==========================BigD's======================================= ____________ ___________ _______ ___________ |____ _____|| ________|| _ \ |____ _____| | | | | | | \ \ | | | | | |_____ | | \ | | | | | | _____| | | | | | | / / | | | | | / | | ____/ / | |________ | |__/ / ____| |____ |_____/ |__________||______/ |____________| _ __ __ __ ______ _____ __ __ ________ | | / / | \ | | |__ __| / ____|| | | | |___ ___| | |/ / | |\\ | | || | / ___ | |_| | || | / | | \\ | | || | ||_ _|| _ | || | \ \ | | \\| | ___||__ | \_/ | | | | | || |_|\_\ |_| \___||_______| \_____| |__| |__| || And MotS ============================FAQ======================================== V 1.2 This is my (That is BigD) first ever FAQ. However... I intend on putting all the information that I know into this walkthrough. All in all.... it should take about 5 kb..... ohh.... you only want the stuff about this game?! I thought I need to put everything that I knew full stop.. so this will be about 1 byte... nah.. I know alot about this game so I'm gonna put it all in.... (Ohh By the way, if anyone can, I need a better title, I just felt like trying so it sucks greatly) Though before we start lets just sort out "the Author" Section: ======================================================================= 1. The Author: Name: BigD E-Mail:IQ6001@Hotmail.com(YES I KNOW IT SUCKS)Send me anything to me that you want me to say.. any contributions.. any questions.. anything I want FEEDBACK!!! Zone Name: Rain_BigDJH0 If you have JK or MotS... go to the zone(www.zone.com)u can blow other people up all around the world (They also support alot of other games as well so go there). (You may be wondering why I have the word "Rain" infront of my name. I'm a member of the SithRainMakers.... their homepage is http://www.geocities.com/sithrainmakers/ go there to see what we're about) Other FAQs: NONE!!!!!! (yet =) ) ======================================================================= 2. Version History 1.2 2/6/01 6/2/01 Added Neoseekers.com to the "where can I find this FAQ" thing. Started secrets. Few other changes, speelings... I mean spellings mostly. 1.1 1/06/01 06/01/01 After I sent this up to gameFAQs, I realised that there was alot of stuff I forgot to change... so here we go: changed V1.0 hist because I missed some out. Couple of typos... Added Force Defend to MotS now. Added a bit on Force Projection. Added a bit on the end of cheats. Added MotS intro. Carried on with MotS weapons and finished them. 1.0 31/05/01 [FISRT RELEASE AT GAMEFAQS] 05/31/01 I'm gonna change the version number every time I change something on each day that I do. Considering I intend on doing alot today... might as well. I've decided to leave the story as it is because I want to get on with the gameplay and send it to be posted. =) Finished JK weapons and started MotS. Finished JK & MotS Forces. Finished some stratergies. Finished thanks, cheats, copyright crap. 0.9 30/05/01 (Note that I am English..... We do it our way) 05/30/01 If it will make u lot happy...... Started writing this...... just saw that there is a very large space for FAQS about this game at GameFAQs so I'll write this and give it to anyone that wants it =) Finished Author section and contents started story.... realised I had started too late so now I'm gonna go to sleep....zzzzz....zzzzzz... ======================================================================= 3. Contents: 1. About the Author 2. Version history. 3. Contents (The bit your reading now!) 4. The Story...... if you can be bothered to read it. =) (UNFINISHED) 5. Weapons a. Jedi Knight b. MotS S 6. Force Powers a. JK b. MotS 7. Single Player Stratergies } Both } } 8. Multiplayer Stratergies }More to come at a later date. a. Both } b. JK } c. MotS } 9. FAQ EMPTY AT THE MOMENT!!! (WELL .... I Haven't had any mails yet) 10. Secrets (UNFINISHED) 11. For all the cheaters out there & For those that just can't get along. 12. Thanks and Contributers 13. Legal Junk In later editions: (possibly) Walkthrough of levels for JK & MotS Secrets.......... Characters in game (ie. Kyle, Jerec, Jan) Speciallities of the personalities. And more (if I can think of something) ======================================================================= 4. The Story I'm guessing that if your reading this FAQ then you own the game and there for know the story. If you haven't got the game, Why are you reading this???? You should be out there buying it. But if u don't want to... u can read up on the story here. Of course, those that are playing the game might want to find out the story on their own then I will leave a ======== line where the story comes into play. Intro. (taken from the game) A long time ago, in a galaxy far, far away... *Fanfare* STAR WARS Dark Forces II Jedi Knight Since the destruction of the second DEATH STAR, the Rebel Alliance has begun the difficult process of building the New Republic. Seizing the oppertunity for control of the galaxy, new rival armies arrise. The most dangerous of these are the DARK JEDI. Their leader, JEREC, seeks the legendary VALLEY OF THE JEDU. Withen this lost battleground he will find the untold power to