=============================== Diablo II: Lord of Destruction: =============================== Necromancer Guide ----------------- Author: Hezda E-Mail: hezda@hotmail.com ICQ: 10328685 Date: 22/11/01 Version: 1.02 Syatem requirement for Lord of Destruction: ------------------------------------------- PII 266MHz 64MB RAM for single-player 128MB RAM for multi-player 2MB VRAM dirext X compatible video card for software graphics 8MB VRAM 3D accelerator for enhanced graphics feature Windows 95, 98, ME, 2000, NT and MAC Required 28.8Kbps modem for multi-player Required full version of Diablo II to run ============ Legal Stuff: ============ This FAQ was solely intended for the public use on the www. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Any violation of this code will result in strict penalty---and high fines susceptible by law. If this legal document is portrayed in any commercial use, you are therefor stricten under the code of law----and will be---punished. In full contrast, this document portrayed in the website found (www.gamefaqs.com) is to be used and only used by the public itself and cannot be sold. Revisions of this FAQ are only to be done with notice of the author before hand and may be done so as long as the name of the author of the document appears in due credit. You may juxatpose this---document with other---documents as well without notice of the author but it must not be used for sales and broadcasting or commercial use. This FAQ may not be---included in a promotional CD, magazine, or any other use of monetary product. This FAQ may not be used in a password protected area nor---in a high security area. This FAQ is solely used and ONLY used for public---use only and may not be used in a promotional ad that sponsors any type of monetary use. This FAQ is to be used "just like a book" meaning that it can be read over and over again by anybody who wishes to do so. Just like a book it can be moved around from one person to another, but unlike a book the document can be viewed by more than one person at---once. This FAQ is in no way possible to be plagerized, doing so not only damages the person you had intentionally forged, but it also damages yourself in terms of self guilt or in terms of law, whether the punishment be civil or criminal law. To put it at best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT MY PERMISSION! This document is (C) Hezda 2001 History: -------- v1.00 (8/11/01): - First version of the guide v1.01 (23/11/01): -Finish Act V walkthrough -Corrected some mistakes -Changed recommended strenght to 80-100 v1.02 (15/04/02): -Minor update -corrected some mistakes -Yay, just got myself a PS2! I'm going to make a walkthrough for Fatal Frame but you won't see it soon because I haven't got the game yet. -Sorry for those that mail me, I told you guys that I won't update my guide anymore but I've changed my mind. I'll update it again when patch v1.10 release. Hopefully there will be major changes for the underpowered Necromancer. Table of content: ----------------- 1. Introduction 2. Overview of Necromancer 3. Necromancer's skills 4. Act V walkthrough 5. Credits Content: ================ 1. Introduction: ================ Welcome to world of Diablo. Where you have to fight off the evil minions in the world of Diablo to save mankind from destruction. Only you can save mankind from their doom. Diablo II, one of the best selling games of year 2000. It also received a lot of titles such as Game of the Year, RPG of the Year and so on. The expansion was realeased in June 2001, which bring this game into another dimension. Previous Diablo II players will definitely see the differences between the expansion pack and the classic Diablo 2. A lot of skills are changed and two new classes are introduced. The assasin and druid. But this guide is just solely for the necromancer. Other than that, Blizzard North also added a ton of items such as charm which gives permanent effect when you put it in your inventory and a ton of new unique items for every exceptional items as well as newly added, elite items. Elite items are even more superior than exceptional but they are harder to find. There are several elite unique but they are extremely rare. Consider yourself lucky when you get one. Other than that, there are also class specific items which only certain characters can use them. For example like claws, only assasin can equips the claw. They is also one unique class specific items for each character and most of them are very powerful worth a ton of SOJs. There's also a ton of new features such as Runewords and crafted items but I won't go into detail with them. One of the most dissapointed changes are that Necromancer been nerfed so badly that made this class extremely difficult to survive in Hell difficulty. Eventhough his skills have been improved tremendously but still seem very weak compare to other spell caster such as the overpowered Sorceress. But with right skills and right equipment, you can actually finish Hell difficulty without much problems. Before that, Necromancer is one of the strongest character classes. Thanks to his almighty Corpse Explosion, he can easily annihilate all the enemies within second. But Blizzard has nerfed CE into a useless skill and it is only good for dealings with physical immune monsters. =============================== 2. Overview of the Necromancer: =============================== Important note! --------------- I don't play on Battle.net but I do play D2 over TCP/IP with my friends. We seldom duel so my dueling skill sucks so don't ask me for dueling tips because I don't have any. You may not agree what I reccomend you to do here. Please bear in mind that this is only my opinion and you do not need to follow it strictly. Most of the characters in D2 are highly customizeable so you are not require to follow it precisely in order to finish the game and you can built a Necro that suit your taste better. Playing as a Necromancer is completely different from playing other character classes. I know every characters are different but none of them is totaly unique compares to Necromancer. Bear in mind that Necromancer is a spell caster. Mana is the most important thing for him. Ideal stat points for Necromancer: ---------------------------------- Strenght: 80-100 (your choice) Because Necromancer isn't a fighter, strenght is not important for Necromancer but you need decent strenght so that you can wear better