/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | ______________________|¯ Dracula: Resurrection ¯|______________________ | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walkthrough ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_ In English and French _|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | >-------------------------------------------------------------------------< | | | Version 1.5 | | Author: Samy | | E-mail: samy171@hotmail.com | | | | • Dracula: Resurrection • | | System: PlayStation/ PC | | Developer: Microids | | Publishers: France Telecom Multimedia, Canal + Multimedia | | Number of CD's: 2 | | Number of Players: One | | Number of Blocks(PSX): 1 | | Megabytes of Movies: | | First CD: 391 Mb | | Second CD: 415 Mb | | (These where found with the X-Plorer Fx on the Playstation version of | | the game) | | | >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~< | • This Walkthrough is made upon the European Version of the game • | >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~< | | | This Walkthrough can ONLY be found at the following locations: | | - GameFAQs (http://www.gamefaqs.com) | | - V.G. Strategies (http://vgstrategies.about.com) | | If you found this walkthrough elsewhere, please e-mail me as soon as | | possible so legal action could be taken. The following sites CANNOT POST| | the following walkthrough either because they STEAL them or they take | | it and don't give proper credit: | | - Absolute PlayStation (http://absolute-playstation.com) | | - PlayStation codez (http://www.psxcodez.com) | | - Playstation cheat index (http://www.playstation.cheatindex.com) | | - Game Domain (http://www.gamesdomain.com, gamedomain.co.uk) | | - Cheat Code Central (Worst of all http://www.cheatcc.com) | | If I find this walkthrough in these sites or in any other site that | | does not have my permission, legal action will be immediately taken | | along with the contact of Network Solutions, Inc. And the Internet | |Copyright Infringement. Think Twice before taking this walkthrough. | | | >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~< | I• OverLook | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ I• OverLook. II• Introduction. III• About the author. IV• The controls. V• The Walkthrough in English. • Disc One. - The Inn Area. - Underground. • Disc Two. - Dracula's Castle. • A conclusion to Dracula: Resurrection. • The Walkthrough in French • Premier Disque - La region autour de l'hotel - Les Souterrains • Deuxieme Disque - Le château de Dracula • Une Conclusion pour Dracula: La Resurrection. • The MAPS for the levels/ Les Cartes pour les different niveaux. VI• End of Walkthrough. VII• Version Info. VIII• Thanks to... IX• Disclaimer. /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | II• Introduction | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Dracula, this word only, can make your body tremble. Dracula, the most know of all vampires. Dracula, the KING of ALL vampires. Microids! This company may no tell you much but you'd better remember it. In the past, Microids managed to release a couple of games but they were all pretty much failures. Don't take me wrong, the exterior look of the games were good and the graphics amazing but they didn't had the plot, the story that would make this company enter history like SquareSoft. Just Play "The Last Report" for the PlayStation and you'll know what I mean. And then, one day, they engage one man. The man that would change the rules in adventure games, Benoit Sokal. Sokal released one single game in 1999 and the was "The Amerzone". Great graphics, awesome cinematic sequences, ultra playable, this game was soon to be voted as the best adventure game for the PC in 1999. One year later, Microids don't want of a banal sequel and decide to release a completely new game. Not completely new because, except of the plot, Dracula uses the same engine as the Amerzone. So just a couple of changes in the menu and in the plot were enough to create a game of anthology. Dracula Resurrection has one and only problem, its lifetime. In fact, you can finish it in 6 to 8 hours WITHOUT guide. When replaying the game, I managed to finish it in less than 3 hours see? And this game does not really have any particular replay value (except the cinematic, and again, if you have an X-Plorer, you can even see them without bothering about playing the game). So what I want to do here is a COMPLETE walkthrough that will not only guide you through the game but also tell you about the story. The inconvenient about that is that it will contain an incredible amount of spoilers. I suggest that, if you have not played the game or you want to get past a certain point, you see the walkthrough of "The Plague" that will guide you 'till the end of the game without many spoilers. You can find it at http://www.gamefaqs.com /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | III• About the Author | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ This section is not indispensable in this Walkthrough but one may want to know the one that has wrote this and maybe want to know a little more about the Author (Me). If you go at my contributor recognition page found there: http://www.gamefaqs.com/features/recognition/4217.html, you will find all of my walkthrough listed. If you want to know about the history of my walkthroughs, read bellow. Specialized in Platform and Point & Click Games Walkthroughs. I managed to do the followings: Toy Story 2, OverBlood 2(Strange mix of Platform and RPG), The Amerzone (yeap the other Microid game has a walkthrough and it is from me!), Gran Turismo 2 Endurance Guide(you just got to see it, oh, and send me your times... lol). And a few days before writing this walkthrough, I finished a "huge" walkthrough for Broken Sword 2 with the signification of the game, you must go see this one. Well, that's all for my walkthroughs. I also done one other walkthrough but it is not completely mine as I done with a friend, Dim. This walkthrough was for Spyro 2: Gateway to Glimer. If you're willing to chat with me (if you're really bored) then you can contact me on MSN messenger as samy171@hotmail.com or on ICQ at 67959948. It is more likely to find me on MSN. /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | IV• The controls | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ You should not get scared with these controls as it is not really – Microsoft-Real-Flying-Simulator style, they are simple and logical, here goes: • Mouse/D-Pad: This moves the hero all around the screen in 360 degrees. On the PlayStation, you can use one analog stick to turn and both to turn quicker. • Left click of the mouse: Action. X-Button for those PlayStation users. • Right click: Inventory: You can circle around all of the objects you've got in your possession. Circle button for the PlayStation users. • Space bar to skip a cinematic (won't use it often though), R1 for the PlayStation. • Escape: Save, Load, New game screen. Start button for the PlayStation. Both mouse buttons if you're using the PlayStation mouse. When you'll travel in the dark world of Dracula, the initial ball will change into something else depending on the action you can perform on that object. - A hand: If the cursor changes into that, then you can take this object. - A magnifying lens: You can look closer to something, someone. - Two cranks: You can use an object on something, someone. - A crank and one hand: You can perform an action on this object. - The Ball with an arrow on it: You can move in that direction. /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | V• The Walkthrough in English | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Two Intro movies on a single Disc: That is Microids! Winter of 1897 in BORGO, Transylvania. Two men are pulling a big crate in a forest path white of snow. A third one walks next to them. By the side of the road, two men with guns and a woman. One of the men is Jonathan Harker whose wife, Mina, has been bitten by Dracula. The only way to save her is to kill him. -- Bang -- Shots perturbs the calm of the forest. A friend of Jonathan rushes and kills one of the three men while the two others are running away. Taking his sword out, he pushes it deep into the crate. DRACULA ,breaks the crate and hits Jon's friend deadly. From behind, Jonathan takes the vampire and cuts his throat violently. Dracula, badly wounded, is now lying on the snow. Slowly, the sun comes out and kills the monster. Jonathan runs back to his wife. The marks on her neck of Dracula's teeth start to disappear but for how long. John sees his friend taken by the death and cannot do a single thing. London, 7 years later. When john comes back from his work the evening, he finds a letter from his wife next to her picture, she had left her ring. She says in her letter that the same morning, she was not feeling too well. Going out to take some fresh air, she feels an irresistible envy to go to Transylvania. Dracula's house was summoning her. John immediately leaves with the first train to Paris in order to catch his wife. He passes by Venice, Vienna, Belgrade before reaching a Romanian town in Transylvania called Varna. Surely the same place were he freed his wife 7 years ago. /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | • Disc One | >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~< | - The Inn Area | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Once Jonathan reaches the area where he fought Dracula 7 years ago, he notices a Inn. When he enters, two _odd_ men get out of their table and leave the house pushing him by the same mean. A strange fat woman aproaches then inviting him to rest in her inn for the night. If he wants, he can find her in the kitchen. At his right, Jon notices a man drinking an –I-don't-even-want-to-know- what-it-is- drink. His name was Micha (*how do I know his name? Well, you know there is a Dracula site right? http://www.microids.com, check it out...*). Micha informs him of the fastest way to go to Dracula's castle but he could not understand why he wanted to go there as it was deserted since the count had disappeared. But it was dangerous to go up there because it was full of traps! Jon then asks Barina, the INN owner, about this castle. It was said that tonight was St. Georges Eve and that all the demons would be out on earth. Going to the castle was like a suicide. Instead, she asks him to rest for the night in the inn. Jon could not wait that long and had to leave for the castle as soon as possible. So ignoring their advice's, he goes out and left from the INN, passing by the well. Unfortunately, the bridge was protected by a servant of the Vampire that would not let him pass. So he continues his path till he finds two other paths. He takes the one leading to the "Cuemeterium", that was the cemetery. Man, this place gives you the chills. Laurent PAPISI, responsible for the music has done a great job here. Without fear, Jon enters the cemetery and goes at the far end of it. Next to the wall, he finds a pickaxe(*Isn't it looking like the thing that holds the death? Really!*). Returning back to the entrance, he notices a tomb that seems to has a spirit on it. This tomb was DRACULA's one. Without fear, he opens the tomb with his pickaxe (*THIS SCENE IS WONDERFUL! You must see it, and again, the music is a dream!*). Inside the tomb, he finds a small ring that represents a DRAGON. He then notices the plate just above the tomb representing St George defeating a... Dragon. He then leaves the cemetery and goes for the other path, the one saying "Calvarium". At the end of the path, he finds a big monument. He walks up the set of stairs and goes behind it. He finds a catapult there. His look goes up, at the top of the cross, and he notices a crossed Bird! Afraid, he runs out of there and goes back to the INN. Inside, Micha informs Jon about a tree close to the lake where he used to . He also warns George about the ring he found. It represented Drakool, the demon who guards the gates to hell. It is said to be cursed. Talking to Barina, she says the same thing about the ring. Jon gets out. Outside the inn, he notices another path than the one he came by. He engages through it and soon finds two other paths. He takes the one leading to the lake as the one saying Metalium lead to a dead end. He soon reaches a house next to the lake. The man there, that was one of the two in the inn before, would not let him pass. Going back, he notices another path that leads to the lake. In fact, this path lead to the tree house Micha told before. Going up, Jon notices a couple of birds in front of him. Hell, why not? He thinks. He uses the catapult on the birds attracting Goran just a little bit out of his house. He could now go to the house. Back to the house, Goran cannot see him because he has his back turned but he prevents Jon from passing anyway so Jon had to find another way to get him out of the play. He notices a wood stick, left, next to the wall. He takes it and attract Goran's attention by knocking at the wall. When he has his back turned again, he hits him with the stick and he falls in the lake. Unfortunately, the door is locked. But Jon finds a pan flute in a barrel outside the house. He also takes a knife, Goran had left stuck on a wood. When he goes back to the INN, Jon shows the Flute to Micha. Afraid, but willing to help, he shows Jon the tune Dracula's servant used to play in order to call each other. Jon then notices a door next to the kitchen. By going through it, he finds the inn's basement. Walking down the stairs, he soon finds a cupboard. Inside, he takes the telescope that may come in handy. Back in the main room of the inn, he takes the stairs leading to the 2nd floor. By following the path, he soon finds himself in Barina's room(*Have you notice that there is garlic just about everywhere in this inn? Guess why...