=================================== Fable FAQ/Walkthrough for PC Version 1.0(2/27/00) Written by Mordruk(Mordruk@hotmail.com) Latest version always found at www.gamefaqs.com Copyright 2000 =================================== I N D E X 1 - W A L K T H R O U G H 1.1-I'm off to kill the Ice Giant 1.2-Did you Sssssay Sssssomething? 1.3-Shark Indegestion??? 1.4-It's a bit hot down here! 2 - I T E M S L I S T 2.1-The Frozen Lands Items 2.2-Land of the Mists Items 2.3-The Engulfed Fortress Items 2.4-Land of Shadows Items 3 - C H A R A C T E R S 3.1-The Frozen Lands Characters 3.2-Land of the Mists Characters 3.3-The Engulfed Fortress Characters 3.4-Land of Shadows Characters 4 - C O P Y R I G H T =================================== 1 - W A L K T H R O U G H =================================== ---------------------------- 1.1-I'm off to kill the Ice Giant ---------------------------- After talking and saying everything to the Village Elder you'll receive the medallion from him. Walk north up the trail and goto THE BRIDGE. On this screen there is a hunter you can talk to but he gives you very useless information. Do NOT try to walk across the bridge, it will collapse. Instead, walk from rock to rock that is above the bridge to pass the waterfall. Continue east to THE OLD HOUSE. Here, take the chilli peppers and the old lantern. Open the cellar door and go down to the basement. Down here taek the rope and statuette then go back up outside of the house. Try to open the door and a ghost will appear. Use the medallion with the ghost and it will scare it away leaving the path open to enter the house. Enter the house and you can talk to the old witch, Welda, if you want but all you need to take is the Book of Runes on the shelf, the leaves in the pot, and the bag of seeds next to Welda. Leave the house and goto THE FROZEN LAKE. Look at the chair in the boat and a screen will pop up with a better look at it. Look at it again in the screen to see a green spirit come up. Chat with the spirit until she gives you the orb. Take the orb that holds her spirit and leave to THE EDGE OF THE FOREST. Here, there will be a well-dressed gentleman that requires payment to cross. Give him the statuette and he will let you pass. Go east to THE PATH OF SCULPTURES and look at the shiny object in the snow. This will reveal it is actually a shield. Take the rusty shield and continue north to THE HOLLOW TREE. Talk to the Little Drimm to find out absolutely nothing except he was a figment of your imagination. Look at the stump and then look at the hole in the stump to reveal a lever. Pull it to open up the crack in the hollow tree. Go down it and look at the skeleton to the right to find a ring on his finger. Take the ring and then head back up. Use the bag of seeds on the magpie and walk away from the bag to distract the bird. Grab the now empty bag and look in the nest to find some pearls. Take the pearls and continue north to THE CROSSING. Try to go north again and some bandits will stop you. Choose your words carefully. First say that you are off to kill the Ice Giant(so the title of this section suggests) and then ask if they will settle for a valuable object. Give him the ring you found on the dead skeleton and the others will run away as he dies. Look at the corpse and take the knife and scarf from him. Go west to THE WELL and you'll find the hunter again. Use the rope on the spool of the well and climb down it. Use the orb of Simbeline to light up the place and look at the pile of dirt. Look at it again in the other window to find a clay tablet. Go east through the other tunnel and do the same thing with this pile of dirt to find another clay tablet. Combine the two clay tablets to make the ancient clay tablets. Now go back up the well and go back to THE CROSSING. Go north and head towards THE RAVINE. Talk to the stone head if you want or just use the ancient clay tablets to open up the ravine. Now click to the right of the screen to go to THE TOP OF THE RAVINE. Here you will find a corpse. Look at it and then look at it's pockets in the up close picture to find a sulphur stick. Take it and then head back to THE EDGE OF THE FOREST. Give the pearls to the well-dressed gentleman and he will give you some gloves. Go back to THE HOLLOW TREE and down to where the fruit is. Put on the gloves and you can now take as much fruit as you want. Exit