~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ * HARRY POTTER AND THE CHAMBER OF SECRETS * ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ (C) 2002 Schlave Best viewed in 70 characters max. document width, font Courier New. SYSTEM..........................................GameBoy Advance LAST UPDATE.....................................26 December 2002 VERSION.........................................Final FAQ TYPE........................................FAQ/Walkthrough NOTE: To all Game Guide websites intending to use this document, please request permission from the author at lisaho@singnet.com.sg. If not, you will be hunted down and destroyed. Thank you. ***NOTE***www.CheatCC.com is NOT to use this guide***NOTE*** This guide uses non-ASCII characters. If you have a browser set to auto- detect foreign characters, turn it off for now. If you wish to mail me a question, check the guide carefully before even beginning to type, or be prepared for a curt answer. However, if you want to mail me help, I'd gladly appreciate it. Also, this guide is marked Final. Which means I won't be adding any new content, but if necessary I will, on my own basis, make any corrections if I find any serious flaws. Mails begging for new content will be duly ignored. ^_^ _____________________________________________________________________ C O N T E N T S ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ (1) Updates (2) Who am I? (3) Controls - 3.1 Basic Controls - 3.2 Game Screen (4) Game Basics - 4.1 Harry's Notebook - 4.2 Spells and their Effects - 4.3 Healing Items and Potions - 4.4 Potion Cauldrons - 4.5 Trick Items - 4.6 Collectibles - 4.7 Owl Post - 4.8 Quidditch (5) Walkthrough (6) Enemies - 6.1 Bestiary - 6.2 Non-Living Obstacles (7) Money Locations - 7.1 Knuts - 7.2 Sickles (8) Wizard Cards - 8.1 Beast - 8.2 Potions - 8.3 Quidditch - 8.4 Charms - 8.5 Locations (9) Collectible Locations - 9.1 Jellybeans - 9.2 Chocolate Frogs - 9.3 Castle Maps (10) Frequently Asked Questions (11) Credits (12) Legal Stuff Note: * means under contruction. _____________________________________________________________________ ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || U P D A T E S || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version Final (25th Dec 2002) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Added the stuff you can find in each portion of the walkthrough. And I finished the last section of the guide. And now, I'm done with this guide. Have a nice day :) --------------------------------------- - Walkthrough updated - Money Locations section added --------------------------------------- Version 0.4 (19th Dec 2002) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I found the rest of the Quidditch Wizard Cards, which I accidentally overlooked; I threw in the very last Locations card, but its location is probably only 99% confirmed. Also, I did up a large section: the Collectible Locations. It contains Castle Maps and the locations of the Chocolate Frogs and Jellybeans. --------------------------------------- - Wizard Cards section finished - Corrected 'Doxies' to 'Doxy' in Enemies section - Added 'Living Armor' to Enemies section - 'Quidditch' sub-section added to Game Basics section - Collectible Locations section added --------------------------------------- Version 0.3 (15th Dec 2002) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ All right...just about all the supporting information there is to be has been added. Also threw in the Enemies section, renamed from Minor Enemies :) --------------------------------------- - Frequently Asked Questions section added - Controls and Game Basics sections added - Enemies section added --------------------------------------- Version 0.2 (13th Dec 2002) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Whew...found the very last Jellybean and the last 'Beasts' card. Hopefully I can get this up before any emails start pouring in...oh, and in case you wondered how I mixed up 27 November with 12th December, don't ask. It was an honest mix-up, really! --------------------------------------- - Last Jellybean collected - Another Wizard Card added --------------------------------------- Version 0.1 (12th Dec 2002) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Heheh...I just wanted to post the walkthrough first. The rest of the shards of this guide will come up very soon, to probably double the guide's size by the time it's finished :) --------------------------------------- - Walkthrough finished - 99 of 100 Jellybeans collected - 26 out of a probable 30? Chocolate Frogs are collected. - Legal Stuff section added --------------------------------------- ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || W H O A M I ? || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Call me Schlave. This is my second FAQ for Harry Potter, and truth be told, I'm not a die-hard fan. No, seriously. Believe that stuff about me not being an avid Potter fan. I don't go all-out and purchase all sorts of merchandise on Harry Potter, except the books. Now, the Chamber of Secrets, despite having a shallower plot, isn't longer, shorter or even harder than Sorcerer's Stone. In my opinion, they reduced the abysmally easy difficulty, seen in Sorcerer's Stone, in Chamber of Secrets. The only thing worth going after in this game are the several well- hidden collectibles, like Jellybeans, Chocolate Frogs and Wizard Cards. They extend the lifespan of the game, which is not very long really. This guide is also for people who encounter difficulties in the game. I'd have thought that pretty hard, but of course the basics of this game are more complex than its predecessor. Enjoy. ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || C O N T R O L S || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I: Basic Controls ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Direction Pad : Move Harry around. A Button : Cast the selected spell. B Button : 'Action' Button - 1st use: opening chests and wardrobes - 2nd use: examining queer objects - 3rd use: flipping levers - 4th use: clambering over ledges - 5th use: dragging objects L Button : Use the selected item. R Button : Jump. You can leap on Leviosa blocks and low surfaces. Start : Brings up the Inventory. Use L and R buttons to cycle through menus. II: Game Screen ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________________ | Stamina (in zaps) Item Spell | | | | | | MAIN GAME SCREEN | | | | | | | | | |___________________________________| Stamina : This is your 'Health'. It is measured in 'zaps', or lightning bolt units. When filled, each zap is red in colour. Get more zaps by collecting Chocolate Frogs. You can top up stamina with Wiggenweld Potion, Cauldron Cakes and Pumpkin Pasties. Your maximum stamina is 10 zaps, but you start with 5. In your inventory, the left side objects are Items; these are miscellaneous things that have certain uses. On the right, are your spells. When you select one Item or spell with A, the icon representing the item/spell will appear in the box on the Game Screen. If you have more than one of the same selected Item, there will also be a number in the box representing how many of that Item you have. Use items with the L Button. Cast spells with A button. ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || G A M E B A S I C S || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Actually, some of this information can be obtained from the Owl Posts scattered around the castle, but to make it clearer, the tips, in my own words, are put in here. Also, note the word 'some'; the rest of the unexplained information is noted in this section. If you're playing this game for the first time, it would be useful to read this for some time so you don't need to waste time trying them out by yourself. __ __ _/ _|__________________________________________________________|_ \_ | H A R R Y ' S N O T E B O O K _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ While playing the game, press Start. There, that's Harry's Notebook. It contains a lot of information; flip through the notebook with L and R. The very first page contains your vital statistics; it records down the Jellybeans, money, House points and Golden Stars you have collected, and shows how much stamina you have, and to a certain extent how many Chocolate Frogs you've collected. The next page will bring you to your Items/Spells page. The boxes on top of the words Items and Spells display the currently selected Item/Spell. For Items, the top three boxes display how many trick items (Dungbombs, Stink Pellets and Luminous Balloons) you have, and the bottom three display your beakers, and if they are filled, they are displayed as potion items instead. The next page is a list of information about all sorts of stuff from Items to Tasks. Use this page to find out your present Task if you're a bit lost, and reread your Owl Scrolls if you think you've forgotten a vital technique. When you get the Bestiary (all 5 Beasts cards gotten), you may view information on the various types of enemies you're up against in the game. The page after that shows you what Wizard Cards you've collected. There are 25 in all, and five types, starting from top: Beasts, Potions, Quidditch, Charms and Locations. Refer to the Wizard Cards section of this guide to know where to get them. When you get the Hogwarts map, the page after that will show your current location in the current zone. Certain areas of Hogwarts are, unfortunately, uncharted. The maps are displayed from an isometric view. Your present location is marked by a graphic of a running Harry. __ __ _/ _|__________________________________________________________|_ \_ | S P E L L S A N D T H E I R E F F E C T S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ At first, Harry starts off with a mere Flipendo jinx. He later goes on to learn 5 other spells. To learn a spell, simply pick up the spellbook. After a big glowing effect as well as a short notice on the spell's use, Harry will learn the spell (I wish school were as easy). Certain spells can be charged up, by holding down the A Button. A bar indicating the charge will show appear at the right side of the screen. Then let go to let fly the spell. I: Flipendo ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Spell Colour : Orange Chargeable : Yes Icon : A hand The Flipendo Knockback jinx is your basic attack spell, used to repel everything from Trolls to Gnomes. The more charged up the spell, the more powerful and longer-ranged it is. Flipendo can also be used to activate Flipendo switches, which are shield-shaped metal buttons with a hand inscribed upon them, and can also push barrels across the floor. II: Incendio ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Spell Colour : Yellow Chargeable : Yes Icon : A yellow flame You get Incendio from the Gringotts Bank, after you defeat the Vault Guardian inside a room sealed by a door, which is openable only with 5 Gringotts gemstones. Incendio, as its name suggests, is an incendiary spell. It is used to burn away milky-white cobwebs blocking up doors or just hanging around at corners. Unlit Wizard Candles, which look like metal goblets, can be lit with Incendio. It can also be used as an offensive spell on