=============================================================================== FAQ/Walkthrough for SIMON THE SORCERER =============================================================================== GUIDE INFORMATION Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 2nd April, 2006 Version: 1.1 CONTENTS 1. Introduction 2. Walkthrough 3. Item List 4. Copyright Information VERSION HISTORY 1.1: 2nd Apr, 2006 (Format update) 1.0: 7th Jul, 2005 (First version) =============================================================================== 1. Introduction =============================================================================== In another dimension, an evil wizard named Sordid is preparing to take over the world, despite many of the world's greatest heroes and wizards trying to stop him. Meanwhile on Earth, a teenager named Simon finds a spellbook. Reading it, Simon is transported into a world of giants, goblins, the odd talking woodworm and the wizard Sordid. Simon's mission is to travel to the fiery pits of Rondor to defeat Sordid. Featuring a great style of humour to rival some of Lucasarts' best, this is a very fun and lengthy adventure. =============================================================================== 2. Walkthrough =============================================================================== VILLAGE The game starts in the cottage. Get the magnet from the fridge. Open the desk drawer and get the scissors. Exit the cottage. East. Get the rope on the floor. Get the clapper on the table. East. West. Get the ladder. Enter the house. Get the cold remedy from the table. Get the specimen jar at the top of the steps. Exit the house. East. East. East. Open the door and enter the bar. Get the matches on top of the fruit machine. Use the scissors on the sleeping dwarf to get the beard. Exit the bar. West. West to the forest. FOREST East. East. Talk to the barbarian and say "What appears to be the problem?". Say "Let's have a look at it then." to pull the thorn out. The barbarian will give Simon a whistle. East. West. West. Talk to the wise owl and he will drop a feather. Get the feather. East. East. North-east. East. Get the rock outside the entrance to the mine. Look at the rock in the inventory. Wear the beard and walk to the dwarf mine entrance. Say "Is it... Beer!" to the guard to enter the mine. East. Use the feather on the left dwarf and then get the key on the floor. Walk up the steps. Exit the mine. Walk up the path at the top-left corner of the area. Get the paper on the ground. Use the map. VILLAGE Open the door and enter the shop. Give the shopping list to the shopkeeper. Exit the shop. Use the map. CENTER OF THE FOREST East. East. Talk to the woodcutter and say "Down on your luck, mate?". Say "You look like YOU need cheering up!". Say "Nonsense. It's never too late to be of good cheer.". Say "What exactly is the problem?". Say "How can a tree be a problem?". Say "What's so special about these trees?". Say "Why don't you just go back to a normal forest?". Say "Why don't you just buy a magical axe?". Say "I'll keep an eye out for some for you.". Say "Have you tried the dwarves?". Say "Give me the metal detector and I'll have a look around." to receive the metal detector. Use the map and select the village. West. FOREST East. South. East. Walk to the middle of the area to talk to the woodworm. Say "I was talking to the player, not you!". Say "I'd give you wood if I could, but I can't so I won't.". Say "No. Of course not.". Say "How come you woodworm are talking anyway?". Say "Look - I didn't mean to offend anyone.". Say "I'm sorry, OK? How can I make it up to you?". Say "I'll just go and get some then.". South. West. Use the handle on the well and then get the bucket of water. East. East. East. East to the troll bridge. Talk to the troll and say "What appears to be the problem here.". Say "What do you want?". Say "Why are you unhappy?". Say "Why don't you just eat these two now?". Say "You're scared of a billy goat???". Say "Fine, I'll go and get some goat for you, OK?". Say "It's a magic whistle.". Get the placard on the bridge. East. East. East. Talk to the oaf and say "What beans?". Say "Maybe they're dud beans?". Say "Maybe you should water them?" to use the bucket of water