======================================================================= ======================================================================= Hugo 3: Jungle of Doom! ======================================================================= ======================================================================= A FAQ/Walkthrough written by Ian Rogers. mr_bean88@hotmail.com Drop me a line if you liked my FAQ, have a question, or just want to say hi. __________________________ 7/7/00 Version 1.0 __________________________ Revision History: ----------------------------------------------------------------------- Version 1.0 1/7/00 Well, I finished the FAQ, and this is the first release, and that's all that I have to say. ----------------------------------------------------------------------- Why hello again my friends. Yep, you guessed it, I've come back to write a Walkthrough for the third and last Hugo game, Hugo 3: Jungle of Doom! Quite a fun little adventure game really. Well, it's no surprise that I would write this Walkthrough, seeming as how I did one for the first two games, I just had to write one for the final episode and make a complete trilogy. Or something like that. Anyway, there is work to be done, so let us begin, shall we? Table of Contents ____________________________ 1. Game Story 2. Controls and Keyboard Functions 3. The Journey Begins 4. The Natives and the Magic Water 5. Escaping the Jungle of Doom! 6. Points List 7. Frequently Asked Questions 8. Registration Info 9. The Other Hugo Games 10. Acknowledgements 11. Copyright Info ____________________________ *********************** *** 1. Game Story *** *********************** After your previous adventures while visiting the cottage of Great- Uncle Horace (see Hugo 2: Whodunit?) our heroes Hugo and Penelope embark on their long journey home. Inside a small airplane, with Hugo at the controls, they prepare to fly across the Atlantic. But suddenly, disaster strikes! A freak magnetic storm pops out of nowhere and wreaks havoc on our heroes inside their plane. With the compass useless, Hugo is unable to correctly navigate the plane, and desperately attempts to cross the ocean using only his own sense of direction. Unfortunately, it isn't enough! Running low on fuel, the engines fail and Hugo is forced to crash land in the middle of the Amazon jungle! Luckily, both Hugo and Penelope are unharmed by the crash. Having nothing better to do, Penelope decides to explore the nearby jungle, after giving Hugo a tip about changing his clothes. Suddenly, Hugo hears a cry for help coming from where Penelope entered the jungle! He runs toward the cry, but is to late. Penelope has been bitten by an enormous jungle spider! And the only cure is a sip of water from the magic pond deep inside the jungle. Hugo, having a strong sense of determination, must find this magic water, and save his sweetheart Penelope from certain death! Will Hugo be able to find the magic water, and save Penelope? Let's find out! ******************************************** *** 2. Controls and Keyboard Functions *** ******************************************** This is just a little section of the FAQ devoted to telling you what all of the "F" keys do in the game. F1: Press this key once for a list of keyboard functions, and again for some instructions and registration information. F2: This toggles the sound On or Off. F3: This button recalls the last thing that you typed. F4: This button Saves your game. Not to be confused with Restore. F5: This button Restores a previously saved game. F6: This is your basic inventory key, it will display a list of what you are carrying. F8: This is the Turbo Button. Press it once to have Hugo go double the normal speed. Press it again to return to regular speed. F9: Every Hugo game comes with a Boss button, and here it is! Pressing this button will hide the game inside an ordinary DOS prompt. Useful if a boss, parent, or spouse should enter the room while you are playing. Just type EXIT to return to your game. ----------------------------------------------------------------------- The Main Walkthrough! For organizational reasons, I have divided this walkthrough into three parts, these parts are: The Journey Begins The Natives and the Magic Water Escaping the Jungle of Doom OK. Just thought you'd like to know.... ******************************* *** 3. The Journey Begins *** ******************************* You start off in the jungle next to the sleeping Penelope and that helpful native girl. Also, our old friend Hugo has traded in his usual outfit for some exotic jungle gear. Excellent. When the native told you to explore the path behind her, she was right, but we're not ready to do that yet. Instead, go back to your right to the airplane crash site. Wow, what a wreck! But you had better check it out. Walk up to the plane, and look inside. This should bring you to another screen, where you should type LOOK to get a good look around. Well, the crash wasn't that bad, most every part of the plane is still intact. There are also a few useful items inside the plane. Let's see, some clay, some pins, a sandwich, a water flask, and