MegaMan Battle Network 2 Released 12/14/01 in Japan Released 6/14/01 in US (c) Capcom Co., Ltd Only for Gameboy Advance FAQ version 1.75 (7/13/02) By charp, polished by WhizKid Latest version of this FAQ can always be found at: http://www.gamefaqs.com or http://pinoyotaku.com/faq/rmexe.txt Note: Since charp has to pursue his studies, I, WhizKid am going to update this FAQ now and then, so the writing style might be a little different. ------------------------------ Table of Contents -Foreword- -Controls- -world-trotting -real world -on the net -battle controls -Menu- -Characters- -Locations- -real world -internet -plug-in ports -chip traders -shops -chip merchants -item merchants -Walkthrough- -scenario 1 -scenario 2 -scenario 3 -scenario 4 -scenario 5 -scenario 6 -scenario 7 -scenario 8 -scenario 9 -scenario 10 -game clear -Mini-games- -jobs -exchanges -quizzes -hidden npc's -Chips- -Program advance/Chip combos- -Powerups- -Items- -Styles- -Navi locations- -Terrain and Obstacles- -terrain -obstacles -Folders and Strategies- -Moveslist- -Star progression- -Secrets- -FAQs- -Future plans- -Credits- -Version history- -Legal disclaimers- ------------------------------ -Foreword- MegaMan Battle Network 2 is the sequel to, obviously, the previous title by the same name. There are quite a few changes in MMBN2, mostly making the gameplay much more challenging. You can only have a max of 5 chips of the same kind now. FighterSword class is now unobtainable except by netbattling. V3's of navis have an added twist to them that were not found in their previous versions. MegaMan does not heal after every battle (consequence of the 100% sync between Lan and MegaMan due to Hub.bat). The use of items is introduced. Terrain harzards have also been added. Armors are gone and replaced by stlyes. Well, that's about all that I could think of right now. I'm sure you'll find Out more soon enough. As always, contributions are very welcome. If you can correct my mistake, Confirm something for me, or add to something I'm missing, you will be properly credited. ------------------------------ -Controls- Nothing has been changed much in this aspect with respect to rmexe1. -world-trotting -real world A - talking, using, confirming, observing ... just like every other game B - dash, cancelling ... just like every other RPG L - talk to MegaMan R - jack in to a computer network start - brings up the menu select - commits a chip into memory (more on this later) -on the net A - ditto real world B - ditto L - Talk to Net R - jack out of a computer network start - ditto real world select - double ditto -battle controls -in menu A - select chips, confirm B - cancel L - try to escape from battle (low success rate compared to escape chip) R - describes what a chip does (when cursor is over a chip) -in battle A - use chips B - use buster, hold to charge, use shield (last 2 only when applicable) ------------------------------ -Menu- Press start when out of battle to bring it up. From top to bottom: Chip folders Folder1 -pressing a will bring up 2 options. top one is to arrange the chips, bottom one is to equip the folder. pression L/R will slowly scroll folder contents -when in chip arrange mode, pressing -> will take you to the chip depot, pressing <- will take you back to your folder. press select while in your folder to preset a chip into memory. the max mb chip you can preset is indicated on the top of the screen. a preset chip will be the chip indicated with a red outline when you enter battle. memory chips increase your memory. press start for sorting options Sub Chip Pick an item to use. They can range from healing to stealth items. More on this in the "-Items-" section. Sub memory chips will increase the no. of items sub chips that you can carry. Data Library Track the progress of your chip collection here. Pressing -> will bring up the chip advance/combo memo screen. There you can track how many combos you've found (and how to create them in case you forgot). MegaMan Track MegaMan.exe's progress here. You can change styles and use PowerUp's here. E-Mail Check your e-mails here. Key Item Check what game progress-related items you have. Network Use link cable features here. Also lists your chip count and vs. battle record. Test battle Real battle (deathmatch, you lose chips if you lose to your opponent) Chip trade Style trade Save Exit ------------------------------ -Characters- Lan Hikari - main character, the guy you control. His netnavi is MegaMan Mayl Sakurai - Net's best friend (and love interest :P). Her netnavi is Roll Dex - class bully (-ish). Cross between a fish and a mohawk. His netnavi is Gutsman Yai - 8 year old genius, I think she has issues... Her netnavi is Glyde Yuuichiro Hikari - Net's dad, foremost expert on netnavis Haruka Hikari - Net's mom. Her roles aren't evident but I'm sure she does them well Chaud - Official netbattler. Net's rival of sorts. His netnavi is Blues Mariko-sensei - Net's teacher, will teach you the basics of netbattling. Mr. Higsby - Net's (former?) teacher. Owner of the chip shop, Numberman's operator Arashi Kazefuki - blonde haired guy. Airman's operator Ribbita- Reporter that wears a frog hat. Quite a celebrity. Her netnavi is Toadman Mr. Famous - guy with a gas mask. I doubt that's his real name. His netnavi is Gateman Dave - guy with a red shirt. Quickman's operator Mr. Dark - Shadowman (and Cutman?)'s operator Raul - native american guy. Hangs out by the court. His netnavi is Thunderman Mrs. Millionaire - also known as the snake lady. Her netnavi is Snakeman Princess Pride - pretty, blonde-haired princess. Her netnavi is Knightman Magnets Gauss - distinguished gentleman. Magnetman's operator Hinoken - former WWW member, ditched Fireman for Heatman (a wise choice actually...) Shuiyou Gospel - Freezeman's operator (debatable, I suppose), head of Gospel ...more to be added as I get info (or start remembering stuff) ------------------------------ -Locations- -real world ACDC town - Lan's home town. First choice in Metroline selection. Points of interest: School, playground, Lan's house, Mayl's house, Dex's House, Yai's house, doghouse ----------------------------------------------------------------------- --------- Marine Harbor - The new government complex. Second choice in Metroline selection. Points of interest: Official center offices, Mother servers, cafe, TV van, job board, coffee machine, license computer, server that links to official square ----------------------------------------------------------------------- --------- Okuden - Camp site. Third choice in Metroline Selection Points of interest: Camp entrance, trail1, trail2, waterfall, monk statue, bear, campsite, dam, dam control building. ----------------------------------------------------------------------- --------- Den Airport - Do I need to explain? Fourth choice in Metroline selection. Points of interest: Departures area, information board, departures gate, duty free store, arrivals area ----------------------------------------------------------------------- --------- Netopia Airport - Self explananatory. Look at the Netopia Bus stop sign. First question asks if you're sure. Second quesion gives you a) go to departures area, or b) go to arrivals area. Points of interest: Tourism booth, arrival area, departures area, departures gate, duty free store ----------------------------------------------------------------------- --------- Netopia City - Sounds like a splice of America and Europe. Looks like it too... Points of interest: Netopia castle, secret lab, dungeons, tower, downtown, hotel, alley, jewelry store, goddess statue ----------------------------------------------------------------------- --------- Airplane - After you get the FreePass, when you pass through the departures gate, you'll be given a choice. First one takes you to Netopia, the second will take you inside the plane. Points of interest: Economy class area, TV, lavatories, business class area, toilet in Business Area, First class area, cockpit, navigation computer, airline server ----------------------------------------------------------------------- --------- Koto town - Looks like a distopian future town. Digital convergence gone bad. Get here by using the KotoPass from Marine Harbor metroline station. Points of interest: Vending machine, ATM, Masion 2nd floor, 9th floor, 30th floor ----------------------------------------------------------------------- --------- -internet Internet zone - First part of the net you can access. Neon blue/green area. - divided into internet area-1, area-2, area-3 lower level, area-3 upper level, official square entrance, official square, license area, official square homepage (aka. official square message boards) - has access to Koto area, Yumland area-1, Netopia area-1,Lan's computer, Mayl's computer, Yai's computer, Dex's computer - also contains warp central. takes you to official, Koto, Yumland, Netopia squares' entrances Koto zone - Red/orange area. Has a flower background. - divided into Koto area, Koto square entrance, square, square homepage, UnderKoto area, square, square homepage - has access to internet area-3 upper level, Undernet internet-3 lower level Yumland zone - Defined by platforms of red earth. Has a green background. - divided into Yumland area-1, area-2, Yumland square entrance, Yumland square, Yumland homepage - has access to Netopia area-3, internet area-3 lower level Netopia zone - Defined by platforms with Victorian design. Has a blue Background with floating crests. - divided into Netopia area-1, area-2, area-3, square, square entrance - has access to Yumland area-2, internet area-3 lower level, Undernet internet-1, Millionaire's bag's computer, stereo computer Undernet internet zone - Reverse internet/undernet. Dark area with glowing neon lights in the area (not the background). - divided into Undernet internet-1, internet-2, internet-3 lower level, internet-3 upper level, internet-4, internet-5 south, internet-5 north, internet-6, internet-7, UnderSquare, UnderSquare homepage aka. Undernet message boards) - has access to Netopia area-3, UnderKoto area, WWW area-1 WWW network - secret area. The letter "W" flies all over the background. Skull designs within the area. - divided into WWW area-1, area-2, area-3 - has access to internet area-1, Undernet internet-4 -plug-in ports ACDC town Lan's computer Lan's TV Mayl's computer Dex's computer Dex's linked Gameboy Advances Yai's computer Yai's phone Doghouse Blackboard at school Yai's house ventilation network Mecha toy by playground (not available at start) Mayl's piano (NAAS) Statue at Yai's house (NAAS) Marine Harbor TV van Official square server License computer Dad's test computer Presentation board Navi Computer servers Okuden Monk statue Bear Barbecue grill Bomb servers Den Airport Information board Netopia Airport Duty free shop (near the wines) Netopia City Goddess statue Hotel refrigerator Stereo Mrs. Millionaire's Bag Netopia Castle Dungeon servers Airplane Economy class TV Airline server (NAAS) Kotobuki town Vending machine ATM Mansion servers -chip traders Chip trader-1 - takes 3 chips, gives 1 random 1-5 star chip Official center lobby (the chances of getting a 5 star chip is extremely rare) Chip trader-2 - takes 10 chips, gives 1 random 1-5 star chip Netopia downtown, by hotel entrance Marine Harbor circle (NAAS) ACDC Metroline station (NAAS) Retro chip trader - takes 1 rmexe1 chip via link cable, gives 1 random 4 star chip Okuden entrance Official center offices Den airport arrivals area Airplane first class area -shops There are 2 kinds of shops, 1 for items 1 for chips. I'm only going to list what I know is for sale from memory or based on what my source Japanese site says. -chip merchants (all items have a max of 3, sans buster up which is 1) Internet area-1 HP memory 1000~ Shotgun B 200 LilBomb J 500 Recovery10 * 500 Spreader Q 1000 Internet area-3 upper level HP memory 3000~ Buster UP 5000 Attack+10 * 600 Shotgun O 800 Recovery30 B 1000 AreaGrab E 2000 