Just when Resident Evil 4's introduced, this game is released. ^_^ #### # # ##### ## # # # # # # # # # # ## ### # ## # ## # ### ##### # # ### # # # # # ## # # # # # ### ### ### # # # # ### ## # # # ### # # # # # # # # # # # # # # ## # # # # # # # # # # ### ## ### ### # ## ## ### ### ### ## ##### # # ### ###### # ## # ## ### # # # ## # # # # ### # # # # # # # # ###### ## # ### Before the Spencer Estate. Before Raccoon City. Before Sheena Island. Before the Starlight Cruiser. Before Rockfort Island. Before Antarctica. Before the entire stinkin' series. EVIL AWAITS YOU IN THIS FAQ ======================================================================= -------------------> B I O H A Z A R D Z E R O <------------------- <<<<<<<<<<<<<<<<<<<<<<< J A P A N N A M E >>>>>>>>>>>>>>>>>>>>>>> -------------------> b i o h a z a r d z e r o <------------------- ======================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ^ Written by: CVXFREAK ^ E-mail: FireEmblemPride@hotmail.com ^ Date: June 28, 2003 ^ Version: 1.0 (Walkthrough Complete) ^ ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________ _____________________ | TABLE OF CONTENTS | COMPLETION DATE | |___ ___________________________________|_____________________| |00.| Introduction/FAQ | 2003.01.26 | |01.| Legal Disclaimer | 2003.01.26 | |02.| Controls | 2003.01.26 | |03.| Maneuvers | 2003.01.26 | |04.| Health Guide/Item Screen | 2003.01.26 | |05.| Game Modes | 2003.01.26 | |06.| Characters | 2003.01.26 | |07.| >>> Walkthrough <<< | 2003.01.26 | |08.| Item List | 2003.01.26 | |09.| Weapon List | 2003.01.26 | |10.| Monster and Boss List | 2003.01.26 | |11.| Puzzles | 2003.01.26 | |12.| File Transcripts | 2003.01.26 | |13.| Miscellaneous | 2003.01.26 | |14.| Version History | 2003.01.26 | |15.| About the Author | 2003.01.26 | |16.| Conclusion | 2003.01.26 | --------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 00. Introduction/FAQ ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~ It's finally been released after all these years. Resident Evil Zero started as a project for the now-dead Nintendo 64 console. Rumored as far back as 1997, many rumors stated that a Resident Evil game for the Nintendo 64 would be released, with a samurai theme. Well, the samurai theme eventually evolved into Onimusha for the PlayStation 2 and XBOX, but Capcom still was going to bring a Resident Evil game to the Nintendo 64. In 1999, Capcom revealed Resident Evil Zero, obviously a prequel to the original Resident Evil. It was to feature Rebecca Chambers from the original Resident Evil, as well as a brand new character, Billy Cohen. Well, Resident Evil Zero coverage suddenly stopped in 2000, shortly after the release of the Nintendo 64 version of Resident Evil 2. Pretty soon, Capcom leaked word that Resident Evil Zero would be placed as a launch game for the Nintendo GameCube. No one heard anything about the game until September 13, 2002. Resident Evil creator, Shinji Mikami, publically announced that the Resident Evil series' main installments would be exclusive to the Nintendo GameCube, and that the original game would be remade for the GameCube, fresh with brand new graphics. Resident Evil 2, Resident Evil 3: Nemesis, and Resident Evil CODE: Veronica X were also going to be ported to GameCube so the GameCube fans can experience the entire storyline from beginning to end. Also announced for GameCube was Resident Evil 4, which had been previously announced for a release on the PlayStation 2. Resident Evil Zero was also announced to be in development. Resident Evil Zero coverage started shortly after the remake of Resident Evil was released in Japan (known as BioHazard in the aforementioned territory). After a lot of coverage, Capcom even released a demo of the game in Japan to tie gamers over. Well, it's been a really long wait, but the true brand new installment of Resident Evil since CODE: Veronica on the Dreamcast in 2000 has been released. And like the other Resident Evil games, I will be here to guide you all the way through the gamne from start to finish. Now, moving forward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FAQ (Frequently Asked Questions) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q. How much has changed from the N64 version? A. Just the graphics. Do not confuse this game with Eternal Darkness. Eternal Darkness was merely ported over from N64 to GameCube with minimal touch ups (it's still a fabulous game). BioHazard (Resident Evil) Zero is completely overhauled graphically (in vein of the Resident Evil REmake). Q. Who do we control? A. We control Rebecca Chambers, who first appeared in Resident Evil, and Billy Coen, a brand new character who was mentioned before in the N64 version of Resident Evil 2 (sadly, he isn't be mentioned in the GameCube version although it would make more sense). Q. Are the controls similar to Resident Evil REmake? A. Yeah, except extra controls are given to switch characters during the game. Also, the auto-turning feature with the C-Stick from the REmake is gone, and is used to control the other character. Q. So is this game a prequel to Resident Evil REmake? A. Yes, this is the official prequel and it takes place a day before or during the Resident Evil REmake. Q. Who's that guy in the robe? A. Play the game to find out. Q. Are William Birkin (from RE2) and Albert Wesker (from RE and RECVX) in the game? A. Yes. They are seen in some cut-scenes at the start of the game. Q. Do I need to play the Resident Evil REmake in order to understand this game? A. Probably to get the most experience, the Resident Evil REmake needs to be played. But since this is naturally a prequel, you won't need to play the Resident Evil remake. Q. Is this game coming to PlayStation 2 or XBOX? A. No, this game is a GameCube exclusive (and with Mikami's recent comments about Sony, it probably will be for awhile). Just so you know, Mikami recently criticized Sony and the PlayStation brand. Don't bet on any Mikami games on PS2 for awhile. Q. Where can I order the Japanese version? A. ...well, I wouldn't know why you'd want the Japanese version when the U.S. version is out now, but www.ncsx.com and www.videogamedepot.com have the game available for purchase. Q. Why are some items in the walkthrough not available? A. In nearly all recent RE games, harder difficuties contain less items than easier one. To maintain a walkthrough for the standards, the walkthrough addresses easy mode item placement, but Normal Mode difficulty and tactics. Q. What is Billy's last name? A. That is a good question. It is spelled "Coen" in the preview trailers for the movie. However, the RE2 (N64) EX File spells it as "Koen." Then we have rumors of "Cohen." Then Electronic Boutique's preview box has it as "Cowen." Choose one, or go with the game, "Coen." Q. Are Item Boxes in Resident Evil/BioHazard Zero? A. No, they have been replaced by the "drop and pick up" system. Q. Are items dropped hard to see? A. No. Unlike the N64 version, the GameCube has enough memory to remember where items have been put. In the N64 version, one had to rely on the map but that's not longer the case. Q. How do you like the game so far? A. The game has indeed been polished over the demo version, and it's a relief. This game is now my favorite Resident Evil because of it's deeper gameplay and storyline. Q. When will/was this game be released? A. This game was released in the U.S. on November 12, 2002. It will be released in Japan On November 21, 2002 (that's you get for not buying the REmake, Japan!!) and in Europe on February 28, 2003. Q. Will you post an alternate walkthrough for situations where Billy and Rebecca reverse objectives? A. Yes, I will, but not a completely new walkthrough. I will just place sections where events could go either way. Q. What are other RE games available? A. RE is available for the PSone (Dual Shock, Director's Cut), Saturn, and PC. REmake is available for GameCube. RE2 is available for PSone (Dual Shock), Dreamcast, N64, game.com, PC and finally, the GameCube. RE3 is available PSone, Dreamcast, PC and finally for the GameCube. RECV was released for Dreamcast. RECVX is available for PS2 in America, and PS2 and Dreamcast in Japan, and is coming to GameCube soon. Survivor is available on PC (in Europe and Japan) and PSone. Survivor 2 is available for the Arcade, and for Japanese and European PS2s. Gaiden is on the GameBoy Color. Resident Evil Outbreak and Gun Survivor 4/Dead Aim are PS2 games so far. Resident Evil 4 is a GameCube exclusive. Q. Will you write for Resident Evil 4? A. Of course, as that is one of the games I am anticipating from Capcom! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 01. Legal Disclaimer ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ As stated in my other FAQs, only a few select sites host this piece of work on their website. In order of priority (meaning the sites which will get updates of this guide first, and where you should usually go for the guides: GameFAQs (www.gamefaqs.com) GameSpot (www.gamespot.com) NeoSeeker (www.neoseeker.com) IGN (faqs.ign.com) Resident Evil: A New Blood (www.new-blood.com) BioHazard Cubed (cubed.biohazardextreme.com) Please note that Cheat Code Central (www.cheatcc.com) is prohibited from hosting this document for now and forever. If you see this on www.cheatcc.com, please let me know so I can take some action. This FAQ is copyright by CVXFREAK 2002-2003. Resident Evil and BioHazard are trademarked, copyrighted, etc. by Capcom and all related companies. I own nothing related to the right of Resident Evil or BioHazard, but I do own the work product put into this FAQ. Plagiarize, illegally sell, or illegally host this document, I will take legal action against any perpetrator. You've been warned. If you want to e-mail me, please put "FAQ Question" on the header; otherwise, your e-mail will be deleted via filter. You can blame the Klez asshole who caused this trouble because his girlfriend broke up with him, or he has no life. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 02. Controls ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These controls are based on Type A Controls and it's what I recommend you base your controls on. A: Action/Climb B: Run (When moving D-Pad/Analog Stick) Y: Item Screen X: Switch Characters R: Ready Weapon L: Change targets C-Stick: Move partner character when partner is in the same room Start Button: Tell Partner Character to Stay or Go with Main Character Z Button: Access map +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 03. Manuevers ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Resident Evil Zero is a game that requires strategy to win. Unlike the Resident Evil Remake, there are at times, 4 zombies in one room, and the game initially starts out with the HANDGUN. Do not panic and switch to the other character (or else the surrounded character will die). However, the Resident Evil Zero characters seems to have more stamina, so getting out of a tight situation isn't too hard. Try to dodge it out with the enemies, as in all Resident Evil games, and you'll basically be fine. ************** EVADE ZOMBIES! ************** If you can, evade the zombies to save health and ammo. Evading zombies is fairly simply. Just run the character around them and head straight for a door, or up a set of steps. Billy is also a good defense barrier for Rebecca to get away if she needs to, since Billy has far more strength than just about any other Resident Evil character in the series so far. ************** CONSERVE AMMO! ************** Resident Evil Zero is somewhat hard. It is easy to use up a lot of ammo. Conserve ammo between the two characters. Conservation tactics include shooting a zombie down to he ground, letting it bite Billy's ankle and then having him stomp it so you save ammo. If you're daring, you can shoot them down and then just run. When you return to the room, they sustain the damage they took before (unlike the other RE games where if you leave, the zombies regain their stamina). ********************* FIRE FROM A DISTANCE! ********************* The zombies and zombie dogs are easily killed at a distance. So kill them at a distance. In small rooms, this becomes harder. The SHOTGUN is also a weapon that is less effective from a distance, but is widespread enough to cause good damage. ************************** TRY TO DECAPITATE ZOMBIES! ************************** When playing, the SHOTGUN can blow a zombie's head off. For a SHOTGUN SHELL to decapitate a zombie, get close and aim it up, and then fire. With the SHOTGUN's wide range, try to kill two birds with one stone by decapitating two zombies at the same time. It saves ammo, time and a little effort, especially with care SHOTGUN SHELLS. ************************************************* KEEP 1 GREEN HERB AND 1 FIRST AID SPRAY WITH YOU! ************************************************* Sometimes you can drop health because some monsters are stronger than others. Avoid this by carrying a Green Herb and First Aid Spray. The Green Herb can cover small damage, while the First Aid Spray can cover sudden health drops from Hunters. Have Rebecca carry a First Aid Spray at all times while Billy just keeps a Green Herb. Billy will hardly drop below yellow caution level, so full health really isn't necessary. *********************************** AVOID MUTATING ZOMBIES AND LEECHES! *********************************** These are best avoided because it either takes a lot of weaponry to destroy them, or they're too many to destroy. The mutating zombies are also known as Leech Zombies or Tentacle Zombies, and also explode upon taking heavy damage. When they look like they're about explode, RUN as far as you can, even out of the room, because the damage of the explosion can be devastating, even to Billy. ******************************************************** MOLTOV COCKTAILS ARE THE BEST WEAPONS FOR LEECH ZOMBIES! ******************************************************** By mixing GASOLINE with EMPTY BOTTLES creates MOLTOV COCKTAILS. These fiery weapons can take down nearly every monster in the game with only a little bit of hassle. However, you'll have to find GASOLINE and the EMPTY BOTTLES, and mix them. MOLTOV COCKTAILS are pretty limited in the game, as is the GASOLINE. When aiming the MOLTOV, wait until one of the characters aims them very well, because it actually is pretty easy to miss; however, missing is fairly rare. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 04. Health Guide/Item Screen ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~~~~~~~~~~~~ HEALTH GUIDE ~~~~~~~~~~~~ Throughout the game are healing items that will help you recover from injuries induced by the monsters and object in the game. They are limited, and the different medicines have different effects. Use them wisely. Along with weapons, these are your best friends. Only Rebecca can combine any sort of Herb in this game; Billy cannot. **************** HEALTH STANDARDS **************** FINE (GREEN) = 100% HEALTH Little to no damage suffered. CAUTION (YELLOW) = 75% HEALTH Some damage suffered. CAUTION (ORANGE) = 50% HEALTH A lot of damage suffered. DANGER (RED) = 25% HEALTH Extreme amount of damage suffered. Near death. POISON (RED/YELLOW/ORANGE/RED) = 100%-25% HEALTH Poisoned by a monster, gradually loses health. [NOTE: The color depends on what health you're on.] ------------------------------ |1. RED + GREEN = FULL HEALTH| (Herbal Mix) +--------------------------------------------------------------------+ | This herb looks like a small red and green dot on a piece of paper.| +--------------------------------------------------------------------+ ---------------------------------------- |2. GREEN + GREEN + GREEN = FULL HEALTH| (Herbal Mix) +-----------------------------------------------------------+ |This herb looks like one big green dot on a piece of paper.| +-----------------------------------------------------------+ ------------------------------- |3. GREEN + GREEN = 50% HEALTH| (Herbal Mix) +------------------------------------------------------------+ |This herb looks like 2 small green dots on a piece of paper.| +------------------------------------------------------------+ ---------------------------------------------- |4. GREEN + BLUE = 25% HEALTH AND POISON HEAL| (Herbal Mix) +--------------------------------------------------------------------+ |This herb looks like a small blue and green dot on a piece of paper.| +--------------------------------------------------------------------+ ----------------------- |5. BLUE = POISON HEAL| +------------------------------+ |This is a blue leaf-like herb.| +------------------------------+ ----------------------- |6. GREEN = 25% HEALTH| +-------------------------------+ |This is a green leaf-like herb.| +-------------------------------+ ------------------------------------------------------ |7. GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL| (Herbal Mix) +---------------------------------------------------------------------+ |This looks like 2 green dots and a blue dot on a piece of paper. | +---------------------------------------------------------------------+ ----------------------------------------------------- |8. GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL| (Herbal Mix) +-----------------------------------------------------------+ |This herb looks like one big brown dot on a piece of paper.| +-----------------------------------------------------------+ ----------------------------------- |10. FIRST AID SPRAY = FULL HEALTH| +-----------------------------------------------+ |This is a silver can with a spray nozzle on it.| +-----------------------------------------------+ ~~~~~~~~~~~ ITEM SCREEN ~~~~~~~~~~~ The item screen might pose some problems since it's changed quite a lot from the Resident Evil REmake; it is changed to cover both Billy and Rebecca. Whoever you're controlling will be on the right side, and the other will be on the left. There are 6 slots for items. When you are on the item screen, the 5 following options will appear: 1. USE 2. COMBINE 3. CHECK 4. LEAVE 5. EXCHANGE (only appears when you're in the same room as your partner) Options 1-3 (USE, COMBINE, CHECK) are self-explanatory, but to the BioHazard newbie, it might now be. USE is to have an item do it's desired function. If the option doesn't appear to be working, the item cannot be used yet. The COMBINE option allows two compatible items to be combined to create one item, or to open another. CHECK is to examine an item closely. DROP is a new feature, where you can drop an item on the ground to free up item space. You can always pick it up later. SWAP is only available when the other character is in the same room, where you can trade items with one another. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 05. Game Modes ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ********* EASY MODE ********* This mode is for beginners just getting into the Resident Evil games. It is recommended if you only have played the REmake. Monsters are easy to kill, ammo and herbs are plentiful and the health of the characters' are better, meaning they can each take a few more hits. *********** NORMAL MODE *********** This is for players who have played a Resident Evil game before, and should no what to expect. Monsters take damage, and so do the characters. Ammo and health is not as plentiful, but there is enough to go around. ********* HARD MODE ********* This is for players who have done great feats like complete the RE2 Tofu Game, the REmake Real Survivor Mode, the RE3 Nicholai game and the CVX Wesker game. Enemies are harder to kill. Health is depleted faster. Ammo is scare. Health is scarce. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 06. Characters ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Most of the information about the characters is found in game, or from the game manuals for Resident Evil Zero, Resident Evil (PSX) and Resident Evil (GCN). Kevin Dooly's information comes from the internet from a whole lot of places (way too many to name, but Capcom sites are the main source). **************** REBECCA CHAMBERS **************** AGE: 18 Rebecca is the young medic of STARS Bravo Team. She is well trained and pretty smart for her age. She is a rookie at her work, but she can be well trusted. Her gun ability is amazingly good for her age. But she can get hurt a lot easier than Billy Coen. Besides Billy, she's the only other character you control. Apparently, Rebecca Chambers goes through hell after this game even started, in BioHazard. Apparently, she doesn't like to show it. Rebecca is also caring and trustworthy of her teamates despite knowing them for such a shortwhile. She cares to save her team members whenever they're in danger. She also develops a strong relationship with Billy even though they don't get along the first time they meet. Unfortunately, she cannot push heavy objects like Billy. STARTING ITEMS: HANDGUN HANDGUN BULLETS PARTNER: Billy Coen ********** BILLY COEN ********** AGE: 26 Billy Coen is an ex-marine. He is a pretty tough character, and also has a different personality and style, as evidenced by his tattoo on his arm. Not much is known about him other than that he was on the train, which we explore in this game. He, unfortunately, does not have the ability to mix items like chemicals and herbs. Amazingly, he can play the piano much better than Rebecca can. We can assume he was educated well, and has a good heart in real life. Did he kill 23 people? Probably not. STARTING ITEMS: HANDGUN HANDGUN BULLETS (EMPTY) LIGHTER SURVIVAL KNIFE PARTNER: Rebecca Chambers ******************************* DR. JAMES MARCUS (aka Robe Guy) ******************************* AGE: Unknown Dr. James Marcus was the man in charge of the other mansion in the Raccoon Forest, the Marcus Mansion, also known as the Umbrella Training Facility. He was there to test up on the Mother/Progenitor Virus as well as with mysterious leeches. He eventually became obsessed with his research, and William Birkin and Albert Wesker were responsible for what had happened to him, in 1988. Now he spills the T-Virus in the labs, the Train and the Marcus Mansion, as well as the labs beneath his mansion. He mysteriously also has the power to control leeches and make them mimick certain human and monstrous figures. From what we've seen, he looks to be far more dangerous than even the Nemesis, William Birkin or Alexia Ashford. Can he be stopped? Obviously, he can. No RE monster is ever invincible. As of Dead Aim, Marcus seems to only be the second most dangerous RE monster ever. ************* ALBERT WESKER ************* AGE: 38 Albert Wesker is the leader of the S.T.A.R.S. Alpha Team. He seems to know who our mystery man is, and is great friends will William Birkin. What secret does Wesker hold? He's secretly working with another company, a competitor of Umbrella's. He plays a minor role in the game, where Zero just shows Wesker's true motives to lead Alpha Team to the Marcus Mansion's sister estate, the Spencer Mansion. It all happens in Resident Evil (GCN). Wesker was also behind the scenes in the Raccoon City incident, where he sent Ada Wong to recover William Birkin's G- Virus. He was then seen on Rockfort Island and Antarctica, where he attacked the Ashford base, and eventually stole Steve Burnside's body to acquire the T-Veronica Virus. ************** WILLIAM BIRKIN ************** AGE: 36 William Birkin is one of the 4 famous Umbrella scientists. He became a scientist when he was only 16 years old. He had a good start in his life until he ran into Alexia Ashford, who became a scientist at 10 years of age, making Birkin seem very unimportant afterwards. After Alexia Ashford mysteriously vanished, he took over and developed the G- Virus, which he thought would be a major breakthrough superior to that of the T-Veronica Virus. Birkin eventually managed to skyrocket to the top after eliminating James Marcus from research. Birkin took Marcus' credit for inventing the T-Virus, and managed to discover the abilities of the Nemesis, so he became an Umbrella figurehead. Months after the Marcus/Spencer Mansion incidents, Birkin is attacked by Umbrella France (same headquarters Claire kicks ass in in CODE: Veronica X). He becomes an evil monster, stalks her daughter, and is consumed in a blast thanks to her own daughter, Sherry. ************* ENRICO MARINI ************* AGE: 41 Enrico Marini is the captain of the S.T.A.R.S. Bravo Team. Enrico is a skilled fighter and soldier in the police force and leads the Bravo Team greatly. He's always willing to lend a hand to his teammates. He seems to develop a bias toward Billy Coen, but luckily is understanding enough to let Rebecca find him. Sometime between his final meeting with Rebecca and his meeting with Chris or Jill in the Spencer Mansion, he discovers that Albert Wesker and Umbrella were behind this entire incident. Before he can leak the entire word out to Chris or Jill, he is assassinated by Albert Wesker, dying along with his knowledge of Umbrella. Assuming he had lived, he could have easily stopped Umbrella. ************* FOREST SPEYER ************* AGE: 29 Forest is the Bravo Team's vehicle specialist. According to the manual for the original version of Resident Evil, he and Chris are good friends, and he's greatly respected by all members of the police force. His fate is also determined not in Resident Evil Zero, but in the REmake. He is assumed to be murdered by crows. He even reanimates into a zombie, and in Real Survival Mode of the REmake, he is strapped to explosives so Jill or Chris won't be able to shoot him. ******************* KENNETH J. SULLIVAN ******************* AGE: 45 Kenneth is a trained chemist. He's really quiet, and not much is really known about him compared to the other members. He was hired into the S.T.A.R.S. Bravo Team by Albert Wesker himself. He's one of the few STARS members who has their death documented onto film. In the REmake, Kenneth is viewed to be bitten by a zombie. This brings up an interesting plot point. If Raccoon City didn't believe the STARS about the entire incident, why not just show that footage? ************* RICHARD AIKEN ************* AGE: 23 This annoying pilot gets barely any role in Zero. He doesn't talk and is only seen. In his role in the REmake, he was an expert communications person until he fatally murdered in the Spencer Mansion by either a giant snake, or a shark. He seems to have had a special relationship with Rebecca, because when he dies, Rebecca is definitely hurt and angry about it. Could they have gotten close? Who knows... ************ EDWARD DEWEY ************ AGE: 26 Not much was known about Edward Dewey other than that he existed. Now, in Zero, his face and attitude is finally revealed. He is the S.T.A.R.S. Bravo Team Pilot, alongside Kevin Dooly. He doesn't live that long, unfortunately. He seems to care a lot for his team members in the short time we actually get to know Ed, as evidenced by his speech to Rebecca on the train. *********** KEVIN DOOLY *********** AGE: Unknown Kevin Dooly is the mysterious co-pilot of the S.T.A.R.S. Bravo Team alongside Edward. Found murdered at the start of the Resident Evil REmake (although not in the original), we don't get to see much of him other than his face which is covered by glasses. Virtually nothing about him is known. He is also seen in a picture of the STARS in Resident Evil 2, which means he was supposed to be in the story from the beginning. Why he isn't given more respect is beyond me. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 07. >>> Walkthrough <<< ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is a full, and extensive walkthrough for Resident Evil Zero. Read through it carefully, and follow it carefully, as well, or you might get lost. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------- D I S C # O N E ----------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------- TRAIN AREA ----------------------------------------------------------------------- Watch the introduction FMV. Then you'll be playing as Rebecca. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PASSENGER CAR ************* [Rebecca] Head to her left through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PASSENGER CAR 2 *************** [Rebecca] Watch the cut-scene, and then shoot the zombies dead. Then go through the next door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN CAR HALLWAY *************** [Rebecca] Move forward and take the first door Rebecca sees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN BEDROOM ************* [Rebecca] Inside is a file, a FIRST AID SPRAY and HANDGUN AMMO. The leave the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN CAR HALLWAY ***************** [Rebecca] Take the next door Rebecca sees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN SAVE ROOM *************** [Rebecca] Inside is a GREEN HERB, HANDGUN AMMO and a file. Next to the typewriter is an INK RIBBON. You can save the game if you want. Exit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN CAR HALLWAY ***************** [Rebecca] Move forward. At the end of the room is a body with the TRAIN KEY. Then you'll see a cut-scene with Billy Coen and Edward Dewey. Two zombie dogs will then crash into the room. Kill them, and then search Edward for HANDGUN BULLETS. Now examine the key you just got to change it into DINING KEY. Now take it back to the PASSENGER CAR (the first room you were in... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PASSENGER CAR ************* [Rebecca] Watch the cut-scene. Go to the door at the other end and unlock it with the key you just got. Discard the key afterward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DINING CAR ********** [Rebecca] Move up the stairs after the cut-scene. Grab the file before doing so. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER DINING CAR **************** [Rebecca] Move forward away from the stairs. Then watch the cut-scene and kill the zombie. This zombie is a little tougher than the other ones you've encountered, as it can hit you from afar. Then watch the cut-scene. Billy will now be a character you can control. Switch to him now. [Billy] Run to the end of the room and up the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN ROOF ********** [Billy] Run to the end and examine the electric wires. Reconnect the wires, and you'll be in control of Rebecca in a different room. Switch back to Billy and take him back to the UPPER DINING CAR. Then switch to Rebecca. ***NOTE: If you want Rebecca to fall through the hole into the KITCHEN instead of Billy, have her reconnect the wires. The walkthrough will basically be the same.*** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER KITCHEN ************* [Rebecca/Billy] Grab the HANDGUN AMMO. Then grab the TRAIN KEY. Examine it so it becomes the CONDUCTOR'S KEY. Slip it into the elevator to the left of the GREEN HERB. (You may be full on Item Space, so leave some items for now). Put the CONDUCTOR'S KEY into the elevator, and send it to floor 1. Then control Billy, who is in the UPPER DINING CAR. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER DINING CAR **************** [Billy/Rebecca] Run down the stairs to the DINING CAR. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DINING CAR ********** [Billy/Rebecca] Go through the silver door behind the stairs and turn the corner to the elevator. Examine it and take the CONDUCTOR'S KEY. Then run to where Edward's body is. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN CAR HALLWAY ***************** [Billy/Rebecca] Go through the third door you see by unlocking it with the CONDUCTOR'S KEY. Head inside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONDUCTOR'S ROOM **************** [Billy/Rebecca] Do not grab the GREEN HERB or RED HERB yet. Instead, examine the little cabinet to get a BRIEFCASE. Then flip the red flickering switch. Go up the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN BAR ********* [Billy/Rebecca] Go forward and you'll see a cut-scene. Then move forward, through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER PASSENGER CAR ******************* [Billy/Rebecca] Move down, ignore the GREEN HERB and RED HERB and then grab the ICE PICK from the cart nearby. Then take the only other open door in this room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER TRAIN BEDROOM ******************* [Billy/Rebecca] Grab the HUNTING GUN. Also, grab the SHOTGUN AMMO. Then return to the TRAIN BAR. (If you need to leave anything behind, do so, but keep your guns with you). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN BAR ********* [Billy/Rebecca] And the very first boss battle of this series begins. ======================================================================= Boss # 1: Giant Scorpian ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy/Rebecca DIFFICULTY: Easy LOCATION: Train Car (Upper Floor) ==================== FIGHTING THE MONSTER ==================== Hopefully, whoever you're using (preferrably Billy) will have the Hunting Gun. Fire two shells into the creature as it approaches the character. Then, manually reload the gun through the item screen and continue firing. You might only have 8 or so shells. Equip the Handgun once the Hunting Gun is empty, and fire around 10-15 more bullets to kill it. It might land a cheap shot at the character throughout the battle, but the damage shouldn't be heavy (unless you're Rebecca, in which case, use a Green Herb when hit). It'll eventually die, but do not get to close as it spasms, or it will hit the character. Wait until the creature stops moving for you to pass by it. ----------------------------------------------------------------------- Return to the DINING CAR after the battle. Make sure you have the BRIEFCASE and ICE PICK with you. You can leave behind the HUNTING GUN since it occupies a lot of space in your inventory. On your way back should be a PANEL OPENER; grab it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DINING CAR ********** [Billy/Rebecca] Return to the elevator and send Billy/Rebecca the ICE PICK. Then switch back to Rebecca, who is in the UPPER KITCHEN. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER KITCHEN ************* [Rebecca] Search the elevator for the ICE PICK. Use the ICE PICK on the door to free Rebecca. Grab anything you might want before leaving. Rejoin Billy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DINING CAR ********** [Rebecca] Press start to attract Billy's attention. Then go to the floor panel near the locker door. Now switch to Billy. [Billy] Use the PANEL OPENER to unlock the floor panel. Head down the crawl space. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STORAGE ROOM ************ [Billy] Grab the GAS TANK and in the end of the room, the GOLD RING. Combine the GOLD RING with the BRIEFCASE. Then head outside the train. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HOOKSHOT ROOM ************* [Billy] See that flashing button? Press it, and WITHOUT MOVING A STEP, switch to Rebecca. [Rebecca] Grab the HOOKSHOT. Then go to PASSENGER CAR 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PASSENGER CAR 2 *************** [Rebecca] To the right of the door you entered this room from for the very first time, use the HOOKSHOT. It'll take you to TRAIN ROOF 2. ***NOTE: You can also have Billy use the HOOKSHOT to get to the roof area. The walkthrough remains virtually the same.*** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN ROOF 2 ************ [Billy/Rebecca] Run to the hole nearby and jump down into the CABIN. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CABIN ***** [Billy/Rebecca] Kill the zombie, and then grab the HANDGUN AMMO and the JEWELRY BOX. Examine the JEWELRY BOX to find a SILVER RING. Combine that with the BRIEFCASE to discover the BLUE KEYCARD inside it! Now try to go through the door. A cut-scene will occur. Exit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER PASSENGER CAR ******************* [Billy/Rebecca] Ignore the harmless leeches and go down the stairs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PASSENGER CAR 2 *************** [Billy/Rebecca] They should be reunited. Switch to or stay as Billy. [Billy] Run to where Edward's body is. You can also stop by the TRAIN SAVE ROOM to save your progress. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRAIN CAR HALLWAY ***************** [Billy] Use the BLUE KEYCARD on the door at the end. Discard it, and go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= OUTSIDE TRAIN CAR HALLWAY ************************* [Billy] Watch the cut-scene. Then go through the door, down the hallway and through the door at the end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONTROL ROOM ************ [Billy] Elect for Rebecca or Billy to stay behind. Grab the MAGNETIC CARD and two boxes of HANDGUN AMMO. Then have Rebecca/Billy run back to where he got the HOOKSHOT. Rebecca will have a cut-scene with Edward. ***NOTE: You can choose either character to stay behind. The walkthrough remains the same.*** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HOOKSHOT ROOM ************* [Billy/Rebecca] Insert the MAGNETIC CARD into the little computer to the left of the door. Then you will have to insert a set of numbers in order to derail the brake. The codes are random, but here are some solutions. 67: 9,9,9,9,9,5,5,5,5,2 (Thanks to sniper32) 36: 5,5,5,5,5,5,2,2,1,1 (Thanks to MR wazza) 81: 9,9,9,9,9,9,9,9,8,1 [Billy/Rebecca] 81: 9,9,9,9,9,9,9,9,8,1 36: 5,5,5,5,5,5,2,2,1,1 67: 9,9,9,9,9,5,5,5,5,2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------- UMBRELLA RESEARCH CENTER ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TUNNEL ****** [Rebecca] The train will crash but all the items you left in the train will be in here. Grab what you want (like the HUNTING GUN). You can always get the other items at a later time. Go through the door in the small crevice. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEWER TUNNEL ************ [Rebecca] Walk left, move forward and then go up the ladder. Watch the cut-scene that reveals a lot. We'll be in a research center.... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Rebecca] Head up the stairs to the door above the stairs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DESK ROOM ********* [Rebecca] To the left of the screen are SHOTGUN AMMO and HANDGUN AMMO. Grab them, and spread them between the characters. Then take the door to the left. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LONG HALLWAY ************ [Rebecca] Run down and go through the double doors. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE STUDY *********** [Rebecca] On the podium nearby is the map of the Training Facility. On the small desk to the right is MICROFILM A. Going further into the room near the computers, you'll find INK RIBBONS. Leave the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LONG HALLWAY ************ [Rebecca] Return to the DESK ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DESK ROOM ********* [Rebecca] Return to the RESEARCH FACILITY MAIN HALL. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Rebecca] Head to their right and take the first door you see. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SMALL STUDY *********** [Rebecca] You'll see a note nearby, so grab it. Look in the open cabinet to find a CRANK HANDLE. Then crows will break into the room, so exit after killing them all. Return to the LARGE STUDY. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE STUDY *********** [Rebecca] Go to where the elevator is supposed to be. To the right is a place where the CRANK HANDLE should be used. Press Start so Rebecca has Billy stay where he is (near the handle). Move Rebecca onto the actual lift. Switch to Billy. [Billy] With Rebecca on the left, have Billy turn the handle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MECHANISM ROOM ************** [Rebecca] Move forward and a smaller version of the boss you fought earlier will attack Rebecca, so use the HUNTING GUN or the HANDGUN to kill it. Move forward and a second one will attack you. There is a FIRST AID SPRAY on the floor and HANDGUN AMMO on the table. Then leave through the only door in this room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FOUNTAIN BALCONY **************** [Rebecca] Kill all the crows in this room. There are a lot of various HERBS in this room, so pick them up and drop them, or mix them, or use them. Go through the other door in this room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE CAGE ROOM *************** [Rebecca] Run forward and go down the ladder. There's a cage in this room you have to lift, but only Billy can, so we have to get him up here later. The only other option is to go back up the ladder, down the room and down the stairs. Unlock the farther door (it leads to the RESEARCH FACILITY MAIN HALL). Go through it. Then switch to Billy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE STUDY *********** [Billy] Exit the room and head for the RESEARCH FACILITY MAIN HALL (there will be a zombie along the way). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Billy] Find Rebecca, and then switch to her. [Rebecca] Go through the door she just went through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE CAGE ROOM *************** [Rebecca] Run to where the cage is by going down the ladder. Switch to Billy. [Billy] Press Start to have Rebecca stay where she is (near the cage). Then have Billy climb the ladder. Near the door are cranks; turn the second one. The cage near Rebecca will rise, so switch to her. [Rebecca] Grab the shining item. If Rebecca's items are full, climb the ladder, drop the items and then grab the FACILITY KEY. A boss battle will engage, but Rebecca cannot battle. ======================================================================= Boss # 2: Giant Centipede ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy DIFFICULTY: Medium LOCATION: Marcus Mansion ==================== FIGHTING THE MONSTER ==================== Rebecca will be captured by the creature, so take the Hunting Gun, and like the Giant Scorpian, shoot and manually reload. Hopefully you've found more ammo for it. Keep your distance, because it'll take a while for Rebecca to even get killed (if she does get killed, it's never happened to me). The Handgun is the perfect backup, but you may have also found the Grenade Launcher by now, which is a perfect and powerful weapon capable of taking the centipede out. If you fire from a distance, this boss will never hit you, but for cases such as using the Grenade Launcher for close combat, it might land a few light hits. Occasionally, it'll land that irritatingly strong hit which Billy should heal from. Otherwise, this boss isn't too bad. ----------------------------------------------------------------------- [Billy] Billy might be in bad shape, so you can take him to the FOUNTAIN BALCONY and have him heal up on the HERB stock there. Switch to Rebecca. [Rebecca] Examine the FACILITY KEY to turn it into a FIRE KEY. Go down the stairs, and through the first door to the left. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ART ROOM ******** [Rebecca] Shoot the beetles with the HUNTING GUN (or switch to Billy if he has it). Then have the character without the HUNTING GUN grab the GRENADE LAUNCHER. There are also SHOTGUN AMMO and NAPALM GRENADES (aka Flame Rounds or Incendiary Rounds; hand them to the one who has the GRENADE LAUNCHER) and most important, a WHITE STATUE. Leave the room the way you came in. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE CAGE ROOM *************** [Rebecca] Go through the door to the RESEARCH FACILITY MAIN HALL. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Rebecca] Go to the gold statue in front of the double doors. Place the WHITE STATUE on it, and then move forward. Go through the door to the DESK ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DESK ROOM ********* [Rebecca] Go through the door to the left to the LONG HALLWAY. You should also save the game. The red door at the end of the hallway can be unlocked with the FIRE KEY. Go through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE ROOM ********** [Rebecca] Run forward and push the tabel blocking you forward. Then push it to the left in front of the fireplace. Then flip the red switch to turn the lights on. Grab the shining item from the deer head. It'll be the IRON NEEDLE. Return to the MECHANISM ROOM (by going through the area where you fought the second boss, as well as the FOUNTAIN ROOM). Alternatively, you can send Rebecca up the elevator again but having Billy around is better. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MECHANISM ROOM ************** [Rebecca] Go to the clock near the elevator and use the IRON NEEDLE. Now we need to solve the puzzle. The time of the clock you input is the time you saw in a previous file (NOTICE TO ALL STAFF). Input the code from the file (or acquire it where it says in the walkthrough). Two doors will unlock; return to the RESEARCH FACILITY MAIN HALL. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Rebecca] Go through the door that the clock unlocked. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FIREPLACE ROOM ************** [Rebecca] Shoot all the zombies in here and grab the file, as well as the GREEN HERB and MICROFILM B. There is also SHOTGUN AMMO. Leave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Rebecca] Head to the first floor and to the door to the left hand side. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FIRST FLOOR LONG HALLWAY ************************ [Rebecca] There might be leeches in here, so run down to the end of the hallway through the second door unlocked by the clock. Go inside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PROJECTION ROOM *************** [Rebecca] Hopefully you've been hanging onto MICROFILM A and B. Insert thtem into the projector. You'll get an MO DISK. Remember the image on the picture: PODIUM 0 1 2 3 4 5 6 7 8 9 A B C D E F DOORWAY There is also HANDGUN AMMO on a desk. Return to the DESK ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DESK ROOM ********* [Rebecca] Run up to the podium and use the MO DISK. Now the code will be something like "47" or "0A." You'll need to press the keyboard and desks 4 and 7, or 0 and A. Use the key above to get the code right. Have Billy go to the other desk while Rebecca stays at the other, so you can click the codes at the same time. Now all dooes blocked with swords will unlock. Return to the LARGE CAGE ROOM. Save the game if you want. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE CAGE ROOM *************** [Rebecca] Go up the stairs and through the door unlocked by the computer (the one that was blocked by swords). Switch to Billy. (Make sure Rebecca is carrying the GRENADE LAUNCHER while Billy has the HUNTING GUN so you both have powerful weapons at your disposal. Make sure they both have one healing item, too.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TELESCOPE ROOM ************** [Billy] Pick up the HANDGUN AMMO. Then return to the RESEARCH FACILITY MAIN HALL. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Billy] Take the double doors on the right hand side of the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DINING HALL *********** [Billy] Switch to Rebecca. [Rebecca] Kill all the zombies in this room, and then look for the red door. Unlock it with the FIRE KEY. Throw the FIRE KEY away and go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KITCHEN ******* [Rebecca] Look on the kitchen counter for some LIGHTER FLUID. Give it to Billy and combine it with his LIGHTER so he can use his LIGHTER. Return to the DINING HALL. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DINING HALL *********** [Rebecca] Return to the DESK ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DESK ROOM ********* [Rebecca] Head to the LONG HALLWAY. Save the game, too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LONG HALLWAY ************ [Rebecca] Switch to Billy. [Billy] Go through the double doors. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE STUDY *********** [Billy] Go to the locked door and use the LIGHTER to light the candle to the left of the door. Then go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LIBRARY ******* [Billy] Shoot the zombies in this room. Then run and climb the ledge to the right at the end of the small hallway to get further into the library. You'll see a bookcase you can push. Have Billy push it. You'll get the BOOK OF THE GOOD. Examine the book (turn it so the pages show as with the other RE games) and open it to get the ANGEL WINGS. Return to the DINING HALL. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DINING HALL *********** [Billy] Turn and go to the door to the left. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NARROW HALLWAY ************** [Billy] Take the door to the right. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STORAGE ROOM ************ [Billy] Kill the zombies and grab the BLACK ANGEL. There is also a SHOTGUN that holds 7 SHOTGUN AMMO shells, so dump the HUNTING GUN and grab the SHOTGUN. Then go up the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SIDE BALCONY ************ [Billy] Kill all approching zombies and then you'll see some GREEN HERBS. Use them since you'll likely be hurt. Run forward, and unlock the door nearby. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DESK ROOM ********* [Billy] We'll be in the DESK ROOM again, and nearby is another set of doors you unlocked with the computer. But return to the RESEARCH FACILITY MAIN HALL. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Billy] Run to where you placed the WHITE STATUE. Take it and combine it with the ANGEL WINGS. Now place the BLACK STATUE on it, but the puzzle won't be complete yet. Return to the DESK ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DESK ROOM ********* [Billy] Go through the door that was blocked with the swords. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MEDIEVIL HALLWAY **************** [Billy] Go and kill the zombies and go left, and through the double doors. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHESS ROOM ********** [Billy] Grab the NAPALM ROUNDS and give them to Rebecca so she can add them to her GRENADE LAUNCHER. Now we need to move the KING chess piece so we can unlock the puzzle here. See the white king piece (the chess piece with the cross over it)? Push it toward the door, and then push it right, then push it back so it touches the white piece that used to be to the right of it. The small chessboard will slide revealing THE BOOK OF EVIL, as well as the interesting MARCUS' DIARY. Return to the RESEARCH FACILITY MAIN HALL. Thanks to "residentofevil" and "Shalashaka13" from the GameFAQs RE0 board for the solution! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Billy] Examine the BOOK OF EVIL like the BOOK OF GOOD and you'll get the BLACK WING. Take the BLACK ANGEL out from where it is and combine it with the BLACK WING. It'll form the STATUE OF EVIL. Use it on the big statue and the big painting of Marcus will slide down revealing a passage. Go down the passage. (You should save the game if you like). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UNDERGROUND TUNNEL ****************** [Billy] Shoot the spider dead, and move forward. More spiders will attack but you can shoot them dead with the SHOTGUN easily, as well. Go through the door at the end of the hall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UNDERGROUND SAVE ROOM ********************* [Billy] Grab the file and the HANDGUN AMMO and save if you like. Then go through the large brown door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAIN CELL ********** [Billy] Examine the vent hole and have Billy give Rebecca a boost, into a new room... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TORTURE CELL ************ [Rebecca] Is it just me, or is the team really play Silent Hill 2 a lot? Grab the file near the door and examine the red switch. That power puzzle from RE2 is back. :/ Solve it. If you have to reach voltage 70, use UP, UP, DOWN, UP, UP. The steam from another room will stop running. Watch a cut-scene. The cut-scene doesn't look to friendly... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAIN CELL ********** [Billy] Rebecca needs help! Run to the NARROW HALLWAY! Ignore any monkey creatures. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NARROW HALLWAY ************** [Billy] Go down the stairs and to the left, through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MONKEY ROOM *********** [Billy] Head through the room avoiding the monkeys and look for the last door. There, turn right and through the other door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAIN CELL ********** [Billy] Billy will save Rebecca, but Billy might be in bad shape from the monkeys, so switch to Rebecca and arm the GRENADE LAUNCHER. Grab the INK RIBBONS and save the game. It's advised you leave Billy here and find some healing items so you can cure him; then come back. Exit the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MONKEY ROOM *********** [Billy] Now we need to use Billy's LIGHTER. Run to the center of the room, to where the animal status are (kill all the monkeys with Rebecca's GRENADE LAUNCHER). Light them in this order (thanks to GameFAQs user "jetblackz" for the solution): deer wolf horse tiger snake eagle The gate nearby should rise. Go through the gate. Take the first door to the right. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= OLD BEDROOM *********** [Billy] Run to the fireplace and grab the UNITY TABLET. Then exit the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MONKEY ROOM *********** [Billy] Continue through this small hallway through the door at the end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BUNKROOM ******** [Billy] Shoot the zombies neabry. Then grab the file and the INK RIBBONS nearby. Further down the room is a RED HERB and GREEN HERB. Exit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MONKEY ROOM *********** [Billy] Return to the main portion of the room, and through the door you haven't been through yet. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SPIDER TUNNEL ************* [Billy] Run down the stairs and to the first door on the right, after killing the spiders. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WATERFALL ROOM ************** [Billy] Grab the LOCKER KEY. There is also a FIRST AID SPRAY. Exit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SPIDER TUNNEL ************* [Billy] Run down from the door through the double doors. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONTROL ROOM ************ [Billy] Switch to Rebecca. [Rebecca] Run up the stairs and grab the HANDGUN BULLETS. To the right of the control panel is a locked locker, so use the LOCKER KEY to unlock it, and get a DURALUMIN CASE (brings back memories from RECVX). Examine the case to get a number. Mine was 385, so use that number to open the case. You'll get HANDGUN PARTS; combine these with Billy's HANDGUN. It'll form the CUSTOM HANDGUN. There is also SHOTGUN AMMO and MAGNUM AMMO. Now examine the control panel, and press the left button. Then have Rebecca stay where she is, and have Billy run down the stairs passed the lower gates. If you want ACID GRENADES, grab them from the area they're in, and then switch to Billy. [Billy] Have him press the center button. Then switch to Rebecca and move her passed the lowered gate (do this every time). Then the center button. Then the right button, then the center button. Then switch to Rebecca. [Rebecca] By now, you should have moved enough to be by a red switch. Press it, and Hunters will attack Rebecca, so use the ACID ROUNDS to defeat them. Run forward to where an item is shining to get the FACILITY KEY. Examine it to turn it into the WATER KEY. All doors should be unlocked now, and we got the WATER KEY, which means we can now return to the RESEARCH FACILITY MAIN HALL and unlock some water based doors. Return to the RESEARCH FACILITY MAIN HALL (after reuniting with Billy, of course). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Rebecca] Head to the TELESCOPE ROOM you were in a couple of minutes ago. It's passed the room where Billy fought the second boss. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TELESCOPE ROOM ************** [Rebecca] Run around the room and go down the ladder to the area with the nooks in the telescope. Place the UNITY TABLET into it's slot and return to the LARGE CAGE ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LARGE CAGE ROOM *************** [Rebecca] Head over to the ART ROOM, where you found the GRENADE LAUNCHER. ART ROOM [Rebecca] Run to the blue door and unlock it with the WATER KEY; then throw the WATER KEY away. Go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DANGER HALLWAY ************** [Rebecca] When you see the super-zombie, quickly attack it with the ACID GRENADES or else it'll nearly kill one of the characters. Take the first door to thee right from where you entered. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WIRE STORAGE ROOM ***************** [Rebecca] To the left is a tentacle zombie, so kill it with the NAPALM GRENADES. Search the shelf for the VISE HANDLE and then exit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DANGER HALLWAY ************** [Rebecca] Take the next door down the hallway. Switch to Billy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MANSION BAR ROOM **************** [Billy] (The following solution is credited to "tragrox") Examine the piano and have Billy play it (not Rebecca, like in the REmake). As in the REmake, a wall will slide by. So switch to Rebecca. [Rebecca] Run forward and grab the BATTERY at the end of the room. As in the REmake, the wall will close, but instead of replacing the BATTERY, switch to Billy. [Billy] Play the piano again. Then go to Rebecca, reunite with her and grab the MAGNUM AMMO (drop it somewhere in the RESEARCH FACILITY MAIN HALL). Switch to Rebecca, and return to the DANGER HALLWAY. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DANGER HALLWAY ************** [Rebecca] Go to the final door in this hallway. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EMPTY HALLWAY ************* [Rebecca] Go through the first door to the right. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RUN DOWN CONFERENCE ROOM ************************ [Rebecca] Kill the zombies, and search the shelf for SHOTGUN AMMO, which would useful right now. Turn the corner left of the door and examine the area, then use the VISE HANDLE. You'll get the OBEDIENCE TABLET. Exit the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EMPTY HALLWAY ************* [Rebecca] Go through the next door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RED ROOM ******** [Rebecca] Grab all the healing items if you must. Return to the TELESCOPE ROOM, there will be zombies on the way. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TELESCOPE ROOM ************** [Rebecca] Insert the OBEDIENCE TABLET into it's slot. Now go to the RESEARCH FACILITY MAIN HALL. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY MAIN HALL *************************** [Rebecca] Run out through the front doors of the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESEARCH FACILITY COURTYARD *************************** [Rebecca] Run to the right of the door and insert the BATTERY into a power slot to power the lift. Call the lift from the same power box. Then go to the lift, climb the crate, go down the other side and push it out. (tell Billy to stay put). Push the crate to the pillar with the item on top. Switch to Billy. [Billy] Have Billy grab the DISCIPLINE TABLET since he's taller. If you want you can send Rebecca up the lift which leads to the FOUNTAIN BALCONY. Return to the TELESCOPE ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TELESCOPE ROOM ************** [Billy] Make sure you have the HOOKSHOT from the train in the beginning of the game. It'll be needed shortly. Insert the DISCIPLINE TABLET into its place. Then watch the cut-scene. Now to to Disc # 2! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------- D I S C # T W O ----------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------- UMBRELLA RESEARCH CENTER PART 2 ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TELESCOPE ROOM ************** [Billy] After that intermission, go through the now unlocked double doors above the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BRIDGE ****** [Billy] Looks like we've got another building ahead of us. Enter the building to the right. Have Rebecca step on the tile near the SHOTGUN AMMO to unlock the door to the building. Then opt for Rebecca to stay and have Billy enter the building. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------- UMBRELLA CHURCH ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPEL ****** [Billy] Take the door to the far right. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHURCH SAVE ROOM **************** [Billy] Save the game since you probably haven't saved in a long time. Grab the NAPALM GRENADES (give them to Rebecca later). Grab the FIRST AID SPRAY, too. Leave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPEL ****** [Billy] Guess we've got another boss fight for Billy... ======================================================================= Boss # 3: Giant Bat ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy/Rebecca DIFFICULTY: Medium LOCATION: Chapel ==================== FIGHTING THE MONSTER ==================== It is preferred you have Billy fight the battle. He has more stamina, and better gun aim. This boss appears after visiting the chapel save room. Take the Shotgun out, and shoot. It's widespread bullets offer up a great chance of shooting the giant bat or its small children. The frustrating part of this battle is that in aiming, you must be quick to shoot or else you'll likely miss. Also, it is frustrating because the creature is hard to see with the pre-rendered camera angles (beauty has its consequences). Try to stay in one place, where you can hopefully see the bat, and shoot. The Grenade Launcher is also a powerful weapon, with the Napalm or normal Grenade Rounds, but the range of the weapon isn't the best ever, but it does take its toll on the bat. The bat will, very often, swoop down and hit Billy/Rebecca. These hits are actually powerful, so make sure whoever you're using has a decent amount of health items, especially with Rebecca. Good luck with this boss battle; a good eye and quicking aiming and firing abilities are good traits to have against the bat. ----------------------------------------------------------------------- Afterwards, the HOOKSHOT will be needed to get into the building above. Control Rebecca so she can enter the building. ---But first, something recommended should happen. All the items you may have left throughout the Research Facility should be brought to the CHAPEL to avoid any necessary backtracking. By then you should have quite a few HERBS and other supplies necessary to progress through the game. Keep your weapons read as there will be monkeys as you transport items. The only items you should leave behind, perhaps, are the KNIVES and the HUNTING GUN. This will probably take two or three trips back through the mansion but it'll be worth the entire effort. The trip back through the mansion will take you through the storage rooms near the basement entrances and not through the LARGE CAGE ROOM.--- [Rebecca] Make sure Billy gives Rebecca the NAPALM GRENADES. Use the HOOKSHOT to get Rebecca to the roof. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ROOF **** [Rebecca] Run Rebecca down the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BACKYARD ******** [Rebecca] Have Rebecca flip the power switch nearby. Then unlock the gate. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BRIDGE ****** [Rebecca] Switch to Billy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPEL ****** [Billy] Have Billy exit the room to the BRIDGE, then have him go down a small alley to get reunited with Rebecca. Then have them take the elevator. Rebecca should grab an HERBAL MIX (they both should have one full healing item). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TINY HALLWAY ************ [Billy] What place are we in? Have them grab the GREEN HERB if you want and then go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= REFERENCE ROOM ************** [Billy] To the left is a FIRST AID SPRAY. Grab it if you wish. Then grab the file on the table. Look until you see a hole in the ceiling; it's the HOOKSHOT again. Switch to Rebecca. [Rebecca] Use the HOOKSHOT. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (If you use the HOOKSHOT with Billy, have Rebecca return to the Marcus Mansion, and enter the bedroom near the room where Billy lit the candle to unlock the door. In there is a GREEN CAPSULE that Rebecca should investigate. After she gets the GREEN CHEMICAL, return to Marcus' lab. After Billy raises the wall in the first room a little later, have Rebecca kill the Leech Zombie and then have her examine the RED CAPSULE to get the RED CHEMICAL and she'll end up with the STRIPPING AGENT.) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LABORATORY ********** [Rebecca] Leave the HOOKSHOT behind and arm the GRENADE LAUNCHER. You'll see a leech zombie, so kill it. Down from where the leech zombie was, there will be a capsule. Open it, and grab the LEECH CAPSULE. Then head through the only other door here. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DOOR HALLWAY ************ [Rebecca] Turn left from the door. Go to the second unlockable door you see, at the end of the hall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LABORATORY 2 ************ [Rebecca] Run down and grab the file from the desk. It's mega-important. Grab the SHOTGUN AMMO, too. Go through the double doors in this room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= OPERATING ROOM ************** [Rebecca] Kill all the zombies in here, and then send the SHOTGUN AMMO down the lift (like the one on the train) to the REFERENCE ROOM where Billy is. Now return to the DOOR HALLWAY. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DOOR HALLWAY ************ [Rebecca] Right near where you first entered this room is a switch, so press it. Then a monster will emerge on the floor below, so switch to Billy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= REFERENCE ROOM ************** [Billy] Go to the previous room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TINY HALLWAY ************ [Billy] Suddenly this hallway isn't so tiny. Get to the door and shoot the new zombie with the SHOTGUN AMMO Rebecca just sent you, then use the HANDGUN to finish the job off. Now switch to Rebecca. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DOOR HALLWAY ************ [Rebecca] Return to the OPERATING ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= OPERATING ROOM ************** [Rebecca] Go look for a green canister, and grab some GREEN CHEMICAL (it'll go to Rebecca's mixing set). Then head for LABORATORY 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LABORATORY 2 ************ [Rebecca] Look for the red canister near the yellow area anf fill up with RED CHEMICAL, like the GREEN CHEMICAL from earlier. Then try to open the LEECH TUBE. Thanks to War Mech for this solution. Now combine the LEECH TUBE with the STRIPPING AGENT to get a BL. LEECH CHARM. Send that down to Billy via elevator. Then switch to Billy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TINY HALLWAY ************ [Billy] Return to the REFERENCE ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= REFERENCE ROOM ************** [Billy] Grab the BL. LEECH CHARM. Then return to the TINY HALLWAY. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TINY HALLWAY ************ [Billy] Go to the newly revealed area. Slip the BL. LEECH CHARM into the locked door. Go through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LABORATORY OFFICE ***************** [Billy] Look for the shining object to get the INPUT REG. COIL and the old photograph and then watch the cut-scene. Then go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STATUE ROOM *********** [Billy] Kill both zombies and then head to the statue to get the GR. LEECH CHARM. Then return to the REFERENCE ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= REFERENCE ROOM ************** [Billy] Send the GR. LEECH CHARM to Rebecca and switch to her. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= OPERATING ROOM ************** [Rebecca] Grab the GR. LEECH CHARM and then use it on the locked door. Go through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LAB STOREROOM ************* [Rebecca] Grab the box of HANDGUN AMMO and kill the zombies on the floor. Further down the room are two more boxes of HANDGUN AMMO (send some to Billy if he's low). The red item is the STERILIZING AGENT. Now we can clean up that gas problem near where you found the RED CHEMCIAL, so head back to the LABORATORY 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LABORATORY 2 ************ [Rebecca] Use the STERILIZING AGENT on the console in front of the room, then enter. The zombie will awaken so kill it. Grab the BREEDING ROOM KEY. Then kill the zombie outside. Then return to the DOOR HALLWAY. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DOOR HALLWAY ************ [Rebecca] You can finally unlock the locked door in this area. So go through the door after unlocking it with the BREEDING KEY, then throw the key away. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BREEDING ROOM ************* [Rebecca] Equip the GRENADE LAUNCHER, and then shoot the Hunters that surprise you. Run to the end of the room to get a DIAL. Now return to LABORATORY 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LABORATORY 2 ************ [Rebecca] Send the DIAL down to Billy. Then switch to him. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= REFERENCE ROOM ************** [Billy] Grab the DIAL, and return to the TINY HALLWAY. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TINY HALLWAY ************ [Billy] Attach the dial to the door with the combination lock, then enter the combination "4863" as hinted in an earlier file. The door should unlock. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CABLE CAR ROOM ************** [Billy] Watch the cut-scene. Then run to the left wall where a lever is, and pull it; then switch back to Rebecca. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LABORATORY 2 ************ [Rebecca] Return to the DOOR HALLWAY. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DOOR HALLWAY ************ [Rebecca] Go through the door in the middle of the hallway. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER CABLE CAR ROOM ******************** [Rebecca] Go down the ladder now that Billy moved the lever. To the right is the OUTPUT REG. COIL. ---It is suggested that you grab any important items from here on out, because we'll be moving forward soon.--- Run around the room until you see a hole in the ceiling. We'll need the HOOKSHOT again. Leave two items behind for one person (preferably the REG. COILS) and get the HOOKSHOT; then have Rebecca go up there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CABLE CAR CONTROL ROOM ********************** [Rebecca] Unlock the door; then reunite with Billy (dump the HOOKSHOT), then come back here with the REG. COILS. Go to the control panel and insert the INPUT REG. COIL and the OUTPUT REG. COIL to get the cable car moving. Fill Billy's SHOTGUN with the SHOTGUN AMMO nearby (since he should be out by now). Get down to the cable car and enter it. Save the game at the typewriter nearby, too. Watch the cut-scene on the cable car, and you won't play as Billy for the time being. You'll be battling a Leech Zombie, so use the GRENADE LAUNCHER, and if you run out, have Rebecca run away and use the HANDGUN. After it's dead, return to the control room. You'll see that the OUTPUT REG. COIL was removed, so insert it back in. Get on the cable car now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CABLE CAR ********* [Rebecca] ---Move all the items you may have left behind into this train.--- On the dead man's body, you'll see the MAGNUM! Rebecca should swap the GRENADE LAUNCHER for this weapon (as well as the MAGNUM AMMO you may have gotten so far)! Then start the CABLE CAR. Then exit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CABLE CAR DESTINATION ********************* [Rebecca] There are two GREEN HERBS to the left. Head up both sets of stairs, and through the door at the top. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ELEVATOR CAR ROOM ***************** [Rebecca] Are we in...? Take the only other door in this room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FACTORY SAVE ROOM ***************** [Rebecca] Save the game if you like and grab all the supplies if you wish. Then leave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ELEVATOR CAR ROOM ***************** [Rebecca] Run down to the big pit, and ride the elevator down. Then run down the catwalk through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ELEVATOR CONTROL ROOM ********************* [Rebecca] Run down to the end and grab the FACTORY KEY. Examine it to turn it into the U KEY. Then return to the FACTORY SAVE ROOM. Two Hunters will attack Rebecca on her way, so use the Magnum to kill it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FACTORY SAVE ROOM ***************** [Rebecca] Use the U KEY on the control panel in this room. Then click the control panel to take you down. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------- BIRKIN LAB/TREATMENT PLANT ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BIRKIN LAB ********** [Rebecca] Run toward the elevator to the left of the room to encounter Enrico. After the cut-scene, look at the shining item. It's the ELEVATOR KEY. Move back passed the train to the elevator and use the ELEVATOR KEY at the glowing panel. Then we have to face another boss... ======================================================================= Boss # 4: Proto Tyrant ======================================================================= ----------------------------------------------------------------------- CHARACTER: Rebecca DIFFICULTY: Medium LOCATION: Birkin's Lab ================= FIGHTING THE BOSS ================= Rebecca's alone, but as long as she has the Magnum which she should have found in the cable car, she can take this boss out. Have Rebecca shoot the Tyrant after it introduces itself, but keep her far away from it in any direction. Watch out for its swiping attacks. Rebecca might run out of Magnum ammo if her shots aren't too clean, but a weapon as weak as the Handgun or maybe even the Custom Handgun can definitely clean up after. However, the Grenade Launcher with acid rounds is recommended as a backup. Historically (even though Zero is the very first chapter in the RE series), Tyrants don't enjoy acid rounds and this Tyrant is no different. The Tyrant eventually should fall, and the elevator should reach Birkin's lab, allowing Rebecca to reach the Marcus Mansion again, or the Treatment Facility. ----------------------------------------------------------------------- Go into the elevator. LEVEL 1 will take you straight to the area where the train crashed at the beginning of the game, so if you didn't take any items from there across to the church when you had the chance, here's your chance to get them back now. LEVEL 2 will bring Rebecca to a long hallway, which contains a Hunter, as well as a RED HERB and GREEN HERB, and a door there will lead her to where the CABLE CAR stopped. LEVEL 3 was the floor she fought the Tyrant on, so take LEVEL 4 to an area that might seem familiar to RE3 vets (as if RE2 vets haven't recognized the last few areas already). Watch the cut-scene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DAM *** [Rebecca] Watch the cut-scene and you'll see Billy again, but we have to save him. Run through the double doors ahead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEWAGE PLANT CONTROL ROOM ************************* [Rebecca] Run forward, and head right, grabbing the HANDGUN AMMO. We then have a puzzle to solve, so check the wall with the red dots. Here is the puzzle for the dam power: 0) Here is the puzzle without pressing anything. O-----O | | | | 0---O-----O---O \ | /| \ | / | \| / | O---O O---O | |\ /| | | | \ / | | | | O | | | | / | | | O-----O | | /| | | | / | | | |/ | | | O O O---O | | | | | | | | | | | | O---O O---O / / / O 1. This is the first button you press (labeled with an X). O-----O | | | | O---O-----O---O \ | /| \ | / | \| / | O---O O---O | |\ /| | | | \ / | | | | O | | | | / | | | O-----O | | /| | | | / | | | |/ | | | O [X] O---O | | | | | | | | | | | | O---O O---O / / / O 2. This is the second button you press (labeled with a Y). O-----O | | | | 0--[Y]----O---O \ | /| \ | / | \| / | O---O O---O | |\ /| | | | \ / | | | | O | | | | / | | | O-----O | | /| | | | / | | | |/ | | | O O O---O | | | | | | | | | | | | O---O O---O / / / O 3. This is the third button you press (labeled with a Z). O-----O | | | | 0---O-----O---O \ | /| \ | / | \| / | O---O O---O | |\ /| | | | \ / | | | | O | | | | / | | | O-----O | | /| | | | / | | | |/ | | | O O [Z]--O | | | | | | | | | | | | O---O O---O / / / O Power should be restored now. So save the game, and take the lift down. Run through the room. There are several zombies in here but Rebecca should the ammo to kill them. Grab whatever you'd like (GREEN HERB, RED HERB, MOLTOV COCKTAIL), and then go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOILER ROOM *********** [Rebecca] A leech zombie will approach so shoot it with the MAGNUM, or use a MOLTOV COCKTAIL. Run to the end of the room (passed the locked door which we'll explore later) and go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= POOL ROOM ********* [Rebecca] Kill all the zombies using the pool table to avoid getting bitten by them. There's also a map of the facility here, as well as another MOLTOV COCKTAIL. Head down the stairs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BULLDOZER ROOM ************** [Rebecca] Ignore the bulldozer for now, and go through the door at the end of the room. There is a RED HERB and a GREEN HERB, as well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CRATE ROOM ********** [Rebecca] Just ignore everything in here, and go through the door at the end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STAIR ROOM ********** [Rebecca] Run down the stairs, and through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEWER DRAINAGE ROOM ******************* [Rebecca] Watch the cut-scene, and we'll be reunited with Billy. Return to the CRATE ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CRATE ROOM ********** [Rebecca] Switch to Billy now. [Billy] As Billy, grab the SHOTGUN SHELLS, as well as the RED HERB and GREEN HERB, if you like. Then tell Rebecca to stay where she is. Have Billy go down the ladder. Now for the Crate Puzzle solution: [Billy] 1. Go to the left side of the silver crate and push it all the way to the right. Move Billy back near the ladder. [Rebecca] 2. Switch back to Rebecca and have her use the control panel, and have her move the bars RIGHT. Switch back to Billy. [Billy] 3. Have Billy push the silver crate all the way across the back wall (the wall without the crate, adjacent to the ladder). 4. Have Billy push the crate nearest the ladder all the way to it touches the crate that's already on the wall. Put Billy up the ladder, then switch to Rebecca. [Rebecca] 5. Have Rebecca rotate the bars RIGHT. Again. Then switch to Billy. [Billy] 6. Have Billy go back down the ladder. Have Billy push the last wooden crate AGAINST the bars. Put Billy near the ladder. Then switch to Rebecca. [Rebecca] 7. Have Rebecca rotate the bars RIGHT again. Then switch to Billy. [Billy] 8. Have Billy push the crate so it fits the wall with the other two crates. Then have Billy go back up the ladder, reunite with Rebecca and have him press the FILL/DRAIN BUTTON on the control panel. The crates formed a bridge, RE2 style. [Billy] Cross the crate bridge, and turn left to get the HANDLE. Now return to the BOILER ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOILER ROOM *********** [Billy] Watch for the zombies as you use the VALVE to open the door in the middle of the hallway. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BIG BOILER ROOM *************** [Billy] Switch to Rebecca. [Rebecca] Shoot all the zombies in this room (there are many). Then go up the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPPER BOILER ROOM ***************** [Rebecca] Run forward, and grab the file. Then run forward until you see a red container, just like the ones from the laboratory. Fill it up with RED CHEMICAL. There are also GREEN HERBS and a RED HERB here. Go back down the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BIG BOILER ROOM *************** [Rebecca] Equip the MAGNUM while Billy equips the SHOTGUN. Go right of the ladder, all the way down, and through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DAMP HALLWAY ************ [Rebecca] Two Hunters will surprise you, so shoot them with the MAGNUM, while Billy uses the SHOTGUN. Run down the hallway. Then go through the door at the end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BUNK ROOM SAVE ROOM ******************* [Rebecca] There are several items in here. There is a RED HERB, GREEN HERB, MOLVTOV COCKTAIL, HANDGUN BULLETS and NAPALM GRENADES, as well as INK RIBBONS. You should also save your game. On the bunk near the door you haven't gone through yet it a file, which will be helpful later. Go through the aforementioned door now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WATER OVERFLOW ROOM ******************* [Rebecca] Run down the stairs. Then go through the door at the end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEWER WALKWAY ************* [Rebecca] Run down the walkway through the door at the end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MOTHERBOARD ROOM **************** [Rebecca] You'll see why this is called MOTHERBOARD ROOM. Kill all the zombies, and then have Billy grab the SHOTGUN SHELLS and the file. Then switch to Rebecca and go down the lift. Equip the MAGNUM/SHOTGUN for both. Make sure they both get down on the lift. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TYRANT BOILER ROOM ****************** [Rebecca] Run around the room, passed the door. ======================================================================= Boss # 5: Proto Tyrant (2) ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy/Rebecca DIFFICULTY: Medium LOCATION: Treatment Plant ================= FIGHTING THE BOSS ================= With two characters, the Proto Tyrant is an easy boss to defeat. Just arm Rebecca with the Shotgun or Grenade Launcher while Billy takes control of the Magnum, and just shoot away. Two weapons should put this monster down in about 20 or 30 seconds. Run to the end of the room with the ladder if the Proto Tyrant comes close to swiping any of the characters, especially the weaker Rebecca. ----------------------------------------------------------------------- With that threat gone for good, run up the ladder at the end of the hall. Press the green button to call the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ABOVE TYRANT BOILER ROOM ************************ [Rebecca] Run around, and grab the MOTHERBOARD. Then take it all the way back to the MOTHERBOARD ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MOTHERBOARD ROOM **************** [Rebecca] If you want, give Billy the MAGNUM and Rebecca the SHOTGUN because Rebecca won't run into tough enemies anymore. Go to the right of the door you first entered this room in, and there's a computer you can use the MOTHERBOARD on. Using the MOTHERBOARD will call the gondola, a box to transport items to the CENTRAL CONTROL ROOM. have Rebecca go inside. Then she will reach the CENTRAL CONTROL ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CENTRAL CONTROL ROOM ******************** [Rebecca] Run forward, and have Rebecca turn the lever. This will stop the dam from flowing. Then go through the door (grab the ACID GRENADES if you like). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMPUTER ROOM ************* [Rebecca] Run to the other door. Next to it is a BLUE CHEMICAL. Grab it, and mix it with the RED CHEMICAL to form SULFURIC ACID needed later. On the desk is INDUSTRIAL WATER, so mix it with the SULFURIC ACID to form a BATTERY FLUID. Unlock the nearest door, and go through, then go back inside. Go down the stairs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CENTIPEDE STORAGE RO0M ********************** [Rebecca] Run down, and to the door. Switch to Billy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MOTHERBOARD ROOM **************** [Billy] Go back down the lift. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TYRANT BOILER ROOM ****************** [Billy] This time, run through the door instead of up the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DAM WALKWAY *********** [Billy] Up ahead will be 2 GREEN HERBS, which will be useful later. On your way, a new frog enemy will attack Billy, so just shoot it with the SHOTGUN. Watch out and don't let it eat you or the game will end automatically (just like that, so I hope you've been saving!). You're also better off running from them. Go through the door on top of the ladder. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GENERATOR ROOM ************** [Billy] Up ahead from the door is HANDGUN AMMO and another door. Kill the zombies, and then switch to Rebecca, and have her go through the door, to be in the same room as Billy. If Billy still has th SHOTGUN, have him grab the SHOTGUN AMMO. Otherwise, have Rebecca grab them. Go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CENTIPEDE STORAGE ROOM ********************** [Billy] Run up to the sparkling item above and give Rebecca a boost. Grab the EMPTY BATTERY. Kill both centipedes. Combine the EMPTY BATTERY with the BATTERY FLUID to create the HI-POWER BATTERY. Head up the stairs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMPUTER ROOM ************* [Billy] Go through the door far from the stairs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEWER DRAINAGE ROOM ******************* [Billy] We're back at where Billy and Rebecca were united. Return to the BULLDOZER ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BULLDOZER ROOM ************** [Billy] Run to the right side of the bulldozer and use the HI-POWER BATTERY. Then have Billy get on top of the crate, and have Rebecca press the bulldozer lift controls so you can get the final key item in the game: the KEYCARD! [At this point, you'll need a lot of healing items, but you'll only need the CUSTOM HANDGUN, MAGNUM and SHOTGUN. Ditch the regular HANDGUN. Try to find HERBAL MIXES throughout the base, because they will become important. Make sure Rebecca has the SHOTGUN while Billy has the MAGNUM and CUSTOM HANDGUN.] Now go back to the GENERATOR ROOM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GENERATOR ROOM ************** [Billy] Go to the locked door and use the KEYCARD. Then go through the door. [Again, it is recommended you go stock up on healing items and powerful weapons. If you want, you can go grab the GRENADE LAUNCHER again and give it to Rebecca in place of the CUSTOM HANDGUN, but it isn't recommended because of the amount of ammo you can have for the CUSTOM HANDGUN.] You should also save your game if possible. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------- FINAL CHAPTER OF ZERO ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL HALLWAY ************* [Billy] Run down and grab the MAGNUM AMMO. Then go through the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MARCUS BATTLE ROOM ****************** [Billy] ======================================================================= Boss # 6: Marcus Queen ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy/Rebecca DIFFICULTY: Easy LOCATION: Marcus Room ================= FIGHTING THE BOSS ================= This boss isn't too hard at all. Arm them both with powerful weapons and just shoot the evil creature. It might land a hit on either character, but nothing a Green Herb can't heal. After about 40 seconds of consecutive shooting, the boss should fall. If you are having difficulty against this boss, it's highly recommend you trek back through the Treatment Plant and the Marcus Mansion to look for any ammo you may have left behind. But this creature isn't hard at all, so just shoot, dodge and land strong, clean hits. ----------------------------------------------------------------------- On the floor will be the SHAFT KEY and the SHAFT KEY. Have Billy and Rebecca pick one up (it doesn't matter). Then have them both use it on the big door down the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL SAVE ROOM *************** [Billy] This room is full of ammo and other items useful for battling. Grab the SHOTGUN AMMO, as well as the 2 FIRST AID SPRAYS and the HANDGUN AMMO. If you have thw GRENADE LAUNCHER, grab the ammo, but this guide assumes you have the CUSTOM HANDGUN, SHOTGUN, and MAGNUM. Make sure Rebecca has a lot of healing items (MAGNUM only without extra ammo), while Billy has a healing item or two, and all the weapons you're willing to bring. Then save the game. Once you're ready, use the elevator to go up, and watch the final cut-scene. Switch to Rebecca. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL BATTLE ROOM [Rebecca] ======================================================================= Boss # 7: Marcus Queen (2) ======================================================================= ----------------------------------------------------------------------- Part One CHARACTER: Billy/Rebecca DIFFICULTY: Easy LOCATION: Final Room ================= FIGHTING THE BOSS ================= Just spend one minute or two unloading any ammo you might have on the queen. Make sure Rebecca's using something like the Handgun because she won't need a weapon after this battle. Popular candidates for this battle are the Shotgun and Grenade Launcher, because they deal the damage. The Magnum should be saved for the next boss fight. This boss isn't too difficult, but you should stay clear of its tackle and acid attacks. ----------------------------------------------------------------------- + ----------------------------------------------------------------------- Part Two CHARACTER: BILLY DIFFICULTY: HARD LOCATION: Final Room ============= THE 1ST VALVE ============= Rebecca will not be fighting in this boss fight, so it's all up to Billy. Run down from where Rebecca is, and unload any weapon Billy might have (preferrably the Magnum). Keep shooting so the queen is pushed back, giving Rebecca the proper space to turn the valve. The queen will likely take a hit at Billy, but mash the GameCube controller so he gets back up quickly. Keep shooting, and Rebecca should eventually turn the valve. ============= THE 2ND VALVE ============= Now, run to the left a bit, and start shooting the queen again. Rebecca will run for the next valve, which ever is clear from the queen. Billy might be out of bullets for his most powerful weapon, but if he has the Custom Handgun, it will be a good candidate. Don't worry about wasting bullets during this boss right. Just continue shooting the queen. If you distract the queen long enough, Rebecca should finish with the second valve. She'll move on to the third set, which is by a set of stairs, most likely. ============= THE 3RD VALVE ============= Rebecca will probably go up a set of steps, but if she doesn't, it doesn't matter. Continue the onslaught on the queen, avoiding it and protecting Rebecca. Billy might be out of ammo by now, but if he isn't, then just keep unloading. If the queen gets too close, go to the other side of the room and fire with a long range weapon to distract the queen (like with the Shotgun). Rebecca should finish this set of valves. ============= THE 4TH VALVE ============= By now, your onslaught should slow the queen down a little bit, but do not stop shooting. If Rebecca has a weapon in her inventory, take it from here now and keep shooting. I hate to be repetitive, but it's the strategy you must stick to. Lure the queen away from Rebecca, and the final valve should finally be turned. The boss right ends in a cut- scene. ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Watch the ending. Enjoy the contradictions! Play the REmake of Resident Evil to find out what happens next. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 08. Item List ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- TRAIN AREA ITEMS ----------------------------------------------------------------------- ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: MAGNETIC CARD Who: Rebecca Chambers, Billy Coen Compatible Items: BRIEFCASE Found at: Brown Case Classification: Quest Key Description: This is the card used to stop the brakes on the train. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: CONDUCTOR'S KEY Who: Rebecca Chambers, Billy Coen Compatible Items: none Found at: Dining Car Classification: Quest Key Description: This key unlocks the door to the final compartment room on the train before the Control Room (the Conductor's Office). ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: HOOKSHOT Who: Billy Coen, Rebecca Chambers Compatible Items: none Found at: Hookshot Room Classification: Quest Item Description: This lets Billy or Rebecca get to the other side of the roof through the window in Passenger Car 2. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: JEWELRY BOX Who: Rebecca Chambers, Billy Coen Compatible Items: SILVER RING Found at: Cabin Classification: Quest Item Description: This item stores the Silver Ring which is used on the Briefcase to obtain the Blue Keycard. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: SILVER RING Who: Rebecca Chambers, given to Billy Coen Compatible Items: BRIEFCASE, GOLD RING, JEWELRY BOX Found at: Cabin Classification: Quest Item Description: This round, silver item is one of two pieces that unlocks the BRIEFCASE. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: GOLD RING Who: Billy Coen Compatible Items: BROWN CASE, STEEL LINK Found at: Train Storage Area Classification: Quest Item Description: This round, bronze item is one of two pieces that unlocks the BROWN CASE. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BRIEFCASE Who: Billy Coen Compatible Items: BROWN CASE, GOLD RING, SILVER RING, BLUE KEYCARD Found at: Storage Room Classification: Quest Item Description: combining it with the SILVER RING and RING must open this brown case. In it is the BLUE KEYCARD. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BLUE KEYCARD Who: Billy Coen, Rebecca Chambers Compatible Items: BRIEFCASE Found at: BRIEFCASE Classification: Quest Item Description: This item unlocks the door to the area with the control panel. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: PANEL OPENER Who: Billy Coen Compatible Items: none Found at: Train Bar Classification: Quest Item Description: This opens a panel in the DINING CAR so Billy and Rebecca can get to the STORAGE CAR. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ----------------------------------------------------------------------- MANSION FACILITY ITEMS ----------------------------------------------------------------------- ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: MICROFILM A Who: Rebecca Chambers, Billy Coen Compatible Items: MICROFILM B Found at: Large Study Classification: Quest Item Description: Insert this into the projector alongside MICROFILM B to reveal a set of numbers crucial to unlocking a lot of doors. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: MICROFILM B Who: Rebecca Chambers, Billy Coen Compatible Items: MICROFILM A Found at: Fireplace Room Classification: Quest Item Description: Insert this into the projector alongside MICROFILM A to reveal a set of numbers crucial to unlocking a lot of doors. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: CRANK HANDLE Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Small Study Classification: Quest Item Description: This turns the lift in the Large Study so Rebecca can up to the Mechanism Room. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: FIRE KEY (FACILITY KEY) Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Large Cage Room Classification: Quest Item Description: This item is called FACILITY KEY at first but examining it turns it into the FIRE KEY. This key will unlock all doors with a fire motif. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: WHITE STATUE Who: Rebecca Chambers, Billy Coen Compatible Items: ANGEL WINGS, BLACK ANGEL Found at: Art Room Classification: Quest Item Description: This statue is 1/4 of the puzzle required to remove the big Marcus painting in order to reach another portion of the basement area. it is place on a balance statue above the staircase in the Main Hall. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: IRON NEEDLE Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Table Room Classification: Quest Item Description: This item is actually a minute hand of a clock. In the Mechanism Room, use this on the clock and solve the puzzle to move further along the game. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: MO DISK Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Projection Room Classification: Quest Item Description: This is required to activate the computer at the podium in the Desk Room. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: LIGHTER FLUID Who: Billy Coen Compatible Items: LIGHTER Found at: Kitchen Classification: Quest Item Description: Combined with Billy's LIGHTER, he can now ignite cnadles, torches, etc. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BOOK OF THE GOOD Who: Rebecca Chambers, Billy Coen Compatible Items: ANGEL WINGS Found at: Library Classification: Quest Item Description: Open this book up to get the ANGEL WINGS. Examine the pages so you can open the book. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: ANGEL WINGS Who: Rebecca Chambers, Billy Coen Compatible Items: BOOK OF THE GOOD, ANGEL STATUE Found at: BOOK OF THE GOOD Classification: Quest Item Description: Combine these with the ANGEL STATUE to form a complete angel which can be used to balance out the stattue in the main hall. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: STATUE OF GOOD Who: Rebecca Chambers, Billy Coen Compatible Items: ANGEL WINGS, WHITE ANGEL Found at: Combined Item Classification: Quest Item Description: This is used on the balancing statue in the main hall to open up a hidden passage to the basement. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BLACK ANGEL Who: Rebecca Chambers, Billy Coen Compatible Items: WHITE ANGEL, BLACK WING Found at: Storage Room Classification: Quest Item Description: This is 1/4 of the puzzle that unlocks the basement of the mansion. It is used on the balancing statue in the main all. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BOOK OF EVIL Who: Rebecca Chambers, Billy Coen Compatible Items: BLACK WING, BLACK ANGEL Found at: Chess Room Classification: Quest Item Description: Open up this book to get the BLACK WING. Examine the pages so you can open the book. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BLACK WING Who: Rebecca Chambers, Billy Coen Compatible Items: BOOK OF EVIL, BLACK ANGEL Found at: BOOK OF EVIL Classification: Quest Item Description: Combine this with the BLACK ANGEL to form a complete angel which can be used to balance out the statue in the main hall. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: STATUE OF EVIL Who: Rebecca Chambers, Billy Coen Compatible Items: BLACK ANGEL, BLACK WING Found at: Combined Item Classification: Quest Item Description: This is used on the balancing statue in the main hall to open up a hidden passage to the basement. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: UNITY TABLET Who: Rebecca Chambers, Billy Coen Compatible Items: OBEDIENCE TABLET, DISCIPLINE TABLET Found at: Old Bedroom Classification: Quest Item Description: This is one of three items used on the telescope to unlock the path to the secret laboratory. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: LOCKER KEY Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Waterfall Room Classification: Quest Item Description: This opens up a locker in the Control Room. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: DURALUMIN CASE Who: Rebecca Chambers, Billy Coen Compatible Items: HANDGUN PARTS Found at: Locker in Control Room Classification: Quest Item Description: This is a case that has a combination. Examine the actual case for the combination, then open the lock with that combination. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: WATER KEY (FACILITY KEY) Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Control Room Classification: Quest Item Description: This is the FACILITY KEY at first but examine it so it becomes the WATER KEY. Take this to the blue door in the Art Room to unlock it. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: VISE HANDLE Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Wire Storage Room Classification: Quest Item Description: Use this in the Run Down Conference Room in the vise grip area and use it to get the OBEDIENCE TABLET. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: OBEDIENCE TABLET Who: Rebecca Chambers, Billy Coen Compatible Items: DISCIPLINE TABLET, UNITY TABLET Found at: Run Down Conference Room Classification: Quest Item Description: This item appears after using the VISE HANDLE. Use it in the TELESCOPE ROOM as it is one of the tablets required to gain access to Disc 2. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BATTERY Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Mansion Bar Room, after having Billy play the piano Classification: Quest Item Description: This powers up the elevator outside the mansion. Use it in the little red slot to the right of the elevator, as in the other RE games. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: DISCIPLINE TABLET Who: Rebecca Chambers, Billy Coen Compatible Items: OBEDIENCE TABLET Found at: Courtyard Classification: Quest Item Description: This is a tablet required to use on the telescope to gain access to Disc 2. It is found on top of the pillar in the courtyard, after powering up the elevator and push the crate so Billy can reach it. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ----------------------------------------------------------------------- DISC 2 ITEMS ----------------------------------------------------------------------- ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: LEECH CAPSULE Who: Rebecca Chambers, Billy Coen Compatible Items: GR. LEECH CHARM Found at: Laboratory Classification: Quest Item Description: This holds the BL. LEECH CHARM. Combine it with the stripping agent found in the green and red chemicals (read the walkthrough) and you'll pull the GR. LEECH CHARM. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BL. LEECH CHARM Who: Rebecca Chambers, Billy Coen Compatible Items: LEECH CAPSULE Found at: LEECH CAPSULE Classification: Quest Item Description: Insert this into the blue door with the little nook to unlock it in the Tiny Hallway with the Marcus Bust. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: GR. LEECH CHARM Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Statue Room Classification: Quest Item Description: This unlocks the locked door in the operating room (green) with the Marcus Bust. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: STERILIZING AGENT Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Lab Storeroom Classification: Quest Item Description: This sterilizes the room filled with gas in one of the laboratories. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BREEDING ROOM KEY Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Laboratory 2, after using the STERILIZING AGENT Classification: Quest Item Description: Unlocks a locked door in the laboratory area. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: INPUT REG. COIL Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Laboratory Item Classification: Quest Item Description: Powers up the cable car in Marcus' lab. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: DIAL Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Breeding Room Classification: Quest Item Description: Used to access the combination to the door in Marcus' lab, which leads to the cable car. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: OUTPUT REG. COIL Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Upper Cable Car Room Classification: Quest Item Description: Powers up the cable car in Marcus' lab. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: FACTORY KEY (U KEY) Who: Rebecca Chambers Compatible Items: None Found at: Elevator Control Room Classification: Quest Item Description: Calls the elevator car above Birkin's lab in the Factory Save Room. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: ELEVATOR KEY Who: Rebecca Chambers Compatible Items: None Found at: William Birkin's Lab Classification: Quest Item Description: Powers up the elevator in Birkin's lab which leads to the river factory. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: VALVE HANDLE Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Crate Room (Riverside Factory) Classification: Quest Item Description: Unlocks a door in the Riverside Factory (aka the factory which looks similar to the one in RE3). ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: MOTHERBOARD Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Above Tyrant Boiler Room Classification: Quest Item Description: Powers up the gondola controls in the factory by the river. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: INDUSTRIAL WATER Who: Rebecca Chambers Compatible Items: SULFURIC ACID (formed using Red and Blue chemicals) Found at: Computer Room (Riverside Factory) Classification: Quest Item Description: Helps create battery fluid to use the crane in the riverside factory. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: BATTERY FLUID Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Mixed using SULFURIC ACID and INDUSTRIAL WATER Classification: Quest Item Description: A battery used to power up the crane in the riverside factory. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: KEYCARD Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Bulldozer Room Classification: Quest Item Description: Unlocks the door which leads to the final Marcus battle ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: SHAFT KEY (2) Who: Rebecca Chambers and Billy Coen Compatible Items: SHAFT KEY Found at: Marcus Battle Room #1 Classification: Quest Item Description: Unlocks the elevator leading to the Leech Queen battle. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 09. Weapon List ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: HANDGUN Who: Rebecca Chambers, Billy Coen Compatible Items: HANDGUN BULLETS Found at: In possession from start Classification: Weapon Description: This is the most basic firearm, with minimal firepower but plentiful ammo. Each holds 15 HANDGUN BULLETS. Rebecca has the better gun. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: HANDGUN PARTS Who: Rebecca Chambers, Billy Coen Compatible Items: DURALUMIN CASE Found at: Inside DURALUMIN CASE Classification: Quest Item Description: Combine these with the Handgun to form a CUSTOM HANDGUN. The CUSTOM HANDGUN is much more powerful. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: CUSTOM HANDGUN Who: Rebecca Chambers, Billy Coen Compatible Items: HANDGUN, HANDGUN PARTS Found at: Combined Item Classification: Quest Item Description: This gun is basically a Handgun that fires faster that the normal one. It can be used with either Billy or Rebecca's HANDGUN. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: HANDGUN BULLETS Who: Rebecca Chambers, Billy Coen Compatible Items: HANDGUN Found at: Various Classification: Weapon Ammo Description: These appear in red boxes. Each contains 30 BULLETS. They are very common items to find throughout the game. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: HUNTING GUN Who: Rebecca Chambers, Billy Coen Compatible Items: SHOTGUN AMMO Found at: CABIN Classification: Weapon Description: This ammo is fairly common, however, this HUNTING GUN only supports 2 SHOTGUN AMMO at a time. Have Billy use this the most during the quest, while Rebecca sticks to the HANDGUN. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: SHOTGUN AMMO Who: Rebecca Chambers, Billy Coen Compatible Items: SHOTGUN, HUNTING GUN Found at: Various Classification: Weapon Ammo Description: These come in green boxes, as usual, and each box contains 7 SHELLS. They are used with the SHOTGUN. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: SHOTGUN Who: Rebecca Chambers, Billy Coen Compatible Items: SHOTGUN AMMO Found at: Mansion Storeroom Classification: Weapon Description: This is like the HUNTING GUN, except it holds 7 items instead of 2. It takes up two item slots like the HUNTING GUN. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: GRENADE LAUNCHER Who: Rebecca Chambers, Billy Coen Compatible Items: NAPALM GRENADES, GRENADES, ACID GRENADES Found at: Mansion Art Room Classification: Weapon Description: This holds three types of grenades. It is a powerful weapon that when you're using the right type of ammo against the right type of enemies. Acid is good against Hunters, while Napalm is good against and the Grenades are good for widespread battling. These are all good against bosses. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: GRENADES Who: Rebecca Chambers, Enrico Marini Compatible Items: GRENADE LAUNCHER Found at: Various Classification: Weapon Ammo Description: These are widespread grenades that do moderate damage but spread out a lot more. These are recommended for multiple zombies, but not for many strong enemies like bosses. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: NAPALM GRENADE Who: Rebecca Chambers, Billy Coen Compatible Items: GRENADE LAUNCHER Found at: Various Classification: Weapon Ammo Description: These are like the Flame Rounds from the other games. These burn enemies and dish out a lot of damage, especially toward bosses and Leech Zombies. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: ACID GRENADE Who: Rebecca Chambers, Billy Coen Compatible Items: GRENADE LAUNCHER Found at: Various Classification: Weapon Ammo Description: These are good against Hunters and bosses because they slowly do damage to the enemies before destroying them. These aren't recommended against any sort of zombies, however, because they've always been resistent to this type of ammo. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: MAGNUM Who: Rebecca Chambers, Billy Coen (later) Compatible Items: MAGNUM AMMO Found at: Cable Car Classification: Weapon Description: A powerful gun that takes out, or injures even the most power creatures. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: MAGNUM AMMO Who: Rebecca Chambers, Billy Coen Compatible Items: MAGNUM Classification: Weapon Ammo Description: These are bullets for the MAGNUM. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: SURVIVAL KNIFE (2) Who: Rebecca Chambers, Billy Coen Compatible Items: None Found at: Bedroom Classification: Melee weapon Description: This knife, as in Resident Evil REmake, Resident Evil 2, and Resident Evil 3: Nemesis, is sluggish and should only be used as a last resort option. It is a little long, though, which might provide a last ditch effort for some long range battles. But never make this knife a weapon priority. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: MAGNUM REVOLVER Who: Rebecca Chambers, Billy Coen (later) Compatible Items: MAGNUM AMMO Found at: Automatically in Item Screen if earned in Leech Hunter Classification: Weapon Description: A more powerful version of the MAGNUM which takes out all the powerful foes without breaking a sweat. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Item: ROCKET LAUNCHER Who: Rebecca Chambers, Billy Coen (later) Compatible Items: None Found at: Automatically in Item Screen if earned from last game Classification: Weapon Description: The most powerful weapon ever in the RE series. It destroys virtually anything in a one or two hits. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 10. Monster and Boss List ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Monster: ZOMBIES These are your old fashioned zombies. The Handgun can easily destroy these enemies with a few shots, and they deal very little damage to your overall health. However, in numbers, they can be very powerful and can deplete your health very quickly, so stay on your guard. Some zombies can hit you from a distance, so keep moving. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Monster: ZOMBIE DOGS As in the previous (or future?) RE games, the zombie dogs are quick, but easily destroyed with a feww accurate Handgun bullets. When shot down, move forward, aim down and shoot them dead. If there are several in a room, alternate the enemies you are shooting, or have your Partner character shoot the other enemy. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Monster: LEECH These do not cause too much damage, but there are far too many of them to destroy in one room, so ignore them, smash them and run away before they cripple a considerable amount of health. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Monster: LEECH ZOMBIE These zombies must be killed limb by limb, a lot like Eternal Darkness. They are much tougher than zombies, and require a lot of bullets. They're even tougher than the Crimson Head zombies from the REmake. So, it's recommended you just avoid them. If confrontation is needed, burn them to the ground with flames from the Moltov Cocktails or the Grenade Launcher. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Monster: CROWS They are harmless by themselves but dangerous in a group. They don't appear to often in Resident Evil Zero. But they're still just as annoying, so shoot them and be done with them. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Monster: CENTIPEDE BUGS They are dangerous and fairly powerful, so shoot them with more powerful weapons like the SHOTGUN. They have the power to easily kill Rebecca with their lunging attacks, so try to have Billy fight them. Actually, it's better if both characters are around when you're in the same room they're in. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` KILLER BABOONS They're fast but they don't dish out as much damage as they seem to. They're more like smaller versions of the Hunter, where most of the attacks are swiping attacks. Billy can resist them. Most of the weapons in the game are effective against them. They usually appear in groups of four or more. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` HUNTERS These are pretty much the Hunters we've seen throughout the entire series. Fast, dangerous, and green, it's good to hit them with the SHOTGUN or MAGNUM. It's good to keep them down, to avoid their powerful jump-slash attacks. Not even Billy could withstand more than 3 or 4 hits, much less Rebecca. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` KILLER FROGS I'm not sure what their official name is, but these frogs have long tongues and they can swallow the characters whole. They only appear once or twice, and are hard to kill with anything other than the MAGNUM. When they pop up, kill them as fast as possible. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ----------------------------------------------------------------------- BOSS GUIDE ----------------------------------------------------------------------- ======================================================================= Boss # 1: Giant Scorpian ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy/Rebecca DIFFICULTY: Easy LOCATION: Train Car (Upper Floor) ==================== FIGHTING THE MONSTER ==================== Hopefully, whoever you're using (preferrably Billy) will have the Hunting Gun. Fire two shells into the creature as it approaches the character. Then, manually reload the gun through the item screen and continue firing. You might only have 8 or so shells. Equip the Handgun once the Hunting Gun is empty, and fire around 10-15 more bullets to kill it. It might land a cheap shot at the character throughout the battle, but the damage shouldn't be heavy (unless you're Rebecca, in which case, use a Green Herb when hit). It'll eventually die, but do not get to close as it spasms, or it will hit the character. Wait until the creature stops moving for you to pass by it. ----------------------------------------------------------------------- ======================================================================= Boss # 2: Giant Centipede ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy DIFFICULTY: Medium LOCATION: Marcus Mansion ==================== FIGHTING THE MONSTER ==================== Rebecca will be captured by the creature, so take the Hunting Gun, and like the Giant Scorpian, shoot and manually reload. Hopefully you've found more ammo for it. Keep your distance, because it'll take a while for Rebecca to even get killed (if she does get killed, it's never happened to me). The Handgun is the perfect backup, but you may have also found the Grenade Launcher by now, which is a perfect and powerful weapon capable of taking the centipede out. If you fire from a distance, this boss will never hit you, but for cases such as using the Grenade Launcher for close combat, it might land a few light hits. Occasionally, it'll land that irritatingly strong hit which Billy should heal from. Otherwise, this boss isn't too bad. ----------------------------------------------------------------------- ======================================================================= Boss # 3: Giant Bat ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy/Rebecca DIFFICULTY: Medium LOCATION: Chapel ==================== FIGHTING THE MONSTER ==================== It is preferred you have Billy fight the battle. He has more stamina, and better gun aim. This boss appears after visiting the chapel save room. Take the Shotgun out, and shoot. It's widespread bullets offer up a great chance of shooting the giant bat or its small children. The frustrating part of this battle is that in aiming, you must be quick to shoot or else you'll likely miss. Also, it is frustrating because the creature is hard to see with the pre-rendered camera angles (beauty has its consequences). Try to stay in one place, where you can hopefully see the bat, and shoot. The Grenade Launcher is also a powerful weapon, with the Napalm or normal Grenade Rounds, but the range of the weapon isn't the best ever, but it does take its toll on the bat. The bat will, very often, swoop down and hit Billy/Rebecca. These hits are actually powerful, so make sure whoever you're using has a decent amount of health items, especially with Rebecca. Good luck with this boss battle; a good eye and quicking aiming and firing abilities are good traits to have against the bat. ----------------------------------------------------------------------- ======================================================================= Boss # 4: Proto Tyrant ======================================================================= ----------------------------------------------------------------------- CHARACTER: Rebecca DIFFICULTY: Medium LOCATION: Birkin's Lab ================= FIGHTING THE BOSS ================= Rebecca's alone, but as long as she has the Magnum which she should have found in the cable car, she can take this boss out. Have Rebecca shoot the Tyrant after it introduces itself, but keep her far away from it in any direction. Watch out for its swiping attacks. Rebecca might run out of Magnum ammo if her shots aren't too clean, but a weapon as weak as the Handgun or maybe even the Custom Handgun can definitely clean up after. However, the Grenade Launcher with acid rounds is recommended as a backup. Historically (even though Zero is the very first chapter in the RE series), Tyrants don't enjoy acid rounds and this Tyrant is no different. The Tyrant eventually should fall, and the elevator should reach Birkin's lab, allowing Rebecca to reach the Marcus Mansion again, or the Treatment Facility. ----------------------------------------------------------------------- ======================================================================= Boss # 5: Proto Tyrant (2) ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy/Rebecca DIFFICULTY: Medium LOCATION: Treatment Plant ================= FIGHTING THE BOSS ================= With two characters, the Proto Tyrant is an easy boss to defeat. Just arm Rebecca with the Shotgun or Grenade Launcher while Billy takes control of the Magnum, and just shoot away. Two weapons should put this monster down in about 20 or 30 seconds. Run to the end of the room with the ladder if the Proto Tyrant comes close to swiping any of the characters, especially the weaker Rebecca. ----------------------------------------------------------------------- ======================================================================= Boss # 6: Marcus Queen ======================================================================= ----------------------------------------------------------------------- CHARACTER: Billy/Rebecca DIFFICULTY: Easy LOCATION: Marcus Room ================= FIGHTING THE BOSS ================= This boss isn't too hard at all. Arm them both with powerful weapons and just shoot the evil creature. It might land a hit on either character, but nothing a Green Herb can't heal. After about 40 seconds of consecutive shooting, the boss should fall. If you are having difficulty against this boss, it's highly recommend you trek back through the Treatment Plant and the Marcus Mansion to look for any ammo you may have left behind. But this creature isn't hard at all, so just shoot, dodge and land strong, clean hits. ----------------------------------------------------------------------- ======================================================================= Boss # 7: Marcus Queen (2) ======================================================================= ----------------------------------------------------------------------- Part One CHARACTER: Billy/Rebecca DIFFICULTY: Easy LOCATION: Final Room ================= FIGHTING THE BOSS ================= Just spend one minute or two unloading any ammo you might have on the queen. Make sure Rebecca's using something like the Handgun because she won't need a weapon after this battle. Popular candidates for this battle are the Shotgun and Grenade Launcher, because they deal the damage. The Magnum should be saved for the next boss fight. This boss isn't too difficult, but you should stay clear of its tackle and acid attacks. ----------------------------------------------------------------------- + ----------------------------------------------------------------------- Part Two CHARACTER: BILLY DIFFICULTY: HARD LOCATION: Final Room ============= THE 1ST VALVE ============= Rebecca will not be fighting in this boss fight, so it's all up to Billy. Run down from where Rebecca is, and unload any weapon Billy might have (preferrably the Magnum). Keep shooting so the queen is pushed back, giving Rebecca the proper space to turn the valve. The queen will likely take a hit at Billy, but mash the GameCube controller so he gets back up quickly. Keep shooting, and Rebecca should eventually turn the valve. ============= THE 2ND VALVE ============= Now, run to the left a bit, and start shooting the queen again. Rebecca will run for the next valve, which ever is clear from the queen. Billy might be out of bullets for his most powerful weapon, but if he has the Custom Handgun, it will be a good candidate. Don't worry about wasting bullets during this boss right. Just continue shooting the queen. If you distract the queen long enough, Rebecca should finish with the second valve. She'll move on to the third set, which is by a set of stairs, most likely. ============= THE 3RD VALVE ============= Rebecca will probably go up a set of steps, but if she doesn't, it doesn't matter. Continue the onslaught on the queen, avoiding it and protecting Rebecca. Billy might be out of ammo by now, but if he isn't, then just keep unloading. If the queen gets too close, go to the other side of the room and fire with a long range weapon to distract the queen (like with the Shotgun). Rebecca should finish this set of valves. ============= THE 4TH VALVE ============= By now, your onslaught should slow the queen down a little bit, but do not stop shooting. If Rebecca has a weapon in her inventory, take it from here now and keep shooting. I hate to be repetitive, but it's the strategy you must stick to. Lure the queen away from Rebecca, and the final valve should finally be turned. The boss right ends in a cut- scene. ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 11. Puzzles ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ MANUAL BRAKE PUZZLE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [Billy] Insert the MAGNETIC CARD. Then you'll have to add all the numbers to total 81. The combination can vary, but elect 9, 9, 9, 9, 9, 9, 9 to total 63. Then you'll need 18, and you should have 3 more, so elect 6, 9 and 3. [Rebecca] Once Billy's done it, Rebecca will need to do the same, but for 67. I was solving the puzzle but I had 3 seconds left to solve it, and I solved it! So unfortunately, I will need the solution later. :( But figure it out, just select 9 a few times, then 8, 5 and 3. It should work, if I remember the combo correctly, but the real combo will come at a later time, sorry. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CHESS PUZZLE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Now we need to move the KING chess piece so we can unlock the puzzle here. See the white king piece (the chess piece with the cross over it)? Push it toward the door, and then push it right, then push it back so it touches the white piece that used to be to the right of it. The small chessboard will slide revealing THE BOOK OF EVIL, as well as the interesting MARCUS' DIARY. Return to the RESEARCH FACILITY MAIN HALL. Thanks to "residentofevil" and "Shalashaka13" from the GameFAQs RE0 board for the solution! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ANIMAL TORCHES PUZZLE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ MONKEY ROOM [Billy] Now we need to use Billy's LIGHTER. Run to the center of the room, to where the animal status are (kill all the monkeys with Rebecca's GRENADE LAUNCHER). Light them in this order (thanks to GameFAQs user "jetblackz" for the solution): deer wolf horse tiger snake eagle ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ DAM POWER PUZZLE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Here is the puzzle for the dam power: 0) Here is the puzzle without pressing anything. O-----O | | | | 0---O-----O---O \ | /| \ | / | \| / | O---O O---O | |\ /| | | | \ / | | | | O | | | | / | | | O-----O | | /| | | | / | | | |/ | | | O O O---O | | | | | | | | | | | | O---O O---O / / / O 1. This is the first button you press (labeled with an X). O-----O | | | | O---O-----O---O \ | /| \ | / | \| / | O---O O---O | |\ /| | | | \ / | | | | O | | | | / | | | O-----O | | /| | | | / | | | |/ | | | O [X] O---O | | | | | | | | | | | | O---O O---O / / / O 2. This is the second button you press (labeled with a Y). O-----O | | | | 0--[Y]----O---O \ | /| \ | / | \| / | O---O O---O | |\ /| | | | \ / | | | | O | | | | / | | | O-----O | | /| | | | / | | | |/ | | | O O O---O | | | | | | | | | | | | O---O O---O / / / O 3. This is the third button you press (labeled with a Z). O-----O | | | | 0---O-----O---O \ | /| \ | / | \| / | O---O O---O | |\ /| | | | \ / | | | | O | | | | / | | | O-----O | | /| | | | / | | | |/ | | | O O [Z]--O | | | | | | | | | | | | O---O O---O / / / O Power should be restored now. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 12. File Transcripts ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FILE 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ***************** PLAYER'S MANUAL 1 ***************** - Note that button names may differ depending on the controller type selected. View Status Screen Press Y Button during gameplay - You cannot view the status screen in the following circumstances. - During event movies - When taking damage - When weapon is readied - The following functions are available on the screen. Equip weapon Use Item View Map View File Leave Item ... etc View Map Select the MAP item on the Status Screen. (You can also press the Z button during gameplay) - If you do not have a map for the area, you can only see locations already visited. Reading the MAP Blue room: Your current location Green room: Visited locations No color: Locations not yet visited Red color: Locked door Yellow door: Unlocked door While viewing the MAP, you can view the Item List by pressing the A Button. - The following information is available from the Item List: - Left Items - Locations of Left Items Pushing Objects Some "objects" can be moved in certain directions. Use the Control Stick to push these objects. (You can also use the Control Pad). Climbing / Dismounting from raised platforms. Press the A Button to climb onto waist-high surfaces. (You can also climb onto movable objects). Equipping Weapons Choose your Weapon from the items on the Status Screen, and select the "Equip Command." (You can only use a weapon if it is equipped). Attack Stance Press the R Button (You turn toward the nearest enemy with the currently equipped weapon). Attacking While in Attack Stance, press the A Button. (You attack with the currently equipped weapon). Quick Turn Press the B Button while Pressing Down on the Control Stick or on the Control Pad. Check Item Details Choose the item at the Status Screen, and select the "Examine" command. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ***************** PLAYER'S MANUAL 2 ***************** Character Switching - Note that button names may differ depending on the controller type selected. Character Switching A system that enables you to control the two lead characters, Rebecca and Billy, and use their different abilities to progress through the game. The character you currently control is the Main Character. The character you do not control is called the Partner Character. Controlling the Partner Character The Partner Character generally moves independently. (You can use the C Stick to control the Partner Character). Selecting "Partner" on the Status Screen allows you to assign instructions to the character. -Solo: Both characters move independently. -Team: Partner moves with the Main Character. -Attack: Partner attacks automatically. -Idle: Partner will not attack -You can also press the START/PAUSE Button to switch between Independent and Cooperative Action. Switching Characters Press the X Button at the Status Screen to switch between the characters. To overcome obstacles, you will need to evaluate the circumstances and switch characters as needed. Exchanging Items When your Partner Character is nearby, you can exchange items on the Status Screen. -Choose the item from the Main Character's Item Box and select the "Exchange" command. Character Attributes: Rebecca Rebecca, a member of S.T.A.R.S.m has the following attributes: Can combine Herb-related items. Is weak defensively. Can use a mixing set to combine chemicals. Character Attributes: Billy Billy, a former Marine, has the following attributes: Cannot combine Herb-related items. Is strong in combat. Can push large objects. If the Partner Character is Attacked Both the Main and Partner Characters will die if they take too much damage. You should always keep an eye on their condition. A Partner being attacked in a different room will call for help over the radio. If your partner does call, go to help as quickly as possible. Cooperating with Your Partner. Some puzzles cannot be solved by only one character. When you are stuck, try to see if using your partner will help. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ****************************** COURT ORDER FOR TRANSPORTATION ****************************** Court Order for Transportation 1598A-7635 Prisoner name: Billy Coen ID Number: D-1036 Former Second Lieutenant, Marine Corps Age: 26 Height: 5ft. 9in. Weight: 163 lbs. Transfer Destination: Regarthon Base Convicted of First Degree Murder. Court marshaled and sentenced to death by the 0703 rd Military Tribunal. Sentenced to be carried about upon arrival. Samuel Regan, Commander, Dunell Marine Base ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************************** HOOKSHOT OPERATOR'S MANUAL ************************** Hookshot Operator's Manual -WARNING- This device should only be used when inspecting difficult-to-access car roofs, or when connecting special trains. Return to its proper location after use. 1. Where to use. There is a small ladder outside the small window by the 1st floor section doorof the third carriage. Fire the device so that it hooks high onto the ladder. 2. Using the Winch to Climb. After securing the hook, use the winch to carry yourself up. -This grappling jook can only lift one person at a time. Be aware that the unit may be damaged if lifting more than 80 kg. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ******************** INVESTIGATION ORDERS ******************** Investigation Orders (Stained with blood, some sections are illegible). 8 miles north of Raccoon City in the Arklay Mountains, lies our comp ny's Management Training facility. It was shut down years ag . Now, w are conducting a preliminary tudy into the re- opening of the faci lities. First Investigation Unit is alre dy on-site and opening th investigation, I want yo r team to provide suppo t. The following orders re Will m Bark and 1s l ives gat o Un t. ...(the rest is torn and unreadable). ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ********************** NOTICE TO SURPERVISORS ********************** Notice to Supervisors When closing the dining car, surpervisors are asked to switch off the automatic doors after ensuring all staff have vacated the car. The main automatic door switch is located on the roof of the fifth car. Inspections will take place when the train is garaged. After inspections are complete, use the ladder at the rear of the second floor of the dining car. Umbrella Corp. Maintanence Department ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ***************** PASSENGER'S DIARY ***************** Passenger's Diary July 14th Orders came from the boss today. Looks like we're in charge of investigating the remains of the Arklay Mountains laboratory. We're moving in two groups, with us in the initial group, assigned to start checking what's left of the abandoned experiment. July 16th Unfortunately, the test production of B.O.W. (Type-Y139) had to be suspended because of this investigation. It's the same with Type-Y139 . There's still so much we don't know about responses to the crustacean t-virus. There's a lot of interesting research left... Depending on the species and nurturing conditions, only minute doses of "t" bring about remarkable changes in solidity, size, multiplication of internal toxins and brain development. If these effects can be controlled, a powerful weapon could be produced. But the sudden development of the shell results in the corresponding fragility. Certain areas become exceedingly week. Problematically, one of these areas is in the head carapace. This lab we are going to - were they pursuing the same research? It would certainly help to find data and samples that would help us in our research. June 19 [It should be JULY 19... crappy translaters) The day is finally approaching... I am growing more anxious. The Raccoon City newspapers and TV stations are fill of reports about the bizzare murders in the suburbs. It can't be the virus, can it? If it is... No, I can't think of that right now. I have to concentrate on this imvestigation and make sure it goes smoothly. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ********************** BRAKE OPERATION MANUAL ********************** Break Operation Manual Using the Brake control. The following three steps are necessary to operate the brakes: Step 1: Activating the controls. Brake controls are located in the following locations: -First car Driver's compartment. -Rear deck of the fifth car. To activate the system, you must insert the magentic card into the device in the fifth car. This will supply power to both sets of controls. Step 2: Enter Rear Deck Code. Enter the code for the rear deck unit to release the lock. After this the Driver's Compartment code can be input. Step 3: Enter Driver's Compartment Code Enter the code for the Driver's compartment unit to remove the lock. Upon completion of these three steps the manual brakes will be available for use. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ******************* NOTE FROM CONDUCTOR ******************* Note from Conductor The key card for the Driver's Compartment is in my bag as always. But I need the other guy's damn key too to open the damn thing. But it looks like I've lost it somewhere. If it was like a normal key, someone sure would be sure to turn it in, but this key is different... I'll look for it, too, but if you find it, please hand it in. Thanks in advance. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************************* REGULATIONS FROM TRAINEES ************************* Regulations for Trainees Training facility Mission This Training Facility will raise a new generation of model employees to serve the future of Umbrella Corp. Applying the strictest and more rigorous standards, this facility will, without regard for gender, race or creed, produce only the best candidates to be the global future leads of Umbrella Corporation. We look forward to the development of your leadership qualities. Training facility Guidelines Disipline. Obedience. Unity. These three words are the basic principles which govern Umbrella Corporation employees, and are to be considered the Law of this facility. Keep these words in mind at all times. Devote yourselves to your training, and bring honor to yourselves and the corporation. James Marcus Director Umbrella Corporation Management Training facility. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FILE 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ******************* NOTICE TO ALL STAFF ******************* Notice to All Staff (This document is very old. Much of the writing is illegible). Regular meetings of the Vaccine Research and Infectious Agents Teams will be held. Both meetings are Security Level 5, and will be held in the following locations: 1F W Operations Control Room 2F SE Meeting Room Then entry code shall be "8:15" Thank you. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************** MARCUS DIARY 1 ************** Marcus' Diary 1 December 4th We finally did it... the new virus! We have called it "Progenitor". I want to carry it back and start detailed investigations immediately. March 23rd Spencer says he's going to start a company. Well, I don't care, as long as I can continue my research into the "Progenitor". He can do what he likes... August 19th Spencer keeps asking me to be the director of his new Training facility. Maybe it's because of the business, but he's becoming intolerably pushy. But, maybe I can turn this into my advantage. I need a special facility to properly explore all the virus' secrets. A place where no one can get in my way... November 30th Damn that Spencer... He came to complain to me again today. He thinks of "Progenitor" as nothing more than a money-spinning tool. Fool! But if his influence continues to grow, it can only be bad for my research. If I'm to properly develop "Progenitor", I must strengthen my own position, too. September 19th At last... I've discovered a way to build a new virus type with "Progenitor" as a base. Mixing it with the leech DNA was the breakthrough I needed... I call this new virus "t" for "tyrant". October 23rd It's no good! I can't hope for real progress experimenting on mere rodents. Only humans can be a proper mammalian subject for experiments. Otherwise, I'll never make any real progress... November 15th Someone seems to suspect of my experiments... ...but perhaps it's just my imagination. Well, if anyone does get too close, they may find themselves unexpectedly "assisting" in my research! January 13th At last, they are ready. My wonderful leeches! Those of low intelligence, they will never have the privilege of tasting this sense of joy and satisfaction! Now, finally I can move against Spencer. Soon I will control everything... January 31st The devices I set to protect my work have been disturbed. It appears someone came looking for the "t" and the leeches. Fool. No doubt the work of Spencer's group. February 11th Today, I again found evidence of tampering around the entrance to the labs. If that's what they're after, I must find a suitable way to deal with them. Perhaps I should have William and Albert smoke out the pests... Those two are the only ones I trust. Apart from my beloved leeches, of course. But Spencer... It wouldn't end there, would it? I will announce the "t" at the next directors meeting, and collect my rewards... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************************** ASSISTANT DIRECTOR'S DIARY ************************** Assistant Director's Diary September 2nd A useless bunch of trainees, as always. Where does headquarters find these idiots? We did get a couple of decent ones, though, so we can't complain, I guess. William and Albert. They might have a future. September 25th Scholar Will. Practical Al. They really are opposites. And they're always competitive in everything they do. There's something ruthless and cruel about them both. October 7th Got a sudden call from the Director. It was to tell me to encourage a rivalry between those two! It's the first time since this Training facility was built that Director Marcus has shown interest in anything other than his research. Well, whatever. Orders are orders. I'm going to have them tearing at each other's throats. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************************* ABOUT THE POWER REGULATOR ************************* About the Power Regulator Due to the recent lighting strike, the power regulator continues to be inoperative. I wouldn't really matter about the power, except for the fact that the boiler room equipment is on the same grid. The equipment is so run down. I'll probably have to have it fixed up all the time. If you wish to exit, rapidly set the indicator to 70. Check first though that everything is connected to the chain. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ***************** A VERSE OF POETRY ***************** A Verse of Poetry The Moon bows to the Earth The Earth Swears Loyalty to the Sun And the great Law if the Sun Governs all things. This itself is the keystone, the pointer to glory All our hands cannot open the door to heaven. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************************** MANAGEMENT TRAINEES' DIARY ************************** Management Trainee's Diary What is it that Director Marcus is researching all all the time? And what's with his weird interest in leeches? Interest...? Seems more like love at times... Rumor has it that there's something dangerous about those leeches. It is true that when Dennis just touched one he got ill with a fever. Again today... There were these horrible moans. Beyond that door. "Let sleeping dogs ..." No way'll go near them. Evin if the Director tells me, I no want to end up like Dennis. That poor bastard. Scratching and scratching. Makes me itch jost watching him. Must maybe go IF can but two Dennis gone. I go Hungry... Help Mom. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` *************** MICROFILM IMAGE *************** Microfilm Image An image resulting from overlaying Microfilms A and B. Numbers appear on the seats of the conference room. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************ INMATES LIST ************ Correctional Institute Inmates List Mathews, K. Deceased. Disposal Complete. Midge, D. Deceased. Disposal Complete. Keith, W. Preserved as specimen. Savage, C. Transported to research facilities. Royce, M. Transported to research facilities. Davids, A. Preserved as speciman. Clark, A. Transported to research facilities. Ellens, J. Transported to research facilities. Terrence, O. Deceased. Disposal Complete. Kait, A. Transported to Arklay laboratory. Gerry, O. Deceased. Disposal Complete. Scott, S. Transported to research facilities. Mitchel, F. Transported to research facilities. Kerry, T. Transported to research facilities. Roberts, A. Transported to research facilities. (Transported individuals to be deleted from the records). ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` **************** FILE 2.9 MISSING **************** ... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` *************** MARCUS' DIARY 2 *************** Marcus' Diary 2 (This page has been torn out). Trouble is unlikely, but I closed my babies up in a special capsule. But it won't be sure if I can hold onto it myself. I'll hide it in that place. "To hide a leaf, put it in a forest". To open the capsule, the special stripping agent is necessary. No way Spencer's lackeys can figure out how to make it... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FILE 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************** OLD PHOTOGRAPH ************** (There's something written on the back of the photograph). To James, To Commemorate you graduation, 1939 ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ********************* INVESTIGATOR'S REPORT ********************* Investigator's Report Dr. Marcus, co-founder, with President Spencer, of the Umbrella Corporation. Dissappeared 20 years ago. The results of his research have been kept under wraps for all that time. The reason became clear at the Training facility run by Dr. Marcus... ...well, not here exactly, but underground. When we ventured below, we understood... There we found the evidence room of Dr. Marcus' research into the T- virus prototype, "Progenitor." The evidence of years of hideous experimentation that used many company employees as guinea pigs. We cannot know how many were forced to become subjects, but based on the evidence, no less that twenty individuals were involved; some of them taken deliberately to keep the corporation's secret safe. Where the Doctor is now, I don't know. But considering the recent rapid growth of Umbrella Corporation, I can't imagine that this research is continuing. No...his experiment lives and continues to grow in the dark. Those things, the "fruit" of his research, they will fill this facility. (The rest of the notebook pages are missing). ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ******************** LEECH GROWTH RECORDS ******************** Leech Growth Records February 3rd, 1978 Administered "t" into 4 leeches. Their will to survive leads them first to parasitism and predation. They then breed and multiply. Such a single-minded biology makes them candidates for bio-weapons research. Afterwards, no major changes observed. February 10th, 1978 7 days since administration of "t". Rapid growth to double former size, signs of transformation emerging. Spawning successful. They double their numbers in one hour but their ravenous appetites lead them to cannibalism. Hastened to increase food supply, but lost 2. March 7th, 1978 Provided them with live feed, but lost half when the live food fought back. However, the leeches are learning from experience, and are beginning to exhibit group attack behavior. They are also ceasing cannibalism. Their evolution is exceeding expectations. April 22nd, 1978 The leechs no long exhibit individual behavior, even when not feeding. They move as a collective. They consume everything I offer with remarkable efficiency. April 30th, 1978 An employee has stumbled onto my experiments. Can a human be a food source? How will the leeches respond? June 3rd, 1978 A day of worthy commeration. Today they began to mimick me! Surely they recognize their father... Wonderful children. No one will take you away... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ************************** LABORATORY MANAGER'S DIARY ************************** Laboratory Manager's Diary Today, under Director Marcus' orders, I changed the platform entry code. Later, I asked him what the source of the entry code was. He told me it was based on something significant in his children's growth. But, the director's a loner; he isn't married, and he sure doesn't have any children... What did he mean? ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` **************** FILE 3.5 MISSING **************** ... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` **************** FILE 3.6 MISSING **************** ... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` **************** FILE 3.7 MISSING **************** ... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` *********************** INVESTIGATOR'S REPORT 2 *********************** Investigator's Report 2 We should have finished with this dump a long time ago. When this all started, did anyone expect that there would be guns blazing away like this? We weren't told a thing about these creatures attacking us at the briefing... Guess they were a surprise to the head honchos, too. The things in the woods - just starting to attack people. That had to be planned. Someone deliberately scattered that virus, no doubt about it. But the guards, our fellow soldiers, they must still be around... Well, whatever. Don't have to worry about that anymore. What I've got to worry about is whether to use the last bullet on myself or on a friend... That's the only decision I have to make. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ******************************* TREATMENT PLANT MANAGER'S DIARY ******************************* Treatment Plant Manager's Diary 5/10 Damn it! Why is normal industrial waste being delivered here? This is an Umbrella Corporation facility. We can't deal with this volume of material. Plus they're sending us contaminated materials that we can't process. What are we supposed to do with it? 7/24 Well, looks like they're closing it down. Not surprising, using it like they did. Had to be done, but... It was pretty sudden. It's not like they cared until now. Anyway, as long as I get out of here, I don't care what they do. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ********************* GATE OPERATION MANUAL ********************* Gate Operation Manual To open the Heliport in case of emergency, follow the procedures below. Removing the lock: There are four locking mechanisms in the room which must be activated in this order: 1. Southwest Side 2. Northwest Side 3. Southeast Side 4. West Side Turn each of the mechanisms' handles to unlock the gate. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 13. Miscellaneous ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` This section is for misc. stuff that doesn't really fit anywhere else. This is comprised mainly of storyline information. If you want more gameplaty information, scroll up above. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RESIDENT EVIL SERIES STORYLINE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I will give you a brief summary of all the games. If you want detail, check out TWILDE'S RESIDENT EVIL PLOT ANALYSIS, found at GameFAQS.com, where this guide can be found. There's nothing gameplay important from here on out, so scroll up if you're still looking for something. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ================== RESIDENT EVIL ZERO ================== July 1998 A train strolling through Raccoon Forest is attacked by leeches controlled by a robed, bare-foot man. The people on board are attacked, turned into zombies, and the train is stopped. As detailed in the REmake, Bravo Team goes to Raccoon Forest to look for the perpetrators to cannibal attacks that had occurred. When they land, ever Bravo Team member except for Kevin leaves the copter, and sees an overturned MP vehicle. The transporters were murdered as they were transporting now escaped convict Billy Coen. The Bravo Team searches the area. Rebecca Chambers finds a parked train, and finds zombies on board. Edward Dewey catches up to her, and is murdered by zombie dogs. Enrico Marini gives Rebecca more information about Billy's backgrounds, and that he's a murderer. Rebecca finds Billy Coen, and they don't get along at first. Billy saves Rebecca from the leeches, and they both work together, when the train begins running mysteriously. They run into a team of agents working for Albert Wesker and William Birkin, but they're attacked by the leeches as well. They were the ones who started the train. They explore, seeing the leeches form strong zombies, and giant man eating bugs. Together, Billy and Rebecca destroy all threats, and get around the train to the control room, where they stop the tunnel. However... The train crashes into a tunnel near a Training Facility, the Marcus Mansion. There, the robed man makes threats to Albert Wesker and William Birkin (in their hideout) as well as Billy and Rebecca, and demonstrates the power of the leeches. They explore the Marcus Mansion and cover each other whenever danger is near (such as monsters, puzzles traps, and more giant bugs). Billy eventually lets Rebecca know that he was part of a military group that killed 23 people in Africa for a no good reason. Unlocking the path to a chapel in the back of the estate, Rebecca and Billy discover a lab where the works of a Dr. James Marcus were done. Billy and Rebecca discover a cable car. Billy is attacked by a creature, and falls down a pit, leaving Rebecca the only on to use the cable car. The cable car takes Rebecca Chambers to a mysterious area with an elevator train (in RE2, Claire and Leon use this exact same area to get to the Birkin lab). Rebecca rides the elevator car down and sees Enrico, and she says she must find Billy. Enrico runs off after telling Rebecca to redirect her focus on an old mansion in the forest, and never sees Rebecca again. Rebecca finds and saves Billy, and they both run off to confront the robed man, Marcus. He becomes a monster, and William Birkin then activates the self destruct sequence for the Marcus Mansion (as Albert Wesker runs off to lead the STARS Alpha Team to the other estate in Raccoon Forest, the Spencer Estate, see the REmake synopsis). Rebecca and Billy use sunlight to kill Dr. Marcus, the robed man, and it takes Billy a Magnum to finish the job. As daylight of the next day hits (the morning before Alpha Team goes to the Spencer Estate), Rebecca and Billy are on a cliff. Rebecca takes Billy's dogtags from his neck and declares him officially dead, although Billy will now have to be a convict. Rebecca runs off toward the Spencer Mansion, as Billy goes the other way, thanking Rebecca. As if Rebecca's nightmare is over, think again. ================================= RESIDENT EVIL 1 (REBIRTH VERSION) ================================= NOTE: This synopsis combines Chris and Jill's games. July 1998 Raccoon City, a mid-western U.S. town is experiencing reports of cannibalism near its forest. The local police department sends in a special force to stop it, called STARS, Special Tactics and Rescue Service, to seek information about it. Umbrella Inc, a pharmaceutical, also controls Raccoon City. The STARS are divided into 2 teams, Bravo and Alpha. Bravo heads in first. Bravo team is consisted of Rebecca Chambers, Enrico Marini, Forest Speyer, Richard Aiken, Ed Dewey and Kenneth Sullivan. Enrico Marini was the team's leader. Bravo Team heads to the forest in the Arklay Mountains. They investigate the origins of the zombies that wandered into Raccoon City (for a description of the events that unfolded for them, check the REZero summary). A day later, Alpha Team loses communication with Bravo Team. Albert Wesker decides to send in the other STARS Team to find them. When their helicopter sees wreckage of the Bravo Team chopper, they land. Wesker, Jill, Joseph, Barry and Chris examine the chopper. Inside are the remains of Kevin, the pilot of the Bravo Team. Joseph looks around, and is shocked by the sounds he hears. As he searches... he sees nothing. Suddenly, a skinless dog mauls Joseph. Jill Valentine, nearby, shoots the dogs several times, but the dogs don't seem to feel the bullets (or she's missing; it isn't clear). She runs out of ammo, and after the dogs finish Joseph off, a dog lunges toward Jill. Chris shoots the dog just before it gets Jill, and Jill and Chris start running for the others. Brad Vickers, the pilot, flies away because he is scared of the monsters he sees. Chris pauses in shock, and a dog is about to lunge at him, but Wesker saves Chris and shoots the dog into its death. After a merry dash to avoid the zombie dogs, the remaining STARS members run into a nearby mansion which belonged to Umbrella, Inc. It was the home of Ozwell Spencer in the 1960's, and was supposedly abandoned for years. Inside, Jill, Barry and Wesker realize Chris is missing. They hear a gunshot nearby, and Jill and Barry check it out. Jill Valentine and Barry Burton discover the destroyed body of Kenneth Sullivan of Bravo Team. Jill seems suspicious as she and Barry discover Forest Speyer's body, because of Barry's weird attitude. As Jill and Barry separate, Chris reaches the guardhouse behind the mansion, passed the courtyard. There, Chris and Rebecca duel with a vicious and giant plant called Plant 42. They destroy the plant with the help of a chemical and a little luck from draining a shark of its water. Jill, back at the mansion, destroys a giant snake. She then explores the basement of the mansion. Chris and Rebecca head to the mansion with nowhere else to go for now. There, they discover the scarred snake that Jill just fought. With new ammo from the guardhouse, the snake dies for good. As Chris and Rebecca look around, a new type of monster invades the mansion. It's called the Hunter. They are a lot worse than the zombies Jill, Barry, Chris and Rebecca have been running into. [Jill finds her way outside the mansion. She finds a cottage beside the mansion and its courtyard. Looking around, she is momentarily knocked out by a creature in chains. After regaining consciousness, she tries to shoot her attacker, but it seems she cannot even hurt the thing with even a Magnum (which she found in a graveyard beside the courtyard). Running away, she too explores the guardhouse. She hears a conversation with Barry and someone else, with Barry muttering something about his family. Barry discovers Jill and tells her that he was talking to himself. (O_O)] Jill finds her way into the underground tunnels with Barry. There, Jill finds Enrico Marini. He tells Jill Umbrella had planned this just before he is shot by a traitor. Marini was killed right before he can expose the perpetrator. [Jill chases the killer into some weird tunnel, where after a long chase, she finds Barry Burton. Taking a lift down into a big pit, she runs into that monster that attacked her in her in the cottage. Dodging it, she finds that Barry has ridden the lift up to abandon her. She gets irritably pissed off at that stunt.] [Dodging that thing once more, she finds a ladder leading up to the cottage where she was knocked out by that inhumane creature. Circling back to the mansion, she discovers a pathway to an altar, beneath where it all started; the mansion main hall.] [She sees Barry there, mysteriously. After an argument where Barry attempts to ambush Jill, that creature now known as Lisa returns (the chains monster), and a clear view shows it has tentacles and a giant eye on her back. Jill gives Barry his gun back, and Barry and Jill shoot the thing until it falls into a deep pit. Barry volunteers to keep out for it, in case it returns.] Jill follows the path into a lab from the altar. Finding some notes Jill and Barry left near some typewriters, Chris and Rebecca find their way to the tunnels. Chris and Rebecca kill a Giant Spider and find their way into a lab. Jill discovers Barry and Wesker were working together to kill all the STARS and to collect combat data. Barry didn't want to, but his family was in danger. Wesker also is planning to blow the lab up, and to betray Umbrella Inc. Barry betrays Wesker and gets him to get impaled by Tyrant, Wesker's creation. [Barry is knocked unconscious by the Tyrant. Jill battles the thing, and wins a close battle, thanks to a Grenade Launcher. Barry recovers from the Tyrant's attack. Outside the Tyrant room, they realize that the mansion is now going to explode. How?] Jill and Barry hurry out of the mansion. They run into Chris and Rebecca, and join each other to escape. They make it to the roof of the mansion, but the Tyrant has recovered from Jill's assault and catches up to the quartet. [Chris Redfield is knocked out by the Tyrant on the roof. Jill, Barry and Rebecca use their weapons to kick the Tyrant's ass. No weapons work, however, but Brad Vickers sends a bazooka out of the helicopter window after flying about the mansion roof.] [Chris recovers and catches the launcher, and destroys the Tyrant with it. After the thing is destroyed, all 4 people get on the helicopter and escape into the morning right before the mansion explodes. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` =============================== RESIDENT EVIL 3 NEMESIS: PART 1 =============================== SEPTEMBER 1998 Chris, Jill, Barry and Rebecca must stop Umbrella for spreading the virus through the mansion. Chris and presumably Rebecca go to Europe to take out Umbrella, while Jill and Barry stay behind. On the 22nd, a scientist named William Birkin finishes his G- Virus, an upgrade of the T- Virus. Umbrella, impatient, sends a squat team that attacks Birkin and steals his virus. Birkin injects himself with his G- Virus and becomes a monster. He kills off the squat members. Because Birkin is now a monster, he causes a T- Virus leak and now the Raccoon citizens are zombies, courtesy of a virus spread through rats in the sewer. SEPTEMBER 28, 1998 Jill Valentine escapes infection. On the 28th of September, armed with an Assault Rifle, Jill fights her way out of town. She runs into Brad Vickers, the pilot of STARS. He tells Jill that something is coming for STARS members. What? As Jill makes it into the RPD Building, that thing Brad was speaking of arrives. Brad Vickers is murdered by the Nemesis. Jill's weapons don't damage it too much, so she retreats into the RPD Building. [The Nemesis bears a jump and tentacles similar to that of what Lisa had in the Spencer Estate. Hmmm.] The RPD STARS Office is untouched on the RPD second floor. Jill finds a Magnum, which is effective against Nemesis. After finding a set of lock-picks, Jill fights her way out of the RPD. Nemesis returns, but Jill's Assault Rifle and her new Magnum are powerful enough to put the thing down, but it rises up again quickly. Jill runs as fast as she can, loses the Nemesis and reaches the downtown area. She runs into a man named Carlos Oliveira. He is part of Umbrella BioHazard Countermeasure Service. They were sent by Umbrella to save Raccoon Citizens. But they don't know anything that Umbrella does. They are grunts, as in the lower Umbrella class. Jill runs into Mikhail Victor and Nicholai Ginovaef, more UBCS. Nicholai seems suspicious, while Mikhail is fine. Mikhail is seriously injured, though. Jill runs to a trolley and plans for escape with them. Jill explores a power station over by the RPD and grabs a needed fuse. She also finds even more added power- a Grenade Launcher and a Shotgun. When she runs into Nemesis again, the Grenade Launcher puts it down almost instantly. The Shotgun puts zombie groups down with relative ease. Jill finds some oil at a gas station and some cables around town and prepares the trolley. On her way back, she sees Nicholai shoots someone and is then attacked by zombies. Thinking Nicholai is dead, she finds Carlos and Mikhail and ride the trolley out of town. The Nemesis returns. Mikhail takes a grenade and blows himself and Nemesis out of the car. The car breaks and crashes in the clock tower. Carlos and Jill, now with Mikhail sadly dead, try to signal a helicopter by ringing the clock building's bell. Jill finds the keys to them and rings them with ease. As she signals, Nemesis uses his own Bazooka to destroy the chopper. With the help of Carlos, Nemesis' Rocket Launcher is destroyed. Nemesis then infects Jill with the virus. With her Magnum, Shotgun and Grenade Launcher, Jill manages to put Nemesis down. She then blacks out... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` =============== RESIDENT EVIL 2 =============== SEPTEMBER 29, 1998 As Jill lies unconscious, Claire Redfield, the sister of Chris Redfield, rides into town to find him. Leon Kennedy rides into town on his first day of job. Leon and Claire run into the zombies. Leon tries shooting them to no avail, and Claire tries running from them at a diner. After running from them, Claire runs into Leon. They work together to get to a police vehicle. Claire gets a hold of a gun. Suddenly, their police vehicle crashes thanks to a zombie. Since the RPD Building is nearby, they decide to meet there. (Notes: When Jill was in the RPD the day before in RE3, half the place was blocked off. It isn't anymore by the time Claire and Leon arrive because zombies broke through the barricades after Jill left.) Leon and Claire take different paths to the RPD Building. Leon enters through the front. Claire enters through the back. Leon finds a wounded cop who helps him unlock some doors. As Claire wanders, Umbrella drops a Tyrant into the RPD for an unknown reason. Claire sees Tyrant, which she nicknames Mr. X. She runs away from the terrorizing creature. They eventually meet in the STARS Office. Leon finds a Shotgun in the STARS Office and Claire finds a much needed Grenade Launcher in the main desk of the main lobby. Leon and Claire decide to find any survivors so they can have more weapons to get through the streets. Claire runs into a young 12-year old named Sherry Birkin, the daughter of William Birkin, who is now a monster. Leon runs into Ada Wong, a women looking for her boyfriend, John. Claire and Sherry meet the RPD chief, Brian Irons. He is obviously strange, and really, really creepy. At his possession is Ms. Warren, the daughter of the mayor of Raccoon City. Irons claims she died of zombie bite... but it looks like a bullet hole. Ada and Leon meet up with Ben Burtolucci. He seems to know something about John, but isn't cooperating. Ben encourages Leon and Ada to escape the city via the sewers. Doing just that, Ada and Leon try to escape via the sewers. Ada climbs into an area Leon cannot reach. She finds a key for some locked doors in the RPD. Passing them on to Leon, she finds a way to get back to him. Leon, impatient, decides to search the rest of the RPD on his own. He informs Claire that the cellblock is accessable now. Claire and Sherry reach an area under the RPD. Sherry hears her dad supposedly scream, and runs into an area Claire cannot reach. Basically she ends up in the area Ada explored, and only finds Acid Rounds for Claire's grenade launcher. She decides to take a roundabout route to get back to Claire. Leon explores the rest of the RPD, and finds 4 chess plugs which might work for a door near the cellblock. Using a chute from the RPD 3rd floor, he gets back to Ben and hears him scream... As Claire returns to explore the RPD thanks to a call from Leon, she runs into Mr. X 3 times. Eluding the thing, she finds keys for Chief Iron's office. She finds Sherry at the office. Using the keys, she discovers the chief's secret dungeon. He explains that Sherry's father, William, invented the G-Virus. Before he can shoot her, William Birkin attacks and cuts Irons in half. Eww... she goes down a ladder to confront William Birkin. Leon returns to Ben. William Birkin, the monster, implanted Ben with a parasite. The parasite escapes Ben's body, cutting him up. Leon contacts Sherry and Claire to go back to the sewers for escape. Leon sees the growing parasite. Earlier, Leon found a Magnum. It and his Shotgun are very effective against the G-Imago. The G-Imago dies. Earlier, Claire found a Submachine Gun. It and her Grenade Launcher are effective against William. William falls into a pit. After receiving the call from Leon, Sherry and Claire find their way off the RPD building via an underground sewer connected from Chief Iron's office. Leon and Ada find the exit of the RPD to the sewer at last. As Leon and Ada go down a lift, a woman in a lab coat shoots Leon. Leon blacks out, but Ada chases the women through the sewer. The sniper then corners Ada after a merry chase through the sewers. Sherry and Claire see Mr. X continuing its unknown search. They run away. As they enter the sewer proper, leaving the RPD for good, Claire sees Sherry fall down a drain. She looks for her and runs into Leon, who just woke up from that bullet wound in his arm. Leon tells Claire to find Ada and Sherry. Claire moves ahead, leaving Leon to rest. Ada and the sniper are talking. Annette Birkin is William's husband and Sherry's mother. Annette tells how Umbrella stole the virus. Then Ada pushes Annette over the railing and she falls into a sewer after telling her that her boyfriend John is dead. Wanting to rejoin Leon, Ada runs down into a pit and sees... a GIANT ALLIGATOR! Claire runs into where Annette fell. She tells Annette that Sherry is in the sewer. Annette faints, just after telling Claire that Sherry has a sample of the G- Virus somewhere. Leon wakes up. He decides to look for Ada, Claire and Sherry. He eventually finds Ada being attacked by an alligator. He outs an explosive canister in its mouth, shoots it and the alligator goes kaboom. Ada tells Leon that John is dead. After healing his wound, Leon and Ada go to the tram and ride it across town. Claire finds Sherry eventually. She asks Sherry is she has G- Virus, like Annette had told her, but she says no. As Ada and Leon ride the tram, William Birkin attacks them. They shrug him off, though. Unable to find Leon and Ada, Sherry and Claire ride another tram to follow Ada and Leon. Ada and Leon ride an elevator car down. During the ride, Birkin wounds Ada. Leon uses his artillery to stop him. Claire and Sherry recall the elevator car. Mr. X interupts as Claire recalls it, but she kicks its ass. They eventually take the car down. Birkin, who just awoke from mutation sleep, since Leon had hurt it, is now mutating again. Birkin is about to lose the match, but runs away. In the lab, Leon decides to heal Ada. He looks around the lab. Claire loses Sherry again thanks to a power loss in the elevator car. She runs into Annette, who sees Sherry being stalked by Mr. X on a TV screen. She tells Claire that the G-Virus is in Sherry's pendant. Annette runs off, running into Leon. Leon runs into Annette Birkin. Annette is about to shoot Leon, but Birkin attacks Annette. Annette drops a G- Sample. Leon takes it and runs into Ada, who is now threatening him. Apparantly, Annette said Ada worked for some company out for the G- Virus. Ada then falls down a chasm, thanks to Annette. Leon, in a rage, throws the G- Sample over. Since the lab's explosion sequence has now started, Leon must get out quickly. Claire runs to where Mr. X and Sherry are. Claire takes Sherry's pendant, and throws it into a lava pit, with Mr. X diving in for it. It's the end of Mr. X... Leon gets to the escape elevator. Birkin returns, but Leon deals with him accordingly. Claire and Sherry reach see a hurt Anette near where Ada fell. Annette tells Sherry to escape. Annette falls unconscious, giving Sherry and Claire an escape key. Claire and Sherry use an elevator to get to the train area. As Claire and Sherry power the train up, a hot and flaming Mr. X returns and now has grown a claw. Claire's weapons only slow it down. Claire knows she's about to die... but suddenly, Ada, a dark shadow of herself, throws a rocket launcher to save Claire! Ada runs off... Claire destroys Mr. X once and for all. Seeing as Ada is nowhere to be found, Claire powers up the train and Leon comes in. The lab then explodes in a blast, the train barely making it out. In the back of the train, Birkin returns from his fight with Leon. Since Leon was injured in his fight with Birkin, Claire tried to shoot Birkin with all the ammo she has left. It only holds it at bay for a few seconds. Birkin is still alive. The only solution is to destroy him in a blast. The train activates the train's explosion sequence, unexpectedly. Sherry, with Claire's help, stops the train and they all get out. Birkin is consumed in a blast with the lab's escape train. SEPTEMBER 30, 1998 Outside, Leon, Claire and Sherry recuperate. After a small argument, Claire runs off toward Europe to find her brother Chris. Leon and Sherry are captured by an unknown organization... [Meanwhile, down in the sewers between the Umbrella lab and the Police Station, HUNK, the man who had shot William Birkin, awakens from his sleep in the sewers. He seems to have gotten a sample of the G-Virus, and notifies his men. He is to get to the roof of the RPD to escape.] [He runs up to the RPD, and shoots many zombies, dogs and crows. On the second floor RPD, it seems that a Mr. X unit is after him. Avoiding the terror, he makes it the hallway leading to the heliport. Another Mr. X seems to be attacking him. Unloading all the ammo he has left, the creature falls unconscious. HUNK makes it to the helicopter and is picked up by his men.] [After riding away from the city, HUNK's comrades are congratulating him on another job well done. He is known as Mr. Death, and has survived once again.] ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ================================ RESIDENT EVIL 3: NEMESIS: PART 2 ================================ OCTOBER 1, 1998 Meanwhile, Jill is infected with the virus back at the clock tower. Carlos decides to find a cure in the hospital of Raccoon City, located behind the clock tower. There, Carlos discovers Nicholai is alive and working with Umbrella. Nicholai shoots UBCS member Tyrell Patrick. Carlos dodges Nicholai and finds Jill's cure. Returning to the Clock Tower, Carlos gives Jill the cure for the T- Virus and successfully recovers. Carlos runs off to fulfill a strange mission. Jill attempts to escape the Clock Tower. The Nemesis returns, but Jill can handle it again. On her way through Raccoon Park, she encounters Nicholai and finds his motives, she is forced to destroy a giant worm in the park. After that battle, she finds the last area of Raccoon left to explore. She gets to an escape plant, and sees a means of escape. She repowers the entire factory up, and finds herself in a trash compactor, full of corrosive acids. After dumping Nemesis into the corrosive acids following a heated confrontation, Carlos tells her that the town will be nuked. Jill sees Nicholai escape in a chopper. After letting him go in a negotiation, Jill kills Nemesis for the final time, thanks to a rail cannon. Nicholai stole their helicopter, and all seems grim. Carlos discovers that a copter is out there to save Jill. Carlos lights a flare and signals the rescue chopper to bring them on board. Barry Burton suddenly saves Jill and Carlos just before the town of Raccoon is nuked... Jill and Carlos have escaped, thanks to Barry Burton. After the nuke, the news cast is on in an unknown city. The final toll of victims in Raccoon City is 100,000. With that in mind, Jill Valentine vows to find Chris Redfield and take Umbrella down. --- Following the disaster, Leon S. Kennedy is given a strange offer by his captors. He is trying to conceal the information in his ordeal. It is unknown who the captors are. He makes his decision... Sherry Birkin is also questioned by her captors, and tells them that both her parents are dead. She tells them about Claire, and that she'll eventually return... After saving Jill and Carlos, Barry Burton, in his new home, is ready to leave his family to join his comrades. He is taking part in destroying Umbrella once and for all, and is leaving soon, for their suicide mission... Ada Wong is at her home, looking at where the William Birkin monster had slashed her. Apparently, she is changing her name and is really sad about it. Unfortunately, she has another mission to fulfill for HCF... In a restaurant somewhere, Chris Redfield signs a letter for Claire, his sister. He sees a woman about the same age as Claire... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` =========================== RESIDENT EVIL: GUN SURVIVOR =========================== NOVEMBER 1998 On an isolated island in the Atlantic, a guy named Ark Thompson sneaks into an Umbrella controlled city. He was sent by RE2's Leon to check up on the base and its commander, Vincent. When Ark gets to the base, he fights Vincent. Vincent, who was ready to get kicked out of Umbrella, spilled the T- Virus into the island, called Sheena Island. Ark Thompson loses his memory. The place has been zombified like Raccoon City. Ark only has one gun for protection. After a phone call from someone he questioned, Andy Holland, Ark thought he was Vincent. Ark goes through the city, uncovering secrets about Umbrella and how they created Tyrants. Mr. X, a Tyrant Claire ran into in Raccoon City, chases Ark around the island. Ark, still thinking he's Vincent, runs into Lott and Lily Klein. After joining them in an escape, Umbrella sends in a "Cleaner" crew team to wipe them out. Ark and the others eventually discover that many Mr. X were being produced on the island. Ark, Lott and Lily encounter a new type of Tyrant, similar to the one Chris Redfield saw on the Spencer Estate. They slay it and finally escape, before Vincent, the Cleaner crew and Andy Holland are consumed in a blast. One month after the Sheena Island incident and 3 months after the Raccoon City incident, Claire Redfield goes to Europe to find Chris. She eventually gets captured for trespassing on Umbrella's Paris Lab. She is taken to an island near Antarctica and that's where RESIDENT EVIL CODE: VERONICA X begins... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ====================================== RESIDENT EVIL CODE: VERONICA X: PART 1 ====================================== Here is a detailed description of the story of CODE: Veronica. This will explain what's behind the Ashford Family, Albert Wesker's intentions, and the whereabouts of Steve Burnside. Unlike RE2 and RE3, there are VERY many things leaving you out in the blue. CODE: Veronica X first starts December 17, 1998 in Paris as Claire gains some leads on her brother, Chris and his whereabouts. It has been 2 and a half months since Claire and her new partner Leon escaped Raccoon City just a day before it was bombed. Claire and Leon traveled to Paris, once again, to gain a lead on Chris Redfield. Unable to contact his partners Jill, Barry and Rebecca, Claire and Leon invade Umbrella's Paris Lab. Leon and Claire are separated because the guards of the base see them. Leon manages to escape during the attack, but Claire isn't so lucky. Suddenly, a chopper loaded with a Gatling Gun begins to attack Claire. (In the Beta Version, Jill's enemy from RE3 (Nicholai) is piloting the chopper.) The guards are still chasing her. She ducks into a hallway. The guns kill the guards chasing her. Claire runs down the hallway, barely missing the choppers' guns. She ends up on the base's rooftop. She uses a slick move to wipeout the guards. Suddenly, a Hispanic man captures her at gunpoint. Claire is captured. 10 Days later, she is taken to an isolated Umbrella Base, called Rockfort Island. After being told her identity number, she is butted in the head by a rifle butt. Time passes and Claire wakes up to a huge explosion. Up above her seemingly underground cellblock, she hears guns roaring and people screaming. Moments later silence hits. The door to the cellblock opens. A heavily breathing man comes in. Somehow the guards managed to not see Claire's lighter. She lights the lighter and she sees the man who captured Claire at Paris. The man frees Claire and sits down because he was wounded in the chaos above. Claire discovers he needs Hemostat. Looking at the list, Claire finds out his name is Rodrigo Juan Raval. Grabbing a nearby Combat Knife, Claire leaves the cellblock. She eventually climbs a flight of stairs to a graveyard. As she passes through, a burning truck explodes. A burning man goes toward Claire. It's A ZOMBIE! It seems the attack caused a viral leak in the area. Claire was luckily to avoid the zombies. Claire arrives in the main hall of the prison complex. She is then attacked by a Gatling Gun. Claire sees a pistol and dispatches the gun. Apparently, Steve Burnside, a prisoner, sees Claire and thanks her for not being a zombie. After rudely introducing himself, Steve runs off for the island's rumored airport. Claire looks around the prison, which is now a zombie's hell house. As she explores the prohibited areas, Claire catches up to Steve, who is looking up on Chris Redfield on a computer. Steve asks Claire to contact Chris to come save them. Claire does that, though Steve wasn't serious about the idea. Claire can't contact Chris directly, but she figures Leon can. She e-mails Leon to get Chris to help them. She gives Leon the coordinates of the island and Chris himself. Steve runs off angrily. [Chris Redfield, somewhere in the world, receives an e-mail from Leon, and discovers that Claire Redfield was caught by Umbrella...] After finding the right keys, Claire escapes through prison's main gate, near where she met Steve. After finding her way up a cliff, Claire sees a military training complex. She explores the area, but shutters block off most of the complex. She manages to find a Bow Gun, though. And she also sees a man get slaughtered by a yellow zombie in a locked lab. Claire sees a picture she think may be important later on. Claire decides to find the key cards elsewhere on the island. Leaving the military complex for now, she sees a big palace up ahead. She enters the palace and looks around for the key cards. She finds a few locked doors. One of them is different. It needs to be unlocked using 2 special pistols. Claire looks on the first floor and after unlocking a strange movie, she fins the 2 guns she needs. The movie was shot, showing 2 twins, a boy and a girl, feeding a wingless dragonfly to a hill of ants. Claire grabs the pistols, but then the room locks her in and the room heats up. She inserts them back in. She decides to exit the palace to look for the military complex's keys elsewhere. But as she exits, she hears Steve's scream. She runs back to the Luger trap to see Steve caught in it. Using the reflexes she learned in Raccoon City, she saves Steve. Steve has the Lugers Claire needs for the door. He offers to trade for 2 fully automatic weapons. But Claire's 3 pistols and her bow gun don't satisfy Steve. As Claire gears up to leave, she sees Alfred Ashford, the owner of the island. Alfred tells Claire she attacked the island. Alfred continues to shoot and miss at Claire with his sniper rifle. Alfred also says his grandfather founded Umbrella originally. Alfred leaves with a death threat to Claire. Seemingly not intimidated, Claire continues her mission to find the military complex's card keys. Claire sees a submarine beside the palace. She works the controls and sees it going down. It stops. She gets out to see she's at an underwater military airport. She looks around and finds an airplane she can use to get out. She needs 3 special keys to activate the plane, though. She looks around to find another locked shutter. Looking at some maps, she sees a giant elevator behind the shutter and remembering the maps of the military complex, she thinks the broken elevator in the military facility's yard leads down the airport. To her surprise, Claire finds a key card she needs for the military complex. Taking the submarine back to the palace, Claire continues for the military complex. As she passes by the palace gates, she notices a smaller private mansion on top of a hill behind the palace. Continuing for the military complex, Claire eventually arrives. In the yard, she sees a giant worm attack her. Like the dead alligator she saw in the sewers of Raccoon City, this thing is huge, but not too smart. Claire escapes the thing by ducking into the facility. She gets through the locked shutters. In a room, Claire is ambushed by Alfred, but thanks to his bad aim, Claire chases Alfred further into the complex. In a medical room, Claire finds the hemostat she needs for Rodrigo. Claire gears for the prison, but she then discovers that Alfred lowered a shutter that leads to the exit. Claire