========-BEST VIEWED-========================================== NotePad, WordPad, courier New, pt 10, 800x600 resolution. =============================================================== ____ __ __ ___ __ __ ____ ____ ____ ____ / __ \ / / / / / _ | / //_/ / __/ / _/ / _/ / _/ / /_/ // /_/ / / __ | / ,< / _/ _/ / _/ / _/ / \___\_\\____/ /_/ |_|/_/|_| /___/ /___/ /___/ /___/ ___ ___ ____ _ __ ___ ____ ___ ____ / _ | / _ \ / __/ / |/ / / _ | / __/ / _ | / __ \ / __ | / , _/ / _/ / / / __ | / _/ / __ |/ /_/ / /_/ |_|/_/|_| /___/ /_/|_/ /_/ |_| /_/ /_/ |_|\___\_\ ---------------------------------------------- __________________________ /<------------------------>\ \< Version 1.2 - 13/1/01 >/ /< -Quake III Arena FAQ -->\ \< -------By Delta-------->/ /<-- danzdelta@aol.com --->\ \<------------------------>/ ---------------------------------------------- ______________________ [ CONTENTS ] |======================| [0 introduction ] |1 basic game info | [2 techniques ] |3 weapons | [4 items ] |5 opponents | [6 singleplayer ] |7 console/cheats | [8 Misc. ] |9 copyright, etc... | [______________________] ================================================================================ ------0. I N T R O D U C T I O N------------------------------------------------ ================================================================================ Welcome to my Quake III Arena Guide/FAQ. This is the first FAQ I've released, since I never got my Worms Armageddon or Perfect Dark ones finished. This FAQ will tell you everything you will need to know to improve at Quake III Arena, because it will not make you an expert by just reading this, you must practice a lot, and then even more and more, before you become an expert. If you liked reading this FAQ then why don't you check out my other FAQS: 1080 Snowboarding - N64 Mario Kart 64 - N64 The next FAQ I think I'm gonna write is Unreal Tournament because it is a great game, better than Quake III in a lot of aspects, so if you have Unreal Tournament you can send me some tricks and cheats to put on that guide. Email them to 'danzdelta@aol.com'. --- ~S T O R Y ~------------------------------------------------------------ "Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks. As a gladiator in the Arena Eternal, you must not only survive, but also win each and every battle against ever more powerful opponents. Don't worry overly much about getting "fragged." The Vadrigar won't be cheated of their favorite sport by a little thing like death. Those who fall are instantly restored to life and immediately thrust back into the battle, perhaps a little wiser for their misfortunes. When the dust, blood, and gibs settle, all warriors will have earned the right to battle again, providing further entertainment for the Vadrigar. But only the warrior who has fragged the most foes will be lauded as the winner. The victorious gladiator advances to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Arena." ------------------------------------------------------------------------------ ================================================================================ ------1. B A S I C G A M E I N F O-------------------------------------------- ================================================================================ The following bits of information are things that you will need to know or things that will help you if you know them. There are things such as respawn times and also just what some of the surroundings do, such as bounce pads and teleporters. There is also the fact of the medals you get, and what you need to do in order to get them. Lets begin......... %%%~THE ENVIROMENT~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Acceleration Pads and Bounce Pads --------------------------------- Acceleration pads are the ones that look sorta like skateboard ramps, except for the fact that they thrust for however far you need to be thrusted. The bounce pads are the ones that propel you upwards to get you to higher ledges and floors. You can not actually change the way you are thrusted very much and usually if you try it will end up with you being thrown into some molten lava surrounding the area your jumping over. Also when you are on one of the two Pads be wary of people shooting at you when you land as they usually have their aims set right on the spot where you are going to land. Try to keep an eye around you while your in the air as a sharp shooter will be able to pick you off with a railgun easily. Gates and Teleporters --------------------- Gates and teleporters are very alike except that you can't see whats on the other end of a teleporter unlike on a gate. A gate/teleporter will teleport you to another area of the level. However their is no return to a gate once you have went through it. But with a teleporter you can walk back through the other one you came out of. Lava, Slime and the Void ------------------------ These are the natural hazards that plague some maps. The lava and slime will eventually, sometimes within seconds, reduce you to no health at all. The void however will just result in you dieing instantly no matter how much health or armor you are currently have. However, if you get the powerup 'Battle Suit' you will be able to swim, and walk, through the slime and lava, without losing any health or armor, until the time expires (30 seconds). But no matter what,if you fall into the void,you are dead,Fullstop. Switches -------- Switches are usually a sort of circular emblem that glows green. Walking up to it, or shooting it will result in a door or grate nearby opening. That door, or grate will most likely lead you to a new secret area, holding something such as red armor, a mega health, or a powerup. Water ----- Water is a bad place to go unless you have a very good reason, as you move twice as slow than if you weren't in the water. And, obviously, if you move twice as slow it will make you twice as likely to be shot and killed. But the bots don't seem to notice that, so get yourself a rocket launcher and frag 'em all! Note that you will have to surface every now and then to avoid losing health and drowning. %%%~RESPAWN TIMES~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% When you know the respawn times for all the weapons and powerups, you can easily win a match as you can keep going back for the armor, and Quad Damage as soon as it appears, to keep count try counting down so you know when to go back and get it again. In Teamplay games everything will respawn a lot later than what is said here. The following times are for Free For All games only..... WEAPON -------> 5 ARMOR --------> 25 HEALTH -------> 35 AMMO BOX -----> 40 MEDKIT -------> 60 TELEPORTER ---> 60 POWERUP ------> 120 MEGA HEALTH*--> 110 * - The Mega Health varies from arena to arena. %%%~GAME TYPES~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------ Free For All ---(FFA)---- This is the classic form of deathmatch. It's every man, woman, and sinister alien being for him/her/it's self as the players frag everything that moves to get the most points. Abbreviation = FFA --------------- Team Deathmatch -----(TD)------ Its red against blue in a co-ordinated contest of carnage. Two teams of players work to control the arena and score the most frags on their foes. Note that respawn times will increase quite dramitically from the ones shown further up. Abbreviation = TD. ------------ TOURNAMENT --(touney)-- Players fight each other one-on-one, while future foes watch as spectators. The watchers wait their turns to be the challenger who wrests control of arena from the most recent victor. Abbreviation = tourney. ---------------- CAPTURE THE FLAG ------(CTF)----- Slip into the other teeams home base, grab its flag, and run home to score. What could be simpler? Now do it while dodging heavy artillery fire and you've got an idea of how this fast moving game feels. Score the most and win. Note, that if you have the enemys flag, and they have yours, no one can score until one of the flags is returned. Abbreviation = CTF. ================================================================================ ------2. T E C H N I Q U E S---------------------------------------------------- ================================================================================ There are many skills and techniques you will need to learn to complete the game on a hard difficulty. These range from blowing yourself up to reach high places and running round in circles till you fall over..... R O C K E T J U M P This is the most useful technique you can use. Plus, it doesnt take ages to get used to it. Ever seen a ledge that you just can't get to whatever you try. Then look away from the ledge, aim down, jump and while your in mid air shoot a rocket and hold the backwards key. You'll get a considerable boost to your jump, that will allow you to get to higher places, nice camping spots where no one would think of looking, (above a door when someones chasing you is my favorite!) The good thing is...you don't lose much damage if you do it properly. The bad thing is however...you die and lose a frag if you dont do it