Official Square HP memory 2000~ Crossgun J 600 Widesword L 800 Recovery30 1000 Barrier B 1200 Koto Square HP memory 4000~ Buster UP 10000 Panelsteal * 1000 Fire+40 * 3000 FireBlade R 3800 AquaSword N 5000 Yumland area-2 RockCube * 500 ColdPunch B 800 Spreader N 800 Catcher T 2000 Netopia area-2 Wind * 2000 Dan * 2000 Barrier * 4000 ZapRing1 * 5000 Numberman (Netopia area-2 north) Recover120 O 4000 Elec+40 * 5000 CustomSword B 7500 Netopia Square HP memory 8000~ Buster UP 10000 Panelreturn * 2400 Widesword * 3000 Hammer U 4800 Jealousy 10000 Undernet area-1 HP memory 10000~ FullCustom * 5000 Attack+20 * 8000 ElecBlade R 9000 Grab Revenge W 10000 UnderSquare HP Memory 12000~ Power UP 20000 Magnet Line Q 8000 Lava Line A 8000 Ice Line F 8000 Grass Line R 8000 Numberman (Undernet area-5 north) Recover 120 O 4000* Elec+40 * 5000* Custom Sword B 7500* Kagigenkin T 8000 Hiraishin H 9000 Daikouzui W 10000 *carryovers from first Numberman store, so if you bought it 1 before, 2 will remain UnderKoto area HP memory 15000~ Power UP 20000 Fast Gauge * 5000 Slow Gauge * 5000 Aqua Blade R 8000 Mindbender D 10000 WWW area1 (all classic mmbn1 chips) Trident E 20000 Tornado E 20000 Mine S 20000 Front Sensor R 20000 Double Sensor E 20000 Bubblewrap R 20000 Godstone Q 50000 Numberman (Internet area-1) Recover 120 O 4000* Elec+40 * 5000* Custom Sword B 7500* Kagigenkin T 8000* Hiraishin H 9000* Daikouzui W 10000* Deathmarch1 S 10000 Deathmarch2 Z 14000 *carryovers from previous Numberman stores BugFrag shop (only accepts BugFrag pieces) Crossgun * 1bp Spreader M 1bp Recovery80 * 2bp AirShoes A 4bp Attack+30 * 8bp Zeus Hammer Z 16bp -SubChip merchants (don't run out like chip merchants) ACDC town Mini Energy 50 Full Energy 400 Unlocker 4000 Official square Mini Energy 50 Full Energy 400 SneakRun 200 Official center lobby Mini Energy 50 SneakRun 200 Locate Enemy 10000 Dam trail (by the billboard) Mini Energy 50 Full Energy 400 Unlocker 4000 Koto square Full Energy 400 Sneak Run 200 Unlocker 4000 Netopia square Full Energy 400 SneakRun 200 Locate Enemy 10000 Airplane Economy class TV Full Energy 400 SneakRun 200 Unlocker 4000 UnderSquare Full Energy 400 Untrap 100 Unlocker 4000 ------------------------------ -Walkthrough- Again, I have to stress that this FAQ was written BEFORE the release of the US version so there are some changes in the names and some aspects of the game. I might make a list and put it at the end of the FAQ. So read the FAQ carefully! =P -scenario 1: *sighs* The trouble with computerized air ventilation systems... 1)Talk to Dex, talk to him again after class ends 2)Go home and talk to mom 3)Jack into your computer, your teacher will teach you the basics of netbattling. First 2 rounds are the same as mmbn1, 3rd one is slightly different so pay attention. 4)Go to official center and talk to the green navi nearest to the firewall. He will ask you to find 2 pieces of data. find them in internet area-3 near the p-blocks and in internet area-1 near the dead end on the southwest of the screen. Return to the green navi and he will give you the super license and the regular system. (Starts you our with 4 MB) 5) Jack-out and go to Yai's house. Mayl should give you a Roll V1 chip 6) Jack-in and go towards the bath. Jack into the ventilation system, shut off the gas. 7)When the game switches the controls over to Lan, go up to the 2nd floor and search one of Yai's dressers for a fan. 8)Proceed on to the very end of the vent system network and delete Airman 9)Go home and sleep -scenario 2: What? You've beaten Wily and you're not even an official Netbattler? 1)Go to school, then go to Dex and Yai and discuss plans for the camping trip 2)Take the Metroline to Marine Harbor. 3)Talk to the official lady at the leftmost counter to get permission to take the B license test 4)Jack into the license computer and talk to the green navi. You have to complete 3 tasks to get your B license. - 1st is a 5 round endurance battle. - 2nd is to get a data from a green navi just south of the netmerchant in internet area-3 upper level. First you have to talk to the navi, he'll ask you to defeat a rogue navi in internet area-2. Do that then go back and talk to the navi to get the data. Talk to the license bot to complete the task. - 3rd task is a 5 round endurance battle. 5) Go home and sleep. -scenario 3: Buses, bees, bears, Blues and bombs. Can you say 'B' spells disaster? 1) Go to the bus station and talk to Mayl, Dex and Yai 2) Go towards the bees. Find 3 items in the area. The items are: - At the end of the rock bridges - The end of the riverbank - At the tree that corners out 3) Go towards the bear. Go find an item behind the waterfall. 4) Approach the bear again. Jack-in and talk to the navi, defeat the virus. 5) Get 3 items from people in the camp. - Kindling from the fat lady - Fish from the man with the bandana - Wood from the old man in the lower part of the screen. Talk to Mayl Yai and Dex, they'll each need one of the items you collected. 6) After the barbecue, head towards the dam. There you'll find Chaud trapped in the dam control building after finding bombs there. 7) Disable all 4 bombs in this order -PET on the rock bridge -Thermos on the picnic blanket -PET hidden behind the waterfall -PET on guy with red shirt on the opposite side of the road where you found the bees. He's Quickman's operator, talk to him to jack-in. 8) Beat Quickman to disable the final bomb. -scenario 4: What? You're a mere B class Netbattler? That doesn't cut it! 1) Go to internet area-3, go towards the Yumland area (look at the Security-block on the left) 2) Jack-out and talk to the official behind the counter near the job board. He'll post 3 New tasks in the job board. Accomplish jobs 3-5 (solution in -jobs- section). 3) Plug into the license computer and talk to the green navi. Again, you have 3 tasks. - 1st is a 5 round endurance battle. - 2nd is to find 2 rogue navis on the net - one in internet area-2 - the other in Koto area - 3rd is another 5 round endurance battle. Complete these tasks and you get your A class license. 4) You're now able to open the Security-block you looked at. 5) Work your way through the Yumland zone until you reach Yumland square. 6) Enter the Yumland square homepage (the house shaped door) and beat Cutman. -scenario 5: Time for a change of pace, Mother wants you to solve panel puzzles 1) Go visit Lan's dad in the official center offices on the 2nd floor 2) Jack-in to the official center server, let MegaMan post at one of the message boards. 3) Jack-out and then immediately jack-in. Read the reply. Jack-out, go to the job board and complete the new jobs that have been posted. 4) Jack-in again, go to Official Square and talk to all the navis there. Go back to the official square message boards. There is another post for you to read. 4) Go to the ACDC playground and talk to a man that will give you an item. 5) Go to the campsite and talk to a lady beside the blue tent, get an item from her. 6) Go to Koto square and talk to a purple navi near the house-shaped door, you should get the Yumland key (if not try talking to the other navis) 7) Go to Yumland square and re-enter the homepage. use the key to go through the barrier. Take "change.bat" from the purple mystery data, battle 4 security navis on your way out. 8) Talk to Lan's dad, he will process change.bat and make it usable to MegaMan. 9) Go to Official Square and defeat the dark navi. 10) The Mother computers have been attacked, go and help the other Netbattler's who are located opposite the official center offices on the 2nd floor. 11) Jack into the Mother servers and solve the panel puzzles. The passwords are: Mother computer-1 "DANGO" "SHINGOUKI" "O SE" Mother computer-2 "HAJIGARETAKI" "ARIJIGOKU" "MOUSUKOSHIDAGANBAROU" Mother computer-3 "RINGO-GORIRA-RAKUGAKI-KITAKITSUNE" "TOOREMASUYO" "CHIRINURUWO" Mother computer-4 "TENTOUMUSHI" "SHIAFUROMO" "KA" "KENTOUOINORIMASU" Mother computer-5 "FUTAKOBURAKUDA" "KAKIKUKEKOTACHITSUTETO" "MEINSHISUTEMUHEISOGE" "MEINSSHISUTE" "MUSUGUSOKO" "PUROGURAMU" 12) Defeat Shadowman -scenario 6 - ~Oh say can you see? I'm coming to Netopia!~ Hey, that's not right! 1) Get the passport from the official center from the official in the rightmost booth. 2) Go to the airport via the Metroline, Mayl will give you a wireless access device. Go through airport security. Airport security (net mafia in disguise) will confiscate your PET, chips, money, and passport, and then they'll give you a mini-PET in exchange. Talk to Chaud, he will give you your PET back (wonder how he got hold of it), then proceed through the departure gate. 3) When you arrive at Netopia, talk to the guy in the tourism booth so you'll be able to understand the Netopia language. Netbattle the guy with blonde hair in green shirts to get your money back, but it's a tough battle. Go to your hotel room and get your folder of chips. 4) After the sequence where you throw your PET down, go and talk to Higureya. He'll give you a chip (you should have 2 folders by now, with the extra chip you can be able to arrange chips between folders again, barely at least). Go back and apologize to MegaMan and get your PET back. 5) Talk to the old man near Netopia Castle, then go to the alley and talk to Jim, the black kid. Give him a metguard * (I sure hope you have at least one of these or you'll have to hunt for it in a chip trader-2, which would be a waste), he'll tell you about Raul's Security-code chip. Talk to Raul, the Native American guy by the courts at the end of the alley. Netbattle him and Thunderman for his Security-code. 6) Jack into the stereo, with Raul's Security-code, you should be able to access the Netopia zone. Make your way towards area-3 and look for some dark navi's arguing. 7) Talk to one of the navis and battle one of them, you'll get your passport back once you win. Jack-out. Talk to the guy with green shirt in the alley, he will tell you that someone is willing to give out 30 MetaGuard *'s. Now go to the entrance of the castle and talk to the girl beside a woman in purple shirts, who will give you 30 MetaGuards. Give Jim another MetaGuard *. 8) You should now be able to coax Mrs. Millionaire to netbattle you. She's the VIP in the jewelry store. Win and get her Security-code. You get 10000 zennys for winning her and you get your chips back from her as well, so you should have everything back by now. 9) Go back to the hotel and sleep -scenario 7 - Castles, dungeons, knights and a princess? Isn't this the year 21XX? 1) Go to Netopia Castle and walk through the wall where the crest is located. Talk to everyone inside. 2) After a cutscene, go to the door on the right, you'll drop into a dungeon. Try to go forward until a trap stops you. Jack-into the castle network and disable it. Proceed onward and continue disabling traps. Be sure to retrieve your wireless access device from the wall once the flames are gone. 3) When you get back to the point where you initially fell from, Chaud will netbattle you. Defeat Protoman. 4) Go to the top level of the Netopia tower and face Princess. The panel for the self-destruct system is over a chasm, but you manage to reach it with your wireless access device. Plug in and go to the end to defeat Knightman. -scenario 8 - Turn your internet devices off, it may interfere with navigation 1) Go to Netopia Castle's secret lab, get your ticket back to Den Airport. Board the plane. 2) Collect the items needed to catch the spider on the loose. - First talk to the old lady on the same row as you - Then talk to another old lady next to a scientist - Then talk to the fight attendant at the back (near the bathroom) - Finally talk to the black guy with shades. (I don't remember if this is 100% correct but if it doesn't work, keep talking to people on the plane) You should be able to take the captain's hat off from the hook in the cockpit if you've done all the necessary things. 3) After the plane experiences turbulence, go to the cockpit and jack into the airline network server and restart all the engines. Face and defeat Magnetman. 