destroy peace and justice in the galaxy... ======================================================================= Enter Story Here (I'm gonna write basically the cutscenes in here with an added bit here and there) ======================================================================= MotS Intro. (Also taken from the game) A long time ago in a galaxy far, far away... *fanfare* StarWars Mysteries of the Sith It has been more than five years since Jerec was defeated at the valley of the Jedi. Kyle Katarn, continuing his pursuit of the light side of the force, has joined the fragile New Republic in the struggle againts the remanents of the Empire. To aid their cause, Kyle has traveled to a remote base in the Altyr system, accompanied by Mara Jade, a young smuggler who sought out Kyle in the hope that he might further her Jedi training. Mara, once a powerful agent of the Emperor, was swayed from the dark path by Luke Skywalker. She now seeks knowledge of her re-emerging power and the role she will play in the continuing struggle for the galaxy. ======================================================================= Enter MotS story here. (I'll finish it later, OK???) ======================================================================= 5. Weapons a. Jedi Knight [Number to press] [Name] [Ammo] Description: PF: SF: Best time of use: 1. The Fists None Description: Come on people! If you can't guess what these are and what they do...... go play with something that doesn't require a mind!!!!So...... yes... they are your fists. PF: Left Jab. Quick succsession. SF: Right Hook. Slow but powerful. Best time: hmmm..... IMO, They suck, if you have the light-sabre use that instead. Getting up really close is difficult. Although if you coupled force persasion with force speed you could get in there quickly. Of course the fists do have an added bonus if you can use them. You don't have to worry about shields... about ten hits of a left jab can quite possibly kill someone in MP. In SP, don't use th fists unless one of 2 things occur. 1. You have a low amount of energy/power cells left and haven't got the sabre. 2. you have no energy/power cells left and haven't got the sabre. Simple enough. 2. The Bryar Pistol Energy Cells Description: Your good old trusty pistol. This is the first gun you start out with and you'll probably use it alot. Energy cells are easy to find but the stormtrooper rifle uses them up way to fast at the begginning of the game. And we don't want to run around with no ammo now do we? So we use the Bryar pistol. More Acurate than the stormy rifle but less powerful. Still... if you are under 50 energy cells at the begining of the game use this. Oh yeah... PF(primary fire) and SF (Have a guess....... Allright I'll tell you Secondary Fire) are both the same. Times of use: Like I said above, use it over the stormy rifle if low on ammo or if you want to do a accurate shoot on some one far away. 3. The Stormtrooper Rifle. Energy Cells Description: The second gun in the game and the one you'll probably use the most until you recieve the repeater. Fast, moderatly powerful, but extremly inaccurate. Each bolt will consume 2 energy cells which can fast led to an empty magazine if your not care full. PF & SF are the same. Best time to use: Use it if in close range or if you want to clear a large crowd (or of course you could use te concussion to clear a crowd.... he he he..... =) ) 4. Thermal Detonaters. Themselves. Description. Wanna make someone go boom??? DON'T USE THESE THEN. Seriously, these are pretty useless... mostly. However there are times where they are vital. For example.... The cargo area of the first level, you know the sceret there right? Oh well it'll be in the secret section if I ever get around to doing it =), anyway... you get there and there are three thermal detenaters. Now, all the dumb Grans (thanks to the incredably stupid AI) all crowd around the bottem of the box. The best way of getting rid of them is throwing a timed TD across the the other side, watch it bounce back and blow up. he he he. Or atleast I think you can throw it across, if not, just throw it down. PF:Throw, explodes as soon as it makes conntact with the surface (any surface) SF:Time explosion. Throw it and it will bounce around for about 3 secs, then it will go bang! Best time to use: Like I said above, there are only certain times that you should use them. Also, if you have a corner that you think that there is something there, bounce a SF round the corner and see what happens. 5. The Bowcaster (CrossBow) Power Cells Description: Ahhh yes, The Wookie Bowcaster, you may be wondering why its called a Crossbow??? Well thats because its a Wookie crossbow, they make them theirselves, so how sand people end up with them is anyones guess. I suppose they stole the idea and made their own?? Any one verify that for me?????? Anyway, this is a usefulish sort of gun, not widely used but it does have its uses. PF: Hold down and charge up, can send up to 5 bolts of energy flying outwards that do moderate damage. SF: Now this can be very useful. The gun magnetically seals a bolt of energy and fires. This bolt can now bounce around the level and will stop after about 3 hits of a wall or instantly as it hits some one. Uses: Well, the obvious use is of course, bouncing round corners. You could lay in ambush around a corner, wait for some one to come up(force seeing could be useful for this) bouce it round the corner and u get a free hit without getting hurt. That could mean life or death in MP. Also, the spread can be used to take out alot of stormies say, in one area. But another use of PF would be charge up and fire all into one person up close. Useful. 