=============================================================================== FAQ/Walkthrough for HOLIDAY LEMMINGS 94 =============================================================================== GUIDE INFORMATION Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 2nd April, 2006 Version: 1.1 CONTENTS 1. Introduction 2. Walkthrough 2.1. Frost 2.2. Hail 3. Level Statistics 4. Level Passwords 5. Copyright Information VERSION HISTORY 1.1: 2nd Apr, 2006 (Format update) 1.0: 1st Jul, 2005 (First version) =============================================================================== 1. Introduction =============================================================================== Lemmings is an entertaining puzzle game by Psygnosis. The aim in each level is to guide a number of lemmings from the entrance to the exit. Each level has a variety of traps and tall drops that could kill the lemmings, so it is up to the player to give different skills to the lemmings to prevent this. What starts out as a very simple game soon gets incredibly complicated, and despite the large number of levels the game never seems boring or unvaried. The two Holiday Lemmings games were made due to the popularity of the original games. The 1994 edition features 32 new levels, plus 32 levels from the 1993 edition. =============================================================================== 2. Walkthrough =============================================================================== Note: The walkthroughs to the Flurry and Blitz difficulties can be found in my walkthrough for Holiday Lemmings 93. ------------------------------------------------------------------------------- 2.1. Frost Difficulty ------------------------------------------------------------------------------- Frost 1: Bash through the five pillars at the top of the slopes. Frost 2: Change every lemming into a floater. Frost 3: Have the first lemming bash through the pillar and build a bridge on the other side. Put a blocker at the left side of the platform. Have the next lemming bash through the rock wall. Build a bridge through the gap in the metal blocks to walk to the exit. Explode the blocker. Frost 4: Have the first lemming that walks left build a bridge over the gap, and the first lemming that walks right bash through the pillar. Frost 5: Have the first lemming out of the left exit mine down to the right. Bash through the thin spikes on the right to make a tunnel to the exit. Have the right entrance lemmings mine down to the right. Frost 6: Change the second lemming into a blocker. Have the first lemming build over the four gaps. Explode the blocker. Frost 7: Build from the bottom of the slope to the bottom section of the first 9. Bash right and build a bridge to the next 9. Bash right again and build a bridge over to the exit platform. Frost 8: Have the first lemming mine down to the right. Change the release rate to 99 to make sure that all lemmings make it to the exit in time. Frost 9: Change the first lemming into a builder. The second lemming should drop down the gap before the bridge is finished. Change the third lemming into a miner on top of the snow platform. Have the first lemming build a bridge over the gap to the exit platform. Frost 10: Change the first lemming out of each entrance into a miner. Have the left entrance lemming mine down to the right after he lands and then change him into a basher to make a tunnel under the metal block. Near the end of the tunnel, have the other lemmings mine down to enter the tunnel. Have the first lemming build a bridge to the exit. Frost 11: Change the second lemming into a blocker. Have the first lemming build a bridge over the gap and bash through the snow to the exit on the other side. Explode the blocker. Frost 12: Change the release rate to 99. Build a bridge up to the section of snow in the middle of the left metal blocks. Bash through the snow. The lemmings walk up to the top of the slope on the other side and change direction. Start to dig down at the left side of the tunnel that was bashed earlier. Bash right to the path leading to the exit. Frost 13: Have the right entrance lemming build a bridge from the right side of the entrance up to the snow wall on the left. Have the left entrance lemmings bash through the snow wall. Frost 14: Have the first lemming build a bridge up to the top section of the 9. Bash through both parts of the first 9 and build a bridge over to the next 9. Bash through the left section of the 9 to reach the exit. Frost 15: Have the first lemming out of the middle and right entrance bash through the snow. Change the right entrance lemming into an exploder to make a gap, leaving the middle entrance lemming to walk right. When the other lemmings fall into the gap, have them bash right. Have the middle entrance lemming mine