4) You'll see a cute cutscene before MegaMan wakes Net up. Exit the plane through the economy class door. 5) Go home and talk to Yai, Mayl, Dex and your mom. You should then be able to go to sleep. -scenario 9 - Since when did people use vaccines to break ice? 1) Go talk to Yai and receive an e-mail from Mayl about Roll, who 's trapped behind some ice crystals. You can only break white crystals for now. Head towards KotoSquare. Just before the warp towards Koto square entrance, you should see a navi trapped behind white ice crystals. Break the ice and defeat the viruses, then talk to the navi. 2) Talk to dad to get the red vaccine. You can now break red ice crystals. 3) Go to Yumland area-2 and rescue the green navi behind the red ice crystals, then talk to the navi. 4) Go to the left and break the red ice crystals trapping Roll. 5) Go to the Square message boards and check all of the new messages, after you read one of them, Mayl will email you and give you Roll V3. Go to Netopia area-3 and access Undernet (the green navi that used to block the warp should be gone, but there's an red ice crystal in its place, take care of it) 6) Go to Undernet area-2 and find the warp that goes to UnderSquare. Talk to all the navis there. 7) Go to Netopia square and talk to the pink navi at the northwest corner. Go to UnderSquare and pay one of the navis 10000 zennys to give you a clue. 8) Go out to Netopia area-2 and talk to the purple navi in front of the chip merchant trade a Zapring2 B with him and get the keyword (WWW). 9) Go to the Undernet message boards and post. Talk to the navis in UnderSquare. 10) Jack out, go to the campsite and jack into the barbecue grill, find a navi that will give you an item (HeatData). 11) Go to UnderSquare and talk to the orange navi to get the yellow vaccine. 12) Go to Netopia area-2, free the green navi behind a yellow crystal near the south edge of the screen. Go to Undernet area-3 and find his brother (he's at the top of the stairs that goes to Undernet area-3 lower level) talk to him. Go back to Netopia area-2 and talk to the green navi, he will give you an item (BlueFrag 1). 13) Go back to Undernet area-3 and you should see a dark navi that's wandering in the lower level. An e-mail should arrive from Chaud. Go to Netopia Square and talk to a navi near the warp gate, he will give you Gatekey D. 14) Go to warp central and step over the leftmost inactive gate. Warp to Koto Square entrance, go south and access the gate that goes to UnderKoto area. 15) Reach the other end of UnderKoto and go to Undernet area-3 lower level. Follow the path the dark navi took to find him. Defeat him and get the Gospel password. 16) Go to Koto square and use the password to go through the gate. Enter the UnderKoto square homepage. Defeat a couple of lackeys and then face Freezeman. Defeat him and get the blue vaccine. -scenario 10 - And now, the homily. This is the Luke according to Gospel...eh??? 1) Go to the UnderKoto square homepage, go to the very end. A cutscene will ensue. 2) Jack out and go visit dad. He will give you the Metroline ticket that can take you to Kotobuki town. 3) Use the ticket from Marine Harbor (MegaMan will ask you something, pick the first choice to go to Kotobuki, pick the second, you'll use an existing ticket you have that you got from the Metroline ticket booths) 4) Enter the mansion and get to the 2nd floor. Jack into the server and fix all the elevator bugs. At the very end, you'll fight 3 consecutive battles with Airman, Quickman and Cutman. They're only v1's though, so you shouldn't have a problem with them at this point. Jack out, go to the 9th floor and check the left door, you'll find an HP memory. 5) Go to the 30th floor, enter the room try to go through the door on the right. You'll get zapped by radiation. Jack-in to the server and disable the security system. At the very end, you'll fight 3 consecutive battles with Knightman, Magnetman and Freezeman. They are a little but tougher than the first set of 3. I recommend that you have CannonBall's to punch through Knightman's stonebody and at least one terrain changer for Magnetman. 6) Jack-out. SAVE BEFORE YOU GO THROUGH THE DOOR. When you go through the door, it's the point of no return, and you can no longer save your game. So make sure you get as many of the optional stuff now if you can (not really required though because Forte and Gospel are not that hard) 7) Go through the door, you'll plug into the Gospel main server. Reach the end and fight Forte and the "secondary" form of Forte, Gospel. Once you've beaten them, the game is over (and the real fun begins >:) -game clear 1) Continue your game after the end credits roll. You should have a single yellow star next to "Continue" now. Head for the WWW warp, which was behind a firewall you couldn't go through before in Undernet area- 4. 2) Go toward the upper left corner of the screen in WWW area1. Defeat the Protector viruses (I'm not giving the solution to that right away here, if you can't figure it out read the FAQ section below). Go through another red warp and get the ArmyData (allows you to take SS license exam) item that's on the other side. 3) Go to the green navi in the license computer. If you haven't gotten an S license yet, you'll automatically be upgraded to it. Talk to him again and you'll show him the ArmyData you just picked up. You will be asked to find 4 prank navis. Find and beat them at: - Yumland area-2 - Netopia area-3 - Undernet area-6 - UnderKoto area, IN THAT ORDER. 4) Talk to the green navi again and fight an endurance battle of 20 rounds, you'll get your SS license after you win. 5) Talk to the green navi again and if you have completed all the missions on the job board and have a high enough level, he'll let you take the SSS license test. He'll ask you to find the navi master. He gives you 1 clue and you take it from there. Here's what you do: -Go and read cafe sign -Go to the dam area, to the upper left of the screen there should be four trees in a row. Talk to the scientist there -Go to the plane and look at the plane's ...computer? It's that purple pulsing thing by the cockpit (not the place you plug into to access the airline network) -Go to the top floor of Netopia castle, talk to the Caucasian official there. -Go to the alley, look for the 4 dumpsters that are side-by-side to each other. Look at the dumpster that's 2nd from the left. -Go to Yumland Square's treasure room (where you got change.bat). Meet with an orange navi at the very end of it -Plug into Mayl's piano, talk to the purple navi towards the upper left of the screen -Go to your dad (he left after he gave you the Kotobuki ticket, but he should be back), you will find out that he has the navi master program. You'll fight an endurance battle consisting of the 6 non-gospel net- navis (Toadman, Gateman, Thunderman, Snakeman, Heatman, Protoman). They are at v2 so prepare a folder that will anticipate the moves of each one. 6) Talk to the green navi again and fight an endurance battle of 30 rounds, you'll get your SSS license after you win. 7) Now go through the WWW areas. There's no special requirement to pass through the first gate, just go and beat the crap out of Pharaohman. 8) To pass the 2nd gate, you need to have already beaten and collected the V3 chips of every navi before game clear (basically everyone except Pharaohman, Napalmman, Planetman and Forte). Once you unlock the second gate, you face Napalmman. 9) To pass the last gate, you simply have to have more than 200 entries to your data chip library. Behind it is Planetman. 10) Once you try to exit the WWW area into Undernet area-4, you'll battle the real Bass, hell of a lot harder than the bad copy you faced before you battled Gospel. After beating Bass, he will drop his V1 chip. 11) Once you beat him, Capcom will congratulate you for being a world- class Netbattler. 12) Go all over the world and collect 247/250 of the battle chips (the only ones you cannot get are LifeAura3, BassV2 and BassV3). After doing this, wander around WWW area-3 to fight BassDeluxe, the final boss of the game. Btw, it happened to me, but I'm not sure if everyone experiences it, my save game got erased after beating Forte, so just to make sure, save after you beat him. You'll have 2 stars next to continue now. ------------------------------ -Mini-games- As with any RPG, the side-quests are mostly optional but usually have really great rewards once you accomplish them -jobs Take a job from the job board located at the official center basement. You can't choose to take another job until you've accomplished the current one. So if you're stuck, just look below for the answers. It's listed from the bottom of the job list upwards. 1. Talk to girl near bb in school, find her sister in marine harbor north of the tv van, go back and talk to the girl in the school to finish the job. Get regular up1. 2. Go to the guy next to the Metroline entrance in marine harbor. Go to Official Square and step out into internet area-2, find and beat the rogue navi. Return to the guy to finish the job. Get HP memory. 3. Cyber criminals have penetrated the ACDC network. Talk to the scientist next to the Metroline entrance in ACDC town, he'll ask you to delete rogue navis. Find them in: - Dex's Gameboy Advance - The school blackboard - The mecha toy in the park. Talk to the scientist again to complete the job. Get regular up1 4. Go to the purple navi on the right in Koto square, it will ask you to delete a rogue navi in the coffee server. Jack-out and jack into the coffee machine and beat the navi. Return to Koto Square to complete the job. Get Recover 30*. 5. Talk to the man on the rock bridge at the campsite. He will ask you for a program for fishing or something. Jack into the internet and go to Den area-3 lower level, talk to the green navis there. Jack-out and go back to the man to complete the job. Get HP memory. 6. A lady is looking for FireSword F. Grab one by getting a busting level of 8-9 when you battle them in Koto area. When you have one, give it to the lady at the top of the stairs in the official center. Get iaiform L. 7. You have to beat the rogue navi next to the billboard near the entrance towards Yumland area-2 in Yumland area-1. You've finished the job if you get Gatekey B. 8. Talk to the old man near the bus stop in the campsite entrance. He'll give you a love letter. Give it to the old lady standing in the grassy area next to the cafe in marine harbor. Go back to the old man to complete the job. Get 10000 zennys. 9. Talk to the pink navi at the official square entrance. She'll ask you to find her partner. Find him in the statue by the waterfall in the wilderness trail. He's the leftmost green navi. Go back to the pink navi to complete the job. Get regular up2. 10. Talk to the guy in the playground in ACDC town. He'll ask you to look for a black dude. The culprit is at the dam control area near the campsite. Go back to the man to finish the job. (if you have the Freepass already, you can accuse other similar looking black guys in Netopia for some funny stuff ^^;) get kogarashi Y. 11. Talk to the white dude in the Den airport departures area. He'll ask you for a Catcher N, get one from battling the UFO viruses in the airplane network (where you fought Magnetman). He'll give you 50000 zennys for the job. 12. Talk to the kid inside the ACDC Metroline station. He'll ask you to look for his lost navi. He can be found in Yumland square, near the homepage entrance. Return to the kid to finish the job. Get HP memory. 13. Jack into Yai's telephone. Talk to the green navi, he'll tell you to delete the rogue navi... right in front of you! :P. talk to it again to complete the job. Get gospel Security-code (will let you open may of those Security-blocks strewn across the net) 14. Jack into the TV van and talk to the green navi, you'll fight a tougher endurance battle than the one for the A license test. Get Power UP for winning. 