_____ _ | __ \ | | | |__) |___ | | __ ___ _ __ ___ ___ _ __ | ___// _ \ | |/ // _ \| '_ ` _ \ / _ \ | '_ \ | | | (_) || <| __/| | | | | || (_) || | | | |_| \___/ |_|\_\\___||_| |_| |_| \___/ |_| |_| _____ _ _ | __ \ | | | | | |__) |_ _ | |__ _ _ __ _ _ __ __| | | _ /| | | || '_ \ | | | | / _` || '_ \ / _` | | | \ \| |_| || |_) || |_| | | (_| || | | || (_| | |_| \_\\__,_||_.__/ \__, | \__,_||_| |_| \__,_| __/ | |___/ _____ _ _ / ____| | | (_) | (___ __ _ _ __ _ __ | |__ _ _ __ ___ \___ \ / _` || '_ \ | '_ \ | '_ \ | || '__|/ _ \ ____) || (_| || |_) || |_) || | | || || | | __/ |_____/ \__,_|| .__/ | .__/ |_| |_||_||_| \___| | | | | |_| |_| POKEMON RUBY AND SAPPHIRE- FAQ/ Walkthrough Platform: GameBoy Advance Game Release Date: March 18, 2003 Start: 9/20/03 End: 10/4/03 Previous update date: Version: 3.72 Author: Scott Millard (ScottThang) E-mail: ScottThang@aol.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Some notes: I will take any e-mail about the game and put it in the Frequently Asked Questions area. Any questions about stuff in the page that is incorrect will not be posted, but I will e-mail back with the answer and correct the mistake. I do not own Pokemon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents 1. Version History 2. Introduction 3. Walkthrough 3.1. Start, Starter, and rival Starter 3.2. Petalburg City, Norman, Wally and his capture 3.3. Rustboro City, Roxanne, and the Stone Badge 3.4. Old Man Briney, save his Peeko the Wingull, return the Goods 3.5. Dewford Town, defeat the Gym Leader for the Knuckle Badge 3.6. Granite Cave, a man in the darkness, deliver letter 3.7. Slateport City, the ocean museum attack 3.8. Route 110 rival battle 3.9. Mauville City, a battle with Wattson for the Dynamo Badge 3.10. Help the separated couple 3.11. A battling family, a burning path that leads to fire pokemon 3.12. Fallabor Town, a super contest for super contestants 3.13. Meteor Falls, where rocks use the mind 3.14. Mt. Chimney, a team tampers with volcano power 3.15. Jagged Pass, Lavaridge Town, Flannery, and the Heat Badge 3.16. Go-Goggles, go to the sandstorm and receive one of two fossils 3.17. Return to the third city, a challenge waits for you 3.18. Petalburg Gym. Enter Norman the Normal Trainer. Fight Daddy! 3.19. En route into the rain. 3.20. Weather Institute and Castform 3.21. Rival fights again 3.22. Fortree City, Steven, and Kecleon 3.23. A fight with Winona for the Feather Badge 3.24. En route through the rain, again! 3.25. Mt. Pyre where the orbs stand small 3.26. Back to Slateport, for saving 3.27. Lilycove City, final contests, final rival challenge 3.28. A base and a ball. Strike out the home team! 3.29. Surfing for joy and a badge 3.30. Mossdeep City, home of great minds, rockets, and Steven 3.31. An annoying gym to fight. Tate & Liza for the Mind Badge 3.32. Three minerals. Sound weak? Nope! 3.33. Cool down, it's only the Shoal Cave. 3.34. In the eyes of a legendary, a leader fails 3.35. Sootopolis City, Steven, Wallace, and the Cave of Origins 3.36. A great pokemon to catch, enter its layer! 3.37. From friend to foe. Get the Rain Badge! 3.38. Up, up, and to the top of Meteor Falls!! 3.39. On your way to the end 3.40. Victory Road, the last sight of Wally 3.41. The Elite Four, the final challenge (almost) 3.41a. Sydney and the Dark 3.41b. Phoebe and her shadow 3.41c. Glacia and her blizzard 3.41d. Drake and his dragons 3.41e. The champion 3.42. The End 3.43. Aftermath 3.43a. Beldum, a pathetic pokemon...is it? 3.43b. Rayquaza, the ultimate pokemon. A Sky Pillar to Climb 3.43c. S.S. Tidal 4. New features 5. Game Differences 6. Pokedex 7. Gabby & Ty 8. Items 9. TM/HM List 10. Shiny Pokemon 11. Secret Base 12. Type Effectiveness 12.1. Basic Effectiveness 12.2. Add-On Effectiveness 12.3. Special Effects 12.4. Type Advantages and Disadvantages 13. Casino 14. Name Puns 14.1. Pokemon in the game 14.2. Pokemon out of the game 15. Attacks 16. Contests 16.1. Contest Moves 16.2. Contest Combos 16.3. Pokeblocks 17. Abilities 18. Mirage Island 19. Ribbons 20. Trick House 21. Southern Island 22. Pokemon Japanese Names 23. Trainers Eyes 24. Breeding 24.1. Egg Groups 24.2. Egg Moves 24.3. Chain Breeding 25. EVs 26. Trainer List 27. FAQ 28. Thanks 29. End 30. Copyright 31. Authorized sites 32. Losers List =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Version History 0.9- got most of it complete. Updates to come 2.0. Updated Trick House, Abilities, name puns, Secret Base, and turned the Pokemon Locations into Pokedex. There is now a list of sites that have my permission to use this FAQ. 2.1. Updated Trick House with a few tricks, the pokedex with the rest of the starters, got around 10 FAQs, abilities, and probably more. 2.6- Added a LOT of pokemon to the Pokedex. Don't worry about the Abilities that I haven't posted in the Abilities section that I posted in the Pokedex, as they will be up soon. A new website has been put up in the list of sites authorized to use this FAQ. 3.2- Added pokedex entries up to Lunatone. Didn't quite finish up the abilities list. 3.7. Added Pokedex up to Banette. Started Make-Up of Walkthrough. Try to notice the difference! More FAQs, as usual. 3.72. Very small update. Make-up of walkthrough goes up to Slateport City. New site authorized to use this FAQ. 4.5. I moved the Regis section of the walkthrough to optional areas, since it is not necessary in the game, unless you want all the pokemon. I also finished the abilities (until I next update the pokedex, see below) and more FAQs, along with continuing the makeover of the walkthrough up to Lavaridge City Gym and pokedex is finally finished. But the word finished only implies the normal 202. The other ones not normally in the game will come in through many updates. This is possibly the largest update so far. 5.0. As I started the dex of old pokemon, I got up to the Weedle Family. I have finished my make-over of the walkthrough. Now it looks like all the other ones I am making. I updated the contest section and moved the entire section to after the attack list to make proper accommodations for the contest moves part. I also updated the key items section with locations. I also fixed some name puns. 6.5. Really big update! I created 3 new sections: Type Effectiveness, Pokemon Japanese Names (incomplete), and Trainers Eyes (incomplete). I also updated the Pokedex up to Growlithe and added all the rest of the pokemon to the abilities section. And if you noticed, I completely redid the walkthrough for even more information, such as bigger strategies, etc. The new walkthrough also has more accurate information. The entire Optional Stuff section has been dissolved into the Walkthrough, meaning that section is no more. I also added a site that used my FAQ without my permission. If it is a part of a site that is allowed to use my FAQ, please tell me ASAP. I also added a Pokemon ASCII picture at the top. 7.0- I finally completed the last pokemon in the Pokedex, Celebi. But I'm far from done with the Pokedex. I will eventually include height, weight, game Pokedex entries, egg groups, egg moves, etc. I also changed some small things in the walkthrough. I added two new sections: EVs and Breeding. I updated the Trainer's Eyes up to Battle Girl Cindy. In only a matter of an update or two, I will begin a full list of trainers throughout the entire game. 7.5- I updated the FAQ with an addition to an old question. I started the trainer list and I changed a few name puns (two were given to me via e-mail). I finished the trainer's eyes and updated the Trick House and Japanese names. I took gamestats.com off the Losers List because I found out that it is owned by ign, but then I added cheatcc.com, because they steal everyone's FAQs. Please tell me if they use my FAQ (they haven't yet, but I fear that they will). With the new release of Pokemon Fire Red/Leaf Green in America, I updated a bunch of pokemon in the Pokedex with attacks that they can learn by leveling up in FR/LG that they can't learn in R/S, such as Megahorn on Nidoking. I've also begun adding Gender ratio, Egg group, Egg Move, and TM/HM Lists to the Pokedex. I've added 4 attacks to the Attack List and dissolved the "Attacks Not in the Game" List into the official attack list due to the new release of FR/LG. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. Introduction With 2003 came new pokemon games. Those games were Pokemon Ruby & Pokemon Sapphire. The games introduce 135 new pokemon. Pokemon Ruby and Sapphire bring the English pokemon game count to 16 or more. Now, I shall lead you into the games of Pokemon Ruby/ Sapphire. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. Walkthrough 3.1. Start, Starter, and rival starter As the game begins, the new tree on the block, Professor Birch, appears. He asks your gender, your name, blah, blah, blah, blah, blah, then you enter the game. Location: Littleroot Town As the game begins, you can't move! You are stuck in a small moving truck. Eventually the truck stops and the latch opens (this mother must hate you for putting you back there). As you exit, your mom will appear and greet you. She will be happy you are here and she will take you inside your new house. There will be two Machokes moving stuff. Your mom will want you to go upstairs and check out your room. Upstairs, you will find a clock, a TV, a Gamecube, a desk, a chair, a computer, books, a bed, walls, and a floor. If you check your computer, you will find a Potion. Now time to set the clock. Press A while facing the clock. Now you must set it (I hope you can read hand clocks). After you set your time, go downstairs to see your mom watching the TV. She says that your father is on. As you come to the TV, the interview will be over and your mom will be disappointed and she will say that your father's friend, Professor Birch, is living in Littleroot Town and that you should visit him. So leave the house. Go to the house to your right. A woman will notice you and say that her daughter, May, has been anxiously waiting to meet you. Go upstairs and talk to the girl. That is May. She will greet you, talk to you, and then she'll remember that she was supposed to help her father, Professor Birch. So she leaves. As you leave the house, go to the path leading from the topside of town. A kid will exclaim that someone is in trouble. Go up to Route 101. Location: Route 101 Wild Pokemon- Zigzagoon, Poochyena, Wurmple Level Range- 2 to 3 As you go up, you will see a man being chased by a pokemon. He will ask you for help. That person is Professor Birch. He will tell you to look into his bag and choose a pokemon to fight the wild pokemon with. Look in and there will be three pokemon, Treeko- the grass starter, Torchic- the fire starter, and Mudkip- the water starter. Whichever one you choose will become your starter pokemon. Each one has its own fair share of pros and cons. Choose whichever one you want, and then prepare to go into battle. As you enter, you will see that the wild pokemon is a Poochyena. It is at level 2, unlike your level 5-starter pokemon. Just use whichever attack does damage and Poochyena will go down in two hits. After you beat the Poochyena, Professor Birch will thank you and take you back to his lab. Location: Littleroot Town As you arrive, Professor Birch will explain a few things, give you the starter pokemon you used earlier against the Poochyena, and tell you that you should fight his daughter, May. So leave the lab, then go up to Route 101. Location: Route 101 As you arrive, there's not much of a path to see. Just follow the only path to soon find the second town in this game, Oldale Town. Location: Oldale Town Heal if you need it (you'll be hearing this from me a lot in this walkthrough). Do anything you might want to do that you can do. Just save your money for now, so don't buy anything. Go up to Route 103. Location: Route 103 Wild Pokemon- Zigzagoon, Poochyena, Wingull Level Range- 2 to 4 As you arrive, follow the only path to the top. And who might be here other than your rival? It's time for your very first trainer battle. Be prepared (in other words, healed). Your pokemon can be at any level, but it is recommended to be at least at level 6 or 7. May/Brendan Battle 1- Pokemon- The starter that overpowers your starter What I mean is: If you choose Treeko, May/Brendan chooses Torchic If you choose Torchic, May/Brendan chooses Mudkip If you choose Mudkip, May/Brendan chooses Treeko This isn't a hard fight, even though they should be powerful against your starter. If you are using Treeko, use Pound. If you are using Torchic, use Scratch. If you are using Mudkip, use Tackle. Don't use Absorb/Ember/Water Gun. As I said, this shouldn't even be hard. After you win, May/Brendan will talk a bit and they will ride off. Now go back to Oldale Town. Location: Oldale Town Heal if necessary. As you reach the bottom of town, May/Brendan will be there and she will tell you to come with her/him back to Littleroot Town. Follow her. Location: Route 101 Just use the small cliffs to get there faster. Location: Littleroot Town As you enter the town, go to the lab. Professor Birch and May will be there. Professor Birch will be ecstatic that you beat May (can you say, family counseling?). They will talk a little, and then Professor Birch will give you the Pokedex. May will come up to you, be surprised that you have a Pokedex, and give you 5 Pokeballs. She will leave. Now leave the lab. As you exit, go up to Route 101. Location: Route 101 The only things to do in here are to catch Poochyena and Zigzagoon. Catch them if you want, then go up to Oldale Town. Location: Oldale Town As you arrive, heal if necessary. Go to the Pokemon Center and buy 16 Pokeballs. Now you should have 21 (if you include the Pokeballs May gave you, you may have less if you caught pokemon on Route 101). You can go up to Route 103 right now and catch the Wingull, since you should have caught Poochyena and Zigzagoon by now. Catch them too if you didn't. But once you're ready, go left to Route 102. Location: Route 102 Wild Pokemon- Seedot/Lotad, Poochyena, Zigzagoon, Wurmple, Ralts (RARE!!), Surskit (RARE!!) Level Range- 2 to 4 Trainers- Youngster Calvin Pokemon: Zigzagoon Lv. 5 Bug Catcher Rick Pokemon: Wurmple Lv. 4 Wurmple Lv. 4 Youngster Allen Pokemon: Poochyena Lv. 5 Taillow Lv. 3 Lass Tiana Pokemon: Zigzagoon Lv. 4 Zigzagoon Lv. 4 The (/) between two Pokemon's names means that the first one can be found only in Pokemon Ruby and the second one can only be found in Pokemon Sapphire. So Seedot can only be found in Ruby, Lotad in Sapphire, and Surskit and Ralts are about as rare as you can get. The pokemon here often get up to level 4. There are a few normal trainers here. There are two berry trees here. Berry trees are much like the ones in G/S/C. However, you don't have the same type of berries. They have multiple effects. The two here are Pecha Berries (I believe they cure poison) and Oran berries (they recover your pokemon by 10 HP). As you beat the final trainer, take your final steps into Petalburg City. 3.2. Petalburg City, Norman, Wally and his capture Location: Petalburg City If you need to heal, do so. Do anything else you might want to do. Go into the gym. You can't battle the leader. By the way, the gym leader, Norman, is your father. Talk to him and he will talk a bit, then a kid will come in. His name is Wally. He will say that he wants a pokemon to accompany him back to his home in Verdanturf Town. Norman will give Wally a Zigzagoon and a Pokeball so that he can catch his own pokemon, then your father will have you come with Wally. As you leave, Wally will take you back to Route 102. Location: Route 102 As you enter, Wally will take you into the grass, look around, and then he will be jumped by a wild pokemon. It is a level 5 Ralts. He will release Zigzagoon. He will use a few Tackles. He will then return Zigzagoon. He will launch the pokeball and catch the Ralts. He will be ecstatic and then you will return to the gym. Location: Petalburg City As you return to the gym, Wally will thank Norman and you, and then he will leave. Norman will tell you to go fight the gym leaders scattered throughout the land. He will tell you that he is a gym leader, and you will battle him someday. Now that that process is over, leave the gym, heal if necessary, and go west to Route 104. Location: Route 104 Wild Pokemon- Zigzagoon, Taillow, Wurmple Level Range- 3 to 5 Trainers- Youngster Billy Pokemon: Seedot Lv. 6 Taillow Lv. 8 Rich Boy Winston Pokemon: Zigzagoon Lv. 7 There are only two trainers here. One is walking on the beach. The other one is at the top. Don't worry about the cottage right now. The trainer at the top is a Rich Boy. They give you a lot of money. This one gives you 1400 pokedollars. Once you have all you want, go up to the Petalburg Woods. Location: Petalburg Woods Wild Pokemon- Wurmple, Silcoon, Cascoon, Shroomish, Slakoth, Taillow Level Range- 3 to 6 Trainers- Bug Catcher Lyle Pokemon: Wurmple Lv. 3 Wurmple Lv. 3 Wurmple Lv. 3 Wurmple Lv. 3 Wurmple Lv. 3 Wurmple Lv. 3 Team Aqua/Magma Grunt Pokemon: Poochyena Lv. 9 Bug Catcher James Pokemon: Nincada Lv. 8 As you enter, head the left. The trainer there is one of the few trainers that use six pokemon. Unfortunately, they're all level 3 Wurmples. Take your time if you want. The Slakoth are rare and eventually evolve into Slaking, a really powerful pokemon. I recommend catching it. Actually, I recommend catching every new pokemon you see. As you reach the halfway point, there will be a guy looking for a Shroomish. He will ask if you found any, then a guy in a guy will come up demanding stuff. This guy is part of one of the biggest things in this game, the new evil teams. The two new teams are Team Magma and Team Aqua. If you are playing Pokemon Ruby, then it is a Team Magma Grunt. If you are playing Sapphire, it is a Team Aqua Grunt. Right now, this guy only has a Poochyena. He is not hard to beat at all. After you beat him, he will leave. The guy you saved will thank you, give you a Great Ball, and then he will realize that there is a crisis about to happen in Rustboro City. He will run off. Now continue on past the Nincada trainer, and exit the forest to wind up back on Route 104. Location: Route 104 Trainers- Lady Cindy Pokemon: Zigzagoon Lv. 7 Lass Haley Pokemon: Lotad Lv. 7 Shroomish Lv. 7 Twins Gia & Mia Pokemon: Lotad Lv. 8 Seedot Lv. 8 Fisherman Ivan Pokemon: Magikarp Lv. 6 Magikarp Lv. 6 Magikarp Lv. 6 As you exit the forest, go left and pick up the berries. If you talk to the kid next to the berries, you will obtain TM09- Bullet Seed, your first TM of the game. TMs are short for Technical Machines. They teach certain pokemon certain moves. Bullet Seed, for example, works on most grass pokemon. The downside to a TM is that it can only be used once, so choose the pokemon wisely. There are 50 TMs in the game. Some can be found in multiple places, or at multiple times. Anyway, the building above you is the Pretty Petal Flower Shop. One of the babes... I mean girls in there will give you the Wailmer Pail. Now when you plant berries, you can water them to raise the benefit of the growth. Leave, and then go right. The first girl is pretty much like the female form of the Rich Boy. This one is called a Lady. She also gives you 1400 pokedollars. As you reach the halfway point on the bridge, you will see twins. Back in R/S, you knew of twins. But now they introduce a new feature...Double Battles. In Double Battles, instead of having one pokemon out on the field at a time, you have two. You can choose which foe you want to attack, and vice-versa. But all double battles in this game are optional (except for one, but we'll get to that far later). Go up and there are more berry trees. Do what you want, then enter Rustboro City. 3.3 Rustboro City, Roxanne, and the Stone Badge Location: Rustboro City I see that Gamefreaks (the creators of Pokemon Red, Blue, Yellow, Gold, Silver, Crystal, Ruby, and Sapphire) got off to a big start with Rustboro City. It is the first big city in the game. Go up to find the Pokemart. The Pokemon Center is right behind it. Heal if necessary. Go to the building to your left. Talk to the guy to obtain HM01- Cut. We have already introduced TMs, which are Technical Machines, but now we must introduce a nearly alike item to TMs, which are HMs. HMs are short for Hidden Machines. There are only 8 Hidden Machines. HMs, like TMs, can teach an attack to a pokemon. But they have two differences. HMs, unlike TMs, can be used as many times as your heart desires. But there are limits as to what pokemon learn what HM. Also, HM attacks can be used outside of battle. Unfortunately, you can only use certain HMs after you beat a gym. Cut is an attack that can cut down small trees blocking your way. This HM is not necessary to complete the game. It is a weak attack, so only use it on weak pokemon. Once you have trained your pokemon to a good level (Level 16 or higher is recommended, just so that your starter can evolve), go up to the gym. Get ready to obtain your first badge. Location: Rustboro City Pokemon Gym Type of Pokemon: Rock Recommended types to beat this gym: Water, Grass, Ground, Fighting, Steel Not Recommended Types: Electric, Poison, Fire, Flying, Bug, Normal, Ice Trainers: Youngster Josh: Lv. 10 Geodude Lv. 8 Geodude Lv. 6 Geodude Youngster Tommy: Lv. 11 Geodude LEADER: Roxanne Geodude Lv. 14 Nosepass Lv. 15 This game introduces a new factor into the difficulty of gyms. Just like how in R/B/Y, the gym leaders used X (insert stat here), the gym leaders here use types of Potions. To be more specific, they use Potions, Super Potions, and Hyper Potions. This gym leader, Roxanne, likes to use Potions. To their demise, they have a limit of only two potions, and they only use them when their pokemon's HP gets low. This gym leader's main pokemon is Nosepass. Every starter has an advantage over this gym. Grovyle: You can guess the advantage Marshtomp: You can also guess this advantage Combusken: Combusken in part Fighting. For Geodude, Grovyle and Marshtomp have a x4 advantage. Use Absorb or Water Gun. Combusken can use Double Kick, but it won't be x4 effective (however, the base power of the attack will cause it to be more powerful than either of the other two. Too bad that Rock pokemon have a high defense). Nosepass can be quite the toughy. He is pure Rock, not even part ground. That means that Grovyle and Marshtomp only have a x2 advantage. Grovyle's Absorb doesn't even knock it out in one hit if it is level 18 or below. But it does at higher levels. Marshtomp should be a little luckier with Water Gun. Double Kick may take two tries to accomplish Nosepass' defeat. Rock Tomb is one of the moves Nosepass has. It is a fairly powerful rock attack that lowers the foes speed. But after enough hits, Nosepass will finally go down, officially meaning you beat your first gym in Pokemon R/S. Prizes- First Badge: Stone Badge HM Capability: Cut TM Obtained: TM39- Rock Tomb Money- 1500 pokedollars 3.4 Old Man Briney, Save his Peeko the Wingull, Return the Goods Location: Rustboro City As you exit the gym, go left. You will see a Team Magma/Aqua member running off from the large building (the Devon Corp). The guy you saved earlier will come out after him. Heal if necessary. Go up to the top of town to find the man. Talk to him and he will tell you that the thief made off with the Devon Goods. He will want you to get it back for him. Go eastward to Route 116. Location: Route 116 Wild Pokemon- Taillow, Whismur, Nincada, Skitty (RARE!!), Zigzagoon Level Range- 6 to 8 Trainers- Bug Catcher Jose Pokemon: Wurmple Lv. 8 Nincada Lv. 8 Silcoon Lv. 8 Youngster Joey Pokemon: Zigzagoon Lv. 8 Machop Lv. 10 Lass Janice Pokemon: Marill Lv. 10 Hiker Clark Pokemon: Geodude Lv. 8 Geodude Lv. 8 Geodude Lv. 8 School Kid Jerry Pokemon: Ralts Lv. 10 School Kid Karen Pokemon: Shroomish Lv. 9 Whismur Lv. 9 This route has another really rare pokemon, Skitty. Catch what you need to catch. There are quite a few trainers here. Do any training you might need for later. As you reach the end, you will see a cave and a man next to the entrance. He will tell you that his pokemon Peeko (which is a Wingull) has been Pokenapped (I guess that's right) by some mysterious thug (sound familiar?). Enter the cave. Location: Rusturf Tunnel Wild Pokemon- Whismur Level Range- 6 to 8 (I think) Trainers- Team Aqua/Magma Grunt Pokemon: Poochyena Lv. 11 As you enter, go up the stairs. Pick up the nearby item. Go right and guess who might be there. I'll give you a hint. It is the Team Magma/Aqua Grunt you faced earlier (that seems like an oddly revealing hint). You can see that he has the Wingull (Peeko). As you step close to him, he will back away. Talk to him to go into battle. He still only has a Level 11 Poochyena. You should be able to cream him by now. After you beat him, he will run off, leaving you with the Wingull (Peeko). The man will come in (by the way, his name is Old Man Briney). He will thank you for rescuing his beloved Peeko, and then he will leave. Now leave. Location: Route 116 Go west to Rustboro City. Location: Rustboro City As you arrive, the man who lost the Devon Goods will thank you. He will talk a little bit, give you another Great Ball, and then he will take you to his building, the Devon Corporation. Devon Corp. is the new Silph Co. As you arrive, you will be on the top floor. The guy will leave for a moment to talk to his boss, Mr. Stone. He will take you over to him. Mr. Stone will thank you for saving the guy twice. He will give you a letter to deliver to a guy named Steven on Dewford Island. The guy wants you to deliver the Devon Goods to Captain Stern in Slateport City. But since Mr. Stone asked you of your help, he gives you the Pokenav. The Pokenav is a device that shows you certain stuff, like the map of the land, the contest (which we'll get to later) status of your pokemon, and the Trainer's Eyes. Trainer's Eyes is a list of certain trainers that you have battled before. The trainers may rebattle you later. Now that that is done, go down to the bottom floor and exit. Now go down to Route 104. Location: Route 104 Go down to the Petalburg Woods. Location: Petalburg Woods Go down to the lower half of Route 104. You can take the route that you need cut for and get the Miracle Seed, which powers up grass attacks. Location: Route 104 Now you can go to the cottage. You will see either Mr. Briney chasing his Wingull, or his Wingull chasing him (it's kinda' hard to tell). Talk to him and he will take you over to Dewford Island after talking a bit. 3.5. Dewford Town, defeat the Gym Leader for the Knuckle Badge Location: Dewford Town There is not much here. The Fisherman gives you the Old Rod, which can help you get Magikarp and Tentacool. After your pokemon are trained well enough (Level 20 or higher is recommended), enter the Dewford Town Gym. Location: Dewford City Pokemon Gym Type of Pokemon: Fighting Recommended types to use: Psychic, Flying, Ghost Not Recommended Types: Rock, Normal, Steel, Ice, Dark Trainers: Battle Girl Laura Lv. 14 Meditite Black Belt Hideki Lv. 14 Machop Battle Girl Tessa Lv. 12 Meditite Lv. 12 Meditite Lv. 12 Machop LEADER: Brawly Pokemon: Machop Lv. 17 Makuhita Lv. 18 This gym is pretty tough if you don't have a ghost or psychic type. If you don't train your flying type enough, it may be grounded. For a Psychic pokemon, Kadabra/Kirlia are recommended, because you don't need to trade for them. For flying pokemon, Wingull is recommended, because it is fast and powerful and it is resistant, unlike Taillow. For ghost types, any can be used. Ghost type pokemon are literally immune to fighting attacks. They can't receive any damage from Brawly. But if you have none of these types, then get ready for a long and winding trail to victory. Machop is hard enough. Seismic Toss is an attack that does damage equal to the level of the user. That means that neither weakness nor resistance affects it. I'd say that Machop is harder than Makuhita. Makuhita has a poor defense and Special Defense. Brawly likes to use Bulk Up, which increases the attack and defense stats of a pokemon. But soon, when Makuhita goes down, you win! Prizes: Second Badge: Knuckle Badge TM Obtained: TM08- Bulk Up HM Capability: Flash Level Limit: 30 (before traded pokemon disobey you) Money- 1800 pokedollars 3.6. Granite Cave, a man in the Darkness, Deliver Letter Location: Dewford Town As you exit the gym, heal if necessary. Go up Route 106. Location: Route 106 Trainers- Fisherman Ned Pokemon: Tentacool Lv. 12 Fisherman Elliot Pokemon: Magikarp Lv. 11 Magikarp Lv. 11 Tentacool Lv. 8 There are no pokemon you can get right now on Route 106, unless you count Magikarp and Tentacool from the Old Rod. Beat the trainers and enter the Granite Cave. Location: Granite Cave (1F) Wild Pokemon- Makuhita, Zubat, Geodude, Abra Level Range- 6 to 10 This is a fairly small area right now. Talk to the Hiker in front of you to obtain HM05- Flash. Flash, in battle, greatly reduces the foes accuracy. Out of battle, this move lights up dark areas. Give it only to a pokemon you aren't training. Catch what you need to catch. Makuhita was one of Brawly's pokemon, so you should know about it. Zubat is a bat pokemon that evolves twice (the second time by friendship). Geodude was one of Roxanne's pokemon, so you should know about this one too. Abra is a psychic pokemon. It only knows Teleport and it doesn't learn any other attacks until level 16, when it evolves into Kadabra (it learns Confusion). However, you can teach it TMs and HMs. Train what you need to train and head downstairs. Location: Granite Cave (2F) Wild Pokemon- Makuhita, Mawile/Sableye, Aron, Abra, Zubat Level Range- 8 to 12 This is a larger area. It is also really dark. Use Flash to light it up partially. There are a few new pokem,on here. Sableye, which has no weaknesses due to its types, is only obtainable in pokemon Sapphire. Mawile is a steel pokemon that can only be obtained in Pokemon Ruby. Aron is a Steel/Rock pokemon with two x4 weaknesses, one to Ground and one to Fighting. Walk along, while catch and training. At the fork in the road, take the one directly ahead of you. Follow it to the ladder and enter. Location: Granite Cave (3F) Wild Pokemon- Makuhita, Sableye/Mawile, Aron, Abra, Zubat Level Range- 8 to 12 (I think) Walk along. The cracked rocks you pass can be broken later, but not now. They have Geodudes and Nosepasses. Climb up the ladder and go the other way. When you pass by a rock up a ladder, press A against the rock to get the Everstone, which prevents pokemon from evolving. Now go to the next ladder. Location: Granite Cave (2F) Now go right to the next ladder. Location: Granite Cave (1F) Go left to the end and enter the door. Inside the door is a man. Talk to him. He is Steven. He will talk to you a bit. After you give him the Letter, he will give you TM47- Steel Wing. Steel Wing is the first steel attack in the game normally (in other words, not trading or sharking). If you want to use it, give it to a Taillow, Swellow, Wingull, Pelliper, or Skarmory (if you are willing to wait awhile). Exit the room, hop down the ledges, cross the room, and exit the Granite Cave. Location: Route 106 Go over to Dewford Town. 3.7. Slateport City. The Ocean Museum Attack Location: Dewford City As you arrive, heal if necessary. Go over to Mr. Briney. Now you have the option of going to a new location, Slateport City. Tell him you want to go there. Location: Route 109 Trainers- Sailor Huey Pokemon: Machop Lv. 14 Tuber Ricky Pokemon: Zigzagoon Lv. 14 Tuber Lola Pokemon: Azurill Lv. 13 Azurill Lv. 13 Sailor Edmund Pokemon: Wingull Lv. 12 Wingull Lv. 12 Machop Lv. 12 Tuber Simon Pokemon: Azurill Lv. 12 Marill Lv. 12 Beauty Johanna Pokemon: Goldeen Lv. 13 Sailor Dwane Pokemon: Wingull Lv. 11 Machop Lv. 11 Tentacool Lv. 11 As you two arrive, you will be on a beach. There are quite a few trainers here. There are also a few invisible items. There is also a house here. Defeat all the trainers in the house, then talk to the guy at the top to get 6 Soda Pops. Soda Pops heal 60 HP, so you should keep them. After you do all you need to do, go up to Slateport City. Location: Slateport City This is yet another big city. There are stalls to your left that sell all kinds of stuff. There is a big red building at the top. That is a Contest House, where pokemon contests are held. Pokemon Contests test the contest status of your pokemon. The contest status conditions are: Beauty, Cool, Cute, Tough, Smart. You can raise these conditions with Pokeblocks. To get Pokeblocks, you need to get the Pokeblock Case from the little girl on the inside left of the house. Now you need to go to a berry blender. Aw, forget it! You can't compete in a contest right now, so don't worry about it. There is a Name Rater here that allows you to give nicknames to your pokemon. There is also a Pokemon Fan Club. Let's get on to business now. Heal if necessary. Now go to the big building on the southeast side. You will notice a line of Team Magma/Aqua members on your way there. When you enter the building, go up and talk to the guy. He is Dock. He will say that Captain Stern went off to the museum. Now go to where you saw the line. It is gone now. Go in. You need to pay 50 pokedollars to get in. Pay the cash. Talk to the first team member you come across to get TM46- Thief. Thief is a fairly weak dark attack that can steal an item a foe is holding. Go upstairs. Talk to the guy there. He is Captain Stern. You will talk a little, then two Magma/Aqua members will come up. You will need to fight two battles in a row. New pokemon will be introduced. The new pokemon are the main pokemon of Team Magma/Aqua. Team Magma's main pokemon is Numel/Camerupt while Team Aqua's main pokemon is Carvanha/Sharpedo. After you beat both of them, you will talk a little, then the brains behind the whole operation will come up. That's right, it is the leader of the team. In Ruby, it is Maxie. In Sapphire, it is Archie. You will talk a little. They will warn you not to disrupt them again, then they will leave. Captain Stern will thank you, talk a little more, such and such, and then leave. Now you leave. 3.8. Route 110 rival battle Location: Slateport City Since there is really nothing else to do right now, heal if necessary, buy any GREAT BALLS you might want, then go up to Route 110. Location: Route 110 Wild Pokemon- Gulpin, Oddish, Electrike, Plusle, Minun, Zigzagoon, Wingull Level Range- 11 to 13 This route has two paths, the grass route and Cycling Road. But just like in R/B/Y/G/S/C, you need a bike to ride it. As you continue going up, you will see the Trick House. The Trick House is a building where you need to complete 8 different puzzles. But you must do something to even unlock each of them. From the Trick House, you can go left to Route 103. This is the side of the route on the right side of the water. There are quite a few trainers here. But you need to go right from the Trick House. There is a lot of grass here. As you continue on with your path, guess whom you see. It's your rival! It's time for your second rival battle. Rival Battle 2- Pokemon- All the pokemon are based on the starter. If you chose Treeko as your starter- Rival Pokemon- Combusken lv. 20 Shroomish lv. 18 Wailmer lv. 18 =-=-=-=-=-=- If you chose Torchic as your starter- Rival Pokemon- Marshtomp lv. 20 Shroomish lv. 18 Numel lv. 18 =-=-=-=-=-=- If you chose Mudkip as your starter- Rival Pokemon- Grovyle lv. 20 Numel lv. 18 Wailmer lv. 18 Whatever his/her pokemon are, you can use the same three pokemon for each of them, since s/he always has a grass pokemon, a water pokemon, and a fire pokemon. This may be fairly difficult, but eventually s/he should go down. Money: 1200 As your rival falls in defeat, s/he will give you the Itemfinder. The Itemfinder is a key item that allows you to detect hidden items. It is useful in many places. Continue on with the route, battling trainers while battling wild pokemon in the process. Finally, you should reach the end of your route, thus taking you into Mauville City. 3.9. Mauville City, a Battle with Wattson for the Dynamo Badge Location: Mauville City This is not the biggest city, but it's fairly big. As you enter, go into the first house. If you have a Harbor Mail, give it to the girl for a Coin Case, which allows you to play at the casino. The casino is the purple building at the southwest side of town. Go to the house at the very southeast corner and talk to the guy for HM06- Rock Smash. Rock Smash...is...a...pathetic...attack! It does 20 damage and lowers the foes defense. I can't believe they made it an HM! Go up. At the house just above the house you were just in, a guy will give you a bike. The catch is that there are two bikes, the Acro Bike and the Mach Bile. You must choose one. The Acro Bike is slower, but it can do tricks, like the Bunny Hop (hold A while not moving), the wheely (hole A while moving), and the side hop (A and either up, down, left, or right). The Mach Bike is faster and it can go up muddy slopes, but it's harder to control, it gets a slow start, and it can't do tricks. I personally prefer the Mach Bike, since its just faster. Once you choose your bike, you can go onto Cycling Road for training. The trainers there all have Magnemite and a few have Voltorb. Once your pokemon are trained enough (I recommend at least level 25 or above), heal. Go to the gym. You will see Wally there. He is complaining about how his uncle doesn't want him to fight the gym here, and he says that with Ralts, he can beat anyone. He will notice you and will want a battle. Wally Battle 1- Pokemon- Ralts Lv. 16 Oh god he's easy!! You should have no problem with him. First, his Ralts should be nearly 10 levels under your pokemon, and second is that Ralts is his only pokemon. You should have no problem. Money: 960 Once Wally goes down in defeat, he will want to go back home. As he begins to leave, his uncle will realize that you were the trainer who helped Wally catch his Ralts. He will talk a little, and then he will leave. Heal your pokemon if it really is necessary, then enter the Mauville Gym. Location: Mauville City Pokemon Gym Pokemon Type: Electric (some Steel) Recommended Types: Ground, Fighting, Fire Not Recommended Types: Water, Flying, Poison Trainers: Guitarist Kirk Pokemon- Lv. 18 Electrike Lv. 18 Magnemite Youngster Ben Pokemon: Lv. 19 Zigzagoon Battle Girl Vivian Pokemon: Lv. 19 Meditite Guitarist Shawn Pokemon: Lv. 17 Voltorb Lv. 17 Voltorb Lv. 17 Voltorb Leader Wattson Pokemon: Magnemite Lv. 21 Voltorb Lv. 21 Magneton Lv. 23 Difficulty: ** Wow! This guy can actually be hard! But if you have a ground type, then this gym is a cinch. Ground pokemon are immune to electric attacks. Nincada, Geodude (and all his forms), and Marshtomp are all part ground, and they are the only pokemon you could get so far that are part ground. But Nincada isn't recommended, since it doesn't really learn ground attacks and its evolved form isn't a ground pokemon (actually, Shedinja is still immune due to its ability, but it doesn't learn any powerful attacks by then). So Geodude/Graveler/Golem and Marshtomp are recommended. Magneton is the first evolved gym pokemon in this great game. Both Magnemite and Magneton are part steel, so they have a x4 weakness to ground attacks and a x2 weakness against Fighting and Fire. Magneton knows Shock Wave, and attack that no matter what will not miss. That means not even something like Sand Attack will affect it. Voltorb is a pure electric type, so he is only weak against ground. Magnemite may use Sonicboom, which always does 20 damage, no matter what. Voltorb may use Rollout, which doubles in powerful every time it is used for 5 turns. But after enough fighting, Wattson will finally go down in defeat. Prizes- Third Badge: Dynamo Badge TM Obtained: TM34- Shock Wave HM Capability: Rock Smash Money: 2300 3.10. Help the separated couple Location: Mauville City Heal if necessary. Since there is nothing to do, go west to Route 117. Location: Route 117 Wild Pokemon- Oddish, Roselia, Zigzagoon, Volbeat, Illumize, Marill Level Range- 13 to 14 There are 7 trainers on this route, and two of them fight together. This route only has new trainers: Jr. and Sr., Pokemon Breeder, Triathlete, and Bug Maniac. Battle the trainers and pokemon you need to battle and enter Verdanturf Town, home of Wally and the Pokemon Contests. Location: Verdanturf Town Well, this is a quaint, little village, now isn't it? The big Contest House is the Normal Rank Contest, the original contest house. Verdanturf Town is where Contests originated. Talk to the lady at the front desk of the contest house to receive a Contest Pass, which allows you to enter contests. As I also said before, this is Wally's hometown. He lives in one of the houses at the bottom. But that's not why we are here. Go up into the cave. Hey! It's the Rusturf Tunnel! Location: Rusturf Tunnel There is a trainer nearby. Go left from him and outside. In that clearing, a guy lost his glasses. Search around by pressing A in every spot to find the Blackglasses. Show those to him and he will notice that those are not his glasses, and he will leave (you can't find his glasses). The Blackglasses are used to power up Dark attacks. It could be useful on Grovyle with Pursuit if you don't already have Miracle Seed or any other item on him. Anyway, go back in the tunnel. From the trainer, go up, then left. You will see two people separated by cracked rocks. Break the rocks with Rock Smash and the man will give you HM04- Strength. Strength is the first GOOD HM in the game. Strength has 80 Base Power, but no effect in battle. Outside of battle, Strength can move large boulders that aren't cracked. But you can't use it until you beat the next gym, which is a long ways away (they always have that little problem). Now go back to Verdanturf Town. Location: Verdanturf Town Go to Route 117. Location: Route 117 Go over to Mauville City. Location: Mauville City Since there really is nothing to do now, heal if necessary, buy what you may need (the next pokemart is also a while away), and go up to Route 111. 