through the ice, bash through the pillar and build a bridge over the gap to the exit. Frost 16: Change the first lemming into a climber and a floater. Have him build a bridge into the first slope before the exit so that he faces left and then build a bridge up to the left. Have him build a bridge into the slope on the left so that he walks back to the exit. Have the other lemmings build a bridge out of the gap in the metal blocks. ------------------------------------------------------------------------------- 2.2. Hail Difficulty ------------------------------------------------------------------------------- Hail 1: Change the first lemming into a climber and a floater. When he drops off the first snow platform at the top of the metal blocks, have him build a bridge into the next snow platform so that he faces left. After he drops off the left side of the metal blocks, have him bash through the snow toward the other lemmings. Hail 2: Explode one lemmings after he falls into the gap. Put a blocker at the left side of the gap and then explode him. Repeat this method with the other blockers to reach the exit. Hail 3: Change the first lemming into a climber. Have him build bridges and make tunnels from one letter to the next until he reaches the exit. Have the other lemmings build a bridge out of the M. Hail 4: Change the second lemming into a blocker. Have the first lemming mine down through the ice and rock. Build a bridge up from the right side of the rock to the exit platform. Explode the blocker. Hail 5: Change the first thirty-one lemmings into floaters. After the first lemming turns left after walking into the snowman, have him build a long bridge up to the entrance hatch so that the other lemmings can land on it. Put a blocker at the top of the bridge. Have a lemming that walks right build a bridge over the top of the snowman. Hail 6: Change the release rate to 99. Wait until all of the lemmings drop onto the ice platform and then explode them all to complete the level. Hail 7: Have the first lemming build a bridge over ice spikes. Have the other lemmings build bridges on the platform below the entrance hatch, which will give the first lemming time to build across the spikes. Change one lemming into a climber as he walks right and have him build a bridge across the gap in the metal blocks. Have him build a long bridge up to the exit. Have the other lemmings build a bridge up to the metal block. Hail 8: Change the second lemming into a digger. Change the first lemming into a miner near the top of the slope. Have the second lemming build a bridge in the gap to stop digging. Change the first lemming into a basher near the bottom of the mountain. When he gets near the right side of the mountain, have the other lemmings bash right from the gap. Have the first lemming build a bridge to the exit platform. Hail 9: Change the second lemming into a digger. Change the first lemming into a builder near the right side of the path. Have the second lemming build a bridge in the gap to stop digging. Have the first lemming build the bridge up to the top of the metal blocks and bash through the snow to the exit. Have the other lemmings build out of the gap. Hail 10: Have the left entrance lemming and the right entrance lemming build bridges over the gaps. Have the right lemmings bash left from the top of the bridge to make a tunnel to the middle lemmings. Have the middle lemmings mine down to the left, and then bash left to join up with the bridge made by the left lemmings. Have the right entrance lemmings bash through the snow to reach the exit. Hail 11: Have the bottom lemming build a bridge left from the highest point of the path to the top-left corner of the platform. Have the top lemming mine down to the sloped path on the left. After he walks right, have him mine down to the top of the bridge that was built by the bottom lemming. Change one lemming that walks left into a climber. Have him dig down the left side of the pillar and then build a bridge left to the exit. Change another lemming into a climber and have him dig down the right side of the pillar and build a bridge at the bottom. Hail 12: Build bridges over the small gaps in the top path. Hail 13: Change the first lemming into a builder. Have him climb over the first pillar, dig twice down the second pillar to remove both sides and bash through the third pillar. Have him build a bridge over the gap to reach the exit. Have the other lemmings bash through the first pillar. Hail 14: Change the second lemming out of both entrances into a blocker and have the first lemming build bridges over the gaps to the exit. Hail 15: Change the first lemming into a climber, and have him dig down as soon as he reaches the top of the wall. Have the other lemmings build bridges all in the same place so that they