15. Talk to the white girl outside the Netopia hotel. Jack into the internet, go to the Netopia square entrance. Delete the 4 rogue navis there. Talk to the girl again to complete the job. Get fumikomizan M. 16. Go to the first floor of Yai's house. The guy wants to borrow some money for to save his company from bankruptcy. He'll ask for 50000 zennys. Exit the house and talk to him again and you'll get 100000 zennys. 17. Go to the campsite and talk to the professor looking guy near the southernmost tent in the campsite (wasn't this the guy in kahoots with magnetman's operator?). He's looking for a rare bug that lives in the river. You can find it at the end of the rock bridge two screens down, near the kid with the baseball cap. Give the guy the bug to finish the job. Get recovery200 M. 18. Go to Netopia jewel store. Talk to the female officer. She's looking for 3 sisters suspected of stealing from the store. They each have Yumland's tear, King stone, and Maiden's dawn. -Find the first sister in the path next to Netopia Castle. Fight her and win, talk to her again to get the first jewel. -The next sister is in your hotel room, repeat process. -The last is at the top of the Netopia Castle tower. Return the jewels to the officer. Get Goldfist Z. -exchanges Lots of people are after chips, and with the usually good rewards, you'd be only too happy to oblige them. Here are the following people you can exchange with: Scenario: 3 Location: Boy at the upper west edge of ACDC Chip Given: DashAttack J Chip Received: Spreader * Scenario: 5 Location: Boy at Marine Harbor Metroline Station Chip Given: Poisonmask S Chip Received: VariableSword B Scenario: 5 Location: Boy at wilderness trail 1 Chip Given: Invisible1 * Chip (and item) Received: Escape N & HP memory Scenario: 5 Location: Lady at official center basement Chip Given: Escape N Chip Received: Hammer Z Scenario: 6 Location: Purple navi at southern Netopia Square Chip Given: Hammer Z Chip Received: Silverfist V Scenario: 8 Location: White guy at Netopia alley Chip Given: Yukashita D Chip Received: Neppuu P Scenario: 9 Location: White girl at Netopia downtown Chip Given: Silverfist V Chip Received: BigBomb * Scenario: 9 Location: Girl by Netopia airport Duty-free store Chips Given: AquaAura A, FireArua R, WoodArua S and ElecAura L Chip Received: Undershirts N Scenario: 10 Location: Black kid in airplane's first class area Chips Given: Shadowman V1 S, Shadowman V2 S and Shadowman V3 S Chip Received: Kawarimi S Scenario: 10 Location: Black lady beside Mother server 2 Chip Given: BigBomb * Item Received: Folder #3 -quizzes Another mmbn tradition, the quiz masters are back. Unfortunately I didn't note any of the answers down, so you'll just have to go with trial and error. All I can do is tell you where the quiz masters are 1) Kid by the duty free store at Den Airport departures area (scenario 6) 2) Scientist in the secret lab (scenario 8) 3) Old man in Netopia dungeons, by the arrow trap (scenario 10) -hidden npc's Don't have a better term for these guys. Basically the people that are hidden from view. They usually have useful items that they'd just give away. I forget what scenarios the start showing up in, but they're not there at the start. 1) ACDC town, behind a house on the northwest side of town. Follow the sidewalk down from Yai's house, press A when you hit an obstacle. Get metguard * x20 (haha, I think this might be a carryover from the first game. you had to give a kid 30 metguard in one of the exchanges, I think he realized that it's more than he needed) 2) Outside Netopia castle, behind the row of trees west of the screen. Get sub-memory upgrade. 3) Okuden trail-2, behind the last tree, not quite directly across the bear. Get regular up1. 4) Marine Harbor, behind the wall at the lower section of the map. Get deathmarch3 *. 5) Mother computer room, behind the first server box. Get buster UP. ------------------------------ -Chips- The heart of mmbn's battle system. There's close to twice as many chips in this sequel than in the first game. A peircing attack means that it can disregard a barrier (not an Aura, just a barrier), shield or stonebody status and damage an enemy with the chip's full strength. In the location section BMD stands for blue mystery data, these are the ones that usually float around non-internet areas and appear only once. GMD is for green and they're the most common ones, they regenerate once you plug out. PMD is for purple, you have to use the Unlocker sub-item to open it. Usually contain extra rare chips. The format will be like this: Chip # - Chip Name Code - MB - Damage - Rarity - Element - Description Location/Enemy #001 - Cannon ABCDE* - 16MB - 40 - * - None - Single shot attack Den Area 1 #002 - HiCannon CDEFG* - 24MB - 60 - ** - None - Single shot attack #003 - M-Cannon EFGHI* - 32MB - 80 - *** - None - Single shot attack #004 - ShotGun BFHJN* - 4MB - 30 - * - None - 2 square shot attack NetDealer #005 - V-Gun AFGLP* - 4MB - 30 - * - None - 3 square shot attack Starting equipment #006 -CrossGun HJMQS* - 8MB - 30 - * - None - x5 square shot attack NetDealer #007 - Spreader MNOPQ* - 20MB - 30 - ** - None - 3x3 square shot attack NetDealer #008 - Bubbler BGHPR* - 12MB - 40 - * - Aqua - Aqua shotgun RedShrimp #009 - Bub-V CDJNS* - 16MB - 40 - * - Aqua - Aqua V-gun GreenShrimp #010 BubCross KOPTV - 20MB - 40 - ** - Aqua - Aqua Crossgun PurpleShrimp #011 - BubSpread EFILM* - 32MB - 40 - *** - Aqua - Aqua Spreader RedPuffer #012 - HeatShot BGHPR* - 14BM - 50 - * - Fire - Fire Shotgun BlueWolf #013 - Heat-V CDJNS* - 18MB - 50 - * - Fire - Fire V-gun RedWolf #014 - HeatCros KOPTV* - 22MB - 50 - ** - Fire - Fire Crossgun YellowWolf #015 - HeatSprd EFILM* - 36MB - 50 - *** - Fire - Fire Spreader BluePuffer #016 - MiniBomb BEGLO* - 8MB - 50 - * - None - Attack 3 spaces ahead Starting equipment #017 - LilBomb FJOQT* - 12MB - 50 - * - None - 3 square bomb attack RedBeetle #018 - CrossBomb DJOQT* - 16MB - 60 - ** - None - 3 spaces ahead, explodes in cross BlueBeetle #019 - BigBomb OQTVY* - 32MB - 70 - *** - None - 3 spaces ahead, explodes in 3x3 GreyBeetle #020 - TreeBom1 BGHPR* - 10MB - 100 - * - Wood - 3 spaces ahead, homing wood spikes. Water for power-up! RedFlytrap #021 - TreeBom2 CDJNS* - 15MB - 120 - ** - Wood - 3 spaces ahead, faster homing wood spikes. Water for power-up! BlueFlytrap #022 - TreeBom3 KOPTV* - 20MB - 150 - *** - Wood - 3 spaces ahead, fastest homing wood spikes. Water for power-up! GreyFlytrap #023 - Sword AKLSY* - 12MB - 80 - * - None - Slash 1 space ahead Starting equipment #024 - WideSwrd ACLQY* - 16MB - 80 - * - None - Swipe 1 column forward Shop #025 - LongSwrd AILOY* - 22MB - 80 - ** - None - Sword with range of 2 Purple Knight #026 - FlameSwrd FHNRU* - 24MB - 100 - ** - Fire - Widesword with fire element Yellow Knight #027 - AquaSwrd AHNRW* - 26MB - 100 - ** - Aqua - Widesword with aqua element Blue Knight #028 - ElecSwrd EHNRV* - 28MB - 100 - *** - Elec - Widesword with elec element TV van BMD #029 - FireBlde FHPRZ* - 32MB - 90 - *** - Fire - Longsword with fire element NetDealer #030 - AquaBlde AFJRZ* - 32MB - 90 - *** - Aqua - Longsword with aqua element NetDealer #031 - ElecBlde EFMNR* - 32MB - 90 - *** - Elec - Longsword with elec element NetDealer #032 - StepSword DHMQU* - 54MB - 150 - *** - None - Jump 2 spaces ahead then Widesword Job #033 - Kunai1 EILPS* - 48MN - 40 - * - None - Attacks up and down 1 square GreenNinja #034 - Kunai2 DFJQR* - 64MB - 40 - ** - None - Attacks up and down 2 squares PurpleNinja #035 - Kunai3 CGHKN* - 78MB - 40 - *** - None - Attacks up and down 3 squares BlueNinja #036 - CustSword BGKQT* - 68MB - 0 to 256 - **** - None - Swipes in 2x3 area. Damage dependent on custom gauge (at top of screen) #037 - Muramasa NOTUW* - 88MB - 0 to 999 - ***** - None - Attacks 1 space forward damage = max HP - current HP ShadowmanV3 #038 - VarSwrd BLNTZ* - 40MB - 60 - **** - None - Attack formation depends on combination entered (check FAQ section for combinations) Chip exchange GMD in Undernet area 7 039 - Slasher ADHLQ* - 24MB - 180 - **** - None - If an enemy enters your area while A button is held down, it will automatically attack. #040 - ShockWav HJLRU* - 10MB - 40 - * - None - single row piercing wave attack YellowMetool #041 - SonicWav EIMSW* - 30MB - 60 - ** - None - Faster single row piercing wave attack RedMetool #042 - DynaWav GNQTV* - 50MB - 90 - *** - None - Fastest single row piercing wave attack BlueMetool #043 - Quake1 AMPQW - 16MB - 90 - * - None - Attack 3 spaces ahead, crack panel GreyAnvil #044 - Quake2 BGNQW* - 32MB - 110 - ** - None - Attack 3 spaces ahead, crack panel RedAnvil #045 - Quake3 CEOQW* - 64BM - 130 - *** - None - Attack 3 spaces in cross formation, crack panel YellowAnvil #046 - GutsPunch BDHKN* - 8MB - 70 - * - None - Punch 1 space forward GutsmanV3 #047 - ColdPnch BDLPS* - 8MB - 70 - ** - Aqua - GutsPunch with aqua element NetDealer #048 - DashAtk BDGJL* - 12MB - 90 - * - None - single row piercing dash attack GreenBird #049 - Wrecker OQSUW* - 16MB - 80 - *** - None - 3 space ahead piercing attack, destroys panel Yumland-1 GMD #050 - CannBall OPQRS* - 22MB - 150 - **** - None - Stronger 3 space ahead piercing attack SteelBall PMD in Netopia area 3 051 DoubleNeedle 50x2 18 1 multiple arrow attack RedClam 052 TripleNeedle 50x3 24 2 " YellowClam 053 TetraNeedle 50x4 30 3 " PurpleClam 054 Trident 60x3 30 4 " shop 055 Ratton1 70 26 1 seeker that turns once RedSirenRat 056 Ratton2 80 32 2 " YellwSirenRat 057 Ratton3 90 38 3 " BlueSirenRat 058 RattonHanaBi 200 30 4 plant a bomb in 1 space WWW-2GMD 059 Tornado 20x8 22 4 persisting whirlwind shop attack 2 spaces ahead 060 Kogarashi 20x8 W 22 3 wood tornado job 061 Neppuu 20x8 F 22 3 fire tornado exchange 062 BurningBody 150 F 28 3 + fire pillar around you RedBird 063 RabbitRing1 20 E 12 1 single shot stun attack RedRabbit 064 RabbitRing2 30 E 16 2 " BlueRabbit 065 RabbitRing3 40 E 20 3 " OrangeRabbit 066 Satellite1 60 E 20 1 sinewing attack across GreenOrb all columns ahead, can be destroyed (easily) 067 Satellite2 80 E 24 2 " but faster RedOrb 068 Satellite3 100 E 28 3 " but even faster OrangeOrb 069 BadSpores1 100 W 14 1 attack all grass OrangeMushroom panels moves forward from col 1 070 BadSpores2 120 W 28 2 " GreenMushroom 071 BadSpores3 140 W 42 3 " PurpleMshroom 072 MagnetBomb1 80 E 10 1 bomb attack temporarily GreenLocust anchors enemy to a panel 073 MagnetBomb2 100 E 14 2 | 3 square magnetbomb1 YellowLocust 074 MagnetBomb3 120 E 18 3 + 5 square magnetbomb1 GreyLocust 075 Yo-yo1 40x2 36 1 attack 1-3 spaces forward RedYo-yo 076 Yo-yo2 50x2 40 2 " GreenYo-yo 077 Yo-yo3 60x2 44 3 " BlueYo-yo 078 CurseShield1 130 18 1 counterattack when enemy GreyBoard projectile hits shield 079 CurseShield2 170 24 2 " GreenBoard 080 CurseShield3 210 32 3 " OrangeBoard 081 BreakHammer 100 24 4 attack 1 space forward shop 082 ZeusHammer 200 70 4 hurt all enemies that bargain shop are on the ground 083 BambooLance 90 W 20 3 attack last column DenAirport DutyFree 084 BronzeFist 100 18 2 like gutspunch, said to Yumland-1 PMD change with proper execu- tion (unconfirmed) 085 SilverFist 140 30 3 " exchange 086 GoldFist 180 60 4 " job 087 PoisonMask 1~ 24 3 generate a shield 1 space GreenPuff forward, slowly poison an enemy 1 space ahead of the shield when A button is held down 088 PoisonFace 1~ 30 3 like poisonmask except OrangePuff poison radiates a reverse c shape around the shield 089 UzuShio 10/200 20 1 generates a whirlpool, BlueBlob high damage when enemy walks over it, otherwise it's a 10 damage bomb 090 BlackHole 10/300 30 2 " PinkBlob 091 Meteo9 60x? F 12 1 generate a staff 1 square RedWizard ahead, drop 9 meteors on enemy area. staff can be destroyed (easily) 092 Meteo12 80x? F 24 2 " but with 12 meteors PurpleWizard 093 Meteo15 100x? F 48 3 " but with 15 meteors GreenWizard 094 Meteo18 150x? F 60 4 " but with 18 meteors PinkPopup 095 CountBomb1 70 32 1 generate a 3sec time bomb GreyHand on the first enemy column can be destroyed 096 CountBomb2 