••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• __ / / / /___________________________________________ / / / \ / . / / \/ \/ \/ \_ _/__/ . \ / /____/ ' \/ . \/ / ' \ |_// / _}/ _ / / / /\ \ / /Ż\/ /\ \ / / / / \ \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Presents... + + T H E O N L Y G U I D E Y O U ’ L L E V E R N E E D F O R + + ___ __ __ _ / _/__ ___ ___ _______ _____ / /_____ / / / / / / / /___ ___ / _ \/ _ \/_ /___/ / //Ż// // /__=/ /=/ /=/Ż// __// . \ / // / // / / /.‘ } / // // // // // __ // / / / / // / / ___/ \ Ż /\ Ż / / /ŻŻŻ / // // / \_ // / // \ //// / // / \ ŻŻ/ ŻŻŻ ŻŻŻ ŻŻ ŻŻ ŻŻ ŻŻ __/ / ŻŻ Ż Ż/// ŻŻ ŻŻ ŻŻŻ /___/ /// / / / / + + C O M P L E T E F A Q / W A L K T H R O U G H F O R T H E G A M E B O Y A D V A N C E + + ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 007 Nightfire ŻŻŻŻŻŻŻŻŻŻŻŻŻ Maker: JV Games - Electronic Arts Platform: Nintendo Gameboy Advance Genre: FPS (First Person Shooter) Version 0.52 - 06/3/04 İ 2003 Labmaster lab_master@email.com See Copyright Notice for Details This guide exclusive to: www.gamefaqs.com www.cheatcodes.com www.cheatcc.com Report Plagiarism to the Above Address ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ S h a m e l e s s A d v e r t i s i n g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ w w w . C h e a t A n d W i n . com For all your Game Modification Needs ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• T A B L E O F C O N T E N T S ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • 1. VERSION HISTORY • 2. INTRODUCTION • 3. REVIEW • 4. COPYRIGHT NOTICE • 5. GAME BASICS - Controls - Strategy • 6. WEAPONS / ITEM GUIDE • 7. WALKTHROUGH OVERVIEW • 8. Easy WALKTHROUGH - Mission 1: Austrian Castle - Mission 2: Mayhew’s Estate - Mission 3: Phoenix Tower - Mission 4: Power Plant - Mission 5: Power Plant - Mission 6: Phoenix Tower - Mission 7: Island Caves - Mission 8: Island Base - Mission 9: Space Station • 9. CHEATS - Push Button - GSA/CBA • 10. CREDITS • 11. CONTACT INFO ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 1. VERSION HISTORY ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• History of this document. (R) Signifies ‘Released’. V 0.52 (R)(06/03/04): Finally motivated to add BB for mission 8. Updated site list. Most likely final version EVER. V 0.50 (R)(28/04/03): Added extra push button cheats. Note Version No. change. V 0.11 (R)(21/04/03): Walkthrough for mission 9. Finished Weapons Guide. Haven’t done items yet. V 0.10 (17/04/03): Walkthrough for mission 8. Did more of the Weapons guide. Added Push-Button codes. Encrypted GSA Mission Score codes. V 0.09 (13/04/03): Permission given to CheatCodes.com and CheatCC.com . Re-did Walkthroughs for missions 1-3, making them clearer (more explanations). V 0.08 (R)(05/04/03): Mission 7 Walkthrough. V 0.07 (04/04/03): Added cheats. Bonus for mission 6. V 0.06 (31/03/03): Walkthrough and Bonus Location for mission 5. Walkthrough for mission 6. V 0.05 (30/03/03): Added Bonus Locations for missions 3 & 4. Small corrections to mission walkthroughs V 0.04 (29/03/03): Added title, TOC, partial Introduction, Review Controls, and Bonus locations for missions 1&2 V 0.03 (28/03/03): Walkthrough for mission 3 & 4 (Easy) V 0.02 (27/03/03): Walkthrough for first two mission. V 0.01 (26/03/03): I’ve finally got the Game! Must...play... ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 2. INTRODUCTION ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ============== About the Game ============== The ultimate secret agent is back in his most dangerous adventure yet in James Bond 007 NightFire. Explore new heights and depths like never before - infiltrate towering skyscrapers, take on treacherous underwater missions and outer space assignments in an attempt to foil the evil mastermind Rafael Drake, the popular head of a supposedly benign environmental organization who secretly is bent on world domination. All this plus (sometimes deadly) Bond women, new state- of-the-art gadgets and weapons, and an advanced in-game camera system will leave you shaken and stirred. - Enter an all-new and original storyline incorporating 40 years of the Bond legacy. - Go higher and deeper than any previous bond game both in locales (South Pacific Islands to deep space) and gameplay. - Original storyline with new and familiar characters from the Bond universe. - Features Pierce Brosnan’s likeness as Bond. - For the first time on a handheld system the Bond game is seen through a First person perspective. - Various exotic locations worldwide filled with challenging missions and objectives. - Tackle multiple pathways of F.P.S gameplay in over nine single player missions combining action, and stealth including zero- gravity assignments. - Encounter beautiful Bond women as well as devious Bond villains - Get equipped with more than 15 Q-lab gadgets and weapons. ----- The above was taken from both the JV Games and EA Games websites, then remixed a bit. ================ About this Guide ================ This guide will, hopefully, tell you everything you need to know about this game. In depth mission guides, Bonus Locations, Item and Weapons descriptions, and of course, ways to cheat. =================== Document Statistics =================== Program : Microsoft Word 2000 (email me if you want my personal WORD copy, which has internal hyperlinks, etc...) Characters: 72,713 Lines : 2,011 Pages : 36 ======== About Me ======== What a stupid section! WTF would someone want to read this. Well, you're reading it so I guess there are people like you, people who still live with their mothers and... anyway. My name is Labmaster (okay, it’s not really, but that’ll do for now), I’m 15 (at date of writing), but don’t act like it, and live in a little place called New Zealand, which is ALMOST the last state of Australia, but not quite. I’m into gaming, as you may have guessed, and contribute regularly to GameFAQs. I also do programming, which helps with another of my hobbies: Gameshark Hacking. Most of my guides include codes I’ve hacked myself. I also enjoy computer modeling and sound engineering. My favorite band is Linkin Park, and if you haven’t got their album Meteora yet, you should. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 3. REVIEW ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ======================== Graphics - 9/10 ======================== JV have managed to create an almost 3D world on the GBA, which is no mean feat. Enemies are well detailed as are buildings. The vehicles also look quite good and the scenery is pretty good. Lighting effects are also well done (look out for the effect of the gun flashes on the walls in the first mission). GBA owners shouldn’t have any problems with reading the text, or even knowing what the hell is going on with these graphics. ======================== Sound - 9/10 ======================== As with the graphics, the sound has been done remarkably well for a GBA. In game speech! Unique sounds for (almost) every gun. You can hear the helicopters, doors creaking open, even your own footsteps! ======================== Music - 7/10 ======================== Average. Apart from the opening sequence, you can hear music just as well on most other games. ======================== Gameplay - 10/10 ======================== One of the games strong points. It’s a pity they couldn’t include a better body damage system (e.g. if you get shot in the head, you die), but that’s about the only downer. A bundle of guns and even more gadgets should keep you entertained for hours. And it’s not easy either. Unlike other FPSs it’s a lot easier to die in this game, and you have to do quite a bit of thinking. It’s almost an action game (like when guys just ‘appear’ behind you). Sadly, most of the cool weapons are only available in the later levels, however there's always our Gameshark... ======================== Storyline - 7/10 ======================== Classic Bond. Some evil guy (or girl) is trying to destroy the world or something and you’ve got to stop him. Nothing special. ======================== Replay Value - 8/10 ======================== This game definitely has big replay value. Apart from finding all those bonuses you can try better your scores, times, accuracy etc... ======================== Multiplayer - 10/10 ======================== I’m not kidding. I’m not a big fan of Handheld multiplayers, and the fact that this game doesn’t have one takes the cake. No multiplayer equals more Single Player action! ======================== Overall 8.5/10 ======================== If you’re a fan on 007, FPSs or just want to buy a game, I would definitely recommend this game! And all you guys that say the graphics suck, go visit an optometrist or something. Personally, I prefer this game over MoH, which doesn't do it for me visually, and EON (Everything or Nothing), and anyway, if you're after a 3rd person shooter, Max Payne (yes, it's on GBA) would do better. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 4. COPYRIGHT NOTICE ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• FAQ İ copyright 2003-2004 Labmaster. This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronically or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it’s original, unedited and unaltered form, as long as written permission has been issued by the author. This FAQ cannot be used for profitable purposes. It cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, extra, gift etc. with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editor, employees or associates, etc. of any company, group, business or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines guides, books, etc. or in any other form of printed or electronic media, including those not specifically mentioned, in ANY way, shape or form (including reprinting, reference or inclusion of all or any part), without the express written permission of the author, myself. This FAQ was created and is owned by me, the author. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. This FAQ was written for GameFAQs (www.gamefaqs.com) only. Other sites that have permission to use this FAQ have been listed at the end of this document. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Remember that plagiarism is a crime, and that this is a copyrighted work - stealing from this guide is putting yourself at risk, plain and simple, because the law is on my side. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you would like to contribute to this FAQ (you will be credited), please email me, as well as any questions, comments or corrections to the address above. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 5. GAME BASICS ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ============== Controls ============== There are two controller styles for this game: ------------------- Control Setting ‘A’ ------------------- Move and Turn (Aim for underwater or Space): Control Pad Aim / Use Scope (on land) : L & R & Control Pad Thrust (underwater or space) : R Duck (on land) : B & Control Pad Down Jump (on land) : B & Control Pad Up Strafe (on land) : L or R Weapon Change : Hold B & L or R Reload (on land) : SELECT Menu / Objectives : START Action Button : A ------------------- Control Setting ‘B’ ------------------- Move and Turn (Aim for underwater or Space): Control Pad Aim / Use Scope (on land) : R & Control Pad Thrust (underwater or space) : R Duck (on land) : B & Control Pad Down Jump (on land) : B & Control Pad Up Strafe (on land) : B & Control Pad Weapon Change : B & L or R Reload (on land) : L Menu / Objectives : START Action Button : A It doesn’t really matter which one you choose, personally, I use ‘A’ because I find it easier to strafe with (With B I always seem to be jumping :) ). ============== Strategy ============== Most of this is basic FPS strategy. [Strafing] This is what non gamers would call ‘side-stepping’. Doing so lets you avoid enemy fire (especially when running long distances), cut corners fast, and circle your opponents (strafe while holding a Left or Right). If you can’t strafe, you’re not going to survive. [Take Cover] Common sense, really. If you hide behind a crate or wall, your enemies can’t shoot you. Useful for when you need to reload, change weapon, or decide what you’re going to do. You can still take cover and shoot people, by only exposing a little part of your body, which still makes you harder to hit. [Always try to be stealthy] If your enemies can’t see you, they can’t kill you. Pretty simple. Try sneaking up on people and taking them out quietly instead of running into a room full of guards with a Deutsche. [Run away] There’s nothing cowardly about running away, especially when it means saving your ass. Run away, get back some health, load up your weapons then come back for another crack. [Trigger] This is VERY important. And I’m not talking about the trigger of your guns. In case you haven’t noticed, this isn’t a normal FPS. Here lies the key of beating the game. Enemies are ‘triggered’, i.e. when you step on a certain patch, enemies will come out from nowhere (this often happens in all those 2D arcade games). Once you trigger multiple enemies, it’s usually a good idea to take a couple of steps back and take cover, so only one of them can shoot at you at a time. [Think] For example, in the first mission, third objective, the game gives you your key chain laser. Ummm, maybe you’re supposed to use it... [Automatic doesn’t necessarily mean automatic] Well, what I’m trying to say is, that just because your gun is an automatic, doesn’t mean you have to USE it like an automatic. [Dead men tell no tales] Nor can they collect their pay-slip... ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 6. Weapons / Items Guide ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• I can’t be sure of the accuracy of any of the statistics or descriptions here, because I’ve made them up myself. If I’ve made any mistakes, please email me. This is how I calculated the damage: No. of shots it takes to kill the red vested guys who carry Aims in level 8. 1-3: High 4-7: Mid 8++: Low Rate of fire is just an estimate, I didn’t to any timing or anything. Wolfram P2K ----------- Your standard issue. It’s a reasonable gun, but doesn’t have the stopping power of some of the others. Clip Size : 16 Damage : Low Rate of fire: Slow Kowloon Type 40 --------------- Almost identical to the Wolfram. A lot of your opponents will carry this. It’s advantage over it is it’s higher rate of fire, so if you have the chance, use the Kowloon instead. Clip Size : 16 Damage : Low Rate of Fire: Medium Gold Wolfram P2K ----------- This is a stronger version of the normal P2K. You get it when you complete previous mission with a gold medal. Clip Size : 16 Rounds Damage : Mid Rate of Fire: Slow Covert Sniper rifle ------------------- The only Sniper Rifle in this game, which is kind of disappointing. It has great fire power, comes with a scope (naturally) and can kill almost anyone in one shot (Exceptions are guys in levels where you can’t use it normally :p ). Clip Size : 10 Damage : High Rate of Fire: Slow Deutsche M9K ------------ This gun is carried by the guys on level 1 and really isn’t that good. It also makes a weird noise when firing. Clip Size : 32 Damage : Low Rate of Fire: Fast FA1 Clarion ----------- This gun isn’t too bad. Good rate of fire, and it has a scope, which is a big plus. It’s carried by the guys in level 7 and 8, and can be quite annoying, esp. level 7. Clip Size : 30 Damage : Low Rate of Fire: Fast Munitions Belge PDW90 --------------------- A nice automatic. It looks like it jumps when you fire it but it doesn't really. Clip Size : 50 Damage : Low Rate of Fire: Fast Aims-20 ------- The big-daddy gun of the game. It has a HUGE clip size, and it looks cool :) Plus, it’s quite powerful for something that fires that fast. Pity you only get it Mission 8. Clip Size : 200 Damage : Mid Rate of Fire: Fast Satchel Charge -------------- The only explosive in the game, which is also disappointing. And you only get it in the later levels. Oh well... Clip Size : N/A Damage : High Damage Area: Small ‘Cook time’: 5 sec Sentinel AT-420 --------------- The best description for this would be Rocket Launcher (it’s ammo _is_ rockets). You’ll probably only use this to take out the Helicopter in level 1. It’s still cool though. Clip Size : 4 Damage : Very High Rate of Fire: Very Slow Militek Mark 6 -------------- The Grenade Launcher. You only get it in level 7 which kinda sucks. Clip Size : 6 Damage : Very High Rate of Fire: Very Slow ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 7. Walkthrough Overview ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• The Walkthrough will be structured in the following way. First, will be the Par Time. Then will be the mission objectives, followed by the weapons available in the mission, followed by ‘Key items’, which are items you will need, or have to get to finish the mission. Then will be the objectives, with in-depth instructions on how to beat the game. It’s pretty easy to follow, but some of the wording might be a bit ambiguous, if so, email me. Bond Bonus ========== In every level there’s a Bond Bonus to find, which’ll give you some extra points. It’s a golden 007 logo, and is usually in some odd, hard to find place. In this walkthrough I’ll usually tell you within the Walkthrough where it is, then repeat that in a ‘Bond Bonus’ section at the end of each mission. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 8. Easy Walkthrough ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• This Walkthrough was specifically written for Easy Mode, and not for any other difficulties. And no, I'm not planning on doing any for Hard because that'd spoil it (and I'm lazy...) --------------------------------------------------------------------- [8.1]. Mission 1 - Austrian Castle --------------------------------------------------------------------- Par Time: 5:00 Objectives ~~~~~~~~~~ 1.) Breach castle walls. 2.) Find a way inside to the party. 3.) Spy on secret meaning. Remain undetected. 4.) Rescue Zoe and retrieve weapons chip. Weapons ~~~~~~~ Wolfram P2K Deutsche M9K Kowloon Type 40 Sentinel AT-420 Key Items ~~~~~~~~~ Wristwatch Laser Suitcase 1.) Breach castle walls. ~~~~~~~~~~~~~~~~~~~~~~~~ When you start, you'll be on top of an archway. Turn around, jump down, and kill the guard by the truck. The truck will be moving towards the end of this objective, but don’t take any notice of it, it can’t hurt you. Now walk back towards the archway. Kill the guy on the right from behind the archway, using the truck as cover. Then walk under the archway, face left then kill the guy standing there. Walk towards the next archway and you’ll see a guard standing by it on your right. Kill him, go through the archway, then face right and kill the guy there. Go forwards then kill the guard that comes out from around the corner. Go forwards to the castle gate to complete this objective. ---Objective Complete--- 2.) Find a way inside to the party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time to gatecrash this party. First off, kill the two guards ahead of you. Use the truck as cover. You should be able to get two shots off at the first before the other one notices. Now go through the passage on the left and there’ll be a guard on your right. Shoot him, then shoot up at the guy through the hole. There’s actually two of them up there, so shoot the first one twice to kill him, then go up the ramp and kill the other guy up there. Grab the ammo and the armor then go to the passage on your right. You’ll probably want to swap to the Deutsche now if you haven’t already. Shoot the guy at the head of the passage from where you are then go down the passage and dispose of the other two in this area. You now have a choice, plan A or plan B. Follow plan A if you’re still quite high on health. You’ll get a shot at all the guards on this objective. If you’re low-ish on health, follow plan B. You won’t get full point for defeating all of the guards, but at least you’ll get out alive. It’s your choice. NOTE: There’s a armored vest a bit later on in this objective, so even if you’ve only got half health you should survive. Plan A ====== You’ve chosen Plan A. You think you’re up to it. We’ll see. Continue around the corner and there’s a number of guards to kill here. Try to get them from a distance with your Deutsche. Continue down the path and kill the guard up ahead. Grab the armored vest, then continue down the path. Once you reach the end, face right. In the distance, on that far parapet there’s two guards. You don’t NEED to kill them, but you can if you want. Now jump down, turn back, and walk towards the door to end this objective. ---Objective Complete--- Plan B ====== This is the wuss way. Anyway, jump down off this platform thingy, and you’ll be on the ground floor. Grab the two armors then kill the guy under the archway. Continue forwards, then strafe forwards, turn left still strafing and go to the door to end the objective. ---Objective Complete--- 3.) Spy on secret meeting. Remain undetected. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go forward and through the gap. On your right will be the two people. DO NOT go in front of the guy or shoot him or anything. You should have your laser out so go left to the door and use that on the lock until it opens. ---Objective Complete--- 4.) Rescue Zoe and retrieve weapons chip. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *BONUS HERE* - See BONUS Section at end of mission. This part of the mission DEFINITELY won’t be easier than the last... Get out a gun then go face your right and you’ll see two guys. Kill them. Jump down to where they were then go down the left and kill the other two guards. Grab the ammo and health. Go down the hall on the left and kill the guy there. Go down the stairs. Face your right, kill the guy then go down the next set of stairs. Go round the corner and kill the guard. Here you’ll see some guards guarding Zoe. Kill them from a distance but don’t SHOOT Zoe. Now jump up on the crate in the left corner and grab the suitcase. Go right down the passage and meet up with Zoe in the cable car. DON’T SHOOT HER! Grab the Sentinel, the armor vest and the rockets. Guards will now start to come towards you. Let Zoe kill them while you take out... the helicopter that will approach you. Take it out with the Sentinel (be careful not to blow yourself up). It’ll take 4 of your 8 rounds but you shouldn’t have any trouble. Once you do, that’ll be the end of the mission. ---Mission Complete--- *BONUS* This Bonus is at the start of the 4th objective. When you start, you'll see a blue patch on the wall. Shoot it out, then jump up and crawl down the passage. Jump out the other end and grab the bonus. Now jump down the hole and you’ll be at the place where the guards are holding Zoe. Complete the mission from there. NOTE: If you’ve played the rest of the mission relatively well, you’ll probably want to go back and through the hole and kill all the guards the long way to get extra points, because you’ll probably still get the maximum 2500 time points anyway (at least I did). --------------------------------------------------------------------- [8.2] Mission 2 - Mayhew’s Estate --------------------------------------------------------------------- Par Time: 6:00 Objectives ~~~~~~~~~~ 1.) Escort Mayhew to Bunker. 2.) Retrieve Dragon Safe Contents. 3.) Destroy Mayhew’s Computer. 4.) Rescue Mayhew’s Servants. 5.) Defeat the Assassin. Weapons ~~~~~~~ Wolfram P2K Frinesi Special A3 Covert Sniper Rifle Deutsche M9K Ammo Key Items ~~~~~~~~~ Cellphone Grapple 1.) Escort Mayhew to Bunker. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you start kill the two guards, using the pillars et...for cover, then Mayhew will say to follow him. Pick up their Frinesi’s and forget about your Wolfram, because it’s not much use against those. Now go towards Mayhew. Go down the left passage, through the sliding door and grab the Deutsche in there along with it’s ammo around the corner. When you go to exit, two guys will have appeared. Kill them. Go back and through the opposite sliding door. Don’t go through it when it opens, however. Take a pace back then shoot at the guys that you can through the doorway, then go in and get rid of the rest of the guys in there (on your right). Go forwards around the partition, then quickly duck back behind it. Look to your left on an angle and kill the guard that comes round to shoot you. You should be protected from the other guards by the partition. Now go around and kill them from a distance. Collect their ammo then go forwards, through the next sliding door, then a bit forwards, until you can see a guard through the gap on your right. Kill him. Go forwards a bit more, still facing right and kill the two guard. Now you have to take up the guy on the level above the other guys. You can either shoot at him from down where you are, or go up the stairs, which are further to your left. Once he’s dead Mayhew will come and open the door to the bunker. ---Objective Complete--- 2.) Retrieve Dragon Safe Contents. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The next 3 objectives are given to you at the same time. Objective 4 will be completed while completing 2 & 3. Pick up the vest next to you as well as the Sniper rifle and the Deutsche ammo. Kill the four guards with the sniper as well as the one inside the building that you will go into later, (it’s the one with the green grapple point near the ceiling) then go forwards and up the stairs on your right. Switch back to the Frinesi and go through the door. In here, kill the guard. In the next room on your right you’ll meet the first of his servants. In this game, the guards WON’T shoot the servants (if you’ve played Perfect Dark you’ll know what I’m talking about), so just kill the guard carefully. You’ll be able to tell when you’re near one of them because you’ll here ‘Don’t make me hurt you women’. Anyways, go back to the courtyard and you’ll see a green thing in the room opposite. These are known as ‘Grapple Points’. Get out your grapple and aim for that. Quickly change back to your gun and shoot the guard around the corner on your right. Go through the sliding door step back, then kill the guard on the far side of the room. Go into the room then the guard from the kitchen will come out. Kill him and rescue the servant. Open the sliding door then step back and take out your sniper if you still have any bullets left. If you do, take the two guards out with that. If you used them all up at the start, just use your Frinesi from inside the doorway. Go to the sliding door on your left and kill the guy that pops out from your left. Go into the room and stand back from the doorway that goes into the left part of the room. Kill the guard ahead there. Then kill the other guard that comes out from your left. Now go to where the other guard was and grab the Armour Vest there, then face the Dragon Safe to open it and retrieve it’s contents. ---Objective Complete--- 3.) Destroy Mayhew’s Computer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go back out into the courtyard and through the door on the left. In the next room there’s two levels with soldiers and servants on each. Here’s how I did it. Opened the door. Strafed to the right or door (still outside), killed guard on the top level. Strafed left. Walked inside room, killed both guards on left. Went upstairs. Here, if you go right around to the other side (over the door you came in) you will get the BONUS. Now go back down and go through the passage next to the stairs. Go through the door on your right, free the servant, killing the guard and complete your fourth objective. Now go out and through the other door. Kill the guard, grab the armour plates (you’ll need them), THEN shoot the computer. ---Objective Complete--- 4.) Rescue Mayhew’s Servants. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Instructions on how to complete this objective are listed during objectives 2 & 3. 5.) Defeat the assassin. ~~~~~~~~~~~~~~~~~~~~~~~~ This is easy as long as you grabbed the armour before. The key to beating him is to strafe around heaps. You can use either the Deutsche or the Frinesi (I prefer the Frinesi, but the Deutsche is probably easier for a ‘rookie’). Try not to lose too much health or else you’ll lose your points. ---Mission Complete--- *BOND BONUS* See Objective 3 Walkthrough. --------------------------------------------------------------------- [8.3] Mission 3 - Phoenix Tower --------------------------------------------------------------------- Par Time: 8:30 Objectives ~~~~~~~~~~ 1.) Remain undetected. 2.) Install Q-Worm on office computer systems. 3.) Find door to outer balcony. 4.) Retrieve Nightfire data from the secure terminal room. 5.) Install Q-Worm on Mayhew’s computer system. 6.) Escape to roof. 7.) Retrieve Parachute. Weapons ~~~~~~~ Pen Dart Wolfram P2K Kowloon Type 40 Sentinel AT-420 Munitions Belge Key Items ~~~~~~~~~ Keyring Laser Keychain Stunner Q-Worm Mini Disc Q-Deck 1.) Remain undetected. ~~~~~~~~~~~~~~~~~~~~~~ Simple, just remain undetected. Actually, it isn’t that simple. In This level you will be hampered by guards, and security cameras that you will have to avoid. Just follow the advice in the objectives below. It will basically follow two principles: If you’re directly BEHIND the guard, use your stunner. If you’re quite far away, or in front of, use your pen. 2.) Install Q-Worm on office computer systems. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You start off inside the tower. Go right until you get to a point where you can either go left or right. Go left. Follow this hall, ignoring the offshoot to the left. Go around the corner, then stop. If you haven’t dallied about there should be a guard in front of you. Go towards him. You have to get behind him without him seeing you. Then take out your stunner and stun him repeatedly. It’s important that you don’t release [A] until he falls over, or else you’ll be caught. Once you’ve done him in, go through the door on your left. In here, make your way to the other end where there’s a door. If you look upwards you’ll see two blue cameras that you have to avoid. Sticking to the left, exit the door, then take out your darts. Peek around the corner on your left, and use one on the guard. You may want to wait in the doorway until the guard come out and turns around again, then pen him. Once he’s been disposed off, continue down the path he was patrolling. You’ll notice some lasers blocking you off from a path. When you get there, go through the door on your left. In here, go towards the window, take out your Q-worm mini-disc and use it on the computer there. You’ll know it works because the screen goes green. Go back to the door you came in from. Go forwards and left, to that partitioned off area. There’s a guard that walks on the other side of the partitions (up to where those lasers were) so wait until he goes past the gap (either direction will do), then sneak up behind him and use your stunner. Now continue right and you’ll see another camera on the roof. Go as far to the right as you can and take out your darts. Ahead, there’s a guard that walks around this square raised thingy. It’s actually a hole, so don’t jump down it. Wait until he comes into range, then use your darts. You should be down to two now. Go the long way around the hole, to avoid being detected by the camera. Once you get right to the other side, there’ll be another of those partitions that screens off a corner. Go in there, and there’s also a guard that patrols around a partition. Wait in that partitioned off corner until he passes then use your stunner. Continue along the path. When you get to the part where the partition ends, stay there, until a guard ahead comes out from your right. Wait by the wall until he comes out and turns around, then go forward, get behind him and stun him. Now, you’ll be faced with two doors, one in front of you, and one on the left (the one on your left is indented, the one in front of you isn’t). Take out your darts, then go through the one on your left. In here there’s a guard that you have to get. Don’t rush in madly, take your time, or else he’ll see you. You can use the computer terminal as a kind of a cover. Once you’ve got him, take out your mini disc and use it on the computer. ---Objective Complete--- 3.) Find Door to outer balcony. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While you’re still at the computer, look to your left. You’ll see two filing cabinets. Get onto the lowest one, then jump up onto the taller. From up there, use your laser on the padlock until the vent cover comes off. Crouch down then go through. Don’t jump down when you get to the end. Take out your last dart and use it on the guard. If you can’t see him, he’ll eventually come around the corner on your left. Once he’s sedated you can jump down. Go down the path towards your left, all the way around the curve and you’ll eventually reach the door to the balcony. 4.) Retrieve Nightfire data from the secure terminal room. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will now notice that Objective 1 has been completed, so you no longer need to sneak about everywhere. Now you can take out your gun. Go down the passage and you’ll see a door with the Phoenix emblem on it and a terminal next to it. Whip out your Q Deck and use it on the terminal. Then switch to your Wolfram. In this room DON’T step on the blue stuff, stick to the platform (trust me). Examine the computer terminal and two guys will come in. Using the terminal as cover (so only 1 can shoot at a time) shoot them and take their Frinesi’s. Before you leave the room, let’s get the bonus. Jump up onto the computer’s keyboard, then from there jump on to the top of the screen. Now you have jump up and forwards. If you make a good jump you’ll get it (if you want to check that it’s there, just look at the top of the middle of the room). Take out your Frinesi and leave the room. Two guys will appear and start shooting... ---Objective Complete--- 5.) Install Q Worm on Mayhew’s computer system. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As soon as you get out of the door two people will start shooting at you. Quickly step right back into the room and kill them. Go right and down the passage and round the corner to your left. Once they’re triggered, quickly run back so only the guy through the door in front of you can shoot. Kill him, and any of the guards that come out into your line of fire. If none of them do you can peek around the corner and take ‘em out with your Frinesi. Now go through the door and install the virus on the computer. ---Objective Complete--- 6.) Escape to the roof. ~~~~~~~~~~~~~~~~~~~~~~~ Go towards the door. Once the guard appears outside, stop and kill him, then go forwards a bit more and kill the other guy out there. Go to the doorway and right. Kill the guy standing there. Now you have to go back to near where you started. Go past the terminal room, and forwards until the hall goes left. Here there’ll be two guards. Take them out, then go right to where that door is, and turn left into the darkness. ---Objective Complete--- 7.) Acquire the parachute. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Go right to the other end of the area (that’s ALL THE WAY to the other end. Go through the small door on your right and grab the guns there. Use the Q deck on the terminal in here also. This will open the gate to the heli-pad. Now you have to get to the parachute. Ignore all of the guys shooting at you, except the one that comes into the room, who you’ll have to kill (you’ll have to do quite a bit of strafing to dodge their bullets) as well as the helicopter. Go forwards and left towards the gate, and all the way to the end. Grab the parachute and jump... ---Mission Complete--- *Bond Bonus* See Objective 4. --------------------------------------------------------------------- [8.4] Mission 4 - Power Station --------------------------------------------------------------------- Par Time: 9:00 Objectives ~~~~~~~~~~ 1.) Acquire Jetpack test data. 2.) Find away into shipping building. 3.) Acquire Laser test data. 4.) Destroy CS door with mounted laser. Weapons ~~~~~~~ Wolfram P2K Kowloon Type 40 Mounted Laser Covert Sniper Rifle Munitions Belge PDW90 Key Items ~~~~~~~~~ Cell phone Grapple In this level, you’ll be able to use the Covert Sniper Rifle PROPERLY for the first time, i.e. Sniper vs. Sniper battles. But you’ll have to kill a few guys to get it first. And it’s not going to be easy to get out alive... 1.) Acquire Jetpack test data. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You’ll start off in a warehouse of some sorts. Here, make your way round, killing the guards as you go. The guards are quite a bit tougher here, and you’ll probably want to use the Kowloon. Go left then forward and kill the guard here. Run across the ramp, switch to the Kowloon then go down the ramp. Work your way around, killing the guard until you get to the guys at the end. Use the crates as cover when you kill these guys. As long as you’re quite high on health, don’t grab the armour vest yet. Kill the other guard on this level then grab the test data from the top of the crate. This will trigger two guards down below. Jump down and deal with them, then go back up the ramp, and grab the vest. Make your way to the other end of the warehouse and go out the door. ---Objective Complete--- 2.) Find a way into shipping building. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the part of the mission that will probably have stumped you at first, but it’s not that difficult. Take out your Sniper and go to your left (when you start). Go forward and once you get to the end of the wall near the hanger, shoot the guy in the hangar (he’s on the right side). Go forward a bit more and shoot the guy between the hangar and the building on your left (he’s on that tower thing) . Strafe to your right and you’ll be able to kill a guy inside the hangar on the left parapet, and a guy through the hangar on one of the distant building. Now go into the hangar slightly, and go to the right wall. Look near the far left edge of the hangar. There’s a sniper, just to the right on a tower, that you have to kill. Then go out of the hangar, on the right (you’ll be between the hangar and another building), then go forwards. Peep around the building on your right and take out the sniper up there. There’s another sniper here that you’ll be able to see if you go forwards more, but here’s a good time to exploit the fact that you can shoot, and slightly miss your opponent, but they’ll still get hit. So, sticking to the wall, strafe left until you can see his gun or leg, then shoot slightly to the left so you don’t hit the building. That should take care of him. Now go all the way back to where you started, and go down the other side of the building. If you go forwards all the way, you’ll see a tower ahead (there’s a big one in the distance, and a short one close to you, on the other side of that wall). Go around the wall and you’ll be at the base of the short tower. Go around the left side of it, and forwards into that corner formed by the other tower and the perimeter wall. Now turn back to face the tower you just passed. There’s a sniper up there. Shoot him before he shoots you. Take out your grapple and aim at the blue grappling point on the tower in front of you. From here, go around to your left and grapple to the building opposite you, to the left of the door. Now jump towards the tower in the corner. Then go down the side of the building, picking up the armour and Ammo. Drop down at the other side, and you’ll now have to face 3 ordinary guys and 3 snipers. You might have some health problems here if you got a bit wasted by the snipers. Anyway, go in front of the crate, triggering the enemies, then run back. From behind the crate you can kill the first guard without being hassled by the other two. Then strafe right a bit, and with your sniper kill the red vested guard in the distance. Then switch back to the Kowloon and kill the other guard out there. Now to get rid of the three snipers. From the crate, take out your Sniper, and aim just to the right of the crane. First sniper gone! Now face the building that was ahead of you before and strafe slowly to your left. There’s a sniper on the second level on the left of the building (the two buildings form a ‘U’. Now face the building behind you and edge right until you can shoot the sniper on the parapet. Now go to the far corner behind the crane and you’ll be able to see a grapple point on the crane. Get up there. Suddenly, from nowhere, a red guy will appear on your right. Take him out. Now balance yourself across the crane and jump onto the parapet where the sniper was. Go through the door to complete this long objective. 3.) Acquire laser test data. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grab all the armour on your left and the Belge ammo. You should have full health now (hopefully) Go down the ramp then quickly run back up. 5 guys will start shooting at you. Hopefully you’ll have a couple of Sniper rounds left to get rid of them, finish the rest off with your Kowloon. Now, go get the Bond Bonus. Go down the ramp, and go left. You’ll be at a door, that’s lower than the floor level. Go behind the crate and it’s there. Now spin around go forward then right around the corner and to the desk there. Grab the book there to complete this objective. 4.) Destroy CS door with mounted laser. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The biggest problem with this, is staying alive. The guards here will re-spawn as soon as you kill them, so you’ll have to do this quickly. Run up the ramp, strafing as you go and kill the guy up there. Grab the vest on your left then go to the mounted laser on your right. When you approach it you’ll automatically use it. Take out some guards if you want then concentrate the beam on the ‘CS’ door, between the two hanging pieces of wood. Once it’s destroyed, go right along the catwalk, turn left, go all the way down, then jump down at the end, then go to the door you just blasted. *Bond Bonus* See objective 3. --------------------------------------------------------------------- [8.5] Mission 5 - Power Station (2) --------------------------------------------------------------------- Par Time: 5:00 Objectives ~~~~~~~~~~ 1.) Find Training facility. 2.) Defeat Rook. Weapons ~~~~~~~ Wolfram P2K Munitions Belge PDW90 Key Items ~~~~~~~~~ -None- This is a rather fun level, mainly because it’s not that ordinary. It’s also VERY easy. 1.) Find Training facility. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This objective is VERY linear, and easy. And it’s almost impossible to die on. Just steer clear of those rotor blades. Go forwards, right, then right again, and go up the tunnel. At the top it’s left, left again, kill the guards with your laser, go left, kill the guards and you’ll get to your first rotor. It’s not too hard, basically you have to time your run, and you might have to turn with the rotor, i.e. if the rotor is going downwards, you let it go down, then start going down with it, while going forwards. It’s shouldn’t be too hard to get the hang of it. Two guys will be on the other side, kill them, then go left and right. A guy will come out from a hole in the left, then a guy on your right. Go right again and a guy will come out on the right. Keep on going forwards then turn right and kill the guy and go past your next rotor. Kill the two guys, turn left, left again, kill the guy, and past another rotor. Kill the two guys, then go left and up the tunnel. Go left around then you’ll be in a vertical tunnel. Go downwards, kill the two guys then go right through the tunnel at the bottom to finish off. Easy!!! 2.) Defeat Rook ~~~~~~~~~~~~~~~ This is a pretty simple objective, just kill him. However, it’ll take quite a while. Use your P2K (Golden), but it’ll still take a couple of clips to do him in. Just make sure you don’t fall down on the fan, i.e. don’t try do any crazy jumps, or else you’ll fall in. Also, the Bond Bonus, is, naturally, right at the top. Just jump up the platforms to get it, THEN kill Rook. SIMPLE! *Bond Bonus* See Objective 2. --------------------------------------------------------------------- [8.6] Mission 6 - Phoenix Tower (2) --------------------------------------------------------------------- Par Time: 10:30 Objectives ~~~~~~~~~~ 1.) Gain access to lower office floor. 2.) Escape through service elevator. 3.) Raise security gate and escape through front entrance. Weapons ~~~~~~~ Wolfram P2K Frinesi Special A3 Satchel Charge FA1 Clarion Key Items ~~~~~~~~~ Q-worm Mini Disc 1.) Gain access to lower office floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You’ll start off in front of two guys. Kill them (two shots each) then grab your Cell phone Grapple and grapple your way up to where they were. Grab their guns, go right, then take the right fork, then go left, then right. A guy will come out. Kill him. Continue forwards then cut right through the next area. Go forwards, kill the two guys that appear on your right, then keep on heading in the same direction. Cut diagonally right, go forwards then right, and right again, kill the guy then go into the small room. Grab the ammo and health then use your Q-Deck on the control panel. Now you have to go back to where you started. Exit the room, turn left, and kill the guys there. Now go left, kill the guy that comes out on your left and the guy ahead of you. Go left, and you’ll probably want to take out the 3 guys from a distance with the Clarion. Go to where they were then go left at the end. You’ll probably want to grab the armour that’s on the cabinets on your left (when you reach the corner). Go forwards and a couple of guys will pop out. Kill them. When you reach the intersection, kill the guy on your left. Now go right, down the hallway, round the corner, then right again when you reach where you were when you started. Go past there, kill the two guys that come out, and through the door to finish the objective. 2.) Escape through the service elevator. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This floor is very similar to the previous one, in layout, so it shouldn't be too hard. When you start, go right until two guys come out who you’ll have to kill. Go right and you’ll see a civilian, who you’re NOT allowed to kill. Kill the guys here anyway then turn left and kill that guard. Grab the two satchel charges in front of you but DON’T go forwards. Go back, and right, then plant a charge on the door there (the leftmost door). They take a couple of seconds to blow so stand back. Then go forwards and and face left and kill the guy. Then go forwards and three guys’ll start shooting at you. Once their dead, go left and forwards, then the door ahead will open and a guy will come out. Kill him, then go up to the wall, but not past it. Then sprint to the door, because the drone gun will start shooting at you. Grab the armour in there then go left and kill the guys that come out. Go out the door at the other end of the room then go right. Another ‘civilian’ will be walking out there, so you’ll have to be careful killing the guards there. There’s the one on your left and two on your right. Go down the hall on your right, then through the open door on your right. Crouch down and jump down the elevator shaft to complete this Objective. 3.) Raise security gate and escape through front entrance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a very simple objective so I won’t go into too much detail. To start off with, grab the ammo and health and exit through the door. Now kill all of the snipers on the floor above you, then go left into a little control room. Kill the guy in there then the two guys that appear behind you. Now get out your Q worm. Now go back out and kill all the guards that have suddenly appeared. Once they’re dead go right. DO NOT GO NEAR THE GREEN PANELS. If you do you won’t get the bonus for this mission. On your right will be a information panel, surrounded by concrete blocks. Jump over these, to get the Bond Bonus then go towards the exit to finish the mission. *Bond Bonus* See Objective 3. --------------------------------------------------------------------- [8.7] Mission 7 - Island Caves --------------------------------------------------------------------- Par Time: 11:30 Objectives ~~~~~~~~~~ 1.) Penetrate island defences. Weapons ~~~~~~~ Wolfram P2K FA1 Clarion Munitions Belge PDW90 Satchel Charge Militek Mark 6 Key Items ~~~~~~~~~ None 1.) Penetrate island defences. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You’re not going to survive this objective if you just go charging in, your best bet is to make like a wuss, and let Alura do all the dirty work. When you start, which to the ‘Belge and kill everyone in the area (NOTE: If you kill Alura, you’ll fail the mission). You’ll have to strafe around a bit to avoid getting hit. Now move forward, then as soon as the next group of guards appear, run back quickly. Let Alura finish most of them off, and take out a couple yourself if you can, then use your Clarion to take out the sniper up on the far island. Grab the ammo and armour lying around, then continue around the island. Another Note: Don’t go off into the sea too deep, or else you’ll drown yourself. Now go around the corner and you’ll hear the familiar ‘fire when ready’ call. Again, run back and take cover behind the cliff and let Alura take them out. Go forward to the archway, then take cover from the ground troops behind the arch. From here, take out the guys on the cliffs on your left. Now continue down the beach hugging the cliffs. Once you trigger the next set of guards, run back around the corner, and take out anyone who comes around with your scoped Clarion. There’s also a couple of guards on the cliffs above that you have to take out. You don’t have to get them if it’s too hard. Once you’re done, run further up the beach to where Alura is waiting. Go inside that building on your left to get the armour and ammo. Now to get the bonus. See those crates next to the stairs. What you have to do is jump over them. Stand on the lowest stair then jump. You’ll have to jump again when you land on them to get fully over. If you have trouble doing this, this is exactly what I did: On the bottom step, go to the corner of the step opposite the corner of the crate. Now run forwards then jump, and jump again if necessary. You should get over easily. Grab the bonus, then jump onto the little crate, onto the big crate, then right off. Now go up the stairs and around the first corner. Pull back, and aim a bit lower than usual, so when they come out you should kill them without a problem. Go forward a bit more and people will start shooting at you from behind, down on the beach. Take them out with your Clarion. At this point, you may be a bit low on health. Luckily, there’s a Vest at the end of this path, but first you’ll have to take out some guys that come out from the cave on your right. Once you’ve taken care of them, grab the vest and go into the cave. 2.) Disable jamming system. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grab the 5 satchel charges then go towards the exit. Kill the two guards that come out. Go around the corner until that concrete structure comes into sight then retreat back, so the sniper at the top can’t kill you. Kill the guard guy that comes around, then go forwards and kill the guy on top of the roof. Go further around and you’ll see another guy on the roof. Kill him from around the corner, then go into that concrete thingy. In there there’ll be a hole on your left. Go slowly forward, keeping to the right until the guard ahead comes into sight. Kill him. Strafe left and face right then kill the two guards right on the other side of the crater. Then take out your satchel charges and attach one to the satellite. Go back out to the cliff and once you exit the concrete shack, kill the guy on your left. Now continue around. Once you round the corner you’ll see another of those concrete shacks. Kill the guy on top then go towards it. Once you get near to guys will jump out. Kill them then go in and grab the armour there (6 in total). Now go into the hole on the left and kill the two guys in there, then kill the guy on the opposite side. Attach the satchel charge to the satellite and exit. Now go back out and kill the guy on your right then go towards the bridge. Once you reach it two guards will come out. Kill them. Go across the bridge until you come to a little alcove on your left. Two guys will come out from the corner ahead that you’ll have to kill. Now shoot the guy on the right of the satellite in the distance. Go forward, round the corner and kill the guy on top of the concrete structure as well as the one on the ground. Go inside and grab the armour and the Militek Grenade Launcher! Now go out to the satellite, attach the charge then take out your Grenade launcher, turn around and run quickly back to the shack. Shoot the guards outside (if you want you can stick with your Clarion) and work your way back around the cliff. A guard will come out from the alcove before the bridge. When you get to the shack a guy will come out from in front of you, and two from the side. The best way to do this is stay outside the entrance, shoot the guy that comes in from the opposite side with the Clarion, then sneak a shot at the other two with the Militek. Grab the armour then keep going. At the next corner three guys will come out. If you’re using the Militek, aim at the floor by their feet, as you'll be sure to get them like this. In the next shack, no one will come out, so face the entrance on the right, and strafe towards the other door. A guy will suddenly appear: mow him down with one of the automatics then quickly whirl left to get the other two guards. A guy will also come up from behind you that you’ll have to kill. Continue along the cliff path to complete the mission. *Bond Bonus* See Objective 1. --------------------------------------------------------------------- [8.8] Mission 8 - Island Base --------------------------------------------------------------------- Par Time: 16:00 Objectives ~~~~~~~~~~ 1.) Follow Kiko to the Control Center. 2.) Sabotage base security and escape from room. 3.) Find exit to Delta section. 4.) Find exit to Omega section. 5.) Prevent Kiko from launching into space. Weapons ~~~~~~~ Munitions Belge PDW90 Wolfram P2K FA1 Clarion Aims-20 Key Items ~~~~~~~~~ Wristwatch Laser Kiko actually is constantly walking away from you but the chances are you won’t be able to keep up with her. This mission relies a lot on ‘triggering’. If you’re not sure about this, check out the Game Basics section. I’ve tried to provide the basic strategy here, as in where to run to avoid getting to badly shot up, but you’ll still require A LOT of skill to survive. Note: DO NOT KILL HER if you happen to catch up, or are using cheats. 1.) Follow Kiko to the Control Center. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To start off, go out the door on your right. Two guys are on the other side. Run backwards then shoot them. Grab their Clarions and switch to them. Go forwards down the hall (past the first beam) and trigger your next two enemies. Mow them down with your Clarion. Now grab their Aims. You’ll probably want to use this gun throughout the rest of this mission. Continue down the hall, then go left. Go forwards until you trigger the next set of enemies. Take ‘em out with your Aims (there’s two of them). Don’t go towards where they were standing, by that pillar. Instead, go into that small room on your left and grab the armour there. Go back into the area where the guards just were, and go towards the door. You’ll trigger another set of guys. Run to the wall next to the door (so the guy through the door can’t get you) and take out the two Clarion guys, then dispose of the red vested guy. Go into the room where the red vested guy was then turn around, run back into the room you came from and kill the guy with the Clarion. Stand next to the opening of the door again so the guy further down can't get you, then go through the door and shoot him. Then strafe left a bit and shoot the red vested guy on the right. Go grab his ammo. Go further down the hall, and trigger the next set of guys. Now run back and hide behind the wall that separates the main hall with the area that has the stacked boxes. You’ll have to pick the guys off from there (at the end of the wall nearest the enemies). Once all three are dead, go to where they were, then into the next area to trigger the enemies. Run back, and hide behind the sides of the door. Strafe out into the doorway slowly, and kill them one by one. Go into the place where they were, trigger the red vested guy then run back into the other area. Shoot him, then go in and spin around ‘cos there’s two guys with Clarions on either side of the door. Keep on going forwards and grab the armour by the computers. Go back to where you were, then go down the hall on the right. Go down the hall, trigger the guys, then back-pedal, because there’s a guy in front of you, and one behind, so if you run backwards, you’ll be able to see both :). Once their dead, continue down the hall, trigger the guys, then run back, keeping to the wall on your right. Strafe slowly to your left, shooting the guys that come into view as you go. Now here’s a hard part. When you go into the next area (where the guards were), there’s three red vested guys, standing on crates. So, stand in the hall, facing diagonally right, strafe left, and kill the first guy. Strafe more left, so you’re on the other side of the doorway. The other two guys are almost directly in line. Go in, grab the ammo by the crates, and go down the hall on the right, then through the room on the left, where Kiko is. ---Objective Complete--- [still alive there? Eh? Hello?] 2.) Sabotage base security and escape from room. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the _easiest_ objective this mission. Go forwards, jump down, switch to your watch laser, and use it on the control pad on your left, and on your right. If you need some armour then go behind you, it’s by the ledge. Switch back to the Aims then go up the ramp, then go out the door you came in. Easy! ---Objective Complete--- 3.) Find exit to Delta sector. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you trigger the guards, run back in, and do the strafe thingy again, killing them one by one. Go forward, trigger the next lot of enemies then run backwards and kill ‘em. Grab the armour on your left then go down the hall. When you get into the next area and trigger the guys, step back then to your left, and kill the guy with the Clarion behind you. Now face the door, strafe right a bit, then kill the guard. Strafe right a bit more, then kill the other guard. Go forwards, grab the armour on your right, step into the next hall (just ahead of the armour), then step back, wheel around, and kill the red vested guy that suddenly ‘appeared’ behind you. Once he’s dead you can turn around and kill the guy with the Clarion. Step into the next area through the doorway, then step back to one side. Do the strafe thingy again to kill one of them, then strafe further out to kill the other guy. Now go through the door on your left. ---Objective Complete--- This place can get a bit confusing. I’ve drawn a map... just to confuse you a bit more. Hopefully you’ll get a general idea of the area through it, but don’t worry, I’ll guide you through it, step by step... 4.) Find Exit to Omega Section ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ••••••••••••••••••••••••••••••••••••• • ___ ___ • • | | |B8B| • • | 6 |____ |___| • • / ŻŻŻ \______/ \___ • • | | | | | • • \_____ | 5 | | 7 | • • | | \___/Ż|Ż ___ |ŻŻŻ • • | 3 | | | \ | |__/ • • ŻŻŻ | 2 | \| 4 | • • Start ŻŻŻ/ /ŻŻŻ • • ___| • • | | • • | 1 | • • ŻŻŻ| • • / • • Finish • • • ••••••••••••••••••••••••••••••••••••• • Map of Mission 8.4 - NOT TO SCALE • ••••••••••••••••••••••••••••••••••••• When you start, grab the armour on your right. As you can see by the map, there’s a long way, and two short ways. My way will take you down the 3-6-5-4-1 path, but you can easily do 3-2-5-4-1 if you want. Go forwards, and you’ll trigger two guys on your right. Mow them down with your Aims. Grab the ammo if you want, then go through the door (not the one where they were near, the other one). When you triggered the guys before, you also triggered someone down the other path you have to go down. Take him out as well. Go down that path then you’ll enter the next area. The basic strategy you'll use in each area is: First, trigger the enemies. Step back, and take cover in the hall you just came in from. Now you can take them out one by one. So, step into the room. You’ll