Metal Fatigue Metal Fatigue Metal Fatigue Metal Fatigue Metal Fatigue Metal Fatigue Strategy Guide Metal Fatigue Metal Fatigue Metal Fatigue Metal Fatigue Metal Fatigue By ::: Death|Scythe Welcome To The Metal Fatigue Strategy Guide. This guide will help you finish the game ( using strategies ) and it will also help you create strategies that you can use to obliterate your opponents. No matter who they are. This guide will explain everything from the basics to the advanced. Welcome To The Beginning Of The End ( of your opponents ) . By the way. Mil-Agro and Neuropa Combot Parts and Units will come later. In Version 2.0 --------------------------------------------- Table Of Contents --------------------------------------------- 1. Basic Overview 2. Rim-Tech Overview 3. Mil-Agro Overview 4. Neuropa Overview 5. Hedoth Technology 6. Combots 7. Rim-Tech Combot Parts 8. Rim-Tech Units 9. Meta-Joules 10. Man-Power 11. Types Of Players 12. How To Defeat Opponents 13. Tips 14. Credits --------------------------------------------- 1. Basic Overview --------------------------------------------- Metal Fatigue is one of the best RTS games out there. It's story takes place when 3 brothers get caught in between a major war between the corponations. It is a game where you must use strategy and brute strength to win the game. You have the options of building Combots, mobile walls, tanks, missile cars, nemesis trucks, artillery units, hover trucks, and Drill Trucks. ( See Units Section for detailed information. ) Your hover trucks can also build airports, research stations, AI Facilities, and more stuff ( See Buildings Section for detailed information ) . You can also amputate your enemy combot's arms. You can even install it to your own combot and use it against them! Each unit has their own defese/attack damage meters. Mil-Agro Attacks are mostly Kinetic Based, and their defenses are mostly Energy Based. Neuropa Attacks are mostly Energy Based, and their defenses are mostly Kinetic Based. Rim-Tech attacks and defenses slightly lean over on one side or the other, so you have to be carefull when you build your combots. So now you have been briefed. So now get ready for a heapload of fun! --------------------------------------------- 2. Rim-Tech Overview --------------------------------------------- Rim-Tech is a corponation that is not as violent as the others. Their primary mission, as with the other corponations, is to regain control of hedoth prime. Their side missions are to obliterate any other obstacles in their way. Rim-Tech units are easy to control and make. Their Combot technology is not as advanced as Neuropa or Mil-Agro but they are adequate. At the hands of an experienced player. Rim-Tech can be a very brutal corponation to come up against. Although they are not as powerfull as the other corponations, you should never underestimate them. --------------------------------------------- 3. Mil-Agro Overview --------------------------------------------- Mil-Agro is a very brutal corponation. Their primary mission is to destroy basically anything that moves. And they have the technology to do just that. They target Rim-Teach and Neuropa forces while they try and take over hedoth prime. They are very violent and should NEVER be taken lightly. Mil-Agro units are easy to control. Although the parts take a little time to make, they are worth it. Most of Mil-Agro's combot parts are designed to destroy. Their units are so powerful, that they can exploit even the smallest weakness in your defenses. --------------------------------------------- 4. Neuropa Overview --------------------------------------------- Neuropa is a corponation that wants to keep hedoth technology to themselves. They are the most advanced corponation of the three. The Neuropa Combots can literally go past your defenses without you even knowing ( literally ) . Neuropa combots are pretty much meant for experienced users. Their combot parts take a little longer to make, but they are definately worth it. Neuropa is my favorite corponation. In the hands of a master, lets just say you wont last 20 minutes ( need time to make the combots ^_^ ). --------------------------------------------- 5. Hedoth Technology --------------------------------------------- The target of every corponation. This technology is far more advanced then Neuropa's. Their combots are so strong that I advise you to stay away. Even their tanks can demolish combots in seconds. THey have alian enhancers, and defense enhancers that you can capture during a specific mission. If you capture an alien combot, then you are the most powerful player out there. If you manage to manufacture 3 alien combots, you can probably obliterate a heavily defended enemy bases with those 3 combots ( depends on how guarded they are ) . If you want to be the strongest player on the field. Try and capture as much Hedoth Technology as possible ( if there are any out there ). --------------------------------------------- 