Gabriel Knight II: The Beast Within Walkthrough Final Version Copyright (C) 2000-2003 by OutRider To see the other guides that I have written, please check out this link: http://www.gamefaqs.com/features/recognition/4538.html This is the final version of this guide. Please don’t email me about any minor mistakes or omissions I may have made, because I’m not going to fix them. WARNING: This walkthrough does contain spoilers that will ruin the game for anyone who may be playing this game for the first time. Do not read ahead unless you fully understand the risks involved. Copyright notice: Don't plagiarize this guide or add this guide to your site without my permission, as legal action will be taken against you. Please don't reproduce this guide for profit. Please do not distribute this guide, and please don't email me requesting permission to add my guides to your site, as enough places already have them on their pages. Please do not make an HTML version of any of my guides. Other than that, have fun and I hope this guide helps you out. People have constantly emailed me because they were having technical difficulties with a game I have written a walkthrough for. I am not tech support, nor am I affiliated with any of the different companies that made the games I've done walkthroughs for. If you do email me with a technical problem, the only answer I can and will give you is to check the developer's website and read the FAQs. The reason for this is because I do not want to be held liable for any damages done to your system. Thanks! CHAPTER 1 (Gabriel Knight) The chapter starts off with Gabe lying on a couch inside the Huber home. The first thing you should do is to inspect your duffel bag to find a letter, Gabe’s wallet, and the Ritter dagger which you got from GK1. Exit the screen and pick up the newspaper that is sitting on the right side of the table. Click on the paper in the close-up view to hear Gabe’s thoughts and to earn some points. Afterwards, go into your inventory and inspect everything you have. To do this, just click on an object and then click on the magnifying glass. Go back to the screen with the couch and take a look at the cross that hangs on the wall. Go back to the table screen and read the note that hangs on the wall near the coat rack. It’ll say that the keys are hanging underneath the mirror and that it’s better that Gabe not drive around in Munich. Pick up the keys and then head outside. Once outside, exit off to the right and then click on what appears to be a water trough. Click on the muddy patch near Gabe’s feet to find a paw print. Click on the paw print and Gabe will compare it to his own hand, and he notes that they’re about the same size. Leave the close-up view and click on the open area in the woods. There’s a spot on the ground near Gabe’s feet that you should look at. Once you find it, you’ll notice a tuft of dark hair lying on the ground. Pick it up and then head back towards the farmhouse. Walk into the shed that’s located on the other side of the car. Inside, you’ll see a sink, a bag of cement, and a bucket sitting on the shelf. Get the cement and Gabe will automatically mix some into the bucket. Leave the shed and head back to the spot where you found the paw print. Use the bucket on the close-up view of the paw print and Gabe will pour some cement on it to form a cast. Gabe will automatically take care of everything, so when he’s done, go back and pick up the cast. Use the car keys on the car and Gabe will get in. First head to Prinzregentenplatz (the police station), and while Gabe can’t see Leber right now, you’ll earn a couple points for the trouble. Go to Thalkirchen (the zoo) and when you arrive, look at the board near Gabe to learn about ‘Canis Lupus Lupus’, or the European wolf. When you’re done reading, click on the muddy patch that is just inside the wolf kennel. You’ll see some wolves lounging around in the kennel (the number of wolves changes each time). Click on a wolf and Gabe will try calling it over, but with no success. Click on another wolf to have Gabe try again, but again no luck. Once you’re done looking at the wolves, Thomas, the wolf feeder should walk over and when he does, talk to him and ask him about all topics. When you’re done, exit off to the left to enter the administration building. Here, you’ll get to meet Herr Doktor Klingmann. Talk to him about all topics and when you’re finished, leave Thalkirchen and go back to Lochham (I’ll refer to it as the Huber Farm from now on) as it is time to splice some tapes. In the game bar, click on the icon that looks like a cassette tape. Load the Klingmann conversation tape into Side A and load a blank tape into Side B. Click on the Splice button, and now what you need to do is to figure out some way to get into the wolf kennel. What you need to say is, "Thomas? Herr Doktor Klingmann here. Show our wolves to Mr. Knight." You may have to go back and forth to find some of the words. When you’re done, click on the Transfer button and you’re finished with the tape. Get into the car and head back to Thalkirchen. Head into the administration building, and Klingmann is in the backroom at the moment, so act quickly. Feel free to search his desk, but what you need to do is use the Splice tape on his walkie-talkie that sits on the right side of the desk, and you’ll gain access to the wolf kennels. After that sequence, search Klingmann’s coat to find a receipt for something, and when you’re done, Klingmann should come out of the backroom. Leave the office and head outside. Thomas will be waiting to take you into the wolf habitat, so watch the sequence and when you have a close-up view of Marguerite, first click on her tag and then on her fur. Gabe will start petting the wolf (which he isn’t supposed to do) and soon another wolf