----------------------------------------------------------------------- Desperados: Wanted Dead or Alive FAQ/walkthrough Written by Nadia Varkovsky (varkovsky@hotmail.com) Last updated June 25, 2001 (Final Version) First of all, I would like to proudly dedicate this FAQ to Grace Yeo. I love you :) Secondly, this FAQ is also dedicated to all game producers out there so that they will work harder and bring more excellent games to us. Contents: 1. Updates 2. Introduction 3. Game Background & Overview 4. Characters and Equipment 5. Tips 6. Walkthrough Mission 1 : An Old Friend Mission 2 : Southern Comfort Mission 3 : Smoke Signals Mission 4 : Hang'm High! Mission 5 : Doc McCoy's Cabin Mission 6 : High Stakes Mission 7 : A Woman's Weapons Mission 8 : Into the Lion's Den Mission 9 : Like a Thief in the Night Mission 10: Lullaby for Four Aces Mission 11: Ambush at Snake Pass Mission 12: Escape from El Paso Mission 13: The Walls of Fortezza Mission 14: They Called Him Grizzly Mission 15: Dance with the Devil Mission 16: A Fistful of Dollars Mission 17: To the Last Bullet Mission 18: The Magnificent Six Mission 19: Blood Money Mission 20: Little China Girl Mission 21: Piggies in the Middle Mission 22: Showdown in Deadstone Mission 23: At the Gates of Hell Mission 24: Deaths Overture Mission 25: Inferno 7. Credits ----------------------------------------------------------------------- 1. Updates June 3, 2001: Contrary to my expectation, this is my next walkthrough after In Cold Blood. I thought I would be writing on Yuri's Revenge or Commandos 2 but well, it doesn't matter now, doesn't it? I finished the walkthrough up to mission 4. More coming next week... (Version 1.0) June 10, 2001: Progress is a bit slow this weekend, but things should speed up next week because my school ends on the 15th. Woohoo!!! Just one more week... By the way, I am just starting the walkthrough for mission eight. (Version 1.1) June 17, 2001: Woohoo!!! It's summer holiday and I'll be going on a 3 days cruise around the Strait of Malacca. Anyway, I've completed the walkthrough up to mission 15. More will be coming as soon as I got back on the twentieth... (Version 1.2) June 22, 2001: Finally got halfway to level 21 and I've also filled the Characters & Equipment section. I'll probably finish the walkthrough by Sunday... (Version 1.3) June 24, 2001: Whew!!! I finally finished the walkthrough up to the last level. All that's left will be some minor corrections. (Version 1.4) June 25, 2001: That's it, my final version of this walkthrough. I'll probably be writing for Operation Flashpoint next which should be coming out in Asia sometimes in July. (Final Version) ----------------------------------------------------------------------- 2. Introduction This FAQ is protected by the international Copyright Law so if there's anyone who wants to post this FAQ in his or her site, YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people plagiarizing other people's FAQ to make money and believe me, writing FAQ is not easy and to you know how it feels if your hard work is used by other people. So for all plagiarizers out there, be warned that if you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT EASILY!!! ----------------------------------------------------------------------- 3. Game Background & Overview "Desperados: Wanted Dead or Alive" is the first strategy game ever to combine a movie-based and story-driven atmosphere of an adventure game with the intellectual challenge of a real time tactical game... The game is set in El Paso, New Mexico, after the end of the War of Sessions. The Twinnings & Co-Railroad Company gets robbed once too often. Twinnings' representative Smith hires the bounty hunter, John Cooper, and offers him $15,000 to bring the raids to an end. Cooper starts by gathering his old allies, a handful of stereotypical western characters. They follow Smith's information, which finally leads them to Sanchez, the leader of another gang... ----------------------------------------------------------------------- 4. Characters and Equipment All six characters in the game will be explained here as well as the functions of their individual equipment and special abilities that they possess: ***JOHN COOPER*** Cooper is the leader of the group and he is the only one that you can control from the beginning to the end excluding the other team members' tutorial missions. Equipment: COLT This is Cooper's sidearm, which is very useful in some situations that require fast shooting. It holds six bullets in the chamber and has to be reloaded every time the bullets expired. FIST This is Cooper's only weapon that can render enemy unconscious. However, if an enemy is repeatedly punched, he will eventually die so keep that in mind as well but otherwise this is very useful to knock off those annoying civilians sometimes. KNIFE Cooper can simply use his knife to kill an enemy stealthily from behind or he could also throw the knife to get the same effect. The knife- throwing technique can't be done from far away or it will lose its full effect, also the knife throwing has to be done closer during nightfall than daylight. Cooper can also use his knife to cut ropes and horse saddles as well. MUSICAL WATCH This is some kind of decoy that Cooper can used to lure enemies into well-prepared ambushes. Any enemies included in the range of the watch will be lured as well, so you can control the amount of enemies by adjusting the watch's position. SPECIAL ABILITIES Cooper is the only one from the group who can climb walls and saddle horses. Aside from that he can also carry bodies or unconscious people to be placed somewhere else (Sanchez can do this as well). ***SAMUEL WILLIAMS*** Sam is one of Cooper's best friends and has a very good humor that sometimes could get him into trouble. Equipment: WINCHESTER This is Sam's gun and it outranges the other group members' guns. It holds 12 bullets and has to be reloaded afterwards. The reloading process is a bit slow so be careful when trying to engage in a heavy firefight. DYNAMITE A stick of dynamite could kill anyone in close vicinity as well as knock out and wound others who doesn't receive its full blast (great for large groups of enemies). Sam can also throw very far with his dynamite by bouncing it across the terrain to get the maximum range possible. ROPE Sam can tie up unconscious enemies/civilians with his rope. It will mostly be used for civilians though because you would usually kill off enemies because if their friends spot them, then they will run over and release them. RATTLE SNAKE Anyone who comes close to the sack of snake will get bitten to death so be careful (including all the other team members except Sam). This is very useful when placed in dark areas or next to a corner or somewhere that is not very obvious to the enemy. It can also be used to scare horses to throw off their riders thus rendering them unconscious. TNT BARREL This will only be provided in some levels and it usually serve as a "path-opener" such as large boulders blocking the road or large heavy wooden doors. Sam would lay a trail of powder in any direction and then he can lit it with a match or Kate can do it with her mirror. A single bullet right on the barrel can make it go off as well. SPECIAL ABILITIES: Sam can operate Gatling guns in some levels to mow down enemies quickly (Sanchez can do this as well). ***DOC MCCOY*** Doc is also one of Cooper's best friends and he is the doctor of the team. Equipment: BUNTLINE This is Doc's gun and it holds six bullets, similar to Cooper's gun. Its range is slightly shorter than Sam's Winchester. The range in sniper mode is unlimited as long as there's no object blocking the way. You know you will get a clear shot when the scope is clear and there's a red outline around the target but sometimes you'll have to wait awhile first. The ammo for sniper mode is limited and it's more silent as well. GAS TUBE This is similar to Sam's dynamite albeit the gas tubes couldn't be bounced on the terrain. It's an extremely good object to knock out enemies silently as anyone (including civilians and any team members) caught within the range of the gas will be knocked unconscious straight away. Doc can also attach the gas tube to his bladder-made balloon and let it float to the sky and travel according to the wind. Any team members in range can then shoot it down to be dropped on the heads of unsuspecting enemies. FIRST-AID KIT Doc can heal any wounded team members with his first-aid kit including himself. It can heal about 50 health points at a time. SCARECROW Doc can take off his coat and his hat to serve as a distraction to the enemy. If an enemy sees this, he will think that it's the enemy and start shooting at it, which will also draw more and more enemies to the site. Only one dynamite or gas tube is needed... SPECIAL ABILITIES: If any of the team members is knocked unconscious either by poor gas tube throwing or enemy fists, Doc is the only one who can wake them. If Doc himself is knocked out cold, there's no way to wake him up except to wait for a very long time so make sure it doesn't happen. Doc can also pick his way in to any locked door with his burglar equipment. ***KATE O'HARA*** Kate is the beauty of the team and a professional gambler as well. However, her dishonest way of playing often gets her into trouble. Equipment: DERRINGER This is Kate's sidearm and it only holds three bullets. The range is really short but it's pretty silent. Quite useful when trying to take out guards who are far from anyone. QUEEN OF HEARTS Kate can use her pack of cards to lure the enemies into ambushes. Simply lay a trail of cards near the enemy's point of view and lure him out of his post to be ambushed. GARTER Kate can also lure enemies by playing with her garter. Their lines of vision will be more focused thus making it easier for other team members to take him out or he can also be lured into an ambush. MIRROR Kate can also use her mirror to blind the enemy for a while thus allowing other team members to take him out or run somewhere undetected. The mirror can also be used to set off TNT powder trails. It doesn't work during nightfall or if Kate is standing in shaded areas. BOOT Similar to Cooper's fist, Kate can kick an enemy unconscious with her boot. If she keeps kicking an enemy, then he will eventually die. It's faster than Cooper's fist thus making it more effective in some situations. SPECIAL ABILITIES: Kate also serves as the spy of the team. She can steal dresses from clothesline and walk freely around the level. Kate is the only one who can walk silently in any kind of terrain. This feature is very useful to creep on someone from behind. ***SANCHEZ*** Sanchez used to be the leader of a feared bandit gang in New Mexico. But his whole life changed after he meets Cooper and the team... Equipment: SHOTGUN This is Sanchez's weapon and it only holds two shells. However, these shells spread when they are shot thus making it possible to kill and/or wound several enemies at the same time with only one shot. TEQUILA This Mexican liquor can be very useful at times. An enemy that drinks this will occasionally become drunk and dizzy. He will stagger around his accuracy becomes really bad. SIESTA Sanchez could pretend to be sleeping to lure enemy guards to investigate. When they get too close, a single shot from the shotgun would finish them off or they can be knocked unconscious with a swipe. SWIPE Sanchez's swipe is similar to Cooper's fist and Kate's boot. The advantage is that it can take out any enemies around Sanchez not just one at a time. STONE Sanchez can throw stones to knock enemies unconscious one at a time. These stone can be picked to be reuse again. SPECIAL ABILITIES: Similar to Cooper, Sanchez could carry dead bodies or unconscious people two at a time. If a building has only three guards or less inside, Sanchez can simply go in and throw them outside one by one with stars above their heads. This is a very good way to clear a building. Sanchez can also move some heavy objects that are blocking the way such as statues. He can also operate Gatling guns like Sam but he can carry them around as well. ***MIA YUNG*** Mia is an 18 years old Chinese girl. She decided to join the team when some deputies killed her father. Equipment: BLOWPIPE The blowpipe holds only one dart. If an enemy is hit with this, Mia better find cover and fast because the enemy would go crazy and start shooting at friends and foes alike. FLUTE Similar to Cooper's musical watch, the flute can be used to lure enemies into well-placed ambushes. FIRECRACKER Similar to Kate's mirror, it can blind many enemies at the same time instead of just one. MR. LEONE Mr. Leone is Mia's little pet monkey. Mia can just lay a trail of peanuts and send Mr. Leone to go dancing about. It is quite similar to Doc's scarecrow with the exception that nobody will shoot him. Mia can also distract enemies by sending Mr. Leone to go dancing around him. SPECIAL ABILITIES: Mia can hide inside barrels because of her small size and plan an ambush from there. ----------------------------------------------------------------------- 5. Tips -John Cooper can carry any dead enemies, unconscious civilians and unconscious members of his own team. -The quick actions are a great help when you're in a fight. Activate a character, click on the clock in the lower toolbar and select an action. You can also select another character and repeat the process. Click on the green arrow in the toolbar to perform the stored action(s). -Not only can Cooper's knife cut ropes, but also leather on saddle girths. -Walls that you can climb with Cooper are highlighted in color on the mini-map. -At night, the enemy's field of vision is substantially reduced, as along as they don't look into a light source. Enemies are more aware of noises at night. -If you are standing on a roof or balcony of a house and you see a horse directly underneath, you can jump into the saddle and ride away. -If you knock an enemy out cold, stars will circle around his head for as long as he is unconscious. Don't forget to tie him up with Sam, because if you do, as soon as he comes round he will run and sound the alarm. -If our hero is on horseback and you click on a rider-less horse nearby, it will automatically follow him (note that the mouse pointer changes into a lasso). -When you have a hero aiming at an opponent around a corner, and you can see both a red and a green cross in the crosshair, hold down the Shift key. If you then press the left mouse button, your hero will do a dive roll and shoot the target in the sights. Pressing the right mouse button will make you're here roll back again. -Any equipment your team members can pick up (e.g. dynamite barrels or gas tubes) is marked with a yellow cross on the mini-map. -When Sam has laid a powder trail to a barrel of dynamite, it can be lit from a distance with Kate's mirror. -Your opponents cannot see you if you are in particularly dark areas at night (your figure will be completely black). -Sam's snake can be used very effectively when placed where it isn't obvious to the enemy - e.g. round corners of buildings or behind doors. -Sanchez is so strong that he is capable of carrying two unconscious opponents at