6. Combots --------------------------------------------- Combots are the main units in the game. You decide on how they are built. Depending on your technology level, you can customize it any way you want. If you have all the technologies acquired for Neuropa, you can have a combot with a Camoflauge Torso, Electro Blades, Homing Missiles, and Power Pulse Legs. Translation ::: You have a virtually invisible combot with homing missiles ( which obliterates Hover jets and Bombers ) and a sharp Electro Blade ( which can do major damage ) with legs that emit a blast that damages any enemy unit around it. That is what a combot is. The best part is, you decide how its built. --------------------------------------------- 7. Rim-Tech Combot Parts --------------------------------------------- Here you will learn what the Rim-Tech Combot Parts are and what they do. There is a rating from 1-5, 1 being the highest. Basic Torso Rating - 3 Meta-Joules - 400 Man-Power - 0 Damage - 179 Kinetic Defense - 5 Energy Defense - 5 Kinetic Attack - 0 Energy Attack - 0 Description - Basic Torso. It stands up pretty good in a battle. Doesn't do anything special. EMP Torso Rating - 2 Meta-Joules - 700 Man-Power - 0 Damage - 188 Kinetic Defense - 0 Energy Defense - 8 Kinetic Attack - 10 Energy Attack - 25 Description - Emits a wide range EMP blast that sometimes disables enemy units. Armor Torso Rating - 1 Meta-Joules - 850 Man-Power - 0 Damage - 358 Kinetic Defense - 20 Energy Defense - 10 Kinetic Attack - 0 Energy Attack - 0 Description - Increases overall damage of your combot. Missile Torso Rating - 3 Meta-Joules - 650 Man-Power - 0 Damage - 175 Kinetic Defense - 7 Energy Defense - 2 Kinetic Attack - 24 Energy Attack - 8 Description - Great when in combination with the missile legs and missile arms. It does adequate damage. Force Field Torso Rating - 2 Meta-Joules - 650 Man-Power - 0 Damage - 140 Kinetic Defense - 5 Energy Defense - 10 Kinetic Attack - 0 Energy Attack - 0 Description - It prevents any attack at a predetermined amount of time. Basic Legs Rating - 3 Meta-Joules - 100 Man-Power - 0 Damage - 114 Kinetic Defense - 2 Energy Defense - 2 Kinetic Attack - 0 Energy Attack - 0 Description - This is the basic legs. Doesn't do anything special. Missile Legs Rating - 3 Meta-Joules - 225 Man-Power - 0 Damage - 119 Kinetic Defense - 4 Energy Defense - 1 Kinetic Attack - 28 Energy Attack - 8 Description - Legs that shoot out 4 missiles. Does moderate damage. Hand To Hand Upgrade Legs Rating - 1 Meta-Joules - 475 Man-Power - 0 Damage - 114 Kinetic Defense - 3 Energy Defense - 3 Kinetic Attack - 0 Energy Attack - 0 Description - Legs that increase the overall damage of any hand to hand weapon you have. ( Example : Laser Sword, Basic Arm, Katana Arm ) Blast Pulse Legs Rating - 2 Meta-Joules - 300 Man-Power - 0 Damage - 114 Kinetic Defense - 10 Energy Defense - 1 Kinetic Attack - 20 Energy Attack - 14 Description - Emits a wide rang pulse that damages any enemy units around it. Jump Jets Rating - 3 Meta-Joules - 500 Man-Power - 0 Damage - 20 Kinetic Defense - 2 Energy Defense - 2 Kinetic Attack - 0 Energy Attack - 0 Description - Although incredibly weak, it is quite fun to fly around shooting at your enemies. Basic Hand Rating - 3 Meta-Joules - 65 Man-Power - 0 Damage - 112 Kinetic Defense - 7 Energy Defense - 7 Kinetic Attack - 5 Energy Attack - 5 Description - Basic Arm, Does nothing special. Katana Arm Rating - 3 Meta-Joules - 200 Man-Power - 0 Damage - 173 Kinetic Defense - 20 Energy Defense - 3 Kinetic Attack - 20 Energy Attack - 5 Description - Does medium damage to Mil-Agro units, does moderate damage to everything else. Laser Sword Rating - 1 Meta-Joules - 325 Man-Power - 0 Damage - 224 Kinetic Defense - 12 Energy Defense - 20 Kinetic Attack - 5 Energy Attack - 35 Description - An upgrade of the Katana Arm. Does medium damage to Neuropa units. Still medium damage to everything else. Energy Gun Rating - 2 Meta-Joules - 385 Man-Power - 0 Damage - 145 Kinetic Defense - 5 Energy Defense - 12 Kinetic Attack - 5 Energy Attack - 30 Description - Shoots out an energy blast that does moderate damage. Only good at long range. Worthless at close range. When at long range, it does good damage. Armor Fist Rating - 1 Meta-Joules - 375 Man-Power - 0 Damage - 300 Kinetic Defense - 13 Energy Defense - 20 Kinetic Attack - 40 Energy Attack - 2 Description - Wrecks havock to enemy units. If you get the armor legs from Neuropa it will be a perfect combination. 