a walkthrough by BHS __ __ ___ __ / / _| |_ ____ _____ \ \ __ / / _____ _____ __ \ \|_ _| / _ \ / __| \ \/ \/ / / _ \ / ___|/ / \ \ | |_ / / \ \ | | \ /\ / / / \ \ | | \ \ /__/ |____|/__/ \__\|__| \__/ \__/ /__/ \__\|__| /__/ J E D I O U T C A S T For PC ESRB - T(violence) Last Update: September 22nd 2002 version final This document is Copyright 2002 Paul 'black hole sun' Lauria. It may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site outside of GameFAQs. It may not be distributed electronically or physically outside of the GameFAQs' web site, and it may not be distributed otherwise at all. Any person who infringes these rules violates various copyright laws and will be punished to the full extent of the law. This document is for private use only. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==- 0. Table of Contents ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==- i. Version History 1. Intro 2. Weapons and Inventory 3. Enemy FAQ 4. Walkthrough 5. Secret Area's 6. Using the Force 7. Cheats 8. The final Word ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==- i. Version history ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==- v. Final - I'm Back. Changed the format around, and I changed the sentence structure so it was more readable. The bonehead TOC error was fixed too. This is the FINAL update, unless I spot some unwitting text corruption errors. [PREVIOUS UPDATES DELETED] _ ____/=___________________________________________________ ()==== 1. Intro_________________________________________| ŻŻŻŻ\=ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż "Black hole sun, won't you come...and wash away the rain...black hole sun, won't you come, won't you come" - Soundgarden Welcome to the next edition in the Star Wars Jedi Knight series, and welcome to my walkthrough. This was a hard game and a hard FAQ to write, and it didn't help help that my vid card was only 8MB (=P), but that's a tale for another time. What made this game and FAQ so hard is JK2 isn't your typical first person shooter. It has so many puzzle elements added to it, which some are harder then the AI itself. Some vary from something a 6 year old can to do something that an expert like myself took actual thought to figure out ;) So don't be ashamed to come here. I must admit though, you'll ruin the game if you use a FAQ the whole way through; only use it when your stuck to get the full experience. In this game you'll be basically playing as mercenary and ex-Jedi Kyle Katarn, who is operating recon missions for the "New Republic," the new government since the Imperial fall. But, of course, the Imperials are back, this time under the name of "Remnant," and soon the games story, without spoiling too much, is about classic deceit, revenge, and surprise. Vague enough for you? Anyways the gameplay is where this game shines, not the story. Unfortunately, as you will learn when you begin, that you'll not be able to use your lightsaber or the Force for the first few levels. This respects Jedi Knight, in which Kyle renounces the 'saber and Force, and won't go back to it until he decides it absolutely necessary. So this leaves you with the puny blaster guns and rifles for a while. You will find this annoying, but keep on playing, 'cause when you get the saber and Force you'll never turn back. This FAQ was written mainly for the Medium(Jedi) and Hard(Jedi Knight) difficulties. I played a bit of Jedi Master then cowered away in fear of the immense skill its took to play successfully, so very little info will be written for Jedi Master, although the game doesn't differ a lot from difficulty to difficulty. So with the intro out of the way, read on and find out how to beat that level that's been stumping you for days, or how to beat that ever annoying Tavion. Whatever you want to find out, chances are its here in this guide. _ ____/=___________________________________________________ ()==== 2. Weapons and Inventory_________________________| ŻŻŻŻ\=ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż =============== === Weapons === =============== Stun Baton Primary Fire: Stun Secondary Fire: N/A Absolutely worthless unless your completely out of ammo. What makes it so bad is not that its weak; one 'pinch' will do the job, its just the getting close enough to an enemy so you can pinch him; that's a problem. By the time you get anywhere whithin blasting range, the enemy is pumping you full of holes. Lightsaber Primary: Attack Secondary: Lightsaber throw The primary weapon of all Jedi, the lightsaber is a deadly force that can be used against many enemies at once. It can deflect blaster fire, which is just one of the reasons its the best weapon in the game. It can be thrown to cut distant chords or kill faraway enemies. It is very powerful; against stormtroopers or other normal enemies one hack is enough to bring them down. Once you attain the lightsaber, you might as well all but abandon your gun arsenal. Fast Style The worst saber style in the game, IMO. Yes its fast and you can block much better, but it has such limited range and is SO weak, that I found no point in the game where this style was necessary to use. The only exclusive move it has is the Forward Lunge, which isn't all that impressive. Medium Style What most all Jedi and their enemies use, and what you should too. Medium is the best balance between power and speed, range and damage. It packs enough punch to defeat hard enemies such as Tavion or even Desann, yet has the agility to battle the aptness of the stormtroopers and trandoshan. This should be your default setting. Strong Style As the name suggests this style makes your saber very strong with incredible range. However, with these traits come the characteristic of the saber being very slow, leaving you open to counter attack. It is very frustrating because it seems it also has a lot of weight on it; it takes almost 3 seconds for Kyle to get both hands up to do a downward hack and even longer to recover from a missed slash. Only use this against enemies like Desann or Tavion where quickness is not the essential. The Throw Attack, and How to Defend Against It When you have your lightsaber you can right click (MOUSE 2) to throw it at an enemy. This comes in useful to kill targets rather quickly whom are too far away to run to. Such a case would be pushing a shadowtrooper over and wanting to hit him before he gets up. Most of the time your 'saber carrying enemies(while standing of course) will deflect the Throw, so try and throw it behind them and make its course come through the enemie's back side. To deflect it simply stand in front of it while not attacking. If it gets behind you, TURN TOWARDS IT, otherwise it will go through you on its way back to its master. Bryar Blaster Pistol Primary Fire: Slow firing single shot Alternative Fire: Charged blast that uses at max 5 lasers This is Kyle's weapon of choice, for some odd reason. A very weak, but accurate, laser blaster that's best used in killing an enemy from short distances. It isn't to be used on many enemies at once, since it has only single shot capabilities. It has good range and, again, very good accuracy, so feel free to use it from further distances. I usually use this gun against mounted drones. E-11 Blaster Rifle Primary Fire: Single Shot Alternative Fire: Rapid fire Weapon of choice for nearly all stormtroopers. This isn't very accurate, and I would recommend using rapid fire at all times. Its lasers have a slow time reaching their targets, and only for minimal damage. Though its the most plentiful weapon in the game, its also the least useful. Wookie Bowcaster Primary Fire: Single shot, or charged blast worth several shots. Alternative Fire: A charged shot that reflects off surfaces. A powerful, metal, bow-and-arrow type weapon. Good firing rates, excellent damage rates, and the ability to charge up and fire several at once. Problems is it takes a seemingly long time for the green stuff it shoots to reach its target; its no good against flying droids or other fast moving opponents. Its best used against imperial officers, who have much better health then their counterparts(stormtroopers). Tenloss Disrupter Primary Fire: Single shot Alternative Fire: Zoom in shot(zoom farther by pressing MOUSE 2). Not as powerful as it was in 'Shadows of the Empire'(N64), but with a fully charged shot it can literally disintegrate someone. Its basically a sniper rifle, the only of which in the game. It isn't very powerful unless charged(if you have the patience for that), and its firing rates are very slow, but the lasers reach their targets almost instantaneously. DEMP 2 (Destructive Electromagnetic Pulse 2) Primary Fire: EMP pulse Alternative Fire: Charged EMP attack The DEMP 2 is the only weapon in the game (besides stationary laser cannons) that can destroy the almighty AT-STs. It emits a small EMP wave when fired that stuns people and destroys droids, AT-STs, and drone guns. Charge it up for a small nuclear-like explosion for a diameter of about 10 feet. Golan Arms FC-1 Flachette Weapon Primary Fire: Shotgun-like fire Alternative Fire: Mine launch Ever wonder where these dev's come up with the names? Bah... Its very much like a shotgun; its absolutely worthless from long ranges because of the large amounts of pellets it shoots out, but the problem is unlike a shotgun its inefficient even from closer ranges. It does has a unique secondary attack that bounces mines off walls. Stay away from anyone with one of these as most often they will use its mine launch. Imperial Heavy Repeater Primary Fire: Rapid shots if MOUSE 1 is held Alternative Fire: Energy based explosion Unavailing, save the secondary fire, because the primary is so unpowerful and inaccurate, even with the large amounts of bolts it spits out. If you must use it, again, use it only for its explosive capabilities, which can take out large clusters of enemies with one shot. Thermal Detonator Primary Fire: Timed detonation Alternative Fire: Impact detonation A small metal hand grenade that produces a man-sized blast radius. I would highly recommend using it against strong enemies in a small room or other close quarter but be sure to get clear of the blast range. ===================== == Inventory Items == ===================== Neuro Saav Model TD.2 Electrobinoculars These are always available. It can magnify objects a LOT. Click primary fire to zoom in(MOUSE 1), secondary to zoom out(MOUSE 2). Biotech Bacta Canister Found throughout the game, this portable health kit when used recovers 25 health points. Light Amp Goggles (LAG) Night vision goggles that allows the user to see in the darkest of areas. You'll need a battery for this, though. Only thing is it makes your vision an ugly orange-ish color :P Assault Sentry Throw it anywhere to act as a drone gun on any unsuspecting enemies. It remains active until destroyed or pushed over by a force using enemy. It can be a great life saver if your enemies decide to flank you or if they chase you back. =========================== == Power-ups and Shields == =========================== Ammo Power Converter This is orange and it gives you around 60 lasers(or metallic bolts) per gun then burns out. Shield Power converter In green this has the same affect as the above but this one gives you shield power, of which about 25, 50, 75, or even 100 points of shield. Personal Shield Generator(small) A shield good for 25 shield points. It is found throughout levels. Personal Shield generator(large) Looking like a backpack, it gives you 50 shield points. Battery Pack Used to power your light amp goggles(LAG) and binoculars. _ ____/=___________________________________________________ ()==== 3. Enemy FAQ_____________________________________| ŻŻŻŻ\=ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż In this section you'll learn about the different enemies you'll encounter, along with some tactics to use against them. Imperial Officers These guys usually command the stormtroopers. They are much harder to kill then their minions though. They are smarter, quicker, more powerful, and have a larger shield. They usually carry keys or other important things, so make sure to search their bodies after you dispose of them. Stormtroopers These are the Remnants that do the dirty work for the Emperor, but alas for they are incredibly stupid and slow. They have terrible accuracy, slow firing rates, and are an all-around big waste of time. The best way to defeat them is to first kill their leader, the Imperial Officer(he'll be dressed in a gray uniform). This will send the troops in a short interval of disarray. Some will run away for reinforcements, others will just run. If you have the Force, Pull them to your feet and cut them up with the saber to make them even easier. Swamp Troopers The same thing as stormtroopers, only these things navigate much better in swampy area's. You can't use Force powers Push or Pull on them while they are in the muck, which they most often will be. They do have better armor then the stormtoopers, and usually stand guard alone, so try and choke them with Force Grip. Gran These are SOOO annoying. All they do is carry thermal detonators and throw them at you. What makes them hard is they are sooo stupid, and sooo kamikaze. You can't get close to them; they'll drop an impact-detonation thermal detonator right in front of you, even if it means killing themselves. They can throw those thermal detonators remarkably long ways also. They usually stand in place and toss their weapon, so try when possible to take them out from a distance. Weequay Weird looking things that usually always come armed with a wookie bowcaster. They are slow, almost always use single shot fire, and like to feint at you then run away, then come back again, so this can make these things rather annoying to chase down. Rodian This is one of the most plentiful enemies in the game. They have a strong shield; they usually carry disrupters, or more rarely the E-11. When they have a disrupter, they usually like to charge up to max before they fire, and usually like to snipe you. With the E-11 they always use the rapid fire. As for aggression, unless they're on an unreachable ledge, don't expect them to back off. They will come at you until you or it dies. Crabs These little guys will remind many Half-Life vets of "headcrabs". They are found on the planet Artus in the mining tunnels, and on Yavin at pubs where smugglers play them against each other. Similar in style to the headcrabs, they attack by running up to you and biting, though they actually chew on you until you destroy them. They rarely jump to attack unless your above them. I would usually let them come up to me and once they open their mouths blast them with the E-11. Reborn Called "reborn" because they are those who drank from the wealth of the Valley of the Jedi and were "reborn". A rather tough enemy to be defeated, you must use your lightsaber; blasters will not work. The best move to use on them is the downward hack. Despite their intimidating features and taunts, they really become quite simple once you get the hang of them. If you are really poor with lightsabers, then I would suggest using Force Speed to make them easier, though in the some encounters with these guys this Force power may not be available to you...also, try and knock them over with Force Push or Pull and pounce on them with the downward hack. Though many times they will "block" your Force by sticking up a hand(for some reason Kyle cannot do that), sometimes they will be caught off guard, such as when they are in the middle of an attack or not paying attention. A neat trick to these guys is to choke them when up close. Get near them, then lay your Force Grip on him. The Reborn WILL Push you back after a second or two, but before he does Throw your ligthsaber at him. He cannot block it while being choked and most of the time its an easy kill! W00t! Shadow Troopers Basically a machine like thing that is almost identical to the Reborn, only this one uses the Force far more often and is much better at it. However, since they use the Force a lot, they are much more susceptible to Force-based counter attacks. Try and use Force Push to knock them over, like say, when they fire and miss a bolt of lightning, and while they're on the ground roll over them or do a downward hack. Interrogation Droid Used in, eh...well, lets just say "less then legal" means of getting information, these floating black sphere's can make your head spin. If you get shot with their darts, your vision is blurred and slanted (if any of you have played Perfect Dark, this will seem suspiciously similar to what happened when you got punched by a foe...). Your best bet is to take them out from afar using your lightsaber throw. Drone Guns They come perched on the wall or on a rail and are activated by motion. Once they "see" you, you will have several seconds to run for cover as it clicks and beeps and does whatever it does before firing a short burst fire at your direction. Destroy this easily from crouching from cover and using two fully charged shots from Kyle's Bryar Blaster. Probe Droids Ah-h-h yes. Here is the famous talking droid you see in every Star Wars game and movie. I can almost swear they are saying "reels of assistance". That makes no sense, but hey, it may not suppose to. It avoids blaster fire very well, making it so unless its right on top of you, its near useless to try and bring down. Use the lightsaber throw, as that's your best strategy. It isn't very dangerous; it fires only single shots which only count for about 6 points of your health, and if you have any shield it absorbs it. Sentries One of the hardest droids to defeat in the game. What makes it so hard is it uses rapid fire weaponry that is very powerful, and it can only be damaged while it is powering up for and attack or firing. Not only that, but the thing FOLLOWS you, even through doors. It never stops until you or it is destroyed. Try a lightsaber throw at it; it will destroy it instantly even if its not powering up for a shot. AT-STs Meh...these are so much easier when you face them from an X-Wing. The only way to destroy them, other then using a laser cannon, is by using the DEMP 2 or the Heavy Repeaters secondary fire and about 30 direct hits on it. If you get too close they'll step on you, which is only one of their deadly weapons. Their primary attack is laser blasting, secondary missile launching, though they use the latter far more often. Just try and avoid them unless you absolutely cannot. AT-PTs These are smaller versions of the AT-STs. They usually fire lethal blasts of green crap that looks like Wookie bowcaster fire...only 30Xs more powerful. If you get openly hit you'll lose around 90 f'ing health :O so watch out. Use your saber when close to them, not only to deflect their shots but to throw at to destroy them. The DEMP 2 will also work. _ ____/=___________________________________________________ ()==== 4. Walkthrough___________________________________| ŻŻŻŻ\=ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż Level 1.1 Kejim Post (kejim_post) STARTING OBJECTIVES: - Investigate Kejim Post - Engage local Remnant forces Heh, this first level is rather boring. Don't worry though, it will pick up and get better. Head to the left and enter the automatic grey door in the wall. There you'll find some ammunition, and if you feel like jumping up the shelves you'll find a secret area. Afterwards, go back to the Imperial cargo ship that stood in front of you when the missions began. Go to the north of it. As you approach the corner, listen to the FX for a "What was that"? Afterwards, several stormtroopers will rush around the corner. Kill off the officer first, as it will put the group into confusion. Finish the rest off and turn right. Snipe what you can from here, make sure you kill the stormtrooper's atop the catwalk. Once you clear this area, Jan will inform you that a certain door is locked and blasters have no affect. Once the conversation ends, three stormtroopers will rush out of a corner of the platform to the east. Take cover behind a crate and snipe some off, letting Jan do the main work. Now, try and operate the laser cannon in the center of the platform. It won't work: it's not powered. Go to the eastern edge of the platform, where the trio of stormtroopers attempted and assault from, and turn right. You'll notice a dark passage, with rock overhanging. Proceed there and enter the doorway. Take the shield from the green converter and then charge up your Blaster. Approach the door, and when it opens fire at the head of the Imperial officer; that should do it. Search his body for the keycard. Take the elevator up and flip the switch by pressing the 'use' key (E), activating the mission-critical cannon. IN doing so however, a group of imperials will be alerted and rush out to greet you. They are on the parapet below; kill them and descend to the cannon. Since its operable, use it to blast the door open. CHECKPOINT Walk onto the elevator with Jan; it will automatically descend. Once at the bottom DO NOT open the door. Too many enemies, and really you can't do anything but explore just yet. Instead, wait for the elevator to rise, then hop into the pit it sat in. Open the door, look left, then shoot the machine across the hall until it explodes. Make sure you avoid the fireball it will create. Advance to the destroyed machine and go around it. Get on the lift and to the corner of the small storage sector and shoot out the grate. You'll fall into the control room for this section of the base. Take out the completely oblivious officer and then activate all available switches. Jan will now come into the control room. Ignore her and leave and enter the door straight across the hall. Enter the door at right and clear out this storage area. Notice the funny sounding robot called a 'gonk'. Remember it as a landmark for when I tell you to return to this room. There's a special storage box in here; you should know it when you see it; it will have a console on its side. Press 'use' to open it. It will reveal your light amp goggles (LAG). Take them and move to the lift at the corner of the room. Take it down to a dark area, and press either the [ key or ] key. Make the light amp goggles the target with <-- or --> and press 'Enter' to activate them. You use "Enter" to turn the LAG off as well. The goggles will help you across the blackened room. Make your way around the storage boxes to the back right hand corner. There's a door there; enter it and turn off your goggles. Approach the cleaning bot passage, and when it opens use it as a vantage point for you to kill the imperials in the adjoining room. Once the room is clear, enter it and activate all of the switches, then scan the wall to find an unusual marking. OBJECTIVE PAD UPDATED: Enter blue passcode into main array That passcode you just received will be stored in the datapad. You won't need to look at it yet, but remember how to find it. Deactivate the force field, head up the stairs and notice the heavily guarded corridor. No strategy required here; just plow your way through them all and turn left at the northernmost doorway. You'll find a large egg-shaped chamber and a floor that's several hundred feet below you. There are three catwalks here protruding out to a center platform; that platform has on it a machine with which you must enter there particular passcodes. You cannot yet enter your blue passcode you recently discovered, and for good reason too: the thing isn't turned on. Enter the doorway with the green imperial insignia over it. Don't quite enter it because several drone guns are inside. The drones are (1) facing the door, and (2) directly above the door. Destroy them and enter the chamber, where you'll find a door to the right of a small observatory. Upon entering the door, turn right and enter the door to the observatoy to find some supplies on the roack. Go back to the corridor and kill form a distance the stormtroopers in your line of sight. Afterwards, head to the left and descend the steps indenting the floor by a foot or so. Be careful in the following room: the machines deflect blaster fire, back at you. Kill the stormtroopers _carefully_ with some lasers in their heads, then continue on 'till you reach a flashing computer console surrounded by dormant consoles. Kyle will then radio Jan for help; he's no good with this techno-crap. Ensuing the initial contact with Jan, Kyle will learn that Jan is has been caught in a crossfire with some imperial henchman. Speedily make your way back to the room with the gonk. There will be Jan, fighting a losing battle with stormtroopers. Kill all your enemies with her, then lead her back to the computer Kyle radioed from. With her technical prowess, Jan will open a mission-critical door using the computer. Enter that door from the preceding corridor. Kill the guards(there are several health's and ammo to the left of the door). Walk up to the red shape near the computers. OBJECTIVE PAD UPDATED: Enter green passcode into main array Go back to the large pit-chamber. Now you have to infiltrate the area of the base with the purple imperial insignia over the door. Destroy the drones that face the door, the one that's across from it, the drone to the left of the entrance. Enter the door to the right of the observatory. There is health/ammo in the observatory, like the previous one. Clear the hall, then head up the steps. There are two stormtroopers around the corner, but they are slow to recognize you. Turn left and ascend up with the lift. Shoot in the head the first stormtrooper you encounter, then turn right and kill the next poor fool you stumble across. Deactivate a force field with the switch in here then proceed to move out onto the ledge. Make your way to the switch then activate it; that's the switch that turns on the machine that you need to enter those codes with. Run back to the lift as 4 stormtroopers and an officer are going to use it. Use a thermal detonator to blow them all to hell. Descend the lift and down the stairs again. This time proceed to the door across the room. Open the supply crates for some...supplies! then continue on until you reach a large bridge. RUN across it before it topples down with you on it. Climb the stairs to a room with several probe droids. Destroy them with charged blaster shots, then take the lift up. Hop outside for some fresh air, destroy the next droid using the satellite as cover. Run across the top of the bridge and drop down through the hole. Destroy the stormtroopers that were foolish enough to enter your path, then head into the next room. Kill the Remnant officers first, strafing around and firing to 'remove' the rest of the stormtroopers. Pick up the ammo and health from the rack then exit into the next door. After a few meaningless fire fights you'll come to a room where the last code is. Search the walls to find it. OBJECTIVE PAD UPDATED: Enter the red passcode into main array This level should be quite familiar by now, so I'll trust you to get yourself back to the machine in the egg-shaped chamber. Its kind of complicated to the newb, but not to an expert like me ;). For each color, there are four pads. The one on top of them all is the master combination-thingy; that's what you enter into the computer. The other three make the symbols and pictures change on the master pad, dubbed 'minor pads'. Match each minor pad with something similar to the below drawings. Note: Picture sizes do not necessarily reflect what sizes they actually are in the game; I just had to accommodate the sizes to fit the shapes. Green Minor Pads: LEFT CENTER RIGHT ___________ __________ __________ | | | | | | | | | O | | | | |\ /| | | O | | O O | | | \ / | | | | | | | | \ / | | | | | | | ---- --- | | | | | |___________| |__________| |__________| Blue: LEFT CENTER RIGHT ___________ __________ ___________ | | | ____ | | | | |\ | | | / | | ___ | | | \ | | | / | | \ || | | | | | | / | | \ || | | | | | |/ | | \|| | | | | | ____ | | | | | | | | | / | | /|| | | / | | | / | | / || | |/ | | | / | | /__|| |___________| |__________| |___________| Red: LEFT CENTER RIGHT ___________ ___________ __________ | | | __ ___ | | | | | | | / \ | | | | | | | | / \ | | | | | | | |/ \| | | | | | | | | | | | | | | O | | _______ | | | | | | \_______/ | | | | O | |___________| |___________| |__________| Once those are entered into all the pads, press 'use' to the master pads until they match the shapes in your mission objectives list(press TAB to review them). Then go to the computer and press 'use' on all the switches. The bridge will the extend, the force-field will disable. OBJECTIVE PAD UPDATED: Objective 3 completed OBJECTIVE PAD UPDATED: Objective 4 completed OBJECTIVE PAD UPDATED: Objective 5 completed Cross the new bridge and enter the door to complete the level. OBJECTIVE PAD UPDATED: Objective 1 completed OBJECTIVE PAD UPDATED: Objective 2 completed ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 1.2 Kejim Base (kejim_base) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Investigate the hidden section of the outpost - Engage Remnant forces - Rendezvous with Jan and the Raven's Claw Approach the corner, then STOP when you here someone yell "FIRE!". About 10 imperial henchman will fire at...well, the wall about a foot ahead of you. Wait for them to finish, then shoot the oxygen tank to your left to blow some stormtroopers over. Peep around the corner and snipe off the enemies one by one. Once done, pick up the security key from one of the dead imperials and take the health in the storage rooms to the left and right. Charge up your blaster, unlock the door using the imperials' key, and destroy the drone gun in the following room. There was only one drone in there, so proceed - carefree - to the next corridor to the west. Kill the stormtroopers and then notice that a force field is blocking your way. Bypass it by pressing the switch to the right, opening an alternate route. Kill the Remnant near some switches. Press all three switches the remnant guarded to make the cryogenic machine in he center of the room start up. Break the glass to enter it, then RUN to the door that leads out, as its really f'in cold in there. Turn right, press the switch to open the door. Press the switch the door reveals to lower the temperature in the cryo room, making it livable at the very least. Since you cannot go back through the door to the cyrogenic chamber, your going to have to find another way there. Press the next switch to open the following door, and groan because a couple of sentries are behind it. Here's a cool strategy I learned: draw a single sentry towards you; run back to the steps a few feet behind, then stop (while on the steps) and face the wall which is partially obscuring your view of the oncoming sentry. Hopefully, the sentry will get stuck there in the wall. If it does get stuck, it will have less accuracy then my 10 year old brother has with a spelling test, so it will be easy for you to destroy. Do the same to the next one. After both are turned to dust, proceed through the door. Since the door to the left is locked, you cannot progress. However, notice the catwalk above you leading to another door. That door leads to the same place the locked door does, so you can use that to bypass the locked door. How to get to the walkway though? Well first, dodge the laser fire from the stormtroopers above and head back inside the cyrogenic chamber encountered near the beginning of the level. This time get on the ledge inside of it and follow it right. Navigate up to the walkway to bypass the locked door. Eliminate the next round of sentries(for some reason there is only 2 sentries on Jedi Master, yet 8 on Jedi Knight =\). Get onto the ledge and follow it to some office windows. There will be some gas containers: shoot them to make them explode, blowing up the nearby door switch. This will extend a bridge to the office _and_ open its door. If only everything in life were that easy. Use the bridge and press the switch in the office. This will extend a walkway on the below floor, near the electrified water. Cross it and enter the doorway, then drop down into the shaft. Crawl into the pipe and follow where it leads to another room with another cryogenic-like machine. Jump onto the bluish cylinder canister on your right and enter the door. Kill the commanding imperials and all of the stormtroopers, as usual. You may have noticed there's a drone gun protecting this hallway, but you can turn it off with its switch on the console ahead of you. Turn left and you'll find another imperial commander. Kill him and take his key for the upcoming door. Use it. Note: Here in this control room you can open up the shield converter you see through the glass. To do so, overload the cryogenic machine using the controls. This will cause the glass to break. Go through the corridor and destroy the drone guns, then shoot at the gas container on the crates to reveal a shaft. Enter into it to get around the locked door. You'll find a small anteroom-hallway in which all its doors are locked. Stand around a bit and contemplate the mysteries of the universe. After a while a door will finally open. When it does, stand back and watch some idiotic stormtroopers blow themselves up from their own set tripmines. In this area, ignore the machines and continue into the anteroom. On the right is a force-field blocking your passage. Ignore it and continue out the door. The stormtrooper-littered storage area you'll find is watched closely by an imperial manning a laser cannon, much like that one in Kejim Post. A good strategy is to show yourself to the gunner once, then take cover. Trying for you, the fool will shoot many of his own men. Keep standing up then ducking back down to get him to keep firing, and keep him killing his own stormtroopers. After he does much of your work for you, take him out then traverse to the cannon. Turn to the left of it and press the switch on the wall. A force-field will deactivate and several troopers will come charging in. Get on the cannons seat and make 'em all fall to the ground. Past the now-open force-field is a dangerous looking machine. Note the locked door, the one that's not covered with tripmines. You need to get through there. How? Go to the machines control console in the north end of the room and press both switches. It will overload and consequently send out 20 beams of deadly lasers, and one of them will blow open a portion of the locked door. Navigate around the lasers into the opening. Right when you enter, the machine behind you will conveniently and silently explode. Look out the windows at all the pretty crystals then go to the next door. Open it but BEFORE YOU ENTER, look around at the rooms atmosphere. If you have anything resembling 20/20 vision you'll notice green gas floating around, then you'll notice the dead bodies. Need I explain? QUICKLY run in and take the imperials keycard, then get out of the toxic area. That key will unlock a droid control console behind you. Press 'use' on the console to become the local cleaning bot. Use the little droid to get into the poisonous room. In there, enter the ventilation shaft to the right of the door and proceed to the poison's control room. Use the droid to turn it off by pressing 'use' on the droid key hole. With the cleaning bots job finished, return to Kyle's view using the 'Jump' key. Enter the once poisonous room and out at the left door. This area is full of stormtroopers, so tread carefully. At the end you'll come to a place with a shield generator and a large tunnel. OBJECTIVE PAD UPDATED: Imperial forces engaged and defeated OBJECTIVE PAD UPDATED: Base investigated Ignore the converters and enter the tunnel, because next level you'll have a full set of health and shield. At the tunnels end this level will terminate. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 2.1 Artus Mine (artus_mine) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Infiltrate mining facility - Cripple Mining operation The framerate in this level is totally appalling...especially for the 8MB vid card that's on my PC. It was hell navigating the outdoors areas, so you best appreciate the amount of patience I had to have for completing this level. After the opening cinema (no, I'm not a Brit, thank you) trek the canyon to the end to a cliff overlooking the mining facility. Kyle will point out that he should not try and attract too much attention. Before jumping down, scan the walls of the mining facility a ways ahead of you with your targeting recital. When the recital turns red, that will indicate its a drone. There are two of them so destroy both before going any further. After the drones are demolished, skid down the slide of the cliff. Proceed to the searchlight-patrolled platform. An alarm should go off...its inevitable. The only thing that will happen though is two probe droids will come and attack, so it's no big deal. Notice the pipe-work acting as a bridge to the building. Use those pipes to make your way to it, but be careful though; many pipes break apart upon contact. Maneuver through the traps and enter the building. Fell its occupants and take the lift up to the walkway/attack and kill the Remnant officer / take his key. Go back down and unlock the door. Take much needed shield and ammo from the two converters. OBJECTIVE PAD UPDATED: Mining facility infiltrated Enter the door, kill the Remnants in the area and take the security card from the officer. Get on the lift and enter the secret area in this elevator shaft(see the Secret Area's section if you can't find it). From here you can snipe some stormtroopers from above. Kill who you can see from the alcove then get to the bottom of the shaft. Through the double door is an area full of stormtroopers. Open it and fire at any one of the countless enemies unhurt from your sniping, then stand back and let the door close. Open the door again and fire a round at any enemy, then move back and let the door again close. Do this until none remain standing. Through the next set of doors is a lift. Wait about 5 seconds and the lift will ascend by itself. When it comes down, it will with 5 stormtroopers, so be on the ready. Take the lift up to the third level and turn left in the rock made hallway. At the intersection ignore all passages but the one ahead of you. You'll come to a stone corridor. Kill the two stormtroopers and turn right. Enter the door and kill all the guards, grab the bacta canisters, then enter the one door to your right, with a gonk inside. Do NOT enter the doorway beyond the gonk. Stay back at your current position and observe a process that's to take place for about 10 seconds, its occurrence being about every 8 seconds. The process is a floating bin will come in, and when it does the doorway beyond the gonk will close and the room will flash red. Inside that closed doorway some intense radiation is being given off. You need to stop that. Head back to the previous room and out the door which leads to the outside. You'll come to be on a catwalk. Stand in the middle of it and wait a few seconds. A large pump will extend from under the catwalk; get on it and crouch, and let it take you to where it came from. You'll come to be on a small ledge with a tunnel in the middle. QUICKLY enter the tunnel, get to the end of it. You'll have to move fast here if you want your health where it is. Notice the red piping to your left and right. Shoot at it all to destroy it. This will bring down the shields for the main machine. Shoot at its red pipes to destroy it. This will stop all that nasty little ole radiation. Backtrack all the way to the chamber with the gonk. Enter the doorway before it closes. When one of those floating bins comes in, jump onto the top of it. Let it take you to a tunnel high above ground. Kyle will mention a bad feeling upon entering...he's right. This tunnel is completely overran with crabs. You really don't need the LAG; its bright enough and the crabs are easily spotted. As for finding your way, you also don't need my help in; the tunnels may seem like a maze but they aren't, all passages lead to the same place. A mining machine with a dead body near it signal you are where you need to be. Kyle will say something to verify this. Press 'use' on the mining machine to make it dig into the wall. Follow it as it creates a new tunnel. You'll come to a small...ventilation grate? overlooking a man made cavern. From the grates, snipe off anyone you should see, then fall through. Kill the guards and take the ammo and health from the racks...you should need it; I had 10 lasers left in my E-11 at this point. After you do that, follow the lava vats out to the next room. Kill the stormtroopers above you on the catwalks then use the machine that's going up and down to get up to the catwalk. Go through the door and drop the stormtroopers, then head over to the machine and press then press the switch. OBJECTIVE PAD UPDATED: Mining operation crippled OBJECTIVE PAD UPDATED: Proceed to the detention facility After the cutscene, make sure to pick up the bacta canisters before exiting through the newly unlocked door. Head through and make your way back to the stone corridor on the 3F. Scout around a bit and you'll find a catwalk overlooking the cavern where you fought the mass amounts of stormtrooopers. Follow it to its end and then enter the door. Walk slowly towards the computers then look at the walls to the left and to the right. Notice they are slanted and look like doors...maybe, just maybe, because they are! If you pass them each door will open revealing about 15 total stormtroopers. Set two tripmines each in front of the doors. Next, set two tripmines in front of the door near the supply rack. Now walk past the doors and they should open. The trip mines will take care of some, but not all. Time to flee. Run back to the beginning of the catwalk and let the stormtroopers come to you one by one, making the problem of killing them so much easier. Go back to the room where the secret stormtroopers sprang and go through the door to the east. It will be an anteroom, of which there are WAY to many in this game. Pass it to find a tram. Ignoring the drones, get on it and press 'use.' ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 2.2 Artus Detention (artus_detention) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Rescue the miners from prison and release them Crouch below the cover of the tram's seat to avoid the laser fire from the stormtroopers. After you get your bearings, stand up and kill the two attackers, then notice that your tram car is not docked where it should be. So jump down, on your left, to a dirt hill and make your way up. Another explosion will rock the detention facility, this one causing a pillar to come crashing down from an upper level. Use it as a means to get to the upper level, and atop use the switch to unlock the below door. Go through the door to find another remnant ambush. The stormtroopers are behind a wall, firing out of slits in the center of it. Not much I can help you with; just practice until you get it. After all _visible_ remnant troops are destroyed, head to the door to the north, if you consider straight ahead from your starting point north. When you approach it, a door behind you will open, and several more men in white will emerge. Drop them and enter the door they came from. Take the spare weapons from the ammo racks, take what the converters will give, then press the switch to unlock the door to the north. Through the door you'll find a large circular chamber, and in the center a high, thick tower. The miners are prisoners, and their cells are located inside the tower. You must make your way to the top, find the switch to open the cells, and report to the freed miners. First things first though. Ascending to the top won't be easy. Each floor contains dozens of lurking stormtroopers and their commanders. Most will be on the actual floors, though some will be located on the stairs ascending to them. When you open the door that allows access to the floor's platform, give the enemy a look of you then retreat back down the steps, firing backwards on the run, occasionally setting tripmines to help lighten the load. Stormtroopers are quite inaccurate when firing on the run, making this the best tactic. If you should need ammo, health, or shield, remember that there are several stores of supplies on racks in the chambers with the ascending stairs. At the top level, you'll encounter a complete nightmare: 6 sentries, you lightsaber-less. There is no real strategy I can offer to counter; your just going to have to run away and fire on the run, descending floor by floor to limit the attackers accuracy. This is MUCH easier said then done, but have patience and you'll get it. Remember when you destroy one sentry to save, so when you die (trust me, you will) you don't have to face the mass amounts you did before. With the sentries defeated, enter the next door and climb the steps to the landing, taking out the omnipresent stormtroopers along your way. Past the entrance you'll face several evasive remnant officers running back and forth, strafing while firing. They guard the cell-block's controls, so they must be put away. Kill them, then press both switches in there; one for a fan(you'll need that later) and another to release the prisoners. Head back down the steps to and through an unlocked door to the right. Round the corner and you'll face another drone. It should be no prob' by now, my training should have set in nicely ;). Enter the door past the drone and use up the converters. Next you'll hear gunfire and notice a dead stormtroopers and a destroyed drone gun. You'll come face-to-face with one of the prisoners you let loose. OBJECTIVE PAD UPDATED: Capture the base commander and force him to open the main hangar Follow the prisoners and help them out with the stormtroopers they are battling. Afterwards, take the lift up that's nearest the door you entered the hold with. Kill the three stormtroopers in the anteroom and proceed to a catwalk. Stop in the middle of it, then jump across to the grate on the right. Break it and enter the shaft. Take the lift up (wtf? a lift in a ventilation shaft?) and you'll come to a deep metal chasm. Since you turned on the fan, the powerful wind will help you safely float down, but make sure you don't make your landing on the blades. Crouch under and out to the very bottom of the detention facility. Enter the shaft that the crabs entered (watch out for them...) and at the end you'll find them feeding on some stormtroopers. Nice to know at least one enemy has no particular political affiliation, eh? Help them out then kill them when they have outlived their usefulness, and pass the door. Turn right and continue on until you find the warden, or more commonly known as the base commander. When you find him, get behind the stingy bastard and push at him (ha-ha :|) with a stun baton. Make him open the door at the top of the steps, but when he does 10 crabs will come flying out, most attacking the warden. You can't let him die yet, so do your best to destroy the crabs. After that's, done push him on (he knows where to go) to a computer mainframe. When he says "Enough of this charade" that means he has fulfilled his purpose in life, so kill him. OBJECTIVE PAD UPDATED: Warden captured and used Several stormtroopers will approach out of the door, so dispose of them. In the next room simply run past the imperial patrols to the vent; break it and turn right. Drop down the pipe and your off to Artus Topside. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 2.3 Artus Topside (artus_topside) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Disable Artus' external defense systems to allow prisoner evacuation - Rendezvous with Jan and the Raven's Claw Right when the level finishes loading, an AT-ST will be approaching. You can't destroy it yet, so turn to your left and RUN through the door. Kill the stormtrooper and officer, take the officers key, then flip the switch to activate the lift outside. Take it up, then use your accurate Bryar Blaster and shoot off the stormtroopers on the roof. Eventually another AT-ST will arrive out of some bay doors. QUICKLY head left to find a laser cannon. Use all its got against this new AT-ST, otherwise in about 10 seconds all the prisoners will be dead, your mission failed. If it has any ammunition left, turn it around and destroy the AT-ST below, whom you first encountered. Once the skirmish is finished, take out the stormtroopers below you from this vantage point; they are such terrible shots at this distance. Charge up your blaster to max, then open the door to the control center, left of the cannon, then blast the head off (well...not quite) the imperial officer. Take the ammo and health, then press the button to reactivate the lift. On ground floor, up-holster your E-11, then RUN, RUN, RUN! all the way to the end of the canyon, not stopping once. Fire on the run if you must fire at all. You have no time to dawdle; another AT-ST will appear at the opposite end, so hurry and go through the door in the AT-ST docking bay. This will take some patience but you'll get it. Head on up and grab the ammo from the rack. Exit to the outside to a ledge and delete the stormtroopers from your computer's RAM ;). Get some shield from the converter, then man the laser cannon and take out all that's below you, AT-ST(s) and the stormtrooper(s). If any of the cannons run out of ammo/are disabled, which shouldn't happen, there are several more in the area. Pass all the ion cannons, helpless to destroy them yet. Proceed inside to a room with two stormtoopers and an ammo/health rack. Clear it out and go on to a large hold housing several unmanned AT-STs. If you look to the bottom, you'll see about 10 stormtroopers. Take them all out from above. There's a trip mine in the small cubicle room ahead of you, so you may not want to venture inside to get the supplies off the ammo rack. Whatever you decide, remember the location of the door across from the cubicle. It's locked now, but later on in the level it will open and you'll have to enter it. Get to ground level using the multiple lifts and take the dead remnant's security card. Open the supply crates and take their contents. Enter the next room, kill the guards with thermal detonators. Do the same in the adjoining anteroom. In the last room, activate the switch. This will lower the shields on the ion cannons. Jan will give you some message saying she can't land yet, because the Ion Cannons are still active. Now that you have brought down the Ion cannon's shields though, you can use the laser cannons overlooking the canyon to destroy them. For now though, about 10 stormtroopers and their commanding officers have appeared. Set some tripmines and explosive charges to do away with them. Go all the way back up top to the outside and where the ion cannons are. Use the nearby laser cannons to destroy them. OBJECTIVE PAD UPDATED: External defenses disabled Head back to the large garage area. Go to the cubicle anteroom on the top floor; watch the tripmine, like I warned you earlier about. Proceed out the room to the door; it was locked, but now its open. Open it and destroy the drone facing you. Soon you'll find yourself in a corridor covered with 10 trip mines. Shoot at them from a safe distance, and then enter the door. Outside, after some cutscene, you'll learn that Jan has been taken hostage by a mysterious Dark Jedi Desann. You'll have to fight this thing, whom possesses a lightsaber and the Force, while you have neither. So, basically, you = helpless and he = invincible. Let him take you down, and he'll execute via lightsaber Jan. Sad really, but it should fuel your anger now and make you want to play more. After some more cutscene, the level will end. OBJECTIVE PAD UPDATED: Rendezvoused with Jan and Raven's Claw ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4.1 Yavin Temple (yavin_temple) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Find Luke Skywalker As you start off, Kyle will stupidly reject the help of a droid in finding Luke, making your life harder. Ignore the passage at right and take the elevator up. Keep on heading up, ignoring all but the elevators. When you get to it, note the locked door with the Jedi symbol above it. When you find Luke a cutscene will take over. OBJECTIVE PAD UPDATED: Luke found Afterwards head through that door I told you to note; its now unlocked. Pass by the gardens and everything, bypass it all and you'll find at the end some steps leading up to a dark hole in the wall. Go through it and your off to the trials! ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 3.2 Yavin Trial (yavin_trial) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Find the Lightsaber - Complete each trial to regain your Force powers Head through the left door and you will receive the power of the Force, this type in Pushing. It will be a levitating box with a strange symbol on it (I wonder if ol' Obi Wan got his Force powers this way...). F1 will be its command, but set it to the F key by pressing X. In the next room you'll encounter your first of many puzzles. You have to make the door at the other end of this corridor unlock itself. There are movable blocks on the floor with strange markings on them, whom appear to be movable. Before you do anything else, look at the brown discolorations in some parts of the wall. Use the Force Push on all of the six to reveal some answers. OK, now you have all the data needed to exit this room...What's that? You still can't figure it out? My goodness... Well allright I'll spill the beans...but only because I have to. If you look at both ends of the room, you will notice two arrows in the middle of the floor. You have to line up the correct symbol with these arrows to make the door open. So all you have now to do is Push the block with the correct symbol in line with those arrows; the correct symbol will be on the walls to the left or right of the current block. Afterwards, the door will unlock. It took me less then a minute to discover the logic of that ;) In the next room, you'll be able to pick up the next force power: Force Pull. For your trial testing this ability, you'll have to pull out shelves along the wall, ascending them as stepping stones to the high-above-ground exit. Jump on one, pull out the next, jump on one, pull out the next, etc. You'll acquire Force Speed. To your right is a hole. Drop in it. In here go down the corridor at right then step on the small switch to open the first door, then stand on the large switch. This will open all the barriers, but only for a limited time. So use Force Speed to run past them all before they close. You'll now acquire Force Jump. Now your going to have to leap up from ledge to ledge. E-Zee. Continue to the next trial. It'll be a room with a bridge floating over some muck. Notice the three stone gargoyles with their mouths open. Use Force Pull on all of them to have water come out, making the bridge rise. Now go back to the door. Stand close to it to make it open. When it opens, notice that the bars are removed from across the bridge. So, use Force Speed to get across to the door before the bars close. For the next trial you'll have to step on a switch to make a bridge move horizontally across an unreachable entrance. Step on the switch then use Force Speed to get on the bridge then across it to the alcove. At the of the rock corridor it will seem to be a dead end, but look right to find a crack in the wall. Use Force Push on it to open it. Drop down the hole. Alright, you'll come to the last puzzle area in a large square chamber with no roof. Here you'll acquire your lightsaber. Go to the large pillar in the center of the arena. Look on the bottom of it to find some poles sticking out; they are keeping the pillar high up beyond reach. Use Force Push on all of these to make the pillar come to ground level. Now you can see your lightsaber, but its in a barred cage. No prob. Head left and find a small single step. Stand on it; it will be a switch that, upon activation, will act as a lift and take you downwards. This will open the cage surrounding your lightsaber, but when you step off of it, the cage will once again close. So use Force Speed to get to the cage fast, but that won't be enough; you'll have to make the lightsaber come to you by Force Pull. To get out you'll need to use your lightsaber. Notice the four rocks hanging from ropes. Use the lightsaber throw (MOUSE 2) on all of the ropes to make the rocks fall into the small set crevices. After all four are cut, a new door will open. Enter it to pass your trial and meet up with Luke. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 4.1 Nar Shaddaa Streets (ns_streets) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Track down gangster Reelo Baruk You'll start off weapon-less, save your lightsaber, and you won't even be able to use that yet. Find a door entrance to a large bar. You'll encounter many shady looking characters called gran, weequay, and rodian, all of which will be our forthcoming enemies. But, for the time being, enjoy the popular tune of a certain Mos Eiesley pub where Luke and Obi Wan found Han and Chewbacca. After a brief confrontation with security, go to the bartender. After his talk an alarm will go off and everyone in here will be gunning for you. OBJECTIVE PAD UPDATED: Get out of the bar alive Press '1' to quickly take out your lightsaber. This will deflect attacks. When you do get a weapon, don't use it. These enemies have very large shields; anything but the lightsaber is pointless. The strategy I use for this part is to run into SECRET AREA 1 (SEE BELOW SECTION) then stay there, letting my enemies comes to me. This works quite well. Once everybody's dead, enter the backstage area to the right of where some crabs fought in a small pit. Kill the guard and ascend the slanted incline to a private lounge. Press the switch by the desk to make the downstairs bar open back up. Interrogate the bartender there, threatening to kill him. After he talks, kill him anyway ;). Watch out; a rodian with his deadly Disrupter has spawned upstairs. Take care not to get hit then head back up to the lounge. Go past that into the upstairs area of the bar, and proceed to the other side. Exit out through the door near the mini-bar. OBJECTIVE PAD UPDATED: Made it alive, out of the bar OBJECTIVE PAD UPDATED: Find Reelo's hideaway There are several snipers across the street that will fire at you from windows. Dispose of them with your newly acquired Disrupter's scope, turn left on the ledge. Take care of the Rodian and cross the bridge then get behind the jutting-out-of-the-building pillars. Take out your lightsaber. Two weequay will come towards you and fire on the run as they receive cover fire from a distant sniper. Use the lightsaber throw to chop the weequay down, or Push them off the ledge. Turning left, avoiding the sniper fire, enter the door. Here you'll find a lift and two large holes in the ceiling. At each hole there is a gran standing above it, with its thermal detonators ready to be dropped. Take them out from below. Next, press the switch for the lift, but instead of coming down it will ascend, then come back down with a pair of weequay on it. Dispose of them then take the lift up. DON'T get off it yet. Instead, throw TWO tripmines to your right on the floor where there is a false wall (you can see some dark lines carving it out). There are some gran and weequay behind it, ready to break open the wall and attack as soon as your off the lift. Once the tripmines are in place, exit off the lift and let them have their faces blown in. If they don't fall for the bait, find a good spot where you can see them but they can't see you, and pick them off one by one. Turn to your right to see a doorway leading to another ledge, with a box blocking it and an enemy behind it. Use Force Push to shove them both off the ledge, plunging them into Eternal Darkness (I want that game!). On the ledge, you'll realize you'll have to jump across the chasm to reach another building. Do so and enter the door to your left. Destroy the explosive crates and RUN past the opening they made as a rodian and gran are sniping from above. Go up the incline then get on the lift. At the bottom notice that an explosive charge sits in the middle of a bridge. Shoot at it to set it off early, but it will obliterate part of the bridge. Hop across the gap, walk around to the other side. Notice the inaccessible corridor, and the locked control center. A bridge needs to be extended to the corridor, and the control center is the place to do it. Problem: The control center's door is locked. Go all the way back up the lift. Get rid of the guards up on the walkways. On the second level from top you'll find a balcony. Hop onto the rail of it, and from there drop onto the control center's roof glass. I hope you have good health; the fall will hurt. Inside the control center, activate the switch; a bridge will now extend to reach the mission-critical corridor. Cross the bridge and kill the two weequay. Walk towards the lift and note that there isn't any controls. Enter into the first door. There are two critical crates you need to manipulate. The crate's I am talking about are the one's that make your crosshair swim blue (this DOES NOT happen when your on Jedi Knight or Jedi Master difficulty). One crate controls the lift, another a small slit in the glass. First, move the crate with Force Push that controls the slit so it opens. The crate that controls the lift is the one on the square, marked on the floor. Pull it. The lift will come down. Problem is, the lift won't go up when your on it; it will just sit there until you move the crate again. Another problem: Force powers don't work through glass. That where the other crate came in, opening the slit in the glass allowing Force powers to seep through. So, still standing on the lift, aim your force cross-hairs through the window at the lift-operating crate, and push it. This will take you up. Move on through the corridors and guards, avoiding the snipers, until you find yourself on top of a roof with some sky windows. Don't drop through the sky windows, unless you just want to find some Secret Area's. There's a lift on the other end of the roof; take it down. Move towards the edge until you can see a floating...uhh...whatever with three enemies on it. Kill them all to make the...floating thing...move towards the platform your on. Jump on it, then use that to jump to the next platform. Take the elevator up; atop you'll find yourself in a glass bridge. Kill the lone guard and cross the bridge. You'll come to a small area with electrified water running through it. Throw your lightsaber at the explosive pack near the wall. This will blow open a portion of it. Enter and slash with your lightsaber the power-chords that are electrifying the water. Jump into the now-safe water stream. You need to get onto the roof of this area, but there appears to be no conventional means of doing so. Wade under the ledge by the door and use Force Pull on it. This will extend a bridge. The door it extends from will be locked, so jump onto the roof above. Kill the weequay and proceed over to the droid. Push it aside and activate the switch to make some crane-like things below you move. Drop down to the closest one. Use Force Pull to make the next one move closer to you. Jump on that one, then drop into the garbage bin. When it stops moving, quickly use Force Push on an unreachable switch. This will alter the garbage bin's course. Do the same with the next one, and it will take you to Reelo's garbage processing facility. OBJECTIVE PAD UPDATED: Reeno's hideout found ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 4.2 Nar Shaddaa Hideout (ns_hideout) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Force Jump level 2 attained STARTING OBJECTIVE: - Track gangster Reelo Baruk The garbage bin moving along its set path will soon enter a force-field protected tube, which means you cannot travel with it any further. Drop onto the conveyor belt below. If you stay on the conveyor belt to long you be incinerated by the machine. Avoid this unhealthy situation by throwing your lightsaber at the barred door above you. They will shatter, so jump up and through the doorway. Slash the robot in half and enter the door. Your in one BIG garbage processing facility. Notice that each and every one of the garbage mashers has a garbage shoot with a bin under it. Notice that only one has there no bin. In these types of gaems, its critical that you spot differences and patterns to capitalize on. Go over to that garbage mashers shoot and look up. Sure enough, its wide enough to allow access. Jump into it. Take a moment to memorize the pattern of the crusher, then make a dash for the door. If your daring, you might want to risk getting the bacta canister to the right of the shoot. Enter the door to the right to find yourself in a seemingly bottomless storage area. Hop across the crates to the other side where a door is. Head up the corridors to find yourself on a walkway above the storage area. Kill the gran then enter the hall. You'll come to a dead end with a garbage bin blocking your way. Though its a dead end, there is one thing to do here. PULL the bin towards you. Now you may backtrack to the beginning of the level. This is easier to explain if you go all the way back to the door where you entered this facility. Once their, turn right and hug the wall. Pass the first two doors, one locked, entering the third. It'll be another storage room that looks as if there is no way out. Turn left and find a crate against the wall. Pull it to reveal a passageway. Crouch under it and enter a hidden corridor. Follow where the corridor leads and you'll find another garbage bin. Since you pulled the one in front of it, you have room to push the one in front of you. Do so to reveal a secret incinerator. Walk on its very hot treadmill and look in the window next to the locked door. You can see a switch, but you can't reach it; that's when your handy Force prowess comes in. Use Push to unlock the door. Kill the rodian at left the proceed down the passage. Very soon will you reach a high-roof chmaber will holes in the ceiling; like the previous level, gran stand at the holes and will drop thermal detonators. You don't have a good enough angle to see them with, so ignore them and run to the next corridor. Go up the slope of cement, kill the next two gran then enter the ventilation shaft. In here, you will get an overhead view of a secret room. Kill the rodian below you, then notcie the explosive crate against the wall. What do you think might happen if you shot it...? The wall next to it will blow open, that's what. Find that spot in a storage area and enter through. Continue on to a detention facility (a detention facility in a garbage processing building?) where you will find Lando. Talk to him. OBJECTIVE PAD UPDATED: Release Lando Exit the detention area and head back to where you found the ventilation shaft. This time pass it and turn right. Enter the door and you'll be above the garbage mashers on an elevated catwalk. Follow the catwalks to the office on the opposite end. Stand in front of the locked door and a robot will confront you, demanding a password. Kyle will say what Lando told him, "Smoky Bliels", and the door will open. Get on the lift, take it to a small anteroom. Use the next lift down. You'll find you can't progress because of the bars. Slash the bars with your lightsaber to open a way to go. Kill the weequay confronting you then approach the corridor, peeking around to view its contents. Three moving drone guns are patrol the corridor. Its simple enough; just fire at them from cover with a charged blaster and they should be no problem. In the next corridor you'll encounter some more drones, but another obstacle as well: there are slats in the walls that will open when you pass, and when they open some rodian will fire Disrupter lasers at you, which the lightsaber cannot block. Your best bet is to use Force Speed and run past them. Approach the door and find it locked. Look left to see a weequay behind the glass. Its cracked, making it so you can destroy it with a 'saber throw. The opening won';t be big enough for Kyle to use, but its wide enough so that you can use Force Push on the switch, opening the door. Enter it, approach the next door and a checkpoint will execute itself. CHECKPOINT In this large, circular chamber, Reelo Baruk himself will go on the intercom and you'll engage in a not-so-friendly chat. After your brief and curt greeting 6 overhead drones will activate. Don't worry that much as they have horrendous accuracy. However, when your running around avoiding their fire, notice all of the other doors. You can only guess what will come out of those when the drones are destroyed, so place tripmines and explosive charges near them. Once the drones are destroyed, take out your lightsaber and, as expected, out of the square door a squad of weequay will emerge. Hopefully you set enough explosives to take them all out, but if not run into their hiding place and let them come to you. After the weequay are taken care of, the next set of doors will unlock, but not open. Open them yourself to find some 3 rodian facing the door, lying in wait. They aren't much trouble, except that one in each group has a deadly Disrupter. Make sure those are your first target. After they're all dead enter either of the doors the rodian were in and head up to Reelo's office. OBJECTIVE PAD UPDATED: Reelo has been tracked and found Press the switch where Reelo was standing in your chat to release Lando. OBJECTIVE PAD UPDATED: Lando released Press the switch on Reelo's desk to reveal a Secret Area. Enter it and go down the pulsating pipe. Go through the door to meet back up with Lando. Now all you have to do is follow him up the next lift, and this complicated level will end. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 4.3 Nar Shaddaa Starport (ns_starport) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Jedi Mind Trick Level 1 now available - Level 2 Force Speed attained STARTING OBJECTIVE: - Find Lando's ship, Lady Luck You'll start the level ascending on a lift. DO NOT THROW YOUR LIGHTSABER. Trust me, you'll never get it back. I foolishly did this once in my idleness, so I thought it my duty to warn you. Atop, just follow Lando until you find his ship. OBJECTIVE PAD UPDATED: Lando's ship found Take the bacta canisters and descend using the lift. Run across a small cement bridge to a locked door. Use the lightsaber and hack the lock off. Turn left, kill the guard. Keep following your little trail, proceeding to a large oval room with a large pit in its center. Take the batteries and enter the block, lightless adjoining room. Turn your LAG on and navigate your way to the other side, hoping you don't run out of batteries. Kill the weequay and run past the cement blocks. Follow the ledge until you hear Lando radio you about destroying some drones and guards. You'll see them soon enough. Use your Disrupter for the drones and aliens, but make sure you're out of their sight range before attacking. NOTHING is currently on your objective list, making deciding what to do here rather mind-bending. But whether you know it or not, you now need to open the bay doors to the hangar in order for Lando to reach his ship, the Lady Luck. Enter the door to the northeast, several hundred feet in front of you. Kill the guards, pass the corridor, to another door allowing access to a catwalk under the platform where the snipers and drones were. Move out onto the protruding walkway, then focus the camera upwards. You'll find a platform; jump onto it. Head down the proceeding corridor, killing guards as is required. You'll eventually come to an anteroom to the bay doors' control room. Exit this anteroom to the control room. Press the switch in there to open the bay doors, as Lando needed. Head into the hangar through the newly-opened bay doors. You'll find the Lady Luck and Lando's smiling face next it, refueling. After the greeting, Kyle will point out several enemies entering the vicinity from the north. Most will attack Lando, so follow him and protect him with the lightsaber as he is VERY weak. Remember; there are many bacta canisters if you run low on health, and you should have some now. Halfway through the fight Lando will break for his ship. Follow him into it and cover his back with the 'saber. Finish off the troops and go into the cockpit with Lando. A problem; the pumps weren't actually pumping. OBJECTIVE PAD UPDATED: Activate the fuel pumps You really didn't think it was over yet, did you? Exit the ship and proceed to the red pump connected to the ship. Notice the symbol on it, and memorize it, if that's not too much to ask. Now go to the other side to the gray pump, and memorize that symbol. Exit the loading bay to the area where a lot of noise is being made. You will see two large pipes; a red one and gray one. Dispose of the guards and jump onto the pipes. Go to the symbol inserter and enter the symbols you learned a little earlier, matching the color. OBJECTIVE PAD UPDATED: Pumps activated. Go back to the hangar, then to the cockpit of the Lady Luck. Now Lando will report that he needs the roof doors opened. OBJECTIVE PAD UPDATED: Open the roof Exit out of the ship, and wonder to yourself when, exactly, you become Lando's errand boy. In the hangar, go to a certain out-of-place red crate. Push it aside with the Force and break the drain it sat on. Enter it and follow the shaft to reach one of two room control centers. Kill the guards with your lightsaber, then activate all the switches on the engine. Note that the one switch that isn't on the engine is the switch that can _only_ be activated when all the others switches are activated. Exit out the door and get back into the hangar. Now head to the opposite side. Follow the wall to find a not-so-hidden drain. Enter it, kill the guards, activate the switches in there. OBJECTIVE PAD UPDATED: Roof opened Now go to the cockpit and Lando will report yet ANOTHER problem. Many, many weequay and other creatures have appeared in front of the Lady Luck, and supposedly Lando can't run them over (???). Press the switch left of Lando's seat the use the ships turret. Kill everyone. Once done, the level will end, without further incident. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 5.1 Bespin Undercity (bespin_undercity) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Force Push Level 2 attained - Force Pull level 2 attained - Force Heal level 1 now available STARTING OBJECTIVES: - Infiltrate Bespin City through lower levels - Find Lando's R5 unit near carbonite chamber #17 You'll start out on the very bottom of Bespin on a small ledge. Don't look down. Walk around the ledge until you come to a grate. Break it open with the lightsaber, then MOVE AWAY from the brown part of the ledge. A platform will rush straight down inside, causing an enormous amount of wind to come through the grate. If your on that gray part when the platform comes down, you'll literally be blown away. So, stay in third person mode and make the camera view the inside. When you see the platform come down and stop, crouch through the grate and get on it, and let it take you up. Take out your lightsaber. When it reaches a ledge, get on it and run around it in circles, because several weequay, gran and rodian guard the area. This will make enemy fire very inaccurate. While your running, use the lightsaber to kill the guys you come across. You should lose no health this way. Pick up their weapons and go to the door. The door will be locked until the platform comes level with the ledge your on. So enter, when its unlocked, and dash behind the pipes ahead of you and to your right, and use this vantage point to take out the weequay and rodian. Turn right, pass the computer, and stop in front of the door. Take out your explosive charges. Open the door, throw one, and stand back. When the enemies are practically right on top of the charge, detonate it. Nice ;). In there, notice the old alien. He won't notice you, no matter how much ruckus you (will) make. He operates the flame-throwers in the empty incinerator. Use the Jedi Mind Trick to get the old guy to open the doors, then enter the incinerator, slash off the lock, and enter the small room (if you killed him, your going to have to press the switch he was operating by yourself to make the door open). Take the elevator up. In here, suck up all the shield from the converter. Open the door and kill the two rodian. Well now, we can do things the easy way or we can do things the hard way. Our objective is to keep taking those lifts, that are across the gap, up. So, here's the hard way to get them. You can run across the pipes, avoiding them when lit (they burn you...very, very, very badly), using Force Speed and Jump to get past them. Now for us lazy, unskilled, yet efficiently quick lazy-ass bums, here's the easy way. Look at the lifts. Notice that whenever they go down and get in line with the pipes, they create a temporary force-field which blankets the black abyss. So, when it does this to your level, use Force Speed and run across the force-field then jump on the lift. Continue to do that until you reach the third and final level. Run across the force-field for the last time to reach the door. Enter the door, kill the weequay and rodian with your lightsaber. Take the lift up and enter the pipe on the left, because the other two reject you and it will blow you up to a new level of the city. Here you'll have to use the wind blowing up from the abyss to get you to the top. Find the wind by looking for white streaks and by listening for its roar. Its active for about 5 seconds then shuts off, so hurry and jump into it and let it carry you up to the next platform. Do this until you reach the top. When you reach the top, you will have your first battle with a fellow lightsaber wielder. It is with an enemy called a Reborn. I truly do hope you practiced. He has his lightsaber on Medium style. Don't get to close to him; attack him from above and try and land on him; this will knock him over leaving himself open to downward hacks. He's very aggressive; try and run away from him with him following, then use your backwards 180. After a few direct hits, he will die. Once he dies, four rodian will emerge from the other side. Let them come to you then strike them down. Don't worry about the jump between platforms; for some reason gravity between the gaps is turned down a lot. In the next room, carbonite chamber #14, you'll have to face another Reborn with a lightsaber. He's the same as the last. After your done turn right and enter the doorway. There are three rodian standing right in front of you; execute them all with one quick horizontal slash. Press the switch in here to activate the R5 unit, and after he initiates the lift, get on it and take it up. OBJECTIVE PAD COMPLETED: City entered OBJECTIVE PAD UPDATED: R5 unit located ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 5.2 Bespin Streets (bespin_streets) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Force Grip level 1 now available STARTING OBJECTIVES: - Search for Desann - Engage hostile forces in the area Enter the controls room (watch the two mines...) and kill the guard to pick up a new gun, the Imperial Heavy Repeater. Flip the switch to activate the lift for your little droid friend who lacks the jumping prowess you exercise. The R5 unit will unlock the door. Allright, here's where things get tricky. The R5 unit will enter a long corridor, whose windows are open, letting snipers pick you both off. Not only that but the R unit will be completely oblivious to about 15 set tripmines in front of him (it is a him, right?). You have to blow those up so he doesn't blow up. Not only that, but the droid will be going pretty damn fast, so you have to hurry. The best way to do this is use the Force [Push or Pull] to stop the droid and get him behind you. Once he's behind you, stand in front of him, forcing the hasty little fellow to stop, giving you time to defeat the enemies and blow up the tripmines. It took me 5 tries to do this, I expect no more from you ;). Once your clear of this corridor, the R5 unit is of no mission importance. In the next area you'll encounter several gran's, weequay, and rodian. Well, this should be very easy with your newly acquired force status. Use Force Pull to pull them to your feet, and while they're there chop 'em up. Exit this TIE fighter storage area (wow--look at those TIEs...I never realized how huge they were!) and into a room full of large crates. Jump up top of one to let some rodian and weequay in a lounge see you. Once the doors open, Push them all over, and with your lightsaber, well, you know. Next you will come to a large open parking-lot type area. Kill your enemies then head to the down the opposite end to a locked door. You'll now engage in lightsaber duel with a Reborn. After you defeat him, the door will unlock...surprise surprise. You'll find one of Bespin cities security officers, and he will tell you he will follow you and help where he can. Err, you don't need any help, but, whatever. CHECKPOINT Out the door is one of Bespin's streets. There are a lot of enemies here; all of them though are pushovers to your force-wielding abilities. Proceed to the corner. Take out your Disrupter, and zoom in around it. Snipe off the weequay in a laser cannon's seat, then snipe everyone around it. Turn the corner and walk forward a bit, then crouch behind the star fighter because several snipers have appeared on the parapets and catwalks behind you. Use the Disrupter to take them all out. Trek on over to the cannon, turn right at it, unless you want to play around with it, and enter the large cement entrance. Watch the snipers above you. Your friendly security guard(s) will announce they will stay there. Yeah, okay :P. Take the lift up, grab the bacta canister, and take out your lightsaber. Two rodian will come out firing; simply push them off the ledge. Follow where the rodian came from. Walk on the ledge, pass some rooms with guards, as far as the ledges and catwalks lead and you'll arrive at an enclosed area with a large pit in the center. Get to ground level and take the next lift, across from the chasm, up. Enter the door, kill the weequay and press the switch. This will open the large door where you were outside. Enter it and you'll have to battle two Reborn :O. Hah, even four, five or six Reborn would be too easy :P. Following the reborn's death, take the lift up and follow the ledge. When you come to a bridge, S-T-O-P. Let me explain the hidden hazards of this bridge, before you go any further. Once you are halfway across the bridge, about 10 tripmines will appear out of nowhere, blocking you from moving. Not only that, but an ever-annoying gran and two rodian will attack, and if the gran throws just one thermal detonator ALL of the tripmines on this bridge will blow up. So, take out your Bryar, charge it up max, then carefully walk towards the center. When you here the tripmines get set in place, hop up on the railing to avoid them, then aim your charged shot at the gran first and foremost, as he's the real back-breaker. Secondly aim for the rodian's head. After they're all dead, carefully tread the bridge. Drop down from above into the water; don't worry, you won't lose any health, though the fall is tremendous and the water level shallow. Kill the rodian then enter the door. Pass the corridor, taking care to avoid the sniper fire coming from outside of the windows. Proceed through the next door, kill the stormtroopers, weequay, and rodian and take the power from the converters. Proceed on to a lift: take it up. Drop the ensuing stormtroopers then enter the only unlocked door (there are two bacta canisters to the left of it). You'll battle a Reborn. Push him over and slash him twice to kill him, then do the same with the imperial officers. One has a key, use it in the previous room to unlock the door. Enter it and the level will close. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 5.3 Bespin Platform (bespin_platform) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Lightning level 1 now available - Lightsaber defense level 2 attained STARTING OBJECTIVES: - Find Desann - Engage Remnant forces in the area Right when the level finishes loading you'll battle a reborn. He's easy...you should be well adept with the 'saber by now. In the next door draw some Remnants towards you then let them blow their face in via the tripmines. Blah blah kill all the remnant forces in the vicinity, marked special by some kind of statue in the center, then approach the hallway at left. You'll encounter some sentries, destroy them with the lightsaber toss. You will soon clash with a pair of set drone guns; use the E-11 on them but watch out; Kyle can't block what they fire at him with the 'saber because apparently the shots are 'too low'. Remember the locked double door to your left for future reference. Enter the door to the north, kill the guards and the R2-D2 and C-3PO imitations, take the bacta canisters, and then enter the room adjoining this one via the door to the west. Kill the officer and take his key. Backtrack to the room with the statue then take the lift up. You'll encounter one crap load of stormtroopers, but they are really easy, as usual. Just make sure you drop the guys that are using the Flachette's secondary fire. Run down the hallway and you'll face some more sentries. Too easy. Use the key on the switch to open the locked door. A Reborn will come leaping out; show him who's boss. After the reborns death, enter the room he leaped from and dispose of the guards. While your in there, press the switch to unlock a certain door I told you to remember. Backtrack again to the room with the statue, but this time you'll find it knocked over. Damn rowdy stormtroopers. Kill all the guards this room has to offer and take the imperials' key. Use it to open the doors near where you entered this mess. In one of them is a ammo converter but the other a Reborn, a bacta canister, and a shield converter that will give you 100 points! Wo-dipity-doo-daw-damn! Kill the Wanna-be Jedi, take what you want from the converters. Backtrack to the hall you destroyed the sentries with and turn to the west left to a pair for double doors whom you recently unlocked. Enter it. Your in a battle with a female Reborn. This one is pretty hard, harder then any of the ones you previously faced. She uses almost all of the Force powers: Lightning, Grip, Push, and Jump of course. The easiest way to her defeat is through Force Push. When she jumps or is in the midst of an attack, use the Force to catch her off guard and she'll fall to the ground for a few seconds. That's your chance to use your downward hacks. Save the game EVERY time you hit her cleanly and take little to no damage to yourself. Towards the end of the fight things will get easier; she gets wildly aggressive, always charging at you and not backing off. Use this to your advantage, Force Push especially. She will be much more susceptible to it and will fall far more often. Continue to do this until she is defeated, and you'll get a confession from her involving the once-thought-dead Jan. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 6.1 Cairn Bay (cairn_bay) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Lightsaber throw level 2 attained - Fast lightsaber style now available STARTING OBJECTIVES: - Search for Galak's ship, Doomgiver - Find a way out of the hangar bay Use Heal to help you out with your wounds and listen to those dumb stormtroopers remark about every sound you make. Once you're at 100 health, kill everyone in the hangar and enter either open door. In one of the short corridors, there will be a locked switch-activated door. Remember that door, for it will soon open. Open the next door and you'll find an stormtrooper infested docking bay with a pair of laser cannons surveying. Kill most everyone in here, including the gunners. Now, go back to the door I told you to remember. It will now be unlocked, so open it to find a single stormtrooper facing the you. Surprisingly, he will be slain by a green lightsaber...who could have killed him? None other then our favorite hero (other than Katarn), Luke Skywalker! After the cutscene about 10 stormtrooper's will appear. Dispose of them all, then be on the ready because seven or eight Reborn will take you and Luke on. These guys are no toughie; the real hard part is Luke getting in your way. I accidentally killed him about 4 times, because the idiot walks right in front of you as your engaged in fierce combat. I would suggest that right when the battle starts, go to a corner away from Luke, drawing a single Reborn with you. Slay him, then draw another. Do this until all four are dead. Don't worry about Luke; he can handle himself, but don't let him get overwhelmed. Watch the cutscene...and hear of an interesting development in the plot (yes, this game does have a plot :P). Luke will leave presently. After he does, proceed to the large docking area where the gunners were. There's a lift to the far right, so take it up. Enter the control centers, kill the guards. There are two consoles that need to be used in here; one highlights the bay door you wish opened and the other switch will actaully execute the command. Use them both to open the right hand bay door. Once done, quickly get down off the control tower and to the ground. If you opened the correct one, an imperial cargo ship will be the contents. Eliminate the stormtrooper's, jump on top of the cargo ship, and then jump on the catwalk above you. Once on the catwalk, look up to see a small yet not impenetrable ventilation grate in the wall: jump inside of it. OBJECTIVE PAD UPDATED: Way out of hangar found Your now in what looks like a maze. Its rather simple, though. Just make your way down. Every chance to drop down onto a lower level of the maze, do so, deactivating force fields as needed with their nearby switches. You will encounter a Reborn in here, watch out. You will know when you are on the bottommost section of the maze of vents when you find a force-field on the floor, separating you and a control center below. Deactivate that and drop down. Use Force Push to destroy the stormtrooper's and imperial officers. There are some switches on the consoles in here; press to activate all of them, executing various helpful functions. One of the consoles will open a large door at the other end of the room. Enter it to find some elevator shafts with many drone guns, but hopefully you pressed BOTH consoles to turn them off. Enter the only empty elevator shaft. This part is very easy; all you have to do is jump from shaft to shaft. The hardest part of this is making sure you don't accidentally get turned around, which is very easy to do. I did that many times; I thought I reached the end of the shaft-hopping only to find myself back where I started. Mark some bullet holes in the walls you came from if needed. You'll reach the end via the top of a moving elevator. Drop into it and when it reaches the bottom the level will come to a close. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 6.2 Cairn Assembly (cairn_assembly) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Grip level 2 attained STARTING OBJECTIVE: - Search for Galak's ship, the Doomgiver Exit the elevator and kill the guards and drones in the area. The door in here will be locked, but the imperial behind the glass is a weak minded fool...so use the Mind Trick to get him to unwittingly unlock the door. Enter it to an anteroom, then "put to rest" the officers in here. Get on the lift to the right and take the imperials supply keycard, then press the switch. Go back down the lift and go to the other lift on the left in the anteroom. At the bottom and through the door you'll find a large machine in the center of the chamber, guarded by a couple of trandoshan (a variation of stormtroopers). Notice that on every level of the machine, there's a platform within reach. Use the crates to get on the first level, then keep jumping all the way to the top. At the top level (I don't mean the roof), look for a man-sized grate near a ledge. Jump on a rail, then use it to jump to the ledge with the grate. Break it and enter. Take out your lightsaber, then slash all the electrical stuff in here until the machine in the previous chamber goes berserk. Wait for it to explode, breaking open a part of the wall as one of its pieces goes soaring into it. Enter that hole. Kill the stormtroopers and enter the next automatic doors. Kill the stormtroopers in here and move on. Continue on, mauling imperials along the way, until you reach a checkpoint. CHECKPOINT Through the door, you'll find the chambers floor will be covered with electricity. Obviously it would not do to get caught in it. So, use the crates as islands for you to traverse, pushing enemies you find into the electrical melee. Enter the cylinder looking thing in the rooms center when you get the opportunity then ride the lift up. Ignore the controls and head out the window to the cylinder's roof. From here drop down to the catwalk. Go the controls at right and press the switches. The electricity will now stop. Since you can now safely trek the floor, do so to enter the next door. KO the imperials, progressing to a battle with a pair of Reborn. Slay them then move to the next room. There will be about 6 crates in the center (notice the lack of guard detail in the area...). Three will burst open, and give you a heart attack. What comes out will be some scary-ass AT-PTs. Once they show themselves you may notice a crate that has been split open. Its contents is the weapon needed to defeat these droids: the Destructive Electromagnetic Pulse 2. To safely use the weapon without them firing at you get in the small area between the crates. This will narrow your enemies view of you and greatly decrease their accuracy. Charge up your DEMP 2 then blast away. Once they are destroyed, you'll have to face a Reborn. Jeez, gimme a break! Destroy him then enter the next door. Take the lift up to the top. As its ascending, take out your E-11 Blaster. When its at top blast the first visible drone gun you see, and after its destroyed take out your saber then get off the lift. Slay the guards in here, as well as the next less-dangerous drone. As usual, proceed through the next door (I am getting SOOO tired of typing 'door') and kill all the officers and the other figures who dare patronize you. Press the switch in here and you'll now have to backtrack nearly the entirety of the level, encountering newly arrived Reborn along the way. At one of these battles another checkpoint will execute. CHECKPOINT These skirmishes are nothing new...however, after you engage in a battle with a pair of Reborn an AT-ST will come to your attention as a most-pressing matter. Right when it appears run to the crates at the left and get behind them. If you went fast enough and ran behind the correct crate, the AT-ST will stop in front of the wall, not attacking, with half of its bulk in your view. This is simple DEMP 2 time, though you probably will run out of ammo for it. If this happens don't yet panic; you can use your Heavy Repeaters secondary fire (Energy Blast) on it. If you run out of ammo for that, you can use the mine blast from your Flachette. If you run out of that, well, then you can panic. Proceed to the next area where you'll find two parallel set drones. After you destroy them approach the grate in the floor and STOP. Once you pass grate, 10-15 Flachette wielding stormtroopers will emerge. The Flachette sucks as a weapon, yes, but these guys use its secondary attack, mine fire, a LOT. So, once your at the grates set ALL OF YOUR PORTABLE SENTRIES. Once you pass the grates, your sentries will fire at the stormtoopers and the stormtroopers will fire back. Your sentries will not kill all the stormtroopers, but it will provide a distraction for you to slip by unnoticed. So, while the stormtoopers are occupied, fall into the corridor below the stairs and pass the tripmines. Fall into the hole mid-way. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 6.3 Cairn Reactor (cairn_reactor) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Speed level 3 attained - Heal level 2 attained STARTING OBJECTIVE: - Search for Galak's ship, the Doomgiver - Make your way through the Hazards of the core With level 3 Force Speed, Reborn are even more easy. So, use Speed to get quickly across the deadly lasers and slay the Reborn. After that, there's nothing for you to do but use Force Speed and get passed all the laser occupied corridors, and fight a few Reborn along the way. At the end of this seemingly never ending process you'll come to some switches placed on a stone cylinder. Press them to turn off all lasers. Go back to where you started the level to find a crack and a hole in the ceiling. Another Reborn will jump from it. Use Force Speed to quickly slay him, then jump into the hole he was in. In here, you'll have to jump up a series of platforms. Hurry because on each platform there is a laser timed to go off at about every 5 seconds. At the top you'll come to the main reactor core. Simply continue on going straight and pass it. At the first break you'll come to find about three stormtrooper's. Once you...deal of them...you'll see there's no direct way north. So improvise by hoping up on the pipes to your right and find a shaft leading to the next break. Do the same in the next area. You'll come to an area where you must reach an control room that's above you with no apparent lift or elevator to help you reach it. Use your brain to find two holes to either side of the floor of the control room; jump up into them to find yourself where you need to be. Next you'll come to a very large pipe acting as a bridge to a deep pit. There are some things that revolve around the pipe that flash in red, and if you touch them Kyle will immediately be disintegrated :o. Its very annoying trying to jump over them; getting past this pipe was heck for me. At about mid-way you'll face a Reborn. You can't use Force Speed here(well technically you CAN, but there's a 99.99% chance your going to fall off with the pipes limited surface area and you moving so fast). The Reborn will probably fall off the pipe and into the abyss by himself, but don't rely on that; try and Push him. Once he's dead, take out your Disrupter and zoom in on the three sentries at the end of the pipe and destroy them all. At the end of the pipe enter the door and kill the stormtrooper's. Head to that door, and the level will fade out. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 6.4 Cairn Docking Bay 1 (carin_dock1) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Push level 3 attained - Pull level 3 attained STARTING OBJECTIVES: - Search for Galak's ship, the Doomgiver Go through the door, and find a large hallway containing 6 more doors. Four have nothing but supplies, so stock up before you enter the only operable door that doesn't lead to more supplies. You'll find yourself in a storage room of some kind, the storage being what looks like black robots. Through the next you'll yourself in what appears to be an arena. Your challengers will appear out of the center of the room, the black robots you saw in the previous hall. These are the shadowtroopers. They be pretty hard; two of them at once does not help. Well, be sure to have your lightsaber combat style on medium, and try and get them behind you for you to do your backwards 180. I defeated them on my second try, but it may take awhile for you mere mortals. Remember to use the Force often; and watch out for their annoying lightning strikes. DON'T STAND STILL in other words. After you defeat them, be sure and pick up the Force Crystal they will drop. Enter the newly unlocked door, kill the imperial and grab his security card. Backtrack the way to the beginning and unlock the door with the new key you got. Flip the switch, and it's time to play: Metal Gear Kyle. OBJECTIVE PAD UPDATED: Sneak undetected past the Remnants You have to NOT let any enemies turn an alarm on, which would lead to your capture. Basically you do not want to be seen at all, but if so Mind Trick the imperial into thinking it was just an afteraffect of his hangover ;). Don't bother killing them, as someone will surely hear. So as you start hug the wall right of the alarm console, use your Jedi Mind Trick on any stormtrooper's, and enter the grate. Take it all the way to the end and out. Go to the left of the door that leads into the control center. Look up and you'll spot a small passage acting as an alternate route into the control center. Jump to it and crouch below the pipes for cover, and then go to the switch and press it. Pressing the switch will turn off some electrical stuff for a limited time. Run back out the square duct and get onto the lift. Get passed the electrical generators, then push the imperials into that electrical crap when it turns on for a stylish execution. Don't worry about an alarm for this section; a friendly R5 is at work on it in the back of the platform. Just use Force Speed to get to the center of the stormtrooper's, pick up the keycard, use it on the door, and take the elevator up. Press the switch and watch the stormtrooper's go bye-bye. Enter the next door, press the switch again. Exit out into the large perimeter, entering the next door to the northeast, past some electric pipe work. Some more electric pipes will form a deadly useless bride (on an average day at work, just HOW are those chunky stormtoopers supposed to get across?). Run across to the right and hop up the pipes. At the other end, drop down to the platform, then use Force Speed and run to the alarm. Get in front of it, which would block anyone who would activate it. Hold that spot and destroy the nearby opponents. Enter the next room, pass the pipe work and into a new area. Look for the street lamp at the left. Jump on that, use that to jump onto the ledge. Run across the ledge to find an alternative path to the following room. Once your in the room, crouch, hug the wall, and turn left. You'll see a console that can be a switch. First look down and notice all the guards in here. If any of them see you or fire at you someone will press an alarm. So, you've gotta turn out the lights by pressing the switch. Put on your LAG, then hop down. Move towards the door, but not quite in front of it. Use the Mind Trick on the three imperials ahead of you standing in a semi circle(they are the only obstacles here). Open the door, then use the mind trick on them again, because the last one wore off because of the damn racket that door makes. This is VERY HARD to do; everything you do must be PERFECT; there's no way to cheat around this. It will be very frustrating for a long time, but keep at it and eventually you'll get it. Once entered the door behind you will lock, thank God. Exit the anteroom to a storage area where two imperials and two Reborn will attack. First off, though, note one imperial will run for an alarm. Run the rougue down, then face the enemies with the sabers. Kill the reborn then grab the supplies in the area, get on the lift. Now your on a walkway overlooking all of what you went through. Needless to say, don't fall down. The initial door will be locked, so use the ledge and go around back. The next door will be open. Enter it. OBJECTIVE PAD UPDATED: Galak's ship found OBJECTIVE PAD UPDATED: Remnants troops avoided After you watch the scuttle between Skywalker and Desann, the level will close. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 7.1 The Doomgiver's communication array (doom_comm) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Lightsaber style: Strong now available - Mind Trick level 3 attained - Lightning level 2 attained - Jump level 3 attained - Defense level 3 attained STARTING OBJECTIVES: - Search for Jan - Find the Doomgiver's communication array - Set Doomgivers communication array to Rogue Squadron frequency - Contact Rogue Squadron Walk forward and kill the lurking stormtroopers. Get on the lift and press the switch to activate it. Atop, another lot of stormtroopers will form an assault, so take them out. Watch out for the two drone guns in this area also. Press the switch to open the door and kill off the next onslaught. There are three enterable doors in here, but the ones left and right only contain supplies. Enter the one in the center. A Reborn will jump from above; defeat him and get on the lift; take it down. Knock off the imperial, and note the force-fielded droid passages to the left and right sides of the room. Enter the left door. Take the supplies then scan the ceiling; you will find a ventilation grate. Smash it then jump up there. In this little shaft you'll find a _lot_ of interrogation droids, so have your lightsaber ready to throw. When you find the grate at the end of this shaft, smash it and drop down to face a surprised imperial. Fell him then operate the droid controls; you will become an R5 unit for this excursion. Unlock the door, then enter one of the force-fielded droid shafts; either one will do. Using the droid, press the switch that unlocks the doors flanked by a pair of stormtroopers. Once you do so your R5 friend will probably be destroyed, recognized as a traitor among the imperials. Press 'jump' to exit back to Kyle's perspective. Go through the door you unlocked with the droid, kill the stormtoopers, then get on the lift. Enter the unlocked door and you will here the sound of a trio of AT-PTs and a pair of drone guns. Use the DEMP2 for the AT-PTs, then the charged blaster for the drones. Once the room is clear, go to the platform overlooking the abyss. Smash the glass and drop in. Destroy the interrogation droids and get on the lift, then kill the trandoshan and take the guns from the supply racks. In the following room several R5 units will be beeping around, doing nothing in particular. Ignore them and press all four switches on the console. Unlock either one of the doors and another wave of stormtroopers will be upon you. Push them all over the ledge then backtrack to the room previous to where you destroyed the AT-PTs. In there, go down the steps, enter the doorway and onto a tram. Press the forward key. At the stop of the tram, depart from it. You'll be in a hall full of guards and sentry drones. Destroy them all and take the imperials key, and use it on the door where required. OBJECTIVE PAD UPDATED: Main array found There are some more sentry drones in here, destroy them then go to the main console. It will not be activated, consequently you cannot enter Rougue Leaders frequency. Enter either door, kill the opponents, and go to the arrays that activate the main console. Unfortunately those aren't activated either. We're going to have to activate them manually. Take the lift down to several tree-house like rooms overlooking a bottomless pit. On every level of the treehouse-like arrangement, there is ONE room with the correct symbol for the corresponding color (the rooms will be in green, blue or red). You must find the symbol that matches the symbol in your objective pad and activate the console it is on. i.e. Red is an arrow, you must find the _red arrow_ and press the arrow symbol's console to activate it. Then you must do the same for green. The only hard part of this is timing those jumps...they can be deadly. Once the correct symbols are entered, the arrays in the previous area will be activated with the symbols you set. You must go there are press the switches for all three. Do this and the main array will activate. OBJECTIVE PAD UPDATED: Communications set to Rogue Squadron frequency Now go back to the main array and press 'use'. After the cutscene, return to the area with the three sub-arrays and find the only open doorway. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 7.2 Doomgiver Detention (doom_detention) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Heal level 3 attained STARTING OBJECTIVES: - Find Jan - Disable the Doomgivers shields You really don't need my help for your first few encounters. Just progress on, killing as needed, until you reach a large hold with a viewing window, giving you a glimpse of the Rogue Squadron battle. Push the guards over, then while they're on the ground kill them. Take the Imperials key and then use it on the locked lift tube in the center of the hold. While descending, make your lightsaber type Strong and ready the F key to Force Speed. At bottom, use Force Speed to counter the shadowtrooper. With you going a bazillion times faster then him with a strong lightsaber, he should be no trouble. Kill the Imperial to get the key, then press the switch for the JK2's only mini-game. You get to man a gun on the ship and shoot at passing TIE's. Wow! Boring! After you finish up, take the lift back up and enter the next corridor to the north. Kill the stormtroopers in there, enter the docking bay. Use Force Speed now. Run past all the guards to the door north of you, and through a series of other doors to find some switches. When both are activated, the force-field and bay doors will open and all enemies will go flying in space. Do the same thing in the room next to you. This will save you quite a bit of trouble. Go back to the docking bay. In the center there is a loading platform that will descend, and it will descend to the lower levels of the ship when you step on it. Destroy the AT-PTs with either Force Speed, det packs, thermal dets, or a combination of them. Cross the hallway until you see another docking bay. STOP RIGHT THERE. Take out your Disrupter, and zoom in on the on the 6 drone guns awaiting you to step in their range. Destroy them, note the three massive doors for suture reference, and take the lift up. Kill the local stormtrooper's then go over to the console and press at it until the middle one of the doors opens. Destroy the oncoming AT-PT, then continue into the corridor. You'll reach an end where a loading platform will come down to you. Take it up. Use Force Speed to run into the unlocked door at left. Enter the next and flip the switches to send the stormtrooper's flying into space. Do the same to the next loading bay. Trek the TIE holding area, enter the next door, continue on until you reach a hallway with above pipes running parallel to it. Dispose the two stormtrooper's, then jump on top of the pipes. Run across them to reach a ventilation grate. Destroy that and enter. Listen to the conversations below if you want, then get down there through any one of the grates. You are now in a control center with about 20 stormtrooper's and imperial officers. Make sure you have Force Speed on your Force Use key. Use the Speed to kill everyone in the room, then grab the keycard from one of the dead imperial officers. Take the lift down, kill the imperial, then enter the next hallway to your right. In here you'll have to battle with yet another shadowtrooper. Don't get close to the door, as if you do 5 stormtroopers will emerge, and they won't exactly spectate the 'saber duel. Once you defeat him, go the other corridor. Another shadowtrooper awaits. Kill him and pick up the crystal. Enter either of the two halls' doors, and they will lead you to another docking bay, with a cargo ship sitting in the middle. Kill the tormtrooper's and two Reborn, suck up the shield and ammo from the converters. Note the locked door to the right of the converters, and head through the only open door. In there, use the Jedi Mind Trick on the imperial to get him to open all of the doors. Go through them and look in all the prison cells to find Jan. OBJECTIVE PAD UPDATED: Jan has been found Notice that the doors have been closed and locked once again. The switches will work only for one door, and once you let go of that switch the door closes. So with Jan at your side, help her open the doors. She will hold the switch for one door, you enter through and hold the next switch open, and so on and so forth until your back at the docking bay. Go to the now unlocked in the northwest corner of the room. A cutscene will take over, and the level will end. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 7.3 Doomgiver Shield (doom_shields) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Grip level 3 attained STARTING OBJECTIVES: - Find and destroy the Doomgivers shield generators Grab the supplies in this room, and then exit. On the catwalk, go through the first door to your left. Follow the corridor until you find the first of 5 AT-PTs. My strategy works well with these things: lure them towards you, then run out the door back to the catwalk. The stupid droid will clomp to you, trying in vain to go up the steps, as it'll get stuck there. From the doorway you can throw your lightsaber at it or blast it with your DEMP2 or Heavy Repeaters secondary fire to destroy it. Do the same to all the rest of the AT-PTs in the area. Once they are all destroyed, continue on to the end of the corridor. You'll find a drone overlooking the last section of the hall, guarding a command center to the northeast of it. Destroy it, go up the steps to find the command center. Clean out the Remnant slime, activate the switch to extend a pipe you'll need to use later. Afterwards, take the security keycard from the dead officer. Exit the command center and out the corridor, back to the main catwalk. Get on the pipe that you just extended and hop up to the locked door. How to unlock it? Try pressing the nearby switch. Inside, jump to the upper platform. Kill the imperial and take his security card. Now go back to the main catwalk and open every one of the doors. What your looking for is a door to the right of the one you're opening. When you find that door, enter it. Proceed into the room, kill the stormtrooper's then use your security card on the switch to open the glass barrier. Press the switch. Trek back to the pipe, get on it and jump into the doorway. In here you'll find several pipes that are now opened and drained. Go to the back end of this room and face the door. You want to enter PIPE 4 on the below drawing. ________ | | | | | Door | | | | | `--------` PIPE 1 PIPE 3 .