*). There is another door in this room but it is locked. Examining the room more closely, he finds a trap on the ceiling. He pushes the cabinet that was next to the window under the trap and gets on it (*Personally, I didn't notice the hole when I played for the first time, I just examined the cabinet in order to find something in it and Jon pushed it revealing the trap... Naughty*). Finding a hidden handle on a wood bar, he uses it on the trap in order to open it. He finds himself on the attic. Noticing a tripod next to the opening, he uses the telescope on it and looks inside. From where he was, he could see a servant of Dracula next to a fire. Using the pan flute, Jon manages to attract him. Running through the woods, the servant soon stands just under were Jon was. Jon then notices a chandelier or something in front of him and just under was the servant. In a quick reaction, he cuts the cord that was holding it with his knife and sees the servant fall dead. Going back down, the locked door opens. It was Barina, afraid that rushes down the main room to close the main door. Going out from the door Barina came, Jon finds himself on a balcony. He soon notices a hole at the end of it and manage to get down. He then goes to the dead man and takes two keys out of him. Going to the well, he finds that it needed a key in order to open it. Using one of the two keys, he manages to get down the well and discover a secret path. Following this _scary_ path, he finds a set of stairs. At the end? A dead end. BUT he notices a hole in the wall. By the hole he could see a hanged man, probably behind the inn. Taking the petrol lamp off the wall, he gets back down and let it on a corner of another dark wall. He takes the grapnel and goes all the way back outside the well. He then decides to go for Dracula and pass the bridge. Unfortunately, the wooden bridge could not support him and Jon is now unable to continue his quest. Sure that he could find some clue on how to reach the castle in the house near the lake, he tries to go there. Unfortunately a guy (*Maybe the servant...*) prevents him to pass. Going back in the inn using the grapnel on the balcony, he talks to Micha about the two closed paths. He tells Jon that he was not the right person to ask for that. Jon runs to Barina and asks her. She soon reveals that her husband had found a secret passage somewhere and that was what killed him. She gives Jon a key to the cupboard. Using the key, Jon finds a lighter, a key and a book in the drawer. Reading the book, he soon finds that the secret path was just below the inn, in the basement! Going there and using the lighter on the candle just in front of him, on the floor, he manages to discover a huge barrel in the basement. Going left of it and using the key on a key hole in the middle of it, he reveals a mechanism. Noticing a dragon on this mechanism, he uses the dragon ring found in the cemetery to reveal the secret path(*don't forget to take the ring back!!*). /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | - Underground | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Inside the barrel, Jon finds a tunnel. This tunnel had a dead end in the right side! Going left, Jon soon finds himself in a mine. By following the path, he soon reaches a closed door. Right of the door is a mechanism with a dragon on it. Using the dragon ring, he manages to open the door. Taking the ring back, he heads for the house near the lake. Using the key found on the servant, he manages to enter the house. Inside, he finds a bunch of barrels in a special compartment hold only by a metal stick. Taking out the stick, Jon reveals a secret elevator. Getting inside and pushing the switch left of the door, he manages to get down. While he is getting down, another man cuts the elevator cords from the outside. Powerless, Jon falls into a cave. Still alive, he decides to explore it. Turning left, he notices some chains maintained by a crochet. Using the metal stick he had found in the house upstairs he manages to destroy a part of the cave. He takes a piece of wood in front of him and uses it on the gap between he an a path at the end of the cave. Inside the new area, he finds a strange amount of rocks to the left. Getting them out with the metal stick, he manages to discover a buried skeleton. Necrophile-Jon now takes off the skeleton's arm and examine the bars behind him. He finds a candle behind the bars that he lights with the lighter. He sees behind the bars a useful stick with two handles at each ends. Unfortunately, it is unreachable. He then thinks of the arm he took off the skeleton and uses it to take the stick. Left of the area, Jon discovers a path. At the end of the path: A broken bridge. Noticing the two chains at each side of the bridge, Jon manages to spectacularly jump across the gap. He takes the stairs leading down and finds himself in a wide area with lots of rocks. To the right, a table with a candle. Left of it, a path leading to some rails. Down there, the rails divided into two paths. Taking the right one, he reaches a wagon. He takes it to the start of the rails! Just above him, he finds yet another crochet. Getting out of the wagon, he finds himself back to the main area. He gets back down to the rails and uses the crochet on the mechanism left of the rails and then uses the mechanism to change the position of the rails. Returning back to his wagon, he manages to continue his adventure across the lake... When he reaches the dead end, Jon jumps and sees his wagon fall down the gap and the oil that was in it flood on the ground. Looking to his left, he finds a strange door. By pushing it, he reveals a new path. Down the stairs, he finds yet another dragon-like mechanism where he uses the dragon ring and puts the rails over the gap. Normally, he should be able to pass across the gap but some bats are not willing to let him pass. He notices on the left side, down, near a wooden bar, a petrol lamp, the one that was on his wagon. By using the lighter on it, he lights it and throw it on the oil in the gap. The oil flaming immediately, kills the bats. Jon could now go pass the gap and turn left in order to go for... Dracula... /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | • Disc Two | >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~< | - Dracula's Castle | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Crossing the gap, a cut scene shows that Dracula is not only aware of Jon's presence, put he also wishes he comes. Jon arrives in front of Dracula's castle where a lot of mysteries awaits for him. He first go right of the castle and gets down a set of stairs. Down there, he uses the dragon ring in order to open the door. In the new room, he finds a petrol lamp (*like a genie one*) where he uses the lighter in order to light the room. A woman appears in the corner. It was Dorko, Dracula's previous wife (*before Mina*) that was imprisoned after she was no longer useful with her three sisters (*You'll meet them later... Lucky you...*). Jon talks to her about his wife and she informs him that there is a secret dungeon within this castle, and she was surely there. But in order to help her, he had to bring her three objects. Going back up the stairs, he finds that they continue further upstairs. Going up, he finds a locked door. By talking to Dorko that had followed him, she opens the door for him. Entering the new room, the door locks behind him. A part of this room has been destroyed preventing him from getting there. Jon continues right and soon reaches the stairs. Before getting up, he takes a key stuck on a door left of them. He then continues up the stairs and soon reaches a door. Getting through it, he finds himself in a corridor. At the end of it, a door. Pass through this door, he is in Dracula's sleeping room. There are lots of things to do here. He approaches the big ball at the center of the room and takes the ball off it. He then goes next to the bed and opens the crate there. In it, he takes a picture of Dracula young holding a set of cards in front of a mirror and an amulet that was hidden in a book. He then leaves the room by the other door, next to the one he came by. He soon reaches the upper section of Dracula's Library. Going right and pass the door, he finds a mechanism. Pushing, the lever, he manages to restore a broken chandelier in the broken section of the big room he was before. Going back out, he continues his way and reaches