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Since 8 8 8 8. 8 8 8 8 8 8 8 'Yb. 230bc 8 8 8 `Yooo' 8 8 8 `YooP8 8 8 `YooP' ::..::..:::..:.....:::::..:::..::..::.....:..::..:.....: :::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::::::::: An Asterik (*) means an updated section. A Wavy Line(~) means a 90 - 100& finished section. ________________________________________ /-----------Table of Contents------------ )Introduction(intro) (~) (God List(godl)(~) )Changes(chan)(~) (Hotkeys(hotk)(~) )Game Information(gain) (~) (Online Play(onpl) )Maps(maps) (New Units(neun)(~) )Version History(vehi)(*) (Contact(cont) (~) )Legal and Links(leal)(~) (EoD and Final Words(eafw)(~) ) """"""""""""""""""""""""""""""""""""""""" ______________________ / Introduction(intro) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Hello and welcome to my 3rd(I think) FAQ. Second Full/Indepth. This is sort of in-depth, sort of not. Anyway, I hope you enjoy this and its oversized ascii... ______________________ / God List(godl) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Pantheon: Egyption Gods :::: Ra:: :::: God Power -Rain- Causes worldwide rain that prevents other God Powers and ups farm production. .................... /Civilization Bonuses\ Priests have the same ability as Pharoahs Chariots and Camels move faster and have more HP Monuments cost less and have more HP :::::: Isis:: :::::: God Power -Prosperity- Causes worldwide prosperity. Gold is gathered Faster. .................... /Civilization Bonuses\ Town Centers provide three more population. God Powers are repelled by means of monuments Uprades and Improvements cost less. ::::: Set:: ::::: God Power -Vision- Reveals a section of the map for a period of time. .................... /Civilization Bonuses\ Animals can be converted to your side(with priests) Migdol Stronghold Units(War Elephants, Chariots etc.) cost less Pharaoh summons animals Slinger and Chariots train faster. (( Classical Age )) -=Ptah=- God Power -Shifting Sands- Teleport allies or enemy units to a different point of the map. _________ /Myth Unit\ Wadjet -=Bast=- God Power -Eclipse- Siege Units and Archers have lowered vision and Egyption myth units gain extra power. Halts all other god powers. _________ /Myth Unit\ Sphinx -=Anubis=- God Power -Plague of Serpents- Summons a plethora of serpents to defend or attack an area. Cannot be controlled, but do not attack allied units. _________ /Myth Unit\ Anubite (( Heroic Age )) -=Hathor=- God Power -Locust Swarm- Summons a large swarm of angry locusts. Will attack farms and more importantly villagers. _________ /Myth Unit\ Petsuchos Roc -=Sekhmet=- God Power -Citadel- Replaces a town center with a citadel with improved attack, hp etc. Can be targetted on allied centers. _________ /Myth Unit\ Scarab -=Nephthys=- God Power -Ancestors- Summon a small army of minions to attack enemies. _________ /Myth Unit\ Leviathian Scorpion Man (( Mythical Age )) -=Horus=- God Power -Tornado- Summon a large tornado to wreck havoc. The travel route is random. _________ /Myth Unit\ Avenger -=Osiris=- God Power -Son of Osiris- Turns your Pharoah into a demi-god with a lightning bolt attack. _________ /Myth Unit\ Mummy -=Thoth=- God Power -Meteor- Summons a group of meteors to destroy your enemies base. Flight path is random. _________ /Myth Unit\ Phoenix Sea Turtle Pantheon: Greek gods :::::: Zeus:: :::::: God Power -Bolt- Annhilates an enemy(single). .................... /Civilization Bonuses\ Hoplite units move faster and do bonus damage to buildings. Favor is gained faster. Begin with 25 favor and has a total limit of 200. :::::::::: Poseidon:: :::::::::: God Power -Lure- Attracts huntable animals. After a number of animals, the Lure is destroyed. .................... /Civilization Bonuses\ Destroyed buildings produce weak militia Fishing Sips and Caravans travel faster Markets and its uses cost less Cavalry cost less ::::::: Hades:: ::::::: God Power -Sentinal- Produces four archer guardian statues when used on a town center. Can be used for allies. .................... /Civilization Bonuses\ Dead soldiers have a chance to become Hades Shades(produced at the temple) Buildings are given more HP Archers and Arrow buildings have greater attack (( Clasical Age )) -=Athena=- God Power -Restoration- Heals units, buildings etc. _________ /Myth Unit\ Minotaur -=Hermes=- God Power -Ceasefire- Creates global peace for a period of times. Enemies cannot build defensive structures or soldier units. _________ /Myth