------. PIPE 2 |PIPE 4| `------` Follow that pipe to its end. You'll eventually arrive at a battle with a shadowtrooper. Kill him then the stromtroopers in the next rooms. On the series of walkways simply keep heading upwards. You'll battle with two more Reborn, which should be no trick. The only strategy you may need from here to the boss battle will how to beat those pesky AT-PT in that tiny corridor. Hopefully you have ammo in your DEMP 2. Here's how they can best be defeated: draw a single AT-PT towards the elevator shaft then drop down into it. Hopefully the AT-PT will be stuck in the doorway above you, letting you simply whip out and blast it with your DEMP, without worrying about counter attacks. Do this with the next AT-PT. Take the shield from the converter, and enter the door to the northwest to face Galak Fyyar himself. Galak, being the self quoted "genius" he is, is in some kind of force field that makes him nearly invulnerable. He uses an Imperial Heavy Repeater, but uses its primary alot more often then the secondary energy blast, thank goodness. However, it seems to me that when you don't use your lightsaber and have another weapon out, he uses that secondary fire more often. This is unproven, but when I battle him it seems to be true. Anyway, to bring his shields down, fire at them enough and make enough direct hits and it will deactivate for about 10 seconds. That's your chance to get in some damage. Use Force Speed to get behind and him use your E-11, rapid fire, to his head to bring him down, once and for all. OBJECTIVE PAD UPDATED: The Doomgivers shields are down CHECKPOINT Now you've defeated him, gravity will be REALLY messed up, because Rogue Squadron is really messing up this ship. To maneuver the null gravity atmosphere, use CROUCH to go down, FORWARD to go up. You have to navigate your way all the way back to the hallway where you fought the AT-PT's, avoiding flaming pipes and electrical currents. So, go do that. When you reach the hallway where you fought those 5 AT-PTs, walk to the end of it to find that one part of it caved in. So, go out that door, then enter the next to go into the hall that partially caved. Walk in the newly unlocked door and the level will end. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 8.1 Yavin Swamp (yavin_swamp) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Lightning level 3 attained STARTING OBJECTIVES: - Find your way to the Jedi Academy - Engage Remnant forces After you watch Kyle in his make-out session with Jan (you go Kyle! ;), head straight forward to encounter a new enemy, the swamptrooper. Choke him and continue on until you reach some rocks forming out-of-shape stepping stones that lead up into a into a valley. Up on the top step you'll find, looking up at you, three shadowtroopers. Draw ONE (even with your lightsaber prowess, three shadowtroopers at once is a bit overwhelming) of them towards you, kill him. Then draw the next one and kill it. Do the same for the last. So after that simply continue on, pass the next valley until you reach the wreckage of an unusually large imperial lander. Kill the stormtroopers in the area then head to the dead end. Is it really a dead end? Scan the rock walls closely. Find a small amount of water running over a small rock. Go to that, then crouch to find an under-water passage into another valley. Boy, how tedious was that search for me. What was Raven Software thinking? It took me hours to find that damnable passage. I coudn't begin to guess how many unhelped people threw away this game in frustration and disgust. Destroy the droids, dispose of the stormtroopers, then approach the center of the next pair of valleys. One valley to the east has only a single shadowtrooper and a dead end. Battle him if you want, then get back on your mission and enter the other valley to the west. There you'll find a brick wall and a hole for an opening. Ignore the enemies and enter the hole. You'll come into a darkly lit cave, but not black enough so that you must use your LAG. Fight the shadowtrooper in here; with the relatively simple battle arena layout he should be no trouble. Take the shields and ammo then head up the incline to the last section of the cave. You'll battle another shadowtrooper. Need I tell you what must be done? In the next area you'll encounter some ancient ruins...ruins from what I couldn't tell you, but don't read to much up on it. Just kill the stormtroopers then move on. You'll soon find an ally standing on top of a lander. Where the ally is turn left into a new canyon. Kill the swamptroopers and proceed on until you reach an AT-ST. This AT-ST will be particularly tough as there isn't much cover to destroy it from. You can however stand near the entrance to this clearing, hugging the wall so that you can see the AT-ST but it doesn't see you. Just hope it doesn't use its missile. After you defeat it, approach the crashed lander in the following clearing. OBJECTIVE PAD UPDATED: Remnant forces engaged and defeated Enter the lander and the level will close. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 8.2 Yavin Canyon (yavin_canyon) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Engage Remnant forces - Find way to Jedi academy As you start out, hop into the open-hatched AT-ST. Woo-hoo! This will be your vehicle throughout the level. Notice it has much more shield capabilities then other AT-STs. Well then, start out by switching to the AT-STs side cannons, letting you use its secondary fire: missile launch. Run over the stormtroopers in front of you. Soon you'll come to a watery flatland heavily guarded by laser cannons and someone with a rocket launcher. Park your AT-ST behind the wall, while you go out and destroy the cannons. After you do so, don't get into your, ahhh, car yet. Instead, jump up onto the platform where the cannons are. Head to the second of the two, and a shadowtrooper will materialize. Kill him and pick up his Force Crystal. Now go back to your AT-ST and get in. Walk out of this canyon and into the next. In this one, your going to have to fire on the run, cause there ain't no way in hell you can take out all the cannons in here or the next preemptive strikes in the following canyons. Note that there is another stray AT-ST you can use if the one you have runs low on shields. So simply run, run, run! until your poor abused AT-ST can make it no farther. Take out your 'saber and continue along to a lander with some unmanned AT-STs in it. Pass that, jump on the boulders to a dark cave and you'll encounter another shadowtrooper. Destroy him and enter the cave. Turn right and drop down the seemingly bottomless chasm and the level will end. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 8.3 Yavin Courtyard (yavin_courtyard) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORCE POWERS ENHANCED: - Lightsaber throw level 3 attained Ed. Note: All Force powers now acquired and at max levels! STARTING OBJECTIVES: - Clear the Academy grounds of Remnant forces As you start out, look straight up to where your fell in the previous level. How exactly did Kyle survive that fall? Anyway, kill the two imperials in here and proceed to the next fight. Here several of your allies will be battling tons of imperials. First up your target should be with the stormtroopers who have the rocket launchers. Pull them and their weapons to you and kill them with your trusty 'saber. Push over all the rest of the imperials and kill them. After the first wave is over, a second will approach from the north. Again, kill the guys with the rocket launchers first. The rest of them should be no trouble. Proceed to where the second wave of Remnants came from. Its a small cave like chamber with rock as walls and three stormtroopers on a ledge above it. Jump up to the top and Pull them off the ledge, then climb up the rocks. In the next room, ignore the seeker drone a press the switch to open the door. You'll find several Jedi's in a losing fight with several Reborn and shadowtroopers on--how ironic--a Jedi training platform. Go on into the melee and help your fella's out. Draw whoever is two on one towards you. Use Force Speed (or not) to kill them. Once your allies are battling one-on-one again sit back and watch, but if they look like they're about ready to die help 'em out. Jump up to the glass catwalk above you from the shattered section to the west. As you leap up, a stomtrooper will send out an unavoidable rocket to you: simply Push the rocket back at him. Enter the only open door in the glass passage. In there you'll encounter another 'saber fight. Help the allies out by dropping through the hole in the glass. Destroy the enemies and keep the allies alive and they will actually follow you to help. This will prove to be VERY useful. I had two allies following for this part, but if you only have one that's better then going it alone. Ignore the passage that has rubble in front of it and take the other one. You'll fight another Reborn, so kill it. Since the elevators aren't working, jump up to the higher platform and make your way to Luke's chambers. You'll fight five Reborn and shadowtroopers in there. Take the crystals after the fight. Go back down to the lower level where the inoperable elevators were. Take the passage you ignored. You'll come outside to a garden (look familiar?). You'll battle another 10 Reborn and shadowtroopers. All of your friends will most likely die here. The best strategy for this part is to set your saber to Strong and run away from the charging enemies and do downward hacks. This should take care of all of them. Afterwards continue to the next corridor. Pick up the shields and health and proceed on to yet another shadowtrooper fight. This is the last one in the game, so enjoy it. Afterwards approach the steps Desann pushed away. Cutscene will take over and Kyle will automatically push the steps aside. Drop into the hole to be on your way to the final level. ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 8.4 Yavin Finale (yavin_final) ______________________________________________________________________ |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STARTING OBJECTIVES: - Find and destroy the Reborn Desann This level, being the last, will be full of puzzles, just so you know. Enter the door then next to a room where rocks fall from overhead. Pass them, go to the entrance to find two dead ends. I was stumped on this for about 5 minutes before I discovered the corridors' secret. Turn right to go to that dead end. Look carefully at the wall. Looks like a normal wall, right? Turn around and go to the next dead end, the one left of the entrance. This one is peculiar...it seems like its moving horizontally! That's because its only an illusion, and a badly drawn one at that. Simply walk right through it. Use Force Speed to pass the flame-throwers and you'll find Desann going through one of three entrances. The one at right contains another illusion wall, but past it is a bottomless pit. The one directly in front of you has only a mirror with Desanns reflection taunting you. So, the left one is the only option. Only thing is, there's fire blocking it. You cannot jump over or go through it without being killed. Think, think, think...what's used to put out fire? Water of course. But, where are you going to get that? As you pace back and forth along the corridor, you may notice some drops of liquid falling to the floor. Ah-ha. Use the lightsaber throw to sever the pipe to let out a flow of water to put out that troublesome fire. Drop down the hole. In here, push on all the walls to make them recede, then enter the new left corridor. Turn right then notice a symbol pad on the wall; push it. It will open a dead end. Enter through that, use Force Speed to pass the things that want to squish you, and at the end you'll find Desann. ARGH! This fight is SO INCREDIBLY EASY! Man, final bosses are supposed to be HARD! I finished Desann off on my second try. Jeez...he's almost as easy as Nihilanth from Half-Life. His main attacks are usual for shadowtroopers, but his Force Push and Pull powers are ridiculously strong. There are health's all along the above ledges just so you know. To defeat him, set your lightsaber style to Strong, then set your Force quick key to Speed. Use Force Speed and slash him with your powerful lightsaber until he dies. However, while in between using Force Speed, Desann may grab hold of you and throw you around the chamber, not letting go. What he's doing is he's using Force Grip and banging you against walls, much like you do to stormtroopers ;). Use Push or Pull to stop this, and he'll fall down. Other then that he's no toughie. Watch all the cutscene and congratulate yourself for beating the second edition in the Jedi Knight series. I would say something really inspiration right here, but, well, I can't think of anything...look over there! An...armadillo! ...Seriously! Ah whatever now you just go and play through this fun game again, ya hear? _ ____/=___________________________________________________ ()==== 5. Secret Area's_________________________________| ŻŻŻŻ\=ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż These secret area's you'll find through only careful observation and lots of patience. There are a few for every level. But, frustrating as it is when you look for them, these are fun to find(when you finally do) and always contain useful items and power-ups. This part of the FAQ will tell you where to find them, though there are some I haven't found. Kejim Post 1. This SA is near the area where you start the level, by the Imperial cargo ship. Turn left and enter the door where the tripmines are located. Hop up the shelves to the bacta canister. 2. Take the lift, in the room with the gonk(the funny looking robot that makes a stupid noise), down. In this dark area, just turn right past the first set of crates. Kejim Base ---------- 1. On the outside ledge of the first cyro chamber, walk along them to a small bridge. Enter the small area to find a supply crate and the SA. 2. On the first catwalk overlooking a locked door, the secret area is directly parallel in a tangled mess of pipes. Hop across to the ammo converter. 3. ? Artus Mine ---------- 1. This can be found while your on the elevator heading down into the large chamber (the place below the catwalk leading to the tram line is located). Halfway down, a small alcove will abruptly come to view. Hurry and step on the ledge near it; the elevator will not stop. Crouch to enter the alcove overlooking the large chamber. You can pick up some thermal detonators here as well as have an overhead view of some stormtroopers. Artus Detention --------------- 1. In the small circular place with that you come to right after you descend from the large fan, there are several grates. The one with the lightest color is breakable. Crouch down in there to find some ammo and health. Artus Topside ------------- 1. At the end of the canyon, head all the way up t the walkways that contain the laser cannons. Turn away from your objectives to a ledge where some stormtroopers are. On that ledge is a grate. Shoot it out and crouch to enter and find the secret area and bacta canister. Yavin Temple ------------ -NONE- Yavin Trial ----------- 1. In the water-filled room where the Trials test your Force Pull skills(where you must pull out ledges from the wall to move upwards), make your way up to the door. Once your there you can keep going with the Force Pull and pull out more ledges to the Trial's only secret area. Nar Shaddaa Streets ------------------- 1. In the bar, head to the room right of where the crabs were fighting(the backstage area). In here look at the middle or three large computer-walls. Use Force Push on it. It will reveal the secret area with some weapons and health's. 2. Still in the bar, on the bottom floor, go to either of the two black tables and press 'use'. Either table will fold into the wall revealing a secret passage. 3. This one is hard to explain...On the roof where your can enter a building from its glass sky windows, do so. Take the elevator in there up top and onto the platform. Follow the ledge left, then left again at the end, ignoring the bridge. You'll encounter a Rodian. Kill him then look down to find several bridges below you. Jump down on all of them, using the light panels to break your falls. On the last bridge, jump on the square block. You'll see another walkway leading to a pair of converters. Jump to them to find it. 4. On the same ledge described in number 3., this time take the bridge to the right with a single weequay and an explosive charge in the center. Jump across the gap the charge makes then turn left. You'll notice a walkway directly above you, but out of reach. Well, the wall to your right is slanted enough for you to jump on, so do so then jump to the walkway. 5. Get on top of the glass bridge. From there you should see a small platform with some bacta canisters, among other things. Its a long and tricky jump, though. 6. Right when you jump onto the garbage bin, jump up into its shoot above it. Follow that left to find the SA. You can get out using the ventilation shaft leading back to the R5 unit. Nar Shaddaa Hideout ------------------- 1. While your still on the garbage bin, hop up on the pipe above you. From here, jump across to the top of the incinerator. Two converters are there as well. 2. When your in the large garbage-processing area near the beginning, move towards the locked door to the right of the door that enters the facility. From there follow the wall to reach another door. Open it. Avoid the laser fire by the guards and shoot at the explosive packs near the wall. This will open a part of the wall. Enter the hole. 3. In the same room as number 2. was, go to the crates and jump on top of them. They form a crack against the wall with just barely enough room for you to squeeze into. Do so, and press 'use' on the wall and it will recede. 4. In the short corridor where you must push a large bin to reveal an incinerator room with a conveyor belt, backtrack a few steps to the locked cement door. Look up to find an accessible area through a jump. 5. In Reeno's office, press the switch on his desk using the Force Push. It will open a secret wall behind it. 6. When in the secret wall described in number 5., go down the pulsating pipe to the bottom to find stairs. Kill the guard under them, and use Force Push on the switch to open the stairwell. Enter their to find lots of goodies. 