From: KasketDarkfyre@aol.com Date: Sun, 26 Sep 1999 19:55:23 EDT Final Fantasy VIII: Guardian Forces Part: 1 --------------------------------------------- Section 1: Introduction Section 2: Explanation of The Guardian Forces Section 3: The Guardian Forces -Powers -Locations -Abilities Section 4: Advanced Guardian Forces Section 5: Explanation of The Guardian Force Abilities Section 6: Credits ----------------------------------- -Introduction- -------------- Welcome to my second installment of Final Fantasy VIII FAQs. I will be covering the Guardian Forces, what their powers are, where they can be located, and the abilities they carry with them. Each will appear like this: -(Guardian Force Name)- -(Powers/Attack)- -(Starting HP/Level)- -(Elemental Base)- -(Location)- -(Starting Abilities)- Later in the FAQ, I'll tell you how to gain the more elusive GF's like Odin, Gilgamesh, and Phoenix. Hopefully you'll find this FAQ informative and helpful in your quest through Final Fantasy VIII ----------------------------------- -Explanation of The Guardian Froces ------------------------------------- Each Guardian Force has it's good and bad elements, but all are powerful enough to help you through the first 3 discs. The further along you are, the better your Guardian Forces will turn out to be. Guardian Forces are like people. They get jealous, exceptionally friendly, and you can name them as you would a pet or a newborn baby. In order to keep them friendly and liking you, you have to concentrate all of your usage on that particular Guardian Force. If you Junction two or more GF's to a character, the usage becomes irregular, and the Guardian Force's will not come as quickly in a battle as they should. You can teach your Guardian Force's new tricks later in the game with scrolls that you'll find through out the world in your travels. Although on occassion, you will find that you cannot teach a GF something, and need to find Amnesia Greens. Once you have these Green's, feed it to the GF, and the GF will forget an ability of your choice. I recommend that you take away something that has lost it's usefullness, such as SumMag+10%, when you've already learned SumMag20%. Also, learn the Boost Ability for your Guardian Forces. Those with long animation times can have their attacking power boosted to 250. To Boost, when the GF animation comes up, hold select, and tap the Square button, but stop when an X crosses over the finger and the button, then resume tapping when the X disappears. I've gotten some super damage (35,000+ pts.) with Eden this way. ----------------------------------- -The Guardian Forces- --------------------- -Quezacotl- -Attack: Thunder Storm- -300 HP/Level 1- -Thunder Elemental- -Location: Quezacotl can be found at Squall's study panel in the classroom of Balamb Garden in the beginning of the game, use the Tutorial and he will be automatically added to your inventory- -=Quezacotl Abilities=- Ability AP Needed Leads To Ability ------------------------------------------------------------ HP-J 50 --------- Vit-J 50 Elem-Def-J Mag-J Pre-Learned --------- Elem-Atk-J 160 --------- Elem-Def-J 100 Elem-Defx2 Elem-Defx2 130 --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Card 40 Card Mod Mag+20% 60 Mag+40%, Elem-Atk-J Mag+40% 120 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 --------- Boost 10 --------- T Mag-RF 30 Mid Mag-RF Mid Mag-RF 60 --------- Card Mod 80 --------- The Card and Card Mod Abilities are two of the best Abilites to have in the beginning of the game. You can turn monsters into Cards with the Card Ability, and then modify those Cards into Items with the Card Mod Ability, try to learn those two Abilities in the beginning of the game to get a jump start. -Shiva- -Attack: Diamond Dust- -298 HP/Level 1- -Ice Elemental- -Location: Can be found with Quezacotl on the study panel in the classroom at Balamb Garden, she will automatically be added to your inventory with Quezacotl. -=Shiva Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Str-J 50 Elem-Atk-J Vit-J 50 Vit+20% Spr-J Pre-Learned --------- Elem-Atk-J 160 --------- Elem-Def-J 100 Elem-Defx2 Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Doom 60 (Gained at Lvl 10) Vit+20% 60 Vit+40% Vit+40% 120 --------- Spr+20% 60 Spr+40%, Elem-Def-J Spr+40% 120 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 --------- Boost 10 --------- I Mag-RF 30 --------- The I Mag-RF is your first Refining Ability that you'll recieve. You can turn items into Ice/Water Magic. -Ifrit- -Attack: Hell Fire- -305 HP/Level 1 -Fire Elemental- -Location: Defeat him in the Fire Cavern for him to join you.