another door. This door was leading down to the library itself. Walking a little bit into the library (*2 screens*) Jon notices something in the third set of books (*that means you gotta look up three set of books and then search right 'till the magnifying lens appears*). Eventually, he notices a little hole in the bookcase. Opening the little emplacement, he puts in it the amulet he had found in the crate and closes it. He then goes back to the entrance of the room and looks up the ladder. A small paper falls from the case. It was Dracula who had let this here. He said that he unleashed three demonical spirits that would destroy Jon before he manages do even reach him. Moving the ladder to the left 'till the number 25, Jon finds a mechanism. He opens it and a powerful light points to Dracula's desk. Going back down and to the desk, he opens it. And discover the genealogy of Dracula. He then opens the roll-top and then the drawer inside. Inside the drawer, he takes a picture of St. George, a key, a small round gold coin and a black wheel. He then goes out from the door at the other end of the room. He was now back in the big room. Getting back down the stairs and looking closely at the destroyed part of the room, he notices a shield. Getting it up, he manages to discover a secret metal glove. He then gets back up the stairs and goes past the door that was unreachable before. At the end of the narrow corridor, he finds a locked door. Using the key he found before, he manages to unlock it. The door lead to the garden of the castle (*Weird garden, full of tombs...*). He then goes all the way back to Dorko and talks to her about the objects he found. Showing her the black ball, she magically changes it into a crystal ball. And when he shows the gold coin, she repairs it with Jon's blood. Jon could now go all the way back to Dracula's room (*Something may confuse you here: The door you opened with the key don't shows an arrow but the ball as if no action could be done. In fact, by pressing the action button you'll be able to pass through it*). Back in the room, Jon puts the picture of Dracula back on the wall just in front of the chimney. He then puts back the –now- crystal ball to its original place and watches through it. He manages that way to read the symbol of the three cards Dracula is holding. Here they are: _ ; ; _ _ / \ ; /\ /\O ; /\/ \/ \/) ( | ; || \ ; || | |/ \ \ | ; || \ ; |/ /| \_) \/ ; |/ \) ; | / | DON'T PANICK, I know my ASCII art is awful but I can still help. So now that you memorized your symbols (or wrote it), go by the right side of the ball thing and search for a drawer on it. Hopefully, Jon will find a set of cards based on the zodiac in it. If he applies the three symbols on the cards, he'll soon find the three images that are associated to them. Memorizing them, he turns back and looks at the mirror above the chimney. He pushes the three symbols and unlocks a secret path.(*Again, don't panick. I've spent hours on this puzzle too... What you need to press is noted below: _______________ | | | O | | O O | | O O | | 2 O | | O 1 | | O 3 | | O | |_______________| As you must already know, you must push them in a good order noted above.*). Jon next goes through the new path and finds a dead end. On the left side of a big pylon is the –now- well known dragon mechanism. Using the dragon, he manages to push over a huge dog or wolf statue to discover a dagger. Taking it, he uses it on the mechanism in order to open the mouth of the dragon on the big pillar. He puts the metal glove in it and pushes the switch in the mouth revealing a secret altar (*why is everything secret in here. I mean, nobody would ever want to steal Dracula isn't it? I don't know...*). He then puts the picture of St. George on the wall in order to reveal a gold little object. He uses the key found in Dracula's desk to open the little spherical object on the altar. Inside, he takes another key and a diamond. He takes also the dagger he used back off the wall. Going back in the room, Jon runs to the library and to the clock on the left side wall. He uses the small key on it. Doing so, the arrows change to 11:40 and a family picture on the desk change position. Going to the desk and using the coin, he manages to bring the arrows to 1:45 and the huge ball in the center move. He then goes to the other desk and move the small ball object revealing a plan. Using the Dragon ring on the bottom left side of the chart, he manages to discover a number (*look at the hands of the dragon, they shown h:40, v:25*)(*If you want a *cool* glitch, use the dragon on all four sides of the map and then take another object of your inventory. When you'll return to your map, all four sides will have a dragon, cool?*) he goes to the big ball and enters these co-ordinates. Doing so, a big statue show up from inside the ball and the arrows move to 11:50. Pushing the dagger into the beast, the arrows move to 11:55. He then notices a hand-feather on the statue. Putting the diamond in it, the arrows change to 12:00 and yet another powerful light shows up. A secret path is revealed. Going through it, he finds a set of stairs on the right. Going up, he finds another letter of Dracula on the left desk, but this one was not for him. He was talking about a man he met that created a revolutionary invention. Looking to the right side of the desk, you discover a miniature of a plane. The man Dracula was talking about was in fact Leonardo Da Vinci. Looking carefully at the right desk, he discovers a book. Pushing it, a bottle falls. Not any kind of bottle, a bottle of acid. He takes it and examine the main altar between the two desks. Using the little black wheel in the hole above the book, he manages to turn the altar. He takes the picture of Leonardo and opens the small box. Inside was a puzzle (*Solve it by your own, it really is not that difficult. If you really can't pass it, look at the solution below: _______________ | _ | | S A |T| O R | | O P |E| R A | | ____| |____ | | |T E E T| | | ¯¯¯¯| |¯¯¯¯ | | A R |E| P O | | R O |T| A S | | ¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ok?*) A cross stands now out letting Jon take it. Going back down the stairs, he notices a cross just in front of them. He uses the cross and the stairs now lower letting him go through a new path. Down the stairs, he finds himself in a dark room. Going left, he finds an altar. Inside was the magic amulet but some bars prevented him from getting it. Using the acid on the chains, Jon manages to take the amulet. (*GREAT CUT SCENE HERE!!!) The three monsters (*that don't really look like...