trigger a guy with a Clarion behind the crate. Quickly turn around, and you’ll see a guy with an Aims. Run into the hall to take cover from the Clarion guy, then run forwards to kill the guy with the Aims. Then turn around again then kill the Clarion guy. Now look down the exit to this area and kill the guy with the Aims. Go down that path and to the next area (5). In front of you you’ll see some armour. Dash forwards and grab it (strafing a bit), then dash back a bit. Kill the first guy with the Aims (the one closest to you), then run around and kill the other guy. There’s also a guy with the Clarion around there, by the crate. Now go down the path by the crate. In the next area (4) you have to go a bit further into the room to trigger the guys. You’ll have to go back pretty deep to be only be able to be shot by one. Once you’ve got the lot of them (there’s a Clarion and an Aims on your left, then an Aims right in front of you hiding behind the pillar), go down the path ahead of you. In the final area (1), trigger the guys, turn around and run back, quickly kill the guy with the Aims that comes up from area 4, then turn around and kill the guy with the Clarion. Finally go into the main area and kill the other guy with the Aims. Go down the final path, grab the Armour Vest, then continue... ---Objective Complete--- 5.) Prevent Kiko from launching into space. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Right, final objective. Run forwards, then go into that room on the right. Now you have to wait in there until the door closes (less than ten seconds). When the door opens again, heaps of people will be shooting at you. Strafe left to take cover, then pick them off one by one. You’ll have to go out to get the last red vested guy (the other three are two Clarions and another Aims), then you’ll have to go out to defeat the last guy. He looks like the Assassin from level 2. Once their dead go back into the room and let the door close again. When it opens this time, strafe left, kill the Aims guy, kill the Clarion guy that runs into view, go out, kill the other Aims guy on the left, then kill the other Assassin. Once he’s dead... ---Mission Complete--- *BONUS* I forgot to put this in ages ago - since them I've had plenty of people mailing me, and I've always said I'll get around to adding it. Well, the procrastination ends here. The Bond Bonus is in Room 8 (which is why on the map it's got the two B's). It is hiding behind the crate on the left hand side as you enter from room 5. --------------------------------------------------------------------- [8.9] Mission 9 - Space Station --------------------------------------------------------------------- Par Time: 3:00 Objectives ~~~~~~~~~~ 1.) Disable missiles before they are launched Weapons ~~~~~~~ Built-in laser Key Items ~~~~~~~~~ None There’s not a lot to say here, because I’m not sure whether these rockets always go off in the same sequence or not. But this is what they look like (you start at the ‘*’ facing the building behind 1 and 4. [1] [4] [2]* [5] [3] [6] This is the order they go off in: 2-4-*-5,3-*-1,6 (5 and 3, and 1 and 6 go off at roughly the same time. (* marks when guards appear, I think) What you have to do is, when the rockets move up, you have to use your laser on those little boxes to explode them before the missile gets launched. You also have to kill the guards with your laser. Once you’ve done that you’ll complete the mission. NOTE: The last guy takes ages to kill. ---Mission Complete--- *BONUS* The Bond Bonus in this game is in that little hole where the spaceman is standing when you start. He disappears after you’ve taken out the rockets, so you can go in there before you defeat the last guy. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 9. CHEATS ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• +=--=+=--=+ Push Button +=--=+=--=+ There are now four Push Button codes! Thanks to Vmaster & Rollingskull. All codes are entered from the in-game menu accessible by pressing [START] during the game. Infinite Health (‘God Mode’) [R], [Left], [L], [Right], [Up], [SELECT], [Left] (when activated you’ll hear 'It's futile Mr Bond') Infinite Ammo (500 Bullets) [R], [Left], [L], [Right], [Up], [SELECT], [Right] (when activated you’ll hear ‘Take ‘em down’) Unlock all Stages [R], [Left], [L], [Right], [Up], [SELECT], [R] (when activated you’ll here something like ‘You’ll have to do better than that’. ) High pitched voices [R], [Left], [L], [Right], [Up], [SELECT], [L] (when activated you’ll here a high pitched ‘Don’t let me hurt you, women!) +=--=+=--=+ GSA/CBA +=--=+=--=+ Big thanks to likk, Ranma and helder on the CMGSCCC forums, for hacking most of the Codebreaker Codes. I’ve made a few additions and did the GSA ones. These codes will be presented in two types: Codebreaker (unencrypted), and Gameshark (encrypted). Must Be On (M) CBA - 00007358 000A 100029AA 0007 GSA - 70F13588 88B7EE11 A87183D4 52A41AD4 Infinite Health CBA - 3200074A 0008 GSA - 85527C06 1B3F03F4 Infinite Health (2) NOTE: This doesn’t modify your health, instead, it sets the same variable as the one when you enter the push button code. CBA - 3201EDA4 0001 GSA - 0902B9DA 05DB3F26 All Weapons CBA - 8201ED74 0FFF GSA - 11A5BB84 E79106BD Infinite Ammo CBA: 320004F0 0064: Wristwatch Laser 320004E8 0064: Keychain Stunner 3200045C 0064: Wolfram P2K 32200464 0064: Deutsche M9K 32000454 0064: Kowloon Type 40 3200047C 0064: Sentinel AT-420 3200048C 0064: Frinesi Special A3 32000474 0064: Covert Sniper Rifle 3200046C 0064: Munitions Belge PDW90 32000484 0064: Militek mark 6 32000494 0064: FA1 Clarion 3200049C 0064: Gold Wolfram P2K 320004AC 0064: Aims-20 320004A0 0064: Satchel Charge GSA: 724FDB74 542C9516: Wristwatch Laser 6B405671 D8537F97: Keychain Stunner 4D993EEB 034DB353: Wolfram P2K 5CB5248F 382E49FD: Deutsche M9K D9C95397 F5FCFA5C: Kowloon Type 40 F6C705D3 9DF9D782: Sentinel AT-420 0532FB38 1FDB0084: Frinesi Special A3 6267BED5 EB7BBDBF: Covert Sniper Rifle 84EBD8EF 00000CA5: Munitions Belge PDW90 63A99F45 8E28C4DA: Militek mark 6 469D14A6 5454B33B: FA1 Clarion D4445D4A 0A318A53: Gold Wolfram P2K 064E0B40 8E5E3545: Aims-20 98F52237 5A0AC5F2: Satchel Charge Mission Scores Note: These have all been tested for Slot 1 Savegames CBA: All (this is a slider to modify ALL of them. Use the rest if you only want to modify one mission). 4201F114 FFFF 00000009 0004 4201F116 00FF 00000009 0004 Mission 1 3201F114 FFFF 3201F116 00FF Mission 2 3201F118 FFFF 3201F11A 00FF Mission 3 3201F11C FFFF 3201F11E 00FF Mission 4 3201F120 FFFF 3201F122 00FF Mission 5 3201F124 FFFF 3201F126 00FF Mission 6 3201F128 FFFF 3201F12A 00FF Mission 7 3201F12C FFFF 3201F12E 00FF Mission 8 3201F130 FFFF 3201F132 00FF Mission 9 3201F134 FFFF 3201F136 00FF GSA: Mission 1 F58923E6 A34889C3 Mission 2 D5BF19BA D36C6E7A Mission 3 9CE489BD 8745965C Mission 4 FFD9DEC5 02FC9CAB Mission 5 335C501C 0C81A839 Mission 6 99B162C9 D13AE3CC Mission 7 84B62E86 325089A6 Mission 8 CD71A3FE 16F8388C Mission 9 3A6E25B5 1921A3C9 ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 10. CREDITS ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• This is the section where I acknowledge people who have helped in the creation of this guide. At the moment there aren’t that many people, but I’m sure that number will grow. * CjayC - Yeah, we all know who he is. * Vmaster, Freiyr the Almighty, slick2 and D34L10 for helping out the guys on the GameFAQ boards and giving me heaps of advice and tips. * Vmaster for finding the Push-Button Codes. * Dan of www.supercheats.com for wanting to use the guide and thus ensuring I made one last update. * likk, Ranma, helder and the rest of the guys on the CMGSCCC boards for some of the codes. * Nemesis, Kodos86 and Bond Legacy for formatting/presentation inspiration. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 11. CONTACT INFORMATION ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Email: lab_master@email.com MSN: lab_master@hotmail.com (I’m seldom on though) ICQ: 194856802 Y!: LabmasterNZ AIM: LabmasterNZ When emailing me please adhere to the below Email Policy or you wil be blocked. - NO Spam/Junk Mail - NO Flaming - Rom Requests: Try your luck - Contributions: Great - Corrections: Fine - Hosting: Okay - Criticism: Okay - Questions: Fine Approved Sites www.gamefaqs.com www.cheatcodes.com www.cheatcc.com www.supercheats.com If you would like permission, email me and I will consider it. NOTE: I reserve the right to revoke permission already granted if I find you’re in breach of the terms laid out in the Copyright Notice. Thanks for reading this guide, I hope you’ve found it helpful. _____________________________________________________________________ İ 2003-2004 Labmaster