on the beans. West. Get the beans. Use the map. VILLAGE North. North. West. North behind cottage. Use the beans on the compost. Get the watermelon. Use the map. TROLL BRIDGE North-west. Use the watermelon on the sousaphone to get the sousaphone. Use the map. CENTER OF THE FOREST North-east. East. East. Open the door to enter the swampling's house. Say "Are you some sort of Bogieperson?". Say "Awwww. Don't cry. I've come to see you.". Say "OK. I'll give it a whirl.". Say "OK. Just one more bowl full.". Use the specimen jar on the stew. Say "OK. Just one more bowl full.". Consume the stew. When the swampling leaves the house, use the map. CROSS ROADS North. Walk to the vines to climb down the cliff. Talk to Golum and select any option. Say "What's with the fishing rod?". Say "Luckily I happen to have some top quality, highly nutritious, swamp stew with me." to receive the ring. Climb up the vines. West. South-east to the castle. CASTLE Use the clapper on the bell. Use the bell. Use the hair to climb up to the top of the castle. Say "I've come to rescue you, sweet lady.". Say "Which witch would that be?". Say "You still look damn stunning to me." to get the repulser. Use the map. VILLAGE Open the box to be taken to the goblin cave. GOBLIN CAVE Open the box. Get the rat bone. Look at the boxes and get the spell book. Open the spell book to find the paper. Use the paper on the door. Use the rat bone on the lock. Get the paper to get the key. Use the key on the lock and then open the door. East. Get the bucket. Walk down the steps. Get the mints near the bars. Talk to the druid and say "I'm wearing a ring of invisibility.". Say "What makes you think that?". Say "Look... let's be reasonable for a moment.". Say "I'm sorry I spoke, OK? Good-bye.". Remove the ring. Talk to the druid and say "See, I told you I wasn't evil.". Say "How can I prove I'm innocent?". Say "Isn't there a slightly less painful trial?". Say "To be perfectly honest... I am just a tad.". Say "OK - let's do it!". Say "I dunno. Got any bright ideas?". Say "I can't see any way of getting a full moon in here.". Use the bucket on the druid. Get the flaming brand and use it on the druid to transform him into a frog. Open the iron maiden and enter it to hide from the goblins. Open the iron maiden. Get the hacksaw from the frog. Use the hacksaw on the bars. East. FOREST East. North-east. East. East. East. East. East to the snowy area with the wizard statue. Use the metal detector. East to the area with the sleeping giant. Use the sousaphone in the inventory and the giant will knock down a tree. East. East. DRAGON'S CAVE Enter the cave. The dragon will sneeze Simon out of the cave. Return to the cave. Use the cold remedy on the dragon. Return to the cave. Get the fire extinguisher. West. North-east. Get the rock. Use the map. VILLAGE North. North. Give the rock to the blacksmith to get the fossil. East. West. West. Use the repulser on the chocolate truffle door. Enter the house. Get the smokebox from the shelf and the hat from the stand at the right side of the room. Exit the house. Use the smokebox on the beehive and then get the wax from the beehive. East. East. East. East. Enter the bar and talk to the barman. Say "Mix me a Wet Wizard, barkeep.". Quickly use the wax on the beer barrel behind the bar to get a beer voucher. Exit the bar and get the beer barrel. Use the map. CENTER OF THE FOREST Wear the beard and walk to the dwarf mine entrance. Say "Is it... Beer!" to the guard to enter the mine. Give the beer to the left dwarf to enter the beer cellar. Walk up the steps. West. Get the hook. Use the key on the gold door and then walk through the doorway. Say "I've come to make YOU an offer.". Say "I've got something in my inventory that you want.". Give the beer voucher to the dwarf. Say "Nice pile of gems you got there." to get the gem. East. Exit the dwarf cave. West. Give the fossil to the hole. Say "It's in the Craggy Peaks. I left my metal detector there.". Use the map. VILLAGE North. Give the gem to the dodgy geezer and say "Don't make me laugh. I want at least 40.". Say "It's an improvement... but still daylight robbery!". Say "Sorry. I promised my associates I would get at least 20." to get twenty gold coins. East. Enter the shop. Get the