certain enemies. The more charged up the spell, the more powerful and longer-ranged it is. III: Wingardium Leviosa ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Spell Colour : Blue Chargeable : No Icon : A blue crystal with a glittering bottom You attain this spell from Professor Flitwick's office. Wingardium Leviosa is used to levitate Leviosa blocks - grey blocks with a pair of wings inscribed on them. When you cast it on such a block, it sprouts wings and allows you to move it around, usually onto a Leviosa switch, which is a normal pressure-plate switch with a pair of wings inscribed on it. Leviosa blocks can also be put near ledges, and can be jumped upon to gain extra height to reach higher ledges your normal jump couldn't reach. IV: Skurge ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Spell Colour : Green Chargeable : Yes Icon : A piece of green slime Skurge can be found from Peeves when he fights you and is defeated. Like Incendio, it is used to get rid of magical barriers; this time, it gets rid of slimy, dripping, green Ectoplasm seals that block doorways. Charge it up and fire it on an Ectoplasm-sealed door to evaporate the Ectoplasm, then you may go through. Skurge can also be used on statues which you think are ghostly mimics. Casting them on such statues dissipates the playful ghost, and its pedestal can be dragged across the floor like a stone block. V: Avifors ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Spell Colour : Light Brown Chargeable : No Icon : A bird's head The Avifors spellbook can be found in the Transfiguration classroom, and is used to transform small statues and large boulders too heavy for Harry to push into small birds. This can bag you goodies or open doors and gateways for you. Unfortunately, these are the only things you can transfigure. So don't go thinking you can turn Dumbledore into a bird :) VI: Alohomora ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Spell Colour : Yellow Chargeable : No Icon : A lock and key The Alohomora charm is rewarded to you if you find all 'Charms' Wizard Cards. It is used solely for opening gold doors with a special insignia inscribed on them (they are instantly recognizeable; don't you worry about what the insignia looks like). This spell is the only optional one needed to complete the game; however, it is needed to get a great deal of the Jellybeans and Chocolate Frogs in the game. __ __ _/ _|__________________________________________________________|_ \_ | H E A L I N G I T E M S A N D P O T I O N S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ There are only a few things that restore Harry's stamina: Cauldron Cakes, Pumpkin Pasties and Wiggenweld Potion. In order to get potions, you need a Potion Kit, which you can get at the start of the game. I: Food ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cauldron Cakes look like a cauldron (duh) and Pumpkin Pasties are little orange goodies. They both restore only one zap of stamina. II: Wiggenweld Potion ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wiggenweld Potion is blue in colour and stored in the long, thin Wiggenweld phial. A phial-full of potion is single-use, but if the phial is empty, you can refill it at a potion-filled cauldron (more on this later). It restores 3 zaps of stamina, and if you don't need it you can simply keep it aside for emergency purposes. III: Poison Antidote Potion ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Poison Antidote Potions are green in colour and stored in round, fat flasks. Once again, a flask full of potion is single-use, but if the phial is empty, you can refill it at a potion-filled cauldron. If Harry is poisoned (either by Doxies or Basilisk Lair Snakes), he turns green and his stamina starts draining for as long as the poison lasts. Cure this ailment by taking Poison Antidote potion. It won't heal you, but at least it will stop up a drain on stamina. IV: Girding Potion ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Girding Potions are yellow potions and you can get 5 of them if you collect all 5 'Potions' Wizard Cards. Girding Potion makes you temporarily invincible for 20 seconds. Falling into the void will, of course, render Girding Potion useless. And for obvious reasons, there are no Girding refill cauldrons. Once again, a flask full of potion is single-use. __ __ _/ _|__________________________________________________________|_ \_ | P O T I O N C A U L D R O N S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Potion Cauldrons - you know how they look like. Large, black cauldrons full of simmering potion. Use them to fill up your respective potion beakers. All you need is an empty potion container, and a filled Potion Cauldron. Simply stand next to it and press B to top 'er up. There are only Wiggenweld (blue) and Poison Antidote (green) potion cauldrons. __ __ _/ _|__________________________________________________________|_ \_ | T R I C K I T E M S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Trick Items are what you can buy in the 2 trick shops in Hogwarts. One is Gambol and Japes in Diagon Alley at the beginning of the game, another is Fred and George's Shop in the Reading Room on Floor 7. Of course, for Fred and George's you're going to have to get past Percy, but that's no big deal; he'll probably be too slow to catch you anyway. There are 3 Trick Items: Dungbombs, Stink Pellets, and Luminous Balloons. I: Dungbomb ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Effect : A large, smoky explosion Icon : A brown bag Price : 50 Knuts Dungbombs take 2 seconds to ignite when they settle onto the floor. The ones thrown by you don't hurt you, but those that are laid as traps will smack off 2 zaps off your stamina. When they ignite near Trolls, the Troll will head toward the Dungbomb's explosion, giving you time to zap it with Flipendo. II: Stink Pellet ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Effect : A small explosion, rather like the impact graphic of a spell Icon : A small egg Price : 20 Knuts Stink Pellets are thrown and shatter upon contact. I think they stop Trolls for 2 seconds. III: Luminous Balloons ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Effect : A balloon whizzes around your head for 4 seconds Icon : A green, unblown balloon Price : 25 Knuts Luminous Balloons are handy for stopping prefects in their tracks, but only for 2 seconds. If you think you won't make it to the doorway before the prefect comes by, let loose a Luminous Balloon to delay the prefect, and allow you to get by. They will still spot you, though, if you get too close. __ __ _/ _|__________________________________________________________|_ \_ | C O L L E C T I B L E S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ There are many more things to collect in Chamber of Secrets; besides the good old Wizard Cards, you also have one hundred Jellybeans and some thirty Chocolate Frogs to collect. More detailed information on the goodies and their locations can be found in the appropriate sections of the guide. I: Wizard Cards ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are 25 in total. They look like pentagonal, gold-framed, spinning cards. You can inspect them using your notebook. These are pretty hard to find. II: Jellybeans ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are 100 hidden in various places all over the castle. Portraits, chests, wardrobes and cobwebs all hide them. Some are even in plain view for you to grab with ease, due to their abundance in comparison to Chocolate Frogs and Wizard Cards. III: Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I haven't been able to figure out exactly how many there are. I thought there were 25, but I just got a 26th, which threw me into a whirlwind of confusion. Anyway, for every 5 Frogs you get, you gain an extra zap to your maximum. To catch the Frog, you need to zap it with one bolt of Flipendo to stun it, then you may catch it. (It will keep bouncing if you keep zapping it, but you shouldn't really play with your food...) __ __ _/ _|__________________________________________________________|_ \_ | O W L P O S T _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ If you're a beginner at this game, Owl Post will provide you with tips. Owl Post are small messages held by owls at brown owl stands. To receive Owl Post, go up to the stand and press B. The owl will drop the message and fly off, allowing you to collect the scroll. Owl Post can be reread in your notebook. __ __ _/ _|__________________________________________________________|_ \_ | Q U I D D I T C H _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ The Quidditch system in COS has changed much from Sorcerer's Stone, and for the better, in my opinion. I myself was pretty confused when I first encountered it, but it's really quite easy to get the hang of it. I: Navigation ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The perspective from which you view Harry is at his back. So, if you press Left, he will turn (quite sharply) left, and vice versa. You can press L and R to strafe, as in move sideways; L is obviously left, and R right. Harry won't strafe as fast as he turns, but it's still fast enough. II: Minimap ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The small map in the bottom left hand corner is the mini-map, and it shows you your main objective. It could be a ring of stars, a Flitterby, or even the Snitch. Use the Minimap to know where the objective is. If it is on the northern part of the rim on the Minimap, it is in front of you. Be warned; except for star rings, the objective moves about. Also, the Minimap does not indicate its exact position. III: Timer ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is a timer on the top right hand corner. It records your progress and is essential to seeing if you're still on track for passing or even beating records, which earn you Wizard Cards. IV: Star Rings and Boosts ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rings of stars scattered about the levels build up your boost bar, which is on the top left hand corner. It starts empty, but flying through star rings will fill it. Boost by pressing B; if you don't use boost charge up, flying through 10 star rings will fill it up to the top. You can keep boosting as long as there is some red in the boost bar. In Quidditch tournaments, there will be Bludgers flying around. Bludgers are big iron balls that whizz about trying to knock you. If you get bashed by a Bludger, your boost bar will lose two star rings' worth of boost. Dodge them by simply flying to a different direction when they pelt at you. V: Catching the Moving Objective ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If the objective is moving about, you'll have to catch up to it. Once you get to it, there will be a sign saying "Catch the [objective], Harry!" and then a bar appears over your head. Now, Bludgers or Boosts don't matter; what matters is simply closing your hand over the objective. On the bar, a graphic of the objective slides left and right, and graphic of your hand is on the left. Close your hand with A, and if you do so while the objective is at your hand, you'll catch it. VI: Catching the Golden Snitch ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Catching the Golden Snitch is reduced to simply racing the opposing Seeker (the catcher of the Snitch) to the Snitch, a golden ball with wings. A bar on the top right hand corner represents your progress. You can also see whether you or the opposing Seeker is boosting. There will be plenty of star rings on the way to replenish your boost charge, so use them well. I suggest practicing to fly through star rings, so that you can boost almost all the way. If the opponent gets to the Snitch first, you'll lose! ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || W A L K T H R O U G H || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A QUICK NOTE : --------------------------------------------------------------------- There are 100 tomato Bertie Botts' Jellybeans (the pink, bouncing beans), Chocolate Frogs, 50 Golden Stars and 25 Wizard Cards for you to collect. These are optional collectibles. But if you want to make the most of this game, collect them all. Throughout the FAQ, I'll use numbers in square brackets <> to keep track of how many of such things we collect. J - usually refers to the tomato Jellybeans, unless otherwise stated CF - refers to Chocolate Frogs GS - refers to Golden Stars No term - I used this at the start to record money. So for example if you've collected 5 of 30 Chocolate Frogs and you grab a sixth, next to the sentence which tells you that you have grabbed the sixth will be a track record in square brackets like this: . Due to the game's being at an isometric perpective, here's how to tell directions used in the guide: - Diagonally right and down is east - Diagonally right and up is north - Diagonally left and down is south - Diagonally left and up is west So if you want to move Harry west, press left and up together. Also, I must warn you that this walkthrough is NOT totally spoiler-free. If you haven't read the book and don't want to know the names and terminology of everyone and everything, you'll find some spoilers in here. --------------------------------------------------------------------- When the game boots up, you are treated to a longwinded story about Harry's life with non-magical, or Muggle, people. Cruelly treated, as well as wheedled by some mysterious house-elf to stay home in order to avoid a horrible death, he is soon rescued by his close friends at Hogwarts magic school: Ronald, Fred and George Weasley. If you have read the book, you should have a general idea of what the story is about. Skip it by hitting the Start button :) and your adventure begins! From the story, it appears that Harry is not too proficient at using Floo powder to teleport himself from fireplace to fireplace, and instead of ending up in the wizard's shopping area - Diagon Alley - he ends up in a seedy, vile corner, Knockturn Alley. Thankfully, Hagrid steers you out. MAIN TASK ONE : Money Matters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Harry has to get his money from his account at Gringotts Bank in order to make his purchases. His money consists of Bronze Knuts, Silver Sickles (worth 29 Knuts) and Gold Galleons (worth 500 Knuts). Subtasks - Gringotts Gems Items - Knuts x 1060 Incendio Spell After Hagrid steers you out of Knockturn Alley, you will stop beside a large, stone building. That is Gringotts Bank - enter. Gringotts Bank ---------------- Inside, simply go straight and you will be treated to a mine cart ride to the vaults. Start off right, and climb up the ledge to your very first Item Chest. Open it for a Knut <1>, then continue. Pull the lever on the wall to open the door, enter and use a well-aimed charged Flipendo jinx to blow away the Fire Crab. Snag the Knut it carries <2>, and make your way out of the other door that opens. Use a charged Flipendo to wipe out the shimmering Anvil for another Knut <3>. Where the path splits, go right for a Pumpkin Pasty, then head down the left path, avoiding the stalactite that drops from the ceiling (you can see its shadow). Then pull the gem cart (using the B Button when facing the handle) onto the switch. A chest will slam to the ground nearby; go over and open it for a Knut <4>, then blast the Anvil for another <5>. Continue on downwards and go left when the path splits. Avoid the Fire Jet and stalactite, and open the chest for a Cauldron Cake. Activate the Restart Point (that looks like a Remembrall, a glass ball full of smoke) by walking through it. Then use the B Button to pick up and throw the two barrels next to the lava pool. The left contains a harmless Knut <6> but the right contains a Dungbomb which will knock 3 zaps off Harry's life if you aren't careful enough to dodge the explosion. Push the gem cart onto the switch and another chest containing a Knut <7> will drop down. Throw the lever behind the stone column nearby to start a crusher block moving. Then run under it while it is raised. At the end, leap onto the blocks hovering over the lava, and snag the Sickle at the end <36>. Do not linger too long on the second one or it will crumble and dump you into the lava. Jump back onto land and wait for the moving platform to come close enough before mounting it. Use it to get to the other side, then avoiding the fireballs thrown from the lava, jump onto another moving platform, and get to the other side. Enter the next area, then march along the pathway, dodging two stalactites and grabbing a handful of Knuts <41>, and running swiftly over the fire jets. Talking to the goblin at the end, you'll find that in order to reach your vault, you need a crucial spell: the Incendio spell. For that, you'll have to find 5 Gringotts Gems. --------------------------------------------------------------------- Sub-Task 1 : Gringotts Gems --------------------------------------------------------------------- In order to reach his vault, Harry must get 5 of Gringotts' gems to get access to a spell that can unlock his vault. 1. Drop down the gap in the fence and open the first chest for the first gemstone (green). 2. Blow away the Orange Snails for a Cauldron Cake, and hop down the ledge. Dodge the fireball, and pull the gem cart onto the switch to throw open a door. Step inside and blow away all three Fire Crabs for the second gemstone (red). 3. Exit and destroy two Anvils for a Knut <42>, then go upwards and run under the stalactites as they fall, throw the switch and open a chest for the third gemstone (blue). 4. The switch activated a series of crusher blocks, but leave these aside for now. Go right, and push the gem card off the tracks for a Sickle <71>. Destroy the Anvil for a Knut <72> and throw the switch to drop a chest. Open it for a Cauldron Cake, then backtrack to the crusher blocks and pick your way below them. To avoid getting hit, wait until the first descends, then walk against it until you can pass. Just keep walking; you'll get by unscathed. Destroy an anvil for a Knut <73>, then proceed and activate the Restart Point. Walk past the goblin and the large cobweb and push the gem cart off the tracks for the fourth gemstone (gold). 5. Blow away the Anvil nearby for a Knut <74>, then climb up the ledge behind the gem cart. Destroy the Fire Crab, then go up the ladder, and continue on the pathway, avoiding the stalactites. Push the boulder away, then throw the lever to raise the block, allowing you to shove the boulder below it. Throw the lever and BAM! The boulder shatters and reveals the fifth and final gemstone (silver)! Proceed left and talk to the goblin at the doorway to open it. Get through and you will face... +-----------------------+ | BOSS : Vault Guardian | +-----------------------+ Attacks : - Flings a large, slow-moving fireball at you at the rate of one every 2 seconds - Jumps and slams the ground, raining stalactites from the ceiling and blocking your attacks The Vault Guardian is a giant Fire Crab, and may seem forbidding but is easy to kill. The fireballs are easy to dodge, just don't be caught charging up your spell when it fires at you. So are the stalactites; you have a bit of time to dodge the stalactites, by looking at the shadows prior to their fall. 8 fully charged Flipendo shots will settle this guy's hash, allowing you to grab the Incendio Spell. *********************YOU LEARNED A NEW SPELL!************************** Incendio - This spell can be used to burn away certain barriers. Not as dangerous as a real fire, but a 'magical' flame that can remove cobwebs or light Wizard candles. *********************************************************************** With your new spell, you can destroy certain magical barriers. Armed with your new Incendio spell, go back under the raised crusher block and make your way back to the giant cobweb. Charge up and fire at the cobweb, and it shrinks away, allowing you to reach your goal! Inside his vault, Harry takes a mere Galleon <1060>. Then exit the vault, and a mine cart will arrive; ride it out of the bank to complete your task. MAIN TASK 2 : Supplies Search ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Three people will help Harry out in getting his supplies one way or another. Subtasks - Potions Purchase, Troublesome Toad Items - Potion Kit Wizard Card Chocolate Frog Diagon Alley -------------- When you exit the bank, go left and talk to the girl, Ginny Weasley. Then enter the building beside her. --------------------------------------------------------------------- Subtask 1 : Potions Purchase --------------------------------------------------------------------- Objective : Ginny is in need of a new Potion Kit. Buy one for her. Mullpepper's Apothecary ------------------------- Go upwards and past the cauldron of Wiggenweld Stamina Potion. Talk to the wizard at the counter to buy 2 Potion Kits. Then go to the other end of the room and flip the lever to open a secret bookcase door. Pick up and break the glass phial for a Pumpkin Pasty, then go over to the cauldron and press B to fill your phial with Wiggenweld Stamina Potion. Then exit. Diagon Alley -------------- Ginny will give you a Wizard Card in return. Now proceed downwards and talk to the next guy, Neville Longbottom. You'll receive another task - find his toad in the Magical Menagerie. Enter the building next to him. --------------------------------------------------------------------- Subtask 2 : Troublesome Toad --------------------------------------------------------------------- Objective : Dumb ol' Neville has lost his toad in the back of the magical Menagerie. Dodge the grumpy shopkeeper and get Neville's toad, Trevor, back! Magical Menagerie ------------------- Go up and receive your Owl Post from the Owl at the stand, by pressing B. It's a message from Ron(ald): "Hi Harry, you'd better be careful in the shop. Don't let the miserable old shop wizard catch you or he'll throw you out. - Ron" Point taken! Now go up and get a Knut from the chest, then enter the room. Harry will tell you to sneak around by holding the B Button; this isn't very compulsory though, but you can walk closer to the shopkeeper without getting caught. The shopkeeper is marching around the desks in a rectangular fashion and weaves in and out between the desks, so if you're running don't get within a third of the screen's distance close to him, or if you're sneaking don't get a third of the screen's distance facing him. Don't sneak too