and go back to THE CROSSING. Look at the bushy patch and go down the secret path to a cave entrance. USE the bushes to the right to hide. And you must use them or it won't have the right effect. The Ogre will come out and leave. Walk through the little hole to the left of the entrance to the cave and you'll be inside. Look at the Ogre's pillow twice to find a key. Now go to the left where there is a chest. Use the key on the chest and grab a flask of oil. Exit through the small hole again or you can take the path back through the well. Go to THE RAVINE and go north to THE CASTLE. Walk up a little and the Ice Giant will appear. After talking to him use the flask of oil on him and then use the sulphur stick and say bye to the Ice Giant. Enter THE CASTLE and you'll find a bird, a laser, and a whole bunch of gold! Use the scarf on the rusty shield and then equip the new shiny shield with Quickthorpe to get pass the laser. Take the emerald for it is one of the 4 stones you must acquire. Then talk to the bird to find out she will take you to another land....IF you give her something to eat. Give her one of the fruits you took from THE HOLLOW TREE and you will be onto the Lands of the Mists...sounds like a horror version of DisneyWorld! ---------------------------- 1.2-Did you Sssssay Sssssomething? ---------------------------- First off, go northeast to THE SWAMP PATH. On this screen look under the bridge to find a possum. Go back to THE WOODEN TOWER and give the guard the possum and you will get the strange hearing aid in return. Look at the hearing aid twice(once and then again on the little pop up menu) to find some ear plugs. No wonder it didn't work! Go back to THE SWAMP PATH and use the plugs on Quickthorpe and then walk up the path. This aligator will come up and try to hypnotize you but with the plugs it won't work. Get the drum that she drops and then continue north. On this screen try to walk to the skeleton with the purple robe and you'll see a huge spider come out of her cave. Use the strange hearing aid on Quickthorpe to scare the spider. Now look at the skeleton with the purple robe twice to find a golden key. Go back to THE WOODEN TOWER and use the drum with Quickthorpe to put the reptile guard to sleep. Take his spear(it will be much more important then you can imagine) and look at him twice to find another key. Take it and use that one on the door to open the wooden tower. Go inside and look behind the the curtain to the right to find a library book. Take the book and then take the flask on the table as well as the axe on the wall. Use the golden key you got from the skeleton on the cage to find Iris. When your done talking to her you'll get her magic powder. Exit the wooden tower and go north up the stairs to THE STAIRS OF MISTS. Up here look in one pot to find some nuts. Take one and then look for the only vase that it will allow you to pick up. Take this one to find it has water in it. Continue north to THE CITY OF MISTS to find a genie. You can talk to him if you want but all you really need to do is combine Iris' powder with the vase you just took and it will have a chemical reaction which will take care of the genie. Now look on the floor to see 3 lighter colored blocks. When you step on them they make noise. Find the right combination of stepping on all 3 to open the gates to the city. Before you enter take the axe and use it against the door of the guardhouse. Enter the guardhouse and take the bottle on the shelf and look in the hay to find some gold pieces. Take them as well and enter the city. Inside, enter the first door on the right to find yourself in the library with Izion that Iris talked about. Give Izion the book you found in THE WOODEN TOWER and he will give you a cool gold key that is very very very important as well as a smaller key that isn't as important. Look on the back shelf of the walls to find a self-help section. Take one of the books there and leave. Outside look at the bird pirch to find he is locked down. Use the smaller key that Izion gave you on the lock to free it allowing you to see the rest of the very small city. Go in the second door on the right to find a house of gargoyles. Pay attention when the child on the left takes the lollipop out of it's mouth. Quickly take it out of it's hand and leave. Go into the large temple with the double doors to find