properly. But it can of course be incredibly useful. S P L A S H D A M A G E This is once again widely used by the rocket launcher, not so much a skill, but more of a aim-next-to-the-person sorta thing. For example if you try to hit someone with a rocket launcher head on, 90% of the time you'll miss, unless you are really, really good. So, to overcome this problem, aim at the floor their feet are standing on, and when there against a wall, aim for the wall, and, if there in a corner then you can go for either wall, or the floor. Thats why you don't wanna be stuck in a corner in this game. You will be whipped. So remember, aim for the floor, or even the ceiling if they're high enough. S O U N D Sound is the key to everlasting fraggin'. However, it is hard to hear the footsteps, coming from the game as they're quiet, and you listen more to the guns firing, which are very loud compared to the footsteps. So, instead of cranking up the volume, and scaring the sh*t out of your neighbours, put on headphones, because they lock out all the sound except for whats happening in the game, which if you try, will help a bunch. Plus if you listen really hard then you'll even be able to hear the grunts and moans of your foes. Usually, the lower the pitch of the grunt, or moan, the less the opponent is on. Use this to check if they have much health, so you know they're weak before you go barging in like a bull in a china shop. C I R C L E S T R A F I N G Circle Strafing can be very difficult, depending on what keys you've assigned to what actions, (see below at section 8, misc. for my key setup). To do it you must hold the left strafe key and the right turn key then use the mouse to look around up and down. And vice versa. To be honest with everyone, I never use circle strafing, and I do better than a lot of people out there who are experts at it. However there are also lots of people who I have not beat who are experts at strafing round in circles. I myself prefer jumping around like crazy, which brings me to my next point........ J U S T J U M P A R O U N D Jumping around works for me, even though its very tricky at first, after a while you'll be jumping up and down, left and right. The reason I prefer to just jump is because, first of all, you are a lot harder to hit, and you will move a lot faster when you strafe jump, which is just a jump when your strafing. The only problem is, its a lot harder to aim, which means that if you are a good aim, then jump, if your not then circle strafe. It's that simple. Plus if your good at both or bad at both then just jump and circle strafe! Or you can just put down the game and play something else, but that would be crazy, wouldn't it?! NOTE: If you dont know what strafing is, its walking sideways. ================================================================================ ------3. W E A P O N S---------------------------------------------------------- ================================================================================ There are nine unique weapons in Quake III Arena, each with its own pros and cons. The weapons could have done with a secondary mode each, as that would have doubled the amount weapons in a sense. But, the nine weapons are very well designed and even though they're missing a second function they are still great weapons. ___________________________________________________________________________ /~~~~~~~~~~~~~~~~~~~Q U I C K R E F E R E N C E C H A R T~~~~~~~~~~~~~~~~~\ |___________________________________________________________________________| | WEAPON | SPEED | RANGE | MAX AMMO | FIRE RATE | HIT DAMAGE | |----------------|---------|------------|----------|-----------|------------| |Gauntlet | N/A |Point Blank | N/A | N/A | 50 | |````````````````|`````````|````````````|``````````|```````````|````````````| |Machine Gun |Instant |Infinite | 200 | Very High |7, 5 in TP | |````````````````|`````````|````````````|``````````|```````````|````````````| |Shotgun |Instant |Infinite | 200 | Slow | 110 | |````````````````|`````````|````````````|``````````|```````````|````````````| |Grenade Launcher|Slow |90ft max | 200 | Slow | 120 | |````````````````|`````````|````````````|``````````|```````````|````````````| |Rocket Launcher |Moderate |Infinite | 200 | Slow | 100 | |````````````````|`````````|````````````|``````````|```````````|````````````| |Lightning Gun |Fast |80ft | 200 | Non Stop |8 (1 cell) | |````````````````|`````````|````````````|``````````|```````````|````````````| |Rail Gun |Instant |Infinite | 200 | Very Slow | 100 | |````````````````|`````````|````````````|``````````|```````````|````````````| |Plasma Gun |Very fast|Infinite | 200 | High |20 (1 ball) | |````````````````|`````````|````````````|``````````|```````````|````````````| |BFG 10K |Very fast|Infinite | 200 | High | 100 | \---------------------------------------------------------------------------/ -------========------- G A U N T L E T -------========------- The gauntlet can be used when you have no ammo for other weapons. If you can get close to someone it will kill them usually in one or two hits, however the only way to get really close to someone is if you sneak up on them. Otherwise you will get killed as you run towards them. It is best to go out and away from people to get either some ammo or a new weapon. But if you know some tricks and techniques then you could almost win a match using just the gauntlet, For example you can trick people when they are chasing you, round a corner you can stop and crouch down, and when they come speeding around the corner use your gauntlet on them, as your crouching down you will also be harder to hit, so could actually just try to lure people around corners so that you can kill them off quickly and painlessly. SPEED OF PROJECTILE - N/A RANGE - Point Blank STARTING AMMO - N/A MAX AMMO - N/A FIRE RATE - N/A DAMAGE - 50 -------========------- M A C H I N E G U N -------========------- This is the best default weapon as most, if not all, have pistols as the default weapon but Quake III changes that making the default weapon a trusty Machine Gun, that if used properly can mow down weak opponents, but beware of healthy opponents with better weaponary because they shall kill you first. When in the situation of a person running away from you shoot them in the back of the head, as they will die quicker. However beware of running around corners as a person could be waiting with a Gauntlet ready to grind you bad. In simpler terms, the machine gun is good, but not too good on one on ones with a strong opponent, as they will no doubt have a bigger gun, and bigger health. SPEED OF PROJECTILE - Instant RANGE - Infinite STARTING AMMO - 100 MAX AMMO - 200 FIRE RATE - Very High DAMAGE - 7, 5 in TP (team-play) -------========------- S H O T G U N -------========------- The shotgun is a favorite among many, because of its strength and the speed of the shells it shoots. There are a few tips that you can be told but practicing with the weapon will result in you fraggin' everyone you can get close to. The closer you get the better because with one pull of the trigger the gun releases not one, not ten, but eleven bullets at once. And when you shoot the longer the bullets remain in the air the wider they spur apart, which means if your at close range you will hit the target with all eleven bullets, therefore losing 110 off their health. The further away you are will result in only hurting them of about 10 health points. SPEED OF PROJECTILE - Instant RANGE - Infinite STARTING AMMO - 10 MAX AMMO - 200 FIRE RATE - Slow DAMAGE - 110 max, varies depending on range. ----------============---------- G R E N A D E L A U N C H E R ----------============---------- This is what I think is the worst weapon in the game, i mean you can be good with them its just that you can't run into a room and kill everyone with a grenade launcher, because its too hard to use. However if you are a camper then I would have to reccomend you use this weapon, but you see thats why I hate this weapon, cos I hate campers. The one way that I ever use this weapon is when I'm getting chased through a corridor, I shoot one ahead of me then run round the corner and shoot more, to make a big pile, (sort of a booby trap -- Ooops, i said a baaad word!) for the unexpectant person following you. That way he is most likely to die, and if he doesn't get any other weapon ready to finish him off, preferably the machine gun because of its fast fire rate. SPEED OF PROJECTILE - Slow RANGE - 90ft max STARTING AMMO - 10 MAX AMMO - 200 FIRE RATE - Slow DAMAGE - 120 max ---------============--------- R O C K E T L A U N C H E R ---------============--------- This is a great weapon, if not a tad too simplistic, it shoots very well, and is the weapon that is mainly used for battles, unless you can get your hands on a Bfg 10K. The best way to use this is to aim for your foes feet, to get splash damage as it is incredibly hard to get a direct hit unless your right up close to each other. So aim for their feet to get splash damage, and also you can use it to knock them into natural hazards, such as molten lava or scalding acid. Or