SPYRO:SEASONOFICESPYRO:SEASONOFICESPYRO:SEASONOFICESPYRO:SEA P SPYRO: SEASON OF ICE WALKTHROUGH S Y VERSION 0.1 - 13/04/03 O R N O AUTHOR : CHRISTOPHER HYDE O : E-MAIL : kiffa@hiswitzend.fsnet.co.uk F SEASONOFICESPYRO:SEASONOFICESPYRO:SEASONOFICESPYRO:SEASONOFI Hello there and welcome to Christopher Hyde's guide to Spyro: Season of Ice! The latest version of this walkthrough can always be found at: www.gamefaqs.com SECTION NUMBER 1 - THINGS YOU SHOULD KNOW. /---------------------------------------------------------\ { A.Table of contents. } \---------------------------------------------------------/ The table of contents lists the stuff in my walkthrough. 1.Things you should know. A.Table of contents. B.Legal stuff. C.Introduction. D.About me. E.Story. F.Characters. G.Controlling Spyro. H.Fairies. I.Gems. J.The Atlas. K.Conquering the Fairy World. L.Travelling through levels. M.Sparx Worlds - a brief introduction. N.Speedways - a brief introduction. O.The guide layout. 2.The walkthrough. A.World 1 - Autumn Fairy. A1.Market Mesa. A2.Lava Prairie. A3.Mermaid Coast. A4.Stone Age Speedway. A5.Ant Farm. B.World 2 - Winter Fairy. B1.Hummingbird Fort. B2.Panda Gardens. B3.Honey Marsh. B4.Ice Age Speedway. B5.Wasp City. B6.Grendor. C.World 3 - Spring Fairy. C1.Time Machine Lab. C2.Roman City. C3.Twilight Bulb Factory. C4.Aqua Age Speedway. C5.Caterpillar Gardens. D.World 4 - Summer Fairy. D1.Dusty Trails. D2.Star Park. D3.Space Age Speedway. D4.Beetle Burrows. D5.Grendor's Lair. E.Dragonfly X. 3.The last few things. A.Cheats. B.Cheat cartridges. C.Walkthrough history. D.Credits. E.My other walkthroughs. F.Peace. /---------------------------------------------------------\ { B.Legal stuff. } \---------------------------------------------------------/ THIS FAQ IS COPYRIGHT TO CHRISTOPHER HYDE. ALL RIGHTS RESERVED. PERMISSION IS GRANTED FOR THE SITES LISTED ABOVE TO DISPLAY THIS FAQ, AND FOR THOSE WHO ACCESS THE FAQ TO PRINT OUT ONE (1) COPY, AND ONLY ONE (1) COPY. PERMISSION IS EXPRESSLY DENIED FOR THIS FAQ TO BE PUBLISHED, EXCEPTING ITS PRESENCE ON THE SITES LISTED ABOVE, MODIFIED, COPIED, EXCEPTING THE ONE (1) AFOREMENTIONED REPRODUCTION, OR FOR ANOTHER DOCUMENT (E.G. ANOTHER FAQ) TO BE CREATED INCORPORATING THIS INFORMATION AS A RESULT OF HAVING READ THIS FAQ WITHOUT CONSENT OF ITS AUTHOR. PERMISSION IS EXPRESSLY DENIED FOR THIS FAQ OR ITS INFORMATION, IF GAINED AS A RESULT OF READING THIS FAQ, TO BE PUBLISHED IN A MAGAZINE AND/OR ONLINE PUBLICATION. THIS LEGAL NOTICE MAY NOT BE ALTERED OR REMOVED FROM THIS FAQ. THIS GUIDE WAS CREATED AND IS OWNED BY CHRISTOPHER HYDE. ALL COPYRIGHTS AND TRADEMARKS ARE ACKNOWLEDGED THAT ARE NOT SPECIFICALLY MENTION IN THIS FAQ. ANY RIGHTS NOT STIPULATED, EXPLICITLY, HERE ARE DENIED. IF AN EXCEPTION IS SOUGHT, CONTACT. THANK YOU FOR READING THIS STATEMENT, AND THANK YOU IN ADVANCE FOR RESPECTING ITS CONTENTS. Please, I stress this point, do NOT copy any part of this FAQ at all. A lot of time and effort has gone into making this walkthrough what it is. If anyone at all finds part of this FAQ copied anywhere else, please contact me at my e-mail address and I will get the thieving scum into deep trouble. Thank you. /---------------------------------------------------------\ { C.Introduction. } \---------------------------------------------------------/ Now I've got all the token stuff out of the way, let's roll! Welcome to Christopher Hyde's Spyro: Season Of Ice Walkthrough. For this guide, I have been using the European version of the game (PAL). I don't know if the US version of the game is different, but I seriously doubt it. If you have any comments, criticisms or anything at all, just e-mail me (kiffa@hiswitzend.fsnet.co.uk). When e-mailing, please follow these rules: 1.Put 'Spyro: Season Of Ice FAQ' as the subject, or something along those lines. I get so many e-mails a day that, if you do this, there is a greater chance I will respond. Courtesy also increases the chances of me responding. 2.Any e-mail saying this FAQ is bad, making any rude comments or trying to cause trouble will instantly be deleted. OK? 3.Read and re-read the FAQ before e-mailing me questions. Chances are the answer will be in the guide. 4.Erm...thats it. /----------------------------------------------------------\ { D.About me. } \----------------------------------------------------------/ My name is Christopher Hyde and this is my fifth FAQ (see section 3E for details on my others). I decided to write the FAQ because Spyro: Season Of Ice is a great game. Anyway, that is the end of the 'about me' section and now comes the beginner's guide to Spyro: Season Of Ice. This section basically covers the essential gameplaying and, if you are on Winter Fairy by now, you should know the stuff covered in this section, so you don't really need to use this section. As I said before, it is mainly for the beginner Spyro: Season Of Ice player, but you may want to refer to the guide layout (O) for a guide on how to use the walkthrough. /----------------------------------------------------------\ { E.Story. } \----------------------------------------------------------/ After the defeat of the Sorceress, many of her old rhynoc minions were left out of work or had to take less-than-ideal day jobs. None more so than Grendor, the rhynoc librarian at the Grand Central Dragon Realms library. A small, meek figure, Grendor never made the cut into the rhynoc army and desperately longed for a career change. One day, Bianca spent a few hours in the library researching ideal vacation spots for a trip she was planning for Spyro, Hunter, and herself. With all the travel books, Bianca mistakenly left the Sorceress' Spell book behind. Finding the book, Grendor was inspired by an ingenious plan. Flipping through the pages, he found himself a transformation spell to change his meagre frame into a towering mass of muscle and brainpower! Wasting no more time, he read the spell aloud; too hasty even to notice the book was turned upside down. Grendor wound up with bulk and brainpower all right, but in the form of two heads, and a migraine in both of his thick skulls. Frantically, Grendor searched for some way out of his terrible predicament, finding only one antidote listed in the appendix, the wings of 100 magical fairies. Following the instructions, Grendor captured Zoe and casted a magical spell, freezing the fairies in place throughout all the Fairy Realms. Using her last bit of magic, Zoe the fairy sends a frantic message to the only one who can help them... Spyro and his friends Hunter, Bianca and Sparx were relaxing on a beach near the enormous Dragon Shores theme park. Spyro was reflecting on the events of the last few months. He had freed all the dragons from Gnasty Gnorc, who had frozen them all in crystal. He had accidentally been warped to the lost world of Avalar, when he freed the land from a regime of tyranny led by an evil dictator, Ripto. He had also rescued the dragon eggs from the Forgotten Worlds, where the Sorceress and her legions of rhynocs had taken them. Hunter had also met Bianca, the Sorceress's assistant there. She helped Spyro when she turned against the Sorceress and Hunter was smitten with her. After they had all returned from the Forgotten Worlds, Spyro decided that they needed a break, so here they were at Dragon Shores. He was about to drift off to sleep when Hunter startled him. "Hey Spyro, I think I see a Flying Sheep Saucer heading straight for us! Let's get out of here before it abducts us!" the tiger yelled. Hunter had encountered a flying sheep saucer in the Metropolis area of Avalar and had not quite been the same since. He was constantly having deluded visions of them while the pair were in the Forgotten Worlds and he was now on medication. Spyro squinted to look and then rolled his eyes. "That's not a Flying Sheep Saucer, Hunter, it's just a balloon" Spyro replied. Bianca also sat up and the group watched as a red balloon drifted across the sea towards them. When it got closer to them, Bianca grabbed it and found something attached to its string. "Look... There's a note here from Zoe. It says 'Dear Spyro, I'm using every last drop of my magic to send you this message. Someone has cast a spell over the Fairy World, freezing fairies in Ice Crystals. And we can't get out! Now the rhynocs are back and collecting fairies one by one. I wish I knew what they were up to. Please come back before it's too late." She read out. "This is terrible, we have to go help Zoe." Spyro said, heroically. "And all the fairies." Hunter added. Bianca nodded. "While you go see what's happening in the Fairy World, I'll check the Sorceress's Spell Book for something we can use to find out who's behind all this." Hunter looked puzzled. "You know Bianca, I haven't seen you carrying the Spell Book in a few days." "What