Angor, the Snake Demon! You can talk to him and find out he knows everything. But all you really have to do is throw the spear at him and POOF! No more Snake Demon, seems almost too easy doesn't it?! Take the diamond that fell from his crown and look to the pile of bones to the left of you to find some more gold. Take it and leave out to the city. Enter the flying ship and talk to the captain until he kicks the little kid across the deck. Talk to the kid and ask him to change the fares in the book so you can go to the Engulfed Fortress. It seems he'll need some persuading...hmmmm...give him a lollipop and find out he had already changed them. Now talk to the captain and you'll have enough money to pay for a one way trip to the engulfed fortress. And that does it for the Land of the Mists! ---------------------------- 1.3-Shark Indegestion??? ---------------------------- On the ship, go into the Captian's room and pick up the parchment on the table, the hairpin which is under the pillow, and the smelly socks which are also on the bed. Just use the hairpin and it will now be a bent hairpin AKA a lockpick. Use the hairpin and then open the golden chest with it to find a nice jewel. Open the drawer to his dresser to also find some fake jewels which you can take. Now go back outside the ship and use the hatch to open it and go down. Get the raw steak from the barrel and put the sock on it. Go back up and feed it to the shark. This is where section 1.3 gets it's name from:p Now, use the magic stone and Quickthorpe will swallow it. Now use the parchment and you'll be enchanted and able to breathe under water!!! Jump in the water to arrive in the Engulfed Fortress. When you get there some seahorses will talk to you. You have to say the right thing to get some kelp. If you don't say the right thing the first time just exit the area and come back and they will come as well. When you get the kelp go north to THE ENGULFED FORTRESS. There you will meet Leroy, give him your kelp and he will give you his shovel. Now look at the clam shell, use your knife on it and it will open. But there isn't a pearl in it:( Leave back to the THE SEAWEED FOREST. Walk through the hidden path on the upper right and goto THE CORAL PATH to the east. Here, use the knife on all the shells and you should fine two pearls here. Go back to THE SEAWEED FOREST and go to THE EDGE OF THE ABYSS, ignore the siren because she will kill you. Get a third pearl here in a shell and then goto THE SHELL area to the west. Knock on the door by using the door and ask him about the pearls. Once your inside his house show him the 3 pearls which turned out to be completely identical and he likes them very much. In return for the pearls he'll give you a map to King Thut's treasure. Notice it looks a lot like the Seaweed Forest! Go back to THE SEAWEED FOREST and use the shovel on the freshly raked soil, now use the bent hairpin on the chest to open it and find a bunch of treasure. Go back to THE CORAL PATH and give the treasure to Khor....what, you didn't actually think you would be able to keep something useful in this game!? But now the path is open, pick up Khor's helmet and spear and go in it to find yourself in a cave. Go up the lift and you'll find yourself in the Land of Mists again! Go down to THE WOODEN TOWER and enter it. Grab the wool blanket from under the cage and go back to the lift. Go back down and go to the left to enter in the maze. Go left, left, up, and right and you'll find a crowbar. Then go left, down, down, left, and up and use the crowbar on the door and enter to find the Gorgan. IF you want to talk to her only select the last choice when you first talk to her or she'll kill you. Once you say the last choice she will open up and decide that she WANTS you to kill her. She also reveals that Ismall is the traiter. You can find Ismael somewhere else in the cave but it is not vital to the game. To talk to him just hit the beak thing on the bottom right of the screen to turn on the machine. Anyways, back to the walkthrough, use the spear you got from Khor on the glass and she will be sucked out. That's two monsters that have been killed by spears now:p Grab the stone on the left and use the switch on the right which reverses the lift. Go back to the lift and use it to enter the Land of Shadows!!! ---------------------------- 1.4-It's a bit hot down