will come and starting growling at Gabe and Thomas and they’ll run out and Thomas will get mad at Gabe for "petting" the wolf. You’ll never have to come back here again, so leave Thalkirchen. Head to the Huber Farm, and inside, inspect the receipt you found in Klingmann’s coat. Turn it over to find some carbon on the back, and then use the receipt on the mirror to find out what it says. Get back into the car and drive to Marienplatz. Exit off to the left and in the next screen, talk to the meat lady. You don’t need anything from her right now, so head into the entryway next to the stand. Click on the second sign on the left to see the name of your family lawyer. Gabriel will automatically enter and you’ll be introduced to Harry Ubergrau. Talk to him about all topics. After you’re finished, you should now have an address for a biology guy, the name ‘Royal Bavarian Hunting Lodge’, and you’ll find out that the receipt you found was actually a hunting license. Leave Marienplatz and head to Universitat (the University). Show Michael the farm hair, the zoo hair, and the paw print. After that, try leaving and he’ll give you an evidence analysis report. Leave here and you’ll never have to return. Go to the Huber Farm and click on the paper on the left side of the table to have Gabriel write a letter to Grace, his partner. Leave the farm and go to Marienplatz. Fast forward all the way to the right and exit off the screen until you see and hear a street musician playing. Walk around the corner of the building to the left. Click on the second door to the right and you’ll find the post office. Use the letter Gabe wrote Grace on the door and Gabe will head in to mail it. After that’s done, head further down the street. Find the brown doors on the right and click on them. This is the Royal Bavarian Hunting Lodge, so go inside. Talk to Xavier, the uptight guy behind the podium. Talk to him until he asks for some family identity. I highly doubt you have any on you, so my suggestion is to find someone who might have them on hand. If you haven’t guessed, I would try talking to Ubergrau about getting a copy of the family papers. When you have them, go back to the hunting lodge and show the family papers to Xavier. Gabriel and Xavier will end up getting into an argument until a man named Baron Friedrich Von Glower enters and breaks it up. He’ll invite Gabriel into the club. Watch the ending sequence as Von Glower introduces Gabe to the rest of the club, and the first chapter will come to a close. CHAPTER 2 (Grace Nakimura) In this chapter, you’ll get to play as Gabe’s colleague, Grace Nakimura. Watch the opening sequence and when you have control, try to open the library door that’s near the head of the bed. Head downstairs and talk to Gerde about all topics. When you’re finished, head outside and look at the car that’s parked near the walkway. Head back into the castle and ask Gerde about the car and then head back outside. Go down into the village by walking down the hill to the left of the walkway. Once there, go all of the way to the right and enter the Gasthof Goldener Löwe. Talk to Werner Huber, the proprietor of the Gasthof about all topics. After that, take a look at the pictures, one is behind Herr Huber and the other is on the wall on the right side of your screen. Leave the Gasthof and go to the Church that’s on the opposite side of town. Try speaking to Father Getz to learn that he doesn’t speak English. Go into the crypt room that’s located in the back of the church. Examine all of the coffins and be sure to make a note of the silver heart that is on Wolfgang Ritter’s tomb. When you’re finished, leave the church. Go to the Rittersberg Rathaus (the town hall) by heading towards the Gasthof, but click on one of the blue double doors. In the close-up view, click on the left door and Grace will go knock on it to get the attention of the mayor. Speak to Herr Habermas about all topics and then head back to Schloss Ritter. Head inside the castle and then walk upstairs. Take a look inside the closet, and notice there isn’t anything in there right now. Close the closet and take a look at the fireplace. You’ll notice that there is a rock missing and that the worker left his toolbox behind. Look inside the toolbox and pick up the screwdriver. Move the cursor towards the top of the screen until the cursor displays ‘Up’ and click. Use the screwdriver on the small hole and this will unlock a secret passage that’s in the closet. Open up the closet and you’ll notice the back is missing. Enter the passageway and go through the opening that is across from where Grace is standing. This will take you into Gerde’s bedroom. Once inside her room, take a look at the picture of Wolfgang that sits on the table next to the closet. Open up the closet and look at Gerde’s clothes. You’ll also see a key hanging in the closet as well, so take it and then re- enter the passageway. Go down the stairs to Grace’s right to find yourself outside. Take a look around at your surroundings, and be sure to look at the roses. After you’re done scoping this part of Schloss Ritter out, head back into the passageway and go back into Gabriel’s bedroom. Unlock the library door with the key and head inside. Look at the middle shelf and you’ll find a book that Grace will take with her. While Grace is looking through the book, an unexpected visitor will drop in. The unexpected visitor is Gerde and looks like she’s caught Grace red-handed. Watch the sequence and Grace will blast Gerde, and as a result she’ll exit in tears. Click on the right shelf and Grace will find another book. Go into your inventory and read the two books and the letter to Ludwig II. When you’re done, move your cursor towards the desk until the cursor displays ‘Exit’ and click. With a close-up view of the