of course you can just knock your target right off into obliivion. When you are being shot at head on by a rocket launcher, you can actually see the rockets coming towards you, use the few seconds you get to dodge the rocket by either jumping, crouching, or even better strafe far, far away. Remember to keep away from any walls, to avoid splash damage, as most of the computer bots will aim directly for you, so just keep away from walls, strafe a lot, and you can avoid getting hit at all. Remember to rocket jump as well. (Check section 2 techniques to see how!). SPEED OF PROJECTILE - Moderate RANGE - Infinite STARTING AMMO - 10 MAX AMMO - 200 FIRE RATE - Slow DAMAGE - 100 max --------==========-------- L I G H T N I N G G U N --------==========-------- The lightning gun is not used often, because even though its powerful it is not used often by people. However relatively speaking it could probably be counted as the most powerful gun in the game. With its constant fire rate, and it inflicts about 20 points every second you hold it on someone, if you had your aim on someone for 5 seconds they will most probably die. So if you've got a good aim, I highly recommended that you use this gun in one on ones mostly but also in team games. I myself have a bad mouse and mouse pad, so I, at the moment, am sticking to my trusty ol' Rocket Launcher and Shotgun, as they are my personal favourites. SPEED OF PROJECTILE - Very fast RANGE - about 80ft STARTING AMMO - 100 MAX AMMO - 200 FIRE RATE - Non Stop DAMAGE - 8 for every cell -----======----- R A I L G U N -----======----- This is missing one thing to make the game, and this weapon better....a scope. I mean, technically it is a sniper rifle without a scope. Just imagine if it had a scope??? Ah well, what ya gonna do?! The rail gun has a very aggravating fire rate, you have to wait almost five seconds before you can actually shoot off another bullet. However, it does inflict a massive 100 points on the victim if you can manage to shoot them (without the scope).If I was you I wouldnt try running into the midst of a battle with the rail gun equipped as you will get fragged within seconds! Note, that when you use the Use Zoom command you will get a nice scope when using the Rail Gun. Thanks to DeJacksterpoo for telling me this. SPEED OF PROJECTILE - Instant RANGE - Infinite STARTING AMMO - 10 MAX AMMO - 200 FIRE RATE - Super Slow DAMAGE - 100 ------========------ P L A S M A G U N ------========------ The plasma gun is a very powerful piece of weaponary. It unleashes a deadly stream of plasma pulses that rapidly consume its energy supply. Since the balls do not reach its target instantly it means that you will have to try and aim where the target WILL be in half a second or so , so shoot in front of the target, or you could sway the mouse left to right, and vice versa therefore makin a sea of plasma balls, which will be very hard to dodge, and will kill 90% of the time. Be careful as the plasma balls give off some slight splash damage. Which will wear your health down quite quickly. Practice with this gun and you will become virtually invincible against the computer opponents. Then, if you keep on practicing you will be virtually invincible against human opponents, (until you play me of course!). SPEED OF PROJECTILE - Very fast RANGE - Infinite STARTING AMMO - 50 MAX AMMO - 200 FIRE RATE - High DAMAGE - 20 for each plasma ball ----======---- B F G 1 0 K ----======---- This is one powerful weapon, the best Bgf in a Quake/Doom game ever that I have used. Take all the best parts of the plasma gun, the rocket launcher and the old Bfg, and you have this beast. It has the plasma guns plasma balls, and high fire rate, the rocket launchers power and splash damage and the same idea as the last Bfg, (mass destruction), and you have the Bfg 10K. However, if you have Quad Damage dont bother using this as you would waste it, because it will kill everyone when you dont have Quad Damage, so keep it until your Quad Damage expires, then pull out the Bfg and kill all the vengeful people coming back after you. SPEED OF PROJECTILE - Very fast RANGE - Infinite STARTING AMMO - 20 MAX AMMO - 200 FIRE RATE - High DAMAGE - 100 for each plasma ball ================================================================================ ------4. ITEMS------------------------------------------------------------------ ================================================================================ Items play a big part in Quake III, most especially the Quad Damage, which is every players dream. Also you need the health vials to keep you alive, the armor for extra protection and last but not least ammo to keep your inventory stocked up. -------------------------------------------------------------------------------- ~ P E R S O N A L T E L E P O R T E R ~ The personal teleporter can be quite a useful item. It can be used anywhere, at any time, but the best two times to use it are; (a) When you are in combat with lots of people and you are on the verge of dieing or have very little, or no ammo. (b) If you cant seem to find anyone in the arena you can use the teleporter, to hopefully place yourself in the midst of battle, but also you should make sure you are ready to battle before using it. -------------------------------------------------------------------------------- ~ M E D K I T ~ This is also a very useful tool because whenever you are low on health and you can't find any health anywhere you can use it to regain your health. Also whenever you in the midst of battle and have low health you can use to regain your health and that will give you a large edge on who wins that one battle as he will be on low health and will probably run off to find more. -------------------------------------------------------------------------------- ~ A R M O R ~ Armor is always needed since it takes 2/3 of the damage for you, so the more armor you have the less your health will ever get seriously damaged. In any game you should always be on the lookout for more armor, And in no circumstances should you look over the Armor Shards, as 10 of them will give you 50 armor points, and if you keep track of where they are you'll be up to over a hundred armor in no time. Also, once you get over 100 armor you will slowly lose an armor point each second until it gets back down to 100. RED ARMOR - 100 points YELLOW ARMOR - 50 points ARMOR SHARD - 5 points -------------------------------------------------------------------------------- ~ H E A L T H ~ One of the most important things you'll ever need in the game. This not only keeps you alive but if you collect a lot of small green health bouses you will gain superhuman health. Especially if you collect the rare blue mega health item. If you have no armor then all the damage you recieve will be taken off your health total. Also you shou;d've noticed that as soon as you get over 100 in health points, you will slowly lose a point each second, until you get back down to 100. GREEN HEALTH - 5 points GOLD HEALTH - 50 points YELLOW HEALTH - 25 points BLUE HEALTH - 100 points -------------------------------------------------------------------------------- ~ Q U A D D A M A G E ~ This is the ultimate powerup, however it does quadruple your power, but it triples it, so a direct rocket launcher blast will do a huge 300 damage. The best weapons to use when you have the Quad Damage is the Gauntlet, Shotgun, Rocket Launcher and the Lightning Gun. The gauntlet will deal 150 in one shot which is good when everyones chasing you, you can either run at them with the gauntlet and just literally mow through them, or you can blast a rocket their way and watch them all run. Or what else is really effective is the lightning gun which will kill in two seconds if you keep your aim on the target. The shotgun will easily kill in one shot from quite a distance if they have no armor, and even when they have full armor from up close. Whenever someone else has the Quad Damage, remember they are not invincible, in fact, they are usually the weakest in the arena, so if you get one rocket off at them you can pick up the Quad Damage for yourself. The Quad Damage is the blue powerup. The following is how much damage each weapon will inflict when you hold the Quad Damage powerup........ ____________________________________________________ / Q U A D D A M A G E C H A R T \ /=================¦=====================¦==============\ / WEAPON ¦ NORMAL DAMAGE ¦ QUAD DAMAGE \ |==================¦=====================¦===============| | Gauntlet | 50 | 150 | |------------------|---------------------|---------------| | Machine Gun | 7, 5 (in TP) |21, 25 (in TP) | |------------------|---------------------|---------------| | Shotgun | 110 max | 330 max | |------------------|---------------------|---------------| | Grenade Launcher | 120 max | 360 max | |------------------|---------------------|---------------| | Rocket Launcher | 100 max | 300 max | |------------------|---------------------|---------------| | Lightning Gun | 8 (one cell) | 24 (one cell) | |------------------|---------------------|---------------| | Rail Gun | 100 | 300 | |------------------|---------------------|---------------| | Plasma Gun | 20 (each ball) |60 (each ball) | |------------------|---------------------|---------------| | Bfg 10K | 100 (each ball) |300 (each ball)| \==================|=====================|===============/ -------------------------------------------------------------------------------- ~ R E G E N E R A T I O N ~ Regeneration is an item that will, once you have picked it up, gain you 15 health points until you get to 100, then you will gain 5 extra health points until you get to a maximum of 200. This is best used when you are in a battle as you will not lose points in mid-battle, instead you will gain them! However taking a direct rocket blast or two will still blow you away. By the way, regeneration item is the red one of an angel. -------------------------------------------------------------------------------- ~ S P E E D / H A S T E ~ This will help you considerable in battle as you will move over twice as fast as you did previously if you rush into battle, you will be incredibly hard to kill, and combined with decent jumping skills you will be almost invicible. This is called the Speed Item, however, when you pick it up, the ever so familiar dark, gloomy voice, will say 'Haste'. The speed/haste item is a white lightning bolt. -------------------------------------------------------------------------------- ~ I N V I S I B I L I T Y ~ Invisibility does not make you invisible, but partially invisible, because if you get quite close to the invisible person, you can see their white outline. But if you dont let people get close, when you have it, you will be invisible to their eyes, and can shoot most weapons, without being known where you are. However, listed below are the weapons that will let your destination be known...... _______________________________________________________ /----------I N V I S I B I L I T Y C H A R T-----------\ |===================|====================================| | Weapon | What gives your place away? | |===================|====================================| | Gauntlet | Sort of a light glowing from the | | | weapon. | |-------------------|------------------------------------| | Machine Gun | Nothing. | |-------------------|------------------------------------| | Shotgun | Nothing. | |-------------------|------------------------------------| | Grenade Launcher | The grenade that is launched from | | | your gun. | |-------------------|------------------------------------| | Rocket Launcher | The rocket that is launched from | | | your gun. | |-------------------|------------------------------------| | Lightning Gun | The most obvious weapon. It's | | | actually like their is a bright | | | blue lightning bolt pointing right | | | at you. | |-------------------|------------------------------------| | Plasma Gun | The obvious plasma balls ejecting | | | themselves from your weapon. | |-------------------|------------------------------------| | Bfg 10K | More obvious than the plasma gun | | | because the plasma balls are a lot | | | bigger. | \========================================================/ -------------------------------------------------------------------------------- ~ B A T T L E S U I T ~ The battle suit is got to be one of the most useful powerups, as it makes you immune to damage, you can walk and swim in lava and acid without getting hurt, and rocket jump to your hearts content without taking any damage at all. However, be warned as you will still die from falling into the void, which if you didn't know is the black sky (space). The powerup itself lasts thirty seconds and is a twirling brown radioactive symbol. -------------------------------------------------------------------------------- ~ F L I G H T ~ This is just totally pathetic. Pick it up and you can fly for thirty seconds. Of course though this makes you ten times easier to hit, as you can't jump at all, and aiming is much harder. And since this is only used on the worst level in the game, it suits the level nicely. There is absolutely no cons to the flight powerup except you can reach high places easier. However, making it to those higher places is almost impossible as you are flying around way too slow. In simpler terms, you will be fragged if you pick this up. -------------------------------------------------------------------------------- ~ A M M O B O X E S ~ Ammo is always needed unless you get fragged quite quickly. Because sooner or later you will run out of ammo, and will need the aid of an ammo box. Each ammo box has its own colour for the weapon it is used for. Below is a table showing the colour of the box, what kind of ammo it is, what weapon its used for, and how much ammo you get in each box. Also, you can see that that there are two green boxes. The way to tell them apart is by the marking on each ammo box. Maybe in the future I will have ASCII pictures for each symbol..... __________________________________________________ / COLOUR | AMMO | WEAPON | AMOUNT \ |==========|===========|==================|=========| | Yellow | Bullets | Machine Gun | x50 | | Red | Rockets | Rocket Launcher | x05 | | Green | Grenade | Grenade Launcher | x05 | | Green | Slugs | RailGun | x10 | | Blue | Bfg ammo | BFG 10K | x15 | | Pink | Cells | Pulse Gun | x30 | | Orange | Shells | Shotgun | x10 | | White | Lightning| Lightning Gun | x60 | '---------------------------------------------------' ------------------------------------------------------------------------------ ================================================================================ ------5. O P P O N E N T S------------------------------------------------------ ================================================================================ Thanks to the instruction manuel for this data of the opponents you face in the single player part of the game. Each character is unique in its appearence, and skills and techniques. Even if you play them all on the same difficulty level some will still be better than others. Enough chat...... -------------------------------------------------------------------------------- ANARKI -------- Cybronic Human: Always seeking an edge, this cyber-board surfer paid with his humanity for a seemingly endless array of cybronic implants. -------------------------------------------------------------------------------- ANGEL ------- Humanoid Robot: Although certainly not a classical beauty. Angel was created by a sculptor to be his ideal companion. She quickly proved herself to be a creatur of hate, not love, killing her maker in a berserk fury. -------------------------------------------------------------------------------- BIKER ------- Human: Biker is crude and coarse, a bully who gets his kicks out of hammering helpless opponents. He may not be smart or brave, but he's brutal as hell. -------------------------------------------------------------------------------- BITTERMAN ----------- Human: This hero of the Strogg War may also be its most tragic victim. While a captive on Stroggos, vile experiments transformed his flesh into something both far more and far less than human. -------------------------------------------------------------------------------- BONES ------- Human Skeleton: This fearsome foe showscases the powers of the Vadrigar, for it has no true life of its own. But it begs the question: "Where do the gibs and blood come from?" -------------------------------------------------------------------------------- CADAVRE --------- Undead Human: Cadavre is a brutal murderer who couldn't be executed. The electric chair, gallows, and gas chamber only made him meaner. -------------------------------------------------------------------------------- CRASH ------- Human: Once, she was Dooms military instructor. Now the Arena Eternal tests Crashes mettle to the extreme - extreme patience, that is. She is the trainer who introduces new warriors to the skills of battle. -------------------------------------------------------------------------------- DAEMIA -------- Human: The bounty hunter, Daemia, long ago stopped caring who are what was in her sights. Enemies are enemies whether they're human, alien, or demons from the pits of hell. -------------------------------------------------------------------------------- DOOM ------ Human: Long after everyone else on Phobos was dead, he kept fighting, determined to send out a warning to Earth before the demons could claim him. -------------------------------------------------------------------------------- GORRE ------- Cybronic Human: Born in the breeder tank of a genetics lab and nutured in a cybronics workshop, Gorre was created to be the ultimate warrior...at least in his own mind. -------------------------------------------------------------------------------- GRUNT ------- Human: A mentally shattered veteran of the invasion of Stroggos, Private Nathan Grunt is still fighting a war that ended years ago. -------------------------------------------------------------------------------- HOSSMAN --------- Human: Easily mistaken for a big, clumsy oaf, Hossman is a deadly opponent whose agility