the same time. -Sanchez is so strong that he can often even move boulders and other heavy objects (see how the mouse pointer changes shape). -When you are near a noisy natural feature (waterfalls, etc.), the sound of gunfire is often muffled. -Remember - when you shoot at an opponent using Quick Action, sighting with the crosshair is disabled, so you can react much more quickly. In addition, with Quick Action, Cooper can shoot at three opponents in quick succession. -Echoes from shots fired in narrow gorges and rocky areas can be heard a long distance away. -Remember that pressing the Caps Lock key reveals the outlines of team members and enemies hidden behind buildings. -Incidentally, Mia is the only gang member small enough to hide in empty rain butts. -In wet weather some of your team members' weapons won't work, e.g. Sam's dynamite. So take particular care when it rains. -Certain ground surfaces or conditions make a lot of noise when you walk on them - puddles in particular! -El Diablo's elite fighters - the Demonios - use poison-tipped throwing knives as weapons. A wound from one of these is always fatal. -When fighting with the Devil himself, only Cooper's lightning reflexes will save him! ----------------------------------------------------------------------- 6. Walkthrough Mission 1: An Old Friend Location: Opelousas Personnel: John Cooper Difficulty level: Easy Objectives: -Follow Big Bill and don't let him shake you off! -Shoot down the pot on the balcony opposite! -Follow Big Bill to the fist-fighter! -Knock out the fist-fighter and win! -Follow Big Bill to the knife-throwing stand! -Beat Big Bill at knife-throwing! -Cut your prize down from one of the ropes on the knife-throwing stand! -Try to find Big Bill! -Check if your watch still works! -Confront Big Bill, put him out of action and take his booty back off him! Make sure he doesn't see you too soon or he'll try to get away! -Saddle up Big Bill's horse and get out of town! Walkthrough: -LEARNING THE MOVES- Follow Big Bill after the conversation. Run after him and crawl through the wooden bar that is blocking the way. Climb the ladder next to the building and follow Big Bill to the roof. He will challenge you to shoot the pot on the opposite balcony. Whip out Cooper's pistol and shoot it easily. Go down from the roof and follow Big Bill again to the Bonebreaker's stand. Punch the Bonebreaker to knock him unconscious and Cooper will be given 25 dollars. Follow Big Bill again to the knife-throwing stand. Throw the knife right at the target and go cut off a prize from the knife-throwing stand. Cooper will get a musical watch and Big Bill will punch Cooper then run away with his belongings. -PAYBACK AND ESCAPE!!!- Lola will come out from her saloon and tell Cooper that Big Bill headed to the east. Go east and Cooper will find his watch on the ground. Distract the guard by placing the watch in front of the barn and set the timer. When the guard comes to look, go across the small wooden bridge on the river. Crawl under Big Bill and approach him from behind. Punch him out of commission and grab the saddle next to the horse. Put the saddle on the horse and Cooper will ride the horse to the west. Mission accomplished!!! *********************************************************************** Mission 2: Southern Comfort Location: Clayton's Ranch Personnel: John Cooper, Samuel Williams Difficulty level: Easy Objectives: -You have to reach the barn to the south behind the farm with Sam (you'll have to carry him over your shoulder, 'cos he's out cold)! -Now mount up and ride out of the farm as fast as you can on the track leading east! Walkthrough: -CLEARING THE NORTH- Knife the lone immobile guard just to the south and leave the body there. Next hide inside the house to the south when the guard is looking away. Kill him when he passes by the door and dump the corpse next to the first body's location. Run to the house just to the east to lure the guard standing next to it. The guard will turn around to investigate and he will see his two friends' dead bodies. Knife him from behind and dump his body at the same location as before. Hide inside the house to the northeast and come out from the northern door to quickly knife the guard when he stops patrolling. Hide the body to the left of the house, in the cover of shadows. Kill the guard to the right when no one is looking and hide the body. Wait for the patrolling guard to the south to come then quickly knife him as well. Don't forget to hide the body. Go to the barn to the west and head inside. Go out to the opening on the second floor and cut the rope that is tying the hay hanging above the two men. When they were knocked unconscious, go back down and stab them both. Hide the bodies somewhere safe. -HEAVY SHOOTING IN THE BUSHES- Go to the east and run across the plantation to hide in the middle of the hay field when no one is looking. Shoot patrolling guard to the east and several other guards should come to investigate. Just stay low in the hay field and shoot them one by one. Cooper should be able to kill all the guards off except for those around the hacienda and the one of the men standing next to each other to the west. Crawl to the only remaining guard in the plantation and shoot him. -SNEAKING AROUND THE HACIENDA AND ESCAPE!!!- Crawl and hide behind the hacienda then fire a shot to lure the patrolling guard at the front. Wait for him to come investigate then shoot him. Next crawl next to lone guard sitting on the stair to the east and shoot him from point-blank range. Crawl along the grass further to the east, using the tall trees as cover and lure the guard out from his post by firing a shot. Quickly shoot him. Crawl to the edge of the tress near the barn south of the hacienda and hide there. Quickly jump out from hiding when the lone immobile guard next to the hacienda is not looking and kill him. Go to the north and carry Sam all the way south to the barn. Ride the two horses there after the brief conversation and go out the farm to the east. Mission accomplished!!! *********************************************************************** Mission 3: Smoke Signals Location: Indian territory Personnel: Samuel Williams Difficulty level: Easy Objectives: -Throw a stick of dynamite over the river so it explodes on the other side! -Tie the Indian up; otherwise he'll get the rest of his tribe out on a warpath! -Ride east! -Pick the snake up! Once it's in the sack, you can use it on the ground as a trap to surprise your enemies and scare horses! -Test the Gatling gun out with Sam! -Pick up the barrel of dynamite and use it to blow up the pile of boulders at the other end of the canyon. Then get out of the valley as fast as you can! Walkthrough: -LEARNING THE MOVES- Throw the stick of dynamite across the river by bouncing it off the small island near the other side. Tie up the Indian who fall down from the tree and Cooper will hide him in the shadows. Ride the horse and follow Cooper to the east. A snake will startle Cooper's horse and he will fall down. Pick up the snake and continue heading east to cross the wooden bridge. -CLEARING THE PATH AND ESCAPE!!!- There will be a gatling gun next to a skeleton and carriage. Use the gatling gun to shoot the carriage to bits and revealing a drum of TNT. Carry it over to the boulders blocking the road and lay the powder all the way back to the horse and light it up. The TNT will destroy the pile of boulders and the path will be cleared. Ride the horse and follow Cooper to the north. Mission accomplished!!! *********************************************************************** Mission 4: Hang'm High! Location: Unknown town Personnel: John Cooper, Samuel Williams, Doc McCoy Difficulty level: Moderate Objectives: -You have to make sure the priest doesn't reach the gallows. Whatever you do, put him out of action beforehand, but don't kill him! -Get Cooper to help you cut Doc down from the hangman's noose. A little explosion might be useful to distract the angry mob. Doc's carriage to the southeast of town would make a mighty purdy firework display! -Once Doc has got his equipment from the prison, ride the horses out of town using one of three possible routes! Walkthrough: -INFILTRATING THE TOWN- First of all, punch the priest on the horse or use Sam's snake to render him unconscious. Tie him up and hide him behind the large rocks. Cooper should go north and hide behind the large rock south of the wooden bridge on the river. Wait for the patrolling guard to reach the western edge of his route then quickly knife him (make sure no one is looking). Carry his body and hide it to the left of the house just west of the river. Now cross the bridge and hide to the left of the saloon. Wait until the guard on the saloon's balcony to travel downstairs, then quickly throw the knife to kill him (might take some time so be patient). Carry his body and hide it next to the house west of the river. Punch the civilian standing in front of the storehouse right of the saloon and carry him to the starting position. Tell Sam to tie him up. -SETTING UP THE FIREWORKS- Go back to the town and hide in the house southeast of the storehouse. Wait for the patrolling guard to stop next to the house then Cooper should throw his knife to take him out. Hide the body somewhere safe. Go to the south of storehouse where there is a sleeping guard next to a barrel of TNT. Kill the guard silently and hide the body to the west (near the river). Ask Sam to pick up the TNT and then stay low for now. Cooper should go to the left of the building to the northeast where there is a guard on the roof looking to the gallows. Place his musical watch there and hide next to the building to the west. The guard should come down to investigate, kill him when he does and hide the body. Do the same trick again to lure the guard sitting to the right of the house. Don't forget to hide his body. Wait near the house where you killed the two guards just now and look for a lone patrolling guard to the east. Wait for him to walk near the Doc's wagon before throwing a knife to kill him. Carry his body to the river and put it there with the others. Tell Sam to set the TNT next to the Doc's wagon and lay the powder leading to the west (don't be seen by the lady walking along the balcony to the north). -PREPARING TO SAVE THE DOC AND ESCAPE!!!- Cooper should hide behind the storehouse and wait for the patrolling guard to the north to pass by. Throw the knife and quickly carry his body further to the west. Throw the knife two more times to kill the guard guarding the bridge heading to the northwest and a sitting guard outside a house to the south. Hide the three corpses somewhere safe. Go to the east where there are two horses and a guard patrolling nearby. Hide behind the house to the south and take out the guard when he is not looking. Carry the body and dump it somewhere safe. Grab the saddle to the far west where Cooper killed the three guards earlier and place it on top of the horse located at the barn just cross the road from the saloon. Now get Cooper to crouch on the roof of the small shack northwest of the Doc's wagon. Sam should light up the TNT and quickly crouch behind Cooper. When the wagon blows up, fire a shot to lure all the guards to the roof. Shoot all of them and only two guards should be left in the town, one is the one standing next to the Doc and another one just nearby. Wait for him to go investigate the wagon, Sam should stand up and shoot him. Climb down from the roof and go to the north and approach the gallows from behind. Throw Cooper's knife to kill the guard next to the Doc. Retrieve the knife and set Doc free. Additional note: If there's any guard that appears from the one of the buildings, just shoot him and get out of there!!! Get Doc to the Sheriff's office to the east and grab his equipment from the wall. One member of the group should grab a horse to the north of the gallows and head to the saloon. The remaining two should head to the saloon as well and grab the two horses there. The three of them should ride to the road where the priest first came at the beginning of the level. Mission accomplished!!! *********************************************************************** Mission 5: Doc McCoy's Cabin Location: Unknown swamp Personnel: Doc McCoy Difficulty level: Easy Objectives: -Help Doc break down the door to his cabin! -Use the precision bullets to sink the boat on the other side of the river! -Throw a gas tube at the alligator to the south and put it out of action! -Tie a gas tube to a balloon, send it over the alligator on the rock in the middle of the swamp and shoot it down. That way you will put the alligator out of action! -Bandage Sam's wound! -Put up a scarecrow and take it back down! Walkthrough: -LEARNING THE MOVES- Tell Doc to pick the lock into his own cabin and head inside. Open the chest at the far end of the room and go out again. Use the Buntline and snipe the rope that tied the boat at the other end of the river and sink it. Throw the tube of gas at the alligator to the south to knock it out. Tie up a gas tube to the balloon and wait until it floats above the alligator, then shoot it down with the Buntline. Bandage Sam's alligator bite wound to restore him into full health. Put up a scarecrow with Doc's coat and then take it back down again. Ride the horse and mission accomplished!!! *********************************************************************** Mission 6: High Stakes Location: Baton Rouge Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara Difficulty level: Moderate Objectives: -Get aboard the paddle steamer and rescue Kate, who is being held captive somewhere on board! -Get the horses and leave town fast! Walkthrough: Additional note: There are several dark corners next to the houses in the map and the group can use this as a hiding place for bodies and themselves as well (marked in the map as blue areas). -SNEAKING AROUND THE DARK- Cooper should hide inside the house next to the group and wait for the lone patrolling guard to the west to look away. Cooper should come out and throw the knife to kill the guard. Hide his body in the dark corner where Sam and Doc are hiding. Cooper should go across the map to the west and hide at the next dark corner to the west (near the center-south edge of the map). Wait for the patrolling guard around the vicinity to pass through the corner then quickly throw the knife to take him out. Hide his body at the dark corner and go back to Sam and Doc. Hide inside the house next to the four horses (near the southeastern edge of the map) and wait for the guard patrolling the restaurant to the north to come round. Come out from the house and throw the knife. Hide the corpse at Sam and Doc's hiding place. Now Cooper should go to the restaurant and wait for the lady at the balcony to pass through the door before coming out to knock her unconscious. Carry her to the other side of the building where nobody can see her and get Sam to the restaurant. He should tie her up and just leave her there for now (this has to be done without being spotted). -MASSACRE AT THE BALCONY- Get Doc to join Cooper and Sam on the balcony and then deploy the scarecrow at the far end (facing the River View