armor. Dexterity: 30 Never put any point into dexterity! If You want to build a meleemancer than all I can say is good luck. Meleemancer will have a tough time when playing Hell difficulty and you will find that most of your hits will miss the enemy. That's because when you put point into dexterity when playing as a Necromancer then you will find out that it doesn't add as much Attack Rating to the necro when compares to other characters such as Barbarian and Paladin. Vitality: As much as possible or somewhere around 100 (your choice) Vitality is very important for Necromancer due to his low defense. More points into vitality means that more life so you can sustain more damages. Energy: As much as possible Dump every remaining point into energy. Preferably 3 points for every level up so that you will not run out of mana very easily. Your main attack spell should be Bone Spirits and it consumes 35+ mana for each hit when maxed so you really need a lot of mana. Reccomended Skil Points Distribution: ------------------------------------- Max Bone Spirits Max Golem Masteries Max Fire Golem or Iron Golem (your choice) 10 points for Revive 5 points for skeleton masteries 1 point for Blood Golem 5 points for Iron Maiden 5 points for Lower Resist 1 point for other curses 10 points for Poison Nova (If you want) 1 point for other skills the rest is up to you. All these skills should be enough to help you to survive through Hell difficulty. But please bear in mind that Necromancer can't kill as fast as other characters so you have to be patient. A lot of players gove up playing as Necromancer is because they don't like to sit back and watch their Golem doing all the job while the Necromancer just sit back doing nothing besides casting curse. Other than that, make full use of all the curses. Lower Resist works wonderfully combine with Bone Spirits, Poison Nova and Fire Golem. All these skills deal elemental damage while Blood Golem combine Iron Maiden can breeze you through Normal and Nightmare diffivulty where there are almost completely no Physical Immune monsters. Try all the skills and find the one that suits your taste. ======================= 3. Necromancer's skills ======================= Important note: --------------- Again, you may not agree what I say here so please don't tell me that what what skill is good and that that skill is bad and not worth x skill points. You can follow your own way of playing and choose the skill that suit your character the most. 1. Poison and Bone skill tree ----------------------------- A lot of people considered this tree to be extremely useless. But without this tree, the Necromancer will have tough time to survive in Hell. I admit that the poison skills really suck but some of the Bone skill is good. Like Bone Spirit. That is the best attack spell that a Necromancer can have. Teeth ----- Description: Hehehehe... you might think this spell is a joke when you see the maximum damage it does. But remember, when you maxed this spell, 21 teeth x 23 dmg = 483 dmg. It's even higer than Bone Spirit. BUT, only if you can let all the teeth hit the same enemy and you MUST be in extremely close range. This is extremely dangerous for Necromancer. So, this spell is not really worth the skill point. Rank: D [Level] [Damage] [Mana] lvl 1 2 teeth 3 2-4 Lvl 2 3 teeth 3.5 3-5 Lvl 3 4 teeth 4 4-6 Lvl 4 5 teeth 4.5 5-7 Lvl 5 6 teeth 5 6-8 Lvl 6 7 teeth 5.5 7-9 Lvl 7 8 Teeth 6 8-10 Lvl 8 9 teeth 6.5 9-11 Lvl 9 10 teeth 7 10-12 Lvl 10 11 teeth 7.5 11-13 Lvl 11 12 Teeth 8 12-14 Lvl 12 13 teeth 8.5 13-15 Lvl 13 14 teeth 9 14-16 Lvl 14 15 teeth 9.5 15-17 Lvl 15 16 Teeth 10 16-18 Lvl 16 17 teeth 10.5 17-19 Lvl 17 18 teeth 11 18-20 Lvl 18 19 teeth 11.5 19-21 Lvl 19 20 teeth 12 20-22 Lvl 20 21 teeth 12 21-23 Bone Armor ---------- Description: Quite useful but not necessery. With horde of your minions as tanks, the enemy will have a tough time approaching you. Other than that, it dissapear very quickly and require you to cast it very often. Only good in PvP battle. Rank: C+ Lvl 1 Absorbs 20 damage Mana: 11 Lvl 2 Absorbs 30 damage Mana: 12 Lvl 3 Absorbs 40 damage Mana: 13 Lvl 4 Absorbs 50 damage Mana: 14 Lvl 5 Absorbs 60 damage Mana: 15 Lvl 6 Absorbs 70 damage Mana: 16 Lvl 7 Absorbs 80 damage Mana: 17 Lvl 8 Absorbs 90 damage Mana: 18 Lvl 9 Absorbs 100 damage Mana: 19 Lvl 10 Absorbs 110 damage Mana: 20 Lvl 11 Absorbs 120 damage Mana: 21 Lvl 12 Absorbs 130 damage Mana: 22 Lvl 13 Absorbs 140 damage Mana: 23 Lvl 14 Absorbs 150 damage Mana: 24 Lvl 15 Absorbs 160 damage Mana: 25 Lvl 16 Absorbs 170 damage Mana: 26 Lvl 17 Absorbs 180 damage Mana: 27 Lvl 18 Absorbs 190 damage Mana: 28 Lvl 19 Absorbs 200 damage Mana: 29 Lvl 20 Absorbs 210 damage Mana: 30 Poison Dagger ------------- Description: WHAT? You say you want to built a daggermancer and wish to chanlenge the Ancients solo in Hell? Good luck is all I can say. In order to be successful in using dagger and you wish to hit the enemy in Hell, you need a TON of +AR items. I'm not kidding, or else you will see that every 15 hits only 2 or 3 hits will hit the enemies in Hell. Other than that, it's even harder to find a high damage dagger except a few unique exceptional one. Rank: D+ (Over 2 seconds) Lvl 1 Damage: 7-15 Attack: +15% Mana: 3 Lvl 2 Damage: 10-19 Attack: +25% Mana: 3.2 Lvl 3 Damage: 14-23 Attack: +35% Mana: 3.5 Lvl 4 Damage: 18-27 Attack: 45% Mana: 3.7 Lvl 5 Damage: 22-31 Attack: 55% Mana: 4 Lvl 6 Damage: 26-35 Attack: 65% Mana: 4.2 Lvl 7 Damage: Attack: 75% Mana: 4.5 Lvl 8 Damage: 34-42 Attack: 85% Mana: 4.7 Lvl 9 Damage: 40-48 Attack: 95% Mana: 5 Lvl 10 Damage: 46-54 Attack: 105% Mana: 5.2 Lvl 11 Damage: 51-60 Attack: 115% Mana: 5.5 Lvl 12 Damage: 57-66 Attack: 125% Mana: 5.7 Lvl 13 Damage: 63-73 Attack: 135% Mana: 6 Lvl 14 Damage: 69-78 Attack:145% Mana: 6.2 Lvl 15 Damage: 75-83 Attack: 155% Mana: 6.5 Lvl 16 Damage: 81-89 Attack: 165% Mana: 6.7 Lvl 17 Damage: 89-97 Attack: 175% Mana: 7 Lvl 18 Damage: 96-105 Attack: 185% Mana: 7.2 Lvl 19 Damage: 104-113 Attack: 195% Mana: 7.5 Lvl 20 Damagw: 112-121 Attack: 205% Mana: 7.7 Coprse Explosion ---------------- Description: For those who hasn't play Classic Diablo II, it is very hard for them to imagine how powerful this spell once was before. Before LOD came out and a few patches before, Corpse Explosion was considered as one of the most powerful spell in Diablo II. It can clear the whole area of enemy within a few minutes. But Blizzard nerfed this skill so badly that made this