*) approach Jon from behind. Jon was protected by Dorko's Power but the three –cute- women would not let him pass. On the left, Jon notices a lever. Pushing it, he opens a *HUGE* window, chasing the three females. Going at the other end of the room, he finds another cross mechanism where he uses the cross. The ladder goes back to its normal position revealing yet another secret path. Going up the set of stairs leading up, Jon reaches the FINAL room. In this room he finds Dorko who asks the magical amulet. Reluctant, he gives it to the sorceress only if she told him where was Mina. Mina laid on a stone plate as if she was to be sacrificed. Dorko betraying Jonathan, she locks him into the room in order to regain Dracula's trust. Once alone, Jon searches the dark room for a way out. He soon finds a mechanism. Putting Da Vinci's picture on it and then using the dragon ring, he manages to open yet another *HUGE* window. He takes Mina... /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | • A conclusion To Dracula | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Jonathan Takes Mina into his arms and walks up the set of stairs that appeared. At the top of these stairs, he finds the plane Dracula had construct based on Leonardo DaVinci Plans. He puts carefully Mina on it and ties her delicately. He then sits at the emplacement in front of the plane. Suddenly, The *HUGE* window starts to close back again. What's more, the two females are coming towards him. He tries to leave but something prevents him to do so. It is the third female, holding the plane not letting him go off. Using the tail of the plane efficiently, he manages to take her off. The plane starts to move on the rails (*Isn't the plane really looking like the one at the End of the Amerzone? Strange...*). As the window is closing, Jon manages to turn the plane enough to fit into the holes. They were now home free but... Dracula, was not dead, and as long as he was alive, nobody could rest in peace. For the whole humanity, as soon as he would return to London, he would seriously confront Dracula! Does that mean that Microids is planing on doing a sequel to this game. Something like Dracula 2: The vampire strikes back? I don't know for sure but I surely hope so... Don't you think it would be great? Well, I would really like to thank Microids for doing wonderful games... I really enjoyed the two latest. Particularly the music. I don't know who this Laurent Parisi is but he really is great. Thanks Microids and continue the good job... /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | • The Walkthrough in French | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Deux intro en un jeux, c'est pas cool ca ? Hiver de 1897 a Borgo, Transylvanie. L'intro s'ouvre sur deux mecs qui sont en train de tirer une grosse caisse dans une foret blanche de neige. Un troisième les suis sur le coté. Allonges sur le bord de la route, trois hommes armés, tapis dans l'obscurité. Parmi eux se trouve Jonathan Harker, jeune homme d'une vingtaine d'années a qui on avait enlève sa femme. Tout d'un coup, des coups de feux retentissent et un des deux hommes qui tiraient la caisse s'écroule. L'homme sur le coté s'enfuit immédiatement alors que l'un des trois hommes tapis dans la neige s'élance pour tuer le dernier homme debout. Il retire son épée de son étuis et l'enfonce violemment a travers les ouvertures de la caisse. DRACULA Surgit tout d'un coup de la caisse frappant brutalement l'homme au visage. John ne perdant pas son sang froid s'élance sur le monstre par derrière et lui tranche la gorge d'un seul trait avec con poignard. Le vampire, salement amoché tombe par terre. Le jour est en train de se lever, et le démon, comme une mauvaise maladie, disparais sous les yeux de John. L'homme s'élance alors vers sa femme qui étaie reste sur le bord du chemin. John remarque la disparition des traces de morsures qui etaient sur le coup de sa femme et la serre contre lui. Ils ne peuvent faire rien d'autre que regarder leur amis mourir dans d'affreuses souffrances sur la neige, bientôt rouge de son sang. 7 ans plus tard, Londres. En rentrant de son boulot, John remarque que sa femme est partie. Elle a laissé un mot sur la commode, ainsi que sa bague de mariage. Elle dit que ce matin elle ne se sentait pas bien et qu'elle est sortit un moment prendre une bouffée d'air frais. Le temps de sortir, elle se rendit conte qu'elle etait attirée an Transylvanie encore. Elle etait comme appelée par la maison de Dracula. Affolé, John se rend immédiatement a la gare et prend le premier train pour le continent. Après un long voyage de plusieurs jours a travers la France, L'Italie et plusieurs autres pays, il arrive finalement a Varna, une région en Roumanie. /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | • Premier Disque | >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~< | - La région de l'hôtel | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ En Roumanie, John se rend immédiatement dans une région appelée Varna. C'etait sûrement non loin de la qu'il avait tué Dracula sept ans plut tôt. Il aperçoit au bout d'un chemin une auberge. Il s'y rend rapidement. En y entrant, deux paysans se lèvent de leur chaise et sortent de l'établissement en bousculant John. A ce moment la, la gérante de l'auberge s'approche et accueille notre héros. La femme, _légèrement_ enveloppée, invite son ôte a dormir cette nuit dans l'auberge et de continuer son voyage le lendemain. Refusant son invitation et sa mise en garde, John va voir Micha, le vieil homme a droite de la porte d'entrée. En lui demandant comment faire pour se rendre au château, il lui apprend que le château est abandonné depuis le départ du comte et que le chemin le plus rapide, mais aussi le plus dangereux, etait d'emprunter le pond a l'arrière de l'auberge. John sors ensuite de l'auberge. Il aperçoit un sentier sur sa droite, a gauche de l'établissement (vous suivez ?) il l'emprunte et arrive au pont. Malheureusement, il est gardé par un servant de Dracula. Il continu alors son chemin. Il arrive alors a une intersection avec un panneau indiquant "Cuemetarium". Il l'emprunte et suit ensuite le chemin indiquant encore "Cuemeterium". Il arrive enfin au cimetière. En continuant son chemin jusqu'au fond de celui ci, il trouve une fausse. Il la prend et retourne a l'entrée du cimetière. Il observe alors un phénomène paranormal. Une lumière bleue pointée vers une tombe, celle de Dracula. En creusant la tombe avec la fausse, il découvre une amulette an forme de dragon... Comment avait elle atterrit ici ? Mystère et boules de gomme... Il s'éloigne du cimetière et se dirige vers l'autre chemin, celui indiqué comme "Calvarium". Au bout de celui ci, un énorme monument en forme de croix. John fait le tour de celui ci et découvre une fronde. Il le prend et regarde la croix. A celle ci se trouvait accroché un oiseau. Affolé, John prend ses jambes a son cou et court jusqu'a l'auberge. Il discute avec les deux personnes de ses trouvailles et est informé d'une maison près du lac. On lui raconte aussi que l'amulette qu'il avait découvert représentait Drakool, le gardien des portes de l'Enfer. John ignore les recommandations de prudences exercées une fois de plus par les deux personnes et sors de l'auberge. A l'extérieur, il remarque un autre chemin que celui qu'il avait emprunté pour venir ici. En la prenant, il trouve que celui ci se détache en deux autres. Le chemin menant vers le "Metalium" étant sans issue, il se retourne vers celui qui indique "Lacus". Au bout de celui ci, il découvre une cabane près d'un lac. Dans cette cabane se trouve un mec, celui de l'auberge, qui ne le laisserais pas passer. Se retournant, John remarque un autre chemin qui conduit aussi vers le lac. L'empruntant, il arrive a une cabane en haut d'un arbre. Grimpant là-haut, il remarque un couple d'oiseaux. Utilisant la fronde, il réussis a les affoler. Intrigué, le mec de la cabane sors un petit peu sur le ponton. Retournant sur la terre ferme, John courre vers la cabane ou il trouve le mec avec le dos tourné. Il prend un bâton qui se trouvait adossé au mur et le frappe. Impuissant, l'homme tombe a l'eau. En examinant l'extérieur de la cabane, John trouve une flûte de Pan et un couteau. Il les prends tous les deux et se rend de nouveau a l'auberge. En parlant