ORIGINAL FAQ DATE: Monday, June 26th, 2006 _______ _ __ __ _ |__ __| | | \/ | (_) | | | |__ ___ | \ / | _____ ___ ___ ___ | | | '_ \ / _ \ | |\/| |/ _ \ \ / / |/ _ \/ __| | | | | | | __/ | | | | (_) \ V /| | __/\__ \ |_| |_| |_|\___| |_| |_|\___/ \_/ |_|\___||___/ + Stunts & Effects [--------------------] [ Strategy Guide/FAQ ] [--------------------] Author : JPaterson Platform : Windows PC Last Updated : Friday, July 7th, 2006 Version : 0.3 E-Mail : == See "[A] Contact Information" == GameFAQs CRP : http://www.gamefaqs.com/features/recognition/8939.html For more of my FAQs, as well as full HTML strategy guides with screenshots, check out CHEAT HAPPENS at: http://www.cheathappens.com/ I know that heaven's gonna' wait, I plege alliegance to the state, Of ROCK 'N ROLL! =============================================================================== UPDATE & REVISION HISTORY Jul. 7th, 2006 (v0.3 - 144KB) - Added missing prices for the S&E sets and facilities (still missing some of the available year dates, though) - Added a couple of year available for S&E sets - Added some loading screen messages - Added some news reports - Completed standard game costs for section [9] (Decorative) - Completed standard game info for section [15] (Research) - Added some info to stars and staff - Completed Movie Quality - Completed Movie Success - Removed a section which would've just been repeating another Jun. 30th, 2006 (v0.2 - 103KB) - Worked on guide during slow moments at work. Added more info, changed the ToC slightly, made "Scene Breakdown" its own section. Corrected some minor spelling and grammatical errors. Jun. 26th, 2006 (v0.1 - 84KB) - Initial start. Most sections added, not all done. READ ME!!! If you see any sections that are blank, or have two or more question marks next to them, it means I haven't finished that section yet, or I did get to it in the game but forgot to record the appropriate info (in which case, I'm one of them mow-rons). It will be filled in as soon as possible, but if you have tips, suggestions or submissions, feel free to e-mail them to me. As with all my other guides, all submissions are credited. See the contact section for the e-mail address. READ ME!!! =============================================================================== Table of Contents [1] Introduction [2] Controls [3] Configuring Game Options [3.1] Game Options [3.2] Online Options [3.3] Audio Options [3.4] Video Options [4] Beginning a New Game [4.1] Story Mode [4.2] Stunts & Effects Mode [4.3] Sandbox [5] Buildings [5.1] Bar [5.2] Casting Office [5.3] Cosmetic Surgery [5.4] Crew Facility [5.5] Custom Scripwriting Office [5.6] Hospital [5.7] Laboratory [5.8] Makeover Department [5.9] Post Production [5.10] Production Office [5.11] Publicity Office [5.12] Rehab [5.13] Restaurant [5.14] Restroom: Large [5.15] Restroom: Small [5.16] Restroom: VIP [5.17] Script Office: Basic [5.18] Script Office: First Class [5.19] Script Office: Intermediate [5.20] Script Office: Proficient [5.21] Snack Van [5.22] Staff School [5.23] Stage School [5.24] Star & Script Selling Facility [5.25] Stunt School [5.26] Trailer: Cheap [5.27] Trailer: Comfortable [5.28] Trailer: Palatial [5.29] Trailer: Plush [5.30] Trailer: Rickety [5.31] Training: Spartan Torture [5.32] Training: ?? [6] Sets [6.1] Rural Sets [6.2] Sci-Fi Sets [6.3] SFX Sets [6.4] Stage [6.5] Suburban Sets [6.6] Traveling Vehicle: Automobile [6.7] Tropical Sets [6.8] Urban Sets [6.9] War Sets [6.10] Wild West Sets [6.11] Propshop Sets [7] Staff [7.1] Builders [7.2] Janitors [7.3] Movie Crew [7.4] Scripwriters [7.5] Scientiests [7.6] Assistants [7.7] Photographers [8] Stars [8.1] Actors [8.2] Directors [8.3] Stunt Performers [8.4] Extras [9] Decoration/Furniture/Flora [10] Landscape [11] Your Studio [11.1] Studio Rating [11.2] Studio Rating Breakdown [11.3] Rival Studios [11.4] Studio Building Tips [12] Movie Quality [13] Movie Success [14] Understanding Your Stars [14.1] Star Mood [14.2] Star Rating [15] Research [15.1] Research Packs [16] The Lionhead Motion Picture Awards [16.1] Awards to Be Won [16.1.1] Awards Rewards [16.2] How to Win Awards [16.3] Achievement Awards [16.4] Achieving Lifetime Honor Awards [16.4.1] Gold Honor [16.4.2] Platinum Honor [17] Advanced Movie Maker [17.1] Post Production [17.2] Tips When Making Movies [18] The Movies Online [18.1] Propshop [19] Scene Breakdown [20] News Reports [21] Loading Screen Messages [22] Cheats/Text Files [A] Contact Information [B] Webmaster Information [C] Where This FAQ May be Found [D] Other FAQs Written [E] The Movies Copyright Information =============================================================================== |-----------------------------------------------------------------------------| | [1] Introduction | |-----------------------------------------------------------------------------| Welcome to my first new strategy guide/FAQ in close to a year! I lost interest in games, and combined with increased workload, I lost all will to write any more guides. That's why my last few guides were basic guides, such as the backstory guide for Condemned: Criminal Origins. But interest is back! So here I am, back with my first new strategy guide, for one of the most current addicting games I'm playing, The Movies, as well as its expansion pack, Stunts & Effects. What you'll find in this guide: - Tips for building an efficient lot - Info on all stars, staff, buildings and sets - How to win the various achievement awards - Using the Advanced Movie Maker - A scene-by-scene breakdown - Listing and cost of all furniture, flora, and decorative items - Lots more! This guide is written under the assumption that you have Stunts & Effects installed as well. If you don't, just ignore those aspects. However, I will not be noting where something is specific to Stunts & Effects, but chances are you'll be able to tell easily enough. Especially since most Stunts & Effects- specific items are labeled as such in the game. =============================================================================== |-----------------------------------------------------------------------------| | [2] Controls | |-----------------------------------------------------------------------------| Controls in The Movies are pretty simple. Move around the lot Move the mouse Reveal inside of building Left-click Drag object/star/etc. Left-click-hold and move mouse Get info on building or person Right-click Cycle through staff categories Q and E, , and . Center on studio gates Spacebar Bring up overhead view M See attractiveness rating L =============================================================================== |-----------------------------------------------------------------------------| | [3] Configuring Game Options | |-----------------------------------------------------------------------------| The Movies doesn't have as many configurable options as some other PC games, but still enough to warrant a section. Most of the options are pretty self explanatory. |-----------------------------------------------------------------------------| | [3.1] Game Options | |-----------------------------------------------------------------------------| Option : Level of Help Choices : No Extra Assistance Minimal Assistance Moderate Assistance Maximum Assistance Effect : Determines how often bubbles appear to help you with various aspects of the game. ***** Option : Autosave Interval Choices : 5 minutes 15 minutes 30 minutes 45 minutes 60 minutes Off Effect : Determines how often the game autosaves for you. |-----------------------------------------------------------------------------| | [3.2] Online Options | |-----------------------------------------------------------------------------| Option : Auto Configure Effect : Automatically configures your game and settings to connect to The Movies Online. ***** Option : Proxy Hostname/IP Address Effect : Allows you to specify an address should auto configure fail. ***** Option : Proxy Server Port Number Effect : Allows you to specify a port number should auto configure fail. ***** Option : Server Port Settings Choices : 1 2 Effect : Allows you to choose between two different port settings should one not work. |-----------------------------------------------------------------------------| | [3.3] Audio Options | |-----------------------------------------------------------------------------| Option : Sound Effects Volume Choices : 0 - 100% in intervals of 5 (5, 10, 15, 20, 25, etc.) Effect : Determines sound effect volume. ***** Option: Music Volume Choices : 0 - 100% in intervals of 5 (5, 10, 15, 20, 25, etc.) Effect : Determines music volume. ***** Option : Radio Options Choices : No Radio Messages News Only DJ Only DJ & News Effect : Determines what you hear over the in-game radio. ***** Option : PA Assistance Choices : Off Low Medium High Full Effect : Determines how often you hear announcements ("a new star has joined our stage school line", "actor needed in casting office", etc.) ***** Option : Speaker Setup Choices : Headphone PC Speakers Effect : Adjusts sound effects accordingly based on your selection. |-----------------------------------------------------------------------------| | [3.4] Video Options | |-----------------------------------------------------------------------------| Option : Graphical Detail Choices : Low Medium High Best Effect : Determines how good the game graphics are, affecting everything from buildings to ornaments. Set according to your computer specs. ***** Option : Screen Size Choices : 800x600 1024x760 1152x864 1280x960 1280x1024 Effect : Determines the size of the screen. Set according to your computer specs. ***** Option : Color Depth Choices : Normal High Effect : Determines the texture size. Set according to your computer specs. =============================================================================== |-----------------------------------------------------------------------------| | [4] Beginning a New Game | |-----------------------------------------------------------------------------| There are three game modes to choose from, not counting the "Load Game" and "Continue" options. You have Story Mode (New Game), Sandbox, and Stunts & Effects Mode. |-----------------------------------------------------------------------------| | [4.1] Story Mode | |-----------------------------------------------------------------------------| The core game. Form a studio in 1920 and build it up, trying to win as many awards as possible while outing rivals. The game will statistically end in 2005, at which point no more scoring will be calculated and no more awards will be given out, but you can continue to play for as long as you like. When you choose a new game, you will be asked to pick your studio logo, the name of your studio, and the name of the owner. |-----------------------------------------------------------------------------| | [4.2] Stunts & Effects Mode | |-----------------------------------------------------------------------------| With this option, you will jump into a pre-built studio in 1960, around the time that most of the extras in Stunts & Effects come into play. As with a new game or sandbox, you'll be prompted to pick a logo, a name and an owner name. |-----------------------------------------------------------------------------| | [4.3] Sandbox | |-----------------------------------------------------------------------------| Sandbox allows you to start at any decade you wish (assuming you've reached it in story mode), with as much money as you want and a variety of options to configure. The only downside to sandbox mode is you can only use what you've unlocked in story mode. If you've only made it to 1950 and unlocked five sets, aside from the basic buildings, you'll only be able to select decades 1930 to 1950, and you'll be limited to the unlocked sets. There are ways around this, however, and it involves editing game files. See the "Cheats/Text Files" more more information. When choosing sandbox, you can alter the following settings: Game Starts At What decade you wish to begin at, starting at 1930 and ending at 2000. With This Much Money You can have $100,000, $1,000,000, $10,000,000 or $100,000,000. Instant Movie Making If unchecked, movies will be shot as they are in story mode. If checked, movies are shot "instantly", usually in a matter of minutes. Buildings Instantly Constructed If unchecked, buildings will need to be constructed by builders. If checked, buildings are built as soon as you place them, making them useable immediately. Stars Don't Misbehave If unchecked, stars moods will affect them, and they will be prone to stress, breakdowns and addictions. If checked, stars moods are always constant, and will usually hover around the middle area. Start With a Ready Built Studio Lot If unchecked, you will start with a blank plot of land, with nothing but the Staff School. If checked, you will start with basic buildings and a few sets already constructed. Stuntmen If unchecked, the stuntmen aspect of Stunts & Effects isn't activated. If checked, you will enable stuntmen. Stunt Injuries (only available if "Stuntmen", above, is checked) If unchecked, stuntmen (or your stars) won't receive injuries from stunts. If checked, stuntmen (or your stars) will receive injuries proportion to their skill. =============================================================================== |-----------------------------------------------------------------------------| | [5] Buildings | |-----------------------------------------------------------------------------| Buildings, or facilities, are what make your studio run. Without buildings, you won't be able to hire actors to star in your movies, builders to construct your facilities, writers to write your scripts, stuntmen to risk their lives, or crew to shoot your films. Most buildings are necessary to running a studio. The remainder are there to enhance the your studio's prestige, or to make your stars happier. This section will break down all the buildings for you, including their price, how many you can build, when they become available, whether you can build them when you have no money, and a brief description. For the availability date, it is the date the facility becomes available for everybody. See the section on Research if you want more info on getting a building earlier than the competition. Just like in the game, the buildings are listed alphabetically. |-----------------------------------------------------------------------------| | [5.1] Bar | |-----------------------------------------------------------------------------| The bar is where your stars will go when they need to relax. If they get too stressed from making movies, they will hightail it here to relax and chill out. However, a bar will contribute to a star's drink addiction, so make sure they don't spend too much time drinking. The bar will also serve as a place for two people to socialize once they have reached the "Friend" status. To have two Stars talk to each other, drop them into adjacent chairs. Rooms: Bar VIP Bar Cost : $8,000 Available In : 1925 (part of the Basic Facility pack) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.2] Casting Office | |-----------------------------------------------------------------------------| The casting office is where you prepare to shoot a movie. Once a script is written, drop it into the "Begin Casting" option to fill the roles. Any crew or extras that are needed will