=============================================================================== <> |M|M|B|N|5| : |T|o|B|&|T|o|C| - |B|A|T|T|L|E| - |C|H|I|P| - |G|U|I|D|E| <> =============================================================================== <> Megaman Battle Network 5: Team of Blue and Team of Colonel Battle Chip Guide Written by H0tSh0tZ1267 (Kenny Shatzkes) ------------------- Legal Notice ------------------- This FAQ is copyright 2005 H0tSh0tZ1627. It is not allowed to be posted anywhere, except on GameFAQs, IGN, and NeoSeeker. It should not be on any other site unless you get my permission. Copying this guide in anyway will just cause you pain and punishment beyond imagination. Contact me if anything is needed. ----------------------- Version History ----------------------- - 1.2 (May 28, 2005): Completed everything. Except corrections and revisions to be made later. - 1.1 (February 11, 2005): Completed Standard Chip section. Also made some corrections pointed out by users. - 1.0 (January 22, 2005): Completed Chip List by Class section, Chip List by Code, and Chip List by Type sections. ============================================================== Table of Contents ============================================================== 1. Introduction [INTRO] 2. Chips?! Can you eat them?! [CINFO] 3. Chip List by Class [CLASS] 4. Chip List by Code [CODES] 5. Chip List by Type [TYPES] 6. All the info you need on Standard Chips [STAND] 7. All the info you need on Mega Chips [MEGAS] 8. All the info you need on Giga Chips [GIGAS] 9. All the info you need on Secret Chips [SECRT] 10. All the info you need on Dark Chips [DARKS] 11. Frequently asked Questions [FAQS-] 12. Acknowledgments [ACKSS] 13. Contact Info [CONTC] ============================================================== ============================================================== 1. Introduction [INTRO] ============================================================== This is the first FAQ I am writing and I hope it is a successful and very helpful one. I never actually thought I would write a FAQ, because I saw so many people attempt and never get it done. Why would I be different? Because I am that good... =P. People have been asking forever now, "WHERE CAN I GET A CHIP LIST?!" Well, here it is. The chip list you all have been waiting for. Not only is this a chips list, but this also will explain every single chip to you in depth, so you can build that all-star folder you want. In this guide are the lists of chips by class, code, and type. It is very important to have a nice reference of chips by each of these categories, in order to make the best possible folder. All your folder needs are right here in one place. Without further delay... here we go... ============================================================== ============================================================== 2. Chips?! Can you eat them?! [CINFO] ============================================================== No you cannot! Unless you like to eat plastic/metal. o_O. Battle chips are the basis of the MMBN series. All of you should know what they are. There are many different type of chips in the game, from Recover chips, to damage chips. Each chip has its own purpose that can help you in a cinch. A group of 30 chips makes up a folder. Your folder should be a group of chips that are based around one common strategy. Thats what a good folder is all about. There are 3 different things that classify a chip: 1. Class Each chip is part of a large group of chips called a class. In BN5, there are 5 different classes: Standard, Mega, Giga, Secret, and Dark. In each folder there are restrictions to the amount of each class chips are allowed in the folder. - Standard - unlimited - Mega - 5 - Secret - they count as mega or giga chips - Giga - 1 - Dark - 3 2. Code Each chip has a letter code assigned to it. Codes are very important when building a folder. The more chips with the same code in your folder, the faster and more fluid your folder would be. When making a folder, make sure to try and pick chips within only one chip code, unless you want to be flamed on the boards with the "OMGWTFZ YOU SUXXORZ!!!1!!. 3. Type Each chip has a certain type to it. The type can be considered like an element. There are many different types of elements in BN5, listed below: Normal, Fire, Aqua, Wood, Elec, Wind, Recovery, Invisibility, Variable, Break, Sword, Obstacle, and Aiming. Depending on the type of chip sacrificed at the beggining of a Netbattle turn, a different Soul would appear fused with Megaman. Different type chips also have special effects on other elements. Such as Elec chips do double damage on Ocean Panels. ============================================================== ============================================================== 3. Chip List by Class [CLASS] ============================================================== Listed below is all the chips organized by the classes they are designated to. Listed next to them is each code the chip comes in, just for convenience. ==================== Standard Chip List ==================== Cannon A, B, C, * HiCannon D, E, F MegaCannon F, G, H AirShot * Vulcan 1 C, D, E, * Vulcan 2 A, B, C Vulcan 3 L, M, N Spreader C, D, E, * MarkCannon 1 K, M, S MarkCannon 2 D, F, Z MarkCannon 3 E, R, Y BatShot 1 F, P, T BatShot 2 E, G, M BatShot 3 C, R, S BigTank 1 A, E, P BigTank 2 B, T, Y BigTank 3 F, M, R WideShot 1 L, M, N WideShot 2 E, F, G WideShot 3 S, T, U ElecReel 1 C, V, Z ElecReel 2 B, Q, Y ElecReel 3 E, L, R SabotenBall 1 H, I, J SabotenBall 2 Q, R, S SabotenBall 3 L, M, N GunSol 1 A, S, U, * GunSol 2 G, U, Y GunSol 3 D, M, O ElementalArm E, K, W Thunder B, L, P, * Tornado D, L, R NoiseStorm N, S, V MiniBomb B, G, L, * EnergyBomb E, P, W MegEnBomb C, K, Z CrackBomb C, R, V, * ParalyzeBomb H, N, P ResetBomb D, I, O Quake 1 A, K, P Quake 2 B, L, Y Quake 3 F, H, N BugBomb A, R, T, * Ball C, T, Z, * BlackBomb L, R, Z Geyser G, M, S MagmaSeed H, K, P OceanSeed D, J, M, * IceSeed A, K, Q, * GrassSeed A, M, W, * Sword C, L, S WideSword K, S, Z LongSword C, M, S WideBlade A, L, V LongBlade E, L, P CustomSword E, L, R VarSword B, C, V Slasher B, I, R WindRacket B, F, J, * Kunai 1 E, N, Z Kunai 2 G, O, V Kunai 3 C, L, T SamuraiSword 1 D, H, S SamuraiSword 2 B, R, W SamuraiSword 3 A, J, Z Yoyo D, E, F DrillArm 1 A, J, W DrillArm 2 D, L, S DrillArm 3 I, P, Z AirHock Q, R, S SkullChain 1 C, K, S SkullChain 2 A, H, V SkullChain 3 G, N, U WaterTornado 1 B, F, N WaterTornado 2 A, H, O WaterTornado 3 D, I, R AirWheel 1 C, E, O AirWheel 2 B, H, W AirWheel 3 A, G, J FirePunch 1 O, P, Q FirePunch 2 H, I, J FirePunch 3 E, F, G BodyBurn 1 A, F, P BodyBurn 2 C, R, W BodyBurn 3 J, M, S SideBubble 1 D, Q, S SideBubble 2 H, L, W SideBubble 3 E, N, P CustomBolt 1 A, V, Y, * CustomBolt 2 C, E, G CustomBolt 3 G, M, P Boomer A, L, V, * Meteors 1 A, Q, T Meteors 2 E, M, U Meteors 3 C, P, Y Satellite 1 G, H, I Satellite 2 B, C, D Satellite 3 S, T, U InazumaKing 1 K, O, Y InazumaKing 2 J, U, Z InazumaKing 3 A, H, V WoodyNose 1 F, R, W WoodyNose 2 J, T, Z WoodyNose 3 I, S, V Lance C, L, R, * TsunamiBall B, E, Z RedTsunamiBall A, F, H MudTsunamiBall D, N, W ComeOnRain B, G, L Snake C, M, Z Magnum E, O, V CircGun A, C, F TimeBomb 1 H, N, T TimeBomb 2 D, H, Z TimeBomb 3 F, H, S BoyBomb 1 C, F, S BoyBomb 2 H, P, W BoyBomb 3 B, Q, Y Mine H, P, T RockCube * Fan * Wind * Fanfare F, P, Z, * Discord B, J, Q, * Timpani A, L, V, * Silence C, J, N, * RedFruit 1 E, K, Z RedFruit 2 F, T, W RedFruit 3 H, O, U VDoll O, T, Z Guard 1 A, D, K, * Guard 2 B, L, Q, * Guard 3 C, M, S, * CurseShield 1 B, F, V CurseShield 2 C, M, R CurseShield 3 D, O, Z PanelOut * DoubleCrack * TripleCrack * Recover10 A, C, L, * Recover30 C, H, L, * Recover50 B, H, O, * Recover80 B, K, O, * Recover120 K Recover150 Q Recover00 I Recover300 Y PanelGrab * AreaGrab A, L, S, * Metagel F, N, T GrabBnsh D, L, R GrabRvng F, N, P PanelReturn * DeathMatch 1 M, P, Z, * DeathMatch 2 H, T, W DeathMatch 3 A, O, V Slowgauge H, Q, W, * Fastgauge H, Q, W, * BusterUp * Blinder A, D, H, * Northwind D, Q, V, * HolyPanel A, N, U, * Invis * Barrier B, L, S, * Barrier100 P Barrier200 W BubbleWrap Y AntiFire E, K, T, * AntiAqua D, G, Q, * AntiElec A, N, Y, * AntiWood M, S, Z, * AntiDmg C, F, M, * AntiSword D, O, R AntiNavi M, T, V AntiRecover B, J, P CopyDamage * LifeSynchro B, R, S, * Attack +10 * Navi +20 * ColorPoint * =============== Mega Chip List =============== SuperVulcan S NeoVarSword V ShotStar R Numberball N, * Guardian O Jealousy J Poltergeist P BugFix H, * FullCust * LifeAura D Sanctuary S Attack +30 * DoublePoint * Muramasa M Anubis A BlackWing W JusticeOne J Z-Saber Z Roll R Roll SP R Roll DS R Blues B Blues SP B Blues DS B Gyroman G Gyroman SP G Gyroman DS G Searchman S Searchman SP S Searchman DS S Napalmman N Napalmman SP N Napalmman DS N Magnetman M Magnetman SP M Magnetman DS M Meddy M Meddy SP M Meddy DS M Colonel C Colonel SP C Colonel DS C Shadowman S Shadowman SP S Shadowman DS S Numberman N Numberman SP N Numberman DS N Tomahawkman T Tomahawkman SP T Tomahawkman DS T Knightman K Knightman SP K Knightman DS K Toadman T Toadman SP T Toadman DS T Blizzardman B Blizzardman SP B Blizzardman DS B Shademan S Shademan SP S Shademan DS S Cloudman C Cloudman SP C Cloudman DS C Cosmoman C Cosmoman SP C Cosmoman DS C Swallowman S Swallowman SP S Swallowman DS S Footman F Footman SP F Footman DS F Django D Django SP D Django DS D ================= Secret Chip List ================= Otenko O GunSolEX G LeadersRaid NebulaGrey Final Gun A, B, C, * ??? =============== Giga Chip List =============== DeltaRayEdge Z GiantHook G Forte F HolyDream H BugCurse C DeathPhoenix D CrossSlash C MeteoKnucle M ForteAnother F OmegaRocket R BugCharge B Phoenix P =============== Dark Chip List =============== DarkSword Z DarkTornado T DarkCircGun DarkMeteors F DarkThunder M DarkRecover H, * DarkSound E, * DarkInvis I, * DarkAttack+ * DarkLance W DarkDrillArm D DarkWideShot T ============================================================== 4. Chip List by Code [CODES] ============================================================== Listed below is all the chips organized by the codes they come in. =============== A Code! =============== ----------------------- Standard Chips ----------------------- Cannon Vulcan 2 BigTank 1 GunSol 1 Quake 1 BugBomb IceSeed GrassSeed WideBlade SamuraiSword 3 DrillArm 1 SkullChain 2 WaterTornado 2 AirWheel 3 BodyBurn 1 CustomBolt 1 Boomer Meteors 1 InazumaKing 3 RedTsunamiBall CircGun Timpani Guard 1 Recover 10 AreaGrab DeathMatch 3 Blinder HolyPanel AntiElec ------------------ Mega Chips ------------------ Anubis ------------------- Secret Chips ------------------- Final Gun?? ------------------ Giga Chips ------------------ None ----------------- Dark Chips ----------------- None =============== B Code! =============== ----------------------- Standard Chips ----------------------- Cannon Vulcan 2 BigTank 2 ElecReel 2 Thunder MiniBomb Quake 2 Varsword Slasher WindRacket SamuraiSword 2 WaterTornado 1 AirWheel 2 Sattelite 2 TsunamiBall ComeOnRain BoyBomb 3 Discord Guard 2 CurseShield 1 Recover50 Recover80 Barrier AntiRecover LifeSynchro ------------------- Mega Chips ------------------- Blues Blues SP Blues DS Blizzardman Blizzardman SP Blizzardman DS ------------------- Secret Chips ------------------- Final Gun?? ------------------- Giga Chips ------------------- BugCharge ----------------- Dark Chips ----------------- None =============== C Code! =============== ----------------------- Standard Chips ----------------------- Cannon Vulcan 1 Vulcan 2 Spreader BatShot 3 ElecReel 1 MegEnBomb CrackBomb Ball Sword LongSword VarSword Kunai 3 SkullChain 1 AirWheel 1 BodyBurn 2 Custom Bolt 2 Meteors 3 Satellite 2 Lance Snake CircGun BoyBomb 1 Silence Guard 3 CurseShield 2 Recover10 Recover30 AntiDmg ------------------ Mega Chips ------------------ Colonel Colonel SP Colonel DS Cloudman Cloudman SP Cloudman DS Cosmoman Cosmoman SP Cosmoman DS -------------------- Secret Chips -------------------- FinalGun?? ----------------- Giga Chips ----------------- BugCurse CrossSlash ----------------- Dark Chips ----------------- None =============== D Code! =============== ----------------------- Standard Chips ----------------------- HiCannon Vulcan 1 Spreader MarkCannon 2 GunSol 3 Tornado ResetBomb OceanSeed SamuraiSword 1 Yoyo DrillArm 2 WaterTornado 3 SideBubble 1 Satellite 2 MudTsunamiBall TimeBomb 2 Guard 1 CurseShield 3 GrabBnsh Blinder NorthWind AntiAqua AntiSword ------------------ Mega Chips ------------------ LifeAura Django Django SP Django DS ----------------- Giga Chips ----------------- DeathPhoenix ----------------- Dark Chips ----------------- DarkDrillArm =============== E Code! =============== ----------------------- Standard Chips ----------------------- Cannon Vulcan 1 Spreader MarkCannon 3 BatShot 2 BigTank 1 WideShot 2 ElecReel 3 ElementalArm EnergyBomb LongBlade CustomSword Kunai 1 Yoyo AirWheel 1 FirePunch 3 SideBubble 3 CustomBolt 2 Meteors 2 TsunamiBall Magnum RedFruit 1 AntiFire ------------------ Mega Chips ------------------ None ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkSound =============== F Code! =============== ----------------------- Standard Chips ----------------------- Cannon MegaCannon MarkCannon 2 BatShot 1 BigTank 3 WideShot 2 Quake 3 WindRacket Yoyo WaterTornado FirePunch 3 BodyBurn 1 WoodyNose 1 RedTsunamiBall CircGun TimeBomb 3 BoyBomb 1 Fanfare RedFruit 2 CurseShield 1 Metagel GrabRvng AntiDmg ------------------ Mega Chips ------------------ Footman Footman SP Footman DS ----------------- Giga Chips ----------------- Forte Forte Another ----------------- Dark Chips ----------------- DarkMeteors =============== G Code! =============== ----------------------- Standard Chips ----------------------- MegaCannon BatShot 2 WideShot 2 GunSol 2 MiniBomb Geyser Kunai 2 SkullChain 3 AirWheel 3 FirePunch 3 CustomBolt 2 CustomBolt 3 Satellite 1 ComeOnRain AntiAqua ----------------- MegaChips ----------------- Gyroman Gyroman SP Gyroman DS -------------------- Secret Chips -------------------- GunSolEX ----------------- Giga Chips ----------------- GiantHook ----------------- Dark Chips ----------------- None =============== H