desk in front of you, feel free to look at the stuff on the desk. When you’re ready to continue with the game, use Professor Barclay’s card on the phone and Grace will call him. After the conversation, leave the castle and head down into Rittersberg. Once in the village, go to the Rathaus and speak with Herr Habermas about all topics again and when the conversation is over, you’ll be shown the dungeon. There, examine the bed and then look through the window. Look at the church and the claw marks that are on the window. When you’re done looking, head back to the Rathaus and speak to Herr Habermas about the church records. Take the note to the church and give it to Father Getz. After this, take the file to Herr Habermas and he’ll tell you all about it. If any topics are left, be sure to talk to him about those too. When you’re done, go to the Gasthof and ask Herr Huber about Ludwig II. Head back to Schloss Ritter and go into the Schattenjager library. Look at the right shelf and you’ll find another Ritter journal. Sit down at the desk and click on the typewriter and Grace will type up a letter to Gabe. Before mailing it, use the package on Gerde to get the address to where Grace should ship it. Head down to Rittersberg and go to the post office, which is next to the Gasthof. Ring the bell and the mail lady will come. Use the addressed package on her and then use Grace’s wallet on her. If you’ve followed the walkthrough closely, you’ll be awarded with something special....the ending movie for Chapter 2. CHAPTER 3 (Gabriel Knight) Okay, the first thing you should do today is pick up the newspaper that’s sitting on the table and take a look at today’s news (does this sound familiar to you? If we had some coffee, we’d be set). Once you’re done having your flashbacks, go into your inventory and take a look at Von Glower’s business card, which will enable the Perlach button on the map. Head outside and go visit Ubergrau over in Marienplatz. He’ll give you the package Grace sent Gabe in the last chapter, so open it up and read the letter. Ask Harry about Ludwig II and the Black Wolf. When you’re done, leave his office. Head into the business district, which is the area Gabe starts in every time you go to Marienplatz. About three doors down is a little shop with its lights on and it has a bunch of stuff hanging in the window. This is the clock shop, enter and click on the clock that sits on the left side of the counter. The clock will make a sound that sounds like a person knocking on a door (hint, hint). Buy it from the man by using Gabe’s wallet on him and then leave and go to the hunting lodge. It’s time to finally meet Kommisar Leber. As you head to the hunting lodge, you should see a police car and some other vehicles surrounding an area nearby. Go over to the scene, and click on the man in black, and Gabe will wonder if that’s Leber (it is). Click on him a second time, and Gabe will try to get his attention, but to no avail. Use the evidence analysis report on him and Leber will come over and yell at Gabe. Okay, since he’s not in the mood to listen, I wonder if that TV crew will. Use the evidence analysis report on the nearby TV crew and watch the sequence. When it’s over, leave the scene and head to the hunting lodge. Talk to Xavier about all topics, and then exit off to the left and explore the club. Pick up the magazine that sits on a small table that’s situated between two chairs, but Gabe will put it back down because it’s in German. Go into the hallway to the right, and open up the door at the end to learn it leads out into an alley. Try opening the door next to it to learn that it’s locked. Make a note of the alley door, the locked door, and the potted plant. That locked door sure is mysterious; I wonder what we could do to get down there? It looks like we’ll have to formulate a plan, and here’s what I propose we do: Use the cuckoo clock on the potted plant and hurry back to where Xavier is. Lounge around until he leaves to investigate the "knocking.". While he’s gone, click on his podium. Click on the drawer to open it and then take the keys. Gabe will close the drawer and hurry back around to the front of the podium before Xavier comes and catches him. Go to the locked door and unlock with Xavier’s keys. Take the cuckoo clock from behind the potted plant and then use it on the potted plant again. Follow the same plan again, except instead of taking his keys, return them. Go to the now unlocked door and enter. Down in the room, look at the various weaponry, the human skull, the diary on the shelf near where the skull sits, the animal trophies, and the pictures on the side wall. Be sure to click on everything twice to get the full points. As soon as you’re done, Von Zell will come down shortly and catch Gabe down in the room. Don’t worry, it’s all part of the plot…....did I say plot? I meant game (oops). Leave Marienplatz and go to Von Glower’s house in the Perlacher district (the button on the map says Perlach, and it’s near the lower right corner of the map). Talk to him about everything and when you’re finished, take a look at the mask that sits high atop the shelves behind Gabe. Leave his house and go back to the hunting club in Marienplatz. Von Zell is still here, so talk to him about all topics, but save the Trophies in Basement topic for last. Once you’re done talking, go to the police station in Prinzregentenplatz. Talk to Leber about all topics and when you’re done, look at the bulletin board that has a map and some pictures posted on it. Click on the red dot that’s in the center of the map. Notice that there is a piece of paper on the right side of the map. Look at it to find out it’s a description of someone name Grossberg, and it even has his phone number on it. Use your notebook on it and then go to the Huber