- -=Ifrit Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ HP-J 50 --------- Str-J Pre-Learned --------- Elem-Atk-J Pre-Learned --------- Elem-Def-J 100 Elem-Defx2 Elem-Defx2 130 --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Mad Rush 60 (Gained at Lvl 10) Str+20% 60 Str+40% Str+40% 120 Str Bonus Str Bonus 100 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GPHP+20% GFHP+20% 70 GPHP+30% GFHP+30% 140 --------- Boost 10 --------- F Mag-RF 30 --------- Ammo-RF 30 (Gained at Lvl 10) The Ammo Refine Ability isn't useful until you have Irvine in your party later on in the game. But the F Mag-RF is good to gain more Fire spells to Junction later to your party members. Strength is this guy's main source, with the Str+20/40% and the Strength Bonus, you should be good to go once you have them all learned for your character. -Siren- -Attack: Silent Voice- -391 HP/Level 3- -Non Elemental(Status Attack: Silence)- -Location: Draw Siren during the fight with Elvoret on the Comm Tower in Dollet.- -=Siren Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Mag-J Pre-Learned --------- ST-Atk-J Pre-Learned --------- ST-Def-J Pre-Learned --------- ST-Def-Jx2 100 --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Treatment 100 (Gained at Lvl 12) Mag+20% 60 Mag+40% Mag+40% 120 Mag Bonus Mag Bonus 100 --------- Move-Find 40 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 --------- Boost 10 --------- L Mag-RF 30 --------- ST Med-RF 30 --------- Tool-RF 30 --------- Abilities aplenty with Siren. She holds the next three important Refine Abilities, Tool, Status Medication and Life/Recovery Refine Abilites. Her Move-Find Ability is a must have to find hidden draw points and hidden save points. -Brothers- -Attack: Brotherly Love- -670 HP/Level 7- -Earth Elemental- -Location: Found in the Tomb of the Unknown King. You must defeat the first Brother (Sacred) and then defeat the Brothers together (Sacred and Minotaur)- -=Brothers Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ HP-J Pre-Learned --------- Str-J 50 Elem-Atk-J Spr-J 50 Elem-Def-J Elem-Atk-J 100 --------- Elem-Def-J 100 --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Defend 100 --------- HP+20% Pre-Learned --------- HP+40% 120 HP+80% HP+80% 240 HP Bonus Cover 100 --------- HP Bonus 100 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Boost 10 --------- Good for HP Boosting Stats. The HP Bonus adds 30 HP to your total when you level up each time. Shoot for it as soon as you can get it. -Diablos- -Attack: Dark Messenger- -730 HP/Level 9- -Non Elemental- -Location: Inside of the Cursed Lamp when you recieve it from Headmaster Cid.- -=Diablos Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ HP-J 50 HP+20% Mag-J Pre-Learned --------- Hit-J 120 --------- Abilityx3 Pre-Learned --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Dark 100 --------- HP+20% 60 HP+40% HP+40% 120 HP+80% HP+80% 240 --------- Mag+20% 60 Mag+40% Mag+40% 120 --------- Mug 200 --------- Enc-Half 30 Enc-None Enc-None 100 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Time Mag-RF 30 --------- ST Mag-RF 30 --------- Mug is one of the most useful Abilities in the game. Just say the word...it not only sounds cool, but you get rare items from monsters. The Abilityx3 is good to have, allowing not 2, but 3 GF Abilities to your character. -Carbuncle- -Attack: Ruby Light- -1220 HP/Level 16- -Non Elemental(Casts Reflect)- -Location: Draw Carbuncle from the Iguions Boss fight(Disc 1)- -=Carbuncle Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ HP-J 50 HP+20% Vit-J Pre-Learned --------- Mag-J 50 ST-Atk-J ST-Atk-J 160 --------- ST-Def-J 100 ST-Def-Jx2 ST-Def-Jx2 130 --------- Abilityx3 Pre-Learned --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- HP+20% 60 HP+40% HP+40% 120 --------- Vit+20% 60 Vit+40% Vit+40% 120 Vit Bonus Vit Bouns 100 --------- Counter 200 Auto-Reflect Auto-Reflect 250 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Recov Med-RF 30 --------- Carbuncle's not good for much except the Status blocking reflects and whatnot. -Leviathan- -Attack: Tsunami- -1349 HP/Level 17- -Water Elemental- -Location: Draw from NORG on the Basement Floor of the Balamb Garden.- -=Leviathan Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Spr-J Pre-Learned --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Mag-J 50 Elem-Atk-J Elem-Atk-J 160 --------- Elem-Defx2 130 --------- Recover 200 --------- Spr+20% 60 Spr+40% Spr+40% 120 Spr Bonus Spr Bonus 100 --------- Auto-Potion 150 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Boost 10 --------- Supt Mag-RF 20 GF Recov Med-RF GF Recov Med-RF 30 --------- The most useful Ability in Leviathan's arsenal has to be the Recover, as you can restore a character's HP without ever using Magic. If equipped at the beginning of the game, it can turn a character into a strong magical defense unit. -Pandemona- -Attack: Tornado Zone- -1442 HP/Level 19- -Wind Elemental- -Location: Draw from Fujin during the boss fight in disc 2 against Fujin and Raijin in the town of Balamb during the occupation of the Galbadin Army.- -=Pandemona Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Str-J Pre-Learned --------- Spd-J 120 Spd+20% Elem-Atk-J Pre-Learned --------- Elem-Def-J Pre-Learned --------- Elem-Defx2 130 --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Absorb 80 --------- Str+20% 60 Str+40% Str+40% 120 --------- Spd+20% 150 Spd+40% Spd+40% 200 --------- Initiative 160 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Boost 10 --------- Speed, speed, speed. With all the speed and the Initiative, you should be able to finish off monsters before they get a chance to blink. -Cerberus- -Attack: Counter Rockets- -1490 HP/Level 23- -Non Elemental (Casts Double and Triple magic uses)- -Location: Challenge him in the Galbadia Garden during the Battle of Disc 2- -=Cerberus Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Str-J Pre-Learned --------- Mag-J 50 ST-Atk-J Spr-J 50 ST-Def-J Spd-J 120 Spd+20% Hit-J Pre-Learned --------- ST-Atk-J 160 --------- ST-Def-J 100 ST-Def-Jx2 ST-Def-Jx2 130 ST-Def-Jx4 ST-Def-Jx4 180 --------- Abilityx3 Pre-Learned --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Spd+20% 150 Spd+40% Spd+40% 200 Auto-Haste Auto-Haste 250 --------- Expendx2-1 250 --------- Alert 200 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Master defense against Status Abnormalities with this GF, equip him, and you can cause severe damage to your opponent with Status attacks, but take virtually no damage in return. -Alexander- -Attack: Holy Judgement- -1925 HP/Level 25- -Holy Elemental- -Location: Must draw him from Edea in the Battle of Disc Two in Galdabin Garden.- -=Alexander Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Spr-J Pre-Learned --------- Elem-Atk-J 160 --------- Elem-Defx2 Pre-Learned --------- Elem-Defx4 180 --------- Abilityx3 Pre-Learned --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Revive 200 --------- Spr+20% 60 Spr+40% Spr+40% 120 --------- Med Data 200 Med LV Up SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Boost 10 --------- High Mag-RF 60 --------- Med LV Up 120 --------- The Med LV Up is a good ability to have during the UFO Chase Side Quest. Revive is priceless during fights later on in the game, including the one with the Ultima Weapon. -DoomTrain- -Attack: Runaway Train- -2521 HP/Level 28- -Non Elemental (Causes Abnormal Status)- -Location: You'll find a ring at a place called Tears' Point, called the Solomon Ring, in Esthar. In order to gain this Guardian Force, you need 6 of the following items