be filled in automatically, assuming you have some to spare. The three remaining rooms are: Director = Pick up and drop the director you wish to direct this film into this spot. Main Roles = A movie can have up to three main roles; Lead, First Supporting and Second Supporting. Drop your three selected stars into their appropriate boxes. If your film has stunts, you will see a helmet icon by each main role box; drop stunt performers (up to three) in a box to have them perform. Leave the helmet box empty to have your star perform his or her own stunts. Shoot It = Once the film has been casted and the people know their roles, pick up the script and drop it here to begin actual shooting. Cost : $5,000 Available In : 1920 (beginning of game) Build in Debt: Yes How Many : Unlimited |-----------------------------------------------------------------------------| | [5.3 Comsetic Surgery | |-----------------------------------------------------------------------------| Are your stars feeling ugly? Do you want your sixty year old to look like a thirty year old? Cosmetic surgery may be for you! There are three rooms available, one of which is available right away: Nip & Tuck = Nip & Tuck improves the looks of your stars. Older stars can look younger than they really are, allowing them to be in movies not typically suited to their age. Is available from the outset. Implants = Implants will increase the size of your stars chests (male and female), which will affect their physique score. Isn't available until 1970. Liposuction = Liposuction will increase your star's trimness score, which will affect their physique. Isn't available until 1980. Cost : $60,000 Available In : 1950 (Quality Facilities) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.4] Crew Facility | |-----------------------------------------------------------------------------| The crew facility is where you hire and fire crew, the people who shoot your movies. Without them, your movies will never leave script phase. Rooms: Create Few Fire (with a selected crew member) Reject (with a potential crew member) Cost : $4,000 Available In : 1920 (start of game) Build in Debt: Yes How Many : 1 |-----------------------------------------------------------------------------| | [5.5] Custom Scriptwriting Office | |-----------------------------------------------------------------------------| The custom scriptwriting office is where you craft your masterpieces. You can create a one to four star quality script, depending on the other offices on your lot. If you have just the basic script office, you can only create one star scripts. To create a top script, you will need this office, as well as the first class script office. Rooms: Advanced Movie-Maker Fire (with a selected scriptwriter) Can It Cost : $11,111 Available In : 1) 1960 2) Achieving the Wannabe Big Cheese award Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.6] Hospital | |-----------------------------------------------------------------------------| The hospital is where you must send any injured stuntmen or stars to rest and recouperate. The average healing time is one game year, so make sure your stars are well conditioned before making them perform their own stunts. You don't want a number one actor out for a year due to a bad fall! Cost : $25,000 Available In : 1960 Build in Debt: No How Many : 1 |-----------------------------------------------------------------------------| | [5.7] Laboratory | |-----------------------------------------------------------------------------| The laboratory is where your scientists will research movie packs, allowing you access to new features and technology before the rival studios. Rooms: Cult Packs (horror and sci-fi) Mainstream Packs (action, household, war and wild west) Movie Making (technologies, such as color) Stars and Studio (costumes and facilities) Fire (with a selected scientist) Reject (with a potential scientist) Cost : $24,000 Available In : 1928 (Laboratory Facility) Build in Debt: No How Many : 1 |-----------------------------------------------------------------------------| | [5.8] Makeover Department | |-----------------------------------------------------------------------------| Plunk your stars into the makeover department when their image is low to give them an image boost, thus increasing their mood and making them perform better. Rooms: Auto (stars makeover themselves, but causes street and boredom) Makeover (you makeover your star, causing no loss of any sort) Cost : $7,000 Available In : 1920 (start of game) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.9] Post Production | |-----------------------------------------------------------------------------| Post production is where you drop your shot movies to edit them. You can add subtitles, sound effects, music and voiceovers, as well as cut, delete and rearrange scenes. Pretty much a requirement if you're going to post your creations on The Movies Online. Cost : $39,000 Available In : 1932 (Starter Tech) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.10] Production Office | |-----------------------------------------------------------------------------| The production office is where you release your movies. It also provides a whole lot of other functions, all of which are important. Rooms: Archive (drop movies here that no longer make money) Review (drop actors or movies here to view reviews) Finance (review your finances) Movie Player (drop a movie here to watch it) Release (release your movie to the public) Release Budget (sets a budget for release; available only if the Publicity Office is built) Cost : $6,000 Available In : 1920 (start of game) Build in Debt: Yes How Many : 1 |-----------------------------------------------------------------------------| | [5.11] Publicity Office | |-----------------------------------------------------------------------------| By dropping an actor, script, or finished movie into the publicity office, you can generate increased awareness for your flick. Maximize your release budget with your PR budget for the best gain. This will increase your movie's overall rating, and by extension, your stars, and therefore, your studio. Cost : $44,444 Available In : 1) 1965 2) Achieving the Respected Studio Head award Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.12] Rehab | |-----------------------------------------------------------------------------| If your stars become addicted to food or drinking, dropping them into rehab will cure them. However, they will become extremely bored, and it requires about one year of game time. Rehab is one of the best buildings for photographers. Drop a photographer next to a star in rehab, and your star will gain a substantial boost to his rating. They'll lose a bit of mood, but the rating more than makes up for it. Cost : $22,000 Available In : 1928 (Laboratory Facility) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.13] Restaurant | |-----------------------------------------------------------------------------| Restaurants perform three good duties; they increase your studio's catering score, will allow stars who have reached best friend status (if opposite sex members) or good friend status (if same sex members), and will lower the stress rating of your stars moods. Rooms: Restaurant VIP Area Cost : $30,000 Available In : 1940 (Intermediate Facilities) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.14] Restroom: Large | |-----------------------------------------------------------------------------| The large restroom serves the most people, but has a large bad effect on your studio's attractiveness. It is also the middle priced restroom. Cost : $12,000 Available In : 1936 (Functional Facilities) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.15] Restroom: Small | |-----------------------------------------------------------------------------| The small restroom is the cheapest, but serves the fewest and has the worst effect on your attractiveness. It is the lowest priced restroom. Cost : $3,000 Available In : 1920 (start of game) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.16] Restroom: VIP | |-----------------------------------------------------------------------------| The VIP restroom is the most expensive, serves more than the small but less than the large, but it has a fairly low effect on your attractiveness. Cost : $20,000 Available In : 1950 (Quality Facilities) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.17] Script Office: Basic | |-----------------------------------------------------------------------------| The basic script office will allow your scriptwriters to create movies with a maximum of one star. Usually, they will include one lead role, zero to one extras, and two crew. Rooms: Horror Romance Sci-Fi Comedy Action Fire (with a selected scriptwriter) Reject (with a potential scriptwriter) Cost : $6,000 Available In : 1920 (start of game) Build in Debt: Yes How Many : 1 |-----------------------------------------------------------------------------| | [5.18] Script Office: First Class | |-----------------------------------------------------------------------------| The first classic script office is the best, and will allow your scriptwriters to create movies with a maximum of four stars. Usually, they will include two to three lead roles, four to six extras, and three crew members. Rooms: Horror Romance Sci-Fi Comedy Action Fire (with a selected scriptwriter) Reject (with a potential scriptwriter) Cost : $66,666 Available In : Highflying Movie Maker award (no yearly unlock) Build in Debt: No How Many : 1 |-----------------------------------------------------------------------------| | [5.19] Script Office: Intermediate | |-----------------------------------------------------------------------------| The intermediate script office will allow your scriptwriters to create movies with a maximum of two stars. Usually, they will include one to two lead roles, two to three extras, and two to three crew members. Rooms: Horror Romance Sci-Fi Comedy Action Fire (with a selected scriptwriter) Reject (with a potential scriptwriter) Cost : $33,000 Available In : 1931 (Starter Tech) Build in Debt: No How Many : 1 |-----------------------------------------------------------------------------| | [5.20] Script Office: Proficient | |-----------------------------------------------------------------------------| The proficient script office will allow your scriptwriters to create movies with a maximum of three stars. Usually, they will include two lead roles, two to three extras, and two to three crew members. Rooms: Horror Romance Sci-Fi Comedy Action Fire (with a selected scriptwriter) Reject (with a potential scriptwriter) Cost : $33,333 Available In : Promising Studio Manager award Build in Debt: No How Many : 1 |-----------------------------------------------------------------------------| | [5.21] Snack Van | |-----------------------------------------------------------------------------| The snack van is available prior to the restaurant, and serves the same basic function, in which your stars can relieve stress and adds to your catering score. However, it also enables your stars to become addiced to eating, but it can't fuel friendships. Cost : $3,000 Available In : 1920 (start of game) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.22] Staff School | |-----------------------------------------------------------------------------| The staff school is a special building in that it can't be constructed by you. It is pre-built at the beginning of every game, and it is where you hire and fire builders and janitors. It cannot be demolished or rebuilt. Rooms: Create Builder Create Janitor Fire (with a selected employee) Reject (with a potential employee) Cost : N/A Available In : 1920 (start of game) Build in Debt: N/A How Many : N/A |-----------------------------------------------------------------------------| | [5.23] Stage School | |-----------------------------------------------------------------------------| The stage school is where you hire and fire your stars, directors and extras. Without the school, you'll never have people to act in your movies, or to direct them. Rooms: Create Actor Create Director Create Extra Import Star (causes a star to take on the appearance and personality of one you created outside the game in the Star Maker tool) Fire (with a selected star) Reject (with a potential star) Cost : $5,000 Available In : 1920 (start of game) Build in Debt: Yes How Many : 1 |-----------------------------------------------------------------------------| | [5.24] Star & Script Selling Facility | |-----------------------------------------------------------------------------| This building will allow you to sell any stars or scripts if you no longer need or want them. Cost : $3,000 Available In : 1920 (start of game) Build in Debt: Yes How Many : Unlimited |-----------------------------------------------------------------------------| | [5.25] Stunt School | |-----------------------------------------------------------------------------| With the stunt school on your lot, potential stuntmen will come to your studio, willing to risk their lives for the betterment of your movies. Cost : $5,000 Available In : 1960 Build in Debt: No How Many : 1 |-----------------------------------------------------------------------------| | [5.26] Trailer: Cheap | |-----------------------------------------------------------------------------| The second cheapest trailer, it provides a small boost to star rating, and comes with a small yard. On the scale of trailers, it is the fourth best. Rooms: Assign Relax (when the trailer's owner is selected) Cost : $24,000 Available In : 1936 (Functional Facilities) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.27] Trailer: Comfortable | |-----------------------------------------------------------------------------| The third cheapest trailer, it provides a medium boost to star rating, and comes with a midsized yard. On the scale of trailers, is is the third best. Rooms: Assign Relax (when the trailer's owner is selected) Cost : $45,000 Available In : 1950 (Quality Facilities) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.28] Trailer: Palatial | |-----------------------------------------------------------------------------| The most expensive trailer, it provides the maximum boost to star rating, and comes with the largest yard. On the scale of trailers, it is the best. Rooms: Assign Relax (when the trailer's owner is selected) Cost : $77,777 Available In : Big Fish Achievement award Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.29] Trailer: Plush | |-----------------------------------------------------------------------------| The second most expensive trailer, it provides the second largest boost to star rating, and comes with a large yard. On the scale of trailers, it is the second best. Rooms: Assign Relax (when the trailer's owner is selected) Cost : $75,000 Available In : 1970 (Advanced Facilities) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.30] Trailer: Rickety | |-----------------------------------------------------------------------------| The cheapest and worst trailer, it provides a very low boost to star rating, and comes with the smallest yard. On the scale of trailers, it is the worst. Rooms: Assign Relax (when the trailer's owner is selected) Cost : $7,000 Available In : 1925 (Basic Facilities) Build in Debt: No How Many : Unlimited |-----------------------------------------------------------------------------| | [5.31] Training: Spartan Torture | |-----------------------------------------------------------------------------| This training device will allow your stuntmen or actors to increase their condition, thus making them more proficient at stunts, thus increasing their chance of stunt success while reducing their chance of injury and stunt failure. Cost : $3,000 Available In : 1960 Build in Debt: No How Many : 1 |-----------------------------------------------------------------------------| | [5.32] Training: ?? | |-----------------------------------------------------------------------------| ?? =============================================================================== |-----------------------------------------------------------------------------| | [6] Sets | |-----------------------------------------------------------------------------| The Movies provides a ton of sets and environments for you to film your pieces of art. While I could think of some environments that would make the game that much better, chances are you'll have fun with the ones already provided. Oh, what the hell, here's what I want to see (just some things): - A presidential office of some sort (Oval Office, perhaps?) - An airport - The interior of an airplane (for action movies involving terrorists) - An apartment complex - An amusement park It's important to note that each set has a novelty value. The more you use a specific set, regardless of scene, the less novel it becomes, which in turn will drop your movie's quality rating. Set novelty will gradually go back up if you stop using it. For all you people who like getting around things, demolishing and rebuilding a set will NOT reset the novelty; you'll just have to wait a few game years before it becomes popular again. Each set provides a different genre experience when stars practice on it. The genre associated with its set is represented here as well. |-----------------------------------------------------------------------------| | [6.1] Rural Sets | |-----------------------------------------------------------------------------| Field Practice Genre: Sci-Fi Cost : $11,000 Available In : 1953 Forest Practice Genre: Horror Cost : $22,222 Available In : Junior Studio Manager award Graveyard Practice Genre: Horror Cost : $61,000 Available In : 1955 Musty Cellar Practice Genre: Horror Cost : $5,000 Available In : 1920 (start of game) Shack Exterior Practice Genre: Horror Cost : $67,000 Available In : 1942 Shack Interior Practice Genre: Horror Cost : $29,000 Available In : 1948 |-----------------------------------------------------------------------------| | [6.2] Sci-Fi Sets | |-----------------------------------------------------------------------------| Alien World Practice Genre: Sci-Fi Cost : $32,000 Available In : 1963 Corridor 1 Practice Genre: Sci-Fi Cost : $26,000 Available In : 1937 Corridor 2 Practice Genre: Sci-Fi Cost : $44,000 Available In : 1963 Corridor 3 Practice Genre: Sci-Fi Cost : $57,000 Available In : 1981 Corridor 4 Practice Genre: Sci-Fi Cost : $65,000 Available In : ?? Corridor 5 Practice Genre: Sci-Fi Cost : $74,000 Available In : ?? Starship Bridge 1 Practice Genre: Sci-Fi Cost : $17,000 Available In : 1920 Starship Bridge 2 Practice Genre: Sci-Fi Cost : $66,000 Available In : 1963 Starship Bridge 3 Practice Genre: Sci-Fi Cost : $56,000 Available In : Gold Lifetime Achievement award Starship Bridge 4 Practice Genre: Sci-Fi Cost : $48,000 Available In : ?? |-----------------------------------------------------------------------------| | [6.3] SFX Sets | |-----------------------------------------------------------------------------| Blue Screen Practice Genre: Sci-Fi Cost : $58,000 Available In : ?? Devastated Miniature City Practice Genre: Action Cost : $82,000 Available In : ?? Green Screen Practice Genre: Sci-Fi Cost : $64,000 Available In : ?? Miniature City Practice Genre: Action Cost : $74,000 Available In : ?? Scrolling Landscape Practice Genre: Action Cost : $69,000 Available In : ?? |-----------------------------------------------------------------------------| | [6.4] Stage | |-----------------------------------------------------------------------------| Stage Practice Genre: Comedy Cost : $2,000 Available In : 1920 (start of game) |-----------------------------------------------------------------------------| | [6.5] Suburban Sets | |-----------------------------------------------------------------------------| Bathroom Practice Genre: Horror Cost : $17,000 Available In : 1933 Bathroom 2 Practice Genre: Horror Cost : $14,000 Available In : ?? Diner Practice Genre: Romance Cost : $58,000 Available In : Platinum Lifetime Achievement award Living Room 1 Practice Genre: Romance Cost : $37,000 Available In : 1935 Living Room 2 Practice Genre: Romance Cost : $71,000 Available In : 1957 Modern Jail Practice Genre: Action Cost : $41,000 Available In : 1969 School Corridor Practice Genre: Comedy Cost : $37,000 Available In : 1953 School Library Practice Genre: Comedy Cost : $99,999 Available In : Movie-Making Legend award Street Practice Genre: Action Cost : $90,000 Available In : 1975 |-----------------------------------------------------------------------------| | [6.6] Traveling Vehicle: Automobile | |-----------------------------------------------------------------------------| Traveling Vehicle: Automobile Practice Genre: Comedy Cost : $28,000 Available In : 1947 |-----------------------------------------------------------------------------| | [6.7] Tropical Sets | |-----------------------------------------------------------------------------| Beach Practice Genre: Romance Cost : $71,000 Available In : 1957 Jungle Practice Genre: Horror Cost : $28,000 Available In : ?? |-----------------------------------------------------------------------------| | [6.8] Urban Sets | |-----------------------------------------------------------------------------| Alleyway Practice Genre: Action Cost : $61,000 Available In : 1961 Bar Practice Genre: Romance Cost : $67,000 Available In : 1961 City Block Corridor Practice Genre: Comedy Cost : $49,000 Available In : 1975 City Street Practice Genre: Action Cost : $117,000 Available In : 1969 Commercial City Street Practice Genre: Action Cost : $117,000 Available In : ?? Modern Bank Practice Genre: Comedy Cost : $69,000 Available In : 1969 Municipal Building Practice Genre: Action Cost : $88,000 Available In : Movie Mogul award Municipal Reception Practice Genre: Romance Cost : $44,000 Available In : ?? Office Practice Genre: Romance Cost : $19,000 Available In : 1942 Plush Hotel Bedroom Practice Genre: Romance Cost : $39,000 Available In : 1965 Rooftop Practice Genre: Horror Cost : $72,000 Available In : 1965 Shabby Hotel Bedroom Practice Genre: Romance Cost : $26,000 Available In : 1947 Subway Carriage Practice Genre: Comedy Cost : $47,000 Available In : 1947 Subway Station Practice Genre: Action Cost : $61,000 Available In : 1961 Wall Section Practice Genre: Comedy Cost : $55,555 Available In : Celebrated Studio Head award |-----------------------------------------------------------------------------| | [6.9] War Sets | |-----------------------------------------------------------------------------| Barracks Practice Genre: Action Cost : $34,000 Available In : ?? Battlefield Practice Genre: Action Cost : $5,000 Available In : 1923 Bombed Street Practice Genre: Action Cost : $74,000 Available In : 1939 |-----------------------------------------------------------------------------| | [6.10] Wild West Sets | |-----------------------------------------------------------------------------| Bank Practice Genre: Comedy Cost : $16,000 Available In : 1925 Desert Practice Genre: Action Cost : $7,000 Available In : 1920 (start of game) Jail Practice Genre: Action Cost : $23,000 Available In : 1931 Saloon Practice Genre: Romance Cost : $8,000 Available In : 1920 (start of game) Saloon Bedroom Practice Genre: Romance Cost : $21,000 Available In : 1944 Street Practice Genre: Action Cost : $80,000 Available In : 1950 Traveling Vehicle: Wagon Practice Genre: Action Cost : $7,000 Available In : ?? |-----------------------------------------------------------------------------| | [6.11] Propshop Sets | |-----------------------------------------------------------------------------| 1980s Office Practice Genre: Romance Cost : $19,000 Available In : N/A Haunted Corridor Practice Genre: Horror Cost : $19,000 Available In : N/A =============================================================================== |-----------------------------------------------------------------------------| | [7] Staff | |-----------------------------------------------------------------------------| Staff are almost as essential as stars. Without them, your lot will become messy, your buildings will never get constructed, your movies will never be shot, you won't be able to shoot movies because you'll have no scripts, you'll be behind the times in technology, and your stars rising egos will never be satisifed. Except for the photographers, all of the staff are fairly important. Staff can be reassigned jobs at any point, but it isn't good for their experience. Having a builder for two years who has amassed tons of experience will start a job as a janitor at the bottom rung. Switching him back to a builder also resets his experience. While it may be necessary to juggle jobs every so often, try to avoid it whenever possible. The same applies to Stars, except their mood is affected much, much more. A number one star doesn't want to sweep up garbage after the others, so keep that in mind. |-----------------------------------------------------------------------------| | [7.1] Builders | |-----------------------------------------------------------------------------| Builders are hired at the staff school. They are responsible for constructing your buildings, and keeping them in operating condition. If you wish to demolish a building or relocate one, a builder is required to perform that task. To destroy a building, drop a builder onto the building's bomb icon. To move a building, drop a builder onto the building's directional compass icon. Builders get paid $1,000 per year. This doesn't change. |-----------------------------------------------------------------------------| | [7.2] Janitors | |-----------------------------------------------------------------------------| Janitors are hired at the staff school. Janitors keep your lot looking neat and clean. They pick up garbage, and mow the grass as it gets worn down. They also remove the debris left by a demolished building. Janitors get paid $1,000 per year. This doesn't change. |-----------------------------------------------------------------------------| | [7.3] Movie Crew | |-----------------------------------------------------------------------------| Movie crew are hired at the crew facility. Without crew, your movies won't be shot. You need these guys and gals to lug around the equipment, including the cameras. Crew members get paid $1,000 per year. This doesn't change. |-----------------------------------------------------------------------------| | [7.4] Scripwriters | |-----------------------------------------------------------------------------| Scriptwriters are hired at any script facility (excluding Custom). Until you choose to write your own scripts, which won't be available for a few years, you need writers to concoct your film scripts. Scriptwriters get paid $1,000 per year. This doesn't change. |-----------------------------------------------------------------------------| | [7.5] Scientiests | |-----------------------------------------------------------------------------| Scientists are hired at the laboratory. If you want to get ahead of the game and unlock new sets, props and costumes before the competition, you'll need scientists to research those things for you at the laboratory. Scientists get paid $1,000 per year. This doesn't change. |-----------------------------------------------------------------------------| | [7.6] Assistants | |-----------------------------------------------------------------------------| Assistants are hired by placing them next to a star. Assistants, also known as an entourage, follow your stars around, praise them, and pick up their garbage. When your stars ratings get high, they'll demand an entourage. Assistants are created by picking up an applicant from any line and placing them next to a star. Note, however, that using assistants means you'll have fewer applications for other jobs. Balance is key. Assistants get paid $1,000 per year. This doesn't change. |-----------------------------------------------------------------------------| | [7.7] Photographers | |-----------------------------------------------------------------------------| Photographers can't be hired. Photographers aren't directly controlled, owned or hired by you. They appear at your studio gates as your studio rating increases. You can pick them up and plop them down next to stars in certain situations, such as chatting, in rehab, or getting intimate in a trailer. The photographer can have a negative or positive effect on a stars mood, but either way, the star rating will increase. Newsworthy moments to photographers consist of: Star having dinner with another star Star talking with another star of the opposite sex Star drinking with another star of the opposite sex Two stars of opposite sexes being intimate Two stars fighting Star who is drunk Star who is in rehab Star undergoing cosmetic surgery Star who is having an automatic makeover You don't pay photographers. =============================================================================== |-----------------------------------------------------------------------------| | [8] Stars | |-----------------------------------------------------------------------------| Stars are the bread and butter of your movies. You need someone to act in your movies, and that's where they come in. Stars come in three flavours, but I've put extras into this category for issues of readability. Actors star in your movies. Directors star and command your actors. Stunt performers perform the dangerous stunts your stars shouldn't do. Extras are the background people who make a movie come to life. When you hire stars, make sure you check their ratings first. You don't want an easily stressed star or a star who has a low drink addiction rating. To get rid of these people and replace them with another randomly generated person, pick them up and drop them into the "Reject" room. This will cause the person to leave the studio and be replaced by someone else. On the left side of the screen you will find the Star Cards (you may have to click one of the arrows to see them). Your Star Cards are quick representations of your Stars. At a glance, it gives you their mood, star rating, and star level. You can interact with the cards in several ways: - Right-click them to see all available stats for your star (relationships, experience, salary, image, wants, etc.) - Left-click a card to follow your star around; this also shows you the star's position - Double-click to zoom to that Star - Left-click and hold and move the mouse to pick the star up Your Star Crds have different icons, which represent the activity they are performing. - A camera icon means the star is cast in a movie but isn't filming - A camera icon with a lightning bolt means the star is cast