here! ---------------------------- The lift will stop partway down. Use the wool blanket on yourself to go all the way down. Flip the switch to lower the platform the rest of the way and talk to the guard on the other side of the door. Select the third option and they will let you through and put you in a cell. In the cell take the note, plate, spoon, and the cup. Look at the ramp and then use the spoon on the smaller picture that popped up to find a tunnel. Go through the tunnel and talk to the old prisoner until he is dead. Look at him twice and take the key he was holding. Go back to your cell and use the key on the door to exit. Talk to the guards about the ID card and you'll get one from them. Go west and use the spear you got from Khor on yourself to jump over the gap. Use the cup on the lava to fill it up with some of it. Talk to the Grim Reaper and show him the ID card to pass on the Hell Rail. Go west and when you enter tell Chax that it's just an inspection and then throw the cup of lava on him and watch him burn! Now look on the edge to the right to barely see the red ruby. Take it and then go through the only blank hole in the catacombs to find yourself back outside. Ride the lift up to the caves and again go to the room where you killed the Gorgon. Here, put in the emerald, diamond, sapphire, and ruby all in the Mecubarz' key. Now use the key on the door and enter the room of knowledge and wisdom. Press the red button in the center chair and then use the center chair to have a viewing machine come down which will feed into Quickthorpe's brain all the knowledge of the Mecubarz. It also starts static electricity and kills Ismael...he he he he. Enjoy the ending!!!! (I told you he would get the girl in the end) =================================== 2 - I T E M S L I S T =================================== ---------------------------- 2.1-The Frozen Lands Items ---------------------------- MEDALLION ---------------------- Find-Village Elder at start of game Description-It's the talisman that the village elder has given to you Use-on ghost in THE OLD HOUSE CHILLI-PEPPERS ---------------------- Find-THE OLD HOUSE(outside) Description-It's a red hot chilli-pepper talisman Use-NOT USED IN GAME BROKEN LANTERN ---------------------- Find-THE OLD HOUSE(outside) Description-It's the broekn lantern from outside Welda's house Use-NOT USED IN GAME ROPE ---------------------- Find-THE OLD HOUSE(cellar) Description-It's the rope you took from the cellar of Welda's house Use-at THE WELL to climb down the well STATUETTE ---------------------- Find-THE OLD HOUSE(cellar) Description-It is the precious gold statuette found in the cellar Use-well-dressed gentleman to pass THE EDGE OF THE FOREST BOOK OF RUNES ---------------------- Find-THE OLD HOUSE(inside) Description-It's the Book of Runes from Welda's house Use-NOT USED IN GAME LEAVES ---------------------- Find-THE OLD HOUSE(inside) Description-Some old dry leaves from Welda's house Use-NOT USED IN GAME BAG OF SEEDS ---------------------- Find-THE OLD HOUSE(inside) Description-It's a bag of bird seeds Use-on the magpie to get the pearls in THE HOLLOW TREE ORB ---------------------- Find-Simbeline gives it to you at THE FROZEN LAKE Description-It's the spirit of Simbeline Use-at the well bottom to enlighten it RUSTY SHIELD ---------------------- Find-THE PATH OF SCULPTURES Description-It's an old rusty battle shield Use-To change into the shield NECKLACE ---------------------- Find-Magpie's nest at THE HOLLOW TREE Description-It's a pearl necklace Use-On the well-dressed gentleman to get the gloves EMPTY SACK ---------------------- Find-was Bag of Seeds but changed after you use on magpie at THE HOLLOW TREE Description-It's an empty sack Use-NOT USED IN GAME RING ---------------------- Find-THE HOLLOW TREE Description-It's the beautiful shiny ring that was found on the skeleton in the hollow tree Use-To get rid of the bandits at THE CROSSING KNIFE ---------------------- Find-THE CROSSING after encounter with bandits Description-It's the knife that Quickthorpe stole from the dead bandit Use-To open clam shells in The Engulfed Fortress SCARF ---------------------- Find-THE CROSSING after encounter with bandits Description-It's the scarf that Quickthorpe stole from the dead bandit Use-to polish the rusty shield into the shield PIECE OF CLAY TABLET ---------------------- Find-The