each; Malboro Tentacles, Remedy+, and Steel Pipes, then use the ring and DoomTrain will join you. -=DoomTrain Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Elem-Atk-J Pre-Learned --------- ST-Atk-J Pre-Learned --------- Elem-Defx4 180 --------- ST-Def-Jx4 180 --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Darkside 100 --------- Absorb 80 --------- Auto-Shell 250 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 SumMag+40% SumMag+40% 200 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 GFHP+40% GFHP+40% 200 --------- Boost 10 --------- Junk Shop Pre-Learned --------- Forbid Med-RF 200 --------- DoomTrain has 4 great Abilities rolled into his profile: ST-Def-Jx4, Elem-Def-Jx4, ST-Atk-J, and Elem-Atk-J. This makes DoomTrain a powerhouse in the Elemental/Status area. The Junk Shop Ability is good later in the game when you need to upgrade your weapons. -Bahamut- -Attack: Mega Flare- -3274 HP/Level 35- -Non Elemental- -Location: Once you have the Ragnarok spaceship, find the Deep Sea Research Facility in the Southwest Corner of the map. Inside, meet Bahamut and answer his questions correctly. When you win, he will join you.- The Questions: Bahamut: "So you wish to challenge me.." Choose: "It's not our will to fight." Bahamut: "Begging me for mercy?" Choose: "Never." Bahamut: "Damned imbeciles. Why do you wish to fight?" Choose the hidden option below "None of your business." That should initiate a fight with Bahamutm however, if you do not do it correctly, you'll face a Ruby Dragon, and be asked the question over again. -=Bahamut Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Abilityx4 Pre-Learned --------- Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Str+60% Pre-Learned --------- Mag+60% Pre-Learned --------- Mug 200 --------- Move-HP Up 200 --------- Auto Protect 250 --------- Expendx2-I 200 --------- Rare Item 250 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 SumMag+40% SumMag+40% 200 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 GFHP+40% GFHP+40% 200 --------- Boost 10 --------- Forbid Mag-RF Pre-Learned --------- The Rare Item and Abilityx4 is worth taking the time and effort to fight Bahamut. Rare Item is worth it when you want to get every item in the game. Abilityx4 speaks for itself. -Jumbo Cactuar- -Attack: 1,000 Needles- -1766 HP/Level 20- -Non Elemental- -Location: The Jumbo Cactuar is on Cactuar Island east of the Centra Ruins. Sometimes, you will see a green thing sticking out of the sand, that would be the Cactuar. When you fight him, be careful of the 1,000 needles attack, it causes 10,000 points of non-elemental damage, which will outright kill a character. Watch the status screen, when it says he is hesistating, DO NOT HIT HIM, he'll run away, and you'll be forced to fight him all over again.- -=Jumbo Cactuar Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Eva-J 200 Eva+30% Luck-J 200 Luck+50% Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- Defend 100 --------- Kamikaze 100 --------- Eva+30% 150 Expendx2-I Luck+50% 200 --------- Initiative 160 --------- Move-HP Up 200 --------- HP Bonus Pre-Learned --------- Str Bonus Pre-Learned --------- Vit Bonus Pre-Learned --------- Mag Bonus Pre-Learned --------- Spr Bonus Pre-Learned --------- Auto Potion 150 --------- Expendx2-I 250 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Cactuar Guardian Force has the biggest prize with the 5 bonuses. Unfortunately, you get it way late in the game, so the effects might be minimal. -Tonberry King- -Attack: Chef's Knife- -2596 HP/Level 30- -Non Elemental- -Location: You have to fight 18+ Tonberry's at the Centra Ruins in order to face the Tonberry King (Really Tough). When you finish off the 18th Tonberry or so, the Tonberry King will appear (Extremely Tough because he appears after you've been beaten on by the last Tonberry).