hammer and say "OK. Here you are." to buy the hammer and the nail. Get the white spirit and say "OK. Here you are." to buy the white spirit. Exit the shop. Use the map. CENTER OF THE FOREST North-east. East. East. Enter the swampling's house. Move the chest. Open the trapdoor and climb down the ladder. Try to walk east. Use the hammer on the plank. East. Get the frogsbane. Use the map. DRAGON'S CAVE Use the hook on the boulder above the entrance to the cave. Walk to the boulder to climb up the rope. Use the magnet on the rope in the inventory. Use the rope & magnet on the hole three times to get all of the money from the cave. Climb down the rope. Use the map. SLEEPING GIANT West. Look at the dirt. Get the milrith ore from the dirt. Use the map. VILLAGE North. North. Give the milrith ore to the blacksmith to get the axe head. Use the map. CENTER OF THE FOREST East. East. Give the axe head to the woodcutter. Enter the house. Get the climbing pin. Use the fire extinguisher on the fireplace. Move the hook to enter the basement. Get the mahogany on the shelf at the left side of the room. Use the map. Select the village and walk west to the forest. FOREST East. South. East. Talk to the tree stump to give the mahogany to the woodworm. Use the map. CROSS ROADS South-east. Use the hair to return to the room at the top of the castle. Use the woodworm on the floorboards. Use the ladder on the hole. Down. Open the tomb. Select any option when the mummy appears to exit the castle. East. Down. Open the tomb and get the loose bandage at the back of the mummy. Get the staff. Use the map. VILLAGE North. West. Enter the house. Say "Just thought I'd pop in.". Say "That would be nice, yes.". Say "OK. Hand it over.". Say "How did I know this was coming...". Give the frogsbane to the frog to get the potion. Exit the house. East. East. East. Enter the bar. East. Talk to the wizard and say "I'm looking for some wizards. Know where I can find some?". Say "You have absolutely feeble accents, fellas.". Say "Yep.". Say "When I move my mouse pointer over you it says 'Wizards.'". Say "Do you know anything about this 'Sordid' geezer?". Talk to the wizard again and say "I'll do anything to be a wizard.". Say "No problem.". Give the staff to the wizard and select a name. Say "Pah! A piffling 30 gold pieces!". Give the gold coins to the wizard. Say "A STARTER pack?" to receive the WizKid wallet. Say "Where's the door?". Use the map. DRAGON'S CAVE North-east. East. East. East. Talk to the tree. Say "That's amazing!". Say "Speaking of which. I'm a powerful sorcerer.". Say "Do you know any magic?". Say "What are they?". Say "That's terrible.". Say "OK. Sounds fair to me.". Use the white spirit on the pink splodge to and then talk to the tree to learn the magic words. Use the map. WITCH'S COTTAGE Open the door twice to enter the cottage. Try to get the broom to meet the witch. Say "I'm a wizard. I steal from who I want!". Say "OK. I'm game.". Say "OK.", use the top three magic words to win the duel. When she transforms into a dragon, say "Abracadabra!" and then quickly walk to the mouse hole to exit the house. Use the map. DRAGON'S CAVE North-east. East. Use the climbing pin on the hole to climb up to the top of the cliff. Consume the mints to melt the snowman. East. East. Try to walk across the bridge. Use the broom to fly across the gap. Consume the potion to enter the tower. TOWER OF DOOM GARDEN Get the leaf. Get the stone. Enter the bucket to get the matchstick. West. Get the lily leaf to move it closer to the shore. Use the matchstick on the lily leaf. Use the leaf on the matchstick. Get the seeds from the top-left corner of the area. Use the seeds on the stone in the inventory to make oil. Sail to the shore. Use the oil on the tap. Use the hair on the tap. West. Look at the water and get the tadpole. Talk to the frog and say "Out of the way or the tadpole gets it!". Get the mushroom and then consume it. Get a branch from the right side of the tree. Open the door. East. Simon will exit the tower. Open the door. East. TOWER OF DOOM Use the branch on the chest. Get the shield and the spear. Down. Get the chest at the right side of the bridge. Move the lever at the left side of the bridge. Use the chest on the block above the lever. Move