7. ? Nar Shaddaa Starport -------------------- 1. Jump up top onto the gas valves. Opposite the switches you'll use later in the mission, there's the main pumping mechanism. Get atop there and follow its pipes to the platform carrying some health's. 2. In the controls center where you open the bay doors, hop onto the ledge outlining the doorway. From there, shoot out the glass above you, then jump up and onto the roof. Left of the roof you'll see the secret area containing some health canisters and ammo. 3. To the left of the control room, while on the walkway leading to a door, there is a slanted platform on the wall. You can jump to it. Do so. Bespin Undercity ---------------- 1. Get on the large metal pump that goes upwards. When it reaches the top, look up. You will see, if your in the right position, a small alcove reachable by your Force Jump. So Jump to it to find the secret area. 2. You know the large area where your have to use Force Speed on the force field that blankets the pit? Well at the very top, and through the door, is a lift. The secret area is under the lift. Press the switch to make the lift go up but don't be on it when it does. Drop into it to find the SA. 3. In Carbonite Chamber #14, after you defeat the Reborn, there will be a set of stairs to the left of an old alien. Under the stairs is an area you can reach by crouching, containing shields and bacta canisters. Bespin Streets -------------- 1. Protect the R5 so it will open its 'home' in the TIE storage bay. In it is a ammo converter. 2. On the platform overlooking the laser cannon, go towards the platform to the right where some supplies are. Notice the dark crack near them. Turn your LAG on and look up. Its a small dark ledge, so jump up to it. 3. This is in the corridor you go through right after you make the long drop into the water. At the corridors end, is, duh, a door. Don't go through it. Look right and get on the ledge. Look down and you'll see a small platform. Drop down to it to find the secret area. Bespin Platform --------------- 1. In the room with where the C-3PO and R2-D2 look-alikes are, move towards the stairs. There's a small crack that leads under where the stairs overlap, so enter it to find the secret area and some shield and supplies. Cairn Assembly -------------- 1. Press the switch to open the bay door that contains an imperial cargo ship. Go to the lift you would use to go to the bottom level. Instead of getting on it jump to the dark platform across from it, then jump to the one across from that. Smash the wall with your lightsaber and it will break apart leaving the secret area open to you. Cairn Reactor ------------- 1. After you defeat the AT-PT and take the floater across the pit to the lift, turn left before getting on it and walk onto the ledge. Follow it to the grate that is the secret area. Cairn Docking Bay 1 ------------------- 1. In the room previous to the one where you turn out the lights and have to sneak by the Remnants, notice a pair of small platforms to the right of the door. Jump on them to the grate. Doomgiver Communications Array ------------------------------ 1. The first secret area is under the large docking platform that you can take down as an elevator. The secret area is a grate behind it. 2. ? Doomgiver detention ------------------- 1. This I found by complete accident: In the detention facility where Jan is, in one of the prison cells there is a false wall. You could see the crack if you look closely. Slash it open with the lightsaber. Doomgiver Shields ----------------- 1. After you defeat Galak Fyyar and gravity becomes all screwed up, float up to the roof and look around on the walls. You should see a small alcove. Enter it to find the SA. Yavin Swamp ----------- 1. ? 2. After you battle the two shadowtroopers in the near complete blackness of the tunnel, exit out. You have two ways to go, left towards your mission and right towards the SA. So head right and float to the end of what looks like a dead end. Switch to first person if your not and submerge yourself. There are some supplies under the muck which mark the location of the SA. Yavin Canyon ------------ 1. Right when the level starts turn around and go back into the lander. Go to the lift, it won't work, so jump up there. There are a lot of supplies here, and at the very top you'll get the SA message. 2. This SA is near the first time you encounter laser cannons and the first opposing AT-ST you face. Once the cannons and AT-ST are destroyed, jump up to where the cannons were. Follow it to the end then look up. Up there is a platform where a stormtrooper with a rocket launcher was. Jump up there and enter the cavern. You'll find the SA guarded by a sentry. Yavin Courtyard --------------- -NONE- Yavin Finale ------------ -NONE- _ ____/=___________________________________________________ ()==== 6. Using the Force_______________________________| ŻŻŻŻ\=ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż With the Force, if you've ever seen any Star Wars movies, you will be able to deceive opponents, pull/push far away objects towards/away from you, activate unreachable levers, heal yourself, slow down time, and fire lighting bolts at opponents. The force will be absolutely necessary to your missions, and this section will explain its powers and uses. Basic Information ----------------- The Force is a special ability acquired over the game that allows you to manipulate things, such as your health, other people, or far away objects without actually touching them. The force is acquired in three levels, 3 being the strongest. Force power-ups are found and earned through various parts of the game. You need to use the Force quite often to complete your missions; its not some nice extra you can use when you want. How do I get higher levels/new powers of the force? --------------------------------------------------- You get them by one of two ways: you find Push, Pull, Jump, and Speed all at Yavin, Level 1. The rest, you gain as you progress through the game. i.e. you have Level 1 Push in one level, then the next level when you start you discover you have level 2. It will usually happen like this, unless you use some dirty rotten cheats ;) The Force Meter --------------- The force meter tells you of your current force strength. When a force is used, its level will decrease. Different force powers and different levels of force powers take a varying amount of points away from the force meter. On defeating a shadowtrooper in lightsaber combat, they drop things called "Force Crystals," which instantly replenishes your Force meter, no matter how low. There is no way to increase your Force meter's capabilities, however. On the Quick Keys ----------------- You don't have time to stop moving in the middle of battle and look at the keyboard to find F5 or F2, the quick keys. I would recommend having a certain force power on the F key, which executes a Force power immediately. Me, I usually have F on Pull, because that is the most useful. Though there will come times when you will need other powers, such as Push or Mind Trick. Use discretion; know your situation and know what power you'll need to counter an enemy or situation. Jump Quick Key: Hold the SPACEBAR button This enhances your normal jump. You can now reach higher platforms and jump farther. In the third person perspective you can see Kyle do a mid a air-curled flip. Jump is a great move for avoiding large amounts of enemy fire. When your in a sticky situation, simply act the coward(there's nothing wrong with that...) by jumping out of the middle and running. Level One: Jump twice as hard as a normal jump. Level Two: Jump four times as high as normal. Level Three: Jump a whopping EIGHT times as high as normal. Push Quick Key: F1 Allows you to push objects and enemies. It actually damages enemies, but only on Level 3. This is the best Force power in the game, because it makes it so easy to kill stormtroopers and other non-Force wielding enemies because you can push them down, and while they're on the ground you can slash them with your saber. An interesting use for Force Push in this game is pushing enemy fire, such as a rocket or a laser beam, back towards the sender. For example a stormtrooper fires a deadly rocket at you. Simply Push it and it will blow up in the stormtroopers face. Level One: Push on enemy or object. Level Two: Pushes targets back. Level Three: Push many targets at once. Pull Quick Key: F2 This pulls objects or enemies towards you, if the name didn't tip you off ;) Use it to get unreachable items or weapons. A fun trick is to Force Jump and press Pull at the highest point, sending your enemies high into the air then down to their deaths. Other then that only on level 2 and 3 is this Force power worth anything, but when you get it all other Force's become obsolete. This has the same action as Push, but, in accordance with its name, it pulls enemies to your feet, and their weapons, and while they're on the ground you can slash them. But unlike Push, here you don't have to run a distance to get to your fallen enemy; he's already right there. My Force of choice. Level One: Pull certain objects like weapons towards yourself. Level Two: Pull the weapons out of your opponents hands. Level Three: Pulls many enemies, or all their weapons. Speed Quick Key: F3 This slows the world around you. Very useful Force power, especially to bypass dense amounts of enemies, and useful in battling shadow troopers and Reborn. This Force power borders cheating, as it makes enemies SO easy to defeat with Reborn and shadowtroopers going so slow. If your having trouble with an enemy or need to get by a large group of grans, use Speed. Level One: World is slowed by 25% for 5 seconds, and you are sped up 25%. Level Two: World is slowed about 50%. Level Three: World is slowed about 70%. Jedi Mind Trick Quick key: F4 Punk walks up to Obi Wan and says "Hey mister! Wanna buy some death sticks?" Obi Wan: "I don't want to sell you any death sticks." Punk repeats Obi Wans' sentence. "I think I will go home and re-think my life." Punk repeats. If you've seen Episode II, you know this quote. You can cause a distraction, have the enemy ignore you, or have him become your ally. I only use the Jedi Mind Trick when its required; I usually don't like making allies for 15 seconds because I almost always forget about them, and then when I least expect it they come charging in and shoot me in the ass. Only use this when there are overwhelming forces against you, and once the enemies are dead slay the pawns so what I said doesn't happen. Level One: You can create a distraction or make a single enemy ignore you for a cheesy 5 seconds. Level Two: Do the same as above to a number of enemies for 10 seconds. Level Three: Same again, or target and enemy to become your friendly for 15 seconds. Heal Quick key: F5 With this power you can heal yourself, pending the limits of your Force meter. Kyle will recover lost health until the force is depleted. On the lowest level, you can't move while he's doing this, so find a safe spot to recover. Once you have this power bacta canisters are needless, except when your in the midst of battle and need health immediately. Level One: Kyle must stop and...what looks like sit like he's constipated...and heal. Any movement/action will stop it. Level Two: Kyle can run and heal, but not attack. Level Three: Kyle can now attack and heal, and the healing process becomes more efficient, though the Force meter is rapidly drained. Grip Quick key: F6 Yea! Now you can lift enemies up in the air and choke them, just like in the movies! But that's not until levels 2-3. What's really cool is on level three you can MOVE enemies, like say, over a ledge. The best and most under-rated tactic for Grip is on level 3, you can, while your choking enemies, THROW them against a wall or repeatedly bang them against the ground, which results in immediate death. I love that tactic; if you get really frustrated with an enemy for a while and when you finally do get him in your grasp you can Grip him and repeatedly bang him into a wall to take out your anger ;). Or you can gain momentum by making him go in circles, then let him go and send him flying, which is also cool. Level One: You can hold someone stationary, and you must remain stationary. Level Two: While stationary, you can grip someone's throat and kill them. Level Three: Move AND look around with your enemy being choked. You can also move your enemy, such as over a cliff or pit Lightning Quick key: F7 Self explanatory, the lightning bolts are usually deadly to all non-Jedi. It fires a short, quick burst of lightning which is very powerful. Hold the quick key to extend the lightning's use. I recommend using it, but only against enemies such as stormtroopers, because one quick burst of lightning would kill a stormtrooper nearly instantaneously. Against a Reborn or Shadowtroopers however, Lightning becomes nulled to the point of uselessness. Level One: A short burst of lightning comes from Kyle's fingers. Level Two: As long as you hold the button, lightning will spew out until your force power is gone. Level Three: Your lightning now shoots out in an arc. _ ____/=___________________________________________________ ()==== 7. Cheats________________________________________| ŻŻŻŻ\=ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż Cheat mode: Press [Shift] and ~ during game play to display the console window. Type helpusobi 1 or devmapall to enable cheat mode. Then, enter one of the following codes at the console window to activate the corresponding cheat function. Note: If the console window does not appear, edit the "jk2config.cfg" file in the "\gamedata\base\" folder and add the line: bind ~ "toggleconsole Effect Code God mode god No clipping mode noclip Disable enemy AI notarget Suicide kill All weapons, maximum health, and armor give all Full health give health Full armor give armor Full ammunition give ammo All weapons give weapons Spawn indicated weapon give weapon num Spawn indicated NPC npc spawn Level select map Spawn indicated item spawn Drive AT-ST in third person view drive_atst Destroy all AT-STs 1 use atst_death Set game speed; 1 is default, 0.5 is half speed, 2 is double speed - timescale Crash game ("This program caused an illegal operation and will be shut down" system messege) - fly_xwing 999 health undying Mutilation/gore effects /g_saberrealisticcombat <1-9> Screenshot, without console window levelshot Screenshot, including console window screenshot Wireframe display r_showtris ! Place camera at indicated coordinates - setviewpos Use Force Heal ability force_heal Fourth lightsaber move; Dessan's stance setforce 500 Tavion's lightsaber moves; change lightsaber style to blue and choose the first one - setforceall 600 Desann's strong red lightsaber style setsaberoffense 4 Tavion's fast yellow lightsaber style setsaberoffense 5 Set all lightsaber abilities setsaberall <1-3> Set Force Jump level setforcejump <1-3> Set Force Heal level setforceheal <1-3> Set Force Push level setforcepush <1-3> Set Force Pull level setforcepull <1-3> Set Force Speed level setforcespeed <1-3> Set Force Grip level setforcegrip <1-3> Set Force Lightning level setforcelightning <1-3> Set Jedi Mindtrick level setforcemindtrick<1-3> Set Force level for all abilities setforceall <1-3> Set lightsaber throw level setsaberthrow <1-3> Set lightsaber offensive level setsaberoffense <1-3> Set lightsaber defensive level setsaberdefense <1-3> Set lightsaber color sabercolor Matrix style bullettime thereisnospoon Kill all NPCs npc kill all Kyle taunts2 taunt Reveal where indicated entity is located where Full force bar give force Full inventory give inventory Full battery bar give batteries All weapons give weapons No noticeable effect give eweaps Control any ally that is following you control Display level objective viewobjective ---------------------------------------------------------------------------- Level names: Use one of the following entries with the map code. kejim_post kejim_base artus_mine artus_detention artus_topside valley yavin_temple yavin_trial ns_streets ns_hideout ns_starpad bespin_undercity bespin_streets bespin_platform cairn_bay cairn_assembly cairn_reactor cairn_dock1 doom_comm doom_detention doom_shields yavin_swamp yavin_canyon yavin_courtyard yavin_final pit ctf_bespin ctf_imperial ctf_ns_streets ctf_yavin duel_bay duel_jedi duel_pit duel_carbon ffa_bespin ffa_deathstar ffa_imperial ffa_ns_hideout ffa_ns_streets ffa_raven ffa_yavin Item names: Use one of the following entries with the spawn code. item_bacta misc_atst_drivable Character names: Use one of the following entries with the npc spawn code. Atst bartender bespincop bespincop2 desann galak galak_mech gonk gran gran2 granboxer granshooter impcommander imperial impofficer impworker impworker2 impworker3 interrogator jan jedi jedi2 jedif jeditrainer kyle lando luke mark1 mark2 minemonster monmothma morgankatarn mouse prisoner prisoner2 probe protocol protocol_imp r2d2 r2d2_imp r5d2 rebel rebel2 reborn rebornacrobat rebornboss rebornfencer rebornforceuser reelo rockettrooper rodian rodian2 sentry shadowtrooper shadowtrooper2 stcommander stofficer stofficeralt stormpilot stormtrooper stormtrooper stormtrooper2 swamptrooper swamptrooper2 tavion trandoshan ugnaught ugnaught2 weequay weequay2 weequay3 weequay4 Hint: Double-bladed lightsaber: Press [Shift] + ~ during game play in multi-player mode to display the console window. Type devmap to enable cheat mode. When the map loads, select your lightsaber, then holster it and type /thedestroyer in the console window. Hint: Control enemy NPCs You can control enemy NPCs in single player mode for a limited amount of time. Enable the setforceall 9 code. You can now set the Force to anything above 3. Your Force Mind Trick is now at level 4. Use the Force Mind Trick on any enemy. It will get slightly dark and "Press jump to exit" will appear. If you press [Jump], it will not exit -- ignore the message. When playing Jedi (like Desann), they have infinite Force and you can use Force Push and Force Pull very fast. When "Press jump to exit" appears during the jedi mind trick, you can actually hit the Jedi Mind Trick again -- it releases him instead of waiting for it to wear off. The setforceall 9 code is one of many you can do. Enable the setforceall 4 code and it also works. This code also improves saber offense (now at 4) and you will also have four fighting styles. Enable the setforceall 5 code to have five fighting styles. The two extra saber fighting styles are Desann's red strong style and Tavion's blue fast style. Enable the setforceall 6 code and you will still have the mind trick at 4 and saber offense at 5. Any number higher than 6 after setforceall has the same effect. Enable the setforceall 5 (or a higher) code. Exit the console press [F4] to use the Mind Trick on an enemy. Instead of making them not see you, you can control them. This is very useful, as you can make them kill themselves by jumping off a cliff or having them shoot their friends. To exit this, press [F4] again. Credit: GameWinners.com for these cheats _ ____/=___________________________________________________ ()==== 8. The Final Word________________________________| ŻŻŻŻ\=ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż Well, so concludes yet another guide by me, black hole sun. Look for my next guide, one for Star Fox Adventures, which will be up in about early October. For now though, go on and play this marvelous game again. You owe to yourself and me. So, until next time, this is black hole sun logging off. Copyright 2002 (c) Paul 'black hole sun' Lauria