Hotel). Go hide at the other end and get Sam to deploy his snake next to the door leading to the balcony. Now fire a shot towards the hotel and wait for the guards to come and check. They will get bitten to death by the snake as they stepped outside to the balcony. Sam may help with his Winchester here to take out guards that were missed by the snake. Repeat the steps above until there aren't any guards left to patrol the streets around the junction. Additional note: If the guards spotted the snake and shot it to death, reload and try again. The snake has to survive. -HEADING TO THE STEAMER- Cooper should cross the road and hide inside the saloon west of the restaurant. Sneak inside the building to the left and kill the guard on the balcony there. Fire a shot to lure two guards from the west. Shoot them both when they stepped onto the balcony. Additional note: If Cooper is wounded during this brief skirmish, get Doc to heal him back to full health. Now get Cooper to the next building to the left and kill the guard at the west balcony. Doc should come over and grab the sniper bullet resting in a box there. Get Sam to deploy his snake next to the fence of the house to the west and go hide inside. Cooper should wait outside and drop his musical watch on the ground. Wait for the patrolling guard to the north to walk over then quickly set the timer for five seconds. He will be lured to investigate and Sam's snake will bite him to death. Clean up all the mess and hide the corpse at the dark corner just next to the house. Cooper should head north and knife the lone immobile guard who is facing the river. Carry the corpse and hide it at the dark corner to the south. Cooper should head up north again and hide inside the small lavatory next to the dock (near the guard that was just killed). Come out from hiding and fire a shot to lure a guard that is sitting on some crates outside the steamer. Wait until he is about to walk away then quickly shoot him. Hide his body at the dark corner to the south. Additional note: Try to aim as fast as possible and let go of a barrage of bullets to take him out before he can shoot back. Wait for the other guard to settle down near the cart in front of the steamer then quickly knife him and hide the corpse to the south. Get Doc to stand near where there are two civilians talking (roughly southeast of the lavatory) and wait for the patrolling guard near the steamer to join the discussion of the four men standing next to the plank. He should snipe the rope that tied the boat on the steamer to send it crashing down and crush the five men below it to death. Wait for the surrounding guards to go back to their posts first then get Doc to approach the steamer from the west, climb up the pile of logs and hide behind the stack of crates to the east. Throw a gas tube at the two guards standing near the steamer (just next to the five men next to plank earlier) to send them off to dreamland. Hide behind the crates again and fire a shot to lure the guard sitting outside of the workshop to the east. Kill him with the Buntline as he turn around the crates. -RESCUING KATE AND ESCAPE!!!- Now go onboard the steamer from the pile of logs to the west and approach the single remaining guard near the plank from the inside. Take him out with the Buntline. Now get Sam to place his snake at the ladder leading to the steamer (located to the east) and hide at the dark corner of the steamer (near the front). Cooper should hide inside the small lavatory next to the building just across from the steamer. Get Doc onboard the steamer and head inside to find Kate. As he walks across the carpet, someone will peek out from the room and raise the alarm. Doc should go hide inside Kate's room and try to make noise to lure the guards from below to climb up the ladder to the right. They will get bitten to death by the snake. Repeat the process to kill as many guards as possible. Sam can also lure the guards on near the left side of the steamer and run to Kate's room. When the guards pass by, simply shoot him before he can retaliate. Cooper should mop up any remaining guards outside by crawling around and throwing his knife at anybody who is unlucky enough to be alive. When all the guards have been taken care of get Cooper onboard the steamer and cut the rope that binds Kate to the chair. Get everyone off the steamer and head back to the original starting position through the western side of the map where it is clear of enemies. Grab the four horses and ride out from the town. Mission accomplished!!! *********************************************************************** Mission 7: A Woman's Weapons Location: Opelousas Personnel: Kate O'Hara Difficulty level: Easy Objectives: -Use Kate's playing cards to set a trap to lure the rancher right into Cooper's arms. Kate can then take the dress from the washing line and get changed! -Use Kate's garter trick to entice at least one of the two armed men from the front of the barn and round the corner, so that Cooper can put him out of action! -Use Kate's mirror to dazzle the second armed men at the front of the barn so that the gang can scoot down the road without being seen! -Accompany Kate to the station and sneak up on the sheriff from behind; deal him a well-aimed kick in the pants to knock him out of action! - Walkthrough: -LEARNING THE MOVES- Kate should throw her cards to the two marked spots on the ground (marked as "x"). Go back to the horses and when the guard comes to investigate, Cooper will automatically knock him out and Sam will tie him up. Entice the guard with Kate's garter and wait for him to come over then Cooper will jump out from hiding to knock him out. Use the mirror to dazzle the guard and as soon as the group starts running, quickly get Kate to run along with them. Approach the sheriff from behind kick him to put him out of action. Mission accomplished!!! *********************************************************************** Mission 8: Into the Lion's Den Location: Marshal Jackson's hacienda Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara Difficulty level: Moderate Objectives: -Put all the guards at the hacienda out of action by knocking them out and tying them up! -Make absolutely sure you don't kill anyone on this mission, even if you get shot at! -As soon as you've knocked out all the guards, get into the Marshal's office via the steps in the inner courtyard of the ranch! Walkthrough: -CLEARING THE HACIENDA PERIMETER- Get Cooper to hide behind the guardhouse next to the fence. Wait for the lone patrolling guard to stop by then quickly knock him out from behind. Carry him to the others and get Sam to tie him up. Get Cooper and Sam to the guardhouse and wait for the patrolling guard to the east to walk away. Send Cooper to punch him when he is not looking and get Sam to tie him up. Carry him and dump him near the wall of the compound to the east where it is isolated. Look to the west side and there will a horse rider who will be patrolling back and forth. Run across the road and knock him out when he is heading west again. Get Sam to come over and tie him up. Hide him at the southern border of the map, as long as he is not seen. Now Cooper should follow the road to the northwest and punch the guard standing next to the house (near the western edge of the map). Make sure that the patrolling guard to the north is away when this is done. Carry the unconscious guards to Sam and tie him up. The lone patrolling guard will notice that his colleague is missing and he will run to the hacienda gate to inform the others. Get Cooper to punch him while he is running, carry him to Sam and then tie him up. Get Sam and Doc to travel to the northwestern edge of the map where there are two guards. Throw gas tube to knock them both out and get Sam to tie them up. -INFILTRATING THE HACIENDA WALLS- Now head back to the hacienda walls where there are two guards guarding the bridge. Doc should creep along the eastern wall and wait for the patrolling guard from the north to stop by besides the two men. Doc should round the corner and throw a gas tube to take out the three of them. The lone immobile guard to the north and east will be alerted. Throw another gas tube to take them out before they see Doc. Get Sam over there and tie everyone up. Cooper should go to the western wall and climb where it enables him to do so (refer to the mini-map for the two opposing arrows symbol). Descend the ladder from the roof and wait for the lone immobile guard to look to the east before Cooper should walk causally to the west where he is out of the guard's point of view. Simply approach him from the left and punch him out of action. Get Sam inside to tie him up and Doc should get the gas tubes at the southwestern section of the hacienda compound (near where Cooper descended the ladder earlier). Cooper should stand next to the gate leading deeper into the compound and put his musical watch there. Set the timer so the patrolling guard to the north will be lured to investigate. As soon as he passed by the gate, punch him immediately and get Sam to tie him up. Doc should go to the western wall just next to where there are two guards standing next to it in the inner compound. Throw a gas tube at them and the lone immobile guard who is sitting to the north will come to investigate. Throw another gas tube across the wall to knock him out. Now get Sam to go in there and tie all three people up (don't get seen). Cooper should carry the three guards to the south (behind the gate) and avoid being seen by the patrolling guard to the east. When it is done, Cooper should hide at the shaded corner just left of the logs where the previous guard is sitting. Set the musical watch timer next to the pile of logs so when the patrolling guard walks near the fence, he will be lured to investigate. Punch him out when he is about to round the corner and get Sam to tie him up. Get Doc to stand where Cooper's musical watch is and attach another gas tube to a balloon. When the balloon passes by the two sitting guards to the east, shoot it down with the Buntline. The two guards should be taken care of when the gas tube breaks at their feet. Get Sam to tie them up and grab the TNT that the guard was sitting on before. Doc should also grab the sniper bullets just next of the TNT. -BREAKING INTO THE MARSHAL'S OFFICE- First of all, move all the unconscious guards inside the compound (near the barn area). Now Cooper should hide at the shaded corner to the left of the gate (near the well). Doc should setup his scarecrow and Sam should place the TNT to the left of the scarecrow. Doc should go back to hide in the north. Get Sam to join Doc as soon as he lights the TNT powder trail. When it explodes, the gate will be blown open and two guards will appear, one from the house east of the gate and one from the west. Get Cooper to take them out when they were distracted by shooting Doc's scarecrow. The guards in the inner courtyard will also take up positions behind stacks of crates. Retrieve the scarecrow and replace it to the southwest of the well. Tie up the two unconscious guards and hide them in the north as well. Now get Cooper to stand in front of the gate leading to the inner courtyard and fire a shot inside to lure the guard closest to him. Get Cooper to hide inside the house to the east of the gate (where one of the guards came out from earlier). Additional note: Make sure only one guard came to investigate, otherwise load and try again. When the guard is shooting at Doc's scarecrow, Cooper should quickly come out from hiding and put him out of action. Get Sam to tie him up and Cooper should hide the guard to the north again. Repeat the same process to lure the second guard inside the courtyard and hide him to the north afterwards. Only three guards left to take care of now. Get Cooper to the inner courtyard and enter the huge double door under the stairs. Come out from the door on the balcony to the east and approach the lone immobile guard standing next to the Marshal's office. Take him out and get Sam inside to tie him up. Sam should go back inside the building to hide and Cooper should carry the guard to the shaded eastern balcony. Fire a shot there and one of the two remaining guards below it should come to investigate. Quickly hide with Sam and wait for the guard to come. When the guard tries to wake his friend, quickly come out and punch him and get Sam to tie him up. Doc should head inside the courtyard next and grab the gas tubes along the way (near the stack of crates). Doc should head to the shaded balcony as well and aim the gas tube carefully to hit the only remaining guard below to take him out. Get Sam to tie him up. Now get all the members of the group to stand outside the next to the Marshal's office. Cooper should open the door and as soon as he do that, quickly whip out his gun and shoot the chandelier hanging on the ceilings so it fall down on the two guards below it before they can shoot at all. Get Sam to tie them up and everyone should head into the Marshal's office, which is the room to the right. Mission accomplished!!! *********************************************************************** Mission 9: Like a Thief in the Night Location: Sanchez's secret outpost Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara Difficulty level: Moderate Objectives: -Sneak through the woods till you reach the paddock; take the horses and head northwest to the small well-hidden valley! -Remember it is imperative that none of the guys around the camp fire see you - if one of them has even the least suspicion before you have freed the hostage and dragged him off, the mission is lost! Walkthrough: -SNEAKING THROUGH THE WOODS- Additional note: The first part of this level is quite tricky; it requires precise timing and a bit of luck as well. Cooper should wait in the middle of the river for the patrolling guard to start heading to the east. Walk slowly and knife him from behind. Leave the body there and stand behind the rock to the north. The patrolling guard to the northwest will get suspicious and come to investigate. Throw the knife to kill him before he can shoot or do that will fail the mission. The patrolling guard further to the northwest (near the waterfall) will do 2 things here: either he might get suspicious and start running to inform the men at the campfire or he will simply patrol back and forth with increased awareness. If he chooses to do the first option, reload and try again until he opted for the second option. Now get Kate to entice him and keep heading south until he get pass Cooper who is hiding behind the rock. Simply throw the knife to finish him off. Don't forget to drag his body behind the rock as well. Now Cooper can simply kill the man sleeping under a tree near the river and leave the body there. There should be two men further north (near the waterfall). The blue guy will always run first to alert others at the slightest sign of danger so he should always be taken care of first. Creep along the rock formation to the right (behind the two men) and stop when Cooper is behind them. Throw the knife to kill the blue guy and quickly punch the other guard before he can do anything. Retrieve the knife from the dead blue guy and knife the other guard as well then drag both bodies to the dark corner just next to them (refer to map). Now Cooper should wait in the dark corner while Kate stand next to the base of the waterfall. Try to lure the patrolling guard near the waterfall with her "garter" trick then retreat to the south slowly. As soon as the guard passes by Cooper, throw the knife to take him out. -HEADING TO THE CAMPFIRE- Use Kate's "garter" trick again to lure the guard standing to the right of the waterfall. As soon as he passes by Cooper, throw the knife to take him out and drag his body to the dark corner. Now Cooper should head north and take out the blue guy there with the knife-throw technique. Hide his body at the dark corner next to him. Now Cooper should wait at the dark corner for the patrolling from the east to come over and stops near the corner. Simply throw the knife to take him out and hide the body as well. Kate and Cooper should go to the dark area next to the trees. Cooper can simply throw the knife to take out the two patrolling guards there and hide the bodies next to the trees or Kate may help with her "garter" trick. Once the two guards have been disposed of, stand next to the trees (still in the dark area) but try to get as close as possible to the guard sleeping under the tree and the blue guy to his right. Throw the knife to take out the blue guy then quickly punch the sleeping guard who should be awake now. Quickly carry their bodies and hide them next to the trees. Get Doc over and throw his only gas tube at the two guards to the east (beneath the guard tower). Cooper should head over to the bottom of the tower and when the guard climbs down the ladder to investigate, simply knife him at the bottom. -STEALING THE HORSES, RELEASING THE PRISONER AND ESCAPE!!!