is a match for his fearsome strength. -------------------------------------------------------------------------------- HUNTER -------- Human: When her village on Tau Ceti was decimated by the Sorg, Hunter vowed to seek out and destroy the reptiloids wherever they might hide. -------------------------------------------------------------------------------- KEEL ------ Cybronic Human: Lance corporal Ben Keel died during the Spiker Insurrection - only to be revived as a humanoid battle machine by scientists experimenting with captured alien biotechnology. -------------------------------------------------------------------------------- KLESK ------- Alien Chitinid: Half religious zealot, half gifted mystic and all bizarre alien, Klesk cleanses his soul with the purifying fire of combat. -------------------------------------------------------------------------------- LUCY ------ Human: A former prison guard, Lucy crossed the line and ended up on the other side of the bars where every hour was a battle for survival. -------------------------------------------------------------------------------- MAJOR ------- Human: A veteran of the Stroggos campaign, Major Wayland is haunted by the memories of her fallen troops and the parasites that killed them. It may be that she believes shes still fighting that long-concluded war. -------------------------------------------------------------------------------- MYNX ------ Human: Fasion Model, master assasin or adult entertainer: Which is the real Mynx? Shes part viper, part black widow, and all woman. -------------------------------------------------------------------------------- ORBB ------ Alien Cybronic Construct: Designed by the Vadrigar to monitor combat in the arena, Orbb evolved beyond his specifications and became a deadly combatant. -------------------------------------------------------------------------------- PATRIOT --------- Cybronic Human Vampire: A twisted combination of cybronic implants and supernatural powers. Patriot is a throwback to the days of nationalism - before mankind found other enemies among the stars. -------------------------------------------------------------------------------- PHOBOS -------- Human: An experianced veteran, he led the invasion of the demon-haunted tunnels of Phobos. There, he was betrayed by superiors who thought they could learn more from watching him die than by studying his reports. -------------------------------------------------------------------------------- RANGER -------- Human: Originally a slipgate explorer, the man called ranger has faced and escaped certain death a thousand times on a thousand worlds. His experiances have left him more alien than human now. -------------------------------------------------------------------------------- RAZOR ------- Human: During a time of civil unrest on Earth, Razor and his gang of vifilant followers enforced a rigid, brutal code of justice in the Pacific Northwest. Razor never admits defeat and shows no mercy in defence of order. -------------------------------------------------------------------------------- SARGE ------- Human: A grizzled combat veteran with plenty of scars to prove it, Sarge is the master of modern warfare. He's clever, determined, and deadly. -------------------------------------------------------------------------------- SLASH ------- Cybronic Human: A young force-blade punk from the streets of Los Angeles, Slash became a test bed for the hottest cybronic implants, turning her into a barely-containable bundle of energy. -------------------------------------------------------------------------------- SORLAG -------- Reptiloid Alien: This mercenery Sorg merchant long ago resolved to do whatever it took to get ahead, no matter how many others had to die in order to get her coffers. -------------------------------------------------------------------------------- STRIPE -------- Human: Raised on the mean streets of a post-apocalyptic city. Stripe avoided crime and drugs by being tougher than the gangs and pushers. -------------------------------------------------------------------------------- TANK JR. ---------- Cybronic Human/Strogg Crossbreed: The spawn of a human Tank commander and an Iron Maiden of Stroggos, Tank Jr. is a sadistic bio-tech nightmare. -------------------------------------------------------------------------------- URIEL ------- Gargoyle: For untold eons, mankind has known and feared Uriels diabolical kind. The aura of evil and death hanging around this gladiator is enough to send a chill down the spine of any opponent. -------------------------------------------------------------------------------- VISOR ------- Cybronic Human: Visor is an enigma who says nothing about his past, letting his weapons do all his talking for him. -------------------------------------------------------------------------------- WRACK ------- Human: Wrack is a shell-shocked Slipgate War veteran who relievees countless battles through a haze of imagined glories, half remembered facts, and exaggerated personal abilities. -------------------------------------------------------------------------------- XAERO ------- Mutated, Cybronic Human: The most dangerous enemy in the arena, Zaero embraces honourable death. He longs for the day when he will meet the opponent who frees him from the shackles of life eternal - if such a warrior exists. -------------------------------------------------------------------------------- ================================================================================ ------6. S I N G L E P L A Y E R----------------------------------------------- ================================================================================ This is not so much a walkthrough, but more of a....well....erm......Quake is just really a deathmatch aspect of game so you don't have goals, except to kill as much people as you can. But I'll give you info on every level in the Single Player Game. Such as, what weapons, and items are available. And also who you are up against. But if its a walkthrough your after, then don't worry cos after i've finished all the level details I'll add a walkthrough to each level, so you can 'walk-through' them easily! God I'm funny! First of all, to make it easier for me and maybe you, there is a key to follow! And remember that you have a Gauntlet and Machine Gun on every level. And there is ammo for every weapon that is in the level. ________________________________________________________________________________ -------TIER 0------------------------------------------------------------------- -------------------------------------------------------------------------------- %%%~INTRODUCTION~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is not really a proper deathmatch, but more of a tutorial. You appear in a room with armor, a shotgun and two green healths (5). Pick them up then proceed through the portal to enter the middle room which has two plasma gun ammo boxes and a orange health (50). The room ahead has a shotgun and another two green healths. The corridor to your left leads to a plasma gun, two yellow healths (25), three armor shards and some shotgun ammo. The corridor going off to the right has another armor and a yellow health. FRAG LIMIT = 5 PLAYERS Crash WEAPONS 2 Shotgun 1 Plasma Gun HEALTH AND ARMOR 4 Health 5 2 Health 25 1 Health 50 2 Armor 4 Armor Shards POWERUPS None AMMO 2 boxes cells 1 box shells ________________________________________________________________________________ -------TIER 1------------------------------------------------------------------- -------------------------------------------------------------------------------- %%%~ARENA GATE~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This level consists of two main rooms. One of these has a rocket launcher in the centre of it with health and armor shards scattered at the sides, there is also a shotgun in the building to the left. The other room has a plasma gun in the centre and a giant mouth at the back, with a Heavy Armor in that mouth. Then there are two corridors joining the two rooms. FRAG LIMIT = 10 PLAYERS Ranger WEAPONS 1 Shotgun 1 Rocket Launcher 1 Plasma Gun HEALTH AND ARMOR 4 Health 25 1 Health 50 1 Heavy Armor 6 Armor Shards POWERUPS None AMMO 1 box bullets 1 box shells 1 box cells %%%~HOUSE OF PAIN~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% There are three areas worth pointing out in this arena. One is the room you will most usually spawn in. It is the outdoor part of the arena and has a plasma gun, armor and various ammo boxes and health. From this room you can get to the other two rooms by using the three passageways. If you take the passageway where the armor is you will get to a door on your left where the rocket launcher is and also 3 boxes of machine gun ammunition. However, this is a good room to ambush people going to get the rocket launcher as you can hide in the two alcoves to each side and then open fire on an unsuspecting foe. The third room where you can get to is the room that contains the heavy armor below, in the water, and also the special powerup Haste/Speed. There is also a shotgun, and