the lever twice and then get the candles on the block. Use the spear on the skull near the top-left corner of the room and then get the skull. Up. Up. Get the book on the cushion at the right side of the room. Get the magic wand in front of the mirror. Get the pouch on the bed. Get the sock on the floor. Use the pouch on the sock in the inventory. Use the pouch on the hole in the steps to get the mouse. Up. Get the book and the chemicals. Use the chemicals on the shield in the inventory. Use the shield on the hook at the top of the steps. Down. Talk to the mirror and say "Lah-de-dah. A talking mirror.". Say "Show me the laboratory on the top floor, please.". Say "I want to spy on Gerald and Max.". Up. Talk to the demons and say "Tact prevents me from passing comment.". Say "Why are you irritated?". Say "I'm afraid not.". Talk to the demons and say "Why do you stay here if you're dissatisfied?". Say "What's with this Sordid guy anyway?". Say "Never fear, I - Simon - intend to stop him!". Say "Is there any way to restore them?". Say "OK, I'm scared. Show me the door.". Say "Why won't you tell me?". Say "What do you want?". Say "Look no further! I, Simon the Sorcerer, will save you!". Say "Oh yeah!". Say "And what makes you think I'm not a wizard, eh?". Say "Ha, foolish creatures. I'm travelling in disguise.". Say "Right then, I'll just go and get prepared.". Look at the book from the bookshelf in the inventory. Talk to the demons and say "Hello again.". Say "I'll just draw a quick magic square on the floor.". Say "OK, we're all set. Let's ROCK!". Look at the book from the cushion in the inventory. Walk to the teleporter and say "The Firey Pits of Rondor please.". FIERY PITS OF RONDOR Get the pebble and the sapling. Talk to the attendant. and say "I had no idea this place was a tourist attraction." to get brochures. Say "No.". Say "It looks absolutely awful to me anyway.". Look at the brochures in the inventory to get the elastic band. Use the elastic band on the sapling in the inventory to make the catapult. Use the catapult on the bell. Get the souvenir matches on the counter. East. Get the floor wax at the right side of the bridge. East. Use the magic wand on Sordid. Use the souvenir matches on the pits. Use the magic wand on the lava to talk to Sordid. Select any speech option three times. East. Use the floor wax on Sordid to complete the game. =============================================================================== 3. Item List =============================================================================== AXE HEAD Found by giving the milrith ore to the blacksmith in the village. It is given to the woodcutter in the center of the forest. BEANS Found by using the bucket of water on the beans in the forest. They are used on the compost behind the cottage in the village. BEARD Found by using the scissors on the sleeping dwarf in the pub in the village. It is worn by Simon before entering the dwarf mine. BEER Found outside the bar in the village after using the wax on the beer barrel in the bar. It is given to the dwarf in the dwarf mine. BEER VOUCHER Found in the bar in the village after using the wax on the beer barrel in the bar. It is given to the dwarf in the dwarf mine. BOOK Found on the cushion in the tower of doom. It is looked at in the inventory. BOOK Found on the bookshelf at the top of the tower of doom. It is looked at in the inventory. BRANCH Found on the tree in the tower of doom garden. It is used on the chest in the tower of doom. BROCHURES Found by talking to the attendant in the firey pits of Rondor. It is looked at in the inventory to get the elastic band. BROOM Found by winning duel in the witch's cottage. It is used at the entrance to the tower of doom. BUCKET Found by using the bucket of water on the beans in the forest. It is not used. BUCKET Found in the goblin cave. It is used on the druid in the goblin cave. BUCKET OF WATER Found by using the handle on the well outside the witch's cottage. It is used on the beans in the forest to get the beans and the bucket. CALYPSO'S NOTE Available at the start of the game. It is not used. CANDLES Found on the block in the tower of doom. They are used on the magic square in the room with the demons. CATAPULT Found by combining the