- Wait for the lone patrolling guard to the west of the horses to head to the west. Cooper should follow from behind and throw the knife to kill him. Drag his body and hide it at the small valley to the northwest of the map. Get the rest of the group to wait at the small valley for the horses. Cooper should cut off the rope that blocks the access to the horses. Grab the saddles hanging on the fence and put them on the horses and take the horses to the valley. Repeat the process until all the horses have been taken. Now the rest of the group should be on their horses, waiting for Cooper to release the prisoner. Cooper should wait when everyone around the campfire is looking the other way, then cut off the prisoner free and quickly punch him out of action. Carry him to the small valley and just leave him there. Ride on one of the horses and wait for the bandits to notice that the prisoner is missing. Mission accomplished!!! *********************************************************************** Mission 10: Lullaby for Four Aces Location: Sanchez's fortress Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara Difficulty level: Difficult Objectives: -Make your way into the fortress and get to the top of the tower where you will find Sanchez. -Overpower Sanchez, tie him up and bring him safely (and most importantly, alive) out of the fortress. Walkthrough: -INFILTRATING SANCHEZ'S FORTRESS- Cooper and Doc should stick to the western edge of the map and run all the way to the south. Dc should snipe the guard on top of the building to the left and the guard on the roof of the building at the right (left of the rock formation). Leave the guard in the guard tower for now (left of the gate). Cooper should head east from there and climb the gigantic rock formation to the east to gain access into Sanchez's fortress. Climb all the way up until where Cooper can see the rooftop of a building with 5 guards: 2 are sleeping and the remaining three are awake. Stand at the edge of the rock formation and throw the knife to kill the guard at the southeastern edge of the rooftop. Climb down to the roof and retrieve the knife. Knife the sleeping guard next to the crates slightly to the southwest then take out the guard just behind him who is looking to the west. Throw the knife to kill the remaining guard who is not sleeping (northwestern edge of the roof). Retrieve the knife and simply stab the sleeping guard at the southwestern edge. Now climb down the ladder to the rooftop below and knife the drunken guard who is walking around the place. Simply throw the knife to take care of the sleeping guard to the west. Climb down the ladder from there to go into the building itself and a guard should come running out from the north. Wait until he stops to the right of the building that Cooper is hiding in, then quickly come out from the door and throw the knife to kill him. Now crawl to the guard sitting on the barrel slightly to the southwest and knife him. Drag the body and place it next to the guard to the right. Go into the house and exit from the door to the left and quickly knife the guard there. Drag his body inside the house and dump it on the roof. -MASSACRE AT THE ROOFTOP- Now get Cooper to open the main gate, let Doc and Sam inside the fortress. Sam should set his snake at the highest rooftop (where Cooper initially killed five guards) just outside the door at the northwestern edge. Doc should set his scarecrow just a little bit to the east of Sam's snake, next to the crates (near where Cooper killed a standing guard earlier). Cooper should head to the tower where there is a guard sleeping next to some sniper bullets. Kill him without being seen and Doc should procure those bullets for future use. When the preparation is complete, they should go and wait outside the fortress with Kate. Cooper should stand on the roof and fire a shot to lure the guards then quickly climb up the rock formation to the east. When the guards come through the door, they will be bitten to death by Sam's snake. Repeat the process several times to kill as many guards as possible. By the time Cooper is finished, there should be only two guards left near the crates to the east of the horse stable and some of the guards from the upper level of the fortress have been taken care of. -HEADING INTO SANCHEZ'S QUARTERS- Get Cooper to the ground level again and take care of the two remaining guards near the horse stable by throwing his knife at them from behind. Head north and stop to the left of the staircase leading further north. There should be a guard who is looking at the staircase but there is a section of the staircase that he cannot see. Cooper should make noise by running there and the guard should call one of his colleagues to investigate. Hide to the left of the staircase and kill his colleague when he passes by Cooper. The body should fall right at the unseen section so just leave it there. Next Cooper should set the watch near the corpse and go wait besides the staircase again. The guard should come to investigate and he passes by Cooper again, throw the knife to kill him. Now ascend the staircase and head to the west, climb up the ladder to the roof and when Cooper tries to walk on the plank to the north. The dog there will run to fetch the guard sitting at the balcony to the east. Quickly climb down the ladder and wait for the guard to stand on the roof before setting the timer for the musical watch. Hide around the corner and wait for the guard to come. Throw the knife to take him out when he is not looking. Go to the roof and walk past the plank, then throw the knife to kill the sleeping guard at the bottom of the staircase to the right. There should be several rows of staircases to the east with one guard at the top of each of them. Start at the lowest staircase by setting the watch just left of the staircase. When the guard comes to investigate, throw the knife to kill him. Now set the musical watch halfway at the first staircase to lure the second guard further up north. Cooper should go hide at the corner again. When the guard comes, make sure he sees his dead comrade at the bottom of the staircase. When he comes to check, use the knife and take him out. Additional note: A guard will appear from one of the houses to the east at this point. Climb the staircase to the west and use the musical watch near the top to lure one of the guards from the roof to come. Hide in the house to the right when he comes then quickly kill him with the knife-throwing technique. Repeat the process to lure the second guard from the roof and throw the knife to take him out as he climbed down the ladder. With a bit of luck, the guard that just appears from the east will see the body and comes down to investigate. Throw the knife as he is climbing down the ladder to take him out. Climb to the roof now and throw the knife to kill the last remaining guard there. Approach the guard sitting on the staircase to the right from behind and throw the knife to take him out as well. -DEALING WITH SANCHEZ AND ESCAPE!!!- Doc, Sam and Kate should go into the fortress and join Cooper now (don't forget to pick up the snake and the scarecrow as well as the extra first-aid kit for Doc near the center of the map just next to the rock formation). Cooper should run to Sanchez's tower and quickly whip out his gun to shoot the guard that will appear from the door. Get Doc to unlock the door. Now Sam should head back to the gate and setup his snake there then go back up again to join the group. Get Cooper to wait next to the door and when Sanchez is walking to the left of the pillar in his room, quickly go inside and stand to the right of the pillar so Sanchez couldn't see him. As soon as Sanchez is about to round the pillar, quickly get Cooper to punch him out of action. Get everyone inside and quickly tie Sanchez up. The guards that leave the fortress at the beginning of the level will return at this point. All of them will be knocked unconscious when they are thrown from their horses because of Sam's snake. Now get Doc and Sam to get their extra equipment in Sanchez's room. Doc should now have 11 gas tubes and 8 sniper bullets while Sam should now have 16 dynamites (this is optional). Sam could also kill off the unconscious guards by throwing a dynamite to the middle of them. Get everyone out of the fortress with Cooper carrying the unconscious Sanchez on his shoulder. Mission accomplished!!! *********************************************************************** Mission 11: Ambush at Snake Pass Location: Snake Pass Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara Difficulty level: Moderate Objectives: -Take out all the opponents lying in wait for you in this gorge to be able to cross the canyon safely! -You can also blow up the piles of boulders at the other end of the gorge to ride through and go further north! -Protect Sanchez from being hit by stray ricocheting bullets (or from bullets aimed at him)! Walkthrough: -CLEARING THE SOUTHEASTERN CLIFF- Cooper should climb the rock formation to the west where there are two guards on top. Use the knife to take out the sleeping guard then the one looking to the east. Leave the bodies there and climb back down again. Kate should head to the north and stand at the base of the cliff. Use the "garter" trick to lure the patrolling guard to the east. Cooper should creep along from the south and throw the knife to take him out. Kate should go back to join the rest of the group while Cooper should carry the body and dump it at the spot where Kate lured the guard before, then he should at the base of the cliff just slightly to the north. The dead guard's colleague will notice his friend's disappearance and come to look for him. He will come running to investigate when he sees his dead comrade. Throw the knife to take him out when he is about to round the corner of the base of the cliff and leave the bodies there for now. Cooper should set his musical watch at the shaded area leading to the top of the cliff to lure the last patrolling guard there. Go back to hide to the north of the two bodies earlier. When the patrolling guard comes to investigate the watch, he will see the two dead bodies. Simply throw the knife again to take him out when he runs around the corner. Now set the watch at the same area to lure the sitting guard to the north. He will ask his friend guarding the bridge further north to investigate. Repeat the same process as before and take him out. Leave all the bodies there. Stand next to the stone where the sitting guard is located and wait until when he start looking to the west, then quickly come out and throw the knife to kill him. Carry his body and hide it with the others. This process has to be done without getting seen by the patrolling guard north of the bridge (might need a few tries). Wait for the patrolling guard to head north again then throw the knife to take out the northern guard who is looking to the west and hide his body at the same place as before. Repeat the same process to kill the other guard slightly to the south. Cooper should now hide next to the huge boulder south of the bridge and get Kate to entice the patrolling guard near the bridge. As soon as he comes into range, throw the knife to take him out then hide the body as before. Get Doc over to snipe the sitting guard to northeast of the bridge. -MASSACRE AT THE SOUTHEASTERN CLIFF- Get Cooper to stand next to the dead guard that Doc just sniped. Hide behind the rock and lure as many guards as possible by firing a shot then kill them as they round the corner. Now get Sam over to Cooper and head north a little bit. Throw a dynamite stick to the group of four guards who are huddled together. Quickly got to hide to the south and Cooper should take out any guards that come to investigate the explosion. Sam should aim into the broken wagon at the base of the cliff to the west and take out the guard manning the gatling gun there. Now there is a guard to the southwest who is positioned near the dege of the cliff, looking to the west. Sam should use his Winchester to take him out from the cover of the big rock to the east. Doc should use his last bullet to snipe the guard manning the gatling gun on top of the tower to the east of the bridge connecting the western and eastern cliffs. Cooper should jump out from the rock and quickly shoot the guard sitting to the north. Now Cooper should crawl to the west and hide behind the brick wall. Quickly stand up and shoot the guard who is also behind another brick wall to the north. From there, Cooper should crawl northeast to the next brick wall and quickly shoot the guard behind northernmost brick wall. Crawl to the last brick wall and shoot the guard to the north who is looking to the southwest. -CLEARING THE WESTERN CLIFF AND ESCAPE!!!