Farm. At the farm, go inside and write a letter to Grace. Use the paper with Grossberg’s phone number on it on the phone that sits near the couch on the right hand side of your screen. Take a look at the books that Grace sent Gabe, but he won’t worry too much about the journals. He will read the Lycanthropes book, however, though it’s the same stuff Grace read in the previous chapter. Leave and go visit Harry in Marienplatz. Ask him about Missing Persons and then go mail the letter. Now head to the hunting club and you’ll see that Preiss is here. Talk to him about all topics, and when you’re done, the rest of the gang will come in. Talk to Hennemann and Von Aigner, who are at the bar, about all topics and then try talking to Von Glower and Preiss, to no avail. Walk on over towards Von Zell and Herr Doktor Klingmann. When the list of choices comes up, say you’re just getting a magazine. Go into your inventory and use the tape recorder on the magazine. Put the magazine back next to Von Zell and watch the ending sequence. Chapter 3 will close here. CHAPTER 4 (Grace Nakimura) Go into the library and look for a biography on Ludwig II in the bookshelves. Once you find it, read it and then head downstairs. You’ll notice that Gerde isn’t at her desk like she usually is, but try not to worry too much, as I’m sure she is okay. Leave the castle and head down to the post office to get another letter from Gabe. When you’re finished, go into the Golden Lion Hotel (the Gasthof Goldener Löwe for those who don’t know German) and talk to the Smiths about all topics. If possible, try talking to Herr Huber about everything. When you’re done, leave and go to the church. In the church, head back into the crypt area to see that Gerde is here. Look at Gerde and then walk back to Schloss Ritter. Go upstairs and go into the secret passageway. Head down the steps and pick some roses to take to Gerde. Give the roses to her and you’ll get the keys to Gabriel’s car. Head back to Schloss Ritter and hop in the car. Your first stop will be to Herrenchiemsee. Buy a ticket from the woman at the desk by talking to her and choosing the ‘Buy a Ticket’ option. After that, be sure to look at EVERYTHING so that way you can get all of the points and the ability to finish the chapter. Looking at the death masks and Ludwig’s cloak won’t get you any points, but I would look at them anyway to play on the safe side. You mostly have to look at the letters and pictures to gain points. Be sure to enter both sides of the museum and look around as well as looking around in the main lobby. There are two exit areas; one is to the left side, just behind the Elizabeth picture, and it’s the area where you can get to see Ludwig’s cloak. The area to the right, however, is where you get to see Ludwig’s death mask. When you’re done looking, talk to the woman at the desk about any remaining topics, including the topics about the diary and the Lost Wagner Opera. After that, you can leave Herrenchiemsee and not worry about ever coming back. Head to Rittersberg and go into the Gasthof. Ask Herr Huber to call the Smiths down from their bedroom and talk to Mrs. Smith about Grace’s dream. Go to Schloss Ritter and be sure to watch the video as Grace enters because Gerde should tell her that she had a call from Professor Barclay while she was out. Go into the Schattenjager library and call Professor Barclay. He should give you a phone number for a man named Herr Josef Dallmeier. After the conversation, use the paper with Dallmeier’s number on it on the phone and Grace will have a brief conversation with him. Leave the castle and drive to Bayreuth. Once there, talk to Georg about all topics. Explore the museum and be sure to look at EVERYTHING again like you did at Herrenchiemsee. When you’re done exploring, talk to Georg again about all topics and then go to Seeshaupt (The Black Crucifix). Fast-forward all of the way to the left and click on the railings. Grace will look out onto the water, and in a few seconds, Josef Dallmeier will join her. Talk to him about all topics and once he leaves, click on the ground that’s just on the other side of the railings to bring up a close-up view of part of the water. Click on the water and when you’re done, leave Seeshaupt and go to Neuschwanstein. Click on the castle and you’ll actually enter Neuschwanstein. You’ll have to look at EVERYTHING here too, so if you’re having trouble getting through the game, this might be one of the causes of your problem. I have provided a list of stuff you need to do in order to be done with Neuschwanstein for now. 1) Click on the tour tape button in the first room you’re in. 2) Click on the locked door that’s next to the doorway and play the tape. 3) Click on each of the pictures and play the tape. 4) Go through the doorway 5) Play the tour tape when you enter. 6) Click on the bed and play the tour tape twice. 7) Click on the bed and then the sink. 8) Move the mouse cursor to the right hand side of your screen until it changes to an EXIT icon and click. 9) Click on the statue that’s on the wall and play the tape. 10) Click on the two pictures. 11) Enter the chapel by going through the right doorway that you saw in the previous screen. 12) Play the tour tape. 13) Click on the stained glass windows and play the tape. 14) Click on the Black Madonna statue. 15) Click on the crucifix. 16) Click on the picture that is above the crucifix and play the tape. 17) Leave the chapel and go through the other doorway. 18) Play the tape. 19) Click on the chair. 20) Click on the linens (the cloth that’s near the lower left corner of your screen). 21) Click on the picture that is above the desk and play the tape. 22) Go further into the room by exiting off to the lower right. 23) Play the tour tape. 24) Click on the swan motif. 