Unit\ Centaur -=Ares=- God Power -Pestilence- Over a certain amount of area, stops enemy barracks, counter-barracks, etc. from producing units. _________ /Myth Unit\ Cyclops (( Heroic Age )) -=Apollo=- God Power -Underworld Passage- Create two points in which units can instantaneously appear from. Can be destroyed. _________ /Myth Unit\ Manticore -=Aphrodite=- God Power -Curse- Randomly chooses enemy units and turns them into pigs. _________ /Myth Unit\ Nemean Lion -=Dionysus=- God Power -Bronze- Over a certain area, upgrades all units to bronze. Their armour will be gold and have more defences. Only lasts for a period of time. _________ /Myth Unit\ Hydra Scylla (( Mythic Age )) -=Hephaestus=- God Power -Plenty- Creates a vault of every-flowing resources. Can be taken over. _________ /Myth Unit\ Colossus -=Hera=- God Power -Lightning Storm- Summon a powerful storm to reign terror on a certain area. Insta-kill _________ /Myth Unit\ Medusa Carcinos -=Artemis=- God Power -Earthquake- Summon an earthquake to destroy your enemies. _________ /Myth Unit\ Chimera Pantheon: Norse Gods :::::: Odin:: :::::: God Power -Great Hunt- Multiplies animals in a certain area by two. .................... /Civilization Bonuses\ Two regenerating ravens used for scouting. Gathering rate(hunting) is faster Hill Forts have more HP Human units regenerate HP :::::: Thor:: :::::: God Power -Dwarven Mine- Creates a gold mine anywhere on the map. Has more gold than regular mines. More gold depends on which age. Classical = Less Gold, Mythic = More Gold. .................... /Civilization Bonuses\ Dwarves cost less Dwarves gather food and wood faster Cavalry produce gold when attacking buildings. :::::: Loki:: :::::: God Power -Spy- Target an enemy unit, and you can see what it sees. .................... /Civilization Bonuses\ Myth units cost less favor Hersirs produce myth units while attacking Ox Carts cost less move and move faster. They have less HP -=Freyja=- God Power -Forest Fire- Slowly eradicates a forest. Damages surrounding buildings _________ /Myth Unit\ Valkyrie -=Heimdall=- God Power -Undermine- Mine under walls, towers and town centers. _________ /Myth Unit\ Einherjar -=Forseti=- God Power -Healing Spring- Heals nearby units. Can be taken over. _________ /Myth Unit\ Troll (( Heroic Age )) -=Skadi=- God Power -Frost- Freezes the enemy for a long period of time. Defence goes maximum. _________ /Myth Unit\ Frost Giant -=Njord=- God Power -Walking Woods- Summon part of a forest to attack nearby units. Cannot control. _________ /Myth Unit\ Mountain Giant Kraken -=Bragi=- God Power -Flaming Weapons- Part of your army will have flame weapons and does extra damage. _________ /Myth Unit\ Battle Boar (( Mythic Age )) -=Baldr=- God Power -Ragnarok- Sacrifice all your dwarves and gatherers to create an army of Hero of Ragnaroks. _________ /Myth Unit\ Fire Giant -=Hel=- God Power -Nidhogg- Summon the might Norse dragon to your side. _________ /Myth Unit\ Fire Giant Frost Giant Mountain Giant -=Tyr=- God Power -Fimbulwinter- Cause packs of wolves to attack every opposing town center. Cannot be controlled. Halts all god powers. _________ /Myth Unit\ Fenris Wolf Brood Jormund Elver Pantheon: Altantean Gods :::::::: Kronos:: :::::::: God Power -Deconstruction- *** Deconstructs one building of your choice. Target's resources are returned. .................... /Civilization Bonuses\ Move a building of your choice to another location. Costs resources. :::::::: Oranos:: :::::::: God Power -Shockwave- *** Creates a shockwave that causes enemy troops to be dazed for a bit. .................... /Civilization Bonuses\ Oranos is allowed to build Sky Passages. Similar to Underworld Passage. One passage can access any other passage in the system. :::::: Gaia:: :::::: God Power -Gaia's Forest- **** Creates a fores of up to 20 trees. Can block roads, provides more wood and can be gathered faster. .................... /Civilization Bonuses\ 'Lush' surrounds buildings, healing them and preventing enemy buildings. (( Classical Age )) -=Prometheus=- God Power -Valour- ** Turns some units into heroes. _________ /Myth Unit\ Promethean Promethean Offspring -=Oceanus=- God Power -Carnivora- ** Plant somewhere and attacks enemy buildings, units. Insta-kill _________ /Myth Unit\ Caladria Servant -=Leto=- God Power -Spider Lair- *** Creates four random spide webs to insta-kill enemies when they walk by _________ /Myth Unit\ Automaton (( Heroic Age )) -=Hyperion=- God Power -Chaos- ** Some enemies turn into