a Micha, John découvre que la flûte de pan etait utilisé par le serviteurs de Dracula pour s'appeler mutuellement. Micha s'étant caché durant une de ces réunions, il lui montre le morceau qu'il devait jouer. En parlant a l'aubergiste, John découvre que les serviteurs sont dangereux. N'ayant pas peur, John se rend dans la cave et trouve un vieux télescope dans une armoire. Il se rend ensuite au premier étage puis dans la chambre de Barina, l'hôtelière. Dans la chambre il remarque une trappe dans le plafond. Utilisant le petit meuble a coté de la fenêtre, il réussis a l'approcher. Elle etait fermée. A ce moment, il remarque une poignée sur la poutre a cote de lui. En l'utilisant sur la trappe, il réussis a monter dans le grenier de l'auberge. Il remarque un tripiers an face de lui ou il utilise le télescope. En regardant a l'intérieur, il voit le mec qui l'empêche de passer de l'autre cote du pont. En l'attirant avec la flûte, l'homme pique un sprint et vient terminer sa course en dessous d'un énorme chandelier. L'occasion etait trop belle pour pouvoir la laisser passer, et John utilise donc son couteau sur la corder du chandelier qui fracasse le crane du malheureux... En descendant de nouveau dans la chambre, John trouve Barina affolée. Elle avait vue ce qui s'etait passé et courre fermer le porte principale de peur des représailles. En sortant par la porte d'ou etait rentré Barina, John se retrouve sur un balcon au bout duquel se trouvait un trou. Descendant par se trou, John se rend auprès du cadavre. Il lui pique deux clefs et continue son chemin jusqu'au puits. En utilisant une des clefs, il réussis a l'ouvrir et se faufile a l'intérieur. Dans ce puit sombre, de drôles de voix se font entendre. John arrive néanmoins a trouver des escaliers. Au bout de ceux las, Une voix sans issue. Il remarque quand même un trou dans le mur par ou il pouvait voir un homme pendu, probablement derrière l'auberge. Il prend la lampe a pétrole accrochée au mur et retourne en bas de l'escalier. Sur le cote de celui-ci, il trouve un endroit sombre. En plaçant la lampe sur un truc métallique en haut a gauche, il découvre un grappin. N'ayant rien d'autre a faire ici en bas, il retourne a l'air libre. Essayant de traverser le pont, celui ci s'écroule sous ses pieds. John retourne alors en face de l'auberge ou il trouve quelqu'un bloquant le chemin vers le lac. En utilisant son grappin sur le trou du balcon, il réussis a rentre de nouveau dans l'auberge. En parlant de tout avec les deux personnes, il apprend qu'il y aurait un autre moyen d'atteindre le château. Barina lui donne une clef. En l'utilisant sur le tiroir, John prend un briquet, une clef et un bouquin. Le bouquin etait le journal du mari de Barina qui, découvrant un passage secret menant tout droit a l'enfer, décida de le camoufler et de cacher la clef. Se rendant dans la cave, John utilise le briquet sur la bougie juste en face de lui, en bas. Il descend ensuite a la cave ou il découvre un énorme baril. Sur le cote gauche de celui ci, il découvre une fente correspondant a celle d'une clef. En utilisant la clef trouvée dans le tiroir, il ouvre une porte et un mécanisme apparaît. Il utilise dessus l'anneau du dragon et un passage secret se dévoile... /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | - Les Souterrains | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Dans le baril, John découvre un passage secret. D'un coté de la galerie, une porte fermée. John poursuit alors son chemin de l'autre cote et arrive a une autre porte fermée. Mais cette porte comporte un mécanisme sur la droite représentant un dragon. En appuyant dessus, il découvre un autre mécanisme sur lequel il utilise l'anneau du dragon. Il parvient ainsi a l'ouvrir. Cette porte est en fait celle au bout du chemin qu'indiquait le panneau "Calvarium". Suivant le chemin, il arrive a la cabane près du lac. Il utilise la clef trouvé auparavant et rentre. A l'intérieur, il découvre des petits barils entassés dans un compartiment spécial et maintenus que par un pied de biche. En le retirant, il disperse tout les barils sur le sol. En pénétrant dans ce compartiment, il découvre que c'est en fait un ascenseur, sur le coté gauche duquel se trouvait un levier. En l'actionnant, l'ascenseur commence sa descente. Tout d'un coup, l'ascenseur effectue une chute libre dans la cage. C'etait un méchant qui, de l'extérieur de la maison, avait sectionné les cordes maintenant l'appareil. Miraculeusement en vie, John se retrouve dans une mine abandonnée. Il décide de l'explorer. Sur la gauche, il découvre plusieurs chaînes maintenus par un crochet. Il retire ce crochet avec le pied de biche. Résultat : Plusieurs poutres viennent se fracasser sur le sol de la cave. Il récupère une grosse en face de lui et la pose sur sa droite ou un trou l'empêchait de passer. Il emprunte ce nouveau chemin et se retrouve dans une anti-chambre. John remarque plusieurs pierres entasses sur la gauche. En les enlevant avec son pied de biche, il découvre un squelette. Nécrophile a présent, il l'empute de son bras droit. En examinant les grilles derrière le squelette, il trouve une bougie. Il l'allume et remarque un accessoire avec deux poignées qui pourrait être utile. Il utilise le bras du squelette parce qu'il etait hors de porté et continu son chemin sur la droite. Il se retrouve devant une moitié de pont. Il remarque les deux chaînes de chaque coté et utilise l'accessoire trouvé juste avant pour passer en face spectaculairement. Une fois en face, il descend les deux escaliers et se retrouve dans une grande salle avec une table sur la droite. A gauche de cette table, il trouve un chemin. Au bout de celui-ci, il découvre des rails. Empruntant ceux qui mènent sur la droite, il trouve un wagon. Il l'utilise pour se rendre au bout des rails. La bas, il découvre un crochet juste au dessus de lui sur la droite. Il le prend et sorts sur la gauche. Il retourne aux rails et observe l'instrument sur la gauche de ceux-ci qui permet de changer la direction des rails. Il utilise le crochet pour rétablir le fonctionnement et ensuite l'utilise pour changer la position des rails. Il retourne vers le wagon par la grande chambre et le détache en utilisant le levier en bas a gauche. Il utilise alors le wagon pour traverser le lac. Intelligemment, John saute du wagon juste avant que celui-ci ne s'écrase dans une fausse. Il remarque une porte sur sa gauche. En la bougeant, il remarque qu'elle est fausse. Il la retire et découvre un passage secret au bout duquel se trouve un mécanisme avec encore le dragon dessus. Il l'ouvre et place le dragon a l'intérieur. Il récupère le dragon et retourne en haut. La bas, les rails sont retournés a leur place. En essayant de les traverser, il se heurte a des chauves souris. Il remarque alors une lampe a pétrole par terre, a gauche, a coté d'une poutre. Il l'allume avec son briquet et la jette dans la fosse ou un bidon de pétrole avait coulé. L'explosion qui suivit a fait peur non seulement aux chauves-souris mais a foutu la trouille a tous les satellites espions (pas nombreux au début du siècle, j'en convient mais j'ai le droit d'introduire des détails anachroniques dans ma soluce ok? Bon, ou j'en etait... Ah oui...). Il réussis a traverser le fossé et tourne sur la droite. Il arrive a un mécanisme qui attire une nacelle. C'est le moment d'introduire le second Cd... /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | • Deuxième Disque | >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~< | - Le château de Dracula | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Le jour se lève quand John arrive devant le château du Conte. Il entre a l'intérieur et découvre plusieurs tombes dans le jardin. Imperturbable, il continu et entre dans le château par la droite. Il descend les escaliers et se trouve en face d'une porte avec des barreaux. Il utilise son anneau Dragon et l'ouvre. A l'intérieur, il fait sombre. Il réussis a apercevoir une lampe éteinte dans un coin, comme une lampe de génie. Il l'allume a l'aide de son briquet et découvre une femme tapie dans l'hombre. C'etait l'ex femme de Dracula. Elle fut emprisonnée la avec ses trois sœurs (vous allez les rencontrer + tard) quand elle ne fut plus utile. Elle est prête a aider John. Quand il lui parle de sa femme, elle lui dit qu'elle est probablement dans une haute tour du château. John remonte les escaliers et les poursuis jusqu'en haut. Il demande alors a Dorko, la femme de Dracula qui l'avait suivit, de le lui ouvrir. En entrant, il se retrouve dans la salle principale du château. Une partie de celle ci est détruite par un chandelier. Il atteint les marches mais va sur la gauche ou il prend des clefs sur une porte. Il grimpe ensuite les escaliers et entre dans un couloir par la première porte. Au bout de ce couloir, une seconde porte qui donne sur la chambre de Dracula. Au centre de cette chambre, une grosse boule noire. Il la prend. A coté du lit, une caisse. Il l'ouvre et trouve un tableau, qu'il prend, et un médaillon caché dans un livre. Il sors ensuite de cette chambre par la seconde porte, a coté de celle qui lui a permis d'entrer. Il se trouvait maintenant dans la section haute de la bibliothèque de Dracula. Il va sur la droite et entre dans une salle. Il actionne le mécanisme a l'intérieur ce qui permet de remonter le chandelier. Il sort de la salle et se rend vers l'autre porte, au bout du couloir. Cette porte mène en bas, dans la bibli du conte. Il avance un petit peu (deux écrans) et regarde l'étagère(ca va être dur, mais il faut que la loupe apparaisse. Elle va le faire sur la troisième étagère a partir du bas, et un peut sur la droite.). John vient de trouver une toute petite boite, incrustée dans l'étagère. Il l'ouvre et pose le médaillon qu'il a trouvé dans le coffre a l'intérieur et le referme. Il retourne alors a l'entrée et examine le haut de l'échelle. Tout d'un coup, un papier s'envole de l'étagère et se dépose a ses pieds. C'etait Dracula qui lui annonçait qu'il avait de l'admiration pour lui mais qu'il avait lâché trois vampirettes a ses trousses. Ses heures etaient comptées. Il utilise le mécanisme sur l'échelle pour la déplacer jusqu'au numéro 25. Il remarque une boule en face de lui. Il l'ouvre et un rayon de lumière surgit, indiquant le secrétaire de Dracula. Il s'y rend et l'ouvre. A l'intérieur, une émouvante photo Généalogique des Dracula. En bas, un tiroir (il faut d'abord ouvrir qqch.) Dans le tiroir, il récupère une clef, une photo de St Jean, un médaillon en or abîmé et une roue noire. Il sort de la bibli par une autre porte située a l'autre extrémité et se retrouve a nouveau dans la grande salle. Il descend les escaliers, et il trouve dans les gravats, sous le chandelier, un bouclier. Il le soulève et récupère un gant métallique. Il remonte les escaliers et emprunte la porte qu'il n'a, jusque la, pas utilisé. Au bout du couloir, une porte fermée. Il utilise le clef trouvé dans la grande salle et se retrouve dans le jardin. Il retourne a la sorcière et lui parle des objets trouvés. La sorcière transforme la boule noire en boule de cristal et répare le médaillon d'or. John retourne alors dans la chambre du conte(Quelque chose peut vous perturber ici: Sur la porte du jardin, le curseur ne se transforme pas en flèche comme si vous ne pouviez pas passer, en fait, vous pouvez! C juste un bug quoi...). Dans la chambre, il place le tableau sur le mur juste en face de la cheminée et la boule de cristal sur son socle. Il regarde a l'intérieur et découvre trois symboles qui sont les suivants: _ ; ; _ _ / \ ; /\ /\O ; /\/ \/ \/) ( | ; || \ ; || | |/ \ \ | ; || \ ; |/ /| \_) \/ ; |/ \) ; | / | Il retourne auprès du socle mais cette fois par la droite. Il trouve alors un tiroir. Dans ce tiroir, des cartes représentant des signes du zodiac. Il compare avec les symboles trouvés et trouve les images correspondante. Il appuis alors, sur les boutons correspondant, sur le miroir se trouvant juste au dessus de la cheminé dans le bon ordre. Cet ordre est celui-ci: _______________ | | | O | | O O | | O O | | 2 O | | O 1 | | O 3 | | O | |_______________| Ainsi, un passage secret se dévoile. Il l'emprunte et se trouve face a une grande colonne. Il trouve un mécanisme/ dragon sur la gauche ou il utilise son anneau. Une statue bouge révélant une dague. Il la prend et la place dans le mécanisme. Cette fois, c'est la colonne qui bouge et tourne sur elle même. John découvre ainsi une sorte de lieu de prière. Il place la photo de St. Jean dessus et un petit coffre a bijoux s'élève. Il utilise la clef sur le petit objet rond, a la base de la boite et prend un diamant et une clef de la boite qui s'ouvre. Il reprends la dague du mur, ressors et cours jusqu'à la Bibliothèque. Il utilise la clef sur la grande horloge a gauche. Les aiguilles se positionnent rapidement sur 11:40 et une photo tourne sur elle même. Il pose le médaillon en or dessus et les aiguilles montrent alors 11:45, les positions de la grosse balle du centre changent. John se rend alors auprès de la table, a droite du secrétaire ou il découvre un plan en bougeant un objet. En utilisant l'anneau du dragon en bas a gauche, ses griffes indiquent h:40, v:25.(Un bug cool se découvre a vous si vous utilisez le dragon sur les quatre positions, ensuite vous allez dans votre inventaire et prenez un autre objet. De retour a la carte, le glitch, comme l'appellent les 'ricains...). John se rend alors sur la grosse boule au centre de la pièce et donne les coordonnées h:40, v:25. La boule s'ouvre magistralement découvrant une superbe statue et les aiguillent poursuivent sur 11:50. John utilise la dague sur la statue, les aiguillent passent a 11:55. Puis le diamant sur la main/ Aile de la statue. Les aiguilles indiquent alors 12:00 et un flot de lumière révèle un passage secret (encore). John l'emprunte et monte les escaliers. Sur la gauche, trois table. Il examine celle de gauche et découvre une lettre de Dracula parlant de Léonard De Vinci. Il se tourne vers la table de gauche et découvre une bouteille d'acide chlorhydrique en poussant un livre. Il le prend et regarde la table du milieu. Il utilise la roue noire sur le haut de la table qui tourne sur elle même. Il prend la photo de Léonard de Vinci et ouvre la boite. Le puzzle est facile mais si vous ne vous sentez pas d'humeur, regardez en dessous: _______________ | _ | | S A |T| O R | | O P |E| R A | | ____| |____ | | |T E E T| | | ¯¯¯¯| |¯¯¯¯ | | A R |E| P O | | R O |T| A S | | ¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Il prend la croix qui apparaît et descend les escaliers. Il l'utilise sur l'emplacement juste en face de ces derniers. Les escaliers bougent alors découvrant un autre passage. Il l'emprunte et découvre sur la gauche, une grille a l'intérieur de laquelle se trouve l'amulette magique. Il utilise l'acide sur les chaînes et prend l'amulette. Derrière lui s'approchent alors trois femelles vampires qui ne le laisse pas partir (c les sœurs