25) Exit off to the left. 26) Play the tape. 27) Click on the table. 28) Exit to the study (the doorway to the left) 29) Play the tape 30) Click on each of the pictures and play the tape each time. 31) Click on the desk 32) Click on the cabinet 33) Exit to the Singer’s Hall (the doorway behind the desk) 34) Click on each of the pictures (some may be hard to spot) and play the tape each time. 35) Look out the window and play the tape. 36) Leave Neuschwanstein (the quickest way is through the door to the left of the window). Once you’re finished, click on the HINT button, and if the Neuschwanstein icon isn’t blinking, then you’re okay. If it is, you’re missing something, so be sure to go back there and find out what you missed. After that, go to Bayreuth and talk to Georg about all topics, and then go to Rittersberg. Go into the castle and talk to Gerde about all topics. Head up to the library and type Gabriel another letter. Use the Ludwig II book on the phone and then use the new number you got on the phone as well. Leave Schloss Ritter and go into the Gasthof to make sure you’ve said everything you can to Herr Huber and the Smiths. Leave the Gasthof and head over to the post office to mail off the letter to Gabe. Go to the church, but instead of going inside, click on the nearby bushes to see that some lilies have bloomed. Click on them again and Grace will have a look-see. Father Getz will come out and give one of the lilies to Grace. After that, click on the lilies once again. Go to Seeshaupt and head all the way to the railings. Bring up the close-up view of the muddy embankment and use the lily on the water. Watch as Grace sees someone she would have never thought of seeing here. Leave Seeshaupt and head back to Schloss Ritter. Watch the movie as you enter the castle because Gerde will tell Grace that she received a fax at the post office while she was out. Go to the post office and get your fax. It appears that Tom Chaphill has had a change of heart and has decided to give Grace a copy of the translated Ludwig diary! Read it and then head to Bayreuth. Give Georg the fax and the ending movie will start. The fourth chapter will end here. CHAPTER 5 (Gabriel Knight) This has to be the most exciting chapter of the game. To see what I mean, continue playing the game. After the opening movie has played, you’ll find yourself on the map. Go to Marienplatz and visit the meat vendor. Click on the white sausage and then use Gabe’s wallet on the vendor to buy some. Leave here and go to the hunting club. The first thing you might notice is that the hunting club is currently empty, with the exception of Xavier, who appears to be here all of the time. Listen to Xavier as he tells Gabe that the club members will be here later to get ready to go on a hunting trip and that you should be on time unless you want to be left behind. Go into the bar area and click on the left brown chair and then click on the magazine to get the tape recorder back. Leave the club and go visit Harry. You’ll get another letter from Grace, so be sure to read it before you continue. Ask Harry about the Missing Persons cases and then use the Von Zell tape on him to get it translated. Leave Marienplatz and go to the police station at Prinzregentenplatz. Talk to the Kommisar about all topics and let him listen to the Von Zell tape as well. When Leber and his partner leave, click on the folder that Leber’s partner left on the desk and in the close- up view, click on the ledger. Leave the station and go to Buchenau (the button is near the lower left corner of the map). Knock on the door, listen to Dorn, and then head back to Harry’s office. Ask him about getting cash and then go back to Buchenau and give the money to Dorn. Once inside his kennel, ask him all of the available questions. When you’re finished, walk one screen down and click on the last cage that’s against the wall and to Gabe’s right. When you have the close-up view, click on the straw in the lower right hand corner of the cage and Gabe will inspect it. You’ll discover a tiger inside! Use the white sausage on him to keep him occupied for a bit and then inspect that same spot in the straw to find a couple of tags. Leave Buchenau and go to the hunt club. You’ll see that the group is getting ready to leave. The exciting part will be coming up in a few minutes, so let’s keep playing. When you regain control, you’ll find Gabe in a bedroom at the hunting lodge. Leave the room and head over to Von Aigner’s room, which is just ‘below’ Gabe’s room. As you can see, Von Aigner is currently taking a bath, but as long as he’ll talk to you, talk to him about everything. When you’re done, leave the room so he can have some privacy. Enter the room across from Gabe’s, which happens to be Preiss and Hennemann’s room. Open up the armoire and take the black rope you find inside. Close the armoire and move the mouse near the bottom of the screen and when it changes to an EXIT icon, click. Open up the window and then click when you see the DOWN icon that appears when you have the cursor near the bottom of the window. Click on the ledge and then use the rope on the ledge. With Gabriel out on the ledge, move over one window to the left so that Gabe will be standing in front of the middle window, which happens to be Von Zell’s room. Open up the window and climb inside. When you get into his room, move your cursor to the right side of the screen until you get an EXIT icon and click. Pick up his appointment book and take a look to see what is inside. Have you noticed the page that sticks out from the rest? Click on it and then click on the letter in the close-up view. Leave the screen and go into Von Zell’s bathroom. You can check out the bathtub and sink if you want, but you won’t find anything. Click on his bath mat and then click