some ammunition and health in this room. FRAG LIMIT = 10 PLAYERS Phobos WEAPONS 1 Shotgun 1 Rocket Launcher 1 Plasma Gun HEALTH AND ARMOR 4 Health 25 1 Health 50 1 Heavy Armor 1 Armor 7 Armor Shards POWERUPS Haste/Speed AMMO 4 boxes bullets 2 boxes shells 1 box rockets 1 box cells %%%~ARENA OF DEATH~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This level is almost like a large room in the middle which then has a walkway leading all around the outer of the arena. The Heavy Armor is situated at the walkway in the middle room. The large stairs in this arena is where the two bots will be heading to most often, since this is where the Rocket Launcher and plasma gun are, however if the rocket launcher is there and the plasma gun is not pick up the rocket launcher and a plasma gun will take its place and vice versa. The grenade launcher is on the outer walkway in one of the corners, its in a small dark room. FRAG LIMIT = 15 PLAYERS Mynx Orbb WEAPONS 2 Shotgun 1 Grenade Launcher 1 Rocket Launcher 1 Plasma Gun HEALTH AND ARMOR 2 Health 25 4 Health 50 1 Heavy Armor 4 Armor Shards POWERUPS None AMMO 2 boxes bullets 3 boxes shells 1 box grenades 1 box cells %%%~POWER STATION 0218~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% When you spawn in you will be in a room with three ways to go. Forward will take you to some Armor and a Shotgun. Left will take you to the powerup Regeneration. And right will take you to a Rocket Launcher. There is also a passageway that joins the room with the shotgun and the room with the Regeneration powerup, however the Rocket Launcher room is a room with only one exit which means that you can trap someone in the room by popping around the corner and shooting rockets their way. FRAG LIMIT = 10 PLAYERS Sarge WEAPONS 1 Shotgun 1 Rocket Launcher HEALTH AND ARMOR 4 Health 25 2 Health 50 1 Armor POWERUPS Quad Damage Regeneration AMMO 2 boxes bullets 2 boxes shells 3 boxes rockets ________________________________________________________________________________ ------TIER 2-------------------------------------------------------------------- -------------------------------------------------------------------------------- %%%~THE PLACE OF MANY DEATHS~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% There are 6 main areas in this level. One is where you first spawn in, the stairs. Look behind you and there is some Heavy Armor and a yellow health. Go up the stairs and there are three different paths to take. Right and Left are symetrical rooms that will lead you up two flights of stairs and then to the Rocket Launcher which is main area 2. Drop down into the next room where the Quad Damage is. This is the central room. Now left and right you have more symetrical rooms, this time each room holds a shotgun. These rooms are areas 4 and 5. Now if you turn so that your going away from the first stairs you will find yourself in a large room with a portal, which takes you to the top of the first stairs, and a Plasma Gun. Area 6. Simple. FRAG LIMIT = 20 PLAYERS Orbb Bitterman Grunt WEAPONS 2 Shotgun 1 Rocket Launcher 1 Plasma Gun HEALTH AND ARMOR 5 Health 25 1 Health 50 1 Heavy Armor POWERUPS Quad Damage AMMO 2 boxes bullets 2 boxes shells 2 boxes rockets 2 boxes cells %%%~THE FORGOTTEN PLACE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This level seems confusing the first time you play it, but it only consists of three rooms. One of rooms is inside the building and has the shotgun, there is also a jump-pad there. The other two rooms have a walkway going over them. One of the large rooms has a pulse gun at the bottom and a grenade launcher on the walkway. The other large room has a rocket launcher on the ground and some Heavy Armor on the walkway. The confusing part is all the passageways connecting the rooms. But once you learn where all the passageways lead then you'll have this level sussed. FRAG LIMIT = 15 PLAYERS Hossman Daemia WEAPONS 1 Shotgun 1 Grenade Launcher 1 Rocket Launcher 1 Plasma Gun HEALTH AND ARMOR 4 Health 25 2 Health 50 1 Armor 1 Heavy Armor 6 Armor Shards POWERUPS None AMMO 2 boxes shells 1 box grenades 2 boxes rockets 2 boxes cells %%%~THE CAMPING GROUNDS~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is actually quite a large arena, it consists of a few large rooms, with walkways above them, and also quite a few stairs as well. The main battle area is the stairs where the armor is and there are 4 ammo boxes at the base of the stairs, this is where most of the peeps hang about. If you can find the stairs where there are four large blue pillars in the middle of them, find the jump pad to get up a level. Up here there is some Heavy Armor, a Mega Health, a personal teleporter, and four ammo boxes. Once you get to this room then head out for the Quad Damage. To get to the Quad Damage jump down to the bottom of the blue stairs, then get the plasma gun and turn to your right, there's the Quad Damage. If you want the Rocket Launcher go up the jump pad near you and its just up their. Now hunt down all the opposition with the Plasma Gun, you'll be virtually invincible! FRAG LIMIT = 20 PLAYERS Orbb Bitterman Hossman Grunt Daemia WEAPONS 1 Shotgun 1 Rocket Launcher 1 Rail Gun 1 Plasma Gun HEALTH AND ARMOR 5 Health 5 6 Health 25 1 Health 50 1 Mega Health 1 Armor 1 Heavy Armor POWERUPS Quad Damage SPECIAL Personal Teleporter AMMO 4 boxes bullets 3 boxes shells 5 boxes rockets 3 boxes slugs 5 boxes cells %%%~THE PROVING GROUNDS~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% One of the greatest levels in Quake III. This level has a teleporter that warps you from the top of the level to the bottom floor. The very bottom floor has a lightening gun and some yellow body armor, underneath the main room is where all the jump pads are and the rocket launcher. You will find armor shards almost anywhere in this level and a lot of ammo for your shotgun and rocket launcher. However, the ammo for the lightning gun is far away from the actual gun. FRAG LIMIT = 10 PLAYERS Hunter WEAPONS 1 Shotgun 1 Rocket Launcher 1 Lightning Gun HEALTH AND ARMOR 3 Health 25 1 Health 50 2 Armor 14 Armor Shards ________________________________________________________________________________ -------TIER 3------------------------------------------------------------------- -------------------------------------------------------------------------------- %%%~TEMPLE OF RETRIBUTION~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is probably the biggest level in Quake III, its main areas is the very large room which has the railgun, quad damage item, and the yellow armor down below in the lava filled room. This is where most of the battling goes on. The red armor is located in the secret kinda jail cell place. To get there you must first find where the Personal Teleporter is, on top of a bridge in a usually empty room. Near to the Personal Teleporter there is a rocket launcher and a green flashing switch on the wall just touch the switch and you'll see a grating below open up below. Go down the grating and you'll be in a misty room. The red armor is in here. To get out go to the opposite end of the room and the grating will automatically open. This area is also a very violent room. If you go and get the rocket launcher then turn right and go up the ramp you will find another yellow armor. Note that there are plenty of places to Rocket Jump to on this arena. FRAG LIMIT = 20 PLAYERS Daemia Grunt Wrack Slash WEAPONS 1 Shotgun 2 Rocket Launcher 1 Plasma Gun 1 Rail Gun HEALTH AND ARMOR 3 Health 5 9 Health 25 6 Health 50 1 Mega Health 3 Armor 1 Heavy Armor 4 Armor Shards POWERUPS Quad Damage SPECIAL Personal Teleporter AMMO 6 boxes bullets 5 boxes shells 2 boxes rockets 2 boxes slugs 3 boxes cells %%%~BRIMSTONE ABBEY~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The two main areas in this level are the Water room where the Rail Gun and Heavy Armor is and of course the centre room. In the centre room the Quad Damage and Invisibility share a spawn spot, and the plasma calls this room home too. At the beginning of the game head to the centre room and grab a plasma gun and then grab either Quad Damage or the Invisibility powerup. If you get the Quad Damage head to the water room from above and shoot plenty of rockets into the water at all the slow moving people trying to get to the Heavy Armor. And if youu got the Invisibility do the same since almost nobody will notice you, however keep an eye from behind you in case you get ambushed. FRAG LIMIT = 20 PLAYERS Gorre Bitterman Slash Angel WEAPONS 1 Shotgun 2 Grenade Launcher 1 Rocket Launcher 1 Plasma Gun 1 Rail Gun HEALTH AND ARMOR 3 Health 5 8 Health 25 4 Health 50 1 Mega Health 1 Armor 1 Heavy Armor 14 Armor Shards POWERUPS Invisibility Quad Damage %%%~HERO'S KEEP~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is also one of my favorite levels, for a number of reasons, mostly because of its simple level design. It also has a very good way of getting to the red armor, and although dangerous it is still a great bounce getting to it. Two main room, with lots of ways to get to them, the Red Armor is above on the walkway in the room with