************************************************* *Turok Evolution(GCN) WalkThru/FAQ (5.0) * * by Professer Revolution * *This document is copyright(c)2002 by the author* *The game is (c)2002 by Acclaim * ************************************************* WARNING! This document is intended for private and personal use only, and is made soley for www.gamefaqs.com and it's readers. I used to let other sites use my FAQs, but they don't keep them updated or show ads around them or something else. It's too big of a hassle, so: 1. This document may ONLY be shown on GameFAQs, if it's on any other site it is unauthorized. Sorry guys, there's some nice webmasters out there, but a majority of you are backstabbing, greasy slimeball idiots who don't keep up with the latest version, or change the text to promote your own site, show the FAQs with ads around them, and so on. So from now on, this and any future guides I write are GameFAQs ONLY. 2. You can not reprint this document with intent to sell it or use it as incentive to sell a product...Sadly, it's been done before. So this little warning has to be here, people are scum. 3. UNDER NO CIRCUMSTANCES can this document be printed in a gaming magazine, e-zine, whatever, or ANY for-profit publication without the author's consent. Consent only given upon receipt of large amounts of money and prizes. =============== Version History =============== (6/4/03) 5.0--Decided this FAQ wasn't "FINAL" :) -Added another tip for RESCUE...Chapter (1/11/03) FIN--Chapters 13-15 added to WalkThru -Added tips for ARENA, Chapter 8 -Added tip for DEATH..., Chapter 5 -Added CODES minisection at the end of the WalkThru (11/24/02) 3.0--Chapters 9-12 added to WalkThru -Added "Missing Weapons" Tip -Fixed some spacing and grammar -Next Revision updated (9/21/02) 2.0--Chapters 6-8 added to WalkThru -Some submission info added to Chapter 5 -A few names added to Thank You section -Next Revision updated (9/12/02) 1.5--Chapters 4 and 5 added to WalkThru -misc. grammar and spelling corrections -Next Revision updated (9/6/02) 1.0--Introduction, Controls, Basic Gameplay Tips in -Chapters 1-3 done in WalkThru ======================================================================== CONTENTS ======================================================================== 1.INTRODUCTION 2.CONTROLS 3.BASIC GAMEPLAY TIPS 4.WALKTHRU 5.THANK YOU'S 6.NEXT VERSION 7.ABOUT THE AUTHOR ======================================================================== 1. INTRODUCTION ======================================================================== Hello, and welcome to my FAQ/Walkthru for Turok Evolution. THis is for the Gamecube version, though I'd guess you could use it for the other ones as well. As far as I know there aren't any console-specific bonuses or changes in any of the games. Anyway, Turok is a decent game. If you liked the other ones, you'll like this one as it's more of the same, good graphics, fun weapons, and enemies that die funny, bloody deaths. If you haven't liked Turok before, this isn't the game that will get you on the bandwagon. In the post-Halo era, alot more is expected of a console FPS, and Turok doesn't really deliver. I'm not trying to start an arguement here, this isn't a review, I'm just stating my thoughts on the game. And I can do that since it's my FAQ and all, so nyah! And I obviously liked the game enough to write this up for it, so even when I'm harsh on it in some areas, I still like it overall. Except for the flying stages...I hate those, just a bad and poorly implemented idea if you ask me. But hey, it's in the game, and this guide will help you get through it... Also, I don't have a section on Multiplayer,I'm just concentrating on the single player game. Enjoy! ======================================================================== 2. CONTROLS ======================================================================== -------- FPS MODE -------- Analog Stick: Move forward/back, strafe left/right C-Stick: Look up/down, turn left/right A Button: Jump B Button: Previous Weapon Y Button: Next Weapon X Button: Weapon Mode Change Z Button: Zoom L Trigger: Duck R Trigger: Fire ----------- FLIGHT MODE ----------- Analog Stick: Climb/dive, turn left/right A Button: Slow down B Button: Bank Left Y button: Speed up X Button: Bank Right Z Button: Camera L Trigger: Rocket R Trigger: Machine Gun ======================================================================== 3. BASIC GAMEPLAY TIPS ======================================================================== ------------------ Learn the Controls ------------------ As in every other FPS game, the controls have to become second nature to you. Use the first couple levels to get used to them, the turning speed, strafing, shooting while moving, etc. Get to know the controls and physics of the game and every situation will be that much easier for you to handle. --------- Use Cover --------- Another general FPS tip. When you're facing a couple enemies, don't just go running at them firing wildly(well, sometimes you can, it's too fun NOT too!), instead use a nearby rock, tree, whatever for cover and strafe out to blast them when you can. Basic FPS skill ---------------- Don't waste ammo ---------------- I'm not suggesting you save every last bullet and arrow, but save some of the heavier hitting stuff for when you really need it. Don't shoot off all your Rockets as soon as you get the Launcher, there's probably a BIG reason it was put there in the first place. ----------------------------------- Kill closer enemies first...usually ----------------------------------- Another shooting game general tip, usually the enemies that are closer to you pose more of a threat to your health, so deal with them first, then the ones further back taking potshots at you. THe exception to this is when you're facing Snipers. You basically ALWAYS want to take out snipers first, and they'll usually be far away from you. -------------------- Keep crosshair ready -------------------- As you're running through the jungle and bases and such, keep your crosshair lined up in the middle of the hallway, or on doors where enemies may come from, windows, etc. If you're dashing for a large tree, you don't have to keep your crosshair on the tree, strafe over to it while checking out the area. You'll be much harder to catch off guard. --------- Have fun! --------- Hey, it's a game. If you want to deviate from this document and do things you're own way, that's cool. If you just want to blow off some steam and unload some rockets on small dinos and regular Slegs, go right ahead! I hope that you use this document to get you through spots you have trouble with, rather than following it from beginning to end. You might know an easier way to get through a certain section(I'm sure you'll send it in, right?), BUT if there's one level that you just can't get past, check out this guide and get some help to get through it. --------------- Missing Weapons --------------- In some levels, weapons that you had before will become unavailable. This isn't a bug, the developers just thought some areas of the game would be too easy with certain weapons, I think. Whatever the reason, it's supposed to happen so no, you don't have a bad disc. This happens on all the platforms too. ======================================================================== 4. WALKTHRU ======================================================================== There are no spoilers in this Walkthru pertaining to the story, however for boss fights and area descriptions there are some very slight spoilers I suppose. I try to keep them to a minimum though and just let you know how to get where you need to go and do what ya gotta do. No cutscene desciptions or anything, just the FAQs(HAH! Little FAQ author humor there...okay I'll stop). ========= CHAPTER 1 ========= --------------- Into the Jungle --------------- Follow the path to the pile of rocks where it turns to the right, kill the small dino and continue up the path on the hill where two more small dinos are waiting in the brush beside the path. Club'em and continue on. The path will curve around to the left and you'll see a Sleg soldier standing between two rocky cliffs. Take him out with an arrow from afar then continue on the path , through the cliffs. The road will curve to the right and you'll come upon a lake with a couple Stegosaurus by it. Run to the tallest rock for cover, up on a column across the water is another Sleg. Using the rock for cover, load up an arrow, then strafe out and shoot him, if you miss strafe back to the rock and try again. Using cover will be a key tactic in this game, so might as well learn it now. The soldier will drop the TARKEEN KEY when he dies, now to get it. Move across the lake and go right, near the Stegosaurus. The Tricerotops on the other side will try to run you down(It's pretty cool to see it knock over some trees though, so you might want to go that way just to see that, you end up in the same place). Circle around the large rock formation until you see the low ledge with a Medkit on it. Jump up to the ledge, then turn left and jump up to the higher ledge. Follow the path, jumping gaps as needed, around the formation until you get to where you can jump over to the column with the KEY on it. Be sure to grab the pistol at the very top of the formation, you'll definitely want it(just keep following the path to the top). Grabbing the key will open up a cave that's back across the other side of the lake, along the original path you were on. So, jump into the lake and swim back over, and head right. There's a tree with some arrows and bullets by it on the lefthand side of the road. 2 Sleg soldiers are waiting further down the path, blast them with your shiny new pistol and enter the cave to complete this section. ------------- Jungle Hunter ------------- Club the tiny dino to your left then move to the cave exit, but stay inside. There's a couple Raptors on the hills on each side of the path right ahead, and a baby raptor on the path itself. Use your pistol or bow to take out one of the raptors(aim for the head), regardless of if you kill one or not, one shot will send them running away for now, so take out the baby raptor and move out of the cave. Jump up the small incline on the left side(where one of the Raptors just was), and grab the bullets. Switch to the pistol and follow the path as it turns right, just as you get to a low hanging vine the Raptor(s) will come out at you. Take'em down with the pistol and continue, another raptor will rush at you, kill it then keep moving until you come to a large lake surrounded by rocky cliffs and a big fallen tree "bridge." Move up to the edge of the lake and a raptor will come out from the right, shoot it then back up and jump up onto the grassy area on the left side. Jump onto the rock ledge, then onto the bridge and turn right. Move up to the mossy plateau on the left side of the bridge and jump over to it. Move across the plateau to where you can jump across to another path, before you do jump though, take out the two Slegs with the pistol or bow. Once they're dead, jump across and brab some bullets on the left, then duck into the hollow log to finish this section. -------------- Hunter's Peril -------------- Grab the pistol and walk along where you can, the path is wider and it curves to the left and then the right. You'll hear fighting above you, but there's nothing you can do right now. Shoot the crocs that hang around the small patch of trees, then grab the large Medkit underneath the waterfall if you need. Continue through the water, you'll have to, and pick up the Tekbow behind the large rock. Use the rock as cover as you use the Tekbow to take out the Sleg soldiers firing at you from the patch of land. When they're dead, go over to where they were and get some bullets and arrows and medkits, then jump back into the water by the huge dinosaurs. Switch to the club and take out the three or four crocs in the water with you. You'll see a closed cave under the water to the very right side of the lake, forget it for now and head over to where the big dinos are. You'll see a vine covered wall with small medkits lined up on it. Climb up this wall and the next one, move along the path towards the circle of columns with a KEY on top of the middle one. Keep your club out and try to jump onto the shortest column, they'll lower into the ground and a group of angry monkeys will come running out at you. Back away as you swing your club wildly until they're all dead, then the columns will rise back up. There are a couple medkits on the edges of this small area if you need. Jump up the columns(OH BOY JUMPING PUZZLES SURE ARE FUN! Actually, this one's quite easy) and grab the key, which opens up the cave in the lake. Head back towards the lake, taking out the Sleg on the path, and jump in. Swim over to the cave, staying above water, then go under and swim through. Surface and turn left and you'll see a couple soldiers on the sandy area, there's a third that you can't see in a different area, but first deal with these two using the TekBow or Pistol. Once they're down, get close to the low wall on the right side of the lake, where it's curves to the right there's a small area with a raise grassy platform, the 3rd Sleg is here. Face the grassy platform and strafe left until you see him, take him out, then turn back towards the sandy area and head to it. Climb up the vine walls and follow the narrow pathway until there's a large green wall in front of you, and a tall vine wall to your left. Before climbing up the wall, take care of the Sleg soldier hiding in a little nook to the right, then climb up. Follow the path to the dead end with the tree and another vine wall on the left, climb this wall then move forward to where the arrows and bullets are on the left. Grab them and climb up the vine wall next to them, and get ready for some shooting. When you reach the top of the wall, you'll immediately be under fire from three Sleg soldiers to the right. One is close by, on your side of the cliff, a second is on the other side and lobs grenades at you, and a third tries to cross from the far side to the near side of the cliff via the vine "monkeybars." Take cover behind the large tree on the left side of the pathway, then strafe out to quickly take down the closest Sleg, now rush and fire at the furthest Sleg, and finally take care of the last one while he's still on the vines. Now, use the monkeybar vines to cross the cliff(just jump while you're under them and you should grab on), then continue on to the left, up on to the wooden ledge. Jump the gap and move on and grab the Explosive Arrows then jump down off of the wooden ledge to the flat rock surface. Quickly run around to the right and take out the Sleg by the waterfall, this will attract the attention of a group of soldiers up by the bridge to the left. Go back to the platform that leads to the bridge and quickly run across it, getting your TekBow and Explosive Arrows ready as you do. Jump across the gap to the large tree, strafe out and fire the Explosive Arrow at the far end of the bridge, where the 3 soldiers should still be grouped. If you only get 1 or 2 with the arrow, switch to the pistol and finish them off. Sometimes they just fall off of the bridge too, lucky you. Cross the bridge and take out one more Sleg, then turn right and go over to the Allied Pilot to finish Chapter 1! ========= CHAPTER 2 ========= FLYING LEVEL Ah, the flying levels. In stating how I feel about them I don't think ABSOLUTELY HATE would be too strong of a description. For whatever reason, they just don't appeal to me. Take Starfox and make it have clunky controls and weaker weapons, then add tons of green and brown and you have a Turok Evolution flying level. Since they're mainly reflex based I can't really give you anything more than tips, save for the section where you have to take out certain buildings/ships. PART 1 Get used to the controls in the first section, after flying over a couple herds of dinos on the ground you'll take fire from some enemy "ships." Fly through the jungled area, once you get past the fortress- type wall, bank right, into the cave to finish the section. PART 2 Just make it through the cave, then avoid the trees and enemy fire. The floating first aid things hold Rocket Ammo and Health below them. PART 3 A bit longer, first fly up the mountain to where the rocks fall, enter the cave just under where they fell from and you'll come out into an open area where you can actually turn around. First thing you have to do is take out the transport jet. It starts right below and in front of you, just fly after it blasting it with missles and gun fire until it blows. Now you have to take out the two AA guns on either side of the large dam doors. You CAN get both in one run, but if you want to play it safe take out one(two missles will do), then circle back around for the other. WHen they're both gone, the doors will open and you'll dive down a big waterfall. Avoid the ledges and get to the bottom. -------------- GROUND ASSAULT -------------- First, make it through the tight cave, then you'll come to a large enemy camp. There's 4 Command Tents you have to take out, and a whole lot of other stuff to blow up. There's two command tents on each side of the river, they're big and kinda look like green igloos. There's also a few first aid ballons here with health and rockets and Overdrive. The tents take about 4 or 5 missles to blow up, you can kill all the other stuff but it's not necessary. Blow them all up and then enter the large pipe. ----------- MINE FIELDS ----------- Another "just fly through all the crap" part. Shoot down or just avoid the mines, and don't fly in a straight line or you'll get nailed by the enemy flyers. Fly past the "junkyard" wall, and you'll see a big airship take off. ------------- ANCIENT RUINS ------------- A big open area. Health is in each of the 4 smaller temples, rockets( which you probably need by now, and will need ALOT of here) are at the top of the big temple, and also in the smaller one behind it. Overdrive is in the lower area of the temple. You start off just flying around, take this time to take out some of the AA guns on the large temple. Keep your health up, then after a minute or so the big airship will come into play. Now you have to take it down...yay... I've found the easiest way to do this is in a couple stages. First, you need to clear out the 3 AA guns along it's bottom bridge. Fly around so you're approaching the airship from behind and take out one or two, even three if you can. When you're Health gets down to 30 you need to dive outta there and pick up some health. You'll be chased by alot of enemy flyers but if you bob up and down and weave left and right as you fly you shouldn't get hit too much. If they're causing you too much trouble, fly to the lower area of the temple to get them off your back. Load up on health and rockets and approach the airship from behind again, take out the remaining AA guns on the lower area, then get the ones on top of each engine(or you can just take out one and stick to that side as you barrage the main part of the ship). Keep an eye on your health and dive away when needed. Repeat this as many times as you need to take out the AA guns. Once they're gone, fill up for one more run, grab the Overdrive as well. Then fly up behind the ship again, right by one of it's engine and right up to the "ceiling" of the area(the highest the game will let you go). Stay in this position as you follow the airship around and just unload on it, you'll take suprisingly little damage as your missles will go for other flyers as well as the main ship. You can tell you're doing damage as more of the ship catches on fire. Keep doing this until the ship goes down. Again, dive away for supplies when you need. Once the big ship is gone this hellish flying stage is over. REJOICE! ========= CHAPTER 3 ========= --------------- MOUNTAIN ASCENT --------------- You begin in a valley area. Move along the right side of the area to grab a Sniper Scope for the pistol. Move down into the area with the bodies to get some bullets and arrows. There's Poison Arrows on the left ridge, just beyond the valley. Grab them then move to the edge of the raised platform, there's another one across from you with two soldiers on it. Snipe them, then jump down and go left to work your way around to that platform they were