prevent lemmings from walking left. Have the digger change into a basher when he is on the same level as the other lemmings to reach the exit. Hail 16: Change every lemming into a floater except for the first lemming. When the first lemming falls off the edge of the path, wait as long as possible before changing him into a floater. Keep changing the second and third lemmings into bashers so that the first lemming is given space. Have the first lemming build a bridge over the gap to the exit. =============================================================================== 3. Level Statistics =============================================================================== LEVEL NAME LEMS SAVE RATE TIME Frost 1 Chains of Command 50 100% 25 6:00 Frost 2 Ski Jump! 50 98% 60 3:00 Frost 3 CindyLand 80 93% 50 5:00 Frost 4 Separate Ways 50 98% 40 5:00 Frost 5 Lemming Reunification 70 100% 75 5:00 Frost 6 The Land of the Bizarre 70 98% 1 6:00 Frost 7 Happy New Year! 50 50% 1 6:00 Frost 8 Division Bell 80 93% 60 1:00 Frost 9 Quest for Kieran 40 100% 50 4:00 Frost 10 Four Play 4 100% 4 2:00 Frost 11 Maybe not such a doddle 80 100% 40 7:00 Frost 12 It's Boxing Day! 80 97% 20 4:00 Frost 13 2 Minutes before midnight 80 100% 1 2:00 Frost 14 Happy New Year II! 50 80% 1 3:00 Frost 15 Plethora of Presents 50 98% 45 5:00 Frost 16 Up on the Rooftops 80 98% 5 3:00 Hail 1 Go Thataway! 75 100% 50 6:00 Hail 2 Break On Through 80 93% 99 2:00 Hail 3 And a Happy New Year! 50 50% 5 9:00 Hail 4 Lemmintaschen? 80 97% 1 5:00 Hail 5 Get the Point? 80 98% 20 3:00 Hail 6 Surprise Package? 80 33% 20 1:00 Hail 7 Steel Ice Span 80 100% 1 5:00 Hail 8 Sir Edmund Hilemming 80 100% 30 6:00 Hail 9 Up, up, and away! 50 100% 1 8:00 Hail 10 Lemmy in the cold, cold ground 80 100% 60 4:00 Hail 11 Emmings! (No L) 70 100% 50 6:00 Hail 12 Merry Christmaze 25 100% 1 5:00 Hail 13 Polar Expedition 50 100% 25 6:00 Hail 14 Rendezvous II 65 100% 50 9:00 Hail 15 Steel Block Party 60 100% 40 5:00 Hail 16 Peak of Performance 10 100% 25 2:00 Flurry 1 Climbing to the Top! 10 10% 50 6:00 Flurry 2 Floating Lemming Flurry 20 75% 25 8:00 Flurry 3 Holiday Mining 80 62% 40 7:00 Flurry 4 Lemming Tracks in the Snow! 50 90% 25 6:00 Flurry 5 Christmas South of the Equator 75 33% 40 5:00 Flurry 6 Lemming Snowfall 80 50% 20 9:00 Flurry 7 Lemming Snowjourn 50 50% 40 5:00 Flurry 8 Vacation in Gemland 50 100% 1 3:00 Flurry 9 A Block from Home 80 93% 20 4:00 Flurry 10 32 Lemmings Below Zero 32 78% 32 7:00 Flurry 11 At Home in a Cave 80 97% 10 4:00 Flurry 12 Presents of Mind 80 96% 50 4:00 Flurry 13 Yo-yo Lem-lem 80 100% 1 4:00 Flurry 14 Marshmallow Land 80 93% 10 4:00 Flurry 15 Head for the Hills! 10 100% 20 3:00 Flurry 16 The Long Way Around 50 90% 20 4:00 Blitz 1 Oogilemming! 25 88% 80 9:00 Blitz 2 Lemmings Up High 80 100% 20 5:00 Blitz 3 Check Your Hints! 80 100% 20 6:00 Blitz 4 Santus Lemmingus 80 100% 30 6:00 Blitz 5 It Came Upon a Lemnight Clear 80 93% 1 5:00 Blitz 6 A Single Lemming... 80 100% 70 4:00 Blitz 7 Break on through... 60 91% 30 4:00 Blitz 8 Presents of Mind II 80 100% 55 2:00 Blitz 9 Lemmings... The Motion Picture 80 93% 25 9:00 Blitz 10 The Wrath of Lem 80 100% 20 4:00 Blitz 11 The Search for Lem 80 100% 5 6:00 Blitz 12 The Voyage Home 80 87% 15 7:00 Blitz 13 The Final Frontier 70 92% 40 7:00 Blitz 14 The Undiscovered Country 80 100% 10 9:00 Blitz 15 The Needs of the Many... 15 53% 50 8:00 Blitz 16 The Next Lemeration 50 96% 30 5:00 =============================================================================== 4. Level Passwords =============================================================================== FROST HAIL FLURRY BLITZ 1: None. 1: CAJRLFLBDH 1: CAJRLDMBEH 1: CAKPNNIBFP 2: IJRLDLCCCN 2: IJRLFLCCDQ 2: IJRLDMCCEQ 2: IJRLFMCCFD 3: NRLDLCADCK 3: NRNNHCEDDH 3: NRLDMCADEN 3: NRLFMCADFQ 4: PLDLCIOECS 4: PLNHCINEDI 4: RLDMCINEEG 4: RLFMCINEFJ 5: LDLCAJVFCM 5: LFLCAKTFDO 5: LDMCAJVFEP 5: LFMCAJVFFS 6: DLCIJVLGCF 6: FLCIKTLGDH 6: DMCIJVLGEI 6: FMCIJVLGFL 7: LCAOTLDHCR 7: LBENVNFHDK 7: MCANVLDHEF 7: MCANVLFHFI 8: BIOVLLLICD 8: CINVLFLIDO 8: CINVLDMIEO 8: CINVLFMIFR 9: CAJRMDLJCN 9: CAJRMFLJDQ 9: CAJRMDMJEQ 9: CAJRMFMJFD 10: IJRMDLCKCG 10: IJRMFLCKDJ 10: IJRMDMCKEJ 10: IJRMFMCKFM 11: NRMDLCALCD 11: NRMFLCALDG 11: NRMDMCALEG 11: NRMFMCALFJ 12: RMDLCINMCM 12: RMFLCINMDP 12: RMDMCINMEP 12: RMFMCINMFS 13: MDLCAJVNCF 13: MFLCAJVNDI 13: MDMCAJVNEI 13: MFMCAJVNFL 14: DLCIJVMOCO 14: FLCIJVMODR 14: DMCIJVMOER 14: FMCIJVMOFE 15: HCAOTMLPCO 15: LCANVMFPDO 15: MCANVMDPEO 15: MCANVMFPFR 16: CIOTMDLQCD 16: CINVMFLQDH 16: CINVMDMQEH 16: CINVMFMQFK =============================================================================== 5. Copyright Information =============================================================================== This document is Copyright 2005-2006 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.