goes further. That yellow zombie that killed the scientist then attacks her. It is a cross between a zombie and tyrant. Using her twin pistols, she shrugs them off. Continuing, the another yellow zombie attacks her. But Steve them saves her with the Lugers. Claire trades Steve the Lugers for the Submachine Guns she found a few moments ago. Alfred suddenly lowers them into the complex's basement. Steve runs ahead of Claire and destroys a fresh set of zombies for her. Claire catches up to Steve. Questioning him about his family, Steve runs off. She catches up to Steve in an unstable balcony. They fall through. Suddenly, a zombie rises and then runs toward Claire. Steve hesitates to shoot it. When it is about to eat Claire, Steve unloads the rest of his bullets into the creature, while yelling, "father!!!" After the zombie dies, Steve starts crying. He tells Claire that his father took Umbrella info and sold it. Steve and his family were caught, his mom was killed and Steve hates his dad for doing this to him. Claire leaves Steve to mourn his dad's death. Apparently, Steve just shot his zombie dad. Claire finds Alfred's crest in a room with the facility's diorama. She uses it on a little box she found earlier. She finds the last key card needed to explore the facility. She finds a key for the airport's plane. Claire also finds her way into the lab where the yellow zombie killed that scientist. Claire sees the painting she wanted. Noticing a resemblance to a painting she saw in the facility's diorama room, she hooks it on to the wall where the eagle plate was. As she leaves, albinoid experiments escape the lab and run up vents. Claire escapes before the lab is locked. A wall in the diorama room is raised, revealing the actual diorama the wall was hiding. She sees a key, gold colored. Claire sees that this can open a door at the palace. Claire races for the palace. She opens the door she wants to open and sees a room full of paintings of Alfred's ancestors. After looking around, Claire finds a strange queen ant model. Claire travels to the door with the luger engravings. Using the lugers, Claire unlocks the door to an office. There, she discovers that Alfred has a twin sister, Alexia, and according to Alfred's butler, he's seen her in Alfred's private house. Claire finds her way to a bridge. Up ahead, Claire sees the private house on the hill she's been wanting to explore for more clues. She explores the house and nearly runs into Alexia Ashford. She's talking to her brother about Claire and Steve's destruction. They then leave. The house has been damaged by the island's attack, but Claire finds a key she needs for the palace's remaining doors. Heading back to the palace, Claire finds another eagle plate. She then remembers a door she saw in the prison complex that had an eagle engraving. After looking in a slot room, Claire decides to head back to the prison. There, she goes to the cellblock and sees a dying Rodrigo. Fortunately, Claire saves him in time with hemostat. After thanking each other, Claire trades her lighter for Rodrigo's lockpick. Claire explores the door behind the one with the eagle plate. Claire discovers an infirmary. After confronting a powerful zombie, Claire unlocks the path to a secret basement. There, she finds a piano roll that fits perfectly into the piano at the palace. Claire gears for the palace. In the yard, someone familiar attacks her: Albert Wesker. Wesker tells Claire he attacked the island and is after Chris now. As Claire is attacked, she notices a key she needs for the airport. Wesker tells Claire he'll use her to get to Chris. Wesker, after getting a call from his men, jumps over a wall, toward the palace's dock. Collecting the airport key, Claire heads into the palace's piano. Claire finds a king ant model, like the queen model she found earlier. Heading back to the private residence, Claire discovers the ant models where keys to a secret lair above Alfred and Alexia's bedrooms. Claire discovers the final airport key and decides to find Steve and Rodrigo and leave. Alexia Ashford attacks Claire on her way out. She has a sniper rifle like Alfred's. Suddenly, Steve comes in and shoots Alexia through a door. The door is easy passage between Alexia and Alfred's bedrooms. Claire sees Alfred with make up on. Apparently, he's been dressing like his sister. Claire decides that Alexia is just Alfred's imagination. Alfred runs off crying. He sets off the self-destruct sequence. Claire and Steve run to the palace gates, near where Claire was attacked by Wesker. Steve leads Claire to the airport. Claire inserts the keys to the plane. Unfortunately, the drawbridge is in the way of the plane. Claire volunteers to raise it. Claire runs to the controls and raises them. In a room she couldn't access before, Claire finds the keys to the shutter blocking the elevator. Claire decides to ride the elevator up to the military complex and head back to the plane via the palace's submarine. She does just that. After fixing the elevator, the 5 minute timer for the explosion begins. As Claire rides the elevator up, Alfred releases a monster after Claire... Can it be? Yeah it's... Claire steps out of the elevator and as she expected, she ends up in the military complex's yard. Dodging the giant worm, she gears for the palace. On her way, a fire traps Claire. Tyrant comes from the fence. Apparently, it's the monster Alfred released. Claire uses her bazooka she found earlier and manages to put Tyrant down. Claire dashes passed the palace and down the submarine into the airport. Steve manages to pilot the plane and then the plane lifts off from an exploding island. As the plane circles the island, the prison, palace and private mansion are consumed in the blast, but the military complex seems to withstand it. Not caring, Claire and Steve fly off. They apologize for everything mean they said to each other. Suddenly, the plane rocks. In the back, Claire sees Tyrant. Claire uses her bazooka to weaken it and then catapults it off the plane. It looks like her encounter with Mr. X on Raccoon City did her some good. Back on the exploding island, Alfred runs into the somehow surviving military complex. He sees the tank and moves it to reveal a secret lift. The lift leads to a different area of the airport. Alfred hitches a ride on one of the 2 harrier jets and flies away from the island. On Claire's plane, Alfred controls the plane and changes it's direction. Steve can't change it so they have no choice. Hours later Steve attempts to kiss a sleeping Claire, but fails. Moments later, the plane crashes into an Umbrella Base in Antarctica. Claire and Steve get off the broken plane and look around separately. Claire finds the diary revealing that a monster named Nosferatu is trapped somewhere in the base. Also, it seems Alfred Ashford spilled the T- Virus around the base, so there are now zombies in the area. Looking in a private office, Claire finds the evil monster trapped in a chair beneath wire mesh. What has Alfred been up to? Claire looks around and asks Steve to lift a digging car with a crane. Steve looks at Claire and causes a gas leak in the room. Claire fixes it. Suddenly, Alfred, still wearing make up and talking like Alexia, tries to shoot Claire, but Steve comes in and shoots Alfred down a deep chasm. Nosferatu suddenly feels agitated. He breaks free of his prison and runs off... Claire grabs Alfred's sniper rifle and Steve and Claire dig out of the room with the digging car. They eventually get to a heliport above the base. Nosferatu suddenly attacks Steve. Steve is KO'ed, while Claire must fight him on his own. Using the sniper rifle, Claire punctures Nosferatu's once human heart and kills him. Claire rescues Steve. They find a car and drive off to an Australian Base. Meanwhile, Alfred, nearly dead, releases his sister from cryogenic sleep. Alfred tells Alexia to kill Claire. Alfred then dies of blood loss. Alexia uses her mind to attack Claire and Steve's car. The car burns. Did Claire and Steve survive? ======================================== RESIDENT EVIL SURVIVOR 2: CODE: VERONICA ======================================== As Claire sleeps in the Antarctic, she dreams about the events that transpired in the last day. Her dreams clash with events and rumors from Raccoon City. In her dream, she starts and appears shooting zombies. She meets Steve Burnside in the prison, and they join forced. They fight their way to the prison gates, and destroy a giant spider. Moving to the Ashford palace, Claire and Steve destroy a lot of monsters lurking around, including the deadly Licker she encountered in Raccoon City. Somehow, the timer from both the Birkin and Ashford facilities made it into her dream, and the countdown releases the Nemesis, the enemy Jill Valentine faced off with in Raccoon City. After destroying a Sweeper, she exits Alfred's palace. She makes her way to the military training facility with Steve, and they kill more monsters. She somehow encounters Nosferatu, though she had really destroyed him in Antarctica. After destroying Nosferatu and 2 Bandersnatches, Nemesis returns to haunt Steve and Claire. They run and somehow end up in the underground airport, and to the Palace docks. Up the stairs, she miraculously ends up at the Private Residence. Evidently, Claire's dreams clash together and mix things up. Nemesis is still chasing them, and Nemesis apparently cannot be hurt at all. They end up in the bedrooms, and from there, they reach the Main Hall of the Spencer Mansion! How Claire knows about the Spencer Mansion is a mystery. (It's completely possible she could have been conscious when Alexia had brought her to the Main Hall before Chris saves her, thus her seeing the scenery and putting it into her dreams.) Claire sees Alexia and she runs away, leaving Steve and Claire to battle a giant spider. After destroying it, they catch up to Alexia and kill her. Suddenly, the base is due to explode. Claire and Steve run to a plane hangar (the one Chris uses in CVX). There, she battle the Tyrant she fought on the airplane, and they both kill it. In her dream, Claire escapes Rockfort Island with Steve. (We assume her dream ends when Chris wakes her up in Antarctica). ====================================== RESIDENT EVIL CODE: VERONICA X: PART 2 ====================================== Meanwhile, on Rockfort Island, Chris Redfield arrives. Leon managed to contact him. Chris climbs a cliff and arrives in a cave. There, he sees Rodrigo. After Rodrigo tells Chris he saw Claire and Steve leave the island, that worm Claire saw swallows up Rodrigo. Chris chases the worm throughout the cave. Finding some Submachine Guns, Chris kills the thing. Rodrigo is swallowed up, but dies shortly after, giving Chris the lighter before he dies. Chris finds his way into a lightly damaged military complex. Chris looks around and finds his way to Alfred's harrier jet bay. He needs a halberd that was on the eagle plates Claire found to open the harrier doors. Chris finds his way to the control room. He sees Alexia Ashford singing on the wide screen. Down in the airport where Claire boarded the plane with Steve, Wesker is happy that Chris is finally here. He sends Hunters after Chris. Chris finds the eagle plate Claire used to open the box. But unfortunately, it falls down into the sewers below thanks to a giant hole caused by the explosion. He finds his way into the lab area thanks to a hole in the wall. Chris sees a knob-less door Claire didn't explore. Chris decides to find a doorknob in the basement. There, he explores a lab where the T- Virus was leaked from. He finds a chemical he thinks he needs for getting the halberd. It's called Clement E. It, mixed with Clement A, can melt the alloy part of Alfred's eagle plate. Chris finds his doorknob and then is scanned by a scanner. Moments later, the Hunters Wesker sent attack Chris. Chris, using a shotgun he found, kills them. Chris sees the scanners when he gets back to the knob-less door. Avoiding them, Chris ends up on the other side of the broken balcony that Steve and Claire fell through right before Steve assassinated his father. Finding a small tank object resembling the tank outside the facility, Chris inserts it to the little hole in the diorama on the first floor. The paintings in the room slide to reveal 3 little keys needed and a turntable key. There's also a note from Alfred saying there's a passage beneath the diorama that takes Alfred from the military complex to his private residence. Chris notices the 3 key holes and notes them. On his way, Chris sees Albert Wesker. Wesker attacks Claire and says Claire won't live long and that she's in the Antarctic with Steve and the evil Alexia. Suddenly, Alexia Ashford appears on a screen and Laughs, as if she is expecting something to happen. Wesker seems to have super powers, as he has yellow eyes... Wesker vanishes and a yellow zombie attacks Chris. Using his submachine guns, he kills it. After finding his way to the main yard thanks to the turntable key, Chris sees that he can't get to the palace thanks to rubble blocking the entrance to the passage. Alternately, taking the elevator down to the airport, Chris sees the keys Claire used to board the plane. They also fit into the 3 key holes in Alfred's diorama room. Grabbing them, Chris tries to use a submarine he saw on a map to get to the palace. Unfortunately, the submarine somehow got docked up at the palace, so access to the palace is impossible. Taking the 3 keys back to the diorama in the military complex, Chris manages to find the ladder. Following a tunnel, Chris discovers that the door leading to the private residence is locked. But nearby, Chris sees Alfred's private swimming pool. In it is the eagle plate. There's also a monster on the pool. It's the albinoid Claire released from the lab. It matured really fast. Chris uses his shotgun to dispose of the electric monster. Chris grabs the eagle plate. But Clement E alone can't dissolve the alloy. Chris backtracks to the basement area, where Steve had a shooting spree. The explosion caused a gas problem, but a lever fixes the problem. He finds the final Clement A and then mixes it with Clement E. The mixture solution causes the eagle plate to dissolve, leaving the halberd. Using the halberd, Chris gains access to the harrier bay. He jumps on the last plane and flies to Antarctica. After he leaves Rockfort, he travels across the blue ocean. When he reaches the base, a docking bay at the base welcomes him. It seems as though Alexia has been expecting Chris. There, Chris immediately looks for Claire. It seems that the place was filled with ice from when Claire and Steve tried to escape. This helps Chris access new areas. In an area that looks like the Spencer Estate, Chris finally finds Claire. After saving her, Claire and Chris decide to find Steve. Alexia comes and curses at them, and threatens them. Claire and Chris give chase toward Alexia, but a giant tentacle separates them. Claire wakes to see Chris' foot and knees injured. Chris tells Claire to find Steve. Suddenly, they hear Steve scream. Obeying Chris' request, Claire chases Alexia through a few doors. Using her guns, she kills a few of Alexia's tentacles. Claire finally sees Steve in a prison, after nearly risking her life to find the appropriate keycard to enter. It's the room Nosferatu was stuck in. Steve tells Claire that Alexia performed the same experiment that she performed on her own father. Steve suddenly grows and mutates into a giant toad-like monster, unlike Nosferatu. It then begins to attack Claire with a giant ax. Claire runs off to the exit and makes it just as the gate lowers. But since the door was locked by Alexia, Steve begins to attack Claire. Suddenly, a tentacle grabs and constricts Claire. Steve is about to kill Claire, but his human personality comes back and Steve cut the tentacle. The tentacle whacks Steve at about 50 miles an hour and Steve is flung into the wall. Steve tells Claire he loves her and that he can't keep his promise of leaving with her. Slowly, Steve dies due to a violent strike, as if he were hit by a truck. Claire cries and cradles over the body of Steve Burnside, crying. During the death of Steve, Wesker calls Alexia to come with him because she has her experiment, T- Veronica Virus, in her. Somehow, Alexia managed to elude Claire and returned to the main hall Alexia walks down the grand stairs of the Spencer estate-esque place, and then begins to burn. Her clothing begins to shrivel. Alexia's choker falls to the Floor at her feet, Chris taking notice over in the corner. Alexia is now a gray evil mad woman. She looks like a cross between a dragonfly and ant. Wesker attempts to capture her. Alexia raised her gray hand and Wesker gets punched across the room. He moves across, tells Alexia he's coming with her and then punches Alexia via a long spring from the walls. After punching Alexia, Wesker notices Chris. And he is armed with a weapon. Realizing that Wesker can't defeat Alexia, Wesker sees Chris take care of Alexia. Chris uses his shotgun to kill Alexia. He keeps moving and eventually 10 shotgun shells put Alexia down at Chris' feet. Chris, judging from a file he found earlier, thinks Alexia's choker can access a door behind the painting above the staircase of the mansion main hall replica. At Chris' feet is the choker. He uses it on the painting. Chris looks at the file some more and sees that Alexander Ashford was turned into a monster thanks to Alfred and Alexia. Chris leaves the main hall and then heads down an elevator. As Chris exited the mansion, Alexia rises to her feet from her slumber. She's still alive. Chris is now in a room with a giant anthill. Searching around, Chris finds the room Alexia was stored in for 15 years during her coping of the T-Veronica Virus. He plays with the controls and then out of the tube falls Alfred Ashford's dead body. At Chris' feet is Alfred's Ring. Chris grabs Alfred's ring. Looking around the base a second time, Chris learns that Nosferatu was implanted in the ice thanks to Alexia. In the file, Alfred said Alexander Ashford was turned into a monster. Thinking the dead Nosferatu will have the 3rd jewel to open up the Painting, he decides to look in the ice. At Chris' feet below the ice is Nosferatu's body. Using a crane to get Nosferatu's body, Chris grabs the 3rd jewel, after an argument with a gigantic spider similar to the one Jill saw beneath the real Spencer Estate. Chris opens up the painting in the Spencer Estate imitation hall and finds a lab just passed it. It's where Alexander Ashford tested the T- Veronica Virus. It also reveals Alfred and Alexia where created through inserting a sperm cell into an embryo that belonged to Veronica, their ancestor. Nearby are replicas of the bedroom from Rockfort Island's Private Residence. There, Chris finds a key detrimental to unlocking a room where he can blow the base up. That is all he finds, however. He returns to the lab, and goes through a door he hasn't gone through yet. The lab leads to where Steve died. Unfortunately, there's a locked door between Chris and Claire. Claire tells Chris that Steve is dead and tells him to set the explosion sequence like in the real Spencer Estate, Raccoon City and Rockfort Island. Chris does just that. Chris runs for the door leading to the computer which can set off the base's exploding sequence. Using the key he found above Alfred and Alexia's imitation bedrooms passed the lab, he unlocks the room and finds the appropriate computer, after killing off 2 zombies. After inserting the CODE: Veronica thanks to the file, Claire and Chris rejoin each other. Suddenly, a tentacle separates them once again. Alexia has returned. Chris and Claire see a good weapon to use nearby, called the Linear Launcher. Claire and Chris turn the keys simultaneously, but now it has to charge. Chris decides to keep Alexia busy as Claire decides to run off. After nearly destroying Claire, Chris shoots Alexia with a bullet and causes her to mutate into a large monster. Claire attempts to run for the elevator. Chris fires every weapon he has against the giant Alexia. He uses the Shotgun, his Handgun, the Submachine Guns and the Grenade Launcher against the mammoth beast that was Alexia. Dodging a bunch of tentacles and little parasites attacking him, his abuse to Alexia pays off. Suddenly, the ants beneath in the hill start to attack Alexia. Alexia shrugs them off by growing wings and is now flying. The bulk of her body dissolves just after Alexia leaves it. Apparently the bulk of the giant Alexia was a feeder for Alexia to grow wings. Coincidentally, the Linear Launcher has finished charging. Chris grabs it and shoots a ray into the base, with the plasma slamming into the walls of the base. The thing is heavy, and with Alexia spewing fire like her first form, it is hard for him to get a clear hit. But Chris gets lucky, and shoots a ray into Alexia's chest. Alexia screams and then the next second, she is liquefied by the impending blast, and is finally dead. Chris drops the Linear Launcher and starts to run as explosions begin to occur. As Chris gets down to the prison cells and to the elevator, he sees Wesker holding Claire by the neck. Nearby, the door leading to where Steve died is open... Wesker pushes Claire through a hole in the wall. Chris chases Wesker through a horde of zombies and catches up to them, in a submarine dock, which seems to be far enough from the base's explosion. Chris and Claire discover Wesker took Steve Burnside to get the T- Alexia Virus. Chris and Wesker decide to kill each other once and for all, and Claire returns to the plane. At the plane, Claire looks into the elevator to wait for Chris... Chris and Wesker battle. Chris tries using a pipe to hurt Wesker, but Wesker basically kicks Chris' ass. Wesker's superpowers are simply unbeatable for Chris. Explosions are still rocking the base. Chris sees a ton of iron bars supported by a rope. Chris trips the rope, causing the bars to land on Wesker. Too bad they were ineffective. Wesker rises to his feet, and stumbles a little, and gets ready to kill Chris for that stunt. Suddenly, an explosion rocks the entire room. Wesker and Chris are separated in a blast of fire. They vow to kill each other next time. Wesker laughs his ass off, as Chris runs back to the plane. Passing back through the zombie hall, the place is now on fire, and is ready to collapse. Chris calls the elevator and ducks his head to avoid the explosions and debris flying all over the prison cell walls. Luckily, they are made out of solid stone, and hold up for the time being. The elevator arrives, and Chris rides down. Amazingly, the glass around the elevator holds up as explosions rock it. Then the glass breaks all over Chris, but luckily the elevator door opens, and the final explosion blows him out of the elevator onto the plane, landing on his stomach. Ignoring it, he gets on the plane. Piloting the plane, he escapes the blasts and flies out of the base. Claire is happy to see Chris once again. They apologize for leaving each other and then decide to take out Umbrella once and for all. In the distance, the Umbrella Ashford Antarctica Base completes its detonation sequence, and the entire building explodes and collapses as they fly away. Well, that is CVX's story. I personally think the Plot Guide has a better synopsis. Check it out! ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ~~~~~~~~~~~~~~~ WESKER'S REPORT ~~~~~~~~~~~~~~~ If you pre-ordered the American Version of Resident Evil CODE: Veronica X, bought the Japanese PS2 or DC version of CODE: Veronica Complete, or bought the BioHazard 5th Anniversary Briefcase, you got the Wesker's Report DVD. If you didn't, it's here for you to read, because it bursts with seams of the original PSX RE, RE2 and RE3 information. Others may hate the Report because they can't think what Capcom is aiming with that, but I love it! Sure, the information for the "Mansion Incident" may seem a little outdated when the remake is accounted for, since it covers the original PlayStation version, but it still contains the basic information about the storyline of Resident Evil. This is also for people who do not understand the plot information for Resident Evil 2. This explains a lot about what happened in RE2, for those who are wondering. ----------------------------------------------------------------------- ============ INTRODUCTION ============ "My name is Albert Wesker. I aspired to become a leading researcher at Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio Organic Weapons, better known as B.O.W., for development. But at the leader development training ground situated in Raccoon City, I met a brilliant and talented researcher who decided to take a different path; William Birkin. In time I shifted my position to S.T.A.R.S., a special force unit of the Raccoon Police Department. Umbrella, for crisis management reasons of their illegal Bio Organic Weapons development had many of its people working in the police department. I became the leader of S.T.A.R.S. and conducted all sorts of intelligence activities for Umbrella. As I continued to serve I devised my own plans and waited for the right time moment to execute them. Then at last, opportunity knocked. ============== 1998 July 24th ============== The freak murder incidents that had occurred in the forest near the mansion started it all. The mansion was Umbrella's secret BOW laboratory and it was clear that the indevelopment T-Virus was the cause of the murder. Initially, Umbrella instructed me secretively to keep S.T.A.R.S. to the mansion, dispose of them, then report the situation to headquarters so that their combat with the B.O.W. could be used for data analysis allowing Umbrella a comprehensive portrait of the B.O.W.'s combat abilities. From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As expected, the top elite of S.T.A.R.S. gave all they had and became useful sample data. Then following, I geared up the Alpha Team to "search and rescue" the lost Bravo Team. The members of Alpha Team also proved their worth and as expected many died. There were five survivors from the initial eleven S.T.A.R.S. members. From the Alpha team were Chris Redfield, Jill Valentine and Barry Burton. And from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time to begin executing my plans. In the midst of the whole affair I could take Umbrella's ultimate Bio- Organic Weapon, the Tyrant, and join forces with an opposing corporation of Umbrella. To buy into that opposing corporation I would need the actual combat data of the Tyrant. The surviving privileged members of S.T.A.R.S. were just the perfect bait. I decided to have one of them play the Judas and draw them to the Tyrant. That Judas was Barry. Barry was the strong truth and justice kind and cherished his family more than anything. His type is easy to manipulate. I just took that most important thing away from him. My only miscalculation was the high potential of Chris and Jill. But with the family man Barry playing Judas the scheme went as planned. Then the winds turn unexpectedly. I had to eliminate Enrico who found out what was behind it all. I used Barry to get to him. After I successfully got rid of that nuisance I awaited the sample specimen that Barry would bring to me in the Tyrant room. I injected the virus I obtained from Birkin in advance. If I made Umbrella believe I was dead, it made it far more convenient to sell myself to the opposing corporation. According to Birkin the virus had profound effects. It would put my body in a state of temporary "death". It would then bring me back to life with super human powers. Therefore I unleashed an awesome Tyrant from its slumber and let it attack me. As my consciousness faded away I was certain that the whole scheme would end in success. Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the Tyrant and the plan I devised which cost me my humanity ended in failure. Now anything and anyone who stood in my way would be terminated. It's been that way for a long time and it always will be. At all costs I had to make S.T.A.R.S. pay. ========= September ========= Two months had passed since the mansion incident. To regain everything I had lost in my new organization I joined hands with Ada Wong, a female agent who was also sent to spy on Umbrella. I knew in my bones that the key developer was William Birkin, but what he didn't know was that Umbrella did not play games...with anyone. Eventually, Birkin would be assassinated, and the G-virus would be in the hands of Umbrella. But the salvage team led by Hunk was ahead of us. By the time they got to Birkin, he'd already injected himself with the G-virus...he became his own creation, and decimated them. Soon after, the T-virus carried by rats spread throughout Raccoon City, and Umbrella faced its worst scenario. ============== September 28th ============== The good citizens became zombies, and the city had headed for its devastating fate. Humans were no match against zombies. In the chaos, Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., Jill. It became imperative that our organization would also obtain the Nemesis data. ============== September 29th ============== To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of Leon and Claire, who were trying to unveil their secrets. Then, there was a new revelation. Birkin used to hide the findings of his studies in his daughter Sherry's pendant. It was very possible that the G-virus was there. While Umbrella was busy with their cover up, we had to capture Sherry before they did. I sent Ada undercover to seek the location of Sherry. I, the "dead man" on the other hand, had to work in the shadows. A spy's obligation and priority is in mission, to carry out the mission like a machine without any emotional interference. But through her interaction and involvement with Leon Scott Kennedy, there had been an affection growing inside her. My instincts sensed danger. Something had to be done, quickly. My instincts did not disappoint me. Even though Ada almost had her hands on the G-virus, which Leon had acquired from Sherry, that affection of her drove her to her death. But she was still of some use. I had to save her life. My people hurried to retrieve the G-virus that Leon threw away. But Hunk, the only survivor of Umbrella's salvage team, was there before us. ============== September 30th ============== Our only option left was to bring back Birkin, the monster, as the sample specimen and have him finish Leon and Claire in order to obtain his combat data. Although Birkin lost the battle to Leon and Claire, we succeeded in gathering samples of the G-virus from his dead body. =========== October 1st =========== In the morning the government bombed Raccoon city in an attempt to stop for the viral outbreak. This was, of course, their feigned reason... Later, Claire left to Europe to find her lost brother Chris, and Leon joined forces with an underground anti-Umbrella organization. Sherry is safe in our hands. I would never underestimate Birkin. There's something about this little girl..." ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` ~~~~~~~~~~~~~~~~~~ WESKER'S REPORT II ~~~~~~~~~~~~~~~~~~ [The report is actually crucial to understanding Resident Evil Zero, so here it is.] JAPANESE COPY: http://www.capcom.co.jp TRANSLATION COURTESY OF http://www.residentevilhorror.com This contains SPOILERS. Please consider that before reading. You have to have ALSO played Resident Evil 2 and Resident Evil CODE: Veronica X at the very LEAST to understand this. Play Resident Evil: Survivor and Resident Evil 3: Nemesis for a complete understanding. This was translated by GameFAQS user: Saiki. Thanks to him for the translation. I have done some editing. ----------------------------------------------------------------------- To Ada Wong: When I first visited that place, I was 18 and it was summer, twenty years ago. I still remember the smell when the helicopter landed and the rotor caused the wind to stir. From the air, the mansion seemed normal but from ground level, something was different. William Birkin, who was 2 years younger than me, seemed only interested in the research files he had as usual... July 31, 1978 (Monday) Two days ago, the two of us were assigned to that place. Everything could have been planned out from the beginning or it could have all been a coincidence. The only person to know the truth is most likely, Sir Ozwell Spencer. Spencer at that time, was using the Arklay labs for the research on the T-Virus. As soon as we got off the helicopter, the president of that lab stood In front of the elevator. I don't even remember that man's name. It didn't matter what was said officially. From that day, that lab belonged to Birkin and I. We were assigned to be chief researchers at the facility. This of course, was Spencer's will. We were the chosen ones. The two of us ignored the president as we entered the elevator. We had Already been briefed about the layout of the area and Birkin, with no bad intentions, ignored everyone as usual. Usually, when someone sees our actions, they would react within 5 seconds. But the president didn't even react at all. At the time, I was only a youngster so it didn't bother the president. The president understood what Spencer was thinking and didn't take notice of someone like me. While the three of us were on the elevator, Birkin still kept his eyes on the research files. The files contained information about a new faro-virus found 2 years ago in Africa called Ebola. Even now, their are thousands of people researching the Ebola. But the People are always divided in half, one group to save people from the virus and the other to kill people with the virus. As known, if a person is infected with the Ebola, the chances of dying is 90%. It has the capability to destroy the physical structure within 10 days and even now, a cure hasn't been found. If this is used as a bio-weapon, it would display incredible destruction. But because making a bio-weapon is against the law, we would not use the virus as a weapon. But I'm certain that someone out their would use this as a weapon. So to prepare for a case of like the virus being used as a weapon, it is good to do research on it now. But the line between finding a cure and making a bio-weapon is thin. This is because the actual research conducted do not differ at all between the two. So one could say that they are researching for a cure and be making a bio- weapon. But to Birkin, he was not interested in either cause just wanted to research the Ebola itself. The virus had too many things unknown at the time. One was that the fact that virus would die within a few days by itself and would die instantly when hit by sunlight. The second was the speed that it would kill its host. It kills the host extremely quickly that their is almost no time for the virus to infect another person. The third is how the virus is spread. The virus has to physically touch another person in order to infect them and therefore can easily be quarantined. But I would like to bring up the following thought. What if a person that was infected with the Ebola virus could stand up and walk around? And that infected person would have a disrupted chain of thought, and would infect others that weren't infected? What if the DNA of the Ebola, the RNA, had a direct impact on the DNA of a human, and due to that, would make the person not die so easily? The person would be dead from a humans point of view, but would still go around as a bio-weapon spreading the virus around. It is fortunate that the Ebola may have features like this. Even from now, we will be the only one to now about this. Umbrella, with Spencer as the head, was an organization made to do research on viruses with these qualities. As a cover, they tell the world that they are a company making cures, but the truth was a bio- weapon developing organization. The finding of the original virus which restructures the human DNA was the start of everything. Using the original virus as a base, an enhanced virus would be made to be a bio-weapon. This was the plan for the T-Virus. The original virus was also an RNA virus and would cause abnormalities, thus enhancing a host. Birkin was interested in the Ebola because he planned on combining the two virus's (Ebola anywhere outside the lab. From the records, she was here since this lab had been created. She was 25 at that time. But what her name is and why she is here is a mystery. She was a test subject for the research on the T-Virus. The research begun in November 10, 1967. For 11 years, she had gone through tests with many viruses. I heard Birkin whisper something. Whether those words were cursing, swearing or praising, I don't know. But we had come to a place where we couldn't back out of. We were to take the research to its completion or to be captured, and end up like the woman. For us we, only had one choice. The woman who lay on the pipe bed had moved something within both of our minds. Was this part of Sir Spencer's plan? ---The next records take place 3 years later Alexia - 1 July 27, 1981 ---3 years from the previous report Today, Umbrella assigned a ten year old girl to be the chief researcher at the Antarctica facility. Her name is Alexia Ashford. As of right now, I am 21 years old, and William Birkin is 19. It is very provoking that even in our own Arklay lab, everyone is talking about Alexia and the Antarctica facility. It is because all the old high staff members consider the Ashford family a legendary family. Every time something goes wrong with our research, those old fools always say the same thing. "If only Edward were still alive." It is true that he was the first one to find the original virus, and he may have been an incredible scientist for starting the T-Virus plan. But soon after Umbrella was formed, Edward Ashford had died. It has been 13 years since then. There would be no meaning in expecting anything from the Ashford Family. In fact, ever since Edward's death, the Antarctica facility that his son (Alexander) built has done nothing. This granddaughter of his is probably nothing useful as well... But one day, our useless workers started to say these statements. "If Alexia was here......." It angers me to think that our workers and researchers are filled with mindless people that judge people by their status. Because they think like that, they cannot do anything themselves and always have to be told what to do! But I, I still had good judgement. If I had let all of that go to my head, the research at the Arklay lab would have been delayed. As the head researcher, I always have to keep myself under control or success would not be possible. Then, a thought came to my head. I could use those old staff members to gain my success. Those old fools could die at any time and would serve as perfect test subjects. To be able to rise above everyone, I must be able to use all resources to my advantage. But the problem was Birkin. His reaction to Alexia was great. Although he never spoke of it, Birkin took pride in the fact that he was 16 when assigned to this lab. But his pride was completely destroyed by the fact Alexia was a genius at 10 years of age. Born as a genius, he had tasted his first defeat, since Alexia was ahead by a full 6 years. He could not handle the younger, legendary family, girl. To be out-done by a girl who hadn't even made any progress... The main thing was the fact that she was still a child. But for reasons, I have to have Birkin get back to his normal self again. The William Birkin I knew before he met Alexia. We had already reached phase 2 in our plan in the past 3 years. Currently, the T-Virus could be used to create a biological weapon also known as the zombie. But the effects of the T-Virus varies greatly between people and there is no 100% guarantee for it to work yet. Every person has a different DNA structure and some may react differently. Even then, 10 percent of those who turn into zombies die. This we can do nothing about. With the remaining 90%, it is easy to use them as a weapon, but Spencer thinks differently. He wants 100% and wants a perfectly confined weapon. Originally, the bio weapon was to be a weapon that could be made with very little cost. But now, the bio-weapon that we research now costs great amounts. If Spencer just wanted to make money, he would not have chosen this path. If used at the current state, we could easily make a profit from it. But to continue research would not add up. Why would he continue research if he would lose money? I don't understand what the hell Spencer was thinking. But going back to Birkin, the research that Birkin is currently in is a bio-weapon that possess combat skills. By using other DNA samples, we could create this bio-weapon. It was made to fight off any forces that opposed us. It was a fighting bio-weapon, also to known as a Hunter. But that research had to put on hold for now so we could protect the test subject from Birkin. To compete against Alexia, Birkin started to act differently than usual. He would stay at the research lab 24 hours a day, and would do tests without any perceived plan. I would usually use other researchers to collect samples and data from the test subjects before they died, but at the speed that Birkin goes at now, is impossible to keep up with him. The president would keep getting new test subjects as if nothing happened and that subject would die shortly after. It was hell in there. But even in that hell, that one test subject, the women, still lived. She was 28 and had spent 14 years in the lab. Over the 14 years, the effects from the Ebola Virus must have corrupted her mind. But if she were to still have a conscious mind, death is what she would want. But she lived on. How would she live on for so long? There is nothing different from her data and any other data from the other test subjects. More time is needed to solve this mystery. ---the next report takes place 2 years later December 31, 1983 (Saturday) It had been the 6th winter since I began working at the Arklay facility. During the last two years, we had made no real progress with our research as time passed by. But this had come to an end. We had received word that Alexia had suddenly died. The reason was the virus that Alexia herself created; the T-Veronica Virus. It seemed like the 12 year old Alexia was too young for such dangerous research. I had heard rumors that Alexia had injected the T-Veronica Virus in herself but I couldn't believe this. She probably couldn't handle her father's death a year ago and perhaps made a simple error in her research. Later, the research at the Antarctica facility was continued by Alexia's twin brother, but no one had expected anything from him. In the end, the Ashford family couldn't bring any results and fell. Like I had stated earlier, the Ashford family was a legend and will stay as a legend only. With Alexia's death, Birkin had changed, or I should say, changed back to what he was. But now, there was no one who could surpass him and all those researchers had to acknowledge him. But it was still a taboo to talk about Alexia in front of him. Even when I tried to get a sample of the T-Veronica Virus, he had strongly objected. I had to put aside finding out about Alexia's research for later. In the end, Birkin had changed not one bit when everything around him had changed. But to me, I had a much bigger problem in my hands. Our facility was located in a very dense forest. I went out walking into the woods many times, but because this facility was in the near center of the forest, we would never encounter any other human. The only way to get here was by a helicopter. It was a needed precaution dealing with a bio-weapon. Since if by chance, the virus is leaked out, it would prevent the chances of spreading. But a bio-weapon isn't so simple. The virus can also affect non-human beings as well. Any virus isn't guaranteed to only affect one kind of organism. For example, the Influenza virus not only affects humans, but birds, pigs, horses and even seals. And even in 3 each of these species, only certain ones are affected. For example, seagulls and chickens are affected by viruses, but all other birds are not. And the same virus may have different effects on different species. The problem lies in how the T-Virus can affect many different life forms. During the time when Birkin was useless, I had done my own research on the T-Virus. I had found out that the T-Virus can affect most life forms out there. And not just mammals, but plants, bugs, and fish can also be affected by the virus. Every time I walked in the woods, I always asked myself, "Why did Spencer choose this place?" There are many different forms of life in these woods. What would happen if the virus were to leak out? If only an insect were infected, it is small in size and probably would not go through a big mutation. But these insects could spread the virus at an incredible rate. If this were to happen, how far would the T-Virus spread? If it were a plant that was infected, the plant itself could not move and would seem safe. But what about the seeds the plants give out? It would be very dangerous for such a case to happen. Now that I think about it, it was very smart for the Ashfords= family to locate their facility in Antarctica. But here, it almost seems like someone wants the virus to spread. But that could not be possible. What is Spencer trying to make us do? This issue was far to great and I could not discuss this with any other researcher. The only one who I could talk to was Birkin, but he probably would not even be interested. I need more information. I had started to realize my limits as a simple researcher. To find out what Spencer was truly thinking, I need to be at a position where I could obtain more information. For that, I would throw away all my current positions. But I cannot do this quickly. I cannot let Spencer notice my plans for if he does, everything would be over. I had continued to do research with Birkin so that no one would know my intentions. During that time, that woman test subject was forgotten. She was a "failure" that just lived on until that day, 5 years later... The 11th summer had come since we started working at this facility. I was 28 at the time. Birkin had become a father to a 2 year old girl. The wife was a also a researcher at the facility. It was natural that people who conducted the same research at the same facility fell in love with each other and end up having children. But a normal person would not be able to continue research at this place. Anyone still here is crazy. We had gone into phase three of our plan in the ten years. A programmed life, to be used a soldier, is a bio-weapon for combat. It was to be called "Tyrant." But this project had a huge problem from the start. Gaining the test subject for this Tyrant was a problem. There were very few who were compatible with becoming a Tyrant. This was due to the nature of the T-Virus. Any human could be used to make a zombie or a hunter but their intelligence would be lost in the process. A certain amount of intelligence is needed to create a Tyrant. Birkin had used a different way of creating the Tyrant to compensate for this problem. But only a very small amount of people could be used for this different way. In the simulation, only 1 out of 100,000,000 turned into a Tyrant and the rest became zombies. If our research continued, we could create a different kind of T-Virus that was compatible for more people. But for this to happen, we needed another test subject. But even if we searched through all of America, we would only find ten or so people that were compatible for becoming a Tyrant. Other research facilities had reached the same problem. We had run into a wall even before our research began. But we had received word that the Europe facility had thought up of a plan to conquer this problem in phase 3. This was the "Nemesis Project." I had urged to get a sample of the project to put our research further. Although Birkin had strongly opposed, I had convinced him. Until we found a compatible host, our research would not move and Birkin needed to admit this. We had received the package a few days later with a number of precautions written on it. The package brought to heliport was a small box, titled "Nemesis Project" To gain this sample from the France facility required quite an effort but was mainly due to Spencer backing us up. Birkin took no interest in the package until the end but he had at least admitted to tests. The Sample was totally new and was thought up for test purposes. The Nemesis was a biological life form created by manipulating DNA. The intelligence was the only thing enhanced and this life form alone, could not do anything. But once it finds a host, it becomes a parasite and would take over that host and would cause it to have incredible combat ability. The host for the weapon and the parasite would be made separately and later the intelligence of the parasite and the body of the host would be combined to create a bio-weapon. If this were to succeed, it would overcome the problem of the intelligence and we could create a bio- weapon. But the problem was when the parasite takes over the host. In the research files, all that was recorded was the death of each host once taken over by the parasite sample. Within 5 minutes of the parasite taking over, the host would die. But we were already aware of the danger that lied in the prototype. My plan was to prolong the time in which the host would survive, so that we would gain the credit to the "Nemesis project". The host would be that women test subject. Her incredible life rate could survive longer against the Nemesis prototype. And even if it failed, nothing would change on our side. But the test had created a result I had not expected. The Nemesis prototype that tried to enter her brain had disappeared. At first, we could not tell what had happened. We did not expect her to consume the Nemesis. That was the beginning. Something was happening inside of that failed experiment. We had decided to start research on her from scratch. In the past ten years, we had conducted every research possible on her, but we had decided to throw all those files away. Within the 21 years that she lived, something was beginning to show. Only Birkin had begun to notice the change. Indeed, something had begun to change inside her. But that was something totally different from the T-Virus project. Something new and would bring a new idea to us. The "G-Virus" project was the project that had changed our destiny. ---the next log is 7 years later July 31, 1995 ---7 years from the previous When I came back to that place, it had been 17 years since I first came. Every time I came here, I remember the smell of the wind of that day. The buildings and the surroundings all looked the same from before. On the heliport, I could see Birkin. It has been a long time since I've seen him. Four years have passed since I left Arklay labs. 4 years ago, when Birkin's G-Virus project was authorized, I had requested to transfer to the secret (intelligence) service and this was easily approved. From everyone's point of view, it was a natural thing for me to stop my road as a researcher and go onto a different field. And in reality, the research conducted on the G-Virus was far above my level. Even if I didn't have a different motive, I could feel my limits as a researcher when finding out what Sir Spencer was up to. In the midst of the wind blowing, Birkin, as usual, didn't take his eyes off the research files. Birkin came to Arklay quite often, but Birkin was not under Arklay anymore. A little while ago, an underground lab under Raccoon City was made and this was the place that his G-Virus project would be made. But to be honest, I didn't think that Spencer would authorize "G". This is because "G" was far from being a weapon, and had too many unknown things about it. The reason the "G" was slightly different from "T-Virus" was that the host would keep spontaneously reacting to the virus. It was very easy for a mutation to occur since the DNA would be open to a virus. But this is just in the case of the virus itself and not the hosts DNA. Even if the virus did cause some form of change, the DNA of the host becoming mutated was a rare case. If there was an outside force like radiation, it would be a different story though. But the case of "G" was different. Even without an outside force, the "G" would keep mutating the host until death. Something very similar to this did exist in the T-Virus as well. When a bio-weapon is put in a specific area, the virus inside the host would causing some form of mutation has already been confirmed. But for this, an outside force was always needed. But the "G" had no need for such a thing. No one can even expect what lies ahead with the mutations. And even if we think of a way to stop the mutation, the virus would just mutate to accommodate. 7 years ago, Birkin found this in that woman. At first look, the woman had no changes on the outside, but inside, various mutations had occurred and had kept on consuming each kind of virus injected and had lived on. And over the 21 years of mutating, it had mutated so much that it would even consume the Nemesis. The G-Virus project was to take this mutation to highest point possible. But this could lead to the "Ultimate life form" or it could end due to a disaster .....could this even be called a weapon? What was Spencer thinking when he authorized this project? Even when I moved to the secret (intelligence) service, I could not find out anything about what Spencer was thinking during these 4 years. And now, Spencer doesn't even show up in Arklay labs. It seems he was expecting something to happen there. Spencer was slowly drifting away from me, just like an oasis in a desert. But my chance will come soon enough... That is, if I can live until then. The elevator took me and Birkin to the highest level in the lab. It was the place where Birkin and I first saw that woman. There, we met the new research leader, John. He had come from a Chicago lab and was an excellent researcher, but he was too normal to work in a place like this. He had started to question the motives of the research there and had repeatedly questioned the superiors. This had even reached my ears in the secret (intelligence) service. If information has been leaked out, he would be the first to go. This is what everyone had started say. We had both ignored John and had started the clean-up of that woman to kill her. When she consumed the Nemesis, although she had started to regain some intelligence, her behavior was extremely peculiar. Each time it would escalate. She would start to rip another woman's face off and would wear it herself. According to the records, she showed the same behaviors when she was first injected with the original virus. No one knew why she would behave like that, but recently, three researchers had been killed that way and this is when she was authorized to be killed. Because "G" was progressing steadily, there was no use for her. Her death was confirmed over the course of 3 days, and her "dead body" was carried somewhere by the president. In the end, no one knew who she was and why she was here. But this was also the case with any other test subjects. But if she had not been here, the G-Project would not have existed. If this were the case, both I and Birkin would had been in a different situation than the one now. I had this on my mind as I left the Arklay labs. How far was Spencer planning? ---the "incident" would happen 3 years later... ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 14. Version History ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version 1.0 June 28, 2003 Completed the items section. Added more information to the walkthrough. Added Dead Aim synopsis. Fixed up some errors. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Version 0.7 December 4, 2002 I added a few more files but I'm still missing some. I added a few more things, tweaked the walkthrough a bit, and added a very short REZero synopsis. The items and some alternate events will come in a future update. I'm preparing for my next big project, Devil May Cry 2 for the PS2, so after January I'll barely update this guide. :( ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Version 0.6 November 23, 2002 Not much was done today other than that solid solutions for the brake puzzle are now available. Also, I added a bunch of alternate situations, but haven't finished them yet. I also addressed the confusion about item availability. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Version 0.5 (Walkthrough Complete) November 22, 2002 I finished the walkthrough, but the rest of the files and items will come soon. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Version 0.4 November 20, 2002 Added the first Wesker's Report, added a few other things to Misc. Also, the walkthrough as enhanced overall. I will be adding a reverse walkthrough soon, which makes some choice events between Rebecca and Billy go the other way (such as the train brake puzzle). ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Version 0.3 November 15, 2002 I wrote a lot more for the walkthrough. I will deal with the items and the rest of the files tommorow. But before that, I'm going to try to finish the rest of the game and write a walkthrough. After that, alternate strategies and an alternate walkthrough will be created. It'll be a busy November. :) ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Version 0.2 November 14, 2002 Transcribed the files, and tweaked the walkthrough before sending to GameFAQs. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Version 0.1 November 13, 2002 Started the FAQ and the walkthrough. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 15. About the Author ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Well, sometimes the authors are underappreciated. My [nick]name is CVXFREAK, as if you didn't already know. I'm currently a High School Sophomore in Bay Area, CA, which is 5 miles from San Francisco (Giants and 49ers lost; boo-hoo!). I aspire to graduate and go to some college to get a medical degree. I personally do like writing guides, especially for survival horror, because they're easy. My favorite game is either Devil May Cry or Super Smash Bros. Melee, it depends, but I also do admire the work put into Resident Evil (GameCube) and Resident Evil Zero... I have a [lame] website, which deals with videogame sales figures: www.angelfire.com/games5/salesarchive I also have a GameFAQs contributor page: http://gamefaqs.com/features/recognition/9035.html And that's all the stalkers will get to know. :) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------------------------------------------------------------------- 16. Conclusion ----------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` Well, I hope this Resident Evil Zero FAQ was helpful to all needed parties. Resident Evil is one of my passions, and helping out the community is just something I love to do. I could never do a FAQ all by myself, because so many people contribute to the whole idea of a FAQ. Thanks to: - Capcom, Shinji Mikami, and his crew for creating the RE series. - Jeff "CJayC" Veasey for posting this on GameFAQs. - Peter Judson for posting this on NeoSeeker. - Stephen Ng for posting this on IGN. - Various FAQ authors, such as Devin Morgan, Minesweeper, Adrenaline SL, Psycho Penguin, CMoriarty, Orca782, King Kool 2099 and various others. Discussing FAQs are stuff is always a great thing to get better at. - Rob McGregor, from New Blood, for being such a great and helpful, not to mention RE-informed, guy. - jonnyram, at the GameFAQs boards, for being a good guy for advice about the nation of Japan. - The T.V. show, 7th Heaven. Yes, I'm obsessed. =P - Saiki for WRII translation. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` No thanks to: - Dave at CheatCC, for stealing and altering FAQs from many authors. - Xfactor for plagiarising my guide in November 2002. ``````````````````````````````````````````````````````````````````````` ``````````````````````````````````````````````````````````````````````` --- CVXFREAK FireEmblemPride@hotmail.com *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FAQ POLICY: ----------- With 2003 in as of this writing, I have created a new policy for my FAQs. Please follow this policy. E-MAIL POLICY: I no longer answer e-mails about anything found in these guides. My FAQs comprehensively answer the questions, and any e-mail about content found IN the guides is not tolerated. Please read this and make sure what you're e-mailing is within bounds of answering. If I haven't answered a question of yours, then you overstepped the boundaries. HOSTING POLICY: These following websites can host all of my guides in one form of another. NO MORE WEBSITES MAY HOST MY GUIDES UNLESS THEY HAVE ANY FORM OF COMPENSATION. It's not very fair to have one website offer me something, and another one not offer me anything. It's not a greed factor, or anything personal, it's just that some websites do much better than others to refavor me for my own hard work, and rewarded they shall be. www.gamefaqs.com faqs.ign.com www.neoseeker.com www.new-blood.com cubed.biohazardextreme.com www.a2zcheats.com www.cheats.de www.psxcodez.com www.meristation.net (I might have missed one or two, but they likely have less visitors). COPYRIGHT POLICY: All my FAQs have copyrights starting 2002. Any copyrights before that are ineffective as of January 1, 2003. You probably don't care, so don't violate the copyright and you'll be fine. Sorry to waste your time reading this, but it has to be said in the form of the new year. ---CVXFREAK FireEmblemPride@hotmail.com *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*