in a movie and is on a set, shooting a scene - A lightning bolt icon means the star is performing an activity, such as getting a makeover, rehearshing, practicing on a set. - A double Z icon (ZZ) means the star is doing something you didn't direct them to do; this usually includes relaxing, eating, drink, using the bathroom, etc.) By clicking the arrows at the top of the cards, you can cycle through the staff categories. - Two masks are your Star Cards |-----------------------------------------------------------------------------| | [8.1] Actors | |-----------------------------------------------------------------------------| Actors are hired at the stage school. Actors can be male or female. They are the ones who star in your movies. Most actors who line up at the stage school are between eighteen and twenty-one years old. The younger a star, the longer you'll have them, the more they can make you. All stars appreciate in value until they hit fifty years old, at which point their market value goes down. When an actor hits seventy, they retire. It's an automatic process and you have no say in it. With cosmetic surgery, however, a sixty year old actor can still portray a thirty year old. Physique and looks attribute to a star's performance and movie success in a specific genre. Actors starting salaries begin at $6,000. You can increase this, but it can never drop below $6,000. |-----------------------------------------------------------------------------| | [8.2] Directors | |-----------------------------------------------------------------------------| Directors are hired at the stage school. Directors are essentially the same as actors. The only main difference is their looks or physique isn't as near as important as it is for actors, since they are behind the cameras, not in front of them. Directors starting salaries begin at $6,000. You can increase this, but it can never drop below $6,000. |-----------------------------------------------------------------------------| | [8.3] Stunt Performers | |-----------------------------------------------------------------------------| Stunt performers are hired at the stunt school. Stunt performers gain experience by performing stunts or training, to build up their stunt skill. Their looks and physique isn't important, and they don't have specific genre experience. They also don't care about relationships. The more a stuntman trains or performs, the lower his condition gets, until it's so bad he needs hospital time. The higher the person's stunt skill, though, the slower and less often the condition skill declines. Stunt performers ........ |-----------------------------------------------------------------------------| | [8.4] Extras | |-----------------------------------------------------------------------------| Extras are hired at the stage school. Extras don't get paid as much as stars, and they don't care about relationship. Their looks and physique isn't important either, unless you plan on promoting them at one point or another. They should practice in the same vein as stars so the movie is an overall better success. Extras get paid $3,000 per year. This doesn't change. =============================================================================== |-----------------------------------------------------------------------------| | [9] Decoration/Furniture/Flora | |-----------------------------------------------------------------------------| Decorative elements make your studio lot more attractive, which increases your rating, which gives you a better shot at winning the most prestigious studio award. The decorative objects you can build are below. The first column is the name of the object. The second column is how much the object costs. The third column is what year that object is first available, or the name of the research pack that unlocks it. If an item is interactive, the actions it performs will be listed under the name of the item. Note 1: As of 7/7/2006, some of the S&E items do not yet have an unlock year. This is being worked on. Note 2: All cars have an interaction of - Boredom, meaning it reduces the boredom of your stars. 1924 Chrysler Six $1,050 1920 1934 Chrysler Airflow $1,200 Laboratory Pack 1940s Jeep $1,300 Intermediate War 1948 Chrysler Town and Country $1,800 Basic Action 1957 Chrysler 300C $2,125 Intermediate Action 1960 Chrysler 300F $2,200 Intermediate Action 1960s Sports Car $2,500 Advanced Action 1970s Black Limo $3,500 Ultimate Action 1970s Pink Limo $3,500 Ultimate Action 1970s White Limo $3,500 Ultimate Action 1976 Chrysler Cordoboa $2,857 Ultimate Action 1986 Chrysler leBaron $3,750 Ultimate Facilities 1990s Red Sports Car $3,875 Early 90s Costumes 2000 Chrysler 300 $4,000 Late 90s Costumes 2000 Chrysler Crossfire SRT6 Roadster $5,000 Late 90s Costumes 2000 Chrysler Firepower $6,000 Late 90s Costumes 2000 Chrysler ME 4-12 $7,000 Late 90s Costumes 2005 Chrysler PT Cruiser $3,750 Late 90s Costumes 2010 Sports Car $7,500 Late 90s Costumes 2010 Chrysler Pacifica $3,500 Late 90s Costumes Bulbous Alien Shrub $100 Intermediate Sci-Fi Circular Fountain $800 Basic Facilities -Stress Cross-Shaped Gravestone $190 Classic Horror Drooping Alien Tree $150 Advanced Sci-Fi Flag $250 Basic Facilities -Stress Gnarled Alien Tree $200 Advanced Sci-Fi Jagged Alien Rock $155 Intermediate Sci-Fi -Stress Lionhead Fountain $1,100 Basic Facilities -Stress/-Drunkenness Modern Art Statue $2,000 Advanced Facilities -Stress/-Boredom Modern Statue $1,500 Ultimate Facilities Ornate Fountain $1,200 Advanced Facilities -Stress Rectangular Statue $1,500 Quality Facilities Sarcophagus $240 Intermed. Facilities Short Streetlamp $90 Intermed. Facilities -Boredom Sleek Fountain $900 Intermed. Facilities -Stress/-Drunkenness Sleek Statue $900 Intermed. Facilities -Stress/-Boredom Spiral Alien Rock $150 Intermediate Sci-Fi Standard 1900s Car $500 1920 Standard 1940s Car $1,600 Basic Action Standard 1950s Car $1,950 Intermediate Action Standard 1960s Car $2,600 Advanced Action Standard 1970s Car $3,450 Ultimate Action Statue Stand $300 Functional Facilities -Boredom Stone Pillers $8,000 Intermed. Facilities Stumpy Streetlamp $90 Quality Facilities Tall Double Streetlamp $150 Functional Facilities Tall Streetlamp $175 Quality Facilities -Boredom Tall Thin Streetlamp $125 1920 -Boredom Tombstone $185 Classic Horror Two-Legged Alien Rock $140 Advanced Sci-Fi -Boredom Veiny Alien Tree $200 Intermediate Sci-Fi Water Tower $10,000 Quality Facilities -Boredom ***** Furniture objects allow your stars a way of relaxing and easing stress, and also provides a means for your stars to throw out garbage instead of just on the ground. If an action is + something, it increases that. If it is - something, it decreases it. The first column is the name of the object. The second column is how much the object costs. The third column is what year that object is first available, or the name of the research pack that unlocks it. Note 1: As of 7/7/2006, some of the S&E items do not yet have an unlock year. This is being worked on. Basketball Hoop $1,000 1920 +Trimness -Boredom Bath $150 1920 -Drunk Beach Ball $50 1920 -Stress Bench Press $650 Advanced Facilities +Shape +Trimness -Boredom Bubblegum Machine $200 1920 -Boredom Chin Up Bar $500 1920 +Shape +Trimness -Boredom Drinks Machine $225 Advanced Facilities -Drunk -Stress -Boredom Dustbin $110 Intermed. Facilities +Attractiveness Free Weights $750 Quality Facilities +Shape +Trimness -Boredom Larga Parasol $125 Functional Facilities -Boredom Mailbox $135 Basic Action +Attractiveness Metal Bin $80 1920 +Attractiveness Park Bench $100 1920 -Stress Payphone $175 Intermed. Facilities -Boredom Pinball Table $1,000 Advanced Facilities -Boredom Plastic Chair $60 Advanced Facilities -Stress Step Up $225 Ultimate Facilities +Shape +Trimness -Boredom Sun Lounger $105 Basic Facilities -Stress Swing Bin $150 Advanced Facilities +Attractiveness Water Fountain $200 1920 -Drunk -Stress ***** Floral objects add more to your studio lot rating. Lots of decorative and flora objects will give you a great shot at winning most prestigious lot. The first column is the name of the object. The second column is how much the object costs. The third column is what year that object is first available, or the name of the research pack that unlocks it. If an item is interactive, the actions it performs will be listed under the name of the item. Note 1: As of 7/7/2006, some of the S&E items do not yet have an unlock year. This is being worked on. Bay Tree $50 Advanced Facilities Bush $90 1920 Bushy Shrub $100 Laboratory Pack Cacti $140 Basic Facilities Circular Plant $40 Basic Facilities Colorful Circular FLowerbed $120 Intermed. Facilities Elegant Angled Flowerbed $150 Basic Facilities Elegant Kidney-Shaped Flowerbed $130 Advanced Facilities Floppy Plant $40 Quality Facilities Hedge $50 1920 Hedge Sculpture $125 Functional Facilities Hedge Sculpture 2 $175 Quality Facilities Hedge with Stone $75 Laboratory Pack Huge Street Palm Tree $225 Functional Facilities Large Pine Tree $200 Quality Facilities -Stress Large Street Palm Tree $235 Quality Facilities Long Flowerbox $60 Intermed. Facilities Long-Stemmed Cactus $110 Laboratory Pack Mangrove Trunk $100 Quality Facilities -Boredom Normal Palm Tree $280 Functional Facilities Oval Street Plant $400 Quality Facilities Pine Leaf Tree $160 1920 -Stress Pine Shrub $90 Laboratory Pack Pink Blossom Tree $250 Quality Facilities -Stress Pretty Angled Flowerbed $150 1920 Pretty Circular Flowerbed $120 1920 Pretty Kidney-Shaped Flowerbed $130 Advanced Facilities Rubber Plant $50 Advanced Facilities Short-Stemmed Cactus $110 Functional Facilities Silverbark Tree $280 Quality Facilities Small Circular Tree $50 Functional Facilities Small Palm Tree $180 Quality Facilities -Stress Small Pine Tree $180 Functional Facilities -Stress Small Square Tree $50 Quality Facilities Spiky Shrub $90 Basic Facilities Square Flowerbox $60 Functional Facilities Square Street Plant $300 Functional Facilities -Stress Tall Palm Tree $350 Basic Facilities Tiny Palm Tree $170 1920 -Stress Yucca Plant $50 Functional Facilities =============================================================================== |-----------------------------------------------------------------------------| | [10] Landscape | |-----------------------------------------------------------------------------| Landscaping is somewhat important. Grass makes your lot more attractive, but wears down and requires maintenance by janitors. Paths and concrete speed up your employees, but takes away from your studio's attractiveness. Sand is kind of the in-between, where it speeds up people slightly less than concrete, but slightly ups the attraction rating. Paths are a necessary evil, however, since they're required to connect your buildings to each other, which ups your studio rating, but as was stated, they take away from attractiveness. Connectivity is an important role in your rating. Paths costs you $20 a tile and are middle of the road. They allow your staff to travel faster than just grass, but are not attractive. They are also required to connect your buildings to each other. Grass costs you $10 a tile. It looks nice, but slows your staff down and requires maintenance, in the form of weeding and mowing. Grass will eventually downgrade into brown grass and then into rocks. Tarmac costs you $5 a tile. It is the second fastest surface (next to paths), but the ugliest. Sand costs you $5 a tile. It is the third fastest surface, and actually has a small positive effect on attractiveness. Again, balance is key. =============================================================================== |-----------------------------------------------------------------------------| | [11] Your Studio | |-----------------------------------------------------------------------------| Your studio is where your actors are born, your films are scripted, and your movies shot. Your studio should be your second home, your playground. A well-run studio is an efficient studio, and efficiency means placing all the commonly used buildings near each other, for example. Keep all similiar sets together (either by genre, as in all horror together, or by set category, as in all rural sets together). |-----------------------------------------------------------------------------| | [11.1] Studio Rating | |-----------------------------------------------------------------------------| Your studio has a rating, which propels it up (or down) the studio charts. You can be ranked one through ten on on the studio pages. You can see your current rank by looking at the number in the yellow circle at the top right of the screen. Surrounding this number are five stars, indicating your studio level. You can have a number one studio with only one star, but this means your star rating will increase faster. Consequently, all five stars could be filled, but your studio could be at level six. It's a matter of balance. |-----------------------------------------------------------------------------| | [11.2] Studio Rating Breakdown | |-----------------------------------------------------------------------------| Your studio is rated by several factors. These factors are: Capital - How much your studio has in the bank and how much you're earning versus how much you're spending. Movies - How many movies you release, how many good movies that earn a lot versus what you lose with bad movies. Stars - How many high ranked stars you have versus how many low ranked stars you have. If you have ten stars and they are ranked one through ten, you have a damn good studio going. Attractiveness - How well your studio looks, based on lot size and what you have. If you're only using a quarter of the lot, you don't get ranked based on the quality of the entire plot of land. Lot Prestige - How good your lot looks based on the ornaments, decorative objects, flora, pathing and landscaping, as well as being free of garbage and having well maintained buildings and grass. Connectivity - How well connected your buildings are to one another. Even one unconnected building can drive down your rating in this category. Maintenance - How well maintained your buildings and sets are. Ornaments - Having lots of varied ornaments is important; make sure not to overuse an ornament so that it begins to drive down your rating. Catering - How well your catering situation is, as in having enough snack vans and/or restaurants for the amount of people you employ. Make sure people don't have to walk half way across the studio to get food; spread out those facilities! Cleanliness - Are your janitors keeping the lot clean? Is the grass mowed? No garbage to be found? A clean studio is a happy studio. Sanitation - How well your restroom situation is, as in having enough restrooms spread throughout the lot for the amount of people you employ; make sure people don't have to walk half way across the studio to get to a bathroom! Awards - Last but not least, how many awards your studio has won versus how many you've lost to rivals. |-----------------------------------------------------------------------------| | [11.3] Rival Studios | |-----------------------------------------------------------------------------| Throughout the course of the game, several opposing studios will open up, challenging your dominance on the studio charts. When you first begin, you will usually have only three studios vying for public approval, but that number