3.11. A Battling Family, A Burning Path that leads to Fire Pokemon Location: Route 111 As of right now, you can't get any pokemon. You can only get the pokemon in the desert area ahead, which you can't access until later. Anyway, go up and you should see a house. That is the home of the Winstrate Family, a family of four who battle pokemon. They all have "Vi" in their names. Here they are- Winstrate Family- Winstrate Victor Pokemon- Taillow Lv. 16 Zigzagoon Lv. 16 Winstrate Victoria Pokemon- Roselia Lv. 17 Winstrate Vivi Pokemon- Marill Lv. 15 Shroomish Lv. 15 Numel Lv. 15 Winstrate Vicky Pokemon- Meditite Lv. 18 They can be pretty easy. After you beat them, enter the house. Talk to Victoria and she will give you the Macho Brace. The Macho Brace is an item that makes it easier to raise stats, but at the cost of speed. I suggest giving it to someone who would attack second anyways. Now that that's done, go up, smash the cracked rocks, and continue. As you get up, you'll notice reporters. Talk to them and they will battle. Reporters Gabby & Ty Pokemon- Whismur (Gabby's) Lv. 19 Magnemite (Ty's) Lv. 19 After you beat them, they will ask for a REALLY, REALLY short interview (in other words, one word). You will be seeing them quite a bit. Gabby and Ty are like your rival; they all just keep on reappearing. As you continue up, you will find the desert. As I said before, that is the only place on this route where you find wild pokemon, but you can't reach it yet. Go left to get to Route 112. Location: Route 112 Wild Pokemon- Machop, Numel Level Range- 14 to 16 This seems like a fairly short route. There is hardly any grass, and there are 4 trainers. You will see ledges at the left side, meaning you will get to the top of those ledges eventually. Catch what pokemon you need and go up the stairs. In front of you is a cable car. But you can see Team Magma/Aqua members guarding it, so go left to find the Fiery Path. Location: Fiery Path Wild Pokemon- Slugma, Numel, Torkoal, Machop, Grimer, Koffing Level Range- 14 to 17 This is a straightforward path. Just go up, left, up, right, and down. Wow! That was quick! The boulder you saw along the way needs Strength, but you can't use it out of battle right now. The pokemon are mostly fire and poison, with the exception of Machop, a fighting pokemon. The Torkoal sounds nice, right? Well, not all Torkoals are angels, as you will see later. The Slugma and Numel are fairly nice to have. They both evolve into something that has a x4 weakness to water, but Numel evolves into a pokemon with more powerful attacks, such as Earthquake, Fissure, and Eruption. Once you catch what you need, exit the cave through the top. Location: Route 112 Hey! We're back on Route 112! Pick up the berries and go right. Go up when you meet the trainer. Talk to the guy facing the tree and he will give you TM43- Secret Power. Secret Power is one of those few TMs that can be used outside of battle. Outside of battle, Secret Power can create a Secret Base. A Secret Base is a place where you can pretty much go to get away. If you trade data with someone, you can get their Secret Base too. You can also battle them in their Secret Base for experience and money, unlike Link Battles. Anyway, the house here can heal your pokemon. From the top of the trees above the house, go left to reach Route 113. Location: Route 113 Wild Pokemon- Sandshrew, Spinda, Skarmory Level Range- 15 to 17 Remember that Skarmory I mentioned when Steven gave you the TM for Steel Wing? Well, here it is. Skarmory is rare, though. It also is hard to catch once you get into battle. Spinda isn't as good. It is a normal pokemon that can learn psychic attacks. Sandshrew is a ground pokemon that really doesn't learn too many powerful attacks. This is a fairly big route. It may appear to be snowing, but it's not. Remember the Fiery Path? Well, that was only the base of an active volcano, Mt. Chimney. Mt. Chimney is releasing soot, which is covering the ground. As you go on, you will see a house. Talk to the man inside the get the Soot Sack. The Soot Sack can pick up soot. You can trade soot for special stuff, such as flutes and decorations for your secret base. Keep on going. One of the mounds you come across have TM32- Double Team. Double Team is an attack that does no damage, but can lower the foes accuracy. However, it can be beat by Sweet Scent, Odor Sleuth, and Foresight. As you reach the end, the soot will stop falling and you will enter Fallabor Town. 3.12. Fallabor Town, a super contest for super contestants Location: Fallabor Town This is really a small city, with only 5 buildings. One is the Pokemon Center, one is the Pokemart, and one is...a Contest House! This is the Super Rank Contest House. You can only access it once you beat the normal rank contest. And you can only use the pokemon that beat the normal rank contest. Go to the crater next to the bottom left house and check it (press A) to get a Nugget. Nuggets sell for 5000 pokedollars. The house at the top-left corner is the home of the Move Tutor. The Move Tutor in this game is a man who can reteach your pokemon some moves they have forgotten. But you need a Heart Scale. It is a definite improvement over beating Lance on Pokemon Stadium 2 to reteach a pokemon a move it forgot. Also, some pokemon actually learn NEW MOVES by trying to reteach them a move. Some examples are: Blaziken (fire Punch), Medicham (Fire Punch, Thunder Punch, Ice Punch), and Donphan (Horn Attack). Go into the Pokemon Center. Talk to the girl blocking the PC. She says that she is Lanette, the creator of the Hoenn PCs (she does what Bill does in Kanto/Johto). She will leave for her house on Route 114. Once you have what you need, go west to Route 114. Location: Route 114 Wild Pokemon- Lotad/Seedot, Nuzleaf/Lombre, Seviper/Zangoose, Swablu Level Range- 14 to 18 (I think) There are a few pokemon on this route that are only accessible in one game. As you arrive on Route 114, enter the house and talk to the kid to get TM28- Dig. Dig is a fair ground attack. When Dig is used, the user goes underground. Right now, the only attacks that will hit it are Earthquake and Fissure, and they actually increase in damage when used (except for Fissure, it's a one hit knock out (OHKO)). Leave the house and go left. The man with the Poochyena will give you TM05- Roar. Roar is an attack that can switch an opposing trainer's pokemon or scare a wild pokemon from battle. As you cross the bridge, you will see a building. Find the entrance and go in. This is Lanette's House. Talk to her and she will be embarrassed about how messy her house is. She will ask you to keep this a secret by giving you a doll. In Ruby, she gives you a Seedot Doll. In Sapphire, she gives you a Lotad Doll. Now leave. Go through the grass to the stairs leading to the foot of the mountain (which I believe the actual mountain is Mt. Chimney, but I just believe it). Follow it to the entrance to what is the inside of the mountain...Meteor Falls. 3.13. Meteor Falls, where rocks use the mind Location: Meteor Falls (bottom of Waterfall) Wild Pokemon- Zubat, Lunatone/Solrock Level Range- 16 to 18 This place looks pretty nice. Lunatone and Solrock are both Psychic/Rock pokemon. They have the Levitate ability, which keeps them immune to Ground attacks. Catch them if you want, there will be stronger ones later. I know that you know about Zubat by now. Go up the stairs in front of you. There is another item there. Go over the bridge to see a scientist and a few Aqua/Magma members. They will talk to little, mentioning the meteorite they just stole from the scientist, notice you, talk a little more, and them Team Magma/Aqua comes in. Wait! I thought they were already here. Well, it is THE OTHER TEAM! The other team will tell the evil team to stop their evil deed (apparently, Team Magma is good in Sapphire and Team Aqua is good in Ruby). They will all talk a little more, then the evil team will run off. The leader of the good team (Maxie in Sapphire and Archie in Ruby) will tell you about the evil team and their plans, and then they will leave. Go down the stairs, go left, and then up the next set of stairs. At the top is a Moon Stone. The Moon Stone is an item that evolves certain pokemon, such as Jigglypuff and Skitty. Go back to the entrance and exit. Location: Route 114 There really is nothing to do right now other than training. So go back to Fallabor Town and heal, then go back to Route 112, the route before the Fiery Path. 3.14. Mt. Chimney, a team tampers with volcano power Location: Route 112 We won't be here for long. From the Fiery Path, go right. Remember the two evil team members in front of the building? They are gone now, so go into the cable car station. Talk to the woman to go into the cable car and up the mountain. Location: Mt. Chimney Here we are, the top of Mt. Chimney. We've been through Meteor Falls and the Fiery Path, which I believe are both part of Mt. Chimney, but this is the real deal. As you exit the station, go right, then up the stairs. You will see the good team leader battling a few evil team members, all of them using Poochyena. That seems to be the deal with all the people here (well, almost). Go up, and then left. You will see a smaller path. Go up it and beat the two evil team members. At the top, you will see the evil team leader (Archie in Sapphire and Maxie in Ruby). He will talk about the Meteorite they stole from Meteor Falls. In Ruby, Maxie mentions that with the power of the meteorite, the volcano will erupt, thus, it will expand the land (that is one of Team Magma's goals). In Sapphire, Archie mentions that with the power of the meteorite, the volcano will dry up, thus, it will expand the sea (One of Team Aqua's goals). They will talk to you a little, then they will go into battle with you. Team Magma Leader Maxie- Pokemon- Mightyena Lv. 24 Camerupt Lv. 25 Golbat Lv. 24 Team Aqua Leader Archie- Pokemon- Mightyena Lv. 24 Sharpedo Lv. 25 Golbat Lv. 24 This fight can actually be a nuisance. They both start with Mightyena, the evolved form of Poochyena (as the name implies). Mightyena's ability, Intimidate, will lower the attack of the pokemon sent out until Mightyena is defeated or switched out (he doesn't switch). Golbat is just a nuisance anyway. It was good speed, fair flying attacks, and decent power. Camerupt is the evolved form of Numel. Camerupt's ability is either Oblivious (prevents attraction) or Magma Armor (prevents freezing). Sharpedo's ability is Rough Skin. When a contact move hits Sharpedo, damage is taken from the attacker. In all, I suggest a water pokemon for Maxie (normal on Golbat, not affected by Intimidate due to the use of Special Attacks, strong against Camerupt) and an electric pokemon for Archie (strong against Golbat, not affected by Intimidate due to the use of special attacks, strong against Sharpedo while not affected by Rough Skin unless you use Thunderpunch (but the only pokemon that would know Thunderpunch by now is Elekid, and he is only obtainable by Gameshark/Action Replay)). Neither will be hard if you use the recommended types. After you beat Maxie/Archie, they will complain a little, then the evil team will leave. The good leader will come up to you and thank you for helping them. They will leave too. Go over to the machine and press A against it to get the Meteorite. Save that for later. Go down to where the cable car was, then go down to the Jagged Pass. 3.15. Jagged Pass, Lavaridge Town, Flannery, and the Heat Badge Location: Jagged Pass Wild Pokemon- Numel, Machop, Spoink Level Range- 19 to 22 There is only one new pokemon here, Spoink. Spoink is a psychic pig pokemon that has a spring on his butt. He is a fairly easy pokemon to train, also has some good moves, like Psybeam (he eventually learns Psychic). Numel and Machop both already made their appearance on Route 112 and in the Fiery Path. Anyway, soot is falling here, just like on Route 113. There are quite a few trainers here. As you make your way down, you may have to battle a trainer, depending on the path you take. As you reach the bottom, pass the final trainer and exit. Location: Route 112 Remember the ledges you saw earlier before the Fiery Path? This is what is at the top of them. This is the THIRD part of Route 112. Simply go left to quickly enter Lavaridge Town. Location: Lavaridge Town This is actually a fairly small city. First go to the Pokemon Center and heal. Deposit a pokemon so that you have 5 pokemon with you. Go to the water and talk to the old lady next to the beds. She will give you an egg. That egg eventually hatches into Wynaut, the pre-evolved form of Wobbafett. You can go into the hot spring by using the back door of the Pokemon Center. Once you have what you need and train enough (Lv. 30 or higher is recommended), enter the Lavaridge Town Gym. Location: Lavaridge City Gym Pokemon Type: Fire Recommended Types: Rock, Water, Ground Not Recommended Types: Grass, Bug, Steel, Ice Kindler Cole- Pokemon- Lv. 22 Slugma Lv. 22 Slugma Lv. 22 Numel Cooltrainer Zane- Pokemon- Lv. 24 Kecleon Kindler Axle Pokemon: Lv. 23 Numel Lv. 23 Slugma Battle Girl Sadie- Pokemon- Lv. 24 Meditite Kindler Andy- Pokemon- Lv. 23 Slugma Lv. 23 Numel There are too many Gyms with Meditite trainers. Leader Flannery- Slugma Lv. 26 Slugma Lv. 26 Torkoal Lv. 28 Remember when I said that not all Torkoals are angels? This is what I mean. This one is one of the most annoying pokemon ever. The Slugmas are easy. They are likely to use Sunny Day, an attack that powers up fire attacks, powers down water attacks, makes Solarbeam a one turn attack, and lowers the accuracy of Thunder to 50%. They will also possibly use Flamethrower, a powerful fire attack. But as I said, they are easy. After you knock both of them out, she will send out the master of disaster, Torkoal. Torkoal knows Flail, an attack that gets stronger as the user's HP lowers. Body Slam is a powerful normal-type attack that may paralyze the foe. Attract is one reason why she is annoying. Attract is an attack that makes the victim fall in love with the user, giving it a 50% chance of attacking. However, it only works on the opposite gender (male on female and female on male). Finally, we have Overheat, the most powerful attack you've seen so far. Overheats Base Power is 150, stronger than Fire Blast. Overheats effect is that the Special Attack of the USER is lowered with each use. A good Swampert, Azumarill, or Gyarados can devastate her team with water attacks while a good Numel/Camerupt, Graveler/Golem, Lairon, or Lunatone/Solrock can beat them with Rock and Ground attacks. I remember a battle I had. I used a traded Hariyama level 31. It wouldn't obey me, it was paralyzed, and it was in love with Torkoal. It had a 12.5% chance of attacking. I told Hariyama to use one attack, and it used another attack that still knocked Torkoal out. Once Flannery goes down, you win (and some may not use a Torkoal ever again). Prizes- Fourth Badge: Heat Badge TM Obtained: TM50- Overheat HM Capability: Strength Level Limit: 50 (before pokemon start disobeying you) Money: 2800 3.16. Go-Goggles, go to the sandstorm and receive one of two fossils Now that one of the most annoying gyms is handled, the game still won't get any easier. As you exit the gym, your rival will appear. S/he will talk a little and then she will give you the Go-Goggles, an item that allows you to enter a sandstorm. S/he will tell you that you should fight your father at the Petalburg Gym. S/he will leave. Heal if necessary. Now go over to Route 112. Location: Route 112 Now that we don't need the Jagged Pass, you can drop down the ledges on the right. Go over to Route 111. Location: Route 111 Remember how the Go-Goggles allow you to go through sandstorms? Well, they mean the sandstorm you are next to, go enter. Location: Route 111(desert) Wild Pokemon- Baltoy, Cacnea, Sandshrew, Trapinch, Regirock**, Lileep**/Anorith** **- you can only get one of these Regirock is a legendary pokemon. But you can't go into the tomb he is in right now. There are quite a few trainers here. Most of the pokemon are new. Cacnea is a grass pokemon whose ability keeps him immune to sandstorms, while raising his evasiveness while in them. Trapinch is a ground pokemon that soon evolves into Vibrava, then Flygon, a Ground/Dragon pokemon. Baltoy is a Ground/Psychic pokemon with the Levitate ability. All of them are immune from the effects of Sandstorm. At the very bottom of the desert, you will find TM37- Sandstorm. Sandstorm is an attack that hurts all pokemon that aren't rock, ground, or steel type, or pokemon with the Sand Veil ability. Go all the way to the top of the desert. You will find two piles of what appears to be poo. But they are actually fossils. One is the Root Fossil and the other is the Claw Fossil. The Root Fossil becomes Lileep, a Grass/Rock pokemon. The Claw Fossil becomes Anorith, a Bug/Rock pokemon. One you have all you need, go down to Mauville City. 3.17. Return to the third city, a challenge waits for you Location: Mauville City Heal if necessary, then head across Route 117 to Verdanturf Town. Location: Verdanturf Town Go into the Rusturf Tunnel. Location: Rusturf Tunnel Go up, then left all the way. Go into the door to appear on Route 116. Location: Route 116 Talk to the first guy you see. He is the Devon guy you saved multiple times. He will give you something for being so good. Go over to Rustboro City. Location: Rustboro City Go into the Devon Building. Go to the second floor. Go to the bottom of the second floor and talk to one of the guys there and he will say that he created a machine that can revive fossils. Give him your fossil. Go outside, deposit a pokemon, then come back to him to receive Lileep (if you gave him the Root Fossil) or Anorith (if you gave him the Claw Fossil). Now go upstairs. Talk to the president of Devon Corp. to receive an Exp. Share. Exp. Share is an item that, when attached to a pokemon not being used in battle, it will give it experience, even when it doesn't battle. It is especially good on Magikarp. Now leave the building. Heal if necessary, then go down to Route 104. Location: Route 104 Go down to the Petalburg Woods. Location: Petalburg Woods Go down to the bottom half of Route 104. Location: Route 104 Go down, and then right to enter Petalburg City. Location: Petalburg City Here we are, the location of the fifth gym. This ain't your daddy's gym (well, actually, it is). Heal if necessary, and then enter the gym. 3.18. Petalburg Gym. Enter Norman the Normal Trainer. Fight Daddy! Location: Petalburg City Gym Type of Pokemon: Normal Recommended Types: Fighting Not Recommended Types: none There are a whopping 9 rooms in this gym: the entrance, the attack room, the defense room, the speed room, the OHKO room, the Zero Reduction Room, the Accuracy Room, the Recovery Room, and Normans Lair. Each row of rooms has the same pokemon. ROW ONE- Location: Speed Room- Cooltrainer Randall (he uses X Speed) Pokemon- Lv. 27 Delcatty Location: Accuracy Room- Cooltrainer Mary (she uses X Accuracy) Pokemon- Lv. 27 Delcatty ROW TWO- Location: Zero Reduction Room- Cooltrainer Parker (he uses Guard Special) Pokemon- Lv. 27 Linoone Location: Defense Room- Cooltrainer Lori (she uses X defense) Pokemon- Lv. 27 Linoone Location: Recovery Room- Cool Trainer George (he uses recovery items) Pokemon- Lv. 27 Linoone ROW THREE- Location: Strength Room- Cooltrainer Jody (he uses X Attack) Pokemon- Lv. 27 Zangoose Location: One-hit KO Room- Cooltrainer Burke (he uses Dire Hit) Pokemon- Lv. 27 Zangoose As you have figured out by now, the order is: Row One- Delcatty Row Two- Linoone Row Three- Zangoose Leader: Norman- Pokemon- Slaking Lv. 28 Vigoroth Lv. 30 Slaking Lv. 31 It is time to beat your father. Slaking number one is already annoying. It has a good HP and defense, so most fighting attacks don't knock it out in one hit. It knows Yawn, an attack that puts the foe to sleep after the next turn. Slack Off is an attack that recovers HP. Vigoroth is the biggest annoyance. It is fast (for a sloth) and powerful. Slash is a really powerful normal type attack that has a good chance at a critical hit. Vigoroth also a few other good attacks. The final Slaking shouldn't actually be too hard. It is based on Focus Punch. Focus Punch has a base power of 150, but it takes a turn to load beforehand. The good side is that if it is attacked during the FP loadup stage, Focus Punch fails. All the pokemon know Facade. Facade is a powerful attack that gets even more powerful if the user is Poisoned, Burnt, or Paralyzed. A good Machoke with Revenge should be able to demolish Norman. Prizes: Fifth Badge: Balance Badge TM Obtained: TM42- Facade HM Capability: Surf Money: 3100 3.19. En route into the rain. Location: Petalburg City Pokemon Gym After you beat Norman, he will tell you that Wally's father called and said that he had something for you. So leave the gym. Location: Petalburg City As you exit the gym, go to the building next door. Talk to the man. He is Wally's father. He will talk a little, then he will give you HM03- Surf. Surf is my FAVORITE HM!! It is a water attack with the same base power as Flamethrower and Thunderbolt. Give it to a powerful water pokemon. In a 2 vs. 2 battle, Surf hits both foes. Once you get it, leave the house, heal if necessary, and then head over to Route 104. Location: Route 104 Mr. Briney is gone now. He is working on something we will get to much later. For now, go down to the water. Press A against it to go ONTO the water. That is surfs effect out of battle. Surf down to Route 105. Location: Route 105 Pokemon to capture- Tentacool, Wingull, Pelliper, Regice Level Range- 5 to 30 (???) Just like with Regirock in the desert, Regice can't be obtained right now. Other than that, there are only pokemon you could get before (Tentacool from the Old Rod and Wingull on Route 103). By the way, Pelliper is the evolved form of Wingull. Surf down to Route 106. Location: Route 106 Wild Pokemon- Tentacool, Wingull, Pelliper Level Range- 5 to 30 (???) Remember Route 106? This is the Route connecting Dewford Town with the Granite Cave. Go down to the bottom, then surf east to Dewford Town. Location: Dewford City Get onto land. Go into the top-left house. Talk to the guy to the right of the table that looks like a nerd. He will give you TM36- Sludge Bomb. Sludge Bomb is a powerful poison attack that, well, poisons the foe. Now surf east to Route 107. Location: Route 107 Wild Pokemon- Tentacool, Wingull, Pelliper Level Range- 5 to 30 (???) Just follow the same pattern as with Routes 104-106, only now going east. Location: Route 108 Wild Pokemon- Tentacool, Wingull, Pelliper Level Range- ??? As you go on, you will see a ship. That is the abandoned ship. There isn't much to do there right now, but there is stuff to do. Go in. Location: Abandoned Ship Go downstairs. Go downstairs again. Go left to the next set of stairs and go up. Keep on going until you get to a room with a scientist. Talk to him and he will say that Captain Stern wanted him to find a Scanner. You need to find it, but you can't get it until near the end of the game. Pick up the item. It is a Storage Key. Go back to the room with the six doors and two sets of stairs. Go to the top-right door. It is locked. Use the Storage Key to unlock it. Go in and pick it the item. It is TM13- Ice Beam. Ice Beam is a really powerful ice attack. It is just as powerful as Flamethrower, Thunderbolt, and Surf. Ice Beam may freeze the foe. It is the second strongest TM you have obtained so far (right behind Overheat). Now, as they would say in the movie business... ABANDON SHIP!! Location: Route 108 Surf right all the way to Route 109. Location: Route 109 Remember this route? This is the route you landed on when you got out of Mr. Briney's boat after beating Brawly and delivering the letter to Steven. Surf right, then up to land on the beach, then enter Slateport City. Location: Slateport City There is something new to do here, the Hyper Rank Contest. The Hyper Rank Contest is where the contest road takes a hard bump. It is difficult. Anyway, heal if necessary and head up to Route 110. Location: Route 110 Go north to Mauville City. Location: Mauville City As you enter Mauville City, you will see Wattson standing at the fork in the road. Talk to him and he will say that there is another part of the city known at New Mauville. He wants the generator shut off. And guess what...he wants your help! He will give you the Basement Key to enter New Mauville. Go back down to Route 110. Location: Route 110 Go to the water and surf east. You will see a cave. Enter it. Location: New Mauville Wild Pokemon- Magnemite, Magneton, Voltorb, Electrode Level Range- 22 to 24 (I think) You can't find any pokemon yet. Go up to the big gate and press A to use the Basement Key and open it. Go down. Now you can find wild pokemon. The point here is to press the button that matches the lock you need to open. Press the first button and go through. Press the next button. As you go on, DO NOT PRESS THE THIRD BUTTON. Go around it. In the next area, press the first button you see, then go up, then left. Go all the way up, past the buttons. In the next area, press the correct button and go on. You will see a huge machine. That is the generator. Step on the red switch to shut it off. Go over to the item to get a Thunder Stone. A Thunder Stone can evolve certain pokemon, such as Pikachu. Now backtrack to the previous round area. Go right and beat the Voltorb on the switch, and then press the switch. Go down, then right. Follow the path. The item there is an Ultra Ball. Ultra Balls are stronger forms of Pokeballs than Great Balls. Follow the path back to the entrance. Now leave New Mauville. Location: Route 110 Go back to Mauville City. Location: Mauville City Go talk to Wattson. He will thank you and give you TM24- Thunderbolt. Thunderbolt is a powerful electric attack that is just as powerful as Flamethrower, Ice Beam, and Surf. Now that we are ready, give it to an electric pokemon, as you may need it later. Go east to Route 118. Location: Route 118 Wild Pokemon- Wingull, Electrike, Manectric, Zigzagoon, Linoone Level Range- ??? As you go right, you will see a small area of water. Surf across it. If you battled Gabby and Ty after beating Wattson, you will see them here. There are stronger than they were before and Gabby's Whismur evolved into a Loudred. After you battle them, they will ask for another interview. After the interview, follow the path and soon you will pass by...Steven! He will talk a little, find out your name, talk a little more, ask questions, talk a little more, and then he will leave. Follow the path, going up and the fork in the road, entering Route 119. Location: Route 119 Wild Pokemon- Wingull, Tropius, Marill, Oddish, Zigzagoon, Linoone Level Range- 24 to 28 This is possibly one of the largest routes in the game. All the grass here is really tall. You can't run in it and you can't ride your bike through it. As you pass through the first bit of tall grass, you will come across water. Follow the path, going up onto mountainous areas of the route. You will pass by a few waterfalls. As you reach the top, you will see a big building. You will also see two evil team members guarding the next bridge. The only place you can go right now is to the building...the Weather Institute. 3.20. Weather Institute and Castform Location: Weather Institute By now you might be weakened from the long route. Go over to the bed and press A against it to take a nap, thus healing your pokemon. Deposit one pokemon, just for now. You will see that there are plenty of Team Magma/Aqua members that have infiltrated the Institute. Battle the two members on the bottom floor and go upstairs. There are about three normal members up here. As you blast through them, you will come to the leader of the group. I'm not talking about Archie/Maxie, but I'm really talk about the member that thought up this whole scandal. Pokemon Sapphire- Aqua Admin. Shelly- Pokemon- Carvanha Lv. 28 Mightyena Lv. 28 Pokemon Ruby- Magma Admin. Courtney- Pokemon- Numel Lv. 28 Mightyena Lv. 28 As you beat the girl, she will talk a little more, then all the members will leave. The owner of the Institute will come up and thank you. He will give you Castform. Castform is a pokemon who's ability makes his type and appearance change with the weather. They will talk a little more. If you want, you can deposit Castform, unless you think he could be a good pokemon for the team. Once you have Castform and heal, exit. 3.21. Rival fights again Location: Route 119 Now that the team is gone, the bridge to your right is open. Cross the bridge. As you go up from the end, your rival stops you. S/he will talk a little, and then you will go into a battle. Rival Battle 3- Again, the pokemon your rival has depends on your starter. Your Starter- Treeko Their pokemon- Shroomish Lv. 29 Wailmer Lv. 29 Combusken Lv. 31 Your Starter- Torchic Their Pokemon- Shroomish Lv. 29 Numel Lv. 29 Marshtomp Lv. 31 Your Starter- Mudkip Their Pokemon- Numel Lv. 29 Wailmer Lv. 29 Grovyle Lv. 31 S/he was the same pokemon as last time. Your rival shouldn't be too hard if s/he was easy last time. Like last time, the three pokemon are the same types as the three starters (Water, Grass, and Fire). After you beat your rival, s/he will give you HM02- Fly. Fly is a really useful HM. When used, you can fly to any city you have already visited. It is also fairly powerful. It is a two-turn attack. The first turn, you fly up into the air, keeping you immune to most attacks. The second turn, the pokemon strikes. Your rival will tell you to train a little bit more, and then s/he will leave. Go down and surf all the way to the bottom. One of the items along the way that you pass by is a Leaf Stone. The Leaf Stone only has one use, evolving Gloom into Vileplume (it has more uses if you have a Gameshark or Action Replay). Go back to where you fought your rival. Go up all the way, then right to enter Fortree City. 3.22. Fortree City, Steven, and Kecleon Location: Fortree City There are only three buildings in Fortree City that are not on trees: The Pokemon Center, the Pokemart, and the gym. The Pokemart has a new version of the Pokeball in stock...Ultra Balls! Ultra Balls are stronger than Great Balls. They are extremely useful, but they are 1200 pokedollars. Buy a lot of Ultra Balls. Heal if necessary. One of the houses at the top has a woman that will test you in a game of luck. You need to guess which hand the coin is in. The order is: right, right, left. Once you guess it right, she will give you TM10, Hidden Power. Hidden Power is the strangest TM of all. The base power and the type of the attack are both based on your stats. If you try to go to the gym, you will notice that a strange force is blocking you. Go on out east to Route 120. Location: Route 120 Wild Pokemon- Zigzagoon, Linoone, Marill, Oddish, Kecleon, Absol, Registeel Level Range- 26 to 28 This route has similar pokemon as with Route 119, with the exception of Absol. Absol is a pure dark pokemon whose ability makes the foe lose 2 PP when it attacks instead of one. As you can see, you can find the final Regi here: Registeel. But, like the other ones, you can't get him until much later. All the rest are the same as in Route 119. As you reach the bridge, you will see Steven there. If you look into the water, you will see a suspicious shadow. Save before talking to him. He will talk a little and show you what is blocking your path by using the Devon Scope (weird. Silph Co. and Devon Corp., Silph Scope and Devon Scope). It is...a Kecleon! Pokemon Battle- Kecleon Lv. 30 Fury Swipes Faint Attack Psybeam Screech If you already have a Kecleon, then you can kill this, but this can be caught at a higher level than the other Kecleons. After you catch him, Steven will give you his Devon Scope. After he leaves, go back to Fortree City. 3.23. A fight with Winona for the Feather Badge Location: Fortree City It is time to fight the gym. Heal if necessary. Go to the invisible barrier blocking the gym. After you reveal it with the Devon Scope, the Kecleon won't battle you, but it will run away. Now enter the gym. Location: Fortree City Pokemon Gym Type of Pokemon: Flying Recommended Types: Electric, Ice, Rock Not Recommended Types: Grass, Ground, Bug, Ghost (most flying pokemon are part normal), Fighting Bird Keeper Jared- Pokemon- Lv. 30 Doduo Picnicker Kylee- Pokemon- Lv. 30 Swablu Camper Tarell Pokemon- Lv. 29 Taillow Lv. 29 Swellow Birdkeeper Will- Pokemon- Lv. 28 Wingull Lv. 28 Swellow Lv. 28 Pelliper It is recommended that you bring along a pokemon with Thunderbolt. Magneton is most recommended, because he receives a quarter of the normal damage for flying attacks due to its two types. Leader: Winona- Pokemon- Swellow Lv. 31 Skarmory Lv. 31 Pelliper Lv. 30 Altaria Lv. 33 Bring not only an electric tpye pokemon, but also an ice pokemon. I hope you got Ice Beam back on the Abandoned Ship. Swellow is probably her fastest pokemon. Skarmory and Pelliper are not weak against ice attacks. If you have an electric pokemon only, then you might fear her Altaria. Altaria is not weak against electric attacks because he is Flying/Dragon. Also, it knows Earthquake. If you want any electric pokemon for Altaria, you better get a Zapdos somehow. (Cheating/Trading). You can also use a fire attack on Skarmory because he is part Steel. Pelliper is x4 weak against electric attacks. Prizes: Sixth Badge: Feather Badge TM Obtained: TM40- Aerial Ace HM Capability: Fly Level Limit: Lv. 70 (before they start disobeying) Money: 3300 3.24. En route through the rain, again! Location: Fortree City When you leave the gym, heal if necessary. Go east to Route 120. Location: Route 120 Follow the path you took to Steven, only continue on with the Route. There are many trainers here. After you finish the bridge, it begins to rain again. There will be a huge patch of tall grass. Go through it and continue on. Soon you will be on Route 121. Location: Route 121 Pokemon to Capture- Zigzagoon, Linoone, Wingull, Duskull/Shuppet, Oddish, Gloom Level Range- 26 to 28 This is a fairly good training route. After you pass by the Hex Maniac and the Beauty, you will see three Team Magma/Aqua members plotting something about Mt. Pyre. Go to the big building. That is the Safari Zone. It costs 500 pokedollars to get in. There are four sectors. The Southeast and Southwest sectors can be reached normally. You need the Mach Bike to reach the Northwest Sector and the Acro Bike to reach the Northeast Sector. Location: Safari Zone (Southeast Sector) Wild Pokemon- Girifarig, Natu, Gloom, Wobbafett, Pikachu, Oddish, Doduo Level Range- 24 to 28 (I think. The same for all four sectors) Location: Safari Zone (Southwest Sector) Wild Pokemon- Doduo, Girifarig, Gloom, Natu, Pikachu, Oddish, Wobbafett Location: Safari Zone (Northwest Sector) Wild Pokemon- Doduo, Dodrio, Oddish, Gloom, Rhyhorn, Pinsir, Lairon Location: Safari Zone (Northeast Sector) Wild Pokemon- Natu, Xatu, Oddish, Gloom, Heracross, Phanpy 3.25. Mt. Pyre where the orbs stand small Location: Route 121 After you exit the Safari Zone, go down to the water and surf down. You will see a big mountain. Go around to the bottom and get onto the mountain, then enter the door. Location: Mt. Pyre (inside) Pokemon to Capture- Shuppet, Duskull Level Range- 24 to 28 (I think) Shuppet and Duskull are the only pokemon in R/S that on one route can each only be found in one game and in another area can be found both in the same game. Go up the stairs. On the next floor, the trainers start coming on. Battle whomever you want. Go upstairs again. Keep on going upstairs while battling the trainers in the process. As you reach the top, you will find TM30- Shadow Ball. Shadow Ball is a powerful ghost attack that lowers the foe's Special Defense. As you start dropping down the holes, you will come across the Sea Incense and the Lax Incense. The Sea Incense is to be held by a Male Marill/Azurmarill. When it is held by that pokemon and that pokemon breeds with a female Azu/Marill, the egg will produce an Azurill. The Lax Incense is to be held by a male Wobbafett. When that Wobbafett breeds with a female Wobbafett, it will form a Wynaut. As you reach the bottom, go over to the very west end and exit out of the door. Location: Mt. Pyre (outside) Pokemon to Capture- Vulpix, Meditite Level Range- 26 to 28 As you walk along the path, you will find TM49- Skill Swap. I believe Skill Swap switches the abilities of each pokemon. Check every tombstone here. Some of them have items. Once you are ready, go up to the summit. Location: Mt. Pyre (Summit) Pokemon to Capture- Shuppet, Duskull, Chimecho (RARE!) Level Range- 26 to 28 As you can see, Chimecho is a really, really rare pokemon. There are a few evil team members here. As you beat all of them, you will soon reach the top. You will see two old people and Archie/Maxie. The evil team leader is trying to steal an orb. In Ruby, Maxie steals the Blue Orb to awaken and tame Groudon. In Sapphire, Archie steals the Red Orb to awaken and tame Kyogre. But they miss the opposite orb, which they also need. The old couple gives you the Red Orb in Ruby and the Blue Orb in Sapphire. Now that you are done, fly back to Slateport City. 3.26. Back to Slateport, for saving Location: Slateport City As you land, go up. You will see a bunch of people crowded near the Harbor. You will see Gabby and Ty interviewing Captain Stern. Talk to him and he will tell you how that was stressing. He will say that he and team found an underwater cavern. Then, Maxie/Archie will come up over the loudspeakers. Captain Stern will realize that Team Magma/Aqua is trying to steal the submarine, and then he will take you into the Harbor. Inside, you will see Maxie/Archie boarding the submarine, and then taking off. Stern will talk a little more. Once he is done, make your way to Route 121. Location: Route 121 Instead of going down to the water, go east all the way to Lilycove City. 3.27. Lilycove City, final contests, final rival challenge Location: Lilycove City Go heal if necessary. Go up to the Pokemart, which is the huge building behind the Pokemon Center. Guess what! Your rival is there! S/he will battle you one last time. Good luck, as you shouldn't need it! Rival Battle 4(Final Battle)- Your Starter- Treeko Rival's Pokemon- Swellow Lv. 31 Shroomish Lv. 32 Wailmer Lv. 32 Combusken Lv. 34 Your Starter- Torchic Rival's Pokemon- Swellow Lv. 31 Shroomish Lv. 32 Numel Lv. 32 Marshtomp Lv. 34 Your Starter- Mudkip Rival's Pokemon- Swellow Lv. 31 Numel Lv. 32 Wailmer Lv. 32 Grovyle Lv. 34 As long as your pokemon are near level 40, this fight should be extremely easy. May/Brendan has a new pokemon: Swellow. It still shouldn't be hard. Just use the same strategy as always with him/her. Unfortunately, your rival will never get his/her final evolution of the starter. After you beat your rival, s/he will give you...nothing! No fair! After your rival leaves, you can enter the Pokemart, a.k.a. the Lilycove Department Store. You can get a Lotto Ticket on the first floor. The lotto ticket is just like in real life, only a bit different In this, you get a random 5 numbers. If all 5 numbers match any of your pokemon's ID numbers, you get a Master Ball. You get smaller prizes for getting second and third place. You can also buy TMs, stat boosters, etc. Below the pokemon center is a contest house. This is the master rank contest house, the last of them. It has pokemon that have good attacks, like Selfdestruct, Explosion, and Destiny Bond. Be prepared to try a lot of times. Once you have what you need, go to the very east side of town, on the beach. Surf up to find a door. That is the door that brings you into the Team Magma/Aqua hideout. 3.28. a base and a ball. Strike out the home team! Location: Secret Base AS you enter, go up onto the land. Bypass the security (a wandering team member) and enter the door. At this point, the two bases (Team Magma in Ruby, Team Aqua in Sapphire) are different. Take whatever path you need. In the second room, one of the teleporters leads you to a room with 4 items. Two are actually Electrodes that aren't afraid to use Selfdestruct. One is a Nugget. The other is a...Master Ball!! The Master Ball is possibly one of the best items in the game. When thrown at a pokemon, it catches it, no matter what. Don't use it on any pokemon yet. Wait until after you beat the game. Continue following the path. Eventually, you will come to a room with a lot of water and a Team Magma/Aqua Admin. In the water is the shadow of a...submarine!! Battle the trainer. Pokemon Sapphire- Aqua Admin. Matt- Pokemon- Carvanha Lv. 32 Mightyena Lv. 32 Sharpedo Lv. 32 Pokemon Ruby- Magma Admin. Tabitha- Pokemon- Numel Lv. 32 Mightyena Lv. 32 Camerupt Lv. 32 This should be easy. Once you win, s/he will tell you that the preparations are ready, and then the submarine will take off. Now find your way out using whatever path that works for you. 3.29. Surfing for joy and a badge Location: Lilycove City Go heal if necessary. Now go out east onto Route 124, the next water route in the game. Location: Route 124 Pokemon to Capture- Tentacool, Wingull, Pelliper Level Range- ??? There aren't too many trainers here, even considering the size of this route. Just beat who you want. Don't worry about the dark spots of water. Keep on going right to enter Mossdeep City. 3.30. Mossdeep City, home of great minds, rockets, and Steven Location: Mossdeep City As you enter, heal if necessary. Go to the very northwest house. That is Stevens Home. He will talk to you a bit, and then he will give you HM08-Dive. Dive is a fair powered HM. When you use it, you go underwater. At that time, only one attack can hit you- Surf. Surf also increases in damage if used on a pokemon that is underwater. On the second turn, it comes up under the victim to hit them. Go through the path on the southeast side to find a big building. That is the Rocket Center. There will be plenty of guys here on all floors. One guy will tell you how many rocket launches have occurred. The amount of rocket launches is one per week. Another guy in here will give you a Sun Stone, which can evolve Gloom into Bellosom (yes, he has two different evolutions) and Sunkern into Sunflora (Sunkern is available through cheating or through Pokemon Colosseum (currently available) OR through Fire Red/Leaf Green (in Japan)). Follow the path around the R.C. to find a house. The guy in there will give you a Super Rod. The Super Rod can find pokemon from level 25-42. In the ocean, you can mostly find Wailmer and Sharpedo, with a few exceptions (Staryu in the ocean next to Lilycove City and Wailord on Route 129). They are good pokemon to train against. Once you level up your pokemon enough (level 40 or higher is recommended) and heal, enter the gym. 3.31. An annoying gym to fight. Tate & Liza for the Mind Badge Location: Mossdeep City Gym Type: Psychic Recommended Types: Bug, Ghost, Dark Not Recommended Types: Psychic, Fighting Before I get to the trainers, I would like to mention how annoying this gym can be to beginners. You need to hit all the switches to lineup the arrows that force you to certain areas. After you hit all of them, get to the leader. As you reach the end, you will see that the leader is actually a pair of twins! Here are the trainers. Psychic Preston- Pokemon- Kirlia Lv. 37 Psychic Samantha- Pokemon- Xatu Lv. 37 Psychic Hannah- Pokemon- Ralts Lv. 36 Kirlia Lv. 36 Psychic Maura- Pokemon- Kadabra Lv. 36 Kirlia Lv. 36 Psychic Virgil- Pokemon- Ralts Lv. 36 Kadabra Lv. 36 Psychic Fritz- Pokemon- Natu Lv. 35 Girafarig Lv. 35 Kadabra Lv. 35 Now for the leaders. Leaders Tate & Liza- Pokemon- Lunatone Lv. 42 Solrock Lv. 42 This is a very annoying duo. If you use grass pokemon to harm their rock sides, Solrock will use Flamethrower. They both have the Levitate ability, which keeps them immune to ground attacks. I suggest bringing a Water, Ghost, or Dark pokemon. I especially recommend Sharpedo or Banette. Sharpedo is immune to psychic attacks and resistant to Fire and Rock attacks. He uses Water attacks and Dark attacks, both of which are super effective against Lunatone and Solrock. Banette has the Insomnia ability, which prevents it from falling asleep (Lunatone knows Hypnosis). Not only that, but Ghost pokemon are good against Psychic pokemon. This can still be a really hard gym. Surf is the most recommended attack, as it hits both Lunatone and Solrock and is super effective. Be glad once you see both of them go down for good, as you will beat the seventh gym. Prizes: Seventh Badge: Mind Badge TM Obtained: TM04- Calm Mind HM Capability: Dive Money: 8400 (it multiplies by two because there are two people) 3.32. Three minerals. Sound weak? Nope! Location: Mossdeep City First, make sure you have as many Ultra Balls as possible. Teach Dive to a pokemon. Catch a Wailmer. Evolve it to a Wailord. Surf down from the city's south side. Location: Route 126 Wild Pokemon- Wingull, Pelliper, Tentacool You can find any body of dark water. Go in it. Location: Underwater Wild Pokemon- Clampearl, Chinchou, Relicanth Relicanth is a pokemon that is Rock/Water and really, really rare. Guess what? You need it. Take your time in finding it. Once you find it, catch it (it may take a while). Once you catch it, go up above water. Location: Route 126 Go just below the land of Mossdeep, and keep on going down. Location: Route 127 Wild Pokemon- Wingull, Pelliper, Tentacool Keep on going down. Location: Route 128 Wild Pokemon- Wingull, Pelliper, Tentacool Keep on going down. Location: Route 129 Wild Pokemon- Wingull, Pelliper, Tentacool, Wailord I would have had you catch a Wailord here, but he is too rare. Go down, and then left. Location: Route 130 Wild Pokemon- Wingull, Pelliper, Tentacool, Wynaut (see pretty far below, to Pacifidlog Town) Go left all the way. Location: Route 131 Wild Pokemon- Wingull, Pelliper, Tentacool Go over to Pacifidlog Town. Location: Pacifidlog Town This is the smallest town in the game. The entire town is floating on logs. Go to the house to the farthest right and talk to the guy staring at a wall. He will say something about a place called Mirage Island (either he sees it or he doesn't). If he says that he sees it, congratulations! Surf right to Route 130 to find an island (big island). That is Mirage Island. On it are Leichi Berries and boatloads of Wynauts, ranging from level 5 to 50. Anyway, back in Pacifidlog Town, Surf down to the bottom. Go left. Before you reach the currents, go down. Start from the very bottom and just keep on going left. Don't go up, down, or right any. When you reach the piece of water where you can go underwater, go underwater. Follow the path underwater to the end. You will see a sign at the end. It is in Braille. It says to go up. Use Dive to reach the top. You are in a cavern. There are many Braille letters here. Go to the top. Read the Braille at the top. It says to use Dig. Use Dig in front of it to open up a door. In the next room, the message says, "First comes Relicanth, last comes Wailord". Put Relicanth in the first slot of your party and Wailord in the final slot. Read it again and the sound of three doors open will be heard. Now that you have that done, it's time to catch three legendaries (I will do this in Pokedex order). First, fly to Lavaridge Town. Location: Lavaridge Town Go east to Route 112. Location: Route 112 Go over to Route 111. Location: Route 111 Go up into the desert. Go down past the Ruin Maniac to see a large rock with a door in it. Go into the door. Location: Desert Ruins Go up to the top. The Braille says, "Right, right, down, down, then use Strength". Go right two spaces, down two spaces, and then use Strength to open the door. Go into the door. You will see a large creature in the center of the room. SAVE BEFORE TALKING TO IT!!!!!!!!!!!!!!! Pokemon Battle- Regirock Attacks: Super Power Ancientpower Curse Rock Throw Remember when we first got to Route 111. I said that you could find a Regirock here, but you couldn't get it? Well, now you can. These guys are a pain in the rear end! Super Power is a really powerful attack, but drops the user's attack and defense stats. Ancientpower is a rock attack that has a small chance of raising all your stats. Curse lowers your speed, but raises your attack and defense. Rock Throw is a