- Sam should man the gatling gun on the tower and take out all the enemies at the northeastern cliff. He should also be able to take out a guard near the center, just at the edge of the western cliff that is looking to the east. Get Cooper, Sam and Doc over to the western cliff and get the barrel of TNT and some sniper bullets for Doc. Cooper should head south and knife the guard sitting next to the gate. Walk slightly further south to take out the guard looking to the southwest on the top of the mini cliff. Sam should follow Cooper and throw a stick of dynamite at the guard positioned behind some small rocks to the east. When he is dead, Cooper should silently approach the guard to the east that is overlooking the gorge and take him out. Head south from there and take out the guard to the right that is overlooking the gorge with the knife and then shoot the guard to the left who is looking to the south. Simply get Doc to take out the remaining guard to the south with the sniper bullet. Now get the group to mount their horses and Cooper should lasso Sanchez's horse with his. Head north with Sanchez behind and Sam should place the TNT to clear the piles of boulders that is blocking the way. When the road is clear, head to the northern edge of the map. Mission accomplished!!! *********************************************************************** Mission 12: Escape from El Paso Location: El Paso Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara Difficulty level: Moderate Objectives: -First try and warn all the members of your gang of the imminent danger! Walkthrough: -INFORMING SAM OF THE DANGER- Climb down the ladder to ground level without being seen and go hide inside the house next to the first-aid kit. Wait for the patrolling guard to pass by then come out and stab him. Hide the body inside the house. Go out to the other side of the building to the main road and go to saloon just opposite. Throw the knife to kill the sleeping guard next to the saloon and carry his body through the back alley to Sam there (beware of guards on the roof). When Sam has been informed, tell him to hide in the house next to him and hide the body there as well. -INFORMING DOC OF THE DANGER- Cooper should cross the road and hide in the building across from the saloon again. Wait for the regularly passing carriage to pass by then walk alongside it to the north. Cooper can bypass the two guards standing in front of the huge wooden door to the north with this method. Go hide in the only accessible house to the right and wait for the patrolling guard there to pass by. Come out from hiding and throw the knife to kill him. Hide the body inside the house. Cooper should then kill the guard standing to the left of the church and hide the body inside. Wait for the patrolling guard nearby to stop by the fountain then Cooper should quickly dash to the cemetery behind the church to find Doc. When Doc has been informed, he should pick the lock and go into the church. Doc should grab the sniper bullet at the tower and wait there. Cooper should then wait for the patrolling guard to stop near the rail track first before throwing the knife to kill him. Hide the body inside the church. Approach the guard sleeping at the fountain from behind and knife him, then hide the body inside the church as well. Cooper should then crouch behind the fountain. Get Doc to stand near the two guards to the west that are standing below a tree then lob a gas tube to knock them out. Cooper should approach the crouching guard under the water tower near the train station and knife him. Hide the body inside the church (recommended to be done when the train is at the station thus reducing the risk of exposure). Cooper should then knife the two unconscious guards near the tree and hide the bodies in the church as well. -INFORMING KATE OF THE DANGER- Now wait fro the train to come again and Cooper should climb the water tower. Fire a shot to lure the guards and shoot them as soon as they climbed the ladder. Repeat this process to kill as many guards as possible; the northeastern side of the map should be clear afterwards including the two guards guarding the huge wooden door to the west. Additional note: If Cooper punch the train machinist out of action then ask Sam to tie him up, the train would not leave the station anymore. Get Doc to the eastern side of the map where there is a guard and a civilian standing in front of a house. Wait for the patrolling guard to the south to stop by then lob a gas tube to take them all out. Get Cooper over and knife the two guards. Sam should come over and tie the civilian up, then hide the three of them in the house. Doc should go get the gas tubes on the second floor of the house. Cooper should head to the south along the valley and crawl pass the two guards next to the Railroad hotel. Go further south to find Kate. When Kate has been informed, the two of them would have to crawl back to the alley to join Sam and Doc. -GETTING THE HORSES AND ESCAPE!!!- The group should go back to the building left of the Twinnings Railroad Company. Cooper should head to the south where there is a guard standing next to a pillar. Throw the knife to kill him and quickly hide the body with the group. Cooper should enter the building next and come out at the balcony. Set the musical watch at the base of the staircase leading to the roof to lure one of the two guards there. Throw the knife to kill the investigating guard as he reached the balcony and hide the body inside the building. Go to the roof and kill the other guard. Wait for the patrolling guard at the street below to stop by near the barn across the building then throw the knife to finish him off. Cooper should go down to retrieve the knife then hide the body inside the barn. Doc should come out from hiding and lob a gas tube to take out the three guards guarding the main gate of the Twinnings Railroad Company. Get Cooper to knife all of them and hide the bodies inside the company's building. Cooper should then grab the saddle and put it on his horse. Ride the horse to the main road and park it next to the barn there. Now Cooper should head to the hacienda to the southwest of the map and wait by the wall outside. When the patrolling guard stops by the entrance, take him out with the knife quickly and carry his body to the Sheriff's office across the road. Now get Doc inside the hacienda compound and lob a gas tube at the two guards next to the hacienda. The sitting guard to the east should come to investigate, simply lob another gas tube to take him out. Get Cooper to knife all of them and everyone should ride their horses and get out of the town. Mission accomplished!!! *********************************************************************** Mission 13: The Walls of Fortezza Location: Fortezza Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara Difficulty level: Difficult Objectives: -Get Sanchez out of his prison cell in the northwestern part of Fortezza. -To do this, you must first blow up the gates of Fortezza. Once you have Cooper inside the fortress, make life easier by eliminating the three officers; the soldiers' attack will be fairly ineffectual with no commanders to give them their orders! Walkthrough: -BREACHING FORTEZZA'S OUTER PERIMETER- First of all, get Kate to entice the patrolling guard at the western edge of the map. When he gets close, kick him unconscious and keep kicking him until he dies. Next Cooper should deal with the two patrolling guards near his starting position. Just wait for them to get close and throw the knife to kill them. Once both of them have been taken out, drag the bodies to the starting position to be dumped there. Cooper should head to the south and approach the two guards in the enclosure there. Take out the guards sitting on the barrel of TNT by throwing the knife. Walk into the other guard's point of view and when he sees Cooper, he will walk towards him. As soon as he gets close enough, knock him unconscious with Cooper's fist (risky but possible, might need a few tries as well). Carry him into the enclosure and keep punching until he dies. Retrieve the knife and hide the bodies in the small hut next to the fence. Cooper should wait by the southeastern tower of Fortezza for the patrolling guard near the main gate to pass by. Throw the knife to kill him as soon as he does and hide the body in the small hut. Now approach the main gate from the south then go west then north again. Cooper should be coming for the guard guarding the main gate from the west. Simply throw the knife to kill him then hide the body in the small hut like before. -BREACHING FORTEZZA'S WALLS- Now Cooper should stand by at the bottom of the prison wall, which he can climb. Doc should throw a gas tube to take out the three guards on the wall. Cooper should quickly climb up and knife them all then hide the body inside the cellar. Cooper should then fire a shot and go hide in the cellar. Doc should throw the gas tubes at the guards who will definitely come running. Cooper should then come out from hiding and knife all the unconscious guards. Repeat this process to kill as many guards as possible. Cooper should then go to the northern wall area and hide in the dark corner of the staircase. Fire a shot and lure as many guards as possible and kill them off one by one until there is no more. By the time Cooper is finished, there should be only two officers left including the stationary guards who are guarding the towers at the western side of Fortezza including the two guards talking outside the prison cell. Simply come out from hiding and shoot the officer standing between the staircases. Additional note: -One of the officers should have been killed during the massacre at the staircase. -The remaining total should be nine people including the two officers and the two guards by the prison cell as well as the guards stationed at the towers. -FREEING SANCHEZ FROM PRISON AND ESCAPE!!!- Cooper should head to one of the dark areas near the prison cell area and fire a shot to lure as many guards as possible. Sam should blow up the main gate with the TNT. Use the opportunity to lure more guards into Cooper's deadly ambush. Next simply wipe out any remaining guards with either one of the group members. This should be very easy as most of the guards are all dead now. Get Doc inside Fortezza and unlock the steel gate leading into the prison cells area and free Sanchez by unlocking his cell. When he is free, the four of them should head to the western wall. Kate should have positioned the horses under the wall for them to jump onto. When the group is on their horses, a short conversation will ensue. Mission accomplished!!! *********************************************************************** Mission 14: They Called Him Grizzly Location: Sanchez's fortress Personnel: Sanchez Difficulty level: Easy Objectives: -Place a Tequila bottle near the entrance of the fortress, so it can be seen by one of the guards! -Pretend you're having a siesta, wait until the guards get close enough, then take them out with a round of gunfire! -Throw the stone towards the guard near the Gatling gun to eliminate the bandits. -Grab the Gatling gun from its stand and finish off the men at the campfire. -Enter the building and capture the remaining bandits. Walkthrough: -LEARNING THE MOVES- Place the Tequila bottle at the entrance to the fortress and hide to the west. When the two guards were distracted, pretend to be a siesta and wait for them to come. Swipe them with the shotgun when they're close to knock them out. Now grab the stone near the entrance and throw it at the guard manning the Gatling gun to knock him unconscious. Grab the Gatling gun and move it a bit closer to the campfire and mow down everyone around it. Go into the house to take care of the three remaining bandits. Mission accomplished!!! *********************************************************************** Mission 15: Dance with the Devil Location: Socorro Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara, Sanchez Difficulty level: Moderate Objectives: -First, help Kate steal the dress from the inner courtyard of the hacienda northwest of town! -Go with Kate to Carlos's saloon, the 'Caverna Roja' where she will try for a job as a dancer! -While Kate distracts Carlos, the other gang members must gain access to his office on the first floor and crack the safe! Walkthrough: -STEALING THE DRESS FOR KATE- First of all, get Kate to kill the sleeping guard just round the corner by kicking him endlessly until he dies. Get Sanchez to hide the body near the hacienda wall. Next Sanchez should go to the house outside and shoot the guard standing next to the door there. Hide his body inside the house. He should then stand on the roof and wait for two patrolling guards from the east to see him. As soon as they do, quickly get back inside before he get shot and wait for them. The two guards will be knocked unconscious onto the roof, simply come out and shoot them with the shotgun then hide the bodies inside the house. Get Doc over from the church and pick up the sniper bullets on the roof then get him to pick the lock of the gate leading to the hacienda courtyard. Sanchez should take out the patrolling guard there with a throw of stone then carry him back outside. Shoot him with the shotgun and hide the body inside the house. Kate should now be able to get inside and steal the dress hanging from the clothesline. Sanchez should retrieve his stone and knock out the lone immobile guard to the east of the hacienda. Simply shoot him and wait for his friend to come over from the park to the right by waiting in the house. His friend will get knocked out from the house unconscious, whip out the shotgun and kill him. Carry both bodies into the house and hide them there. Doc should come over and grab the gas tubes near the house. -CLEARING THE SOUTHERN AREA OF THE TOWN- Cooper should head south from his starting position and stop near the house. First he should kill the sleeping guard in front when no one is looking with the knife-throwing technique, then quickly carry the body and hide it inside the house. Next he should throw the knife again to kill the guard sitting under a tree to east and hide the body in the house as well. Now get Doc to go to the roof of the building he's in now. Use the Buntline to snipe the three guards on the opposite building which is the bank. Get Sanchez to knock one out of the two patrolling guards around the bank unconscious then carry him up north before being shot so as not to make any noise. His friend will get suspicious and Sanchez should have been waiting in one of the buildings west of the bank. When the friend passes by around the vicinity, whip out the shotgun and kill him. The guard in front of the bank should head to the roof and spotted the dead guards. Sanchez should quickly hide the body of the guard that he just killed in one of the houses nearby and then quickly go inside the bank. Kill the guard on the rooftop and hide all the bodies inside. Doc should head to the south where Sam is crouched on top of a building. Throw a gas tube to take out the guards there and wait for the others to come. Lob another gas tube to take out everyone. Now Sanchez should go into the house and a guard will be thrown outside, unconscious. Sam should come down and tie them all up. Additional note: There should be six unconscious guards altogether: five from the immediate vicinity and the last one from inside the house. Get Sanchez to carry the six of them to somewhere secluded (near the church) then shoot all of them. Carry all the bodies and hide them inside the church. Now Sanchez should head back and throw a stone to take out the lone sitting guard to the east (near Cooper's starting position). Carry the body to the church and shoot the unfortunate guard then hide the body inside. -CRACKING CARLOS'S SAFE!!!