120 48 2 " BlueHand 097 CountBomb3 200 64 3 " PinkHand 098 Cloud 70x? A 16 1 rain cloud that travels GreyCloud across a column 3 spaces ahead. last for 6 spaces 099 MoreCloud 90x? A 24 2 " BlueCloud 100 MostCloud 110x? A 32 3 " BlackCloud 101 StealthMine 300 12 4 plant a mine randomly on shop enemy area, blows up when stepped on by enemy 102 FrontSensor 100 14 4 generate a horizontal shop sensor bomb 1 space ahead blows along line of sight can be destroyed 103 DoubleSensor 100 24 4 same as frontsensor but shop has 2 diagonal sensors 104 RimokoGoroo1 80x? E 8 1 generate a parara virus RedParara 1 space ahead. home in on enemy position. remote devices zaps and destroys squares as it goes. para- ra can be destroyed, but otherwise the remote de- vice will continue zap- ping as long as there are intact panels (in other words until all enemies are eliminated) 105 RimokoGoroo2 80x? E 16 2 " but higher hp parara BlueParara 106 RimokoGoroo3 80x? E 32 3 " but even higher hp BlackParara 107 AquaBalloon 10 A 20 3 absorbs attacks. damage BlueOctopus of the attack (yours or an enemy's) will increase the balloon's damage po- tential by that attack's strength. explodes and damages 3x3 area when it comes into contact with an obstacle (incl. you!) 108 ElecBalloon 10 E 20 3 " YellowOctopus 109 HeatBalloon 10 F 20 3 " RedOctopus 110 KanKetsuSen 200 A 40 4 summons a 3x3 attack when Yumland-2 thrown in a hole 3 spaces PMD ahead 111 MagmaDragon 200 F 60 5 summon a dragon in a hole Dragon 1 space ahead. attacks all Undernet-6 squares ahead of it Mansion-3 112 GodStone 150x? 60 5 summon mini-stoneman in a shop hole 1 space ahead. drops 3, then 4, then 5 stones in enemy area 113 OldWood 100x? W 60 5 summon a tree in a hole 1 WWW-2BMD space ahead. wood spikes rise randomly in enemy area 8 times 114 Metguard 0 2 1 generates a shield YellowMetool 115 PanelOut1 10 4 1 create a hole 1 space start equip ahead. will damage if enemy is in range 116 PanelOut3 10 8 2 create a column of holes Mother-3 1 space ahead. will da- BMD mage if enemy is in range 117 LineOut 40 F 24 2 create a row of holes in RedFurnace front of you. will damage if enemy is in range 118 CatchMotion 0 12 2 disable any chips an UFO virus enemy might have 119 AnotherMind 30 38 3 single shot attack, i'm shop insure of how it actually works but it's supposed to make enemy movement erratic (to what end?) 120 Recovery10 0 2 1 recover 10hp start equip 121 Recovery30 0 4 1 recover 30hp shop 122 Recovery50 0 8 2 recover 50hp PurpleGhost 123 Recovery80 0 16 2 recover 80hp RedGhost 124 Recovery120 0 32 3 recover 120hp shop 125 Recovery150 0 48 3 recover 150hp GreyGhost 126 Recovery200 0 64 4 recover 200hp job 127 Revovery300 0 80 4 recover 300hp Undernet-7 BMD 128 PanelSteal 10 4 1 steal 1 enemy panel. will SchoolBlkBrd damage an enemy in range 129 AreaSteal 10 8 2 steal 1 enemy col. will shop damage enemies in range 130 StealPunish 30x? 24 3 damage an enemy that uses shop areasteal by the number of panels stolen 131 DeathMarch1 0 16 2 crack all panels shop 132 DeathMarch2 0 32 3 create holes in all pa- shop nels that you, an enemy, or an obstacle is not at 133 DeathMarch3 1~ 48 4 " except it's poison hidden npc panels instead of holes 134 Escape 0 64 2 escape from any random start equip battle with 100% success 135 AirShoes 0 12 3 float over holes bargain shop 136 PanelReturn 0 8 2 restore all your panels shop to blank panel status 137 RimorooSoku1 0 50 1 create a candle 1 space RedFlame ahead. will gradually heal you if you're hurt. can be destroyed 138 RimorooSoku2 0 60 2 " but faster YellowFlame 139 RimorooSoku3 0 70 3 " but even faster PurpleFlame 140 StoneCube 10 16 1 create a stone obstacle 1 shop space ahead. will damage if enemy is in range. can be destroyed. 141 Prism 10 24 3 create an ice prism. can Netopia-1BMD amplify an attack to da- mage the surrounding 9 squares, otherwise it's a 10 damage bomb 142 Ojizou-san 200 54 4 create a monk statue 1 Ktbki ATM space ahead. counterat- PMD tacks anything that hits it with a lightning bolt (you're not immune!) 143 Turbo 0 10 1 summon a windbox virus 1 WindBox space ahead. pushes all enemies. can be destroyed 144 SuiKomi 0 10 2 summon a vaccumfan virus VaccumFan 1 space ahead. pulls all enemies. can be destroyed 145 PoisonAnubis 1~ 90 5 summon an anubis statue 1 PharoahmanV3 space ahead. will rapidly poison enemies until they are (or it is) destroyed 146 HeavyGuage 0 10 2 slows custom guage shop 147 QuickGuage 0 10 2 accelerates custom guage shop 148 FullCustom 0 10 2 instant refill shop 149 Invisible1 0 12 1 invincible for a period PurpleGhost 150 Invisible2 0 24 2 " but longer RedGhost 151 Invisible3 0 48 3 " but even longer GreyGhost 152 TenJouUra 0 64 4 invincible when not using RedAcorn chips 153 Yukashita 0 84 5 invincible when not BrownPopup attacking Undernet-6 rare 154 StoneBody 0 64 3 all non-piercing damage KnightmanV3 is reduced to 1. but you can no longer move 155 KageBunJin1 0 32 2 invincible to anything PurpleShadow but a sword attack for a period of time 156 KageBunJin2 0 48 3 " but longer duration BlackShadow 157 KageBunJin3 0 64 4 " but even longer BlueShadow 158 Undershirts 0 18 4 prevents your deletion exchange once, brings hp to 1 159 Barrier 0 8 1 protects you from a sin- shop gle non-piercing attack 160 BubbleWrap 0 A 36 4 40hp barrier, electric shop attacks will pierce 161 LeafShield 0 W 26 4 turns 1 attack's damage GreenAcorn into hp, fire attacks will pierce 162 AquaAura 0 A 30 3 nullifies any damage YellowHead under 10, only electric attacks will pierce 163 FlameAura 0 F 36 3 nullifies any damage GreenHead under 40, only aqua at- tacks will pierce 164 WoodAura 0 W 42 3 nullifies any damage PurpleHead under 80, only fire at- tacks will pierce 165 ElecAura 0 E 48 3 nullifies any damage BlueHead under 100, only wood at- tacks will pierce 166 DreamAura1 0 60 4 nullifies any damage un- Green/Yel- der 100, can't be peirced low/Red Blue Bug 167 DreamAura2 0 70 4 " but nullifies under 150 WhiteBug 168 DreamAura3 0 80 4 " but nullifies under 200 ForteSP 169 MagnetLine 0 24 3 turns current row into shop magnetic panels 170 MagmaLine 50 F 24 3 " but with magma panels shop 171 IceLine 0 24 3 " but with ice panels shop 172 KusaMuraLine 0 24 3 " but with grass panels shop 173 MagmaStage 50 F 64 4 turns all panels into WWW-1 BMD magma panels 174 IceStage 0 64 4 " but with ice panels KtbkiArea BMD 175 KusaMuraStage 0 64 4 " but with grass panels WWW-3 BMD 176 HolyPanel 0 22 3 generate a holypanel on YellowBroom the panel you're standing on. damage is halved when standing within the panel 177 Jealousy 50x? 22 4 peircing damage on an shop enemy with chips. damage is calculated by the num- ber of chips (usually 3) 178 KaKiGenKin 200 32 3 peircing attack on all shop enemies, if an enemy exe- cutes a fire attack. will fizzle if there's already a fire attack lingering on screen. you can use other chips while waiting for the proper trigger, they won't cancel the ef- fect (unless it's another counterattack type chip) 179 HiRaiShin 200 32 3 " but with elec attacks shop 180 DaiKouZui 200 32 3 " but with aqua attacks shop 181 KawariMi 100 32 3 " but with any attack up- exchange on contact, not execution 182 ShiraHadoRi 100x3 32 3 3 square wide wave co- Undernet7BMD unterattack upon contact with any sword attack (incl blues' slash wave) 183 NaviScout ??? 32 4 counter when enemy sum- WWW-3 PMD mons a navi (for use only in linked vs battles) 184 BadMedicine 300 32 4 an enemy using a recovery UnderKoto chip will be damaged BMD 185 Attack+10 0 1 4 add 10 damage to any start equip attack. activate by posi- tioning it right after an attack chip. will apply effect to any battle chip that comes right before and after it in the chip input sequence. experi- ment around with these, learn what you can and can't do through these 186 Attack+20 0 2 20 " but adds 20 damage shop 187 Attack+30 0 3 38 " but adds 30 damage bargain shop 188 Fire+40 0 2 12 add 40 damage to fire at- shop tacks. activate by posi- tioning it right after a fire elemental chip. will apply effect to any fire elemental chip that comes right before and after it in the chip input seq. 189 Aqua+40 0 2 12 " but with aqua elemental shop 190 Wood+40 0 2 12 " but with wood elemental shop 191 Elec+40 0 2 12 " but with elec elemental shop 192 Navi+20 0 2 24 " but adds 20 damage to Yumland-2BMD navi chips. same deal tho 193 Navi+40 0 4 42 " but adds 40 damage WWW-3 BMD 194 Roll 60 3 8 damage closest hitta- Mayl scen-1 ble enemy on the highest row, then recover 30hp 195 RollV2 80 4 24 " but recover 50hp Mayl scen-6? 196 RollV3 100 5 48 " but recover 80hp Mayl scen-9? 197 Gutsman 50 3 32 wave attack damages and GutsmanV2 cracks enemy area 198 GutsmanV2 70 4 48 " GutsmanV3 199 GutsmanV3 90 5 64 " GutsmanV3 200 Blues 120 3 52 swipe 1 enemy in each row BluesV2 201 BluesV2 160 4 64 " BluesV3 202 BluesV3 200 5 76 " BluesV3 203 Airman 40x? 3 16 generate tornados 1 col AirmanV2 ahead of you, and travel through the length of the screen. double damage is possible if enemy is in row of generation. obsta- cles or holes will pre- vent generation. will not pass over holes, but will hit any enemy in or over the hole (one of the 1st navi chips, and yet one of the most versatile) 204 AirmanV2 70x? 4 34 " AirmanV3 205 AirmanV3 100x? 5 72 " AirmanV3 206 Quickman 50x? 3 32 throw a boomerang across QuickmanV2 1 row, double damage on all but the last column 207 QuickmanV2 70x? 4 56 " QuickmanV3 208 QuickmanV3 100x? 5 80 " QuickmanV3 209 Cutman 150 3 20 attack 1 space forward CutmanV2 210 CutmanV2 200 4 50 " CutmanV3 211 CutmanV3 300 5 80 " CutmanV3 212 Shadowman 60x? 3 64 3 attacks evenly dist- ShadowmanV2 ributed among enemies. higher row gets priority 213 ShadowmanV2 70x? 4 50 " ShadowmanV3 214 ShadowmanV3 80x? 5 80 " ShadowmanV3 215 Knightman 160 3 64 attack 1 col ahead KnightmanV2 216 KnightmanV2 210 4 80 " KnightmanV3 217 KnightmanV3 260 5 96 " KnightmanV3 218 Magnetman 130 E 3 48 dash attack across 1 MagnetmanV2 row. both Magnetman will appear and do double damage if the space between you and the enemy are the same. has magnetbomb's effect 219 MagnetmanV2 140 E 4 64 " MagnetmanV3 220 MagnetmanV3 150 E 5 80 " MagnetmanV3 221 Freezeman 50x? A 3 64 randomly drop 8 icicles FreezemanV2 in enemy area. about 75% chance of hitting a foe 222 FreezemanV2 60x? A 4 80 " FreezemanV3 223 FreezemanV3 70x? A 5 96 " FreezemanV3 224 Heatman 100 F 3 64 attack in a triangle pat- HeatmanV2 tern 1-3 spaces forward 225 HeatmanV2 130 F 4 80 " HeatmanV3 226 HeatmanV3 160 F 5 96 " HeatmanV3 227 Toadman 100 E 3 28 single attack with limi- ToadmanV2 ted seeking ability 228 ToadmanV2 140 E 4 48 " ToadmanV3 229 ToadmanV3 180 E 5 68 " ToadmanV3 230 Thunderman 80 E 3 30 damage a col 3 spaces ThundermanV2 ahead. blowup empty panels 231 ThundermanV2 130 E 4 60 " ThundermanV3 232 ThundermanV3 180 E 5 90 " ThundermanV3 233 Snakeman 30x? W 3 25 single attack on an SnakemanV2 enemy plus single horizontal attacks from snakes gene- rated from any holes from panels on your side. each hole generates one snake 234 SnakemanV2 40x? W 4 50 " SnakemanV3 235 SnakemanV3 50x? W 5 70 " SnakemanV3 236 Gateman 40x3 3 24 chained horizontal attack GatemanV2 237 GatemanV2 40x4 4 40 " GatemanV3 238 GatemanV3 40x5 5 56 " GatemanV3 239 Pharaohman 240 5 32 generate a sarcophagus PharaohmanV2 1 space ahead. attack would either be a 1 row beam attack or 2 rattons 240 PharaohmanV2 270 5 48 " PharaohmanV3 241 PharaohmanV3 300 5 64 " PharaohmanV3 242 Napalmman 220 F 5 48 throw 5 randomly dist- NapalmmanV2 ributed bombs 2-4 spaces a- head. blowup empty panels 243 NapalmmanV2 240 F 5 64 " NapalmmanV3 244 NapalmmanV3 260 F 5 80 " NapalmmanV3 245 Planetman 70x3 all 5 64 3 elemental spheres PlanetmanV2 will surround 1 enemy and simultaneously attack it. fire from the north, aqua from the east, elec from the south, wood from the west. which ones appear depend on enemy position 246 PlanetmanV2 80x3 all 5 80 " PlanetmanV3 247 PlanetmanV3 90x3 all 5 96 " PlanetmanV3 248 Forte 50x? 5 