2 Armor Fists, an Armor Torso, and the armor legs. Long Missiles Rating - 1 Meta-Joules - 1300 Man-Power - 0 Damage - 145 Kinetic Defense - 10 Energy Defense - 5 Kinetic Attack - 70 Energy Attack - 35 Description - Perfect against stand still targets. It SUCKS against hoverjets. Power Shield Rating - 1 Meta-Joules - 150 Man-Power - 0 Damage - 450 Kinetic Defense - 5 Energy Defense - 25 Kinetic Attack - 5 Energy Attack - 5 Description - Increases the overall damage of your combot. --------------------------------------------- 8. Units --------------------------------------------- Here you will learn what units you can build and what they do. Hover Trucks Rating - 1 Meta-Joules - 140 Man-Power - 2 Damage - 80 Kinetic Defense - 15 Energy Defense - 15 Kinetic Attack - 0 Energy Attack - 0 Description - Hover Trucks build buildings and repair units. Drill Trucks Rating - 1 Meta-Joules - 160 Man-Power - 2 Damage - 65 Kinetic Defense - 17 Energy Defense - 17 Kinetic Attack - 6 Energy Attack - 1 Description - This is the unit that builds the elevators and invades the hedoth structures. Also drills through some walls in the underground. Tank Rating - 1 Meta-Joules - 150 Man-Power - 5 Damage - 95 Kinetic Defense - 20 Energy Defense - 20 Kinetic Attack - 3 Energy Attack - 2 Description - Does Moderate Damage. Its a tank. Expect what you expect from a tank. ^_^ Missile Car Rating - 1 Meta-Joules - 125 Man-Power - 3 Damage - 50 Kinetic Defense - 12 Energy Defense - 12 Kinetic Attack - 3 Energy Attack - 2 Description - Shoots out missiles. Defends against any air type assault. Artillery Rating - 3 Meta-Joules - 340 Man-Power - 4 Damage - 50 Kinetic Defense - 15 Energy Defense - 15 Kinetic Attack - 25 Energy Attack - 12 Description - SLOW. STRONG. Nemesis Truck Rating - 1 Meta-Joules - 960 Man-Power - 3 Damage - 25 Kinetic Defense - 10 Energy Defense - 10 Kinetic Attack - 50 Energy Attack - 50 Description - Disables Combots temporarily. When Underground, if their destroyed they emit a blast that destroys nearby enemies. --------------------------------------------- 9. Meta-Joules --------------------------------------------- Meta-Joules are the primary energy source in the game. They can be acquired in two ways. The first way is to mine them from lava pits. Each lava pit is limited in the amount of meta-joules it has. You can find meta-joules in the surface or underground. The second way is to build Solar Panels. You can use solar panels to convert the solar energy to meta-joules. It is better to use solar panels to get your meta-joules since you would "never" run out of meta-joules this way. Each unit/building/combot part requires a certain amount of meta-joules. If you dont have the meta-joules required to build these units/buildings/combot parts, they will not be built ( obviously ) . --------------------------------------------- 10. Man-Power --------------------------------------------- In conjunction to meta-joules, units/buildings also need a certain amount of man-power. If you have 0 man-power you can't build any more units. However, you can still build buildings. Theses buildings, however, will not function at optimum performance. So it is important that you have a good supply of man- power. The more man-power you have, the faster units and buildings will be built. So the more, the better. ^_^ --------------------------------------------- 11. Types Of Players --------------------------------------------- In the time that I have been playing, I have seen 5 types of players. Turtles, Vultures, Moles, Eagles, and Pitbulls. I have named them according to the style that they play. I will aslo explain how to defeat these types in section 15, How To defeat your opponents. Turtles These players are very defensive. They make sure that their base is HEAVILY defended. They will not leave their base until they are positive that their base is practically invincible. Once this has been accomplished. They will then assemble a crapload ( up to 20 ) of combots to seek and destroy you. Vultures These players tend to hide. They try be out of the way when there are more then 2 players envolved. They will try to pick up severed combot parts and use it against you as much as they can. They will also try to use Neuropa's Cloaking Technology to sneak in your base without you noticing. Then when they are confident they have enough combots in your base they attack. Moles These players tend to build a second base underground. They will make their way under your base, and then build 2 or 3 vehicle factories. When they are confident they have enough ground units, they will build an elevator to the surface and start to attack your base from the inside. Their underground base is usually HEAVILY defended. Eagles These players tend to take over the entire orbit first. Then they work on the surface. They also overuse the jetboots/jetpack torso technology. They will equipt the majority of their combots with some kind of flying mechanism. Then they will fly to your base. They usually send air units first then the ground units. They try to use their air units to "soften" you up, then the ground units to finish you off. Pitbulls These players tend to be highly agressive. In the beginning of the game, they tend to send 3 to 5 combots at your base. If those combots get destroyed, they start to really mass produce combots. When they are confident that they have enough combots, they will then raid your base. They will attack you when you least expect it. They