- -=Tonberry King Abilities=- Ability AP Needed Leads to Ability ------------------------------------------------------------ Magic Pre-Learned --------- GF Pre-Learned --------- Draw Pre-Learned --------- Item Pre-Learned --------- LV Down Pre-Learned --------- LV Up Pre-Learned --------- Eva+30% Pre-Learned --------- Luck+50% Pre-Learned --------- Initiative 160 --------- Move-HP Up 200 --------- Auto Potion 150 --------- SumMag+10% 40 SumMag+20% SumMag+20% 70 SumMag+30% SumMag+30% 140 --------- GFHP+10% 40 GFHP+20% GFHP+20% 70 GFHP+30% GFHP+30% 140 --------- Boost 10 --------- Haggle 150 Sell-High Sell-High 150 --------- Familiar 150 Call Shop Call Shop 200 --------- Tonberry King holds all the shop Abilities, Sell High, Haggle, Familiar and Call Shop. All of which are helpful, if you've missed something rare, earlier in the game, you can buy it with the Familiar Ability. Haggle allows you to buy at dirt cheap prices. Sell High, allows you to sell things at high prices, when they aren't worth it, and Call Shop allows you to call a shop anywhere at any time, and bring up any shop that you've visited in the past. (Picking up after Eden) -Advanced Guardian Forces- These are Guardian Forces that you cannot control or are in your inventory. Some can be summoned by using an item, others show up when they want to. -Odin- -Location: Centra Ruins Quest. Climb the tower and find him in under 20 minutes. He'll appear 1 out of 10 battles, but never a boss fight. He uses one attack, which severs the enemies in half. -Phoenix- -Location: Only available by using the Phoenix Pinion during a battle. It will revive all of the KO'd party members, but only appears every so often. -Boko the Chocobo- -Location: You cannot summon the Chocobo until after you've finished the Chocobo Forest Puzzle. After you have solved it, use the Gysahl Greens to have the Chocobo attack. -MiniMog- -Location: MiniMog is more of a GF Ability. By using the Mog Amulet, you can teach a GF the MiniMog Ability. The downfall is, that it works in the effect that it heals your GF's, but costs you 100 Gil Per Character Average Level. -Moomba- -Location:Call upon them by using the Friendship item in battle. -Gilgamesh- -Location: After Odin get's whopped by Seifer, Gilgamesh will take over his job by aiding you 1 out of 10 battles, including Boss Fights. He has four attacks: Masamune: Heavy Damage to all enemies. Excalipoor: 1 point of damage to all enemies. Excaliber Strong damage against all enemies. Zantetsuken: Slices and instantly kills all enemies on screen. -Explanation of the Guardian Forces Abilities- ---------------------------------------------- A brief explanation of the Guardian Forces Abilities in this format, Ability - Effect and the Item you can get the Ability from. Ability Effect Item -------------------------------------------------------------------------- (Junction Abilities) HP-J Junctions Magic to Char. HP HP-J Scroll Str-J Junctions Magic to Char. Strength Str-J Scroll Vit-J Junctions Magic to Char. Vitality Vit-J Scroll Mag-J Junctions Magic to Char. Magic Mag-J Scroll Spr-J Junctions Magic to Char. Spirit Spr-J Scroll Spd-J Junctions Magic to Char. Speed Spd-J Scroll Eva-J Junctions Magic to Char. Evasion Aegis Amulet Hit-J Junctions Magic to Char. Hit % --------- Luck-J Junctions Magic to Char. Luck Luck-J Scroll Elem-Atk-J Junctions Magic to Char. Elemental Attack Elem-Atk Elem-Def-J Junctions Magic to Char. Elemental Def. --------- Elem-Defx2 Junctions 2 Magics to Char. Elemental Def. --------- Elem-Defx4 Junctions 4 Magics to Char. Elemental Def. Elem-Guard ST-Atk-J Junctions Magic to Char. Status Attack Status Atk ST-Def-J Junctions Magic to Char. Status Def. --------- ST-Defx2 Junctions 2 Magics to Char. Status Def. --------- ST-Defx4 Junctions 4 Magics to Char. Status Def. Status Guard Abilityx3 Sets 3 Party and/or Char. Abilities --------- Abilityx4 Sets 4 Party and/or Char. Abilities Rosetta Stone (Command Abilities) Magic Enables use of Magics in battle Magic Scroll GF Enables use of GF in battle GF Scroll Draw Enables use of Draw in/out of battle Draw Scroll Item Enables use of Item in battle Item Scroll Card Transforms an enemy to a Card in battle Gambler's Spirit Doom Casts Death on an enemy --------- Mad Rush Casts Beserk, Protect and Haste on