skill extremely useless in 3 or more players game. *Sigh*... Blizzard, return CE to its former glory... This spell is still useful against Physical Immune monsters. Rank: B+ Lvl 1 Damage: 60-100% of Corpse's life Radius: 2.6 Mana: 15 Lvl 2 Radius: 3 Mana: 16 Lvl 3 Radius: 3.3 Mana: 17 Lvl 4 Radius: 3.6 Mana: 18 Lvl 5 Radius: 4 Mana: 19 Lvl 6 Radius: 4.3 Mana: 20 Lvl 7 Radius: 4.6 Mana: 21 Lvl 8 Radius: 5 Mana: 22 Lvl 9 Radius: 5.3 Mana: 23 Lvl 10 Radius: 5.6 Mana: 24 Lvl 11 Radius: 6 Mana: 25 Lvl 12 Radius: 6.3 Mana: 26 Lvl 13 Radius: 6.6 Mana: 27 Lvl 14 Radius: 7 Mana: 28 Lvl 15 Radius: 7.3 Mana: 29 Lvl 16 Radius: 7.6 Mana: 30 Lvl 17 Radius: 8 Mana: 31 Lvl 18 Radius: 8.3 Mana: 32 Lvl 19 Radius: 8.6 Mana: 33 Lvl 20 Radius: 9 Mana: 34 Bone Wall --------- Description: Useless is all I can say. It is only useful against the Ancients and certain unique bosses. The Bone Wall's life is too low so you need cast A LOT of them in order to block the enemy. It will stay useless most of them time. Forgot to mention, in Nightmare and Hell diffulty, the bone wall life increases but as well as the monsters attacking power. Rank: C+ Duration: 48 seconds Mana: 17 Lvl 1 Life: 19 Lvl 2 Life: 23 Lvl 3 Life: 33 Lvl 4 Life: 38 Lvl 5 Life: 38 Lvl 6 Life: 42 Lvl 7 Life: 47 Lvl 8 Life: 52 Lvl 9 Life: 57 Lvl 10 Life: 61 Lvl 11 Life: 66 Lvl 12 Life: 71 Lvl 13 Life: 76 Lvl 14 Life: 80 Lvl 15 Life: 85 Lvl 16 Life: 90 Lvl 17 Life: 95 Lvl 18 Life: 99 Lvl 19 Life: 104 Lvl 20 Life: 109 Poison Explosion ---------------- Description: Useless... see the damage it does... Rank: F- Mana: 8 Over 2 seconds Lvl 1 Damage: 25-50 Lvl 2 Damage: 31-56 Lvl 3 Damage: 37-62 Lvl 4 Damage: 43-68 Lvl 5 Damage: 50-75 Lvl 6 Damage: 56-81 Lvl 7 Damage: 62-87 Lvl 8 Damage: 68-93 Lvl 9 Damage: 81-106 Lvl 10 Damage: 93-118 Lvl 11 Damage: 106-131 Lvl 12 Damage: 118-143 Lvl 13 Damage: 131-156 Lvl 14 Damage: 146-168 Lvl 15 Damage: 156-181 Lvl 16 Damage: 168-193 Lvl 17 Damage: 187-212 Lvl 18 Damage: 206-231 Lvl 19 Damage: 225-250 Lvl 20 Damage: 243-268 Bone Spear ---------- Description: Quite usefull before you can get Bone Spirit. After you passed level 30, it is history... them good thing about this spell is that it can pierces thorugh the enemy and hit multiple targets. Rank: C Lvl 1 Damage: 16-24 Mana: 7 Lvl 2 Damage: 24-32 Mana: 7.2 Lvl 3 Damage: 32-40 Mana: 7.5 Lvl 4 Damage: 40-48 Mana: 7.7 Lvl 5 Damage: 48-56 Mana: 8 Lvl 6 Damage: 56-64 Mana: 8.2 Lvl 7 Damage: 64-72 Mana: 8.5 Lvl 8 Damage: 72-80 Mana: 8.7 Lvl 9 Damage: 80-88 Mana: 9 Lvl 10 Damage: 88-96 Mana: 9.2 Lvl 11 Damage: 96-104 Mana: 9.5 Lvl 12 Damage: 104-112 Mana: 9.7 Lvl 13 Damage: 112-120 Mana: 10 Lvl 14 Damage: 120-128 Mana: 10.2 Lvl 15 Damage: 128-136 Mana: 10.5 Lvl 16 Damage: 136-144 Mana: 11 Lvl 17 Damage: 144-152 Mana: 11.2 Lvl 18 Damage: 152-160 Mana: 11.5 Lvl 19 Damage: 160-168 Mana: 12 Lvl 20 Damage: 168-176 Mana: 12.2 Bone Prison ----------- Description: One of the most useless spell. Bone wall is better so stick with that. Rank: F- Duration: 48 seconds Lvl 1 Life: 19 Mana: 27 Lvl 2 Life: 23 Mana: 26 Lvl 3 Life: 28 Mana: 25 Lvl 4 Life: 33 Mana: 24 Lvl 5 Life: 38 Mana: 23 Lvl 6 Life: 42 Mana: 22 Lvl 7 Life: 47 Mana: 21 Lvl 8 Life: 52 Mana: 20 Lvl 9 Life: 57 Mana: 19 Lvl 10 Life: 61 Mana: 18 Lvl 11 Life: 66 Mana: 17 Lvl 12 Life: 71 Mana: 16 Lvl 13 Life: 76 Mana: 15 Lvl 14 Life: 80 Mana: 14 Lvl 15 Life: 85 Mana: 13 Lvl 16 Life: 90 Mana: 12 Lvl 17 Life: 95 Mana: 11 Lvl 18 Life: 99 Mana: 10 Lvl 19 Life: 104 Mana: 9 Lvl 20 Life: 109 Mana: 8 Poison Nova ----------- Description: Before v1.09 came out, Poison Nova is a extremely powerful spell because poison damage can be stacked. But Blizzard nerfed it again and it become a weak spell again. But, combine with Lower Resist, it can still deals a great amount of damage. Remember though, when an enemy is hit by poison nova and you recast another one, the previous will be overwrite by the new one so you have to wait another 2 seconds. Rank: B+ Mana: 25 Over 2 seconds Lvl 1 Damage: 43-78 Lvl 2 Damage: 56-90 Lvl 3 Damage: 68-103 Lvl 4 Damage: 81-115 Lvl 5 Damage: 93-128 Lvl 6 Damage: 106-140 Lvl 7 Damage: 118-153 Lvl 8 Damage: 131-165 Lvl 9 Damage: 146-181 Lvl 10 Damage: 162-196 Lvl 11 Damage: 178-212 Lvl 12 Damage: 193-228 Lvl 13 Damage: 209-243 Lvl 14 Damage: 225-259 Lvl 15 Damage: 240-275 Lvl 16 Damage: 256-290 Lvl 17 Damage: 281-315 Lvl 18 Damage: 306-340 Lvl 19 Damage: 331-365 Lvl 20 Damage: 356-390 Bone Spirit ----------- Decription: Ah... the Necromancer's life saver. No Necromancer can survive without this spell. It does OK damage and it is the best attack spell that Necromancer has. Never compare it with sorceress's spell. You need to max this skill definitely. The only drawback is that it consumes lot of mana. Rank: A+ Lvl 1 Damage: 20-30 Mana: 12 Lvl 2 Damage: 36-46 Mana: 12 Lvl 3 Damage: 52-62 Mana: 13 Lvl 4 Damage: 68-78 Mana: 13 Lvl 5 Damage: 84-94 Mana: 14 Lvl 6 Damage: 100-110 Mana: 14 Lvl 7 Damage: 116-126 Mana: 15 Lvl 8 Damage: 132-142 Mana: 15 Lvl 9 Damage: 149-159 Mana: 16 Lvl 10 Damage: 166-176 Mana: 16 Lvl 11 Damage: 183-193 Mana: 17 Lvl 12 Damage: 200-210 Mana: 17 Lvl 13 Damage: 217-227 Mana: 18 Lvl 14 Damage: 234-244 Mana: 18 Lvl 15 Damage: 251-261 Mana: 19 Lvl 16 Damage: 268-278 Mana: 19 Lvl 17 Damage: 286-296 Mana: 20 Lvl 18 Damage: 304-314 Mana: 20 Lvl 19 Damage: 322-332 Mana: 21 Lvl 20 Damage: 340-350 Mana: 21 2. Summoning Skills tree ------------------------ Overall this is a good skill tree. Some of them are really great like the Fire Golem and Revive. It really helps the Necromancer A LOT in Hell. Skeleton Mastery ---------------- Description: You must put at least 10 points into this skill if you wish to use Revive. Many people thought this skill only affect skeletons but it also affect your revive monsters. Overall this is a great skill. I wish the +damage can be higher... :( Rank: A- Improved missile damage level 2 onwards Lvl 1 Skels: Life +7 Skels: Dmg +2 Mons: Life +7% Mons: Dmg +2% Lvl 2 Skels: Life +14 Skels: Dmg +4 Mons: Life +14% Mons: Dmg +4% Lvl 3 Skels: Life +21 Skels: Dmg +6 Mons: Life +21% Mons: Dmg +6% Lvl 4 Skels: Life +28 Skels: Dmg +8 Mons: Life +28% Mons: Dmg: +8% Lvl 5 Skels: Life +35 Skels: Dmg +10 Mons: Life +35% Mons: Dmg +10% Lvl 6 Skels: Life +42 Skels: Dmg +12 Mons: Life +42% Mons: Dmg +12% Lvl 7 Skels: Life +49 Skels: Dmg +14 Mons: Life +49% Mons: Dmg +14% Lvl 8 Skels: Life +56 Skels: Dmg +16 Mons: Life +56% Mons: Dmg +16% Lvl 9 Skels: Life +63 Skels: Dmg +18 Mons: Life +63% Mons: Dmg +18% Lvl 10 Skels: Life +70 Skels: Dmg +20 Mons: Life +70% Mons: Dmg +20% Lvl 11 Skels: Life +77 Skels: Dmg +22 Mons: Life +77% Mons: Dmg +22% Lvl 12 Skels: Life +84 Skels: Dmg +24 Mons: Life +84% Mons: Dmg +24% Lvl 13 Skels: Life +91 Skels: Dmg +26 Mons: Life +91% Mons: Dmg +26 Lvl 14 Skels: Life +98 Skels: Dmg +28 Mons: Life +98% Mons: Dmg +28% Lvl 15 Skels: Life +105 Skels: Dmg +30 Mons: Life +105% Mons: Dmg +30% Lvl 16 Skels: Life +112 Skels: Dmg +32 Mons: Life +112% Mons: Dmg +32% Lvl 17 Skels: Life +119 Skels: Dmg +34 Mons: Life +119% Mons: Dmg +34% Lvl 18 Skels: Life +126 Skels: Dmg +36 Mons: Life +126% Mons: Dmg +36% Lvl 19 Skels: Life +133 Skels: Dmg +38 Mons: Life +133% Mons: Dmg +38% Lvl 20 Skels: Life +140 Skels: Dmg +40 Mons: Life +140% Mons: Dmg +40% Raise Skeleton -------------- Description: You think watching 20 of your skeletons fighting your enemy is fun? Not when you see your skeletons die in few hits from your enemy. 20 of them can be great tanks for you, but, how many times can get 20 corpses? You need to kill enemy to gain corpses but in Hell, don't think the skels will kill more than 20 enemies for you before they crumble. Rank: C Life: 21 (Normal) 30 (Nightmare) 42 (Hell) Damage: 1-2 Lvl 1 1 skel total Mana: 6 Lvl 2 2 skels total Mana: 7 Lvl 3 3 skels total Mana: 8 Lvl 4 4 skels total Mana: 9 Lvl 5 5 skels total Mana: 10 Lvl 6 6 skels total Mana: 11 Lvl 7 7 skels total Mana: 12 Lvl 8 8 skels total Mana: 13 Lvl 9 9 skels total Mana: 14 Lvl 10 10 skels total Mana: 15 Lvl 11 11 skels total Mana: 16 Lvl 12 12 skels total Mana: 17 Lvl 13 13 skels total Mana: 18 Lvl 14 14 skels total Mana: 19 Lvl 15 15 skels total Mana: 20 Lvl 16 16 skels total Mana: 21 Lvl 17 17 skels total Mana: 22 Lvl 18 18 skels total Mana: 23 Lvl 19 19 skels total Mana: 24 Lvl 20 20 skels total Mana: 25 Clay Golem ---------- Description: Better than the skely of course. They have the higest life among all the other golems. With max Golem mastery and max clay Golem, they can have 10k life. But the damage they do... ah... don't forget! They can heal themselve... oooo... good... but, how fast can they heal themselve when Diablo cast the Lightning of death? Rank: D Defense: 20 Self Healing Normal Nighmare Hell Lvl 1 Life: 100 Life: 175 Life: 275 Damage: 2-5 Damage: 2-6 Damage: 3-7 Mana: 15 Mana: 15 Mana: 15 Lvl 2 Life: 135 Life: 236 Life: 371 Damage: 2-6 Damage: 2-8 Damage: 4-9 Mana: 18 Mana: 18 Mana: 18 Lvl 3 Life: 170 Life: 297 Life: 467 Damage: 3-8 Damage: 3-10 Damage: 5-11 Mana: 21 Mana: 21 Mana: 21 Lvl 4 Life: 205 Life: 358 Life: 563 Damage: 4-10 Damage: 4-12 Damage: 6-14 Mana: 24 Mana: 24 Mana: 24 Lvl 5 Life: 240 Life: 420 Life: 660 Damage: 4-12 Damage: 4-14 Damage: 7-16 Mana: 27 Mana: 27 Mana: 27 Lvl 6 Life: 275 Life: 481 Life: 756 Damage: 5-13 Damage: 5-16 Damage: 8-19 Mana: 30 Mana: 30 Mana: 30 Lvl 7 Life: 310 Life: 542 Life: 852 Damage: 6-15 Damage: 6-18 Damage: 9-21 Mana: 33 Mana: 33 Mana: 33 Lvl 8 Life: 345 Life: 603 Life: 948 Damage: 6-17 Damage: 6-20 Damage: 10-27 Mana: 36 Mana: 36 Mana: 36 Lvl 9 Life: 380 Life: 665 Life: 1045 Damage: 7-19 Damage: 7-22 Damage: 11-26 Mana: 39 Mana: 39 Mana: 39 Lvl 10 Life: 415 Life: 726 Life: 1145 Damage: 8-20 Damage: 8-24 Damage: 12-29 Mana: 42 Mana: 42 Mana: 42 Lvl 11 Life: 450 Life: 787 Life: 1237 Damage: 9-22 Damage: 9-27 Damage: 13-31 Mana: 45 Mana: 45 Mana: 45 Lvl 12 Life: 485 Life: 848 Life: 1333 Damage: 9-24 Damage: 9-29 Life: 14-33 Mana: 48 Mana: 48 Mana: 48 Lvl 13 Life: 520 Life: 910 Life: 1430 Damage: 10-26 Damage: 10-31 Damage: 15-36 Mana: 51 Mana: 51 Mana: 51 Lvl 14 Life: 555 Life: 971 Life: 1526 Damage: 11-27 Damage: 11-33 Damage: 16-38 Mana: 54 Mana: 54 Mana: 54 Lvl 15 Life: 590 Life: 1032 Life: 1622 Damage: 11-29 Damage: 11-35 Damage: 17-41 Mana: 57 Mana: 57 Mana: 57 Lvl 16 Life: 625 Life: 1093 Life: 1718 Damage: 12-31 Damage: 12-37 Damage: 18-43 Mana: 60 Mana: 60 Mana: 60 Lvl 17 Life: 660 Life: 1155 Life: 1815 Damage: 13-33 Damage: 13-39 Damage: 19-46 Mana: 63 Mana: 63 Mana: 63 Lvl 18 Life: 695 Life: 1216 Life: 1911 Damage: 13-34 Damage: 13-41 Damage: 20-48 Mana: 66 Mana: 66 Mana: 66 Lvl 19 Life: 730 Life: 1277 Life: 2007 Damage: 14-36 Damage: 14-43 Damage: 21-51 Mana: 69 Mana: 69 Mana: 69 Lvl 20 Life: 765 Life: 2007(?) Life: 2103 Damage: 15-38 Damage: 15-45 Damage: 22-53 Mana: 70 Mana: 70 Mana: 70 Golem Mastery ------------- Desription: This is a MUST max skill! You can totally ignore this skill if only 1) You are a "powerful" daggermancer which hardly hit anything or 2) You are a zoomancer which have 20 skely and skely mages fighting along side with you... <:D This skill not only add a ton of life to your Golem and it makes your run like wind... well, not that fast. :) It's a great skill indeed. Rank: A Lvl 1 Life: +20% Walk/Run Speed: +6% Lvl 2 Life: +40% Walk/Run Speed: +10% Lvl 3 Life: +60% Walk/Run Speed: 14% Lvl 4 Life: +80% Walk/run Speed: +17% Lvl 5 Life: +100% Walk/Run Speed: +20% Lvl 6 Life: +120% Walk/Run Speed: +22% Lvl 7 Life: +140% Walk/Run Speed: +23% Lvl 8 Life: +160% Walk/Run Speed: +24% Lvl 9 Life: +180% Walk/Run Speed: +26% Lvl 10 Life: +200% Walk/Run Speed: +27% Lvl 11 Life: +220% Walk/Run Speed: +28% Lvl 12 Life: +240% Walk/Run Speed: +29% Lvl 13 Life: +260% Walk/Run Speed: +30% Lvl 14 Life: +280% Walk/Run Speed: +30% Lvl 15 Life: +300% Walk/Run Speed: +31% Lvl 16 Life: +320% Walk/Run Speed: +32% Lvl 17 Life: +340% Walk/Run Speed: +32% Lvl 18 Life: +360% Walk/Run Speed: +32% Lvl 19 Life: +380% Walk/Run Speed: +33% Lvl 20 Life: +380% Walk/Run Speed: +33% Raise Skeletal Mage ------------------- Description: Slightly better than melee skely. They can be quite powerful if the enemy is under the curse of Lower Resist. You need LOT of them to kill enemy fast. But how many time you will find a lot of corpses to raise them? Rank: B- Life: 61 Lvl 1 1 skel mage Mana: 8 Lvl 2 2 skel mages Mana: 9 Lvl 3 3 skel mages Mana: 10 Lvl 4 4 skel mages Mana: 11 Lvl 5 5 skel mages Mana: 12 Lvl 6 6 skel mages Mana: 13 Lvl 7 7 skel mages Mana: 14 Lvl 8 8 skel mages Mana: 15 Lvl 9 9 skel mages Mana: 16 Lvl 10 10 skel mages Mana: 17 Lvl 11 11 skel mages Mana: 18 Lvl 12 12 skel mages Mana: 19 Lvl 13 13 skel mages Mana: 20 Lvl 14 14 skel mages Mana: 21 Lvl 15 15 skel mages Mana: 22 Lvl 16 16 skel mages Mana: 23 Lvl 17 17 skel mages Mana: 24 Lvl 18 18 skel mages Mana: 25 Lvl 19 19 skel mages Mana: 26 Lvl 20 20 skel mages Mana: 27 Blood Golem ----------- Description: Mmmm... what a tasty... ahem... I