NPC units that attack anything. _________ /Myth Unit\ Satyr Nereid -=Theia=- God power -Hesperides Tree- ** Creates a tree that prevents god powers. Can be taken over. _________ /Myth Unit\ Stymphalian Bird Dryad -=Rheia=- God Power -Traitor- ** Converts an enemy to your side. If damaged, will be healed slightly. _________ /Myth Unit\ Behemoth (( Mythic Age )) -=Helios=- God Power -Vortex- Transports all your soldier units to a given location. _________ /Myth Unit\ Heka Gigantes Man O' War -=Hekate=- God Power -Tartarian Gate- Summons a portal to Tartarus that releases NPC beasts. Will attack anyone. _________ /Myth Unit\ Lampades -=Atlas=- God Power -Implode- Target an area to draw in every unit in it's vortex. Buildings will lean towards the epicenter. After all the units have been drawn in, will cause implosion. _________ /Myth Unit\ Argus ________________________ / Changes(chan) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ .When you reach a certain age,(for instance classical with Leto), you automatically get the unit(for instance, you will get one automaton). .Titan Age is available after the Mythic Age. .Strategic Mini-map found by pressing TAB. .New types of AI: Standard Random Attacker Conqueror Builder Protector Age Army Defender .New ?v? function. Lets you go up against any of the nromal matchmakers, 1v1, 2v2, 3v3. .New 2vAI and pits you against the AI. .New Option 'Filter by current chat channel' which lets you see the games held by the same people in your chat channel. .Friends option. ________________________ / Editing Options(Chan) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Since I do not use editor much, I am a bit in the dark with them. For this reason, I will copy from the Readme.rtf. Animation Viewer: ALT+A will bring up an animation viewing dialog. Use this dialog to view the various animations that a unit has in more detail. Please note that overriding animations with this dialog will not be saved out in a scenario. Use the "Set Animation" trigger effect to override animations in an actual playable scenario. The animation viewer can also be accessed through the "Cinematics" menu in the editor. o Camera Controls: Hitting ALT+SHIFT+C in the editor will disable the usual locked camera controls. Once you have unlocked the camera, you can zoom in and out beyond the normal limits. In addition, you can use PAGE UP / PAGE DOWN to move the camera height, and the A / Z keys to pitch the camera up and down. CTRL+UP ARROW and CTRL+DOWN ARROW will also pitch the camera. While you cannot use these alternative camera views in gameplay proper, you can use this to capture a wider range of camera positions when making cinematics, or just to get a better view of your scenario. o Aligning Units: The "Align Selection" option, under the "Objects" menu in the editor, will snap the selected objects position to the grid. This is of particular note when placing unclaimed Settlements by hand, because only properly aligned settlements can be used by the computer player AI for building new Town Centers. o Scaling Units: K and SHIFT+K can be used in the editor to scale objects up and down. This can give you some unique and interesting effects. Note however that objects with attachments (like soldiers with swords) will not scale their attachment positions properly, so use with care. o AI Debugging: In order to engage the AI debugger, you must first put "+aiDebug +showAIEchoes +logAIErrors" on the command line when running AOM: The Titans Expansion. When playing a scenario with AI players, you can use ALT+SHIFT+D to bring up the ai debugger. The AI debugger is a complex tool with many options that are beyond the scope of documentation here, but should be familiar to anyone who is familiar with source level code debuggers. With those options on the command line, when playing a game with AI players, some extra hotkeys will bring up AI diagnostic windows. ALT+W will bring up an AI info dialog for a specific unit, and CTRL+ALT+W will bring up an info dialog that will continually change based on the currently selected unit. CTRL+ALT+I will bring up a menu to view the "brain" of the AI (its, plans, goals, and the like). ALT+Q will toggle the AI output window. o Setting AI Players: In order to use the new AI scripts and personalities in your own scenarios, when choosing an AI script via the "AI" button in Scenario > Player Data, use any of the following scripts: " aomxailoaderaggboom.xs (Conqueror personality) " aomxailoaderbalanced.xs (Standard