allies --------- Treatment Cures all Status Abnormalities Med Kit Defend Reduces physical damage to 0 --------- Darkside Triples physical/Char. loses 1/10 HP --------- Recover Restores all HP to one Char. Healing Ring Absorb Drains HP from an enemy --------- Revive Restores Char. from KO status Phoenix Spirit LV Down Cuts Target's Level by half --------- LV Up Doubles Target's Level --------- Kamikaze Inflicts Major Damage, KO's one Char. Bomb Spirit Devour Consumption of Enemies Hungry Cookpot MiniMog Restores HP of all GF/x100 Gil per Level Mog's Amulet (Character Abilities) HP+/20/40/60/80% Increase of Char. HP by 20/40/60/80% Regen Ring, Giant's Ring Str+20/40/60% Increase of Char. Strength by 20/40/60% Strength Love, Power Wrist Vit+20/40/60% Increase of Char. Vitality by 20/40/60% Turtle Shell, Orihalcon Mag+20/40/60% Increase of Char. Magic by 20/40/60% Circlet, Hypno-Crown Spr+20/40/60% Increase of Char. Spirit by 20/40/60% Rune Armlet, Force Armlet Spd+20/40% Increase of Char. Speed by 20/40% Jet Engine, Rocket Engine Eva+30% Increase of Char. Evade by 30% --------- Luck+50% Increase of Char. Luck by 50% --------- Mug Changes Attack Command to Mug --------- Med Data HP Recovery from items doubled Doc's Code Counter Char. Counterattacks when hit Monk's Code Return Damage When hit, returns 1/4 of the damamge back Hundred Needles Cover Take damage in place of injured ally Knight's Code Expendx2-1 Reduces Magic used in Double from 2-1 --------- Expendx3-1 Reduces Magic used in Triple from 3-1 Three Stars HP Bonus When Char. Levels up, gains 30 HP --------- Str Bonus When Char. Levels up, gains 1+ Str Point --------- Vit Bonus When Char. Levels up, gains 1+ Vit Point --------- Mag Bonus When Char. Levels up, gains 1+ Mag Point --------- Spr Bonus When Char. Levels up, gains 1+ Spr Point --------- Auto Reflect Auto casts Reflect in battle Glow Curtain Auto Shell Auto casts Shell in battle Moon Curtain Auto Haste Auto casts Haste in battle Steel Curtain Initiative ATB is always full Accelerator Move-HP Up Recovers HP during walking on the map --------- Auto Potion Recovery items used automatically when hit --------- (Party Abilities) Enc-Half Encounter enemies half of the time Enc-None Never encounter enemies Alert Protects against Back Attack and First Strike Rare Item Rare items become easier to obtain after battle Move-Find Hidden Save and Draw Points become visible (GF Abilities) SumMag10/20/30/40% Increases GF Attack power by 10/20/30/40% Steel Pipe, Samantha Soul GFHP+10/20/30/40% Increases GF HP by 1/20/30/40% Healing Mail, Silver Mail Boost Increses Damamge by a GF in battle (Menu Abilities) Haggle Buy items at discount Sell High Sell items at shops for higher prices Familiar Enables better variety of items at shops Call Shop Call any shopsto but items. Junk Shop Call a Junk Shop from the menu T Mag-RF Refine Lighting/Wind Magic from items I Mag-RF Refine Water/Ice Magic from items F Mag-RF Refine Fire Magic from items L Mag-RF Refine Life/Recovery Magic from items Time Mag-RF Refine Time/Space Magic from items ST Mag-RF Refine Status Magic from items Supt Mag-RF Refine Support Magic from items Forbid Mag-RF Refine Forbidden Magic from items Recov Mag-RF Refine Recovery Magic from items ST Med-RF Refine Status Recovery Magic from items Ammo-RF Refine Ammunition from items Tool-RF Refine Tools from items Forbid Med-RF Refine Forbidden Medicine from items GFRecov Med-RF Refine Recovery Medicine for GF from items GFAbl Med-RF Refine GF Ability Medicine from items Mid Mag-RF Refine Mid-Level Magic from items High Mag-RF Refine High-Level Magic from items Med LV Up Refine rare medicines from common medicines Card Mod Refine items from Cards ------------------------------------------------------------------- Credits- Thanks to my Girfriend, Mary, yet again. Patience is a virtue that she seems to have inifinate amounts of. Thanks to those who wrote me on my last FAQ, and gave me some pointers: DarkPaladinSSU(DPaladin) Copyright to Kasket Darkfyre 1999 ----------------------------------------------------