on. Move ahead and jump across the gap and hit the white switch in the narrow walkway. Keep heading in the same direction and jump down from the raised platform, walk ahead until you see the big stone gorilla head. To the left is the second switch you need to hit, hit it and the mouth will open to let you through. Go inside and there's a pistol and a scope in case you passed the first one. Equip them then move to the left with the path. Before you get to the first stone sculpture(looks like a tall shell kinda) on the right, zoom in on the ledge ahead of you. Two Sleg soldiers run out onto the ledge, take them down using the sculpture as cover. Move ahead, in the bushy area to the right are Explosive Arrows, a Medkit, and bullets to nab. Move to where the path curves to the right and take cover behind a sculpture and snipe the Sleg ahead. Keep following the path as you hear shots from up ahead. Once the Stegosaurus goes down(awww...), face the right wall and strafe left, aim at the ledge up above and take out the Sleg up there quickly, then kill the one below and to the right. Move to the right and grab the Grenades and Medkit by the sculpture, then take care of the advancing Sleg. Follow the path as it curves around to the left, stop at the tall sculpture and turn to the left, there's a couple Slegs up on the ledge across the chasm. Strafe out and snipe/arrow the first one, then advance to the next tall sculpture and take the next one when he comes into your view. A third soldier will come running down the path to the left, kill him and continue up the path a bit and another Sleg will come at you. Move up and you'll be on the ledge overlooking the dead Steg. The path takes a U-turn to the right, up ahead is a normal Sleg and a Big Sleg with a shotgun. This is a good chance to try out your Grenades. Make the turn to get the attention of the Slegs and throw the grenade in their path. Usually this will take out both of them, if not use an Explosive Arrow on the Big Sleg and your pistol or regular arrows on the regular Sleg to finish them off. Keep advancing up the path and you'll see an airship take off, get your grenades ready and slowly advance until another duo of Sleg/Big Sleg come out onto the slightly raised portion of land ahead of you. Toss the nade up there and you should get both of them before they can spot you, if not, Explosive or Poison arrows should do the trick. Down to the right are some Poison Arrows and a Medkit, grab'em and head back to the raised platform the enemies came from. The path U-turns again, and there's another grassy nook by the curve with with some arrows and bullets. Continue up the path and another Sleg will show up, kill him then move up to the next U-turn where two more soldiers are waiting. Nade or shoot them. Move up to the rock on the right of the path, just before the large dino carcas. On the ridge to the right a Sleg will show up, you should be able to snipe him without him seeing you from behind the rock. Move up the path, past the carcas to the little grassy area with a Medkit and arrows. Two Slegs will be bearing down on you from the hilly path so get ready to blast them, then follow the path up and grab the Grenades behind the two sculptures on the left, then kill the Sleg that's on the path as it curves left. Now it gets tricky. There's two Shotgun Slegs and three regular Slegs just up ahead. I know there's gotta be a Shotgun around here somewhere, since the Big Slegs drop ammo, but so far I haven't found it. Anyway, move up to where the path narrows, just where it opens up to a wide open area, turn right and toss a few grenades and you should take out a few of them. They'll start charging you now, either toss a couple grenades lightly as you back down the path, or wait for them with the Tekbow with Explosive Arrows. It's not hard, but it's definitely your biggest test so far in the game. Once they're gone, move out into the open area and go right, the path will again make a U-turn. Move into the area with a bunch of sculptures scattered around. Another duo of Sleg/Big Sleg will advance on you. Poison/Explosive arrows are in order here. Once they're dead, advance slowly until another Big Sleg shows up on a slightly raised ledge, take cover behind a sculpture and take him down with an Explosive Arrow. There's a narrow walkway to the left of the platform, take it and you're done with this section. ------------- SUMMIT BATTLE ------------- T-Rex alert! Move to the left and you'll see a T-Rex eating another dinosaur. Take a potshot at it with your pistol, then switch to grenades (save your Explosive Arrows for later) and chuck a couple at it as it runs towards you. It'll take a couple to bring him down, so keep backing away as you toss them. Once he's down, move over to the left wall(with the dino carcas on your right) and face it. Use the scope and strafe right, out into the open area until you see the Sniper Sleg on the ridge in the distance. Take him out and another will come from the right. Shoot him as well, then move down the path and grab the Medkit on the left. Two Slegs appear by the lake ahead and use the rocks as their cover, you can take them out pretty quickly by just rushing down there with some arrows ready to go. When they're dead, grab the Medkit/Ammo under the left waterfall, then go back towards the small dam in the water. When it blows up, two Slegs come through the water at you, snipe or arrow them then continue through the water. Duck to grab the ammo in the little nook on the right, then you'll come to a space with a big rock on the right and a cave with some arrows on the left. Aim at the cave with the arrows with the scope and strafe right until the Sleg comes into view. Don't move close to the big roxk on the right/behind you though, or you'll trigger the sniper standing there. Once the Sleg in the cave is down, turn around and go around the right side of the big rock. About halfway around, face it and back away, you should be able to see the Sniper Sleg's head over the rock, which is good enough for a headshot. Kill him, finish going around the rock to grab the ammo,then head for the cave with the Arrows. You'll see Poison Arrows on the right, near the big opening, use them aim at them and look up with the Scope, and inch left until you see the Sniper Sleg on the far off ridge. Take him down, then face the big opening and look at the bridge above you, strafe left until you see the stationary Sniper Sleg. Get him first, then try to pick off any of the running Slegs that you can to make things easier later. Now, here's where things get a little tricky. In this next part there's a lot of enemies, and they're not always in the same place. I've played this level 6 or 7 times and each time they spawned differently, BUT there are some general guidlines I can give you. Look down at the pool of water, if you see a troop of enemies walking from the right to the left, take out as many as you can. IF more soldiers start shooting at you from the closer ridge on the right, then forget about it. Either way, move back to the left where the Large Medkit is, then jump through the small opening into the grassy hill. Move down to the left, there may or may not be a couple Slegs here but usually there isn't. Go through the narrow passage on the left, and get your Explosive Arrows ready. Face back to the right and strafe left out into the open. An airship will fly in and start shooting at you. Take it down with 4 or 5 Explosive Arrows, strafing back to the wall for cover. Then move forward near the edge of the platform so you can see the small bridge below and ahead of you. There will definitely be a few Slegs and Sniper Slegs here. Use your Explosive Arrows(all of them if you need) to take them all out, some may even advance up from the left pathway. Once they're gone, or most of them are anyway, rush down the thin path on the right, behind the waterfall is a Large Medkit, switch to the pistol or regular arrows and watch for more Slegs coming from the right. Come out from behind the waterfall and follow the path left, taking out Slegs as you see them, then move into the cave on the right, grab the health/ammo, and move to the edge of the cave. To the left is a platform with the Shotgun and some ammo on it. Jump over and grab it, then jump back to the cave, go back the other way. At the entrance/exit turn right and continue to take out Slegs as they come with the weapon of your choice(I use arrows). Move across the small bridge and look down to the left. Usually there's a a couple more Slegs/Sniper Slegs by the wall where the path curves to the left. I usually just rush at them with arrows, but you can hang back and use the bridge for cover as you snipe them as well. EIther way, move down the path and grab all the health/ammo on the turn. Again, depending on the situation there may or may not be another couple Slegs down in the water at the bottom of the path. If so take them down, then move down into the water and grab all the goodies on the right, including the Explosive Arrows under the waterfall(save'em). Then follow the water to the left and you'll come to a tall rock formation, if you need grenades and more ammo and health, jump up to it from the smaller rock in front. Then jump up the jutting platforms around the left of the formation, then jump over to the little opening in it on the right where some health and bullets are. Follow the path from the opening to grab a Large Medkit at the very top of the formation. Go back down and continue through the water to the land area with the dead dino. Switch to the War CLub and jump over the carcas, then club the three baby Raptors there. Grab the bullets along the right side of the water if you need, then go climb the stick ladder by the dino carcas. At the top, turn around and zoom in on the little area that looks like a small, elevated cave. Snipe the Sniper Sleg in there, then get the Sleg below him, he's below and to the right of the big tree on the left. Once they're both gone, move ahead on the path to where there's a small gap to jump over. Beware that when you jump over, you'll be assaulted by a bunch of Slegs, Sniper Slegs, and Shotgun Slegs. I use the Shotgun for this part. Jump over and move to the little rock wall indent on the right side, aim at the path opening on the left and take out the two Sleg soldiers that come from it. Now, quickly look back to the rock wall you're against and look up, you'll see the rest of the Slegs coming down, you can shoot at them from here and they won't shoot back. Just keep blasting away with the shotgun until they're dead, if one or two does make it past, just blast them when they get to the path opening. Once everyone's dead, cautiously start up the snaking path. At the first turn a Big Sleg pushes some rocks down at you. Jump over them and blast him with the shotgun, everything should be clear but keep ready as you ascend up the path just in case. Once you get to the small cave at the top, take a breather. One last(big) shoot out and you'll be home free. Follow the path to the left, it will curve right with a wall on your right side and nothing but air on the left. Up ahead, Slegs will come out from an opening in the wall. Use regular arrows to take them down, then wait as you see two airships fly in from the left. WAIT BY THE WALL. Wait right the opening in the wall, taking out Slegs if they try to come get you, wait for one of the ships to fly overhead and back out over the cliff. That means they're both gone. Now you can start your assault. Use Explosive arrows and strafe out into the opening. On either side of the big bridge is a Sleg manning a huge Laser Gun. Take them out first, then any other stragglers. Now make a dash for the bridge and use the Explosive Arrows to take out all the Slegs that come running. You'll make wuick work of them. Once you get to the other side, follow the path left(grab the ammo/health on the right first if needed). Up ahead on the right are a couple more Slegs with Laser Guns. Explode them and move up to where the guns are, follow the path around to the left and you'll see a cave. Head towards it and this section is OVAH! ------- DESCENT ------- Grab the Shotgun and ammo and use it to take out the two Big Cats on the right. Face where they were and move up. To the very right is a nook with some bones lying in it, and some health/ammo. In the middle are two paths that circle around to the same spot, and on the very left is another nook with a Big Cat in it. Go to the left nook and shoot the Cat, then take the left-middle path. Another Big Cat will come running at you, shoot it, and you'll be in an open space with another split pathway. Cats come from the left, then one from the right, then a couple from the left again. Blast them all, then head left towards the bones. Get the health/ammo, then head back and take the immediate left from the nook's "doorway," and then the first left in that tunnel, kill the waiting Cat. Advance as the path curves right, then comes to a T split. First, go right and grab the Rocket Launcher, save it for now. Then turn back around and head towards the cave exit. Stay inside the cave a bit and look for the Sniper up on the ledge to the right. Arrow/snipe him then move out along the path where a Sleg is waiting. Kill it then grab the scattered Medkits, continue along the path as it goes right. Use the rocks for cover and take out the three Sleg soldiers with arrows/sniping. The Sniper Sleg also tosses grenades. Once they're gone continue out to the downward sloping grassy area. Kill the Sleg to the right, then go left and start descending dowm the pathway. Around the first turn there's three Slegs that comes out one at a time (usually). Pick them off as they come and continue down the path and go around the bend. At the next turn, use the rocks for cover again and use your Explosive Arrows to take out the onslaught of Big Slegs, about 6 in total. Then start down across the grassy area and three more will come from the same spot, Explosiveate them, then move down to the tall rock. A couple regular Slegs come from the left, arrow/shoot them. Move down to where they were and a group of 2 Slegs and a Big Sleg come across the grassy area. Pistol them to conserve your E. Arrows, then move across that grassy space to the large rock. Three more Slegs come from the path on the right. Shoot them and advance up the path on the right and more Big Slegs will show up, Use the E. Arrows to kill them. DON'T USE THE LASER GUN. It's tempting, but you're a sitting duck and everyone will just surround you at odd angles where you can't get to them fast enough. For this last section I just dash up the hill, firing E. Arrows at everyone until you get to the left-curving path. You'll take some damage but you should still be in good shape. Switch to the Rocket Launcher and fire away at the huge missle toting dino that clogs up the path. FIre a rocket, then back away to avoid it's missles, repeat a couple times and it'll be dead. Move ahead to the doors and this chapter is done. ========= CHAPTER 4 ========= An okay chapter, the "stealth" factor isn't really such a big deal, as you'll see in my write up. Most of the time you can get into a "safe" spot and set the alarm off and just take out all the Slegs in an area and not worry about it, other times you WILL get mowed down. Overall it's pretty fun, and definitely better than a flying stage(but what isn't?) ------------ INFILTRATION ------------ From the start, go around the outside of the base to the left to the big tree. Climb up so you can look over the base wall, then take out the Sleg in the watch tower right in front of the tree with arrows. Turn back to inside the base and shoot at one of the patrolling guards to set off the alarm. You're basically safe on the tree so pick off all the enemies with the sniper scope or Tekbow, keep setting off the alarm until no more enemies come while it's going off. Then jump over the wall and follow the main path inside the base to the big gate. Flip the switch to the left of the gate to open it. Grab the Poison/Explosive Arrows by the boxes to the right then head left. Hug the left wall until you get to the open area with alot of boxes. If you set off the alarm, wait here and poison arrow any enemies. When the coast is clear run to the first door on the left and hit the switch, move in and grab the Large Medikit and this section is done. ------------- COMPOUND WALL ------------- I just go through this area the short and easy way. I'm sure there's some weapons or something I miss in this area, but we're just trying to get through the game right? :) Anyway: Come up out of the tunnel and go straight ahead to the left of the small building in front of you. Go around the building then turn left and run up the ramp to the main gate. If you get spotted, just stay up by the gate and poison/explosive arrow enemies as they come. Use an Explosive Arrow on the laser gun up in the tower on the left. When the alarm is done, hit the switch. Get your Explosive Arrows ready and go through Just past the gate, move left and load up an arrow. Regardless of what you do, a tower Sleg will spot you and the alarm will sound. After the cutscene a Big Sleg will be right by you, so Explosive Arrow him then hug the left wall and follow it until you get to where you can see the main, lighted path with the bones around it. Head for the path and Explode/Poison Arrow every enemy around, then wait by a column near the exit to the left for the alarm to stop. Once it does, hit the switch go through the exit to end this section. -------- BLOCKADE -------- Grab the Flechette Gun on the right, then arrow snipe the two guards patrolling the main walkway. When they're dead, move up alongside the right wall, so that the main path is on your left with a row of tress and bushes in front of it, and the lighter colored wall is to your right. When you get close to the blocked gate there's a Big Sleg with it's back to you in the trees. Headshot it with an arrow then cross the main walkway keeping the blockade on your right. On the other side, head left up the ascending rock pathway and break the different colored boxes for some health and ammo. Pass up the cave next to the boxes for now and keep going up, to the short building. Go around to the right of it to where you can jump from the ground onto the roof, grab the ammo and then jump back down and head back for the cave near the boxes. Entering the cave, the path goes two ways, start with the left route. Inch in to the turn and zoom in with the Tekbow until you can see a Sleg standing in the "hall" of the cave. Kill him then move up to the box, another Sleg will come walkind down. Take him out however then continue up the path as it curves left. At the next lighted turn a Sleg is standing there, facing away from you. Kill him and move up to the next box and wait for the walking Sleg to come, kill him. Move up to where you can see the Sniper Sleg standing on the perch. Headshot him with an arrow then grab the Quad Shot for the Shotgun and break the boxes for health and ammo. If you have a little patience, you can snipe a Sleg that walks on the lower part of the big bridge to the left of the perch now. One less enemy to kill later, right? WIth all that done, head back to the cave entrance. Now for the right path. Head up and Tekbow Zoom in on the left side of the fork in the path. You'll see a Sleg behind a bench, arrow him then keep inching forward until you can see the second Sleg to the left of the first one. Arrow him then move into the small area they were in and grab the Flame Thrower. Exit the small area and go left to continue going up. After a short right turn the path again branches off. Straight ahead leads outside and left goes up some more. Go left, then climb the ladder on the right wall. Snipe the Sniper Sleg on the perch then move out there and grab the Dark Matter Cube. Walk into the rocks to push them over the edge, usually they'll take out one or both of the Slegs roaming the pathway below. Snipe the survivor(s) of the rocks then go back down the cave to the exit outside. At the exit, go right to the building with the windows. Kill the Big Sleg through the window then jump in for some health and ammo. Then follow the path up the mountain as it curves around to the big bridge. Move up close to the bridge, but don't go on it yet. Soom in with the Tekbow and you'll see a Rocket Dino with a couple