bottom of THE WELL in the pile of dirt Description-It's a piece of clay tablet with inscriptions of a magic incantation Use-Combine two of them to make the ancient clay tablets ANCIENT CLAY TABLETS ---------------------- Find-Join the two clay tablets together Description-The ancient tablet with it's two pieces reunited displays some mysterious inscriptions Use-To open THE RAVINE SULPHUR STICK ---------------------- Find-TOP OF THE RAVINE on corpse Description-It's the sulphur stick you took from teh dead guy on top of the ravine Use-to melt the Ice Giant GLOVES ---------------------- Find-From the well-dressed gentleman at THE CROSSING in exchange for the pearls Description-It's a pair of gloves from the well-dressed gentleman Use-To get fruit from THE HOLLOW TREE BLUE FRUIT ---------------------- Find-Inside THE HOLLOW TREE Description-These blue bulbs are the fruit from which dreams are made Use-To feed bird at THE CASLTE and travel to another land KEY ---------------------- Find-In Ogre's pillow in his cave Description-It's the key found in the Ogre's cave Use-To unlock the chest in the Ogre's cave FLASK ---------------------- Find-In the chest of the Ogre's cave Description-It's one of the flasks of oil found in the Ogre's cave Use-To piss off the ice giant SHIELD ---------------------- Find-Rusty shield turns into it after using the scarf on it Description-It's the polished and shiny version of the old rusty battle shield Use-To deflect the laser in THE CASTLE of the Ice Giant EMERALD ---------------------- Find-In THE CASTLE of the Ice Giant Description-It's the Emerald you took from the Ice Giant. Keep it safely with you at all times Use-Put in Mecubarz' key ---------------------------- 2.2-Land of the Mists Items ---------------------------- DEAD POSSUM ---------------------- Find-THE SWAMP PATH under bridge Description-It's a dead possum Use-Give to Rhaskal in exchange for the strange hearing aid STRANGE HEARING AID ---------------------- Find-After giving possum to Rhaskal Description-It's the Lizard Guard's hearing device Use-To scare away huge spider WAX PLUGS ---------------------- Find-Inside the strange hearing aid Description-It looks like a couple of ear plugs Use-To not get hypnotized by Jemima's drum HYPNOTIC DRUM ---------------------- Find-THE SWAMP PATH from Jemima Description-It's the Swamp Queen's hypnotic drum Use-To put Rhaskal to sleep SMALL GOLD KEY ---------------------- Find-Skeleton at THE SPIDER'S PLATFORM Description-It's a small gold key Use-To open cage in THE WOODEN TOWER LIZARD GUARD'S SPEAR ---------------------- Find-THE WOODEN TOWER from Rhaskal Description-It's the spear you took from teh Lizard Guard Use-To kill Angor the Snake Demon LIZARD GUARD'S KEY ---------------------- Find-THE WOODEN TOWER from Rhaskal Description-It's a long brass key Use-To open door to THE WOODEN TOWER FLASK ---------------------- Find-Inside THE WOODEN TOWER Description-It's the flask you took from the lizard guard's tower Use-NOT USED IN GAME AXE ---------------------- Find-Inside THE WOODEN TOWER Description-I could do some real damage with this axe! Use-To break down door to shack at THE CITY OF MISTS BOOK ---------------------- Find-Inside THE WOODEN TOWER Description-It's the old book you found in the wooden tower Use-Show as proof of Iris to Izion IRIS' MAGIC POWDER ---------------------- Find-Iris gives it to you in THE WOODEN TOWER Description-It's Iris' magic powder Use-Mix with vase to destroy Titan NUT ---------------------- Find-THE STAIRS OF MISTS inside basket Description-It's a nut(simply put I guess) Use-NOT USED IN GAME VASE ---------------------- Find-THE STAIRS OF MISTS Description-It's a vase filled to the brim with water Use-Mix with Iris' magic powder to destroy Titan BOTTLE ---------------------- Find-Guardhouse shelf at THE CITY OF MISTS Description-It's a very basic generic blue bottle from teh abandoned shack Use-NOT USED IN GAME GOLD PIECES ---------------------- Find-Guardhouse in hay at THE CITY OF MISTS and in Angor's layer on skeleton Description-There are the gold pieces you found in the gatekeeper's shack Use-Pay captain for travel to the Engulfed Fortress MECUBARZ' KEY ---------------------- Find-From Izion after you show him the book Description-This key must go in something or some place special Use-Put in door in THE ENGULFED FORTRESS to