close to the Fire Crabs in the room either, for they will scorch you. Equip your Flipendo spell, and cast it on a switch on the northern wall, shaped like a shield and with a handprint. A door will slide open, allowing you to go further. Drag the stone block onto the switch to open another door, then enter and blast away the two Orange Snails for a Cauldron Cake. Carry on, and you will come to a barrel in front of a switch. Stand behind it and Flipendo it onto the switch to drop a chest. Open it for a Sickle, then blow open the pot in the top left corner for a Knut. Then go right and flip the lever to open a door. Enter the room and smash Trevor the frog with a Flipendo spell to stun him, then pick him up! Smash the two pots in the room for a Pumpkin Pasty. Then backtrack into the previous room, and next to the barrel you will see a Flipendo switch (the shield-shaped one with a handprint). Activate it by casting Flipendo on it (as always), and from there go through the following room, avoid the shopkeeper and exit the Magical Menagerie. Diagon Alley -------------- Neville will "accidentally" drop his Chocolate Frog, then walk off. Catch Chocolate Frogs by stunning them with Flipendo, then you may walk over to pick them up. They add an extra half-zap to your maximum health, and there are five in total. Bearing this in mind, snag Neville's Chocolate Frog . Somehow (hmm, the Frog must be like a fortune cookie!), you get a message from Ron telling you: "Hi Harry, Chocolate Frogs are more than just tasty snacks. For every five you collect, you'll be awarded an extra zap to your stamina bar. Check in your Inventory to see how many you've collected so far. - Ron" Now go downwards again and talk to the twins; they will tell you briefly about Gambol and Japes, the trick shop. Enter the building... Gambol and Japes ------------------ ...and talk to the shopkeeper, then buy some stuff; I suggest 2 items of each. The top item is a Dungbomb (they have 2), the middle a Stink Pellet (they have 4), and the bottom a Luminous Balloon (they have 4). When finished, exit and carry on downwards. Diagon Alley -------------- Go close to the girl at another building - once again, it's Ginny Weasley - and you will automatically follow her into a building, Flourish and Blotts bookshop. Flourish and Blotts --------------------- Here, you will be introduced to one of Harry's boastful teachers: Gilderoy Lockhart. After a photo and a bragging session from Lockhart, as well as a brief confrontation with one of Harry's enemies Draco Malfoy and his snotty father Lucius, you will automatically exit the room. Diagon Alley -------------- Right, that's just about everything, ya? You've gotten all your supplies, now find Hagrid. MAIN TASK 3 : Hagrid Hunt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Find Hagrid outside the Leaky Cauldron after collecting all your supplies. This doesn't really warrant a "Main Task" Title; to find Hagrid, all you have to do is to go downwards and talk to him to complete this absurd task. After he walks into the building next to you, head through the door as well. Leaky Cauldron ---------------- Throw and break the two barrels in the room for two Knuts, then head through the door at the other side. After Hagrid leaves you, Ron runs up and tells you that you've missed the train to your school! Looks like you're in trouble! Enter the room next to the counter. MAIN TASK 4 : Finding Floo ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - You have missed the train to your school and desperately need to get home quick in order to use Ron's father's car to FLY to school. In order to do this, you need to find a bag of Floo powder. Hop off the stairs and head to the lowest part of the room, taking care not to get hit by large barrels rolling across the floor; break the barrel there for a Knut, then head to the left part of the room. Throw the lever there to lower a chest on the second storey. Oops, you can't reach it...regardless, exit the room. Back in the barroom of the Leaky Cauldron, go upwards and flip the lever (save your progress if you need to) and head through the opened bookcase door. Open the chest for a bag of Floo powder! Then exit and go all the way downwards until you find Ron at the fireplace. Talk to him to complete your task. You and Ron will teleport back to your home and steal Ron's father's car, and drives it to Hogwarts. However, upon reaching the school, Ron slams the car into a large, antique tree - the Whomping Willow. You and Ron stumble out and peer into the school's Great Hall, and are confronted by the teacher that you and Ron hate most - Severus Snape. After an earbashing, he tells you to get up to the Gryffindor (Harry's school House) Common Room. MAIN TASK 5 : Dormitory 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Harry has to find his way back to the Common Room after receiving a scolding from Snape. Items - Jellybean x 8 Wizard Card Sickle x 2 Entrance Hall --------------- Find your way to the top right corner of area and destroy the pot with two shots of Flipendo to get your very first Jellybean . Then make your way up the stairs and through the right door. Floor 1 --------- You'll meet up with Nearly Headless Nick, one of the friendly school ghosts. Walk forward along the pathway and smash the pot as you go for another Jellybean . Then go through the doorway. Floor 2 --------- Simply head along to the doorway at the other end. Floor 3 --------- Here, you'll meet the unfriendly Peeves. He'll cackle and float up the stairs; advance cautiously, for Peeves will chuck pots down the two flights of stairs. When you meet him at the top of the second flight, he'll cackle and rush off again, allowing you to proceed to the doorway. Floor 4 --------- At the top of the stairway, smash another pot for another Jellybean . Then carry on and through the doorway. Floor 5 --------- At the top of the stairway, smash the pot for a Cauldron Cake, then cast a charged Flipendo at the suit of armor poised to strike, to blast it to pieces. It's a Living Armor which chops at you when you try to pass. Proceed to the doorway, smashing another pot for another Jellybean as you go . Floor 6 --------- Simply advance to the doorway, smashing another Living Armor, as well as a pot for a Pumpkin Pasty. Then head through the doorway. Floor 7 --------- Smash the pot at the top of the stairway for a Jellybean and carry on...your friend, Hermione Granger, will greet you at the top. She will chat a bit then walk off. To enter your Common Room, press B while standing at the portrait of the fat lady. Gryffindor Common Room ------------------------ Inside, go right and smash the pot next to the two suits of armor for a Jellybean . Then head through the corridor and receive your Owl Post... "Hi Harry, some suits of armor around Hogwarts aren't very friendly, but you can get rid of the silver ones by giving them a fully charged blast with Flipendo. The gold ones are a bit tougher, though. You're better off avoiding them. - Hermione" Taking that in mind, head on through the door, then cast Incendio on the two unlit Wizard Candles (they look like large iron goblets). Hmmm, a door slides open! Enter it to find a chamber containing a locket; examine it to get a Wizard Card. Then exit and head back the corridor until you reach the portrait of the fat lady; go left this time, through the rich furnishing of the study, then examine the darkened board next to the large Gryffindor shield for a Sickle. Head up the passageway nearby, smash the pot on the way for a Sickle, and examine the portrait next to the armor for a Jellybean . Then proceed upwards through the door, into the dormitory. Examine the wardrobe on the left wall for a Jellybean , then talk to Ron for your next task. Then exit the Gryffindor Common Room. MAIN TASK 6 : Fred and George's Shop ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - The tricksters of Hogwarts, aka Ron's twin older brothers Fred and George, have set up a secret shop in the Reading Room on Floor 7. Sneak through the room, past Percy the prefect, to visit their shop. Subtasks - Bean Challenges 1 - 4 Items - Jellybean x 7 Chocolate Frog Knut Wizard Card x 4 Floor 7 --------- Outside the Common Room, go left and through the wooden door into the Reading Room. Reading Room -------------- Follow the carpet until you first see bookshelves; in the following large room, Percy will be walking around. First, go to the northwestern corner and smash a pot there for a Jellybean , then smash a pot to the right of it for a Knut. Then walk right along the wall until you see a portrait of a bowl in a golden frame. Examine it with B...and a door slides open! What can this mean? It's a shortcut...sort of. You are confronted at the entrance by a gold Living Armor. Entice it to chop down and miss you, then run past. Continue along the pathway, avoiding the Spiked Balls, Wallfires and Wallbullets. Avoid the barrels as best as you can, then at the end tug the lever to open a portcullis. Avoid the Wallbullet, pick up and break the barrel for a Jellybean . Go through the open doorway and receive your Owl Post: "Hi Harry, we're fed up of our customers getting caught by Percy in the Reading Room, so we've set up a special short cut for you to use. Near the entrance to the reading room there's a portrait of a bowl of fruit. Simply 'tickle' this by examining it, and the quick route through will be revealed. - Fred and George" Triumphantly head through the door and talk to the guy standing there. It's Fred Weasley, and he will tell you about the four Bean Challenges. If you must, buy some stuff from him (he sells Dungbombs, Stink Pellets and Luminous Balloons - 2 of each). Then go through the door on the southern wall and go right. Shatter the pot for a Jellybean and open the chest for a Chocolate Frog . Then go left up the corridor, and talk to the other guy - George Weasley. He will open a door for you, and allow you to try the Bean Challenge. There are 4 in all, and in each one you must collect all the Jellybeans. --------------------------------------------------------------------- Subtask 1 : Bean Challenge 1 --------------------------------------------------------------------- Objective : Collect all 10 Blueberry Jellybeans. 1. To the right of the entrance, there's 1 Jellybean. 2. Keep going upwards and you will get another Jellybean at the bottom of a stairway. 3. Go up the stairs quickly to avoid getting bashed by barrels, and snag another Jellybean on the way. 4. There's a Jellybean waiting for you at the top of the stairway. 5. Then proceed left and past the Wallfires to get the Jellybean between them. 6. After the Wallfires, there's another Jellybean. 7. Proceed and grab the Jellybean at the top of the stairway. 8. Walk down quickly to avoid getting hit by barrels, then get the Jellybean in an alcove at the bottom. 