- Now Cooper should head to the back of the saloon while the patrolling guard to the north is away. Throw the knife to kill him as he round the corner. Head to the north where there is a guard standing next to the house, kill him too. Hide the two bodies inside the house. Cooper should go to the front of the saloon and kill the patrolling guard there with the knife-throwing technique. Hide his body in the house to the east of the saloon. Next dispose of the two remaining guards near the saloon with the same method and hide the bodies in the house like before. Get Doc to join Cooper next and throw gas tubes to knock out the four guards on the roof. Cooper should now move into the saloon's courtyard and kill the two guards who are peering into the window to see Kate dancing. Hide the bodies inside the door opposite the saloon and go to the roof to knife the four unconscious guards. Get Doc to unlock the door leading to Sanchez's office and Cooper should go inside. One of the guards will come to investigate, simply stand next to the door and knife him as he walks out. Now lure out the other two guards by running inside Carlos's office. Stand next to the door and stab the two of them. Go inside and knife the remaining guard who is staying inside one of the rooms. Get all the group members to go to Carlos's office and Doc should crack the safe. Mission accomplished!!! *********************************************************************** Mission 16: A Fistful of Dollars Location: Socorro Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara, Sanchez Difficulty level: Difficult Objectives: -First, help Kate out of her predicament, so she can move freely around town and help you break into the bank. -Sanchez is strong enough to push the statue in the park aside the reveal the secret passage. -As soon as you have broken into the bank and put the guards out of action, you must get the money to the rendezvous point. Walkthrough: -HELPING A DAMSEL IN DISTRESS- Cooper should wait for the patrolling guard to the south to stop near the church then when he turns around to head south again, come out from hiding and throw the knife to take the guard out then hide the body behind the stack of crates. The next step will be to take out the lone immobile guard to the south. Simply stand to his right and throw the knife to kill him and then hide the body at the southwestern edge of the map. Wait for the patrolling guard to the east (the fat man wearing red shirt) to head west near the guard that Cooper had just killed. Throw the knife to kill him and hide the body at the southwestern edge of the map as well. Additional note: The next step will be very tricky to pull off, so be patient because it might need a few tries to succeed. Sanchez should throw a stone to take out the guard on the rooftop of the building to the east. When this process is carried out, none of the guards outside must enter the house under any circumstances. If any of the guards are alerted, the situation is still ok. But is one of them decided to check his friend out then reload and try again. Now wait for the patrolling guard to the east of the house to stops near the house then Doc should throw a gas tube to take out all three guards there. Sanchez should head into the house and three unfortunate guards will be thrown out with stars on their heads. Get Cooper to knife all six guards in front of the house then hide the bodies inside. Take care of the one at the rooftop as well. Now Sanchez should retrieve his stone and knock out the guard standing under the cover of darkness to the east. Cooper should knife him silently then hide the body in the house to the west. It should be noted that none of the group members should enter the eastern and southern house because they contained more than three guards inside which Sanchez can't even handle as well. Now get Doc to obtain the sniper bullets on the rooftop of the southern building. Cooper should now deal with the patrolling guard near Kate by hiding in the house to the south, then quickly come out and throw the knife to kill the guard when he walks by the house. Simply hide the body in the house and bring Doc over for now. Doc should wait in front of the house for a patrolling guard that will come from the north and he will always appear from Carlos's saloon. When the guard stops near Kate quickly throw a gas tube to knock him, the three guards around Kate and Kate herself out of action. Wait awhile until the patrolling guard to the northeast sees all the unconscious people lying there then lob the last gas tube to take him out as well. Cooper should head out from the house and knife the five guards around Kate while Sanchez should head to the house to the east to knock out the lone guard inside. Get Cooper to knife him as well. Get Doc to wake Kate and Sanchez should hide all six dead guards inside the house that he just cleared. -PLAYING AROUND THE PARK- Now everyone should go back to the starting position where Sam is waiting. Get Cooper to knock out the three civilians outside the church with his fist then Sam should tie them up. Hide all three of them inside the church afterwards. Now Cooper should hide in the small house north of the church and then throw the knife to kill the sleeping guard outside the house further north. Quickly carry the body and hide it inside the house north of the church. Sanchez should come over and grab the tequila bottles near the guard that Cooper just killed then go inside the same house with Cooper to hide. Cooper should wait for the patrolling guard (the fat man wearing red shirt) around the bank to stop by the house, then quickly come out and throw the knife to kill him. Quickly hide the body inside the house. Next Sanchez should throw the stone to take out the lone standing guard to the east, which is looking to the west. Quickly retrieve the stone and hide the body inside the house to avoid the patrolling guards around the bank. Get Cooper to knife the guard when the coast is clear. Now get Doc to setup his scarecrow on the rooftop of the building south of the hacienda. Setup the scarecrow next to the plant and Sam should place his snake in front of the door leading to the rooftop and go hide next to the clothesline. All he has to do is to fire a shot and let all the guards walk through the door to the rooftop, only to be bitten to death by Sam's snake. Repeat the process to kill as many guards as possible until there aren't any guards to patrol the bank anymore. Additional note: Also try to lure one of the two guards at the front door of the bank to the roof as well; this can be done by using one of the other group members to fire a shot near the bank then quickly go hide somewhere. Sam should fire a second shot to lure the guard to the rooftop. Also Sam has to be crouched at all times or the enemies might see him. When this is done, Cooper should climb the hacienda wall to the west to gain access into the courtyard to kill the two remaining guards here (the third one had been killed by Sam's snake). Simply shoot them when they are not looking and hide the bodies in the hacienda. Now lure one of the guards from the park by standing next to the door of the eastern house at the hacienda compound and fire a shot. One of the guards should come running, as soon as he exited the house, Cooper should fire his gun to kill him. One down, four guards left in the park. There should be a fat man with red shirt walking around by now. Try to lure him into the hacienda courtyard with several shots then kill him with whatever methods necessary then hide the body. Now get Doc on the rooftop of the building leading into the park then use the two sniper bullets to take out the guard closest to the building and one of the patrolling guards near the main gate. Two down, two to go. Now get Doc to retrieve the first-aid kit at the bottom of the stack of crates. Get Sanchez into the park and throw a stone to knock out the guard near the statue and then simply shoot the lone remaining guards to secure the park. Don't forget to kill the unconscious guards as well. Get Sanchez to move the statue to reveal the underground entrance to the bank. -STEALING CARLOS'S MONEY AND ESCAPE!!!- Additional note: There is no definite strategy for this section of the level. It will require a lot of effort and a bit of luck as well. First Sanchez should wait for the two guards at the east side of the bank to be near each other then quickly come out from the underground entrance and shoot them to death. Get Cooper inside the bank as well and try to kill all the guards in there. Take care of the guards behind the front door first then the ones guarding the money. After that, simply kill the remaining ones in the small room at the left side of the bank. If Cooper or Sanchez are wounded, get Doc to heal them back to full health. Doc should unlock the steel door leading to the safe, so Sanchez and Cooper can get to the moneybags. Quickly open the front door of the bank and shoot the lone remaining guard there. Wait for the commotion to die down first and Sanchez should grab two bags while Cooper can only grab one and get the group to assemble at the rendezvous point. Mission accomplished!!! *********************************************************************** Mission 17: To the Last Bullet Location: Abandoned staging post Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara, Sanchez Difficulty level: Easy Objectives: -Use every means available to you to eliminate the yellow-bellied deputies once and for all! Walkthrough: -MASSACRE AT THE STAIRCASE- First Kate should head to the west and use her "garter" trick lure to the patrolling guard at the cliff above. The guard will then come down to see Kate closer. Kick him when he gets really close and Cooper should knife the unconscious guard then hide the body with the other group members. Cooper should now head further west and use her "garter" trick to lure the two conversing guards near the main entrance to the hotel one by one. When the first one is down, get Cooper to knife him and carry the body to the starting point again. Additional note: The guards might notice their colleague disappearance, so if that happens, wait until the commotion dies down first before luring the second guard. When both guards have been taken care of, get Cooper to ascend the stone staircase and throw the knife to kill the lone immobile guard at the hotel entrance then carry the body and hide it next to the wall facing the river. Get Sanchez over to grab the stone that is lying at the same place then Cooper should wait by the entrance for the patrolling guard. As soon as he passes by, throw the knife to kill him and dump his body next to the wall. The guard at the rooftop of the building across from the burning hotel will realize that his friend is missing. Quickly hide next to the corner and when he is looking at the other way, come out and throw the knife to take him out. Now carry all the bodies and dump them with the other group members. Get Kate to hide at the stone staircase leading to the hotel and lay a trail of cards to lure the enemies to the west. Kick him unconscious and Cooper knife him then dump the body at the staircase. Simply repeat the process above to get his other friends. Now there should be only one guard left to the west. Use Sanchez to throw a stone to knock him out, get Cooper to knife him then dump all the bodies at the stone staircase leading to the hotel. Cooper should now use his musical watch to lure the two guards inside the hotel one by one and when they see the bodies at the staircase, simply throw the knife to kill them. -MURDERING THE MURDERERS- Now Cooper should use the same technique as before to lure the two guards who stand at the edge of the cliff to the west. Throw the knife to kill them when they see the bodies at the staircase and leave them there. Cooper should then ascend the cliff to the west and kill the last patrolling guard there with the knife-throwing technique. Quickly carry the body and hide at the dark area to the south before the patrolling guard to the north returned. Take out the patrolling guard from the north by throwing the knife then hide the body in the same dark area. Now simply go up the cliff and kill the lone sleeping guard there then hide the body in the same place. Cooper should head further north and throw the knife to kill the lone immobile guard who is looking at the burning hotel (might need a few tries). Quickly carry hid body and dump it at one of the dark areas to the south. Go back to hide at the dark areas at the western side of the map. Now Doc should head into the staging post area and grab the gas tubes there. Precisely at this point, Marshal Jackson will run away to the east and summon reinforcement. Five guards will appear from the cliff above and another six will come from the east of the staging post. Cooper should wait until the three guards from the cliff have pass by him before making his move again. He should take out the two new guards at the cliff above with the knife-throwing technique and leave the bodies there. Cooper should then head south where there is a guard looking at the wooden bridge leading to the staging post. Stand behind him and throw the knife to kill the guard to the south (the one looking at the horses). Quickly punch the guard looking at the bridge before he can do anything. Retrieve and Cooper's knife and finish off the unconscious guard. Now simply head east and kill the lone immobile guard standing at the base of the stone staircase and leave the body there. Doc should now head into the staging post and lob a gas tube to take out the guards to the right of the burning hotel. Lob a second tube to take out any guards that come running from the east. Get Cooper to knife all of them and leave the bodies there. Now Sam should come over and drop his snake inside the barn at the eastern side of the staging post and fire a shot. One of the guards from the bridge to the east will come and get bitten to death. Wait awhile and two more guards will come from the cliff to the north. If the snake does not bite them, simply shoot finish the job with the Winchester. Now Sam can just head east to kill the lone remaining guard by the bridge there then up the cliff to the north to finish off the last guard there. Mission accomplished!!! *********************************************************************** Mission 18: The Magnificent Six Location: Grants Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara, Sanchez Difficulty level: Moderate Objectives: -Find three horses and head north with Cooper, Sam and Sanchez, leaving the city by the road that leads to the silver mine. -Take special care of Kate, as Mia is sticking close to her and the pair is an easy target. Walkthrough: -MASSACRE AT THE TRAIN STATION- This is where the Quick Action button comes really handy. Cooper should target the three guards right in front of him. Sam should target the guard standing at the station roof to the left. Doc should target the one standing on the roof to the right. Sanchez should target the guard sitting at the crates to the right of the station. When the preparation is done, execute all the Quick Actions together to take out all the guards there. Additional note: Make sure the patrolling guard (the fat man wearing blue shirt) to the north of the station is next to the windmill when it happens. Now get everyone into the station and the guard from the rooftop will see his friend's body to the left. He will get knocked out of the station with stars above his head including the patrolling guard to the north who should have come running into the station to investigate. Get Cooper to knife them both and hide all the bodies inside the station. Next get Sanchez to retrieve the stones at the base of the water tower to the west of the train station and near the grass to the east. Cooper should exit the train station onto the main road and kill the guard in front of the Rail Road Store just across the station by throwing knife from the back. Hide the body inside the store when it is done. Now get Sanchez and Doc to the hacienda just north of the train station. Sanchez should stand behind the right pillar at the entrance with Doc at the opposite one. Get Sanchez to throw a stone to knock out the guard sitting at the fountain and quickly stick to the pillar to avoid being seen. A guard will come running out from the hacienda to investigate. Doc should throw a gas tube to take him out. Now Sanchez should crawl along the hacienda courtyard and retrieve his stone. Then he should go inside the hacienda to knock out the remaining guard inside. Get Sanchez to carry all three unconscious guards outside to the main road and Cooper should knife them all to death. Finally, get Doc to crawl inside the hacienda courtyard and retrieve the sniper bullets while Cooper should get the saddle. Sanchez should then slowly make his way inside and grab the tequila bottle without being seen by the patrolling guard on the roof. Hide all three dead guards in the house west of the hacienda and then drop the saddle near the train station for now. Cooper should head southwest from the station and kill the guard patrolling near he barn. Simply hide inside and throw the knife to kill him when he walks nearby then hide the body at the station. Now get Doc to stand at the left rooftop of the station and take aim at the guards near the Gatling gun to the west. First of all, Doc should wait until the guard at the rooftop of the building across the road to be walking south first then he should quickly drop the guard next one guarding the Gatling gun. The next one to die is the guard on the building across the road. Doc should then quickly shoot the guard manning the gun and the previously sitting guard to the left who should be looking around now. Get Doc to hide inside the station for now. Additional note: Make sure that all four guards are killed before they can run down from the building. This process requires extreme timing so be patient and you'll pull it off. Wait until the commotion dies down first then Cooper should walk along the main road to the Gatling gun. There should be a new lone guard on the roof. Throw the knife from the road to kill him then go hide inside the building. Another guard will later come and stay there so get Doc to get to the station roof again and snipe the guard using his final bullet. -MASSACRE AT THE TOWN CENTER- Now get Sanchez to go into the building left of the Rail Road Store (the one with clock on the balcony). A guard will be knocked from inside with stars above his head. Get Cooper to punch him until he dies then hide the body somewhere safe. Cooper should then head to the balcony and punch the two civilian ladies there. Get Sam to tie them up and hide them inside. Doc should set his scarecrow to the east of the door leading to the balcony (near the Clothing - Boots banner) and Sam should set up his snake right in front of the door. Everyone else should now hide inside the Rail Road store. Sam should lure as many enemies as possible by firing a shot. Stay at the far eastern side of the balcony and shoot any guards that the snake missed. If there's any guard who tries to operate the Gatling gun again, Sam can simply shoot him from a distance. The next step is to clean up around the gatling gun area. This should be an easy task to accomplish since most of the enemy must have been slaughtered on the balcony earlier. Use Sanchez to clean up in the buildings and Cooper should knife any guards who are left patrolling outside. Cooper should grab the saddle he left near the train station earlier and place it on the horse beneath the balcony then he should find a saddle and another horse inside the gatling gun area. Get Sam to grab the dynamites crate and Doc should also procure the first-aid kit box to the west. -SAVING THE CIVILIAN AND ESCAPE!!!- Doc should head north and throw a gas tube to take out the men outside the Bates Grocery Store (around two or three people). Get Cooper to knife all of them and hide the bodies. There is a saddled horse outside the grocery store so get the other two horses two stand by around there with Cooper and Sam. Now Doc should head to the balcony of the building across from the civilian being shot at and hide inside for now. Sanchez with his gatling gun should stand next to the church to the east. Wait for the patrolling guard near the church to walk away then Doc should lob a gas tube to take out three guards to the left of the poor civilian and Sanchez should quickly mow down the two remaining guards with the gatling gun. Quickly head further north and kill all the guards near the gatling gun there. Sanchez should quickly drop the gun on the floor and ride his horse. John, Sam and Sanchez should then quickly ride their horses to the northwest, following the road to the silver mine before more guards come to investigate. *********************************************************************** Mission 19: Blood Money Location: Silver Creek Mine Personnel: John Cooper, Samuel Williams, Sanchez Difficulty level: Moderate Objectives: -Make you way right through the middle of enemy camp to the mountaintop. Walkthrough: -MASSACRE AT ENEMY CAMP- First get Sanchez to pick up the stone at the starting position. Sam should then hide at the behind the large rocks south of the wooden shack to the west. Throw a dynamite stick at the sleeping guard then fire a shot to lure the remaining guards in the camp. Kill them off one by one with the Winchester and the total should be six bodies including the previously sleeping guard and another one that comes running out from one the tents as well as the two patrolling guards to the west of the camp. Get Sanchez to hide all the bodies then grab the tequila bottles next to the tent as well as the stone to the northeast of the camp. Now Cooper should fire a shot to lure two guards, one is from the left side of the wooden bridge to the west and another from the north. Lure them inside the tent and Sanchez should send them out flying. Get Cooper to knife them both and hide the bodies inside. Cooper should then quickly cross the wooden bridge to the west when the guard further north is not looking then whip out his Colt and shoot the guard to death. Hide the body in the small hut to the west and Cooper should climb the cliff at the western edge and kill the guard on top silently with the knife. -MASSACRE AT THE BASE OF THE SILVER MINE- Now everyone should hide inside the shack at the bottom of the cliff and Sam should lure as many guards as possible by firing a shot to lure the guards into the shack who will be thrown out later by Sanchez. Sam has to take out all the guards around the gatling gun either by luring them to the shack or shooting them from far away with the Winchester. Additional note: Sam may also grab the dynamites crate that is located next to the enemy hut. Once the base of the mine is clear, get Sanchez to operate the gatling gun and kill off everyone that comes to investigate. He should start by shooting the guard at top of the guard tower at the base of the mine and simply wait for other enemies to come. -MASSACRE AT THE UPPER LEVEL OF THE SILVER MINE- Sanchez's next task is to throw a stone to take out the guard operating the gatling gun further up the mine. Get Cooper to knife him and hide the body in the shack there. Sanchez should get a fresh gatling gun to kill the remaining enemies on the upper level of the mine but be careful so as not to alert Carlos in the shack at top. Most of the guards should have died from the gatling gun onslaught. If there's anyone remaining, they could have been easily disposed silently with Cooper's knife or Sanchez's stones. In the end, Cooper should climb up the cliff and dispose of the final guard at mountaintop silently. Simply climb back down to the top of shack to eavesdrop on the conversation inside. Mission accomplished!!! *********************************************************************** Mission 20: Little China Girl Location: Road leading back to Grants Personnel: Mia Yung Difficulty level: Easy Objectives: -Entice the enemy to you with a tune on your pipe. Then put him out of action with your blowpipe. -Place a few peanuts in front of the entrance to the mine. -Set Mr. Leone onto one of the enemies to lure them to the front of the mine. -Throw a firecracker into the middle of the enemy group. Walkthrough: -LEARNING THE MOVES- Play the flute to lure one of the enemies. Wait for him to get into range then quickly shoot him with the blowpipe before jumping into the barrel to hide. Put some peanuts in front of the mine and then send Mr. Leone to one of the enemies to lure them to the mine entrance. Prepare a firecracker and throw it into the middle of the enemies. Mission accomplished!!! *********************************************************************** Mission 21: Piggies in the Middle Location: Grants Personnel: John Cooper, Samuel Williams, Sanchez, Mia Yung Difficulty level: Difficult Objectives: -With your team members, sneak into the last wagon of the train standing at the platform. -To get to the station, play the Cavalry and El Diablo's men off against each other by eliminating certain individuals on both sides, so that each in turn has the advantage. -The train can only leave when the station is in the hands of El Diablo's men (needless to say, they mustn't find out you are on board). Walkthrough: -PLAYING CHESS WITH THE CAVALRY AND EL DIABLO'S MEN- Sam should head to the southeast and shoot the two Cavalry men there with his Winchester then quickly run back to the others. Wait for the bandits to overrun the building then quickly throw a dynamite stick when no one is looking. The explosion will kill some of the bandits and knock the rest unconscious so simply send Cooper to knife them. Send Sanchez to stand outside the building and wait for the patrolling bandit from the southwest to see him first. He will bring a friend along too, so just quickly duck into the building and wait for Sanchez to flung them both outside. Send Cooper to knife them and get all the team members into the building for now. Cooper should hide next to the church and wait for the lone patrolling Cavalryman to head back to the east before quickly throwing the knife to kill him then hide the body inside the church. Cooper should then head further down the road to the southwest and kill the three bandits lurking underneath the staircase of Bates Grocery Store. Simply let Cooper walk around the corner and quickly hide again to shoot the coming bandits. Quickly come out and shoot the last bandit to take care of the three of them then just leave the bodies there. Sanchez should run inside the building to the west of the grocery store and wait for enemies to come. Get Cooper to knife all those unconscious bandits after Sanchez flung them out from the house. Cooper should then kill the guard sitting on the well to the west and Sanchez should grab the tequila bottles next to the house. Now get Sam to shoot the guard on the rooftop of the building to the south. He will come down followed by one of the bandits from the house to the east. Sanchez will throw them out of the house then get Cooper to knife them both. The remaining guard outside the house to the southeast will keep calling his friends from the rooftop of the building further south to investigate. There are five bandits on the rooftop and he will yell to them one by one: three of them are engaged in the shooting with the Cavalrymen across the road and the remaining two are just patrolling. Simply lure the five bandits into the house one by one when they are nearby then get Cooper to knife them. Repeat the process until all five bandits have been disposed of. Sam should then head outside and shoot the cowardly bandit who keeps yelling for his friends. Sam should stand outside the building where the team is hiding and wound the patrolling bandit to the southwest. He will yell for his friends so just repeat the process twice to kill his two friends: one is patrolling further south from his position (near the western edge of the map) and the other one is sitting on a barrel next to the building at the south. When both of his friends are dead, simply shoot this cowardly bandit to death. Sam should now head to the south sticking close to the western edge of the map. There should be a house with three bandits next to it. Fire a shot and two of the bandits should come running, simply blast them with the Winchester as they round the corner. Sam should now go around the house and approach the lone remaining guard from behind. Shoot him and get Mia to pick up some firecrackers lying nearby. -MASSACRE NEAR THE TRAIN STATION- Now Sam should head back to the building Sanchez is hiding in and stand at the junction to the east. Kill the two Cavalrymen on the balcony at the building to the east without the bandits knowing. If any of the bandits does, reload and try again. Now get Sanchez into one of the houses near the hacienda and use Sam to lure as many bandits as possible to be thrown out from the house. Sam should then come out and finish those unconscious bandits off with his Winchester. In the end, there should be only one bandit left on the roof shooting. Sam should then take out the Cavalrymen on the balcony as well as lure the bandits inside the hacienda compound. He also has to lure the three guards near the train's last wagon: 2 standing guards and one patrolling one. Get Sanchez into the house inside the hacienda then get Sam to kill the last guard on the roof and quickly go hide as well. The Cavalrymen will start to take over the hacienda. Since there should be about three Cavalrymen left, get any of the team members to finish them off with a gun. -HITTING THE CAVALRY FORMATION- Now everyone should hide in the church and Sam should hide next to the church and try to shoot the marshal inspecting his men to the east. Essentially, Sam has to try to hit as many soldiers as possible with Mia's help. Here's my strategy: Sam killed the deputy first. Then the next one is one of the guards standing north of the Cavalry formation. And then Sam shoots the guard on the rooftop of the hacienda to the east. Sam has to stand next to the church again and pick off the four Cavalrymen in the hacienda courtyard, 2 near the well and the other two further east. Sam should now stand between the church and the building to the north to finish off the guard standing north of the formation. Mia