de Dorko). John utilise le levier sur sa gauche qui ouvre une énorme fenêtre et les trois femmes s'enfuient. A l'autre bout de la chambre, un mécanisme avec une croix. Il utilise la croix et l'escalier remonte a sa place d'origine. Il suis le couloir et se retrouve dans la chambre finale. Dorko est la, qui l'attend. Elle lui demande le médaillon mais John ne lui donne pas avant d'avoir vu sa femme. Quand l'échange est fait, Dorko s'enfuie enfermant notre héros pour s'attirer les faveurs de Dracula. John cherche dans le noir et découvre un mécanisme. Il utilise la photo de Léonard de Vinci et l'anneau du dragon. Un énorme rosace s'ouvre et un escalier descend. Il prend sa femme, Mina... /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | • La conclusion de Dracula: La résurrection. | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ John grimpe les escaliers lentement pour ne pas réveiller sa femme. Tout en haut, il découvre le prototype d'un avion construit par Dracula sur les plans de Léonard. Il pose délicatement sa femme a l'arrière et s'assois devant, au poste du pilote. Soudainement, la rosace commence a se refermer lentement. En plus, deux des trois sœurs de Dorko s'approchent dangereusement de lui... Et de sa femme. Il défait le frein mais ne réussis a bouger que de quelques centimètres. C'est une vampirette qui l'empêche de partir en tenant la corder a laquelle est attache l'avion. John, appuis instinctivement sur la pédale bougeant la queue de l'engin. L'avion s'engage enfin sur les rails, mais de travers. Les deux autres femmes voyant l'avion hors de control sautent des rails. Super John réussis a tourner l'avion pour passer de justesse entre la fenêtre. Il finit son looping. Il a réussi a s'enfuir du château de Dracula avec sa femme. Mais... Dracula etait toujours en vie et tant qu'il le serais, l'humanité ne pourrait pas dormir sur ses deux oreilles. Il se promet que des son retour a Londres, il allait se confronter a lui. Pour lui, pour sa femme, pour toute la race humaine... -- The End, La fin -- Voilà les mecs (et les meufs) mon premier guide en French vient de s'achever... Quelque chose ne me plait pas dans la fin de Dracula, elle est trop courte! Puis elle nous laisse sur notre faim non? Enfin, personnellement je pense que Microids va nous resservir une louche de Dracula soit l'année prochaine, soit dans deux ans. Préparez vous a Dracula 2, le retour... Ha, ha... Bon, je vous souhaite une bonne nuit et pensez a vérifier sous vos lits et dans les placards avant de vous coucher... Oh, et pis je suis ouvert a toute proposition pour améliorer ce guide. Des lettres de remerciement, de menace, d'adoration, je suis ouvert a tout: samy171@hotmail.com. J'attends vos mails... /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | • The MAPS for the levels/ Les cartes des niveaux | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ The main area (the one around the INN), is the most perturbing. In order to get past this, I've done a couple of maps that could help you. As I'm not an expert in ASCII art, my maps may lack of style but sure help. - The INN Area: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To | To ____ Calvarium |Cuemetarium _______| | \ \| | / __(4) | \ ^ / / /\ \ ¯¯¯| | \ | | | \ ¯(3) ¯ \ \ | | ¯¯¯¯/ _________\ \__ / ¯¯¯¯¯¯<-- From INN Basement / __________ \ / /¯¯¯¯¯¯¯¯\ (Metalium) / / \ ^ / / / \ / / / | | _________________________ ____/ / /(S)\ |Key: | To <-- __ / _____ _| |___ |¯¯¯¯¯ | Pont \ \__/ \______| | | 1. The INN | \____ (2) __ |¯ ¯¯¯¯¯¯| | 2. The Well | \_____/ _|__ | | | 3. The Tree House | | \__/ (1) | | 4. Dracula's servant | | | | wood house | | / | S. Start | \_______________/ | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Inside the INN: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ INN Entrance _________ ¦ ________ | _ / \ ____ | ______________|(1)| | | || |_| |_______| |_| ¯¯¯¯ | | | |________| |_______| |(3) _| __|_ ____ | ¯¯/ | |_||| |____| | \ \_____|-|¯¯| _______| \______ |¯| | ____ ___| \___| |¯¯¯| | ¦ ________________________ |(2)| ___| ¦--> To the |Key: | \___|__|(4)| Basement |¯¯¯¯ | | 1. Micha | | 2. Barina | | 3. Hole in the roof | | 4. Cupboard with the | | key to the basement | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | VI• End of Walkthrough | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Ok then, this walkthrough is already finished... This time I've done it bi-lingual, that way, I will help more people. Well, enjoy reading it the same way as I writing it... I'm open to any proposition; samy171@hotmail.com. I'll be waiting your mails. /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | VII• Version Info | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Version 0.1 15/07/2000 - Main structure of the walkthrough created. - Overlook section complete! Version 0.2 16/07/2000 - Introduction section complete! - About the author section created and completed. - The INN Area section complete. Jon is up for the underground section. Version 0.3 17/07/2000 - All the English walkthrough is finished. - Started the French one... Version 0.4 19/07/2000 - I know, I haven't updated the walkthrough yesterday, but don't blame me ! You know, I have a social life to live too... lol. Anyway, catched up today as I finished the INN area section on the french walkthrough... Hopefully, I'll finish the Underground one tomorow. Good night... Version 1.5 20/07/2000 - Done more than I think I would do. In fact, the walkthrough is finished so posting will be done tomorrow. /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | VIII• Thanks to... | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ Thanks all of you out there for just reading this! Without you I would be nothing! - I really don't have to thank anyone in particular as I've done this walkthrough all alone. - Maybe thank "The Plague" for writing a good walkthrough. You should go and see his work at http://www.gamefaqs.com. - A Special Thank to Sonia for her support and for telling me what's wrong in my walkthroughs. Sorry guys but I won't put her e-mail for evident reasons! This Walkthrough brought to you by: _ ____ ___ ___ __ \\ / __| / _ \ /\ /\ \ \ / / TM \\ / /____ ||_|| / \/ \ \ \/ / \\ \*/¯\***\ )***( |**\/**| \****/ \\ ¯__/ / ||¯|| ) / \ ( \ / \\ /¯ / / \ / \ / / \ \ ) / \\ ¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯ ¯¯ ¯¯ // \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ \ samy171@hotmail.com / \ http:www.i.am/samy171 / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thanks... /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | IX• Disclaimer | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ This walkthrough is intended for PRIVATE and PERSONAL use. This walkthrough CAN be only re-produced or distributed with the written approval of the author. This Walkthrough CANNOT be used for profitable purposes. Anyone who has violated this agreement will be severely dealt with. All copyrights and trademarks that are not specifically mentioned in this walkthrough are acknowledged. "Dracula" and "Dracula: Resurrection" are © 2000 by Microids "Playstation™" is a registered trademark of Sony Computer Entertainment Inc. "Dracula: Resurrection Walkthrough" is © 2000 by Samy ® All Rights Reserved under International, Pan-American and Universal Copyright Conventions. No portion of this Walkthrough may be reproduced by any process without the Author's written permission. #End of Document#