enter it KEY ---------------------- Find-From Izion after you show him the book Description-It's the key that Izion gave you Use-To free gargoyle on pirch at THE CITY OF MISTS LIBRARY BOOK ---------------------- Find-Back shelf at library at THE CITY OF MISTS Description-It's the book from Izion's library Use-NOT USED IN GAME LOLLIPOP ---------------------- Find-Gargoyle household from Baby Gargoyle Description-It's a sticky lollipop Use-Give to cabinboy so he lowers the fare to the Engulfed Fortress WOOL BLANKET ---------------------- Find-THE WOODEN TOWER under the cage Description-It makes a nice securiy blanket Use-To get down to the Land of Shadows DIAMOND ---------------------- Find-After killing Angor the Snake Demon Description-It's the Diamond you took from Angor the Snake Demon Use-Put in Mecubarz' key ---------------------------- 2.3-The Engulfed Fortress Items ---------------------------- PARCHMENT ---------------------- Find-Captain's room Description-It's the parchment that was found on the captain's desk Use-To breathe underwater HAIR PIN ---------------------- Find-Captain's room under pillow Description-It's the captain's hairpin Use-Use it to change into bent hair pin BENT HAIR PIN ---------------------- Find-Changes from hair pin Description-It's the bent hair pin from the captain's pillow Use-To unlock captain's chest and King Thut's treasure SMELLY SOCKS ---------------------- Find-Captain's room on bed Description-It's the captain's smelly socks Use-To put on steak to kill shark MAGIC STONE ---------------------- Find-Captain's room in locked chest Description-It's the magic stone you found in the captain's cabin Use-Swallow to breathe underwater FAKE JEWELS ---------------------- Find-Captain's room in dresser drawer Description-The jewels are so fake they almost look real Use-NOT USED IN GAME RAW STEAK ---------------------- Find-Lower deck on the ship Description-It's a piece of raw steak Use-Put in sock to kill shark KELP WEED ---------------------- Find-Sea horses give it to you Description-It's the kelp weed from the sea horse Use-Give to Leroy to get shovel SHOVEL ---------------------- Find-Leroy gives it to you when you give him kelp weed Description-It's the shovel that Leroy the gardner gave you Use-To dig up King Thut's treasure PEARLS ---------------------- Find-In 3 clam shells Description-You've got three nice pearls Use-Give to Kouppa for treasure map TREASURE MAP ---------------------- Find-Kouppa gives it to you for the 3 pearls Description-It's a map of a completely unheard of legendary treasure that was presumably buried in the sea a long time ago Use-To find King Thut's treasure KING THUT'S TREASURE ---------------------- Find-Dig at THE SEAWEED FOREST Description-The true value of King Thut's treasure is astonomical. The problem is that no one's ever heard of King Thut Use-Give to Khor to enter cave KHOR'S SPEAR ---------------------- Find-Khor drops it after you give him treasure Description-This spear once belonged to Khor the Fish God Use-To kill Vivern the Gorgon and to jump over gap in The Land of Shadows KHOR'S HELMET ---------------------- Find-Khor drops it after you give him treasure Description-This fashionable helmet used to belong to Khor the Fish God Use-NOT USED IN GAME CROWBAR ---------------------- Find-In a tunnel in the maze Description-It's the crowbar you found in the tunnel Use-To open door to the Gorgon SAPPHIRE ---------------------- Find-In the Gogon's lair Description-This is the Sapphire you took from Vivern the Gorgon Use-Put in Mecubarz' key ---------------------------- 2.4-Land of Mists Items ---------------------------- NOTE ---------------------- Find-In your cell Description-It's the note with charges you took from the prison cell Use-NOT USED IN GAME SPOON ---------------------- Find-In your cell Description-I'll keep this for the next time we have soup Use-To find secret passage between cells PLASTIC PLATE ---------------------- Find-In your cell Description-It's the plastic picnic plate that you took from the prison cell Use-NOT USED IN GAME CUP ---------------------- Find-In your cell Description-It's the cup you found in the prison cell Use-To fill up with lava to kill Chax the Fire Demon KEY ---------------------- Find-On dead prisoner in other cell Description-It's the key you found on the old dead prisoner Use-To open door to