9. Proceed right and you will see a Jellybean above a Fire Jet; wait until the flame dies down before getting it. 10. The very last one is at the top of the following stairway. When you've gotten them all, go down the stairs and out the room. George will give you a Wizard Card, and a password: Scuttlegrip. Then enter the second open room. --------------------------------------------------------------------- Subtask 2 : Bean Challenge 2 --------------------------------------------------------------------- Objective : Collect 15 Lime Jellybeans. Wow! You are supposed to collect 15 Jellybeans on 15 platforms arranged in a 4x4 pattern, including the single solid platform. However, all Jellybeans are on crumbling platforms. Start off from the bottom-left solid platform. The owl will start flying around, dropping Jellybeans. There's no need for a walkthrough, although I can give you a hint: make sure that when you jump, the moment your shadow coincides with the Jellybean's, stop your forward motion. This way you'll avoid jumping into the chasm. The platforms will reform though, so it isn't a miss- one-miss-all thing. The owl's route is like so: 3---4---5---6 Starting at block 1, and ending at 15. | | Making a single mistake may not be fatal, though it 2 13--12 7 is quite likely to be serious enough to cause | | | | failure. 1 14 11 8 | | | 15 10--9 When you're done, exit the room and talk to George. He'll award you a Wizard Card and another password: Jellyreed. Then enter the third room. --------------------------------------------------------------------- Subtask 3 : Bean Challenge 3 --------------------------------------------------------------------- Objectives : Get all 20 Lemon Jellybeans. In this challenge, there are spectres walking around the narrow pathways. Bump into one and boom, two zaps gone. By the way, it was pretty hard to describe the locations of every Jellybean, so if it's confusing, pop me a mail. 1. The first is to the left of the entrance. 2. Go right and when the path splits at a spike pit, take the southern path. The path will split again; take the western path and get the Jellybean from the roundabout. 3. Snag the Jellybean from over the Fire Jet. 4. Then retreat to the juncture with a spike pit, take the eastern path and get the Jellybean. 5. There's another Jellybean on the same pathway. 6. Continue still staying on the same path, and the path will split yet again; go left and grab the Jellybean. 7. Then go right and snatch the Jellybean over the spike pit, when the spikes are lowered. 8. Continue left and grab two Jellybeans on the long passageway. 10. Take a sidepath and go left, snagging the Jellybean over the Fire Jet as you go. 11. Where the path splits, go right and take the Jellybean from the roundabout path. 12. Go left again and where the path splits, head left and take the Jellybean as you go. 13. Go left again, then wait until the spikes are lowered before grabbing the Jellybean. 14. Then head right, snagging another Jellybean. Keep on the same path. 15. Grab the Jellybean at the juncture when the spikes are lowered, then go right. 16. Where the path splits, go left and grab a Jellybean. 17. Then go right for another two Jellybeans. 18. Finally, take one of the northern sidepaths to get two more Jellybeans over two Fire Jets, each at one end of the pathway they are on. Then exit the room and George will give you a Wizard Card and another password: Blobbyjelly. Enter the final room. --------------------------------------------------------------------- Subtask 4 : Bean Challenge 4 --------------------------------------------------------------------- Objectives : Get all 25 Chocolate Beans. The stage is set in an astral background, and getting all the beans depends on your ability to jump correctly. A wrong step will have you for the high dive. 1. The very first Jellybean is in front of you when you enter. 2. Carry on forward and at the end of the structure another Jellybean awaits. 3. Jump over the platforms and another Jellybeans is on the other side. 4. As you walk along the pathway, you will pick up two Jellybeans. 6. Make your way over the widely spaced platforms to a small area of floor containing two Jellybeans. 8. Keep going and cross the platforms in mid-air and you will come to another area of floor with two Jellybeans and a lever. 10. Push the lever to activate a moving platform, then swiftly cross the crumbling platform to the other side, where a Jellybean awaits. 11. Cross the two horizontally moving platforms to another area of floor with two Jellybeans and a lever. 13. Throw the lever to activate yet another moving platform, then go north and cross another platform to another Jellybean! 14. Make your way over the platforms to the respective small floors where 2 Jellybeans, 1 on each, await. 16. At the second floor, leap onto the moving platform and dismount at the other side onto a familiar looking floor. Go downwards and mount yet another moving platform to a floor with two more Jellybeans. 18. Swiftly cross the crumbling platform to another floor with a single Jellybean, then throw the lever to activate a platform. 19. Backtrack over the crumbling platform and over the platform that you activated. Follow the route to a floor with two more Jellybeans. 21. Mount the moving platform when it comes to another floor with another two Jellybeans. 23. Jump carefully onto the horizontally moving platform and make your way across the chasm to a floor with another Jellybean. 24. From there, hop over the platform to another Jellybean. 25. Make your way across a series of platforms to the last Jellybean. Throw the lever to activate a shortcut...then cross the shortcut and from there, it's easy to find your way out of the room. Well done! George gives you a Wizard Card and another password. Now you have to exit the Reading Room, so go back to the shortcut you used to reach Fred and George's shop. Before doing so, you will see a cauldron full of bubbling blue liquid. Fill your Potion phial by pressing B when standing next to the cauldron, then retrace your steps back out. Floor 7 --------- Now, press B while standing at the portrait of the woman next to the Reading Room door to reveal an entrance into the Portrait Room. Portrait Room --------------- With your newfound passwords, you find that you are able to access the shortcut Portraits that let you skip floors. Go right, and open the portrait of the wizard with the red cloak around his shoulders. You'll enter a bonus room! Open the chest to get a wizard card, get the Jellybean in clear view and smash the pot for another Jellybean . Then exit that room and open the portrait of the old witch to the right. Search the wardrobe for a Jellybean , the chest for a Wizard Card and get the Jellybean in plain view . Now, go up to the wall behind the large desk. There's a darkened portion on it; examine it to reveal a lever! Flip it and the table will move backwards to reveal a switch. Push the chair on it and enter the portcullis that opens. Inside, you will find a chest containing a Wizard Card! Man, what a find! With your newfound cache of stuff, exit the Portrait Room and go back to the Common Room. Gryffindor Common Room ------------------------ Find your way back to the dormitory, where Ron is waiting. He'll wish you "Good Night!" and your task is finished (how lame!). MAIN TASK 7 : The Great Hall ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Ron needs to tell Harry something, so get Harry's butt down to the meeting place of Hogwarts students - the Great Hall. Items - Jellybean x 5 Knut Wizard Card x 2 Chocolate Frog x 2 When you wake up, go downstairs and to the study, where Ron waits, near the fireplace. He'll tell you to get down to the Great Hall. So exit the Common Room and enter the Portrait Room. Portrait Room --------------- Go left and through the doorway to the Entrance Hall. Entrance Hall --------------- Turn right and there's the Great Hall. TADA!!! Great Hall ------------ Shatter the pot in the bottom left corner of the Great Hall for a Jellybean , then taking the left lane go upwards past the plate-laden tables. Open the chest along the way for a Wizard Card, then when you get to the teachers' table at the very front, open another chest for a Chocolate Frog . Then walk right and to Ron, who explains to you the Point Hourglasses. Through good performances, you can win points; getting caught by teachers or prefects when sneaking around, loses points. Examining the Hourglasses will bring up a list of each House's points. Check regularly back to make sure your House is ahead. First shatter the pot on the right wall of the Hall for a Jellybean , then go back and exit the Great Hall. Entrance Hall --------------- Hermione will greet you and tell you that you have a flying lesson in the Hogwarts Grounds. There'll be quite a difficult challenge up ahead, so save at the Save Book before heading outside and to the Hogwarts Grounds. Hogwarts Grounds ------------------ First, go south and receive your Owl Post. "Hi Harry, it's worth poking around in bushes to see what you might find. Stand next to one and examine it to see if there's anything hidden inside it. Some vases around the school may also have items hidden in them; a blast from Flipendo should be enough to smash them open. - Ron" Examine the bush just nearby the stand for a Knut, then Go north and cast a fully charged Incendio on the cobweb in the corner beside the Whomping Willow (that whopping big tree in the Grounds) for a Jellybean . Then climb up the ledge behind the Whomping Willow and examine the bush for another Jellybean , and open the chest for a Wizard Card. Then follow the stone pathway to the next area of the Grounds. When you enter, go south and search a bush for a Jellybean . From there go northeast and get the Chocolate Frog from a chest in the corner . Hug the wall and forge on east and eventually you'll reach a bush and chest guarded by gnomes. Search the chest for a Wizard Card. Hugging the right wall, go south and then east. Receive your Owl Post: "Hi Harry, use your sharp aim to steer your broomstick through the rings. Strafing can help your aim even more. You have a boost bar, which fills up for each ring successfully passed through. The more rings you pass through without using it, the longer it'll last when you do. Let's get practicing! - Oliver Wood" Well now, let's play some Quidditch! Head on and talk to the wizened old witch carrying a broom. This is Madam Hooch and she'll instruct you on your task. MAIN TASK 8 : Flying Lesson 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Fly through 24 rings in at least 90 seconds to pass. Items - Jellybean x 2 Wizard Card x 3 In order to pass this lesson you need to pass through 24 rings in 90 seconds. If you don't know the intracacies of Quidditch, refer to the "Quidditch" section in this guide. However, if you want a Wizard Card and 25 House points, you have to pass through the 24 rings in 35 seconds. In case you're wondering, that's an insane challenge. A single slip up will cost you dearly. Here are some tips: - Flying through every ring will earn you some boost charge. Boost by pressing B. - Every time you get boost from flying throug a ring, use it to zoom quickly through the next. - Adjust the flying controls at the Start Menu to get a set of controls you are comfortable with. - Don't mis-aim; to check you're headed for the centre of the ring, make sure the image of Harry covers as much of the ring as possible. - When passing through one ring, another will spawn. All rings are arranged in a circle. Getting the challenge done will of course earn you the Wizard Card. After you have completed it, go south; you