will also build assembly bays as near to your base as possible. --------------------------------------------- 12. How To Defeat Your Opponents --------------------------------------------- In this section I will tell you how to defeat the 5 types of players, Turtles, Vultures, Moles, Eagles, and Pitbulls. Turtles In order to defeat them you really have to over power them. From the beggining of the game. Mass produce combots and any other military units. You especially need missile cars and nemesis trucks. Once you have about 15 or more heavily armed combots, and your army of units, start launchin recon salvo's to find out where your enemies are. Once you find them, send your army there. First send your combots, then trailing behind them, the tanks, then trailing behind the tanks, the missile cars, then trailing behind the missile cars, the nemesis trucks. If u like, send artillery units as well. Vultures In order to defeat them you have to build recon poles in and around your base as soon as possible. That will prevent them from sending cloaked units into your base. The best way to destroy them is to make sure that they are destroyed first. Forget about the other players, just aim for the vulture type player. Also, you need to destroy/collect all of the severed combot parts. That will prevent the players from increasing their power. Moles These players are just a major pain in the butt. Since you can't send combots underground, it is difficult to destroy their underground base because they are defended with a crapload of tanks. The best thing you can do is to have at least 5 combots inside your base. That will prevent them from attacking from the inside. You should also have combots around your base. That will prevent them from attacking you head on. If you want to destroy their underground base. Send about 20 nemesis trucks and a couple of drill trucks underground. Nemesis trucks are weak but when they explode or get destroyed, they take tanks and missile cars with them. Eagles Two words, mobile walls. Mobile wall missile launcher units will obliterate anything that tries to come in from the air. The mobile wall cannon/laser units will take care of the ground units. But you still need 5 to 10 combots to protect your base, just in case. To weaken their presence at orbit, just use orbital bombs to destroy them. Pitbulls You just need to overpower them. These are the hardest players to come up against ( Thats why I call them pitbulls ). At the beginning of the game tryo to atleast have 3 combots. Then just mass produce combots, tanks, missile cars, mobile walls, nemesis trucks, and everything else you can think of. You should have your base practically invincible. Try to play like a turtle. --------------------------------------------- 13. Tips --------------------------------------------- Here you will learn tips on how to make your base better and make it easier to kill your enemies. 1. Orbital Bombs take long to make, but make them! They are very usefull and they are very powerfull. They can also obliterate asteroids within impact. 2. Solar Panels gather 30% more energy when they are within a defense grid. Build a Defense Enhancer nearby. 3. You can build anything BUT Railguns and Assembly Bays underground. You can put all of your important buildings there. To protect them, put a couple of nemesis trucks there. Also, you can surround them with mobile walls for added protection. 4. The more Solar Panels the better. If you have enough solar panels, you can have an "infinite" amount of meta-joules. 5. It's always good to have a lot of combots. 6. When you have alies, its always fun to act like your sending your combots to their base for extra protection, then, you just break the alliance and start to attack him/her. Im mean. ^_^ 7. Try to randomize your tactis when you play against a human. That way, he/she can't make a solid strategy when it comes to attacking you. 8. Don't underestimate the value of Recon Poles. They are quite helpfull. 9. Most things that take a long time to make are usually good. 10. Orbital Bombs are very powerfull and can also target the surface. 11. A Recon Salvo is excellent for finding out where your enemies are. 12. Bomber's are not only powerfull but when they crash, they also damage units in the immediate area. 13. If you have alot of units, it is better if you make those units attack a specific object. That will get the job done quicker. 14. Nemesis Trucks makes enemy combots immobile for a short period of time. Think about it. --------------------------------------------- 14. Credits --------------------------------------------- I would like to thank the people that made this game for making it. This entire strategy guide was written by Death|Scythe ( me ) . I would also like to thank the people I played against. They know me as DeathScythe226. Im very proud of myself. ( My First Strategy Guide ). By the way. I am the Metal Fatigue master. Only one person can beat me. You know who you are.