some bouillon cubes. Take all 5 of those items and exit the plane. Now we are ready to journey out into the jungle! Walk back to the right to Penelope and the native girl, then left again on to the path. Follow the path to the left one more time, and we find ourselves at a bridge. This a very rickety old bridge, and it doesn't look like it would support your weight! Well, you see those vines up there? You can't swing on them, but you can TIE VINES TO BRIDGE to make more support. Now you should be able to cross safely. Unfortunately, after you cross the bridge, as soon as you exit the screen on the left side, the bridge will collapse! Looks like you'll have to find another way out of this jungle, but that's not until later, so we won't worry about it now. Let's just concentrate on finding that magic water! On the next screen, the trail will divide into two separate paths, an upper path, and a lower path. But you shouldn't worry about that now, there is an item right in the middle of the path! Walk up to that scroll and take it. When you read it, you will find that the Old Man seems to have lost his crystal ball near the large boulder. You should be on the lookout for it! Anyway, right now you should take the lower path. Walk down the path and on to the next screen. Here, there is a little golden bell right in the middle of the path. You could try ringing the bell, but nothing happens. No giant dogs or anything (wrong game!). I should probably mention that now is a good time to save your game. There is nothing especially dangerous up ahead, but you should be prepared in case there is a power outage or something. Continuing along the path, you should pass a large waterfall. Here the river is too fierce and wild to cross, but there does seem to be something or other on the other side. Continuing on, there is a cave with an evil spirit blocking the entrance! Hmmmmmmmmm, I wonder what is inside that cave? The Evil Spirit obviously doesn't want you to enter, so you can continue onward. Hey, a large boulder! Just like the scroll said! I wonder if the Old Man lost his crystal ball around this spot? Probably, unless there's another large boulder in this jungle. Try looking around the rock, but you won't see anything of interest. But wait, try looking behind the boulder! Eureka! You've found the lost crystal ball! Now all you have to is pick it up and return it to the Old Man, if we can find him. After finding the crystal ball, walk up the path, and you should see a village! So that's where that native girl came from! As you walk inside, you're going to find some challenge and adventure as you encounter.... ******************************************** *** 4. The Natives and the Magic Water *** ******************************************** You should now find yourself in the middle of a primitive native village. They seem to be friendly enough, namely because no one has attacked you yet! After a little while, one of the natives will attempt to talk to you in their language. When you don't answer, they will realize that you are a foreigner, and will greet you while speaking perfect English. Isn't that nice? Anyway, the native has a few words of advice for you. First of all, don't go in the Witch Doctor's hut! It's a full moon and he tends to go a bit crazy, you know. We'll see about that soon enough. Also, it seems that the tribe is also getting a little tired of having roast hyena for dinner every night. And the other major hint that the native will give you is that if someone should give the tribe a present, they would surely get something in return. Well, the only thing that you have that could possibly help them is your bouillon cubes. Give them to the natives, and after you show them how useful good old bouillon cubes can be, the natives will be so grateful that they will give you a real honest-to-goodness blowgun and darts with enough poison to put an elephant to sleep! Hnmmmmmmmmm, I guess that could come in handy! After conversing with the natives, take a right and you'll see the Witch Doctor's hut. Now comes the time where we must ignore the natives warning and enter the hut. But before you do, save! As soon as you enter the hut, the crazy Witch Doctor will run up to you and throw you into a wooden cage! ("Gotcha!") And you needn't try opening the cage door, because if you do, the Witch Doctor will give you a rather nasty poke with his spear. Ouch! While we're in here, we'd better make the best of a bad situation and get a few things done. The first order of business is to capture that mouse that keeps poking his head out of the little holes in the wall. Do this by dropping your sandwich inside the cage. After doing so, go over to the right side of the cage, and wait. After awhile, the mouse will enter the cage and become trapped! Now we have to get out of this cage! To do so, that nasty witch doctor has to be taken care of, so we'll have to beat him at his own game. And that game is Voodoo! Take that clay that you've been hanging on to, and use it to MAKE EFFIGY. In case you didn't know, an effigy is a little image of a person that can be used in Voodoo! You should be able to figure