Slegs walking around by it. The trick is to take out the Slegs without having the Rocket Dino start coming at you. Arrow snipe one of the Slegs and the others should come running at you, but usually(hopefully) not the Rocket Dino. Take the others down as they run at you with arrows (WITHOUT moving closer to the bridge) Once the three/four Slegs are dead, zoom in on the Rocket Dino's head and shoot it with Explosive Arrows. If you run out, use Poison or regular arrows. If you run out of all arrows, break the boxes on the left for more, this usually starts the Rocket Dino coming at you though. Finish it off and head to the left of the bridge where there's a box with a Large Medikit in it. Grab it then head UNDER the main bridge to the smaller one below it. Three Big Slegs come out as you advace across, some good Quad Shotgun action will take them down. Once they're dead, you have to go inside the towers on either end of the bridge, climb up and kill the Sniper Sleg inside, and hit the switch. I suggest starting with the one on the right, then the one on the left since you can reach the top bridge from the left tower. Once both switches are flipper, go to the first part of the left tower and there's an opening that leads to the top bridge. Go through and go left on the bridge to the exit. Done with this section. ----------------- ENTERING THE BASE ----------------- Grab the Medikit and Poison Arrows on the right, then move behind the tower with the searchlight and face the main path. Poison Arrow the patrolling guard and, using the tanks for cover, move along the right side wall and stop at the corner. Turn right and poison the walking guard. If you set the alarm off, run to the end of this area to where all the boxes are and wait it out. Then/Otherwise move up to the opening in the wall, there's two guards inside this square "room." A well placed Explosive Arrow will get both of them, and set off the alarm(it would go off anyway, so no big deal) Stay inside the small room and Explosive Arrow any enemies that come at you until the alarm stops. Then make your way back to the tanks. There's nothing but enemies in the big building to the left, so skip it. The smaller building in the middle has a Spider Mine which will be useful coming up(but there's another one up ahead as well, which is easier to grab usually). The gate you need to get through is on the right at the end of the wall. Quickly run to the gate between the patrolling Slegs and E.Arrow any one who comes at you. If the alarm goes off, wait by the gate until it stops, then hit the switch and go in. Wait for the first gate to close and the second will open, then move quickly to the small nook on the right with the two boxes. Break them for some health/ammo then Poison Arrow snipe the two patrolling guards near the watch towers. Move along the right wall, turn right, and go to the door on the right by the barricade. If you need a Spider Mine, and you should get one for the next part, go to the water beyone the watch towers, jump in and go under on the right side. There's a small hole that leades to the inside of the building by the right watch tower, on a table in there is a Spider Mine. Go through the doors and back to the door on the right side of the barricade. Go through the door, into the room with a crate and some chairs, get the health/ammo inside the crate then move to the other door in the room and go through. You'll be in the room with the hostages in cages along the left wall. Go to the opposite end of the room and hit the switch by the opening to free them. Go outside the opening for some Poison Arrows on the left, and a Medikit on the right. Go back in to the hostage room, and the door you came in on is the one on the left, and the one you want to go through now is on the right. Exit the door and run across to the bushes near the opposite wall's corner. Move quickly to the next set of bushes and turn back towards the way you came. Poison Arrow the walking guard by the wall, then turn and face the lightpost in front of you. Poison the walking Sleg there as well. Now, look over at the far wall, across the base, there's another Sleg walking there so zoom in and poison it. Run across the field towards the door with torches on either side. Enter the doorway and you'll see a doorway into a room full of sleeping Slegs. Go past it and follow the U turn of the building to the area with some boxes. Use a Spider Mine from here to go into the room and use the speaker(1st mode) to wake them up, then use the gas(second one down) or Explosion(3rd one down) to kill most of them, then run in and kill the rest with the shotgun or Flechettes. Get your Explosive Arrows ready and move through the door on the left. There's a Huge Sleg in there, so strafe left into the room and fire an E. Arrow as soon as you see him. Keep using them until he doesn't try to get back up. WHen he's dead, break the crate in the other corner to get the Minigun Barrels for the Flechette gun. Grab the Minigun ammo the Huge Sleg dropped and go out the door(the one you didn't come in from). Usually there's a guy standing right by the door, so he sounds the alarm. Blast him(save the Minigun for now) and run to the right, keeping the big barricade wall to your left, go across the path to the next building on your right. Go in the door on the right and use the Shotgun to take out the three Slegs on the ground floor inside. Switch to the Minigun and move to the stairs, go up and blast the Huge Sleg with the Minigun to take him down quickly. Move up the stairs and go right, then right again and get the Large Medikit in the crate. Climb up the ladder to the tower and jump up on the crates to reach the rope. Use the rope to move across the whole area, to another tower behind the big barricade. Jump down from the tower and avoid the lone Sleg walking in front of the ramp. Jump up from the side of the ramp and go right, into the entrance, to end this chapter. ========= CHAPTER 5 ========= Where Chapter 4 was more of a stealthy(or supposed to be anyway) type of level, Chapter 5 is more of a guantlet of shootouts. Generally, you'll be in a large area where enemies pour into from different sides in waves, and you have to endure. You'll meet some nasty new enemies in this level as well. ----------- SLEG FOREST ----------- The Control Point is in the center, and there's 4 "rooms" around it like so: [2] [3](C)[1] [S] S=Where you start and C=The Control Point THe numbers indicate where the swarm of enemies will come from, first from the right, then the middle, then from the left. At the start, run around and smash all the crates for different kinds of ammo, then head for the Control Point. The enemies will come from the rooms in order, then a Spawner will drop into the right room. Use a Rocket to take it out quickly, then move up to the Control Point when the doors of the glass wall blocking it open up. From the Control Point, jump over the wall in the left room(3) and move into the open door to end this section. Basically, just use whatever weapons you want to get through the swarms of enemies, save some Explosive Arrows for the next section though. --------------- SWEEP THE HALLS --------------- Move up to the opening on the left and use a Rocket while the Slegs are stillg grouped together on the floor, rush in and use E.Arrows to to take out the remaining Slegs and the guy up on the ledge. There are Medikits scattered around by the steps if you need, and some Minigun ammo. Head up the far steps(the ones with the Minigun Ammo by them) and use the Shotgun or Minigun to take out the 3 or so Slegs that are up on this upper railing. Work your way around the railing to the two swithes, then jump down to the first floor into the raised platform for more Minkgun ammo. Go through either newly opened door and go down, take out the Sleg at the bottom near the switch. Hit it and go through the now open middle gate. Keep your minigun out and just run past all the cages and Slegs and start shooting at the Huge Sleg at the end of this room. Keep shooting him and he won't have a chance to fire a rocket at you. Once he's down, run through the opening behind him and this section is done. -------------------- THE SEARCH CONTINUES -------------------- Use arrows to take out the Sleg guards, then stay in the tunnel and switch to the Shotgun to take out the onslaught of Magicians that come at you, two at a time. Once they're all dead, two gates on either side of the room open up, but they lead to the same place. Take either one and you'll see a glowing key in the middle of this area, don't grab it yet. Instead, take out all the Slegs on each side first, then grab the key. It's actually a fake key, and sets off a group of Magicians. Again, use the shotgun while backing away to take them out. During the swarm you'll fight two Super Magicians(yeah, my names suck, sorry) who can fire magic missles or something at you. Just blast them with the shottie per normal and once they stop coming, the real key will appear where the fake one was. Grab the ammo and health in the little altar things on all the walls, then grab the key and a gate will open up on the right side. There's a normal Sleg, a Big Sleg, and a Hug Sleg with Rockets inside. Switch to Rockets or the Minigun(ammo is scattered around here anyway) and take them down. THe Sleg and Big Sleg come running to you, but the Huge Sleg stays by the gate, so you can Minigun the Slegs and switch to rockets for the Huge Sleg, or just use the Minigun or whatever. Go through the gate, into the room with the pool in it and another wave of Magicians will come at you. Use the Shotugn to take them out and the statue in the middle of the pool with sink into the water. Swim through the hole where it was, through the underwater tunnel, and you'll come out in a room just like the last one. And again, you'll be attacked by some Magicians, shotgun them then press the big stone button thing to open a gate back in the first room. Sooo, swim back there and use the Minigun to take out the Huge Sleg, then go through the gate to end this section. ---------------------- THE BOWELS OF THE BASE ---------------------- Wait for the first trap to shoot fire, then smash together, and run through before the first shoots again. After you make it past this first trap, 2 or 3(seems like a 50/50 chance between 2 and 3) Minigun Slegs will appear down at the bottom doorway, they only show up one at a time though. Move to the left of the next trap, then zoom in with the Tekbow and step out to snipe the Minigun Sleg, two arrows to the head will kill it quickly, otherwise just step out, shoot, then move back in while it's shooting, step back out, shoot, and on and on until it dies. Then wait for the next on to show up, do the same thing. After the second one, go through the 2nd Trap, If a third shows up, just move to the side of the doorway and lob grenades in there until it's dead, then go through the doorway. Grab all the health and ammo along the edges and move to the left, keeping your Grenades ready. A swarm of Slegs will come at you from down the hall. Toss a few grenades as they get a little closer, then switch to the Shotgun and finish them off. Move to the room at the end of the hallway(don't grab the Flechette Gun on the right yet or you'll trigger another swarm). In this room, there's some Explosive Arrows by the right wall, and a barrel by a cracked wall. Shoot the barrel and the crack will get big enough for you to see two Huge Slegs with Rockets behind it. Move to the left of the opening, then duck and strafe with the Tekbow zoomed in and E. Arrow both of them until they go down for good. It's much easier to take care of them here than later on. Their rockets will usually hit the wall in front of you instead of making it to you, but be ready to move just in case. Once they're dead go back to the Flechette Gun out in the hall to the (now) left. Pick up the Flechette Gun to spawn a couple Flame Thrower Slegs near you, plus some more regular Slegs further down the hall. Use the E.Arrows to take out the Flame Thrower Slegs(don't get too close, the explosion of their tanks cna hurt you pretty bad), then switch to the Minigun to take out the Slegs further down(if you run out of E. Arrows for the Flame Thrower guys, just use the Minigun as well) Grab the Minigun ammo on either side of the hall and move down it. Two more Big Slegs will come at you as you continue along the hallway, Mini- gun them and keep moving. You'll go past a couple blocked passageways on the left, we're about to go open them up. WHen you get to the end of the hall, go in the room to the right and Minigun the Huge Sleg inside. Use the middle post as cover as you do so and he won't even hit you. Hit the two stone button switches in this room, then turn back and head out into the hallway again. Zoom in at the center of the hallway with the Tekbow and slowly move back down the hall. Another swarm of Slegs will come at you. Arrow them as they come at you, shoot the Explosive Barrels when they're near them to take out a few at a time. If any get too close to you, just switch to the Shotgun and blast them. When this swarm is taken care of, take the first passageway on the right, a couple more Slegs will be waiting for you. Shotgun them then turn right and Minigun the three enemies down by the boxes. Go where they were and jump up the boxes and hit the stone button on the ceiling, this closes the passageways back up, less enemies can come at you now, which is good. Then move to the now closed passageways and go into the second one on the left and grab the rockets. This causes the room to close and a couple Magicians to appear and come at you, kill them and the room opens up again. Move left, then turn right and you'll be in the area where the two Huge Slegs were, hopefully you kill them earlier, if not just use the Rockets or any Minigun ammo you have left to finish them off. Move into the room with the elevator and get your Rockets ready, on the other side is a Gigantic Sleg(yes, my names are very creative) with a Minigun. Three Rockets will take it down, if you run out just chuck grenades at it and use the posts for cover. Once it's dead, hit the switch by the cage and the elevator will come up. Get in to end this section. ------------ REACTOR CORE ------------ In this part, you have to destory six computer Terminals to shut down the reactor. You begin in a large room with two closed gates on the right, one closed gate on the left, the back of the area is fenced off, and the reactor is in the middle(There's a third Terminal up on the second floor of the reactor, that you can arrow snipe to break, but it doesn't matter if you get it now or last): More amazing ASCII art: ______________ | | ____|---(fence)----|____ |E___G (2) G___D| | (CORE) | ____| (1) | |S___G | | | | | |______________| There's also Small Medikits on top of all the little generators in this room, jump up to grab them when needed, but don't get hit by the steam. The (1) and (2) are the first two terminals you want to take out, but before you do, kill all the Slegs in this big room first. Taking out the Terminals now will just add to the number you need to kill. Use the Shotgun or Flechettes or Arrows, then take out the (1)Terminal, this opens the (E)xit (which we won't see for a looong time yet) in the second (G)ate on the left. Then take out the (2) Terminal, behind the core, near the fenced area, this opens the first (G)ate on the left and activates the enemy (S)pawner inside. Move to the opening of the Gate and shoot the emerging enemies with FLechettes or the Shotgun as they appear. Once they stop spawning, move in and grab the Shotgun and Minigun ammo at the corners, and hit the switch on the back wall near the Spawner. This opens up the (D)oor in the (G)ate on the right side, and enemies will start coming out of it as well. Use the Minigun to take the first couple out, then stay by the door and wait for a few more to eventually make their way to the door and mow them down. Go through the door and turn left into the long, ascending hallway. Mow down a couple more Slegs in here and keepin going up until you get near the closed gate in front of you. A couple more Big Slegs come out at you here, Minigun them then go right into the room with the large boxes in it. Immediately turn right in this room and take out the Sleg in the corner, then move around the outside and take out the other 2 or so Slegs in here. When they're dead, use the small boxes near the room entrance to jump up onto the larger ones and grab the Large Medikit and ammo, then jump across to the other set of boxes and grab the Flame Thrower and Fuel. Then jump down and hit the switch in the corner to open up the gate back out in the hallway. A couple Slegs will come into the room from the gate. Use the Shotgun to kill them, then jump back up onto the large boxes near the room's entrance, a couple more Slegs will come through the gate and into the room. Back away form the entrance when you see them, then switch to the club and jump down and whack'em. This is a good way to save ammo and get some health if you need. Once they stop coming through the door, switch to the Flame Thrower and use it's second firing mode(the flameball one, not the regular flame thrower fire). Move right, into the hallway and spam the lower turn with the flameballs as you approach it, a few shots will do. A couple Big Slegs will come around the corner but they should fall victim to the fire, if not just shoot them again. Turn the corner and you'll see another big room with some big generators up ahead, and also a couple Slegs. Wait by the corner and as they appraoch, roast them with the flameballs. Then switch to the Grenades and move up to the room, toss one down the immediate right turn to get a couple Slegs waiting there, use the Shotgun to finish them off. Then move along the outer wall to the center of the room where there's some Health and ammo, then quickly move to the far end and climb up the ladder and destory the terminal. There's some ammo and health around the column up here as well. Wait up here because another wave of enemies comes from the hallway you were just in. Just wait for them to start climbing in the ladder, and club'em when they get near the top. This saves ammo and will get you some health to boot. When they stop coming(there's about 4 waves of 2 Slegs each or so), fall down over to the top of the big generator, then jump up on the pipe that you can reach. From this pipe, jump on the lighter colored end piece of the higher pipe, and move to where you can jump up to the girder above you. Jump up and go left on the girder to the little nook with the boxes and grab the Gravity Displacer Gun and ammo for it. This will come in handy for the rest of this section. Now go back down the girder and pipes to the floor, and move to the newly opened gate to the right. Charge up the G.D gun and move through the gate, a couple Slegs will come at you, just release the fire button and they'll get wiped out. Charge it up again and climb up the ladder on the right side, there's Slegs on this platform, but for now just keep the gun charged and climb up the next ladder right in front of you. This leads to a small hallway with about 5 Slegs in it and a Terminal at the end, move left into the hallway and unload the Gravity gun to take out most of the Slegs, use a Shotgun or Flechettes to take out the survivors, then move up to the Terminal and blow it up. Jump up the boxes to grab the Large Medikit and move back down the short hallway. At the turn, switch to the Tekbow and arrow snip the three or so Slegs on the platform, then inch towards the ladder and look to the right, towards the reactor core and there's 3 Sniper Slegs on it. You can only see two from this angle, so carefully Arrow Snipe them using whatever arrows you have left, ducking back and using the wall as cover between shots. When the two visible Sniper Slegs are dead, drop down to the platform and go right to the Core, grab the Grenades by the boxes, then go around the circle platform to where the 3rd Sniper Sleg is standing. Take him out however, then go back to the platform and climb up the other ladder(on your right now) and there's another short hallway with 5 or so enemies in it. Just chuck a few grenades down the hall and they should take care of most of them, then move in with Flechettes and take out the rest. Go down to the Terminal and break