SOLUTION TO HERO'S QUEST 3 (QUEST FOR GLORY 3) - THE WAGES OF WAR Written by Jobby Johns If anyone has trouble, e-mail me at jobby_johns@hotmail.com Version 1.0 released 4/19/99 This is my first walkthrough of any game. I wrote this because I first tried to play Quest For Glory 3 but I had a hard time. I searched for a walkthrough but all I could find was a walkthrough that was too general. Anyway, I'm playing as a Paladin from QFG 2 so I can't include all of the classes but I will include as much as I can. Walkthrough: You start off in Tarna: Go to the Money changer and you'll see a thief. If you're a fighter, chase him. If you're a Mage, use magic to stop him. If you're a Thief, throw a dagger or some fruit to stop him. You'll be in the Hall of Judgement. Talk to Rajah if you want or not. After the trial, go back to the money changer and change your money. Go into the market. If you have good Communication Skills(Comm.), you can get a good bargain, if you have poor Comm. skills, you get poor bargains, and so on. In the market, at the money changer screen, buy : 5 zebra skins. Go back down and buy 1 Fine Spear & 1 Fine Dagger from the weapon seller. Buy a Tinder box from the Junk sellers. Buy some honey from its seller. If you are a theif, buy some oil. Go down a screen and buy some beads(you can't bargain with her). Buy some fish but I don't recommend to. If you are a theif, buy a rope from Rashid and make the thieves' sign and buy some lessons. Go down and give the note to the Katta. Buy the leopard from him. Buy some meat rations(you can bargain down to 1 no matter what comm. skills you have!). Buy a fine robe. Give some money to the drummer for some puzzle points if you want. Go back to the screen after you left the starting one. Go up the stairs and turn right. Go up the stairs into a temple. Walk around for a while and a liontaur will come out. The goddess will speak to you and you'll leave. Go back to the starting screen to talk to the Liontaur. Leave and go to the building left of the one you left. You'll be in the Apothecary. Talk to him about potions, and then Dispel potion. Buy Poison Cure Pills and Mana pills if you think you should(recommended for beginners). Leave and go in the building below the Apothecary. Sit and order food. Get up and read the bulletin board. Go up to your room and sleep. Get up and go back to the screen with the temple. Go down and you'll leave for the wilderness. You should see a small mountain near the middle of the screen(looks like a pile of rocks with a bush in the middle). Go to it and you'll see a colored bird. This is the Honey bird. Follow it and it will go to a beehive. Drop the honey on the floor and leave(go down a screen). Go back and go to the honey. The bird will fly away and you now have the feather of a honey bird! Go to the Apothecary and you can buy Healing pills. Go back to the inn and sleep. You'll wake up and go to the Hall of Judgement. Swear the oath and you'll visit the Simbani. You are in Simbania: Make sure you ask Laibon about the Spear. After the meeting, make sure you ask Uhura about the Spear. Just talk after that. After the party, get up and practice go up a screen. Practice on the bridge or spears. Go to sleep after you run out of Stamina or anytime you want. After sleep, go up to the middle screen(between the archery range and the bridge). Play Yesufu Awari. Talk to Yesufu. Soon, you can use the talk icon and click the board to ask about friendship. Do that when you can. You'll get a new ability(as a Paladin). Make sure you play until the end or you'll lose the ability. Go and practice on the bridge and the spears until Uhura challenges you. If you think you are good enough, accept the challenge. Soon, you might see a Leopardman in the cage near where Yesufu was. Beat Uhura at both challenges. Sleep and go back to the cage. Uhura will be there. Practice and rest for 60 minutes until you can't. Go back and practice. Soon, a storyteller will come. After listening, sleep. Search for dispel potion ingredients: Leave the village and fill the waterskin with the water. Go back to the village and sleep. Then, leave and go to the right screen and you'll see a giant tree. Go to it and climb it(walk around it?). After you're near the top, you should see a place where a stair splits to another