the railgun. The Rocket Launcher is in the largest of the rooms. However you need to use the jump pad to get to it, although you can jump to it from a walkway on either side of the room. FRAG LIMIT = 20 PLAYERS Wrack Slash Gorre Angel WEAPONS 2 Shotgun 1 Rocket Launchers 2 Plasma Gun 1 Rail Gun HEALTH AND ARMOR 6 Health 5 8 Health 25 4 Health 50 2 Armor 1 Heavy Armor 14 Armor Shards AMMO 1 box bullets 3 boxes shells 2 boxes rockets 2 boxes slugs 5 boxes cells %%%~HELL'S GATE~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is a real bad and aggravating level, the series of walkways going across lava makes this a really boring level, you just cant suprise anyone. The middle walkway is where the powerup Battle Suit spawns every two minutes. The railgun is situated outside at the opposite end of the rocket launcher in between the two high sharp pointed pillars. The red armor is directly below the railgun. The yellow armor is next to one of the plasma guns. FRAG LIMIT = 10 PLAYERS Klesk WEAPONS 1 Rocket Launcher 2 Plasma Gun 1 Rail Gun HEALTH AND ARMOR 2 Health 25 2 Health 50 1 Armor 1 Heavy Armor 4 Armor Shards POWERUPS Battle Suit AMMO 1 box rockets 2 boxes cells ________________________________________________________________________________ -------TIER 4------------------------------------------------------------------- -------------------------------------------------------------------------------- %%%~THE NAMELESS PLACE~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Even though this level has two special things that no other map has, no matter how much I play it, its crap. It has a blue transparent pillar that when you stay in it it will recharge your health and armor up to 200 each, and you always spawn in with 50 armor points. The level also has three different powerups that share the same spawn point, its located underneath one of the staircases. There is also a large amount of armor in this area, three yellows and one red armor. FRAG LIMIT = 20 PLAYERS Wrack Tank Jr Angel WEAPONS 1 Rocket Launcher 1 Lightning Gun 2 Plasma Gun ITEMS 6 Health 25 2 Health 50 3 Armor 1 Heavy Armor POWERUPS Quad Damage Invisibility Regeneration AMMO 5 boxes rockets 3 boxes lightning 6 boxes cells %%%~DEVA STATION~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is the largest level in Quake III, i think, and is an easy one to get lost in, however the Mega Health is a dangerous thing to get since its high up in the air and the jump pads in the middle of a lava pool, so wait till theres no one around before you go jumping for it. The rocket launchers in the same room as the Red Armor which is where you want to stay to et some frags as theres usually a lot of people pass through this room, and if you dont kill them you'll surely knock them into the scalding acid. There are lots of long, very narrow shortcuts and also some short wide passageways where lots of battling goes on. An excellent arena if your playing lots of people, bout ten or more. FRAG LIMIT = 20 PLAYERS Lucy Biker Patriot Tank Jr WEAPONS 5 Shotgun 1 Grenade Launcher 1 Rocket Launcher 1 Lightning Gun 1 Plasma Gun HEALTH AND ARMOR 18 Health 25 6 Health 50 1 Mega Health 1 Armor 1 Heavy Armor 10 Armor Shards POWERUPS Quad Damage Speed/Haste SPECIAL MedKit AMMO 4 boxes bullets 4 boxes shells 2 boxes grenades 2 boxes rockets 4 boxes lightning 2 boxes cells %%%~THE DREDWERKZ~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is my favorite level because of its design and the high rooms. Also it has every weapon, even the Bfg 10K like most levels do not. The Regeneration powerup is located in the middle of the water tunnel. Then if you go up you'll get to a Bfg 10K. Go through the portal and you have some yellow armor and a great sniping spot. Drop down onto the left platform and you've got a Quad Damage, if someone hasn't already picked it up. Now just keep jumping around shooting at everything you can, most people will be battling in the water which will make it much easier for you to kill them. To get the Mega Health you have to get to the opening above it and then drop down. You can also rocket jump to it from below. The Red Armor is situated in the largest outdoor area, the one with the teleporter. The Personal teleporter is on a ledge in the small room at the end of the water tunnel. To get to it you must first use the jump pad to get up where the plasma gun is and then jump down onto the ledge from above. FRAG LIMIT = 20 PLAYERS Lucy Patriot Biker Slash Gorre Wrack WEAPONS 4 Shotgun 2 Grenade Launcher 1 Rocket Launcher 1 Lightning Gun 2 Rail Gun 2 Plasma Gun 1 BFG 10K HEALTH AND ARMOR 12 Health 25 6 Health 50 1 Mega Health 4 Armor 1 Heavy Armor 8 Armor Shards POWERUPS Regeneration Quad Damage SPECIAL Personal Teleporter AMMO 4 boxes bullets 4 boxes shells 2 boxes grenades 2 boxes rockets 2 boxes lightning 1 box cells 1 box bfg ammo %%%~VERTICAL VENGEANCE~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This arena consists of one building in the middle and walkways circling that building. The level has three different levels each with its own weapons and items. The Red Armor is above a doorway on the second floor. Jump onto the ledge from the top floor. The mega health is just on the middle floor. Inside the building there is a railgun at the top floor and two 25 point health vials on the ground and first floor. The rocket launcher is around the middle walkway outside. The plasma gun sits on the bottom floor. And the shotgun on the top floor again. FRAG LIMIT = 10 PLAYERS Anarki WEAPONS 1 Shotgun 1 Rocket Launcher 1 Rail Gun 1 Plasma Gun HEALTH AND ARMOR 4 Health 5 6 Health 25 1 Mega Health 1 Red Armor AMMO 2 boxes bullets 1 box shells 1 box rockets 1 box slugs 1 box cells ________________________________________________________________________________ -------TIER 5------------------------------------------------------------------- -------------------------------------------------------------------------------- %%%~LOST WORLD~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is a great arena for fighting between two or three people, the Red armor is accessed by dropping down a small gap at the wall in the sorta middle section below the rocket launcher. The Quad Damage is accessed by jumping off from where the rocket launcher is and then you can jump back onto the nearby ledge. There are numerous yellow armors scattered round the middle floor. And the medkit is around behind a jump pad. The mega health can be reached by dropping down onto it below or by a small rocket jump, (I have also heard of a minor glitch that will allow you to jump normally and get the Mega Health, however I do not know it). FRAG LIMIT = 20 PLAYERS Visor Stripe Razor WEAPONS 2 Shotguns 1 Grenade Launcher 1 Rocket Launcher 1 Lightning Gun HEALTH AND ARMOR 4 Health 5 6 Health 25 4 Health 50 1 Mega Health 1 Armor 1 Heavy Armor 6 Armor Shards POWERUPS Quad Damage SPECIAL MedKit AMMO 1 box bullets 3 boxes shells 3 boxes grenades 1 box rockets 1 box lightning %%%GRIM DUNGEONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% A great level that I don't seem to like, mostly because I always get lost on this level, and I therefore I always lose. There are lot of great weapons on this level! The Bfg 10K is on an island surrounded in lava except for a slow miving platform that is where 99% of stupid people get killed everytime, especially since there is a sniping point with a rail gun and ammo above. The best way to get to the Bfg 10K is from above, next to the personal teleporter, which is near the yellow armor, there is a narrow gap, fall down this gap and you will be slightly above the Bfg 10K. Get the gun kill anyone around the room and then when the small moving platform is in the middle of the two bits of land, jump quickly onto it and then onto the land again, this way you won't have to stand on it like a sitting duck. The Mega Health is in a crevice in the central area near the yellow armor. To get to the red armor easily, just go to the room with the Bfg and find the jump pad, jump up and look around a bit and you'll find it. In the room just beyond the Red Armor you'll also find the Powerup spot, which is usually a beautiful Quad Damage. FRAG LIMIT = 20 PLAYERS Visor Razor Stripe Keel WEAPONS 2 Shotguns 1 Rocket Launcher 1 Lightining Gun 1 Rail Gun 1 Plasma Gun 1 Bfg 10K HEALTH AND ARMOR 4 Health 25 8 Health 50 1 Mega Health 5 Armor Shards 3 Armor 1 Heavy Armor POWERUPS Quad Damage SPECIAL Personal Teleporter AMMO 6 boxes bullets 2 boxes shells 4 boxes rockets 2 boxes lightning 3 boxes slugs 5 boxes cells 1 box bfg ammo %%%DEMON KEEP%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is one of my favorites. Its just like a castle with a sorta outdoor playpen. Lots of jump pads and places to hide on the outdoor of the castle. Of course, you'll have to rocket jump to get to most of the places. The Mega Health is near the back of the castle, you'll have to jump on the jump pads to reach it though because its up high. The Rocket Launcher is in the largest of the rooms inside the castle, the room also has two jump pads which will take you higher up the castle onto