will jump to nine to ten over the next half century or so. Each rival also has a propensity for producing certain types films, saturating the market, thus making your movies less effective. The way to get this info is to check the studo page of the rival, or by reading below. Each rival also has a percentage point of releasing a movie in its favorite genre, although I have no way of telling what that percentage is. Old Rope Cinema Genre: Comedy Maxipack Worldwide Genre: Romance Lionear Productions Genre: Horror Creamboat Creations Genre: Romance Rigormortis Movies Genre: Romance Susset Entertainment Genre: Horror Cletus' Shotgun Cinema Genre: Action Boney Studios Genre: Comedy/Horror Booboo & Dingo Films Genre: Action |-----------------------------------------------------------------------------| | [11.4] Studio Building Tips | |-----------------------------------------------------------------------------| Some general tips to keep in mind when placing your structures. - Place the crew facility opposite the staff school so you have access to these two buildings with the same view - Place the Casting Office, Stage School and Production office all right beside each other near your studio gates. That way, you can hit the spacebar to take you to the gate, where you'll have those three buildings, as well as the staff school and crew facility all with one view - Don't place paths double-wide, as this severly reduces attractiveness. The best way of placing multiple paths is to lay out a stretch, click two rows over, and lay out another stretch. This way, you can line the middle with grass, tarmac, trees, furniture, whatever you like, and your attractiveness rating isn't reduced as high - Keep similiarily grouped sets together, so that all the Rural sets are in the same vicinity, Urban sets together, etc. Or, as an alternative, keep all sets of the same genre together (for example, keep the musty cellar, shack exterior, haunted corridor, bathroom all together for a horror combo) Have some tips you want to share? See the contact section for e-mail info! =============================================================================== |-----------------------------------------------------------------------------| | [12] Movie Quality | |-----------------------------------------------------------------------------| The quality of your movie depends on several factors. I'll break them down one by one. Script Quality The quality of the overall movie is based partly on the script. A four-star script from the first-class script office will have a much better effect than a script from the basic office. Number of Scenes The more scenes you have, the better. To get the best quality, have at least twenty scenes. Anything above twenty, and you don't gt additional quality points for them. Set Usage Mix and match your sets; don't film the entire movie in the alien world. To get the best score, change sets a total of fifteen times. Movie Length The longer your movie, up to three minutes, the better the score. Anything beyond three minutes doesn't affect your score. Lead Roles Fill all three lead roles to gain the most points. Extra Roles Make sure your movie uses at least five different extras to max out the score. Outfits Have one or all of the three lead roles change outfits during the shoot up to ten times for the biggest bonus. Set Quality The higher the novelty value of the set, the better. Scene Quality The higher the novelty value of the scene, the better. Set Maintenance The more maintained your sets are, the higher the value. Ensure builders keep your sets in pristine operating condition for the best results. Crew Experience The more experienced the movie crew are, the better the quality. Movie crew only gain experience when shooting flicks; there is no way for them to practice that characteristic. Actor Mood The better the mood your actors are in (lead roles only), the better quality the movie will turn out to be. Ensure your stars are happy prior to casting. Actor Experience The more experienced your actors are in the genre of the movie lends to the quality of the shoot. Actor Fit The more suited your actor is to the genre of the fit, based on looks, physique, age, etc. in proportion to the genre of movie, the better for your overall quality. Actor Relationships Ensure your actors are friends with one another, as well as the director, to have optimum quality. Extras don't fall into this category. =============================================================================== |-----------------------------------------------------------------------------| | [13] Movie Success | |-----------------------------------------------------------------------------| Like quality, movie success counts on several factors. Star Power The higher the rating of your star, the more successful your movie will be. People prefer seeing top rated stars as opposed to stars who are in the three digit range. Novelty The more you use a set, the less novel it becomes, the less people want to see it. In other words, ensure your sets are at top novelty value for the best in success. Technology Technology can only be unlocked through research, and it enhances your movie success greatly. A film in color is better than a black and white, and being able to use rain and fog greatly enhances the success. Genre Interest The more interested people are in the chosen genre of the movie, the better it will be. PR The more you do PR, the better. Have stars advertise the movie in the PR room. Advertise the movie when it is still in script phase, too. Marketing Release your film with a budget proprotional to the PR you gave it. Overbudget and you'll lose; underbugdet and you'll lose. The key is to finding the optimum in-between. =============================================================================== |-----------------------------------------------------------------------------| | [14] Understanding Your Stars | |-----------------------------------------------------------------------------| Coming soon! |-----------------------------------------------------------------------------| | [14.1] Star Mood | |-----------------------------------------------------------------------------| Coming soon! |-----------------------------------------------------------------------------| | [14.2] Star Rating | |-----------------------------------------------------------------------------| Coming soon! =============================================================================== |-----------------------------------------------------------------------------| | [15] Research | |-----------------------------------------------------------------------------| Research is an important step, as it allows you to unlock costumes, sets, facilities, furniture, decorations and props long before your competition, giving you a head start with the latest technology. What's better than being able to produce movies in color fifteen years before your rivals? Well, maybe _actually_ producing movies in life, but hey. Packs are listed by category, starting from earliest available to last one to be researched. Year Researched: What year it will become available for research Room Researched: What room it will be researched in Unlocks: What items the pack unlocks |-----------------------------------------------------------------------------| | [15.1] Research Packs | |-----------------------------------------------------------------------------| 1930s Costumes Year Researched: 1934 Room Researched: Stars & Studio Unlocks: 30s Dress 1 30s Dress 2 30s Evening Dress 30s Gangster Suit Gorilla Costume 1940s Costumes Year Researched: 1944 Room Researched: Stars & Studio Unlocks: 40s Drag Dress 40s Evening Dress 40s Outfit 40s Private Eye 40s Suit 1 40s Suit 2 40s Suit 3 40s Urban 1 40s Waistcoat Chicken Costume 1950s costumes Year Researched: 1953 Room Researched: Stars & Studio Unlocks: 50s Bathing Suit 50s Evening Dress 50s Nightlife 50s Outfit 3 50s Suit 50s Swim Trunks 1 50s Swim Trunks 2 50s Underwear 50s Urban 2 Ape Costume Cheerleader Costume Classic PT Pregant Dress School Uniform Wrap-Around Towel 1960s Costumes Year Researched: 1956 Room Researched: Stars & Studio Unlocks: 60s Dress 60s Mod 60s Orient 60s Outfit 1 60s Outfit 2 60s School Girl 60s Underwear Swinging 60s Suit 1970s Costumes Year Researched: 1974 Room Researched: Stars & Studio Unlocks: 70s Disco 1 70s Disco 2 70s Dress 1 70s Dress 2 70s Evening Dress 70s Funky Suit 70s Outfit 2 70s Outfit 3 70s Raincoat 70s Underwear Clown Costume 1980s Costumes Year Researched: 1984 Room Researched: Stars & Studio Unlocks: 80s Dress 80s Outfit 1 80s Outfit 2 80s Rockabilly 80s Suit 1 80s Suit 2 80s Suit 3 80s Underwear 80s Urban 1 80s Urban 2 80s Urban 3 Bunny Costume Dietician Tuxedo 1990s Costumes, Early Year Researched: 1992 Room Researched: Stars & Studio Unlocks: 1990s Red Sports Car (ornament) 90s Beach 1 90s Beach 2 90s Bikini 90s Dress 90s Grunge 90s Grunge Dress 90s Outfit 1 90s Outfit 2 90s Sports Fan 90s Suit 90s Swim Trunks 90s Underwear 1 90s Underwear 2 90s Urban 1 90s Urban 2 90s Urban 3 90s Vamp Designer Underwear Motorola i1000 (prop) Motorola i830 (prop) 1990s Costumes, Late Year Researched: 1999 Room Researched: Stars & Studio Unlocks: 2000 Chrysler 300 (ornamet) 2000 Chrysler Crossfire SRT6 Roadster (ornamet) 2000 Chrysler ME 4-12 (ornamet) 2005 Chrysler PT Cruiser (ornamet) 2010 Sports Car (ornamet) 90s Evening Dress 1 90s Evening Dress 2 90s Nightie 90s Outfit 1 90s Outfit 2 90s Skirt 90s Suit 1 90s Suit 2 90s Urban 4 Chrysler Firepower (ornamet) Motorola i860 (prop) Motorola i870 (prop) Motorola i930 (prop) Standard Year 2000 Car (ornamet) Year 2000 Detective Car (ornamet) Year 2000 Police Car (ornamet) Year 2000 Taxi (ornamet) ******************************************************************************* Laboratory Year Researched: N/A Room Researched: N/A Unlocks Facilities: Rehab Trailer: Rickety Props: Science Vial Test Tube Test Tube Holder Ornaments: 1934 Chrysler Airflow Bushy Shrub Hedge with Stone Long-Stemmed Cactus Pine Shrub ******************************************************************************* Basic Facilities Year Researched: 1925 Room Researched: Stars & Studio Unlocks Facilities: Bar Props: Gallon drum Pallet Ornaments: Cacti Circular Fountain Elegant Angled Flowerbed Flag Large Square Pot Plant Lionhead Fountain Spiky Shrub Sun Lounger Table Tall Palm Tree Terra Cotta Plant Pot Tiny Plant Pot Functional Facilities Year Researched: 1928 Room Researched: Stars & Studio Unlocks Facilities: Restroom: Large Trailer: Cheap Ornaments Hedge Scuplture Huge Street Palm Tree Large Parasol Normal Palm Tree Short-Stemmed Cactus Small Circular Tree Small Pine Tree Square Flowerbox Square Street Plant Statue Stand Tall Double Streetlamp Intermediate Facilities Year Researched: 1928 Room Researched: Stars & Studio Unlocks Facilities Restaurant Props Billboard Hot Dog Cart Parking Meter Ornaments Colorful Circular Flowerbed Long Flowerbox Sarcophagus Short Streetlamp Sleek Fountain Small Palm Tree Stone Pillars Furniture Dustbin Payphone Quality Facilities Year Researched: 1942 Room Researched: Stars & Studio Unlocks Facilities Cosmetic Surgery Nip & Tuck Room (Cosmetic Surgery) Restroom: VIP Trailer: Comfortable Ornaments Circular Plant Floppy Plant Free Weights Hedge Sculpture Large Pine Tree Large Street Palm Tree Mangrove Trunk Oval Street Plant Pink Blossom Tree Potted Plant Rectangular Plant Silverbark Tree Small Palm Tree Small Square Tree Stumpy Streetlamp Tall Streetlamp Water Tower Advanced Facilities Year Researched: 1955 Room Researched: Stars & Studio Unlocks Facilities Implant Room (Cosmetic Surgery) Props Air-Conditioner Cheese Plant Pinball Table Ornaments Bay Tree Elegant Kidney-Shaped Flowerbed Modern Art Statue Ornate Fountain Pretty Kidney-Shaped Flowerbed Rubber Plant Thin Leafy Tree Yucca Plant Furniture Bench Press Drinks Machine Plastic Chair Swing Bin Ultimate Facilities Year Researched: 1964 Room Researched: Stars & Studio Unlocks Facilities Liposuction Room (Cosmetic Surgery) Props Motorola 1980 Motorola 1981 Motorola StarTAC Ornaments Modern Statue Furniture Basketball Step Up ******************************************************************************* Basic Action Year Researched: 1928 Room Researched: Mainstream Unlocks Sets Traveling Vehicle: Automobile Urban: Shabby Hotel Room Urban: Subway Carriage Costumes Bum Classic English Policeman Waiter Waitress Props Cardboard Folder Chinese Pistol Early Wall Mounted Telephone Filing Cabinet Fire Mailbox Molotov Cocktail Stun Gun Stop Protest Banner Tommy Gun Wad of Bills Ornaments 1940s Police Car 1940s Taxicab 1948 Chrysler Town & Country Standard 1940s Car Furniture Dumbbell Backgrounds N/A Technology N/A Intermediate Action Year Researched: 1950 Room Researched: Mainstream Unlocks Sets Urban: Alley Urban: Bar Urban: Subway Station Costumes 50s Biker 50s High School 50s High School Jock 50s Outfit 1 50s Outfit 2 50s Urban 1 Barmaid Classic Police Fancy Bartender Ninja Props AK47 Colt Pistol Early Computer Old Fashioned Photographic Camera w/ Flash Thompson Machine Gun Ornaments 1950s Police Car 1950s Taxicab 1957 Chrysler 300C Standard 1950s Car Furniture N/A Backgrounds N/A Technology N/A Advanced Action Year Researched: 1950 Room Researched: Mainstream Unlocks Sets Urban: Plush Hotel Room Urban: Roof Costumes N/A Props Briefcase Full of Bullion Briefcase Full of Money Old Fashioned Wall Mounted Payphone Solid Phone Booth Uzi Ornaments 1960 Chrysler 300F 1960s Police Car 1960s Sports Car 1960s Taxicab Standard 1960s Car Furniture N/A Backgrounds High-Rise Cityscape (Night) Hotel Exterior (Night) Majestic Cityscape (Day) Technology N/A Ultimate Action Year Researched: 1962 Room Researched: Mainstream Unlocks Sets Suburban: Modern Jail Urban: City Street Urban: Modern Bank Costumes 60s Catsuit 70s Disco 70s Outfit 1 Chinese Soldier 1 Hostess North Vietnamese Officer North Vietnamese Soldier Police Assault Police Officer 1 Police Officer 2 Policewoman Russian Camouflage Russian Soldier 1 Russian Soldier 2 Topless Host Tracksuit Vietcong Officer Vietcong Soldier Vietnam U.S. GI Vietnam US Private Vietnam US Soldier Props Briefcase Full of White Packaging Camera Golden Skull Modern Wall Mounted Payphone Silenced Uzi Ornaments 1970s Black Limo 1970s White Limo 1970s Police Car 1970s Taxicab 1970s White Limo 1976 Chrysler Cordoba Standard 1970s Car Standard 1980s Car Furniture N/A Backgrounds Alley (Night) City Street Corner (Night) Majestic Cityscape (Night) Technology Pyrotechnics ******************************************************************************* Basic Sci-Fi Year Researched: 1929 Room Researched: Cult Unlocks Sets Sci-Fi: Corridor 1 Costumes Sci-Fi Dancer Space Breastplate Space Hotpants Space Sultan Squareheaded Robot Props Explosives & Timer Switch Ornaments N/A Furniture N/A Backgrounds Asteroid Belt Near Planet Foreboding Spaceship Nebula Underground Tunnel Technology N/A Intermediate Sci-Fi Year Researched: 1950 Room Researched: Cult Unlocks Sets Sci-Fi: Alien World Sci-Fi: Corridor 2 Sci-Fi: Starship Bridge 2 Costumes Bug-Eyed Alien Classic Robot Grey Alien Robot Sci-Fi Desert Sci-Fi Street Sci-Fi Space Chick 1 Sci-Fi Space Chick 2 Space Gigolo Space Officer Space Robes Webbed Alien Props Futuristic Pistol Futuristic Rifle Sci-Fi Blaster Sci-Fi Laser Handgun Ornaments Bulbous Alien Shrub Jagged Alien Rock Jagged Alien Shrub Spiral Alien Rock Veiny Alien Tree