fairly weak rock attack. Sometimes, he will use a ton of Super Powers in a row, so his stats will be like, maybe almost equal to that of a Slakoth Level 5. Once his HP is really low, try to put him to sleep, and then start rapidly chucking Ultra Balls. If you don't have a sleeping attack, then just chuck Ultra Balls. Soon enough, you will have Regirock...your first legendary! Now go to Petalburg City. Location: Petalburg City Heal if necessary. Go west to Route 104. Location: Route 104 Surf down along the left side of the route. When you reach a piece of land with a Ruin Maniac, follow the split path to find another ruin. Location: Island Cave Go up to the Braille. It tells you to wait for time to pass twice. What it is really meaning is to wait 45 seconds in that spot. After then, a door will open. Go in. You will see another big creature in there. AS I SAID BEFORE, SAVE BEFORE TALKING TO IT!!!!!!!!!!!! Pokemon Battle- Regice Attacks: Super Power Ancientpower Curse Icy Wind This one is just like Regirock, only with different stats, different voice and appearance, and a different attack. Icy Wind is an ice attack that can slow the foe. Again, watch out for Super Power at its prime. It will get drastically weak afterwards. Regice has the highest available Special Defense (Shuckle has the highest, but it isn't normally available in the game), so don't worry about some fire attacks knocking it out. A fire pokemon in its low to mid 40's should be able to let Regice survive even with a Flamethrower (I'm not 100% sure, and that is why you should save before fighting it). Just use just about the same strategy as with Regirock to catch Regice. No fly to Fortree City. Location: Fortree City Go east to Route 120. Location: Route 120 Follow the normal path until the rain stops. Go find the nearest set of stairs. Go up them. Continue going up to find the final cave, the Ancient Tomb. Location: Ancient Tomb Read the Braille at the top. It tells you to fly from the center of the room. Go find the center space and use fly to open the door. Now enter. You will see the final Regi. SAVE BEFORE YOU FIGHT HIM FOR THE NEAR TO LAST TIME!! Pokemon Battle- Registeel Attacks: Super Power Curse Ancientpower Metal Claw This is it, the final regi in the game. This one is just as annoying, except with one problem. While Regice has an exceptional Special defense and a defense right on par, and Regirock has an exceptional defense with a special defense on par, Registeel's defenses are right in the middle. Both are really good, but not quite exceptional. Metal Claw is his equivalent to Icy Wind/Rock Throw. This attack may raise the users attack. All the rest of the attacks are normal. I would suggest using either a fire or fighting attack. Most attacks that are normal effectiveness won't do much on Registeel. I warn you that this can be hard. Also pack a pokemon with Grasswhistle, Hypnosis, Spore, Sleep Powder, etc. (Any attack that will put the foe to sleep). Once you manage to catch Registeel, you will finally have all the Regis! Now fly back to Mossdeep City. 3.33. Cool down, it's only the Shoal Cave. Location: Mossdeep City This really is optional, but it helps if you want to fill out your pokedex. From Mossdeep City, go down the stairs, and follow the shallow water all the way to the back of town. Surf up from there to find a cave. That is the Shoal Cave. Location: Shoal Cave Wild Pokemon- Zubat, Golbat, Snorunt, Spheal At first glance, this looks like a cave dedicated to water pokemon, right. Well, it's not. It is actually based on ICE pokemon. Spheal is actually an Ice/Water pokemon that evolves twice. Snorunt is a pure Ice pokemon that only evolves once. Talk to the first man you see and he will want 4 Shoal Shells and 4 Shoal salts. You can only get the Shoal Shells when the water is high and the Shoal Salts when the water is low. When the water is low, you can enter the Basement floor, the only floor with Snorunt. It is a very icy area. If you manage to get through the path, you will find TM07-Hail. Hail is the ice equivalent to Sandstorm. It hits all non-ice pokemon on the field for 5 turns. Since I really have nothing else to say about this place, just go back to Mossdeep City. 3.34. In the eyes of a legendary, a leader fails Location: Mossdeep City Make sure you have a pokemon that knows Surf and a pokemon that knows Dive. Go down to the water and surf down until you find a huge piece of dark water. Go down. Location: Underground Follow the path for a while. Soon, you will come across a door. Guess what's behind the door. That's right! It's the submarine! Go up above water from here. Location: Seafloor Cavern Wild Pokemon- Zubat, Golbat This place is widely inhabited by Team Magma/Aqua members. There are two paths you can take here. I will take you along the easier path. Go up into the door. In this room, you need to break the rock, and then move the boulder into place. Pass by and don't go upstairs. Follow the other path to the door. In the next room, you need to push rocks in a way to get you to the top-right door. The problem? From this spot, there is no way to do it in one trip. But there is a way to do it in two trips. Push rocks so that you can get to the top-left door. This room is confusing, which is why we're using the top-right, not the top- left. Go back to the previous room. Push rocks in a way now so that you can get to the top-right door. In this room, you need to follow the currents in a way to get you to the door on the top-left corner of the room. Once you get there, go through. In this room, you need to push rocks to get to the path at the top-right. Once you push the rocks, follow the path to the door. In the next room, you need to push rocks again. But now, it's much more difficult. Once you manage to get through, enter the door. The area really got steamy. Follow the path. Pick up the pokeball. That is TM26-Earthquake. Earthquake is a really powerful ground attack, second only to Fissure (a OHKO attack). Earthquake hits all pokemon except for the user (it even hits your partner on a 2 vs. 2 battle), a flying pokemon, or a pokemon with the Levitate ability. It also hits pokemon that are underground because of Dig, while also increasing in power against the underground pokemon. As you follow the rest of the path, you will come across a body of water/lava. The pokemon in there is the pokemon you find on the box your game came in. In Sapphire, it is the Water pokemon, Kyogre. In Ruby, it is the Ground pokemon, Groudon. As you stare at it, who would come in other than Archie/Maxie. He will tell you a bit about the legendary pokemon, and will talk a little more, and then he will battle you. Trust me, this battle is likely to not be easy, unless you have high leveled pokemon or pokemon with advantages over his pokemon. Pokemon Sapphire- Aqua Leader Archie- Pokemon- Mightyena Lv. 41 Crobat Lv. 41 Sharpedo Lv. 43 Pokemon Ruby- Magma Leader Maxie- Pokemon- Mightyena Lv. 41 Crobat Lv. 41 Camerupt Lv. 43 Like I said, this isn't an easy fight. Mightyena still has the Intimidate ability, which lowers the attack stat of the foe when the user of Intimidate is sent out. Crobat is the evolved form of Golbat. Golbat evolves through friendship (for an evil team leader, he must really love his pokemon). Sharpedo still hurts the foe when a contact move is used on it. Camerupt can't be affected by attract or can't be frozen. Crobat has amazing speed, so watch out for it. I suggest Ludicolo with Ice Beam. Because he is part grass, he has the advantage over Sharpedo. Because he is part water, he has a good advantage over Camerupt. Ice Beam can be used on Crobat. As for Mightyena, Intimidate is useless on Ludicolo because he mostly uses special attacks anyways. Once you beat Maxie/Archie, they will talk a little, and then all will go quiet. Maxie/Archie's orb (the one he got at Mt. Pyre) will begin to glow. Kyogre/Groudon will come up to you, and then take off. Maxie/Archie will get a call from one of his minions. In Ruby, the minion will explain that a drought has occurred. In Sapphire, the minion explains that it is raining heavily. The leader will say that that was the plan. Then the minion will say that it is far worse than they expected. Then the good team member will come in and will take both of you outside. The evil team member will be astounded at the sight, will talk a little, and then both will leave. Steven will then fly in. He will be astounded, and then tell you that the terrible weather is originating in Sootopolis City. Go back to Mossdeep City now. 3.35. Sootopolis City, Steven, Wallace, and the Cave of Origins Location: Mossdeep City Surf down, and then left and look for a large, white rock and go underwater. Location: Underwater Look for a door at the bottom and go in. Go up above water from here to arrive in the second to last city in the game...Sootopolis City! Location: Sootopolis City Welcome to the nice Sootopolis City. Wait! This isn't nice; it's terrible! Go to the Pokemon Center and heal. If you try to go to the EIGHTH GYM, you will realize that it is locked because of bad weather. Surf to the west side. Go to the Pokemart. Buy as many Ultra Balls as your current money will allow. You will definitely need it later. Follow the rest of the path to see Steven with another guy. Steven will come up to you and introduce you to the guy. His name is Wallace and he is the Sootopolis City Gym Leader. He will talk a little, and then take you down the stairs to a cave entrance. That is the Cave of Origins. He and Steven will talk to you a little, wanting you to go in it. So, basically, go in it! 3.36. A great pokemon to catch, enter its layer! Location: Cave of Origins Pokemon to Capture- Zubat, Golbat, Sableye/Mawile This cave can get really deep, so it will get dark. You may want Flash if you've never been here before. Go straight to the door. In the rest of the rooms, you are basically going in a circular pattern. As you continue to go on, you will feel constant earthquakes. After a few floors, the area starts to get steamy. As you follow the path, you will see an item. PICK IT UP. That is HM08-Waterfall. Waterfall allows you go climb waterfalls outside of battle. You will need it later. As you continue on, you will soon enter the final room. The music will stop. You will see Kyogre/Groudon in the water/lava. BY ALL THAT IS HOLY, I DEMAND THAT YOU SAVE! I NEVER ASKED YOU TO DO IT AS MUCH AS YOU NEED IT NOW!!!!! Go in front AFTER SAVING and you orb will start to glow, causing the pokemon to come up to you. It is time for the biggest wild pokemon you have ever fought. Pokemon Sapphire- Pokemon Battle- Kyogre Lv. 45 Attacks: Hydro Pump Calm Mind Ice Beam Body Slam Pokemon Ruby- Pokemon Battle- Groudon Lv. 45 Earthquake Bulk Up Fire Blast Slash Oh boy, this guy will have you wanting to throw him into a spiked wall. Hydro Pump is the most powerful water attack in the game, with almost 140 base damage. Calm Mind is a move that raises the users Special Attack AND Special Defense. Ice Beam is a powerful ice attack that may freeze the foe. Body Slam is a powerful attack that may paralyze the foe. Earthquake was explained back in the Seafloor Cavern. It hits all pokemon on the field that aren't the user, a flying pokemon, or a Levitating pokemon. Bulk Up was a TM you obtained back when you beat Brawly. It raises the users Attack and Defense. Fire Blast is the second most powerful fire attack in the game (after Overheat), with power equaling that of Hydro Pump. Slash is a powerful normal attack with a high critical hit ratio. Kyogre's ability, Drizzle, causes rain to appear on the field as soon as Kyogre is sent out. Groudon's ability, Drought, causes bright light to appear on the field as soon as he is sent out. Both are like Rain Dance/Sunny Day. A good pokemon to have here for both fights is Ludicolo. Ludicolo has a x4 RESISTANCE to Hydro Pump and a x2 resistance against Earthquake. He receives normal damage from Ice Beam, Body Slam, Fire Blast, and Slash. Use attacks like Giga Drain on Kyogre and Surf on Groudon. Strategy sent in by neo987- Tell you the truth, that battle is stupidly easy if you use ONE pokemon... Shedinja. None of Kyogre's attacks can harm Shedinja AT ALL (Ice, Water, and Normal are not super-effective against Bug/Ghost, so they don't break through Shedinja's "Wonder Guard" ability.). All you need is a Lv. 20 Shedinja with Fury Cutter and BAM... toasted Kyogre in about 8 turns. Or, start with Shedinja, use minor attacks till your thumbs bleed... then toss a Timer Ball. Can it get any easier? The best pokemon to use on Kyogre is Shedinja. His Wonder Guard ability keeps him immune to all of Kyogre's attacks. Once his health is in the red, use any pokemon to put it to sleep, then throw Ultra Balls like there is no tomorrow. Soon enough, you will be the proud owner of a Lv. 45 Kyogre/Groudon! Now leave the Cave of Origins. After catching your legendary, leave the Cave of Origins. 3.37. From friend to foe. Get the Rain Badge! Location: Sootopolis City The weather is normal again. Go to the Pokemon Center. If you want, you can withdraw your new legendary. Groudon is not a smart idea, unless you give it Solarbeam. But it can learn that attack naturally (Lv. 60 or so). Surf to the center of town to see the gym. Steven will be in front of the door. He will talk a little, and then he will leave. Now enter the gym. Location: Sootopolis City Gym Type: Water Recommended Types: Electric, Grass Not Recommended Types: Rock, Fire, Ground In this gym, you must crack all the ice and not fall down. You fall down if you hit cracked ice after already cracking it. You must end with yourself next to the slide at the top. The slide will turn into stairs. The first puzzle is Right, Up, Left, Left, Up, Right. The second and third puzzle I don't remember, so you need to find out for yourself. If you fall, you will be in a room with many trainers. Here are the trainers. Beauty Connie- Pokemon- Goldeen Lv. 40 Wailmer Lv. 40 Lass Andrea- Pokemon- Luvdisc Lv. 41 Lady Brianna- Pokemon- Seaking Lv. 41 Beauty Bridget- Pokemon- Azumarill Lv. 41 Beauty Olivia- Pokemon- Lombre Lv. 41 Lass Crissy- Pokemon- Wailmer Lv. 40 Wailmer Lv. 40 Beauty Tiffany- Pokemon- Carvanha Lv. 39 Wailmer Lv. 39 Sharpedo Lv. 39 Pokefan Marissa- Pokemon- Azurill Lv. 36 Marill Lv. 38 Azumarill Lv. 40 After you find your way through the ice, you will find your final gym leader...Wallace! Leader Wallace- Pokemon- Luvdisc Lv. 40 Seaking Lv. 42 Sealeo lv. 40 Wiscash Lv. 42 Milotic Lv. 43 The gyms have yet to move away from being annoying. I prefer grass pokemon to electric pokemon because of Wiscash. Wiscash is part Ground, so he is immune to electric attacks. But he has a x4 weakness to grass pokemon. Luvdisc has an annoying speed. Seaking is okay. Sealeo is the evolved form of Spheal, so he is part ice. That is the downfall to grass pokemon. Milotic is REALLY an annoyance. His special defense is on the border of legendary, so he CAN survive moderate-to-weak grass and electric attacks. He also knows Recover, which restores half the maximum HP of the user. He has the Marvel Scale. It raises the pokemon's defense when he is affected by a status condition. It is one pokemon you should not go easy on. It has Water Pulse, a fair powered water attack that may confuse the foe. Prizes: Eighth and Final Badge: Rain Badge TM Obtained: TM03- Water Pulse HM Capability: HM07- Waterfall Level Limit: All traded pokemon obey you Money: 4300 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now it is time for your final challenge...the Elite Four =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.38. Up, up, and to the top of Meteor Falls! Before we get to the Elite Four, I need to show you a part of Meteor Falls you probably never saw before. First, go to Fallabor Town. Location: Fallabor Town Go over to Route 114. Location: Route 114 Follow the path all the way over to Meteor Falls. Location: Meteor Falls Go over the bridge to the water. Surf up to the waterfall. This is a good way to start using your last HM. Climb up the waterfall. Go into the door. Location: Meteor Falls (1F) Wild Pokemon- Lunatone/Solrock, Zubat, Golbat Go find the stairs. This is another area, but with the same pokemon as with 1F. Follow the normal path to the final set of stairs. The set along the way gets you TM23-Iron Tail. Iron Tail is a powerful steel attack that may lower the foes defense. At the final set of stairs, you will be back on 1F. Go up the path next to the old couple. There is a type of trainer here that is only featured once: Dragon Tamer. After you battle him, go down the ledges ON THE LEFT SIDE. Enter the next set of stairs. Location: Meteor Falls (Secret Room) Wild Pokemon- Lunatone/Solrock, Bagon The reason we are here is actually two reasons. We will start with Bagon. Bagon is a Dragon pokemon, and I darn fine one at that. He evolves into Shellgon at Lv. 30, and then into Salamence (the R/S equivalent to Dragonite) at Lv. 50. He learns Dragon, Flying (as Salamence), and Fire attacks, but still learns other ones. Cross the water. You will see an item there. That is TM02-Dragon Claw. Dragon Claw is my favorite Dragon attack. It has no effects, but it is powerful and accurate. Now head back to Mossdeep City. 3.39. On your way to the end Location: Mossdeep City From Mossdeep City, be ready to see a few Tentacools, Wingulls, and Pellipers. Surf down, staying on the right side. When you see a piece of water stretching right, follow it. When you see another one, don't follow it and keep on going down. When you see the final one, follow it. It will take you to a stretch of oddly placed rocks that eventually lead to Ever Grande City. Location: Ever Grande City Follow the rest of the water path to a waterfall. Climb it to reach land. Heal at the Pokemon Center (this is a really small city, right? Wrong). Enter the cave. It isn't the Pokemon League HQ; it's actually Victory Road (A word to the not so wise, you are NOT in Kanto NOR in Johto). 3.40. Victory Road, the last sight of Wally Location: Victory Road- Wild Pokemon- Makuhita, Hariyama, Zubat, Golbat, Aron, Lairon, Whismur, Loudred, Meditite, Medicham, Sableye/Mawile Wow! This is a really good spot to train in! Pokemon here can reach anywhere from Lv. 36 to Lv. 44, depending on the floor. I don't quite remember how to get through here, so you're on your own for that. I would just like to say that you will need Surf, Strength, Rock Smash, Waterfall, and will probably want Flash. Here's a bit of unimportant, but interesting information: Along the way, you will pass by a trainer called Cool Trainer Vito. He will say something about his family. Let's see...family, V at the start of his name. If I didn't know any better, I would say he is a Winstrate. Anyway, As you reach the end, someone will stop you. It is not Brendan/May. It is actually Wally! He will talk a little, say something about improving, and then he will battle. Wally Battle 2- Pokemon- Altaria Lv. 44 Magneton Lv. 41 Roselia Lv. 44 Delcatty Lv. 43 Gardevoir Lv. 45 Last time you saw him was back in Mauville City before the Third Gym. He only had a level 16 Ralts. Now look at him. For a suggestion, bring Kyogre/Groudon for this. Kyogre has a x4 advantage over Altaria and a x2 advantage over Roselia. Groudon has a x2 advantage over Magneton and Roselia. If you have a Sableye and if it knows Shadow Ball, also use him. Gardevoir's Psychic attacks do nothing against him while Shadow Ball does heavy damage against Gardevoir. Delcatty's only weakness is fighting. If your pokemon are at least level 50, you shouldn't have a problem. Once you beat Wally, he will talk a little. Now leave Victory Road through the nearby door. Location: Ever Grande City 3.41. The Elite Four, the final challenge (almost) Location: Ever Grande City This is it. You are finally here. After a long battle against the forces of good and evil, you are finally at the Elite 4. You should know that this is no walk in the park. Now enter the door at the top and begin your near final challenge in the Elite 4 HQ. Location: Elite 4 Headquarters Unless you are a super god and your pokemon don't use PP or lose HP, I suggest you heal. With the last of the money you have, buy Hyper Potions and Revives. Go talk to the two guys at the door at the top to get them to move. Save if you want. Now enter the door to truly begin the Elite 4 challenge. 3.41a. Sydney and the Dark As you begin, you need to climb some stairs. As you reach the top and enter the door, you will meet the first enemy in the Elite 4...Sydney, the master of Dark pokemon! For the Elite Four, I will post the movesets of all the pokemon each of them have. I will also have some of the gym info added in. Elite 4 Sydney- Pokemon Type: Dark Recommended Types: Bug, Fighting Not Recommended Types: Psychic, Ghost, Dark Pokemon- Mightyena Lv. 46 Crunch Swagger Take Down Sand Attack Sharpedo Lv. 48 Surf Slash Crunch Swagger Shiftry Lv. 48 Extrasensory Fake Out Double Team Swagger Cacturne Lv. 46 Cotton Spore Leech Seed Faint Attack Needle Arm Absol Lv. 49 Slash Snatch Sword Dance Aerial Ace This is off to an okay start. If you have your pokemon at atleast level 50, you should be okay. Three-fifths of his pokemon have a x4 weakness to Bug attacks. For this battle, I suggest Beautifly. Use any bug attacks on Mightyena, Shiftry, Cacturne, and Absol. For Sharpedo, however, I suggest using Silver Wind to bypass his Rough Skin ability. I'm not saying you have to use Beautifly, but he has a bug attack that doesn't hurt the user when used on Sharpedo. You can still use Fighting pokemon. Like I said, this member is not too hard. He can be hard if you have all the wrong pokemon (sorry to say it, but your in trouble if you have an all Psychic team). Absol is his main pokemon here. Its ability is Pressure. Pressure makes it so when you attack it, you lose 2 PP instead of 1. He also knows Snatch. If you use an attack with an effect, and Absol uses Snatch, he will use the ability of the attack against you. Once you beat Sydney, go up to the door. 3.41b. Phoebe and her shadow Now climb up the new set of stairs. As you enter the door, you will see your next enemy, the shadow trainer Phoebe. Elite 4 Phoebe- Pokemon Type- Ghost Recommended Types: Normal, Ghost, Dark Not Recommended Types: Psychic, Normal, Ghost, Fighting Pokemon- Dusclops Lv. 48 Curse Confuse Ray Future Sight Shadow Punch Banette Lv. 49 Will-O-Wisp Spite Shadow Ball Faint Attack Sableye Lv. 50 Attract (NO!!!!!) Psychic Shadow Ball Faint Attack Banette Lv. 49 Skill Swap Psychic Toxic Shadow Ball Dusclops Lv. 51 Shadow Ball Ice Beam Earthquake Confuse Ray As you can see, Normal types and Ghost types are both recommended and not recommended. Normal type pokemon are immune to ghost pokemon, but ghost pokemon are also immune to normal pokemon. Ghost pokemon are strong and weak against ghost pokemon. Phoebe resides on the line between okay and annoying. Dusclops has the same ability as Absol, Pressure. As you can see with the second Dusclops, it knows Ice Beam and Earthquake. That means that, altogether, it has an advantage over 14 TYPES!!!! The only three it doesn't have an advantage over are Water, Bug, and Dark pokemon. For this battle, I suggest a Sharpedo. Sharpedo is resistant to Dusclops 2's Ice Beam and all ghost attacks this girl has. Also, he is immune to both psychics. Also make sure it is female to avoid the use of Sableye's attract. Remember, Sableye has no weaknesses, unless you have a fighting pokemon with Foresight. Once you beat Phoebe, go into the door to enter, another flight of stairs! 3.41c. Glacia and her blizzard As you climb up the stairs, prepare your Fighting pokemon. Once you finally reach the top of the stairs, you will meet the master of disaster in the Elite Four. She is, the one, the only, Glacia, queen of Ice pokemon. Elite 4 Glacia- Pokemon Type- Ice Recommended Types: Rock, Electric (you will see soon), Fire (not always), Fighting Not Recommended Types: Grass, Ground, Flying, Dragon Pokemon- Glalie Lv. 50 Hail Ice Beam Crunch Light Screen Sealeo Lv. 50 Body Slam Surf Ice Ball Hail Sealeo Lv. 52 Attract!!! Dive Blizzard Hail Walrein Lv. 53 Sheer Cold Surf Body Slam Blizzard Glalie Lv. 52 Shadow Ball Crunch Hail Ice Beam For the love of god, you might want to throw your Gameboy into the wall after this if you don't train enough, or don't have a good pokemon to use against it (please don't throw it into the wall). The reason I don't suggest to use Fire pokemon the whole time is because of Sealeo, Sealeo, and Walrein. Walrein is the evolved form of Sealeo, who is the evolved form of Spheal. Glalie gets off to a harsh start by using Hail. You already heard about Hail before. It hits all non-ice pokemon for 5 turns. It will also use Light Screen, which greatly enhances the users Special Defense. Crunch is a really powerful dark attack. Walrein knows an attack called Sheer Cold. It is in a small group of attacks that knock out the foe IN ONE HIT!! The group consists of Fissure, Horn Drill, Guillotine, and now Sheer Cold. However, they only have 30% accuracy, but they still manage to hit most of the time. The level 52 Sealeo knows ATTRACT!! Not again!! A good fighting pokemon to have is Hariyama with the Thick Fat ability. Thick Fat lowers the strength of Fire and ICE attacks. Use something like Vital Throw for a quick knock out. Also have Brick Break to destroy the Light Screen. Once you beat Glacia, go up to the door. 3.41d. Drake and his dragons Once you reach the top of the stairs, you will see your fourth member of the Elite 4. This time, you are fighting Drake, the Dragon master. Elite 4 Drake- Pokemon Type- Dragon Recommended Types- Ice, Dragon Not Recommended Types- Dragon, Fire, Grass, Water, Electric Pokemon- Shellgon Lv. 53 Protect Rock Tomb Dragon Claw Crunch Flygon Lv. 53 Sandstorm Dragonbreath Dig Sand Tomb Flygon Lv. 53 Crunch Dragonbreath Flamethrower Sand Attack Altaria Lv. 54 Dragon Dance Take Down Fly Dragonbreath Salamence Lv. 55 Fly Flamethrower Crunch Dragon Claw If you have Kyogre, claim this as an instant victory. 4/5 of Drake's dragon pokemon have a x4 weakness to ice attacks (Kyogre knows Ice Beam). Shellgon is the only one with only a x2 weakness to ice attacks. Jut food for thoughts, Dragon pokemon have the advantage over Dragon pokemon (like with ghost). It is recommended to have a water pokemon that knows ice attacks (such as Kyogre or Walrein) to beat this guy. Three of his pokemon have an attack that has an advantage over ice pokemon. I really don't have anything else to say other than to use ice attacks. Now that Drake has gone done, go up to the stairs above. 3.41e. The champion Are you ready for possibly the hardest trainer you ever fought? Restore all your pokemon to full health. This is a really long staircase. As you go up, remember all of what you can about previous moments in the game. As you reach the top, save if you want. Now go in the door. As you enter you will see the champion. The champion...is STEVEN!! He will talk a little, and then the battle for the championship will begin. Champion Steven- Pokemon Types- Rock, Ground, Steel Recommended Types: Water, Grass, Fire, Ground, Fighting, Steel, Ice Not Recommended Types: Rock, Electric, Poison, Fire, Flying, Bug, Normal Pokemon- Skarmory Lv. 57 Spikes Toxic Steel Wing Aerial Ace Aggron Lv. 56 Solarbeam Earthquake Thunder Dragon Claw Armaldo Lv. 56 Water Pulse Aerial Ace Ancientpower Slash Cradily Lv. 56 Giga Drain Confuse Ray Ancientpower Sludge Bomb Claydol Lv. 55 Psychic Earthquake Light Screen Reflect Metagross Lv. 58 Psychic Meteor Mash Earthquake Hyper Beam If you don't have any of the types list in the list of recommended types, then you are in trouble. First, he will send out Skarmory. Skarmory knows Steel Wing, which you know is a Steel attack. Aerial Ace, as mentioned during your fight against Winona, never misses. Spikes is an attack that causes damage to any pokemon you switch out to as soon as it is sent out unless it is a flying pokemon. Toxic is an attack that drains health each turn, with rising power. Aggron is a Rock/Steel pokemon, so he has a x4 weakness against Ground AND Fighting attacks. Solarbeam loads up on the first turn and strikes the next. It doesn't have any load up if Sunny Day is in effect. It has TWO turns of load up is Rain Dance is in effect. You already know Earthquake. Thunder is the most powerful accessible electric attack in the game. It has about 140 base damage. Dragon Claw was mentioned back in Meteor Falls. Armaldo is Bug/Rock. Ancientpower is an attack that may raise all of the users stats. Cradily is Grass/Rock. Giga Drain is much more powerful than Absorb, and it has the same effect. Sludge Bomb is the most powerful poison attack in the game. Claydol is Ground/Psychic. Light Screen is an attack that raises the users Special Defense while Reflect is the same; only it raises attack. Psychic is a powerful...well...psychic attack (it doesn't take a genius to find that out.) Metagross is his main pokemon, and also possibly the hardest pokemon you ever fought. He is Steel/Psychic. Hyper Beam is a powerful normal-type attack that makes the user lose his next turn. You already know Psychic and Earthquake. Finally, there is Meteor Mash, Metagross' trademark attack. It is a really powerful steel attack that may raise his attack stat. I think you should have a Medicham. Give it Shadow Ball and Hi Jump Kick and it can handle three of his pokemon: Aggron, Armaldo, and Claydol. I also suggest that you bring a Charizard if you have a cheating device or Fire Red/Leaf Green if you live in the right country. Give it Flamethrower, Earthquake, and Steel Wing to handle the three other pokemon. If you can't, then use Salamence with the same attacks. Basically; here are the types of attack I recommend for each pokemon... Skarmory: Electric, Fire Aggron: Water, Ground, Fighting Cradily: Poison, Steel, Ice Armaldo: Water, Ground, Fighting, Steel Claydol: Water, Grass, Ghost, Ice, Dark Metagross: Ground This fight may go on for a long time. Steven has been known to use more Full Restores than anyone you've ever fought before. But once you knock out his sixth and final pokemon, congratulations! You beat the Elite 4! Here is a recap of pokemon you might want to use for the Elite 4 and what attacks they should know. Beautifly- Silver Wind Sharpedo- Crunch Hariyama (w/ Thick Fat)- Brick Break/Vital Throw Kyogre- Ice Beam Medicham- Hi Jump Kick and Shadow Ball Charizard/Salamence- Steel Wing, Flamethrower, Earthquake Now that you have beaten Steven, you have beaten the game! But you still have more stuff to do. 3.42. The End Once you beat Steven, he will talk a little, and then your rival will come in. S/he will try to give you information on beating the champion, and then s/he will notice that you already won. Professor Birch will come in and congratulate you on your victory. He will check your pokedex for how many pokemon you have seen or caught. Then Steven will take you into the room behind you. May/Brendan will try to follow you, only to find out that s/he can't. You will be taken into the final room. It is a glass tile room that is pretty dark. Steven will stop halfway in to say that this is where the champions are honored. You will then continue on up. At the top, there is a really big machine. You will put your pokemon in it. It will flash, and then your game will be saved. Your pokemon will appear on the front of the screen as they are inducted into the hall of fame. Now the credits will roll. You can watch it if you want. It shows all the pokemon you have obtained. You can now turn off your game. THE END!!!!!!! 3.43. Aftermath After 52 pages of typing up the main walkthrough, we still have stuff to do. This section is devoted to showing you the stuff you can do ONLY AFTER YOU BEAT STEVEN. Once you turn back on your file, go downstairs (you are back in your own home). Norman (yo' daddy) will be there. He will talk a little, and then he will give you the S.S. Ticket. Now you ride the S.S. Tidal. We'll get to that later. Also, the TV will be flashing. Check it and someone on it will say that a red bird has been seen flying across Hoenn (if they only knew what it really is). We'll also go for that later. First, we will go for the smallest pokemon you can only get once you beat the game...Beldum. 3.43a. Beldum, a pathetic pokemon...is it? If you want to know how easy Beldum is to get, tap your computer. That is how easy it is to get him. First, fly to Mossdeep City. As you land, go to Steven's house (the northwest one). There will be a pokeball on the table. A note will be next to it. It is from Steven. He says that he went journeying and wants you to have the first form of his favorite pokemon. Basically, he wants you to have the pokemon on the table. That pokemon is Beldum. Beldum is a blue Steel/Psychic pokemon. Sound familiar? I thought so. Beldum is the first stage of a three-stage pokemon. The final stage is his main pokemon...Metagross! Beldum is at level 5. At 20, he evolves into Metang. Then he evolves into Metagross at level 45. Right now, Beldum only knows Take Down. The next moves he learn are Confusion and Metal Claw at level 20. That means that he learns no moves until he becomes a Metang. He can't even learn any TM or HM attacks until he evolves. Though he may be weak now, it all pays off once you have the all-powerful Metagross. 3.43b. Rayquaza, the ultimate pokemon. A Sky Pillar to Climb It's time to convert from the weak and useless (until it evolves) to the all-powerful. First, you need to fly to Pacifidlog Town. Make sure you have the Mach Bike and as many Ultra Balls as possible. Location; Pacifidlog Town As you land, go to the right and surf over. When you see a piece of water branching off from the route (the branch is going northwest), follow it. You see a huge structure. Go in. Location: Sky Pillar Wild Pokemon- Mawile/Sableye, Claydol, Golbat, Dusclops/Banette, Altaria There are multiple areas on the Sky Pillar. The first two areas don't have pokemon. Find the door at the end of the first area. Now you are outside, but still in the Sky Pillar. Enter the door to enter the actual building. Now you can find wild pokemon. The levels of the pokemon raise as you go higher up in the pillar. On the first floor, find the door at the end. Now on the second floor, you need the Mach Bike. Using it, you need to cross the entire room without stopping. Be careful and get practice. The third floor is like the first floor. Just find the next door. Now, the fourth floor is like the second floor. It got a lot harder, though. You need to stop on the holes NEXT to the final hole. You will land in a new part of the third floor. Go up the stairs to be in a new part of the fourth floor. Go over the stairs to be on the fifth floor. Here, pokemon can reach near level 58. Just go over to the door. Here, you will be on the sixth floor (a.k.a. the roof). Go over to the stairs and go up to see your reward, the legendary Rayquaza. SAVE BEFORE TALKING TO IT!!! As with other legendary pokemon, you need to battle it. Pokemon Battle- Rayquaza Lv. 70 (wow!) Attacks: Extremespeed Fly Outrage Rest This could be the hardest pokemon you have ever caught. First, not even a fair leveled Kyogre (50-55) can knock Rayquaza out with an Ice Beam, even though it is x4 effective. Also, once you manage to get its health low, it will likely use Rest to restore its HP. Now you have 2 turns to get his health low while he's asleep (Rest only lasts for two turns). Extremespeed is a powerful attack that always goes first, unless a faster pokemon uses Extremespeed. Fly was mentioned before. Outrage is a 2-3 turn dragon attack that does serious damage each time (90 or so base damage). However, it confuses the user afterwards. But if you can get three turns, that's 405 base damage (including STAB). I suggest a powerful ice pokemon, like Walrein or Glalie. With an ice beam from them, hope that Rayquaza uses Rest. Now use Ice Beam once he goes to sleep and start chucking Ultra Balls until you have a Lv. 70 Rayquaza. 3.43c. S.S. Tidal Once you get the S.S. Ticket from Norman after beating Steven, you can ride the S.S. Tidal. The S.S. Tidal takes off from Slateport City and Lilycove City. You can ride it to the Battle Tower. The Battle Tower involves battling 7 straight trainers. You choose between battling Lv. 50 pokemon and battling Lv. 100 pokemon. You get healed after each battle. It is much easier than the Battle Tower in Pokemon Crystal. You can win prizes after beating enough Battle Tower Trainers. Anyways, if you decide to ride from Slateport to Lilycove or vice versa, you can ride it while walking around inside. There are multiple trainers in there, including a Rich Boy and a Lady. There is a trashcan on the bottom floor with a Leftover in it. Leftover is an item that slowly restores HP in battle. Also, at the top of the first floor, you will see...Mr. Briney!! This is probably the reason he stopped giving you rides and just disappeared after you got Surf. The ports for the S.S. Tidal are: the building where Team Magma/Aqua stole the submarine in Slateport, and the building below the contest house in Lilycove City. AND WITH THAT, THE WALKTHROUGH IS OFFICIALLY OVER. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4. New Features -almost everything, except for the 67 returning pokemon and the returning TMs and HMs, as well as other returning attacks. =-=-=-=-=-=-=-=-=-=-=-=-=-= 5. Game Differences- Ruby Exclusive Pokemon- Seedot, Nuzleaf, Shiftry, Mawile, Zangoose, Solrock, Groudon Sapphire Exclusive Pokemon- Lotad, Lombre, Ludicolo, Sableye, Seviper, Lunatone, Kyogre In Ruby, Team Magma is bad and Team Aqua is good. In Sapphire, Team Aqua is bad and Team Magma is good. In Ruby, Team Magma tries to expand the land In Sapphire, Team Aqua tries to expand the sea In Ruby, The meteorite is meant to make the volcano erupt In Sapphire, The meteorite is meant to make the volcano dry up There are more... =-=-=-=-=-=-=-=-=-=-=-=-= 6. Pokedex NOTE: ** means that it can only be obtained by using the Move Tutor. The *** means that they are only obtained by reaching that level in Pokemon Fire Red/Leaf Green. Treeko- Professor Birch Grovyle- Treeko level 16 Sceptile- Grovyle level 36- Gender- 85% male/ 15% female Type: Grass (all of them) Ability- Overgrow (all of them) Moveset: Treeko- Start- Pound Start- Leer Lv. 6- Absorb Lv. 11- Quick Attack Lv. 16- Pursuit Lv. 21- Screech Lv. 26- Mega Drain Lv. 31- Agility Lv. 36- Slam Lv. 41- Detect Lv. 46- Giga Drain Grovyle- Lv. 16- Fury Cutter Lv. 17- Pursuit Lv. 23- Screech Lv. 29- Leaf Blade Lv. 35- Agility Lv. 41- Slam Lv. 47- Detect Lv. 53- False Swipe Sceptile- Lv. 43- Slam Lv. 51- Detect Lv. 59- False Swipe Egg Group- Monster & Dragon Egg Moves- Mud Sport, Endeavor, Crunch, Leech Seed, Crush Claw, Dragonbreath. TM/HM's learned- TM01, TM02 (Sceptile), TM06, TM09, TM10, TM11, TM17, TM19, TM20, TM21, TM22, TM23, TM26 (Sceptile), TM27, TM28, TM31, TM32, TM39, TM40, TM42, TM43, TM44, TM45, HM01, HM04, HM05, HM06 =-=-=-=-=-=-=-=-=-= Torchic- Professor Birch Combusken- Torchic level 16 Blaziken- Combusken level 36 Gender- 85% male/ 15% female Type: Fire, Fire/Fighting (Blaziken) Ability- Blaze (all of them) Moveset: Torchic- Start- Scratch Start- Growl Lv. 7- Focus Energy Lv. 10- Ember Lv. 16- Peck Lv. 19- Sand Attack Lv. 25- Fire Spin Lv. 28- Quick Attack Lv. 34- Slash Lv. 37- Mirror Move Lv. 43- Flamethrower Combusken- Lv. 16- Double Kick Lv. 21- Sand Attack Lv. 28- Bulk Up Lv. 32- Quick Attack Lv. 39- Slash Lv. 43- Mirror Move Lv. 50- Sky Uppercut Blaziken- Lv. 36- Blaze Kick Lv. 42- Slash Lv. 49- Mirror Move Lv. 59- Sky Uppercut Lv. **- Fire Punch Egg Group- Ground Egg Moves- Counter, Reversal, Endure, Swagger, Smellingsalt, Rock Slide TM/HM's learned- TM05 (Blaziken), TM06, TM08 (Combusken/Blaziken) TM10, TM11, TM15 (Blaziken), TM17, TM21, TM26 (Blaziken), TM27, TM28, TM31, TM32, TM35, TM38, TM39, TM40, TM42, TM43, TM44, TM45, TM50, HM01, HM04, HM06 =-=-=-=-=-=-=-=-=-= Mudkip- Professor Birch Marshtomp- Mudkip level 16 Swampert- Marshtomp level 36 Gender- 85% male/ 15% female Type: Water, Water/Ground (Marshtomp and Swampert) Ability- Torrent Moveset: Mudkip- Start- Tackle Start- Growl Lv. 6- Mud Slap Lv. 10- Water Gun Lv. 15- Bide Lv. 19- Foresight Lv. 24- Mud Sport Lv. 28- Take Down Lv. 33- Whirlpool Lv. 37- Protect Lv. 42- Hydro Pump Lv. 46- Endeavor Marshtomp- Lv. 16- Mud Shot Lv. 20- Foresight Lv. 25- Mud Sport Lv. 31- Take Down Lv. 37- Muddy Water Lv. 42- Protect Lv. 46- Earthquake Lv. 53- Endeavor Swampert- Lv. 39- Muddy Water Lv. 46- Protect Lv. 52- Earthquake Lv. 61- Endeavor Poochyena- Route 101, 102, 103 Mightyena- Poochyena level 18 Type: Dark (both of them) Ability: Poochyena- Run Away Mightyena- Intimidate Moveset: Poochyena- Start- Tackle Lv. 5- Howl Lv. 9- Sand Attack Lv. 13- Bite Lv. 17- Odor Sleuth Lv. 21- Roar Lv. 25- Swagger Lv. 29- Scary Face Lv. 33- Take Down Lv. 37- Taunt Lv. 41- Crunch Lv. 45- Thief Mightyena- Lv. 22- Roar Lv. 27- Swagger Lv. 32- Scary Face Lv. 37- Take Down Lv. 42- Taunt Lv. 47- Crunch Lv. 52- Thief Zigzagoon- almost every route in the game Linoone- Zigzagoon level 20, Route 118, 119, 120, 121, 122, 123 Type: Normal Ability: Pick Up Moveset: Zigzagoon- Start- Tackle Start- Growl Lv. 5- Tail Whip Lv. 9- Heatbutt Lv. 13- Sand Attack Lv. 17- Odor Sleuth Lv. 21- Mud Sport Lv. 25- Pin Missile Lv. 29- Covet Lv. 33- Flail Lv. 37- Rest Lv. 41- Belly Drum Linoone- Lv. 23- Mud Sport Lv. 29- Fury Swipes Lv. 35- Covet Lv. 41- Slash Lv. 47- Rest Lv. 53- Belly Drum Wurmple- Route 101, 102, 104, Petalburg Forest Silcoon- Wurmple level 7, Petalburg Forest Beautifly- Silcoon level 10 Cascoon- Wurmple level 7, Petalburg Forest Dustox- Cascoon level 10 Type: Wurmple- Bug Silcoon- Bug Beautifly- Bug/Flying Cascoon- Bug Dustox- Bug/Poison Ability: Wurmple- Shield Dust Silcoon- Shed Skin Beautifly- Swarm Cascoon- Shed Skin Dustox- Shield Dust Moveset: Wurmple- Start- Tackle Start- String Shot Lv. 5- Poison Sting Silcoon- Lv. 7- Harden Beautifly- Lv. 13- Gust Lv. 17- Stun Spore Lv. 20- Morning Sun Lv. 24- Mega Drain Lv. 27- Whirlwind Lv. 31- Attract Lv. 34- Silver Wind Lv. 38- Giga Drain Cascoon- Lv. 7- Harden Dustox- Lv. 13- Gust Lv. 17- Protect Lv. 24- Psybeam Lv. 27- Whirlwind Lv. 31- Light Screen Lv. 34- Silver Wind Lv. 38- Toxic Lotad- Route 102, 114 (only in Sapphire) Lombre- Lotad level 14, Route 114 (only in Sapphire) Ludicolo- Lombre with Water Stone Type: Grass/Water (all of them) Ability- Swift Swim (all of them) or Rain Dish (all of them) Moveset: Lotad- Start- Astonish Start- Growl Lv. 7- Absorb Lv. 13- Nature Power Lv. 21- Mist Lv. 31- Rain Dance Lv. 43- Mega Drain Lombre- Lv. 19- Fake Out Lv. 25- Fury Swipes Lv. 31- Water Sport Lv. 37- Thief Lv. 43- Uproar Lv. 49- Hydro Pump Ludicolo- none Seedot- Route 102, 114 (only in Ruby) Nuzleaf- Seedot level 14, Route 114 (only in Ruby) Shiftry- Nuzleaf with Leaf Stone Type: Seedot- Grass Nuzleaf/Shiftry- Grass/Dark Ability- Chlorophyll (all of them) or Early Bird (all of them) Moveset: Seedot- Start- Bide Start- Harden Lv. 7- Growth Lv. 13- Nature Power Lv. 21- Synthesis Lv. 31- Sunny Day Lv. 43- Explosion Nuzleaf- Lv. 19- Fake Out Lv. 25- Torment Lv. 31- Faint Attack Lv. 37- Razor Wind Lv. 43- Swagger Lv. 49- Extrasensory Shiftry- None Taillow- Route 104, 115, 116 Swellow- Taillow level 22 Type: Normal/Flying Ability- Guts (both of them) Moveset- Taillow- Start- Peck Start- Growl Lv. 4- Focus Energy Lv. 8- Quick Attack Lv. 13- Wing Attack Lv. 19- Double Team Lv. 26- Endeavor Lv. 34- Aerial Ace Lv. 43- Agility Swellow- Lv. 28- Endeavor Lv. 38- Aerial Ace Lv. 49- Agility Wingull- almost every route in the game Pelliper- Wingull level 25, almost every water route Type: Flying/Water (both of them) Ability- Keen Eye (both of them) Moveset: Wingull- Start- Growl Start- Water Gun Lv. 7- Supersonic Lv. 13- Wing Attack Lv. 21- Mist Lv. 31- Quick Attack Lv. 43- Pursuit Lv. 55- Agility Pelliper- Lv. 25- Protect Lv. 33- Stockpile Lv. 33- Swallow Lv. 47- Spit up Lv. 61- Hydro Pump Ralts- Route 102 Kirlia- Ralts level 20 Gardevoir- Kirlia level 30 Type: Psychic (all of them) Ability- Trace (all of them) or Synchronize (all of them) Moveset: Ralts- Start- Growl Lv. 6- Confusion Lv. 11- Double Team Lv. 16- Teleport Lv. 21- Calm Mind Lv. 26- Psychic Lv. 31- Imprison Lv. 36- Future Sight Lv. 41- Hypnosis Lv. 46- Dream Eater Kirlia- Lv. 21- Calm Mind Lv. 26- Psychic Lv. 33- Imprison Lv. 40- Future Sight Lv. 47- Hypnosis Lv. 54- Dream Eater Gardevoir- Lv. 33- Imprison Lv. 42- Future Sight Lv. 51- Hypnosis Lv. 60- Dream Eater Surskit- Route 102, 111, 114, 117, 120 Masquerain- Surskit level 22 Type: Surskit- Bug/Water Masquerain- Bug/Flying Ability- Surskit- Swift Swim Masquerain- Intimidate Moveset: Surskit- Start- Bubble Lv. 7- Quick Attack Lv. 13- Sweet Scent Lv. 19- Water Sport Lv. 25- Bubblebeam Lv. 31- Agility Lv. 37- Mist Lv. 37- Haze Masquerain- Lv. 26- Gust Lv. 33- Scary Face Lv. 40- Stun Spore Lv. 47- Silver Wind Lv. 53- Whirlwind Shroomish- Petalburg Forest Breloom- Shroomish level 23 Type: Shroomish- Grass Breloom- Grass/Fighting Ability- Effect Spore (both of them) Moveset: Shroomish- Start- Absorb Start- Tackle Lv. 7- Stun Spore Lv. 