out what to do now. Stick your pins inside the clay! After something dark and sinister happens, the Witch Doctor will collapse on to the floor, and you can open the cage! Before you go leaving the hut, you have to do a few things. First of all, pick up that cage with the mouse in it. The only other item of interest in here is a golden candlestick, so take that too! After taking these important items, leave the Witch Doctor's hut and exit the village. Now you are free to continue your wanderings, so walk to the left. Hey, an elephant! Too bad you don't have any peanuts. Since there are no elephants in the Amazon, this one must have escaped from a zoo, or so says creator David P. Gray. Anyway, we have another purpose in mind for this elephant. First of all, you have to save your game before attempting this risky procedure! I can not stress this enough, save first! You'll be glad you did. This is a complicated procedure, so listen carefully! First, stand on the right side of the elephant, and drop the cage with the mouse in it. Now, type SHOOT ELEPHANT. Now you will really have to hurry, because those sleeping darts work fast! As quickly as you can, type in OPEN CAGE. Right after you open the cage, the mouse will run out and the elephant will run away, because everyone knows that elephants are afraid of mice! But as it runs, it will fall asleep, right in the middle of that rushing river! This will stop the water flow completely. If you want to head over to the left, you can see the elephant sleeping in the middle of the river. If not, go to the right, head past the village, down the path, past the cave with the Evil Spirit, and to the screen where the waterfall was. Except for the fact that the river is now completely dry! If you walk right up to the waterfall, you will be able to cross on a small path of rocks at the base of the cliff. After you do, continue on to find......... The Pool of Life! You've found it! Yippee, Penelope is saved! All you have to do here is take some water with that water flask that you got from the plane. Then you can leave. After you walk out of the Pool of Life and over the still dry river, the elephant will immediately wake up and run off, leaving the water to spill out into the river again, so you won't be able to get back again. But that's Okay, because now you have Magic Water, and the only problem that you have is...... ***************************************** *** 5. Escaping the Jungle of Doom! *** ***************************************** Since that bridge that you used in the beginning has collapsed, you'll need to find another, more creative way to escape. From the waterfall, walk back left to that place where the path split into two paths. Remember that place? Well, this time take the upper path. After a little bit of walking, you should get to a river, the same river that feeds the waterfall! It was also the place where the elephant fell asleep. But, we have to cross this river, which may be a problem because it is filled with man-eating piranhas! No problem here, you can get to the other side by simply swinging across on those vines, and you'll hear some cool PC Speaker music too! When you get to the right side of the river, have a little look around. I mean REALLY look around. Walk around in the bushes on the upper part of the path. If you walk in the right place, you should find an old book! If you didn't find it, keep walking around in the ferns. Try looking at the book now, and you will see that it is indeed a book of spells. Hey, this gives me an idea! Remember that Evil Spirit guarding the cave entrance? Walk all of the way back down the path (either going to the right or the left, it doesn't really matter) and go to the cave that had the Evil Spirit guarding the entrance. As soon as you get there save, just for the fun of it. Now we'll have to do a little bit of spellcasting! Read the spell from the book, and you'll take your golden bell and your golden candlestick (those items are magic!) say a few words, and Viola! The Evil Spirit is banished for good! You are now free to enter that cave. Upon entering the cave, you should see a familiar face, it's the Old Man that you first met in Hugo 1! Apparently he feels that he was a little rough on you when you last met, and he's decided to go easy on you this time. Maybe what Penelope did to him in Hugo 2 taught him a little lesson! Anyway, the game is this: you hold an object in your hand, and the old man has to guess what it is. If he guesses right, you can pass. All you can do is hope that he's a good guesser! Here is how the game goes; if the Old Man guesses something that you absolutely do not have, answer "No." If he guesses something that you do have in your possession, answer "Yes." After the Old Man makes his lucky guess, he will let you pass, and you will thank him by returning his beloved crystal ball. Now you're back on the right side of the bridge that had collapsed in the beginning of the game. Don't worry, you're almost Home Free! Walk to the right, and you will return to Penelope's side. Give her the magic water, and she'll be her old self again! Congratulations, you've