6. REPEATER!!!! Power Cells Desc: OH YES!!!! This has got to be the favorite gun of alot of people. Each shot isn't that powerful but boy does it fire FAST!!!! Extreamly fast, fires in an exact straight line, any draw backs? Definetly. Ammo. It uses up more ammo faster than any other, but it still is great. IMO of course. PF. Fires extremly rapid stream of bolts. SF Fires three at the same time, slower so not advisable. Uses. Simple enough, straight out meelees. With any luck, they'll be dead before they can fire 2 shots. of course that might not happen but hey, what the hell. There is also the possibility of sniping, but it would be a bit obvious on where it is comeing from...... 7. Rail Charge Launcher. Rail Charges Desc: Flying explosives hey..... hmmm, what can I do with these... Come on. These IMO are pretty damn good. Sometimes they can be life savers. For example I shall use a word equation: Large group of stormies+well place rail charge= not so many stormies. HA ha ha. Incase you still haven't worked it out... This can take out a large group of them without much personal injury. PF.Lauches Rail charge that explodes on contact SF.Launches Rail Charge that explodes after 5 secs of launching. Uses: See the description, simple enough. There is also a possible team play use. I can't remember if this works but it should. Fisrt, make sure that you can't kill the team mate. Then Launch a sec fire at him/her and get that person to run straight at an enemy (prefarable lots of them) Then, get as close as you can, probably swinging the lightsabre wildly and wait for it to blow up. Then whilst the confusion is rampaging, the person that fired the Rail, can go in and clean up. 8. Sequencer charges. Themselves. Desc. Simply enough, the charges are simply explosives that can be layed on the floor, and then blown up. Thats it. PF. Run like mad before using this, they blow up almost instantly. SF. Easy enough to understand, they become mines. There for, anything that comes near them gets blown up. Uses: Hmmm... not to great really. PF might get rid of a sabre weilding maniac thats chasing you and SF might allow you to hide in a corner, without getting killed cos no one will come near you. Other than that, most players in MP are stupid enough to run into them. As for SP, I wouldn't bother. 9. Concusion Rifle. Power cells. Desc. OH YEAH DO I LIKE THIS BABY!!! You want to kill something or somethings? get away from it and press PF. A few good hits will take someone down easily. Like the Rail Launcher, use it to take out alot of people in one shot. The splash damage is pretty wide as well. PF. LOTS OF POWER, BIG TARGET RANGE, JUST DON'T FIRE IT TOO NEAR! SF. If they're too close, use this. all the power, no splash. Uses: Like the Rail Launcher, Blow stuff up. If you're acurate, this makes a brilliant snipers tool, lots of power. 0. The LightSabre. None Desc. The weapon of the Jedi, not as crude or as random as a blaster, the sabre is for people that like to settle fights close up. And you an do some serious damage. Of course the sabre has the added bonus of being able to deflect blaster bolts. Just don't try to deflect the concusion, IT DON'T WORK!!!!!! PF. Quick, too handed swings. Narrow line of "Fire". SF. Slow bt wide, one handed. Useful for taking ou lots at one time. Uses: Deflecting, cutting through grates, killing jedi... need I say more? I do? ohh well, I can't think of much more. For some stratergies, look at the stratergies section. b. MotS Weapons. Seeing how none of the old weapons have changed, I won't say much about them, just look under the JK section. Same layout as before. 1. Fists/ LightSabre. Nothing new here except that the light sabre is on 0. 2. Bryar/Blastech. Energy Cells. Desc: Bryar is the same. But now we have the first new weapon along the keyboard. The Blastech is similar to the Bryar but fires slightly faster. Secondly it has a SF. Specifically, you can charge it up to fire a more condensed bolt. PF. Slightly faster bolts than the Bryar. SF. Charge her up and let her go. Uses: Same as the Bryar almost. One thing that you can do is now charge up before you enter a new area and then let it fly so you can take at least one out on the first volley. 