personality) " aomxailoaderboom.xs (Builder personality) " aomxailoaderdefboom.xs (Protector personality) " aomxailoaderdefrush.xs (Defender personality) " aomxailoaderecorush.xs (Unused personality, quick jump to heroic age) " aomxailoaderrush.xs (Attacker personality) " aomxailoader.xs (Random personality) o Trigger Copy: Trigger effects, trigger conditons, and entire triggers can now be copied. Press the "copy" button in the trigger editing UI panel. o Variations: When in the editor, CTRL+ALT+V can be used to toggle between variations of units. For example, this can be used to change between types of trees or switch villagers between male and female versions. Cinematic objects from the single player campaign often represent completely different objects with different variations. This is the same as right-clicking when placing down a unit in the editor. o Condition Logic: When viewing the conditions of a trigger, you can now chose "OR" and "NOT" from the trigger editing UI panel. If "OR" is checked it will cause the trigger to fire when any individual condition is true. If "NOT" is checked it will cause the trigger condition logic to be negated. Here is a quick table showing the logical states of a trigger, assuming it has two conditions, A and B. " Nothing checked: A && B ; both A and B must be true for the condition to fire " OR checked: A || B ; either A or B must be true for the condition to fire " NOT checked: ! (A && B) ; if either A or B is false, the condition will fire " OR, NOT checked: ! (A || B ) ; A and B must both be false for the condition to fire o Using God Powers: When invoking God Powers in a scenario from player zero, you are no longer required to grant that God Power first. " New Trigger Content o Condition - Unit on Lush: This condition will activate when Gaia Lush is underneath the selected unit. o Condition - Unit Is Garrisoned In: This condition is used to check when a specific unit has been garrisoned into another unit of an appropriate type. So for example setting this on a relic and setting the Container Type to "Temple" will ensure that it only fires when the relic is contained in a Temple, not when a Hero picks it up. o Condition - Chat Contains: This condition will activate when a string matching the trigger's string appears in the player's chat area. Note that it can be fooled by Spoofed Chats. Use in conjunction with the Clear Chat History trigger effect if you want to use this on a looping trigger. o Condition - Stat Value: This condition allows you to activate based on a number of different gameplay statistics. These are generally the same sort of statistics as appear in the postgame screens. Use the Echo Stat Value trigger effect to get a sense of how these values fluctuate. o Condition - God Power Active: This condition will activate when the given god power is currently "going off", and only during the duration of that God Power. Be aware that some God Powers are "active" for a different amount of time than their UI countdown. o Condition - God Power Used: This condition will activate once the given god power has been actually used. o Condition - Quest Var Check: This condition will activate when a Quest Var (a sort of temporary variable) meets the desired values. These Quest Vars are typically set with the Quest Var Set, Quest Var Modify, and Quest Var Randomize trigger effects. Quest Vars which have not been yet set all have a value of zero. o Condition - Quest Var Compare: Like Quest Var Check, but is used to compare one Quest Var to another directly. o Effect - Damage Unit Percent: This effect will damage a unit based on the chosen % of it's maximum hit points. So 100% is always guaranteed to kill a unit. You can do negative damage to a unit to heal it. o Effect - Damage Unit: This is like Damage Unit Percent but does an absolute value of HP adjustment. o Effect - Damage Units in Area: This is like the above Damage Unit triggers, but applies to all units in an area, as represented by a reference unit and a radius. It can be modified to affect only a specific type of units. o Effect - Change Units in Area: This effect will cause all the matching type units in an area to transform into the selected alternative unit. It can be used to switch players at the same time. o Effect - Change Name: This effect will override the name of the selected unit. It does not affect other units of that same type. o Effect - Move From Area: This effect will cause all the units in the selected area to move to a chosen destination