mean good looking Golem. It looks like this Golem is made by a pile of red mud. :D The Iron Maiden + Blood Golem combo still works. I use this combo most of the time. But its useless decreases drastically in Hell difficulty. But still, quite usefull most of them time. One point into Blood Golem should be more than enough. Rank: B+ Defense: 90 Life: 201 (Normal) 388 (Nightmare) 636 (Hell) Normal Nightmare Hell Lvl 1 To Life: 86% To Life: 86% To Life: 86% Dmg: 6-16 Dmg: 9-23 Dmg: 10-27 Mana: 25 Mana: 25 Mana: 25 Lvl 2 To Life: 95% To Life: 95% To Life: 95% Dmg: 18-21 Dmg: 13-31 Dmg: 13-36 Mana: 29 Mana: 29 Mana: 29 Lvl 3 To Life: 102% To Life: 102% To Life: 102% Dmg: 10-27 Dmg: 15-39 Dmg: 17-45 Mana: 33 Mana: 33 Mana: 33 Lvl 4 To Life: 108% To Life: 108% To Life: 108% Dmg: 12-32 Dmg: 18-47 Dmg: 20-55 Mana: 37 Mana: 37 Mana: 37 Lvl 5 To Life: 112% To Life: 112% To Life: 112% Dmg: 14-38 Dmg: 21-55 Dmg: 24-64 Mana: 41 Mana: 41 Mana: 41 Lvl 6 To life: 116% To Life: 116% To Life: 116% Dmg: 16-44 Dmg: 24-63 Dmg: 27-74 Mana: 45 Mana: 45 Mana: 45 Lvl 7 To Life: 119% To Life: 119% To Life: 119% Dmg: 18-49 Dmg: 27-71 Dmg: 31-83 Mana: 49 Mana: 49 Mana: 49 Lvl 8 To Life: 121% To Life: 121% To life: 121% Dmg: 20-55 Dmg: 31-79 Dmg: 34-93 Mana: 53 Mana: 53 Mana: 53 Lvl 9 To Life: 124% To lIfe: 124% To Life: 124% Dmg: 22-60 Dmg: 34-87 Dmg: 38-102 Mana: 57 Mana: 57 Mana: 57 Lvl 10 To Life: 126% To Life: 126% To Life: 126% Dmg: 24-66 Dmg: 37-95 Dmg: 41-112 Mana: 61 Mana: 61 Mana: 61 Lvl 11 To Life: 128% To Life: 128% To Life: 128% Dmg: 27-72 Dmg: 40-103 Dmg: 45-121 Mana: 65 Mana: 65 Mana: 65 Lvl 12 To Life: 129% To Life: 129% To Life: 129% Dmg: 29-77 Dmg: 43-111 Dmg: 48-130 Mana: 69 Mana: 69 Mana: 69 Lvl 13 To Life: 131% To Life: 131% To Life: 131% Dmg: 31-83 Dmg: 46-119 Dmg: 52-140 Mana: 73 Mana: 73 Mana: 73 Lvl 14 To Life: 132% To Life: 132% To Life: 132% Dmg: 33-88 Dmg: 49-127 Dmg: 55-149 Mana: 77 Mana: 77 Mana: 77 Lvl 15 To Life: 133% To Life: 133% To Life: 133% Dmg: 35-94 Dmg: 53-135 Dmg: 59-159 Mana: 81 Mana: 81 Mana: 81 Lvl 16 To Life: 135% To Life: 135% To Life: 135% Dmg: 37-100 Dmg: 56-143 Dmg: 62-168 Mana: 85 Mana: 85 Mana: 85 Lvl 17 To Life: 136% To Life: 136% To Life: 136% Dmg: 39-105 Dmg: 59-151 Dmg: 66-178 Mana: 89 Mana: 89 Mana: 89 Lvl 18 To Life: 137% To Life: 137% To Life: 137% Dmg: 41-111 Dmg: 62-159 Dmg: 69-187 Mana: 93 Mana: 93 Mana: 93 Lvl 19 To Life: 138% To Life: 138% To Life: 138% Dmg: 43-116 Dmg: 65-167 Dmg: 68-175 Mana: 97 Mana: 97 Mana: 97 Lvl 20 To Life: 138% To Life: 138% To Lif: 138% Dmg: 45-122 Dmg: 68-175 Dmg: 76-206 Mana: 101 Mana: 101 Mana: 101 Summon Resist ------------- Description: Nah... useless. Your golem will have tons of life with max golem mastery. One point should be enough. Rank: B Lvl 1 Resist All: 28% Lvl 2 Resist All: 34% Lvl 3 Resist All: 39% Lvl 4 Resist All: 44% Lvl 5 Resist All: 47% Lvl 6 Resist All: 50% Lvl 7 Resist All: 52% Lvl 8 Resist All: 54% Lvl 9 Resist All: 56% Lvl 10 Resist All: 57% Lvl 11 Resist All: 59% Lvl 12 Resist All: 60% Lvl 13 Resist All: 61% Lvl 14 Resist All: 62% Lvl 15 Resist All: 62% Lvl 16 Resist All: 64% Lvl 17 Resist All: 64% Lvl 18 Resist All: 65% Lvl 19 Resist All: 65% Lvl 20 Resist All: 66% Iron Golem ---------- Description: Consider as one of the best Golem. But you need to sacrifice a really great item to creat one. Iron Golem will inherit the property of the item that you use to creat it. BUT, do you willing to sacrifice the Grandfather to creat a powerful Iron Golem? Once it dies, that it. The item will lost and it cannot be revived anymore. Good or not good is up to you. Rank: C (In my opinion) Dmg: 7-19 (Normal) 11-30 (Nightmare) 12-33 (Hell) Life: 306 (Normal) 595 (Nightmare) 980 (Hell) Mana: 35 Defense: 111 +Item Lvl 1 Thorns: 0% Lvl 2 Thorns: 150% Lvl 3 Thorns: 165% Lvl 4 Thorns: 180% Lvl 5 Thorns: 195% Lvl 6 Thorns: 210% Lvl 7 Thorns: 225% Lvl 8 Thorns: 240% Lvl 9 Thorns: 255% Lvl 10 Thorns: 270% Lvl 11 Thorns: 285% Lvl 12 Thorns: 300% Lvl 13 Thorns: 315% Lvl 14 Thorns: 330% Lvl 15 Thorns: 345% Lvl 16 Thorns: 360% Lvl 17 Thorns: 375% Lvl 18 Thorns: 390% Lvl 19 Thorns: 405% Lvl 20 Thorns: 420% Fire Golem ---------- Description: A pretty powerful looking Golem. But actually, the damage it does is quite high when you maxed it. Combine with Lower Resist it deal LOT of damage. But since the damage it does is fire damage, so when dealing with fire immune monsters you have to use other Golem. Rank: A Defense: 160 Normal Nightmare Hell Lvl 1 Abs: 36% Abs: 36% Abs: 36% FDmg: 20-54 FDmg: 30-78 FDmg: 36-94 Mana: 50 Mana: 50 Mana: 50 Lvl 2 Abs: 45% Abs: 45% Abs: 45% Fdmg: 23-63 Fdmg: 35-91 Fdmg: 42-110 Mana: 60 Mana: 60 Mana: 60 Lvl 3 Abs: 52% Abs: 52% Abs: 52% Fdmg: 27-72 Fdmg: 40-105 Fdmg: 48-126 Mana: 70 Mana: 70 Mana: 70 Lvl 4 Abs: 58% Abs: 58% Abs: 58% Fdmg: 30-82 Fdmg: 45-118 Fdmg: 54-143 Mana: 80 Mana: 80 Mana: 80 Lvl 5 Abs: 62% Abs: 62% Abs: 62% Fdmg: 34-91 Fdmg: 51-132 Fdmg: 61-159 Mana: 90 Mana: 90 Mana: 90 Lvl 6 Abs: 66% Abs: 66% Abs: 66% Fdmg: 37-101 Fdmg: 56-146 Fdmg: 67-176 Mana: 100 Mana: 100 Mana: 100 Lvl 7 Abs: 69% Abs: 69% Abs: 69% Fdmg: 41-140 Fdmg: 61-159 Fdmg: 73-192 Mana: 110 Mana: 110 Mana: 110 Lvl 8 Abs: 71% Abs: 71% Abs: 71% Fdmg: 44-120 Fdmg: 66-173 Fdmg: 80-209 Mana: 120 Mana: 120 Mana: 120 Lvl 9 Abs: 74% Abs: 74% Abs: 74% Fdmg: 48-129 Fdmg: 72-187 Fdmg: 86-225 Mana: 130 Mana: 130 Mana: 130 Lvl 10 Abs: 76% Abs: 76% Abs: 76% Fdmg: 51-139 Fdmg: 77-200 Fdmg: 92-242 Mana: 140 Mana: 140 Mana: 140 Lvl 11 Abs: 78% Abs: 78% Abs: 78% Fdmg: 55-148 Fdmg: 82-214 Fdmg: 99-258 Mana: 150 Mana: 150 Mana: 150 Lvl 12 Abs: 79% Abs: 79% Abs: 79% Fdmg: 58-157 Fdmg: 87-228 Fdmg: 105-274 Mana: 160 Mana: 160 Mana: 160 Lvl 13 Abs: 81% Abs: 81% Abs: 81% Fdmg: 62-167 Fdmg: 93-241 Fdmg: 111-291 Mana: 170 Mana: 170 Mana: 170 Lvl 14 Abs: 82% Abs: 82% Abs: 82% Fdmg: 65-176 Fdmg: 98-255 Fdmg: 117-307 Mana: 180 Mana: 180 Mana: 180 Lvl 15 Abs: 83% Abs: 83% Abs: 83% Fdmg: 69-186 Fdmg: 103-269 Fdmg: 124-324 Mana: 190 Mana: 190 Mana: 190 Lvl 16 Abs: 85% Abs: 85% Abs: 85% Fdmg: 72-195 Fdmg: 108-282 Fdmg: 130-340 Mana: 200 Mana: 200 Mana: 200 Lvl 17 Abs: 85% Abs: 85% Abs: 85% Fdmg: 76-205 Fdmg: 114-296 Fdmg: 136-357 Mana: 210 Mana: 210 Mana: 210 Lvl 18 Abs: 86% Abs: 86% Abs: 86% Fdmg: 79-214 Fdmg: 119-310 Fdmg: 143-373 Mana: 220 Mana: 220 Mana: 220 Lvl 19 Abs: 87% Abs: 87% Abs: 87% Fdmg: 83-224 Fdmg: 124-323 Fdmg: 149-390 Mana: 230 Mana: 230 Mana: 230 Lvl 20 Abs: 88% Abs: 88% Abs: 88% Fdmg: 86-233 Fdmg: 129-337 Fdmg: 155-406 Mana: 240 Mana: 240 Mana: 240 Revive ------ Description: A really great skill. But you need at least 10 points into it to make it usefull. One revive doesn't make any different. 