it, get the Large Medikit on the boxes, and go back to the core. If you already broke the Terminal near the core, the exit will be open with some enemies coming through it. If not, go to the core and hit the last Terminal there to open it. The only enemy you have to worry about is the Huge Sleg with the Rockets near the exit. From the core, jump down towards the Gate with the Exit and Huge Sleg by it, use the Minigun as you run by it to the exit. You don't have to kill it, just keep it from firing at you until you get to the exit. You could also use an Explosive Arrow to take him off his feet if you have any left. Move to the now open exit tunnel and this section is OVAH! -------- MELTDOWN -------- This is a pretty annoying level, but it's not too bad. In the first part, the trick is to just keep moving no matter what, and don't go into any of the rooms you don't need to. You start out in a closed room, go left to the boxes and jump up them to get to the vent shaft up above. Get your shotgun ready and follow the vent around to the room with the Sleg and Big Sleg in it. Blast them enough to get to the exit on the left, then go left in the hallway and keep running as everything blows up around you, shoot any enemies in front of you, but don't stick around to finish them off. The doors at the end of the hall will blow up, go through them and get the Large Medikit, then go right and shoot the Big Sleg in the hall. Keep running down this hall and take the last door on the left. You'll be in a room with two enemy spawners in the middle, and two little nooks on the sides with Large Medikits and various ammo in them. The spawners will activate and troops will start coming out. Stay inside one of the nooks and use the Chaingun, then Flechette Gun, then Shotgun to take out the waves of Slegs. Once they stop coming out of the spawners, the two doors at the end of the room will open and a couple more Slegs will come in from this way. You can't leave this room until you blow up the spawners, so use Explosive Arrows and shoot at the inside top of them to take them down fast. Once they're gone move into the next large room with the antenna looking things inside. Head across and take out any straggling Slegs, go through the opening on the far right side. You'll be going up some winding steps, switch to the shotgun and take out the Slegs as they come down the steps and soon you'll be at the top. Switch to your Minigun and take out the Slegs at the top of the stairs. Go right and enter the opening to the tall chamber, there's a couple more enemies in here,so kill them then go by the computer in the center to get the War Plans. Once you have them, move to the down ramp and Minigun the last couple Slegs at the bottom, then go left to the exit. ------------- INTERROGATION ------------- Use Explosive Arrows to take out the 8 or 9 Slegs that come at you in the first big room, don't forget to kill the guy up on the right side of the antenna. Grab the health and ammo around the edges of the room and move through the door to the next smaller room. A Minigun Sleg is in the center of the room and two Shotgun Slegs are on either side, take out the Shotgun Slegs first, using the center area as cover from the Minigunner, then switch to the Minigun and give the Huge Sleg some of his own medicine. When they're all dead, move into the hall and Minigun the Huge Sleg to the left of the doorway. Grab the Large Medikit, then turn around and run down the hall, Minigunning/E. Arrowing the Big Slegs that are in the little trenches. Grab the health and ammo at the end of the hall then move into the next room. Grab the Minigun ammo and three Huge Slegs will spawn. Just start with one on the sides, say the left, and walk in a circle as you minigun them down. So get the left one first by walking to it while shooting, then turn to the middle one by the door and walk to it while shooting, and finally get the one on the right the same way. Once they're all dead the door opens. Grab the Large Medikit in the center of this room and move through the door. More traps here. Jump as the blade is moving down, then inch towards the next trap and wait for the huge log to slam into the wall, quickly go around it to the right and grab some ammo, then jump over the second fire/blade trap and you'll be at a turn. Listen to the coversation if you want then head down this next hallway doing the same thing, blade/ log/blade. After the last trap a Flame Thrower Sleg comes out from the right. Kill him with Flechettes or whatever you want, then go in the hole in the wall on the right to end this section. ---------------------- RESCUE THE WISE FATHER ---------------------- Kill the two slegs in the first room however, then duck to go through the last barred "window" on the right. Go through the tunnel, grab the Large Medikit on the right if you need by the window before the end of the room, then go under the grated floor with the Gigantic Sleg over- head(yeah, you'll see him later, no you can't hurt him now, bummer)*, then back into a lighted tunnel. You'll end up underneath all the prison cells. Go right, past the puking guy, and a cutscene will start when you see the Wise Father. This shows the general layout of the area. * From Brian Jordan: You can kill him ahead of time using the rocket launcher. You have to fire it at just the right times or you'll run out of rockets. It's probably a waste but it can be done. Continue under the cells to the right, and there's an opening in the right wall, go through, and under another grated floor and back into another tunnel. The next room is just like the first one in this level, there's a couple Slegs walking around and a Rocket Launcher at the very last window. Go to the next-to-last window and arrow snipe one of the walking guards, then go to the last window and grab the RL, the other guy is usually on the right side when you come out, so Explosive or Poison Arrow him, then grab all the ammo in the room from the crates. Hit the switch to open the door on the right side, then go into the short hallway that leads to the wide open, round prison area. Arrow the walking guard on the left, this will cause a Big Sleg to come running from the left and two normal Slegs to come from the right. To take them out easily(and since you have more Rockets in this room anyway), back into the room and wait for them to get to the short hallway, then just fire a Rocket or two at them. Grab the rocket ammo then quickly move into the large prison area. Now, things get fun(and hard). This area is basically a big circle with the prison cells in the middle, and closed gates along the outside wall. Enemies come in waves, and they come from one of the gates that opens when the buzzer sounds. From the door you came in all the gates open to the right, counter-clockwise I gues you could say. There's 7 waves total, with the Jailor being the 8th and Final Wave. Here's the breakdown: WAVE 1: (5) 3 Slegs, 2 Big Slegs WAVE 2: (5) 4 Big Slegs, 1 Huge Shotgun Sleg WAVE 3: (5) Big/Normal Slegs WAVE 4: (6) All Big Slegs WAVE 5: (1) Gigantic Sleg(you saw earlier) WAVE 6: (5) Big Slegs WAVE 7: (3) Gigantic Sleg, 2 Huge Minigun Slegs FINAL: (1) Jailor It's best to get near the door of the next wave so you can get the srop on them. The Minigun will be your best friend here. After each Wave, or even better, when there's only 1 guy left, go into the newly opened doors and smash the crates for health and ammo. Use already opened door for cover if you need. You usually can't make it to the first wave's door before it opens, but heads towards it and whip out the minigun, fire as you approach and try to get the Big Slegs first, but just shoot any nearby enemy. Try to leave 1 normal Sleg so you have time to break all the crates in the newly opened room. Do this for the first few Waves, then for the 4th of all Big Slegs, use a Rocket to take out most of them, then Shotgun the survivors. Then switch back to the Rocket Launcher for the Gigantic Sleg that comes next. Don't kill him right away, instead just run away and break all the crates you need for health and ammo, then 3 or so Rockets will kill him. For Waves 6 and 7, try to save some Minigun ammo(50+ rounds) for the last guy, but use what you can to take out the Big Slegs, then use Rockets and Explosive Arrows for the 7th Wave. The Jailor comes out of the center area. If you have Minigun ammo left, aim for one of the two doors to the center area, and start shooting when he comes out, his Laser Gun messes you up, but if you have enough Minigun ammo left you can kill him before he gets out the door. If you run out, use the Quad Shotgun Barrel and circle around crates avoiding him until you get it all loaded up, then rush towards him to get him to do a Melee attack, and blast him, then keep getting near him to make him swipe at you and just Shotgunning him normally until he's dead. *** From LLiving203: Hey this is one big puppy but he drops with one poison arrow. *** From Eric Arnold: After you hit the switch to open the door to the prison cell area do NOT walk past the door (allowing it to slam behind you). You can start the monster wave attacks you describe if you shoot an explosive arrow or two from inside the room at some of the crates in the prison area. Most of the waves are easy to pick off from inside the room (and you have an extra rocket pack in the room). If you get pressed hard, and before the mondo-ugly boss-types come for you, you can duck back into the tunnels and bulk up on left-behind supplies. They will not follow you into the tunnels and when you come back you can safely shoot the ones that stupidly stand right in front of tunnel exits. They can't seem to shoot you. The biggest boss was so tall he couldn't fit under the switched-open door and he was also a sitting-duck. *** From Don M: I found a 'trick' during the "rescue the Wise Father" stage. Once you get to the room just outside of the round prison area, take out the first few waves (until the first big Purrlin is released at you) from the hall between the room you're in and the round jail area SAVE YOUR EXPLOSIVES!!!!. Once you've done that go back into the tunnels until you're under the one that held the Purrlin. There you are completely safe NOTHING can touch or shoot you. Wait around as all the slegs come into the room, the Turrlin will kill a few of them as well as the second Turrlin and a few of the other big ones. Use your grenades (with the spikes out), explosive arrows and rockets (from a distance) and kill anything left inthe room. The jailer will finally come in and you can kill him with a few grenades. Once he's gone, you can leisurely stroll around the jail area and restock all your weapons and health before freeing the Wise Father and moving to the next level. *** Once he's down, go in the center area and up the elevator, Club the computer Terminals then go back down and open the prison doors with the switches next to them until you get to the Wise Father's cell, he'll come out and run to the door you need to exit through. Take some time and break any crates for health and ammo, then go to him and go through the door, keeping him behind you. In the next room there's a Huge Sleg, use Explosive Arrows on him then use them to take out the Slegs rushing in from the hallway at the other end of the room. Switch to the Shotgun and move to the hallway, turn right and blast the Sleg there, keep going straight at the first inter- section, then go right, and the hall turns left to where a Huge Sleg is waiting right in front of a door. Kill it with Rockets or E. Arrows, then go through the door to the room with the elevator in it. The Wise Father will flip the switch and this Chapter is done, except for the cutscene. ------- FREEDOM ------- Watch the cutscene, or don't, then get ready for Chapter 6! ========= CHAPTER 6 ========= -------------- SHADOWED LANDS -------------- (Thanks to Eric Grousse' for info in this section) From the start, go left around the small stone structures. If you go between them there's a trap that will kill you. Then stay close to, and jump over the roots of the big tree to avoid the falling boulder trap. Go to where ther Stegosaurus is, watch for another falling boulder trap, and jump up the stone steps on the wall. It looks like you can't make it to the top one, but jump over to it and you'll climb up to the top of it. Load up your Quad shotgun and wait for the Raptors to come from the middle path. One usually sets off a trap and gets killed, but the other one usually makes it to you. One Quad SHot will bring it down. Now, there's three ways you can go from here, three paths(even though it just looks like a big, open, bushy area. We'll call this spot you're in the "start" just to keep it simple(even though it's not the start of the area, you never go back to the real beginning). So if I say, "then go back to the start" then that means come back to this area with all three paths in front of you. First, go left along the edge of the cliff, to a narrow walkway with the first key on it. If you need health, keep going past the key and get the Medkit, then turn around and go back to the start. This time, take the right path and have your Club ready. Go between the broken walls and you'll see the second key floating above the stump on the right. A few tiny dinos come running out, club them, then move to the stump. You can't climb up it, but there's a way to get the key. Go near the cliff to the right of the stump, and look for the tops of some plants jutting out from the side. Inch out until you can see the platform below, then drop onto it. Go in the cave and climb the ladder up to the top of the stump. When you get near the top, get ready to jump up to the key. Once you have it, go baack to the start with your Shotgun ready to go. Now we'll take the middle path. This way is full of Raptors, but there's nifty trick you can use to take a few out. One the turn to the right there's a "grabbing" trap that kills you or the enemies instantly. You want to lure them into setting this trap off and then Shotgun the survivors. The Raptors come in 3 groups of 2(there's more later, but we'll get to them). Move forward slowly until you hear and see the Raptors rustling, then back up so you're NEAR the corner trap, but not close enough to set it off. Stand at an angle to the Raptors that makes them run through the trap to get to you. It usually kills one, and you have to get the other. Do this for the first pair, then move around the curve until you see the next pair (watch out for the boulder traps near the trees as well), then run back to the corner trap and wait for them again. Kill the survivor then continue one more time even further around the curve. One last pair that you can use this trick on will come at you, so back up to the trap again and shotgun the survivor. With them dead, go all the way around the curve to the open area with the bone gate on the right. A couple more Raptors are waiting for you near the gate, and there's a few more traps here. A couple boulder traps and a grabbing trap on the stone pillars in the middle of this area. You don't even need to get near them, though. Kill the Raptors then move to the bone gate. Now, with the bone gate on your right and you facing the stone wall to the left of the gate, strafe left until you see the cave opening a small distance away from the gate. At the other end of this cave is a room with the last key and some tiny dinos inside. Wait by the exit and shotgun/club the tiny dinos, then go in and get the 3rd key to open the bone gate completely. Go back out of the cave and through the bone gate with your Shotgun ready. Kill the tigers by the base, and a wave of magicians will come at you. Kill them all with the shotgun, get the ammo at the edges of the area if you need it. Then head into the city. ----------- RUINED CITY ----------- Immediately go left outside the starting building with your Shotgun out, move to the guy in the corner and a cutscene will start. Once it's over, turn around and blast the Raptors(with his help) that come from behind and from the right. Once they're dead he opens up a passage for you. Go through and jump over to where the baboon is sitting, club it and move along the platform, around the turn, to the narrow passageway, clubbing a couple more baboons on the way. Get your Explosive Arrows out and wait for the swarm of monkies to fill this passageway, E. Arrow them until they're all dead, then go through the narrow passage and left, into the open space. Club a few more baboons, then climb up the ladder on the wall right by the entrance. From here, jump over to the ledge with the 1st Key on it. Go inside the tower to get some health and ammo, then go all the way back to the beginning where the guy was standing. Now go left and you'll see the 2nd Key in front of you. Grab it then go left and the final key is in the building on the left. When you grab it, a wave of Magicians comes at you, but if you back up a little off the ramp, they'll get stuck in it and you can pick them off easy. If you want some ammo and feel the need to kill another Raptor, go around to the back of this building and kill the Raptor and grab the Shotgun shells. Then, go to the burned out building across from the one with the key and go left, find the hole in the wall that you can duck through, then look at the door to the right and get your shotgun or E. Arrows ready. A groupd of Raptors runs by, and one runs in the door at you. Kill it, then go out of the door and head to the right first, and grab the ammo at the dead end. Turn around and head back the other way. There's a Raptor just past the big tree on the right, kill it then turn left and move forward and kill the other two with E. Arrows as well. Now you'll be up against some odd looking dino-bird things, I'll just call'em Dodos for no reason in particular. THere's 3 total, two come from the left and one on the right. If you inch forward you'll be able to E. Arrow snipe the one on the right before it sees you. THen move forward to trigger the other two on the left, E. Arrow them while they're still far away, then move to wall with the ramp going up on the left and go over it. The opened bone gate is on the right, go through and this section is over. Right away a thin dino comes running in from the right side, followed by a bunch of tiny Raptors that spill in from behind you. Club the first one, then turn around and kill the tiny dinos. Then head to the right where the 1st one came from. Keep clubbing the tiny Raptors as they come at you from everywhere. After the tiny hill there's another bigger dino to the right, club it as well and then take the passage on the left. Go underneath the stone archway and a bigger dino will come at you from the right, and more tiny ones from behind as well. When they're dead jump up onto the left edge, then up again and go up the steep path to nab a Large Medkit, then go back down. Go under the next archway and you'll be in an open area with some walls and three cirles of statues. First, go right, between the row statues, then turn left and you'll see the 1st Key in the circle there. Once you grab it the statues come to life. Use the shotugn to take them out as you work your way back to the entrance. From here, the next key is in the left circle that's closest to the entrance. Run and grab it and more statues come to life, and the last key shows up. Go back towards the entrance, and this time take the middle path, then on the right is the last key. Grab it and keep going straight, then turn left and go through the, now open, bone gate. This next part I just run right through, you can play it slow and try to take everyone out, but it's easier and quicker and safer to just run like hell. Just run straight ahead, shotgun the Raptors if they get close, and go to the felled log. Jump up on the right side of it and run acorss it and jumpo over to the cliff. Two sniper and a Shotgun SLeg will be shooting at you the whole time, but if you keep moving you'll be fine. Go into the temple and a big wave of Magicians attacks you. Just back away and shotgun them as usual, then hit the two stone switches to bring up the elevator. Go down and walk into the hall and this section is over. ------------------- DEATH FROM THE DEEP ------------------- *** From Micheal DiPierro: As soon as you enter the water, dive down to the bottom, there's a cave with the Plasma Disrupter in it. *** Go out onto the