see that little shed? That's the Broom Shed and you may use it to check your Quidditch performance, as well as carry out practice. Enter it to find that you have 2 more challenges: the 3 Ring Practice and Ring Practice 2. For the 3 Ring Practice, you have to fly through 4 sets of three rings in 40 seconds to get a Wizard Card; for Ring Practice 2, you have to soar through 32 rings in 50 seconds to get a Wizard Card!! Try your best to complete these challenges, and get 2 more Wizard Cards. Now head on south and examine the bushes as you go for Jellybeans . Then collect your Owl Post just south of the second bush... "Hi Harry, the object of Quidditch is to catch the Golden Snitch. Fly through the hoops to build your boost bar, then use your boost wisely to catch up with the Snitch, and grab it! But watch out; Slytherin's new Seeker is Draco Malfoy. Try and avoid the Bludgers, too, as they'll reduce your boost bar and slow you down if they hit you. Let's win the Quidditch Cup! - Oliver Wood" That ought to give you some useful insight into how to play Quidditch. Return to Hogwarts castle. Use the Portrait Room shortcuts. MAIN TASK 9 : Common Room ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Ron is waiting for you in the Gryffindor Common Room. Go and see him. Simply enter the Portrait Room from the Entrance Hall and crawl through the appropriate Portrait door. From there, finding your way to the Common Room is easy. Ron is waiting at the fireplace in the study. Talk to him; apparently there's a map of Hogwarts Castle somewhere, but he thinks that Fred and George are the only ones with a real clue to where it is. MAIN TASK 10 : Map Hint ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - There's a rumor about a Hogwarts map floating around somewhere. Pay a visit to Fred and George and make your inquiries. Exit the Common Room and make your way to the Reading Room. Reading Room -------------- Avoid Percy and make use of the shortcut to Fred and George's shop. Then talk to Fred (the one at the shop, remember?). He'll tell you such a map is found in the dungeons at the Entrance Hall. Problem is, you'll have to sneak past the caretaker Argus Filch AND his cat, Mrs. Norris. MAIN TASK 11 : Hogwarts Map ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - The map of Hogwarts, which would suit your purposes very well, is located the the Dungeons - the "Belowground" - portion of Hogwarts. Sneak past the caretaker and his cat. Items - Knut x 2 Hogwarts Map Exit the Reading Room and use the Portrait Room shortcut to get to the Entrance Hall. There, locate the open doorway to the "Belowground". Belowground ------------- Inside, receive your Owl Post: "Hi Harry, sometimes sneaking alone isn't enough to escape teachers and prefects. But there are alcoves you can slip into and the curtain will close behind you. Make sure all is clear before venturing out again, though! - Ron" Beside the stand is a curtained alcove for you try out this new trick. Anyway, go forth and through the doorway. Dungeons ---------- Urk - there's Filch! He snarls to himself, not noticing you behind him - what a thicko! - then walks off. Activate the Flipendo switch on the northern wall, then go through the portcullis that opens. Flip the lever to open another portcullis, then go back and head through that one (going any further down the original way will result in a nasty encounter with Filch). Ignore the chest in the alcove (it contains a deadly Dungbomb) then pick your way over the Fire Jets. Set fire to the unlit Wizard Candle using Incendio to open a door, then receive another Owl Post: "Hi Harry, over there is the Invisibility Cloak which will be made available to you on certain occasions. Wear it and you will become temporarily invisible. However, the cloak has to cover you completely, so you won't be able to jump or cast any spells. - Ron" Grab the Invisibility Cloak beside the stand and go through the gate. With the cloak over you, Filch won't see you. Excellent - now go over and flip the lever on the wall beside him and head through the gate. Flip the lever in the following room and open the chest that drops down for a Knut. Then drag the stone block onto the switch, and head outside...oh no!!! You flicker back into visibility, so now you'll have to hug the wall and proceed east to the open portcullis. Cast a single Flipendo onto the barrel to push it onto the switch. Head through the gate which opens. In the next room, wait until the Wallfires' flame dies down before pushing the two stone blocks onto the two switches on each side of the room to be able to proceed. Head through the gate that opens, then blow away the Fire Crab for a Cauldron Cake. A gate will also be opened; go through it. The next room will have Mrs. Norris the cat prowling around. Going near her will have her yowling and bring Filch into the room! First flip the lever in the southeastern corner of the room and go through the gate which opens. Filch himself is pacing round here as well. Use the curtained alcove to let him walk past you, then get past him and flip the lever at the end. Head onwards, and again Mrs. Norris will be here. Hide in the curtained alcove and dodge her, to the lever, which you must flip to carry on. In the next room, avoid getting beaned by the Spiked Ball and use a charged Incendio to vaporise the cobweb in the northeast corner. Flip the lever to open another gate. Go through the gate, getting the Pumpkin Pasty from the chest as you go, then flip the lever to open another gate. Go through it, activate the Restart Point and receive your Owl Post: "Hi Harry, some of the creatures you may come across, such as the Doxies near here, will poison you if you attack, turning you all green! To counteract poison, equip your Poison Antidote phial, then 'Activate' to fill it up. Use it to get rid of the poison if you get poisoned. - Ron". So equip your Poison Antidote phial (the fat-looking beaker) and press B at the cauldron to fill 'er up. Then exit that room and carry on until you find a Wallfire guarding a switch. Go east and flip the lever to swivel the Wallfire, then push the stone block onto the switch to continue. In the next room, you'll encounter Doxies! Equip your Flipendo if you haven't done so and blow the two Doxies to hell before they can touch and poison you! Go through the doorway that opens and go upwards. Examine the wardrobe for a Cauldron Cake. Also receive your Owl Post: "Hi Harry, Dungbombs let you create a diversion. Trolls love the smell of these things, so think of a strategic way to use them. Remember, the bigger they are, the harder they FALL!!! - Ron" What a shame you can't use these on teachers. Oh well... Now go south and look, it's a Troll! Hit him three times with charged Flipendo to defeat it then grab the Cauldron Cake it drops, then head through the open doorway. In the room, push the barrel off the grate and onto the switch, then avoid the rolling barrels and head through the doorway. Drag the stone block next to the doorway onto the switch and go out into the corridor with Wallfires. First go west and blast the cobweb away with Incendio to obtain a Knut, and push the stone block all the way through the corridor onto the switch. Go through the gate that opens and grab the Hogwarts Map from the shelf! Yes, mission complete! Now shatter the glass phial for a Sickle and examine the wardrobe for a Cauldron Cake. Then get the Invisibility Cloak in the west corner. After obtaining the map, a shortcut in a previous room will open. It shouldn't be difficult to retrace your steps and through that doorway. There, go east and past Mrs. Norris, then through the room with a cobblestoned floor. Head through the doorway and past Filch, and through the doorway behind him. From there, exit the Dungeons. Belowground ------------- Pop! It's Filch! He gives you a scolding, then walks off. Exit the Belowground and you'll be back in the Entrance Hall. MAIN TASK 12 : Dormitory 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objectives - After getting nabbed by Filch while weaselling around in the Belowground, Harry has to return to the Dormitory. Items - Jellybean x 2 Entrance Hall --------------- Start getting back to the Common Room through the stairs (the Portrait Room is out of bounds for now). Floor 2 --------- Halfway up, Harry will hear something and enter Moaning Myrtle's bathroom to investigate. Moaning Myrtle's ------------------ He sees Mrs. Norris petrified and hung up. Then Filch comes along and goes berserk, spouting sadistic threats not suitable for children playing this game to hear ^_^ Just then, Dumbledore, the head honcho of Hogwarts, trundles along and gets you off. Well then, once you get back into control, smash the two pots behind Dumbledore for a Knut and Jellybean . Then head back west and along the corridor; blast the cobweb for another Jellybean . Then exit. Floor 2 --------- From here, enter the portrait of the blue wizard and use the Portrait Room shortcuts to return to your Common Room. Gryffindor Common Room ------------------------ In here, go back up to your dormitory and talk to Ron to complete your task. When you wake up, go downstairs and at the study, you'll meet Oliver Wood, your Quidditch captain. He tells you to proceed to the wooded area for practice. So use the Portrait Room shortcut to go to the Entrance Hall. Entrance Hall ------------------ Oliver will berate you for being slow (like, what?!) and go out into the Hogwarts Grounds. So exit the castle. Hogwarts Grounds ------------------ Follow the footpath to the second portion of the Grounds. I could be lazy and simply tell you to find your way using the map (X marks the destination), but to avoid silly questions, the wooded practice area is just south of the Flying Practice 1 location. Oliver's waiting there, and briefs you on your objective. MAIN TASK 13 : Flying Lesson 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Catch the Flitterby (the butterfly thingy) in at least 60 seconds. Items - Wizard Card x 2 You have to nab a single Flitterby in the area in at least 60 seconds. Oliver then throws out a challenge - beat the record time, 30 seconds. It's not too hard to beat, depending on how close the Flitterby is when the lesson begins to you. The easiest way to catch is to wait for the Flitterby to turn around and buzz in your general direction, during which you can fly at and attempt to nab it. The rings around you give you boost power which makes catching up to the Flitterby easier. My personal best is 1 second - but try it yourself. Once you finish the challenge, Oliver rewards you with a Wizard Card and 25 House points. Check back at the Broom Shed and look, you've got another Quidditch challenge: catch 3 Flitterbys in 45 seconds! It's not too hard, just get one or two rings for every Flitterby you have to catch. Getting all 3 in 45 seconds earns you the last 'Quidditch' Wizard Card! "Well done, Harry. You've collected all the 'Quidditch' Wizard Cards. Now you can go to the Flying Club directly from the main menu, whenever you like!" Then Hermione comes up and tells you about your Charms lesson with Professor Flitwick. So make your way back to the castle and to Floor 2. MAIN TASK 14 : Charms Class ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Meet Hermione and go with her to Charms class held by Professor Flitwick. Complete the challenge set by Flitwick as well. Items - Golden Star x 25 Jellybean x 10 Chocolate Frog x 3 Alohomora Spell Wingardium Leviosa Spell Floor 2 --------- There, go to Flitwick's Office, the room beside the doorway leading to Floor 3. Flitwick's Office ------------------- Follow the corridor all the way to Hermione, who will enter the classroom. Professor Flitwick will teach you what the new spell, Wingardium Leviosa, is about. He will then instruct you to collect your spellbook and take on the Leviosa Challenge! You are supposed to make it through the various rooms and reach Flitwick alive at the end, but to get a reward you'll need to collect the 25 Golden Stars scattered around as well. Well then, go through the eastern doorways and collect your spellbook from the table. BING! You've learned Wingardium Leviosa! *********************YOU LEARNED A NEW SPELL!