Mario Pinball Land Boss FAQ By Lagunathemoron 7th November 2004 ===================================================================== Introduction ===================================================================== Wanting to return to FAQ writing, I started writing a FAQ for Galleon. The walkthrough is a big project, so to save myself getting FAQ block, I'd write something I am good at, a boss FAQ. Now the cynics may think that a pinball game with bosses cannot be a pinball game. However, being a Super Mario game, it has got bosses, and pretty challenging ones too. Getting to the bosses is sometimes a chore itself, so I have also explained just how to get to the evil foes. This is NOT a FAQ for the rest of the game, and I am not open to gameplay questions outside bosses. qqwref has written a well detailed and helpful FAQ which I recommend reading when things get a bit tricky outside the boss arena. ===================================================================== Table of Contents ===================================================================== A) Legal Disclaimer B) Version History C) Bosses C)i) Giant Cheep-Cheep C)ii) Pharoe Koopa-Troopa C)iii) Petey Piranha C)iv) King Boo C)v) Bowser D) Contact ===================================================================== A) Legal Disclaimer ===================================================================== This Boss FAQ was written on 7th November 2004 by James "Lagunathemoron" Wardle. It's content is copyrited with this author and credit will be given to the relevent users for his or her contributions. Gamefaqs.com is soley the only website which can publish this file and/or its contents on its website. If another webmaster wishes to use this FAQ for their website trhey must first seek permission from the author, E mail address Lagunathemoron@hotmail.com. If another web user downloads or copies this website and publishes and/or changes it without permission from the author, they are therefore breaking copyrite laws. Super Mario Ball, Mario Pinball Land, Super Mario and all other content in the game are protected by Nintendo 2004. This Boss Faq was produced by a fan to help other fans. Copyrite (C) James "Lagunathemoron" Wardle 2004 ===================================================================== B) Version History ===================================================================== 1.0] First published version of the FAQ. All bosses explained ===================================================================== C) Bosses ===================================================================== C)i) Giant Cheep-Cheep Difficulty - 2/5 Hit Points: Three Level - Ice Cap How to reach: On an early level on the ice-cap stages, you will have to defeat four penguins. Also on this table there is a small ice crack which can hold the penguins and Mario. Your objective is to push the giant block of ice upwards on to the crack, simply by flipping Mario up. You will now be underwater in a familiar Super Mario 64 scene. You will see three chests and three fish. Kill the fish and hit all three chests, the ship will now sink further underwater. You now have to flip Mario in to the ship hold. How to Defeat: The back of the boss table has a wooden wall, and on either side of it a circle. Flip Mario on to the circles to release a bomb. You have at least ten seconds before the bombs go off. When the bombs are 'dying' they flash red in Super Mario fashion. Anyway, release as many bombs as you want and flip them upwards to harm to giant cheep-cheep when its in his blowfish form. This will get rid of its spikes and inflate it dramatically, so send Mario upwards to damage the fish. After you hit him once, he will release two smaller spiked cheep-cheep which can be taken care of the same way. C)ii) Pharoe Koopa-Troopa Difficulty - 3/5 Hit Points: Three Level - Sand How to reach: Enter the middle door on the first section of the first sand table. Defeat the vultures for a star and you will notice two small sphinxes on either side of the table. Your job is to hit these statues fairly quickly to raise the pyramid. Becareful, as the longer you take, the pyramid will slowly decline. Once the entreance is revealed, enter it and hit one of the side panels (AVOID the centre one) and a hole will be revealed. Fall down the hole and you will end up in a similar location, hit the panel once more and drop down the hole again to reach the boss. How to defeat: The boss can be difficult, and requires patience rather than skill. You need to first bring the statue to life by either hitting it or hitting one of the energy structures. There are two structures and when you hit them, they will make Mario bigger and invicible. The energy towers will release balls which will chase Mario and make him a miniture Mario, which is deadly if he is heading directly towards the flippers. When Mario is in his perfect form, flip him up towards the boss, Mario will hit him regardless of whether or not he is walking or meditating in the air. You need to hit him a total of three times to win the fight. C)iii) Petey Piranha Difficulty - 1/5 Hit Points: Three Level - Grassland How to reach: On the grasslands table, you will see a windmill from Super Mario Sunshine. Simply hit Mario inside it (It is big enough, no need for power-ups) How to defeat: The fight against Petey Piranha is probably the easiest boss in the game, and it is nothing like the Super Mario Sunshine version, despite the arena been similar. Petey Piranha has a range of attacks, his most common is to snap in the direction of Mario, but as he is a plant, Petey Piranha can not move. Your aim is to hit the bottom of his stem. Petey Piranha can also eat you and spit you out. However, the simpliest way to take care of the boss is to simply hit Mario softly upwards and hit him on the belly. Like the previous two bosses, you need to do this three times in order to win. C)iv) King Boo Difficulty - 4/5 Hit Points: Three Level - Fairground How to reach: Once you have ten stars, return to the first level (fairground) and enter the ghost house. Defeat all four Boos (hit them from behind when their eyes are not looking at Mario) and collect the star. Hit the 10 star door and enter it. mario will now ride the rollercoaster track and you will end up in King Boo's den. How to defeat: It is worth pointing out that like the cheep-cheep boss, this arena has a handicap. The stage can be very windy, therefore hard to navigate Mario. The best way to tackle the boss is to defeat it in a similar way to the other four boos you thought previously. However, this is much harder as the Boo is around eight times as big as the others and getting behind it is a chore. Now and again, Boo will look towards the left or right when he is looking for Mario, usually he does this when Mario is rolling down the sides. Gentle tap the flipper he is coming in contact with so he lands on the other and flip him quickly to hit Boo in the cheek. After you have hit Boo twice, he likes to have more freedome, making the fight easier as he will follow Mario around, but as the windy conditions change Mario's direction, it confuses him and you can plant the final hit on the back of Boo. A bit of patience and skill beats this boss. C) v) Bowser Difficulty - 5/5 Hit Points: Three and Nine (Total Twelve) Level - Bowser's Castle How to reach: Defeat King Boo, Koopa Troopa, Pete Piranha and cheep-cheep. Once you have defeated a boss, the mountain stage will open up and will let you insert one key from each boss. Insert all four keys and enter the castle. In the next table, buying a blue pipe from Toad is quite helpful. Enter the biggest door (15 stars to enter) and you will reach the final boss. How to defeat: Phase One There are many things on this level. On the outside wall there are two wheels, if you hit them one of the two Thwomps will rise and drop down slowly with time. As you previously did with the pyramid, you must raise the thwomps to the top of the table. Only then will the blue '!' switch be activated. Bowser walks around the table and jumps now and again. Once he lands, the flippers will become disabled for a certain amount of time. At the start of the battle this isn't too much of a problem because of the blue pipe, but later on it is harsh (This is where the blue pipe from Toad should come in). With practice, the wheels can be spun again and again by well placed flips from the flippers. Once the thwomps reach the top of the table they will remain there and the '!' will flash. Hit it and Bowser will fall on to his back and the thomps will fall together. Quickly hit Bowser for 100,000 points. He will go back on his feet and you need to repeat the process two more times to defeat this form. How to defeat: Phase Two After you have hit him three times Bowser will curl up and start rolling around the board. He is so huge, he cannot fall through your flippers. But you can use the flippers to control him. Flip Bowser towards the wheels, thwomps and blue switch. Everytime he hits one you will fire a fire and you will also gain 50,000 points. Hitting the two wheels will create holes. Hit Bowser towards these two holes to get another 100,000 points. This will also make the holes bigger, flip Bowser towards the widened holes to make them even bigger. Once the wholes are big enough, flip Bowser (Do not worry about Mario) in to the hole and you will see him get blasted in to the sunset. Congratulations! ===================================================================== D) Contact ===================================================================== As my old E mail addressed was full of spam because of Gamefaqs, I have now set up an alternative E mail account, apologies to those I never got round to replying to, but I was getting close to 2000 e mails a day. If you require help on this game or other games I have written for, or want permission to display this on your website, than please contact me at Lagunathemoron@hotmail.com. DO NOT: Add me to MSN Messnger, I simply use another account for talking to my friends and I will probably never use this account besides for e-mail. Ask me questions already explained in the FAQ Ask me if you can get this on ROM. Buy the game, stick to the law. CLOSE (c) Lagunathemoron