on the dirt mark that sticks out from the upper left corner of the mat. You’ll see that the mark is actually a footprint! Click on the footprint and then exit the room the same way you came in. Head back into Preiss’s room and go downstairs to the main part of the lodge. You’ll see that Hennemann is currently here, so talk to him about everything. After that, go back upstairs and go into Klingmann’s room, which is next to Von Aigner’s. Show him the wolf tags and watch the sequence. Leave the room and head downstairs. Open up the armoire and get the lantern. Go over to the fireplace and get the matches that rest on the mantle. Leave the lodge and go into the nearby stable. Click on the tools that are closest to Gabriel and then take the shears. Leave the stable and exit off to the right. Click on the muddy patch that is near the right side of the screen to discover a paw print in the mud. Click on it and then head right one screen and then south two screens. Take a look at the muddy patch nearby and you’ll find another paw print. Click on the bushes, but Gabe won’t be able to get through. You should know what to do next (That’s why we stopped at the stable before we went into the woods). Inside the cave, go through the small entryway that is in between the two rocks. The excitement should start building right about........now. Click on the patch of darkness and Gabe will have a close encounter with death. Use the matches on the lantern and Gabe will light up the area. How disgusting! Desiccated bodies everywhere and......HOLY CRAP! Guess we know who’s responsible for the mutilation killings! Gabriel will run out of the cave and then puke just outside the entryway (It’s funny when he does this, because he doesn’t really puke, he just make it sound like he is, but it still isn’t that convincing). Head back to the lodge by going north one screen, west one screen, north once, and then west again. Go up to Von Glower’s room (it’s across from Klingmann’s) and Gabriel will explain to Von Glower what he just witnessed. This is a fairly long sequence, and the next part’s gonna be fun for some and creepy to others, so be prepared. After the sequence, you’ll see Gabe dressed in hunting gear. He is currently carrying the talisman, and currently he is in a spot of the woods near the wolf lair. Save your game now because lingering too long will result in Gabe’s death. Go into your inventory and place the talisman in the on-deck window (the little window that shows the item you currently have selected). You can even have the talisman icon out if you want, but I’d be careful where you click, especially if you come face to face with the wolf. If you want to hurry and start chasing the blasted wolf, go north one screen, west twice, south once, and then west again. Save your game again and wait a bit for the wolf to show up. If he doesn’t appear, wander around a bit until he does. A hint for this is when you start hearing a wolf howling, that means that it is nearby. Be careful of heading back to the lair though, as Gabe will be killed, no matter what. When the wolf does appear, use the talisman on it and then follow it in the direction it backs off. If you’re not careful, it may even lead you to the lair to kill you, so make a mental note of the lair’s location. Continue to defend yourself from the wolf until you find yourself near a ravine. If the wolf is here, you will hear it snarling. If it isn’t, you won’t hear anything except for the other wildlife and Gabe’s comment of ‘Where the hell is it?’ so continue to lure the wolf here, but if you followed the wolf quickly enough, then he should be here. Watch the sequence and the wolf will attack Gabe, but don’t worry; it’s all part of the game. Von Glower will soon show up and toss the gun to Gabe. You can try shooting Von Glower if you want, since that is what the wolf is trying to tell you. You can’t though, so just shoot the wolf and watch the ending movie for the chapter. Watch the whole movie and the fifth chapter will end. CHAPTER 6 (Grace Nakimura) It is vital that you watch the opening sequence, as you will learn some valuable information. You’ll notice that you start off in the dungeon. First thing you should do is walk over to the cot where Gabriel is laying. Talk to him a couple times and then leave him be. Leave the dungeon and go to the post office to get a letter for Gabriel from Von Glower. Go to the Gasthof and take a roll from the table and then talk to Mrs. Smith about all topics. Leave the Gasthof and go to Schloss Ritter. Go up to the bedroom and take a pillowcase off of the bed. Go to the dungeon and use the roll on the pigeon that is sitting just outside the window. When it comes in, use the pillowcase on it and Grace will wrap it up and put it in her coat pockets. Leave the dungeon and get into the car. Drive to Altötting and click on the church to enter. Click on the nearby display case and read the sign that’s on it. Click on the display case itself to hear a comment from Grace. Exit the view and head left around the hallway (exit off to the top, but don’t leave the shrine). Go through the doorway and use your wallet on the basket that sits on the right side of the table. Talk to the monk to discover that he is mute and he’ll give you a prayer card. Leave Altötting and go to Neuschwanstein. Notice that the tour tape button isn’t there anymore. Go into the living room (the room with the chair and the linens). Go down one screen to the swan motif, and Grace will automatically turn around to see a scene with a woman and her child. Go back to that screen and if the guard isn’t there, use the bottle you got from Altötting on the chair. While the guard is gone, go back to the bedroom and click on the panel that’s between the doorways to the living room and chapel. Click