************************** Wingardium Leviosa - Wingardium Leviosa has the ability to levitate certain stone objects that may be used to operate floor switches. They may also prove helpful in gaining access to a higher platform by providing an extra ledge to climb up. *********************************************************************** 1. Jump onto the table and shatter the phial for your first Golden Star . 2. Go north and collect the Star when the spikes are lowered. 3. Search the wardrobe for another Star . 4. Cast Wingardium Leviosa on the block with wings inscribed on it (a Leviosa block) to make it fly. Float it over the Leviosa switch and land it by pressing A. Then go through the opened gate and snag two more Golden Stars , avoiding the Spiked Ball as you go. 6. Proceed through the doorway and enchant the Leviosa Block onto the right Leviosa switch. Go through the opened gate for another Star and a Wizard Card. 7. Exit the small chamber and enchant the same Leviosa Block onto the left switch this time to open another gateway. Enter and wait until the Spiked Ball has raised before racing under and grabbing the Star . 8. When the path splits, go west, and get the 2 Golden Stars as you leap over the barrels that come your way. 10. Go right up the corridor then turn right; there's another Star at the barrel-spilling gap . 11. Then turn back south and follow the corridor, getting two Stars on the way . Open the two chests to get a Jellybean and a Chocolate Frog . 13. Backtrack and this time take the southern path. Enchant the two Leviosa blocks onto the two Leviosa switches to open a gate, then open the chest for a Cauldron Cake. Then collect the two Stars flanking it . 15. Go through the open doorway and refill your Wiggenweld Potion if necessary. Flip the lever to drop a Leviosa block, then grab the Star over spikes while they're still down. 16. Enchant the Leviosa block onto the Leviosa switch and go through the doorway, then go through and avoiding the barrels that roll across the floor, grab the Star beside the grate and smash the pot for a Jellybean . 17. Carry on through the corridor and enchant the Leviosa block to land at the ledge at a northeastern corner. Leap onto the block and open the two chests to get a Jellybean and a Chocolate Frog . Then go back down and enchant the Leviosa block onto the Leviosa switch. Go through the doorway that opens and race under the Spiked Balls when they are raised to obtain yet another Star . 18. Examine the brown-framed portrait for a Star . 19. Continue along the corridor and grab the Star at the spinning Spiked Ball . 20. Avoid getting torched by the Fire Jet and snag another Jellybean , while avoiding the Spiked Ball. Avoid yet another fast spinning Spiked Ball and run past the Wallfires when their flames die down to get another two Stars . 21. Enter the next room; it is a large room, with barrels rolling along a single line in the middle. Get the three Stars in front of the barrel trap . 22. Enchant the two Leviosa blocks onto the Leviosa switches to throw open another gate. Examine the wardrobe to get a Jellybean as well . Then go through the gate into a richly carpeted corridor. You're on the home stretch; don't mess up! Avoid getting chopped by the gold Living Armor, then grab the Star it guards . Flip the lever at the end and from there, keep going until you reach Flitwick. With all Stars collected in the Leviosa Challenge, Flitwick will award you 45 House points!! Exit and Hermione will give you another task, but we'll come to that later. Now we're gonna get Harry a fourth, very useful spell. You should have noticed that outside Flitwick's classroom, there's a door along the corridor which you can enter for a challenge. With Wingardium Leviosa you can complete that challenge! Enter the door now, and enchant the Leviosa block in the eastern end of the room to the Leviosa switch at the western end of the room. Go through the door that opens; you see that pot on the table beside the doorway? Well, enchant the Leviosa block in the corridor to the table, then use it to climb onto the table and shatter the pot for a Jellybean . Then jump off and enter the door in the southern wall. Kill off the two Doxies for a Knut and examine the four desks; inside one is a Jellybean . Also examine the wardrobe for a Cauldron Cake. Then exit the classroom and go through the corridor to the door at the end. In the next corridor, use two charged Flipendo blasts to destroy the walking Living Armors for two Knuts. You will then see a golden door with a funny symbol carved on the handle...you can't enter it, so enter the door on the opposite wall instead. Open the chest inside the room for your very last Charms-type Wizard Card!!! Oh yeah! "You have collected all five 'Charms' Wizard Cards. With the Alohomora spell in your possession, you can now use it to open certain locked chests and doors. Perhaps there are now a few new areas for you to open up?" *********************YOU LEARNED A NEW SPELL!************************** Alohomora - Alohomora is a simple yet useful spell. It removes charms on locked chests and doors. Very handy for getting into rooms that contain things that someone would like to keep secret. *********************************************************************** Walk around the room and refill your Wiggenweld Potion if needed, and shatter a pot near a bed for a Jellybean . Then, armed with your new Alohomora spell, exit the room and cast it on the golden door - BAM! It's open! Enter the door, and flip the two levers on each side of the room, to drop a chest and stone block. Get the Jellybean from the chest and drag the stone block onto the switch to open a gate. Go through, and open another chest for yet another Chocolate Frog . Blow away the Living Armor and flip the lever behind it. Go through the door that opens. In the next room, cast Wingardium Leviosa on the nearby Leviosa block and land it against the middle of the northern wall. Use that to clamber up a ledge and throw the lever, and a second Leviosa block will drop down. Then fall back down and enchant the two Leviosa blocks onto the two Leviosa switches. A chest will drop onto a lighted tile; open it for a Jellybean . Very good work! Now exit Flitwick's Office back to the main pathway of Floor 2. MAIN TASK 15 : Hogwarts: A History ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Find a copy of the large history book "Hogwarts: A History" and return to Hermione at the Common Room. Items - Jellybean x 7 Chocolate Frog x 2 Hogwarts: A History Floor 2 --------- Go up and into the Library. Library --------- In the library, don't bother examining the bookshelves because you'll get nothing. When you enter, go down the steps and open the chest for a Pumpkin Pasty. Drag the stone block onto the switch to open the gate, then vaporise the cobweb blocking up the doorway on the southern wall. Watch out for the Dungbomb expelled, then open the chest in the small chamber for a Chocolate Frog . Turn back and go through the doorway you just opened, and cut down the walking Living Armor in the corridor for a Cauldron Cake. Inspect the portrait of the bearded wizard for a Jellybean and destroy the cobweb in the corner for another . Restore stamina from the Pumpkin Pasty in a chest, then continue through the doorway. Get the Chocolate Frog from the chest in the middle of the next room, and drag the stone block onto the switch. Head through the opened doorway, and flip the only lever to be found in this room. A Leviosa block will drop down; use it to mount the ledge next to it for a Jellybean from the chest . Then fall back down and move the two Leviosa blocks to the two Leviosa switches. Click! Another gate opens. Get another Jellybean from the chest near the gate and proceed. Blow away the Living Armor trooping around in the corridor for a Cauldron Cake, then dodge the stationary Living Armors' axes and smash the pot on the pathway for a Jellybean . Be careful when blowing away a second patrolling Living Armor, because of the hassle the nearby gold Living Armor will add. Finally, smash a Living Armor at the bottom of a stairway and proceed gleefully upwards. There, on a table at the eastern end of the room you enter, is the book you're looking for! Then destroy the patrolling Living Armor in the room for a Cauldron Cake; a door will slide open. Get through it and from there it shouldn't be too hard to find your way out of the Library. Then get back up to your Common Room and find Hermione; she's in the study with Ron. Talk to her to complete your task; after giving you a history lesson, the day ends. When you regain control, go downstairs and talk to Hermione. She'll give you your next task, and then go off. Well then, find your way to Moaning Myrtle's bathroom on Floor 2. Moaning Myrtle's ------------------ Here, you'll be treated to a cutscene; Hermione and Ron find some spiders acting in a strange way, so they enter the unused, haunted bathroom to investigate. There, the ghoul who haunts the bathroom, Moaning Myrtle, has a (rather pointless) conversation with them, before flying off. Anyway, follow the corridor and when you see a gold door along the way, open it with Alohomora. Search the four desks; one has a Dungbomb (RUN AWAY) and another has a Cauldron Cake. Examine the wardrobe for a Jellybean and go through the door on the southern wall. Open the chest in plain view for a Chocolate Frog and blow away the two Living Armors on the other side to reach the lever behind them. Flip it to open a door, and go through it into a bare chamber. Ransack the chest for a Wizard Card and smash the barrel for a Jellybean . Then go back and exit the room you unlocked with Alohomora, and go down the rest of the corridor into the open doorway. MAIN TASK 16 : Moste Potente Potions ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - In order to interrogate Malfoy, you and your chums need to locate a forbidden book in the restricted section of the library that contains the recipe of the Polyjuice Potion. Items - Skurge Spell Sickle Knut x 3 Jellybean Restricted Section -------------------- The moment you enter, you'll be treated to a rather easy boss fight against the poltergeist of Hogwarts. Don't believe that you really can't hurt ghosts. After all, this is a magical world, is it not? +---------------+ | BOSS : Peeves | +---------------+ Attacks : - Hurls explosive eggs at you - Flies inside an armor and recharges stamina (not quite an attack) - Inside the last armor, he will hurl Dungbombs - Switches off the candles once in a while (but this is not damaging) Peeves, while annoying, is dreadfully easy. Very occasionally, he will toss explosive eggs. While his health bar is still green, hit him with a charged Flipendo to make him retreat inside an armor. It'll begin rattling; before Peeves can charge up to maximum, smash apart the armor. He'll recharge energy anyway, but keep hitting him and destroying the armors he attempts to shield himself in, and his health bar turns red. Destroy the last armor before he can start popping out Dungbombs. Then keep up a relentless Flipendo bombardment until he cackles and flies off. Peeves drops a spellbook as he escapes. Pick it up, and boom! *********************YOU LEARNED A NEW SPELL!