won! And now, we bid farewell to our heroes as they fly off into the sunset after making some fast repairs and getting some gas from the spare tank. We can all assume that Hugo and Penelope made it home in one piece, and they lived happily ever after. The End. ************************ *** 6. Points List *** ************************ In case you missed something in the game, and didn't get all 128 points, don't worry! Just use this simple Points List to figure out what you did wrong. Action Points ------------ ----------- Get the clay 5 Get the pins 5 Get the sandwich 5 Get the water flask 5 Get the bouillon cubes 5 Tie the vines to the bridge 3 Get the scroll 3 Get the golden bell 2 Find and take the crystal ball 9 Give the bouillon cubes to the natives 3 Trap the mouse in the cage 14 Make the effigy of the Witch Doctor 7 Stick the pins into the effigy 3 Get the cage with the mouse inside 1 Get the golden candle 3 Drop the mouse cage (Can't help losing the points) -1 Open the mouse cage to scare the elephant 4 Dam up the river with the elephant 19 Fill up the flask with the Magic Water 2 Swing across the river on the vines 4 Find and take the old spell book 10 Read the spell to the Evil Spirit 12 Have the Old Man guess correctly 1 Return the crystal ball 2 Give the Magic Water to Penelope 2 Total: 128 out of a possible 128 *************************************** *** 7. Frequently Asked Questions *** *************************************** Q: Why is there an elephant in the middle of the Amazon jungle? A: He escaped from the zoo. Q: After you give the crystal ball back to the Old Man, is it my imagination, or did he wink? A: Yeah, he winked. Q: In the Witch Doctor's hut, I'm trying to make the voodoo doll, but I don't know what to type! A: Yeah, that is a tough one. Try typing MAKE EFFIGY. Q: How do I get the spell book out of the bushes? A: Just walk over to the left side of the bushes, as far up and as close to the river as you can, and you should find it. Q: Is the Witch Doctor going to be okay after I put that voodoo curse on him? A: Uh, yeah, he'll be fine. Q: Why is the Old Man in the middle of the jungle? A: He's a strange old fellow, he follows you around on your adventures. Q: Is there a Hugo 4? A: Nope. Q: I'm stuck on the original Hugo's House of Horrors! What should I do? A: Don't worry, I've also written Walkthroughs for both Hugo 1, and Hugo 2, and both are available at Gamefaqs (www.gamefaqs.com) Q: How did that spell book get into those bushes anyway? A: Ah, the mysteries of life.......... ***************************** *** 8. Registration Info *** ***************************** To register Hugo 3: Jungle of Doom, send $20.00 to David P. Gray (the creator) at this address: David P. Gray P.O. Box 333 Northboro MA 01532 If you live outside the United States, you should contact David before sending any money. If you register, than you will receive: Registered version of Hugo 3: Jungle of Doom FREE Hint Booklet FREE Auto playback file For information about registering the entire Hugo trilogy, see the games README file. ********************************* *** 9. The Other Hugo Games *** ********************************* Hugo's House of Horrors The game that started it all! Play as Hugo and battle your way through a haunted house full of ghosts, goblins, and monsters in your quest to save your sweetheart Penelope. Not to mention the fact that a monster dog, a swarm of bats, and an ancient mummy are all standing in the way of your goal! Hugo 2: Whodunit? This game, the most difficult of the Hugo Trilogy, faces Penelope with a complex murder mystery. Great Uncle Horace has been murdered, Hugo has gone missing, and there's a maniac on the loose! This game comes complete with its own deluxe hedge maze to explore and get totally lost in, as well as a bunch of fast-talking relatives. ****************************** *** 10. Acknowledgements *** ****************************** First off, the most important word of thanks should go to David P Gray, who worked so hard to create the Hugo trilogy. Also, I'd like to thank Michael Rushia for introducing me to the Hugo games, and for helping me beat Jungle of Doom as well. Gamefaqs also, because they posted this FAQ on their website! Thanks a lot everybody! **************************** *** 11. Copyright Info *** **************************** This FAQ is copyright 2000 by Ian Rogers This FAQ may not be reproduced and placed on any website or anyplace else on the Internet without my written permission first. Reproduction of this FAQ by any other means without prior written permission from me is also prohibited. No one may alter or change this FAQ in any way when reproducing even with permission. Selling or making any sort of profit at all with this FAQ is strictly forbidden. Taking any credit whatsoever for having written this FAQ is plagiarism and may never be done. Well, I guess that's the end of the FAQ. As well as the end of my FAQs on the Hugo trilogy. I hope you enjoyed this FAQ, as well the other two, if you've read them. I know I worked very hard on them. If you have a comment or a question, feel free to email me. And that's the end. Bye.