do you mean? I never let it out of my sight. It's right in my bag..." Bianca said, looking concerned. She pulled her bag closer to her and rummaged around in it. "OH NO!" she exclaimed and then looked back up at Spyro and Hunter. "My Spell Book!" She cried in horror. "Where is it? I must have left it at the library when I was picking up that travel book for our Dragon Shores vacation. I've gotta go find it!" "Bianca, while you find your Spell Book, Hunter, Sparx and I will go find those fairies." Spyro told her. "OK. See you soon!" called Bianca as Hunter, Spyro and Sparx walked away. The introduction sequence shows this, complete with pretty pictures. /----------------------------------------------------------\ { F.Characters. } \----------------------------------------------------------/ SPYRO - Species - Dragon. Sex - M. Life's great when you're a dragon, especially a famous one like Spyro. He's quite a celebrity now he's defeated THREE nasty dictators and freed hundreds of creatures from enslavement. Spyro is the ideal dragon for the job of rescuing the fairies. Confident and cocky, he often finds that the older dragons don't appreciate his irreverence, but even they can't fail to admit his bravery! SPARX - Species - Dragonfly. Sex - M. Spyro's best friend is a dragonfly named Sparx. He's a busy little fella and loves to help Spyro collect treasure - after all, if he stays near Spyro he's more likely to get fed (Sparx just LOVES butterflies). This might explain why, when Spyro's in danger, Sparx also defends him against attack. He can take up to 3 hits. After that he darts for cover. You can see how he's feeling by his colour. Gold - Full health (3 hits left) Blue - Medium health (2 hits left) Green - Low health (Only 1 hit left) If Spyro is attacked after Sparx has flown off, he'll lose a life. If Sparx is low on health, or gone, just flame some small creatures that release butterflies and he'll be back. When he eats a butterfly he gets one point of health until he's back to full health. Every now and again, Sparx will find a special butterfly (1 in 10) that restores him to full strength and gives Spyro an extra life. Keep a look out for creatures that might release butterflies and always try to make sure he's well fed. HUNTER - Species - Cheetah. Sex - M. A close friend to Spyro since his adventures in Avalar and the Forgotten Worlds, Hunter is like a professional trainer. The skills he teaches will help you navigate through this huge world. Hunter is also an expert fairy hunter, so make sure you speak to him regularly - he might even reward you with a fairy! MONEYBAGS - Species - Bear. Sex - M. Moneybags is all business. For a price, in gems of course, Moneybags will deliver some amazing things. He can open up travel routes, open portals and activate doors and bridges for *ahem* a small fee. If you can afford it, you should say 'yes' to Moneybags' demands. However, if you say 'no', you're likely to annoy the greedy bear, which can be its own reward... Moneybags has appeared in Spyro 2, when he was trying to get enough gems to escape from Avalar and also in Spyro 3, when the Sorceress was paying him to look after things. During the events of Spyro 3's ending, he runs away to Spooky Swamp (a haunted swamp where the inhabitants speak entirely in Haiku) to become a Haiku poet. THE PROFESSOR - Species - Mole. Sex - M. The Professor is a absent minded but kindly soul who accidentally transported Spyro to Avalar in Spyro 2. He then made a brief appearance in Spyro 3 when his island laboratory was being overrun by rhynocs. He appears in this game twice: once in Honey Marsh and once in another one of his laboratories in Time Machine Lab. ZOE - Species - Fairy. Sex - F. Zoe is a fairy who saves Spyro's progress through the Fairy World. When you see her, get close to her and she will zap Spyro with a progress-saving spell (how convenient). The next time Spyro loses a battle, he returns to the last place Zoe zapped him if he has lives remaining. BIANCA - Species - Rabbit. Sex - F. She was the apprentice to the Sorceress and led the rhynoc's egg stealing party, until she turned to the good side. She is now romantically linked to Hunter. She appears frequently in the game, using her spells to help your progress. GRENDOR - Species - Rhynoc. Sex - M. After stealing Bianca's spell book, Grendor cast a spell on himself to make him super strong. However, the spell misfired and he now has two heads. He is the 'brains' behind the freezing of the fairies, as their wings are needed for a potion to get him back to normal again. /----------------------------------------------------------\ { G.Controlling Spyro. } \----------------------------------------------------------/ Arrow keys - Makes Spyro move. If you hold them down gently, Spyro will walk in that direction. If you hold them down fully, Spyro will run in that direction. When you are gliding, the arrow keys move Spyro in the air. Button A - This lets Spyro jump. Use the arrow keys to choose the direction of the jump. To glide, press the A button to jump and then press it again. Spyro will now begin gliding. Use the arrow keys to change the direction of Spyro's glide. Press again to make Spyro hover. Also used for commands in the Pause menu. Also used to scroll through text when talking. Button B - Makes Spyro flame. Spyro always flames in the direction his head is pointing. Also cancels commands in the Pause menu. Button L - Hold this button down then use the arrow keys to look around a bit. Button R - This makes Spyro charge. Hold it to carry on charging. Use the arrow keys to change direction. START button - Brings up the options menu. SELECT button - Opens the Atlas. Can also be accessed through the Options menu. /----------------------------------------------------------\ { H.Fairies. } \----------------------------------------------------------/ For those of you that have played Spyro 2 and 3, fairies are the equivalent of orbs and eggs. Most of them are rewarded for doing special tasks helping animals liberate the rhynocs, but some are just lying around. There are a total of 100 fairies in the game. Fairies can also be used to open up levels, as levels sometimes require fairies to open them (for instance, Stone Age Speedway requires 14 fairies to open). /----------------------------------------------------------\ { I.Gems. } \----------------------------------------------------------/ Gems are pieces of treasure that are spread throughout the Fairy World. Spyro can collect them and give them to Moneybags in exchange for something good. Gems come in several different colours, each one being a different denomination. This short guide to gems lists the colour and then the denomination. Red - 1. Green - 2. Blue - 5. Yellow - 10. Gems are either lying around or sealed in caskets. Spyro can open these caskets in the following ways. Baskets - Your typical container. Can be flamed or charged to be opened. Jar - The second most common container. Must be charged to be opened. Mystery jar - This is yellow with green stripes and has question marks around the side. It can be flamed or charged at to be opened. Once flamed or charged, it disappears and then reappears elsewhere in the level. You then have to track it down and repeat the flaming or charging. It then disappears and reappears. Carry on and eventually the jar will break and releases its cargo. Locked boxes - These only appear on a few levels, but they're taken from the first Spyro. You need to find a key, which will be hidden well somewhere in the level. Once the key is found, Spyro can unlock the box with it by simply walking up to it. /----------------------------------------------------------\ { J.The Atlas. } \----------------------------------------------------------/ The Atlas is a log of all your accomplishments in the Fairy World. Use the Atlas to: Keep track of your fairy and gem count or see how many are left to find. See which levels have been completed. See what percentage of the adventure you have completed in each realm or all the worlds. Open the Atlas by pressing the START button, selecting ATLAS from the Pause menu and pressing Button A. Alternatively, press SELECT to warp straight to it. In the Atlas, you can see all the worlds you have or will visit listed on the Contents page. Under each level's name is the amount of gems and amount of fairies to be collected. On the first page is the total gems and fairies for all the worlds and the percentage of the whole adventure you have completed. Turn the page by pressing left or right. /----------------------------------------------------------\ { K.Conquering the Fairy World. } \----------------------------------------------------------/ Frozen fairies have been hidden throughout the Fairy Realms, hidden away until Grendor plans to use them. The only way Spyro will ever rescue the crystals is by getting help from the friendly beings who live in the many realms - 24 in all - that make up the Fairy Realms. HOMEWORLDS, REALMS AND PORTALS - The 4 Fairy Worlds each have a homeworld at their centre, with portals to many realms. By visiting each realm, Spyro will get the help he needs to travel to the next Fairy World. PORTALS - Spyro travels to realms by entering portals in the homeworlds. He begins with the choice of a few portals. Later, more portals will open. To enter a portal, just walk/fly into it. Spyro will instantly be transported to a realm. Some portals will only open after a certain number of fairies have been freed. RETURNING TO A HOMEWORLD - When Spyro has succeeded in a realm, an exit portal will appear. Just jump into the portal to return to the home world. /----------------------------------------------------------\ { L.Travelling through levels. } \----------------------------------------------------------/ There are many different lands for Spyro to explore and, in each one, there are a number of objectives he must fulfil before he can return home. 1) Help the local inhabitants resolve the problems caused by the rhynocs. 