platform and shoot the sniper on the perch to the right with the key on it, then jump in the water and swim over to it. Climb up the ladder and get the key. You have to watch out for the big dinos in the water, they thrash about above ground and can smack you, but in the water they're pretty harmless as long as you're not near their mouth. From this perch, turn and snipe the Sleg on the island in the middle of the water, then jump in and swim to the island. There's another Sleg on the other side, so shoot him, then swim to the next ledge with a key on it on the right. Now, jump back in the water and head back towards the 1st perch, but go under and swim to the left, into the underwater cave. Swim to the other side and swim over to the island and take cover between the sets of stone pillars. Snipe the Sleg on the platform in front of a cave on the right side, then look down and shoot the Sleg right in front of you. Turn around and take out any other Slegs you can see from here, there's a couple on the island right by the one you're on, and maybe another to the right. Then jump in the water and swim over to the platform in front of the cave. Climb up and go into the cave. When the cave forks, a couple Magicians will come at you. Take them down the usual way, then take the right path first to get some health and ammo, then go back and take the other path. It leads up to a Sleg looking out of a steep opening. Kill it, then take it's spot and look for a couple more Slegs to snipe from here. THere's one to your immediate right, and another on an island further to the right. When they're dead, jump down towards the island on the left of the boat. Climb up on the island, then turn back towards the boat and scan the cliffside up ahead for a couple more Slegs to kill. Once they're dead, use the bridge to get to the boat, and get the key inside, then swim across the ledge with the key opposite the boat. From this ledge take another look over to the cliffside and small island near the columns. Jump back in the water and swim to the further island, that the bridge from the 1st leads to. From this island swim over to the double wooden platforms on the right wall. Climb up to the first one, then jump and climb up to the key on the second. Then jump back in the water and swim to the small island with the last key on it, near the cliff. Once you have all the keys, swim over to the wooden platform in front of them, and jump down to the first one. You can also just get on the first stone pillar from the water. Then carefully jump across the pillars to the wooden bridge. Look down slightly and jump just before you reach the edge of the pillar. Once you're on the wooden bridge, jump up to the left onto the land and drop into the hole in the cave. ------------------ DINOSAUR GRAVEYARD ------------------ Follow the path as it curves to the right and use Explosive Arrows to take out a couple Raptors, then zoom in and snipe the two Dodo things. Move along the path until the cutscene, then move up and grab the Plasma Cannon and Seeker Lens. Then go around to the other side of the big rock and dispose of all the enemies using the Plasma+Seeker, there's about 5 or 6. Go under the archway and two more Slegs will come at you, shoot them then continue down the path and even more enemies will come out. 3 Big Slegs and a couple regular Slegs. Flechette/Plasma/E. Arrow them and continue along the path to the right and you'll end up in an open area with a lot of dinosaur bones. Wait at the first big bone near the entrance and use the Tekbow to zoom in and snipe as many Dodos as you can see, there's about 4 total. Go around the perimeter of the area, starting to the right, and grab any ammo from the edges, then go under the bone arches to the left of the entrance. Club the tiny dinos and move to the end of this path with the wall with a switch on it. Hit the switch then stand near the right stone and club the tiny dinos that come out. Then go in and this section is done. ---------- THE BRIDGE ---------- Grab the Large Medikit on the left, and the Plasma Cannon in the other passage, then drop down into the open space. You were on a big stone head, and the mouth shuts when you hit the ground. Now you just wait a little for a wave of Raptors to come in. Once they do, use your Shotgun or Plasma to take them out and the mouth will open. The first time you hit the button, you get a cutscene showing you where to go. There's a door on the right that opens when you hit the button and slolwy closes. TO get there, jump in the mouth and face towards the wall the door is on, so you have a straight shot at it. Hit the button then run over to the door. You should have time to spare. Once those doors close, back into the switch on the wall at the end of this little room. Then run forward, staying in the middle of the area. Once you're out the doors, jump over any fallen pillars in your way and run to the bone gate before it closes. Climb up the ladder on the left and club the two monkies. Then jump over the gap to the right, and follow the winding path to the next gap to jump, jump over it to a cliff. Get the Rocket Launcher on the left and then climb the ladder on the right. Explosive Arrow snipe the enemies on the bridge, 3 or 4, then walk onto the bridge, avoid the falling pieces, and a cutscene will start. That's the end of Chapter 6. ========= CHAPTER 7 ========= Ugh, another flying stage, and this one is even more annoying than the first. Just like Chapter 2, there's only so much I can tell you. You're basically just flying on rails and trying to avoid obstacles and enemy fire. ----------------- BACK TO THE SKIES ----------------- Pretty straight-forward, just shoot the stuff on the ground, watch out for the balloon guys, and just survive. ---------- COMBAT RUN ---------- Grab the Rockets+Overdrive at the start, shoot some infantry, then shoot the rocks above the tanks to take at least one out. After the second arch, veer left and fly over the falling columns, then just make it to the end...I hate these levels... ------------ RAINING FURY ------------ This is the most annoying level so far. After a brief flight you come to a big area where you have to take out 5 Shield generators and then the main tower all the while TONS of enemies are shooting at you. Usually I dive right away and take out the big boat things that cause you alot of damage, then work my way up to the perimeter stuff. You don't have to blow up everything, but it's good to have some breathing room. There's health up near the "ceiling" in a couple spots, and some ROckets and Overdrive near the center tower. To get the big tower gens, I just fly in a circle up high, always near the perimeter, then shoot and rocket one as I fly by, fly back up, grab health, dive and shoot at the next one, etc until they're all dead. Once all 5 are down you can start making runs at the maion tower. You need to hit the energy core thing inside. I usually fly in a figure 8 pattern, swooping up and getting health at one end, flying and firing into the tower, veering left/right out of it and flying to the other side, swooping around, and repeating. I really dislike this level, these are the best tips I can give. You want to take out SOME of the enemy artillery, but not all. Just enough to make flying a bit less hazardous. Once you've taken down the main tower the Chapter it over, thank goodness. ========= CHAPTER 8 ========= Chapter 8 is pretty cool, it's basically just some straight run-n-gun action in a series of small, but intense levels. There's alot of enemies to kill, and you'll find yourself using most of your arsenal since ammo is pretty scarce in most areas. It all culminates with a huge firefight and a gigantic boss, fun stuff. This is one of my favorite Chapters of the game. ------- ASSAULT ------- Move ahead and slightly left, grab the Large Medkit, and use your Explosive Arrows to take out the 3 Big Slegs by the arch. Move through and a regular and Huge Sleg will come from the right. Explosive Arrow them, or kill the regular Sleg and use the Swarm Bore rocket to take out the Huge Sleg in a very fun way. Go up the ladder on the left wall, then go left and take the next ladder. At the top, go right and get the Rocket Launcher ready, when you get close to the big security orb thing it'll start shooting. Just strafe from side to side and fire 2 or 3 rockets at it to take it down. Once it's down, the doors will open. A Sleg comes running out, so quickly change to your E.Arrows and let him have it, then move into the door and take out the other 3 Big Slegs in there the same way. Get the ammo and stuff from the boxes on the room to the left, and there's more on the right side past the two openings. On the other side of those openings is a Huge Sleg with a minigun, it's standing on a platform in the middle of the area. If you have a couple allies with you, they might take it down for you, otherwise just Rocket the thing then jump over to where it was. Make your way jumping from platform to platform and taking out the few Slegs that parachute into the area. Get to the ledge on the left and go near the corner, there's another wall, this time with TWO security orbs. If you fell at all while jumping, you'll have to take them out from the ground, which is a little harder, otherwise use the corner as cover and strafe out, fire a rocket at the right orb(usually the left one isn't firing at you yet, and you can't hurt it until it does). Do this a couple times until it's down, then inch towards the left orb along the ledge until it activates and starts shooting at you, then back up to the corner and do the same thing until it's down. Once they're both gone the wall shutters SHOULD close, but if they don't that means you have to take out a couple Rocket Slegs in the upper part of the wall. Just zoom in with the Tekbow and E.Arrow them(there's 3) until the wall shuts and the door on the bottom opens. Once the door is open, jump into the water below(or across it if you fell before and are already down there), then jump across to the door and go in to end this section. ----------- CITY BREACH ----------- Go left, down the hallway, then take the elevator on the right. Shoot the 3 Slegs inside the control room when the elevator gets there, then walk up to the control panel on the left and you'll activate it. This opens the doors on the bottom to the big bridge. If you want to take some potshots at a couple Slegs on the bridge, or at a couple blimps overhead, use the Machine Gun by the control panel. Once you've had your kicks, go back down to the now open doors, take out the Big Slegs on the way with your Quad Shot or any E.Arrows you have left. Go left out the bridge, then go to the right bridge leg and climb the ladder up to the higher part. Walk along the side beam and blast the Big Sleg and regular Sleg up ahead on the middle of the bridge, then jump over to the middle part and get your Rocket Launcher ready. WHen you get to the other end, you'll see another wall, this time with THREE security orbs in front of it. Use the big middle beam as cover and strafe out and fire rockets at them. Concentrate on taking them down one at a time. Run around the edges of the bridge to get more Rocket Ammo when you need it. Keep shooting until all 3 are blown up, then go down the side beam to the ground floor and go through the opened door to end this section. -------------- ENTER THE CITY -------------- In this part, you'll start with some friendly troops, and if you're like me, you'll be pretty low on ammo in everything. Run up and grab the grenades on the side of the hall, and stay there until you select them, then jump behind your troops who are shooting at the Big Slegs down the hall and lob a couple grenades at the Slegs. Once they're down, move up and toss a couple more at the next pair. Once they're down, the door on the other end of the hall will open and another wave of Slegs will come rushing in. Stay inside the hall and use the rest of the grenades to take out some of the new Slegs. If you blow up the Tank outside the door you'll get a few easily. Once you're out of 'nades use your Shotgun and move out the door, there's ammo on either side on the outside, so grab it, then switch over to the Plasma Cannon and use the Seeker Lens. Move forward past the tank and just keep shooting as targets appear. DON'T move past the dirt pile on the right(by the corner) though. Eventually you'll kill everyone but the Huge Sleg off on the other side of the street. Keep shooting Plasma until he goes down or you run out(use Shotgun to finish it off as he gets closer). Once you get past this part the rest is a bit easier, kinda. Now, grab more ammo by the door, then use the shotgun and move up to the corner, and look right, but don't go past the rubble or you'll get mowed down by the Machine Gun. Blast the two Slegs that come up on the pile, then get out your Rocket Launcher and move close to the rubble pile. Then inch to the left until you can see, and get a clear shot at the Machine Gun between the two blown up vehicles. If it starts shooting then move back to the rubble and wait for it to stop. You CAN find a spot where you can Rocket the thing and it won't shoot at you. You don't actually destory the gun, but you take out all the Slegs near it that could man it before you can run over there. Fire the rocket and as soon as it hits start running towards the gun. Go around the blown up tanks and Shotgun the remaining few Slegs there. Grab all the ammo you can get in this area, then get ready for an onslaught. Luckily, you have the Machine Gun now, and it's time to use it. Walk up to it and you'll get control. Now, hold down the fire button and just mow down all the Slegs that come from both sides of the street. Give the gun a rest for a couple seconds when you can to keep it from overheating, and just keep shooting all the different Slegs until they stop coming. Get the Minigun ammo and move back towards the street, when you get just past the Machine Gun a Rocket Dino will come clomping out of the door opposite the Machine Gun. Back up to the Machine Gun, but don't use it or you'll get rocketed. Instead, stand just behind it and Minigun the thing until it goes down. It shouldn't even get a shot off at you. Run over to the door where the Rocket Dino came from quickly, there's troops coming from the right side, and get the health and ammo inside, behind the tanks. Then move to the door and minigun or shotgun the troops coming from the (now) left. Move to the left where they came from, and enter the narrow hall where they came from, minigun any Slegs remaining in the hall. When you reach the dead end, look left and duck to go in the hole and you'll be done with this section. ------------- STREET COMBAT ------------- I think the game gives you some ammo between sections here, because I was out of Explosive Arrows everytime I played this Chapter and I always got some at the start of this section. Oh well, no complaints here! Use those new E.Arrows on the Big Sleg on the top of the ramp to the left. Then go up the ramp walking backwards, and when you get about halfway up, jump and fire one at the Big Sleg on the other side of the short wall. Then go up into the room and fire a couple at the Laser Sleg inside. Grab the ammo at the corners and move up to the window. Blast the Huge Sleg below with E. Arrows until he's dead, then take out the Sleg next to him. Now, jump up onto the ledge, but don't go out of the window yet. Look to the right and zoom in on the Huge Sleg down by the buildings on the left side of the street. E. Arrow him until he's dead, and if you have any left, use them on the other Slegs behind the barricades or the ones getting close to the window. Once you're out switch to the Shotgun and drop down into the street. Take out any Slegs right by you, then move up to the pile of rubble the covers most of the street, stay on the very left of the street and Shotgun the two Slegs that come out from the left. Once they're dead, switch to the Minigun and look over to the right, two Rocket Dinos will come out of a door there, BUT if you stay close to the left side of the street only one of the doors will open and they won't be able to come out all the way. Just Minigun the first, and then the second as they get stuck in the doorway. Now, jump up onto the rubble pile and go left into the narrow hallway , grab the ammo at the end and shoot the lid, go down into the sewer and grab the Small Medkits by the ladder and Plasma and Minigun ammo along the tunnel. Go up the ladder on the other side with your Minigun ready, shoot the lid above, then climb up and go back towards the street. Minigun the Huge Sleg, grab all the ammo you can in this area, and then go back to the narrow hallway with the sewer and wait for the onslaught of enemies. 3 Spawners drop down and Slegs come out of them, usually just regular and Big Slegs, just mow them down as they come to the narrow hall. When you get low on health, just retreat back into the sewer for the other batch of Smallmedkits by the other ladder. When you're making your way back up to the surface, use the Gravity Displacer gun to clear out any enemies waiting right at the top of the ladder. After a short while a cutscene will play with some allies coming out of a door. Leave the narrow hallway and it's right across the street from you. Go inside the door, grab the health and ammo behind the ramp, then go up the ramp. Go in the door right at the top of the ramp and get your E. Arrows ready. A couple slegs come in from the door on the other side of this short hall, so kill them, then go into the next room and kill the other couple still inside. Go across the bridge to the room with a fountain and more Slegs come from the opposite door up the little ramp. WHen you run out of E. Arrows switch to the Minigun or Plasma Cannon, or SHotgun if you run out of EVERYTHING. Go through the next door and you'll be in a large room with some plants and doors on each side. Enemies come in from the door opposite where you came in, and from the right. First, move up to the opposite door and mow down the enemies as they come out. Stay a bit to the side so your allies' fire doesn't hurt you. Then move to the door on the right and do the same. At this point, enemies will trickle in from both door and Laser Slegs will parachute in as well. The Plasma Cannon works great for this part, but you can use the Minigun or Shotgun as well. Keep moving around the room and blast everybody, try to kill the Laser Slegs before they land to make it a bit easier. Once you've killed them all, the door on the left opens up. Go to the door and kill the Big Sleg that comes out the one on the other end of the bridge. Wait for the room on the other side to "explode" and then go in. It's the same kind of room, but apparently a plane crashed into it. The same thing will happen in here as well. This time enemies come from the opposite and left doors. By now you're probably low on ammo for everything, but just use what you can, starting with the Plasma Cannon and Minigun, then switch to Shotgun then just use whatever you can. Take out the waves from the opposite and then left doors, then the parachuting Laser Slegs again. Once they're all dead go in the right door and the section is over. -------------- SNIPER HUNTING -------------- Go out to where you allies are and then go right. Kill the Slegs in this room with the Shotgun, then go around to the next door. Go left and kill the two Slegs in the hallway, then go in the door on the left and kill two more Big Slegs. Go near the door here, and E. Arrow the Sniper(1) above the bridge, then go across and kill the 3 Slegs in the next room. Go out in the hallway will a bunch of ramps, kill the 1 Sleg on the up ramp, then go down and take care of all the Slegs, about 6, near the bottom of the building. Then go all the way back up to the top floor. Lob a grenade or two inside the door of the top floor room, then run in and finish any survivors with your Shotgun. Go to the other door in the room and toss another grenade to take out the Big Sleg in the hall on the other side. Move through the short hall, and toss the last of the grenades into the big room with a few more Slegs. Finish them off with the Shotgun/Minigun, then move up to the doors that look like they're broken, a sniper(2) is on the other side. SHoot him, then go all the way back to the hallway of the building with the ramps. Grab