Code! =============== ----------------------- Standard Chips ----------------------- MegaCannon SabotenBall 1 ParalyzeBomb Quake 3 MagmaSeed SamuraiSword 1 SkullChain 2 WaterTornado 2 AirWheel 2 FirePunch 2 SideBubble 2 Satellite 1 InazumaKing 3 RedTsunamiBall TimeBomb 1 TimeBomb 2 TimeBomb 3 BoyBomb 2 Mine RedFruit 3 Recover30 Recover50 DeathMatch 2 Slowguage Fastguage Blinder ------------------ Mega Chips ------------------ BugFix ----------------- Giga Chips ----------------- HolyDream ----------------- Dark Chips ----------------- DarkRecover =============== I Code! =============== ----------------------- Standard Chips ----------------------- SabotenBall 1 ResetBomb Slasher DrillArm 3 WaterTornado 3 FirePunch 2 Satellite 1 WoodyNose 3 Recover200 ------------------ Mega Chips ------------------ None ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkInvis =============== J Code! =============== ----------------------- Standard Chips ----------------------- SabotenBall 1 OceanSeed WindRacket SamuraiSword 3 DrillArm 1 AirWheel 3 FirePunch 2 BodyBurn 3 InazumaKing 2 WoodyNose 2 Discord Silence AntiRecover ------------------ Mega Chips ------------------ Jealousy JusticeOne ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== K Code! =============== ----------------------- Standard Chips ----------------------- MarkCannon 1 ElementalArm MegEnBomb Quake 1 MagmaSeed IceSeed WideSword SkullChain 1 InazumaKing 1 RedFruit 1 Guard 1 Recover80 Recover120 AntiFire ------------------ Mega Chips ------------------ Knightman Knightman SP Knightman DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== L Code! =============== ----------------------- Standard Chips ----------------------- Vulcan 3 WideShot 1 ElecReel 3 SabotenBall 3 Thunder Tornado MiniBomb Quake 2 BlackBomb Sword WideBlade LongBlade CustomSword Kunai 3 DrillArm 2 SideBubble 2 Boomer Lance ComeOnRain Timpani Guard 2 Recover10 Recover30 AreaGrab GrabBnsh Barrier ------------------ Mega Chips ------------------ None -------------------- Secret Chips -------------------- LeadersRaid ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== M Code! =============== ----------------------- Standard Chips ----------------------- Vulcan 3 MarkCannon 1 BatShot 2 BigTank 3 WideShot 1 SabotenBall 3 GunSol 3 Geyser OceanSeed GrassSeed LongSword BodyBurn 3 CustomBolt 3 Meteors 2 Snake Guard 3 CurseShield 2 DeathMatch 1 AntiWood AntiDmg AntiNavi ------------------ Mega Chips ------------------ Muramasa Magnetman Magnetman SP Magnetman DS Meddy Meddy SP Meddy DS ----------------- Giga Chips ----------------- MeteoKnuckle ----------------- Dark Chips ----------------- DarkThunder =============== N Code! =============== ----------------------- Standard Chips ----------------------- Vulcan 3 WideShot 1 SabotenBall 3 NoiseStorm ParalyzeBomb Quake 3 Kunai 1 SkullChain 3 WaterTornado 1 SideBubble 3 MudTsunamiBall TimeBomb 1 Silence Metagel GrabRvng HolyPanel AntiElec ------------------ Mega Chips ------------------ Numberball Napalmman Napalmman SP Napalmman DS Numberman Numberman SP Numberman DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== O Code! =============== ----------------------- Standard Chips ----------------------- GunSol 3 ResetBomb Kunai 2 WaterTornado 2 AirWheel 1 FirePunch 1 InazumaKing 1 Magnum RedFruit 3 VDoll CurseShield 3 Recover50 Recover80 DeathMatch 3 AntiSword ------------------ Mega Chips ------------------ Guardian ------------------- Secret Chips ------------------- Otenko ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== P Code! =============== ----------------------- Standard Chips ----------------------- BatShot BigTank 1 Thunder EnergyBomb ParalyzeBomb Quake 1 MagmaSeed LongBlade DrillArm 3 FirePunch 1 BodyBurn 1 SideBubble 3 CustomBolt 3 Meteors 3 BoyBomb 2 Mine Fanfare GrabRvng DeathMatch 1 Barrier100 AntiRecover ------------------ Mega Chips ------------------ Poltergeist ----------------- Giga Chips ----------------- Phoenix =============== Q Code! =============== ----------------------- Standard Chips ----------------------- ElecReel 2 SabotenBall 2 IceSeed AirHock FirePunch 1 SideBubble 1 Meteors 1 BoyBomb 3 Discord Guard Recover 150 Slowgauge Fastgauge Northwind AntiAqua ------------------ Mega Chips ------------------ None ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== R Code! =============== ----------------------- Standard Chips ----------------------- MarkCannon 3 BatShot 3 BigTank 3 ElecReel 3 SabotenBall 2 Tornado CrackBomb BugBomb BlackBomb CustomSword Slasher SamuraiSword AirHock WaterTornado 3 BodyBurn 2 WoodyNose 1 Lance CurseShield 2 GrabBnsh AntiSword LifeSynchro ------------------ Mega Chips ------------------ ShotStar Roll Roll SP Roll DS ----------------- Giga Chips ----------------- OmegaRocket ----------------- Dark Chips ----------------- DarkCircGun =============== S Code! =============== ----------------------- Standard Chips ----------------------- MarkCannon 1 BatShot 3 WideShot 3 SabotenBall 2 GunSol 1 NoiseStorm Geyser Sword WideSword LongSword SamuraiSword 1 DrillArm 2 AirHock SkullChain 1 BodyBurn 3 SideBubble 1 Satellite 3 WoodyNose 3 TimeBomb 3 BoyBomb 1 Guard 3 AreaGrab Barrier AntiWood LifeSynchro ------------------ Mega Chips ------------------ SuperVulcan Sanctuary Searchman Searchman SP Searchman DS Shadowman Shadowman SP Shadowman DS Shademan Shademan SP Shademan DS Swallowman Swallowman SP Swallowman DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== T Code! =============== ----------------------- Standard Chips ----------------------- BatShot 1 BigTank 2 WideShot 3 BugBomb Ball Kunai 3 Meteors 1 Satellite 3 WoodyNose 2 TimeBomb 1 Mine RedFruit 2 VDoll Metagel DeathMatch 2 AntiFire AntiNavi ------------------ Mega Chips ------------------ Tomahawkman Tomahawkman SP Tomahawkman DS Toadman Toadman SP Toadman DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkTornado DarkWideShot =============== U Code! =============== ----------------------- Standard Chips ----------------------- WideShot 3 GunSol 1 GunSol 2 SkullChain 3 Meteors 2 Satellite 3 InazumaKing 2 RedFruit 3 HolyPanel ------------------ Mega Chips ------------------ None ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== V Code! =============== ----------------------- Standard Chips ----------------------- ElecReel 1 NoiseStorm CrackBomb WideBlade VarSword Kunai 2 SkullChain 2 CustomBolt 1 Boomer InazumaKing 3 WoodyNose 3 Magnum Timpani CurseShield 1 DeathMatch 3 Northwind AntiNavi ------------------ Mega Chips ------------------ NeoVarSword ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== W Code! =============== ----------------------- Standard Chips ----------------------- ElementalArm EnergyBomb GrassSeed SamuraiSword 2 DrillArm 1 AirWheel 2 BodyBurn 2 SideBubble 2 WoodyNose 1 MudTsunamiBall BoyBomb 2 RedFruit 2 DeathMatch 2 Slowgauge Fastguage Barrier200 ------------------ Mega Chips ------------------ BlackWing ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkLance =============== X-Code! =============== ----------------------- Standard Chips ----------------------- None ------------------ Mega Chips ------------------ None ------------------- Secret Chips ------------------- NebulaGrey ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== Y Code! =============== ----------------------- Standard Chips ----------------------- MarkCannon 3 BigTank 2 ElecReel 2 GunSol 2 Quake 2 CustomBolt 1 Meteors 3 InazumaKing 1 BoyBomb 3 Recover 300 BubbleWrap AntiElec ------------------ Mega Chips ------------------ None ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- None =============== Z Code! =============== ----------------------- Standard Chips ----------------------- MarkCannon 2 ElecReel 1 MegEnBomb Ball BlackBomb WideSword Kunai 1 SamuraiSword 3 DrillArm 3 InazumaKing 2 WoodyNose 2 TsunamiBall Snake TimeBomb 2 Fanfare RedFruit 1 VDoll CurseShield 3 DeathMatch 1 AntiWood ------------------- Mega Chips ------------------- Z-Saber ----------------- Giga Chips ----------------- DeltaRayEdge ----------------- Dark Chips ----------------- DarkSword =============== * Code!! =============== ----------------------- Standard Chips ----------------------- Cannon AirShot Vulcan 1 Spreader GunSol 1 Thunder MiniBomb CrackBomb BugBomb Ball OceanSeed IceSeed GrassSeed WindRacket CustomBolt 1 Boomer Lance RockCube Fan Wind Fanfare Discord Timpani Silence Guard 1 Guard 2 Guard 3 PanelOut DoubleCrack TripleCrack Recover10 Recover30 Recover50 Recover80 PanelGrab AreaGrab PanelReturn DeathMatch 1 Slowgauge Fastguage BusterUp Blinder Northwind HolyPanel Invis Barrier AntiFire AntiAqua AntiElec AntiWood AntiDmg CopyDmg LifeSynchro Attack +10 Navi +20 ColorPoint ------------------ Mega Chips ------------------ Numberball BugFix FullCust Attack +30 DoublePoint -------------------- Secret Chips -------------------- Final Gun?? ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkRecover DarkSound DarkInvis DarkAttack+ ============================================================== ============================================================== 5. Chip List by Type [TYPES] ============================================================== Listed below are all the chips categorized by the type they are. =============== Normal =============== ----------------------- Standard Chips ----------------------- Cannon HiCannon MegaCannon Vulcan 1 Vulcan 2 Vulcan 3 Spreader BatShot 1 BatShot 2 BatShot 3 BigTank 1 BigTank 2 BigTank 3 GunSol 1 GunSol 2 GunSol 3 ElementalArm MiniBomb EnergyBomb MegEnBomb CrackBomb ParalyzeBomb ResetBomb BugBomb MagmaSeed OceanSeed IceSeed GrassSeed Yoyo SkullChain 1 SkullChain 2 SkullChain 3 Guard 1 Guard 2 Guard 3 CurseShield 1 CurseShield 2 CurseShield 3 PanelOut DoubleCrack TripleCrack PanelGrab AreaGrab GrabBnsh GrabRvng PanelReturn DeathMatch 1 DeathMatch 2 DeathMatch 3 Slowgauge Fastgauge HolyPanel Barrier Barrier100 Barrier200 AntiNavi AntiRecover ------------------ Mega Chips ------------------ SuperVulcan Numberball Jealousy Poltergeist BugFix FullCust LifeAura Sanctuary BlackWing Gyroman Gyroman SP Gyroman DS Medi Medi SP Medi DS Colonel Colonel SP Colonel DS Shadowman Shadowman SP Shadowman DS Numberman Numberman SP Numberman DS Shademan Shademan SP Shademan DS Cosmoman Cosmoman SP Cosmoman DS Swallowman Swallowman SP Swallowman DS Footman Footman SP Footman DS Django D Django SP Django DS -------------------- Secret Chips -------------------- GunSolEX ???? ???? Final Gun ?? ----------------- Giga Chips ----------------- Forte HolyDream BugCurse DeathPhoenix CrossSlash ForteAnother OmegaRocket BugCharge ----------------- Dark Chips ----------------- None =============== Break =============== ----------------------- Standard Chips ----------------------- Quake 1 Quake 2 Quake 3 Ball DrillArm 1 DrillArm 2 DrillArm 3 AirHock ----------------- Mega Chips ----------------- JusticeOne Knightman Knightman SP Knightman DS ----------------- Giga Chips ----------------- GiantHook MeteoKnuckle ----------------- Dark Chips ----------------- DarkDrill =============== Variable =============== ----------------------- Standard Chips ----------------------- BusterUp Attack +10 Navi +20 ColorPoint ------------------ Mega Chips ------------------ Attack +30 DoublePoint ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkAttack+ =============== Invisibility =============== ----------------------- Standard Chips ----------------------- Mine Blinder Invis AntiDmg ------------------ Mega Chips ------------------ None ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkInvis =============== Obstacle =============== ----------------------- Standard Chips ----------------------- TimeBomb 1 TimeBomb 2 TimeBomb 3 BoyBomb 1 BoyBomb 2 BoyBomb 3 RockCube Fanfare Discord Timpani Silence VDoll ------------------ Mega Chips ------------------ Guardian Anubis -------------------- Secret Chips -------------------- Otenko ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkSound =============== Recovery =============== ----------------------- Standard Chips ----------------------- RedFruit 1 RedFruit 2 RedFruit 3 Recover10 Recover30 Recover50 Recover80 Recover120 Recover150 Recover200 Recover300 ------------------ Mega Chips ------------------ Roll Roll SP Roll DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkRecover =============== Aiming =============== ----------------------- Standard Chips ----------------------- MarkCannon 1 MarkCannon 2 MarkCannon 3 Magnum CircGun CopyDamage LifeSynchro ------------------ Mega Chips ------------------ Searchman Searchman SP Searchman DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkCircGun =============== Wind =============== ----------------------- Standard Chips ----------------------- AirShot Tornado NoiseStorm WindRacket AirWheel 1 AirWheel 2 AirWheel 3 Wind Fan Northwind ------------------ Mega Chips ------------------ None ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkTornado =============== Sword =============== ----------------------- Standard Chips ----------------------- Sword WideSword LongSword WideBlade LongBlade CustomSword VarSword Slasher Kunai 1 Kunai 2 Kunai 3 SamuraiSword 1 SamuraiSword 2 SamuraiSword 3 AntiSword ------------------ Mega Chips ------------------ NeoVarSword Muramasa Z-Saber Blues Blues SP Blues DS ----------------- Giga Chips ----------------- DeltaRayEdge ----------------- Dark Chips ----------------- DarkSword =============== Wood =============== ----------------------- Standard Chips ----------------------- SabotenBall 1 SabotenBall 2 SabotenBall 3 Boomer WoodyNose 1 WoodyNose 2 WoodyNose 3 Lance MudTsunamiBall Snake AntiWood ------------------ Mega Chips ------------------ Tomahawkman Tomahawkman SP Tomahawkman DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkLance =============== Electric =============== ----------------------- Standard Chips ----------------------- ElecReel 1 ElecReel 2 ElecReel 3 Thunder CustomBolt 1 CustomBolt 2 CustomBolt 3 Satellite 1 Satellite 2 Satellite 3 InazumaKing 1 InazumaKing 2 InazumaKing 3 AntiElec ------------------ Mega Chips ------------------ Magnetman Magnetman SP Magnetman DS Toadman Toadman SP Toadman DS Cloudman Cloudman SP Cloudman DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkThunder =============== Aqua =============== ----------------------- Standard Chips ----------------------- WideShot 1 WideShot 2 WideShot 3 Geyser WaterTornado 1 WaterTornado 2 WaterTornado 3 SideBubble 1 SideBubble 2 SideBubble 3 TsunamiBall ComeOnRain Metagel BubbleWrap AntiAqua ------------------ Mega Chips ------------------ Blizzardman Blizzardman SP Blizzardman DS ----------------- Giga Chips ----------------- None ----------------- Dark Chips ----------------- DarkWideShot =============== Fire =============== ----------------------- Standard Chips ----------------------- BlackBomb FirePunch 1 FirePunch 2 FirePunch 3 BodyBurn 1 BodyBurn 2 BodyBurn 3 Meteors 1 Meteors 2 Meteors 3 RedTsunamiBall AntiFire ------------------ Mega Chips ------------------ ShotStar Napalmman Napalmman SP Napalmman DS ----------------- Giga Chips ----------------- Phoenix ----------------- Dark Chips ----------------- DarkMeteors ============================================================== ============================================================== 6. All the info you need on Standard Chips [STAND] ============================================================== Here is everything you need to know on all the Standard chips in the game. 001. Cannon Codes: A B C * / Stars: * / Damage: 40 Element: None / MB: 8 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 002. HiCannon Codes: D E F / Stars: ** / Damage: 80 Element: None / MB: 24 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 003. MegaCannon Codes: F G H / Stars: *** / Damage: 120 Element: None / MB: 40 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 004. AirShot Codes: * / Stars: ** / Damage: 20 Element: None / MB: 6 Flinching? No. Description: Shoots an airshot straight ahead and knocks the enemy back one space. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Moved here --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 005. Vulcan 1 Codes: C D E * / Stars: * / Damage: 10 Element: None / MB: 6 Flinching? No. Description: Rapid fire shot that fires 3 times straight ahead and also damages the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 006. Vulcan 2 Codes: A B C / Stars: ** / Damage: 10 Element: None / MB: 18 Flinching? No. Description: Rapid fire shot that fires 5 times straight ahead and also damages the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 007. Vulcan 3 Codes: L M N / Stars: *** / Damage: 10 Element: None / MB: 30 Flinching? No. Description: Rapid fire shot that fires 7 times straight ahead and also damage the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 008. Spreader Codes: C D E * /Stars:** / Damage: 30 Element: None / MB: 10 Flinching? No. Description: Fires straight ahead and when hits opponent, it damages all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | Y | X | Y | Y - Also hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 009. MarkCannon 1 Codes: K M S / Stars:* / Damage: 70 Element: Aiming / MB: 18 Flinching? Yes. Description: Scans next three columns in an up, down, up, down, motion, for an enemy. If enemy is detected, cannon fires. Range: --- --- --- --- --- --- | | | Y | Y | Y | | M - Megaman --- --- --- --- --- --- Y - Area Scanned | | M | Y | Y | Y | | --- --- --- --- --- --- | | | Y | Y | Y | | --- --- --- --- --- --- 010. MarkCannon 2 Codes: D F Z / Stars:** / Damage: 100 Element: Aiming / MB: 27 Flinching? Yes. Description: Scans next three columns in an up, down, up, down, motion, for an enemy. If enemy is detected, cannon fires. Range: --- --- --- --- --- --- | | | Y | Y | Y | | M - Megaman --- --- --- --- --- --- Y - Area Scanned | | M | Y | Y | Y | | --- --- --- --- --- --- | | | Y | Y | Y | | --- --- --- --- --- --- 011. MarkCannon 3 Codes: E R Y / Stars:*** / Damage: 130 Element: Aiming / MB: 36 Flinching? Yes. Description: Scans next three columns in an up, down, up, down, motion, for an enemy. If enemy is detected, cannon fires. Range: --- --- --- --- --- --- | | | Y | Y | Y | | M - Megaman --- --- --- --- --- --- Y - Area Scanned | | M | Y | Y | Y | | --- --- --- --- --- --- | | | Y | Y | Y | | --- --- --- --- --- --- 012. BatShot 1 Codes: F P T / Stars:* / Damage: 70 Element: Normal / MB: 14 Flinching? No. Description: Fires a shot straight ahead. If it hits an enemy, it does regular damage. If it hits an obstacle, the shot will hit surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- x - Obstacle | | M | | Y | X | Y | Y - Panels hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 013. BatShot 2 Codes: E G M / Stars:** / Damage: 90 Element: Normal / MB: 26 Flinching? No. Description: Fires a shot straight ahead. If it hits an enemy, it does regular damage. If it hits an obstacle,the shot will hit surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- x - Obstacle | | M | | Y | X | Y | Y - Panels hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 014. BatShot 3 Codes: C R S / Stars:*** / Damage: 110 Element: Normal / MB: 38 Flinching? No. Description: Fires a shot straight ahead. If it hits an enemy, it does regular damage. If it hits an obstacle,the shot will hit surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- x - Obstacle | | M | | Y | X | Y | Y - Panels hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 015. BigTank 1 Codes: A E P / Stars:* / Damage: 80 Element: Normal / MB: 20 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 016. BigTank 2 Codes: B T Y / Stars:** / Damage: 120 Element: Normal / MB: 30 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 017. BigTank 3 Codes: F M R / Stars:*** / Damage: 160 Element: Normal / MB: 40 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 018. WideShot 1 Codes: L M N / Stars:* / Damage: 70 Element: Aqua / MB: 10 Flinching? Yes. Description: Fires a wideshot that spans a column in a straight ahead. Range: --- --- --- --- --- --- | | | > | X | X | X | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | > | X | X | X | > - Range of WideShot --- --- --- --- --- --- | | | > | X | X | X | --- --- --- --- --- --- 019. WideShot 2 Codes: E F G / Stars:** / Damage: 90 Element: Aqua / MB: 30 Flinching? Yes. Description: Fires a wideshot that spans a column in a straight ahead. Range: --- --- --- --- --- --- | | | > | X | X | X | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | > | X | X | X | > - Range of WideShot --- --- --- --- --- --- | | | > | X | X | X | --- --- --- --- --- --- 020. WideShot 3 Codes: S T U / Stars:*** / Damage: 110 Element: Aqua / MB: 50 Flinching? Yes. Description: Fires a wideshot that spans a column in a straight ahead. Range: --- --- --- --- --- --- | | | > | X | X | X | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | > | X | X | X | > - Range of WideShot --- --- --- --- --- --- | | | > | X | X | X | --- --- --- --- --- --- 021. ElecReel 1 Codes: C V Z / Stars:* / Damage: 80 Element: Elec / MB: 32 Flinching? No. Description: Fires an electric shot straight ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 022. ElecReel 2 Codes: B Q Y / Stars:** / Damage: 100 Element: Elec / MB: 46 Flinching? No. Description: Fires an electric shot straight ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 023. ElecReel 3 Codes: E L R / Stars:*** / Damage: 120 Element: Elec / MB: 60 Flinching? No. Description: Fires an electric shot straight ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 024. SabotenBall 1 Codes: H I J / Stars:* / Damage: 30 Element: Wood / MB: 10 Flinching? No. Description: SabotenBall is fired straight ahead. If able to jump over first two panels, it will hit opponent 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Target hit possibly 4 times --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 025. SabotenBall 2 Codes: Q R S / Stars:** / Damage: 40 Element: Wood / MB: 30 Flinching? No. Description: SabotenBall is fired straight ahead. If able to jump over first two panels, it will hit opponent 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Target hit possibly 4 times --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 026. SabotenBall 3 Codes: L M N / Stars:*** / Damage: 50 Element: Wood / MB: 50 Flinching? No. Description: SabotenBall is fired straight ahead. If able to jump over first two panels, it will hit opponent 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Target hit possibly 4 times --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 027. GunSol 1 Codes: A S U * / Stars:** / Damage: Not Set Element: None / MB: 15 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Dark Megaman cannot use this chip. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 028. GunSol 2 Codes: G U Y / Stars:*** / Damage: Not Set Element: None / MB: 25 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Dark Megaman cannot use this chip. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 029. GunSol 3 Codes: D M O / Stars:**** / Damage: Not Set Element: None / MB: 35 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Dark Megaman cannot use this chip. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 030. Elemental Arm Codes: E K W / Stars:*** / Damage: 90 Element: None / MB: 39 Flinching? Yes. Description: Arm fires a shot that spans three panel ahead. It changes elements depending on the panel you are standing on. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- If used on an elemental panel: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 031. Thunder Codes: B L P * / Stars:*** / Damage: 40 Element: Elec / MB: 7 Flinching? No. Description: Summons a slow moving thunderball that follows opponent for a short time. If enemy is hit, he will be paralyzed. Range: Follows Opponent 032. Tornado Codes: D L R / Stars:*** / Damage: 20 Element: Wind / MB: 22 Flinching? No. Description: Summons a Tornado 2 spaces ahead which hits 8 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 033. NoiseStorm Codes: N S V / Stars:*** / Damage: 20 Element: Wind / MB: 55 Flinching? No. Description: Similiar to Tornado, but more tornados can be created if the more bugs are present. Dark Megaman only. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 034. MiniBomb Codes: B G L * / Stars:* / Damage: 50 Element: Normal / MB: 5 Flinching? Yes. Description: Bomb is thrown three panels ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 035. EnergyBomb Codes: E P W / Stars:* / Damage: 40 Element: Normal / MB: 11 Flinching? Yes. Description: Bomb is thrown three panels ahead and explodes 3 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 036. MegEnBomb Codes: C K Z / Stars:** / Damage: 60 Element: Normal / MB: 30 Flinching? Yes. Description: Bomb is thrown three panels ahead and explodes 3 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 037. CrackBomb Codes: C R V * / Stars:* / Damage: 80 Element: Normal / MB: 18 Flinching? Yes. Description: Bomb is thrown three columns ahead and cracks all panels in the column. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 038. ParalyzeBomb Codes: H N P / Stars:** / Damage: 90 Element: Normal / MB: 34 Flinching? No. Description: Bomb is thrown three columns ahead and paralyzes all enemies in the column. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 039. ResetBomb Codes: D I O / Stars:*** / Damage: 100 Element: Normal / MB: 50 Flinching? Yes. Description: Bomb is thrown three columns ahead and hits all enemies in the column. Enemies hit will have there NC partially disabled. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 040. Quake 1 Codes: A K P / Stars:* / Damage: 100 Element: Break / MB: 10 Flinching? Yes. Description: Quake thrown 3 panels ahead and cracks panel below. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 041. Quake 2 Codes: B L Y / Stars:** / Damage: 150 Element: Break / MB: 25 Flinching? Yes. Description: Quake thrown 3 panels ahead and cracks panel below. Also hit the above and bottom panels. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 042. Quake 3 Codes: F H N / Stars:*** / Damage: 200 Element: Break / MB: 40 Flinching? Yes. Description: Quake thrown 3 panels ahead and cracks panel below. Also hits in a cross pattern. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | X | X | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 043. BugBomb Codes: A R T * / Stars:*** / Damage: None Element: None / MB: 30 Flinching? No. Description: Bomb is thrown 3 spaces ahead and causes numerous bugs around the surrounding eight panels. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels bugged | | M | | X | Y | X | Y - Panel hit --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 044. Ball Codes: C T Z * / Stars:*** / Damage: 140 Element: Break / MB: 30 Flinching? Yes. Description: Ball is thrown 3 panels ahead. If enemy is on panel, enemy will take damage and panel will crack. If panel is empty, then the panel will break. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 045. BlackBomb Codes: L R Z / Stars:**** / Damage: 210 Element: Fire / MB: 55 Flinching? Yes. Description: Bomb is thrown 3 panels ahead and stays there. Bomb detonated if hit with a fire attack, and damages surrounding panels. If the bomb lands on the enemy, it does 100 damage. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit upon detonation | | M | | X | Y | X | Y - Where BlackBomb lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 046. Geyser Codes: G M S / Stars:**** / Damage: 200 Element: Aqua / MB: 38 Flinching? Yes. Description: Thrown three spaces ahead. If lands in a broken panel, Geyser will hit the surrounding eight panels. If it lands on the enemy, it deals no damage. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | Y | X | Y - Broken panel, Geyser lands in --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 047. MagmaSeed Codes: H K P / Stars:** / Damage: None Element: Normal / MB: 60 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Magma field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 048. OceanSeed Codes: D J M * / Stars:** / Damage: None Element: Normal / MB: 28 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Ocean field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 049. IceSeed Codes: A K Q * / Stars:** / Damage: None Element: Normal / MB: 42 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Ice field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 050. GrassSeed Codes: A M W * / Stars:** / Damage: None Element: Normal / MB: 24 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Grass field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 051. Sword Codes: C L S / Stars:* / Damage: 80 Element: Sword / MB: 9 Flinching? Yes. Description: Uses sword attack on panel ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 052. WideSword Codes: K S Z / Stars:** / Damage: 80 Element: Sword / MB: 16 Flinching? Yes. Description: Uses sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 053. LongSword Codes: C M S / Stars:*** / Damage: 80 Element: Sword / MB: 25 Flinching? Yes. Description: Uses sword attack that hits two spaces ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 054. WideBlade Codes: A L V / Stars:**** / Damage: 150 Element: Sword / MB: 38 Flinching? Yes. Description: Uses sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 055. LongBlade Codes: E L P / Stars:**** / Damage: 150 Element: Sword / MB: 40 Flinching? Yes. Description: Uses sword attack that hits two spaces ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 056. CustomSword Codes: E L R / Stars:*** / Damage: ??? Element: Sword / MB: 20 Flinching? Yes. Description: Damage done by CustomSword is proportional to the Custom Gauge. If the custom gauge is full, the sword would do 0 dmg. Range: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 057. VarSword Codes: B C V / Stars:**** / Damage: 160 Element: Sword / MB: 60 Flinching? Yes. Description: By holding down A and inputting a button combo,VarSword becomes a different sword with a different range. Range: Button Combos: WideSword: Up, Right, Down LongSword: Down, Right-Down, Right Lifesword: Down, Left, Up, Right, Down SonicBoom: Left, B, Right, B FghtSword: Left, Left-Down, Down, Right-Down, Right 058. Slasher Codes: B I R / Stars:*** / Damage: 240 Element: Sword / MB: 18 Flinching? Yes. Description: Press and hold down A to damage enemies that come into Megaman's area, with a WideSword range sword. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 059. WindRacket Codes: B F J * / Stars:*** / Damage: 100 Element: Wind / MB: 23 Flinching? No. Description: Hits the column in front of Megaman and blows enemies to back row. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | Y | | Z | Y - Opponent before WindRacket --- --- --- --- --- --- Z - Opponent after WindRacket | | | | X | | | --- --- --- --- --- --- 060. Kunai 1 Codes: E N Z / Stars:* / Damage: 90 Element: Sword / MB: 23 Flinching? Yes. Description: Kunai hits all panels surrounding Megaman. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 061. Kunai 2 Codes: G O V / Stars:** / Damage: 110 Element: Sword / MB: 36 Flinching? Yes. Description: Kunai hits all panels surrounding Megaman. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 062. Kunai 3 Codes: C L T / Stars:*** / Damage: 130 Element: Sword / MB: 49 Flinching? Yes. Description: Kunai hits all panels surrounding Megaman. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 063. SamuraiSword 1 Codes: D H S / Stars:* / Damage: 60 Element: Sword / MB: 25 Flinching? No. Description: Megaman does a Widesword then a LongSword. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 064. SamuraiSword 2 Codes: B R W / Stars:** / Damage: 80 Element: Sword / MB: 37 Flinching? No. Description: Megaman does a Widesword then a LongSword. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 065. SamuraiSword 3 Codes: A J Z / Stars:*** / Damage: 100 Element: Sword / MB: 49 Flinching? No. Description: Megaman does a Widesword then a LongSword. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 066. Yoyo Codes: D E F / Stars:*** / Damage: 50 Element: None / MB: 32 Flinching? No. Description: Throws a Yoyo three panels forward, hits 3 times, then comes back. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 067. DrillArm 1 Codes: A J W / Stars:* / Damage: 60 Element: Break / MB: 38 Flinching? No. Description: Hits three panels forward and pushed enemy back. If enemy is in back or second to last column, DrillArm will hit 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 068. DrillArm 2 Codes: D L S / Stars:** / Damage: 70 Element: Break / MB: 51 Flinching? No. Description: Hits three panels forward and pushed enemy back. If enemy is in back or second to last column, DrillArm will hit 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 069. DrillArm 3 Codes: I P Z / Stars:*** / Damage: 80 Element: Break / MB: 64 Flinching? No. Description: Hits three panels forward and pushed enemy back. If enemy is in back or second to last column, DrillArm will hit 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 070. AirHock Codes: Q R S / Stars:*** / Damage: 40 Element: Break / MB: 40 Flinching? No. Description: Shoots an AirHockey puck that moves diagnolly around the enemy's field. The puck hits the enemy multiple times. Range: Depends on Megaman's position. 071. SkullChain 1 Codes: C K S / Stars:* / Damage: 100 Element: Normal / MB: 34 Flinching? Yes. Description: Skull chain travels three panels in the direction of the opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | Y - Opponent hit --- --- --- --- --- --- | | | | | Y | | --- --- --- --- --- --- 072. SkullChain 2 Codes: A H V / Stars:** / Damage: 120 Element: Normal / MB: 50 Flinching? Yes. Description: Skull chain travels three panels in the direction of the opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | Y - Opponent hit --- --- --- --- --- --- | | | | | Y | | --- --- --- --- --- --- 073. SkullChain 3 Codes: G N U / Stars:*** / Damage: 140 Element: Normal / MB: 76 Flinching? Yes. Description: Skull chain travels three panels in the direction of the opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | Y - Opponent hit --- --- --- --- --- --- | | | | | Y | | --- --- --- --- --- --- 074. WaterTornado 1 Codes: B F N / Stars:* / Damage: 70 Element: Aqua / MB: 30 Flinching? Yes. Description: Water Tornado is generated and it moves in a ?x3 manner. It will move up the column the enemy is in. If an enemy is hit, it leaves an ocean panel on that panel. Its movement varies if a Fan or Wind is on the field. Range: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 075. WaterTornado 2 Codes: A H O / Stars:** / Damage: 100 Element: Aqua / MB: 42 Flinching? Yes. Description: Water Tornado is generated and it moves in a ?x3 manner. It will move up the column the enemy is in. If an enemy is hit, it leaves an ocean panel on that panel. Its movement varies if a Fan or Wind is on the field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | X | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 076. WaterTornado 3 Codes: D I R / Stars:*** / Damage: 130 Element: Aqua / MB: 54 Flinching? Yes. Description: Water Tornado is generated and it moves in a ?x3 manner. It will move up the column the enemy is in. If an enemy is hit, it leaves an ocean panel on that panel. Its movement varies if a Fan or Wind is on the field. Range: --- --- --- --- --- --- | | | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | | | X | --- --- --- --- --- --- | | | X | X | X | X | --- --- --- --- --- --- 077. AirWheel 1 Codes: C E O / Stars:* / Damage: 40 Element: Wind / MB: 32 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 2 times. If no enemy stops the AirWheel, it will land on the backrow and hit. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 078. AirWheel 2 Codes: B H W / Stars:** / Damage: 40 Element: Wind / MB: 44 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 3 times. If no enemy stops the AirWheel, it will land on the backrow and hit. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 079. AirWheel 3 Codes: A G J / Stars:*** / Damage: 40 Element: Wind / MB: 56 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 4 times. If no enemy stops the AirWheel, it will land on the backrow and hit. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 080. FirePunch 1 Codes: O P Q / Stars:* / Damage: 60 Element: Fire / MB: 12 Flinching? Yes. Description: Hits closest enemy to Megaman. Range: Hits closest enemy. 081. FirePunch 2 Codes: H I J / Stars:** / Damage: 100 Element: Fire / MB: 28 Flinching? Yes. Description: Hits closest enemy to Megaman. Range: Hits closest enemy. 082. FirePunch 3 Codes: E F G / Stars:*** / Damage: 140 Element: Fire / MB: 44 Flinching? Yes. Description: Hits closest enemy to Megaman. Range: Hits closest enemy. 083. BodyBurn 1 Codes: A F P / Stars:* / Damage: 110 Element: Fire / MB: 28 Flinching? Yes. Description: Enemies around Megaman are hit with a fire attack. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 084. BodyBurn 2 Codes: C R W / Stars:** / Damage: 130 Element: Fire / MB: 40 Flinching? Yes. Description: Enemies around Megaman are hit with a fire attack. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 085. BodyBurn 3 Codes: J M S / Stars:*** / Damage: 150 Element: Fire / MB: 52 Flinching? Yes. Description: Enemies around Megaman are hit with a fire attack. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 086. SideBubble 1 Codes: D Q S / Stars:* / Damage: 90 Element: Aqua / MB: 25 Flinching? Yes. Description: Summons two bubbles with anchors that move diagnolly. Range: --- --- --- --- --- --- | | | 1 | | 3 | | M - Megaman --- --- --- --- --- --- 1-4 - Movement of Bubble | | M | | 2 | | 4 | --- --- --- --- --- --- | | | 1 | | 3 | | --- --- --- --- --- --- 087. SideBubble 2 Codes: H L W / Stars:** / Damage: 110 Element: Aqua / MB: 35 Flinching? Yes. Description: Summons two bubbles with anchors that move diagnolly. Range: --- --- --- --- --- --- | | | 1 | | 3 | | M - Megaman --- --- --- --- --- --- 1-4 - Movement of Bubble | | M | | 2 | | 4 | --- --- --- --- --- --- | | | 1 | | 3 | | --- --- --- --- --- --- 088. SideBubble 3 Codes: E N P / Stars:*** / Damage: 130 Element: Aqua / MB: 45 Flinching? Yes. Description: Summons two bubbles with anchors that move diagnolly. Range: --- --- --- --- --- --- | | | 1 | | 3 | | M - Megaman --- --- --- --- --- --- 1-4 - Movement of Bubble | | M | | 2 | | 4 | --- --- --- --- --- --- | | | 1 | | 3 | | --- --- --- --- --- --- 089. CustomBolt 1 Codes: A V Y * / Stars:** / Damage: ??? Element: Elec / MB: 40 Flinching? Yes. Description: Damage done by bolt is proportional to the Custom Gauge. Custom Bolt also resets the custom gauge by 1/4. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 090. CustomBolt 2 Codes: C E G / Stars:*** / Damage: ??? Element: Elec / MB: 55 Flinching? Yes. Description: Damage done by bolt is proportional to the Custom Gauge. Custom Bolt also resets the custom gauge by 1/4. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 091. CustomBolt 3 Codes: G M P / Stars:**** / Damage: ??? Element: Elec / MB: 70 Flinching? Yes. Description: Damage done by bolt is proportional to the Custom Gauge. Custom Bolt also resets the custom gauge by 1/4. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 092. Boomer Codes: A L V * / Stars:*** / Damage: 60 Elements: Wood / MB: 16 Flinching? Yes. Description: Boomer is thrown around the perimeter of the field. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | | | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 093. Meteors 1 Codes: A Q T / Stars:* / Damage: 60 Element: Fire / MB: 26 Flinching? Yes. Description: 6 meteors fly out of the sky and hit random panels on your opponents side. It also cracks panels. Range: Random 094. Meteors 2 Codes: E M U / Stars:** / Damage: 70 Element: Fire / MB: 42 Flinching? Yes. Description: 8 meteors fly out of the sky and hit random panels on your opponents side. It also cracks panels. Range: Random 095. Meteors 3 Codes: C P Y / Stars:*** / Damage: 80 Element: Fire / MB: 56 Flinching? Yes. Description: 10 meteors fly out of the sky and hit random panels on your opponents side. It also cracks panels. Range: Random 096. Satellite 1 Codes: G H I / Stars:* / Damage: 60 Element: Elec / MB: 30 Flinching? Yes. Description: A satellite moves up and down from column to column. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 097. Satellite 2 Codes: B C D / Stars:** / Damage: 80 Element: Elec / MB: 40 Flinching? Yes. Description: A satellite moves up and down from column to column. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 098. Satellite 3 Codes: S T U / Stars:*** / Damage: 100 Element: Elec / MB: 50 Flinching? Yes. Description: A satellite moves up and down from column to column. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 099. InazumaKing 1 Codes: K O Y / Stars:* / Damage: 100 Element: Elec / MB: 30 Flinching? Yes. Description: An ElecReel fall three spaces ahead and hits in a cross pattern all panels in the enemy area. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | Y | X | Y - ElecReel lands --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 100. InazumaKing 2 Codes: J U Z / Stars:** / Damage: 120 Element: Elec / MB: 48 Flinching? Yes. Description: An ElecReel fall three spaces ahead and hits in a cross pattern all panels in the enemy area. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | Y | X | Y - ElecReel lands --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 101. InazumaKing 3 Codes: A H V / Stars:*** / Damage: 140 Element: Elec / MB: 66 Flinching? Yes. Description: An ElecReel fall three spaces ahead and hits in a cross pattern all panels in the enemy area. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | Y | X | Y - ElecReel lands --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 102. WoodyNose 1 Codes: F R W / Stars:* / Damage: 100 Element: Wood / MB: 27 Flinching? No. Description: A seed is shot in a straight line. if it hits the opponent, it does its regular damage. If it goes off the screen, the seed becomes a two column lance. Sort of... Range: --- --- --- --- --- --- | | | | | X | X | M - Megaman --- --- --- --- --- --- X - Where Nose hits, if seed goes off screen | | M | | | X | X | --- --- --- --- --- --- | | | | | X | X | --- --- --- --- --- --- 103. WoodyNose 2 Codes: J T Z / Stars:** / Damage: 130 Element: Wood / MB: 40 Flinching? No. Description: A seed is shot in a straight line. if it hits the opponent, it does its regular damage. If it goes off the screen, the seed becomes a two column lance. Sort of... Range: --- --- --- --- --- --- | | | | | X | X | M - Megaman --- --- --- --- --- --- X - Where Nose hits, if seed goes off screen | | M | | | X | X | --- --- --- --- --- --- | | | | | X | X | --- --- --- --- --- --- 104. WoodyNose 3 Codes: I S V / Stars:*** / Damage: 160 Element: Wood / MB: 53 Flinching? No. Description: A seed is shot in a straight line. if it hits the opponent, it does its regular damage. If it goes off the screen, the seed becomes a two column lance. Sort of... Range: --- --- --- --- --- --- | | | | | X | X | M - Megaman --- --- --- --- --- --- X - Where Nose hits, if seed goes off screen | | M | | | X | X | --- --- --- --- --- --- | | | | | X | X | --- --- --- --- --- --- 105. Lance Codes: C L R * / Stars:**** / Damage: 130 Element: Wood / MB: 42 Flinching? No. Description: Lance hits the back row of the opponents area. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Panels hit. | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 106. TsanamiBall Codes: B E Z / Stars:** / Damage: 160 Element: Aqua / MB: 42 Flinching? Yes. Description: Will form an OceanWave if there is an Ocean panel present. Range: --- --- --- --- --- --- | | Y | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Waves hits | M | Y | X | X | X | X | Y - Ocean Panel --- --- --- --- --- --- | | Y | X | X | X | X | --- --- --- --- --- --- 107. RedTsunamiBall Codes: A F H / Stars:*** / Damage: 190 Element: Fire / MB: 48 Flinching? Yes. Description: Will form a RedWave if there is an Magma panel present. Range: --- --- --- --- --- --- | | Y | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Waves hits | M | Y | X | X | X | X | Y - Magma Panel --- --- --- --- --- --- | | Y | X | X | X | X | --- --- --- --- --- --- 108. MudTsunamiBall Codes: D N W / Stars:**** / Damage: 170 Element: Wood / MB: 54 Flinching? Yes. Description: Will form a GreenWave if there is an cracked panel present. Range: --- --- --- --- --- --- | | Y | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Waves hits | M | Y | X | X | X | X | Y - Grass Panel --- --- --- --- --- --- | | Y | X | X | X | X | --- --- --- --- --- --- 109. ComeOnRain Codes: B G L / Stars:**** / Damage: 40 Element: Aqua / MB: 47 Flinching? Yes. Description: Does 40 damage to the opponent for each Ocean Panel on your side of the field. Does an extra 20 damage per Ocean Panel, if you are standing on one, when activating the chip. All Ocean Panels disappear after using the chip. Range: Automatically hits enemy. 110. Snake Codes: C M Z / Stars:**** / Damage: 30 Element: Wood / MB: 60 Flinching? No. Description: Summons a snake for each broken panel on your side of the field. Range: Automatically hits enemy. 111. Magnum Codes: E O V / Stars:*** / Damage: 130 Element: Aiming / MB: 52 Flinching? Yes. Description: Three target appear in a column, and it shuffle through the enemies columns. Press A to stop on a column and to fire. Range: Depends on when you press A. 112. CircGun Codes: A C F / Stars:*** / Damage: 100 Element: Aiming / MB: 50 Flinching? Yes. Description: Target appears and circles around the enemies area. Press A to fire. Range: Depends on when you press A. 113. TimeBomb 1 Codes: H N T / Stars:* / Damage: 100 Element: Obstacle / MB: 32 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies front row. It explodes after 4 seconds and hits all enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 114. TimeBomb 2 Codes: D H Z / Stars:** / Damage: 140 Element: Obstacle / MB: 54 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies front row. It explodes after 4 seconds and hits all enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 115. TimeBomb 3 Codes: F H S / Stars:*** / Damage: 200 Element: Obstacle / MB: 76 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies front row. It explodes after 4 seconds and hits all enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 116. BoyBomb 1 Codes: C F S / Stars:* / Damage: 130 Element: Obstacle / MB: 30 Flinching? Yes. Description: A bomb is placed on your front column. Bomb damages all surrounding panels. It can also be pushed with an Airshot or WindRacket. Range: --- --- --- --- --- --- | | X | X | X | | | M - Megaman --- --- --- --- --- --- X - Bomb hits | M | X | Y | X | | | Y - Where bomb is placed --- --- --- --- --- --- | | X | X | X | | | --- --- --- --- --- --- 117. BoyBomb 2 Codes: H P W / Stars:** / Damage: 180 Element: Obstacle / MB: 40 Flinching? Yes. Description: A bomb is placed on your front column. Bomb damages all surrounding panels. It can also be pushed with an Airshot or WindRacket. Range: --- --- --- --- --- --- | | X | X | X | | | M - Megaman --- --- --- --- --- --- X - Bomb hits | M | X | Y | X | | | Y - Where bomb is placed --- --- --- --- --- --- | | X | X | X | | | --- --- --- --- --- --- 118. BoyBomb 3 Codes: B Q Y / Stars:*** / Damage: 230 Element: Obstacle / MB: 50 Flinching? Yes. Description: A bomb is placed on your front column. Bomb damages all surrounding panels. It can also be pushed with an Airshot or WindRacket. Range: --- --- --- --- --- --- | | X | X | X | | | M - Megaman --- --- --- --- --- --- X - Bomb hits | M | X | Y | X | | | Y - Where bomb is placed --- --- --- --- --- --- | | X | X | X | | | --- --- --- --- --- --- 119. Mine Codes: H P T / Stars:*** / Damage: 300 Element: Obstacle / MB: 42 Flinching? Yes. Description: Places a mine randomly underneath one of the opponents panels. Mine detonates if opponent steps on it. Range: Depends on where Mine is placed. 120. RockCube Codes: * / Stars:* / Damage: None Element: Obctacle / MB: 6 Flinching? No. Description: Places a Rockcube in front of Megaman. Can be shot with an Airshot or WindRacket for 200 damage. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Rockcube forms | | M | X | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 121. Wind Codes: * / Stars:** / Damage: None Element: Wind / MB: 10 Flinching? No. Description: Places a Wind in front of Megaman. It blows the enemies towards the backrow. Range: --- --- --- --- --- --- | | | | > | > | > | M - Megaman --- --- --- --- --- --- X - Wind forms | | M | X | > | > | > | > - Panels affected --- --- --- --- --- --- | | | | > | > | > | --- --- --- --- --- --- 122. Fan Codes: * / Stars:** / Damage: None Element: Wind / MB: 10 Flinching? No. Description: Places a Fan in front of Megaman. It sucks the enemies towards the frontrow. Range: --- --- --- --- --- --- | | | | < | < | < | M - Megaman --- --- --- --- --- --- X - Fan forms | | M | X | < | < | < | > - Panels affected --- --- --- --- --- --- | | | | < | < | < | --- --- --- --- --- --- 123. Fanfare Codes: F P Z * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Fanfare in front of Megaman. When it plays music, it makes Megaman invincible and cannot take damage. Range: Plays music and affects Megaman 124. Discord Codes: B J Q * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Discord in front of Megaman. When it plays music, it makes the opponent confused. Range: Plays music and affects opponent 125. Timpani Codes: A L V * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Timpani in front of Megaman. When it plays music, it makes the opponent unable to move. Range: Plays music and affects opponent 126. Silence Codes: C J N * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Silence in front of Megaman. When it plays music, it makes the opponent blinded. Range: Plays music and affects opponent 127. RedFruit 1 Codes: E K Z / Stars:* / Damage: None Element: Recovery / MB: 24 Flinching? No. Description: An apple with numbers appears on a random panel. The person to hit the apple will gain 300 HP Recovery. Range: Placed on random panels. 128. RedFruit 2 Codes: F T W / Stars:** / Damage: None Element: Recovery / MB: 48 Flinching? No. Description: An apple with numbers appears on a random panel. The person to hit the apple will gain Invincibility for limited time. Range: Placed on random panels. 129. RedFruit 3 Codes: H O U / Stars:*** / Damage: None Element: Recovery / MB: 62 Flinching? No. Description: An apple with numbers appears on a random panel. The person to hit the apple will gain Fullsynchro. Range: Placed on random panels. 130. VDoll Codes: O T Z / Stars:**** / Damage: Depends Element: Obstacle / MB: 58 Flinching? Yes. Description: VDoll is thrown 3 spaces ahead. Damage done to VDoll is taken also by opponent. After VDolltakes one hit, it disappears off the field. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - VDoll lands | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 131. Guard 1 Codes: A D K * / Stars:* / Damage: 50 Element: Normal / MB: 4 Flinching? Yes. Description: Creates a temporary shield. If enemy hits it, it sends a shockwave back at him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Line of shockwave | | M | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 132. Guard 2 Codes: B L Q * / Stars:** / Damage: 100 Element: Normal / MB: 10 Flinching? Yes. Description: Creates a temporary shield. If enemy hits it, it sends a shockwave back at him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Line of shockwave | | M | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 133. Guard 3 Codes: C M S * / Stars:*** / Damage: 150 Element: Normal / MB: 16 Flinching? Yes. Description: Creates a temporary shield. If enemy hits it, it sends a shockwave back at him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Line of shockwave | | M | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 134. CurseShield 1 Codes: B F V / Stars:* / Damage: 130 Element: Normal / MB: 28 Flinching? Yes. Description: A Dominerd appears in front of Megaman. If its hit, it flies in front of the opponent and bits him. Range: Wherever the enemy is. 135. CurseShield 2 Codes: C M R / Stars:** / Damage: 160 Element: Normal / MB: 30 Flinching? Yes. Description: A Dominerd appears in front of Megaman. If its hit, it flies in front of the opponent and bits him. Range: Wherever the enemy is. 136. CurseShield 3 Codes: D O Z / Stars:*** / Damage: 190 Element: Normal / MB: 52 Flinching? Yes. Description: A Dominerd appears in front of Megaman. If its hit, it flies in front of the opponent and bits him. Range: Wherever the enemy is. 137. PanelOut Codes: * / Stars:* / Damage: None Element: Normal / MB: 4 Flinching? Yes. Description: Panel in front of Megaman becomes broken. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel that becomes broken | | | M | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 138. DoubleCrack Codes: * / Stars:* / Damage: None Element: Normal / MB: 7 Flinching? Yes. Description: Two panels in front of Megaman becomes broken. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panels that becomes broken | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 139. TripleCrack Codes: * / Stars:* / Damage: None Element: Normal / MB: 10 Flinching? Yes. Description: Three panels in front of Megaman becomes broken. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Panels that becomes broken | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 140. Recover10 Codes: A C L * / Stars:* / Damage: None Element: Recovery / MB: 8 Flinching? No. Description: Megaman recovers 10 HP. Range: Automatically affects Megaman. 141. Recover30 Codes: C H L * / Stars:* / Damage: None Element: Recovery / MB: 16 Flinching? No. Description: Megaman recovers 30 HP. Range: Automatically affects Megaman. 142. Recover50 Codes: B H O * / Stars:* / Damage: None Element: Recovery / MB: 24 Flinching? No. Description: Megaman recovers 50 HP. Range: Automatically affects Megaman. 143. Recover80 Codes: B K O * / Stars:** / Damage: None Element: Recovery / MB: 32 Flinching? No. Description: Megaman recovers 80 HP. Range: Automatically affects Megaman. 144. Recover120 Codes: K / Stars:** / Damage: None Element: Recovery / MB: 40 Flinching? No. Description: Megaman recovers 120 HP. Range: Automatically affects Megaman. 145. Recover150 Codes: Q / Stars:*** / Damage: None Element: Recovery / MB: 48 Flinching? No. Description: Megaman recovers 150 HP. Range: Automatically affects Megaman. 146. Recover200 Codes: I / Stars:*** / Damage: None Element: Recovery / MB: 56 Flinching? No. Description: Megaman recovers 200 HP. Range: Automatically affects Megaman. 147. Recover300 Codes: Y / Stars:**** / Damage: None Element: Recovery / MB: 64 Flinching? No. Description: Megaman recovers 300 HP. Range: Automatically affects Megaman. 148. PanelGrab Codes: * / Stars:* / Damage: None Element: None / MB: 6 Flinching? Yes. Description: Megaman steals the opponents front panel in Megamans row. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel that is stolen | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 149. AreaGrab Codes: A L S * / Stars:** / Damage: None Element: None / MB: 8 Flinching? Yes. Description: Megaman steals the opponents front column. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Panels that are stolen | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 150. MetaGel Codes: F N T / Stars:**** / Damage: 120 Element: Aqua / MB: 52 Flinching? Yes. Description: Megaman steals the opponents frontmost panels, regardless of the shape the column is in. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Panels that are stolen | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 151. GrabBnsh Codes: D L R / Stars:*** / Damage: 20 Element: Normal / MB: 24 Flinching? Yes. Description: Should be activated after losing your panels. It does 20 damage to all enemies for each panel stolen. Range: Attacks all enemies. 152. GrabRvng Codes: F N P / Stars:**** / Damage: 40 Element: Normal / MB: 48 Flinching? Yes. Description: Should be activated after losing your panels. It does 40 damage to all enemies for each panel stolen. Range: Attacks all enemies. 153. PanelReturn Codes * / Stars:** / Damage: None Element: Normal / MB: 14 Flinching? No. Description: All of Megamans panels return to normal. Range: Megamans panels. 154. DeathMatch 1 Codes: M P Z * / Stars:*** / Damage: None Element: Normal / MB: 34 Flinching? No. Description: Makes all panels on the field cracked. Range: All panels. 