2) Defeat enemies. 3) Locate all the fairies and gems in each region. 4) Find the portal that leads back to the homeworld. If Spyro achieves all of his goals, he can expect to be rewarded with additional fairies as well as obtain access to new regions. If he finds enough fairies, Spyro will finally be able to take on the might of Grendor himself. /----------------------------------------------------------\ { M.Sparx Worlds - a brief introduction. } \----------------------------------------------------------/ Sparx also gets to show his stuff in lone battles. He blasts his way through tight corridors collecting gems and searching for eggs. Nab butterflies to increase health. A fairy appears when you get a key to cast a saving spell on Sparx, and if he dies he will return to this point. However, you have to find special areas before Sparx can go into battle. Button B - Fire. Hold it down for rapid fire. Button L - Special Weapon. Eating coloured butterflies gives Sparx special powers, so press this button to use them. Button A - Charge. Button R - Strafe. Hold it down then press a direction to move constantly facing the direction you were pointing to when you first pressed it. Here is a list of powers you get - Blue butterfly - Increase health. Yellow - Shield. Green - Quick fire. Purple - Atom bomb. Red - Homing missile. Sparx's four levels are - Ant Farm. Wasp City. Caterpillar Gardens. Beetle Burrows. Once you finish Beetle Burrows, you unlock Sparx's special ability, like in Spyro 3. This ability lets you to warp to any level in the game. All you need to do is select the level you want to go to and then press A. You'll then warp to that level. /----------------------------------------------------------\ { N.Speedways - a brief introduction. } \----------------------------------------------------------/ There is a speedway realm in each home world. There are two different difficulty settings and Spyro can choose which one to play. These are Normal and Hard. The idea of the speedways is to beat the course before the timer runs out. If you run into enemies, you will be slowed down and some time will be taken away. Time will be added for passing through rings and taking down enemies. There are various types of enemies. The most common is a lot of one enemy flying past e.g. the birds in Stone Age Speedway. The second commonest is the squadron of enemies that fly from left to right e.g. the cavemen in Stone Age Speedway. You also get rings (which you need to fly through), large enemies (where you need to remove their shield before attacking them) and bosses, which come in the form of dragons. If you hit these, your time will be reduced by three seconds instead of the usual one. You receive a fairy for completing a speedway on normal difficulty and another for completing it on hard difficulty. /----------------------------------------------------------\ { O.The guide layout. } \----------------------------------------------------------/ The guide is set out in the following way. I have used Market Mesa as an example. 1.Section A1 - Market Mesa 2.Gems - 300 3.Fairies - 6 4.Species - Llamas 5.Names - Luc, Lucky, Lyle, Pierre 6.Flammable objects - Candles 7.Location of locked box - Directly east from the starting point 8.Location of key - At the very top of the structure in the centre of the level 9.Butterfly Animals - Rabbits 10.Enemies - Chargers, Pirouetters, Blue Thief 11.The next stage of the rhynoc invasion is the taking over of this peaceful market town. 12.Fairy 1 - Irene - 1.The section number and the name of the level. 2.Amount of gems available. 3.Amount of fairies available. 4.The inhabitants of this level. 5.Their names. I also include other characters that appear in the level e.g. Hunter, Moneybags etc. 6.The object you need to flame a number of to receive a fairy. 7.The location of the locked box is given here, as a compass direction. Imagine the up-right corner of the screen as being north to read the directions. 8.The location of the key is given here, using directions the same way as the locked box location. 9.The animal you have to flame to get a butterfly. 10.The enemies' names. I have invented most of them. It is fairly easy to work out which one I am talking about, though. 11.I write a short piece of commentary about that level here. 12.The fairies are listed here. This tells you the name of the fairy and a brief description on how to get the ice crystal. They aren't in any specific order, just the order I got them in as I wrote the guide :) except the last fairy, which is the fairy you get for flaming all of a certain item. With the last one (and the ones that require you to find things), I have included a list of locations of where the items are. Remember that the items will reappear/extinguish if you lose a life, so you need to do them all in one go. I haven't listed the gem locations as it would take HOURS and I only want to give a basic guide, not a full, piece-by-piece walkthrough to every level. Anyway, that's the first section done. Many of you have probably skipped straight to this section, but I recommend you read the guide layout above. Now, we come to the bit you clicked on the link for. That's right...it's time for the walkthrough! SECTION NUMBER 2 - THE WALKTHROUGH /---------------------------------------------------------\ { A.Autumn Fairy. } \---------------------------------------------------------/ Gems - 300 Fairies - 5 Species - N/A Names - Hunter, Bianca, Moneybags Flammable objects - Pumpkins Location of locked box - N/A Location of key - N/A Butterfly Animals - Sheep Enemies - N/A The ruins of a castle set the scene for the first homeworld. Fairy 1 - Gabrielle - Easy. North of you as soon as you begin the level. Fairy 2 - Torrie - When you find the portal to Stone Age Speedway, she is to the SE of it. Fairy 3 - Summer - When you find Hunter on the ledge behind Market Mesa's portal, speak to him to learn how to glide. Once you reach the first raised area, this fairy can be found. Fairy 4 - Autumn - After successfully finishing Hunter's gliding lessons, you will be on another raised area, next to the crystal. Fairy 5 - Grace - Appears after you have flamed all the pumpkins. 1) To the far south of the homeworld - when you find the portal to Lava Prairie, keep going south and you'll find it. 2) Just to the north of the portal to Lava Prairie. 3) Head further north from pumpkin 2 - alternatively, go west from the portal to Ant Farm. 4) On the steps to the NE where the portal to Stone Age Speedway is. 5) To the east of the steps where pumpkin 4 is, along a narrow stretch of land between them and the water. 6) To the south of the Winter Fairy portal. 7) On the steps behind the Market Mesa portal. 8) On the same raised area as Summer. Section A1 - Market Mesa. Gems - 300 Fairies - 6 Species - Llamas Names - Luc, Lucky, Lyle, Pierre Flammable objects - Candles Location of locked box - Directly east from the starting point Location of key - At the top of the structure in the centre of the level, next to bell 2. Butterfly Animals - Rabbits Enemies - Chargers, Pirouetters, Blue Thief The next stage of the rhynoc invasion is the taking over of this peaceful market town. Fairy 1 - Irene - Lyle needs help in ringing the bells of the town for the choir. Here are the bell locations: 1) Cross the bridge next to Lyle. Cross the next bridge and climb up to reach it. 2) At the top of the central building. 