10 points should be more than enough. Some monsters can't be revived though. Rank: A+ Duration: 180 seconds Mana: 45 Life: 200% Lvl 1 1 monster Lvl 2 2 monsters Lvl 3 3 monsters Lvl 4 4 monsters Lvl 5 5 monsters Lvl 6 6 monsters Lvl 7 7 monsters Lvl 8 8 monsters Lvl 9 9 monsters Lvl 10 10 monsters Lvl 11 11 monsters Lvl 12 12 monsters Lvl 13 13 monsters Lvl 14 14 monsters Lvl 15 15 monsters Lvl 16 16 monsters Lvl 17 17 monsters Lvl 18 18 monsters Lvl 19 19 monsters Lvl 20 20 monsters 3. Curses tree -------------- One of the most important skills tree for the Necromancer. It really helps you and your minions a lot. Other than that, in large multiplayer games, Necromancer's curse can be extremely useful just like the Pally's aura. Most of the curses can be extremely useful with just one skill point they don't need a lot of mana to cast. Adding skill point to most of the curses just only increase their radius and duration so it's not worth it. Except a few like Lower Resist and Iron Maiden. You need to invest some points for these skills but not more than five points for each of them. Amplify Damage -------------- Descrition: This skill works wonderfully when you party with melee characters. Espeacially in Hell difficulty, the enemy will receive double damage when the enemy is under this curse. Useless when you play alone. Rank: B (single) A (multi) Damage reflect back to monsters +100% Mana: 4 Lvl 1 Radius: 2 Duration: 8 seconds Lvl 2 Radius: 2.6 Duration : 11 seconds Lvl 3 radius: 3.3 Duration: 14 seconds Lvl 4 Radius: 4 Duration: 17 seconds Lvl 5 Radius: 4.6 Duration: 20 seconds Lvl 6 Radius: 5 Duration: 23 seconds Lvl 7 Radius: 6 Duration: 26 seconds Lvl 8 Radius: 6.6 Duration: 29 seconds Lvl 9 Radius: 7.3 Duration: 32 seconds Lvl 10 Radius: 8 Duration: 35 seconds Lvl 11 Radius: 8.6 Duration: 38 seconds Lvl 12 Radius: 9.3 Duration: 41 seconds Lvl 13 Radius: 10 Duration: 44 seconds Lvl 14 Radius: 10.6 Duration: 47 seconds Lvl 15 Radius: 11.3 Duration: 50 seconds Lvl 16 Radius: 12 Duration: 53 seconds Lvl 17 Radius: 12.6 Duration: 56 Lvl 18 Radius: 13.3 Duration: 59 seconds Lvl 19 Radius: 14 Duration: 62 seconds Lvl 20 Radius: 14.6 Duration: 65 seconds Dim Vision ---------- Description: Huh... you think you can blind the enemy forever? This curse is only useful against range attacker but not unique range attacker. So, it is useless. Rank: D Mana: 9 Lvl 1 Radius: 2.6 Dur: 7 secs Lvl 2 Radius: 3.3 Dur: 9 secs Lvl 3 Radius: 4 Dur: 11 secs Lvl 4 Radius: 4.6 Dur: 13 secs Lvl 5 Radius: 5.3 Dur: 15 secs Lvl 6 Radius: 6 Dur: 17 secs Lvl 7 Radius: 6.6 Dur: 19 secs Lvl 8 Radius: 7.3 Dur: 21 secs Lvl 9 Radius: 8 Dur: 23 seconds Lvl 10 Radius: 8.6 Dur: 25 secs Lvl 11 Radius: 9.3 Dur: 27 secs Lvl 12 Radius: 10 Dur: 29 secs Lvl 13 Radius: 10.6 Dur: 31 secs Lvl 14 Radius: 11.3 Dur: 33 secs Lvl 15 Radius: 12 Dur: 35 secs Lvl 16 Radius: 12.6 Dur: 37 secs Lvl 17 Radius: 13.3 Dur: 39 secs Lvl 18 Radius: 14 Dur: 41 secs Lvl 19 Radius: 14.6 Dur: 43 secs Lvl 20 Radius: 15.3 Dur: 45 secs Weaken ------ Description: Useless. The damage that this curse decreases doesn't helps anything. Use other curses instead. Rank: C- Target's damage: -33% Mana: 4 Lvl 1 Radius: 6 Dur: 14 secs Lvl 2 Radius: 6.6 Dur: 16.4 secs Lvl 3 Radius: 7.3 Dur: 18.8 secs Lvl 4 Radius: 8 Dur: 21.2 secs Lvl 5 Radius: 8.6 Dur: 23.6 secs Lvl 6 Radius: 9.3 Dur: 26 secs Lvl 7 Radius: 10 Dur: 28.4 secs Lvl 8 Radius: 10.6 Dur: 30.8 secs Lvl 9 Radius: 11.3 Dur: 33.2 secs Lvl 10 Radius: 12 Dur: 35.6 Lvl 11 Radius: 12.6 Dur: 38 secs Lvl 12 Radius: 13.3 Dur: 40.4 secs Lvl 13 Radius: 14 Dur: 42.8 secs Lvl 14 Radius: 14.6 Dur: 45.2 secs Lvl 15 Radius: 15.3 Dur: 47.6 secs Lvl 16 Radius: 16 Dur: 50 secs Lvl 17 Radius: 16.6 Dur: 52.4 secs Lvl 18 Radius: 17.3 Dur: 54.8 secs Lvl 19 Radius: 18 Dur: 57.2 secs Lvl 20 Radius: 18.6 Dur: 59.6 secs Iron Maiden ----------- Description: One of the best curses. The damage that it reflects balck is quite high. But since the Hell enemies have 50% global phusical resistance, its usefulness decreases a lot. But I use it most of the time. :) Rank: B+ Radius: 4.6 Mana: 5 Lvl 1 200% Dmg return Dur: 12 secs Lvl 2 225% Dur: 14.4 secs Lvl 3 250% Dur: 16.8 secs Lvl 4 275% Dur: 19.2 secs Lvl 5 300% Dur: 21.6 secs Lvl 6 325% Dur: 24 secs Lvl 7 350% Dur: 26.4 secs LVl 8 375% Dur: 28.8 secs Lvl 9 400% Dur: 31.2 secs Lvl 10 425% Dur: 33.6 secs Lvl 11 450% Dur: 36 secs Lvl 12 475% Dur: 38.4 secs Lvl 13 500% Dur: 40.8 secs Lvl 14 525% Dur: 43.2 secs Lvl 15 550% Dur: 45.6 secs Lvl 16 575% Dur: 48 secs Lvl 17 600% Dur: 50.4 secs Lvl 18 625% Dur: 52.8 secs LVl 19 650% Dur: 55.2 secs Lvl 20 675% Dur: 57.6 secs Terror ------ Description: This can can be your life saver when you are been swarmed by enemies. It can makes the enemies flee in terror. Again, how many time will you be swarmed by enemies? But put at least 1 points into it and assign a hot key for this curse so you can save yourself in case you have to surround by enemies. Rank: B- Radius: 2.6 Mana: 7 Lvl 1 Dur: 8 secs Lvl 2 Dur: 9 secs Lvl 3 Dur: 10 secs Lvl 4 Dur: 11 secs Lvl 5 Dur: 12 secs Lvl 6 Dur: 13 secs Lvl 7 Dur: 14 secs Lvl 8 Dur: 15 secs Lvl 9 Dur: 16 secs Lvl 10 Dur: 17 secs Lvl 11 Dur: 18 secs Lvl 12 Dur: 19 secs Lvl 13 Dur: 20 secs Lvl 14 Dur: 21 secs Lvl 15 Dur: 22 secs Lvl 16 Dur: 23 secs Lvl 17 Dur: 24 secs Lvl 18 Dur: 25 secs Lvl 19 Dur: 26 secs Lvl 20 Dur: 27 secs Confuse ------- Description: Although the description in the game says that it will make the enemy fight among themselves but, all I see is they walk around and doing nothing. It is extremely rare they will attack their comrades. So, it's useless. Rank: D Mana: 13 Lvl 1 Radius: 4 Dur: 10 secs Lvl 2 Radius: 4.6 Dur: 12 secs Lvl 3 Radius: 5.3 Dur: 14 secs Lvl 4 Radius: 6 Dur: 16 secs Lvl 5 Radius: 6.6 Dur: 18 secs Lvl 6 Radius: 7.3 Dur: 20 secs Lvl 7 Radius: 8 Dur: 22 secs Lvl 8 Radius: 8.6 Dur: 24 secs Lvl 9 Radius: 9.3 Dur: 26 secs Lvl 10 Radius: 10 Dur: 28 secs Lvl 11 Radius: 10.6 Dur: 30 secs Lvl 12 Radius: 11.3 Dur: 32 secs Lvl 13 Radius: 12 Dur: 34 secs Lvl 14 Radius: 12.6 Dur: 36 secs Lvl 15 Radius: 13.3 Dur: 38 secs Lvl 16 Radius: 14 Dur: 40 secs Lvl 17 Radius: 14.6 Dur: 42 secs Lvl 18 Radius: 15.3 Dur: 44 secs Lvl 19 Radius: 16 Dur: 46 secs Lvl 20 Radius: 16.6 Dur: 48 secs Life Tap -------- Description: This can helps your comrades and your mercs when they almost die. See a comrade almost die, cast the curse and you will see that his life increase extremely fast. Other than that, it can also save your merc A LOT. One point should be enough. Rank: B+ Mana: 9 Heals: 50% of attack damage Lvl 1 Radius: 2.6 Dur: 16 secs Lvl 2 Radius: 3.3 Dur: 18.4 secs Lvl 3 Radius: 4 Dur: 20.8 secs Lvl 4 Radius: 4.6 Dur: 23.2 secs Lvl 5 Radius: 5.3 Dur: 25.6 secs Lvl 6 Radius: 6 Dur: 28 secs Lvl 7 Radius: 6.6 Dur: 30.4 secs Lvl 8 Radius: 7.3 Dur: 32.8 secs Lvl 9 Radius: 8 Dur: 35.2 secs Lvl 10 Radius: 8.6 Dur: 37.6 secs Lvl 11 Radius: 9.3 Dur: 40 secs Lvl 12 Radius: 10 Dur: 42.4 secs Lvl 13 Radius: 10.6 Dur: 44.8 secs Lvl 14 Radius: 11.3 Dur: 47.2 secs Lvl 15 Radius: 12 Dur: 49.6 secs Lvl 16 Radius: 12.6 Dur: 52 secs Lvl 17 Radius: 13.3 Dur: 54.4 secs Lvl 18 Radius: 14 Dur: 56.8 secs Lvl 19 Radius: 14.6 Dur: 59.2 secs Lvl 20 Radius: 15.3 Dur: 61.6 secs Attract ------- Description: Useless... it can't affect unique monsters so its usefulness is questionable. But you use cast it on a normal monster and watch his own friends chop him into minced meat. Rank: C- Radius: 6 Mana: 17 Lvl 1 Dur: 12 secs Lvl 2 Dur: 15.6 secs Lvl 3 Dur: 19.2 secs Lvl 4 Dur: 22.8 secs Lvl 5 Dur: 26.4 secs Lvl 6 Dur: 30 secs Lvl 7 Dur: 33.6 secs Lvl 8 Dur: 37.2 secs Lvl 9 Dur: 40.8 secs Lvl 10 Dur: 44.4 secs Lvl 11 Dur: 48 secs Lvl 12 Dur: 51.6 secs Lvl 13 Dur: 55.2 secs Lvl 14 Dur: 58.8 secs Lvl 15 Dur: 62.4 secs Lvl 16 Dur: 66 secs Lvl 17 Dur: 69.6 secs Lvl 18 Dur: 73.2 secs Lvl 19 Dur: 76.8 secs Lvl 20 Dur: 80.4 secs Decrepify --------- Description: It weakens and slows down the enemy. Not very usefull in my opinion. But it can be a great curse in PvP battle. But I personally against PK so... in v1.08, it can also remove the physical immune property from a P.I. monster but it has been removed in v1.09. Too bad... Rank: C+ Mana: 11 Radius: 4 Lvl 1 Dur: 4 secs Lvl 2 Dur: 4.6 secs Lvl 3 Dur: 5.2 secs Lvl 4 Dur: 5.8 secs Lvl 5 Dur: 6.4 secs Lvl 6 Dur: 7 secs Lvl 7 Dur: 7.6 secs Lvl 8 Dur: 8.2 secs Lvl 9 Dur: 8.8 secs Lvl 10 Dur: 9.4 secs Lvl 11 Dur: 10 secs Lvl 12 Dur: 10.6 secs Lvl 13 Dur: 11.2 secs Lvl 14 Dur: 11.8 secs Lvl 15 Dur: 12.4 secs Lvl 16 Dur: 13 secs Lvl 17 Dur: 13.6 secs Lvl 18 Dur: 14.2 secs Lvl 19 Dur: 14.8 secs Lvl 20 Dur: 15.4 secs Lower Resist ------------ Description: Ahh... this is a very good curse. Socerress will like it a lot. I don't know wether it can makes the enemy resistances drop to negative or not but I know that your Fire Golem, Bone Spirit will do a lot more damage than usual. 5 points into it should be more than enough. Rank: A Mana: 22 Lvl 1 Radius: 4.6 Dur: 20 secs RA: -31% Lvl 2 Radius: 5.3 Dur: 22 secs RA: -37% Lvl 3 Radius: 6 Dur: 24 secs RA: -41% Lvl 4 Radius: 6.6 Dur: 26 secs RA: -44% Lvl 5 Radius: 7.3 Dur: 28 secs RA: -47% Lvl 6 Radius: 8 Dur: 30 secs RA: -49% Lvl 7 Radius: 8.6 Dur: 32 secs RA: -51% Lvl 8 Radius: 9.3 Dur: 34 secs RA: -52% Lvl 9 Radius: 10 Dur: 36 secs RA: -54% Lvl 10 Radius: 10.6 Dur: 38 secs RA: -55% Lvl 11 Radius: 11.3 Dur: 40 secs RA: -56% Lvl 12 Radius: 12 Dur: 42 secs RA: -57% Lvl 13 Radius: 12.6 Dur: 44 secs RA: -58% Lvl 14 Radius: 13.3 Dur: 46 secs RA: -59% Lvl 15 Radius: 14 Dur: 48 secs RA: -60% Lvl 16 Radius: 14.6 Dur: 50 secs RA: -61% Lvl 17 Radius: 15.3 Dur: 52 secs RA: -61% Lvl 18 Radius: 16 Dur: 54 secs RA: -61% Lvl 19 Radius: 16.6 Dur: 56 secs RA: -62% Lvl 20 Radius: 17.3 Dur: 58 secs RA: -62% ===================== 5. Act V walkthrough: ===================== This walkthrough is based on the Hell difficulty, so you may not feel very hard as I have said in this walkthrough if you are playing Normal and Nightmare difficulty. Never ignore my advise, for you will be destroyed by the minions of destruction. Quest 1: Kill Shenk the Overseer -------------------------------- A Necromancer will never have any problem while trying to finish this quest in Normal and Nightmare. Iron Maiden+Blood Golem combo works wonderfully and you can gain a great amount of experience points. But in Hell, the death maulers are immune to physical so the IM+BG combo can't works very well here. You need to cast Bone Spirit or Fire Golem to deal with the Maulers. All in all, this is a pretty easy mission for any characters even for the Necromancer. Watch out for the self-destruct berserkers in Hell though, they can most probably kill the Necromancer in one explosion. As Shenk himself, he's doesn't post any threat to the Necromancer once all his minions have been killed. Just revive a few minions and summon a Golem and lastly cast Iron Maiden or my favirote, Amplify Damage. He should be down very fast if you have a lot of revive monsters. The reward is great though, Larzuk will put a socket into a item for you. Save it for better items. Quest 2: Rescue the barbarians ------------------------------ Arggg... the most annoying area for the Necromancer is the those areas that populated with Demon Imps. Not only their fire ball is extremely deadly if your resistances is negative. Don't think your Bone Spirit can hunts them down easily, these imps not only shooting Fire Ball, they also teleport around like crazy. Fortunately, they are pretty weak. Two to three Bone Spirits can take them down already. If only you have slvl 24 or higher Bone Spirit. Your first priority is to get a positive resistance against fire. Equiping the Unique Hellmouth Gaunlet and the Draft Star can save your butt a lot. If only you are lucky to find those thing. My paladin got both of those in Act IV Hell together so Big D can't even hurt my pally with his LOD and fire spell. Hehehe... But my Necromancer isn't that lucky to get those items so he had a tough time in that area. Besides the demon imps, the big monsters that the imps can ride on are also very dangerous espeacialy the unique one. Try to revive some of them to be tanks for you. Never revive the demon imps though, they are useless because the imps are immune to fire which mean they both can't harm each other. The big monsters are very slow though, so they are not very useful. Fire Golem should be your fisrt choice here. But you need to rely on your Bone Spirit to kill off the imps. What makes this area hard is the lack of revive choices. My advise is rush to the center of the map and rescue the prisoner as soon as possible and move on to the next area. The reward for this quest isn't very attractive though. You will be given three runes as your