10- Leech Seed Lv. 16- Mega Drain Lv. 22- Headbutt Lv. 28- Poisonpowder Lv. 36- Growth Lv. 45- Giga Drain Lv. 54- Spore Breloom- Lv. 23- Mach Punch Lv. 28- Counter Lv. 36- Sky Uppercut Lv. 45- Mind Reader Lv. 54- Dynamicpunch Slakoth- Petalburg Forest Vigoroth- Slakoth level 18 Slaking- Vigoroth level 36 Type: Normal (all of them) Ability- Slakoth- Truant Vigoroth- Vital Spirit Slaking- Truant Moveset: Slakoth- Start- Scratch Start- Yawn Lv. 7- Encore Lv. 13- Slack Off Lv. 19- Faint Attack Lv. 25- Amnesia Lv. 31- Covet Lv. 37- Counter Lv. 43- Flail Vigoroth- Lv. 19- Faint Attack Lv. 25- Amnesia Lv. 31- Covet Lv. 37- Counter Lv. 43- Focus Punch Lv. 49- Reversal Slaking- Lv. 36- Swagger Lv. 37- Counter Lv. 43- Flail Abra- Granite Cave Kadabra- Abra level 16 Alakazam- Kadabra through trading Type: Psychic (all of them) Ability: Synchronize (all of them) or Inner Focus (all of them) Moveset: Abra- Teleport Kadabra- Lv. 16- Confusion Lv. 18- Disable Lv. 21- Psybeam Lv. 23- Reflect Lv. 25- Recover Lv. 30- Future Sight Lv. 33- Role Play Lv. 36- Psychic Lv. 43- Trick Alakazam- Lv. 18- Disable Lv. 21- Psybeam Lv. 23- Reflect Lv. 25- Recover Lv. 30- Future Sight Lv. 33- Calm Mind Lv. 36- Psychic Lv. 43- Trick Nincada- Route 116 Ninjask- Nincada level 20 Shedinja- Nincada level 20 with an open slot in your party and any type of pokeball with you Type: Nincada- Bug/Ground Ninjask- Bug/Flying Shedinja- Bug/Ghost Ability- Nincada- compoundeyes Ninjask- Speed Boost Shedinja- Wonder Guard Moveset: Nincada- Start- Scratch Start- Harden Start- Leech Life Lv. 9- Sand Attack Lv. 14- Fury Swipes Lv. 19- Mind Reader Lv. 25- False Swipe Lv. 31- Mud Slap Lv. 38- Metal Claw Lv. 45- Dig Ninjask- Lv. 20- Double Team Lv. 20- Fury Cutter Lv. 20- Screech Lv. 25- Sword Dance Lv. 31- Slash Lv. 38- Agility Lv. 45- Baton Pass Shedinja- NOTE: The three moves at level 20 that Ninjask learn are also passed to Shedinja. Ex. If you teach Ninjask Double Team and Fury Cutter, Shedinja will also learns those and not Screech. Get it? Ninjask- Double Team Ninjask- Fury Cutter Ninjask- Screech Lv. 25- Spite Lv. 31- Confuse Ray Lv. 38- Shadow Ball Lv. 45- Grudge Whismur- Route 116, Rusturf Tunnel Loudred- Whismur level 20, Victory Road Exploud- Loudred level 40 Type: Normal (all of them) Ability- SoundProof (all of them) Moveset: Whismur- Start- Pound Start- Uproar Lv. 11- Astonish Lv. 15- Howl Lv. 21- Supersonic Lv. 26- Stomp Lv. 31- Screech Lv. 35- Roar Lv. 41- Rest Lv. 41- Sleep Talk Lv. 45- Hyper Voice Loudred- Lv. 23- Supersonic Lv. 29- Stomp Lv. 37- Screech Lv. 43- Roar Lv. 51- Rest Lv. 51- Sleep Talk Lv. 57- Hyper Voice Exploud- Lv. 40- Hyper Beam Lv. 45- Roar Lv. 55- Rest Lv. 55- Sleep Talk Lv. 63- Hyper Voice Makuhita- Granite Cave Hariyama- Makuhita level 24 Type: Fighting (both of them) Ability: Guts (both of them) or Thick Fat (all of them) Moveset: Makuhita- Start- Tackle Start- Focus Energy Start- Sand Attack Lv. 10- Arm Thrust Lv. 13- Vital Throw Lv. 19- Fake Out Lv. 22- Whirlwind Lv. 28- Knock Off Lv. 31- Smellingsalt Lv. 37- Belly Drum Lv. 40- Endure Lv. 46- Seismic Toss Lv. 49- Reversal Hariyama- Lv. 29- Knock off Lv. 33- Smellingsalt Lv. 40- Belly Drum Lv. 44- Endure Lv. 51- Seismic Toss Lv. 55- Reversal Goldeen- Route 102, 111, 114, 117, 120, Safari Zone, Victory Road (Fishing) Seaking- Goldeen level 33, Safari Zone, Victory Road Type: Water (both of them) Ability: Swift Swim (both of them) or Water Veil (both of them) Moveset: Goldeen- Start- Peck Start- Tail Whip Start- Water Sport Lv. 10- Supersonic Lv. 15- Horn Attack Lv. 24- Flail Lv. 29- Fury Attack Lv. 38- Waterfall Lv. 43- Horn Drill Lv. 52- Agility Lv. 57- Megahorn*** Seaking- Lv. 41- Waterfall Lv. 49- Horn Drill Lv. 61- Agility Lv. 69- Megahorn*** Magikarp- Any water with an Old Rod Gyarados- Magikarp level 20 Type: Magikarp- Water Gyarados- Water/Flying Ability- Magikarp- Swift Swim Gyarados- Intimidate Moveset: Magikarp- Start- Splash Lv. 15- Tackle Lv. 30- Flail Gyarados- Lv. 20- Bite Lv. 25- Dragon Rage Lv. 30- Leer Lv. 35- Twister Lv. 40- Hydro Pump Lv. 45- Rain Dance Lv. 50- Dragon Dance Lv. 55- Hyper Beam Azurill- Breed two Marills or Azurmarills with one holding the Sea Incense Marill- Azurill through Friendship, Route 102, 111, 114, 117, 120 Azumarill- Marill level 18 Type: Azurill- Normal Marill/Azumarill- Water Ability: Thick Fat (all of them) or Huge Power (all of them) Moveset: Azurill- Start- Splash Start- Charm Lv. 6- Tail Whip Lv. 10- Bubble Lv. 15- Slam Lv. 20- Water Gun Marill- Start- Tackle Start- Defense Curl Lv. 6- Tail Whip Lv. 10- Water Gun Lv. 15- Rollout Lv. 21- Bubblebeam Lv. 28- Double-Edge Lv. 36- Rain Dance Lv. 45- Hydro Pump Azumarill- Lv. 24- Bubblebeam Lv. 34- Double-Edge Lv. 45- Rain Dance Lv. 57- Hydro Pump Geodude- Granite Cave, Rock Smash Rocks Graveler- Geodude level 25 Golem- Gravelar through Trading Type: Rock/Ground (all of them) Ability: Rock Head (all of them) or Sturdy (all of them) Moveset: Geodude- Start- Tackle Start- Defense Curl Lv. 6- Mud Sport Lv. 11- Rock Throw Lv. 16- Magnitude Lv. 21- Selfdestruct Lv. 26- Rollout Lv. 31- Rock Blast Lv. 36- Earthquake Lv. 41- Explosion Lv. 46- Double-Edge Graveler- Lv. 29- Rollout Lv. 37- Rock Blast Lv. 45- Earthquake Lv. 53- Explosion Lv. 62- Double-Edge Golem- Moveset is exactly the same as Graveler Nosepass- Granite Cave Rocks Type: Rock Ability: Sturdy or Magnet Pull Moveset: Start- Tackle Lv. 7- Harden Lv. 13- Rock Throw Lv. 16- Black Lv. 22- Thunderwave Lv. 28- Rock Slide Lv. 31- Sandstorm Lv. 37- Rest Lv. 43- Zap Cannon Lv. 46- Lock-On Skitty- Route 116 Delcatty- Skitty with Moon Stone Type: Normal Ability: Cute Charm (both of them) Moveset: Skitty- Start- Tackle Start- Growl Start- Tail Whip Lv. 7- Attract Lv. 13- Sing Lv. 16- Doubleslap Lv. 19- Assist Lv. 25- Charm Lv. 27- Faint Attack Lv. 31- Covet Lv. 37- Heal Bell Lv. 39- Double Edge Delcatty- None Zubat- Every Cave except for Rusturf Tunnel Golbat- Zubat level 22, Victory Road Crobat- Golbat through friendship Type: Poison/Flying (all of them) Ability: Inner Focus (all of them) Moveset: Zubat- Start- Leech Life Lv. 6- Supersonic Lv. 11- Astonish Lv. 16- Bite Lv. 21- Wing Attack Lv. 26- Confuse Ray Lv. 31- Air Cutter Lv. 36- Mean Look Lv. 41- Poison Fang Lv. 46- Haze Golbat- Lv. 28- Confuse Ray Lv. 35- Air Cutter Lv. 42- Mean Look Lv. 49- Poison Fang Lv. 56- Haze Crobat- Same moveset as Golbat Tentacool- Any sea route, any water with Old Rod Tentacruel- Tentacool level 30, later water routes Type: Water/Poison (both of them) Ability- Clear Body (both of them) or Liquid Ooze (both of them) Moveset: Tentacool- Start- Poison Sting Lv. 6- Supersonic Lv. 12- Constrict Lv. 19- Acid Lv. 25- Bubblebeam Lv. 30- Wrap Lv. 36- Barrier Lv. 43- Screech Lv. 49- Hydro Pump Tentacruel- Lv. 38- Barrier Lv. 47- Screech Lv. 55- Hydro Pump Sableye- Granite Cave, Cave of Origins, Victory Road, Sky Pillar (only in Sapphire) Type: Ghost/Dark Ability- Keen Eye Moveset: Start- Leer Start- Scratch Start- Foresight Lv. 9- Night Shade Lv. 13- Astonish Lv. 17- Fury Swipes Lv. 21- Fake Out Lv. 25- Detect Lv. 29- Faint Attack Lv. 33- Knock Off Lv. 37- Confuse Ray Lv. 41- Shadow Ball Lv. 45- Mean Look Mawile- Granite Cave, Cave of Origins, Victory Road, Sky Pillar (only in Ruby) Type: Steel Ability: Hyper Cutter or Intimidate Moveset: Start- Astonish Lv. 6- Fake Tears Lv. 11- Bite Lv. 16- Sweet Scent Lv. 21- Vicegrip Lv. 26- Faint Attack Lv. 31- Baton Pass Lv. 36- Crunch Lv. 41- Iron Defense Lv. 46- Stockpile Lv. 46- Spit Up Lv. 46- Swallow Aron- Granite Cave, Victory Road Lairon- Aron level 32, Victory Road Aggron- Lairon level 42 Type: Steel/Rock (all of them) Ability- Sturdy (all of them) or Rock Head (all of them) Moveset: Aron: Start- Tackle Start- Harden Lv. 7- Mud Slap Lv. 10- Headbutt Lv. 13- Metal Claw Lv. 17- Iron Defense Lv. 21- Roar Lv. 25- Take Down Lv. 29- Iron Tail Lv. 34- Protect Lv. 39- Metal Sound Lv. 44- Double-Edge Lairon- Lv. 37- Protect Lv. 45- Metal Sound Lv. 53- Double-Edge Aggron- Lv. 50- Metal Sound Lv. 63- Double-Edge Machop- Firey Path, Jagged Pass Machoke- Machop level 28 Machamp- Machoke through trading Type: Fighting (all of them) Ability: Guts (all of them) Moveset: Machop- Start- Low Kick Start- Leer Lv. 7- Focus Energy Lv. 13- Karate Chop Lv. 19- Seismic Toss Lv. 22- Foresight Lv. 25- Revenge Lv. 31- Vital Throw Lv. 37- Submission Lv. 40- Cross Chop Lv. 43- Scary Face Lv. 49- Dynamicpunch Machoke- Lv. 33- Vital Throw Lv. 41- Submission Lv. 46- Cross Chop Lv. 51- Scary Face Lv. 59- Dynamicpunch Machamp- Exact same moveset as Machoke Meditite- Mt. Pyre (outside, not the summit), Victory Road Medicham- Victory Road Type: Fighting/Psychic (both of them) Ability: Pure Power (both of them) Moveset: Meditite: Start- Bide Start- Meditate Lv. 9- Confusion Lv. 12- Detect Lv. 18- Hidden Power Lv. 20- Swagger Lv. 22- Mind Reader Lv. 28- Calm Mind Lv. 32- Hi Jump Kick Lv. 38- Psych Up Lv. 42- Reversal Lv. 48- Recover Medicham- Lv. 40- Psych Up Lv. 46- Reversal Lv. 54- Recover Electrike- Route 110, Route 118 Manetric- Electrike level 26, Route 118 Type: Electric Ability: Lightningrod (both of them) or Static (both of them) Moveset: Electrike Start- Tackle Start- Thunder Wave Lv. 9- Leer Lv. 12- Howl Lv. 17- Quick Attack Lv. 20- Spark Lv. 25- Odor Sleuth Lv. 28- Roar Lv. 33- Bite Lv. 37- Thunder Lv. 41- Charge Manectric: Lv. 31- Roar Lv. 39- Bite Lv. 45- Thunder Lv. 53- Charge Plusle- Route 110 Type: Electric Ability: Plus Moveset: Start- Growl Start- Thunder Wave Lv. 10- Quick Attack Lv. 13- Helping Hand Lv. 19- Spark Lv. 22- Encore Lv. 28- Fake Tears Lv. 31- Charge Lv. 37- Thunder Lv. 40- Baton Pass Lv. 47- Agility Minun- Route 110 Type: Electric Ability: Minus Moveset: Start- Growl Start- Thunder Wave Lv. 10- Quick Attack Lv. 13- Helping Hand Lv. 19- Spark Lv. 22- Encore Lv. 28- Charm Lv. 31- Charge Lv. 37- Thunder Lv. 40- Baton Pass Lv. 47- Agility Magnemite- New Mauville Magneton- Magnemite level 30 Type: Electric/Steel (both of them) Ability: Magnet Pull (both of them) or Sturdy (both of them) Moveset: Magnemite: Start- Metal Sound Start- Tackle Lv. 6- Thundershock Lv. 11- Supersonic Lv. 16- Sonicboom Lv. 21- Thunder Wave Lv. 26- Spark Lv. 32- Lock-On Lv. 38- Swift Lv. 44- Screech Lv. 50- Zap Cannon Magneton- Lv. 35- Lock-On Lv. 44- Tri Attack Lv. 53- Screech Lv. 62- Zap Cannon Voltorb- New Mauville Electrode- Voltorb level 30, some pokeballs in Team base Type: Electric (both of them) Ability: Soundproof (both of them) or Static (both of them) Moveset: Voltorb: Start- Charge Start- Tackle Lv. 8- Screech Lv. 15- Sonicboom Lv. 21- Spark Lv. 27- Selfdestruct Lv. 32- Rollout Lv. 37- Light Screen Lv. 42- Swift Lv. 46- Explosion Lv. 49- Mirror Coat Electrode- Lv. 34- Rollout Lv. 41- Light Screen Lv. 48- Swift Lv. 54- Explosion Lv. 59- Mirror Coat Volbeat- Route 117 Type: Bug Ability: Swarm or Illuminate Moveset: Start- Tackle Start- Confuse Ray Lv. 9- Double Team Lv. 13- Moonlight Lv. 17- Quick Attack Lv. 21- Tail Glow Lv. 25- Signal Beam Lv. 29- Protect Lv. 33- Helping Hand Lv. 37- Double-Edge Illumize- Route 117 Type: Bug Ability: Oblivious Moveset: Start- Tackle Start- Sweet Scent Lv. 9- Charm Lv. 13- Moonlight Lv. 17- Quick Attack Lv. 21- Wish Lv. 25- Encore Lv. 29- Flatter Lv. 33- Helping Hand Lv. 37- Covet Oddish- Route 110, Route 117, Safari Zone Gloom- Oddish level 21, Safari Zone Vileplume- Gloom with Leaf Stone Bellosom- Gloom with Sun Stone Type: Oddish/Gloom/Vileplume- Grass/Poison Bellosom- Grass Ability: Chlorophyll Moveset: Oddish- Start- Absorb Lv. 7- Sweet Scent Lv. 14- Poisonpowder Lv. 16- Stun Spore Lv. 18- Sleep Powder Lv. 23- Acid Lv. 32- Moonlight Lv. 39- Petal Dance Gloom- Lv. 24- Acid Lv. 35- Moonlight Lv. 44- Petal Dance Vileplume- Lv. 44- Petal Dance Bellosom- Lv. 44- Petal Dance Lv. 55- Solarbeam Doduo- Safari Zone Dodrio- Doduo level 31, Safari Zone Type: Flying/Normal Ability: Run Away (both of them) or Early Bird (both of them) Moveset: Doduo- Start- Peck Start- Growl Lv. 9- Pursuit Lv. 13- Fury Attack Lv. 21- Tri Attack Lv. 25- Rage Lv. 33- Uproar Lv. 37- Drill Peck Lv. 45- Agility Dodrio- Lv. 38- Uproar Lv. 47- Drill Peck Lv. 60- Agility Roselia- Route 117 Type: Grass/Poison Ability: Natural Cure or Poison Point Moveset: Start- Absorb Start- Growth Lv. 9- Poison Sting Lv. 13- Stun Spore Lv. 17- Mega Drain Lv. 21- Leech Seed Lv. 25- Magical Leaf Lv. 29- Grass Whistle Lv. 33- Giga Drain Lv. 37- Sweet Scent Lv. 41- Ingrain Lv. 45- Toxic Lv. 49- Petal Dance Lv. 53- Aromatherapy Lv. 57- Synthesis Gulpin- Route 110 Swalot- Gulpin level 26 Type: Poison (both of them) Ability: Liquid Ooze (both of them) or Sticky Hold (both of them) Moveset: Gulpin- Start- Pound Lv. 6- Yawn Lv. 9- Poison Gas Lv. 14- Sludge Lv. 17- Amnesia Lv. 23- Encore Lv. 28- Toxic Lv. 34- Stockpile Lv. 34- Spit Up Lv. 34- Swallow Lv. 39- Sludge Bomb Swalot- Lv. 26- Body Slam Lv. 31- Toxic Lv. 40- Stockpile Lv. 40- Spit Up Lv. 40- Swallow Lv. 48- Sludge Bomb Carvanha- most waters other than the ocean by using the Good Rod Sharpedo- Carvanha level 30, Most waters with the Super Rod Type: Water/Dark (both of them) Ability: Rough Skin (both of them) Moveset: Carvanha- Start- Leer Start- Bite Lv. 7- Rage Lv. 13- Focus Energy Lv. 16- Scary Face Lv. 22- Crunch Lv. 28- Screech Lv. 31- Take Down Lv. 37- Swagger Lv. 43- Agility Sharpedo- Lv. 33- Slash Lv. 38- Taunt Lv. 43- Swagger Lv. 48- Skull Bash Lv. 53- Agility Wailmer- Most waters with the Good and Super Rod Wailord- Wailmer level 40, Route 129 Type: Water (both of them) Agility: Water Veil (both of them) or Oblivious (both of them) Moveset: Wailmer- Start- Splash Start- Growl Lv. 10- Water Gun Lv. 14- Rollout Lv. 19- Whirlpool Lv. 23- Astonish Lv. 28- Water Pulse Lv. 32- Mist Lv. 37- Rest Lv. 41- Water Spout Lv. 47- Amnesia Lv. 50- Hydro Pump Wailord- Lv. 44- Water Spout Lv. 52- Amnesia Lv. 59- Hydro Pump Numel- Route 112, Firey Path, Jagged Pass Camerupt- Numel level 33 Type: Fire/Ground Ability: Numel- Oblivious Camerupt- Magma Armor Moveset: Numel- Start- Growl Start- Tackle Lv. 11- Ember Lv. 19- Magnitude Lv. 25- Focus Energy Lv. 29- Take Down Lv. 31- Amnesia Lv. 35- Earthquake Lv. 41- Flamethrower Lv. 49- Double-Edge Camerupt- Lv. 33- Rock Slide Lv. 37- Earthquake Lv. 45- Eruption Lv. 55- Fissure Slugma- Firey Path Magcargo- Slugma level 38 Type: Slugma- Fire Magcargo- Fire/Rock Ability: Magma Armor (both of them) or Flame Body (both of them) Moveset: Slugma- Start- Yawn Start- Smog Lv. 8- Ember Lv. 15- Rock Throw Lv. 22- Harden Lv. 29- Amnesia Lv. 36- Flamethrower Lv. 43- Rock Slide Lv. 50- Body Slam Magcargo- Lv. 48- Rock Slide Lv. 60- Body Slam Torkoal- Firey Path Type: Fire Ability: White Smoke Moveset: Start- Ember Start- Smog Lv. 7- Curse Lv. 14- Smoke Screen Lv. 17- Fire Spin Lv. 20- Body Slam Lv. 27- Protect Lv. 30- Flamethrower Lv. 33- Iron Defense Lv. 40- Amnesia Lv. 43- Flail Lv. 46- Heat Wave Grimer- Firey Path Muk- Grimer level 38 Type: Poison (both of them) Ability: Sticky Hole (both of them) or Stench (both of them) Moveset: Grimer: Start- Poison Gas Start- Pound Start- Harden Lv. 8- Disable Lv. 13- Sludge Lv. 19- Minimize Lv. 26- Screech Lv. 34- Acid Armor Lv. 43- Sludge Armor Lv. 53- Memento Muk: Lv. 47- Sludge Armor Lv. 61- Memento Koffing- Firey Path Weezing- Koffing level 35 Type: Poison (both of them) Ability: Levitate (both of them) Moveset: Koffing: Start- Poison Gas Start- Tackle Lv. 9- Smog Lv. 17- Selfdestruct Lv. 21- Sludge Lv. 25- Smokescreen Lv. 33- Haze Lv. 41- Explosion Lv. 45- Destiny Bond Lv. 49- Memento Weezing: Lv. 44- Explosion Lv. 51- Destiny Bond Lv. 58- Memento Spoink- Jagged Pass Grumpig- Spoink level 32 Type: Psychic (both of them) Ability: Thick Fat (both of them) or Own Tempo (both of them) Moveset: Spoink- Start- Splash Lv. 7- Psywave Lv. 10- Odor Sleuth Lv. 16- Psybeam Lv. 19- Psych Up Lv. 25- Confuse Ray Lv. 28- Magic Coat Lv. 34- Psychic Lv. 37- Rest Lv. 37- Snore Lv. 43- Bounce Grumpig- Lv. 37- Psychic Lv. 43- Rest Lv. 43- Rest Lv. 55- Bounce Sandshrew- Route 111 (Desert), Route 113 Sandslash- Sandshrew level 22 Type: Ground (both of them) Ability: Sand Veil (both of them) Moveset: Sandshrew: Start- Scratch Lv. 6- Defense Curl Lv. 11- Sand Attack Lv. 17- Poison Sting Lv. 23- Slash Lv. 30- Swift Lv. 37- Fury Swipes Lv. 45- Sand Tomb Lv. 53- Sandstorm Sandslash: Lv. 24- Slash Lv. 33- Swift Lv. 42- Fury Swipes Lv. 52- Sand Tomb Lv. 62- Sandstorm Spinda- Route 113 Type: Normal Ability: Own Tempo Moveset: Start- Tackle Start- Uproar Lv. 12- Faint Attack Lv. 16- Psybeam Lv. 23- Hypnosis Lv. 27- Dizzy Punch Lv. 34- Teeter Dance Lv. 38- Psych Up Lv. 45- Double-Edge Lv. 49- Flail Lv. 56- Thrash Skarmory- Route 113 Type: Steel/Flying Ability: Keen Eye or Sturdy Moveset: Start- Leer Start- Peck Lv. 10- Sand Attack Lv. 16- Agility Lv. 26- Fury Attack Lv. 29- Air Cutter Lv. 32- Steel Wing Lv. 42- Spikes Lv. 45- Metal Sound Trapinch- Route 111 (Desert) Vibrava- Trapinch level 35 Flygon- Vibrava level 45 Type: Trapinch: Ground Vibrava/Flygon- Ground/Dragon Ability: Trapinch: Arena Trap Vibrava/Flygon- Levitate Moveset: Trapinch- Start- Bite Lv. 9- Sand Attack Lv. 17- Faint Attack Lv. 25- Sand Tomb Lv. 33- Crunch Lv. 41- Dig Lv. 49- Sandstorm Lv. 57- Hyper Beam Vibrava- Lv. 35- Dragonbreath Lv. 41- Screech Lv. 49- Sandstorm Lv. 57- Hyper Beam Flygon- Lv. 49- Sandstorm Lv. 65- Hyper Beam Cacnea- Route 111 (Desert) Cacturne- Cacnea level 32 Type: Cacnea- Grass Cacturne- Grass/Dark Ability: Sand Veil (both of them) Moveset: Cacnea- Start- Poison Sting Start- Leer Start- Absorb Lv. 9- Growth Lv. 13- Leech Seed Lv. 17- Sand Attack Lv. 21- Pin Missile Lv. 25- Ingrain Lv. 29- Faint Attack Lv. 33- Spikes Lv. 37- Needle Arm Lv. 41- Cotton Spore Lv. 45- Sandstorm Cacturne- Lv. 35- Spikes Lv. 41- Needle Arm Lv. 47- Cotton Spore Lv. 53- Sandstorm Lv. 59- Destiny Bond*** Swablu- Route 114, Route 115 Altaria- Sky Pillar Type: Swablu- Normal/Flying Altaria- Dragon/Flying Ability: Natural Cure (both of them) Moveset: Swablu- Start- Peck Start- Growl Lv. 8- Astonish Lv. 11- Sing Lv. 18- Fury Attack Lv. 21- Safeguard Lv. 28- Mist Lv. 31- Take Down Lv. 38- Mirror Move Lv. 41- Refresh Lv. 48- Perish Song Altaria- Lv. 35- Dragonbreath Lv. 45- Dragon Dance Lv. 45- Refresh Lv. 54- Perish Song Lv. 59- Sky Attack Zangoose- Route 114 (Ruby) Type: Normal Ability: Immunity Moveset: Start- Scratch Start- Leer Lv. 7- Quick Attack Lv. 10- Sword Dance Lv. 13- Fury Cutter Lv. 19- Slash Lv. 25- Pursuit Lv. 31- Crush Claw Lv. 37- Taunt Lv. 46- Detect Lv. 55- False Swipe Seviper- Route 114 (Sapphire) Type: Poison Ability: Shed Skin Moveset: Start- Wrap Lv. 7- Lick Lv. 10- Bite Lv. 16- Poison Tail Lv. 19- Screech Lv. 25- Glare Lv. 28- Crunch Lv. 34- Poison Fang Lv. 37- Swagger Lv. 43- Haze Lunatone- Meteor Falls (Sapphire) Type: Rock/Psychic Ability: Levitate Moveset: Start- Tackle Start- Harden Lv. 7- Confusion Lv. 13- Rock Throw Lv. 19- Hypnosis Lv. 25- Psywave Lv. 31- Cosmic Power Lv. 37- Psychic Lv. 43- Future Sight Lv. 49- Explosion Solrock- Meteor Falls (Ruby) Type: Rock/Psychic Ability: Levitate Moveset: Start- Tackle Start- Harden Lv. 7- Confusion Lv. 13- Rock Throw Lv. 19- Fire Spin Lv. 25- Psywave Lv. 31- Cosmic Power Lv. 37- Rock Slide Lv. 43- Solarbeam Lv. 49- Explosion Barboach- Most waters other than ocean with Good Rod Wiscash- Barboach level 30, Meteor Falls, Victory Road Type: Water/Ground (both of them) Ability: Oblivious (both of them) Moveset: Barboach- Start- Tickle Start- Mud Slap Lv. 6- Mud Sport Lv. 6- Water Sport Lv. 11- Water Gun Lv. 16- Magnitude Lv. 21- Amnesia Lv. 26- Rest Lv. 26- Snore Lv. 31- Earthquake Lv. 36- Future Sight Lv. 41- Fissure Wiscash- Lv. 36- Earthquake Lv. 46- Future Sight Lv. 56- Fissure Corphish- Fishing on Route 102, Petalburg City, Route 117 Crawdaunt- Corphish level 30 Type: Corphish- Water Crawdaunt- Water/Dark Ability: Hyper Cutter (both of them) or Shell Armor (both of them) Moveset: Corphish- Start- Bubble Lv. 7- Harden Lv. 10- Vicegrip Lv. 13- Leer Lv. 20- Bubblebeam Lv. 23- Protect Lv. 26- Knock Off Lv. 32- Taunt Lv. 35- Crabhammer Lv. 38- Sword Dance Lv. 43- Crunch Lv. 44- Guillotine Crawdaunt- Lv. 34- Taunt Lv. 39- Crabhammer Lv. 44- Sword Dance Lv. 51- Crunch Lv. 52- Guillotine Baltoy- Route 111 (desert) Claydol- Baltoy level 36, Sky Pillar Type: Ground/Psychic (both of them) Ability: Levitate (both of them) Moveset: Baltoy- Start- Confusion Start- Harden Start- Rapid Spin Lv. 7- Mud Slap Lv. 11- Psybeam Lv. 15- Rock Tomb Lv. 19- Selfdestruct Lv. 25- Ancientpower Lv. 31- Sandstorm Lv. 37- Cosmic Power Lv. 45- Explosion Claydol- Lv. 36- Hyper Beam Lv. 42- Cosmic Power Lv. 55- Explosion Lileep- Fossil in desert on Route 111 Cradily- Lileep level 40 Type: Grass/Rock (both of them) Ability: Suction Cups (both of them) Moveset: Lileep- Start- Astonish Lv. 8- Constrict Lv. 15- Acid Lv. 22- Ingrain Lv. 29- Confuse Ray Lv. 36- Amnesia Lv. 43- Ancientpower Lv. 50- Stockpile Lv. 50- Spit Up Lv. 50- Swallow Cradily- Lv. 48- Ancientpower Lv. 60- Stockpile Lv. 60- Spit Up Lv. 60- Swallow Anorith- Fossil in desert on Route 111 Armaldo- Anorith level 40 Type: Bug/Rock (both of them) Ability: Battle Armor (both of them) Moveset: Anorith- Start- Scratch Lv. 7- Harden Lv. 13- Mud Sport Lv. 19- Water Gun Lv. 25- Metal Claw Lv. 31- Protect Lv. 37- Ancientpower Lv. 43- Fury Cutter Lv. 49- Slash Lv. 55- Rock Blast Armaldo- Lv. 46- Fury Cutter Lv. 55- Slash Lv. 64- Rock Blast Igglybuff- breed Jigglypuff Jigglypuff- Igglybuff through friendship, Route 115 Wigglytuff- Jigglypuff through Moon Stone Type: Normal (all of them) Ability: Cute Charm (all of them) Moveset: Igglybuff- Start- Sing Start- Charm Start- Defense Curl Lv. 9- Pound Lv. 14- Sweet Kiss Jigglypuff- Start- Sing Start- Defense Curl Lv. 9- Pound Lv. 14- Disable Lv. 19- Rollout Lv. 24- Doubleslap Lv. 29- Rest Lv. 34- Body Slam Lv. 39- Mimic Lv. 44- Hyper Voice Lv. 49- Double-Edge Wigglytuff- none Feebas- 6 out of 400 of the water tiles on Route 119. The tiles depend upon what the Trendy Saying is in Dewford Town Milotic- Feebas through Maxed out beauty, then one more level Type: Water (both of them) Ability: Feebas- Swift Swim Milotic- Marvel Scale Moveset: Feebas- Start- Splash Lv. 15- Tackle Lv. 30- Flail Milotic- Lv. 10- Water Sport Lv. 15- Refresh Lv. 20- Water Pulse Lv. 25- Twister Lv. 30- Recover Lv. 35- Rain Dance Lv. 40- Hydro Pump Lv. 45- Attract Lv. 50- Safeguard Castform- Weather Institute after saving them Type: Normal When Sunny Day is used- Fire When Rain Dance is used- Water When Hail is used- Ice Ability: Forecast Moveset: Start- Tackle Lv. 10- Ember Lv. 10- Water Gun Lv. 10- Powder Snow Lv. 20- Rain Dance Lv. 20- Sunny Day Lv. 20- Hail Lv. 30- Weather Ball Staryu- Fishing in Lilycove City Starmie- Staryu with a Water Stone Type: Staryu- Water Starmie- Water/Psychic Ability: Illuminate (both of them) or Natural Cure (both of them) Moveset: Staryu- Start- Tackle Start- Harden Lv. 6- Water Gun Lv. 10- Rapid Spin Lv. 15- Recovery Lv. 19- Camouflage Lv. 24- Swift Lv. 28- Bubblebeam Lv. 33- Minimize Lv. 37- Light Screen Lv. 42- Cosmic Power Lv. 46- Hydro Pump Starmie- Lv. 33- Confuse Ray Kecleon- Route 118, Route 119, Route 120 (through the Devon Scope) Type: Normal (changes through Ability) Ability: Color Change Moveset: Start- Astonish Start- Lick Start- Scratch Start- Bind Lv. 7- Faint Attack Lv. 12- Fury Swipes Lv. 17- Psybeam Lv. 24- Screech Lv. 31- Slash Lv. 40- Substitute Lv. 49- Ancientpower Shuppet- Route 121 (Sapphire), Mt. Pyre (both) Banette- Shuppet level 37, Sky Pillar (Sapphire) Type: Ghost (both of them) Ability: Insomnia (both of them) Moveset: Shuppet- Start- Knock Off Lv. 8- Screech Lv. 13- Night Shade Lv. 20- Curse Lv. 25- Spite Lv. 32- Will-o-wisp Lv. 37- Faint Attack Lv. 44- Shadow Ball Lv. 49- Snatch Lv. 56- Grudge Banette- Lv. 39- Faint Attack Lv. 48- Shadow Ball Lv. 55- Snatch Lv. 64- Grudge Duskull- Route 121 (Ruby), Mt. Pyre (both) Dusclops- Duskull level 37, Sky Pillar (Ruby) Type: Ghost (both of them) Ability: Duskull- Levitate Dusclops- Pressure Moveset: Duskull- Start- Leer Start- Night Shade Start- Disable Lv. 12- Foresight Lv. 16- Astonish Lv. 23- Confuse Ray Lv. 27- Pursuit Lv. 34- Curse Lv. 38- Will-o-wisp Lv. 43- Mean Look Lv. 47- Future Sight Dusclops- Lv. 37- Shadow Punch Lv. 41- Will-o-wisp Lv. 51- Mean Look Lv. 58- Future Sight Tropius- Route 119 Type: Grass/Flying Ability: Chlorophyll Moveset: Start- Leer Start- Gust Lv. 7- Growth Lv. 11- Razor Leaf Lv. 17- Growth Lv. 21- Sweet Scent Lv. 27- Whirlwind Lv. 31- Magical Leaf Lv. 37- Body Slam Lv. 41- Solarbeam Lv. 47- Synthesis Chimecho- Mt. Pyre Summit Type: Psychic Ability: Levitate Moveset: Start- Wrap Lv. 6- Growl Lv. 9- Astonish Lv. 14- Confusion Lv. 17- Take Down Lv. 22- Uproar Lv. 25- Yawn Lv. 30- Psywave Lv. 33- Double-Edge Lv. 38- Heal Bell Lv. 41- Safeguard Lv. 46- Psychic Absol- Route 120 Type: Dark Ability: Pressure Moveset: Start- Scratch Start- Leer Lv. 9- Taunt Lv. 13- Quick Attack Lv. 17- Razor Wind Lv. 21- Bite Lv. 26- Sword Dance Lv. 31- Double Team Lv. 36- Slash Lv. 41- Future Sight Lv. 46- Perish Song Vulpix- Mt. Pyre outside Ninetails- Vulpix with Fire Stone Type: Fire (both of them) Ability: Flash Fire (both of them) Moveset: Vulpix- Start- Ember Start- Tail Whip Lv. 9- Roar Lv. 13- Quick Attack Lv. 17- Will-o-wisp Lv. 21- Confuse Ray Lv. 25- Imprison Lv. 29- Flamethrower Lv. 33- Safeguard Lv. 37- Grudge Lv. 41- Fire Spin Ninetails- Lv. 45- Fire Spin Pichu- Breed Pikachu Pikachu- Pichu through friendship, Safari Zone Raichu- Pikachu with Thunder Stone Type: Electric (all of them) Ability: Static (all of them) Moveset: Pichu- Start- Thundershock Start- Charm Lv. 6- Tail whip Lv. 8- Thunder Wave Lv. 11- Sweet Kiss Pikachu- Start- Thundershock Start- Growl Lv. 6- Tail Whip Lv. 8- Thunder Wave Lv. 11- Quick Attack Lv. 15- Double Team Lv. 20- Slam Lv. 26- Thunderbolt Lv. 33- Agility Lv. 41- Thunder Lv. 50- Light Screen Raichu- none Psyduck- Fishing in Safari Zone Golduck- Psyduck level 33, Safari Zone Type: Water (both of them) Ability: Damp (both of them) or Cloud Nine (both of them) Moveset: Psyduck- Start- Water Sport Start- Scratch Start- Tail Whip Lv. 10- Disable Lv. 16- Confusion Lv. 23- Screech Lv. 31- Psych Up Lv. 40- Fury Swipes Lv. 50- Hydro Pump Golduck- Lv. 44- Fury Swipes Lv. 58- Hydro Pump Wynaut- Lavaridge Egg, breed Wobbafett, Mirage Island Wobbafett- Wynaut level 15, Safari Zone Type: Psychic (both of them) Ability: Shadow Tag (both of them) Moveset: Wynaut- Start- Splash Start- Charm Start- Encore Lv. 15- Counter Lv. 15- Mirror Coat Lv. 15- Safeguard Lv. 15- Destiny Bond Wobbafett- none Natu- Safari Zone Xatu- Natu level 25, Safari Zone Type: Psychic/Flying Ability: Early Bird (both of them) or Synchronize (both of them) Moveset: Start- Peck Start- Leer Lv. 10- Night Shade Lv. 20- Teleport Lv. 30- Wish Lv. 30- Future Sight Lv. 40- Confuse Ray Lv. 50- Psychic Xatu- Lv. 35- Wish Lv. 35- Future Sight Lv. 50- Confuse Ray Lv. 65- Psychic Girafarig- Safari Zone Type: Psychic/Normal Ability: Early Bird or Inner Focus Moveset: Start- Tackle Start- Growl Lv. 7- Astonish Lv. 13- Confusion Lv. 19- Stomp Lv. 25- Odor Sleuth Lv. 31- Agility Lv. 37- Baton Pass Lv. 43- Psybeam Lv. 49- Crunch Phanpy- Safari Zone Donphan- Phanpy level 25 Type: Ground (both of them) Ability: Phanpy: Pickup Donphan- Sturdy Moveset: Phanpy- Start- Odor Sleuth Start- Tackle Start- Growl Lv. 9- Defense Curl Lv. 17- Flail Lv. 25- Take Down Lv. 33- Rollout Lv. 41- Endure Lv. 49- Double-Edge Donphan- Lv. 25- Fury Attack Lv. 33-Rollout Lv. 41- Endure Lv. 49- Earthquake Lv. **- Horn Attack Pinsir- Safari Zone Type: Bug Ability: Hyper Cutter Moveset: Start- Vicegrip Start- Focus Energy Lv. 7- Bind Lv. 13- Seismic Toss Lv. 19- Harden Lv. 25- Revenge Lv. 31- Brick Break Lv. 43- Guillotine Lv. 43- Submission Lv. 49- Sword Dance Heracross- Safari Zone Type: Bug/Fighting Ability: Swarm or Guts Moveset: Start- Tackle Start- Leer Lv. 6- Horn Attack Lv. 11- Endure Lv. 17- Fury Attack Lv. 23- Brick Break Lv. 30- Counter Lv. 37- Take Down Lv. 45- Reversal Lv. 53- Megahorn Rhyhorn- Safari Zone Rhydon- Rhyhorn level 42 Type: Rock/Ground (both of them) Ability: Rock Head (both of them) or Lightningrod (both of them) Moveset: Rhyhorn- Start- Horn Attack Start- Tail Whip Lv. 10- Stomp Lv. 15- Fury Attack Lv. 24- Scary Face Lv. 29- Rock Blast Lv. 38- Horn Drill Lv. 43- Take Down Lv. 52- Earthquake Lv. 57- Megahorn Rhydon- Lv. 46- Take Down Lv. 58- Earthquake Lv. 66- Megahorn Snorunt- Shoal Cave Glalie- Snorunt level 42 Type: Ice Ability: Inner Focus (both of them) Moveset: Snorunt- Start- Powder Snow Start- Leer Lv. 7- Double Team Lv. 10- Bite Lv. 16- Icy wind Lv. 19- Headbutt Lv. 25- Protect Lv. 28- Crunch Lv. 34- Ice Beam Lv. 37- Hail Lv. 43- Blizzard Glalie- Lv. 42- Hail Lv. 53- Blizzard Lv. 61- Sheer Cold Spheal- Shoal Cave Sealeo- Spheal level 32 Walrein- Sealeo level 44 Type: Water/Ice (all of them) Ability: Thick Fat (all of them) Moveset: Spheal- Start- Powder Snow Start- Growl Start- Water Gun Start- Defense Curl*** Lv. 7- Encore Lv. 13- Ice Ball Lv. 19- Body Slam Lv. 25- Aurora Beam Lv. 31- Hail Lv. 37- Rest Lv. 37- Snore Lv. 43- Blizzard Lv. 49- Sheer Cold Sealeo- Lv. 39- Rest Lv. 39- Snore Lv. 47- Blizzard Lv. 55- Sheer Cold Walrein- Lv. 50- Blizzard Lv. 61- Sheer Cold Clamperl- Underwater Huntail- Clamperl traded with Deepseatooth attached Gorebyss- Clamperl traded with Deepseascale attached Type: Water (all of them) Ability: Clamperl- Shell Armor Huntail- Swift Swim Gorebyss- Swift Swim Moveset: Clamperl- Start- Clamp Start- Water Gun Start- Whirlpool Start- Iron Defense Huntail- Lv. 8- Bite Lv. 15- Screech Lv. 22- Water Pulse Lv. 29- Scary Face Lv. 36- Crunch Lv. 43- Baton Pass Lv. 50- Hydro Pump Gorebyss- Lv. 8- Confusion Lv. 15- Agility Lv. 22- Water Pulse Lv. 29- Amnesia Lv. 36- Psychic Lv. 43- Baton Pass Lv. 50- Hydro Pump Relicanth- Underwater around Sootopolis City Type: Rock/Water Ability: Swift Swim or Hard Head Moveset: Start- Tackle Start- Harden Lv. 8- Water Gun Lv. 15- Rock Tomb Lv. 22- Yawn Lv. 29- Take Down Lv. 36- Mud Sport Lv. 43- Ancientpower Lv. 50- Rest Lv. 57- Double-Edge Lv. 64- Hydro Pump Corsola- Fishing in later areas in the game Type: Water/Rock Ability: Nature Cure or Hustle Moveset: Start- Tackle Lv. 6- Harden Lv. 12- Bubble Lv. 17- Recover Lv. 17- Refresh Lv. 23- Bubblebeam Lv. 29- Spike Cannon Lv. 34- Rock Blast Lv. 39- Mirror Coat Lv. 45- Ancientpower Chinchou- Underwater Lanturn- Chinchou level 27 Type: Water/Electric (both of them) Ability: Illuminate (both of them) or Volt Absorb (both of them) Moveset: Start- Bubble Start- Thunder Wave Start- Supersonic Lv. 13- Flail Lv. 17- Water Gun Lv. 25- Spark Lv. 29- Confuse Ray Lv. 37- Take Down Lv. 41- Hydro Pump Lv. 49- Charge Luvdisc- Fishing in later parta of the game Type: Water Ability: Swift Swim Moveset: Start- Tackle Start- Charm Lv. 12- Water Gun Lv. 16- Agility Lv. 24- Take Down Lv. 28- Attract Lv. 36- Sweet Kiss Lv. 40- Flail Lv. 48- Safeguard Horsea- Fishing in later parts of the game Seadra- Horsea level 32 Kingdra- Seadra traded with Dragon Scale attached Type: Horsea/Seadra- Water Kingdra- Water/Dragon Ability: Horsea/Kingdra- Swift Swim Seadra- Poison Point Moveset: Horsea- Start- Bubble Lv. 8- Smokecreen Lv. 15- Leer Lv. 22- Water Gun Lv. 29- Twister Lv. 36- Agility Lv. 43- Hydro Pump Lv. 50- Dragon Dance Seadra- Lv. 40- Agility Lv. 51- Hydro Pump Lv. 62- Dragon Dance Kingdra- Lv. 40- Agility Lv. 51- Hydro Pump Lv. 62- Dragon Dance Bagon- Room in Meteor Falls with TM02- Dragon Claw Shellgon- Bagon level 30 Salamence- Shellgon level 50 Type: Bagon/Shellgon- Dragon Salamence- Dragon/Flying Ability: Bagon/Shellgon- Rock Head Salamence- Intimidate Moveset: Bagon- Start- Rage Start- Bite Lv. 9- Leer Lv. 17- Headbutt Lv. 21- Focus Energy Lv. 25- Ember Lv. 33- Dragonbreath Lv. 37- Scary Face Lv. 41- Crunch Lv. 49- Dragon Claw Lv. 53- Double-Edge Shellgon- Lv. 30- Protect Lv. 38- Dragonbreath Lv. 47- Scary Face Lv. 56- Crunch Lv. 69- Dragon Claw Lv. 78- Double-Edge Salamence- Lv. 50- Fly Lv. 61- Crunch Lv. 79- Dragon Claw Lv. 93- Double-Edge Beldum- Steven's house after the Elite 4 Metang- Beldum level 20 Metagross- Metang level 45 Type: Metal/Psychic (all of them) Ability: Clear Body (all of them) Moveset: Beldum- Start- Take Down Metang- Lv. 20- Confusion Lv. 20- Metal Claw Lv. 26- Scary Face Lv. 32- Pursuit Lv. 38- Psychic Lv. 44- Iron Defense Lv. 50- Meteor Mash Lv. 56- Agility Lv. 62- Hyper Beam Metagross- Lv. 55- Meteor Mash Lv. 66- Agility Lv. 77- Hyper Beam Regirock- Desert Cave (Route 111) Type: Rock Ability: Clear Body Moveset: Start- Rock Throw Start- Curse Start- Superpower Start- Ancientpower Lv. 41- Iron Defense Lv. 49- Zap Cannon Lv. 57- Lock-On Lv. 65- Hyper Beam Regice- Island Cave (Route 105) Type: Ice Ability: Clear Body Moveset: Start- Icy Wind Start- Curse Start- Superpower Start- Ancientpower Lv. 41- Amnesia Lv. 49- Zap Cannon Lv. 57- Lock-On Lv. 65- Hyper Beam Registeel- Ancient Tomb (Route 120) Type: Steel Ability: Clear Body Moveset: Start- Metal Claw Start- Curse Start- Superpower Start- Ancientpower Lv. 41- Iron Defense Lv. 41- Amnesia Lv. 49- Zap Cannon Lv. 57- Lock-On Lv. 65- Hyper Beam Latias- Random Route (Sapphire), Southern Island (Ruby) Type: Psychic/Dragon Ability: Levitate Moveset: Start- Psychic Start- Refresh Start- Water Sport Start- Mist Ball Lv. 45- Recover Lv. 50- Charm Latios- Random Route (Ruby), Southern Island (Sapphire) Type: Psychic/Dragon Ability: Levitate Moveset: Start- Protect Start- Refresh Start- Luster Purge Start- Psychic Lv. 45- Recover Lv. 50- Dragon Dance Kyogre- Cave of Origins (Sapphire) Type: Water Ability: Drizzle Moveset: Start- Body Slam Start- Calm Mind Start- Ice Beam Start- Hydro Pump Lv. 50- Rest Lv. 60- Sheer Cold Lv. 65- Double-Edge Lv. 75- Water Sport Groudon- Cave of Origins (Ruby) Type: Ground Ability: Drought Moveset: Start- Slash Start- Bulk Up Start- Earthquake Start- Fire Blast Lv. 50- Rest Lv. 60- Fissure Lv. 65- Solarbeam Lv. 75- Eruption Rayquaza- Sky Pillar (top floor) Type: Dragon/Flying Ability: Air-Lock Moveset: Start- Fly Start- Rest Start- Extremespeed Start- Outrage Lv. 75- Hyper Beam Jirachi- Gameshark, Action Replay, Nintendo Promotions Type: Steel/Psychic Ability: Serene Grace Moveset: Start- Wish Start- Confusion Start- Rest Lv. 10- Swift Lv. 15- Helping Hand Lv. 20- Psychic Lv. 25- Refresh Lv. 30- Rest Lv. 35- Double-Edge Lv. 40- Future Sight Lv. 45- Cosmic Power Lv. 50- Doom Desire Deoxys- Gameshark, Action Replay, Nintendo Promotions Type: Psychic Ability: Pressure Moveset: Start- Leer Start- Wrap Start- Night Shade Lv. 10- Teleport Lv. 15- Knock-Off Lv. 20- Pursuit Lv. 25- Psychic Lv. 30- Snatch Lv. 35- Cosmic Power Lv. 40- Recover Lv. 45- Psycho Boost Lv. 50- Hyper Beam Bulbasaur Ivysaur- Bulbasaur Lv. 16 Venusaur- Ivysaur Lv. 32 Type: Grass/Poison (all of them) Ability: Overgrow (all of them) Moveset: Bulbasaur- Start- Tackle Start- Growl Lv. 7- Leech Seed Lv. 10- Vine Whip Lv. 15- Poisonpowder Lv. 15- Sleep Powder Lv. 20- Razor Leaf Lv. 25- Sweet Scent Lv. 32- Growth Lv. 39- Synthesis Lv. 46- Solarbeam Ivysaur- Lv. 22- Razor Leaf Lv. 29- Sweet Scent Lv. 38- Growth Lv. 47- Synthesis Venusaur- Lv. 41 - Growth Lv. 53- Synthesis Lv. 65- Solarbeam Charmander Charmeleon- Charmander Lv. 16 Charizard- Charmeleon Lv. 36 Type: Charmander/Charmeleon- Fire Charizard Lv. 36 Ability: Blaze (all of them) Moveset: Charmander- Start- Scratch Start- Growl Lv. 7- Ember Lv. 13- Smokescreen Lv. 13- Metal Claw*** Lv. 19- Rage Lv. 25- Scary Face Lv. 31- Flamethrower Lv. 37- Slash Lv. 43- Dragon Rage Lv. 49- Fire Spin Charmeleon- Lv. 20- Rage Lv. 27- Scary Face Lv. 34- Flamethrower Lv. 41- Slash Lv. 48- Dragon Rage Lv. 55- Fire Spin Charizard- Lv. 36- Wing Attack Lv. 44- Slash Lv. 54- Dragon Rage Lv. 64- Fire Spin Squirtle Wartortle- Squirtle Lv. 16 Blastoise- Wartortle Lv. 36 Type: Water (all of them) Ability: Torrent (all of them) Moveset: Squirtle- Start- Tackle Start- Tail Whip Lv. 7- Bubble Lv. 10- Withdraw Lv. 13- Water Gun Lv. 18- Bite Lv. 23- Rapid Spin Lv. 28- Protect Lv. 33- Rain Dance Lv. 40- Skull Bash Lv. 47- Hydro Pump Wartortle- Lv. 19- Bite Lv. 25- Rapid Spin Lv. 31- Protect Lv. 37- Rain Dance Lv. 45- Skull Bash Lv. 53- Hydro Pump Blastoise- Lv. 42- Rain Dance Lv. 55- Skull Bash Lv. 68- Hydro Pump Caterpie Metapod- Caterpie Lv. 7 Butterfree- Metapod Lv. 10 Type: Caterpie/Metapod- Bug Butterfree- Bug/Flying Ability: Caterpie- Shield Dust Metapod- Shed Skin Butterfree- Swarm Moveset: Caterpie- Start- Tackle Start- String Shot Metapod- Lv. 7- Harden Butterfree- Lv. 10- Confusion Lv. 13- Poisonpowder Lv. 14- Stun Spore Lv. 15- Sleep Powder Lv. 18- Supersonic Lv. 23- Whirlwind Lv. 28- Gust Lv. 34- Psybeam Lv. 40- Safeguard Lv. 47- Silver Wind Weedle Kakuna- Weedle Lv. 7 Beedrill- Kakuna Lv. 10 Type: Weedle- Bug/Poison Kakuna- Bug/Poison Beedrill- Bug/Poison Ability: Weedle- Shield Dust Kakuna- Shed Skin Beedrill- Swarm Moveset: Weedle- Start- Poison Sting Start- String Shot Kakuna- Lv. 7- Harden Beedrill- Lv. 10- Fury Attack Lv. 15- Focus Energy Lv. 20- Twineedle Lv. 25- Rage Lv. 30- Pursuit Lv. 35- Pin Missile Lv. 40- Agility Lv. 45- Endeavor Pidgey Pidgeotto- Pidgey Lv. 18 Pidgeot- Pidgeotto Lv. 36 Type: Flying/Normal (all of them) Ability: Keen Eye (all of them) Moveset: Pidgey- Start- Tackle Lv. 5- Sand Attack Lv. 9- Gust Lv. 13- Quick Attack Lv. 19- Whirlwind Lv. 25- Wing Attack Lv. 31- Featherdance Lv. 39- Agility Lv. 47- Mirror Move Pidgeotto- Lv. 20- Whirlwind Lv. 27- Wing Attack Lv. 34- Featherdance Lv. 43- Agility Lv. 52- Mirror Move Pidgeot- Lv. 48- Agility Lv. 62- Mirror Move Rattata Raticate- Rattata Lv. 20 Type: Normal (both of them) Ability: Run Away/Guts (both of them) Moveset: Rattata- Start- Tackle Start- Tail Whip Lv. 7- Quick Attack Lv. 13- Hyper Fang Lv. 20- Focus Energy Lv. 27- Pursuit Lv. 34- Super Fang Lv. 41- Endeavor Raticate- Lv. 20- Focus Energy Lv. 30- Pursuit Lv. 40- Super Fang Lv. 50- Endeavor Spearow Fearow- Spearow Lv. 20 Type: Flying/Normal (both of them) Ability: Keen Eye (both of them) Moveset: Spearow- Start- Peck Start- Growl Lv. 7- Leer Lv. 13- Fury Attack Lv. 19- Pursuit Lv. 25- Aerial Ace Lv. 31- Mirror Move Lv. 37- Drill Peck Lv. 43- Agility Fearow- Lv. 26- Aerial Ace Lv. 32- Mirror Move Lv. 40- Drill Peck Lv. 47- Agility Ekans Arbok- Ekans Lv. 22 Type: Poison (both of them) Ability: Shed Skin/Intimidate (both of them) Moveset: Start- Wrap Start- Leer Lv. 8- Poison Sting Lv. 13- Bite Lv. 20- Glare Lv. 25- Screech Lv. 32- Acid Lv. 37- Stockpile Lv. 37- Spit Up Lv. 37- Swallow Lv. 44- Haze Arbok- Lv. 28- Screech Lv. 38- Acid Lv. 46- Stockpile Lv. 46- Spit Up Lv. 46- Swallow Lv. 56- Haze Nidoran Female Nidorina- Nidoran Female Lv. 16 Nidoqueen- Nidorina + Moon Stone Type: Nidoran Female and Nidorina- Poison Nidoqueen- Poison/Ground Ability: Poison Point (all of them) Moveset: Nidoran Female- Start- Growl Start- Scratch Lv. 8- Tail Whip Lv. 12- Double Kick Lv. 17- Poison Sting Lv. 20- Bite Lv. 23- Helping Hand Lv. 30- Fury Swipes Lv. 38- Flatter Lv. 47- Crunch Nidorina- Lv. 18- Poison Sting Lv. 22- Bite Lv. 26- Helping Hand Lv. 34- Fury Swipes Lv. 43- Flatter Lv. 53- Crunch Nidoqueen- Lv. 23- Body Slam Lv. 43- Superpower*** Nidoran Male Nidorino- Nidoran Male Lv. 16 Nidoking- Nidorino + Moon Stone Type: Nidoran Male and Nidorino- Poison Nidoking- Poison/Ground Ability: Poison Point (all of them) Moveset: Nidoran Male- Start- Leer Start- Peck Lv. 8- Focus Energy Lv. 12- Double Kick Lv. 17- Poison Sting Lv. 20- Horn Attack Lv. 23- Helping Hand Lv. 30- Fury Attack Lv. 38- Flatter Lv. 47- Horn Drill Nidorino- Lv. 18- Poison Sting Lv. 22- Horn Attack Lv. 26- Helping Hand Lv. 34- Fury Attack Lv. 43- Flatter Lv. 53- Horn Drill Nidoking- Lv. 23- Body Slam Lv. 43- Megahorn*** Cleffa (johto pokemon, doesn't normally belong here) Clefairy- Cleffa + lots of love Clefable- Clefairy + Moon Stone Type: Normal (all of them) Ability: Cute Charm (all of them) Moveset: Cleffa- Start- Pound Start- Charm Lv. 4- Encore Lv. 8- Sing Lv. 13- Sweet Kiss Lv. 17- Magical Leaf*** Clefairy- Start- Pound Start- Growl Lv. 5- Encore Lv. 9- Sing Lv. 17- Follow Me Lv. 21- Minimize Lv. 25- Defense Curl Lv. 29- Metronome Lv. 33- Cosmic Power Lv. 37- Moonlight Lv. 41- Light Screen Lv. 45- Meteor Mash Clefable- None Paras Parasect- Paras Lv. 24 Ability: Effect Spore (both of them) Moveset: Paras- Start- Scratch Lv. 7- Stun Spore Lv. 13- Sleep Powder Lv. 19- Leech Life Lv. 25- Spore Lv. 31- Slash Lv. 37- Growth Lv. 43- Giga Drain Lv. 49- Aromatherapy Parasect- Lv. 27- Spore Lv. 35- Slash Lv. 43- Growth Lv. 52- Giga Drain Lv. 59- Aromatherapy Venonat Venomoth- Venonat Lv. 31 Type: Bug/Poison (both of them) Ability: Venonat- Compoundeyes Venomoth- Shield Dust Moveset: Venonat- Start- Tackle Start- Disable Start- Foresight Lv. 9- Supersonic Lv. 17- Confusion Lv. 20- Poisonpowder Lv. 25- Leech Life Lv. 28- Stun Spore Lv. 33- Psybeam Lv. 36- Sleep Powder Lv. 41- Psychic Venomoth- Lv. 31- Gust Lv. 36- Psybeam Lv. 42- Sleep Powder Lv. 52- Psychic Diglett Dugtrio- Diglett Lv. 26 Type: Ground (both of them) Ability: Arena Trap/Sand Veil (both of them (the pokemon)) Moveset: Diglett- Start- Scratch Start- Sand Attack Lv. 5- Growl Lv. 9- Magnitude Lv. 17- Dig Lv. 21- Fury Swipes*** Lv. 25- Mud Slap Lv. 33- Slash Lv. 41- Earthquake Lv. 49- Fissure Dugtrio- Lv. 26- Sand Tomb Lv. 38- Slash Lv. 51- Earthquake Lv. 64- Fissure Meowth Persian- Meowth Lv. 28 Type: Normal (both of them) Ability: Meowth- Pick Up Persian- Limber Moveset: Meowth- Start- Scratch Start- Growl Lv. 11- Bite Lv. 20- Pay Day Lv. 28- Faint Attack Lv. 35- Screech Lv. 41- Fury Swipes Lv. 45- Fury Swipes*** Lv. 46- Slash Lv. 50- Fake Out Persian- Lv. 29- Faint Attack Lv. 38- Screech Lv. 46- Fury Swipes Lv. 53- Slash Lv. 59- Fake Out Lv. 61- Fury Swipes*** Mankey Primape- Mankey Lv. 28 Type: Fighting (both of them) Ability: Vital Spirit (both of them) Moveset: Start- Scratch Start- Leer Lv. 9- Low Kick Lv. 15- Karate Chop Lv. 21- Fury Swipes Lv. 27- Focus Energy Lv. 33- Seismic Toss Lv. 36- Swagger*** Lv. 39- Cross Chop Lv. 45- Screech Lv. 51- Thrash Primape- Lv. 28- Rage Lv. 36- Seismic Toss Lv. 44- Swagger*** Lv. 45- Cross Chop Lv. 54- Screech Lv. 63- Thrash Growlithe Arcanine- Growlithe + Fire Stone Type: Fire (both of them) Ability: Flash Fire (both of them) or Intimidate (both of them) Moveset: Growlithe- Start- Bite Start- Roar Lv. 7- Ember Lv. 13- Leer Lv. 19- Odor Sleuth Lv. 25- Take Down Lv. 31- Flame Wheel Lv. 37- Helping Hand Lv. 43- Agility Lv. 49- Flamethrower Arcanine- Lv. 49- Extremespeed Poliwag Poliwhirl- Poliwag Lv. 25 Poliwrath- Poliwhirl + Water Stone Politoed- Poliwhirl traded with King's Rock attached (johto pokemon) Type: Poliwag/whirl/toed- Water Poliwrath- Water/Fighting Ability: Damp (all of them) or Water Absorb (all of them) Moveset: Poliwag- Start- Bubble Lv. 7- Hypnosis Lv. 13- Water Gun Lv. 19- Doubleslap Lv. 25- Rain Dance Lv. 31- Body Slam Lv. 37- Belly Drum Lv. 43- Hydro Pump Poliwhirl- Lv. 27- Rain Dance Lv. 35- Body Slam Lv. 43- Belly Drum Lv. 49- Hydro Pump Poliwrath- Lv. 35- Submission Lv. 51- Mind Reader Politoed- Lv. 35- Perish Song Lv. 51- Swagger Bellsprout Weepinbell- Bellsprout Lv. 21 Victreebell- Weepinbell + Leaf Stone Type: Grass/Poison (all of them) Ability: Chlorophyll (all of them) Moveset: Bellsprout- Start- Vine Whip Lv. 6- Growth Lv. 11- Wrap Lv. 15- Sleep Powder Lv. 17- Poisonpowder Lv. 19- Stun Spore Lv. 23- Acid Lv. 30- Sweet Scent Lv. 37- Razor Leaf Lv. 45- Slam Weepinbell- Lv. 24- Acid Lv. 33- Sweet Scent Lv. 42- Razor Leaf Lv. 54- Slam Victreebell- None Ponyta Rapidash- Ponyta Lv. 40 Type: Fire (both of them) Ability: Flash Fire (both of them) or Run Away (both of them) Moveset: Ponyta- Start- Tackle Start- Quick Attack*** Lv. 5- Growl Lv. 9- Tail Whip Lv. 14- Ember Lv. 19- Stomp Lv. 25- Fire Spin Lv. 31- Take Down Lv. 38- Stomp Lv. 45- Bounce Lv. 53- Fire Blast Rapidash- Lv. 50- Bounce Lv. 63- Fire Blast Slowpoke Slowbro- Slowpoke Lv. 37 Slowking- Slowpoke traded with King's Rock attached (johto pokemon) Type: Water/Psychic (all of them) Ability: Oblivious (all of them) or Own Tempo (all of them) Moveset: Slowpoke- Start- Curse Start- Yawn Start- Tackle Lv. 6- Growl Lv. 15- Water Gun Lv. 20- Confusion Lv. 29- Disable Lv. 34- Headbutt Lv. 43- Amnesia Lv. 47- Psych Up*** Lv. 48- Psychic Slowbro- Lv. 37- Withdraw Lv. 46- Amnesia Lv. 54- Psychic Lv. 55- Psych Up*** Slowking- Lv. 6- Growl Lv. 15- Water Gun Lv. 20- Confusion Lv. 29- Disable Lv. 34- Headbutt Lv. 43- Amnesia Lv. 47- Psych Up*** Lv. 48- Psychic Farfetch'd Type: Normal/Flying Ability: Keen Eye or Inner Focus Moveset: Start- Peck Lv. 6- Sand Attack Lv. 11- Leer Lv. 16- Fury Attack Lv. 21- Knock Off Lv. 26- Fury Cutter Lv. 31- Swords Dance Lv. 36- Agility Lv. 41- Slash Lv. 46- False Swipe Seel Dewgong- Seel Lv. 34 Type: Seel- Water Dewgong- Water/Ice Ability: Thick Fat (both of them) Moveset: Seel- Start- Headbutt Lv. 9- Growl Lv. 17- Ice Wind Lv. 21- Aurora Beam Lv. 29- Rest Lv. 37- Take Down Lv. 41- Ice Beam Lv. 45- Safeguard Dewgong- Lv. 34- Sheer Cold Lv. 42- Take Down Lv. 51- Ice Beam Lv. 64- Safeguard Shellder Cloyster- Shellder + Water Stone Type: Shellder- Water Cloyster- Water/Ice Ability: Shell Armor (both of them) Moveset: Shellder- Start- Tackle Start- Withdraw Lv. 8- Icicle Spear*** Lv. 9- Supersonic Lv. 17- Aurora Beam Lv. 25- Protect Lv. 33- Leer Lv. 41- Clamp Lv. 49- Ice Beam Cloyster- Lv. 