3) On the western side of the level, across lots of bridges. The bells need to be rung in this order: 1, 2, 3, 1, 2, 3 You can flame or charge them to make the bells ring. Once you've rung them all, Lyle will give you the crystal in appreciation. Fairy 2 - Grayson - Lucky has had his lucky action figure stolen by a thief and it's up to you to get it back. Sigh. Hold down R so that Spyro is always charging and then begin the chase. Cut corners all the time, either by cutting across them or, in the case of the corner next to the gap, jump over the gap. Keep trying and, eventually, you'll get him. Lucky will give you the crystal in return. Fairy 3 - Liz - On the northern side of the level, next to bell 1. Fairy 4 - Alice - After getting rid of all the enemies, Pierre gives you this fairy. He will also open the exit portal. Fairy 5 - Lauren - On the western side of the level, next to bell 3. Fairy 6 - Marta - Appears after you have flamed all the candles. 1) NE of where you begin. 2) On the southern edge of the central building. 3) SE of candle 2, on a lower ledge. 4) To the NE of Lucky, on a higher level. 5) On the steps leading to the top of the building in the middle. 6) After getting candle 5, carry on up to the next level of the building. The candle is on a ledge to the SW of this level. 7) Next to bell 3 and fairy 5, on a platform in the west. 8) Once you find the locked box, glide east of it to get to a platform with some gems on. Glide NE from this platform to reach another one with this candle on. Section A2 - Lava Prairie. Gems - 300 Fairies - 6 Species - Lava Dwellers Names - Bonky, Trog, Fang Flammable objects - Cacti Location of locked box - On an island east of the starting point Location of key - Extreme north of the level Butterfly Animals - Sheep Enemies - Clubbers, Pterodactyls, Gnasty Rhynocs Rhynocs are causing havoc in this prehistoric land. Fairy 1 - Ali - After speaking to Bonky, you need to use the cactus bombs to kill the pterodactyls. Cactus bombs are the spherical green things and must be flamed onto a geyser to exterminate a pterodactyl. They can be destroyed by walking over them or flaming them into the lava - if they do get destroyed, return to where it came from and another will have appeared. There are a total of 4 pterodactyls. Here are their locations: 1) SE from where Bonky is standing. 2) Go NE from Trog. 3) Slightly to the SE of pterodactyl 2. 4) Near the steps on the northern edge of the level. Fairy 2 - Suzan - Head south from the first pterodactyl and you'll find this crystal. Fairy 3 - Rhonda - Trog asks you to get rid of the gnasty rhynocs that are trampling his cactus garden. These are the large rhynocs that throw stones at you. The easiest way to kill these is to stand on the ground in front of them, but on a lower level. This means they can't hurt you but, if you flame from here, they'll be killed. There are several on the steps near Trog, several on some more to the north of Trog and some on the steps leading to the exit portal. Once they have all been toasted, Trog hands over the ice crystal and the exit portal opens. Fairy 4 - Michelle - Found on the steps on the northern side, next to the key. Fairy 5 - Melissa - On some steps on the SE side of the level. Fairy 6 - Cassandra - Appears after you have flamed all the cacti. 1) To the SE of the starting point. 2) Head east from Suzan and you'll see it on the end of a peninsula. 3) To the east of Trog. 4) North of pterodactyl 2. 5) East of cacti 4. 6) Go north as far as possible, to the steps. From here, go west and you'll see it on the end of a peninsula. 7) SE of Melissa, on the ground. 8) At the bottom of the steps that Rhonda was on. Section A3 - Mermaid Coast. Gems - 300 Fairies - 6 Species - Mermaids Names - Steffi, Stanley, Sammy, Stacey Flammable objects - Sandcastles Location of locked box - Head SE from the starting point Location of key - Next to Nadia Butterfly Animals - Frogs Enemies - Parroteers, Peg Leg Rhynocs Rhynocs are giving the mermaids of Mermaid Coast a headache. Fairy 1 - Rachel - Stanley is due to meet Stacey on the beach, but rhynocs have turned the lighthouses off. You need to locate the lighthouses and flame them to relight them. To flame them, climb the sand steps that are next to them and flame when you are at the same level. 1) North of Stanley, over the small patch of water. 2) On the same island as Kathy. 3) On the southern side of the island south of Stanley. 4) On a small island east of lighthouse 3. 5) Next to where Anna appears, on the far east of the level. Fairy 2 - Nadia - A long way east of Stanley, next to the key. Fairy 3 - Amy - South of lighthouse 4. Fairy 4 - Anna - After frying all the enemies, Sammy gives you this fairy and opens the exit portal. Fairy 5 - Kathy - On an island in the extreme NE of the level. You need to glide to this island to get the crystal. Fairy 6 - Christine - Appears after you have flamed all the sandcastles. 1) SE of Steffi, the mermaid at the beginning of the level. 2) East of Steffi. 3) On the steps with lighthouse 1. 4) On the island with Kathy. 5) Next to Nadia. 6) On the western side of a large island south of Stanley. 7) On the ground to the south of lighthouse 3. 7) On an island east of sandcastle 6. You have to glide to get to it. 8) On the steps next to lighthouse 1. Section A4 - Stone Age Speedway. Gems - 300 Fairies - 2 Species - N/A Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Butterfly Animals - N/A Enemies - Fire Dragon The Fairy World's first speedway is set in the Stone Age. Fairy 1 - Sam - You get this for completing the speedway on normal difficulty. You need to: - Fly through a series of rings. - Flame pterodactyls (blue ones give you gems and yellow ones give you more time). - Flame several squadrons of birds (try and flame them as they fly past first to save time). - Fly through a rock belt (gems are hidden between the rocks and crusty rocks give you more time). You then face the boss, a fire dragon. He'll swoop towards you and then fly backwards. Flame him as he flies backwards and dodge when he heads towards you. As you flame him, he'll get shorter and shorter until he disappears. Grab the yellow gem he leaves to finish. I recommend holding down either A or B for the whole speedway (or at least, the sections where you have to shoot things), as you will be more likely to hit something randomly. Fairy 2 - Peaseblossom - Complete the speedway on hard difficulty. The enemies come in the same order as before; you just begin with a smaller amount of time. Section A5 - Ant Farm. Gems - 200 Fairies - 1 Species - Insects Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Enemies - Termites, Termite Nests, Glowflies, Little Glowflies, Glowfly Nests, Small Grasshoppers, Grumpy Grasshopper Some pests need exterminating and Sparx is the best dragonfly for the job. To start off with, get all the games that are scattered around the doughnut shaped area. Don't forget to grab the blue key. Leave the blue butterfly for now, as it will come in handy when you are nearly dead. Go through the blue doors and shoot the insects that try to attack you. Get the yellow gem on the left. Head south and go straight downwards, shooting the termite nests as you go. Now go into the area on the west and kill all the glowflys, then get all the gems. Go into the large area in the middle of the level. Kill the termite nests, termites and the occasional little glowflys. Grab all the gems that are in the area. Eat the blue butterfly if you are running low on health, or leave it for when you may need it. Now go into the blue doors to the south of the large area. Exterminate the termite nest and the glowfly nest before retrieving the red key. Head a-l-l the way to the far west of the level and open the red doors. Get the gems and the yellow butterfly for a shield. I kept this for the boss, as he is pretty darn difficult. There is also a blue butterfly here, if you need it. Now return to the central area and open the red gates to the south of it. Massacre the hordes of glowflys inside and get the green key, plus the two yellow gems. Head directly north from these red doors to a set of green doors. Get rid of the two glowfly nests and kill the glowflys and termites. Get the purple key and the gems. Now for the boss. Return to the central area and go to the purple doors (they are opposite the blue doors). Open them and you'll meet the boss, Grumpy Grasshopper. I used the following strategy to kill him. 1) When you are near him, use the shield. 2) Now stay underneath him. The shield will hit him repeatedly, depleting his health. 