on the same panel again in the close-up view and Grace will discover the first act to the Lost Wagner Opera! To find the second act, go directly to the grotto. If a guard is there, wait until he/she leaves. When he/she does, sweep your cursor around the left wall until it turns into a dagger, and click. Grace should discover the second act of the Lost Wagner Opera! For the third act, go to the Singer’s Hall. Make a note of where the guard currently stands. Go towards the window, but instead of looking out or leaving Neuschwanstein, do you see the archway to Grace’s left? Use the wrapped pigeon on it and Grace will set it loose and the guard will come to get it out of the castle. When the guard leaves, go to where he was previously standing and click on the panel below the painting. Click on it again and Grace will discover the final act of the Lost Wagner Opera! Leave Neuschwanstein and go to the St. Georg Church in Rittersberg. Go back to the crypt area and look at the silver heart on Wolfgang’s tomb. Head to Schloss Ritter and talk to Gerde about the silver heart. She’ll allow you to take it to help Gabe. Head back to he church and take the silver heart. Get in the car and go to Altötting. Go to the monk’s office and talk to him. Use either the prayer card or silver heart on him and you’ll be lead to a praying area. Make a note of the display case that’s up on the wall. There is a doorway to the right that you may or may not be able to see. If you can’t, move Grace to the left and the screen will uncover the doorway (this is a glitch, and if you download the patch from Sierra, it’ll be fixed, but your old save games won’t work). If you know you patched your game, then just move Grace to the right and you’ll see the doorway. Place the silver heart in the basket that sits on the right side of the altar and you’ll hear the wind start to howl. Open up the doorway on the right that you saw a moment ago and the wind will come in and blow out the candles. I’m not sure if you have to do this next part quickly or not, but after the candles are out, click on the chair that sits below the display case and Grace will move it. Click on the display case to bring up a close-up view and then click on the lower left urn to find Ludwig II’s diagram! Grace will automatically go to Bayreuth to give Georg the three acts of the Lost Wagner Opera. Watch the sequence, and this marks the midpoint of the chapter. TWO MONTHS LATER... You’ll now find Grace at the Wittelsbacher Theatre. Click on the table near the entrance and pick up a program. ‘Der Fluch des Engelhart’, that’s an interesting title for an opera. Click on the placard near the stairs and take a look at it. Exit off to the right and go through the door that’s hidden to the right. Enter the room at the end of the hall to find out it’s an office. You’ll see Gabriel lying down in here. Look at the bulletin board and take the seating chart that’s hanging on it. Click on the desk and take the opera glasses and Grace’s to-do list. Take a look at the to-do list while you’re at it. Talk to Gabriel and then head back to the main lobby. Go through the open doors to enter the auditorium. Talk to Georg to end up making him worried about what’s going to happen later. Talk to the chandelier men, who are located on the upper left balcony. When finished, go into your inventory and look at the Wagner diagram. Click on the large X that you see on there. Look at the seating chart that you got earlier and click on the part of the map where the X was in the diagram. Head up the main stairway and click on the white double doors to enter the Mittel Loge. When Grace is finished scoping out the Mittel Loge, leave and exit off to the right and enter the door at the end of the hall. Click twice on the small window Grace is standing in front of. Click on the spotlight and turn it on. Click on the bar to move it around and point the spotlight towards the Mittel Loge and click. When you’re close enough, the spotlight will automatically go to where it’s supposed to be. Head downstairs to the lobby. Use the seating chart on the usher and go through the doorway that has a small set of stairs in it (it’s near the main stairs) and enter the door at the end of the hall to enter the backstage area. Sweep the cursor over the ropes until the cursor changes to a dagger and click. Click twice on the small piece of rope to pick it up (Grace mutters ‘oops’). Go down the stairs near the right side of the screen to enter the basement. Go right one screen and click on the panel that is on the wall. Take the keys you find inside and then head left and then down one screen. Click on the door to enter the prop room. Inside, exit off to the left and pick up the ‘PRIVAT’ sign that is sitting among the rest of the junk. Leave the room and use the keys you got from inside the panel on the door to lock it. Go right three screens and then down two screens to enter the furnace room. Open up the furnace and then click on the coal to shovel some in. Click on the controls just below the door and click on the ‘Automatisch’ (Automatic) button. Flip the lever all of the way to the right, and Gabriel will be satisfied. Exit off to the left and head up the stairs into the lobby. Head back to the office and click on Gabriel. A long sequence will ensue. After that is over, Grace will wind up back in the lobby. Go back to the office and click on the dress. Grace will change, and when she’s done, Leber will enter. Leave the office and head up to the spotlight room. Click on the window and use the opera glasses on it. You’ll see that the ‘special guests’ have arrived and have been seated. Exit the room and then click on the doors to the Mittel Loge. Use the rope on the door handles and then use the ‘PRIVAT’ sign on them as well. Grace’s segment should