stair or straight to a hole. Go to the hole and wait. The sparkle will touch you. Ask about the gem and they'll give it to you. TAKE ONLY ONE!! Leave and go up to the other stair. Eventually, you'll reach a hole at the top and you'll be in a place like Erana's Place. Take your waterskin filled with pool of Peace and use it on the spiral. You'll climb it and take the fruit. Sleep here. Leave and go back to Simbania to sleep. Leave and go to the Pool of Radiance to refill the waterskin. Go left a screen. You'll see a mound with some vines on it near the bottom right. As a mage, fetch the fruit. As a warrior, wait until a bat gets caught and help it(pick up rocks from the ground and throw them at the vines). Leave and return. The bat will leave an Opal and some fruit. Go back to Tarna. Return to Tarna: Go to sleep in the inn. Visit the Temple. Choose any one but choose the honorable decisions. After being judged "worthy", visit the Apothecary and give the fruit from the Giant Tree, the fruit from the meerbat, and the water from the Pool of Radiance. Leave and walk around in the market. The thief you met at the beginning will ask for help. You can choose but if you are a Paladin, you should. Go back to the inn and if you see two empty seats, sit in one. One is reserved, the other is for you. Order something and the survivor will show up. Talk to him. Rest and help the thief if you want. Give him some food. It will help your honor points. If you don't, then sleep. In the morning, buy 2 Dispel potions. Go back to Simbania. Save the Leopardwoman: Sleep. Go to the Laibon(chief). Ask about drum for points and ask about other things if you want. Go to the Cage and see if Uhura is there. If she is, use the dispel potion on the Leopard Lady. Ask Uhura about Bride Price. Leave the village and walk around, waiting for a Dinosaur. After finding and killing one, use the hand icon on it to get its horn. Go back to Simbania. Sleep if it night or go to the chief at day. Ask about Bride Price and initiation. Give the Dinosaur horn. If you're a fighter, kill a Crocodile Man, a Giant Ant, a Leopardman, a Flying Cobra, and an Apeman for points. Initiation to Simbani Warrior: Yesufu will win the first race. After he goes, climb the tree and get the ring. You'll win. Yesufu wins the second race, again. Push the log and walk on the log to cross the thorns and get the ring. You win again. When Yesufu gets his leg in the trap, free him. The next two contests are won with your previous practice and with luck. You'll automatically get the drum after a while. Go back in and give him the Fine Spear. He'll allow you to have the bride. Go to the cage and give her the Fine Dagger, the Beads, and the Leopard Statue. Open the cage. Meeting with the Leopardmen: Walk into the Savanna and walk right one screen and walk around. Eventually, you will feel like someone is watching you. Click the talk icon on yourself and call out. Talk to girl and tell her about the drum(click on yourself). When you get to the village, click on yourself and tell about romance, then shapier. If you are a fighter, the girl will take you to the cheif. Give the drum to the cheif. Click on self and ask about drum. Both chieves will die and you will have to leave Tarna. Journey to Monkey Village: Go to the pool of Radiance and sleep there. Get up and go right another screen. A monkey named Manu will show up. Go with him by clicking on self and say "Agree". Levitate or climb up the tree. Ask Manu about the lost city. Click on yourself and persuade Manu to take you there. When you get to the waterfall, ask about bridge. Click at some vines and make a rope from 2. Click on self and tell about Vine Rope. You'll cross. You'll have to fight a demon worm. Go forward. Finishing the game: At the city, click on the stairs. Sneak past the demon or fight it if you think you should. If you battle and win, heal up with pills. Open Door if fighter, pick lock if thief, use open spell if mage. Use the Dispel potion to save yourself without a fight. After going through the door, hold off. Don't fight. After a while, start attacking. Harabi will save you. It only takes damage when you do but you'll die before it. As a fighter, kill the demon, use your sword against the Wizard, cross the chasm using the statue, and use the sheild on the orb.