3) When the shield begins to run out, dash out from beneath him and then use your normal fire to finish him. Also beware of the small grasshoppers when you are shield-less. He'll turn red when he's near death. After this, get the remaining gems and exit the level. Fairy 1 - Angela - See above. /---------------------------------------------------------\ { B.Winter Fairy. } \---------------------------------------------------------/ Gems - 300 Fairies - 5 Species - N/A Names - Moneybags, Bianca Flammable objects - Ice Crystals Location of locked box - N/A Location of key - N/A Butterfly Animals - Snowballs Enemies - N/A A scenic winter wonderland is the setting for the second Fairy World. Fairy 1 - Fiona - Head NW from Moneybags to get this fairy. Fairy 2 - Britney - Towards the south of the large plains in the centre of the level. Note that what she says is a reference to Britney Spears! Fairy 3 - Christy - From the peninsula of land that stretches to where Bianca stands, go east and you'll see this crystal. Fairy 4 - Sung - Go SE from the portal to Panda Gardens to find this fairy; it is in the NE corner of the plains in the centre of the level. Fairy 5 - Cindy - Appears after you have flamed all the ice crystals. 1) SE of the portal to Autumn Fairy. 2) Slightly further NW from fairy 1. 3) Behind Moneybags, on a higher level. 4) Next to Bianca, on the southern side of the level. 5) To the SE of the portal to Ice Age Speedway. 6) NW of fairy 4. 7) On the steps that lead to the Hummingbird Fort portal. 8) In a castle ruin east of ice crystal 7. Section B1 - Hummingbird Fort. Gems - 400 Fairies - 6 Species - Hummingbirds Names - Cpl. Elise, Cpl. Marie, Cpl Renee Flammable objects - Campfires Location of locked box - SW of Cpl. Elise, on the first island Location of key - On a large island to the north Butterfly Animals - Rabbits Enemies - Chargers, Musketeers Hummingbird Fort has been invaded by rhynocs, during morning manoeuvers. Fairy 1 - Coco - Cpl. Marie asks you to free 6 of her fellow hummingbirds from the cages they have been locked in. When you spot a hummingbird in a cage, charge the cage to free the captive bird. The cages are located: 1) Over the bridge next to Cpl. Marie 2) On a small island in the far east of the level. 3) On one of the ledges leading up to fairy 2. 4) On a small island in the far west of the level. 5) Found on the large island on the north side. 6) On a long island east of fairy 2 in the NE side. Once all 6 have been freed, Cpl. Marie and the rest of Hummingbird Company DESI gratefully give you the fairy. Fairy 2 - Julie - On the top level of the series of ledges in the NW side of the level. Fairy 3 - Marissa - From fairy 2, glide over the chasm to another island in the NE. This fairy is on that island. Fairy 4 - Samantha - West of fairy 2, on a large island. Fairy 5 - Candace - Cpl. Renee gives you this fairy after you have killed all the enemies and will also open the exit portal. Fairy 6 - Kiki - Appears after you have flamed all the campfires. 1) NW of Cpl. Marie. 2) On the same island as hummingbird 4. 3) On the large island with hummingbird 5. 4) On the bottom ledge of the steps leading to fairy 2. 5) On the same island as fairy 3 and hummingbird 6 in the NE of the level. 6) Found on an island north of the exit portal. 7) On an island in the extreme east of the level. 8) On a small island west of the starting point. Section B2 - Panda Gardens. Gems - 300 Fairies - 6 Species - Pandas Names - Ling, Song, Yan, Ping Flammable objects - Lamps Location of locked box - To the north of the area with the thief Location of key - On a small island to the west of lamp 7 Butterfly Animals - Sheep Enemies - Sumo Parasollers, Big Fireworkers, Blue Thief The peaceful Panda Gardens have been overrun by rhynocs. Fairy 1 - Jennie - Song's box of incense has been stolen by another thief. Use the same tactics as before to catch him. Be careful of the trees that litter the area, as well as the water surrounding it. Once you catch him, Song will give you the crystal as a reward. Fairy 2 - Doodle - Yan's brother Lum has got stuck in a mystery jar. To find out how to destroy it, see section 1I. The jar will appear in the following locations: 1) Next to Yan (surprisingly!) 2) Next to fairy 3. 3) On the same small island as fairy 2 and the key. 4) On top of the building in the NW of the level. 5) Next to Yan. You will then get a crystal for your efforts. Fairy 3 - Natalie - On an island to the north of the island with lamps 4, 5 and 6 on. The crystal is located at the top of a series of steps. Fairy 4 - Oi - On an island with the key. Once you charge it at the fifth location, Lum is freed and Yan gives you her "meditation crystal" as thanks. Fairy 5 - Steffi - Ping gives you this fairy after you have flamed all the enemies, as well as opening the exit portal. Fairy 6 - Charlotte - Appears after you have flamed all the lamps. 1) West of Ling, the first panda you meet. 2) On the NE side of the area the thief runs around in. 3) On the island to the north of the thief area, with the locked box. 4) On the eastern edge of the island across the bridge from the thief area. 5) On the northern edge of the island that lamp 4 is on. 6) In the centre of the island that lamp 4 is on. 7) To the west of Yan, on a blue roof. 8) On the ground south of Yan. Section B3 - Honey Marsh. Gems - 300 Fairies - 6 Species - N/A Names - the Professor Flammable objects - Honeycomb Plants Location of locked box - On the same island as you begin on Location of key - On an island east of honeycomb plant 3 Butterfly Animals - Rabbits Enemies - Stingers, Beezooka Rhynocs The Professor wants you to clean up Honey Marsh so that he can conduct his experiments in peace. Fairy 1 - Kristen - Rhynocs have knocked the Professor's Time Machine into the honey marsh. To retrieve it, he needs to get the bees to stop producing honey. However, they don't want to, so Spyro must help. An easy way to find the hives is to follow the rivers of honey. Once you find a hive, you have to get rid of the bees. This can be done by flaming the hive to make a bee come out, then charging to the nearest flower. The bee will sit in the flower. The hardest one to do is the one in the southern corner, as you need to climb some steps. Persevere and you'll be able to do it. Once you have sorted out all 4 hives, the Professor will give you this fairy. Fairy 2 - Yaya - On steps in the NE of the level. Fairy 3 - Chu Chu - Next to the flower that you need to guide the southernmost bee too when doing the fairy 1 task. Fairy 4 - Letty - After doing lots of gliding, you can find this one in the east. Fairy 5 - Karen - The Professor gives you this fairy after you have flamed all the enemies, as well as opening the exit portal. Fairy 6 - Rhiannon - Appears after you have flamed all the honeycomb plants. 1) At the top of the steps next to the Professor. 2) On the island north of the Professor. 3) On the SE corner of the island fairy 2 is on. 4) Next to the northern hive, when you are doing the task for fairy 1. 5) South of the pool formed by the four honey rivers. 6) At the top of some steps on an island east of the area with the hives. 7) In the centre of the island that fairy 4 is on. 8) On a high step in the south of the level. Section B4 - Ice Age Speedway. Gems - 300 Fairies - 2 Species - N/A Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Butterfly Animals - N/A Enemies - Ice Dragons Spyro's next speedway is set in the cold ice age. Fairy 1 - Liora - You get this for completing the speedway on normal difficulty. You need to: - Flame pterodactyls (blue ones give you gems and yellow ones give you more time). - Flame several squadrons of flying bears (try and flame them as they fly past first to save time). - Fly through a series of rings. - Flame several squadrons of draclets (try and flame them as they fly past first to save time). You then face the boss, two ice dragons. Use the same method as before to finish them off and rescue the fairy. Fairy 2 - Naomi - Complete the speedway on hard difficulty. The enemies come in the same order as before - you just begin with a smaller amount of time. Section B5 - Wasp City. Gems - 200 Fairies - 1 Species - Insects Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Enemies - Termites, Termite Nests, Glowflies, Little Glowflies, Glowfly Nests, Small Bees, Big Bee A field has been taken over by more insects. Get the gems that are next to you when you start, then kill the insects that try and attack you. Head north past the two junctions and go up the alleyway between two lines of leaves. Get rid of the termite nest up here. Return to the junction at the bottom and go east. Grab the gem and the green butterfly. Now you have quick fire - use it whenever things get a bit hairy. Go west and get rid of all the termite nests you can at the moment. Leave the purple butterfly for now, as it will get rid of your brand new quick fire. And we don't want that, do we? Not until it's taken down a few insects with it, anyway. Head to the SW. You'll probably end up with lots of insects following you - find a suitable place to turn around and kill them all. In the SW corner, you'll find