the health/ammo near the ladder, then go up the ladder and minigun all the Slegs up here, about 5 including a Sniper(3) on the edge of the building). Go down the narrow hallway on the left, mingun any Sleg that pops his head out from the other end. About halfway down there's a ladder on the right, climb up it and shoot the sniper(4) up there, then go back down and continue down the narrow hall. Minigun or Plasma the 3 or 4 Slegs in this more open area. Go up the ladder on the right and find the sniper(5) up on the ledge, to the right. Walk around up here to get what ammo you can, then go back to the open area. Go into the small shed thing, get the Large Medkit if you need, then drop down the two holes and use the Gravity gun to kill the two Slegs in this room, then the next two in the adjacent room. Go to the door in this next room and another sniper(6) is above the bridge, E.Arrow it then go across and kill the two Slegs in the next room. Now go out into the hallway with all the ramps, and this time go up and E.Arrow all the Slegs in the room on the top floor, there's about 6 or so. Strafe across the hole in the wall to get them easily, then go through the other door on the left in this room, Flechette the Big Sleg in the hall and the 3 other Slegs in the next room, then open the door in this room and kill the sniper(7) on the perch. Grab any ammo he has and go back to the hallway. Get the ammo near the ladder again, then climb up and minigun all the Slegs up here on the roof, including another sniper(8). Again, go down the narrow passageway on the left, mow down all the Slegs on the other side, including a sniper(9), then climb the ladder next to the hall entrance, and kill the last sniper(10) on the right. At this point a gate will open at the end of the street and allies will come out, along with some enemies. Go BACK through the narrow hall, back down the ladder, then go all the way down to the ground floor of the building, lob a couple grenades when you get to the last ramp, then finish any survivors off with whatever weapon you have ammo left for, probably flechettes or minigun. Go out the door on the left and go right, just dash to the gate where your allies are and this section is over. ----- ARENA ----- Very fun, but also very tough. You'll be in a large, open arena and waves of enemies will come at you, leading up to the freakin' insanely large boss. Grab all the ammo you can in this small room, including the two Black Matter cubes(uh oh!) and move into the arena. Your allies come from the door on the right, and the enemies come from the left. AS you walk out, head left and the 1st wave will come pouring in, take out the biggest one a bit away from you first, then concentrate on the smaller ones scattered about. The boxes near every entrance have Large Medkits and ammo in them, but try to conserve them for later if you can. Once the first wave is dealt with the second waves parachutes in as well as a few coming from the left door. Get close to a pack of paratroopers as they're dropping and get a Dark Matter Cube ready, use the secondary mode and toss it into the thick of them when they all land. Then mow down any remaining ones. Do the same thing for the next group of paratroopers, mow down the stragglers, then get ready for the boss to come rampaging through the door opposite the one you came in. Switch to rockets and just wail away on it, but keep moving because it can shoot rockets at you, as well as a big laser gun, plus it will keep charging you, and if it hits it's big damage. Use all your rockets, then run and break a couple boxes for more ammo and health if you need, again try to conserve the health. When you get down to 40-50%, that's a good time to grab some. Keep moving and firing rockets at the boss, and switch to something else to take out the few Slegs that keep coming in. If you absolutely run out of rockets, you CAN switch to your shotgun or minigun, get close to the boss' head and keep back-circling it while shooting it. It will just keep trying to get you with it's head so it'll keep turning around in a circle. It's hard to keep this up without taking some damage though. The boss falls down about 3 times before it really dies. Just keep grabbing the health and ammo from the boxes and using rockets whenever you have them. Once it finally goes down for good, the forcefield around the big tower and all the doors lifts. Climb up the tall tower and grab the nuke attachment for the Rocket Launcher, don't use it just yet though. From the top of the tower, drop a couple grenades down at the new Slegs who come from the same door they've been. Then quickly climb down and run to the door the boss came out of to end this Chapter. Phew! *** Here's a tip from Eric Arnold that makes the ARENA section a bit easier: You can stand inside the starting room and use normal arrows to kill a bunch of the starting enemies without any risk to yourself. Don't cross the line and let the door close behind you. You can also blow up the tanks and pop open three of the supply crates hanging in the sky (not the one directly across the arena). Crate contents don't all fall to the ground until you exit the room but it is just one more thing to get out of the way before the insanity starts. There's a few left over hidden enemies that swarm bores can lock onto from inside the room if you are persistent. At this point when you exit the room you might have one or two starting enemies to deal with and the flying ship then you get a big breather so you can blow open supply crates on the ground. It also keeps your comrades healthier for a longer time. If you keep your buddies alive they will at least distract the dino boss for all of the ten seconds it takes for them to get wiped. *** *** And another way to handle this situation courtesy Gary Ronhovde: I figured there had to be an easy way to take this level out, and it was actually pretty obvious. There is a little nook just to the right of the starting point where you can 'hide' for most of the level. Your back-up crew will take out most of the enemies. A few Slegs and snipers will find you, but you can shotgun them easy. Plus, there's 3 large health's nearby just in case (including the one you can shoot down in the crate suspended to the balloon). When the big boss comes out, you can easily mini-gun him as he charges towards you (He got 'stuck' just outside his lair, I had to come out and lure him over, then run back to my hiding spot). Don't use the rockets, since you'll take damage in the cramped quarters. A semi-full mini-gun is all you need. *** ========= CHAPTER 9 ========= A pretty short, easy, and action packed Chapter. Again, this one is a bit of an ammo drainer, but you do get some refills between sections so that helps. ------- VERTIGO ------- Arrow snipe(I started with 1 regular/1 Poison) the Sniper Sleg on the ledge directly across from you and up above, then use the Poison Arrow (or more if you have them) on the Slegs a bit further away from the pipe. When they start shooting at you, switch to the Minigun and drop down behind the boxes in the middle. Now, mow down the Slegs on both sides, I usually go for the ones on the left first, then the right. Don't miss the Big Sleg behind the center boxes as well. Take out all the enemies in this room, then run across the thin bridges to get all the health and ammo, also get the stuff on top of the boxes. When you get past the second thin bridge, the doors to the next room will open. Stay on the right side of the first room and use the boxes for cover, then use the Plasma+Seeker to take out the Slegs that rush into the room on each side. Once they're dead, move into the next room through the right door and use the Seeker to take out about 3 or 4 Slegs on the other side of the room(it'll make things much easier later). Once they're dead, cross over to the left ledge and take out the Sniper Sleg across the room, then turn the corner and use more (non-seeker) Plasma on the onslaught of 4 Slegs that comes out the door(sometimes they come out sooner, when you're still behind the boxes right when you enter, just take them out then, or better yet, let them run into the first room and the doors will close on'em and you won't have to worry about them at all hah!) Once they're dead, approach the doors. There's a sniper up on a ledge in the middle of the room, and 2 Slegs on each side that carry melee weapons. Toss a grenade up at the sniper then back up and switch to the Shotgun to take out the Melee Slegs. Once the grenade goes off, rush into the room and take out the rest of the enemies in there, then hit each control panel to open the doors to the left of this room. More enemies will come from that side, so go near the left door and Shotgun or Grenade them as they turn the corner. Then go out and go left into the next room and use the charged Gravity Displacer gun to take out all the enemies in here, then hit the control panels and you'll open up the next room on the left. Same deal here, more enemies come from that side, so Shotgun/Grenade them then charge up the G.D. gun and get ready to run through this next part. Go out the door and go left into the next room. Release the G.D. in front of the Huge Sleg to knock it into the pit(or just fire a quick shot off to knock him back). Then just keep charging and releasing it while running through this room. Stay on the left side and run to the door on the other side while grabbing any health you need from on top of the crates. When you get to the door, one more charge of the G.D. gun will take care of the 3 Slegs inside, then go in and this section is over. ------------------- BENEATH THE STREETS ------------------- Go through the door and Shotgun the two Slegs on the right while moving to the boxes on left side. Keep shooting until they go down, and then take out the Sleg that SHOULD come running around the boxes on your side. If he doesn't show, or after you kill him, cross over to the right side and quickly run down the ramp to get some relief from the constant fire. Grab the Large Medkit if you need, and the Grenades by the large pipe, then use them to take out a few of the Slegs up above. You CAN toss them up there, you just need to look almost all the way up, start walking towards where you want to throw and then throw. Use the Flechette gun to take out the Sniper on the ledge above and any Slegs you can see, sometimes they fall down where you are or even down to the abyss(hahaha). Start backing your way up the ramp and use the Flechettes to take out any remaining Slegs behind the boxes, then jump over to the small ladder and climb up onto the beam, cross to the left side. Go on the next thin bridge, then climb up the ladder on the left and get the ammo around the pipe. Then go into the pipe and go to the left, wait for the door to open then go left again, then take the first right and grab the health and ammo before you get blown back to the bottom of the first room. Then go back up to the top floor and go through the door on the left, into the next room. Stay in the doorway and Flechette the Sleg on the middle pipe, then look down to the left and take out as many of the 6 Snipers that you can see(usually about 4). Then jump over onto the pipe on the right, clibm up the small ladder and go around the vertical pipe on the left side to nab some Plasma ammo, switch to the Plasma Cannon and grab the health/ammo on the middle pipe and continue. Go around the next vertical pipe on the right side and take out the Sleg standing there, then inch forward and aim down at the windows where the snipers are and you should be able to take out the last two. Move to the next vertical pipe and this time go around on the left side again and get more Plasma ammo. See if the last sniper is down on the left as well, if he is just take him out. Go up on the right side and move towards the door with your Plasma+ Seeker ready. When you get close, the door will open and a couple Big Slegs will come at you. Plasma them, then move through the door and get the two on the far side of the room. Then climb up the ladder on the left and grab the Rocket Launcher and Swarm Bore(you can go back into the pipe at this point but if you're like me you just want to finish this section), then go back down and into the pipe on the right(the side you came in on). Go in and go left, get the health and ammo, then go left into the room again. Jump onto the boxes to open the doors then back up behind them for cover. Switch to your E.Arrows(I guess you get them between levels, I didn't pick any up that I noticed) and take out the Big Slegs that come through. Then move into the room and use the E. Arrows to take out the Big Slegs and two Snipers on the ledges. Grab the ammo and Chain Lens in the middle of the room, then go out the right door. Jump the gap when the sludge is done flowing and get the ammo on the other side of the beam, then go back and jump across to the next platform and go into the pipe on the right to end this section. ------------------- MAINTENANCE TUNNELS ------------------- Move to the opening in the tunnel, then look down and use the Chain Plasma to take out a couple Slegs on the left, then a couple more on the right, then use arrows to snipe any survivors you can see. Drop down into the room and grab all the ammo and health, then head towards the ramp on the right. Take out the 3 Slegs(1 with a Flame Thrower) that come from behind the ramp with the Minigun, then go up the ramp for ammo, then go back down and around the corner to the left behind the ramp. Go through the door on the right and Minigun the Big Sleg and 2 Slegs in the circular room. Go up the ramp and kill the last Sleg in here, then hit the control panel and the door all the way at the other end of the hall( near where you dropped in) will open. You have to make it there before it closes, so quickly turn around and go through the door on this top floor and you'll be on top of the ramp in the first room. 3 More slegs come at you as well, you can shoot them or just run by. If you want, just use cover and kill them, get some health and ammo, then go back and hit the switch again and make an easy run at it. Get on the elevator and ride it down. Get the health, then lob a grenade up onto the left ledge to take out a Big Sleg up there. Climb up the ladder and toss a couple more down into the lower area on the right, past the first set of small pipes, to take out a couple more. Now switch to regular arrows and move up next to the pipes in front of you and zoom in on the next set to the right, you'll be able to make out a couple Slegs standing there between the pipes, inch left and right so you get a good shot,then kill them. Drop down to the right and use the boxes as cover and take out another Sleg by arrow sniping it between the pipes, then toss another grenade up onto the next part of the left ledge to kill a Sleg by a box up there. Then, again, climb up a ladder on the left to the left ledge, get the health/ammo on the box and then move up to the next set of pipes, arrow or Shotgun any Sleg still standing down below, then jump AROUND(jump and turn, kinda) the pipes and get the ammo on the other side. Drop down and go around the corner. There's a door with some Explosive Arrows next to it. Run up and grab them with the Tekbow out and quickly switch to them, the door will open and some Big Slegs will come at you. Use the E. Arrows to take out the initial rush of 3 or so, then zoom in above the door on the other side of this large room, and you'll see a Huge Sleg up there. Use your remaining E.Arrows to kill it, then go into this big room with generators(or whatever). Move around the curvey path quickly, as there's a Huge Sleg right above the door you come in from, but we won't mess with it yet, instead, just rund around to the left side of the room on the path and get your Minigun out. Go around the next curve and towards the door, if the first Huge Sleg is still alive finish it off with the Minigun, then go in the door and down the short hall, and into the room with the elevator. Go up and you'll be on the upper ledge of the generator room, mow down the two Slegs on the ledge, then walk out onto this higher curvey path, duck when you go between the generator tops and use the Minigun to take out the couple Slegs along the path. WHen you get around the first curve, minigun the Huge Sleg across the room, then continue around the second curve and kill a couple more Slegs and move onto the ledge. Go through the next door and go up the elevator. Minigun the two Slegs up here and jump onto the top of the first spinning generator, when you rotate around to the next one, jump over(you can just walk but I prefer jumping), and then jump to the next one as well. Jump to the ledge and switch to the Plasma+Seeker and go through the door. Plasma the Big Sleg on the left, then go up the ramp and Plasma the 4 or so Slegs on the enclosed bridge. Move across the bridge and go through the next door, Minigun or Plasma the Huge Sleg in before it can shoot at you, then move to the doorway and look right, strafe left into the room and Minigun the next Huge Sleg in the corner. Now, go circle this room going right along the perimeter and take out the rest of the Huge Slegs and the Flame Thrower Sleg. Take them one at a time and inch around each turn so you can get a good shot on them before they see you. Aim for the Flame Thrower Sleg's pack to kill him quickly. WHen all 4 Huge Slegs and the Flame Sleg are dead, climb up one of the ladders on the middle structure and go into the opening up here. Then drop down into the center area and walk around to the opening of the elevator to end this section. ----------- THE LIBRARY ----------- Get all the health and ammo in the room, then hit the switch and go outside onto the street. Go right and E.Arrow the Slegs by the Machine Gun, then move towards the MG and get the Sleg up on the ledge to the right. Now move towards the wounded allies by the building to the left and listen. After the guy is done talking, a door on the left will open and a bunch of Big Slegs will come through. Before they get a chance to make it through, go near the door and Explosive Arrow them while they're coming. Now go through the door yourself and E. Arrow the four Slegs in the ditch right in front of you. You'll have some allies with you for this part, so go left and clean out the rest of the Slegs using the rest of your E. Arrows and Shotgun. There's a Huge Minigun Sleg at the end of the street, take it down with E.Arrows or your own Minigun and some supplies drop at the other end of the street. Go all the way back, grabbing all the health/ammo on the way, pick up the big supply of ammo, then turn back around and the next wave will parachute in. Shoot their ballons or them with your shotgun before they land and eventually you'll get the "LIBRARY DOORS OPEN" message. Go back towards where the Huge Sleg was, and there's an open door on the left. Switch to the Gravity Displacer gun, then go in and grab the G.D ammo in the middle of the room and use it on the two Big Slegs that come from the left hallway. Once they're down, go into that left hallway, and go right a couple time and you'll come to a descending ramp that leads into the Library. There's a couple ways you can do this. I usually clean this room out of most of the enemies, but you could just run for the ladder that goes up to the higher levels and only take out the ones that get in your way. Regardless, go down and go right and use the G.D. gun to take out the Slegs in the shelves of books. The ladder leading up is on the inside to the left after circling around to the right a little. Climb up it, then walk all the way to the next set of ladders on the other end of the room, shoot the Slegs that follow you up with Flechettes or Shotgun and climb up either of the next small ladders, then go all the way back around to the other side of the room again and climb up the last ladder, walk ALL THE WAY BACK AROUND AGAIN(now THAT'S level design!) and go through the broken window to end this section. -------- MONUMENT -------- Circle around the dome and get your Minigun ready. Drop down into the street and go right and help your allies mow down the Big Slegs along the road. When you get close to the end, a tank comes out of the door, use the Minigun to take it out then quickly grab any ammo you can. Look back to the other end of the street and a Gigantic Sleg gets dropped