end here and gameplay switches to Gabriel Knight… As Gabriel, exit off to the left. Click on the trunk and Gabe will move it out of the way. Try opening up the vent cover with your bare hands, but you won’t be able to open it. Use the dagger on it and Gabe will pry it open. Climb on in and Gabe will eventually find his way to the basement, and when he does, go north twice and west once to find yourself backstage. Like with Grace, sweep the cursor over the ropes until the cursor changes to a dagger and click. There is a roll of tape on the right side that you need to take. Leave the view and SAVE YOUR GAME before continuing on. Once you’ve done that, head through the doorway that’s next to the basement stairs to find yourself in a dressing room. You must act quickly in here, otherwise you’ll end up bringing a premature ending to the game. Grab the red minstrel costume that is hanging on the rack, and then use it on Gabe to have him change into it. Click on the dressing table and grab the round container of powder off of the left side of the table. Use the powder on the left mirror of the dressing table, and Gabe will mess it up for the actor. Leave the view and hurry up and hide behind the changing screen. Wait there a couple minutes and the actor will soon enter. While he is cleaning the mirror, hurry up and use the tape on him and Gabe will tie him up. For those playing Gabriel Knight 2: The Beast Within for the first time, I recommend that you watch the next sequence, even though it is fairly long, it’ll give you a break from playing, and it will make sure you aren’t kept out of the loop about what is going to happen next. Otherwise, if you’ve already played Gabriel Knight 2 before, you can either skip it or watch it again to make sure your memory is refreshed. After the sequence, you’ll wind up in the basement as Gabriel the Wolf. The first couple things you’ll notice is 1) you’re in first-person view and 2) you appear to have infrared vision. The first thing to do before we start to solve this puzzle is to SAVE YOUR GAME. This puzzle is very difficult if your sense of logic isn’t as great as it used to be. Your goal is to corner Von Glower the Wolf in the furnace room, which is located in the lower right corner of the map. There are some things to avoid while solving this puzzle, and it’s stuff like trapping yourself in a room, because Leber will kill you. You also want to avoid cornering Von Glower in the vent room or forcing him out onto the stage because then you’ll be forced to start over. Also, avoid cornering Von Glower in a room that he doesn’t have a way of getting out because Gabe and he will fight and Gabe will always lose. Here’s a quick tip for using my solution for this puzzle: Only move in the direction ONCE and ONCE only, unless noted otherwise. To solve the puzzle, here are the directions, so READ VERY CAREFULLY! 1) Turn right 2) Go forward twice 3) Turn left twice 4) Close the door by clicking on the bolt near the bottom. 5) Turn right 6) Go forward 7) Turn left twice 8) Close the door 9) Turn right twice 10) Go forward twice 11) Turn left twice 12) Close the door 13) Turn right 14) Go forward 15) Turn left once 16) Close the door 17) Turn right 18) Go forward 19) Turn left From here, if it looks like I screwed up, it should be fairly easy to figure out what’s left to do to get Von Glower to go into the furnace room. 20) Go forward (you may have to go forward twice here, someone please let me know for sure) 21) Turn left 22) Go forward 23) Turn left twice 24) Close the door 25) Turn left 26) Close the door 27) Turn left 28) Go forward 29) Turn left twice 30) Close the door 31) Turn left 32) Go forward 33) Turn right 34) Go forward 35) Close the door 36) Turn left 37) Go forward 38) Turn right 39) Go forward 40) Turn right 41) Go forward thrice (three times) 42) Turn right 43) Go forward twice (You should be in the room before the furnace room after this) 44) SAVE YOUR GAME! 45) Go forward This is the final showdown, so be prepared and hope your timing’s still good. When you have control, click on Grace to transfer the gameplay over to her for a brief moment. With Grace, just open up the furnace door and then click on Gabriel (the gray wolf at the bottom). Your timing is very crucial at this point. When Von Glower jumps, click on his mid-section to push him into the furnace. A tip that was submitted to me by Ryan Ramage is “Wait until Von Glower has leaped, and when his body is fully stretched, push him into the furnace.” If you managed to push him in, you’ll be rewarded with the ending movie for the game, so you can watch that and the credits if you want. I wound up with 677 out of 679 points when I finished, so if someone can figure out where the missing two points come from, please let me know. This concludes Gabriel Knight II: The Beast Within. If you want to continue on, please get Gabriel Knight III: Blood of the Sacred, Blood of the Damned. CREDITS: Ryan Ramage – for submitting that tip for getting Von Glower into the furnace at the end of the game. For those FAQ sites that know me (and love me) – thanks for adding my guides to your site, you got me known throughout the little adventure gaming world and has allowed me to meet some cool and interesting people. Dan Scholtens – my high school science teacher that got me started on downloading theme songs off of KaZaA. Those songs provided excellent listening while I worked on the final version of this guide. Sierra Studios – for making such a great series. I just wish you guys would realize that gamers want more adventure games and they also want to see a Gabriel Knight 4!!!!! To anyone I may have forgotten – Sorry that I forgot to mention you here, but you know who you are, and you deserve as much gratitude and appreciation as everyone else here.