another termite nest and a blue key. Pick it up and then go the eastern side of this part of the level and get rid of the glowfly nest. There will also be a red butterfly flying around near here, you decide whether to leave it or pick it up. Go through the blue doors near the purple butterfly. You'll find yourself in an area with 3 termite nests. Get rid of them all and follow the path round to the red key. Now head all the way back to where you began and go through the red doors. Dispose of the glowfly nest, the little glowflys and the termite nests. In here, there are two more butterflies (green and red), a few gems and the green key. Now, what could we do with that...? The green doors are found near where the blue key was. Get rid of the termite nest. Destroy the weird mechanical device here. This machine powers the force field around the termite nest to the NW, so you can now go and destroy it. Now go north up the alley and blow up the termite nest and the glowfly nest. Get the purple key at the end. There is also a blue butterfly here, if you are running low on health. The purple doors near you lead to the boss, but there are some purple doors opposite the starting point that you can open now to get some gems. Once they have been got, go through the purple doors near where the purple key was. The boss! An angry bee waits your arrival. He'll send little bees out to attack you if you get too close. I killed him by using the power I had when I went it (which was a shield), then using the two butterflies in here. He goes red when he's nearly dead, as before. Watch out for the little bees too - he sends about 3 out each time. Fairy 1 - Jody - See above. Section B6 - Grendor. Gems - N/A Fairies - 1 Species - N/A Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Butterfly Animals - Sheep Enemies - Grendor Spyro finally gets to meet who is behind the fairy freezing! To get to Grendor, glide over a river of lava to an island in the middle of the level. He's on here, waiting for you. After a short speech, you begin the boss. He fires homing fireballs at you first. These can be avoided by jumping over or running away from until they extinguish. Once his shield of fireballs has disappeared, you get the opportunity to charge him. Do so and then he'll try to jump on you. Run around the island to shake him off (you can tell where he is by his shadow). This will hurt him. If you need them, remember that there are some sheep in the NW corner. After 5 hits, he'll disappear and leave a fairy crystal behind. Fairy 1 - Lisa - See above. /---------------------------------------------------------\ { C.Spring Fairy. } \---------------------------------------------------------/ Gems - 300 Fairies - 5 Species - N/A Names - Moneybags, Bianca Flammable objects - Flowers Location of locked box - N/A Location of key - N/A Butterfly Animals - Rabbits Enemies - N/A A scenic landscape provides some relaxation for Spyro after his encounter with Grendor. Fairy 1 - Tessa - On the steps leading up to the Time Machine Lab portal. Fairy 2 - Merriweather - On a ledge in the castle to the north, behind the Twilight Bulb Factory portal. Fairy 3 - Judy - On a ledge north of the Caterpillar Gardens portal. Fairy 4 - Heidi - East of the Summer Fairy portal. Fairy 5 - Cassie - Appears after you have flamed all the flowers. 1) On the path that leads from the Winter Fairy portal to the main level. 2) Along the stretch of land that leads to the Summer Fairy portal, south of the Roman City portal. 3) Next to fairy 4, in the SE of the homeworld. 4) West of fairy 3. 5) On a ledge directly behind the Aqua Age Speedway portal. 6) Head south from the Aqua Age portal and you'll see it. 7) On the southern edge of the castle in the north. 8) In the SW of the level. Section C1 - Time Machine Lab. Gems - 400 Fairies - 6 Species - N/A Names - the Professor Flammable objects - Pencils Location of locked box - To the east of the starting point Location of key - On a high platform in the west of the level Butterfly Animals - Rabbits Enemies - Spindroids, RoboRhynocs Another of the Professor's labs has been taken over by rhynocs. Fairy 1 - Gladys - The Professor needs 6 titanium sporks to power up his time machine and make it work. They are scattered around the level in these locations: 1) Next to the Professor when he sets you the task. 2) At the end of a narrow corridor between a wall and the edge on the eastern side of the level. 3) On a step in the far NE of the lab. 4) Next to pencil 4. 5) On the bottom step of the steps that pencil 4 is on. 6) Next to pencil 6 in the west of the lab. Once you have 6, the Professor gives you a fairy before setting off in his time machine. Fairy 2 - Maggie - In the east of the level, at the top of some steps. Fairy 3 - Deborah - On a high platform in the north. You need to glide to it from another platform to the NE of it to actually get onto the platform with her on. Fairy 4 - Cookie - On a step, next to pencil 6 and spork 5. Fairy 5 - Xiang - Given to you after you flame all the RoboRhynocs by the Professor, who also opens the exit portal. Fairy 6 - Hollie - Appears after you have flamed all the pencils. 1) On a ledge in the NE of the level. 2) At the end of a platform that zigzags in the centre of the level. 3) On the top step on an island west of pencil 2. 4) On the steps in the north of the level leading to pencil 5. You need to glide from the platform that fairy 3 is on to get to this platform. 5) Carry on up the steps from pencil 4 to reach this pencil. 6) From the steps that pencils 4 and 5 are on, glide SW to reach another set of high platforms. The pencil is on the west side of these platforms. 7) South of pencil 6. You'll need to glide to it, as it is on a ledge that you can't get to otherwise. 8) On an island south of pencils 4 and 5. Section C2 - Roman City. Gems - 300 Fairies - 6 Species - Lions Names - Mayor Leo, Councillor Stuart, Tribune Bryan, Senator Ricci Flammable objects - Candles Location of locked box - On an island west from the start Location of key - On the ground near Nina Butterfly Animals - Frogs Enemies - Chargers, Rocket-Centurions, Thief In the run up to the Fairy Festival, Roman City has been plagued by rhynocs. Fairy 1 - Sarah - Mayor Leo needs you to free Citizen Paddy from a mysterious vase. Mystery jar time again! It will appear in the following spots: 1) Next to Mayor Leo. 2) At the top of a building in the north. 3) On a platform slightly east of where candle 4 is. 4) On a platform west of the thief area. 5) At the eastern end of the long island in the west, near candle 1. When Citizen Paddy has been freed, the Fairy Festival can begin and you are given this fairy. Fairy 2 - Kim - The trophy for the Fairy Festival best float has been stolen and you need to get it back. Chase the thief down to retrieve the trophy and win the fairy. The tricky bits here are the various obstacles, such as trees and statues and the small pools of water. Use the usual methods, like cutting corners, to get him. Fairy 3 - Nina - On the building next to candle 3 in the NW of the city. Fairy 4 - Jessie - You need to glide+hover from the high ledge near Mayor Leo to reach the platform with this fairy on. Fairy 5 - Doty - Tribune Bryan asks you to help find Senator Ricci, as he has all the snow cones for the Fairy Festival. He appears when you have flamed all the enemies and then gives you a crystal and opens the portal back to the homeworld. Fairy 6 - Laramie - Appears after you have flamed all the candles. 1) On the eastern edge of the large island in the west. 2) On a small island in the west. 3) On the western side of the large island in the west. Located NW of candle 2. 4) Found on another small island north of candle 3. 5) On an island in the north of the city, east of candle 4. 6) On the northern edge of the area that the thief runs around in. 7) Found on an island north of candle 6, over a small stretch of water. 8) On the same platform as fairy 4. Section C3 - Twilight Bulb Factory. Gems - 400 Fairies - 6 Species - Fireflies Names - Zachary, Arlo Flammable objects - Fans Location of locked box - On an island to the west of Zachary Location of key - In the NW of the level, west of light bulb 1 Butterfly Animals - Sheep Enemies - Zappers, RoboRhynocs Zachary needs your help in getting the factory bulbs switched on. Fairy 1 - Elizabeth - Zachary and Arlo need all the bulbs in the factory switched on. The bulbs are found sticking out of the ground with a light switch near them. You have to turn them on by flaming or charging the switch. There are 5 in the level in the following locations: 1) On a ledge in the north. 2) In the NW, near the key. 3) On a step west of fan 6, in the west of the factory. 4) On a step on an island further west from bulb 4. 