155. DeathMatch 2 Codes: H T W / Stars:*** / Damage: None Element: Normal / MB: 47 Flinching? No. Description: Makes all panels on the field broken. Range: All panels. 156. DeathMatch 3 Codes: A O V / Stars:**** / Damage: Infinite Element: Normal / MB: 62 Flinching? No. Description: Makes all panels on the field poison panels. Range: All panels. 157. Slowgauge Codes: H Q W * / Stars:*** / Damage: None Element: Normal/ MB: 69 Flinching? No. Description: Makes the custom gauge fill slower. Range: Custom Gauge 158. Fastgauge Codes: H Q W * / Stars:*** / Damage: None Element: Normal / MB: 32 Flinching? No. Description: Makes the custom gauge fill faster. Range: Custom Gauge 159. BusterUp Codes: * / Stars:** / Damage: None Element: Variable / MB: 5 Flinching? No. Description: Makes the Megamans buster attack +1. Range: Automatically affects Megaman. 160. Blinder Codes: A D H * / Stars:** / Damage: None Element: Invisibility / MB: 9 Flinching? No. Description: Makes the enemy blinded to you. The opponent can still hit you though. Also pulls enemy out of Invis. Range: Automatically affects the opponent. 161. Northwind Codes: D Q V * / Stars:*** / Damage: None Element: Wind / MB: 33 Flinching? No. Description: Gets rid of Auras and Barriers of the opponent. Range: Automatically affects the opponent. 162. HolyPanel Codes: A N U * / Stars:** / Damage: None Element: Normal / MB: 24 Flinching? No. Description: Megaman creates a Holy Panel in front of him. When standing on this panel, he takes half damage from enemy attacks. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Holy Panel formed | | M | X | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 163. Invis Codes: * / Stars:*** / Damage: None Element: Invisibility / MB: 12 Flinching? No. Description: Megaman turns invisible. He is immune to all enemy attacks except for attack that super-pierce. Range: Automatically affects Megaman. 164. Barrier Codes: B L S * / Stars:** / Damage: None Element: Normal / MB: 7 Flinching? No. Description: Megaman puts up a 10 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 165. Barrier100 Codes: P / Stars:*** / Damage: None Element: Normal / MB: 27 Flinching? No. Description: Megaman puts up a 100 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 166. Barrier200 Codes: W / Stars:**** / Damage: None Element: Normal / MB: 47 Flinching? No. Description: Megaman puts up a 200 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 167. BubbleWrap Codes: Y / Stars:*** / Damage: None Element: Aqua / MB: 35 Flinching? No. Description: A 1 HP Aura is put up. It regenerates from time to time. But if hit with an Elec attack, it goes right through and the aura does not regenerate anymore. Range: Automatically affects Megaman. 168. AntiFire Codes: E K T * / Stars:*** / Damage: 200 Element: Fire / MB: 58 Flinching? Yes. Description: Press A to activate. When an opponent uses a Fire chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 169. AntiAqua Codes: D G Q * / Stars:*** / Damage: 200 Element: Aqua / MB: 54 Flinching? Yes. Description: Press A to activate. When an opponent uses an Aqua chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 170. AntiElec Codes: A N Y * / Stars:*** / Damage: 200 Element: Elec / MB: 59 Flinching? Yes. Description: Press A to activate. When an opponent uses a Elec chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 171. AntiWood Codes: M S Z * / Stars:*** / Damage: 200 Element: Wood / MB: 55 Flinching? Yes. Description: Press A to activate. When an opponent uses a Wood chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 172. AntiDmg Codes: C F M * / Stars:*** / Damage: 120 Element: Invisibility / MB: 31 Flinching? Yes. Description: Press A to activate. When HIT by an opponents attack, a doll appears and Megaman throws a shuriken at the opponent. Range: Throws at opponent wherever he is. 173. AntiSword Codes: D O R / Stars:*** / Damage: 100 Element: Sword / MB: 43 Flinching? Yes. Description: Press A to activate. When an opponent HITS you with Sword chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 174. AntiNavi Codes: M T V / Stars:**** / Damage: Depends Element: Normal / MB: 44 Flinching? Yes. Description: Press A to activate. When an opponent uses a Navi chip, the attack doesnt hit you, but rather the navi hits the opponent. Range: Automatically hits opponent. 175. AntiRecover Codes: B J P / Stars:*** / Damage: None Element: Normal / MB: 37 Flinching? Yes. Description: Press A to activate. When an opponent uses a Recovery chip, the opponent doesnt recover, but rather the amount of recovery becomes damage. Range: Automatically hits opponent. 176. CopyDamage Codes: * / Stars:** / Damage: None Element: Aiming / MB: 12 Flinching? No. Description: Press A and a circle outlines an enemy in CopyDamages line of fire. The next attack that does damage to another enemy, does damage also to the enemy with the circle on him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - CopyDmg's Line of fire | | M | > | > | > | O | O - Enemy with circle --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 177. LifeSynchro Codes: B R S * / Stars:** / Damage: None Element: Aiming / MB: 12 Flinching? No. Description: Press A and a circle outlines an enemy in LifeSynchro's line of fire. All enemies HPs are dropped to the HP of the outlines enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - LifeSynchro Line of fire | | M | > | > | O | | O - Enemy with circle --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 178. Attack +10 Codes: * / Stars:* / Damage: None Element: Variable / MB: 6 Flinching? No. Description: Adds 10 more damage to a chips attack. Range: Previously selected offensive chip. 179. Navi +20 Codes: * / Stars:*** / Damage: None Element: Variable / MB: 36 Flinching? No. Description: Adds 20 more damage to a navi chips attack. Range: Previously selected navi chip. 180. Colorpoint Codes: * / Stars:** / Damage: None Element: Variable / MB: 25 Flinching? No. Description: Megaman sacrifices front 3 panels. Next Offensive chips attack gets a +10 boost for each panel sacrificed. Does not work on broken panels. Range: Next offensive chip. ============================================================== ============================================================== 7. All the info you need on Mega Chips [MEGAS] ============================================================== Here is everything you need to know on all the Mega Chips in the game. 001. SuperVulcan Codes: S / Stars:**** / Damage: 10 Element: Normal / MB: 75 Flinching? No. Description: Megaman shoots 12 Rapid fire shots in a straight line, each dealing 10 dmg. Also damages the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 002. NeoVarSword Codes: V / Stars:***** / Damage: 240 Element: Sword / MB: 74 Flinching? Yes. Description: By holding down A and inputting a button combo,NeoVarSword becomes a different sword with a different range. Range: Button Combos: CrossSlash: Down, Right, Up DoubleLifeSword: Up, B, Down, B, Up, B PiercingSonicBoom: Left, B, Right, B 003. Shotstar Codes: R / Stars:***** / Damage: 40 Element: Fire / MB: 73 Flinching? Yes. Description: 24 Meteors come flying down into the enemies area, hitting random panels. Range: Random in Enemies Area. 004. Numberball Codes: N * / Stars:**** / Damage: ??? Element: Normal / MB: 69 Flinching? Yes. Description: Numberball deals damage equal to last two digits in your HP. It sends 5 Balls out each dealing that much damage, in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 005. Guardian Codes: O / Stars:**** / Damage: 200 Element: Obstacle / MB: 64 Flinching? Yes. Description: A Guardian statue is placed on the field. If a player hits it with an attack, the Guardian will deal 200 super-piercing damage to the player. Range: Guardian will hit player on the field regardless of position. 006. Jealousy Codes: J / Stars:**** / Damage: 80 Element: Normal / MB: 35 Flinching? Yes. Description: Jealousy breaks all of the opponent chips and deals 80 damage per chip broken to the opponent. Range: Automatically affects opponent. 007. Poltergeist Codes: P / Stars:**** / Damage: 150 Element: Normal / MB: 40 Flinching? Yes. Description: Throws all obstacles on the field at opponent for 150 damage per obstacle. Range: Automatically works. 008. BugFix Codes: H * / Stars:**** / Damage: None Element: Normal / MB: 62 Flinching? No. Description: Fixes all bugs Megaman has. It cannot be used by Dark Megaman. Range: Automatically works. 009. Fullcust Codes: * / Stars:**** / Damage: None Element: Normal / MB: 45 Flinching? No. Description: Increases the speed at which the Custom gauge fills. Range: Automatically works. 010. LifeAura Codes: D / Stars:***** / Damage: None Element: Normal / MB: 70 Flinching? No. Description: An 200 HP aura surrounds Megaman. Aura cannot be broken unless an attack of at least 200 damage is done. Range: Automatically works. 011. Sanctuary Codes: S / Stars:**** / Damage: None Element: Normal / MB: 62 Flinching? No. Description: Turns all panels on Megaman's side of the field into holy panels. While Megaman stands on them, he takes half-damage from enemy attacks. Range: Automatically works. 012. Attack +30 Codes: * / Stars:**** / Damage: None Element: Variable / MB: 66 Flinching? No. Description: Adds 30 damage to the previously selected attack chip. Range: Previously selected offensive chip. 013. DoublePoint Codes: * / Stars:**** / Damage: None Element: Variable / MB: 50 Flinching? No. Description: Megaman sacrifices front 3 panels. Next Offensive chips attack gets a +20 boost for each panel sacrificed. Does not work on broken panels. Range: Next offensive chip. 014. Muramasa Codes: M / Stars:***** / Damage: ??? Element: Sword / MB: 81 Flinching? Yes. Description: Deals damage equal to the amount of damage lost from your MAX HP. Dark Megaman only. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 015. Anubis Codes: A / Stars:***** / Damage: None Element: Obstacle / MB: 86 Flinching? No. Description: Summons a 100HP Anubis Statue in front of Megaman. Each enemy is drained 10 HP per second. Dark Megaman only. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Target hit | | M | A | X | X | X | A - Anubis Statue --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 016. BlackWing Codes: W / Stars:**** / Damage: 20 Element: Normal / MB: 58 Flinching? Yes. Description: Multiple bats fly down each column in the enemies area. Dark Megaman only. Range: --- --- --- --- --- --- | | | | V | V | V | M - Megaman --- --- --- --- --- --- V - Target hit | | M | | V | V | V | --- --- --- --- --- --- | | | | V | V | V | --- --- --- --- --- --- 017. JusticeOne Codes: J / Stars:***** / Damage: 280 Element: Break / MB: 90 Flinching? Yes. Description: A fist flys into the enemies area hitting all enemies and cracking all enemy panels. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | X | X | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 018. Z-Saber Codes: Z / Stars:***** / Damage: 100 Element: Sword / MB: 80 Flinching? No. Description: Megaman uses a triple sword slash. He uses a LongSword, then WideSword, then a HeroSword. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 019. Roll Codes: R / Stars:*** / Damage: 20 Element: Recovery / MB: 20 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Range: Automatically hits. 020. RollSP Codes: R / Stars:**** / Damage: ??? Element: Recovery / MB: 60 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Does even more damage depending on the amount of holy panels on the field. Range: Automatically hits. 021. RollDS Codes: R / Stars:**** / Damage: ??? Element: Recovery / MB: 60 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Range: Automatically hits. 022. Blues Codes: B / Stars:*** / Damage: 130 Element: Sword / MB: 54 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. Range: Blues automatically goes up to all enemies. 023. BluesSP Codes: B / Stars:**** / Damage: 150 + Element: Sword / MB: 79 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. The chip does even more damage depending on how fast you delete the SP version. Range: Blues automatically goes up to all enemies. 024. BluesDS Codes: B / Stars:**** / Damage: ??? Element: Sword / MB: 79 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. Range: Blues automatically goes up to all enemies. 025. Gyroman Codes: G / Stars:*** / Damage: 80 Element: Normal / MB: 32 Flinching? Yes. Description: Gyroman drops bombs, on one row, on each column of the enemy area. *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on only one enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 026. GyromanSP Codes: G / Stars:**** / Damage: 90 + Element: Normal / MB: 66 Flinching? Yes. Description: Gyroman drops bombs, on one row, on each column of the enemy area. Does even more damage depending on how fast you delete the SP version. *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on only one enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 027. GyromanDS Codes: G / Stars:**** / Damage: ??? Element: Normal / MB: 66 Flinching? Yes. Description: Gyroman drops bombs, on one row, on each column of the enemy area. *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on only one enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 028. Searchman Codes: S / Stars:*** / Damage: 20 Element: Aiming / MB: 42 Flinching? Yes. Description: A target is sent out and it scopes all panels in the enemy’s area. Press the A button again to stop the target and fire. If you press A and B, it will break any chips the enemy has equipped. Range: Entire enemy area. 029. SearchmanSP Codes: S / Stars:**** / Damage: 25 + Element: Aiming / MB: 72 Flinching? Yes. Description: A target is sent out and it scopes all panels in the enemy’s area. Press the A button again to stop the target and fire. If you press A and B, it will break any chips the enemy has equipped. Does more damage depending on how fast you delete the SP version. Range: Entire enemy area. 030. SearchmanDS Codes: S / Stars:**** / Damage: ??? Element: Aiming / MB: 72 Flinching? Yes. Description: A target is sent out and it scopes all panels in the enemy’s area. Press the A button again to stop the target and fire. If you press A and B, it will break any chips the enemy has equipped. Range: Entire enemy area. 031. Napalmman Codes: N / Stars:*** / Damage: 120 Element: Fire / MB: 38 Flinching? Yes. Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes to hit all surrounding panels for damage. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Napalmman --- --- --- --- --- --- X - Napalmbomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 032. NapalmmanSP Codes: N / Stars:**** / Damage: 150 Element: Fire / MB: 72 Flinching? Yes. Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes to hit all surrounding panels for damage. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Napalmman --- --- --- --- --- --- X - Napalmbomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 033. NapalmmanDS Codes: N / Stars:**** / Damage: ??? Element: Fire / MB: 72 Flinching? Yes. Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes to hit all surrounding panels for damage. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Napalmman --- --- --- --- --- --- X - Napalmbomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 034. Magnetman Codes: M / Stars:*** / Damage: 90 Element: Elec / MB: 25 Flinching? Yes. Description: Magnetman appears and tackles the opponent in that row. If two columns are empty in back of the opponent, another Magnetman would form and hit a second time for double damage. Range: --- --- --- --- --- --- | | | | | | | M - Magnetman --- --- --- --- --- --- X - Enemy | | M | > | X | < | M | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 035. MagnetmanSP Codes: M / Stars:**** / Damage: 100 Element: Elec / MB: 75 Flinching? Yes. Description: Magnetman appears and tackles the opponent in that row. If two columns are empty in back of the opponent, another Magnetman would form and hit a second time for double damage. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | | | M - Magnetman --- --- --- --- --- --- X - Enemy | | M | > | X | < | M | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 036. MagnetmanDS Codes: M / Stars:**** / Damage: ??? Element: Elec / MB: 75 Flinching? Yes. Description: Magnetman appears and tackles the opponent in that row. If two columns are empty in back of the opponent, another Magnetman would form and hit a second time for double damage. Range: --- --- --- --- --- --- | | | | | | | M - Magnetman --- --- --- --- --- --- X - Enemy | | M | > | X | < | M | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 037. Meddy Codes: M / Stars:*** / Damage: 80 Element: Normal / MB: 36 Flinching? Yes. Description: Meddy appears and throw two pills randomly on two panels. Depending on how the pills land, the adjacent panels will be hit. Range: --- --- --- --- --- --- | | | | | | | | M - Meddy --- --- --- --- --- --- X - Enemy | | M | | - | X | | | - Pill that hits top and bottom --- --- --- --- --- --- - - Pill that hits right and left | | | | | | | --- --- --- --- --- --- 038. MeddySP Codes: M / Stars:**** / Damage: 100 Element: Normal / MB: 63 Flinching? Yes. Description: Meddy appears and throw two pills randomly on two panels. Depending on how the pills land, the adjacent panels will be hit. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | | | | M - Meddy --- --- --- --- --- --- X - Enemy | | M | | - | X | | | - Pill that hits top and bottom --- --- --- --- --- --- - - Pill that hits right and left | | | | | | | --- --- --- --- --- --- 039. MeddyDS Codes: M / Stars:**** / Damage: ??? Element: Normal / MB: 63 Flinching? Yes. Description: Meddy appears and throw two pills randomly on two panels. Depending on how the pills land, the adjacent panels will be hit. Range: --- --- --- --- --- --- | | | | | | | | M - Meddy --- --- --- --- --- --- X - Enemy | | M | | - | X | | | - Pill that hits top and bottom --- --- --- --- --- --- - - Pill that hits right and left | | | | | | | --- --- --- --- --- --- 040. Colonel Codes: C / Stars:*** / Damage: 160 Element: Normal / MB: 39 Flinching? Yes. Description: Colonel appears and hit the enemy in the same row. The enemy above- right and left to it, is also hit. Range: --- --- --- --- --- --- | | | | | X | | C - Colonel --- --- --- --- --- --- X - Targets hit | | C | | X | | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 041. ColonelSP Codes: C / Stars:**** / Damage: 200 Element: Normal / MB: 75 Flinching? Yes. Description: Colonel appears and hit the enemy in the same row. The enemy above- right and left to it, is also hit. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | X | | C - Colonel --- --- --- --- --- --- X - Targets hit | | C | | X | | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 042. ColonelDS Codes: C / Stars:**** / Damage: ??? Element: Normal / MB: 75 Flinching? Yes. Description: Colonel appears and hit the enemy in the same row. The enemy above- right and left to it, is also hit. Range: --- --- --- --- --- --- | | | | | X | | C - Colonel --- --- --- --- --- --- X - Targets hit | | C | | X | | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 043. Shadowman Codes: S / Stars:*** / Damage: 40 Element: Normal / MB: 50 Flinching? Yes. Description: 3 Shadowmen appear on the column you activated it on and each throw a shiruken at an opponent on the correspnding row. If there is no opponent on that row, the shiruken is thrown on another row with an opponent. Range: --- --- --- --- --- --- | | S | | | X | | S - Shadowman --- --- --- --- --- --- X - Targets hit | | S | | X | | | --- --- --- --- --- --- | | S | | | | X | --- --- --- --- --- --- 044. ShadowmanSP Codes: S / Stars:**** / Damage: 45 Element: Normal / MB: 80 Flinching? Yes. Description: 3 Shadowmen appear on the column you activated it on and each throw a shiruken at an opponent on the correspnding row. If there is no opponent on that row, the shiruken is thrown on another row with an opponent. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | S | | | X | | S - Shadowman --- --- --- --- --- --- X - Targets hit | | S | | X | | | --- --- --- --- --- --- | | S | | | | X | --- --- --- --- --- --- 045. ShadowmanDS Codes: S / Stars:**** / Damage: ??? Element: Normal / MB: 80 Flinching? Yes. Description: 3 Shadowmen appear on the column you activated it on and each throw a shiruken at an opponent on the correspnding row. If there is no opponent on that row, the shiruken is thrown on another row with an opponent. Range: --- --- --- --- --- --- | | S | | | X | | S - Shadowman --- --- --- --- --- --- X - Targets hit | | S | | X | | | --- --- --- --- --- --- | | S | | | | X | --- --- --- --- --- --- 046. Numberman Codes: N / Stars:*** / Damage: 30 Element: Normal / MB: 33 Flinching? Yes. Description: Numberman appears and throw a dice bomb on a random panel in the enemies field. The damage is multiplied by the number rolled and hits all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Numberman --- --- --- --- --- --- X - DiceBomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 047. NumbermanSP Codes: N / Stars:**** / Damage: 40 Element: Normal / MB: 66 Flinching? Yes. Description: Numberman appears and throw a dice bomb on a random panel in the enemies field. The damage is multiplied by the number rolled and hits all surrounding panels. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Numberman --- --- --- --- --- --- X - DiceBomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 048. NumbermanDS Codes: N / Stars:**** / Damage: ??? Element: Normal / MB: 66 Flinching? Yes. Description: Numberman appears and throw a dice bomb on a random panel in the enemies field. The damage is multiplied by the number rolled and hits all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Numberman --- --- --- --- --- --- X - DiceBomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 049. Tomahawkman Codes: T / Stars:*** / Damage: 140 Element: Wood / MB: 43 Flinching? Yes. Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range) area in front of him. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 050. TomahawkmanSP Codes: T / Stars:**** / Damage: 180 Element: Wood / MB: 81 Flinching? Yes. Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range) area in front of him. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 051. TomahawkmanDS Codes: T / Stars:**** / Damage: ??? Element: Wood / MB: 81 Flinching? Yes. Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range) area in front of him. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 052. Knightman Codes: K / Stars:*** / Damage: 170 Element: Break / MB: 50 Flinching? Yes. Description: Knightman appears and swings his mace, hitting all panels around him once. Range: --- --- --- --- --- --- | X | X | X | | | | K - Knightman --- --- --- --- --- --- X - Targets hit | X | K | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 053. KnightmanSP Codes: K / Stars:**** / Damage: 220 Element: Break / MB: 90 Flinching? Yes. Description: Knightman appears and swings his mace, hitting all panels around him once. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | X | X | X | | | | K - Knightman --- --- --- --- --- --- X - Targets hit | X | K | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 054. KnightmanDS Codes: K / Stars:**** / Damage: ??? Element: Break / MB: 90 Flinching? Yes. Description: Knightman appears and swings his mace, hitting all panels around him once. Range: --- --- --- --- --- --- | X | X | X | | | | K - Knightman --- --- --- --- --- --- X - Targets hit | X | K | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 055. Toadman Codes: T / Stars:*** / Damage: 80 Element: Elec / MB: 53 Flinching? No. Description: Toadman appears and shoots a melody note that homes onto the opponent and paralyzes him. Range: Homes onto opponent. 056. ToadmanSP Codes: T / Stars:**** / Damage: 120 Element: Elec / MB: 69 Flinching? No. Description: Toadman appears and shoots a melody note that homes onto the opponent and paralyzes him. Does even more damage depending on how fast you delete the SP Navi. Range: Homes onto opponent. 057. ToadmanDS Codes: T / Stars:**** / Damage: ??? Element: Elec / MB: 69 Flinching? No. Description: Toadman appears and shoots a melody note that homes onto the opponent and paralyzes him. Range: Homes onto opponent. 058. Blizzardman Codes: B / Stars:*** / Damage: 100 Element: Aqua / MB: 27 Flinching? Yes. Description: Blizzardman appears and rolls a giant snowball down the row. The snowball does more damage for each obstacle it picks up down the row, on the way to the opponent. Range: --- --- --- --- --- --- | | | | | | | B - Blizzardman --- --- --- --- --- --- X - Targets hit | | B | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 059. BlizzardmanSP Codes: B / Stars:**** / Damage: 130 Element: Aqua / MB: 55 Flinching? Yes. Description: Blizzardman appears and rolls a giant snowball down the row. The snowball does more damage for each obstacle it picks up down the row, on the way to the opponent.Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | | | B - Blizzardman --- --- --- --- --- --- X - Targets hit | | B | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 060. BlizzardmanDS Codes: B / Stars:**** / Damage: ??? Element: Aqua / MB: 55 Flinching? Yes. Description: Blizzardman appears and rolls a giant snowball down the row. The snowball does more damage for each obstacle it picks up down the row, on the way to the opponent. Range: --- --- --- --- --- --- | | | | | | | B - Blizzardman --- --- --- --- --- --- X - Targets hit | | B | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 061. Shademan Codes: S / Stars:*** / Damage: 120 Element: Normal / MB: 44 Flinching? Yes. Description: Shadmeman appears and hits the panel in front of him, as well as the entire next column. If you press down, down-right, and right while he does the attack the enemy will be paralyzed. If you press down, down-left, and left to confuse the enemy. Range: --- --- --- --- --- --- | | | | | X | | S - Shademan --- --- --- --- --- --- X - Targets hit | | | S | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 062. ShademanSP Codes: S / Stars:**** / Damage: 140 Element: Normal / MB: 74 Flinching? Yes. Description: Shadmeman appears and hits the panel in front of him, as well as the entire next column. If you press down, down-right, and right while he does the attack the enemy will be paralyzed. If you press down, down-left, and left to confuse the enemy. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | X | | S - Shademan --- --- --- --- --- --- X - Targets hit | | | S | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 063. ShademanDS Codes: S / Stars:**** / Damage: ??? Element: Normal / MB: 74 Flinching? Yes. Description: Shadmeman appears and hits the panel in front of him, as well as the entire next column. If you press down, down-right, and right while he does the attack the enemy will be paralyzed. If you press down, down-left, and left to confuse the enemy. Range: --- --- --- --- --- --- | | | | | X | | S - Shademan --- --- --- --- --- --- X - Targets hit | | | S | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 064. Cloudman Codes: C / Stars:*** / Damage: 50 Element: Elec / MB: 60 Flinching? No. Description: Cloudman appears and forms clouds for every panel on a row behind all enemies. Each cloud shoots a Thunderball down the row at the enemy, paralyzing the opponent. Range: --- --- --- --- --- --- | | | | | | | C - Cloudman --- --- --- --- --- --- X - Targets hit | | C | | X | O | O | O - Clouds formed --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 065. CloudmanSP Codes: C / Stars:**** / Damage: 60 Element: Elec / MB: 74 Flinching? No. Description: Cloudman appears and forms clouds for every panel on a row behind all enemies. Each cloud shoots a Thunderball down the row at the enemy, paralyzing the opponent. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | | | C - Cloudman --- --- --- --- --- --- X - Targets hit | | C | | X | O | O | O - Clouds formed --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 066. CloudmanDS Codes: C / Stars:**** / Damage: ??? Element: Elec / MB: 74 Flinching? No. Description: Cloudman appears and forms clouds for every panel on a row behind all enemies. Each cloud shoots a Thunderball down the row at the enemy, paralyzing the opponent. Range: --- --- --- --- --- --- | | | | | | | C - Cloudman --- --- --- --- --- --- X - Targets hit | | C | | X | O | O | O - Clouds formed --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 067. Cosmoman Codes: C / Stars:*** / Damage: 70 Element: Normal / MB: 50 Flinching? Yes. Description: Cosmoman appears and throws three Meteors at the opponents. If there were obstcles on your side of the field, a max of two of them would also be thrown at the opponent. Range: Auto-Locks on opponent. 