the next floor. The Bfg is pretty hard to get, its in the air outside, but to get it you'll have to rocket jump onto the jump pad outside that seems to be unreachable. When you hit the jump pad, you'll fly through the air, pass through the Bfg and then land on the ledge where the Red Armor. The computer opponents don't know how to rocket jump so they won't even know that there is red armor or a Bfg. FRAG LIMIT = ??? PLAYERS Razor Keel Stripe WEAPONS 1 Shotgun 1 Grenade Launcher 1 Rocket Launcher 1 Rail Gun 1 Plasma Gun HEALTH AND ARMOR 7 Health 25 7 Health 50 1 Mega Health 10 Armor Shards 3 Armor 1 Heavy Armor POWERUPS 1 Quad Damage 1 Battle Suit SPECIAL Personal Teleporter AMMO 2 boxes bullets 4 boxes rockets 2 boxes slugs 2 boxes cells 4 boxes bfg ammo %%%FATAL INSTINCT%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% God, this is a very misty level as you can see. I personally hate this level, not that I lose all the time, just that I hate the level design. One big room, with walls seperating it into roofless passages. There is a Quad Damage on top of one of the walls, either go around and up the stairs or rocket jump to it.There is one yellow armor, and few places to hide or camp at all. To get away from someone whos chasing you with a good weapon rocket jump over a wall, because they may not see where you went and then you can secretly jump behind them off the wall and in a few seconds they are dead, regardless of what weapon they have. FRAG LIMIT = ? PLAYERS Uriel WEAPONS 1 Shotgun 1 Rocket Launcher 1 Plasma Gun HEALTH AND ARMOR 3 Health 50 5 Armor Shards 1 Armor POWERUPS Quad Damage AMMO 1 box bullets 1 box rockets 2 boxes cells *------------------------------------------------------------------------------* HOPEFULLY THE OTHER LEVELS WILL BE COMPLETED IN THE NEXT UPDATE, BUT NOT TILL AT LEAST A WEEK, BECAUSE I NEED TO CONCENTRATE ON SCHOOL BEFORE I GET EXPELLED. *------------------------------------------------------------------------------* ================================================================================ ------7. C O N S O L E / C H E A T S-------------------------------------------- ================================================================================ To bring down the console, press the tilde (~) key. If that doesn't work, like it doesnt on mine, it will be button underneath the Escape key, ( ` or ¦ or ¬ ). Once it is down, you can chat by just typing normally, or you enter many commands. If you enter a command or cheat you must press \ first otherwise Quake III will just think you're chatting. -------------------------------------------------------------------------------- CHEATS Bring down the console and type in '\devmap xxxxx' . Where xxxxx is the name of the map. There is a list of map names in the next section. Then once the map has loaded up you can type the following codes to activate the cheat..... \god - Makes you invincible, type it again to turn it off. \give all - Gives you all weapons with 999 ammo. \give quad damage - Gives you Quad Damage, type it again to gain an extra 30 seconds. \give flight - Gives you Flight, type again for more time. \give regeneration - Gives you Regeneration, type again for more time. \give invisibility - Gives you Invisibility, type again for more time. \give speed - Gives you Speed, type again for more time. \give medkit - Gives you a Medkit. \give personal teleporter - Gives you a personal teleporter. \give armor - Gives you 200 armor points. \give mega health - Gives you 200 health points. \give battle suit - Gives you a Battle Suit, type again for more time. \give shotgun - Gives you a shotgun. \give grenade launcher - Gives you a grenade Launcher. \give rocket launcher - Gives you a Rocket Launcher. \give lightning gun - Gives you a Lightning Gun. \give rail gun - Gives you a Rail Gun. \give plasma gun - Gives you a PLasma Gun. \give bfg 10k - Gives you a Bfg 10K. -------------------------------------------------------------------------------- OTHER USEFUL COMMANDS These are other commands that you can use apart from the cheats. You do not to enable the cheats to use the following commands..... \cg_thirdperson 1 - Turns on the third person view. \cg_thirdperson 0 - Turns off the third person view. \r_fullbright 1 - Turns the view so bright, most textures will disapear. \r_fullbright 0 - Turns off the above mode. \vid_restart - Any changes you have made to the setup menu, will be changed immediatly without having to restart the game. \cg_gibs 1 - Turns on the gibs. (gibs = body parts) \cg_gibs 0 - Turns off the gibs. \cg_shadows 1 - Turns on player shadows. \cg_shadows 0 - Turns off player shadows. \map xxxxx - xxxxx is the map name. Changes to whatever map. \callvote map xxxxx - Call a vote to change a map in multiplayer. \test_bigbox - Secret stage, just a box with no weapons or anything. ------------------------------------------------------------ ================================================================================ ------8. M I S C .-------------------------------------------------------------- ================================================================================ The misc. section, soon I'll have more features here however for now, since this is the first version of the faq, i will only have a few things, but the more things people send in, the more usefull (and useless) info there will be here. --------- MY KEYS --------- These are the keys that I use. Use these if your not sure what you want to have. But, you change them to suit your liking, as you will do better with the key setup you like. But if you aren't sure what you like, you can try mine. These keys are also similar to my Half-Life, Deus Ex, and Unreal Tournament setup. MOVE FORWARD - W MOVE BACKWARD - S STRAFE LEFT - A STRAFE RIGHT - D TURN LEFT - Q TURN RIGHT - E JUMP - Mouse 2 CROUCH - Space Bar SHOOT WEAPON - Mouse 1 PREVIOUS WEAPON - Mouse Wheel Up NEXT WEAPON - Mouse Wheel Down GAUNTLET - 1 MACHINE GUN - 2 SHOTGUN - 3 GRENADE LAUNCHER - 4 ROCKET LAUNCHER - 5 LIGHTNING GUN - 6 RAIL GUN - 7 PLASMA GUN - 8 BFG 10K - 9 USE ITEM - Backslash (key under A) ZOOM VIEW - Mouse View ------ MAPS ------ The following are all the maps filenames and titles as when you change maps or go on skirmish you will want to know what each maps filename is, as they are used more than the actual maps names themselves. Q3DM0 ------> Introduction Q3DM1 ------> Arena Gate Q3DM2 ------> House of Pain Q3DM3 ------> Arena of Death Q3DM4 ------> The Place of Many Deaths Q3DM5 ------> The Forgotten Place Q3DM6 ------> The Camping Grounds Q3DM7 ------> Temple Of Retribution Q3DM8 ------> Brimstone Abbey Q3DM9 ------> Heros Keep Q3DM10 -----> The Nameless Place Q3DM11 -----> Deva Station Q3DM12 -----> The Dredwerkz Q3DM13 -----> Lost World Q3DM14 -----> Grim Dungeons Q3DM15 -----> Demon Keep Q3DM16 -----> The Bouncy Map Q3DM17 -----> The Longest Yard Q3DM18 -----> Space Chamber Q3DM19 -----> Apocalypse Void Q3TOURNEY1 -> Powerstation 0218 Q3TOURNEY2 -> The Proving Grounds Q3TOURNEY3 -> Hells Gate Q3YOURNEY4 -> Vertical Vengeance Q3TOURNEY5 -> Fatal Instinct Q3TOURNEY6 -> The Very End of You Q3CTF1 -----> Dueling Keeps Q3CTF2 -----> Troubled Waters Q3CTF3 -----> The Stronghold Q3CTF4 -----> Space CTF These are all the maps that came with my game, if anyone can give me the filenames and names of other maps not mentioned here then please email them to me at 'danzdelta@aol.com'. ================================================================================ ------9. C O P Y R I G H T , E T C . . .--------------------------------------- ================================================================================ --CREDITS-- Me - For writing this FAQ ID Interactive - For Quake III, and the opponent bios. P1NoYxTgEr - For the secret stage command. DeJacksterpoo - For telling me about the Rail Gun scope. --VERSION HISTORY-- 1.0 - First Release 1.1 - Added extra site to the Copyright Section. 1.2 - Added some small things and have added levels up to Tier 6. --COPYRIGHT INFO-- This FAQ/Guide is Copyright Delta 2000. That means that you can't sell this, publish it, copy from it or anything else that will make you money. In simpler terms, do NOT do anything with this other than read it, tell your friends about it and print it for you, and only you. The only web sites this FAQ has permission to be on are the following: http://www.gamefaqs.com/ http://www.gamewinners.com/ http://www.neoseeker.com/ If you want it to be able to be put up on your site then email me asking nicely. Also if you see my FAQS on any sites apart from the ones above then please send me an email so I can tell them off. Otherwise enjoy my FAQ to your hearts content. --EMAILING ME-- My email address is danzdelta@aol.com. You can email me suggestions, questions, and things that I have missed out. However, if the thing you send me has already been covered in this FAQ you will be barred from sending me any emails. Also, for a quicker reply, please put QUAKE 3, or QUAKE III, or something like that in your subject heading. Because ones with Quake III as the subject will be read first. ~ T H E E N D ~