5) On a small island in the SW. You get the crystal when you have turned them all on. Arlo will also open the exit portal. Fairy 2 - Callie - Found on a step in the west. Fairy 3 - Sylvia - On a small island in the extreme south of the level. Fairy 4 - Sugarplum - On a high ledge next to light bulb 1 towards the north. You'll need to glide from the steps that fan 3 is on to reach the ledge. Fairy 5 - Blue - On a ledge on a small island in the centre of the level, which you'll need to glide onto from a ledge near it. Fairy 6 - Mab - Appears after you have flamed all the fans. 1) Next to the locked box, near the start. 2) On a long island in the north, on the southern end. 3) On top of some steps on the island that fan 2 is on. 4) Found at the northern end of the island that fan 2 is on. 5) On another long island in the west, next to fairy 2. 6) On the southern end of the island that fan 5 is on. 7) On the NW edge of an island in the south. 8) On a small island in the SW, next to light bulb 5. REFERENCE TO SPYRO 1, 2 AND 3 - When you get fairy 1, Arlo comments that the late nights have turned him into an Insomniac. Insomniac were the developers responsible for the first 3 Spyro games. Section C4 - Aqua Age Speedway. Gems - 300 Fairies - 2 Species - N/A Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Butterfly Animals - N/A Enemies - Aqua Dragon The third speedway is set around a picturesque lake. Fairy 1 - Jo - You get this for completing the speedway on normal difficulty. You need to: - Fly through a series of rings. - Flame bubbles (blue ones give you gems and yellow ones give you more time). - Flame some jellyfish (kill the little ones then kill the main one). - Flame several squadrons of flying lobsters (try and flame them as they fly past first to save time). - Flame another set of jellyfish. You then face the boss, an aqua dragon. Use the same method as before to finish it off and rescue the fairy. Fairy 2 - Betty - Complete the speedway on hard difficulty. The enemies come in the same order as before - you just begin with a smaller amount of time. Section C5 - Caterpillar Gardens. Gems - 200 Fairies - 1 Species - Insects Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Enemies - Caterpillars, Caterpillar Leaves, Glowflys, Little Glowflys, Glowfly Nests, Termites, Termite Nests, Beetles, Beetle Nests, Giant Caterpillar More insects for Sparx to blast! Start off by getting the four gems that are near you. Leave the blue butterfly for now. Head north and kill the numerous insects that try to kill you and their nests, so that they don't respawn. Getting the green butterfly that is around here may be helpful for this. Get the gems as you go and you'll eventually come out in a central area with three doors. Get the blue key from the small alley in the north to open the blue doors. Be warned - there are lots of insects in here! Go north and kill the termite, caterpillar and the hordes of beetles, as well as their nest. Get the blue butterfly from behind their nest if you need it. Now go south and kill the various insects. Retrieve the red key. Return to the area with the doors and go through the red ones. Head south (killing all the insects) as far as you can go, when you'll reach some green doors. Go east to find more green doors and then go south. Go round the path here (killing more insects) and go north at the junction you'll reach. Shoot the machine until it blows up and then get the treasure and the green key from the south of the junction. Go to the second set of green doors and open them. Get rid of all the enemies in here and get the gems and the purple key from round the bend. Now go back to the central area and get the gem from behind the purple doors and then kill the caterpillar behind the blue doors. Go through the other purple doors to face the boss. And what a boring boss he is. It's a big version of a normal caterpillar, so it just drifts around not attacking you especially at all. The only way you can actually get hurt is by touching him. The idea is to get rid of all his body parts and then beat him up while he has no body parts, as he is extra vulnerable. He'll then regenerate some more, so repeat until he dies. You may want to get a butterfly that you missed earlier and use it's powerup against him. There is also a red butterfly in here, if you need it. Once he's down, grab the gems and escape the level. Fairy 1 - Roxie - See above. /---------------------------------------------------------\ { C.Summer Fairy. } \---------------------------------------------------------/ Gems - 300 Fairies - 5 Species - N/A Names - Moneybags, Bianca Flammable objects - Mushrooms Location of locked box - N/A Location of key - N/A Butterfly Animals - Frogs Enemies - N/A A hilly paradise is Spyro's final homeworld. Fairy 1 - Glinda - SW of the Dragonfly X portal. Fairy 2 - Merritt - To the east of the Dusty Trails portal. Fairy 3 - Penny - On a step next to the lake in the NW. Fairy 4 - Chi Chi - On top of the portal to Grendor's Lair. You need to glide from another ledge to reach her. Fairy 5 - Mellie - Appears after you have flamed all the mushrooms. 1) East of the portal to Spring Fairy. 2) South of the Dusty Trails portal. 3) On the steps west of the Dusty Trails portal. 4) North of mushroom 1, in the centre of the homeworld. 5) NE of the entrance to Star Park. 6) South of the Space Age Speedway entrance. 7) South of the Dragonfly Z portal, next to Glinda. 8) On the steps west of the Space Age Speedway entrance. Section D1 - Dusty Trails. Gems - 400 Fairies - 6 Species - Skunks Names - Sheriff Skip, Farmer Scott, Deputy Matty Flammable objects - Lanterns Location of locked box - On the same island as Alex Location of key - On the southern side of the large island in the centre Butterfly Animals - N/A Enemies - Shotgunners, Desert Parroteers, Thief Deputy Matty has been locked up by rhynocs and Sheriff Skip needs him out to help round them up. Fairy 1 - Carrie - Farmer Scott has had his brand new shovel stolen by another thief. Use the usual tactics to get it. This one is easier than previous thieves as there aren't as many obstacles and you can corner him on the south-western side of the island and try and get him from there. After you kill him, you'll get this fairy. Fairy 2 - Sandra - On an island to the SE of the starting point. Fairy 3 - Flavie - On a high ledge to the SE. You need to glide from the area where lantern 7 is to reach the ledge. Fairy 4 - Alex - On an island to the SW. You'll need to glide from the same area as fairy 3 to get it. Fairy 5 - Mariah - Deputy Matty gives you this as a reward for killing all the enemies, freeing him from jail. He will open the portal back to Spring Fairy as well. Fairy 6 - Eileen - Appears after you have flamed all the lanterns. 1) East of Sheriff Skip, near where you begin. 2) On a peninsula SW of Sheriff Skip. 3) On the southern side of the large island, next to the key. 4) At the top of the steps on the NW side of the large island. 5) In the middle of the large island, NE of lantern 3. 6) On the eastern side of an island in the east of the level. The island is the one that has fairy 2 on it too. 7) At the top of the building on the island with the thief in the SE corner of the level. 8) On a tiny island in the SW, slightly south of the island that fairy 4 is on. Section D2 - Star Park. Gems - 400 Fairies - 6 Species - Ducks Names - Kranky, Louie, Oscar Flammable objects - Snow Crystals Location of locked box - West of Kranky Location of key - On a large island in the SW Butterfly Animals - Snowballs Enemies - Astronauts, SnoRhynocs Rhynocs have ruined the Star Park ducks plans for an observation satellite. Fairy 1 - Tammy - Louie asks if you can find the 6 pieces of the satellite's launch pad. They are scattered around the level in the following places: 1) On the island directly west from Louie. 2) At the top of some steps on the island north of piece 1. 3) Next to snow crystal 3. 4) East of fairy 5. 5) On some steps south of fairy 3. 6) On a ledge on a large island SE of piece 4. Once you have all 6, the rocket launches and you receive the crystal. Fairy 2 - Meg - On ledge on an island towards the west of the level. Fairy 3 - Ember - On a very small island in the extreme NW. Fairy 4 - Beaney - Kranky wants you to find his friend Oscar, as he has the key to launch the satellite's engine. Oscar will appear as soon as you flame all the enemies. He'll then unlock the portal to Summer Fairy and give you this crystal. Fairy 5 - Gwen - On some steps in the SW of the level. Fairy 6 - Agent 10 - Appears after you have flamed all the snow crystals. 1) SW of Kranky, on the first island. 2) At the southern end of an island towards the east. 3) On an island north of snow crystal 2. You need to glide to it from the ledge on the island that snow crystal 2 is on to reach it. 4) South of fairy 3, at the base of the steps to piece 5. 