96 randomly fire 25 horizon- data in tal shots on all rows in WWW area1 front of you after Forte's defeat 249 ForteV2 60x? 5 96 " ForteSP 250 ForteV3 70x? 5 96 " ForteSP ==================================Secret chips================================== 251 OoAkaTsuNami 220 F 64 5 for use with heat style see secrets generate a wave attack 1 col ahead. waves will not pass through an obstacle, holes, or another enemy 252 FreezeBomb 180 A 56 5 for use with aqua style " it's a stronger version of magnetbomb3. it feezes enemies for a period of time else special about it 253 ChargeSpark 100 E 48 5 for use with elec style " hold down A to charge, will gradually decrease your hp, but conversely increase the power of the attack. releases a 3x3 spark field around you 254 GaiaSword 200 W 72 5 for use with wood style " souped up widesword, any offensive chips that come after it would act like an attack+ chip, the val- ue added is equivalent to the chips' 1 hit damage 255 BreakBomb 200 F 64 5 can be a piercing bomb or " or a cherrybomb (see ter- rain/obstacles section). will explode and damage enemy area if thrown on a fire elemental or magma 256 FighterSword 100 50 5 for use with normal style " attack 1-3 spaces forward 257 KnightSword 150 64 5 " " 258 PaladinSword 200 90 5 " " 259 RyuuSeiGun 40x? F 68 5 enemy area will be conti- " uously struck by meteors 30 times row by row star- ting from the top right to the bottom left of the e- nemy area, cycling back to the top right when panels run out. avoids any holes or panels with obstacles 260 Poltergeist 200x? 50 5 any obstacle will rise " and fly to the enemy clo- sest to it. the list of obstacles is in the ter- rain/obstacles section 261 Gateman SP 300 50 5 strong single shot attack " 262 FireGospel 600 F 96 5 breath attack in a trian- ??? gle pattern from col 3-5. it is piercing, making it the best navi chip ...if you can get it :P 263 AquaGospel 600 A 96 5 " ??? 264 ElecGospel 600 E 96 5 " ??? 265 WoodGospel 600 W 96 5 " ??? 266 Sanctuary 0 99 5 turn all your panels into see holy panels secrets alternatively, visit http://www.geocities.com/nakoruru00/rockmanxe2- chip.doc or http://www.gamefaqs.com for neo zero x's rmexe2 chip and program advance guide ------------------------------ -Program advance/Chip combos- The method of chaining combos remain unchanged from rmexe1, so hopefully you guys have tried it out then as I won't explain it anymore. The number of combos is down from the first game, but each one that is here now really do count for something. Zeta series -slightly changed from rmexe1, aside from invincibility and unlimited use of the weapon for 5 sec, each execution is 3 rapid hits (except howgun) Omega series -same as zeta, but with a 10 sec duration (up from 7 in rmexe1) Beta and Sigma series -gone from the game, but the same combinations yield more powerful results than their previous incarnations. * chips are wild. They can be used to replace missing letter chips. However, if PA with the same chip (Z-Cannon) * chips can only replace substitute for ONE chip. Following each Program Advance is a brief description of what each Program Advance does. Below the description is the amount of damage each hit takes. Normal max damage is the total amount of damage possible for multiple shot PA's. Super max damage is the total amount of damage possible by adding an attack+30 and an attack+20 to the end of the PA. program advances: 1. Z-Cannon1: Cannon A,B,C/B,C,D,/C,D,E Gives you five seconds of invisibility and unlimited usage of the Cannon chip -40 damage for each shot 2. Z-Cannon2: HiCannon C,D,E/D,E,F/E,F,G Gives you five seconds of invisibility and unlimited usage of the HiCannon chip - 60 damage for each shot 3. Z-Cannon3: M-Cannon E,F,G/F,G,H/G,H,I Gives you five seconds of invisibility and unlimited usage of the M- Cannon chips - 80 damage for each shot 4. H-Burst: Spreader M,N,O/N,O,P/O,P,Q A one-time shot that does 100 damage. After the shot connects, it bursts out in a 3x3 square, and can damage multiple times. -100 damage for each burst -300 normal max damage -450 super max damage 5. Z-Ball: CannBall O,P,Q/P,Q,R/O,R,S Gives you five seconds of invisibility and unlimited usage of the CannBall chip - 300 damage for each CannBall 6. Z-Ratton1: Ratton1 H,I,J/I,J,K/J,K,L Gives you five seconds of invisibility and MegaMan shoots out 3 Rattons -70 damage -210 normal max damage -360 super max damage 7. Z-Ratton2: Ratton2 J,K,L/K,L,M/L,M,N Gives you five seconds of invisibility and MegaMan shoots out 3 Rattons -80 damage -240 normal max damage -390 super max damage 8. Z-Ratton3: Ratton3 L,M,N/M,N,O/N,O,P Gives you five seconds of invisibility and MegaMan shoots out 3 Rattons -90 damage -270 max damage -420 super max damage 9. O-Cannon1: Cannon A,B,C,D,E Gives you ten seconds of invisibility and unlimited usage of the Cannon chip -40 damage for each shot 10. O-Cannon2: HiCannon C,D,E,F,G Gives you ten seconds of invisibility and unlimited usage of the HiCannon chip -60 damage for each shot 11. O-Cannon3: M-Cannon E,F,G,H,I Gives you ten seconds of invisibility and unlimited usage of the M- Cannon chip -80 damage for each shot 12. M-Burst: Spreader M,N,O,P,Q A one-time shot that does 100 damage. After the shot connects, it bursts out in a 3x3 square, and can damage multiple times. I think the only difference between M-Burst and H-Burst is that M-Burst sticks around longer. -100 damage for each burst -500 normal max damage -750 super max damage 13. O-Ball: CannBall O,P,Q,R,S Gives you ten seconds of invincibility and unlimited usage of the CannBall chip -300 damage for each CannBall 14. O-Ratton1: Ratton1 H,I,J,K,L Gives you ten seconds of invisibility and MegaMan shoots out three Rattons -70 damage -210 max damage 15. O-Ratton2: Ratton2 J,K,L,M,N Gives you ten seconds of invisibility and MegaMan shoots out three Rattons -80 damage -240 max damage 16. O-Ratton3: Ratton3 L,M,N,O,P Gives you ten seconds of invisibility and MegaMan shoots out three Rattons -90 damage -270 max damage 17. Arrows: DoubNdl+TripNdl+QuadNdl C/I A one-time PA that shoots out a volley of ten needles. If you connect with the first the target will be stunned, allowing the other nine needles to connect. -100 damage for each needle -1000 normal max damage -1500 super max damage 18. UltraBmb: LilBomb+CrosBomb+BigBomb O/Q/T A one-time PA where MegaMan throws a 3x3 bomb that cracks all panels -400 damage 19. LifeSrd1: Sword+WideSwrd+LongSwrd A/L/Y One-time gigantic sword that swings in a 2x3 arc (two up and three across) -400 damage 20. LifeSrd2: FireSwrd+AquaSwrd+ElecSwrd H/N/R One-time gigantic sword that swings in a 2x3 arc (two up and three across) -500 damage 21. LifeSrd3: FireBlde+AquaBlde+ElecBlde F/R One-time gigantic sword that swings in a 2x3 arc (two up and three across) -600 damage 22. Punch: GutPunch+ColdPnch+DashAtk B/D One-time PA where MegaMan shoots out six giant fists in a row. If the first hit connects, the target will be stunned, allowing the remaining fists to connect. -80 damage -480 normal max damage -780 super max damage 23. Curse: CrsShld1+CrsShld2+CrsShld3 A/O/P This one-time PA works pretty much the same as the CurseShield chips do. When the PA is activated, MegaMan will raise the CurseShield in front of him for a brief moment. If anything hits MegaMan while the shield is in front on him, a CurseShield will fly through each row. So unless an enemy is on your side, it will be damaged. I can't remember but I'm pretty sure that it flies through obstacles as well (other enemies, rocks etc) -500 damage 24. TimeBom+: TimeBom1+TimeBom2+TimeBom3 G/K/Z A one-time PA that creates a giant time-bomb that damages all enemy squares -500 damage 25. HvyStamp: Quake1+Quake2+Quake3 Q/W A one-time usage PA that turns MegaMan into a giant anvil and stomps on the nearest enemy, no area damage -800 damage 26. PoisPhar: PoisMask+PoisFace+Anubis U/W A very unique PA that acts much like the Anubis chip, but MUCH faster. It drops a statue that deals out constant poison damage to the enemy territory at an amazing rate. The only way to stop this PA is to destroy the statue, which is relatively weak. Please note that you CANNOT add +attack chips to this PA. -Unlimited damage 27. Gater: Wind+Fan+Gateman(V1,V2,V3) G The first of the Navi PA's, it also happens to be one of the best in the game. When you cannot beat a boss, before logging onto GameFAQs and asking for help, try using this PA first. What is does is call Gateman down in front of MegaMan, who whacks Gateman on the back to shoot out nine projectiles. Please note that the version of Gateman is irrelevant, damage will always be the same. -100 damage for each projectile -900 normal max damage -1350 super max damage 28. GtsShoot: Guard+DashAtk+Gutsman(V1,V2,V3) G A one-time PA where Gutsman drops down behind MegaMan, and then throws him forward, damaging anything in the row. Please note, the version of Gutsman is irrelevant, damage will always be the same. -400 damage 29. BigHeart: HolyPanl+Recov300+Roll(V1,V2,V3) R A one-time PA that works just like the standard Roll chip. Roll drops down and attacks the closest enemy, and then heals MegaMan. Please note that the version of Roll is irrelevant, damage and health will always be the same. -300 damage and FULL health 30. BodyGrd: DropDown+AntiDmg+ShadoMan(V1,V2,V3) S In my opinion, BodyGuard is the best PA in the game. The only problem is that the chips required are not easy to come across. Anyway, this is a one-time PA where Shadowman drops by to deal out some major damage by throwing eighteen Chinese stars at the enemy. If the first attack hits, the enemy will be stunned, allowing the remaining stars to connect. Please note that the version of Shadowman used does not affect the damage. -100 damage for each throwing star -1800 normal max damage -2700 super max damage For those of you wondering, yes, the super version of this PA WILL kill BassDeluxe in one hit. 31. 2xHero: CustSwrd+VarSwrd+ProtoMan(V1,V2,V3) B A one-time PA where Protoman joins MegaMan, after which they both proceed to blow the crap out of everything on the screen with a total of eight shots. Please note that the version of Protoman used does not affect the damage. -70 damage for each hit -560 normal max damage -960 super max damage 32. Dark Messiah: Bass(V1,V2,V3)+AntiNavi+Gospel X Technically this PA is impossible to get because Capcom currently doesn't have any plans to let us American gamers get our hands of the super-secret Gospel chips, which can only be gotten at Capcom give-a- ways (much like Mew from Pokemon). Please do not e-mail me asking me how to get the Gospel chips because YOU CANT, and I don't cheat either, so I can't help you with codes. Because of this, I have never actually seen this PA in action, although if you do cheat to get the Gospel chips, you could do it. From what I've heard, Bass and Gospel drop down and dish out an amazing amount of pain. It probably doesn't matter which version of Bass you use either. -3000 damage chip combos: 1. prism + forestbomb1/2/3 - 100/120/150x90damage, affects area surrounding the prism (only works in Japanese version) 2. IceLine/stage (or terrain) + any elec element chip - double effectiveness 3. LavaLine/stage (or terrain) + any fire element chip - double effectiveness ------------------------------ -Powerups- There are way more things to upgrade in rmexe2 than in 1. you have memory chips, and sub memory chips to add to your buster ups and hp memories. Buster UP (12 in total) -raises buster attribute by 1 Bomb area-4 Optionlocked mystery data in internet area-3 Lab coat in Dad's office Castle area-4 Mansion area-3 Shop in internet area-3 Shop in Koto square Shop in Netopia square Shop in UnderSquare Complete job #14 Hidden npc #5 ?? (couldn't understand the guide's description, i have all 12 now though...) HP memory (45 in total) -raises HP by 20 Ventilation system Yai's PC Monk statue Bomb area-2 Complete job #2 Complete job #5 Exchange #3 Mother computer-1 Hotel refrigirator Netopia area-3 