elastic band with the sapling in the inventory. It is used on the bell in the fiery pits of Rondor. CHEMICALS Found at the top of the tower of doom. They are combined with the shield in the inventory. CHEST Found at the right side of the bridge in the tower of doom. It is used on the block in the tower of doom. CLAPPER Found on the table near the blacksmith in the village. It is used on the bell outside the castle. CLIMBING PIN Found in the woodcutter's house. It is used on the hole at the bottom of the cliff near the dragon's cave. COLD REMEDY Found in the house in the village. It is used on the dragon in the dragon's cave. ELASTIC BAND Found by looking at the brochures in the inventory. It is combined with the sapling in the inventory to get the catapult. FEATHER Found by talking to the wise owl in the forest. It is used on the dwarf in the dwarf mine. FIRE EXTINGUISHER Found in the dragon's cave. It is used on the fireplace in the woodcutter's house. FLAMING BRAND Found in the goblin cave. It is used on the druid in the goblin cave. FLOOR WAX Found at the right side of the bridge in the firey pits of Rondor. It is used on Sordid. FOSSIL Found by giving the rock to the blacksmith in the village. It is given to the hole in the center of the forest. FROGSBANE Found on top of the skull below the swampling's house. It is given to the frog in the house in the village to get the potion. GEM Found by talking to the dwarf about the gems after giving him the beer voucher in the dwarf mine. It is given to the dodgy geezer in the village to get the gold coins. GOLD COINS Found by giving the gem to the dodgy geezer in the village. They are used to buy the hammer, nail and white spirit from the shop in the village. They are given to the wizard in the bar in the village. HACKSAW Found after hiding from the goblins in the goblin cave. It is used on the bars in the goblin cave. HAIR Found after entering the tower of doom. It is used on the tap in the tower of doom garden. HAMMER Bought from the shop in the village. It is used on the plank below the swampling's house. HAT Found in the house with the chocolate door in the village. It is not used. HOOK Found in the dwarf mine. It is used on the boulder above the entrance to the dragon's cave. KEY Found after using the feather on the dwarf in the dwarf mine. It is used on the gold door in the dwarf mine. KEY After using the paper on the door and the rat bone on the lock in the goblin cave, the key is found by getting the paper. It is used on the lock on the door in the goblin cave. LADDER Found outside the house in the village. It is used on the hole in the floorboards in the castle. LEAF Found in the tower of doom garden. It is used on the matchstick on the lily leaf. MAGIC WAND Found in front of the mirror in the tower of doom. It is used on Sordid in the fiery pits of Rondor. MAGNET Found on the fridge in the cottage in the village. It is combined with the rope in the inventory to get the rope & magnet. MAHOGANY Found in the basement in the woodcutter's house. It is given to the woodworm in the forest. MAP Available at the start of the game. It is used to travel to different locations. MATCHES Found on top of the fruit machine in the bar in the village. They are not used. MATCHSTICK Found by entering the bucket in the tower of doom garden. It is used on the lily leaf. METAL DETECTOR Found by talking to the woodcutter in the center of the forest. It is used on the snowy area with the wizard statue. MILRITH ORE After telling the archaeologist about the metal detetector in the snowy area, the milrith ore is found in the dirt in the snowy area. It is given to the blacksmith in the village to get the axe head. MINTS Found in the goblin cave. They are consumed at the top of the cliff to melt the snowman. MOUSE Found by using the pouch on the hole in the steps in the tower of doom. It is not used. MUSHROOM Found in the tower of doom garden. It is consumed. NAIL Found after buying the hammer in the shop in the village. It is automatically used when the hammer is used on the plank below the swampling's house. OIL Found by combining the seeds with the stone in the inventory. It is used on the tap in the tower of doom garden. PAPER Found by opening the spell book in the goblin