It can be filtered on type (to move, say, all Priests only). o Effect - Forbid And Disable Unit: This effect is the missing converse of the existing Unforbid and Enable unit trigger, and does a similar effect to manually choosing a Forbidden unit in the editor. o Effect - Set Civilization Name: This effect will override the "major god" name of a player. It does not affect any actual gameplay. o Effect - Grant GP at Position: This effect can be used to give a GP in a specific "slot" in the UI. Note that there cannot ever be "empty" GP slots, so if you try to grant in slot 3 while slot 2 is still empty, it will fill the first empty slot. o Effect - Send Chat to Player: This is just like the Send Chat effect, but only goes to a specific player. o Effect - Send Spoofed Chat to Player: This is just like the Send Spoofed Chat effect, but only goes to a specific player. o Effect - Clear Chat History: This effect will erase all the chat lines. It is mainly used in conjunction with the "Chat Contains" condition, but can also be used to clean up after complex chat sequences. o Effect - Echo Stat Value: This effect allows you to monitor the stat values used in the "Stat Value" condition. o Effect - Disable GP Blocking: This effect an be used to disable gameplay systems that would otherwise block God Powers from going off. o Effect - Show Image: This effect will pop up a dialog with the chosen piece of artwork, and a subtitle. o Effect - Choice Dialog: This effect will pop up a dialog that gives the player the choice of two options. The specified triggers will fire based on the player's selection. o Effect - Modify Protounit: This effect will let you make global modifications to all units of a given type, for a specific player. o Effect - Overlay Text: This effect will let you create floating text onscreen. It is best suited for use in cinematics. o Effect - Quest Var Set: This effect lets you set a named Quest Var to a specific numeric value. o Effect - Quest Var Copy: This effect will copy the value of one Quest Var into another. o Effect - Quest Var Modify: This effect will perform basic arithmetic operations on a Quest Var. o Effect - Quest Var Modify 2: This effect will perform basic arithmetic operations on a Quest Var, using another Quest Var as a parameter. o Effect - Quest Var Randomize: This effect will allow you to set a Quest Var to a randomly chosen value. The range specified is inclusive, so choosing from 1 to 10 will include both 1 and 10 as valid possible values. Setting the "Round" checkbox will cause only integer values to be chosen. o Effect - Quest Var Echo: This effect will simply chat the current value of a Quest Var, and is useful for debugging complex Quest Var sequences. o Effect - Gaia Lush: This effect can be used on a pre-placed Gaia building to cause it to project Lush terrain as if it were built normally by a Gaia player. ________________________ / Hotkeys \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Press Result ______________________________________________________________________ Home |Go Through Town Centers Period(.) |Go through idle villagers Comma (,) |Go through idle soldiers Slash (/) |Go through heroes X, B, C etc. |When villagers are building, choose what |building CTRL X, B, C etc. |Choose the building after it is built Spacebar |Center camera on unit CTRL 1, 2 ... 9 |Assign troops to a number for easy recall Shift 1, 2 ... 9 |Assign additional troops to already selected |units F1 |Display Help F2 |Display Improvement and Tech Tree F3 |Display Objectives F4 |Display Score F5 |Display Chat Menu F6 |Display Tribute Menu F7 |Display Diplomacy F8 |Quicksave F9 |Quickload F10 |Display main menu F11 |Display Game Time CTRL + F12 |Screen shot Shift + CTRL + F12 |Map Shot Double Click |Select all of the units similar to the unit |selected Del/Delete |Kill unit Pause |Pause Game Enter |Enable Chat V |Build Fortress-esque buildings S |Counter Barracks G |Economic Guild K |Mirror Tower T |Temple D |Dock U |Unique Building _________________________ / Game Information(gain) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Or Nuts and Bolts /Winning\ /_________\ Winning is comprised of A. Destroying all your enemies completely/resign B. Taking all the settlements C. Build a Wonder and defend it /Upgrades\__ /Improvements\ /______________\ Improvements help: A. Troops B. Myth Units(MU's) C. Civilians D. Civilian Gathering Rate E. Upgrading to a New Age F. Buildings G. Ships They might give more HP, maybe more attack, defence