068. CosmomanSP Codes: C / Stars:**** / Damage: 80 Element: Normal / MB: 80 Flinching? Yes. Description: Cosmoman appears and throws three Meteors at the opponents. If there were obstcles on your side of the field, a max of two of them would also be thrown at the opponent. Does even more damage depending on how fast you delete the SP Navi. Range: Auto-Locks on opponent. 069. CosmomanDS Codes: C / Stars:**** / Damage: ??? Element: Normal / MB: 80 Flinching? Yes. Description: Cosmoman appears and throws three Meteors at the opponents. If there were obstcles on your side of the field, a max of two of them would also be thrown at the opponent. Range: Auto-Locks on opponent. 070. Swallowman Codes: S / Stars:*** / Damage: 140 Element: Normal / MB: 45 Flinching? Yes. Description: Swallowman appears and flies around in "lower-case alpha" pattern. Range: --- --- --- --- --- --- | 9 | | 3 | 4 | | | S - Swallowman (Also hits 2 and 8) --- --- --- --- --- --- 1-9 - Order of hits | | S | | | 5 | | --- --- --- --- --- --- | 1 | | 7 | 6 | | | --- --- --- --- --- --- 071. SwallowmanSP Codes: S / Stars:**** / Damage: 170 Element: Normal / MB: 77 Flinching? Yes. Description: Swallowman appears and flies around in "lower-case alpha" pattern. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | 9 | | 3 | 4 | | | S - Swallowman (Also hits 2 and 8) --- --- --- --- --- --- 1-9 - Order of hits | | S | | | 5 | | --- --- --- --- --- --- | 1 | | 7 | 6 | | | --- --- --- --- --- --- 072. SwallowmanDS Codes: S / Stars:**** / Damage: ??? Element: Normal / MB: 77 Flinching? Yes. Description: Swallowman appears and flies around in "lower-case alpha" pattern. Range: --- --- --- --- --- --- | 9 | | 3 | 4 | | | S - Swallowman (Also hits 2 and 8) --- --- --- --- --- --- 1-9 - Order of hits | | S | | | 5 | | --- --- --- --- --- --- | 1 | | 7 | 6 | | | --- --- --- --- --- --- 073. Footman Codes: F / Stars:*** / Damage: 100 Element: Normal / MB: 46 Flinching? Yes. Description: Footman appears and runs in a diagnol motion, up and down. If he manages to reach the end of the field without hitting an enemy, he will deal damage to the whole enemy field. Range: --- --- --- --- --- --- | | | 1 | | | | F - Footman --- --- --- --- --- --- 1-4 - Movement of Footman | | F | | 2 | | 4 | --- --- --- --- --- --- | | | | | 3 | | --- --- --- --- --- --- 074. FootmanSP Codes: F / Stars:**** / Damage: 150 Element: Normal / MB: 72 Flinching? Yes. Description: Footman appears and runs in a diagnol motion, up and down. If he manages to reach the end of the field without hitting an enemy, he will deal damage to the whole enemy field. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | 1 | | | | F - Footman --- --- --- --- --- --- 1-4 - Movement of Footman | | F | | 2 | | 4 | --- --- --- --- --- --- | | | | | 3 | | --- --- --- --- --- --- 075. FootmanDS Codes: F / Stars:**** / Damage: ??? Element: Normal / MB: 72 Flinching? Yes. Description: Footman appears and runs in a diagnol motion, up and down. If he manages to reach the end of the field without hitting an enemy, he will deal damage to the whole enemy field. Range: --- --- --- --- --- --- | | | 1 | | | | F - Footman --- --- --- --- --- --- 1-4 - Movement of Footman | | F | | 2 | | 4 | --- --- --- --- --- --- | | | | | 3 | | --- --- --- --- --- --- 076. Django Codes: D / Stars:*** / Damage: ??? Element: Normal / MB: 40 Flinching? Yes. Description: Django appears and puts the nearest enemy in his row in a coffin. Rocks then drop hitting panels on top, below, right, and left of the coffin. Then "light" damage is dealt to every panel surrounding the coffin, and the coffin itself. This "light" damage is increased if Lan is outside. Range: --- --- --- --- --- --- | | | | Y | X | Y | D - Django --- --- --- --- --- --- C - Coffin | | D | | X | C | X | X - Hit by rocks and "light" damage --- --- --- --- --- --- Y - Hit by "light" damage | | | | Y | X | Y | --- --- --- --- --- --- 077. DjangoSP Codes: D / Stars:**** / Damage: ??? Element: Normal / MB: 68 Flinching? Yes. Description: Django appears and puts the nearest enemy in his row in a coffin. Rocks then drop hitting panels on top, below, right, and left of the coffin. Then "light" damage is dealt to every panel surrounding the coffin, and the coffin itself. This "light" damage is increased if Lan is outside. Range: --- --- --- --- --- --- | | | | Y | X | Y | D - Django --- --- --- --- --- --- C - Coffin | | D | | X | C | X | X - Hit by rocks and "light" damage --- --- --- --- --- --- Y - Hit by "light" damage | | | | Y | X | Y | --- --- --- --- --- --- 078. DjangoDS Codes: D / Stars:**** / Damage: ??? Element: Normal / MB: 68 Flinching? Yes. Description: Django appears and puts the nearest enemy in his row in a coffin. Rocks then drop hitting panels on top, below, right, and left of the coffin. Then "light" damage is dealt to every panel surrounding the coffin, and the coffin itself. This "light" damage is increased if Lan is outside. Range: --- --- --- --- --- --- | | | | Y | X | Y | D - Django --- --- --- --- --- --- C - Coffin | | D | | X | C | X | X - Hit by rocks and "light" damage --- --- --- --- --- --- Y - Hit by "light" damage | | | | Y | X | Y | --- --- --- --- --- --- ============================================================== ============================================================== 8. All the info you need on Giga Chips [GIGAS] ============================================================== Here is everything you need to know on all the Giga chips in the game. 001. DeltaRayEdge Codes: Z / Stars:***** / Damage: 220 Element: Sword / MB: 82 Flinching? Yes. Description: Blues appears and slashes the opponent with a Widesword. If you press A after he slashes the enemy, but BEFORE he teleports, he will slash again. Do it one more time, and Protoman will do a final slash and make a Delta Symbol. Enemy must be either on the front center panel, or the center panel, in order to make all three hits. Range: --- --- --- --- --- --- | | | | | 2 | | B - Blues and first hit --- --- --- --- --- --- X - Enemy | | | B | X | | | 2-3 - Second and third hits --- --- --- --- --- --- | | | | | 3 | | --- --- --- --- --- --- 002. GiantHook Codes: G / Stars:***** / Damage: 240 Element: Break / MB: 92 Flinching? Yes. Description: Giant Hook hits the first two enemy columns, then hits the last two columns. Range: --- --- --- --- --- --- | | | | 1 | 2 | 1 | M - Megaman --- --- --- --- --- --- 1 - Columns hit once | | M | | 1 | 2 | 1 | 2 - Column hit twice --- --- --- --- --- --- | | | | 1 | 2 | 1 | --- --- --- --- --- --- 003. Forte Codes: F / Stars:***** / Damage: 60 Element: Normal / MB: 95 Flinching? Yes. Description: Forte appears and hits every enemy panel 8 times, each hit being 60 damage. Range: Hits whole enemy field. 004. Holydream Codes: H / Stars:***** / Damage: 50 Element: Normal / MB: 92 Flinching? No. Description: Megaman hit’s the target ahead, and fires multiple shots for each holy panel on the field. The damage is increased by 50 per Holy Panel on the field. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Enemy hit | | M | > | > | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 005. BugCurse Codes: C / Stars:***** / Damage: None Element: Normal / MB: 73 Flinching? No. Description: Enemies are given many bugs and glitches in their programs. Range: Automatically happens. 006. DeathPhoenix Codes: D / Stars:***** / Damage: 150 Element: Normal / MB: 93 Flinching? Yes. Description: Many "Worm-Like" things come up from the ground and hit random panels all over the field. Then, the last Navi used is summoned and used again on the enemy. Range: Automatically happens. 001. CrossSlash Codes: C / Stars:***** / Damage: 220 Element: Normal / MB: 90 Flinching? Yes. Description: Colonel appears and hits enemy area in an X-cross pattern. Range: --- --- --- --- --- --- | | | | Y | | Y | C - Colonel --- --- --- --- --- --- X - Enemy hit | | C | | | X | | Y - Panels also hit --- --- --- --- --- --- | | | | Y | | Y | --- --- --- --- --- --- 002. MeteoKnucle Codes: M / Stars:***** / Damage: 100 Element: Break / MB: 90 Flinching? Yes. Description: 15 fists rain down on random enemy panels, cracking and breaking the panels they hit. Range: Hits whole enemy field. 003. ForteAnother Codes: F / Stars:***** / Damage: 160 Element: Normal / MB: 95 Flinching? Yes. Description: Forte appears and sends out Four Hells Rolling wheels. They basically go across all panels and home in one enemies. A single enemy can get hit up to 4 times. Any obstacles that are in the way will put a complete stop to the Hells Rolling Wheel. Range: --- --- --- --- --- --- | | | | X | O | | F - Forte --- --- --- --- --- --- X - Hells Rollin Wheel | | F | | X | X | Y | Y - Enemy hit --- --- --- --- --- --- O - Potential Obstacle stopping the attack | | | | X | X | X | --- --- --- --- --- --- 004. OmegaRocket Codes: R / Stars:***** / Damage: 270 Element: Normal / MB: 89 Flinching? Yes. Description: A Rocket appears in your center backrow and it shot forward. When it hits an opponent, it will create a 3x3 explosion, hurting all enemies on those panels. If it goes off the screen, then it will hit the last two columns. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Explosion | R | M | | X | Y | X | Y - Enemy --- --- --- --- --- --- R - OmegaRocket | | | | X | X | X | --- --- --- --- --- --- 005. BugCharge Codes: B / Stars:***** / Damage: 200 Element: Normal / MB: 77 Flinching? Yes. Description: Can only be used by DarkMegaman. Megaman uses a Gospel Cannon to fire a shot at the opponent for each Dark Chip used in that battle, plus the initial shot. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Enemy hit | | M | > | > | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 006. Phoenix Codes: P / Stars:***** / Damage: 150 Element: Fire / MB: 95 Flinching? Yes. Description: Meteors are randomly dropped on your panels, and the enemy's first two columns. The Meteors do not reach the far column. Phoenix then heals you with some HP. Range: --- --- --- --- --- --- | X | X | X | X | X | | M - Megaman --- --- --- --- --- --- X - Panels Hit | X | M | X | X | X | | --- --- --- --- --- --- | X | X | X | X | X | | --- --- --- --- --- --- ============================================================== ============================================================== 9. All the info you need on Secret Chips [SECRT] ============================================================== Here is everything you need to know on all the Secret chips in the game. 001. Otenko Codes: O / Stars:***** / Damage: None Element: Obstacle / MB: 66 Flinching? No. Description: Otenko appears and stays on the panel in front of you. The longer he stays in the panel, the more powered up the next chip will be. When he disappears, the chip becomes its regular power, sort of like a "CustomSword" chip. Otenko cannot be destroyed by the opponent nor you. Range: Panel in front of you. 002. GunSolEX Codes: G / Stars:***** / Damage: ??? Element: Normal / MB: 80 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Dark Megaman cannot use this chip. Range: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 003. LeadersRaid Codes: L / Stars:***** / Damage: 200 Element: Normal / MB: 99 Flinching? Yes. Description: Colonel and Blues appear and each does there own attack, dealing either 200 damage each, 400 damage total if there is one enemy on the field. Range: Auto-Locks opponent. 004. NebulaGrey Codes: X / Stars:***** / Damage: 500 Element: Normal / MB: 99 Flinching? Yes. Description: NebulaGrey and Forte appear. Bass attacks the whole enemy area, dealing damage, as well as breaking all enemy panels. Range: Hits entire enemy area. 005. Final Gun??? Codes: A B C * / Damage: ??? Element: Normal / MB: 10 Description: Coming Soon! ============================================================== ============================================================== 10. All the info you need on Dark Chips [DARKS] ============================================================== For an in-depth look at Dark Chips, check out TheDarkUnknown's Dark Chip FAQ. It has everything you need. ============================================================== ============================================================== 11. Frequently asked Questions [FAQS-] ============================================================== None at the moment. If you email me questions, then here they will go! ============================================================== ============================================================== 12. Acknowledgments [ACKSS] ============================================================== I would like to thank a couple people in this section here: Everyone on the EXE5 boards. Everyone is great there! Zidanet129 for helping me read some of the Japanese chip names and helping me figure out some of the chips abilities and proofreading it. Asakura Yoh just for talking with me all the time! Zephyr Delta for being a consultant of sorts. TheDarkUnknown for helping with the RedFruit chips, as well as chip names. Capcom for making such a great SERIES. Notice I didn't say game. Nintendo, who will one day take over the world! CJayC for creating the most awesome website on the face of the earth. ============================================================== ============================================================== 13. Contact Info [CONTC] ============================================================== Please do not send spam. If you have any questions/suggestions/corrections to this guide please email me: H0tSh0tZ1627@gmail.com AIM: H0tSh0tZ1416 MSN: H0tSh0tZ1627@hotmail.com I am also plenty on the GameFAQs and Neoseeker boards, so you can catch me there. ============================================================== Fin. =P