should now lure one of the Cavalrymen with Mr. Leone and some nuts. As soon as the soldier rounds the corner, Sam should blast him with the Winchester. Now get Sanchez to approach the three remaining Cavalrymen and finish them off from close range with his shotgun. He should then pick up the stones next to the cemetery and Sam should get the dynamites crate. Cooper should climb the mini-cliff to the north and knife the soldier who is sleeping next to the shack there. Wait for the two patrolling guard from the east inside the shack. When they turned their backs to head west again, quickly come out and shoot them both. Get Sam to shoot the horse rider to the southeast from a distance. Cooper should then move in and finish off the unconscious soldier. Get Cooper to take care of the two deputies and two soldiers operating the artilleries near the northeastern edge of the map then head to the wooden bridge to the south and take out the deputy there with the knife silently and go back to join the group. -SECURING THE STATION FOR EL DIABLO'S MEN- Everyone should head to the station and hide in the building with the Clothing -Boots banner. Get Sam to lure some of the bandits around there including the horse riders to be throw out by Sanchez. Cooper should finish them off with his knife and Ma should grab the peanuts further northeast along the road. Now Cooper should head to the last wagon and silently take out the lone immobile guard there with his knife then hide the body inside. He should then go inside the wagon followed by Sanchez and Mia. Sam should now head further down the road and kill the lone immobile guard at the main gate of the hacienda just north of the station. He should position himself next to the barrel to the left of the hacienda and throw dynamite stick at the Cavalry soldiers shooting at the station. The first dynamite should be bounced off the right rooftop of the station to take out the soldiers near the locomotive while the second one should be aimed to take out the lone soldier at the station. El Diablo's mean will then quickly secure the train and the station so get Sam to join the team in the last wagon. Mission accomplished!!! *********************************************************************** Mission 22: Showdown in Deadstone Location: El Diablo's secret outpost Personnel: John Cooper, Samuel Williams, Sanchez, Mia Yung Difficulty level: Moderate Objectives: -Free Doc from El Diablo's men! -Organize five saddled horses and pursue the bandits who have now ridden away with Kate! Walkthrough: -MASSACRE IN THE BARN- All team members should run to the house at the south (at the western edge of the map). Sam should come out and fire a shot to lure the bandits in the vicinity to go into the house. The total body count should be five: 2 from inside the house to the east, one standing next to the house, one immobile and one patrolling guards to the south. Dispose of all of them and hide the bodies in the house. Mia should then grab the firecrackers next to the house. Everyone should now move into the house to the east. Sam should then lure the guards near the locomotive by firing a shot. There should be six bodies in total: 4 from inside the small shack south of the locomotive and 2 patrolling guards around the locomotive. There should be 2 guards left around the locomotive: one guard pacing back and forth in front of the small shack to the south and one immobile guard slightly to the south. Send Cooper to the north and take out the lone patrolling guard near the train station with his gun (stand between the two cars that only have boxes on them to get a clear shot). Cooper should head south and climb down the cliff to travel east. Hide beside the niche to the right of the guard tower and wait for the patrolling guard to the east to come, then quickly throw the knife to kill him. Leave the body there and Cooper should go back to hide with the others. Additional note: The bandit near the small shack south of the locomotive is a coward, he will keep yelling for his friends at any sign of trouble. Use this advantage to get as many bandits as possible. Sanchez should now head inside the barn to the west of the train and hide at the left side. He should be able to lure about 15 bandits into the barn to be wasted with his shotgun. Make a move to the small shack south of the train as soon as the area is clear and lure more enemies there. Sanchez should be able to get about 3-4 bandits there. Get Sanchez to pick up some stone and Mia to grab some peanuts next to the small shack. Make sure that the gatling guns vicinity is clear then Sam should pick off the bandits there with his Winchester. Sanchez should now grab one of the gatling guns and go on a rampage around the map. Basically, what he should do is to eliminate every bandit around the map except those nearest to Doc. -RESCUING DOC AND ESCAPE!!!- Additional note: The following process is very tricky and risky. Just be patient and keep trying then it will eventually succeed. Now get Doc to approach the building behind Doc from the back and stand in the alley. Quickly fire some shots to lure all the enemies then mow them down with the gun. When all the bandits are dead, get Cooper to talk with Doc. After the brief conversation, go find five horses across the map and ride along the road to the north. Mission accomplished!!! *********************************************************************** Mission 23: At the Gates of Hell Location: El Diablo's hideout entrance Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara, Sanchez, Mia Yung Difficulty level: Moderate Objectives: -Re-assemble the team and enter El Diablo's hideout via the cave entrance at the foot of the mountain. Walkthrough: -MASSACRE AT THE ROOFTOP- Get Kate into the house behind her and she should stay there for now. Sanchez should pick up the stone to the east and head inside the house followed by Mia and Sam. Sam should then head to the roof and start luring the bandits to come. Simply shoot all the bandits as they climb the ladder leading to the rooftop. Sam can also travel further east to fire a shot then quickly run back to the roof. The bandits who come to investigate will see the pile of bodies either on the roof or at the front door. Either way, Sam should fire a shot to lure them up onto the roof and waste all of them. There should be approximately 40 casualties in total. I personally managed to kill 37 people on the rooftop and 3 more at the front door. When the coast is clear, Kate should come out from her hiding and kick the guard just outside to death. Now get Sanchez to get the gatling gun near Kate and start blasting around the map. Start from the entrance to El Diablo's hideout then progress southward. Kill the bandit guarding the second gatling gun to the south and use it if the first gun is running low on ammo. Wipe out all enemy resistance on the map and get the team to assemble outside El Diablo's hideout entrance. They should all walk inside to Hell... Mission accomplished!!! *********************************************************************** Mission 24: Deaths Overture Location: El Diablo's hideout Personnel: John Cooper, Samuel Williams, Doc McCoy, Kate O'Hara, Sanchez, Mia Yung Difficulty level: Difficult Objectives: -Free yourself and your team members from the prison cell and rescue Sanchez from El Diablo's clutches! -Hunt El Diablo down and turn him in. Walkthrough: -BREAKING OUT OF THE CELL- Cooper should hide to the left of the steel door and everyone else should hide at the back of the cell. Get Mia to drop some peanuts then send Mr. Leone to grab the bandit's attention outside the cell. Cooper should punch him unconscious as soon as the bandit walk inside the cell and carry him to the back. Beat him to death there and leave the body there. Sam should now go out of the cell when no one is looking and grab his equipment from the chest located outside. Go back to the place where Cooper was hiding before and fire a shot with the Winchester. Three Demonios will come running from a cave to the northeast. Kill them all as they passes through the steel door. The two patrolling guards from north and south will also come to investigate, kill them both and leave all five bodies there. Sam should now shoot the lone immobile guard standing outside the cave where the Demonios previously come from. A patrolling guard further north will heard the shot, simply shoot him as he round the corner and leave both bodies there. Everyone should come out from the cell and grab their equipment from the chest. Sam should head further north and take out the bandits there with his Winchester. There should be only three bandits left inside the room there so just use Mr. Leone and some peanuts to lure the sitting guard. Sam should be waiting behind the corner to blast him. Sam should just storm the room by hiding behind the wall to kill the two remaining guards. Step on the tile below the torch holder to open the gate leading to the east. Sam should hide next to the wall again and fire a shot. Three bandits should come running into the room, finish the off as they round the corner. Now stand next to the gate and fire another shot to lure three Demonios out of the red curtains. Quickly run back and hide beside the wall again and kill the three of them. Repeat the process to lure more Demonios and dispose of them with the same method. When the coast is clear, storm the room and dispose of the two remaining immobile guards swiftly. Grab the first-aid kit, firecrackers and peanuts in the previous room. Repeat the process above by going into the room with the red curtains and lure as much bandits as possible. Go back to hide behind the wall and kill all of them one by one as they round corner. The total casualties should be around 15-20 bandits including nine Demonios. -FREEING SANCHEZ FROM EL DIABLO- The next step is to secure the gatling gun on the platform to the east. There should be around five bandits along the way and they can all be easily disposed from close range by jumping out from behind corners and take them out before they can get off a shot. Get Sam to approach the two remaining guards near the gatling gun and dispose of them from close range with his Winchester. Operate the gatling gun and then fire at the two bandits near the middle of the lake. Cooper should hide behind one of the cave walls to ambush the two bandits as they came. Now get Sam to wound the bandits at the platform where the second gatling gun can be found just to the south. They will run to get to Sam but get Cooper to finish them off one by one as they round the corner. Sam should then take pot shots at the three remaining bandits near the lake. Get Doc to grab the sniper bullets on the island in the middle of the lake and there should be four bandits along the way before El Diablo and Sanchez's position. Kill all four bandits from a distance with the Buntline. Now is the time to free Sanchez from El Diablo. Cooper should stand at the staircase and Doc should use his last bullet to snipe the Demonio behind Sanchez from the barred window above the room. As soon as the Demonio is shot, Doc should quickly head back to avoid being shot by the two bandits. Cooper should be ready with his gun to take out the two remaining bandits as they ascend the staircase. Now approach Sanchez and you will regain control of him. -JOURNEYING INTO THE CENTER OF HELL- El Diablo had ran through the red curtain to the east. Get Sam to stand next to the curtain and fire a shot. A Demonio will come running; simply blast him as he passes through the curtain. Go to the tunnel and El Diablo will run to the north, the path will be blocked by falling boulders so the team have to go through the chamber with the Pentagram on the ground. Get Sam to kill the two bandits in the tunnel and proceed to the Pentagram chamber. It's hard to describe the ways that Pentagram sections that has to be stepped upon to get through safely. Just try and experiment, if you step on the wrong section, reload and try again. However, the sections beneath the torch holder and the human skeleton have to be stepped upon to open the two gates to the north. Get Sam to run through the tunnel between the two gates and step on the ground beneath the torch holder at the end to deactivate the lava trap. Simply jump out from the cave wall and blast the two bandits near the elevator. Get Cooper over to climb the wall next to the elevator. El Diablo will run to his chamber and destroy the staircase leading to it. Cooper should then climb the wall to get into the Devil's chamber. Mission accomplished!!! *********************************************************************** Mission 25: Inferno Location: El Diablo's chamber Personnel: John Cooper Difficulty level: Moderate Objectives: -Kill El Diablo! Walkthrough: -THE FINAL SHOWDOWN WITH THE DEVIL- There is no concrete strategy to fight Jackson. Basically, Cooper has to try to shoot him while avoiding the traps that has been set by the Devil. There are four torch holders and each of them will activate one booby trap. Here are their descriptions starting from left to right. Far left: Several bursts of lava will appear from the walls so go hide at the niche to the south and no damage will be done. Center left: two gatling guns will appear from the west and east so quickly go hide slightly behind the center chair (give some space between the chair and Cooper to successfully escape this attack). Center right: Lots of circular saws will appear from the vertical black lines on the floor. Simply don't stand at those lines and Cooper should be all right. Far right: Bursts of gas will appear from the small holes that are scattered on the floor. Run back to the niche to the south to avoid any damage. Now after Cooper had damaged El Diablo to a certain extent, both of them will run out of ammunition. El Diablo will lower the staircase and come down to have a fistfight with Cooper. Jackson will knock Cooper down but he should quickly run and grab his knife, which is stuck at Jackson's chair. Jackson will run to chase Cooper. As soon as he gets close, whip out the knife and cut the Devil down once and for all. Mission accomplished!!! Congratulations!!! You have just finished Desperados: Wanted Dead or Alive. Enjoy the ending!!! :) ----------------------------------------------------------------------- 7. Credits God - for giving me the ability to write. Infogrames Entertainment - for creating a game that's frustrating sometimes yet fun and addictive!!! C Jay C - for posting this FAQ. ^_^ Me - for writing this FAQ. ^_^ Grace Yeo - for being my girlfriend. ^_^ You - for reading this FAQ of mine. ^_^ This FAQ is Copyright of Varkovsky. This work is supposed to appear only on these following websites: 1. http://www.gamefaqs.com 2. http://www.orten.org 3. http://DLH.Net 4. http://vgstrategies.about.com 5. http://www.neoseeker.com 6. http://www.actiontrip.com This FAQ is not supposed to appear in any other places or websites other than those listed above. This FAQ is not to be edited, altered or changed in any way without the author's permission. Lastly, any further questions, comments, critics, suggestions and additional info should be forwarded to varkovsky@hotmail.com.