etc. etc. They are usually upgraded at the building that they were created, or special buildings(Such as Granaries, Economic Guild, Armory et cetera). ____ /Ages\______ /Advancements\ /______________\ Ages are... well ages. they give more technological improvements, more military units and more buildings. They can give God Powers and Myth units. In online play, sometimes its a race to Heroic. Sometimes you linger on in Classical, creating an army. Archaic Age Simple stage, build a temple to progress. Classical Age Second stage, build an Armory to progress. Heroic Age Third Stage, build a market to progress Mythic Age Fourth Stage. Titan Age Last Stage, access to civilization's titan ________________________ / New Units(neun) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Oracles - Made in the temple, every player starts off with three. They initially have low Line of Sight, but when stationary, they increase their LoS to a circle. When they are at their greatest, you will be notified. Fanatic - Infantry Lots of power yet small defences. Created at the Palace Destroyer - Infantry -> Building Destroys building very fast. Created at the Palace Katapeltes - Infantry -> Counter -> Cavalry Kills cavalry units incredibly fast. Created at the Counter-Barracks Mumillo - Infantry Regular infantry, good against everything. Created at the Barracks Arcus - Archer Regular archers. Very strong. Created at the Barracks Contarius - Cavalry Regular Cavalry. Fast and deadly. Created at the Barracks Turma - Cavalry -> Archer -> Counter -> Archer Fast cavalry counter archer. Cheap. Created at the COunter-Barracks Cheiroballista - Infantry -> Archer -> Counter -> Infantry Mini-ballista, counter against infantry. Created at the Counter-Barracks Fire Siphon - Siege -> Flamethrower Flame thrower. Created at the Palace Bireme - Ship -> Arrow Regular ship. Created at the dock Fireship - Ship -> Flamethrower Pour Greek Fire on enemies. Is good against arrow ships. Created at the dock Fishing Ship - Ship -> Economical Fish. Created at the dock Siege Bireme - Ship -> Arrow -> Siege Siege bireme with crush power. Created at the dock Transport Ship - Ship -> Transport Transport units to another area. Created at the dock Automaton - Myth -> Infantry Metal men. Can rebuild/heal other automatons. Created at the temple Argus - Myth -> Misc -> Insta-Kill Blob of crap. Can instant kill units. Created at the temple Behemoth - Myth -> Siege Large dinosaur.. things that act as meat shields or building-breakers. Created at the temple Dryad - Myth -> Infantry Tall tree-like beings. Five can be created at a time. Created at the Hesperides Tree Heka Gigantes - Myth -> Infantry Large four armed giants that send shockwaves across the battlefield. Created at the temple Lampades - Myth -> Infantry -> Archer Magician nymphs. Can confuse enemies. Created at the temple Man O' War - Myth -> Naval -> Chain Attacks Large jelly fish with multiple-hit lightning attack. Created at the dock Nereid - Myth -> Naval -> Insta-Kill Sharks and their sea nymphs. Can insta-kill ships. Created at the dock Promethean - Myth -> Infatnry When killed, the Promethean becomes two Promethean Offspring. Created at the temple Satyr - Myth -> Archer Throws a barrage of spears. Accuracy is horrible. Created at the temple Servant(of Oceanus) - Myth -> Healer -> Infantry -> Naval Heals ships. Light attacks. Created at the dock Stymphalian Bids - Myth -> Aerial -> Archer Attacks with feathers. Created at the temple ________________________ / Version History(vehi) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ [0.2] - Finished part of the first section. [0.8] - Finished a few sections ________________________ / Legal and Links(leal) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Copyright heirware since 230bc 2004 - 2005 These are simply sites that would help you in your things.. www.aom.heavengames.ccom www.gamefaqs.com www.ensamblestudios.com www.google.com www.neoseeker.com ____________________________ / EoD and Final Words(eafw) \ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ______________________________ |And that ends this short FAQ. | |Why are you still reading this| |And that ends this short FAQ. | |Why are you still reading this| |And that ends this short FAQ. | |Why are you still reading this| |And that ends this short FAQ. | |Why are you still reading this| |And that ends this short FAQ. | |Why are you still reading this| You have no Life By failing to plan You plan to fail - Benjamin Franklin