cave. It is used on the door. After the rat bone has been used on the door, the paper is found under the door. PEBBLE Found in the fiery pits of Rondor. It is automatically used when the catapult is used on the bell. PLACARD Found on the troll bridge after the troll falls into the water. It is not used. POSTCARD Available at the start of the game. It is used to save, load and quit the game. POTION Found by giving the frogsbane to the frog in the house in the village. It is consumed after crossing the bridge outside the tower of doom. POUCH Found on the bed in the tower of doom. It is combined with the sock in the inventory. It is used on the hole in the steps to get the mouse. RAT BONE Found in the goblin cave. It is used on the lock on the door. REPULSER Found by talking to the woman in the castle. It is used on the chocolate truffle door on the house in the village. RING Found by giving the swamp stew to Golum at the bottom of the cliff at the crossroads. It is automatically worn after entering the goblin cave. ROCK Found outside the dwarf mine. It is looked at in the inventory to read the password for the dwarf mine. ROCK Found in the area north-east of the dragon's cave. It is given to the blacksmith in the village to get the fossil. ROPE Found on the floor near the blacksmith in the village. It is combined with the magnet in the inventory to get the rope & magnet. ROPE & MAGNET Found by combining the rope with the magnet in the inventory. It is used on the hole above the dragon's cave. SAPLING Found in the fiery pits of Rondor. It is combined with the elastic band in the inventory to get the catapult. SCISSORS Found in the desk drawer in the cottage in the village. It is used on the sleeping dwarf in the bar to get the beard. SEEDS Found in the tower of doom garden. They are combined with the stone in the inventory to get the oil. SHIELD Found in the room with the chest in the tower of doom. It is combined with the chemicals in the inventory. It is used on the hook at the top of the tower. SHOPPING LIST Found on the ground north-west of the dwarf mine. It is given to the shopkeeper in the shop in the village. SKULL Found by using the spear on the skull in the tower of doom. It is not used. SMOKEBOX Found in the house with the chocolate door in the village. It is used on the beehive outside the house. SOCK Found on the floor in the tower of doom. It is combined with the pouch in the inventory. SOUSAPHONE Found by using the watermelon on the man playing the sousaphone in the area north-west of the troll bridge. It is used in the area with the sleeping giant. SOUVENIR MATCHES Found on the counter in the firey pits of Rondor. They are used on the pits. SPEAR Found in the room with the chest in the tower of doom. It is used on the skull. SPECIMEN JAR Found in the house in the village. It is used on the stew in the swampling's house. SPELL BOOK Found by looking at the boxes in the goblin cave. It is opened to get the paper. STAFF Found after using the loose bandage on the mummy in the castle basement. It is given to the wizard in the bar in the village. STONE Found in the tower of doom garden. It is combined with the seeds in the inventory to get the oil. TADPOLE Found by looking at the pool in the tower of doom garden. It is not used. WATERMELON Found by using the beans on the compost behind the cottage in the village. It is used on the sousaphone in the area north-west of the troll bridge. WEDGE Found by opening the tomb in the castle. It is not used. WHISTLE Found by pulling the thorn out of the barbarian's foot. It is used after talking to the troll at the troll bridge. WHITE SPIRIT Bought from the shop in the village. It is used on the pink splodge on the tree near the dragon's cave. WIZKID WALLET Found after giving the staff and the gold coins to the wizard in the bar in the village. It is not used. WOODWORM Found by giving the mahogany to the woodworm on the stump in the forest. They are used on the floorboards in the castle. =============================================================================== 4. Copyright Information =============================================================================== This document is Copyright 2005-2006 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.