onto the street. Minigun it from afar, it will take almost all of your Minigun ammo, so switch to Rockets and wait. Two Spawners will drop into the street, start rocketing the one closer to you and take out one of the spawners, then use the Shotgun to take out the Slegs that have spawned from the other, then Rocket or Grenade the other spawner to blow it up. Once they're both gone, the door that the tank came through will open again, and a Huge Sleg will be waiting. Use a Swarm Bore to take it down easily, then switch to the Plasma+Seeker and go through the door and head left, take out the two Slegs on this side then get the one on the right. Then head into the opening on the left side to start going up the Monument. Go in and turn right and use the G.D. charge to take out the Slegs in this short hallway, then walk back out into the open area and again use the G.D. gun to take out the next pack of Slegs that come from the left, plus the Huge Sleg that backs them up. Then grab the G.D. ammo and jump across the two stone pillars to the Monument hand and turn and jump climb up while charging the G.D. gun again. Grab the Shotgun ammo then go inside the opening and use the G.D. charge on the few Slegs around the corner. Now, switch to grenades and throw a few down into the room on the right to take out a few more Slegs, more will come running from the ramp on the other side, so switch to Flechettes or Minigun and take care of them. Go down into the room and grab the ammo along the right side wall, and go up the other ramp. Switch to the Swarm Bore and go around the corner and use it to kill the Huge Sleg standing there. Go outside again, and jump onto the Monument and jump climb up to the next level. Use the G.D. gun to take out the Sleg on the right, then the two on the left, and then arrow snipe the two Laser Slegs across the gap. To get across that gap, turn left and there's a thin bridge with a Large Medkit in the middle. Go across it and arrow any remaining Slegs as you drop down to the other side. Once again, charge up your G.D. gun and go to the elevator on the left. Go up and turn right, a wave of enemies comes from the left, just get close and release the G.D. charge and repeat until everyone but the Huge Sleg is dead. Then just run up and club or shotgun it while it's still getting up from the last G.D. charge. Then go into the door on the left and this Chapter is OVAH! ========== CHAPTER 10 ========== --------------- HALLS OF BATTLE --------------- Get your Minigun ready and go through the door, Minigun the Huge Sleg and Big SLeg on the ramp, then move up the ramp and mow down the next 2 Slegs up here. Hit the control panel and the door across the room will open. Go through the door and jump down to where your allies are, make your way forward staying in the middle section(but not the exact middle) with your Flechettes/Minigun out. The side doors(not the ones all the way at the back of the room) have some ammo in them. WHen you get close to the raised area, some BIg Slegs will come out at you. Dispose of them and two Huge Minigun Slegs come from the doors at the far end of the room, Flechette them using the small "wall" in the lowered section as cover. Once they're down, grab the ammo next to the ramps, then go up the right ramp and through the door. Plasma the three Big Slegs that come through the next door, then go through and Flechette or Shotgun the Big Sleg down to the left on the ramp, go down the ramp and chain Plasma the three Slegs and Huge Sleg that come around the left side of the elevator, finish the Huge Sleg off with Flechettes or Shotgun if needed. Before getting on the elevator circle around the left side of the bottom floor (when you're facing the elevator) and Shotgun 2 more Big Slegs then grab all the health/ammo down here. Now go back to the elevator and go up, Shotgun the Sleg on the ramp then grab the Gravity Disruptor ammo and hit the control panel. Go back to the corner and you'll see a couple Big Slegs coming up the ramp, use the control panel as cover and Flechette them as they round the bend. Get out the G.D. Gun and use the quick shots to knock the Big Slegs off the corner of the ramp the floor below, then squash the remaining Big Sleg on the right with it. Get close to the elevator and lob a couple grenades down at the Big Slegs to take care of them, then go down the elevator and hit the control panel in the room on the left to open the door on the right. Look over to the newly opened room from the one you're in and Poison Arrow snipe the Sleg in there, get your Minigun/Flechettes out and go across and hit the control panel in the room on the right. Kill the 3 Big Slegs that come out of the center door, then go in the center door and Minigun two more. Get the Medkit in the door in front of you then switch to the Rocket Launcher and go in the right door. Go down the ramp and grab the Rocket ammo, fire them at the Slegs in the center and Shotgun and stragglers. Now you have to destroy the generators that come down and activate the turrets, just keep circling around the room behind the pillars and firing rockets up at the black and white boxes until they're all blown up. There's rockets and health behind the pillars. Once all the generators are gone a couple Slegs and a Huge Minigun Slegs come out of the other door in the room, just rocket them and go in the door to end this section. ------------------- THE SENATE CHAMBERS ------------------- Rocket the Huge Rocket Sleg and Big Slegs and you'll get a cutscene. Grab the health around the perimeter of the room, then go up the left elevator(left from the entrance) and follow the guards into the next room. Slegs will drop in from the ceiling in waves, use the E.Arrows you pick up then Shotgun to kill them all, when the door opens go through. Stand by the broken window and wait for the Slegs to start coming across the girders to the right. Knock them off with the G.D. Gun then go across the girders yourself and kill a couple more as they come out. Go in the other broken window and go right, ready your Grenades and go to the opening on the left. 4 Big Slegs will come up the ramp at you, so back away and toss a few grenades at the opening then switch to the Plasma Gun and go down the ramp. Grab all the ammo on the platform and kill a few Slegs as they come up the ramp on the right. Go down that ramp with your Plasma gun still out and run n' gun your way to the opening in the hangar on the left, use Shotgun when you run out. Go in the hangar and Shotgun/ nade your way to the door inside, there's a Huge Minigun Sleg and a Flame Sleg in here. Go in the first door on the left and hit the control panel. This opens a door, aaallll the way back by the first broken window. So, exit the hangar and Shotgun/Poison Arrow the Slegs as you gun your way back up to the platform, then up the ramp, across the girders, and back through the window. Go right, throught the now-open door. Go up the ramp on the right and get out your Gravity gun, blow the single Sleg away, then go in the door and use charge shots to kill everyone inside, including a Huge Sleg. Then go up the elevator at the back of the room, hit the switch, and go back out and down the ramp and go left. G.D. Charge the two Slegs on the other side of the door, then Poison Arrow the Huge and Big Slegs on the other side of the partition. Drop down to the left and grab the Explosive Arrows by the dividing wall then use them on the Flamethrower Sleg and normal Sleg, then go left under the floor and E.Arrow the Huge Sleg around the corner. There's a Big Sleg down here and a couple Slegs up on the ledges, clear the room then hit all the switches(5) in the room, they're easy enough to find. When you've hit them all, go up the furthest ladder and E.Arrow the Huge Sleg by the door to the left. Go through the door and use up your remaining E.Arrows on the Huge Rocket Sleg, then go up the elevator to end this section. -------------- PERILOUS SKIES -------------- Grab the ammo then go through the door and E.Arrow the Big Sleg, go around the curve and through the next door. Just rush down the ledge using E.Arrows on everybody until you reach the gap. Hit the control panels on each side to unlock the doors and use the rest of the E.Arrows on the Big Slegs that come out of the doors. Go in the door and toss Grenades up at the Huge Rocket Sleg, then hit the control panel and go back down and out. Now go in the left door and use Flechettes to take out the Huge Minigun and Big Sleg in the room, then hit the switch and get some health and go back to the main bridge and go right, to where the gap used to be. Use Minigun or Plasma on the next swarm of Slegs then cross the full bridge to the branching pathway with a door on the other side of another gap. Go left, Minigun the 3 Slegs behind the door, hit the control panel and get some ammo, then go back out towards the gap and mow down the 3 Big Slegs making their way up to you. Now go to the door on the other end of the pathway, go inside and mow down the 3 Slegs, hit the control panel and get ammo, then go back out and kill the next small swarm of Slegs coming up the path at you. Now go to the door in the center and go through. Plasma the 3 Slegs in here then go outside the left door and onto the descending ramp. Plasma the Big Sleg around the corner, then switch to Rockets to take out the ship that shows up. 4 should do it, then continue down the ramp and minigun/plasma the 3 Slegs down here. Go to the center and collect all the ammo and a Gigantic Sleg will come up on an elevator. Circle him while firing your E.Arrows, then Minigun until he goes down. Sometimes if you stand near the railing he'll just stand there and not do anything(programming!). Once it's dead, hop onto the elevator and take it down, go out the door and then right, onto the skyway On here you'll be attacked by 3 ships. Rocket the first two, then Minigun the third, or if you have plenty of minigun ammo use that on them all. When you reach the other side Minigun/Plasma the Slegs and Huge Slegs when the gate opens, then go right, towards the Great Hall. Just G.D charge the two Big and Huge Rocket Slegs and run in to end this section. -------------- THE GREAT HALL -------------- Grab the Medikit and Poison/Explosive Arrows and the door will rise, Poison the Big Sleg in the middle, then back into the room because two more Big SLegs are coming from either side. Let them get in front of the door then E.Arrow them and move onto the main platform. Get the ammo that's on the left and right, and hit the switch on the very left side. This activates a ramp to come up to the opening that's in front of the door you came out of. Go and face the door and look down into the opening and the ramp will be there, go down it to the small platform below and hit the switch here, this lifts a ramp that connects to a lower platform, this one has a terminal on it. Go down and hit the terminal and grab the ammo at the corners. When you hit the terminal a wave of Slegs comes out back up on the main platform. Use Minigun or E.Arrows and move back up to the main platform. Use the shields as cover and take out the two Big Slegs and Huge Minigun Sleg in the center. Now go to the center and go right, Shotgun or Minigun the two Big Slegs that come at you. Again, you'll do the same pattern as before. Hit the switch on the left side, then go down the ramp and hit the next one, go down and hit the terminal and get the ammo. Use Minigun again and make your way back up. As you come up the ramp to the main platform take out the Slegs that come from the right side, then quickly move towards the center but not too far in. There's a ship flying around than can really do some damage. Take out the rest of the Slegs from the cover of the shields, then Minigun the ship and continue to the center and go right again. Use the shields as cover and mow down the 4 Slegs that come at you, then grab the ammo and hit the switch on the left, go down the ramps, hit the terminal and grab the ammo. Again, have your Minigun ready as you come up the second ramp. Take out the Huge Sleg right at the top of the ramp, then get the 4 other Slegs that come from the center, 1 comes from behind you as well. Again, move towards the center and go right, kill the two Big Slegs that come at you and the Huge Sleg that's waiting around the turn. If you run out of Minigun ammo, finish it off with Plasma shots. Once the Huge Sleg is down a couple more Big Slegs come from the door across the platform, Poison or Shotgun them then if you need some ammo, go left and grab it then go up the ladder for more. Otherwise, or after, go right and hit the switch, watch for a Big Sleg that comes out of the door as the ramp pops up. Once more, go down the ramps and hit the terminal, get the ammo, and make your way back up. Minigun the two Big and one Huge Sleg then step into the now open center of the platform and take the lift to end this section. --------- SACRIFICE --------- Quickly switch weapons and use Gravity Disruptor bursts to keep the Fire and Minigun Sleg off their feet. Kill them and a cutscene with the senator starts. Once it's done go to the elevator that's lowered. If you want to let off a little steam, you can wail away on the senator and he won't die. Grenades, shotgun, whatever. Tons of blood but he still sits there, hah. Anyway... Switch to Rockets on your way up, then step through the door rocket the Huge Shotgun Sleg here, 3 Big Slegs drop out of the ship as well, so welcome them with some rocket power. Once they're all dead, grab all the ammo lying around in the corners and step onto the transport. Start it up by hitting the switch at the rear, then change to your (hopefully fully loaded) Minigun. As you cross the big gap three Sleg ships will come at you. The first two come at the same time and hover on either side of you, it take about 50-55 rounds of the Minigun to take out each ship. Take down eithee one first, then get the other. The third ship comes from below and flys up in front of you and slightly to the left. Use the front left corner as cover and use up the rest of your minigun ammo if need be to take out this ship. If you run out, use Rockets. Once the third ship is down, just wait for the transport to reach the dock and open up. Switch to Rockets and face the metal door, step off the transport and shoot a rocket as soon as that door opens, a Huge and Big Sleg are inside. Kill them then get the ammo lying around, switch to a smaller weapon(doesn't matter) and go into the door. The large lift will rise. In this next part you're stuck on a small platform with two stationary machine guns. What you have to do is alternate between the two to take out the many waves of Slegs that come out. I call the one closest to where you come out of the lift the left one, and the further one the right. Grab health if you need it, then go to the right gun and take out the Huge Slegs than come out of the door, when they're dead switch off(hit A to let go) to the left gun and take out the Slegs that come out of the other door. You keep switching back and forth like this a few times, then after a few waves ships and paratroopers start showing up. Take out ships as soon as they appear, they'll kill you fast, but only go after the paratroopers when you have a second to spare. You can always just mow them down on the ground. After 7 or 8 waves a bridge will rise up and connect your platform to the rest of the area. Take out one last ship with the right gun, then cross over and go in the doorway to the small room. Hit the first switch, then exit and go right to the next door. Hit the 2nd switch in here and a small cutscene will play. You now need to ascend up to where all those Slegs are pouring out, to the top of the spiraling walkways. Switch to Minigun and go out of the room, take out a couple paratroopers, but keep moving. Go to the small elevator next to the first doorway. Go up it, then onto a second one. At the top of this elevator, go right and mow down the Big Sleg on the walkway, then the one in the doorway. Go in the door and onto the lift, switch to E.Arrows and take out the Sleg by the door, go out and to the left. THe walkway curves around then go right and E.Arrow the Huge Sleg on the connecting walkway, move to the outer path and go left again, just keep running and flinging E.Arrows into the packs of Slegs but don;t stop moving. A small room is at the top of the walkway, with a Large Medkit in the door. Go in and onto the elevator, when it starts going up this Chapter is done. ========== CHAPTER 11 ========== Just when things were going so well, we get TWO, yes, TWO flying stages in a row, and they're the most annoying ones of the game, too. Ugh. If you didn't mind the flying before, these next two levels will probably make you hate them, hopefully as much as me. ------------------ CHAOS IN THE SKIES ------------------ Just a standard "on rails" section. Follow the path, dodge the falling buildings, take some sharp turns. Bah. Annoying but not too hard. --------------- THE SHUTTLE BAY --------------- Here's where things get a little tricky. You need to take out 6 reactor cores, 3 are on the bottom and three are up top. You have to destroy the bottom ones first, then the top ones open up. THe best way to go about this is to first of all, dive down to the very bottom and take out all the tanks on the ground. Doing this will make this bottom area pretty safe, there's 3 balloons with Health, Missles, and Overdrive here as well. Once the bottom section is cleared, load up and take a run at the cores. Just fly straight at one(I just go from bottom on up) and fire Missles and lasers, you should take it out by time you get close(about 2 Missles plus some laser shots will do), then fly through and swoop back down to the bottom and refill. Do this for all 3, then take out the rest of the turrets to make the whole bottom half of the level "safe." Once the bottom three cores are gone, you'll need to fly up to the middle section and do some more clearing. Take out all the tanks and turrets, diving back down to the bottom to refill when needed. When you've done this you'll have 3 more Balloons to refill with. Don't waste ammo on the ships flying around, more will just spawn if you take them down. Once the middle section is clear, it's time to go to the top. Besides the ships, the only defense up here are turrets on the outer wall, target them with missles and take them all out to make life much easier. Again, swoop down to the lower levels to refill when needed. To get to the last 3 cores, you need to shoot into the rotating opening in the tower. Just fly around the tower until you see the opening, then turn away from it to get some distance, then turn back towards it and unload as you fly towards the opening. It'll take a few passes, but you'll get all 3 cores inside eventually. With the defense basically gone it's just a matter of endurance. When all 6 cores are blown a door opens in the outer wall at the top to let you out. Go through to end this section. -------------- THE CITY FALLS -------------- Another straightforward section, just avoid the falling buildings and such. The path is a bit narrower in this part, but the turns aren't too sharp. Stay near the middle most of the time, there's only a couple times you'll have to make it through a small side section, if there's a couple turrets on either side of a building then that's a dead giveaway. ------ ESCAPE ------ At first this seems like it's gonna be another drawn out fight like the shuttle bay part, but this is much shorter...the way I do it anyway. You have to shoot out the 5 valve pipes here. The easiest way is to fly below and just outside of the big center pipe in a circle and give each valve some shots as you go by. After a few passes they'll blow, when they're all open, go into the center pipe and down into the opening. ---------------- THE NICK OF TIME ---------------- Unless you want to die again and again, switch to the close view(Z) for this part. It's a fast section, you have to avoid the pipes and stuff while fire blasts you from behind. When you get to the open area stay kinda low but avoid the exploding valve things. Grab the two healths at the cave entrance, then just follow it to the end of the chapter. 