5) East of snow crystal 4. 6) Next to fairy 5. 7) On an island NE of snow crystal 6. 8) On the SW side of the large island that he key and piece 6 are also on. Section D3 - Space Age Speedway. Gems - 300 Fairies - 2 Species - N/A Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Butterfly Animals - N/A Enemies - Space Dragon Spyro's final speedway is set in outer space. Fairy 1 - Mustardseed - You get this for completing the speedway on normal difficulty. You need to: - Flame flying saucers (blue ones give you gems and yellow ones give you more time). - Flame some alien astronauts (kill the little ones then kill the main one). - Flame several squadrons of space monkeys (try and flame them as they fly past first to save time). - Fly through a series of rings. - Flame airplanes (blue ones give you gems and yellow ones give you more time). You then face the boss, a space dragon. Use the same method as before to destroy it and rescue the fairy. Fairy 2 - Micki - Complete the speedway on hard difficulty. The enemies come in the same order as before - you just begin with a smaller amount of time. Section D4 - Beetle Burrows. Gems - 200 Fairies - 1 Species - Insects Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Enemies - Caterpillars, Caterpillar Leaves, Glowflys, Little Glowflys, Termites, Termite Nests, Beetles, Beetle Nests, Robobeetle Sparx's final level is a maze-like garden. Get the 4 gems that are scattered around you first. Go north, past all 4 coloured doors and go east when you can. Follow the path round (killing enemies as you go) to get the blue key. There is also a blue butterfly here. Now return to the blue doors and go through. Follow the path here, slaying more insects, to reach another set of blue doors, where you'll find a purple butterfly if you need it. Through here is the red key, a blue butterfly and two termite nests. Get rid of the pests, grab the key and the gems and then head back to the first corridor and go through the red doors. In here, there is a termite nest, a beetle nest, two blue butterflies, several gems and the green key. You can't get at the beetle nest as it is protected - for now. Go through the green doors. Through here is another path with more enemies blocking the way. Fight your way to the end and retrieve the purple key. There is also a red butterfly near the key and a blue butterfly near the first termite nest. Now head towards the purple doors. Lots of enemies in here. Destroy their nests to prevent them from reproducing. In the south of the area there is a machine to turn off the shield around the red doors' beetle nest. There are also yellow, purple and blue butterflies in the south. Around the bend in the east there are more enemies, a red butterfly and gems. At the end of the passage are some purple doors, leading to the boss. And he's pretty difficult. The idea is to shoot him (obviously), avoid his spike-missiles and try not to let him touch you by charging. That's the basic pattern, really - shoot, avoid, charge, shoot, avoid, charge. There is a purple butterfly and also a red butterfly in the arena, if you are in need of some heavy firepower. After a while, his front armour will drop off, meaning he can't shoot at you and then he'll turn red, meaning he's nearly dead. After he turns red, he'll lose the back armour next and, the next time something happens to him, he dies! Fairy 1 - Franny - See above. You now also have Sparx's special ability unlocked (see section 1M). Section D5 - Grendor's Lair. Gems - N/A Fairies - 1 Species - N/A Names - N/A Flammable objects - N/A Location of locked box - N/A Location of key - N/A Butterfly Animals - Snowballs Enemies - Grendor Spyro faces off with the rhynoc behind the fairy freezing. This fight takes place in an arena with the same layout as your previous battle with Grendor. He threatens you to begin with and tells you to prepare for the worst, as he is using ice magic. However, it doesn't make any difference. He can be defeated in exactly the same way as before, he just takes 9 hits to kill as opposed to 5. Once you defeat him, Grendor hands over the 100th crystal, Zoe. Now sit back, watch the ending sequence and the credits. Fairy 1 - Zoe - See above. Once you've done that, you get returned to the Spring Fairy homeworld. Head over to the Dragonfly X portal in the NW side. Moneybags is standing outside and will return all the gems he has taken from you over the game. You can now go into the Dragonfly X portal, as long as you have all 7000 gems as well as the 100 fairies. /---------------------------------------------------------\ { E.Dragonfly X. } \---------------------------------------------------------/ This is a small reward from the developers for completing the game. It is similar to the Sparx levels in style, but different in pretty much every other way. There are a series of levels that you need to complete. In each one is a different objective, such as killing a spider. The controls are: Arrow keys - Face a direction. B/R - Move forward in the direction you are currently facing. A - Shoot. L - Use powerup. Powerups will appear as you progress. These are all the same as the ones that appear in the regular Sparx levels and do the same thing upon using. As far as I can see, there isn't a point to this game, apart from to get a high score. Have fun! SECTION NUMBER 3 - THE LAST FEW THINGS /---------------------------------------------------------\ { A.Cheats. } \---------------------------------------------------------/ Here are all the cheats I have for Spyro 2. If anyone has any more, please e-mail them to me and I will put them on the walkthrough. These cheats are for the European (PAL) version of the game. They all need to be typed in at the 'Press Start' menu at the start of the game. 99 lives in new game - Left, Right, Right, Right, Down, Up, Right, Up, A Level select - Down, Up, Down, Left, Right, Up, Left, Up, A This lets you select a level to warp to in the Atlas, like the reward for completing the fourth Sparx level. Open all level portals - Up, Up, Down, Down, Left, Right, Up, Down, A Sparx levels cheats - Infinite health - Down, Up, Up, Down, Left, Right, Right, Left, A Infinite weapons - Down, Right, Up, Left, Left, Up, Right, Down, A Select weapons - Right, Up, Right, Left, Down, Up, Left, Down, A then enter the following codes in a Sparx level to get the corresponding weapon: Up and Select - Shield. Right and Select - Atom bomb. Left and Select - Quick fire. Down and Select - Homing fire. L and Select - All keys I haven't tested these, so I don't know if they work! /---------------------------------------------------------\ { B.Cheat cartridges. } \---------------------------------------------------------/ Here are some codes for the Gameshark cartridge. It first needs to be in [M], the code for which is: 6761F8B0A5366146 21703185C0A6EA4B Infinite Lives - A2D69805C8081253 Infinite Health (this turns Sparx into a rectangle) - 7D3B1F6811118B49 Max Gems - 19F923CE699A31C5 Max Fairies - CF22A1B8A7DAC26A /---------------------------------------------------------\ { C.Walkthrough history. } \---------------------------------------------------------/ 12/02/03 - 10/04/03 Wrote the guide as I played the game. 11/04/03 Finished off writing the walkthrough. Went through and checked for spelling mistakes. 13/04/03 E-mailed entire file to GameFAQs asking if it could be put on the site. /---------------------------------------------------------\ { D.Credits. } \---------------------------------------------------------/ Here are my credits, in no particular order. I thank: Nintendo - For making an excellent console and publishing a fine piece of software. Digital Eclipse - For managing to make a game that lives up well to it's predecessors. GameFAQs - For showing this guide. /---------------------------------------------------------\ { F.My other walkthroughs. } \---------------------------------------------------------/ Hey, I know! How about a bit of shameless advertising while you are still here? I have done walkthroughs for: Spyro 2 (PlayStation) Spyro 3 (PlayStation) Ape Escape (PlayStation) Chicken Run (PlayStation) Spyro: Season Of Ice (Gameboy Advance) Little Big Adventure 2 (PC) /---------------------------------------------------------\ { F.Peace. } \---------------------------------------------------------/ DO - Own the Spyro games. Use this walkthrough to aid you on your quest. DO NOT - Copy any part of this walkthrough. Erm, I think that's about it. Good luck and e-mail me if you want anything else in the walkthrough or a walkthrough for one of my other games or permission to use the walkthrough on your site. 'Power in your pocket!' 2001 Spyro: Season of Ice English advertising campaign. Christopher Hyde 04/12/02