Furniture N/A Backgrounds Alien Landscape (Day) Asteroid Belt Far Planet Blue Planet Futuristic Cityspace (Day) Small Spaceship in Orbit Spacecraft Landing Bay Technology N/A Advanced Sci-Fi Year Researched: 1977 Room Researched: Cult Unlocks Sets Sci-Fi: Corridor 3 Costumes Lizard Alien Papa Noir Space Armor Space Outfit 1 Space Rogue Space Soldier Spacesuit 2 Spiked Alien Tempest Props Advanced Sci-Fi Rifle Sci-Fi Laser Pistol Sci-Fi Pulse Rifle Spining UFO Suspended from Crane Ornaments Drooping Alien Tree Gnarled Alien Tree Stumpy Alien Rock Two Legged Alien Rock Furniture N/A Backgrounds Alien Landscape (Night) Futuristic Cityscape (Night) Giant Spaceship in Orbit Technology N/A Ultimate Sci-Fi Year Researched: 1977 Room Researched: Cult Unlocks Sets N/A Costumes Angel Autorobot Hungry Alien Hungry Grey Alien Sci-Fi Trenchcoat Shovelhead Alien Props N/A Ornaments N/A Furniture N/A Backgrounds N/A Technology N/A ******************************************************************************* Basic Horror Year Researched: 1929 Room Researched: Cult Unlocks Sets Suburban: Bathroom Costumes 17th Century Vampire Untransformed Werewolf Props Bottle of Poison Coffin Ornaments N/A Furniture N/A Backgrounds Cloudy Sky Technology N/A Intermediate Horror Year Researched: 1929 Room Researched: Cult Unlocks Sets Rural: Shack Exterior Costumes N/A Props Treasure Chest Skull Ornaments N/A Furniture N/A Backgrounds Jungle (Day) Jungle (Night) Stormy Sky (Day) Stormy Sky (Night) Technology N/A Classic Horror Year Researched: 1929 Room Researched: Cult Unlocks Sets Rural: Shack Interior Costumes Classic Werwolf Count Vampire Mummy Priest Reanimated Corpse Vampire Dress Props Crystal Ball Flashlight Spade Tombstone Ornaments Cross-Shaped Gravestone Furniture N/A Backgrounds Cemetery (Day) Forest (Scary) Technology ss Advanced Horror Year Researched: 1946 Room Researched: Cult Unlocks Sets Rural: Graveyard Costumes Boiler Bridge Marsh Creature Props Black & Brown Dog Ornaments N/A Furniture N/A Backgrounds Cemetery (Night) Technology N/A Ultimate Horror Year Researched: 1977 Room Researched: Cult Unlocks Sets N/A Costumes 50s Ghost Medieval Ghost Skeleton WWI Ghost Zombie 1 Zombie 2 Props N/A Ornaments N/A Furniture N/A Backgrounds N/A Technology N/A ******************************************************************************* Basic Household Year Researched: 1928 Room Researched: Mainstream Unlocks Sets Suburban: Living Room 1 Costumes N/A Props Armchair Chair Coffee Cup Coffee Cup Saucer Couch Early Television Fridge Green Bottle Hammer Large Trash Can Metal Bucket Novel Old Transformer Radio Stack of Books Studio Fan Switchbox Washing Machine White Touchtone Phone Wooden Chair Ornaments N/A Furniture N/A Backgrounds Desert Road Undulating Residential Street Technology N/A Intermediate Household Year Researched: 1928 Room Researched: Mainstream Unlocks Sets Urban: Office Costumes N/A Props Baseball Bat Full Trash Bag Ice Hockey Stick Letter Metal Chair Plastic Chair Plate Plate of food Small Suitcase Three Trash Bags White Trash Bag Wicker Bin Wine Glass Ornaments N/A Furniture N/A Backgrounds N/A Technology N/A Classic Household Year Researched: 1928 Room Researched: Mainstream Unlocks Sets Rural: Field Suburban: School Corridor Costumes N/A Props Barstool Black Dial Phone Blackboard Makeup Box Metal Stepladder Paper Napkin Dispenser Stack of Chairs Ornaments N/A Furniture N/A Backgrounds School Exterior Technology N/A Advanced Household Year Researched: 1950 Room Researched: Mainstream Unlocks Sets Tropical: Beach Suburban: Living Room 2 Costumes N/A Props Bottle of Champagne Desk Lamp Framed Photograph Handbag Mirror Mug Pepper Shaker Piano Stool Salt Shaker Stack of Newspapers Travel Book Ornaments N/A Furniture N/A Backgrounds Lush Beach (Day) Lush Beach (Night) Technology N/A Ultimate Household Year Researched: 1962 Room Researched: Mainstream Unlocks Sets Suburban: Street Urban: City Block Corridor Costumes N/A Props Analog Clock Analog Television Coffee Maker Desk Microphone Digital Television Globe Statue Green Dial Phone Modern Radio Office Swirl Chair Personal Computer Photograph Pocket Calculator Six Pack Tall Sleek Lamp Tuner Wall Mounted Ambient Light Water Cooler Ornaments N/A Furniture N/A Backgrounds City Street Desert Road Flat Technology N/A ******************************************************************************* Basic War Year Researched: 1928 Room Researched: Mainstream Unlocks Sets War: Battlefield Costumes Hospital Patient Patient Dressing Gown 1 WWI British Officer WWI British Soldier WWI German Officer WWI German Soldier Props Anti-Tank Barricade Create Early Computer Lewis Machine Gun M1 Rifle Mauser Rifle Medic Bag White Flag WWII Rifle Ornaments N/A Furniture N/A Backgrounds U.S. Military Installation (Day) Wasteland (Day) WWI Camp (Day) WWII Camp (Day) Technology N/A Intermediate War Year Researched: 1928 Room Researched: Mainstream Unlocks Sets War: Bombed Street Costumes Bathrobe Patient Dressing Gown 2 WWII British Lance Corporal WWII British Officer WWII British Sergeant WWII German Officer 1 WWII German officer 2 WWII German Soldier 1 WWII German Soldier 2 WWII German Soldier 3 WWII Russian Officer WWII Russian Soldier 1 WWII Russian Soldier 2 WWII Russian Soldier 3 WWII U.S. Officer WWII U.S. Private WWII U.S. Soldier Props 1940s ORV British WWII Machine Gun Dynamite Stick Hunting Knife Luger Machete MP40 Real Bayonet Stick Grenade Ornaments N/A Furniture N/A Backgrounds Burning City POW Camp (Night) U.S. Military Installation (Night) Wartorn City Wasteland (Night) WWI Camp (Night) WWII Camp (Night) Technology N/A Ultimate War Year Researched: 1984 Room Researched: Mainstream Unlocks Sets N/A Costumes Chinese Soldier 2 Chinese Soldier 3 Chinese Soldier 4 Chinese soldier 5 U.S. Private Desert 1 U.S. Private Desert 2 U.S. Soldier 1 U.s. Soldier 2 Props N/A Ornaments N/A Furniture N/A Backgrounds N/A Technology N/A ******************************************************************************* Basic Wild West Year Researched: 1925 Room Researched: Mainstream Unlocks Sets Wild West: Bank Costumes Calvary 1 Calvary Officer Sheriff Props Breakable Bottle Coil of Rope Cow Skull Magnum Pistol Playing Card Six Shooter Wad of Cash White Saddled Horse Wooden Bucket Ornaments N/A Furniture N/A Backgrounds Wild West Street (Night) Technology N/A Intermediate Wild West Year Researched: 1928 Room Researched: Mainstream Unlocks Sets Wild West: Jail Costumes Calvary 2 Long Johns Wild West Native American 1 Props Bat Dark Brown Saddled Horse History Book Money Bag Police Baton Wooden Wall Clock Ornaments N/A Furniture N/A Backgrounds Ariv Valley (Night) Technology N/A Advanced Wild West Year Researched: 1928 Room Researched: Mainstream Unlocks Sets Wild West: Street Costumes Cowboy Cowboy 2 Cowboy 3 Wild West Brothel Dress Wild West Card Dealer Wild West Native American 2 Props Black Saddled Horse Brown & White Saddled Horse Crude Bench 1 Dainty Parasol Dresser Grandfather Clock Lamp Stagecoach Ornaments N/A Furniture N/A Backgrounds N/A Technology N/A ******************************************************************************* Starter Tech Year Researched: 1928 Room Researched: Movie-Making Unlocks Facilities Post Production Script Office: Intermediate Technology 2 Color Film Synchronized Sound Props N/A Basic Tech Year Researched: 1929 Room Researched: Movie-Making Unlocks Facilities N/A Technology 16mm Film Mobile Camera Tripod Motorized Camera Smoke Props N/A Functional Tech Year Researched: 1929 Room Researched: Movie-Making Unlocks Facilities N/A Technology Dolly Camera Platform Dolly Camera Stand Dolly Rig Hand Colored Film Realistic Makeup Props N/A Intermediate Tech Year Researched: 1929 Room Researched: Movie-Making Unlocks Facilities N/A Technology Crane Crane Rig Rain Props N/A Quality Tech Year Researched: 1929 Room Researched: Movie-Making Unlocks Facilities N/A Technology 35mm Film Color Film Reflex Camera Props Modern Megaphone Reflex Camera High Quality Tech Year Researched: 1955 Room Researched: Movie-Making Unlocks Facilities N/A Technology Latex Stereo Boom Microphone Stereo Sound Props N/A Advanced Tech Year Researched: 1955 Room Researched: Movie-Making Unlocks Facilities N/A Technology Camera Monitor Director's Monitor Static Camera Props N/A Super Tech Year Researched: 1955 Room Researched: Movie-Making Unlocks Facilities N/A Technology 70mm Film Digital Boom Microphone Digital Sound Props N/A Ultimate Tech Year Researched: 1955 Room Researched: Movie-Making Unlocks Facilities N/A Technology CGI Digital Camera Props N/A =============================================================================== |-----------------------------------------------------------------------------| | [16] The Lionhead Motion Picture Awards | |-----------------------------------------------------------------------------| Every five years, beginning in 1925, there is a movie awards show called The Lionhead Motion Picture Awards. You're required to attend every five years, and this is done automatically. At each ceremony, a number of awards will be given out. Starting in 1925, only three awards will be on the table, but this will grow with each subsequent ceremony. Your objective is to win as many awards as possible, as each award helps your studio rating, and gives you bonuses to use until the next ceremony, bonuses which your rivals can't have. If you are going for the Lifetime Achievement Award, you'll need to play the game very strategically, as you'll have to win certain awards at certain ceremonies, and if you go gung ho and miss earn a reward prior to when you should, or go so gung ho you can't possibly earn one of the required rewards, you'll be out of luck. |-----------------------------------------------------------------------------| | [16.1] Awards to Be Won | |-----------------------------------------------------------------------------| There are thirteen awards to be one, three available from the outset, and one introduced every awards ceremony up until 1975. These awards, in order of year, are: Highest Charting Star Have a star at the top of the charts just prior to the awards Year : 1925 Reward : Trend Setter Highest Charting Studio Have your studio at the top of the charts just prior to the awards Year : 1925 Reward : Half Price Stars Highest Charting Movie Have a movie at the top of the charts just prior to the awards Year : 1925 Reward : Easy To Please Most Prestigious Studio Lot Have the highest prestige just prior to the awards Year : 1930 Reward : Age of Discovery Highest Climbing Studio Have your studio climb the most spots in the years since the last awards; this means climbing at least two spots, from rank five to rank three, for example Year : 1935 Reward : Party On Most Prolific Star Have a star appear in as many movies as possible prior to the awards Year : 1940 Reward : Perfect Fit Best Employer Ensure your studio has an overall good mood from combined star moods prior to the awards Year : 1945 Reward : Brainwasher Best Direction Have a director's movie be in the top ten prior to the awards Year : 1950 Reward : Midas Touch Highest Charting Newcomer Have a star hired since the last ceremony climb to the top of the charts prior to the next ceremony Year : 1955 Reward : Quick Learner Most Prolific Studio Ensure your studio releases the most amount of movies, regardless of quality Year : 1960 Reward : Free Love Best Acting Performance Ensure a star's movie is in the top ten and his rating is high prior to the awards Year : 1965 Reward : Super Star Highest Climbing Star Have a star climb the most spots in the years since the last awards; this means climbing at least two spots, from three to one, for example Year : 1970 Reward : No Worries Movie Output Quality Ensure your studio has the highest total amount of movie ratings since the last awards Year : 1975 Reward : On the Radar |-----------------------------------------------------------------------------| | [16.1.1] Awards Rewards | |-----------------------------------------------------------------------------| All rewards stay in effect until the next awards show, at which point they expire. However, if you win the same awards again, the bonuses go back into effect. If you don't win the awards, you no longer get the bonuses. The rewards you can win are as follows. Trend Setter - Doubles genre interest for all films, regardless of actual interest. Half Price - Pay your stars half of their salary without them getting upset, so if your total payroll is $250,000, you'll only be paying $125,000. Easy to Please - This allows your stars to be very easy to please and very hard to anger. Age of Discovery - All your scientists will research at three times the norm. Party On - Allows your stars to eat and drink twice as much before the addiction meter kicks in. Perfect Fit - All stars ratings in a specific genre will be doubled. Brainwasher - Cuts the overuse and lack of novelty effects by half, allowing a set with a novelty value of 40% jump to 80%. Midas Touch - Increases the final rating of all movies directed by the person who won the award. Quick Learner - Staff, stars and stuntmen increase their experience at triple the normal rate. Free Love - Star relationships increase faster and decrease slower. Super Star - Increases the final rating of all movies starring the actor who won the award. No Worries - Allows stars stress and boredom meters to decrease to normal faster, and takes twice as much to increase. On the Radar - Doubles PR and marketing, thereby meaning less time spent in the PR room for double the normal amount. |-----------------------------------------------------------------------------| | [16.2] How to Win Awards | |-----------------------------------------------------------------------------| There is no surefire way to guarantee wins at the show without cheating. In fact, I don't think there is a cheat or .ini file that will let you sweep the awards. So basically, keep your stars happy, keep your staff happy, keep your lot in good condition, keep your buildings maintained, keep your bankroll high in the positive, and ensure all your buildings are connected. |-----------------------------------------------------------------------------| | [16.3] Achievement Awards | |-----------------------------------------------------------------------------| There are specific awards you can achieve which will unlock new facilities or sets. These awards contain specific conditions that must be met to be unlocked. The good news is you don't have to wait until an awards ceremony to unlock the award if you complete the condition, and you can unlock more than one prior to an awards show if you manage to. The awards, in order of availability, are: Wannabe Big Cheese - Release five movies - Earn a total of $500,000 - Release total movies with a final rating of five stars Reward: Custom Script Office Junior Studio Manager - One of your stars attains a two-star rating - Release a movie with a final two-star rating - Your studio attains a two-star rating Reward: Rural Forest set Promising Studio Manager - Earn at least $1,000,000 - Win two Lionhead Movie awards - Release five movies with a final rating of two stars Reward: Proficient Script Office Respected Studio Head - One of your stars attains a three-star rating - Release a movie with a final three-star rating - Your studio attains a three-star rating - Release 15 movies Reward: Publicity Office Celebrated Studio