3. Stormtrooper rifle/scope. Energy cells. Desc. Stormies rifle is the same, but finally snipers get a scope. This sends an extremly strong bolt with exact accuracy. Also, if your a scout, this makes no sound (I think, well there is one class that does that, I'll verify later). Scope PF: Fires powerful bolt. SF: Toggles Auto zoom/manual zoom. (Manual zoom is jump to zoom in, crouch to zoom out) 4. Thermal Detonaters/ Flash grenades. Themselves. Desc. Thermal are the same. Flash grenades can be described simply as force blinding in a weapon. If there are a large group of people, and you want to blind them, use this. The closer the explosion occurs, the more blinded and longer the blindness. PF: Same effect of PF for TDs SF: Same Effect of SF for TDs 5. CrossBow Bowcaster. Powercells Desc. Nothing new here. 6. Repeater. Power cells Desc. Nothing New here. 7. Rail charges/ seeking rail launchers. Themselves. Desc. As the name suggest, the seeking rail launchers are exactly the same as a normal charge except that they seek their prey. They are extremly hard to shake off and it is unlikely that the target will get away. Very useful. I think that PF and SF do the same, they both last 5 secs, but I'm not sure. 8. Sequencer charges/ manual charges Unlike the auto sequencers, these can be used more often if you know what to do... In team play, you can place them on each other (so that friendly fire is disabled), run into the enemy and become a human suicide bomb. But (now don't quote me on this, I'm not sure) it shouldn't hurt you, I've hadn't had time to test it in ages... PF: Lays a mine (Note that you can't place more than 10 charges at a time) SF Detonates placed mines 9. Concussion Rifle Powercells Desc. No Change, still great though. 0. Carbon freeze gun. Carbon Desc. Now some people don't like using these because they think that they suck. Most people can't stand being cought in the spray. I think, that if you can use them effectivly, they can be the most damned annoying guns in MP. If you get frozen, and especially if in the middle of a large DM, you will get killed. Of course, in retrospect, if your the one that is using the gun, then you can rake in the kills. PF: Fires Carbon to freeze them. SF: Swings gun, use it to break apart frozen characters. ======================================================================= 6. Force Powers. a. JK I'll try to do these in some sort of order.... Force Jump: Desc: Simple enough, Jump high. More stars, more jump. Uses: Nothing really in the way of offense. Useful for getting around, and getting away from, bullets, grip, etc. etc. Force Speed. Desc: Self explanitory. Speeds you up. More Stars, longer duration. Uses: Speed you up, run in quickly with sabre, run back out. Couple this with persausion and you're laughing. Force Seeing: Desc/uses: Makes the screen go green. Thats it. Nah, if you believed that,you NEED help. Basically, anyone that is persausion, will be reavealed, also, the map becomes more revealing. This is useful for setting up an ambush. Also, It is useful if you've run out of batteries in a dark place. More stars, longer lasting, more revealing. Force Pull: Desc. Pull objects towards you. More Stars can target things that are further away. Uses: Pull Items towards you. Thats about it. Also, you can pull the enemies weapons away which will leave them weaponless. Which is good. I think. Light Side: Healing: Obvious as well. More Stars, more health restored and the less amount of force needed (I think) Uses: Pretty obvious really, as long as you have the force you don't need to worry about Persasion (Is that spelling right?????): Makes you almost invisible to the naked eye. This is really annoying in MP cos people sneak up on you all the time. However, you can still be heard, and there is a slight trace of you(ie lots of white dots). The only way to reveal people using this force is seeing. Blinding: This can be really annoying as well. Basically, if you get blinded the screen goes white and you can't see perticually well. It can be really annoying! Using force seeing will get rid of it but it will take a while and by that time you could well be dead. Of course, all these things will happen to the oppersition as well, =) Absorb: A must in MP battles, this is one of the only things that will stop you from being murdered by grip. It will absorb any force done at you and put some of it in your force meter. HA HA HA HA, then you can blind them with their own force and kill them with a quick swing of the sabre!!! HAHAHAHAHAHA. So in reality, this is a good force. Protect: You may not realise it but it is possible to get this in MP. Unfortunatly it means having to sacrifice Jump, Speed, Seeing, and pull, so realy its a waste of time and force. To get it in the game, you have to be "True to the light Side", which I think means that you can't use any Dark forces. (Any one verify that before I do??) What it does is simple, protects against everything. This is _almost_ vital to get past the Kell Dragons (is that what they are? I can't remember) Dark Forces (HAHA.ha..ha?..... its the name of the game for crying out loud) Throw: I personally haven't had much luck with throw. There never seems to be enough stuff around to throw. So I never really used this........ (any one want to add something here??? E-Mail me) Grip: AHHHHHH No.. NO... NOOOOOOOOOOOOOO... I hate this force when used against me..... but its great if your the one using it. Lock someone in place with this, it'll lower their health, then go in with your sabre and slice them into nothing-ness (Hey I can write whatever I want in this. If it means making my own words up then so be it) Nothing else to say about this really except be afraid, be very afraid. Lightning. Kinda useless really. It takes up way to much force to be effective and it doesn't do that much damage anyway. IMO of course. Destruct: Imagine a concusion rifle. Got it? Right, now times the damage and the splash zone by 2 and I think thats what Destruct is about. There is of course the added bonus of IT DOESN'T HURT YOU!!!! HAHAAHAHAHAHA. Deadly Sight: They say that looks can kill...... well this one does. Use this, look at some one and away _they_ go. This, like force protection can be obtained in MP if you only have dark forces at full strength. And is recieved through the game by only useing Dark Forces. MotS. Now the good thing about MotS is that there are no Dark or Light forces, they just come under one big thing. Also, the forces that are the same I won't go into, just look above if the letters SA (See Above) occur. Force ________ Jump: SA Speed: SA Seeing: SA Push: The first new. Not alot to say except that you can push people down holes, or just generally away from you. Projection: DON'T USE THIS!!!!! Even the AI isn't that thick, if it sees one person moving with a gun and the other standing still with fists, even the computer can work that out. You might be lucky and get it to shoot the projection once, prehaps twice but it won't take long for it to realise that something isn't right. And definetly don't use it in MP. No one can be that thick can they??? (Sorry if that just insulted anyone) Also, if you go on a lift, it doesn't go up with you... which is shame because that is the best time to use it right?? Pull: SA (with the added addition of that you can now pull switches to activate them) Grip: SA Sabre Throw: Simple enough to understand. You get out sabre, you ise this force. You throw Sabre with this force and it come back. Easy enough. I have noticed something about this however. If for some reason you don't get the sabre back, if you press 1 again, you have a sabre?!?! How did that get there????? (I'm not too sure but would this mean you can give sabres to people in your team??) FarSite: Not that useful though you can use it if you wish. You become a spirit that can fly and walk through some walls.... however, while your off being a spirit, your body is unmoving and therefore, very likely to get hit. You can use this to see what's round the corner but I would suggest using seeing instead due to the fact that you can still fight back. Persausion: SA Healling: SA Chain Lightning: Pretty much the same as the previous type of lightning with the change being that now you have to select you target (Like you would pull or Grip) and there is a chance that the lightning will now move on to another person. If you can get this to work properly you could take out alot of people. Blinding: SA Absorb: ) Destruct: } Protection: }SA Deadly Site: ) Defend: Each lvl requires two stars. As far as I know... it reduces damage taken by force powers. But I could be wrong. I'll find it out later... ======================================================================= 7. SP Stratergies: Note: If you have any stratergies that you think should be here, Mail them to me (address at the top of the page.... your all to lazy to look up there aren't you?...... huh.... IQ6001@hotmail.com) 2nd Note: these are for both. Too major things to look out for no matter what game your playing: Keep moving. You stay still in the middle of the game and you _will_ be cannon fodder. No matter what happens, keep moving. Straffing works quite well. Secondly: Don't waste Ammo. Especially at the beggining of the game Ammo will be kinda scarce and you don't want to run out of ammo. You, yet again, will be killed instantly. Also.... You will want to know what it is your supposed to be looking for or killing or whatever the mission objectives are. This way you will know what you are doing and that is important. Next isn't so much a hint, just for your enjoyment... Watch the cutscenes... take note of the story. Afterall, you brought the game, you'll want to get the most gaming pleasure out of it right?? Learn what your weapons and forces do... without them, thats one less tool that you can use to your advantage. ======================================================================= 8. MP Stratergies: 1.Somethings are very similar to SP and MP. For example, keep on moving. Know your area... thats incredibly important. A good tip is to play MP on your own (However) and explore the area. Learning where everything is and that can save your life. Make sure you know what to do in every situation. This learning will quite possibly save your life. Ammo isn't quite so much of a problem but knowing where stuff is will help you. In later editions, I'll write some more information. ======================================================================= 9. FAQ. EMPTY!!!! I NEED SOMETHING HERE TO FILL IT UP!!!!!! IQ6001@Hotmail.com ======================================================================= 10. Secrets. Here, I want to