1 down, 1 to go... ========== CHAPTER 12 ========== After the cutscene it's time for another flying level, OH BOY! Luckily this is only 1 stage and we can get back to running around and shooting. First, avoid the overhangs in the small cave, then you'll come to a narrow ravine filled with tanks, just weave up and down to avoid their shots until you come to a very narrow opening, turn on your side to make it through and you'll be in a wide open area with steam shooting up. Avoid the steam by sticking just right of center, then grab the health at the other end of the open area. In the next section, fly over the right columns and fly on the outside of them to make getting into the small opening in the building easier. Inside there's more tight spots and obstacle dodging, then a little open flying as you approach the HUGE dino. There, that wasn't so bad...kinda. ========== CHAPTER 13 ========== This chapter is composed of one very long level. It can definitely be a pain, there's a TON of Huge Slegs that come at you. The good thing about that is there's always some Big Medkits around for you to use. Keep your health up and get past this chapter and the next two are a cinch. ------------------ BELLY OF THE BEAST ------------------ BRIDGE ASSAULT Grab the Big Medkit if needed, then get your Minigun ready and go through the door. Mow down the Huge Sleg before he can trip the alarm, then go to the end of this room and hit the computer. This opens the door you just went past. Turn around and toss a couple grenades inside the door before it closes again, there's a Flame Sleg and Big Sleg in there. Hit the computer again and go in the door, kill the Big Sleg that comes through the other door in this small room, then go through that door. Grab the Plasma gun and ammo, then go back out. Look up and shoot the grate on the ceiling to make it open, use it as a ladder and jump up and climb into the vents. If the alarm is going off, you can hit the switch under the vent to turn it off(it's annoying). Fall into the lower vent and go left, past a couple side grates, turn right and go past another, then go left. There's another right turn but don't take it, there's Seeker Lens for the Plasma gun down there, but there's a fan above it that you can't get past just yet. Remember this location though, you'll be back. Otherwise, move to the right turn and you should stand up, turn around and look up and you'll see a darker, slitted wall. Jump up onto it and climb up. Turn right and there's another wall like that directly on your right. If you need grenades, go all the way down this vent and get them and come back. Climb up this wall and move ahead to where there's a grate in the floor with some grenades and ammo by it. Stay off the grate but whack it with your Tomahawk to open it. Use a Spider Mine or some grenades to kill the enemies below, then drop down and take out the rest, about 7 in all including 2 Huge Slegs, with your Minigun. These two rooms both lead to the same single one, but the room on the left has some health and ammo in it. Use Grenades to take out the Flame and Big Slegs in the next single room, toss them in from either door. Then move in with your Minigun, hit the alarm switch if you need to turn it off, then go through the door next to it. Go across the grated floor to the opening and go down the ramps to the ground floor, killing a Big Sleg on the way. Stay near the ramps, then Minigun the Huge Sleg who appears from the left door, then move back against the back wall and wait for the two Slegs to come out of the room on the right. There's a Big Medkit under the ramp as well. Now go in that room on the right side, kill the Flame Sleg inside and grab the health/ammo, go out and move down this main hallway getting the ammo on and near the crates. You'll come to a smaller, circular path on the right side. There's 4 Huge Slegs walking around in here. Go in on the right side and Minigun the first one, there's a door on the right you can't open yet, and continue around the hall, at the back end there's a smaller room with some boxes. Go in there and kill the Huge Sleg behind the boxes and grab the key. The other two Huge Slegs will usually come to get you here, so kill them. If they don't then forget about them for now. Go back around the circular hallway, now your left, to the door you passed before. They key will open it, go inside and hit the computer to open a door in a room back in the main hallway. Get the ammo in here and prepare to fight your way back to that main hallway. The alarm has probably gone off by now, so be ready to Minigun/Flechette the wave of enemies that approach. Go back out to the circle hall, go left and go left again into the main hall. The door you want to go in is on the right side. Go in and grab the health inside, then go through the open doorway, follow the smaller hall to the closed door. SABOTAGE THE PORT SIDE CANNON When the door opens, stay inside the hall and switch to your Tekbow. Arrow snipe the Sleg that's on the ledge across from you and a bit to the right, then Zoom out and kill the one that's walking on your side of the room, right by the door. Then go into the room and go right, kill the Sleg in the control room area and go out on the ledge where you killed the first Sleg. You can see three of the 4 generators you have to shoot below you. One is right by the ledge, and the other two are on the other side of the cannon, they have the glowing tubes on the sides. Shoot the one on your side, then the one across from you that you can see. To get the other one across from you, back up to the door of the control room and look across, you'll see it under the ledge. To get the fourth, go back to the other side of the room, the side with the door you came in at and look below the ledge you were standing on. Once they're all destoryed, you'll get the message that the cannon shield is down. If you shot all four and aren't getting the message, make sure they're all completely destroyed, they have an "almost destroyed" look to them after just shooting them a little that can be deceiving. The part of the cannon you want to blow up is where it loads, it's a lighter shade than the rest of the cannon. Go past the door you came in, and go down onto the lower ledge that cross over the cannon, get the Gravity Disruptor and ammo then go back to that little raised section that crosses over the cannon. Look down to the loading section, and toss a grenade when it's open. Run back to the entrance door before it goes off, then run through it once it does and the door opens again. You'll get a message saying the Port Cannon was destroyed as you run through the short hall back to the room. Keep moving or the explosions will hurt you. Take out the 3 Slegs in this room and you'll get a cutscene showing the fan above where you got the Seeker Lens stop, and more enemies coming across the grated floor on the second level. Now you have to get back to where that fan was with a bunch of new Slegs waiting for you, joy. Scrounge up the health and ammo that's left in this room and go out into the main hall. Go right, to the ramps, and go up them. Slegs will be on the third one up and all across the grated floor, so get your Minigun ready and mow them down as you make your way back to the single room that connects the other two. Inside that room are two Laser Slegs, so toss a couple grenades in, then finish them off with the Minigun. A Flame Sleg will come through the door on the right, kill him then go through that right door. Kill the Sleg at the bottom of the ramp and go into the open grate on the right wall. Go left, past the climable wall, and drop down where the next one is, use it to climb down so you don't take any damage and then go left(or right if you just fell down and didn't use the wall) to where the Seeker Lens is(or was if you already got it before). Climb up the wall here and duck to get into the room. Hit the computer to open the door to the Starboard Cannon, and grab all the health and ammo. Guess where the room to the Starboard cannon is? That's right, back in the main hall, at the very end of it to be exact. So now we have to make our way back to the main hall. Jump and duck to get back into the vents, drop down and go back to the climbing wall on the left side. Climb up it, and then you can either go back out the grate in the wall on this level, or climb up again to where you can be above the enemies again. If you have a Spider Mine left, now's a good time to use it. Send it out of either grate and attract as many enemies to it as you can, then blow them up. Use your minigun and go out which- ever grate you choose(I usually just go for the one in the wall, no falling damage) and go back to that connecting room again. Kill a couple more Big Slegs in here, then exit, go across the grated floor, and back down the ramps. Once you're on the ground level, kill the Slegs as they come at you with the Minigun, and grab any health/ammo that's left, and make your way to the very end of the main hall, the door you want to go in is on the left side. Go in and grab the health, watch for Slegs following you in, then go through the open door to the Starboard Cannon room. SABOTAGE THE STARBOARD CANNON No cutscene this time, but you have to do the same thing. When the door opens, go in the room and go left, use E.Arrows or Minigun the 5 Slegs/ Big Slegs in the control room. Go out onto the opposite ledge and kill the lone Big Sleg patroling the path across the cannon. Now you're free to shoot the 4 generators, two on each side like last time. Once you get the "sheild down" message go to the smaller raised section of the walkway and look down at the loading area of the cannon. Toss a grenade when it's open and run to the door you came in at. Once the grenade goes off the door will open, run through the small hall and take out the 2 Big Slegs that come into the room. You'll get a cutscene showing 2 Huge Slegs, Minigun and Rocket, coming out of an angled door in the main hallway. The Minigun Sleg will be right outside the door of the room you're in, so go out and Minigun him, then go right and minigun the Rocket Sleg, get their health/ammo then go in the angled door that's on the right side(or if you get mixed up fighting, it's on the same side as the rooms to the Port/Starboard cannons). At the top of the ramp in this room is another Missle Sleg, Minigun it and go into the room where 2 more Minigun Slegs are waiting. You only need to take out the one that's in your way, and you're going left. So go into the room and go left and kill the Minigun Sleg, then go up the ramp to get a cutscene with Tyranus. After the cutscene, go back down the ramp onto the same elevator he did to end this chapter. Whew! ========== CHAPTER 14 ========== Oh boy, one more flying level, and it's got one of the most annoying stages in it of the whole game. As usual, I can't really give a step by step instruction of what to do for the "rails" parts, it's just flying and avoiding stuff. -------------- THE FINAL BLOW -------------- This first part initially looks tougher than it actually is. You're flying outside the big Juggernaut you just killed, and now you have to take out the control tower. But before you can do that, you have to take out the sheild that's around it. The three shield generators are inside a narrow passage on the right side of the stage if you're by the creatures tail(where you start out). I think it's a bit easier to come at the passage from the other end of the creature, by the head. Or you can make a run from both ends. Ignore almost everything else except the turrets right by the passageway, and just concentrate on the generators. Use Missles and your gun to shoot the outermost generator, then fly low through the passage, and come out the other end, then turn around and do it from the other side. Don't try to shoot them when you're in the passage, you're going too fast. There's missles on each end of the stage, so my usual path would be to fly in low into the passage, shooting the outer generator, go through the passage, come out and fly to the missles, turn around and go through the other side of the passage. Once you get one of the outer generators to go you can concentrate on the middle one as you fly through. After 4 or 5 passes, of wailing away on them the generators should be gone and the tower will be exposed. You can basically use the same strategy with the tower, it's right by the generators but on the outside of the creature. There are a ton of turrets above it so don't fly at it too high, otherwise just keep on flying the same long, straight runs, grabbing the missles at each end. There's health right by the creatures head when you need it as well. Keep shooting the tower and it's go down pretty quickly, and this stage is done. ---------- CANYON RUN ---------- An annoying level with tights turns and alot of enemies. In the middle of the stage there's 3 or 4 fortresses, but other than that it's all tight curves. In the tight cave at the very end try not to get going too fast as there's a part right at the finish were you have to pull up quickly. If you're going fast, pull up early and you'll hit the ceiling, but it's only 10 damage or so, much better than dying right at the end. ------------- CANYON DEPTHS ------------- This is maybe the worst flying level of the game. You start out in a large cave area and have to avoid the big crystals. From there the caves splits into a couple tinier ones, go high or low, but choose early. After a couple tight turns in the small caves you'll be in an area with some water below you and rock overhangs above you. The Zoomed in view works well here. Avoid the ships that come in the water, or blast them with missles, but be ready for the sharp turns. At the very end you have to fly into the cave face thing's mouth where all the bats are coming out of. A couple more seconds of cramped flying and you'll never have to be on rails in this game again. However, there's one more flying stage left. ------------------ BATTLE FOR GALYANA ------------------ Okay, last flying level ever, and it's actually not that bad. The first thing you have to do is take out the three huge Brachiosaurs. They can take about 6 or 7 missles each. Don't mind any of the other stuff in the area, just worry about killing the Brachs. There's missles right by the city walls, but they're too risky to get consistently, there's an easier Missle crate to get under the rock arch on the dirt road. Take out the two Brachs in front first, hammering them with missles and your gun as you approach, and they'll go down after a few passes. Before you kill the last one, load up on your missles so you'll have more than 10 AFTER you kill the Brach, then take it down. Once all the Brachs are done a convoy of three trucks will come out of the tunnel that's near where that last Brachiosaur was. It takes a couple seconds after the announcement for them to appear, so fly over to the missle ammo on the dirt road, then fly towards the tunnel and blast away once your missle lock-on appears. Each truck can take about 3 missles or so. If you don't get every on on the first pass, just fly back around and do it again, they move slow. Now you have to fly around to the other side of the city. Go around the right side, where the white bars are placed between the city and mountains, there's some health there as well. Once you're on the other side, you have to take out the three bunkers that are on the beach, they only take a couple missles each. The missle ammo is right where you come out at, and there's some more on the other side as well. Make a couple passes at the bunkers and missle+gun them down, and then you'll have to take out the three ships in the water, they're pretty easy and can only take a few missles as well. Once they're gone, this chapter is over and so is all this flying. Hooray. ========== CHAPTER 15 ========== Alright, the finale. This chapter is just one big shootout with a bunch of enemies, and then the final boss. It's actually pretty easy. --------- VENGEANCE --------- Move up to where the troops are and they'll tell you about the cliffs or something, after the cutscene grab all the ammo you can before going near them again. Once you have it all, go by them and there's a short cutscene. After that three enemy pods fall from the sky and Slegs will start pouring out. Grenades and E.Arrows work really well here. Just blast away until they're all gone, it doesn't take much, and blow up the enemy pods if any still remain. Once they're gone, a huge pod will drop with a Gigantic Sleg in it. Just Grenade and Minigun him to death and the final boss will appear. For as big and scary as it looks, this boss is actually pretty easy. He's got a double flame thrower, machine gunes, and missles, but if you keep a good distance you'll see them coming. You do have to get at some point though, because the way to kill this guy is to knock trees over onto it. I use the Flechette gun for this. Right when he comes out, back up into an area with a bunch of trees in it and wait for him to come. When he approaches, shoot the tree as he gets close to make it fall on him then run away to another patch with trees in it, there's three in the map. If you still have any allies he usually gets distracted by them, so you can run up and knock a tree over on him while he's shooting them as well. It only takes 4 or 5 trees to take the boss out. And that's it, you've won. Yay. ----- CODES ----- Now that you've beaten the game, why not mess around with some codes and stuff? I usually don't put these in my guides but I figured I'd make an exception this time since I got alot of E-Mails asking about them. Thanks to HaMannParts02 and ptco96viper for these: CODE EFFECT ---- ------ EMERPUS God Mode TEXAS All Weapons MADMAN Infinite Ammo HEID Big Heads SLLEWGH Invisibility SELLOUT Unlock all levels in a saved game ZOO Killing spree HUNTER Shooting minigame ======================================================================== 5. THANK YOU'S ======================================================================== ------------ Brian Jordan ------------ How to kill the gigantic Sleg in Chapter 5 from below using rockets in RESCUE THE WISE FATHER ----------- Eric Arnold ----------- Easy way to beat the waves in RESCUE THE WISE FATHER, Chap 5 Easier way to begin ARENA, Chap 8 ---------- LLiving203 ---------- Beating The Jailor with one poison arrow ------------- Gary Ronhovde ------------- Easier way to beat ARENA, Chap 8 ---------------- Micheal DiPierro ---------------- Plasma Disruptor location in DEATH FROM THE DEEP, Chap 6 ------------- HaMannParts02 ------------- Cheat codes ----------- ptco96viper ----------- Cheat codes ----- Don M ----- Easier way to beat RESCUE THE WISE FATHER, Chap 5 ======================================================================== 6. NEXT VERSION ======================================================================== So, after a looooong while since starting this thing it's finally done. Thanks for hanging in there, hopefully you enjoyed this guide and the game. Thanks to everyone who sent tips and words of encouragement in. See ya! ======================================================================== 7. ABOUT THE AUTHOR ======================================================================== This is just one of a few FAQs I've written, all of which are available at GameFAQS. A few my FAQs are on various other websites (usually with proper creditO_o) as well. I hope this or any of the other FAQs I've written help you in some way, or allow you to enjoy a game more than before, or maybe just get a good read out of it. If you have any questions about this game, or any other I've written a FAQ for, feel free to drop me an E-Mail. BUT keep in mind a few things: 1. Please don't ask when the next revision will be out, or if I can send it to you, or if I can help you with a part not covered in the FAQ yet. I don't really have a set schedule for these things, and you can pick up the FAQ(s) at GameFAQs. 2. Please don't ask about something already covered in the FAQ. Usually once a FAQ comes out I'm swamped with E-Mails and skip ones that are covered in the FAQ. 3. Don't mail asking for codes, I don't have a Gameshark or keep track of cheat codes or anything. Other than that, I try to answer every single E-Mail I get and am usually pretty good at getting back to people quickly, but sometimes I lose letters in my computer or forget to keep them as new. If I don't answer in a week or so it's safe to say I won't be getting back to you, sorry. My E-Mail address: ProfRev@cox.net === END ===