Graveyard area-1 Airplane business class galley Airline network area-4 Airline network area-2 Complete job #12 Ura internet-1 Ura internet-2 Complete quiz #2 Mansion area-2 Mansion 9th floor, leftmost door (in the real world) Mayl's piano network Internet area-1 shop x3 Official square shop x3 Internet area-3 upper level shop x3 Koto square shop x3 Netopia square shop x3 Undernet internet-1 shop x3 UnderSquare shop x3 First win against Gateman's operator First win against Heatman's operator ...one more seems to be missing, but i managed to get all 45 Sub memory (5 in total) -raises the max amount of sub chip items you can carry Castle area-3 Ura internet-3 behind a P-block Optionlocked mystery data in WWW area-3 Hidden npc #2 ??? (unconfirmed. the max capacity of 9 was determined by hacking) Regular memory (49 in total) -raises memory by 1 (read -menu- section for more info) Regular system (starts you with 4mb) Ventilation system Yai's phone Coffee server Pass B license exam Bear Complete job #1 Mecha toy Complete job #3 Yumland area-1 Mother computer-2 Airline network area-1 Pass S license exam Pass SS license exam Pass SSS license exam Gospel server-1 Hidden npc #3 Bomb area-3 x2 Pass A license exam x2 Mother computer-5 x2 Netopia alley x2 Netopia airport duty free shop computer x2 Airline network area-4 x2 Undernet internet-1 x2 Undernet internet-6 x2 Complete job #12 x2 Mansion area-1 x2 Wilderness trail-2 x2 Koto town vending machine x3 Complete quiz #3 x3 (still incomplete) Bargain pieces (32 in total) -to trade for items in Koto homepage bargain shop Doghouse x5 Ventilation system Internet area-1 Internet area-2 Control panel (?) Yumland area-1 Yumland area-2 Presentation board Mother computer-3 Den Airport flight information panel Raul's stereo Mrs. Millionaire's bag Hotel refrigerator Netopia area-1 Netopia area-2 Castle area-4 Airplane's economy class TV Statue at Yai's house Undernet internet-2 Undernet internet-3 Undernet internet-4 Undernet internet-5 Undernet internet-7 Koto mansion ATM Mansion area-3 WWW area-1 WWW area-3 ...hrm, i think i remember one of the above giving 2 of them, can't remember which ------------------------------ -Styles- This is what replaced the armors of the first game. You'll get access to styles once you get change.bat. you can only carry 2 styles at a time. Please note that the element you get is entirely random. i've done it in this format: style type -properties -how to get it elements: heat -fire elemental, weak against water. charge attack is a flamethrower with a range of 1-3 forward. can walk over magma panels without getting hurt. aqua -water elemental, weak against electricity. charge attack acts like bubbleshot chip elec -electric elemental, weak against wood attacks. charge attack acts like Zapring chip wood -wood elemental, weak against fire. Charge attack acts like tornado chip. Grass panels will slowly heal you armor type: guts -power type, buster power rating is doubled, rapid rating is reduced to 1 -use mostly buster attacks to defeat enemies custom -chip type, start with 7 chips before battle -use mostly battle chips to defeat enemies plus -navi type, capable of putting up to 8 navi chips in a folder (even 8 of the same) -use mostly navi chips to defeat enemies (preset v1 or v2 navi chips, or you're more likely to get custom armor) shield -defensive type, pressing <- + B will produce a shield (sort of like Protoman), start with a barrier -use mostly defensive, heal and support chips (ie. poison mask, curse shield, etc.) final style: Hub style -all of the armor types combined! non-elemental. start with a barrier and 10 chips. can put up to 8 navis in a folder (even 8 of the same kind). buster power is doubled, rapid is reduced to 1. can produce a shield. *but* your hp is halved. -defeat all net navi v3's with 'S' busting level (Bass not required). Track your progress by talking to mayl's best friend who's wandering around just outside the school's gate. once you have achieved the requirements, battle normally as you would in getting any other style. the next time dad contacts you, you will be asked if you want to accept the site style (and be asked to remove another if you have 2 already) ------------------------------ -Navi locations- Here's where I put where you find net navis you can fight. for ghost navis, you have to first jack-out then jack back in order to find the V2 at where it's supposed to be. You have to do the same if you want to find the V3 randomly. For netbattler navis wait for the next scenario to challenge their upgraded navi. ghost navis (defeated gospel/www navis) Airman V2 - internet area-1, at a dead end near the eastern edge of the screen Quickman V2 - Koto area, platform near the Security-block (I think) Cutman V2 - Yumland area-2, platform underneath the warp toward Yumland Square entrance Shadowman V2 - Undernet internet-5 north. Westernmost corner of the large platform (fancy colors and where Numberman first appears) Knightman V2 - Large platform on the upper-west of Netopia area-1, walk around a bit Magnetman V2 - Dead end behind the stairs near the warp that goes to UnderSquare entrance in Undernet area-2 Freezeman V2 - Dead end at the western edge of Undernet internet-7, near the mystery data Pharaohman V2 - Dead end at the western edge of WWW area-1, north of the mystery data Napalmman V2 - 2nd to the last path in WWW area-2, just before the long conveyor Planetman V2 - Dead end at the end of the southernmost stair in WWW area-3 Bass SP - randomly in WWW area-3, must have collected 247/250 already (all chips excluding LifeAura3, Bass V2, Bass V3) netbattler navis (navis with operators you can challenge over and over) Gutsman - Dex, at his home, camp or Kotobuki town (wherever he's currently at) Toadman - Ribbita, at Marine harbor, camp or Netopia airport arrivals area (WSCA) Gateman - Mr. Famous, guy with the mask, official center lobby, by the coffee machine Thunderman - Raul, by the basketball court in Netopia Downtown's alley Snakeman - Mrs. Millionaire, at the Netopia jewelry store VIP room Protoman - Chaud, Netopia castle basement, dam or outside Netopia castle (WHCA) Heatman - Hinoken, at Den Airport depatures gate, starting scenario 9 ------------------------------ -Items- Sub Chip Items: Mini Energy - heals 50 HP Full Energy - Refills all HP SneakRun - Avoid lower level viruses, based on your current level Unlocker - Use to open purple mystery data Untrap - will prevent monster-in-a-box situations. will also disable randomness of mystery data. Lasts for your whole plug-in session Enemy locator - Use after an enemy encounter and that enemy (or set of enemies) will appear repeatedly for about the next 10 encounters. Great to get rare chips like DropDown, and good for getting more chips from ghost navis. Key Items: (too many to enumerate, maybe next update, not essential to know anyway) ------------------------------ -Terrain and Obstacles- -terrain New to the game (mostly). Can significantly restrict movement, making homing or wide range attacks even more important in order to get S busting level. Terrain name Description BlankPanel The standard panel, no advantages, no disadvantages CrackedPanel A cracked panel. If you step over it and move away, it becomes a Broken Panel. Throwing/using a panel cracker chip over it will break it. BrokenPanel Panel with an induced hole. Will repair itself after 10 secs (or so) PresetHole Panel with a fixed hole. Its status cannot be changed MagnetPanel Magnetic panel. You will be involuntarily pulled toward it if you are on any panel (save another MagnetPanel) above or below it. You can only momentarily escape its pull before being pulled back if you attempt to go one square up or down (except if that square was another Magnet Panel). It will similarly affect non-flying enemies. MagmaPanel Ember panel. Stepping over it will harm you (or an enemy) before tur- ning into a BlankPanel, unless you have HeatArmor on (and in the case of the enemy, it's fire elemental). IcePanel Frozen panel. You will intertially skid along the same direction you took to come upon it to the farthest IcePanel possible. GrassPanel Grass panel. Fire attacks will change it into BlankPanels. Stepping over it with WoodArmor (in the case of the enemy, if they are wood elemental) will heal you (or them) gradually PoisonPanel Poisonous panel. Stepping over it will drain your HP. Same for enemies. HolyPanel Defensive panel. Halves damage recieved while you're on it. All of the above except PresetHole can have its status changed. Panel status changers include attack chips/combos that can crack or break panels, chips 115-117, 131-133, 136, 169-176 and 266. -obstacles Present in the first game but it plays a more prominent role this time around. Obstacles can be destroyed, just some more difficult than others. Both you and the enemy can contribute to the destruction of an obstacle. I don't know the exact HP of the obstacles, but I'm rating them as easy (10-50HP), not so hard (50-100HP), hard (100-200HP), very hard (200+HP). For many of the obstacles, please refer to the chip list, as many are generated. Just look for thier effects there. Obstacle Description Breakability NaturalRock Rock preset on a stage very hard IceCube Ice block preset on stage or generated by the hard Aqua Dream Viruses CherryBomb Combustible bomb. Will explode and damage an hard entire area if ignited by a fire attack MeteoStaff Staff generated by the Meteo series of chips easy TimeBomb Bomb generated by the CountBomb viruses or chips easy- not too hard GigaTimeBomb Bomb generated by the GigaCountBomb P.A. very hard SensorBomb Bomb generated by the SensorBomb series of chips not too hard PararaVirus Virus generated by RemokoGoroo series of chips easy- not too hard HealingCandle Candle generated by RimorooSoku series of chips easy- not too hard StoneBlock Generated by the StoneCube chip hard IcePrism Generated by the Prism chip. Will fade in about very hard 10 seconds from the time of generation MonkStatue Statue generated by the Ojizou-san chip. easy WindboxVirus Virus generated by the Turbo chip easy VaccumFanVirus Virus generated by the SuiKomi chip not too hard AnubisStatue Statue generated by the PoisonAnubis chip hard PharaohStatue Statue generated by the PoisonPharoah P.A. very hard ------------------------------ -Folders and Strategies- The ability to use multiple folders is one of the best additions to the game. I thought it was hell everytime I had to switch practically my entire deck just to change a strat to make something work against a navi. Anyway, you get a total of 3 folders in the game, I think it's a perfect number. One for general virus killing, one specialized for navi killing, and one for experimenting. Anyway, so here are my decks/folders, feel free to submit yours too, but right now I'm only accepting ones that are reasonable to form, not ones that were hacked (ie. regUndernetr chips that you can obtain from enemies rather than from chip traders) Folder1: General virus busting - chips with wide range and have to ability to make multiple kills with minimal movement Early game- DashAttack * x5 (S busting from GreenBird) DoubleNeedle A x5 (S busting from RedClam) Longsword A x5 (S busting from PurpleKnight) Attack+10 * x5 (starting gear, shop, red chip trader) Sword A x2 (GMD, I forget which area) WideSword A x2 (GMD, same place as Sword A) QuickGuage * x1 -preset- (shop/red chip trader) AirmanV3 A x5 (S busting from AirmanV3) Late game- FlameBlade * x5 (GMD, WWW area-1) AquaBlade * x5 (") ElecBlade * x5 (") Attack+20 * x5 (shop, folder2/3 start gear) AreaSteal * x2 (folder3 start gear, I forget where the other one is) QuickGuage * x2 (shop) Attack+30 * x1 -preset- (bargain shop) AirmanV3 A x5 (S busting from Airman) ->can be modded to navi of choice, like BluesV3 Folder2: Navi killer - chips that form powerful combos, but are fairly strong by themselves as well, plus speed and restrain support chips FlameBlade R/* x5 (shop/GMD, WWW