Head - Earn at least $7,000,000 - Release total movies with a final rating of 35 stars - Have at least $4,000,000 in the bank - With eight Lionhead Movies awards Reward: Urban Wall Section set Highflying Moviemaker - Release five movies with above a three-star rating - One of your stars attains a four-star rating - Release a movie with a four-star rating - Your studio attains a four-star rating Reward: First Class Script Office Big Fish - Release 25 movies - Earn a total of $15,000,000 - Release total movies with a final rating of 60 stars - Have at least $8,000,000 in the bank Reward: Palatial Trailer Movie Mogul - One of your stars attains a five-star rating - Release a movie with a five-star rating - Your studio attains a five-star rating - Win 25 Lionhead Movies awards - Release five movies with a total rating of above four stars Reward: Urban Municipal Building set Movie-Making Legend - Release total movies with a final rating of 150 stars - Release fifty movies - Earn a total of $35,000,000 - Have at least $20,000,000 in the bank - Win 50 Lionhead Movies awards Reward: Suburban School Library set |-----------------------------------------------------------------------------| | [16.4] Achieving Lifetime Honor Awards | |-----------------------------------------------------------------------------| Achieving the Lifetime awards is no easy feat. If you win all the awards by 2005, you will unlock the Gold Lifetime Achievement Award. But to get the Platinum award, you need to win each award a set amount of times, and those are: Best Acting Performance - 5 Best Direction - 5 Best Employer - 5 Highest Charting Movie - 5 Highest Charting Newcomer - 2 Highest Charting Star - 5 Highest Climbing Star - 2 Highest Climbing Studio - 2 Most Prestigious Studio Lot - 13 Most Prolific Star - 3 Most Prolific Studio - 2 Movie Quality Output - 2 In order to do that, you may actually have to downplay a bit, as you can only be the highest climbing studio if you're in third place or lower, and the same goes for your stars. Play slow at the beginning, and once you win those two awards, highest climbing studio and highest climbing star, play all out so that you can win the others. Those two are definitely the hardest. |-----------------------------------------------------------------------------| | [16.4.1] Gold Honor | |-----------------------------------------------------------------------------| If, by the 2005 awards ceremony, you earn at least nine awards, you will receive the Gold Lifetime Achievement Honor. This award unlocks an additional set you can't get any other way, and that is the Sci-Fi Starship Bridge 3. |-----------------------------------------------------------------------------| | [16.4.2] Platinum Honor | |-----------------------------------------------------------------------------| If, by the 2005 awards ceremony, you manage to earn the required number of awards the required amount of times (total awards of 51), you will receive the Platinum Lifetime Achievement Honor. This award unlocks an additional set you can't get anywhere else (without cheating), and that is the Suburban Diner. You also unlock a credits sequence you normally wouldn't see. Just Lionhead's way of saying 'great job'. =============================================================================== |-----------------------------------------------------------------------------| | [17] Advanced Movie Maker | |-----------------------------------------------------------------------------| The Advanced Movie Maker, unlocked by the custom script office, is where you create all your movies. To use the advanced movie maker (AMM as it will henceforth be called), you must have the custom script office on your lock. You then drag the blank script from the script office into the room with the AMM title, and drop it. You are then presented with the first part. Step 1 - Actors, Title, Genre, Structure Step one involves assigning actors to the three main roles. You can have one lead role and two supporting roles. You may also assign a stuntman to one or all of the roles by dragging a stuntman onto the small helmet icon at the bottom-right of each actor's box. If you do not assign a stuntman, any stunts will be performed by your actors, whose stunt skill is, shall we say, less than subpar. You will also give your movie a title, and select its genre. The genre you choose will affect which scenes are suggested for you in the simple and detailed structure. Structure is the last part. Setting it to simple with provide you with tabs that indicate which scene should go where, although you don't have to follow its suggestions. It's basically a stripped down version of what actual scriptwriters follow. If you select detailed, you'll be going with a more accurate version of what actual scriptwriters use. It gives you the a few of the same suggestions as the simple structure, but gives you more room to do what you want without guiding you quite as much. The final structure, freeform, doesn't give you any tabs, help or guidance. You are completely on your own. I usually use this method. Once your movie is named, your genre and structure have been chosen, and your actors/stuntmen assigned, you move on to step two, scripting. Step 2 - Scripting Scripting is where your movie begins to come to life. On the left side of the screen, you scroll between your actors, extras, stuntmen and mannequins (more on that later). On the right side of the screen you have all your set options, such as environment, props, set dressing, and scene variables. Along the bottom of the screen is where you'll spend a lot of time. This is your script frame, where you choose the scenes. The two squares are simple; the top one will show you the set you are using, the bottom one the scene in that set. To get started, click on either of the two squares, and you'll get a list of all the sets in the game. Any sets you have physically built will be listed first, and any sets you have that aren't built will follow and be greyed out. When you find the set you want to use, click it, and you will be presented a list of scenes. Most scenes are available with all sets, but a chunk are limited to certain sets. For example, you won't find the "Push Onto Tracks" scene in anything but the "Subway Station", and you won't get the "Hang On Ledge" option anywhere but the "Wall Section". Choose your scene. With your scene selected, the game will show you an overview of the set and scene, usually from a bird's eye view. Zoom in, and hit the play icon (if it isn't already). You can watch how your scene will play out in two different modes; as the audience will see, or from a freeform perspective. Use the options on the right to change anything you may want to change. Want to add rain or fog? Make it darker? If the scene has changable options, that option will be available. In a dialogue scene, for example, you can change the duration of the speech and the mood of the actor(s). If a scene supports a dolly or crane, you can enable them. Mannequins are an effective way of using actors or extras. The three colored mannequins represent your lead role, first supporting and second supporting. The gray mannequin represents extras. If no extra is assigned to a scene, the gray mannequin will automatically assign one. The wooden mannequins fill in the remainder of the screen, but represent roles that WON'T appear in your movie. Go on and craft your movie, and when you're done, go on to step three. Step 3 - Shooting the Movie Once you return to the main game screen, your new script will appear outside the custom script office. Now it's back to normal. Drag your script into the "Cast" portion of the casting office. Your crew will be assigned with whoever is available, and your extras and stars will be assigned based on your actions with the script. The director you'll need to assign, as always. When the film is rehearsed, plop it into the "Shoot It" room to begin filming. Note that in game mode, or a sandbox game where you didn't select "Instant Movie Making", a ten minute film can take up to twenty game years to film. Once the film is shot, send it to post production. Step 4 - Post Production See the next section for in-depth info. Once whatever post work you've done is completed, you can release your movie. Step 5 - Release Release your movie to the masses. Watch it climb the charts or drop faster than Bush's approval rating. Step 6 - Release to the Real World Go to the main menu, click "Online", log in, and upload your film to the entire Movies community. Have it rated, and earn some credit in the process. |-----------------------------------------------------------------------------| | [17.1] Post Production | |-----------------------------------------------------------------------------| Post production is more or less useless when playing story mode, but when creating custom films, it is essential. Post is where you add music, sound effects, subtitles and voiceovers. It is also where you can cut scenes, delete scenes and re-arrange scenes. Post is required when you want to perform certain cinematic actions, like a cut-out or fade-away. Fading You can choose to have a scene fade in or out, depending on what you want. Fade is a good way of representing the passing of time. Have someone walk up some stairs in a nightgown at dark, fade out, and fade in to the new scene with that person walking down the stairs, in a suit, during the day. Cutting You can cut, or split, scenes in post production. Splitting allows you to break a scene into two or more parts. This is useful if you want to cut to something and then back. Say, for example, you have a man walking down a street in a sad fashion. You can have him walk a few steps, cut the scene, insert a scene of a five second bombing during a war, and resume back to him walking. This shows your character thinking of a past moment, for example. Cutting can be used in several ways. Get creative! See what you can come up with! Subtitles You can add subtitles to your film. If you're in a position to do voice- overs that'd be preferable, but subtitles can be used for other things as well, such as stating where the scene takes place with some info. For example, with a city overview scene, you could say: New York, 1992, before the war. Cut to the same scene, except on fire, with a new subtitle: New York, 1993, after the war. Everything else pretty much speaks for itself. Add music to your film to give it more life, but make sure the music is appropriate to the action. Don't have happy, romantic music playing as your onscreen character is getting beat up. Use voiceovers to give your movie realism, and add sound effects to better the value of it. If people are going to watch a ten minute film, make it entertaining for them. |-----------------------------------------------------------------------------| | [17.2] Tips When Making Movies | |-----------------------------------------------------------------------------| There are several tips you should keep in mind when creating movies to make them as best as they can be. Feel free to submit your own tips, too! See section [A] for contact information. 180 Rule Always pay attention to the location of your actors. If you have a male actor on the left side of the screen and a female actor on the right, ensure those positions match for the next screen. It's an annoying sight when you have two people talking, then you cut to a scene showing what they're talking about, only to return to see that they've flipped positions. A few major Hollywood movies make this mistake, and it's usually the fault of the person who is in charge of continuity, in other words, ensuring that the movie flows scene by scene. Double-Take It's a good rule of thumb to shoot two scenes with different settings. Then, come post production, if one worked out better then the other, or you noticed that one of them was wrong, you don't have to reshoot the entire movie just to get that scene filmed again; you can simply cut the incorrect scene. Set Consistency Ensure that, if filming a series of scenes, you keep the environment consistent. If you're shooting a horror movie in a shack in the dark for one scene and the next scene it's bright and foggy, it eliminates realism from the movie. Actor Consistency Keep your actors to their assigned roles, unless you plan on using one of the leads as an extra in a scene not featuring them. Costume Consistency Whatever outfit you set your actors in, keep them in that outfit for the whole movie. You can do this by setting their costumes at the movie details screen, where you enter title, genre and players. Prop Consistency Yeah, it's a trend. If you place three TV's in one scene, and the next scene only has one, where is the realism? If you're filming a series of scenes in one set, be sure each scene has identical prop placement. The easiest way to acheive this is to copy and paste a scene by dragging it in the AMM to the next open slot, far enough that the little dot is on the top-middle of the new frame, but not far enough that it moves the scene entirely. Have any tips? See the contact section for e-mail! All submissions are credited. =============================================================================== |-----------------------------------------------------------------------------| | [18] The Movies Online | |-----------------------------------------------------------------------------| The Movies Online is where you can upload your creations, and have them rated by other people. You can also view other people's movies and rate them yourself. By submitting movies to The Movies Online, you earn virtual credit, or VC (explained further below). Any movie you make can be put online. However, the movie MUST be created entirely in the game. Any editing outside of the game using another piece of software renders your movie invalid for posting, and you won't be able to upload it. Of course, you can also distribute it yourself, but what's the fun in that? Movies may be rejected for upload if it: - Contains excessive profanity - Contains pornography or excessive sexual innuendo - Contains copyrighted material, such as music or sound effects, that you don't have permission to use - Contains racist or slurs regarding a culture, race, nationality or sexual orientation - Directly attacks another member of the online community Keep in mind this doesn't happen automatically. Your movie may contain the above and still be uploaded, but it won't remain online long, and any virtual credits gained will be removed. To upload a movie, ensure it has been filmed in the game, and you've performed any post production you wish. Export your movie using the post production office, and save it with the "Online" format. Once this is done, go to the main menu, and choose "Online". Log in with your Lionhead Studios passport registration, and you will be taken to a page with two tables. The table on the left displays any completed and valid movies you have. The table on the right contains any movies you've uploaded. You are limited to 40MB, and the average MB per movie is based on the length. If you upload a six minute movie, it'll be between six and seven MB (again, it's an average; this is not guaranteed). If you wish to remove a movie, you can do so by clicking the trash can icon on the right side of the screen. Note that if you remove the movie before seven days, you lose any credits you acquired from it. If