33- Spikes Lv. 41- Spike Cannon Gastly Haunter- Ghastly Lv. 25 Gengar- Haunter traded Type: Ghost/Poison (all of them) Ability: Levitate (all of them) Moveset: Gastly- Start- Lick Start- Hypnosis Lv. 8- Spite Lv. 13- Mean Look Lv. 16- Curse Lv. 21- Night Shade Lv. 28- Confuse Ray Lv. 33- Dream Eater Lv. 36- Destiny Bond Lv. 36- Shadow Ball*** Lv. 36- Nightmare*** Haunter- Lv. 25- Shadow Punch Lv. 31- Confuse Ray Lv. 39- Dream Eater Lv. 45- Shadow Ball*** Lv. 48- Destiny Bond Lv. 53- Nightmare*** Gengar- Lv. 31- Confuse Ray Lv. 39- Dream Eater Lv. 45- Shadow Ball*** Lv. 48- Destiny Bond Lv. 53- Nightmare*** Onix Steelix- Onix traded with Steel Coat attacked Type: Onix- Rock/Ground Steelix- Steel/Ground (johto pokemon) Ability: Sturdy (both of them) or Rock Head (both of them) Moveset: Onix- Start- Tackle Start- Screech Lv. 9- Bind Lv. 13- Rock Throw Lv. 21- Harden Lv. 25- Rage Lv. 30- Dragonbreath*** Lv. 33- Sandstorm Lv. 37- Slam Lv. 45- Iron Tail Lv. 49- Crunch Lv. 57- Double-Edge Steelix- Start- Tackle Start- Screech Lv. 9- Bind Lv. 13- Rock Throw Lv. 21- Harden Lv. 25- Rage Lv. 30- Dragonbreath*** Lv. 33- Sandstorm Lv. 37- Slam Lv. 45- Iron Tail Lv. 49- Crunch Lv. 57- Double-Edge Drowsee Hypno- Drowsee Lv. 26 Type: Psychic (both of them) Ability: Insomnia (both of them) Moveset: Drowsee- Start- Pound Start- Hypnosis Lv. 10- Disable Lv. 18- Confusion Lv. 25- Headbutt Lv. 31- Poison Gas Lv. 36- Meditate Lv. 40- Psychic Lv. 41- Swagger*** Lv. 43- Psych Up Lv. 45- Future Sight Hypno- Lv. 33- Poison Gass Lv. 40- Meditate Lv. 49- Psychic Lv. 49- Swagger*** Lv. 55- Psych Up Lv. 60- Future Sight Krabby Kingler- Krabby Lv. 28 Type: Water (both of them) Ability: Shell Armor (both of them) Moveset: Krabby- Start- Bubble Lv. 5- Leer Lv. 12- Vicegrip Lv. 16- Harden Lv. 23- Mud Shot Lv. 27- Stomp Lv. 34- Guillotine Lv. 41- Protect Lv. 45- Crabhammer Lv. 49- Flail*** Kingler- Lv. 38- Guillotine Lv. 49- Protect Lv. 57- Crabhammer Lv. 65- Flail*** Exeggcute Exeggutor- Exeggcute + Leaf Stone Type: Grass/Psychic (both of them) Ability: Chlorophyll (both of them) Moveset: Exeggcute- Start- Barrage Start- Hypnosis Start- Uproar Lv. 7- Reflect Lv. 13- Leech Seed Lv. 19- Confusion Lv. 25- Stun Spore Lv. 31- Poisonpowder Lv. 37- Sleep Powder Lv. 43- Solarbeam Exeggutor- Lv. 19- Stomp Lv. 31- Egg Bomb Cubone Marowak- Cubone Lv. 28 Type: Ground (both of them) Ability: Lightningrod (both of them) or Rock Head (both of them) Moveset: Cubone- Start- Growl Lv. 5- Tail Whip Lv. 9- Bone Club Lv. 13- Headbutt Lv. 21- Focus Energy Lv. 25- Bonemerang Lv. 29- Rage Lv. 33- False Swipe Lv. 37- Thrash Lv. 41- Bone Rush Lv. 45- Double-Edge Marowak- Lv. 32- Rage Lv. 39- False Swipe Lv. 46- Thrash Lv. 53- Bone Rush Lv. 61- Double-Edge Tyrogue (johto pokemon) Hitmonlee- Tyrogue Lv. 20 with Attack > Defense Hitmonchan- Tyrogue Lv. 20 with Defense > Attack Hitmontop (johto pokemon)- Tyrgoue Lv. 20 with Defense = Attack Type: Fighting (all of them) Ability: Tyrogue- Guts Hitmonlee- Limber Hitmonchan- Keen Eye Hitmontop- Intimidate Moveset: Tyrogue- Start- Tackle Hitmonlee- Start- Double Kick Start- Revenge Lv. 6- Meditate Lv. 11- Rolling Kick Lv. 16- Jump Kick Lv. 20- Brick Break Lv. 26- Hi Jump Kick Lv. 31- Mind Reader Lv. 36- Foresight Lv. 41- Endure Lv. 46- Mega Kick Lv. 51- Reversal Hitmonchan- Start- Comet Punch Start- Revenge Lv. 7- Agility Lv. 13- Pursuit Lv. 20- Mach Punch Lv. 26- Fire Punch Lv. 26- Ice Punch Lv. 26- Thunderpunch Lv. 32- Sky Uppercut Lv. 38- Mega Punch Lv. 44- Detect Lv. 50- Counter Hitmontop- Start- Rolling Kick Start- Revenge Lv. 7- Focus Energy Lv. 13- Pursuit Lv. 19- Quick Attack Lv. 20- Triple Kick Lv. 25- Rapid Spin Lv. 31- Counter Lv. 37- Agility Lv. 43- Detect Lv. 49- Endeavor Lickitung Type: Normal Ability: Oblivious or Own Tempo Moveset: Start- Lick Lv. 7- Supersonic Lv. 12- Defense Curl Lv. 18- Knock-Off Lv. 23- Stomp Lv. 29- Wrap Lv. 34- Disable Lv. 40- Slam Lv. 45- Screech Lv. 51- Refresh Chansey Blissey- Chansey + Happiness (johto pokemon) Type: Normal (both of them) Ability: Natural Cure (both of them) or Serene Grace (both of them) Moveset: Chansey- Start- Pound Start- Growl Lv. 5- Tail Whip Lv. 9- Refresh Lv. 13- Softboiled Lv. 17- Doubleslap Lv. 23- Minimize Lv. 29- Sing Lv. 35- Egg Bomb Lv. 41- Defense Curl Lv. 49- Light Screen Lv. 57- Double-Edge Blissey- Lv. 4- Tail Whip Lv. 7- Refresh Lv. 10- Softboiled Lv. 13- Doubleslap Lv. 18- Minmize Lv. 23- Sing Lv. 28- Egg Bomb Lv. 33- Defense Curl Lv. 40- Light Screen Lv. 47- Double-Edge Tangela Type: Grass Ability: Chlorophyll Moveset: Start- Constrict Start- Ingrain Lv. 4- Sleep Powder Lv. 10- Absorb Lv. 13- Growth Lv. 19- Poisonpowder Lv. 22- Vine Whip Lv. 28- Bind Lv. 31- Mega Drain Lv. 37- Stun Spore Lv. 40- Slam Lv. 46- Tickle Kangaskahn Type: Normal Ability: Early Bird Moveset: Start- Comet Punch Start- Leer Lv. 7- Bite Lv. 13- Tail Whip Lv. 19- Fake Out Lv. 25- Mega Punch Lv. 31- Rage Lv. 37- Endure Lv. 43- Dizzy Punch Lv. 49- Reversal Mr. Mime Type: Psychic Ability: Soundproof Moveset: Start- Barrier Start- Confusion Lv. 9- Substitute Lv. 13- Meditate Lv. 17- Doubleslap Lv. 21- Light Screen Lv. 21- Reflect Lv. 22- Magical Leaf Lv. 25- Encore Lv. 29- Psybeam Lv. 33- Recycle Lv. 37- Trick Lv. 41- Role Play Lv. 45- Psychic Lv. 49- Baton Pass Lv. 53- Safeguard Scyther Scizor- Scyther traded with Metal Coat attached (johto pokemon) Type: Scyther- Bug/Flying Scizor- Bug/Steel Ability: Swarm (both of them) Moveset: Scyther- Start- Quick Attack Start- Leer Lv. 6- Focus Energy Lv. 11- Pursuit Lv. 16- False Swipe Lv. 21- Agility Lv. 26- Wing Attack Lv. 31- Slash Lv. 36- Swords Dance Lv. 41- Double Team Lv. 46- Fury Cutter Scizor- Lv. 6- Focus Energy Lv. 11- Pursuit Lv. 16- False Swipe Lv. 21- Agility Lv. 26- Metal Claw Lv. 31- Slash Lv. 36- Swords Dance Lv. 41- Double Team Lv. 41- Iron Defense*** Lv. 46- Fury Cutter Smoochum (johto pokemon) Jynx- Smoochum level 30 Type: Psychic/Ice (both of them) Ability: Oblivious (both of them) Moveset: Smoochum- Start- Pound Start- Lick Lv. 9- Sweet Kiss Lv. 13- Powder Snow Lv. 21- Confusion Lv. 25- Sing Lv. 33- Mean Look Lv. 37- Fake Tears Lv. 45- Psychic Lv. 49- Perish Song Lv. 57- Blizzard Jynx- Lv. 35- Mean Look Lv. 41- Fake Tears Lv. 51- Body Slam Lv. 57- Perish Song Lv. 67- Blizzard Elekid (johto pokemon) Electabuzz- Elekid level 30 Type: Electric (both of them) Ability: Static (both of them) Moveset: Elekid- Start- Quick Attack Start- Leer Lv. 9- Thunderpunch Lv. 17- Light Screen Lv. 25- Swift Lv. 33- Screech Lv. 41- Thunderbolt Lv. 49- Thunder Electabuzz- Lv. 36- Screech Lv. 47- Thunderbolt Lv. 58- Thunder Magby (johto pokemon) Magmar- Magby level 30 Type: Fire (both of them) Ability: Flame Body (both of them) Moveset: Magby- Start- Ember Lv. 7- Leer Lv. 13- Smog Lv. 19- Fire Punch Lv. 25- Smokescreen Lv. 31- Sunny Day Lv. 37- Flamethrower Lv. 43- Confuse Ray Lv. 49- Fire Blast Magmar- Lv. 33- Sunny Day Lv. 41- Flamethrower Lv. 49- Confuse Ray Lv. 57- Fire Blast Tauros Type: Normal Ability: Intimidate Moveset: Start- Tackle Lv. 4- Tail Whip Lv. 8- Rage Lv. 13- Horn Attack Lv. 19- Scary Face Lv. 26- Pursuit Lv. 26- Swagger*** Lv. 34- Rest Lv. 43- Thrash Lv. 53- Take Down Lapras Type: Water/Ice Ability: Water Absorb or Shell Armor Moveset: Start- Water Gun Start- Growl Start- Sing Lv. 7- Mist Lv. 13- Body Slam Lv. 19- Confuse Ray Lv. 25- Perish Song Lv. 31- Ice Beam Lv. 37- Rain Dance Lv. 43- Safeguard Lv. 49- Hydro Pump Lv. 55- Sheer Cold Ditto Type: Normal Ability: Limber Moveset: Start- Transform Eevee Vaporeon- Eevee + Water Stone Jolteon- Eevee + Thunder Stone Flareon- Eevee + Fire Stone Espeon- Eevee max happiness during the day (johto pokemon) Umbreon- Eevee max happiness during the night (johto pokemon) Type: Eevee- Normal Vaporeon- Water Jolteon- Electric Flareon- Fire Espeon- Psychic Umbreon- Dark Ability: Eevee- Run Away Vaporeon- Water Absorb Jolteon- Volt Absorb Flareon- Flash Fire Espeon- Synchronize Umbreon- Synchronize Moveset: Eevee- Start- Tackle Start- Tail Whip Start- Helping Hand Lv. 8- Sand Attack Lv. 16- Growl Lv. 23- Quick Attack Lv. 30- Bite Lv. 36- Baton Pass Lv. 42- Take Down Vaporeon- Lv. 8- Sand Attack Lv. 16- Water Gun Lv. 23- Quick Attack Lv. 30- Bite Lv. 36- Aurora Beam Lv. 42- Haze Lv. 47- Acid Armor Lv. 52- Hydro Pump Jolteon- Lv. 8- Sand Attack Lv. 16- Thundershock Lv. 23- Quick Attack Lv. 30- Double Kick Lv. 36- Pin Missile Lv. 42- Thunder Wave Lv. 47- Agility Lv. 52- Thunder Flareon- Lv. 8- Sand Attack Lv. 16- Ember Lv. 23- Quick Attack Lv. 30- Bite Lv. 36- Fire Spin Lv. 42- Smog Lv. 47- Leer Lv. 52- Flamethrower Espeon- Lv. 8- Sand Attack Lv. 16- Confusion Lv. 23- Quick Attack Lv. 30- Swift Lv. 36- Psybeam Lv. 42- Psychic Lv. 47- Psych Up Lv. 52- Morning Sun Umbreon- Lv. 8- Sand Attack Lv. 16- Pursuit Lv. 23- Quick Attack Lv. 30- Confuse Ray Lv. 36- Faint Attack Lv. 42- Mean Look Lv. 47- Screech Lv. 52- Moonlight Porygon Porygon2- Porygon traded with Upgrade attached (johto pokemon) Type: Normal (both of them) Ability: Trace (both of them) Moveset: Porygon- Start- Tackle Start- Conversion Start- Conversion 2 Lv. 9- Agility Lv. 12- Psybeam Lv. 20- Recover Lv. 24- Sharpen Lv. 32- Lock-On Lv. 36- Tri Attack Lv. 44- Recycle Lv. 58- Zap Cannon Porygon2- Lv. 9- Agility Lv. 12- Psybeam Lv. 20- Recover Lv. 24- Defense Curl Lv. 32- Lock-On Lv. 36- Tri Attack Lv. 44- Recycle Lv. 48- Zap Cannon Omanyte Omastar- Omanyte Lv. 40 Type: Water/Rock (both of them) Ability: Swift Swim (both of them) or Swift Swim (both of them) Moveset: Omanyte- Start- Withdraw Start- Constrict Lv. 13- Bite Lv. 19- Water Gun Lv. 25- Mud Shot Lv. 31- Leer Lv. 37- Protect Lv. 43- Tickle Lv. 49- Ancientpower Lv. 55- Hydro Pump Omastar- Lv. 40- Spike Cannon Lv. 46- Tickle Lv. 55- Ancientpower Lv. 65- Hydro Pump Kabuto Kabutops- Kabuto Lv. 40 Type: Water/Rock Ability: Swift Swim (both of them) or Battle Armor (both of them) Moveset: Kabuto- Start- Scratch Start- Harden Lv. 13- Absorb Lv. 19- Leer Lv. 25- Mud Shot Lv. 31- Sand Attack Lv. 37- Endure Lv. 43- Metal Sound Lv. 49- Mega Drain Lv. 55- Ancientpower Kabutops- Lv. 40- Slash Lv. 46- Metal Sound Lv. 55- Mega Drain Lv. 65- Ancientpower Aerodactyl Type: Rock/Flying Ability: Pressure or Rock Head Moveset: Start- Wing Attack Lv. 8- Agility Lv. 15- Bite Lv. 22- Supersonic Lv. 29- Ancientpower Lv. 36- Scary Face Lv. 43- Take Down Lv. 50- Hyper Beam Snorlax Type: Normal Ability: Immunity or Thick Fat Moveset: Start- Tackle Lv. 6- Amnesia Lv. 10- Defense Curl Lv. 15- Belly Drum Lv. 19- Headbutt Lv. 24- Yawn Lv. 28- Rest Lv. 28- Snore Lv. 33- Body Slam Lv. 37- Block Lv. 37- Sleep Talk*** Lv. 42- Covet Lv. 46- Rollout Lv. 51- Hyper Beam Articuno Type: Ice/Flying Ability: Pressure Moveset: Start- Gust Start- Powder Snow Lv. 13- Mist Lv. 25- Agility Lv. 37- Mind Reader Lv. 49- Ice Beam Lv. 61- Reflect Lv. 73- Blizzard Lv. 85- Sheer Cold Zapdos Type: Electric/Flying Ability: Pressure Moveset: Start- Thundershock Start- Peck Lv. 13- Thunder Wave Lv. 25- Agility Lv. 37- Detect Lv. 49- Drill Peck Lv. 61- Charge Lv. 73- Light Screen Lv. 85- Thunder Moltres Type: Fire/Flying Ability: Pressure Moveset: Start- Wing Attack Start- Ember Lv. 13- Fire Spin Lv. 25- Agility Lv. 37- Endure Lv. 49- Flamethrower Lv. 61- Safeguard Lv. 73- Heat Wave Lv. 85- Sky Attack Dratini Dragonair- Dratini Lv. 30 Dragonite- Dragonair Lv. 55 Type: Dratini/Dragonair- Dragon Dragonite- Dragon/Flying Ability: Dratini/Dragonair- Shed Skin Dragonite- Inner Focus Moveset: Dratini- Start- Wrap Start- Leer Lv. 8- Thunder Wave Lv. 15- Twister Lv. 22- Dragon Rage Lv. 29- Slam Lv. 36- Agility Lv. 43- Safeguard Lv. 50- Outrage Lv. 57- Hyper Beam Dragonair- Lv. 38- Agility Lv. 47- Safeguard Lv. 56- Outrage Lv. 65- Hyper Beam Dragonite- Lv. 55- Wing Attack Lv. 61- Outrage Lv. 75- Hyper Beam Mewtwo Type: Psychic Ability: Pressure Moveset: Start- Confusion Start- Disable Lv. 11- Barrier Lv. 22- Swift Lv. 33- Psych Up Lv. 44- Future Sight Lv. 55- Mist Lv. 66- Psychic Lv. 77- Amnesia Lv. 88- Recover Lv. 99- Safeguard Mew Type: Psychic Ability: Synchronize Moveset: Start- Pound Lv. 10- Transform Lv. 20- Mega Punch Lv. 30- Metronome Lv. 40- Psychic Lv. 50- Ancientpower Step three of three in the Pokedex section- Johto pokemon Chikorita Bayleef- Chikorita level 16 Meganium- Bayleef level 32 Type: Grass (all of them) Ability: Overgrow (all of them) Moveset: Chikorita- Start- Tackle Start- Growl Lv. 8- Razor Leaf Lv. 12- Reflect Lv. 15- Poisonpowder Lv. 22- Synthesis Lv. 29- Body Slam Lv. 36- Light Screen Lv. 43- Safeguard Lv. 50- Solarbeam Bayleef- Lv. 23- Synthesis Lv. 31- Body Slam Lv. 39- Light Screen Lv. 47- Safeguard Lv. 55- Solarbeam Meganium- Lv. 41- Light Screen Lv. 51- Safeguard Lv. 61- Solarbeam Cyndiquil Quilava- Cyndiquil level 14 Typhlosion- Quilava level 36 Type: Fire (all of them) Ability: Blaze (all of them) Moveset: Cyndiquil- Start- Tackle Start- Leer Lv. 6- Smokescreen Lv. 12- Ember Lv. 19- Quick Attack Lv. 27- Flame Wheel Lv. 36- Swift Lv. 46- Flamethrower Quilava- Lv. 21- Quick Attack Lv. 31- Flame Wheel Lv. 42- Swift Lv. 54- Flamethrower Typhlosion- Lv. 45- Swift Lv. 60- Flamethrower Totodile Croconaw- Totodile level 18 Feraligtr- Croconaw level 30 Type: Water (all of them) Ability: Torrent (all of them) Moveset: Totodile- Start- Scratch Start- Leer Lv. 7- Rage Lv. 13- Water Gun Lv. 20- Bite Lv. 27- Scary Face Lv. 35- Slash Lv. 43- Screech Lv. 52- Hydro Pump Croconaw- Lv. 21- Bite Lv. 28- Scary Face Lv. 37- Slash Lv. 45- Screech Lv. 55- Hydro Pump Feraligatr- Lv. 38- Slash Lv. 47- Screech Lv. 58- Hydro Pump Sentret Furret- Sentret level 15 Type: Normal (both of them) Ability: Run Away (both of them) or Keen Eye (both of them) Moveset: Sentret- Start- Scratch Lv. 4- Defense Curl Lv. 7- Quick Attack Lv. 12- Fury Swipes Lv. 17- Helping Hand Lv. 24- Slam Lv. 31- Follow Me Lv. 40- Rest Lv. 49- Amnesia Furret- Lv. 19- Helping Hand Lv. 28- Slam Lv. 37- Follow Me Lv. 48- Rest Lv. 59- Amnesia Hoothoot Noctowl- Hoothoot level 20 Type: Normal/Flying (both of them) Ability: Insomnia (both of them) or Keen Eye (both of them) Moveset: Hoothoot- Start- Tackle Start- Growl Lv. 6- Foresight Lv. 11- Peck Lv. 16- Hypnosis Lv. 22- Reflect Lv. 28- Take Down Lv. 34- Confusion Lv. 48- Dream Eater Noctowl- Lv. 25- Reflect Lv. 33- Take Down Lv. 41- Confusion Lv. 57- Dream Eater Ledyba Ledian- Ledyba level 18 Type: Bug/Flying (both of them) Ability: Early Bird (both of them) or Swarm (both of them) Moveset: Ledyba- Start- Tackle Lv. 8- Supersonic Lv. 15- Comet Punch Lv. 22- Reflect Lv. 22- Light Screen Lv. 22- Safeguard Lv. 29- Baton Pass Lv. 36- Swift Lv. 43- Agility Lv. 50- Double-Edge Ledian- Lv. 24- Reflect Lv. 24- Light Screen Lv. 24- Safeguard Lv. 33- Baton Pass Lv. 42- Swift Lv. 51- Agility Lv. 60- Double-Edge Spinarak Ariados- Spinarak level 22 Type: Bug/Poison (both of them) Ability: Insomnia (both of them) or Swarm (both of them) Moveset: Spinarak- Start- Poison Sting Start- String Shot Lv. 6- Scary Face Lv. 11- Constrict Lv. 17- Night Shade Lv. 23- Leech Life Lv. 30- Fury Swipes Lv. 37- Spider Web Lv. 45- Agility Lv. 53- Psychic Ariados- Lv. 25- Leech Life Lv. 34- Fury Swipes Lv. 43- Spider Web Lv. 53- Agility Lv. 63- Psychic Togepi Togetic- Togepi + friendship Type: Togepi: Normal Toegtic: Normal/Flying Ability: Serene Grace (both of them) or Hustle (both of them) Moveset: Togepi- Start- Growl Start- Charm Lv. 6- Metronome Lv. 11- Sweet Kiss Lv. 16- Yawn Lv. 21- Encore Lv. 21- Ancientpower*** Lv. 26- Follow Me Lv. 31- Wish Lv. 36- Safeguard Lv. 41- Double-Edge Lv. 41- Baton Pass*** Togetic- Lv. 6- Metronome Lv. 11- Sweet Kiss Lv. 16- Yawn Lv. 21- Encore Lv. 21- Ancientpower*** Lv. 26- Follow Me Lv. 31- Wish Lv. 36- Safeguard Lv. 41- Double-Edge Lv. 41- Baton Pass*** Mareep Flaffy- Mareep Lv. 15 Ampharos- Flaffy Lv. 30 Type: Electric (all of them) Ability: Static (all of them) Moveset: Mareep- Start- Tackle Start- Growl Lv. 9- Thundershock Lv. 16- Thunder Wave Lv. 23- Cotton Spore Lv. 30- Light Screen Lv. 37- Thunder Flaffy- Lv. 18- Thunder Wave Lv. 27- Cotton Spore Lv. 36- Light Screen Lv. 45- Thunder Ampharos- Lv. 30- Thunderpunch Lv. 42- Light Screen Lv. 57- Thunder Sudowoodo Type: Rock Ability: Rock Head or Sturdy Moveset: Start- Rock Throw Start- Mimic Lv. 9- Flail Lv. 17- Low Kick Lv. 25- Rock Slide Lv. 33- Block Lv. 41- Faint Attack Lv. 49- Slam Lv. 57- Double-Edge Hoppip Skiploom- Hoppip Lv. 18 Jumpluff- Skiploom Lv. 27 Type: Grass/Flying (both of them) Ability: Chlorophyll (all of them) Moveset: Hoppip- Start- Splash Lv. 5- Synthesis Lv. 5- Tail Whip Lv. 10- Tackle Lv. 13- Poisonpowder Lv. 15- Stun Spore Lv. 17- Sleep Powder Lv. 20- Leech Seed Lv. 25- Cotton Spore Lv. 30- Mega Drain Skiploom- Lv. 22- Leech Seed Lv. 29- Cotton Spore Lv. 36- Mega Drain Jumpluff- Lv. 33- Cotton Spore Lv. 44- Mega Drain Aipom Type: Normal Ability: Run Away or Pick Up Moveset: Start- Scratch Start- Tail Whip Lv. 6- Sand Attack Lv. 13- Astonish Lv. 18- Baton Pass Lv. 25- Tickle Lv. 31- Fury Swipes Lv. 38- Swift Lv. 43- Screech Lv. 50- Agility Sunkern Sunflora- Sunkern + Sun Stone Type: Grass (both of them) Ability: Chlorophyll (both of them) Moveset: Sunkern- Start- Absorb Lv. 6- Growth Lv. 13- Mega Drain Lv. 18- Ingrain Lv. 25- Endeavor Lv. 30- Sunny Day Lv. 37- Synthesis Lv. 43- Giga Drain Sunflora- Lv. 6- Growth Lv. 13- Razor Leaf Lv. 18- Ingrain Lv. 25- Bullet Seed Lv. 30- Sunny Day Lv. 37- Petal Dance Lv. 42- Solarbeam Yanma Type: Bug/Flying Ability: Speed Boost or Compoundeyes Moveset: Start- Tackle Start- Foresight Lv. 7- Quick Attack Lv. 13- Double Team Lv. 19- Sonicboom Lv. 23- Hypnosis*** Lv. 25- Detect Lv. 31- Supersonic Lv. 37- Uproar Lv. 43- Wing Attack Lv. 49- Screech Wooper Quagsire- Wooper Lv. 20 Type: Water/Ground (both of them) Ability: Damp (both of them) or Water Absorb (both of them) Moveset: Wooper- Start- Water Gun Start- Tail Whip Lv. 11- Slam Lv. 16- Mud Shot Lv. 21- Amnesia Lv. 31- Yawn Lv. 36- Earthquake Lv. 41- Rain Dance Lv. 51- Mist Lv. 51- Haze Quagsire- Lv. 23- Amnesia Lv. 35- Yawn Lv. 42- Earthquake Lv. 49- Rain Dance Lv. 61- Mist Lv. 61- Haze Murkrow Type: Dark/Flying Ability: Insomnia Moveset: Start- Peck Lv. 9- Astonish Lv. 14- Pursuit Lv. 22- Haze Lv. 27- Night Shade Lv. 35- Faint Attack Lv. 40- Taunt Lv. 48- Mean Look Misdreavus Type: Ghost Ability: Levitate Moveset: Start- Growl Start- Psywave Lv. 6- Spite Lv. 11- Astonish Lv. 17- Confuse Ray Lv. 23- Mean Look Lv. 30- Psybeam Lv. 37- Pain Split Lv. 45- Perish Song Lv. 53- Grudge Unown Type: Psychic Ability: Levitate Moveset: Start- Hidden Power Pineco Forretress- Pineco Lv. 31 Type: Pineco: Bug Forretress: Bug/Steel Ability: Sturdy (both of them) Moveset: Pineco- Start- Tackle Start- Protect Lv. 8- Selfdestruct Lv. 15- Take Down Lv. 22- Rapid Spin Lv. 29- Bide Lv. 36- Explosion Lv. 43- Spikes Lv. 50- Double-Edge Forretress- Lv. 31- Zap Cannon*** Lv. 39- Explosion Lv. 49- Spikes Lv. 59- Double-Edge Dunsparce Type: Normal Ability: Run Away or Serene Grace Moveset: Start- Rage Lv. 4- Defense Curl Lv. 11- Yawn Lv. 14- Glare Lv. 21- Spite Lv. 21- Rollout*** Lv. 24- Pursuit Lv. 31- Screech Lv. 34- Take Down Lv. 41- Endeavor Lv. 44- Flail*** Gligar Type: Ground/Flying Ability: Sand Veil or Hyper Cutter Moveset: Start- Poison Sting Lv. 6- Sand Attack Lv. 13- Harden Lv. 20- Quick Attack Lv. 28- Faint Attack Lv. 36- Slash Lv. 44- Screech Lv. 52- Guillotine Snubbull Granbull- Snubbull Lv. 23 Type: Normal (both of them) Ability: Intimidate (both of them) or Run Away (both of them) Moveset: Snubbull- Start- Tackle Start- Scary Face Lv. 4- Tail Whip Lv. 8- Charm Lv. 13- Bite Lv. 19- Lick Lv. 26- Roar Lv. 34- Rage Lv. 43- Take Down Lv. 53- Crunch Granbull- Lv. 28- Roar Lv. 38- Rage Lv. 49- Take Down Lv. 61- Crunch Quilfish Type: Water/Poison Ability: Swift Swim or Poison Point Moveset: Start- Tackle Start- Poison Sting Start- Spikes Lv. 10- Harden Lv. 10- Minimize Lv. 19- Water Gun Lv. 25- Revenge*** Lv. 28- Pin Missile Lv. 37- Take Down Lv. 45- Destiny Bond*** Lv. 46- Hydro Pump Shuckle Type: Bug/Rock Ability: Sturdy Moveset: Start- Constrict Start- Withdraw Lv. 9- Wrap Lv. 14- Encore Lv. 23- Safeguard Lv. 28- Bide Lv. 37- Rest Sneasel Type: Dark/Ice Ability: Inner Focus or Keen Eye Moveset: Start- Scratch Start- Leer Start- Taunt Lv. 8- Quick Attack Lv. 15- Screech Lv. 22- Faint Attack Lv. 29- Fury Swipes Lv. 36- Agility Lv. 43- Icy Wind Lv. 50- Slash Lv. 57- Beat Up Lv. 64- Metal Claw Teddiursa Ursaring- Teddiursa Lv. 30 Type: Normal (both of them) Ability: Teddiursa- Pick Up Ursaring- Guts Moveset: Teddiursa- Start- Scratch Start- Leer Lv. 7- Lick Lv. 13- Fury Swipes Lv. 19- Fake Tears Lv. 25- Faint Attack Lv. 31- Rest Lv. 37- Slash Lv. 43- Snore Lv. 49- Thrash Ursaring- Lv. 31- Rest Lv. 37- Slash Lv. 43- Snore Lv. 49- Thrash Swinub Piloswine- Swinub Lv. 33 Type: Ice/Ground (both of them) Ability: Oblivious (both of them) Moveset: Swinub- Start- Tackle Start- Odor Sleuth Lv. 10- Powder Snow Lv. 19- Endure Lv. 28- Take Down Lv. 37- Mist Lv. 46- Blizzard Lv. 55- Amnesia Piloswine- Lv. 33- Fury Attack Lv. 42- Mist Lv. 56- Blizzard Lv. 70- Amnesia Remoraid Octillery- Remoraid Lv. 25 Type: Water (both of them) Ability: Remoraid: Hustle Octillery: Suction Cups Moveset: Remoraid- Start- Water Gun Lv. 11- Lock-On Lv. 22- Psybeam Lv. 22- Aurora Beam Lv. 22- Bubblebeam Lv. 33- Focus Energy Lv. 44- Ice Beam Lv. 55- Hyper Beam Octillery- Lv. 25- Octozooka Lv. 38- Focus Energy Lv. 54- Ice Beam Lv. 70- Hyper Beam Mantine Type: Water/Flying Ability: Water Absorb or Swift Swim Moveset: Start- Tackle Start- Bubble Lv. 8- Supersonic Lv. 15- Bubblebeam Lv. 22- Take Down Lv. 29- Agility Lv. 36- Wing Attack Lv. 43- Water Pulse Lv. 50- Confuse Ray Houndour Houndoom- Houndour Lv. 24 Type: Dark/Fire (both of them) Ability: Flash Fire (both of them) or Early Bird (both of them) Moveset: Houndour- Start- Leer Start- Ember Lv. 7- Howl Lv. 13- Smog Lv. 19- Roar Lv. 25- Bite Lv. 31- Odor Sleuth Lv. 37- Faint Attack Lv. 43- Flamethrower Lv. 49- Crunch Houndoom- Lv. 27- Bite Lv. 35- Odor Sleuth Lv. 43- Faint Attack Lv. 51- Flamethrower Lv. 59- Crunch Stantler Type: Normal Ability: Intimidate Moveset: Start- Tackle Lv. 7- Leer Lv. 13- Astonish Lv. 19- Hypnosis Lv. 25- Stomp Lv. 31- Sand Attack Lv. 31- Role Play*** Lv. 37- Take Down Lv. 43- Confuse Ray Lv. 49- Calm Mind Smeargle Type: Normal Ability: Own Tempo Moveset: Start- Sketch Lv. 11- Sketch Lv. 21- Sketch Lv. 31- Sketch Lv. 41- Sketch Lv. 51- Sketch Lv. 61- Sketch Lv. 71- Sketch Lv. 81- Sketch Lv. 91- Sketch Miltank Type: Normal Ability: Thick Fat Moveset: Start- Tackle Start- Growl Lv. 8- Defense Curl Lv. 13- Stomp Lv. 19- Milk Drink Lv. 26- Bide Lv. 34- Rollout Lv. 43- Body Slam Lv. 53- Heal Bell Raikou Type: Electric Ability: Pressure Moveset: Start- Bite Start- Leer Lv. 11- Thundershock Lv. 21- Roar Lv. 31- Quick Attack Lv. 41- Spark Lv. 51- Reflect Lv. 61- Crunch Lv. 71- Thunder Lv. 81- Calm Mind Entei Type: Fire Ability: Pressure Moveset: Start- Bite Start- Leer Lv. 11- Ember Lv. 21- Roar Lv. 31- Fire Spin Lv. 41- Stomp Lv. 51- Flamethrower Lv. 61- Swagger Lv. 71- Fire Blast Lv. 81- Calm Mind Suicune Type: Water Ability: Pressure Moveset: Start- Bite Start- Leer Lv. 11- Bubblebeam Lv. 21- Rain Dance Lv. 31- Gust Lv. 41- Aurora Beam Lv. 51- Mist Lv. 61- Mirror Coat Lv. 71- Hydro Pump Lv. 81- Calm Mind Larvitar Pupitar- Larvitar Lv. 30 Tyranitar- Pupitar Lv. 55 Type: Larvitar/Pupitar- Rock/Ground Tyranitar- Rock/Dark Ability: Larvitar- Guts Pupitar- Shed Skin Tyranitar- Sandstream Moveset: Larvitar- Start- Bite Start- Leer Lv. 8- Sandstorm Lv. 15- Screech Lv. 22- Rock Slide Lv. 29- Thrash Lv. 36- Scary Face Lv. 43- Crunch Lv. 50- Earthquake Lv. 57- Hyper Beam Pupitar- Lv. 38- Scary Face Lv. 47- Crunch Lv. 56- Earthquake Lv. 65- Hyper Beam Tyranitar- Lv. 61- Earthquake Lv. 75- Hyper Beam Lugia Type: Psychic/Flying Ability: Pressure Moveset: Start- Whirlwind Lv. 11- Safeguard Lv. 22- Gust Lv. 33- Recover Lv. 44- Hydro Pump Lv. 55- Rain Dance Lv. 66- Swift Lv. 77- Aeroblast Lv. 88- Ancientpower Lv. 99- Future Sight Ho-oh Type: Fire/Flying Ability: Pressure Moveset: Start- Whirlwind Lv. 11- Safeguard Lv. 22- Gust Lv. 33- Recover Lv. 44- Fire Blast Lv. 55- Sunny Day Lv. 66- Swift Lv. 77- Sacred Fire Lv. 88- Ancientpower Lv. 99- Future Sight AND FINALLY, THE LAST POKEMON IN THE POKEDEX, CELEBI Celebi Type: Grass/Psychic Ability: Natural Cure Moveset: Start- Leech Seed Start- Confusion Start- Recover Start- Heal Bell Lv. 10- Safeguard Lv. 20- Ancientpower Lv. 30- Future Sight Lv. 40- Baton Pass Lv. 50- Perish Song EXPECT MANY MORE UPDATES TO THE POKEDEX. MANY, MANY MORE. =-=-=-=-=-=-=-=-=-=-=-=-= 7. Gabby and Ty As you may have noticed, you see a reporter and a cameraman every once in a while. Those two are Gabby & Ty. Gabby is a reporter always looking for a story. Every time you battle them, there two pokemon improve in levels. Here are their pokemon Battle 1- Whismur Lv. 19 Magnemite Lv. 19 Battle 2- Loudred Lv. 27 Magnemite Lv. 27 Battle 3- Loudred Lv. 30 Magneton Lv. 30 Battle 4- Loudred Lv. 33 Magneton Lv. 33 Battle 5- Loudred Lv. 36 Magneton Lv. 36 Battle 6 and on- Exploud Lv. 39 Magneton Lv. 39 Gabby owns the Whismur, probably because it is famous for its noise. Ty has the Magnemite, probably because it is like a machine, just like a camera. After the battle, G&T will get a one-word interview from you and then leave. =-=-=-=-=-=-=-=-=-=-=-=-= 8. Items Recovery Items (HP)- Energy Root (200 HP) Energy Powder (50 HP) Fresh Water (50 HP) Full Restore (All HP) Hyper Potion (200 HP) Leftovers (slowly recovers each turn) Lemonade (80 HP) Max Potion (All HP) Potion (20 HP) Shell Bell (???) Soda Pop (60 HP) Super Potion (50 HP) Recovery Items (PP)- Elixer (10 PP for all moves) Ether (10 PP for one move) Max Elixer (All PP for all moves) Max Ether (All PP for one move) Recovery Items (Knocked out pokemon)- Max Revive (Revive Pokemon + Fully Heal) Revival Herb Revive (Revive to Half HP) Recovery Items (Status)- Antidote (poison) Awakening (sleep) Blue Flute (all) Burn Heal (Burn) Full Heal (All) Full Restore (All) Heal Powder (All) Ice Heal (Frozen) Lava Cookie (All) Paralyze Heal (Paralysis) Red Flute (Attraction) Yellow Flute (Confusion) Raising Pokemon- Deepseascale (evolve Clamperl) Deepseatooth (evolve Clamperl) Dragon Scale (Evolve certain pokemon) Everstone (Stop pokemon from evolving) EXP Share (gives EXP to all pokemon holding it) Fire Stone (Evolve some pokemon) King's Rock (evolve certain pokemon) Lax Incense (get Wynaut from eggs from Wobbafett) Leaf Stone (Evolve some pokemon) Metal Coat (evolve certain pokemon) Moon Stone (evolve certain pokemon) Rare Candy (raises level by 1) Sea Incense (get Azurill from Eggs from Marill or Azumarill) Soothe Bell (raise happiness (great for pokemon that evolves that way)) Sun Stone (evolve certain pokemon) Thunder Stone (evolve certain pokemon) Water Stone (evolve some pokemon) Stat gain- Calcium (Special Attack) Carbos (Speed) Dire Hit (Critical Hit Ratio) HP Up (HP) Iron (Defense) King's Rock (Critical Hit Ratio) Light Ball (doubles Pikachu's Special Attack) Macho Brace (ups stat gain at cost of speed) PP Max (Raises PP of one move by 3/5. Can be used once) PP Up (Raises PP of one move by 1/5. Can be used three times) Protein (Attack) Scope Lens (Critical Hit Ratio) Thick Club (Double Cubone's Attack) X Accuracy (hold item for accuracy) X Attack (hold item for attack) X Defense (hold item for defense) X Special (hold item for special stats) X Speed (hold item for speed) Zinc (Special Defense) Attack raisers- Black Belt (raises fighting attacks) Black Glasses (raises dark attacks) Charcoal (raises fire attacks) Dragon Fang (raises dragon attacks) Hard Stone (raises rock attacks) Magnet (raises electric attacks) Metal Coat (raises steel attacks) Miracle Seed (raises grass attacks) Mystic Water (raises water attacks) Nevermeltice (raises ice attacks) Poison Barb (raises poison attacks) Sharp Beak (raises flying attacks) Silk Scarf (raises normal attacks) Silverpowder (raises bug attacks) Soft Sand (raises ground attacks) Spell Tag (raises ghost attacks) Twisted Spoon (raises psychic attacks) Shards- Blue Shard (trade for water stone) Green Shard (trade for leaf stone) Red Shard (trade for fire stone) Yellow Shard (trade for thunder stone) Protection- Focus Band (may stop pokemon from fainting) Guard Spec (protects stats) Finding Wild Pokemon- Black Flute (repels wild pokemon) Cleanse Tag (decrease chance of finding wild pokemon) Escape Rope (exit caves and other pokemon inhabited areas) Max Repel (repel pokemon for 250 steps) Repel (repel pokemon for 100 steps) Super Repel (repel pokemon for 200 steps) White Flute (attracts wild pokemon) Mail- Bead Mail (???) Glitter Mail (Pikachu design) Harbor Mail (Wingull Design) Mech Mail (Magnemite Design) Orange Mail (Zigzagoon Design) Shadow Mail (Duskull Mail) Tropic Mail (Bellosom Design) Wave Mail (Wailmer Design) Wood Mail (Slakoth Design) Flutes- Black Flute (repel wild pokemon) Blue Flute (Awaken pokemon) Red Flute (anti-attracts pokemon) White Flute (attracts wild pokemon) Yellow Flute (cures confusion) Scarves- Blue Scarf (raises Beauty) Green Scarf (raises Smartness) Pink Scarf (raises Cuteness) Red Scarf (raises Coolness) Yellow Scarf (raises Toughness) Other Items- Amulet Coin (doubles money earnings) Bright Powder (lowers foes accuracy) Fluffy Tail (escape from battle) Heart Scale (trade to Move Tutor to relearn a move) Nugget (sell for 5000 pokedollars) Quick Claw (may attack first) Shoal Salt (use to get Shell Bell) Shoal Shell (use to get Shell Bell) Smoke Ball (escape from battle) Star Piece (sell for 4900 pokedollars) Star Dust (sell for 1000 pokedollars) Key Items- Acro Bike- Bike Shop in Mauville City (speed up travel) Basement Key- Wattson in Mauville City (get into New Mauville) Blue Orb- Mt. Pyre Summit (used to tame Kyogre in Sapphire, awaken Groudon in Ruby) Claw Fossil- Northeast side of desert (use to revive Anorith) Coin Case- girl in Mauville City that you give Wave Mail to. (gain coins in Game Corner) Contest Pass- Lady at contest house in Verdanturf Town (gain entry to contests) Devon Goods- retrieve from Grunt in Rusturf Tunnel (give it to Stern in Slateport) Devon Scope- Steven east of Fortree City (identify Kecleon) Eon Ticket- Gameshark/Action Replay/Nintendo promo (go to Southern Island) Go-Goggles- May after beating Flannery (go into the sandstorm) Good Rod- Fisherman east of Mauville City (Catch pokemon in water from level 15-30) Itemfinder- May north of Slateport City (find invisible items) Mach Bike- Bike shop in Mauville City (speed up travel a lot) Meteorite- Machine next to Archie on Mt. Chimney (a mysterious rock from space) Old Rod- Fisherman on Dewford Island (catch Magikarp and Tentacool) Pokeblock Case- Girl in Slateport City Contest House (holds pokeblocks) Red Orb (Tame Groudon in Ruby, awaken Kyogre in Sapphire) Root Fossil- Northeast side of desert (use to revive Lileep) S.S. Ticket- Dad after beating Elite 4 (get on the S.S. Tidal) Scanner- Abandoned Ship (trade for Deepseatooth or Deepseascale) Soot Sack- House on Route 113 (collect ashes on Route 113) Storage Key- Abandoned Ship (open storage room in Abandoned Ship) Super Rod- Fisherman in Mossdeep City (catch pokemon in water from level 30-40) Wailmer Pail- Flower Shop just outside of Petalburg Forest (water berries) =-=-=-=-=-=-=-=-=-=-=-=-= 9. TM/HM List- TM01- Focus Punch Type: Fighting PP: 5 Accuracy: 100% Power: 150 Effect: Loads up on first turn. Fails if attacked on first turn. Location: Route 115 TM02- Dragon Claw Type: Dragon PP: 15 Accuracy: 100% Power: 80 Effect: No Effect Location: Meteor Falls (Bagon Room) TM03- Water Pulse Type: Water PP: 20 Accuracy: 100% Power: 60 Effect: May confuse the foe Location: Sootopolis City Gym TM04- Calm Mind Type: Psychic PP: 20 Accuracy: N/A Power: ~ Effect: Raises Special Attack and Special Defense Location: Mossdeep City Gym TM05- Roar Type: Normal PP: 20 Accuracy: N/A Power: ~ Effect: escape wild pokemon battles/ switch foes pokemon Location: Route 114 TM06- Toxic Type: Poison PP: 10 Accuracy: 85% Power: ~ Effect: Takes 1/16 of foes HP away per turn Location: Fiery Path TM07- Hail Type: Ice PP: 5 Accuracy: N/A Power: ~ Effect: Slowly take damage away from opponent. Doesn't work against ice pokemon. Location: Shoal Cave TM08- Bulk Up Type: Fighting PP: 20 Accuracy: N/A Power: ~ Effect: Raise Attack and Defense Location: Dewford City Gym TM09- Bullet Seed Type: Grass PP: 30 Accuracy: 100% Power: 10 Effect: Attack 2-5 times Location: Kid on Route 104 above Petalburg Forest TM10- Hidden Power Type: Normal PP: 15 Accuracy: 100% Power: Unknown Effect: This is complicated. Hidden Power is based on your pokemon's DVs, or Diversification Values. Those decide on the stats. The power is based on stuff that would make your brain spin. I won't get into it right now. Location: Fortree City, Slateport Market Afterwards TM11- Sunny Day Type: Fire PP: 5 Accuracy: N/A Power: ~ Effect: raise fire attack power, lower water attack power, make Solarbeam a one-turn move, and halves Thunder's accuracy Location: Scorched Slab TM12- Taunt Type: Dark PP: 20 Accuracy: 100% Power: ~ Effect: makes opponent use only attacks that do damage Location: Trick Master TM13- Ice Beam Type: Ice PP: 15 Accuracy: 100% Power: 95 Effect: may freeze the opponent Location: Casino, abandoned ship TM14- Blizzard Type: Ice PP: 10 Accuracy: 70% Power: 140 Effect: May freeze the foe Location: Lilycove department store TM15- Hyper Beam Type: Normal PP: 10 Accuracy: 90% Power: 150 Effect: attack, then charge next turn Location: Lilycove Department Store TM16- Light Screen Type: Psychic PP: 15 Accuracy: N/A Power: ~ Effect: Sharply raises Special Defense Location: Lilycove Department Store TM17- Protect Type: Normal PP: 5 Accuracy: 100% Power: ~ Effect: Negate the foes attack. Accuracy halves for every consecutive use Location: Lilycove Department Store TM18- Rain Dance Type: Water PP: 5 Accuracy: N/A Power: ~ Effect: Raises water attack power, lowers fire attack power, makes Thunder 100% accurate, makes Solarbeam a three turn attack Location: Abandoned Ship TM19- Giga Drain Type: Grass PP: 5 Accuracy: 100% Power: 60 Effect: recover half the damage Location: girl on Route 123 as long as you have a grass pokemon with you. TM20- Safeguard Type: Normal PP: 25 Accuracy: N/A Power: ~ Effect: Prevents status changes Location: Lilycove Department Store TM21- Frustration Type: Normal PP: 20 Accuracy: 100% Power: ??? Effect: Power depends on how much a pokemon dislikes you. Location: Pacifidlog Town (bottom-left house) TM22- Solarbeam Type: Grass PP: 10 Accuracy: 100% Power: 120 Effect: Load up first turn, strike the next. Doesn't involve loading if Sunny Day is in effect. Two turns of loading if Rain Dance is in effect. Location: Safari Zone TM23- Iron Tail Type: Steel PP: 10 Accuracy: 75% Power: 100 Effect: may lower the foes defense Location: Meteor Falls TM24- Thunderbolt Type: Electric PP: 15 Accuracy: 100% Power: 80 Effect: May paralyze the foe. Location: Wattson after New Mauville sidequest TM25- Thunder Type: Electric PP: 10 Accuracy: 70% Power: 120 Effect: May paralyze the foe Location: Lilycove Department Store TM26- Earthquake Type: Ground PP: 10 Accuracy: 100% Power: 100 Effect: no effect Location: Seafloor Cavern (place where you find Kyogre/Groudon for the first time) TM27- Return Type: Normal PP: 20 Accuracy: 100% Power: ??? Effect: power depends on how much the pokemon likes you Location: Cozmo after returning the meteorite, Pacifidlog Town (where you get Frustration) TM28- Dig Type: Ground PP: 10 Accuracy: 100% Power: 60 Effect: Dig on the first turn, avoiding any attack that turn other than Earthquake and Fissure, strike on the next. Location: Kid on Route 114 in house TM29- Psychic Type: Psychic PP: 10 Accuracy: 100% Power: 90 Effect: May lower the foes Special Defense. Location: Casino TM30- Shadow Ball Type: Ghost PP: 15 Accuracy: 100% Power: 80 Effect: May lower the foes Special Defense Location: Mt. Pyre TM31- Brick Break Type: Fighting PP: 15 Accuracy: 100% Power: 75 Effect: Breaks Reflect and Light Screen. That means that if your opponent used Light Screen or Reflect, then if you use Brick Break, that shield will be destroyed. Location: Sootopolis City TM32- Double Team Type: Normal PP: 15 Accuracy: N/A Power: ~ Effect: lowers the foes accuracy Location: Casino TM33- Reflect Type: Psychic PP: 20 Accuracy: N/A Power: ~ Effect: Raises defense. Is destroyed by Brick Break TM34- Shock Wave Type: Electric PP: 20 Accuracy: N/A Power: 60 Effect: Never misses no matter what Location: Mauville City Gym TM35- Flamethrower Type: Fire PP: 15 Accuracy: 100% Power: 95 Effect: May burn the foe Location: Casino TM36- Sludge Bomb Type: Poison PP: 10 Accuracy: 100% Power: 90 Effect: May poison the foe Location: Dewford Town TM37- Sandstorm Type: Ground PP: 5 Accuracy: N/A Power: ~ Effect: Hits each pokemon every turn. Doesn't effect rock, ground, or steel pokemon Location: Desert TM38- Fire Blast Type: Fire PP: 5 Accuracy: 85% Power: 120 Effect: May burn the foe Location: Lilycove Department Store TM39- Rock Tomb Type: Rock PP: 10 Accuracy: 80% Power: May lower the foes speed Location: Rustboro City Gym TM40- Aerial Ace Type: Flying PP: 20 Accuracy: N/A Power: 60 Effect: Always hits no matter what Location: Fortree City Gym TM41- Torment Type: Dark PP: 15 Accuracy: N/A Power: ~ Effect: Prevents use of the same move twice in a row Location: Slateport City TM42- Facade Type: Normal PP: 20 Accuracy: 100% Power: 70 Effect: Does more damage if the user is poisoned, paralyzed, or burned Location: Petalburg City Gym TM43- Secret Power Type: Normal PP: 20 Accuracy: 100% Power: 70 Effect: The effect depends on the location. You can make a secret base with this. Location: Route 111 TM44- Rest Type: Psychic PP: 10 Accuracy: N/A Power: ~ Effect: Puts the user to sleep. Heals HP to full. Location: Lilycove City (right most house) TM45- Attract Type: Normal PP: 15 Accuracy: 100% Power: ~ Effect: Attracts the foe. Gives it a 50% chance of the foe not attacking TM46- Thief Type: Dark PP: 10 Accuracy: 100% Power: 40 Effect: May steal an item from the foe Location: Team Magma/Aqua member in Ocean Museum TM47- Steel Wing Type: Steel PP: 25 Accuracy: 90% Power: 70 Effect: no effect Location: Steven inside Granite Cave TM48- Skill Swap Type: Psychic PP: 10 Accuracy: N/A Power: ~ Effect: Switches the two pokemon's effects for the battle TM49- Snatch Type: Dark PP: 10 Accuracy: N/A Power: ~ Effect: Negates the effect of the move the opponent is about to use TM50- Overheat Type: Fire PP: 5 Accuracy: 100% Power: 150 Effect: lowers the special attack of the user greatly Location: Lavaridge City Gym HM01- Cut Type: Normal PP: 30 Accuracy: 100% Power: 50 Effect: cuts down certain trees outside of battle Location: Rustboro City. Building next to Pokemon Center Badge needed for use: Rock Badge (Rustboro Gym) HM02- Fly Type: Flying PP: 15 Accuracy: 90% Power: 75 Effect: Allows you to fly to cities you've already been to. In battle, flies up on the first turn, then strikes Location: May next to weather institute Badge needed for use: Feather Badge (Fortree Gym) HM03- Surf Type: Water PP: 15 Accuracy: 100% Power: 95 Effect: Allows you to surf on water outside of battle. Hits all pokemon the opponents have inside of battle. Location: Wally's dad after the fifth gym Badge needed for use: Balance Badge (Petalburg Gym) HM04- Strength Type: Normal PP: 15 Accuracy: 100% Power: 80 Effect: Pushes rocks outside of battle Location: man in Rusturf Tunnel after breaking the rock Badge needed for use: Heat Badge (Lavaridge Gym) HM05- Flash Type: Normal PP: 30 Accuracy: 70% Power: ~ Effect: Lights up dark caves outside of battle, and lowers accuracy of the opposing pokemon inside of battle. Location: Hiker at beginning of granite Cave Badge needed for use: Knuckle Badge (Dewford Gym) HM06- Rock Smash Type: Fighting PP: 20 Accuracy: 100% Power: 20 (uggh! Pathetic!) Effect: Breaks cracked rocks outside of battle. Lowers the foes defense inside of battle HM07- Waterfall Type: Water PP: 15 Accuracy: 100% Power: 80 Effect: Allows you to climb waterfalls outside of battle HM08- Dive Type: Water PP: 10 Accuracy: 100% Power: 60 Effect: Go underwater in deep spaces outside of battle. Same effect as dig inside of battle, with the exception of what will hit it. =-=--=-=--=-=-=-=-=-=-= 10. Shiny Pokemon In the games of Ruby and Sapphire, you may eventually notice pokemon with odd color schemes. DO NOT TURN OFF YOUR GAME THINKING IT IS A GLITCH! It is a shiny pokemon. You have somewhere around a 1/8000 chance of finding one. I, myself, have never found one. There are many people who have never found one. The problem with shinies other than rarity is the fact that they do not have the best stats. To get a shiny pokemon, you need to find one with certain DVs. DV is short for Diversification Value. It can also mean EV or IV. The only easy to get shinies ever were in G/S/C, and there are no shinies that are easy to get in Ruby and Sapphire. =-=-=-=-=-=-=-=-=-=-=-= 11. Secret Base If you read the TM/HM list, you will notice that TM43- Secret Power can make secret bases. Secret Bases come in all shapes, locations, and sizes. There are many of them. They come in trees, rocks, and bushes. In many places in Houen, you can buy stuff like dolls and mats and so on. Those are used to decorate your Secret Base. The first secret base can be found on Route 116, next to the Rusturf Tunnel entrance. The following locations have stone bases- Route 116, Route 111, Open space within Rusturf Tunnel, Route 113, Route 114, Route 115, Route 118, Route 119, Route 120, Route 121, Route 122, Route 123 The following locations have tree bases- Route 111, Route 115, Route 118, Route 119, Route 120?, Route 121?, Route 122, Route 123 The following has bush bases- Route 119 =-=-=-=-=-=-=-=-=-=-=-= 12. Type Effectiveness There are many different forms of effectiveness. For this section, we will have multiple example pokemon. 12.1. Basic Effectiveness Welcome to the first part in the explanation on attack effectiveness! In this section, I will cover the basic info on how good attacks will do. For this section, since we need an example. We will use Treeko. As we all know, each attack has a Base Power. Pound, for example, has 40 Base Power. That is just one attack though. There are a LOT of attacks, ranging from very low power to very high. Pound is the basic starting attack of Treeko and a few others. There are much more powerful attacks than Pound. So the first rule of effectiveness is: the number one decider on power is Base Damage. Now lets say we have a Treeko at level six. By now, he should have learned Absorb. Its base power is 20, so it is weaker than Pound in Base Damage. However, a special rule to effectiveness that some may not know shall now be explained. That is STAB. STAB is short for Same Type Attack Bonus. The effect of STAB? When a pokemon uses an attack that is the same type as the pokemon itself, the attack becomes 1.5 times stronger. Now lets see Treeko's Absorb. 20 Base Damage x 1.5 (STAB)= 30 Damage But that still isn't stronger than Pound as you can see. 30 (Absorb)<40 (Pound) Now we will use the move Treeko learns at the time of his first evolution, Pursuit. Pursuit has 40 Base Damage, so it is as strong as Pound. It is a Dark type move, so Treeko does not get STAB for it when used. Let's pit Treeko up against a Duskull. Because Pursuit is a Dark type move, it has extra power over Duskull. This is called a "super- effective attack". When you see the phrase "It's super-effective", it means that the power of the attack is multiplied by 2. Let's look at Pursuit now... 40 Base Damage x 2 (super-effective)= 80 Damage So now Pursuit does 80 damage against Duskull. Now we shall look at another very important factor of attack power, stats. Stats are the 6 numbers you see on a pokemon status screen. Stats decide if a Tackle from a Mudkip is the same power as a Tackle from a Wurmple. Let's look at Treeko and another example, Grimer. Both of them learn Pound. But they have different stats. We shall look for the greater stat by looking at the Base Stat. The Base Stat is the one stat of a pokemon that decides the height of the stat the Base Stat follows. Treeko's Base Stat for attack is 45, and Grimer's base stat for attack is 80. Sheesh! Grimer's Base Stat for attack is MUCH higher than Treeko's. Therefore, Grimer's Pound is more powerful than Treeko's Pound. Another thing shall be explained in this section. For this, we shall evolve Treeko into Grovyle. At one point, Grovyle learns Leaf Blade. Leaf Blade is indeed a powerful attack. It has a good effect. Let's say Grovyle is battling an Absol. Grovyle uses Leaf Blade. Unlike most other attacks, this attack has a good chance of doing double the normal damage when not a super-effective attack. When an attack does double the normal damage but not a super-effective attack, it is called a critical hit. Every attack that does damage has a chance of a critical hit. But Leaf Blade, Slash, and some other attacks have a better chance at a critical hit. So as we look at Leaf Blade, we see that it does 70 damage. With the critical hit... 70 Base Damage x 2 (critical hit)= 140 damage That's already more damage taken from a foe than most other attacks! Now while there are good sides that effect how much the attack does, there are also bad sides *dramatic reverb plays*. We still have our evolved Grovyle. WE shall put him up against a Skarmory. Skarmory is a Steel type pokemon. When we use Pound, the opposite effect of a super- effective attack occurs. That means that instead of the Pound that Grovyle uses doing x2 the damage, it does half the normal damage. 