area-1) AquaBlade R/* x5 (shop/") ElecBlade R/* x5 (shop/") RollV? R x5 (Mayl, chip trader) QuickGuage * x1 -preset- (shop) +9 others ->modded to best take advantage of a navi's weakness Folder3: Experiment folder - can contain anything you want. i use this one to keep bombs for the instances i need greatest bomb p.a. ------------------------------ -Moveslist- Apparently, some of the chips have motions that will make them change their form. While using the chip, hold 'A' and quickly do the motions as you would a typical fighting game like Street Fighter. Damage is still the same as the chip's original displayed damage (legend: b=back, d=down, f=forward, u=up, B=B button) Variablesword d-df-f (longsword) u-f-d (widesword) b-d-f (fightersword) d-b-u-f-d (dreamsword) b-B-f-B (slash wave x3) Bronzefist d-df-f (flying guts punch x1) Silverfist f-u-b-d-f (flying guts punch x2) Goldfist B-d-df-f-B (flying guts punch x3) ------------------------------ -Star progression- You get stars next to continue once you achieve certain things in the game. There are 5 stars of different colors, yellow, green, red, purple, blue. The objectives don't *have* to be achieved in this order, but it usually is: 1. Yellow - Beat Gospel for the first time and see the ending 2. Green - Beat Forte at the end of the WWW area missions 3. Blue - Complete all 31 program advance 4. Red - Complete chip library from 1-250 5. Purple - Complete chip library from 251-260 Save after you achieve each objective (except#1) to see it appear next to continue Happy busting! ------------------------------ -Secrets- Basically this is where I put those things that are rumored or hard to believe. MAX power! Trade a style that will enable at least one of the traders to have 2 of the same style, and you will get infinite power (1 shot/charged shot win?) to illustrate: player A - heatguts, elecshield player B - heatguts player A trades elecshield with player B's heatguts, player A's heatguts gains infinite power 8 of a kind! To equip more than 5 navi chips of the same kind, first equip a non- navi/hub style, then equip the 5 navi chips of your choice. now equip a navi/site style, add up to 3 more navi chips. voila! 8 of a kind. now all you have to do is get 8 navi chips of the same kind >:) Increase your odds! In the Marine Harbor chip trader(s), quickly press and hold A and B after confirming the trade. It will increase your chances of getting a good chip Chip duplication! When you enter the final room of the mansion to defeat Gospel, all the chips your chips are carried over to the next game, regardless of if you saved or not. So a loophole here allows you to duplicate chips, especially useful for the rare ones. Basically just skip over the chip you want to duplicate, save, get the chip, battle Gospel, load up your game and you should be able to get it again. I haven't confirmed any of these, but possible duplicable (is that a word?) sources are blue mystery data, purple mystery data, quiz, exchange, job. It's NOT possible to duplicate fixed number items such as buster up, regular up, hp memory, sub memory and bargain chips, though :P If at first you don't succeed, try and try again! Okay, I know, this is lame, it's probably not considered a secret, but it's worth mentioning anyway. If you don't get an item you like from green mystery data or the chip trader, just reset and try again. Of course, you should've saved before that. Secret chips! Ever wondered how to get chip 251+? Well it's not easy but here it is. -chips 251-260 physical requirements: 2 GBA's, 2 MMBN2 game carts, GBA link cable game requirements: both carts have to have at least 3 stars Battle your friend and beat him at S busting level (unknown if it requires deathmatch mode) and you will get the chips randomly (it's harder than you think unless your friend is letting you win, and he probably has all powerups at this point too. And knowing Capcom, they probably have an algorithim to prevent you from abusing it)->whizkid says, it takes an average of 17.5 battles to get one of these. Personally, I think only chips 255 and 260 are worth getting anyway. -chip 261: Gateman SP physical requirements: GBA, RMEXE2 cart, be in Japan for the RMEXE2 tournament >:) Yep, that's right, it's the same as the Forte chip in rmexe1, you can only get it from Capcom (or using a code on one of the game enhancers) -chips 262-265 physical requirements: GBA, RMEXE2 cart, be in Japan for the RMEXE2 tournament Like GatemanSP, the Gospel chips can only be gotten from Capcom (or cheating devices). -chip 266 Sanctuary physical requirements: GBA, MMBN2 cart game requirements: you have to have 5 stars and has beaten Hard Mode you get the Sanctuary chip after you have beaten Gospel for the first time in Hard Mode, you can only get it ONCE. Hard Mode! To get Hard Mode, after getting all five stars, press left,left,right,left,right,left,right,right when pointing to "New Game", the letters should turn orange, now save when you see that "netbattle" is disabled. Restart the game, and Hard Mode will appear under "New Game" and "Continue". ------------------------------ -FAQs- Q: Help, how do I ? A: Read the walkthrough *carefully* before mailing me with anything. Besides. Chances are, if I failed to mention an essential step in the walkthrough, I won't remember it when you ask me either :\ Q: How do you get the blue vaccine? A: I've illustrated it in the walkthrough, but fyi, you don't actually get to use it to manually break the blue ice crystals. Q: How do I defeat the protect viruses? A: You have to kill them all at the same time with one blow. The best method is to kill them with the greatest bomb combo. Save right before you face them and continually try to face them. If you don't get the 3 elements for the combo in your starting set, reset and retry. Heh, this is pretty cheesy, but if you use BubbleWrap you will pretty much be invincible, as the barrier reforms before the next explosion. Gives you plenty of time to get the chips you need. Q: How do I defeat the giga protect viruses? A: So... you've reached the end of WWW area-3. Well, there's only 1 way that worked for me. That's to have the elements for dreamsword3 plus attack+20 and attack+30 Q: Argh! I'm stuck at Lv99! Where's the last HP memory? A: Have you checked the door on the Kotobuki Mansion's 9th floor yet? That's where my last one was. Or Mayl's piano? Those 2 are normally the last ones to be found. Q: How do I add 8 navi chips of the same kind in one folder? A: First, you have to have a Plus Armor or Hub Style. Equip normal style, setup your folder, then change to plus/hub style, replace 3 chips with the navi chips :) Q: Help! How to I pass the 3x3 panels (first security set) in the last mother server? A: Here's a rough illustration: *hg *noX *i* *ml *j* **k *c* **f *ba **e *** **d -where X marks the exit just follow the letters Q: Where are the gatekeys? A: GateKeyA: Get it from the woman standing in front of the blue tent in the campsite, after the plane incident GateKeyB: Get it from defeating the rogue navi (job#8) GateKeyC: Get it from the quiz master scientist in the secret lab in Netopia castle GateKeyD:Get it from the rogue navi(part of the story line you WON'T miss this one) Q: Help, I'm stuck in Scenario 9! I freed the navi but no one appeared in Undernet 3! A: Yep, another one of those commonly asked questions. First, Navi and Prgrams are different. Navis are look like man, and they have legs. Programs look like some weird robot, they float, and they have no legs. You have free the Navi in the southern part of Netopia area 2, not the one in the eastern part! Q: Where is warp central? A: Warp central is the place in Internet Area 1 with 4 warps. I'm sure there's more to come but that's it for now. ------------------------------ -Future plans- Add navi stats, solve scenario 8 after plane missing detail in walkthrough. ------------------------------ -Credits- Metabee for being the most helpful an knowledgeable person on the boards Hiitoman for offering me his saves, and saving mine from death so I could make this faq Mimicmasterax for giving me his save so i could see chip# 251+ in action and for correcting some of my walkthrough mistakes NeoZeroX for posting the results of his chip library hacking Toastyfrog for offering me some of the names of the Navi OPs WhizKid for lots of confirmations and corrections (and the only one I know who has 2 copies of the import ^^;) and for updating the FAQ Blake for confirmations and corrections for early parts of the game Sratanadel on how to get chip 251-260 without hacking AznJon623 for the spider on the plane puzzle's solution OyajiCool135 for a correction on the mother computer puzzle Megaboy for getting me through rmexe1 Gameland and Executive 2.0 for thier lovely guides The other posters on the rmexe2 board for thier queries, without which I would never have made it through some of the early parts of the game, or would've known the mistakes in my walkthrough Capcom for making a bigger and better sequel... and for avoiding a Wily cliche ------------------------------ -Version history- version 1.75 - I, GCMaster have started to translate the FAQ into English. Walkthrough is completely translated except for the mother computer passwords. Chip descriptions have been done up to chip No50. Changed the format for the -exchanges- section. Changed format of Program Advance section. Went through most the FAQ and fixed the weird spacing. Fixed minor grammar mistakes throughout FAQ. Should be completely translated within a few days. version 1.7 - Jeez, I forgot to save, and what do you know, two hours of hard work lost... You have no idea how I felt. >_> Anyway, reformatted everything except for PA which will be back to normal in the next update. version 1.61 - Hotmail destroyed the format of this FAQ, and I had to do complete reformat of the FAQ. Changed some major errors. version 1.6 - I, WhizKid will be taking over of the walkthrough as charp as to pursue his studies. Added some more info, corrected mistakes version 1.5 - minor revisions to walkthrough, added future plans section version 1.4 - slight modifications in the chip section version 1.3 - made a walkthrough correction and how to get chip 251-260 version 1.2 - a few more corrections, added secrets section. version 1.1 - made a lot of corrections from contributions from whizkid and blake version 1.0 - a complete proofread of the guide. corrected whatever mistakes I've found. It's by no means 100% complete, but this is the most I can do on my own. I don't forsee updates unless someone submits some significant thing I have to add/change. It definitely will get updated again when the English version is out, when guide accuracy is more crucial. oh, and added the -folders and stats- section version 0.9 - changed a *grevious* error about the strength of the prism as an obstacle, and about the strength of the prism + forestbomb combo version 0.8 - just added a couple of faqs, minor corrections and finished 251+ chip data. added -terrain and obstacles- section version 0.7 - finished chip data, made some more corrections. added star progression reformatted program advance section, added damages and descriptions version 0.6 - added hidden npc section, patrial chip data. modified character section version 0.5 - corrections and confirmations galore. heatman raised my save from the dead. only the chip list is left. version 0.1 - Barebones FAQ, should cover the essentials though. Mostly done from memory because I lost my save just right before I finished the game ------------------------------ -Legal disclaimers- *This document is copyright of Charles Cheung aka "charp". No part or whole of this document may be reproduced or edited without my permission. Not for sale or any sort profitable distribution. This FAQ was written to aid gamers, not to infringe on copyright owners of the original game, its stories or characters. If it does and I was asked to take it down, I will comply without further notice.*