you've spent those credits in the propshop, you will get a negative balance. For example, if you have 2,000 credits, you upload a movie and get 1,000, giving you a total of 3,000. You then spend that 3,000 in the propshop, and are left with a balance of zero. Removing the movie prior to the seven days will give you a balance of -1,000. Please, for the sake of everyone, don't upload game-created movies (Baggage Boy, etc.) There is no point, and uploading those movies just to get virtual credits is a cheap and pointless way. Besides, the odds of those movies being rated good are slim, so your credit gain will be minimal. |-----------------------------------------------------------------------------| | [18.1] Propshop | |-----------------------------------------------------------------------------| The Propshop is where you can spend your virtual credit to "buy" new stuff for your game. Decorations, sets, costumes, flora, it's all available to you. What you can buy is listed here, with the item's official description and it's virtual credit cost. Note that if you have Stunts & Effects, a good chunk of the Propshop items are now in your game. In fact, most of the downloadable sets, except for two, are included with Stunts & Effects. So, make sure you don't download what you already have, as virtual credits are non-refundable! Coming soon! =============================================================================== |-----------------------------------------------------------------------------| | [19] Scene Breakdown | |-----------------------------------------------------------------------------| This will be, by far, the largest section of the guide. In it, you'll find a scene-by-scene-by-set breakdown. What scenes can be found in what sets, what scenes are displayed with what condition buttons (violence, preparation, conversation, pursuit, etc.), as well as roles per scene. You'll also get the stats on each scene, including how many lead roles are in the scene, how long the scene runs for, whether you can use a crane or dolly, what special props are in the scene (dog, horse, etc.), what scenes use a stunt, and that stunt's difficulty. Coming soon! =============================================================================== |-----------------------------------------------------------------------------| | [20] News Reports | |-----------------------------------------------------------------------------| DUO RAID TWO BANKS IN ONE WEEK Thieving couple makes off with dozens of dollars A delinquent duo yesterday robbed its second bank in a week, making off with thirty-six dollars in loose change and leaving stunned savers even more penniless than they already are. If this tale of thievery continues, it could be good news for the movie industry, whose earnings are estimated to reach triple figures if it manages to ride the coattails of any future robberies by the romantically involved, action duo. Action + Romance + ***** LOUD-MOUTHED POLITICAN GETS HOT UNDER THE MOUSTACHE World prepares for another big scrap A fired up crowd listened intently as a crazed Austrian sporting a comical moustache laid out plans to create a master race, rumored to be contested over a two-mile long course strewen with water jumps. However, some have interpreted his words to be genocidial and not athletic in nature, prompting fears of an impending war. If they're right, people will need cheering up with some laughs, not distracted by events from fictional galaxies. Comedy + Sci-Fi - ***** END OF THE WAR APPROACHES Brutal conflict could be over within hours say optimists Having been on the wrong end of several crushing defeats, the army which thought it was better than anyone else's is running back home like a pack of whipped dogs. Having grown accustomed to horrific scenes during the past six years, people could soon be in need of something equally gruesome to fill the void left by the impending peace. Horror + Comedy - ***** COMMUNISM DECLARED A CONTAGIOUS DISEASE Every capitalist at risk from debilitating affliction A crippling new illness called Communism could soon be sweeping the globe. Government sources claim this new strain of super bug can only be cured by high doses of radiation, and a fifty year nuclear winter. Defense experts are currently working on a viable way of delivering the cure, leading movie bosses to believe that the public could soon want to see futruistic technology featuring in movies. Sci-Fi + ***** BIG WAR ENDS. WE WIN, TOO Just as nation gets used to it, conflict ends After a long time of war, our plucky military snatch a few vital points before the whistle and win. As the Government prepare to do a global lap of honor, our men and women in uniform say that what they want is to sit back and enjoy the biggest economic book the world has ever seen, while the war's losers were heard to mutter that we haven't heard the last of them. Meanwhile, the public is desperate to be scared witless now that any chance of future warfare has become an impossibility and peace will reign on earth for ever more. Horror + Comedy - ***** CLIMBER WITHIN INCHES OF CONQUERING THE UNCONQUERABLE Reprieve for mountain as nasal hemorrhage claims climber Intrepid explorer Sir Toxteth Smyth-Smith-O'Reilly came within a whisker of conquering the mountain they all said was unconquerable, dying just inches from the summit after suffering a fatal nosebleed. They now say Everest could be conquered before the turn of the year, a feat that'll inevitably help market any movie featuring daring heroes who triumph against all odds. Action + ***** DICTATOR CLAIMS, "WE HAVE NO WEAPONS." Mustachioed madman's denials could spark second war The same crazed dictator who started a war a decade ago is at it again, this time by denying weapons inspectors access to his country. Speaking from his nation's annual military parade and leaning heavily on a biological missile, he ranted that if any inspectors tried to prove his nation was armed, he'd launch strategic nuclear strikes on their homes. Some analysts suggest he's having a laugh, and that making a mockery of him could be good for business if war does break out. Comedy + ***** WORLD LEADERS TO BE CHIPPED Revolutionary new idea could bring an end to all wars Dr. Mortius Sprott XXV, grandson of legendary inventor Dr. Mortius Sprott XXIII, today laid out his proposals for ensuring world peace. By inserting a revolutionary chip into the brains of world leaders, mankind could live in peace forever, and single handedly wipe out the need for war crime tribunals, chemical weapons factories and action and horror movies. Horror - Action - ***** STRANGE ANOMALIES FOUND IN COMPUTER HARDWARE "Could just be a drop in the ocean," claim scientists Reports have started filtering in from around the globe that some computer hardware has been inexplicably malfunctioning. Early research shows that things could get worse, with programs, "Blue screening," and word processors randomnly putting text in bold lettering. Some opportunists state that we need to laugh at these claims, while others believe that these so-called science fiction fears should be exploited for financial gain, though not to the point of terrifying an already uneasy public. Comedy + Sci-Fi + Horror - ***** Am I missing a report? Head to the contact section and let me know! All submissions will be credited. =============================================================================== |-----------------------------------------------------------------------------| | [21] Loading Screen Messages | |-----------------------------------------------------------------------------| Star Moods When a Star drinks too much or overeats, their Drink or Food Addiction bar will decrease. When a Star's Addiction bar surpasses its threshold level, they'll become more prone to severe stress and boredom, and as a result, will spiral out of control. ***** Staff Management Despite having some experience within a specific field, anyone lined up in your lot will be happy to work for you in whatever capacity you see fit. If one of your facilities has no applicants lined up outside, just employ someone from another line! ***** Genre Fit Action Stars don't need to be particularly good looking, but they do need to be around thirty years old and possess a perfect physique. ***** Movie Quality The relationships between the Stars in a movie can have a big impact on its quality. Particularly important are the relationships between your Actors and the Director. ***** Am I missing a loading screen message? Head to the contact section and let me know! All submissions will be credited. =============================================================================== |-----------------------------------------------------------------------------| | [22] Cheat Codes/Text Files | |-----------------------------------------------------------------------------| While there doesn't seem to be traditional cheat codes for The Movies, you can create or download several text files that will act as cheats for you. Coming soon! Am I missing a cheat code or text file? Head to the contact section and let me know! All submissions will be credited. =============================================================================== =============================================================================== |-----------------------------------------------------------------------------| | [A] Contact Information | |-----------------------------------------------------------------------------| Before contacting me, please, make sure you have: - Gone over the entire document looking for what you needed Note that I cannot and will not help with any problem related to technical support. If you can't get the game to run, or if you have problems, direct any questions to Lionhead Studios/Activision. E-mail Lionhead/Activision directly; don't expect me to forward your e-mail along or compose an e-mail for you. Do not ask for CD keys, or where you can find CD keys, or anything else related to piracy. And I'll tell you now. If for some reason you can't use The Movies Online, and you've done everything correctly, chances are you're using an illegally acquired CD key, and I will not help you. Last, but not least, ensure whatever question you want to ask is asked in the e-mail. Don't give me any nonsense such as "Hey, I've got a question, can you email me at blah@blah.com?" They will be promptly deleted. Now, if you have a question, comment, correction, addition or suggestion, please send e-mail to: jpguides [at] rogers [dot] com All e-mails will be put into a "Movies" folder, so your message will be guaranteed to have a response, but I can't tell you when. I do try to check every few hours, though. =============================================================================== |-----------------------------------------------------------------------------| | [B] Webmaster Information | |-----------------------------------------------------------------------------| Attention webmasters: You are allowed to host this document and display it without asking for prior permission. All you have to do is the following: - Do not charge people to see it or otherwise make a profit from it. - Do not alter it. - Give proper credit to the author. - You may not sell, rent or lease the document. If you want to use one of my guides _IN_ a guide of yours, like an item guide of mine in a general guide you're writing, feel free to do so, as long as you still follow the above. All I ask in addition to that is that you let me know when your guide is online so I can check it out. =============================================================================== |-----------------------------------------------------------------------------| | [C] Where This FAQ May be Found | |-----------------------------------------------------------------------------| GameFAQs http://www.gamefaqs.com/ Cheat Happens http://www.cheathappens.com/ All other websites have permission to use this document, but they may be out of date or incorrect versions. The latest, newest versions can always be found at the above websites. =============================================================================== |-----------------------------------------------------------------------------| | [D] Other FAQs Written | |-----------------------------------------------------------------------------| This section may not always be up-to-date, as I'm not going to update every single one of my FAQs after making a new one. http://www.gamefaqs.com/features/recognition/8939.html ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== GAME GUIDE TYPE ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Clock Tower 3 || File List Condemned: Criminal Origins || Backstory Guide Deus Ex: Invisible War || Walkthrough/FAQ ESPN NFL 2K5 || Milestones/Crib Unlockables ESPN NFL 2K5 || Strategy Guide/FAQ ESPN NHL 2K5 || Challenges & Unlockables Grand Theft Auto III || Walkthrough/FAQ Grand Theft Auto III || Song Guide James Bond 007: Everything or Nothing || Walkthrough/FAQ Madden NFL 2004 || Challenge Checklist MVP Baseball 2004 || Strategy Guide/FAQ MVP Baseball 2004 || Unlockables Guide Nocturne || Walkthrough/FAQ Red Faction || Walkthrough/FAQ RoadKill || Walkthrough/FAQ RoadKill || Song Guide Serious Sam || Walkthrough/FAQ SimCity 4: Rush Hour || Object Guide Splinter Cell: Pandora Tomorrow || Demo Walkthrough Star Wars: Knights of the Old Republic || Walkthrough/FAQ Star Wars: Knights of the Old Republic || Item List The Sims 2 || Strategy Guide/FAQ The Sims (PC) || Item List The Sims (CONSOLE) || Item List The Sims: House Party || Strategy Guide/FAQ Tony Hawk's Pro Skater 2X || Song Guide Tropico || Walkthrough/FAQ Unreal Tournament || Walkthrough/FAQ WWE RAW 2 || Move List/FAQ ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total FAQs: 29 I have also written several strategy guides, in HTML format with screenshots, for the website Cheat Happens (www.cheathappens.com). ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Hitman: Contracts Mortal Kombat: Deception Spider-Man 2 The Chronicles of Riddick: Escape from Butcher Bay Unreal Tournament 2004 ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total Guides: 5 =============================================================================== |-----------------------------------------------------------------------------| | [E] The Movies Copyright Information | |-----------------------------------------------------------------------------| Copyright 2005-2006 Lionhead Studios. The Movies, Stunts & Effects, and all logos are copyright their respective owners. Copyright Activision. =============================================================================== This document is copyright by US and Canadian copyright laws. This FAQ is for personal use only. This FAQ may not be altered or used for commercial use. Websites may use this document without permission, but they must give proper credit to the author and musn't alter it any way, shape or form. All websites, excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or leasing this document, whether it's for personal or commercial gain. Thank you. =============================================================================== End of The Movies Strategy Guide/FAQ. This document opyright 2006. All rights reserved. The author of this FAQ is in no way affiliated with Lionhead Studios, Activision, or any member of the development team.