your cell ID-CARD ---------------------- Find-Bull the guard gives it to you Description-With this I should be able to get into any bar around her. Not that I've seen any Use-To use the Hell-Rail RUBY ---------------------- Find-In Chax's lair Description-It's the Ruby you have taken from the Fire Demon Use-put in Mecubarz' key =================================== 3 - C H A R A C T E R S =================================== ---------------------------- 3.1-The Frozen Lands Characters ---------------------------- QUICKTHORPE ---------------------- You! The hero of the game, even if you are a bit scrawny....and a bit dumb...and nobody likes you. But hey! Look on the bright side, you get to fight 4 lethal monsters that would do anything to kill you! Oh...ok bad example... VILLAGE ELDER ---------------------- Elder of the village that Quickthorpe came from. The person who firsts sets you out on your quest for the 4 stones...because he doesn't have the balls himself to do anything about it! You only see him at the beginning and end of the game. HUNTER ---------------------- Found at THE BRIDGE as well as THE WELL and gives you absolutely no usefull information whatsoever WELDA ---------------------- The resident witch at THE OLD HOUSE, she can see into the past and future of people's lives...and she lets you keep all that cool stuff you stole...I mean borrowed from her house QUICKTHORPE'S GIRLFRIEND ---------------------- I guess she is the local idiot for liking Quickthorpe. She has very large proportions and always tempts Quickthorpe to come stay in her nice warm room with her. Question! Why did we decide to take this quest when we had her! SIMBELINE ---------------------- Goddess of the Lake, she is a green specter that gives you the orb which holds part of her spirit. She is very kind and likes you for releasing her from the boat at THE FROZEN LAKE. WELL-DRESSED GENTLMAN ---------------------- Blocks your path at THE EDGE OF THE FOREST for a toll. You end up having to give him the statuette to procceed with your quest. LITTLE DRIMM ---------------------- Little elf/man that sits on the stump at THE HOLLOW TREE which you find out is just a spirit and is there to guide you. THE BANDITS ---------------------- Found at THE CROSSING, these 3 characters are all stupid except for the leader which would had turned out to be very smart IF he hadn't put on that gold ring you gave him. he he he... STONE HEAD ---------------------- Found at THE RAVINE and has an attitude. Again, gives you useless information. OGRE ---------------------- Found outside of his cave through the secret path at THE CROSSING. The Ogre likes to smash you with his club if you get close and hides his key in the easiest place in the world if you've ever played a game in your life. ICE GIANT ---------------------- One of the 4 beasts you have to kill to beat the game. The Ice Giant thinks VERY little of Quickthorpe(why shouldn't he, I think very little of Quickthorpe myself) but backfires when he gives Quickthorpe the chance to destroy him. BIRD ---------------------- I think she is a griffen but who knows??? This bird was held captive in the Ice Giant's castle and gives you a ride once you feed her some blue fruit. She is very polite and also has a nice voice. ---------------------------- 3.2-Land of the Mists Characters ---------------------------- RHASKAL ---------------------- The Snake Guard that easily falls asleep to your hypnotic drum while guarding THE WOODEN TOWER. Also looooooves dead possums JEMIMA ---------------------- The Swamp Queen, she carries a hypnotic drum and hypnotizes any travelers and then eats them. She is part lizard and part alligator..I think... IRIS ---------------------- A sexy fairy that was trapped in THE WOODEN TOWER when Angor took over because he feared her power. When released she tries to help Quickthorpe in any way...except the way Quickthorpe wants:( TITAN ---------------------- A very feminine-like genie looking thing that blocks the way into THE CITY OF MISTS. He pushes you back with his powerful wind and doesn't like you very much. OLD BEGGAR ---------------------- On the street of THE CITY OF MISTS, this old beggar only has one leg since the Father Gargoyle ripped the other off and is chomping on it even as I type. He doesn't help you at all but is fun to talk to. IZION ---------------------- The book