reward. They are Ort, Ral, Tal. Find a good socket shield and put those rune in this order which is Ral, Ort, Tal to make a RuneWord called Ancient's Pledge. The god thing about this RuneWord is it adds plus to all resistances. Other than that, it's crap. Quest 3: Resque Anya -------------------- Another pretty easy mission. You need to save Anya in the Frozen River(?). She's been trapped somewhere inside the ice cave. Most of the enemy in this area aren't very dangerous except the blood lords. You need to watch out for those minatour like creature. You will meet them during your way to the frozen river. They will use Frenzy once they hit you and this will increase their attack and speed tremendously. With two or three of them, your Golem won't last very long. The unique one is espeacially dangerous. Even the Barbarian with 2k life die very easily when confronting the unique blood lord if they are not careful. When you get to the frozen river, it's will be much safer because there are no Blood Lord around in that area. Once you find Anya, talk to her. Go back to town and get the potion from Mala. Use it on Anya to melt the ice. The reward for this quest can be extremely good or bad depending on your luck. Mala will give you a scroll which you give to +10 to all resistances permanently. Which is extremely good. But for Anya's reward, she will give you a rare Necromancer's shield. The mods are random. If you are lucky, you might get a +2 to all Necromancer skill shield. I never have this kind of luck though. But my friend's barby got a +2 before it is possible to get one. Quest 4: Kill Nilathak ---------------------- This quest IS EXTREMELY DANGEROUS for the hardcore character. I will tell you why later. When you enter the red portal that Anya opened, there'e a unique skely called Pindleskin. He's a mlvl 93 and that means he can drops almost any unique items in the game except the Constricting Ring. But his unique drop rate sucks so badly, he only a normal unqiue and not super unique. People claimed that they got all kind of goodies from him from doing pindle run this include Windforce and all sort of Elite Unique ans Set. Remember though, once you hit the waypoint and kill Nilathak. The red portal will close so you have to run up from the waypoint which is much much slower. You need to sacrifice one, either kill Nilathak or don't hit the waypoint. It's up to you. Nilathak is consider as Super Unique I think, and he can drop all the unique and set items dur to his high mlvl. But to his poor drop rate, it's very hard to get a unique from him he's very dangerous to kill or do Nilathak run. Now, back to the story. Nilathak simply is the single most deadliest monster .. ahem... enemy that you will be facing throughout the whole game. His Coprse Explosion can easily kill you in just one tiny blow! The blow radius is very large. Even a Barby with 2 to 3k life will die in one or two hits from his almighty CE. Awww.... how I wish the Necromancer's CE can rival Nilathak's CE. My advise is, blow ALL the corpses before Nilathak does! Never leave a single corpse laying on the ground. Nilathak's life is very low so few hits from the Necro's bone spirit can already take him down. Beware, he can spawn more monsters if all his minions are dead. Lure them out of Nilathak's sight and kill them. Your quest reward... well... kinda... %#@@$#... Anya will personalize an item for you. It will add your character's name infront of the item's name. For example if you personalize the cracked sash (which I never recommend), it will be xxx's cracked sash. Nice huh? It will not change the item's attribute though. Quest 5: Challenge the three Ancients ------------------------------------- This is by far the thoughest quest you ever play. You need to challenge all there Ancients by yourself or you can finish this quest with other players which I reccommend you to do so. But a Necromancer should have no problem to finish this quest alone. Go to the Bloody Foothill and revive 10+ Death Maulers which are immune to physical and summon your strongest Golem. Make haste to the Arreat Summit due to the time limit of your revive monsters. Open a TP first before you enter. Once you are at the Arreat Summit, quickly read the book to awaken the Ancients. Although they are powerful, but their life actually are quite low. Three of them using diferent skills. All of them are Barbarian's skills which are Whirlwind (deadly), Axe throwing (also quite deadly) and Leap Attack (deadly too). Due to Necromancer's low defense. They can crush him within second. Right now they should be busying dealing with your minions. Cast Amplify Damage or Iron Maiden to assist you minions. You should cast Bone Spirit from behind. They should be down very fast. Ha... even the Barbarian has a tough time against them. :D Quest 6: Kill Baal ------------------ Before you confronting Baal, he will summon 5 ground of monsters to fight you. From Act 1 monsters to Act 4. The last group of monsters are Baal personal's minions which you never see thoughout the whole game. They are deadly and they are fast. They can also stun you once you get hit by them. But IM+BG combo can easily take care of this problem. Beware, never get swarm by them. Or else you will have a tough time retrieving your corpse. Once you kill them. Baal will run away. Open a TP first before you go in. Baal is very very very tough for Necromancer. By the time you reach here, there are no corpse around for you to revive and your Golem will die very fast from Baal's attack. His tantacles are very annoying. They can kill Necromancer very easily. My tactic is... dying. :D All I do is cast as many Bone Spirits to him before he kills me. After my Necro die, go back through the TP you opened. Shoot as many BS you can and he kills you. Go back, open yet another TP. Go in, shoot BS and he kills you again. Go back and yada yada yada, repeat the whole process until he dies. Of course you can a party member to assist you but if you play Single and alone, use this tactics. Remember, only use this tactic right after you level up. Hoola... you finish the game and watch the stupid ending. But it's cool though. =========== 6. Credits: =========== -Thanks God for Every things! -Thanks to Blizzard North for bringing us this wonderful and addictive game to us. It really ruins my social life. -Thanks to GameFaqs for posting my guide. -Thanks to myself for putting a hard work in this guide Copyright(c) 2001