explain a detailed account of each and every secret in the game. "Why would I want to find all these secrets?" you may well ask. Well, there are some gamers, like me, that like to find as much out about the game as possible. There is of course the bonus of having an extra star for forces, for every level in which you find all of the secrets. So, here we go. If you don't understand any of these, send me an email, and I'll try to explain it more detailed. Lvl 1. Double cross at Nar Shaddaa (6 secrets) Secret 1. Go past the first over-head fan, the one with the green guy above (I forgot their names) and turn left. There should be three Grans (on easy anyway). Before you exit this corridor, head to the right platform. There is a large slope upwards that you can climb. The Secret is activated once you drop down the hole. Note: If you don't drop down the fan and go past it, you can get more stuff. Secret 2. Go past the Second over-head fan. Open the door and go onto the catwalk. as you step onto it, look down and right, there is a ledge down below. Jump down. You will get hurt but there are some health packs at the top of the lift you use to return to the game. Sec 3. As you go up the slanted cargo lift room, there is a hole in the right side of the wall near the top of the lift. Drop down to enter the Secret. Sec 4. On the catwalk before the TIE bomber, if you head towards the area with the TIE, but don't enter and look left. There is a sort of path to the left that results in leading to the Secret. Sec 5. When you open up the floor to head into the cargo/ crate room, a slope is made so you can walk down the the floor. (Its near the end of the lvl) don't go down the the slope and walk round it so you are at the "deep end" of the slope. There is a Beam on bothe sides of the slope going across. Run along the righthand side and jump down onto large group of crates. The secret is in a hole along the top. Sec 6. In the same area as before, go to the door. Don't open it yet, look right instead. If you look between the wall and the crates, you will see a hole in the wall at the top of the slope. Walk around the crates, enter the hole and you've found the last secret! ====================================================================== 11. For all the Cheaters out there/those of us that can't get along. There are 3 types of cheats that I know of. Console Commands: These are simple, just press "t" in a SP game (note that they don't work in MP so don't try) and then type in: for JK: Jediwannabe on (Invincability) Jediwannabe off (turns off above code, but why would you want to??) Red5 (all weapons) womprat (i think that that is how you spell it... it gives you all items) Bactame (heal) Eriamjh (Fly) Pinotnoir X (X=level you want to skip to) Thereisnotry (Straight 1 lvl lvl skip) raccoonking (all force) deeznuts (force lvl up... use it after raccoonking) yodajammies (full mana) whiteflag on (disable AI) for MotS Boinga on (invul) iamagod (fullforce) freebird (fly) diediedie(all weapons) gimmestuff (all Items) quickzap x (warp to certain place on map...) gospeedgo on (slow mo) cartograph (all map) Trixie (mana) statuesque on (disables AI) The other two are cogs and hacks... cogs are placed in your resource folder in a folder called "cog" and hacks need a program to install so to speak. To download these you will have to find them yourselves. But if you goto Massassi.net (which also includes a load of lvls for the game) you can find Patch Commander ... or at least I think it was there... anyway.... u can look for them yourselves. (Note that these DO work in MP games..... but of course some people don't like cheaters....) ======================================================================= 12. Thanks and contributers: Well.... at the moment the only contributer is.... ME!!!! Thanks to GameFAQs for hosting this FAQ. Thanks to NeoSeekers for also hosting this FAQ. Thanks to wherever it was that I got the cheats and secrets. I'm sorry that I don't know who you are. ======================================================================= 13. Legal Junk: This FAQ is 100% BigD (IE... MINE) work. Copyright 2001 BigD. I got the cheats from various sources, on the net, unfortunatly, I can't remember the site from which I recieved them. Credit to that site, whoever they may be. Also credit to the person that created a secrets guide that I used as a basis for the secrets area. Well, I used it, found MOST (I didn't have the complete guide) of the secrets, and have now writen them in a much more fuller and comprehensive guide. Unfortunatly, due to the game being fairly old now, I no longer have the address of that. So than you to that site. (If you know that it was you... please let me know. It contained a lot of screen shots. Although, I will need proff that it was you. I have the guide still so If you can post me a large section to be sure, then you can have your name here.) You may not distribute this in any form. You may post this on your site but only if you have permision from the Author.... ME. This FAQ should only be found at: GameFAQs.com My site as soon as I can be bothered to make it. Neoseekers.com