keeper of the library, Izion likes quite and gives you the most important item in the game-the Mecubarz' Key. The Izion is also personal friends with Iris...LUCKY!!!! GARGOYLE FATHER ---------------------- The father of the two gargoyle children in the home. He has an attitude as he picks the last bits of meat off of the Old Beggar's leg he ripped off. GARGOYLE CHILD ---------------------- This.....interesting gargoyle has a psychiatric problem and plays with clay all day to "express herself". BABY GARGOYLE ---------------------- This poor gargoyle was happy...she had her ball and she had a lollipop...until mean Quickthorpe came and stole her lollipop ANGOR THE SNAKE DEMON ---------------------- The beast in the Land of the Mists, he sees and knows all in the land but can't dodge spears very well...he he he CAPTAIN ---------------------- The only captain left that is able to take you to other lands in the Land of the Mists. He is very absent minded but somehow still remembers to kick his cabin boy. CABIN BOY ---------------------- This little goofy eyed freak doesn't like that captain and decided to change the fares if you give him that sticky lollipop to him. If only he knew where that had been!!! ---------------------------- 3.3-The Engulfed Fortress Characters ---------------------------- SEA HORSES ---------------------- This group of 3 sea horses first greeted you when you fell down to The Engulfed Fortress. They are nice but warn you not to stay long and give you a piece of kelp...boy...what a great present! CONGA EEL ---------------------- This eel guards the entrance to the Engulfed Fortress. You never talk to him and he just shocks you and looks at you with his three eyes LEROY ---------------------- This crab gardner doesn't like his job but loves kelp and decides to give you his beloved shovel for it. How sweet! KHOR ---------------------- Known as the Fish God, he guards the back entrance to The Engulfed Fortress but decides to goto Las Vegas instead when you hand over King Thut's treasure. WILLIAM ---------------------- Another crab gardner but he likes his job and works on a private estate of The Kouppa so I guess it pays better KOUPPA ---------------------- A rich turtle who has tons of money to waste and has been looking all over the world for three EXACTLY identical pearls. Quickthorpe just so happens to have them. THE SIREN ---------------------- This....woman likes to tempt humans to come stay with her but actually wants to kill them...oh well VIVERN THE GORGON ---------------------- The Gorgon is not all that bad and you can convince her to let you kill her once she feels it was her fault everything happened. She is also the guardian of the Mecubarz secret device of all their knowledge and wisdom. ISMAEL ---------------------- Not in any way vital to the completion of the game but vital to the story. He has been waiting all his life to get the Mecubarz' key and rule the world for himself ever since he betrayed his 4 friends who are now the guardians of the 4 worlds. ---------------------------- 3.4-Land of Shadows Characters ---------------------------- BULL THE GUARD ---------------------- Partner to the other skeleton guard. These two often take coffee breaks and are willing to give you just about anything as long as you don't disturb them with their coffee FELLOW PRISONER ---------------------- You woke him up from his 30 year nap and he was just about to tell you how to escape when he croaked. You found the key anways though;p GRIM REAPER ---------------------- A very nice guard in the Land of Shadows, he guards the Hell-Rail to Chax' lair. He doesn't like Bull or his companion either but is kinda on the slow side. CHAX THE FIRE DEMON ---------------------- This green insect looks a lot like a praying mantice and is also very dumb. He also seems to be highly flammable;p =================================== 4 - C O P Y R I G H T =================================== This FAQ is mine and cannot be copied and sold for profit or promotional purposes in any way. I do not want this published in books, magazines, guides, etc without my permission. It can be printed(please 1 copy per person) PLEASE PLEASE PLEASE contact me BEFORE you post this on a website and I will most likely give you permission. If you are using my FAQ as a premise for yours please just give me credit. Thanks! Copyright 2000