40 Base Damage/2 (not very effective)= 20 damage So now that Pound does less damage than a Tackle. It's time for one final thing that affects power. This is also the worst thing you can get. After enough battles, our prized Grovyle evolved into a Sceptile. At level 43, it learns Slam. Slam is a powerful attack that does 80 damage. Now lets let Sceptile battle a Dusclops. Sceptile uses Slam. As we all know, Ghosts in almost every story around cannot be hit by physical strikes. Slam is a physical attack. Dusclops is a ghost pokemon. When an attack like Slam is used on a pokemon like Dusclops, Slam does absolutely nothing. Another factor in damage is something I call "Type-Enhancing Items". What are they? Well, these items power up the damage an attack delivers by 1.1. Here is a list of all of them and what stat they boost. Hard Stone- Rock Mystic Water- Water Magnet- Electric Miracle Seed- Grass Poison Barb- Poison Twistedspoon- Psychic Charcoal- Fire Soft Sand- Ground Sharp Beak- Flying Silverpowder- Bug Silk Scarf- Normal Spell Tag- Ghost Black Belt- Fighting Metal Coat- Steel Nevermeltice- Ice Dragon Fang- Dragon Blackglasses- Dark So, if we attach the Silk Scarf to Sceptile, the power of his Slam is powered up by 1.1. That means... 80 x 1.1 = 88 damage One more thing to address is the miracle of breeding and catching, the IVs. They are what we would call genes. IV is short for Individual Value. They are randomly generated. They can be anything from 0-31. IVs are added to a pokemon's stats. They are generated when a pokemon is hatched or caught. A pokemon with all of his IVs as 31 is considered a "Max Stat Pokemon". The last one you would want is 0. A pokemon's genes can look anything like this. HP: 20 Attack: 12 Defense: 23 Speed: 3 Special Attack: 30 Special Defense: 15 Those stats are average to below average. Firstly, you should notice that the special attack IV is 30, the second highest possible. That means that if two of the same pokemon with the same personality are both at level 100, and one has an IV for special attack of 0, that means that the one with an IV of 30 with have 30 more points added. As for EVs, they are explained in an entire section. Check it out for more information. Finally, we have personalities. There are multiple personalities, and each has its effect on stats (with the exception of a few). Some increase the stats you want and some decrease it. Expect more in this part later on. So now that we know all that stuff about effectiveness from our beloved Treeko, it is time to move on to our next section. Farewell, brave Treeko! 12.2. Add-on Effectiveness Now we have reached section two. For this section, he shall pick a totally new pokemon. We shall use Torkoal, a fire type pokemon. We all enjoy having extra damage added on to our attack. Let's take our Torkoal into battle. It is newly hatched and at level 5. By now, it should know Ember and Smog. Let's put him up against a Paras. We all know that Paras is a bug pokemon. Fire attacks are super-effective against Bug pokemon. However, Paras is also part grass, which also receives double the damage from a fire attack. For this, we shall show Ember as x. X x 2 (bug) x 2 (grass)= 4x (effectiveness) Now plug 40 (Ember's base damage) into x 40 x 4 = 160 damage That's even more powerful than our beloved Grovyle's Leaf Blade critical hit. Now that we are on the subject of critical hits, let's make that 160 damage Ember a critical hit. 160 damage x 2= 320 damage BAM! Already more powerful than every attack in the game. But we must remember STAB, our loveable Same Type Attack Bonus. Ember is the same type as Torkoal... 320 damage x 1.5 (STAB)= 480 damage WOW! That's already nearly as powerful as two Explosions, which are normally the most powerful attack in the game. That Ember is 12 times stronger than if used on a Shuppet by a Castform that hasn't used Sunny Day. Also, let's say we attack a Charcoal to Torkoal. Charcoal is an item that powers up fire attacks, like with the Silk Scarf for Normal attacks. 480 x 1.1 = 528 Man, now that's pure power! Now, stats are a little harder to add in. I, unfortunately, do not know how to calculate stats into the power. But since we are using a fire type attack, we are introduced to two new terms. Special Attack- a form of attack that has power affected by the Special Attack and Special Defense. Special attack types are the following: Grass, Electric, Fire, Water, Psychic, Dragon, and Ice. Physical Attack- a form of attack that has power affected by the Attack and Defense Stats. Physical attacks are the following: Rock, Poison, Ground, Flying, Bug, Normal, Ghost, Fighting, Steel, and Dark. Ember isn't a physical attack; it is a special attack. That means that if it were to fight a pokemon with a high Special Defense stat, then Ember won't do as much damage. Time to say goodbye to our second beloved pokemon, Torkoal. Bye! 12.3. Special Effects As we exit one section and leave Torkoal, we now enter a new section with our brand new example. As for this one, we shall use the elusive Mew. Special Effects are brand new things to this guide. There are three different major types of Special Effects. We shall start with the MAJOR STATUS CONDITIONS. Major Status Condition: Poisoned Paralyzed Burnt Frozen Asleep Badly Poisoned Fainted With our Mew, we shall learn Sludge Bomb. Sludge Bomb is a poison attack. Almost all poison attacks have the poison effect added in. When a pokemon is poisoned, the health is slowly drained from them. Pretty much all the poison pokemon known to man have an attack that can poison the foe, except for Acid. Now we shall teach our pretty Mew Thunderbolt. Thunderbolt is an electric attack. Thunderbolt, along with many other electric attacks, can paralyze the foe. When a pokemon is paralyzed, two effects come into play. First, the paralyzed pokemon has a 1 in 2 chance of attack, or 50% chance. The second effect is that the paralyzed pokemon is drastically slowed down. Mew does like a wide variety of attacks. He shall now learn Fire Blast, the strongest fire attack normally accessible in the game. Fire Blast has just about a 10% chance of burning the foe. The burn effect also has two effects. The first is that the burnt pokemon's health is slowly drained, just like the poison effect. The second effect makes the attack stat of the burnt pokemon lower a lot. As for Mew's fourth attack, we shall now explain the freeze effect. Mew shall learn Ice Beam. The freeze effect is possibly one of the best effects. When a pokemon is frozen, it cannot attack until it is no longer frozen. There are a few ways for a pokemon to defrost. First, you can just wait it off. Second, the frozen pokemon has a higher chance of being defrosted with a fire attack used on it. Third, a pokemon can use Heal Bell or other condition repairing attacks. In order to describe the next status condition, Mew shall not gain a new attack, but fight a Shroomish. Shroomish's effect means that if attacked by a physical attack, there is a slight chance that the attacker will either be poison, paralyzed, or put to sleep. When a pokemon is put to sleep, it cannot attack unless it knows Snore or Sleep Talk. Snore and Sleep Talk can only be used while asleep. If you put the foe to sleep, then you can use either Dream Eater or Nightmare, which only hit sleeping pokemon. Mew shall now learn Toxic, another poison attack. This poisons the foe, but this poison is different. As with normal poisoning, health is drained. But the amount drained when Toxic is used slowly raises with each turn in effect. This is the one TM almost every pokemon can learn. I believe only Weedle, Kakuna, Caterpie, Metapod, Ditto, Magikarp, Wurmple, Silcoon, Cascoon, and maybe a few more can't get it, and only because they can't learn TMs and HMs. Once you get by all that, it's not much different than normal poisoning. As for our final one, Mew shall use Transform to become a Walrein. This particular Walrein knows Sheer Cold, meaning that Mew now has it. Sheer cold instantly knocks out the foe. When a pokemon is knocked out, it must be revived either at the Pokemon Center or with certain items. After being knocked out, the pokemon cannot fight. It is the worst status condition for you to get, the best for the foe to receive. Now that we got through major status conditions, we shall get into MINOR STATUS CONDITIONS. Minor Status Conditions: Attracted Confused Cursed We are now beginning a new chapter. For this first condition, Attraction, we shall teach our beloved Mew Attract. Attraction is an effect a lot like paralysis. During the time of attraction, the attracted pokemon has a 50% chance of attacking. However, attraction can only work between a male and female pokemon (we don't want any naughty pokemon now, nope!). That means Mew using attract is a dumb ides, as Mew is genderless. Our second MiSC is Confusion, also the most common one. We shall now teach Mew Confusion (an attack) by leveling up. He will use Confusion (an attack) on a Swablu. There is a good chance when Confusion (an attack) is used, the opponent will become confused (the effect). When a pokemon is confused (the effect), it has a 50% chance of attacking. It is just like attraction, but with a nasty side effect. If you do not attack the foe on a turn where you are confused due to confusion, you will hurt yourself. Risky gambling. Time for our final one. Mew shall learn nothing. But he shall go into a Link Battle against a Shuppet that knows Curse. As the name suggests, Curse gives you the cursed effect. But the effect only comes up when used by a Ghost pokemon. Any non-ghost pokemon that use Curse will just raise a few stats and lower one. Anyway, when Shuppet used Curse on Mew, which is the only move that can curse the foe, Mew has become cursed. He will now slowly lose life, with the amount lost rising each turn. Time to leave the Status Conditions, as we enter the Stat Change category. I don't need a list, because all I would put down are the stats. All I will say in this quick section is that some attacks (such as Bubble, Psychic, etc.) can lower the foes stats. Some attacks (such as Calm Mind, Growth, Curse (in two of three effects), etc.) can raise your own stats. Wow! That was a quick category. But now it's time to leave this section with a few last words. As there are still those effects, other attacks have other special effects. Those effects are usually made just for that attack and maybe a few more. Time to leave the section as we watch our favorite Mew fly off in the horizon. 12.4. Type Advantages and Disadvantages Yes, time for the T A&D. In this section, we will not use an example, as this is all just a chart of stuff that pokemon are strong and weak against. Type: Rock Powerful against: Fire, Flying, Bug, Ice Not very effective against: Ground, Fighting, Steel Weak against: Water, Grass, Ground, Fighting, Steel Resistant against: Poison, Fire, Flying, Normal Immune against: none No effect against: none Type: Water Powerful against: Rock, Fire, Ground Not very effective against: Water, Grass, Dragon Weak against: Electric, Grass Resistant against: Water, Fire, Ice Immune against: none No effect against: none Type: Electric Powerful against: Water, Flying Not very effective against: Electric, Grass, Dragon Weak against: Ground Resistant against: Electric, Flying Immune against: none No effect against: Ground Type: Grass Powerful against: Rock, Water, Ground Not very effective against: Grass, Poison, Fire, Flying, Bug, Steel, Dragon Weak against: Poison, Fire, Flying, Bug, Ice Resistant against: Water, Electric, Grass Immune against: none No effect against: none Type: Poison Powerful against: Grass Not very effective against: Rock, Poison, Bug Weak against: Psychic, Ground Resistant against: Grass, Poison, Bug, Fighting Immune against: none No effect against: Steel Type: Psychic Powerful against: Poison, Fighting Not very effective against: Psychic, Steel Weak against: Bug, Ghost, Dark Resistant against: Psychic, Fighting Immune against: none No effect against: Dark Type: Fire Powerful against: Grass, Bug, Steel, Ice Not very effective against: Rock, Water, Fire, Dragon Weak against: Rock, Water, Ground Resistant against: Grass, Fire, Bug, Steel, Ice Immune against: none No effect against: none Type: Ground Powerful against: Rock, Electric, Poison, Fire, Steel Not very effective against: Water, Grass Weak against: Water, Grass Resistant against: Rock Immune against: Electric No effect against: Flying, pokemon with Levitate ability Type: Flying Powerful against: Grass, Bug, Fighting Not very effective against: Rock, Electric, Steel Weak against: Rock, Electric, Ice Resistant against: Grass, Bug, Fighting Immune against: Ground No effect against: none Type: Bug Powerful against: Grass, Psychic, Dark Not very effective against: Poison, Fire, Flying, Bug, Steel Weak against: Rock, Fire, Flying Resistant against: Grass, Poison, Bug, Dark Immune against: none No effect against: none Type: Normal Powerful against: none Not very effective against: Rock, Steel Weak against: Fighting Resistant against: none Immune against: Ghost No effect against: Ghost (wow!) Type: Ghost Powerful against: Psychic, Ghost Not very effective against: Steel, Dark Weak against: Ghost, Dark Resistant against: none Immune against: Normal, Fighting No effect against: Normal Type: Fighting Powerful against: Rock, Normal, Steel, Ice, Dark Not very effective against: Poison, Psychic, Flying Weak against: Psychic, Flying Resistant against: Rock, Dark Immune against: none No effect against: Ghost Type: Steel Powerful against: Rock Not very effective against: Fire Weak against: Fire, Ground, Fighting Resistant against: Rock, Grass, Psychic, Flying, Bug, Normal, Ghost, Steel, Ice, Dragon, Dark Immune against: Poison No effect against: none Type: Ice Powerful against: Grass, Ground, Flying, Dragon Not very effective against: Water, Fire, Steel, Ice Weak against: Rock, Fire, Fighting Resistant against: Ice Immune against: none No effect against: none Type: Dragon Powerful against: Dragon Not very effective against: Steel Weak against: Ice, Dragon Resistant against: Water, Electric, Grass, Fire Immune against: none No effect against: none Type: Dark Powerful against: Psychic, Ghost Not very effective against: Steel, Fighting, Dark Weak against: Bug, Fighting Resistant against: Ghost, Dark Immune against: Psychic No effect against: none =-=-=-=-=-=-=-=-=-=-=-= 13. Casino In Mauville City, there is a big building. That is the Casino. It is where you can legally gamble if you are too young. In order to play in it, you need a Coin Case. To get a coin case, you need to trade a Surf Mail to the girl in the first building in Mauville City. There are a few things to do there. There are three games, the slot machine, Roulette, and something I don't remember the name of. The slots are those three line things that are common in actual casinos. Roulette is a game where you flip a card and if you match the card that is already up, you win. The other one involves a revolving circle with a few pokemon faces on it. You guess a pokemon and spin it. If you are correct, you win. You get coins from winning. You can use those coins to get prizes. One of the girls gives you TMs, like Flamethrower, and other stuff. =-=-=-=-=-=-=-=-=-=-=-= 14. Name Puns In these games, the pokemon all have origins to there names. This list shows the words that their names come from. 14.1. Pokemon in the game Treeko- Tree + Gecko Grovyle- Grove + Reptile Sceptile- Sceptic + Reptile Torchic- Torch + Chick Combusken- Combustion + Chicken Blaziken- Blaze + Chicken Mudkip- Mud + Skip Marshtomp- Marsh + Stomp Swampert- Swamp + Expert Poochyena- Pooch + Hyena Mightyena- Mighty + Hyena Zigzagoon- Zigzag + Raccoon Linoone- Line + Raccoon Wurmple- Worm + Simple Silcoon- Silk + Cocoon Beautifly- Beauty + Butterfly Cascoon- Casket + Cocoon Dustox- Dust + Toxic Lotad- Lotus + Pad Lombre- Lotus + Sombrero (mexican hat. Compare its leaf to a sombrero) Ludicolo- Ludicrous + Solo Seedot- Seed + Dot Nuzleaf- Nuzzle + leaf Shiftry- Shifty + Tree Taillow- Tail + Swallow Swellow- Swell + Swallow Wingull- Wing + Seagull/ Wind + Seagull Pelliper- Pellican + ??? Ralts- ??? Kirlia- named for a camera that shows the auras around a person Gardevoir- Guard + voir (view) Surskit- Surf + Skit Masquerain- Mask + Masquerade Shroomish- Like a mushroom (the suffix –ish means "like a") Breloom- Umbrella + Mushroom Slakoth- Slack + Sloth/ Rhyme of Slack-Off Vigoroth- Vigor + Sloth Slaking- Slack + King/ Slacking Abra- First part of a magic spell Kadabra- second part of a magic spell Alakazam- final part of a magic spell (abracadabra alakazam!) Nincada- Ninja + Cicada Ninjask- Ninja + Mask Shedinja- Shed + Ninja Whismur- Whisper + Murmur Loudred- Loud + Dread Exploud- Explode + Loud Makuhita- rank in sumo Hariyama- rank in sumo Goldeen- Goldfish + Queen Seaking- Sea + King Magikarp- Magic + Carp Gyarados- No clue, possibly Japanese for something Azurill- Azure (shade of blue) + Rill Marill- Marine (or Mar, which is Spanish for sea) + Rill Azumarill- Azure + Marine + Rill Geodude- Geode + Dude/Geo + Dude Graveler- Gravel + Traveler Golem- type of creature made from rocks Nosepass- Nose + Compass Skitty- Skit + Kitty Delcatty- Delicate + Kitty Zubat- Zoo + Bat Golbat- Gol (blue) + Bat Crobat- Crow + Bat Tentacool- Tentacle + Cool Tentacruel- Tentacle + Cruel Sableye- Sable + Eye Mawile- Maw (mouth) + Smile Aron- Iron Lairon- Lair + Iron Aggron- Aggressive + Iron Machop- Macho + Chop Machoke- Macho + Choke Machamp- Macho + Champ Meditite- Meditate + Mite Medicham- Meditate + Champ Electrike- Electric + Tike Manectric- Mane + Electric Plusle- Plus Minun- Minus Magnemite- Magnet + Mite Magneton- Magnet + Proton/Neutron/Electron (possibly all) Voltorb- Volt + Orb Electrode- a tool Volbeat- Volt + Beetle Illumize- Illuminate Oddish- Odd + Radish Gloom- a synonym for sadness + Bloom Vileplume- Vile + Plume Bellossom- Bella (Italian for beautiful) + Blossom Doduo- Dodo + Duo Dodrio- Dodo + Trio Roselia- Rose + Cecilia Gulpin- Gulp + In Swalot- Swallow + a lot Carvanha- Carve + Piranha Shardepo- Shark + Torpedo Wailmer- Whale + Mer (latin for sea) Wailord- Whale + Lord Numel- Numb + Camel Camerupt- Camel + Erupt Slugma- Slug + Magma Magcargo- Magma + Escargot Torkoal- Torch + Coal Grimer- Grime Muk- Muck Koffing- Coughing Weezing- Wheezing Spoink- Spring + Oink Grumpig- Grump + Pig Sandshrew- Sand + Shrew Sandlash- Sand + Slash Spinda- Spin + Panda Skarmory- Sky Armor (SkARMORy) Trapinch- Trap + Pinch Vibrava- Vibrate + Larva Flygon- Fly + Dragon Cacnea- Cactus + Neo (?) Cacturne- Cactus + Nocturne Swablu- Swab + Blue/ Swan + Blue Altaria- Altitude + Aria Zangoose- ??? + Mongoose Seviper- Sever + Viper/ Severe + Viper Lunatone- Lunar + Stone Solrock- Solar + Rock Barboach- Barb + Loach Wiscash- Whisker + Cash Corphish- Corp + Fish Crawdaunt- Crayfish + Daunt Baltoy- Ball + Toy Claydol- Clay + Doll Lileep- Lily + Sleep Cradily- Cradle + Lily Anorith- no clue Armaldo- Armor + Armadillo Igglybuff- Giggly + Buff Jigglypuff- Jiggly + Puff Wigglytuff- Wiggly + Tuff Feebas- Feeble + Bass Milotic- Melodic + Exotic Castform- Forecast + Form Staryu- Star + You Starmie- Star + Me Kecleon- Chameleon Shuppet- Shadow + Puppet Banette- Banish + Marionette Duskull- Dusk + Skull Dusclops- Dusk + Cyclops Tropius- Tropical + Brachiosaurus Chimecho- Chime + echo Absol- Absolutely Vulpix- Vulpine (latin for fox) + Six Ninetales- Nine + Tales/ Nine + Tails Pichu- Pi + Chu Pikachu- Pika + Chu Raichu- Rai + Chu Psyduck- Psychic + Duck Golduck- Gol (blue)+ Duck Wynaut- Why Not Wobbafett- Wobble + Buffet Natu- ??? Xatu- ??? Girafarig- Palindrome Giraf (Giraffe) Phanpy- Elephant + Baby Donphan- Don + Elephant Pinsir- Pincers Heracross- Hera (short for Heracles, a god in mythology) + Cross Rhyhorn- Rhinoceros + Horn Rhydon- Rhinoceros + Don Snorunt- Snore + Runt/ Snort + Runt/ Snow + Runt Glalie- Glacial + Lie Spheal- Sphere + Seal Sealeo- Seal + Leo Walrein- Walrus + Reign Clamperl- Clam + Pearl/ Clamp + Pearl Huntail- Hunt + Tail Gorebyss- Gore + Abyss Relicanth- Relic + Coelacanth Corsola- Coral misspelled with an extra O Chinchou- Chin + no clue Lanturn- Lantern Luvdisc- Love + Disc Horsea- Seahorse Seadra- Sea + Dragon Kingdra- King + Dragon Bagon- Baby + Dragon Shellgon- Shell + Dragon Salamence- Salamander + Menace Beldum- Dumbbell Metang- anagram of Magnet Metagross- Metal + Gross Regirock- Regi + Rock Regice- Regi + Ice Registeel- Regi + Steel Latias- Lati (Latin root meaning rare) + as (feminine ending) Latios- Lati (Latin root meaning rare) + os (masculine ending) Kyogre- Kai + Orca (God + Whale) Groudon- Ground + Don Rayquaza- conversion of Japanese name Rekkuza Jirachi- no clue Deoxys- Deoxyribnucleicacids (DNA) 14.2. Pokemon out of the game Bulbasaur- Bulb + Dinosaur Ivysaur- Ivy + Dinosaur Venusaur- Venus Fly Trap + Dinosaur Charmander- Char + Salamander Charmeleon- Char + Chameleon Charizard- Char + Lizard Squirtle- Squirt + Turtle Wartortle- War + Turtle Blastoise- Blast + Tortoise Caterpie- Caterpillar + Pie (small) Metapod- Metamorphosis + Pod Butterfree- Butterfly + Free Weedle- Wee + Needle Kakuna- Cocoon Beedrill- Bee + Drill Pidgey- Pigeon Pidgeotto- Pigeon + Auto Pidgeot- Pigeon + Jet Rattata- Rat + the sound of a machine gun (?) Raticate- Rat + Eraticate Spearow- Spear + Sparrow Fearow- Fear + Sparrow Ekans- Snake spelled backwards Arbok- Cobra spelled backwards with a K instead of a C, it looks good Nidoran (F)- Needle + Ran Nidorina- Needle + I don't know (the –a at the end means girl) Nidoqueen- Needle + Queen Nidoran (M)- see Nidoran (F) Nidorino- see Nidorina, only the –o means boy Nidoking- Needle + King Clefairy- Clef (a symbol in music) + Fairy Clefable- Clef (a symbol in music) + Fable Paras- Parasol (Umbrella) Parasect- Parasol + Insect Venonat- Venom + Nat Venomoth- Venom + Moth Diglett- Dig + Lett, in dutch, means "pays attention", so maybe... Dugtrio- Dug + Trio Meowth- Meow Persian- a type of cat Mankey- Man + Monkey Primeape- Prime + Ape/ Primate + Ape Growlithe- Growl + Lethal Arcanine- Arcane + Canine Poliwag- Polliwog + Wag Poliwhirl- Polliwog + Whirl Poliwrath- Polliwog + Wrath Bellsprout- Bell + Sprout Weepinbell- Weeping + Bell Victrebell- Victory + Bell Ponyta- Pony + Tail Rapidash- Rapid + Dash/Rapid + Ash (comes from a volcano) Slowpoke- Slow + Poke Slowbro- Slow + Bro (brother) Farfetch'd- Farfetched Seel- Seal Dewgong- Dewgong (really, there's an animal named a Dewgong) Shellder- Shell + Oyster Cloyster- Clam + Oyster/Clamp + Oyster Ghastly- Gas + Ghostly Haunter- Haunt Gengar- Gangster + I don't know Onix- Onyx, a type of rock Drowsee- Drowsy Hypno- Hypnosis Krabby- Crabby Kingler- King + I don't know Exeggcute- Execute + Egg Exeggutor- Executor + Eggs Cubone- Cue + Bone Marowak- Marrow (a certain part of a bone) + Whack Hitmonlee- Hit + Monster + Bruce Lee Hitmonchan- Hit + Monster + Jackie Chan Lickitung- Lick + Tongue Chansey- Chance Tangela- Tangle Kangaskhan- Kangaroo + Gengas Kahn Mr. Mime- Mister (weird how there are female MR. Mime) + Mime Scyther- Scythe Jynx- Jinx Electabuzz- Electric + Buzz Magmar- Magma + Marsh Tauros- Toro (Spanish for bull) Lapras- Lap + Race Ditto- Ditto (copy) Eevee- phonetic of EV, the first two letters of evolution Vaporeon- Vapor + Eon Jolteon- Jolt + Eon Flareon- Flare + Eon (apparently, all Eevee evolutions have Eon in their names) Porygon- a mistranslation of Polygon Omanyte- Ammonite Omastar- Ammonite + Star Kabuto- Kabuto (I believe it is Japanese for a certain head armor) Kabutops- Kabuto + Tops Aerodactyl- Aero (meaning flying) + Pterodactyl Snorlax- Snore + Relax Articuno- Arctic + Uno (Spanish for one) Zapdos- Zap + Dos (Spanish for two) Moltres- Molten + Tres (Spanish for three) Dratini- Dragon + Tiny Dragonair- Dragon + Air Dragonite- Dragon + Might/Dragon + Knight Mewtwo- Mew + Two (second) Mew- Meow (looks like a cat) Chikorita- Chicory (a spice) + Chiquita, or little girl Bayleef- Bay Leaf, a type of herb Meganium- Mega + Geranium Cyndiquil- Cinder + Quill Quilava- Quill + Lava Typhlosion- Typhoon + Explosion Totodile- Tot + Crocodile Croconaw- Crocodile + Jaw Feraligatr- Feral + Alligator Sentret- Sentry + Ferret Furret- Ferret + Fur Hoot-hoot- Hoot (noise of an owl) Noctowl- Nocturnal + Owl Ledyba- Lady Bug Ledian- Lady + I don't know Spinarak- Spinner + Arachnid (spider) Ariados- Ariadne (in mythology was turned into a spider) + Dos Cleffa- Clef + Fa (fourth note in the musical scale) Togepi- Togepi's name was never translated due to its early arrival Togetic- Togetics name was never translated either Mareep- Mary (Mary has a little lamb) + Sheep Flaffy- Fluffy Ampharos- Amp + faros (spanish for lighthouses) Sudowoodo- Pseudo (fake) + wood (fake wood. It acts like a tree) Politoed- Polliwog + Toad Hoppip- Hop + Skip Skiploom- Skip + Bloom Jumpluff- Jump + Fluff Aipom- Ape + Palm (it has a hand on the end of its tail) Sunkern- Sun + Kernel Sunflora- Sun + Flora (flower) Yanma- I don't know Wooper- I don't know Quagsire- Quagmire + sire (ruler) Espeon- ESP (some psychic mumbo jumbo) + Eon Umbreon- Umbra + Eon (these last two are Eevee evolutions) Murkrow- Murky + Crow Slowking- Slow + King Misdreavus- Mischievous + Dream Unown- Unknown (really, it means unknown) Pineco- Pine Cone Forretress- Forest + Fortress Dunsparce- Dun (light brown) + Sparce (really, really rare in G/S/C) Gligar- Glide + gargoyle Steelix- Steel + Onyx Snubbull- Snub + Bull dog Granbull- Grand + Bull dog Qwilfish- Quill + Fish Scizor- Scissor Shuckle- Shuck (remove from shell) + Turtle (it's a turtle) Sneasle- Sneak + Weasel Teddiursa- Teddy + Ursa (bear. It's a Teddy Bear) Ursaring- Ursa + Ring Swinub- Swine + Snub Piloswine- Pile + Swine Remoraid- Remora + Raid Octillery- Octopus + Artillery Delibird- Delivery + Bird Mantine- Manta Ray + Sardine (possibly. He has a fish on him) Houndour- Hound + Dour (grumpy) Houndoom- Hound + Doom Porygon 2- mistranslation of Polygon + 2 Stantler- Stamp + Antler Smeargle- Smear + Beagle Tyrogue- Tyke + Rogue Hitmontop- Hit + Monster + Top Smoochum- Smooch + Chum Elekid- Electric + Kid Magby- Magma + Baby Miltank- Milk + Tank Blissey- Bliss Raikou- Rai (electric) + I don't know Entei- I don't know Suicune- I don't know Larvitar- Larva + Tar Pupitar- Pupa + Tar Tyranitar- Tyrant + Tar Lugia- I don't know Ho-oh- Houoh, which is Japanese for phoenix Celebi- I don't know Non-Pokemon- Roxanne- Rox=Rocks, she uses Rock Pokemon Brawly- Brawl, another word for a fight Wattson- Watts, something involving electricity Flannery- Fla= Flame, she uses fire pokemon Norman- Normal, he uses normal type pokemon Winona- Wind, she uses flying pokemon Tate & Liza- I don't know Wallace- Possibly Walrus Sydney- I don't know Phoebe- Possibly phantom, as she uses ghost pokemon Glacia- Glacier, she uses ice pokemon Drake- Dragon, he uses dragon pokemon =-=-=-=-=-=-=-=-=-=-=-=-= 15. Attacks AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Absorb Type: Grass PP: 20 Accuracy: 100% Power: 20 Effect: User recovers half the damage taken from the opponent Acid Type: Poison PP: 30 Accuracy: 100% Power: 40 Effect: May lower the foes defense Acid Armor Type: Poison PP: 40 Accuracy: N/A Power: ~ Effect: Raises the users defense Aerial Ace Type: Flying PP: 20 Accuracy: N/A Power: 60 Effect: Never misses the foe Aeroblast Type: Flying PP: 5 Accuracy: 95% Power: 100 Effect: Has a high critical-hit ratio Agility Type: Psychic PP: 30 Accuracy: N/A Power: ~ Effect: Raises the users speed Air Cutter Type: Flying PP: 25 Accuracy: 95% Power: 55 Effect: high critical hit ratio Amnesia Type: Psychic PP: 20 Accuracy: N/A Power: ~ Effect: Raises the users Special Defense Ancientpower Type: Rock PP: 5 Accuracy: 100% Power: 60 Effect: May raise all of the users stats Arm Thrust Type: Fighting PP: 20 Accuracy: 100% Power: 15 Effect: Attacks 2-5 times in a row Aromatherapy Type: Grass PP: 5 Accuracy: N/A Power: ~ Effect: Heals all status abnormalities Assist Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: uses one of your other pokemons moves. Choice is random Astonish Type: Dark PP: 15 Accuracy: 100% Power: 30 Effect: May flinch the foe Attract Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: Attracts the foe. Aurora Beam Type: Ice PP: 20 Accuracy: 100% Power: 65 Effect: May lower the foes attack. BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB Barrage Type: Normal PP: 20 Accuracy: 85% Power: 15 Effect: hits 2-5 times Barrier Type: Psychic PP: 30 Accuracy: N/A Power: ~ Effect: Raises the users defense Baton Pass Type: Normal PP: 40 Accuracy: N/A Power: ~ Effect: Switches the users pokemon and passes the stat changes on the first pokemon over to the second pokemon Beat Up Type: Dark PP: 10 Accuracy: 100% Power: 10 Effect: Does the normal damage times the number of pokemon on your team Belly Drum Type: Normal PP: 10 Accuracy: N/A Power: ~ Effect: Maximizes the users attack stat at the cost of half the users HP Blast Burn Type: Fire PP: 5 Accuracy: 90% Power: 150 Effect: the user can't attack the next turn Bide Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: Takes in damage for two turns, then deals that much damage on the third turn Bind Type: Normal PP: 20 Accuracy: 75% Power: 15 Effect: traps the foe for 2-5 turns Bite Type: Dark PP: 25 Accuracy: 100% Power: 60 Effect: May flinch the foe Blaze Kick Type: Fire PP: 10 Accuracy: 90 Power: 85 Effect: May burn the foe. Good critical hit ratio. Blizzard Type: Ice PP: 5 Accuracy: 70% Power: 120 Effect: May freeze the foe Block Type: Normal PP: 5 Accuracy: N/A Power: ~ Effect: Prevents the foe from running or switching Body Slam Type: Normal PP: 15 Accuracy: 100% Power: 85 Effect: May paralyze the foe Bone Club Type: Ground PP: 20 Accuracy: 85% Power: 65 Effect: May flinch the foe Bone Rush Type: Ground PP: 10 Accuracy: 80% Power: 25 Effect: Attacks 2-5 times Bonemerang Type: Ground PP: 10 Accuracy: 90 Power: 50 Effect: Hits the foe twice Bounce Type: Normal PP: 5 Accuracy: 85% Power: 85 Effect: Bounces into the air the first turn, then strikes the next Brick Break Type: Fighting PP: 15 Accuracy: 100% Power: 75 Effect: Breaks shields such as Reflect and Light Screen Bubble Type: Water PP: 30 Accuracy: 100% Power: 20 Effect: May lower the foes speed Bubblebeam Type: Water PP: 20 Accuracy: 100% Power: 65 Effect: May lower the foes speed Bulk Up Type: Fighting PP: 20 Accuracy: N/A Power: ~ Effect: Raises the users Attack and Defense Bullet Seed Type: Grass PP: 30 Accuracy: 100% Power: 10 Effect: attacks for 2-5 turns CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC Calm Mind Type: Psychic PP: 20 Accuracy: N/A Power: ~ Effect: Raises the users Sp. Attack and Sp. Defense Camouflage Type: Normal PP: 20 Acc: N/A Power: ~ Effect: Changes the users type to correspond with the field Charge Type: Electric PP: 20 Accuracy: N/A Power: ~ Effect: Doubles the users electric move power for one turn Charm Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: Lowers the foes Attack Clamp Type: Water PP: 10 Accuracy: 75% Power: 35 Effect: traps the foe for 2-5 turns Comet Punch Type: Normal PP: 15 Accuracy: 85% Power: 18 Effect: Attacks 2-5 times Confuse Ray Type: Ghost PP: 10 Accuracy: 100% Power: ~ Effect: Confuses the foe Confusion Type: Psychic PP: 25 Accuracy: 100% Power: 50 Effect: May confuse the foe Constrict Type: Normal PP: 35 Accuracy: 100% Power: 10 (WEAK!!!!!) Effect: May lower the foes speed Conversion Type: Normal PP: 30 Accuracy: 100% Power: ~ Effect: Changes the users type to that of the opponent Conversion 2 Type: Normal PP: 30 Accuracy: 100% Power: ~ Effect: Changes the users type to the resistance of the last move used against it. Cosmic Power Type: Psychic PP: 20 Accuracy: N/A Power: ~ Effect: Raises the users Attack and Sp. Attack. Cotton Spore Type: Grass PP: 40 Accuracy: 85% Power: ~ Effect: Lowers the foes speed Counter Type: fighting PP: 20 Accuracy: 100% Power: ~ Effect: Deals double the damage received by the user on the foes last attack. Covet Type: Normal PP: 40 Accuracy: 100% Power: 40 Effect: May steal an item from the foe Crabhammer Type: Water PP: 10 Accuracy: 85% Power: 90 Effect: Has a good critical hit ratio Cross Chop Type: Fighting PP: 5 Accuracy: 80% Power: 100 Effect: Has a good critical hit ratio Crunch Type: Dark PP: 15 Accuracy: 100% Power: 80 Effect: May lower the foes Sp. Defense Crush Claw Type: Normal PP: 10 Accuracy: 95% Power: 75 Effect: good chance of lowering the foes Defense Curse Type: ???(Not joking. This attack has no type) PP: 10 Accuracy: N/A Power: ~ Effect: When used by ghost pokemon, halves their HP and puts a curse on the opponents that takes just as much damage as Toxic. If not used by Ghost, lowers speed and raises attack and defense Cut Type: Normal PP: 30 Accuracy: 95% Power: 50 Effect: No effect DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD Defense Curl Type: Normal PP: 40 Accuracy: N/A Power: ~ Effect: Raises the users defense. Makes Rollout more powerful Destiny Bond Type: Ghost PP: 5 Accuracy: N/A Power: ~ Effect: If this is used, the opponent will be knocked out if it knocks you out Detect Type: Fighting PP: 5 Accuracy: 100% Power: ~ Effect: Negates the foes attack. Accuracy is halved with each consecutive use Dig Type: Ground PP: 10 Accuracy: 100% Power: 60 Effect: Digs underground the first turn, strikes the next Disable Type: Normal PP: 20 Accuracy: 55% Power: ~ Effect: When this move is used, the opponent can't use the last move it used for a few turns Dive Type: Water PP: 10 Accuracy: 100% Power: 60 Effect: Goes underwater the first turn, strikes the next Dizzy Punch Type: Normal PP: 10 Accuracy: 100% Power: 70 Effect: May confuse the foe Double Kick Type: Fighting PP: 30 Accuracy: 100% Power: 30 Effect: Attacks twice Double Team Type: Normal PP: 15 Accuracy: N/A Power: ~ Effect: raises the users evasiveness Double-Edge Type: Normal PP: 15 Accuracy: 100% Power: 120 Effect: You hurt yourself using this attack Doubleslap Type: Normal PP: 10 Accuracy: 80% Power: 15 Effect: Attacks 2-5 times Dragon Claw Type: Dragon PP: 15 Accuracy: 100% Power: 80 Effect: No effect Dragon Dance Type: Dragon PP: 20 Accuracy: N/A Power: ~ Effect: Raises the users speed and attack Dragon Rage Type: Dragon PP: 10 Accuracy: 100% Power: 40 Effect: Always does 40 damage, no matter what Dragonbreath Type: Dragon PP: 20 Accuracy: 100% Power: 60 Effect: May paralyze the foe Dream Eater Type: Psychic PP: 15 Accuracy: 100% Power: 100 Effect: Takes damage from SLEEPING pokemon, and recovers half of that Drill Peck Type: Flying PP: 20 Accuracy: 100% Power: 80 Effect: No effect Dynamicpunch Type: Fighting PP: 5 Accuracy: 50% Power: 100 Effect: Always confuses the foe EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Earthquake Type: Ground PP: 10 Accuracy: 100% Power: 100 Effect: Does extra damage if the foe is underground Egg Bomb Type: Normal PP: 10 Accuracy: 75% Power: 100 Effect: no effect Ember Type: Fire PP: 25 Accuracy: 100% Power: 40 Effect: May burn the foe Encore Type: Normal PP: 5 Accuracy: N/A Power: ~ Effect: Makes the foe use its last used move for five more turns Endeavor Type: Normal PP: 5 Accuracy: 100% Power: ~ Effect: Lowers the foes HP to the amount of the level of your pokemon, Will not work if your pokemon has more HP. Endure Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: Makes sure that the user cannot be knocked out that turn. Accuracy lowers with each consecutive use. Eruption Type: Fire PP: 5 Accuracy: 100% Power: 150 Effect: Damage lowers with the HP. Explosion Type: Normal PP: 5 Accuracy: 100% Power: 250 Effect: Knocks out the user. It is the strongest move in the game. Extrasensory Type: Psychic PP: 30 Accuracy: 100% Power: 80 Effect: May flinch the opponent Extremespeed Type: Normal PP: 5 Accuracy: 100% Power: 80 Effect: Always attacks first FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF Facade Type: Normal PP: 20 Accuracy: 100% Power: 70 Effect: Does more damage if the user is burned, paralyzed, or poisoned Faint Attack Type: Dark PP: 20 Accuracy: N/A Power: 60 Effect: Never misses Fake Out Type: Normal PP: 10 Accuracy: 100% Power: 40 Effect: On the first turn and ONLY the first turn, this move can be used. It instantly flinches the foe Fake Tears Type: Dark PP: 20 Accuracy: 100% Power: ~ Effect: lowers the foes Sp. Defense False Swipe Type: Normal PP: 40 Accuracy: 100% Power: 40 Effect: Always leaves the foe with at least one HP Featherdance Type: Flying PP: 15 Accuracy: 100% Power: ~ Effect: lowers the foes Attack Fire Blast Type: Fire PP: 5 Accuracy: 85% Power: 120 Effect: May burn the foe Fire Punch Type: Fire PP: 15 Accuracy: 100% Power: 75 Effect: May burn the foe Fire Spin Type: Fire PP: 15 Accuracy: 70% Power: 15 Effect: Traps the foe for 2-5 turns Fissure Type: Ground PP: 5 Accuracy: 30% Power: ~ Effect: Knocks out the foe in one hit. Doesn't work against pokemon of a higher level of the user Flail Type: Normal PP: 15 Accuracy: 100% Power: ~ Effect: It takes more damage the lower the users HP is. Flame Wheel Type: Fire PP: 25 Accuracy: 100% Power: 60 Effect: May burn the foe Flamethrower Type: Fire PP: 15 Accuracy: 100% Power: 95 Effect: May burn the foe Flash Type: Normal PP: 20 Accuracy: 70% Power: ~ Effect: lowers the foes accuracy Flatter Type: Dark PP: 15 Accuracy: 100% Power: ~ Effect: Raises the foes Sp. Attack but confuses them Fly Type: Flying PP: 15 Accuracy: 95% Power: 75 Effect: Flies into the sky on the first turn, strikes the next Focus Energy Type: 30 Accuracy: N/A Power: ~ Effect: Raises the users critical hit ratio Focus Punch Type: Fighting PP: 5 Accuracy: 100% Power: 150 Effect: loads up on the first turn, strikes the next. Fails if attacked on the first turn Follow Me Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: Uses the move the opponent last used Foresight Type: Normal PP: 40 Accuracy: 100% Power: ~ Effect: Negates all accuracy reducing moves. Makes Ghost pokemon vulnerable to Normal and Fighting attacks. Frenzy Plant Type: Grass PP: 5 Accuracy: 90% Power: 150 Effect: the user can't attack the next turn Frustration Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: Damage varies on how much the user hates you Fury Attack Type: Normal PP: 20 Accuracy: 100% Power: 15 Effect: Attacks 2-5 times Fury Cutter Type: Bug PP: 20 Accuracy: 95% Power: 10 Effect: Damage doubles with each consecutive use Fury Swipes Type: Normal PP: 15 Accuracy: 100% Power: 18 Effect: Attacks 2-5 times Future Sight Type: Psychic PP: 15 Accuracy: 90% Power: 80 Effect: Hurts the foe 3 turns after use GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG Giga Drain Type: Grass PP: 5 Accuracy: 100% Power: 60 Effect: Recovers half the damage taken Glare Type: Normal PP: 30 Accuracy: 75% Power: ~ Effect: Paralyzes the foe Grasswhistle Type: Grass PP: 15 Accuracy: 55% Power: ~ Effect: Puts the opponent to sleep Growl Type: Normal PP: 40 Accuracy: 100% Power: ~ Effect: lowers the foes attack Growth Type: Normal PP: 40 Accuracy: N/A Power: ~ Effect: raises the users Sp. Attack Grudge Type: Ghost PP: 5 Accuracy: 100% Power: ~ Effect: lowers the PP of the move that knocked out the user to zero Guillotine Type: Normal PP: 5 Accuracy: 30% Power: ~ Effect: Knocks out the foe in one hit. Doesn't work against pokemon of a higher level than the user Gust Type: Flying PP: 35 Accuracy: 100% Power: 40 Effect: Hurts pokemon in the air for double the damage HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Hail Type: Ice PP: 5 Accuracy: 100% Power: ~ Effect: Hurts non-ice pokemon for 2-5 turns Harden Type: Normal PP: 30 Accuracy: N/A Power: ~ Effect: raises the users defense Haze Type: Ice PP: 30 Accuracy: N/A Power: ~ Effect: Gets rid of all status abnormalities Headbutt Type: Normal PP: 15 Accuracy: 100% Power: 70 Effect: Has a high critical hit ratio Heal Bell Type: Normal PP: 5 Accuracy: N/A Power: ~ Effect: Gets rid of all the status abnormalities of all your pokemon Heat Wave Type: Fire PP: 10 Accuracy: 90% Power: 100 Effect: May burn the foe Helping Hand Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: In a 2 vs. 2 battle, it raises the attack of the pokemon it is used on. You can use it on the enemies. Hi Jump Kick Type: Fighting PP: 20 Accuracy: 90 Power: 85 Effect: If it misses, you take a fraction of the damage normally taken Hidden Power Type: Normal PP: 15 Accuracy: 100% Power: ~ Effect: The type and power of this move is based on the DVs of the user Horn Attack Type: Normal PP: 25 Accuracy: 100% Power: 65 Effect: No effect Horn Drill Type: Normal PP: 5 Accuracy: 30% Power: ~ Effect: Knocks out the opponent in one hit. Does not work against pokemon of a higher level than the user Howl Type: Normal PP: 40 Accuracy: N/A Power: ~ Effect: Raises the users attack Hydro Cannon Type: Water PP: 5 Accuracy: 90% Power: 150 Effect: the user can't attack the next turn Hydro Pump Type: Water PP: 5 Accuracy: 80% Power: 120 Effect: No effect Hyper Beam Type: Normal PP: 5 Accuracy: 90% Power: 150 Effect: You cannot attack on the turn after this move is used Hyper Fang Type: Normal PP: 15 Accuracy: 90 Power: 80 Effect: May flinch the foe Hyper Voice Type: Normal PP: 10 Accuracy: 100% Power: 90 Effect: no effect Hypnosis Type: Psychic PP: 20 Accuracy: 60% Power: ~ Effect: Puts the foe to sleep IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII Ice Ball Type: Ice PP: 20 Accuracy: 90% Power: 30 Effect: Power doubles with each consecutive use for 5 turns Ice Beam Type: Ice PP: 10 Accuracy: 100% Power: 95 Effect: May freeze the foe Ice Punch Type: Ice PP: 15 Accuracy: 100% Power: 75 Effect: May freeze the foe Icy Wind Type: Ice PP: 15 Accuracy: 95% Power: 55 Effect: lowers the foes speed Imprison Type: Psychic PP: 15 Accuracy: 100% Power: ~ Effect: Prevents the foe from using any moves that the user knows Ingrain Type: Grass PP: 20 Accuracy: N/A Power: ~ Effect: Slowly recovers the users HP. The pokemon cannot escape during that time. Iron Defense Type: Steel PP: 15 Accuracy: N/A Power: ~ Effect: raises the users defense Iron Tail Type: Ice PP: 15 Accuracy: 75% Power: 100 Effect: may lower the foes defense JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJJJJJJ KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKK Karate Chop Type: Fighting PP: 25 Accuracy: 100% Power: 50 Effect: has a good critical hit ratio Kinesis Type: Psychic PP: 15 Accuracy: 80% Power: ~ Effect: lowers the foes accuracy Knock Off Type: Dark PP: 20 Accuracy: 100% Power: 20 Effect: Knocks off the opponents item LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLL Leaf Blade Type: Grass PP: 15 Accuracy: 100% Power: 70 Effect: has a good critical hit ratio Leech Life Type: Bug PP: 15 Accuracy: 100% Power: 20 Effect: recovers half of the damage that is taken Leech Seed Type: Grass PP: 10 Accuracy: 90% Power: ~ Effect: Slowly drains HP from the foe Leer Type: Normal PP: 30 Accuracy: N/A Power: ~ Effect: lowers the foes defense Lick Type: Ghost PP: 20 Accuracy: 100% Power: 20 Effect: May paralyze the foe Light Screen Type: Psychic PP: 30 Accuracy: N/A Power: ~ Effect: Raises the users Sp. Defense. Breaks if Brick Break is used against it. Lock-On Type: Normal PP: 5 Accuracy: 100% Power: ~ Effect: The next move always hits Lovely Kiss Type: Normal PP: 10 Accuracy: 75% Power: ~ Effect: Puts the foe to sleep Low Kick Type: Fighting PP: 20 Accuracy: 100% Power: ~ Effect: Power is based on the weight of the opponent Luster Purge Type: Psychic PP: 5 Accuracy: 100% Power: 70 Effect: may lower the foes Sp. Defense MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMM Mach Punch Type: Fighting PP: 5 Accuracy: 100% Power: 40 Effect: Always attacks first Magic Coat Type: Psychic PP: 15 Accuracy: N/A Power: ~ Effect: prevents moves that cause status conditions Magical Leaf Type: Grass PP: 20 Accuracy: N/A Power: 60 Effect: Never misses Magnitude Type: Ground PP: 30 Accuracy: 100% Power: ~ Effect: the power of this move varies Mean Look Type: Normal PP: 5 Accuracy: 100% Power: ~ Effect: Prevents the foe from escaping Meditate Type: Psychic PP: 40 Accuracy: N/A Power: ~ Effect: raises the users attack Mega Drain Type: Grass PP: 10 Accuracy: 100% Power: 40 Effect: recovers half the damage taken Mega Kick Type: Normal PP: 5 Accuracy: 75% Power: 120 Effect: no effect Mega Punch Type: Normal PP: 20 Accuracy: 85% Power: 80 Effect: no effect Megahorn Type: Bug PP: 10 Accuracy: 85% Power: 120 Effect: No effect Memento Type: Dark PP: 10 Accuracy: 100% Power: ~ Effect: lowers the attack and Sp. Attack of the opponent and then faints the user Metal Claw Type: Steel PP: 35 Accuracy: 95% Power: 50 Effect: may raise the users defense Metal Sound Type: Steel PP: 40 Accuracy: 85% Power: ~ Effect: lowers the foes Special Defense Meteor Mash Type: Steel PP: 10 Accuracy: 85% Power: 100 Effect: may raise the users attack Metronome Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: Does a random attack. A fun move Milk Drink Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: Restores half of the users total HP. Mimic Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: copies one of the foes moves Mind Reader Type: Normal PP: 5 Accuracy: 100% Power: ~ Effect: makes the next move 100% accurate Minimize Type: Normal PP: 20 Accuracy: N/A Power: ~ Effect: lowers the foes accuracy. But it makes Stomp take more damage against the one who used Minimize Mirror Coat Type: Psychic PP: 5 Accuracy: 100% Power: ~ Effect: Pays back the damage from a Special Attack back to the user of the SA for double the damage Mirror Move Type: Flying PP: 20 Accuracy: N/A Power: ~ Effect: copies the last move the foe used Mist Type: Ice PP: 30 Accuracy: N/A Power: ~ Effect: disposes of all stat changes on the user Mist Ball Type: Psychic PP: 5 Accuracy: 100% Power: 70 Effect: may lower the foes Sp. Attack Moonlight Type: Normal PP: 5 Accuracy: N/A Power: ~ Effect: recovers some of the users HP. Power varies depending on the time of the day Morning Sun Type: Normal PP: 5 Accuracy: N/A Power: ~ Effect: recovers some of the users HP. Power varies depending on the time of the day Mud Shot Type: Ground PP: 15 Accuracy: 95 Power: 55 Effect: lowers the foes speed Mud Slap Type: Ground PP: 10 Accuracy: 100% Power: 20 Effect: lowers the foes accuracy Mud Sport Type: Ground PP: 15 Accuracy: N/A Power: ~ Effect: lowers the power of electric type moves Muddy Water Type: Water PP: 10 Accuracy: 85 Power: 95 Effect: May lower the foes accuracy NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNN Nature Power Type: Normal PP: 20 Accuracy: 95% Power: ~ Effect: the move this turns into depends on the terrain in the area Needle Arm Type: Grass PP: 15 Accuracy: 100% Power: 60 Effect: May flinch the foe Night Shade Type: Ghost PP: 15 Accuracy: 100% Power: ~ Effect: damage is equal to the level of the user Nightmare Type: Ghost PP: 15 Accuracy: 100 Power: ~ Effect: takes away 1/4 of the victims total HP. Can only be used if the foe is asleep OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOO Octazooka Type: Water PP: 10 Accuracy: 85% Power: 65 Effect: may lower the foes accuracy Odor Sleuth Type: Normal PP: 40 Accuracy: 100% Power: ~ Effect: gets rid of all accuracy abnormalities Outrage Type: Dragon PP: 15 Accuracy: 100% Power: 90 Effect: Attacks 2-3 times. Confuses the user afterwards Overheat Type: Fire PP: 5 Accuracy: 100% Power: 150 Effect: lowers the Special Attack of the user PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPPPPPP Pain Split Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: Takes the HP of both pokemon and gives half of the total to each of the pokemon. Great if you are near fainting Pay Day Type: Normal PP: 20 Accuracy: 100% Power: 40 Effect: gives the user extra money at the end of the battle if used. Peck Type: Flying PP: 35 Accuracy: 100% Power: 35 Effect: no effect Perish Song Type: Normal PP: 5 Accuracy: 100% Power: ~ Effect: Knocks out all pokemon in three turns Petal Dance Type: Grass PP: 20 Accuracy: 100% Power: 70 Effect: Attacks 2-3 times. Confuses the user afterwards Pin Missile Type: Normal PP: 20 Accuracy: 85% Power: 14 Effect: Attacks 2-5 times Poison Fang Type: Poison PP: 15 Accuracy: 100% Power: 50 Effect: May poison the foe with rising poison damage each turn Poison Gas Type: Poison PP: 40 Accuracy: 55% Power: ~ Effect: Poisons the foe Poison Sting Type: Poison PP: 35 Accuracy: 100% Power: 15 Effect: May poison the foe Poison Tail Type: Poison PP: 25 Accuracy: 100% Power: 50 Effect: Has a good critical hit ratio. May poison the foe Poisonpowder Type: Poison PP: 35 Accuracy: 75% Power: ~ Effect: Poisons the foe Pound Type: Normal PP: 35 Accuracy: 100% Power: 40 Effect: no effect Powder Snow Type: Ice PP: 25 Accuracy: 100% Power: 40 Effect: May freeze the foe Present Type: Normal PP: 15 Accuracy: 90% Power: ~ Effect: Has four different effects... Does some damage to the foe Does good damage to the foe Does great damage to the foe Heals some of the foes HP Obviously, you don't want the fourth effect, unless you have a plan... Protect Type: Normal PP: 5 Accuracy: 100% Power: ~ Effect: Negates the foes next attack. Accuracy drops with each consecutive use Psybeam Type: Psychic PP: 20 Accuracy: 100% Power: 65 Effect: May confuse the foe Psych Up Type: Normal PP: 10 Accuracy: N/A Power: ~ Effect: Copies stat changes the opponent uses on itself Psychic Type: Psychic PP: 10 Accuracy: 100% Power: 90 Effect: May lower the foes Sp. Defense Psywave Type: Psychic PP: 15 Accuracy: 100% Power: ~ Effect: Power varies Pursuit Type: Dark PP: 20 Accuracy: 100% Power: 40 Effect: Does more damage to pokemon that are switching out QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQ Quick Attack Type: Normal PP: 30 Accuracy: 100% Power: 40 Effect: Always attacks first RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRRRRR Rage Type: Normal PP: 20 Accuracy: 100% Power: 20 Effect: Attack raises when this pokemon is attacked after this is used Rain Dance Type: Water PP: 5 Accuracy: N/A Power: ~ Effect: Raises the power of water attacks, lowers the power of fire attacks, makes Thunder 100% accurate, makes Solarbeam a three turn attack. Lasts for 5 turns Rapid Spin Type: Normal PP: 40 Accuracy: 100% Power: 20 Effect: Allow you to break free of trap moves like Wrap and Bind. Razor Leaf Type: Grass PP: 25 Accuracy: 95% Power: 55 Effect: has a good critical hit ratio Razor Wind Type: Normal PP: 10 Accuracy: 100% Power: 80 Effect: loads up the first turn, strikes the next Recover Type: Normal PP: 20 Accuracy: N/A Power: ~ Effect: Recovers half the whole amount of HP for the user Recycle Type: Normal PP: 10 Accuracy: N/A Power: ~ Effect: lets you use a held item again Reflect Type: Psychic PP: 20 Accuracy: N/A Power: ~ Effect: raises the users defense. Is broken if Brick Break is used against it Refresh Type: Normal PP: 20 Accuracy: N/A Power: ~ Effect: cures the users status abnormalities Rest Type: Psychic PP: 10 Accuracy: N/A Power: ~ Effect: Puts the user to sleep. Fully recovers the user. Allows the use of Sleep Talk and Snore Return Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: depends on hoe much the pokemon likes you Revenge Type: Fighting PP: 10 Accuracy: 100% Power: 60 Effect: power doubles if attack on the same turn as the move is used as long as the opponent attacks first Reversal Type: Fighting PP: 15 Accuracy: 100% Power: N/A Effect: The attack power goes up as your HP goes down Roar Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: Switches out opponent trainers pokemon and escape from wild battles Rock Blast Type: Rock PP: 10 Accuracy: 100% Power: 25 Effect: attacks 2-5 times Rock Slide Type: Rock PP: 10 Accuracy: 90% Power: 75 Effect: may flinch the foe Rock Smash Type: Fighting PP: 15 Accuracy: 100% Power: 20 Effect: lowers the foes defense Rock Throw Type: Rock PP: 15 Accuracy: 90% Power: 50 Effect: no effect Rock Tomb Type: Rock PP: 10 Accuracy: 90% Power: 50 Effect: lowers the foes speed Role Play Type: Psychic PP: 10 Accuracy: 100% Power: ~ Effect: the two pokemon share one of the pokemon's abilities Rolling Kick Type: Fighting PP: 15 Accuracy: 85% Power: 60 Effect: May flinch the foe Rollout Type: Rock PP: 20 Accuracy: 90% Power: 30 Effect: Power doubles with each consecutive use for 5 turns SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSS Sacred Fire Type: Fire PP: 5 Accuracy: 95% Power: 100% Effect: May burn the foe Safeguard Type: Normal PP: 25 Accuracy: N/A Power: ~ Effect: prevents any stat changes from occurring Sand Attack Type: Ground Type: 15 Accuracy: 100% Power: ~ Effect: lowers the foes accuracy Sand Tomb Type: Ground PP: 15 Accuracy: 70% Power: 15 Effect: traps the foe for 2-5 turns Sandstorm Type: Ground PP: 5 Accuracy: N/A Power: ~ Effect: hurts all non-steel, rock, or ground type pokemon for 2-5 turns Scary Face Type: Normal PP: 10 Accuracy: 90 Power: ~ Effect: lowers the foes speed Scratch Type: Normal PP: 35 Accuracy: 100% Power: 40 Effect: no effect. Screech Type: Normal PP: 40 Accuracy: 85% Power: ~ Effect: lowers the foes defense Secret Power Type: Normal PP: 20 Accuracy: 100% Power: 70 Effect: the effect depends on the battlefield. This is used to make secret bases Seismic Toss Type: Fighting PP: 20 Accuracy: 100% Power: ~ Effect: The power is equal to the level of the user Selfdestruct Type: Normal PP: 5 Accuracy: 100% Power: 200 Effect: Knocks out the user Shadow Ball Type: Ghost PP: 15 Accuracy: 100% Power: 80 Effect: may lower the foes special defense Shadow Punch Type: Ghost PP: 20 Accuracy: N/A Power: 60 Effect: Never misses Sharpen Type: Normal PP: 30 Accuracy: 100% Power: ~ Effect: Raises the users defense Sheer Cold Type: Ice PP: 5 Accuracy: 30% Power: ~ Effect: Knocks out the foe in one hit Shock Wave Type: Electric PP: 20 Accuracy: N/A Power: 60 Effect: Never misses Signal Beam Type: Bug PP: 15 Accuracy: 100% Power: 75 Effect: may confuse the foe Silver Wind Type: Bug PP: 5 Accuracy: 100% Power: 60 Effect: may raise all stats Sing Type: Normal PP: 15 Accuracy: 55% Power: ~ Effect: Puts the opponent to sleep Sketch Type: Normal PP: 1(!!!!) Accuracy: 100% Power: ~ Effect: This is a one-time only move. Once you use it, you copy the foes last move AND you keep it until you replace it with another move. That is why it has only one PP. Skill Swap Type: Psychic PP: 10 Accuracy: 100% Power: ~ Effect: swaps each pokemon's abilities Skull Bash Type: Normal PP: 15 Accuracy: 100% Power: 100 Effect: loads up the first turn, raising defense, then strikes the next turn Sky Attack Type: Normal PP: 5 Accuracy: 90% Power: 140 Effect: loads up the first turn, then strikes the next Sky Uppercut Type: Fighting PP: 15 Accuracy: 90% Power: 85 Effect: Can hit pokemon that used Fly Slack Off Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: recovers half of the users full HP Slam Type: Normal PP: 20 Accuracy: 75% Power: 80 Effect: no effect Slash Type: Normal PP: 20 Accuracy: 100% Power: 70 Effect: has a good critical hit ratio Sleep Powder Type: Grass PP: 15 Accuracy: 75% Power: ~ Effect: Puts the foe to sleep Sleep Talk Type: Normal PP: 10 Accuracy: N/A Power: ~ Effect: Randomly uses one of the users moves. Can only be used once asleep Sludge Type: Poison PP: 20 Accuracy: 100% Power: 65 Effect: may poison the foe Sludge Bomb Type: Poison PP: 10 Accuracy: 100% Power: 90 Effect: may poison the foe Smellingsalt Type: Normal PP: 10 Accuracy: 100% Power: 60 Effect: does twice the damage is the foe has a status abnormality Smog Type: Poison PP: 20 Accuracy: 70% Power: 20 Effect: May poison the foe Smokescreen Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: lowers the foes accuracy Snatch Type: Dark PP: 10 Accuracy: 100% Power: ~ Effect: takes the beneficial effects of the opponents moves Snore Type: Normal PP: 15 Accuracy: 100 Power: 40 Effect: May flinch the foe. Can only be used while the user is asleep Softboiled Type: Normal PP: 10 Accuracy: N/A Power: ~ Effect: recovers half of the users total HP Solarbeam Type: Grass PP: 10 Accuracy: 100% Power: 120 Effect: loads up the first turn, strikes the next. Doesn't need load up if Sunny Day is in use. Needs two turns of load up is Rain Dance is in use Sonicboom Type: Normal PP: 20 Accuracy: 90% Power: 20 Effect: Always does 20 damage as long as this move affects the foe Spark Type: Electric PP: 20 Accuracy: 100% Power: 65 Effect: May paralyze the foe Spider Web Type: Bug PP: 10 Accuracy: 100% Power: ~ Effect: stops the foe from escaping Spike Cannon Type: Normal PP: 15 Accuracy: 100% Power: 20 Effect: attacks 2-5 times Spikes Type: Ground PP: 20 Accuracy: N/A Power: ~ Effect: hurts the pokemon the opposing trainer switches out to Spit Up Type: Normal PP: 10 Accuracy: 100% Power: 100 Effect: can only be used after Stockpile Spite Type: Ghost PP: 10 Accuracy: 100% Power: ~ Effect: deducts 2-5 PP from the last move the foe used Splash Type: Normal PP: 40 Accuracy: 100% Power: ~ Effect: Does nothing (seriously!) Spore Type: Grass PP: 15 Accuracy: 100% Power: ~ Effect: put the foe to sleep Steel Wing Type: Steel PP: 20 Accuracy: 90% Power: 70 Effect: May raise the defense of the user Stockpile Type: Normal PP: 10 Accuracy: N/A Power: ~ Effect: Allows you to use Spit Up and Swallow Stomp Type: Normal PP: 20 Accuracy: 100% Power: 65 Effect: does extra damage against pokemon that have used Minimize Strength Type: Normal PP: 15 Accuracy: 100% Power: 100% Effect: No effect String Shot Type: Bug PP: 40 Accuracy: 95% Power: ~ Effect: lowers the foes speed Struggle Type: ??? PP: N/A Accuracy: 100% Power: 50 Effect: Can only be used once all the PP for all the moves on one pokemon is used up. You receive damage in the attack Stun Spore Type: Grass PP: 30 Accuracy: 75% Power: ~ Effect: paralyzes the foe Submission Type: Fighting PP: 25 Accuracy: 80% Power: 80% Effect: Hurts self during the attack Substitute Type: Normal PP: 10 Accuracy: N/A Power: ~ Effect: creates a dummy to prevent taking damage for a few turns at the cost of 1/4 the total HP of the user Sunny Day Type: Fire PP: 5 Accuracy: N/A Power: ~ Effect: powers up fire attacks, weakens water attacks, makes solarbeam a one turn move, halves Thunders accuracy Super Fang Type: Normal PP: 10 Accuracy: 90% Power: ~ Effect: This is a good attack. It halves the foes current HP. Very useful against Blissey. Let's see what fraction of HP will be taken out after 10 hits... Hit 1: 1/2 Hit 2: 1/4 Hit 3: 1/8 Hit 4: 1/16 Hit 5: 1/32 Hit 6: 1/64 Hit 7: 1/128 Hit 8: 1/256 Hit 9: 1/512 Hit 10: 1/1024 Add all those together and it should be 1 HP left, as it cannot knock out the foe Superpower Type: Fighting PP: 5 Accuracy: 100% Power: 120 Effect: lowers the users attack and defense Supersonic Type: Normal PP: 20 Accuracy: 55% Power: ~ Effect: confuses the foe Surf Type: Water PP: 15 Accuracy: 100% Power: 95 Effect: Hurts all opponents on the field Swagger Type: Normal PP: 15 Accuracy: 90% Power: ~ Effect: Confuses the foe and raises their attack Swallow Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: can only be used after Stockpile is used. Recovers damage Sweet Kiss Type: Normal PP: 10 Accuracy: 75% Power: ~ Effect: confuses the foe Sweet Scent Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: raises your accuracy Swift Type: Normal PP: 20 Accuracy: N/A Power: 60 Effect: Never misses Sword Dance Type: Normal PP: 30 Accuracy: N/A Power: ~ Effect: raises the users attack Synthesis Type: Grass PP: 5 Accuracy: N/A Power: ~ Effect: heals HP. Amount depends on the time of day TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTT Tackle Type: Normal PP: 35 Accuracy: 95% Power: 35 Effect: no effect Tail Glow Type: Bug PP: 20 Accuracy: N/A Power: ~ Effect: raises the users Sp. Attack Tail Whip Type: Normal PP: 30 Accuracy: 100% Power: ~ Effect: lowers the foes defense Take Down Type: Normal PP: 20 Accuracy: 85% Power: 90 Effect: takes some of the damage in recoil Taunt Type: Dark PP: 20 Accuracy: 100% Power: ~ Effect: For two turns, the foe can only use moves that do damage. Great for Counter, Mirror Coat, and Bide Teeter Dance Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: confuse your foe Teleport Type: Psychic PP: 20 Accuracy: N/A Power: ~ Effect: escape from battle Thief Type: Dark PP: 10 Accuracy: 100% Power: 40 Effect: steals an item held by the foe Thrash Type: Normal PP: 20 Accuracy: 100% Power: 90 Effect: Attacks 2-3 times. Confuses the user afterwards Thunder Type: Electric PP: 10 Accuracy: 70% Power: 120 Effect: May paralyze the foe Thunder Wave Type: Electric PP: 20 Accuracy: 100% Power: ~ Effect: Paralyzes the foe Thunderbolt Type: Electric PP: 15 Accuracy: 100% Power: 95 Effect: May paralyze the foe Thunderpunch Type: Electric PP: 15 Accuracy: 100% Power: 75 Effect: May paralyze the foe Thundershock Type: Electric PP: 30 Accuracy: 100% Power: 40 Effect: May paralyze the foe Tickle Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: lowers the foes attack and defense Torment Type: Dark PP: 15 Accuracy: 100% Power: ~ Effect: prevents the foe from using the same attack twice in a row Toxic Type: Poison PP: 10 Accuracy: 85% Power: ~ Effect: Badly poisons the foe. Damage from the poison increases every turn Transform Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: Transforms the user into the foe, moves and all. All the moves will have 5 PP. Tri-Attack Type: Normal PP: 10 Accuracy: 100% Power: 80 Effect: may paralyze, burn, Or freeze the foe Trick Type: Psychic PP: 10 Accuracy: 100% Power: each pokemon switches their items Triple Kick Type: Fighting PP: 10 Accuracy: 90% Power: 10+ Effect: Attacks three times. Damage raises with each use. Twineedle Type: Bug PP: 20 Accuracy: 100% Power: 25 Effect: Hits twice. May poison the foe. Twister Type: Dragon PP: 20 Accuracy: 100% Power: 40 Effect: May flinch the foe\ UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUU Uproar Type: Normal PP: 10 Accuracy: 100% Power: 50 Effect: prevents all pokemon from going to sleep for 2-5 turns. Hits for that time VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV VVVVVVV Vicegrip Type: Normal PP: 30 Accuracy: 100% Power: 55 Effect: no effect Vine Whip Type: Grass PP: 10 Accuracy: 100% Power: 35 Effect: no effect Vital Throw PP: 10 Accuracy: N/A Power: 70 Effect: always attacks last and never misses Volt Tackle Type: Electric PP: 15 Accuracy: 100% Power: 120 Effect: user receives some of the damage as recoil WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWW Water Gun Type: Water PP: 25 Accuracy: 100% Power: 40 Effect: no effect Water Pulse Type: Water PP: 20 Accuracy: 100% Power: 60 Effect: May confuse the foe Water Sport Type: Water PP: 15 Accuracy: N/A Power: ~ Effect: weakens fire attacks Water Spout Type: Water PP: 5 Accuracy: 100% Power: 150 Effect: power weakens as your HP lowers Waterfall Type: Water PP: 15 Accuracy: 100% Power: 80 Effect: no effect Weather Ball Type: Normal PP: 10 Accuracy: 100% Power: 50 Effect: type changes with the weather Whirlpool Type: Water PP: 15 Accuracy: 70% Power: 15 Effect: traps the foe for 2-5 turns Whirlwind Type: Normal PP: 20 Accuracy: 100% Power: ~ Effect: blows the foe away from the battle Will-o-wisp Type: Fire PP: 15 Accuracy: 75% Power: ~ Effect: burns the foe Wing Attack Type: Flying PP: 35 Accuracy: 100% Power: 60 Effect: no effect Wish Type: Normal PP: 10 Accuracy: N/A Power: ~ Effect: every few turns, you fully recover HP Wrap Type: Normal PP: 20 Accuracy: 85% Power: 15 Effect: traps the foe for 2-5 turns XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXX YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY YYYYYYY Yawn Type: Normal PP: 10 Accuracy: 100% Power: ~ Effect: put the foe to sleep at the end of the turn after this move is used ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZ Zap Cannon Type: Electric PP: 5 Accuracy: 50% Power: 100 Effect: always paralyzes the foe =-=-=-=-=-=-=-=-=-=-=-=-= 16. Contests In R/S, there is a cool sidequest called "CONTEST". In a contest, you try to impress the judges and audience with appeal and attacks. To impress the audience, you give your pokemon "POKEBLOCKS", which are made in "BERRY BLENDERS" which are located in "CONTEST HOUSES". You need a "POKEBLOCK CASE" to make pokeblocks. There are five types of contests. They are Smart, Cool, Tough, Beauty, and Cute. There are four ranks, Normal, Super, Hyper, and Master. Here is a description: Part 1: The Audience- In this part, you try to impress the audience with your pokemon. You, like I already said, need pokeblocks to make that possible. You can also use "SCARVES", which almost double the stat for the contest you are competing in. I think the most amount of people you can impress is eight, which is very easily done with scarves. Pat 2: The Judge- In this part, you try to impress the judge with the moves your pokemon know. They each not only have a battle type, but a contest type (Cool, Tough, etc...). There are also stuff like jam and appeal, which helps you (appeal) and helps you more (jam). J & A are based on stars. Appeal is used to get closer to victory. Jam is used to take away stars from other pokemon. You gain less appeal if you use a move that doesn't have the same type as the contest you're appealing in. That means, for example, using a Beauty move in a Tough contest. You also gain less if you use the same move twice in a row. But you can gain twice the normal amount if you use something called a combo. For example, lets say Medicham uses Thunderpunch. Then he uses Ice Punch. Instead of gaining the normal 4 stars for appeal, you gain 8 stars! =-=-=-=-=-=-=-=-=-= 16.1. Contest Moves Unlike battles, contests don't involve knocking out the opposing pokemon. The attacks give you stars, and some take away stars. This section explains all the moves and what they do in the contest. Name: Absorb Contest Type: Smart Appeal: ** Jam: *** Description: Startles the POKEMON that appealed before the user Name: Acid Contest Type: Smart Appeal: * Jam: **** Description: Badly startles the POKEMON in front Name: Acid Armor Contest Type: Tough Appeal: * Jam: none Description: Ups the user's condition. Helps prevent nervousness Name: Aerial Ace Contest Type: Cool Appeal: ** Jam: none Description: The appeal works great if performed first Name: Aeroblast Contest Type: Cool Appeal: *** Jam: none Description: Affected by how well the appeal in front goes Name: Agility Contest Type: Cool Appeal: *** Jam: none =-=-=-=-=-=-=-=-=-=-=-=-=-= 17. Abilities Air Lock- Weather doesn't affect Pokemon- Rayquaza Arena Trap- prevents pokemon on the ground from escaping Pokemon- Trapinch, Diglett, Dugtrio Battle Armor- prevents being hit by a critical hit. Pokemon- Anorith, Armaldo, Kabuto, Kabutops Blaze- raises the power o fire attacks when HP goes down to low Pokemon- Torchic, Combusken, Blaziken, Charmander, Charmeleon, Charizard, Cyndiquil, Quilava, Typhlosion Chlorophyll- Speed is raised in a bright sun Pokemon- Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume, Bellosom, Tropius, Bellsprout, Weepinbell, Victreebell, Exeggcute, Exeggutor, Tangela, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora Clear Body- Not affected by stat changing moves Pokemon- Tentacool, Tentacruel, Regirock, Regice, Registeel, Beldum, Metang, Metagross Cloud Nine- Gets rid of any weather effects Pokemon- Psyduck, Golduck Color Change- Changes type to that of the last move the foe used Pokemon- Kecleon Compoundeyes- accuracy is raised Pokemon- Nincada, Butterfree, Venonat, Yanma Cute Charm- May make the foe attracted if hit Pokemon- Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff, Cleffa, Clefairy, Clefable Damp- prevents anyone from using Selfdestruct or Explosion Pokemon- Psyduck, Golduck, Poliwag, Poliwhirl, Poliwrath, Politoed, Wooper, Quagsire Drizzle- When sent out, rain begins to fall. Exact same effects as Rain Dance, but permanent. Pokemon- Kyogre Drought- Same as Drizzle, only with sun. Pokemon- Groudon Early Bird- wake up quickly Pokemon- Seedot, Nuzleaf, Shiftry, Doduo, Dodrio, Natu, Xatu, Girafarig, Kangaskhan, Ledyba, Ledian, Houndour, Houndoom Effect Spore- When hit by a physical attack, may paralyze, poison, or put the foe to sleep Pokemon- Shroomish, Breloom, Paras, Parasect Flame Body- May burn the foe on contact Pokemon- Slugma, Magcargo, Magby, Magmar Flash Fire- Attack and Special Attack go up when hit by a fire attack Pokemon- Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash, Flareon, Houndour, Houndoom Forecast- Changes type to that of the weather Pokemon- Castform Guts- raises attack if health bar is red Pokemon- Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke, Machamp, Heracross, Rattata, Raticate, Ursaring, Tyrogue, Larvitar Huge Power- raises power in battle Pokemon- Azurill, Marill, Azumarill Hustle- at the cost of accuracy, raises power Pokemon- Corsola, Togepi, Togetic, Remoraid, Mantine Hyper Cutter- cannot lose attack power Pokemon- Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Krabby, Kingler, Gligar Illuminate- wild pokemon encounter rate increased Pokemon- Volbeat, Staryu, Starmie, Chinchou, Lanturn Immunity- can't be poisoned Pokemon- Zangoose, Snorlax Inner Focus- cannot flinch Pokemon- Abra, Kadabra, Alakazam, Zubat, Golbat, Crobat, Girafarig, Snorunt, Glalie, Farfetch'd, Dragonite, Sneasle Insomnia- cannot fall asleep Pokemon- Shuppet, Banette, Drowsee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, Murkrow Intimidate- lowers the foes attack when sent into battle Pokemon- Mightyena, Masquerain, Gyarados, Mawile, Salamence, Ekans, Arbok, Growlithe, Arcanine, Tauros, Snubbull, Granbull, Stantler, Hitmontop Keen Eye- cannot lose accuracy Pokemon- Wingull, Pelliper, Sableye, Skarmory, Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasle Levitate- Is not affected by ground moves. Is not affected by the Arena Trap ability Pokemon- Koffing, Weezing, Vibrava, Flygon, Solrock, Lunatone, Baltoy, Claydol, Duskull, Chimecho, Latias, Latios, Ghastly, Haunter, Gengar, Misdreavus, Unown Limber- cannot be paralyzed Pokemon- Persian, Hitmonlee, Ditto Liquid Ooze- hurts healing pokemon Pokemon- Tentacool, Tentacruel, Gulpin, Swalot Lightningrod- all electric attacks are directed towards it Pokemon- Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak Magma Armor- cannot be frozen Pokemon- Slugma, Magcargo Magnet Pull- prevents steel pokemon from escaping Pokemon- Nosepass, Magnemite, Magneton Minus- gains power when with a pokemon with the PLUS ability Pokemon- Minun Natural Cure- all status conditions are healed when taken from battle Pokemon- Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Chansey, Blissey, Celebi Oblivious- cannot be affected by attract or Cute Charm (ooh!) Pokemon- Wailmer, Wailord, Illumize, Numel, Barboach, Wiscash, Slowpoke, Slowbro, Slowking, Lickitung, Jynx, Swinub, Piloswine Overgrow- grass attack power is raised when HP is low Pokemon- Treeko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium Own Tempo- cannot be confused Pokemon- Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking, Lickitung, Smeargle Pickup- chance of a random item picked up after battle Pokemon- Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa Plus- gains power when with a pokemon with the Minus ability Pokemon- Plusle Poison Point- chance of poisoning the foe from a direct attack Pokemon- Roselia, Seadra, Nidoran Female, Nidorina, Nidoqueen, Nidoran Male, Nidorino, Nidoking, Qwilfish Pressure- when attacked, the PP of the foe is reduced by 2 Pokemon- Absol, Dusclops, Deoxys, Aerodactyl, Articuno, Zapdos, Moltres, Mewtwo, Raikou, Entei, Suicune, Lugia, Ho-oh Pure Power- attack is raised in battle Pokemon- Meditite, Medicham Rain Dish- Slowly recovers HP when raining Pokemon- Lotad, Lombre, Ludicolo Rock Head- no damage taken in recoil from attacks like Take Down Pokemon- Aron, Lairon, Aggron, Geodude, Graveler, Golem, Rhyhorn, Rhydon, Bagon, Shellgon, Onix, Cubone, Marowak, Aerodactyl, Sudowoodo, Steelix Rough Skin- when hit with a direct attack, foe takes damage in recoil Pokemon- Carvanha, Sharpedo Run Away- always able to run from a wild pokemon battle, regardless of stats Pokemon- Poochyena, Doduo, Dodrio, Rattata, Raticate, Ponyta, Rapidash, Eevee, Sentret, Furret, Aipom, Dunsparce, Snubbull Sand Stream- causes a Sandstorm when sent into battle Pokemon- Tyranitar Sand Veil- evasion raises in sandstorm, doesn't take damage from sandstorm Pokemon- Sandshrew, Sandslash, Cacnea, Cacturne, Diglett, Dugtrio, G Serene Grace- all added effects of attacks double the chances of working Pokemon- Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce Shadow Tag- foe cannot flee from battle Pokemon- Wynaut, Wobbafett Shed Skin- all status ailments disappear one turn after going in effect Pokemon- Silcoon, Cascoon, Seviper, Metapod, Kakuna, Ekans, Arbok, Dratini, Dragonair, Pupitar Shell Armor- cannot receive a critical hit Pokemon- Corphish, Crawdaunt, Clamperl, Shellder, Cloyster, Lapras, Omanyte, Omastar Shield Dust- cannot be effected by add-on effects Pokemon- Wurmple, Dustox, Caterpie, Weedle, Venomoth Soundproof- is not effected by sound attacks Pokemon- Whismur, Loudred, Exploud, Voltorb, Electrode, Mr. Mime Speed Boost- speed raises every turn Pokemon- Ninjask, Yanma Static- if hit by a direct contact attack, you may paralyze the foe Pokemon- Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu, Raichu, Elekid, Electabuzz, Mareep, Flaffy, Ampharos Stench- rate of wild pokemon encounter goes down when in first position Pokemon- Grimer, Muk Sticky Hold- if you have a held item, it cannot be stolen by Thief or Covet Pokemon- Gulpin, Swalot, Grimer, Muk Sturdy- cannot be phased by a OHKO attack Pokemon- Geodude, Graveler, Golem, Nosepass, Aron, Lairon, Aggron, Magnemite, Magneton, Skarmory, Donphan, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle Suction Cups- Cannot be taken from battle unless you return it Pokemon- Lileep, Cradily, Octillery Swarm- bug attacks do more damage when HP is low Pokemon- Beautifly, Volbeat, Heracross, Beedrill, Scyther, Ledyba, Ledian, Spinarak, Ariados, Scizor Swift Swim- speed raises when raining Pokemon- Lotad, Lombre, Ludicolo, Surskit, Goldeen, Seaking, Magikarp, Feebas, Huntail, Gorebyss, Relicanth, Luvdisc, Horsea, Kingdra, Omanyte, Omastar, Kabuto, Kabutops, Quilfish, Mantine Synchronize- when effected by a status condition, the foe is also effected Pokemon- Ralts, Kirlia, Gardevoir, Abra, Kadabra, Alakazam, Natu, Xatu, Mew, Espeon, Umbreon Thick Fat- Fire and Ice moves to less damage on you Pokemon- Makuhita, Hariyama, Azurill, Marill, Azumarill, Spoink, Grumpig, Spheal, Sealeo, Walrein, Seel, Dewgong, Snorlax Torrent- when HP is low, water attacks do more damage Pokemon- Mudkip, Marshtomp, Swampert, Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr Trace- you receive the ability of the foe for the rest of the battle Pokemon- Ralts, Kirlia, Gardevoir, Porygon, Porygon 2 Truant- attacks only every second turn Pokemon- Slakoth, Slaking Vital Spirit- cannot be put to sleep Pokemon- Vigoroth, Mankey, Primeape, Delibird Volt Absorb- when hit by an electric attack, you recover HP Pokemon- Chinchou, Lanturn, Jolteon Water Absorb- when hit by a water attack, you recover HP Pokemon- Poliwag, Poliwhirl, Poliwrath, Politoed, Lapras, Vaporeon, Wooper, Quagsire, Mantine Water Veil- you cannot be burned Pokemon- Goldeen, Seaking, Wailmer, Wailord White Smoke- all moves and abilities that lower your stats are negated Pokemon- Torkoal Wonder Guard- best effect, only effects by its weaknesses Pokemon- Shedinja =-=-=-=-=-=-=-=-=-=-=-=-=-= 18. Mirage Island In Sootopolis City, there is a man in a house that mentions something about Mirage Island. Mirage Island is far off east from that city. In order to reveal it, you need a MIRAGE FRIENDLY POKEMON. It is a random number that only reveals MI if it matches something in any of your pokemon. Pokemon to capture- Wynaut That is all you can find, Wynaut. Levels vary from 5 to 50. You can find Leichi berries there. Other than that, Mirage Island is only for bragging rights. =-=-=-=-=-=-=-=-=-=-=-=-=-= 19. Ribbons Ribbons are won in many ways. Here is a list of all ribbons. Pokemon League Victory Hard Work (EVs near max or maxed) Purify Your Pokemon (only available through trading with Colosseum) Win Cool Contest Normal Level Win Cool Contest Super Level Win Cool Contest Hyper Level Win Cool Contest Master Level Win Beauty Contest Normal Level Win Beauty Contest Super Level Win Beauty Contest Hyper Level Win Beauty Contest Master Level Win Tough Contest Normal Level Win Tough Contest Super Level Win Tough Contest Hyper Level Win Tough Contest Master Level Win Cute Contest Normal Level Win Cute Contest Super Level Win Cute Contest Hyper Level Win Cute Contest Master Level Win Smart Contest Normal Level Win Smart Contest Super Level Win Smart Contest Hyper Level Win Smart Contest Master Level =-=-=-=-=-=-=-=-=-=-=-=-=-= 20. Trick House In the Trick House (located on Route 110), there are four rooms. Room 1- This is the living room. You start by finding the Trick Master in a certain area. After you find him, you go to the second room. Room 2- This is the main part of the house. It is a big maze where you need to find two things. First, you need to find a scroll. Second, you need to find the door. After you find the scroll, go to the door to open it. Now, you are in Room 3. Room 3- This is the room where you find the Trick Master after the maze. He will be impressed and give you a prize. Now go to Room 4. Room 4- This is a hallway that leas you back to Room 1. There are seven different trick house mazes, each found after completing a certain task. Here we go... =-=-= Trick One- Trick Master location in First Room- Under the table HM needed- Cut Trainers- Lass Sally Pokemon- Oddish Lv. 16 Youngster Eddie Pokemon- Zigzagoon Lv. 14 Zigzagoon Lv. 16 Lass Robin Pokemon- Skitty Lv. 14 Marill Lv. 14 Shroomish Lv. 14 In this maze, you need to cut down trees to get to the scroll and the door. You can go right to get the Orange Mail, but those aren't needed. Now go up two trees to the square two after the entrance. Now cut the right tree, then the top tree, and then the right tree. You will face Eddie and you will find the scroll. Now go back to the left side of the room. Go all the way up from the left side, then all the way to the right to find the door. Prize- Rare Candy =-=-= Trick Two (note- You need to beat Wattson before you can attempted the second Trick House maze)- Trick Master Location in the First Room- behind the right tree HM needed- none Trainers- School Kid Paul Pokemon- Numel Lv. 15 Wingull Lv. 15 Oddish Lv. 15 School Kid Ted Pokemon- Ralts Lv. 17 School kid Georgia Pokemon- Shroomish Lv. 16 Beautifly Lv. 16 In this maze, you need to push buttons to reveal paths to cross over holes. Now, Go right towards the first accessible button and push it. Now go to the hole That has been covered and cross over. Now go to the next button, which is nearby. Now go to the next covered hole and pass through. Now go to the next button and push it. Now cross the hole. Go and push the last button. You can now reach the scroll. After you get the scroll, go over to the door. Prize- Timer Ball =-=-= Trick Three (note- you can go right to Trick Three after Trick Two)- Trick Master location in First Room- In the dresser HM needed- Rock Smash Trainers- Camper Justin Pokemon- Kecleon Lv. 24 Picnicker Martha Pokemon- Skitty Lv. 23 Swablu Lv. 23 Hiker Alan Pokemon- Geodude Lv. 22 Nosepass Lv. 22 Graveler lv. 22 This maze involves opening doors to get to the scroll and the main door. Just follow your gut. It may get hard to describe this with all the puzzling parts. But after you get to the scroll, the door should be easy. Prize: Hard Stone =-=-= Trick Four (note: you can get to trick 4 after beating Norman) Trick Master location in the first room- behind the left window HM needed: Strength =-=-=-=-=-=-=-=-=-=-=-=-=-= 21. Southern Island This is a mysterious island. It only pops up after the Elite 4 and after obtaining an EON TICKET, which can only be obtained from Nintendo or Gameshark. Southern Island is located just east from Route 109, right under the top-left corner of the letter box. Southern Island has one pokemon and one item, which is attached to that pokemon. You can reach Southern Island by using the Eon Ticket at the S.S. Tidal. Talk to the lady and she will see your Eon Ticket and let you go to Southern Island. On Southern Island, the first part is merely a path. Walk through it. Now, enter the forest. Here, you will see trees, a few puddles, and a black orb. SAVE BEFORE IT!!!!!! Now, talk to the orb. You will go into a fight. In Ruby, you will find Latias. In Sapphire, you will find Latios. What you basically find is the legendary that you could not normally get in the game. It is at level 50, and it is holding Soul Dew, which sharply raises the lati*s Special stats. Make sure you either have a Master Ball or plenty of Ultra Balls. It will not run away. After you catch it, you can take off the Soul Dew. Before I forget, I would like to point out something that has been asked hundreds of times to me. If you use Gameshark/Action Replay to get the Eon Ticket, then you must activate another code with it to get the lady to notice the ticket. =-=-=-=-=-=-=-=-=-= 22. Pokemon Japanese Names Treeko- Kimori Grovyle- Jupotol Sceptile- Jukain Torchic- Achamo Combusken- Wakashamo Blaziken- Bashamo Mudkip- Mizugorou Marshtomp- Numakorou Swampert- Rugaji Poochyena- Pochena Mightyena- Guraena Zigzagoon- Jiguzaguma Linoone- Massuguma Wurmple- Kemusso Silcoon- Karasairu Beautifly- Agehanto Cascoon- Mayurudo Dustox- Dokukeiru Lotad- Hasuboo Lombre- Hasubrero Ludicolo- Runpapa Seedot- Taneboo Nuzleaf- Conohana Shiftry- Daatengu Taillow- Subame Swellow- Oosubame Wingull- Kyamome Pelliper- Perippa Ralts- Rarutosu Kirlia- Kiruria Gerdevoir- Saanaito Surskit- Ametama Masquerain- Amemoosu Shroomish- Kinokoko Breloom- Kinogassa Slakoth- Namakero Vigoroth- Yarukimono Slaking- Kekkingu Abra- Kesie Kadabra- Yungera Alakazam- Fudin Nincada- Tsuchinin Ninjask- Tekkanin Shedinja- Nukenin Whismur- Gonyonyo Loudred- Dogoomu Exploud- Bakuong Makuhita- Makunoshita Hariyama- Harieteyama Goldeen- Tosakinto Seaking- Azumao Magikarp- Koiking Gyarados- Gayaradosu Azurill- Ruriri Marill- Mariru Azumarill- Mariruri Geodude- Ishutsubute Graveler- Gouron Golem- Gouranya Nosepass- Nozupasu Skitty- Eneko Delcatty- Enekororo Zubat- Zubatto Golbat- Gorubatto Crobat- Kurobatto Tentacool- Menokurage Tentacruel- Menokurage (really!) Sableye- Yamirami Mawile- Kuchiito Aron- Kokodora Lairon- Kodora Aggron- Bossugodora Machop- Wanriki Machoke- Gorikii Machamp- Kairikii Meditite- Asanan Medicham- Chaaremu Electrike- Rakurai Manectric- Raibolt Plusle- Purasuru Minun- Mainan Magnemite- Koiru Magneton- Reakoiruu Voltorb- Biriridama Electrode- Marumain =-=-=-=-=-=-=-=-=-=-=-=-=-= 23. Trainers Eyes The Trainers Eyes is like the phone from G/S/C. Trainers loaded into the trainers Eyes may want to rebattle you. However, it is not NEARLY as annoying because they don't call you. You have to look in your trainers eyes to see who wants to rebattle you. It's definitely an improvement over the phone-call-every-minute idea. There are many trainers. Like the phone in G/S/C, the trainers improve each battle until the fifth battle. Aroma Lady Rose Location: Route 118 Battle One- Shroomish Lv. 16 Roselia Lv. 16 Battle Two- Shroomish Lv. 26 Roselia Lv. 26 Battle Three- Shroomish Lv. 28 Gloom Lv. 28 Roselia Lv. 28 Battle Four- Shroomish Lv. 31 Gloom Lv. 31 Roselia Lv. 31 Battle Five- Breloom Lv. 34 Gloom Lv. 34 Roselia Lv. 34 =-=-=-=-= Ruin Maniac Dusty Location: Route 111 (Desert) Battle One- Sandslash Lv. 24 Battle Two- Sandslash Lv. 24 Battle Three- Sandslash Lv. 30 Battle Four- Sandslash Lv. 33 Battle Five- Sandslash Lv. 36 =-=-=-=-= Tuber Lola Location: Route 109 Battle One- Azurill Lv. 13 Azurill Lv. 13 Battle Two- Marill Lv. 26 Marill Lv. 26 Battle Three- Marill Lv. 29 Marill Lv. 29 Battle Four- Marill Lv. 32 Marill Lv. 32 Battle Five- Azumarill Lv. 35 Azumarill Lv. 35 =-=-=-=-= Tuber Ricky Location: Route 109 Battle One- Zigzagoon Lv. 14 Battle Two- Linoone Lv. 27 Battle Three- Linoone Lv. 30 Battle Four- Linoone Lv. 33 Battle Five- Linoone Lv. 36 =-=-=-=-= Sis and Bro Rita and Sam Location: Route 124 Battle One- Chinchou Lv. 36 Carvanha Lv. 34 Battle Two- Chinchou Lv. 42 Carvanha Lv. 40 Battle Three- Lanturn Lv. 45 Carvanha Lv. 43 Battle Four- Lanturn Lv. 48 Sharpedo Lv. 46 Battle Five- Lanturn Lv. 51 Sharpedo Lv. 49 =-=-=-=-= Cooltrainer Brooke Location: Route 111 Battle One- Wingull Lv. 18 Numel Lv. 18 Roselia Lv. 18 Battle Two- Wingull Lv. 26 Numel Lv. 26 Roselia Lv. 26 Battle Three- Pelliper Lv. 29 Numel Lv. 29 Roselia Lv. 29 Battle Four- Pelliper Lv. 32 Numel Lv. 32 Roselia Lv. 32 Battle Five- Pelliper Lv. 34 Camerupt Lv. 34 Roselia Lv. 34 =-=-=-=-= Cooltraiber Wilton Location: Route 111 Battle One- Electrike Lv. 18 Wailmer Lv. 18 Makuhita Lv. 18 Battle Two- Electrike Lv. 26 Wailmer Lv. 26 Makihita Lv. 26 Battle Three- Manectric Lv. 29 Wailmer Lv. 29 Makuhita Lv. 29 Battle Four- Manectric Lv. 32 Wailmer Lv. 32 Makuhita Lv. 32 Battle Five- Manectric Lv. 34 Wailmer Lv. 34 Hariyama Lv. 34 =-=-=-=-= Hex Maniac Valerie Location: Mt. Pyre Battle One- Sableye Lv. 32 Battle Two- Sableye Lv. 35 Battle Three- Spoink Lv. 37 Sableye Lv. 37 Battle Four- Spoink Lv. 40 Sableye Lv. 40 Battle Five- Duskull Lv. 42 Sableye Lv. 42 Grumpig Lv. 42 =-=-=-=-= Lady Cindy Location: Route 104 Battle One- Zigzagoon Lv. 7 Battle Two- Zigzagoon Lv. 11 Battle Three- Linoone Lv. 27 Battle Four- Linoone Lv. 30 Battle Five- Linoone Lv. 33 Battle Six (yes, there is a battle six)- Linoone Lv. 36 =-=-=-=-= Beauty Jessica Location: Route 121 Battle One- Kecleon Lv. 30 Seviper Lv. 30 Battle Two- Kelceon Lv. 33 Seviper Lv. 33 Battle Three- Kecleon Lv. 36 Seviper Lv. 36 Battle Four- Kecleon Lv. 39 Seviper Lv. 39 Battle Five- Kecleon Lv. 42 Seviper Lv. 42 =-=-=-=-= Rich Boy Winston Location: Route 104 Battle One- Zigzagoon Lv. 7 Battle Two- Linoone Lv. 27 Battle Three- Linoone Lv. 30 Battle Four- Linoone Lv. 33 Battle Five- Linoone Lv. 36 =-=-=-=-= Pokemaniac Steve Location: Route 114 Battle One- Aron Lv. 20 Battle Two- Lairon Lv. 27 Battle Three- Lairon Lv. 29 Rhyhorn Lv. 29 Battle Four- Lairon Lv. 32 Rhyhorn Lv. 32 Battle Five- Aggron Lv. 35 Rhydon Lv. 35 =-=-=-=-= Swimmer Tony Location: Route 107 Battle One- Carvanha Lv. 27 Battle Two- Sharpedo Lv. 30 Battle Three- Sharpedo Lv. 33 Battle Four- Staryu Lv. 34 Sharpedo Lv. 36 Battle Five- Starmie Lv. 37 Sharpedo Lv. 39 =-=-=-=-= Black Belt Nob Location: Route 105 Battle One- Machop Lv. 20 Battle Two- Machop Lv. 27 Battle Three- Machop Lv. 29 Machoke Lv. 29 Battle Four- Machop Lv. 31 Machoke Lv. 31 Machoke Lv. 31 Battle Five- Machop Lv. 33 Machoke Lv. 33 Machoke Lv. 33 Machamp Lv. 33 =-=-=-=-= Guitarist Dalton Location: Route 118 Battle One- Magnemite Lv. 15 Whirmur Lv. 15 Magnemite Lv. 15 Battle Two- Magnemite Lv. 25 Whismur Lv. 25 Magnemite Lv. 25 Battle Three- Magnemite Lv. 28 Loudred Lv. 28 Magnemite Lv. 28 Battle Four- Magneton Lv. 31 Loudred Lv. 31 Magneton Lv. 31 Battle Five- Magneton Lv. 34 Exploud Lv. 34 Magneton Lv. 34 =-=-=-=-= Kindler Bernie Location: Route 114 Battle One- Slugma Lv. 19 Wingull Lv. 19 Battle Two- Slugma Lv. 26 Wingull Lv. 26 Battle Three- Slugma Lv. 29 Pelliper Lv. 29 Battle Four- Slugma Lv. 32 Pelliper Lv. 32 Battle Five- Magcargo Lv. 35 Pelliper Lv. 35 =-=-=-=-= Camper Ethan Location: Jagged Pass Battle One- Zigzagoon Lv. 21 Taillow Lv. 21 Battle Two- Zigzagoon Lv. 26 Taillow Lv. 26 Battle Three- Linoone Lv. 29 Swellow Lv. 29 Battle Four- Sandshrew Lv. 31 Swellow Lv. 31 Linoone Lv. 31 Battle Five- Swellow Lv. 34 Sandslash Lv. 34 Linoone Lv. 34 =-=-=-=-= Old Couple John & Jay Location: Meteor Falls Battle One- Medicham Lv. 40 Hariyama Lv. 40 Battle Two- Medicham Lv. 43 Hariyama Lv. 43 Battle Three- Medicham Lv. 46 Hariyama Lv. 46 Battle Four- Medicham Lv. 49 Hariyama Lv. 49 Battle Five- Medicham Lv. 52 Hariyama Lv. 52 =-=-=-=-= Bug Maniac Brendon Location: Route 120 Battle One- Surskit Lv. 28 Surskit Lv. 28 Surskit Lv. 28 Battle Two- Surskit Lv. 31 Surskit Lv. 31 Surskit Lv. 31 Battle Three- Surskit Lv. 34 Surskit Lv. 34 Masquarain Lv. 34 Battle Four- Surskit Lv. 36 Wurmple Lv. 36 Surskit Lv. 36 Masquarain Lv. 36 Battle Five- Surskit Lv. 38 Dustox Lv. 38 Surskit Lv. 38 Masquarain Lv. 38 Beautifly Lv. 38 =-=-=-=-= Psychic Cameron Location: Route 123 Battle One- Kadabra Lv. 31 Solrock Lv. 31 Battle Two- Kadabra Lv. 34 Solrock Lv. 34 Battle Three- Kadabra Lv. 37 Solrock Lv. 37 Battle Four- Kadabra Lv. 40 Solrock Lv. 40 Battle Five- Solrock Lv. 43 Alakazam Lv. 43 =-=-=-=-= Psychic Jacki Location: Route 123 Battle One- Kadabra Lv. 31 Lunatone Lv. 31 Battle Two- Kadabra Lv. 34 Lunatone Lv. 34 Battle Three- Kadabra Lv. 37 Lunatone Lv. 37 Battle Four- Kadabra Lv. 40 Lunatone Lv. 40 Battle Five- Lunatone Lv. 43 Alakazam Lv. 43 =-=-=-=-= School Kid Karen Location: Route 116 Battle One- Shroomish Lv. 9 Whismur Lv. 9 Battle Two- Shroomish Lv. 26 Whismur Lv. 26 Battle Three- Shroomish Lv. 29 Loudred Lv. 29 Battle Four- Breloom Lv. 32 Loudred Lv. 32 Battle Five- Breloom Lv. 35 Exploud Lv. 35 =-=-=-=-= School Kid Jerry Location: Route 116 Battle One- Ralts Lv. 10 Battle Two- Ralts Lv. 26 Meditite Lv. 26 Battle Three- Kirlia Lv. 29 Meditite Lv. 29 Battle Four- Kirlia Lv. 32 Medicham Lv. 32 Battle Five- Kirlia Lv. 34 Banette Lv. 34 Medicham Lv. 34 =-=-=-=-= Sr. & Jr. Ana & Meg Location: Route 117 Battle One- Zigzagoon Lv. 16 Makuhita Lv. 18 Battle Two- Zigzagoon Lv. 26 Makuhita Lv. 28 Battle Three- Zigzagoon Lv. 29 Makuhita Lv. 31 Battle Four- Linoone Lv. 32 Makuhita Lv. 34 Battle Five- Linoone Lv. 35 Hariyama Lv. 37 =-=-=-=-= Pokefan Isabel Location: Route 110 Battle One- Plusle Lv. 15 Minun Lv. 15 Battle Two- Plusle Lv. 26 Minun Lv. 26 Battle Three- Plusle Lv. 29 Minun Lv. 29 Battle Four- Plusle Lv. 32 Minun Lv. 32 Battle Five- Plusle Lv. 35 Minun Lv. 35 =-=-=-=-= Pokefan Miguel Location: Route 103 (right side of water) Battle One- Skitty Lv. 16 Battle Two- Skitty Lv. 27 Battle Three- Skitty Lv. 30 Battle Four- Delcatty Lv. 33 Battle Five- Delcatty Lv. 36 =-=-=-=-= Expert Timothy Location: Route 115 Battle One- Hariyama Lv. 28 Battle Two- Hariyama Lv. 31 Battle Three- Hariyama Lv. 34 Battle Four- Hariyama Lv. 37 Battle Five- Hariyama Lv. 40 =-=-=-=-= Expert Shelby Location: Mt. Chimney Battle One- Meditite Lv. 22 Makuhita Lv. 22 Battle Two- Meditite Lv. 30 Makuhita Lv. 30 Battle Three- Medicham Lv. 33 Hariyama Lv. 33 Battle Four- Medicham Lv. 36 Hariyama Lv. 36 Battle Five- Medicham Lv. 39 Hariyama Lv. 39 =-=-=-=-= Youngster Calvin Location: Route 102 Battle One- Zigzagoon Lv. 5 Battle Two- Linoone Lv. 27 Battle Three- Swellow Lv. 28 Linoone Lv. 30 Battle Four- Swellow Lv. 31 Linoone Lv. 33 Battle Five- Swellow Lv. 34 Vigoroth Lv. 32 Linoone Lv. 36 =-=-=-=-= Fisherman Elliot Location: Route 106 Battle One- Magikarp Lv. 11 Tentacool Lv. 8 Magikarp Lv. 11 Battle Two- Tentacool Lv. 24 Gyarados Lv. 27 Gyarados Lv. 27 Battle Three- Gyarados Lv. 29 Carvanha Lv. 26 Tentacool Lv. 26 Gyarados Lv. 29 Battle Four- Gyarados Lv. 31 Carvanha Lv. 30 Tentacruel Lv. 30 Gyarados Lv. 31 Battle Five- Gyarados Lv. 33 Sharpedo Lv. 33 Gyarados Lv. 33 Tentacruel Lv. 35 =-=-=-=-= Triathilete Abigail Location: Route 110 Battle One- Magnemite Lv. 17 Battle Two- Magnemite Lv. 28 Battle Three- Magnemite Lv. 31 Battle Four- Magneton Lv. 34 Battle Five- Magneton Lv. 37 =-=-=-=-= Triathilete Benjamin Location: Route 110 Battle One- Magnemite Lv. 17 Battle Two- Magnemite Lv. 28 Battle Three- Magnemite Lv. 31 Battle Four- Magneton Lv. 34 Battle Five- Magneton Lv. 37 =-=-=-=-= Triathilete Isaiah Location: Route 128 Battle One- Staryu Lv. 36 Battle Two- Staryu Lv. 39 Battle Three- Staryu Lv. 42 Battle Four- Starmie Lv. 45 Battle Five- Starmie Lv. 48 =-=-=-=-= Triathilete Katelyn Location: Route 128 Battle One- Staryu Lv. 36 Battle Two- Staryu Lv. 39 Battle Three- Staryu Lv. 42 Battle Four- Starmie Lv. 45 Battle Five- Starmie Lv. 48 =-=-=-=-= Triathilete Maria Location: Route 117 Battle One- Doduo Lv. 18 Battle Two- Doduo Lv. 28 Battle Three- Doduo Lv. 31 Battle Four- Dodrio Lv. 34 Battle Five- Dodrio Lv. 37 =-=-=-=-= Triathilete Dylan Location: Route 117 Battle One- Doduo Lv. 18 Battle Two- Doduo Lv. 28 Battle Three- Doduo Lv. 31 Battle Four- Dodrio Lv. 34 Battle Five- Dodrio Lv. 37 =-=-=-=-= Dragon Tamer Nicholas Location: Meteor Falls Battle One- Altaria Lv. 38 Altaria Lv. 38 Battle Two- Altaria Lv. 41 Altaria Lv. 41 Battle Three- Altaria Lv. 44 Altaria Lv. 44 Battle Four- Bagon Lv. 46 Altaria Lv. 46 Altaria Lv. 46 Battle Five- Altaria Lv. 49 Altaria Lv. 49 Shellgon Lv. 49 =-=-=-=-= Bird Keeper Robert Location: Route 120 Battle One- Swablu Lv. 30 Battle Two- Natu Lv. 32 Swablu Lv. 32 Battle Three- Natu Lv. 35 Altaria Lv. 35 Battle Four- Natu Lv. 38 Altaria Lv. 38 Battle Five- Altaria Lv. 41 Xatu Lv. 41 =-=-=-=-= Ninja Boy Lao Location: Route 113 Battle One- Koffing Lv. 17 Koffing Lv. 17 Koffing Lv. 17 Koffing Lv. 19 Battle Two- Koffing Lv. 24 Koffing Lv. 24 Koffing Lv. 24 Koffing Lv. 26 Battle Three- Koffing Lv. 27 Koffing Lv. 27 Koffing Lv. 27 Koffing Lv. 29 Battle Four- Koffing Lv. 30 Koffing Lv. 30 Koffing Lv. 30 Koffing Lv. 32 Battle Five- Koffing Lv. 33 Koffing Lv. 33 Koffing Lv. 33 Weezing Lv. 35 =-=-=-=-= Battle Girl Cindy Location: Route 115 Battle One- Meditite Lv. 19 Makuhita Lv. 19 Battle Two- Meditite Lv. 26 Makuhita Lv. 26 Battle Three- Meditite Lv. 29 Makuhita Lv. 29 Battle Four- Medicham Lv. 32 Hariyama Lv. 32 Battle Five- Medicham Lv. 35 Hariyama Lv. 35 =-=-=-=-= Parasol Lady Madeline Location: Route 113 Battle One- Numel Lv. 20 Battle Two- Numel Lv. 27 Battle Three- Numel Lv. 30 Battle Four- Roselia Lv. 32 Numel Lv. 32 Battle Five- Roselia Lv. 35 Camerupt Lv. 35 =-=-=-=-= Swimmer Jenny Battle One- Wailmer Lv. 35 Battle Two- Wailmer Lv. 38 Battle Three- Wailmer Lv. 41 Battle Four- Staryu Lv. 43 Wailmer Lv. 43 Battle Five- Luvdisc Lv. 45 Wailmer Lv. 45 Starmie Lv. 45 =-=-=-=-= Picknicker Diana Location: Jagged Pass Battle One- Shroomish Lv. 20 Oddish Lv. 20 Swablu Lv. 20 Battle Two- Shroomish Lv. 25 Gloom Lv. 25 Swablu Lv. 25 Battle Three- Breloom Lv. 28 Gloom Lv. 28 Swablu Lv. 28 Battle Four- Breloom Lv. 31 Gloom Lv. 31 Swablu Lv. 31 Battle Five- Breloom Lv. 40 Vilepluma Lv. 40 Altaria Lv. 40 =-=-=-=-= Twins Amy & Liv Location: Route 103 Battle One- Plusle Lv. 9 Minun Lv. 9 Battle Two- Plusle Lv. 16 Minun Lv. 16 Battle Three- Plusle Lv. 27 Minun Lv. 27 Battle Four- Plusle Lv. 30 Minun Lv. 30 Battle Five- Plusle Lv. 33 Minun Lv. 33 Battle Six- Plusle Lv. 36 Minun Lv. 36 =-=-=-=-= Sailor Ernest Location: Route 125 Battle One- Wingull Lv. 33 Tentacool Lv. 33 Machoke Lv. 33 Battle Two- Wingull Lv. 36 Tentacool Lv. 36 Machoke Lv. 36 Battle Three- Pelliper Lv. 39 Tentacool Lv. 39 Machoke Lv. 39 Battle Four- Pelliper Lv. 42 Tentacool Lv. 42 Machoke Lv. 42 Battle Five- Pelliper Lv. 45 Machoke Lv. 45 Tentacruel Lv. 45 =-=-=-=-= Collector Edwin Location: Route 110 Battle One- Lombre Lv. 14 Nuzleaf Lv. 14 Battle Two- Lombre Lv. 26 Nuzleaf Lv. 26 Battle Three- Lombre Lv. 29 Nuzleaf Lv. 29 Battle Four- Lombre Lv. 32 Nuzleaf Lv. 32 Battle Five- Ludicolo Lv. 35 Shiftry Lv. 35 =-=-=-=-= Pokemon Breeder Lydia Location: Route 117 Battle One- Wingull Lv. 12 Shroomish Lv. 12 Marill Lv. 12 Roselia Lv. 12 Skitty Lv. 12 Goldeen Lv. 12 Battle Two- Wingull Lv. 22 Shroomish Lv. 22 Marill Lv. 22 Roselia Lv. 22 Skitty Lv. 22 Goldeen Lv. 22 Battle Three- Pelliper Lv. 25 Breloom Lv. 25 Marill Lv. 25 Roselia Lv. 25 Delcatty Lv. 25 Goldeen Lv. 25 Battle Four- Pelliper Lv. 28 Breloom Lv. 28 Marill Lv. 28 Roselia Lv. 28 Delcatty Lv. 28 Goldeen Lv. 28 Battle Five- Pelliper Lv. 31 Breloom Lv. 31 Azumarill Lv. 31 Roselia Lv. 31 Delcatty Lv. 31 Seaking Lv. 31 =-=-=-=-= Pokemon Breeder Isaac Location: Route 117 Battle One- Whismur Lv. 12 Zigzagoon Lv. 12 Aron Lv. 12 Poochyena Lv. 12 Taillow Lv. 12 Makuhita Lv. 12 Battle Two- Loudred Lv. 22 Linoone Lv. 22 Aron Lv. 22 Mightyena Lv. 22 Swellow Lv. 22 Makuhita Lv. 22 Battle Three- Loudred Lv. 25 Linoone Lv. 25 Aron Lv. 25 Mightyena Lv. 35 Swellow Lv. 25 Hariyama Lv. 25 Battle Four- Loudred Lv. 28 Linoone Lv. 28 Aron Lv. 28 Mightyena Lv. 28 Swellow Lv. 28 Hariyama Lv. 28 Battle Five- Loudred Lv. 31 Linoone Lv. 31 Lairon Lv. 31 Mightyena Lv. 31 Swellow Lv. 31 Hariyama Lv. 31 =-=-=-=-= Pokemon Ranger Catherine Location: Route 119 Battle One- Gloom Lv. 27 Roselia Lv. 27 Battle Two- Gloom Lv. 30 Roselia Lv. 30 Battle Three- Gloom Lv. 33 Roselia Lv. 33 Battle Four- Gloom Lv. 36 Roselia Lv. 36 Battle Five- Bellosom Lv. 39 Roselia Lv. 39 =-=-=-=-= Pokemon Ranger Jackson Location: Route 119 Battle One- Breloom Lv. 28 Battle Two- Breloom Lv. 31 Battle Three- Breloom Lv. 34 Battle Four- Breloom Lv. 37 Battle Five- Kecleon Lv. 39 Breloom Lv. 39 =-=-=-=-= Lass Haley Location: Route 104 Battle One- Lotad Lv. 7 Shroomish Lv. 7 Battle Two- Lombre Lv. 26 Shroomish Lv. 26 Battle Three- Lombre Lv. 29 Breloom Lv. 29 Battle Four- Lombre Lv. 32 Breloom Lv. 32 Battle Five- Swellow Lv. 34 Lombre Lv. 34 Breloom Lv. 34 =-=-=-=-= Bug Catcher James Location: Petalburg Woods Battle One- Nincada Lv. 8 Battle Two- Ninjask Lv. 27 Battle Three- Dustox Lv. 29 Ninjask Lv. 29 Battle Four- Surskit Lv. 31 Dustox Lv. 31 Ninjask Lv. 31 Battle Five- Surskit Lv. 33 Ninjask Lv. 33 Dustox Lv. 33 Ninjask Lv. 33 =-=-=-=-= Hiker Trent Location: Route 112 Battle One- Geodude Lv. 16 Geodude Lv. 16 Geodude Lv. 16 Geodude Lv. 16 Battle Two- Geodude Lv. 24 Geodude Lv. 24 Geodude Lv. 24 Graveler Lv. 24 Battle Three- Geodude Lv. 27 Geodude Lv. 27 Graveler Lv. 27 Graveler Lv. 27 Battle Four- Geodude Lv. 30 Graveler Lv. 30 Graveler Lv. 30 Graveler Lv. 30 Battle Five- Graveler Lv. 33 Graveler Lv. 33 Graveler Lv. 33 Golem Lv. 33 =-=-=-=-= Young Couple Lois & Hal Location: Abandoned Ship Battle One- Volbeat Lv. 27 Illumize Lv. 27 Battle Two- Volbeat Lv. 30 Illumize Lv. 30 Battle Three- Volbeat Lv. 33 Illumize Lv. 33 Battle Four- Volbeat Lv. 36 Illumize Lv. 36 Battle Five- Volbeat Lv. 39 Illumize Lv. 39 =-=-=-=-= Pokemon Trainer Wally Location: Victory Road Battle One- Altaria Lv. 47 Delcatty Lv. 46 Roselia Lv. 47 Magneton Lv. 44 Gardevoir Lv. 48 Battle Two- Altaria Lv. 50 Delcatty Lv. 49 Roselia Lv. 50 Magneton Lv. 47 Gardevoir Lv. 51 Battle Three- Altaria Lv. 53 Delcatty Lv. 52 Roselia Lv. 53 Magneton Lv. 50 Gardevoir Lv. 54 Battle Four- Altaria Lv. 56 Delcatty Lv. 55 Roselia Lv. 56 Magneton Lv. 53 Gardevoir Lv. 57 =-=-=-=-= You cannot rebattle the next 8 trainers. =-=-=-=-= Leader Roxanne Location: Rustboro City Battle One- Geodude Lv. 14 Nosepass Lv. 15 =-=-=-=-= Leader Brawly Location: Dewford Town Battle One- Machop Lv. 17 Makuhita Lv. 18 =-=-=-=-= Leader Wattson Location: Mauville City Battle One- Magnemite Lv. 22 Voltorb Lv. 20 Magneton Lv. 23 =-=-=-=-= Leader Flannery Location: Lavaridge Town Battle One- Slugma Lv. 26 Slugma Lv. 26 Torkoal Lv. 28 =-=-=-=-= Leader Norman Location: Petalburg City Battle One- Slaking Lv. 28 Vigoroth Lv. 30 Slaking Lv. 31 =-=-=-=-= Leader Winona Location: Fortree City Battle One- Swellow Lv. 31 Pelliper Lv. 30 Skarmory Lv. 32 Altaria Lv. 33 =-=-=-=-= Leader Liza & Tate Location: Mossdeep City Battle One- Solrock Lv. 42 Lunatone Lv. 42 =-=-=-=-= Leader Wallace Location: Sootopolis City Battle One- Luvdisc Lv. 42 Wiscash Lv. 40 Sealeo Lv. 40 Seaking Lv. 42 Milotic Lv. 43 =-=-=-=-= You can battle the final 5 as many times as you want, but the pokemon levels will never change =-=-=-=-= Elite Four Sydney Location: Ever Grande City Battle One- Mightyena Lv. 46 Shiftry Lv. 48 Cacturne Lv. 46 Sharpedo Lv. 48 Absol Lv. 49 =-=-=-=-= Elite Four Phoebe Location: Ever Grande City Battle One- Dusclops Lv. 48 Banette Lv. 49 Sableye Lv. 50 Banette Lv. 49 Dusclops Lv. 51 =-=-=-=-= Elite Four Glacia Location: Ever Grande City Battle One- Glalie Lv. 50 Sealeo Lv. 50 Sealeo Lv. 52 Glalie Lv. 52 Walrein Lv. 53 =-=-=-=-= Elite Four Drake Location: Ever Grande City Battle One- Shelgon Lv. 52 Altaria Lv. 54 Flygon Lv. 53 Flygon Lv. 53 Salamence Lv. 55 =-=-=-=-= Champion Steven Location: Ever Grande City Battle One- Skarmory Lv. 57 Claydol Lv. 55 Aggron Lv. 56 Cradily Lv. 56 Armaldo Lv. 56 Metagross Lv. 58 =-=-=-=-=-=-=-=-=-=-=-=-=-= 24. Breeding Breeding is just one of the fun things to do in Pokemon Ruby and Sapphire. To breed, you need a male pokemon and a female pokemon. Easy, huh? Not that easy. They need to be in the same egg group. Egg Groups are, well, groups of pokemon that can breed together and make eggs. To see all the egg groups, go to 24.1. There are multiple reasons to breed. One, you might want to just get the first form of your evolved or unevolved pokemon. When you breed, the egg hatches to become the first form of the female pokemon. The only exceptions are Marill/Azumarill and Wobbafett. If Marill/Azumarill isn't holding anything, the egg will hatch to be a Marill. If the pokemon is holding a Sea Incense, the egg will hatch to become an Azurill. With Wobbafett, the egg normally hatches into Wobbafett. But if Wobbafett is holding a Lax Incense, the egg will hatch into a Wynaut. A second reason to breed is to try to get good stat pokemon. I think that good stat pokemon are easier to get through breeding than through catching. Another reason to breed is to pass on attacks. This will break into a long paragraph. To show this, we will use a male Camerupt and a female Torkoal. Male Camerupt- Attacks: Eruption Amnesia Overheat Flamethrower (Don't mind the triple fire attack, it's only an example) Female Torkoal- Attacks: Amnesia Flamethrower Body Slam Heat Wave Both of these pokemon are part of the Field Egg Group. Due to this, these fire pokemon can breed. There are four steps to figuring out what attacks the baby will know. Step 1: Start with the attacks the baby will know. Since the Torkoal is female, the baby will be a Torkoal. Just for the heck of it, we'll make it a male. Baby Male Torkoal- Attacks: Ember Ember is the starting attack for any Torkoal. Step 2: Add in any moves both pokemon know that the baby can learn by leveling up. If you were to check my pokedex for Torkoal, you would see that he learns the following attacks by leveling up- Ember Smog Curse Smokescreen Fire Spin Body Slam Protect Flamethrower Iron Defense Amnesia Flail Heat Wave As you can see, both parents know the attacks Flamethrower and Amnesia. Because of that we put those on the baby. Baby Male Torkoal- Attacks: Ember Amnesia Flamethrower Now Torkoal has three moves. But we're not done yet. Step 3: If there are any attacks the father learned from a TM or HM that the baby can learn, the kid knows it. If you were to check the TM/HM chart in this FAQ, you would see that Flamethrower and Overheat are the two TMs that Camerupt knows. Naturally, Torkoal can't learn Flamethrower again, so we just add on Overheat, which Torkoal can learn. Baby Male Torkoal- Attacks: Ember Amnesia Flamethrower Overheat Now we take a look at the fourth and final step. Step 4: Any attack that the father knows that the baby can only get through breeding shall be taught to the baby. Endure Eruption Sleep Talk Yawn Those were the egg moves for Torkoal. As we see, Eruption is an egg move that father Camerupt knows. Because of that, we teach it to Torkoal. Baby Male Torkoal- Attacks: Ember Amnesia Flamethrower Overheat Eruption But wait! I thought a pokemon could only know four attacks at a time. That's right. That means that we need to get rid of an attack. Which attack? The attack at the top of the attack list. Baby Male Torkoal- Attacks: Amnesia Flamethrower Overheat Eruption That's it. That is Baby Torkoal's moveset. Wait! Let's compare it to the father. Camerupt- Eruption Amnesia Overheat Flamethrower Torkoal- Amnesia Flamethrower Overheat Eruption Wow! These two have the exact same moveset, only in a different order! Like father like son, I guess. So now you understand the basics of breeding. But this section isn't quite done yet. =-=-=-=-=-=-=-=-=-= 24.1. Egg Groups There are many egg groups. Ditto Egg Group (can breed with anybody)- Ditto Bug Egg Group- Caterpie Metapod Butterfree Weedle Kakuna Beedrill Paras Parasect Venonat Venomoth Scyther Pinsir Ledyba Ledian Pineco Forretress Gligar Scizor Shuckle Heracross Wurmple Silcoon Beautifly Cascoon Dustox Surskit Masquarain Nincada Ninjask Volbeat Illumize Trapinch Vibrava Flygon Dragon Egg Group- Charmander Charmeleon Charlizard Ekans Arbok Magikarp Gyarados Horsea Seadra Dratini Dragonair Dragonite Kingdra Treeko Grovyle Sceptile Swablu Altaria Seviper Feebas Milotic Bagon Shellgon Salamence Fairy Egg Group- Pikachu Raichu Clefairy Clefable Jigglypuff Wigglytuff Togetic Marill Azumarill Hoppip Skiploom Jumpluff Snubbull Granbull Shroomish Breloom Skitty Delcatty Mawile Plusle Minun Roselia Castform Snorunt Glalie Ground Egg Group- Rattata Raticate Ekans Arbok Pikachu Raichu Sandshrew Sandslash Nidoran female Nidoran male Nidorino Nidoqueen Vulpix Nintales Diglett Dugtrio Meowth Persian Psyduck Golduck Mankey Primeape Growlithe Arcanine Ponyta Rapidash Farfetch'd Seel Dewgong Rhyhorn Rhydon Tauros Eevee Vaporeon Jolteon Flareon Cyndiquil Quilava Typhlosion Sentret Furret Mareep Flaffy Ampharos Aipom Wooper Quagsire Espeon Umbreon Girafarig Dunsparce Snubbull Granbull Sneasel Teddiursa Ursaring Swinub Piloswine Delibird Houndour Houndoom Phanpy Donphan Smeargle Miltank Torchic Combusken Blaziken Poochyena Mightyena Zigzagoon Linoone Seedot Nuzleaf Shiftry Slakoth Vigoroth Slaking Whismur Loudred Exploud Skitty Mawile Electrike Manectric Wailmer Wailord Numel Camerupt Torkoal Spoink Grumpig Spinda Zangooose Seviper Kecleon Absol Spheal Sealeo Walrein Flying Egg Group- Pidgey Pidgeotto Pidgeot Spearow Fearow Zubat Golbat Farfetch'd Doduo Dodrio Aerodactyl Hoothoot Noctowl Crobat Togetic Natu Xatu Murkrow Skarmory Taillow Swellow Wingull Pelliper Swablu Altaria Human Shaped Egg Group- Abra Kadabra Alakazam Machop Machoke Machamp Drowsee Hypno Hitmonlee Hitmonchan Chansey Mr. Mime Jynx Electabuzz Magmar Hitmontop Blissey Makuhita Hariyama Sableye Volbeat Illumize Spinda Cacnea Cacturne Mineral Egg Group- Magnemite Magneton Voltorb Electrode Shedinja Lunatone Solrock Baltoy Claydol Beldum Metang Metagross Monster Egg Group- Bulbasaur Ivysaur Venusaur Charmander Charmeleon Charlizard Squirtle Wartortle Blastoise Nidoran female Nidoran male Nidorino Nidoqueen Slowpoke Slowbro Cubone Marowak Lickitung Rhyhorn Rhydon Kangaskahn Lapras Snorlax Chikorita Bayleef Meganium Totodile Croconaw Feraligatr Mareep Flaffy Ampharos Slowking Larvitar Pupitar Tyranitar Treeko Grovyle Sceptile Mudkip Marshtomp Swampert Whismur Loudred Exploud Aron Lairon Aggron Tropius No Egg Group (pokemon that can't breed)- Nidorina Nidoqueen Staryu Starmie Articuno Zapdos Moltres Mewtwo Mew Pichu Cleffa Igglybuff Togepi Unown Tyrogue Smoochum Elekid Magby Raikou Entei Suicune Lugia Ho-oh Celebi Shedinja Azurill Wynaut Regirock Regice Registeel Latias Latios Kygore Groudon Rayquaza Jirachi Deoxys Plant Egg Group- Bulbasaur Ivysaur Venusaur Oddish Gloom Vileplume Paras Parasect Bellsprout Weepinbell Victreebell Exeggcute Exeggutor Tangela Chikorita Bayleef Meganium Bellossom Hoppip Skiploom Jumpluff Sunkern Sunflora Lotad Lombre Ludicolo Seedot Nuzleaf Shiftry Shroomish Breloom Roselia Cacnea Cacturne Tropius Rock Egg Group- Geodude Graveler Golem Onix Sudowoodo Steelix Nosepass Snorunt Glalie Indeterminate Egg Group- Grimer Muk Gastly Haunter Gengar Koffing Weezing Slugma Magcargo Misdreavus Wobbafett Ralts Kirlia Gardevoir Gulpin Swalot Castform Shuppet Banette Duskull Dusclops Chimecho Water One Egg Group- Squirtle Wartortle Blastoise Psyduck Golduck Poliwag Poliwhirl Poliwrath Slowpoke Slowbro Seel Dewgong Horsea Seadra Lapras Omanyte Omastar Kabuto Kabutops Dratini Dragonair Dragonite Totodile Croconaw Feraligatr Marill Azumarill Politoed Wooper Quagsire Slowking Corsola Delibird Mantine Kingdra Mudkip Marshtomp Swampert Lotad Lombre Ludicolo Wingull Pelliper Surskit Masquarain Corphish Crawdaunt Feebas Milotic Spheal Sealeo Walrein Clamperl Huntail Gorebyss Relicanth Water Two Egg Group- Goldeen Seaking Magikarp Gyarados Chinchou Lantern Quilfish Remoraid Octillery Carvanha Sharpedo Wailmer Wailord Barboach Wiscash Relicanth Luvdisc Water Three Egg Group- Tentacool Tentacruel Shellder Cloyter Omanyte Omastar Kabuto Kabutops Corsola Corphish Crawdaunt Lileep Cradily Anorith Armaldo =-=-=-=-=-=-=-=-=-= 24.2. Egg Moves I'm only listing the first forms. Ditto Egg Group- Ditto- no egg moves =-=-=-=-= Bug Egg Group- Caterpie- no egg moves Weedle- no egg moves Paras- Counter, False Swipe, Flail, Light Screen, Psybeam, Pursuit, Screech, Sweet Scent Venonat- Baton Pass, Giga Drain, Screech, Signal Beam Scyther- Baton Pass, Counter, Endure, Light Screen, Razor Wind, Reversal, Safeguard, Silver Wind Pinsir- Fury Attack, False Swipe, Faint Attack Ledyba- Pineco Gligar Shuckle Heracross Wurmple Surskit Nincada Volbeat Illumize Trapinch =-=-=-=-= Dragon Egg Group- Charmander Charmeleon Charlizard Ekans Arbok Magikarp Gyarados Horsea Seadra Dratini Dragonair Dragonite Kingdra Treeko Grovyle Sceptile Swablu Altaria Seviper Feebas Milotic Bagon Shellgon Salamence =-=-=-=-= Fairy Egg Group- Pikachu Raichu Clefairy Clefable Jigglypuff Wigglytuff Togetic Marill Azumarill Hoppip Skiploom Jumpluff Snubbull Granbull Shroomish Breloom Skitty Delcatty Mawile Plusle Minun Roselia Castform Snorunt Glalie =-=-=-=-= Ground Egg Group- Rattata Raticate Ekans Arbok Pikachu Raichu Sandshrew Sandslash Nidoran female Nidoran male Nidorino Nidoqueen Vulpix Nintales Diglett Dugtrio Meowth Persian Psyduck Golduck Mankey Primeape Growlithe Arcanine Ponyta Rapidash Farfetch'd Seel Dewgong Rhyhorn Rhydon Tauros Eevee Vaporeon Jolteon Flareon Cyndiquil Quilava Typhlosion Sentret Furret Mareep Flaffy Ampharos Aipom Wooper Quagsire Espeon Umbreon Girafarig Dunsparce Snubbull Granbull Sneasel Teddiursa Ursaring Swinub Piloswine Delibird Houndour Houndoom Phanpy Donphan Smeargle Miltank Torchic Combusken Blaziken Poochyena Mightyena Zigzagoon Linoone Seedot Nuzleaf Shiftry Slakoth Vigoroth Slaking Whismur Loudred Exploud Skitty Mawile Electrike Manectric Wailmer Wailord Numel Camerupt Torkoal Spoink Grumpig Spinda Zangooose Seviper Kecleon Absol Spheal Sealeo Walrein =-=-=-=-= Flying Egg Group- Pidgey Pidgeotto Pidgeot Spearow Fearow Zubat Golbat Farfetch'd Doduo Dodrio Aerodactyl Hoothoot Noctowl Crobat Togetic Natu Xatu Murkrow Skarmory Taillow Swellow Wingull Pelliper Swablu Altaria =-=-=-=-= Human Shaped Egg Group- Abra Kadabra Alakazam Machop Machoke Machamp Drowsee Hypno Hitmonlee Hitmonchan Chansey Mr. Mime Jynx Electabuzz Magmar Hitmontop Blissey Makuhita Hariyama Sableye Volbeat Illumize Spinda Cacnea Cacturne =-=-=-=-= Mineral Egg Group- Magnemite Magneton Voltorb Electrode Shedinja Lunatone Solrock Baltoy Claydol Beldum Metang Metagross =-=-=-=-= Monster Egg Group- Bulbasaur Ivysaur Venusaur Charmander Charmeleon Charlizard Squirtle Wartortle Blastoise Nidoran female Nidoran male Nidorino Nidoqueen Slowpoke Slowbro Cubone Marowak Lickitung Rhyhorn Rhydon Kangaskahn Lapras Snorlax Chikorita Bayleef Meganium Totodile Croconaw Feraligatr Mareep Flaffy Ampharos Slowking Larvitar Pupitar Tyranitar Treeko Grovyle Sceptile Mudkip Marshtomp Swampert Whismur Loudred Exploud Aron Lairon Aggron Tropius =-=-=-=-= No Egg Group (pokemon that can't breed)- Staryu- no egg moves Articuno- no egg moves Zapdos- no egg moves Moltres- no egg moves Mewtwo- no egg moves Mew- no egg moves Pichu- Cleffa Igglybuff Togepi Unown Tyrogue Smoochum Elekid Magby Raikou Entei Suicune Lugia Ho-oh Celebi Shedinja Azurill Wynaut Regirock Regice Registeel Latias Latios Kygore Groudon Rayquaza Jirachi Deoxys =-=-=-=-= Plant Egg Group- Bulbasaur Ivysaur Venusaur Oddish Gloom Vileplume Paras Parasect Bellsprout Weepinbell Victreebell Exeggcute Exeggutor Tangela Chikorita Bayleef Meganium Bellossom Hoppip Skiploom Jumpluff Sunkern Sunflora Lotad Lombre Ludicolo Seedot Nuzleaf Shiftry Shroomish Breloom Roselia Cacnea Cacturne Tropius =-=-=-=-= Rock Egg Group- Geodude Graveler Golem Onix Sudowoodo Steelix Nosepass Snorunt Glalie =-=-=-=-= Indeterminate Egg Group- Grimer Muk Gastly Haunter Gengar Koffing Weezing Slugma Magcargo Misdreavus Wobbafett Ralts Kirlia Gardevoir Gulpin Swalot Castform Shuppet Banette Duskull Dusclops Chimecho =-=-=-=-= Water One Egg Group- Squirtle Wartortle Blastoise Psyduck Golduck Poliwag Poliwhirl Poliwrath Slowpoke Slowbro Seel Dewgong Horsea Seadra Lapras Omanyte Omastar Kabuto Kabutops Dratini Dragonair Dragonite Totodile Croconaw Feraligatr Marill Azumarill Politoed Wooper Quagsire Slowking Corsola Delibird Mantine Kingdra Mudkip Marshtomp Swampert Lotad Lombre Ludicolo Wingull Pelliper Surskit Masquarain Corphish Crawdaunt Feebas Milotic Spheal Sealeo Walrein Clamperl Huntail Gorebyss Relicanth =-=-=-=-= Water Two Egg Group- Goldeen Seaking Magikarp Gyarados Chinchou Lantern Quilfish Remoraid Octillery Carvanha Sharpedo Wailmer Wailord Barboach Wiscash Relicanth Luvdisc =-=-=-=-= Water Three Egg Group- Tentacool Tentacruel Shellder Cloyter Omanyte Omastar Kabuto Kabutops Corsola Corphish Crawdaunt Lileep Cradily Anorith Armaldo =-=-=-=-=-=-=-=-=-= 24.3. Chain Breeding What is chain breeding? Let's just say that it may not be easy. Chain breeding involves getting moves onto a pokemon that hatches from an egg. It may seem like breeding Eruption from Camerupt to a baby Torkoal, but it's not. Chain breeding is harder. You need to chain breed when you want a move bred onto a baby still. But what happens if the move that can be bred is only found on pokemon outside of that baby's egg group? Let's take a Sceptile. You want to breed that starter so that you have a baby Treeko that knows Crush Claw. But not one pokemon inside either of Sceptile's egg groups (Monster and Dragon) can learn Crush Claw normally. It isn't a TM or HM. But if we look at the groups, we can see that Rhyhorn, part of the monster egg group, can also be bred Crush Claw. That's all fine and dandy, but we need to find Zangoose's egg group. Zangoose is the only pokemon that can learn Crush Claw naturally. He is in the field egg group. Ho! So is Rhyhorn. So breed a female Rhyhorn/Rhydon with a male Zangoose that knows Crush Claw. It may be hard in Sapphire, since you can't get Zangoose in that game. The baby Rhyhorn that comes from those two parents with know Crush Claw. Keep on doing this until you have a male Rhyhorn. Once you have the male Rhyhorn with Crush Claw, breed it with a female Sceptile. The baby Treeko that hatches will know Crush Claw. To make things a little clearer... Male Zangoose (Crush Claw) +Female Rhyhorn (mother) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Baby Male Rhyhorn (Crush Claw) +Female Sceptile ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Baby Treeko (Crush claw) Another example is getting Encore onto Sunkern. No pokemon in its egg group can get it. However, Hoppip can also get Encore through breeding, and he is in Hoppip's egg group. However, he is also in the fairy egg group, the same group as Clefairy. So basically, breed a male Clefairy with Encore and a female Hoppip and get a male Hoppip with Encore. Breed the male Hoppip with a female Sunkern to get a baby Sunkern with Encroe. But, you would need Colosseum and Pokemon FR/LG to get Sunkern, Hoppip, and Clefairy. It's not always just two breedings. It may get harder than Crush Claw on Treeko or Encore on Sunkern. Now let's say that you want to get Encore onto Machop. This is where it gets interesting. You will have to get it from Clefairy. The thing is, none of the pokemon in Machop's egg group are also in the fairy egg group. However, if you were to look through all the egg groups, you would see that Pikachu is in the fairy and ground egg group. Spinda is in the humanshaped egg group AND the ground egg group (same as Pikachu). Both Spinda and Pikachu get Encore through breeding. Machop is in the human egg group! So that means that you will need to breed three times. Male Clefairy w/Encore\___Male Pikachu w/Encore\___Male Spinda w/Enore +Female Pikachu w/o it/ŻŻ+Female Spinda w/o it-/ŻŻ+Female Machop w/o it The final result is= Baby Machop with Encore! =-=-=-=-=-=-=-=-=-=-=-=-=-= 25. EVs Most people who see this for the first time will have no idea what it's about. To tell you the truth, I didn't know what EVs were until just a few days before this section started. EV is short for Effort Value. EVs are counted in points. You can't actually see EVs in your game. They are an invisible number. But what really are EVs? EVs are received every time you fight an opposing pokemon, wild or not. The points you receive are put into one of six categories: HP, Attack, Defense, Speed, Special Attack, and/or Special Defense. After you receive four EVs for one stat and raise the pokemon to the next level, the stat you got the EVs in will increase one more point than usual. Let's take a few examples. Let's say you want your HP to be higher than the normal level. So you need to get some HP Effort Points. That means you need to find a pokemon that has good HP. A good, easy example is to use Makuhita in Granite Cave. Makuhita has good HP, so you will get 1 Effort Point in HP. But let's see Hariyama. Hariyama is the evolved form of Makuhita. Haryiama gives you TWO Effort Points due to its super HP. But Slaking, who isn't part of the Makuhita Family, goes overboard with THREE Effort Points. But not all pokemon only give Effort Points in one stat. Chimecho, for example, gives Effort Points in both Special Attack AND Special Defense. You may think "Oh, if I can do that, I should raise my pokemon to have 999 stat points in every stat". Well, sorry, you can't. You prevent this from happening; the creators of the game created a 255-point limit for one stat. "Okay, so I will just get up to 255 Effort Points in every stat". Sorry, you still can't. To prevent people from using that limit and still having super stats, the creators went further to create a 510 point limit for an entire pokemon. That means that if you max out in two stats, you can't get Effort Points anymore. =-=-=-=-=-=-=-=-=-=-=-=-=-= 26. Trainers List This is a complete list of trainers throughout Pokemon Ruby/Sapphire. Trainer's Eyes trainers will have two stars at the beginning and end of their names. =-=-=-=-= Route 101- none =-=-=-=-= Oldale Town- none =-=-=-=-= Route 103 (left side of lake)- 1 Rival Brendan/May- Treeko/Torchic/Mudkip (one of them) Lv. 5 =-=-=-=-= Route 102- 4 **Youngster Calvin**- Zigzagoon Lv. 5 Money- 80 Bug Catcher Rick- Wurmple Lv. 4 Wurmple Lv. 4 Money- 64 Youngster Allen- Poochyena Lv. 5 Taillow Lv. 3 Money- 48 Lass Tiana- Zigzagoon Lv. 4 Zigzagoon Lv. 4 Money- 64 =-=-=-=-= Petalburg City- 8 ( fifth gym) Cooltrainer Randall- Delcatty Lv. 27 Money- 1296 Cooltrainer Mary- Delcatty Lv. 27 Money- 1296 Cooltrainer Parker- Linoone Lv. 27 Money- 1296 Cooltrainer Lori- Linoone Lv. 27 Money- 1296 Cooltrainer George- Linoone Lv. 27 Money- 1296 Cooltrainer Jody- Zangoose Lv. 27 Money- 1296 Cooltrainer Berke- Zangoose Lv. 27 Money- 1296 Leader Norman- Slaking Lv. 28 Vigoroth Lv. 30 Slaking Lv. 31 Money- 3100 =-=-=-=-= Route 104 (before PW)- 2 Youngster Billy- Seedot Lv. 6 Taillow Lv. 8 Money- 128 **Rich Kid Winston**- Zigzagoon Lv. 7 Money- 1400 =-=-=-=-= Petalburg Woods- 3 Bug Catcher Lyle- Wurmple Lv. 3 Wurmple Lv. 3 Wurmple Lv. 3 Wurmple Lv. 3 Wurmple Lv. 3 Wurmple Lv. 3 Money- 48 Team Aqua/Magma Grunt- Poochyena Lv. 9 Money- 180 **Bug Catcher James**- Nincada Lv. 8 Money- 128 =-=-=-=-= Route 104 (after PW)- 4 **Lady Cindy**- Zigzagoon Lv. 7 Money- 1400 **Lass Haley**- Lotad Lv. 7 Shroomish Lv. 7 Money- 112 Twins Gia & Mia- Lotad Lv. 8 Seedot Lv. 8 Money- 192 Fisherman Ivan- Magikarp Lv. 6 Magikarp Lv. 6 Magikarp Lv. 6 =-=-=-=-= Rustboro City- 3 (first gym) Youngster Josh- Geodude Lv. 10 Geodude Lv. 8 Geodude Lv. 6 Money- 96 Youngster Tommy- Geodude Lv. 11 Money- 176 Leader Roxanne- Geodude Lv. 14 Nosepass Lv. 15 Money- 1500 =-=-=-=-= Route 116- Youngster Joey- Zigzagoon Lv. 8 Machop Lv. 10 Money- 160 Bug Catcher Jose- Wurmple Lv. 8 Nincada Lv. 8 Silcoon Lv. 8 Money- 128 Lass Janice- Marill Lv. 10 Money- 160 Hiker Clark- Geodude Lv. 8 Geodude Lv. 8 Geodude Lv. 8 Money- 320 **School Kid Jerry**- Ralts Lv. 10 Money- 200 **School Kid Karen**- Shroomish Lv. 9 Whismur Lv. 9 Money- 180 =-=-=-=-= Rusturf Tunnel- 2 Team Aqua/Magma Grunt- Poochyena Lv. 11 Money- 220 Hiker Mike- Geodude Lv. 16 Geodude Lv. 16 Machop Lv. 16 Money- 640 =-=-=-=-= Route 105- 7 Swimmer Dawn- Marill Lv. 27 Money- 216 Swimmer Beverly- Wailmer Lv. 26 Wailmer Lv. 26 Money- 208 Ruin Maniac Foster- Sandshrew Lv. 26 Sandslash Lv. 26 Money- 1560 Swimmer Austin- Magikarp Lv. 25 Tentacool Lv. 25 Wingull Lv. 25 Money- 200 Swimmer Luis- Carvanha Lv. 27 Money- 216 Swimmer Nicole- Wailmer Lv. 27 Money- 216 Swimmer Douglas- Tentacool Lv. 26 Tentacool Lv. 26 =-=-=-=-= Route 106- 2 Fisherman Ned- Tentacool Lv. 12 Money- 480 **Fisherman Elliot**- Magikarp Lv. 11 Tentacool Lv. 8 Magikarp Lv. 11 Money- 440 =-=-=-=-= Dewford Town- 4 (second gym) Battle Girl Laura- Meditite Lv. 14 Money- 336 Black Belt Hideki- Machop Lv. 14 Money- 448 Battle Girl Tessa- Meditite Lv. 12 Meditite Lv. 12 Machop Lv. 12 Leader Brawly- Machop Lv. 17 Makuhita Lv. 18 Money- 1800 =-=-=-=-= Granite Cave- none =-=-=-=-= Route 107- 5 Swimmer Beth- Marill Lv. 25 Goldeen Lv. 25 Wingull Lv. 25 Money- 200 Swimmer Darrin- Tentacool Lv. 27 Money- 216 Sis and Bro Lisa & Ray Goldeen Lv. 28 Tentacool Lv. 26 Money- 624 **Swimmer Tony**- Carvanha Lv. 27 Money- 216 Swimmer Denise- Wingull Lv. 27 Money- 216 =-=-=-=-= Route 108- 4 Swimmer Tara- Horsea Lv. 26 Marill Lv. 26 Money- 208 Swimmer Jerome- Tentacool Lv. 26 Wingull Lv. 26 Money- 208 Swimmer Missy- Goldeen Lv. 24 Wingull Lv. 24 Marill Lv. 24 Wailmer Lv. 24 Money- 192 Swimmer Matthew- Carvanha Lv. 27 Money- 216 =-=-=-=-= Route 109- 10 (6 on the water and 4 on the beach) Beach- Sailor Edmond- Wingull Lv. 12 Wingull Lv. 12 Machop Lv. 12 Money- 384 Sailor Huey- Machop Lv. 12 Money- 448 **Tuber Lola**- Azurill Lv. 13 Azurill Lv. 13 Money- 52 **Tuber Ricky**- Zigzagoon Lv. 14 Money- 56 Water (and the small islands)- Young Couple Mel & Paul- Beautifly Lv. 27 Dustox Lv. 27 Money- 1728 Tuber Gwen- Marill Lv. 27 Money- 108 Tuber Carmen- Marill Lv. 27 Money- 108 Swimmer Alice- Goldeen Lv. 25 Goldeen Lv. 25 Wingull Lv. 25 Money- 200 =-=-=-=-=-=-=-=-=-=-=-=-=-= 27. FAQ Q. What do you mean by MIRAGE FRIENDLY POKEMON? A. Mirage Friendly is a status that does not appear. It is invisible to anyone as long as you can't see Mirage Island. If you see Mirage Island, that means that one pokemon on your team is MIRAGE FRIENDLY. It is all random. Q. On my Sapphire Version on all of my pokemons summaries it says "status- pkrs" what does that mean? A. About the "status- pkrs", you should consider yourself EXTREMELY LUCKY!!!!! That means that your pokemon have the Pokerus Virus. It is a good virus that means that when you grow your pokemon levels, they gain stats easier. The chances of getting this are even lower than the chances of finding a shiny pokemon. It wears off after a while. You can spread it to your PC pokemon by putting the infected pokemon in the PC. Q. What level does Vibrava evolve into Flygon? A. Vibrava evolves at level 45. Q. How come my Wobbafett's Shadow Tag doesn't work? A. I have no idea. Q. What is Mystery Event? A. Something that involves a link cable and I believe an e-reader. I don't know what it's about though. Q. Can I get an Eon Ticket with a Gameshark? A. Yes Q. Can I get Jirachi and Deoxys with gameshark? A. Yes Q. How many ways are there to get a Master Ball? A. Three. One from the Team Magma Hideout, more from Gameshark. I believe you can get it from the lotto. Q. Can Blaziken be caught in Ruby or is he only is Sapphire? A. Blaziken is the final form of Torchic, one of the three starter pokemon, meaning you can get it in both games. Q. Where's the stern (I need to give him the scanner) A. Stern is in Slateport City at the docks where you ride the S.S. Tidal. Q. When does Trapinch learn dig? A. Trapinch learns Dig at level 43, but only as a Trapinch Q. Where can I find an Eon Ticket? A. Either from Nintendo or from Gameshark/Action Replay Q. Where can I find a Dragon Scale? A. Either from Bagon or Horsea. Use Thief, Covet, or simply catch it and take off the item. Q. Is there a move deleter in this game? A. Yes. He is in Lilycove City Q. Is there still the four-move restriction? A. Yes Q. If you only have one pokemon and you are in a 2 vs. 2 battle, will you still be able to use it? A. Yes Q. Can you suggest a pokemon I can get early on? A. There are plenty. Some of my favorites are Makuhita and Lotad. Q. Is Aron a good choice? A. Yes, but mostly for patient people. It takes a long time to raise Aron. Q. Where is the HM for Waterfall? A. Waterfall is in the Cave of Origins. Q. How do you get into the small indents in the walls? A. You get into the indents by using Secret Power. Q. How do you get all the phrases on Pokemon Ruby and Sapphire? A. You get them from stuff like catching pokemon, participating in contests, etc. Q. when I start up ruby it says, battery is down therefore clock based events wont happen. What does this mean? And does it hurt my playability a lot? A. I have no idea about this. It never happened to me. Okay, I found the answer. This glitch affects how berries grow and other time-based events (those time based-events won't happen again). There are many ways to fix it. The most well-known one is to hook up with Colosseum/Fire Red/Leaf Green. Q. Where do you get Flygon's pre-evolved form in Ruby? A. Flygons pre-evolution, Vibrava, cannot be caught in the games. However, Vibrava's pre-evolution, Trapinch, can be caught in the desert. Q. Can you tell me which currents to go on to reach Sky Pillar? A. The currents do not lead to Sky Pillar. You get there by going EAST from Pacifidlog Town. Q. Where do you get Shellgon's Pre-evolved form? A. You find Bagon in Meteor Falls in the room where you find TM02- Dragon Claw. Q. Can Mew, Mewtwo, Entei, Raikou, Suicune, Lugia, Ho-oh be caught in this game? A. They cannot be caught in the game. Q. Can you trade pokemon from Silver/Gold to Ruby/Sapphire? A. No, you cannot trade pokemon from Silver/Gold to Ruby/Sapphire. Q. I seem to have problems in fishing. Once I get a bite, it always gets away. I find it frustrating sometimes. Can you give me some advice, tell which route I should go, and do I still need to press any buttons to reel it in? A. Okay, I'll give you what you need to know about fishing. To fish, first use the rod you are using. When it says you have a bite, press A immediately. Next, if you are lucky, you will go straight to the battle. If not, you will go to another screen with a bunch of dots. Once it says you have a bite, press A immediately. Repeat until you pull up the fish. Q. Can you catch Wailmer while Surfing? A. You can only catch Wailmer while fishing. Q. Every time I start a new game, Torchic always is a male! Why is that? I want him to be a female! A. Torchic has an 87.5% chance of being male and a 12.5% chance of it being female. Q. Is there any town or city in hoenn with a mart that sells rare candy? And if there is what town or city is it? A. There are no marts that sell rare candies. Q. Are there any marts that sell master balls or ultra balls? A. There are no marts that sell Master Balls. The marts in Fortree City, Lilycove City, Sootopolis City, Mossdeep City, I believe Pacifidlog Town, and Ever Grande City sell Ultra Balls. Q. The legendary pokemon is almost dead, in the red area. You told up to use Ultra Balls. I have plenty of them, 20+ but it won't work. What do I have to do? A. Well, there is nothing wrong. No matter what health it has, it will still take a lot tries to catch it. Q. Hey Scott where do you get desks, chairs, plants, ornaments, mats, posters, dolls, & cushions in ruby? A. You can get them by buying them or getting them from other people. Q. How and where do you get the scanner? A. You get the scanner in the Abandoned Ship. Q. Where do you find Regice and Registeel? A. Regice and Registeel can be found in tombs in different locations. Regice can be found in the tomb on Route 104. Registeel can be found in the tomb on that route to the right of Foretree City. Q. What are all the mirage pokemon? A. The chances of having a mirage friendly pokemon are random. You can find one, or you can have a non-mirage friendly pokemon become a mirage friendly pokemon. Q. You know where your in the sealed cavern at the bottom of the ocean current where it says "first comes relicanth last comes wailord" then you do what it says then it sounds like a door opens then there is there is three clicks where is the door that opened? A. No door opens. The sound you hear after that means that the door to the regi's caves has been opened. Q. I have looked high and low and I can't find the paintings for the museum. A. You need to win the master contest in every category, but you also need to accomplish something in the contest that I forgot. Q. What can I do with the Claw Fossil? A. If you picked up the Claw Fossil, you can resurrect the pokemon inside, giving you Anorith. Q. How do you get non-mirage friendly pokemon and train them into Mirage-friendly pokemon? A. You may catch a non-mirage friendly pokemon, but everyday, there is a very small chance that one of your non-mirage friendly pokemon becomes a mirage friendly pokemon. It is all based on chance, like with Shiny Pokemon. Q. How do you get Jirachi and Deoxys using Action Replay? A. Just put in the code and follow the directions. If you are using the Route 101 code for them, then look for them on Route 101. So just put in the code for them, make sure it's on, and follow the directions on the Action Replay page to find your prize. Q. How do you find the timer ball? A. I believe you find it by going to the Rusturf Pokemart. You might need to get the Repeat Ball by talking to the devon corp. guy near the Rusturf Tunnel. Q. Will May fight you with her begin pokemon, swampert? A. No Q. How do you delete HMs? A. To get rid of HMs, go to the move deleter in Lilycove City. Q. Where do you purchase a lotto ticket? A. You can purchase a lottery ticket at the Lilycove Pokemart at the main desk. Q. How do get a surfing pokemon? A. First of all, you get surf from Wally's parents next to the Petalburg Gym. Second, about 99% of all water pokemon can learn surf. If you have a water pokemon who's name is not Magikarp, then it can learn surf. Q. How do you get the Master Ball if you've already beaten Team Magma/Aqua? A. You can't get back into the base after beating Magma/Aqua. So the only other way to get it is by winning the lottery or getting it in a trade. Q. Can you duplicate in this game? A. No. At least I think you can't... Q. How do you get to the regi's cave? A. I believe that all you have to do is to go to Pacifidlog Town, surf all the way down, and as you reach the currents, step on the bottom tile of them. Just go straight when controllable until you reach a specific place where you can go underwater. Q. Is there any other way to get a Wailord other than evolving a Wailmer? A. You can catch a Wailord on Route 129, but he's rare. Q. What do you mean by the strip of water connecting Route 133/134? A. As for the strip of water connecting Route 133/134, there is a piece of calm water in the middle of the currents that is half on Route 133 and half on Route 134. Q. How do get the S.S. Tidal working? A. The S.S. Tidal begins after you beat the Elite 4. Q. Where is the Pokeblock Case? A. You can find the Pokeblock case by talking to the little girl in the Hyper Rank Contest House in Slateport City. Q. What do you do in the sealed chamber and how do you open up the one big rock and the six little rocks around it? A. Once you are in the sealed chamber, you must read the Braille in the back of the room, then follow what it says. The chambers will open after the end of the sealed chamber. The rocks around them don't open up. Q. How do you get cut and surf in sapphire? A. Cut- the house to the left of the Pokemon Center in Rustboro City. Talk to the man. Surf- house to the left of the Petalburg Gym after beating the PG. Talk to man. Q. What level does Jirachi learn Doom Desire? A. Jirachi learns Doom Desire at level 50. Q. Where exactly can you find Chimecho? A. Chimecho can be found on the summit of Mt. Pyre. Q. What level does Anorith evolve into Armaldo? A. Anorith evolves at level 40. I'm getting these in boatloads!! Also try to keep all FAQs for me limited to what's not already asked/posted. =-=-=-=-=-=-=-=-=-=-=-=-=-= 28. Thanks Special Thanks to- Nintendo- for creating this game Gamefreaks- For creating this game skulldumb@hotmail.com- For the other two of Steven's Aggron's moves seanolan@mail.webkorner.com- For corrections on some of the name puns tiggatoo_215@hotmail.com- For the Wallace name pun. Even the littlest corrections count. BladeMaster88446- For the Last half of the Mantine name pun. phoenixmaster95@hotmail.com- For Drake's Shellgon's fourth move, Crunch. 3s0t3r1c@telus.net- for helping me remember that Metang evolves into Metagross at level 45, not 50. ssdko99@hotmail.com- for the second half of the Vibrava name pun. Mr. Toonsurfer- for the Omanyte/star name puns. Frank A.- for corrections on the Latios and Latias name puns. You- for reading it =-=-=-=-=-=-=-=-=-=-=-=-=-= 29. End Well ,this game is coming to an end. There are only a few more things I need to do. You can expect dozens more updates. I am far from finished. Here are some games you can expect guides from me on- Metroid Prime (currently in progress) Metroid Fusion (currently in progress) Pokemon Red/Blue (currently in progress) Pokemon Crystal (currently in progress) Pokemon Fire Red/Leaf Green (once I get it and beat it once) Pokemon Emerald (whenever it is to be released in America) Pokemon Ruby/Sapphire (another one) Legend of Zelda: Oracle of Ages (currently in progress) Legend of Zelda: Oracle of Seasons (once I complete the one above this) From all of us in my body, god-bye! Cheatcc.com is not allowed to use my FAQ under any circumstances. =-=-=-=-=-=-=-=-=-=-=-=-=-= 30. Copyright This FAQ is copyright 2003-2004 Scott Millard. This FAQ shall and will not be posted on any websites without my permission. Doing so will resort in a whole bunch of legal mumbo jumbo. If you do, expect your name on a list called "Criminal list" that will be up only if you copy it. In order to post it, you must ask for my permission. Just e-mail me at my e-mail address shown at the beginning of this FAQ. But if you don't know where it is, it is ScottThang@ aol.com Note: Get rid of that space, that is not actually part of the e-mail Cheatcc.com is not allowed to use my FAQ under any circumstances. There is no reason to copy this FAQ without my permission. You have good chances of me saying yes, as I like my stuff being well known. And remember- An idiot a day keeps the aspirin nearby =-=-=-=-=-=-==-=-=-=-=-= 31. Authorized Sites This list is about sites that are authorized to use this FAQ. If you see these websites using my FAQ, don't worry. Neoseeker.com Faqs.ign.com www.trhh.2ya.com =-=-=-=-=-=-=-=-=-= 32. Losers List This is a list of losers who put my FAQ on their site without my permission. It took just a bit of looking on Google.com. If by some chance I made a mistake (maybe it is part of another site that has my permission), then please tell me as quickly as possible. Cheatcc.com (even though they didn't steal it, they steal everybody's FAQ eventually.) Farewell! == Copyright 2003-2004 Scott Millard