************************** Skurge - Skurge is used to remove 'Ectoplasm' barriers that may have been placed to block doors or passageways. It also has the added advantage of scaring off some unfriendly, but cowardly ghosts disguising themselves as statues. *********************************************************************** Skurge works sorta like Incendio, except it works only on green Ectoplasm, slime-dripping barriers. Now that Peeves is done with, evaporate the Ectoplasm barrier and go through the door. Receive your Owl Post: "Hi Harry, some ghosts around Hogwarts like to disguise themselves as statues, usually on blocks you'll need to push onto a floor pad. Simply scare them off with a blast of your Skurge spell and they'll fly away. Then you can move the block onto the pad. - Ron" With that in mind, continue through the doorway. A prefect is lurking around the corridors here and will knock 2 points off your House point score if you get caught. First open the chest to the right of the doorway for a Sickle, then sneak down the corridor closely behind the prefect and conceal yourself in the curtained alcove when he passes by. Then walk up to the doorway, wait until the prefect in the next corridor passes by, then race behind him and follow the corridor down the stairs. Knock out the Living Armor and smash the pot for a Cauldron Cake, and vaporise the cobweb using Incendio for a Knut and continue onward south. Open the chest near the Spiked Ball for a Knut. Run past the Wallfire when it ejects steam, and avoid getting chopped by a gold Living Armor. Go down the corridor, using the curtained alcoves to avoid another prefect marching along the carpet, then open the chest for a Pumpkin Pasty. Flip the lever to open a door, and in the next corridor, there's another prefect! Avoid him and open the chest for a Knut, then go down the corridor (avoiding the gold Living Armor) and through the doorway, ignoring the other two chests in the corridor. Flip the lever to open a gate, then go through the open doorway. Turn right and, using the alcoves to avoid the prefect, cast Skurge on the statue on what appears to be a pedestal to dissipate the ghost. Move the pedestal onto the switch and proceed through the open door. In the next room, Moste Potente Potions is lying on a table! Grab it and now, you must escape from the restricted section of the library. Simply retrace your steps. Moaning Myrtle's ------------------ Hermione chats with you a bit before you go to bed. Task accomplished. Gryffindor Common Room ------------------------ Go downstairs and talk to Hermione; she'll tell you where to get the first ingredient, Knotgrass, then walk off. Before you go to the Entrance Hall, first bypass the fat lady Portrait and follow the corridors. With your Skurge spell, open the Ectoplasm door and go through. Open the chest for a goodie and then go right, through all the madness, until you reach the lever at the end, which you must flip to open a door. Go all the way back and to the other end, and through some more madness to collect a Jellybean in the chest. Now go back and down to the Entrance Hall. MAIN TASK 17 : Knotgrass Ingredient ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Start Harry off on finding the Polyjuice Potion ingredients by having him get the Knotgrass from the Storage Cupboard in the Entrance Hall. Items - Knotgrass Jellybean Avifors Spell Entrance Hall --------------- Shoot the Ectoplasm-sealed door with Skurge, then enter. Storage Cupboard ------------------ Grab the little green thingy, Knotgrass. That's it! Then go up the grand stairs and use Alohomora to unlock the locked chest on the left for a Jellybean and go up to Floor 1. Floor 1 --------- There, locate the open Transfiguration classroom. Enter. Transfiguration Class ----------------------- Your teacher, Minerva McGonagall, will instruct you to go through a doorway and collect your spellbook. Do so. *********************YOU LEARNED A NEW SPELL!************************** Avifors - The Avifors spell has the ability to transform certain boulders and statues into birds, unblocking paths and sometimes revealing hidden items. *********************************************************************** MAIN TASK 18 : Transfiguration Class ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Complete the challenge set by your teacher. Items - Golden Star x 25 Chocolate Frog x 3 Jellybean x 9 Again, collect 25 Golden Stars. 1. Examine the portrait in the room with the spellbook for your very first Golden Star . 2. Enter the corridor and blow away the Living Armor in front of the doorway. Head through and up the ledge for another Star . 3. Go back down and through the corridor into the large room. Collect the Star in front of the Wallfire at the eastern end of the room . 4. Cast Avifors on the two small statues flanking the doorway at the western end to open a gate. Cast it again on a large boulder to get a Jellybean and proceed along the narrow pathway, avoiding the Fire Crabs in alcoves on the wall. Transfigure the boulder in the way, and proceed. You will arrive at a chamber with two Wallfires and stone blocks, as well as 2 Stars . 6. Drag the two stone blocks onto the switches to open a gate. Go back and through that gate and destroy the Living Armor in front of the small statue, then cast Avifors on it to open a gate. Then pick your way carefully through the Living Armors to get a Star . 7. Go through the doorway you opened and take a right. Go past the gold Living Armor and activate the Flipendo switch, then transfigure the boulder for a Star . 8. Backtrack and go through the doorway opened when activating the Flipendo switch. Top up your stamina using the Wiggenweld Potion cauldron and grab the Star from the Spiked Ball's reach , as well as the Jellybean . Flip the lever to swivel the Wallbullet and Wallfire. 8. Then exit the chamber, go left and through the obstacles to cast Incendio on the cobweb for a Star . 9. Head south and look, there's three Stars guarded by three gold Living Armors! This tests your reflexes; incite the Living Armors to chop down and miss, then weave between and get the Stars . 12. Head through the doorway at the end and transfigure the boulder in plain view for a Jellybean . Head south and turn east when you see a Wallfire. Get past it and the various obstacles to flip a lever and get a Star from a chest . A Leviosa block will drop down. 13. Enchant the Leviosa block to the ledge at the northern wall and use it to climb up to the locket which contains your very last Potions type Wizard Card! "Congratulations on getting all five 'Potions' Wizard Cards. You now have the Girding Potion. When you take this, you'll be protected from harm for a short period of time." Go to your Inventory and LOOK! LOOK! You have 5 Girding phials full of friggin Girding Potion, which is basically an Invincibility Potion. So anyway, go back south and into the first open doorway to the west. The chamber contains a Spiked Ball and three items within the radius of the Spiked Ball. Collect them all, 2 Stars and a Jellybean . Flip the lever to open a door. 15. Exit and go further south, blowing away the Living Armor for a Cauldron Cake and head through the doorway you just opened. Collect the Chocolate Frog from the chest inside and the Star in the corner . 16. Exit the chamber and go south and then east, through the corridor chock-full of surprises. Transfigure the two small statues along the way to open a door, and collect the three Stars along the corridor . 19. To the right of the doorway is another Star guarded by a Wallbullet . 20. Go through the door that you just opened. Make a right turn and blow away the Living Armor for a Cauldron Cake and collect the Star . Don't forget to transfigure the small statue next to the Star as well. 21. Then proceed through the room, examining the portrait next to the Spiked Ball for a Jellybean and claim the Star . 22. At the end of the room, there is a darkened board on the shelf that you can examine for another Star . 23. Transfigure the statue to open another gate. Backtrack and go through it, then open the chest for a Chocolate Frog . Knock out the three Doxies in the room and claim the Star , and go through the doorway at the end. 24. The very last Star is hidden inside a chest in the room . Flip the lever to open the last gate and stride through to complete the challenge. And McGonagall gives you 45 House points! Also, you've gotten all 50 Golden Stars! Hell yeah! Exit the classroom and Wood will tell you about the upcoming Quidditch match. You're due, so get to the Hogwarts Grounds now! Save at the Entrance Hall before you do anything else though, because the match will be tough. Hogwarts Grounds ------------------ Keep going along the footpath until you walk between two white marble arches. Go west and follow the fence around the Greenhouse field until you find the boulder blocking the entrance; transfigure it and collect the Knut left behind, then grab the Sickle from the chest. Exit the fenced area and go upwards, searching a bush for a Jellybean . Search a bush just south of the Greenhouse for a Knut and search the bush near the Gnome crater further south for a Jellybean , then keep going north along the left side of the fenced area and to reach another bush with a Jellybean . You'll eventually reach a locked trunk; hit it with Alohomora and open it for another Jellybean . Then follow the west wall until you find another chest, which contains a Chocolate Frog . Finally, to find the Quidditch match grounds, go to the end of the footpath and turn east and keep going until you reach a highly decorated field. Enter and the Quidditch match against Slytherin will start! MAIN TASK 19 : Gryffindor vs. Slytherin ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Beat the Slytherins to the Golden Snitch in Quidditch! This is the only Quidditch match you'll ever have - bah! Anyway, this is merely a race to beat Malfoy to the Golden Snitch. Your distance from the Snitch is shown on the scale at the top right hand corner. Only on the last lap of the race will it show you both moving towards the Snitch, apparently. Malfoy has skillz, and he'll build up his boost power before expending it all in one shot and soaring ahead of you. I suggest keeping up a tough pace of ringing, boosting a bit, ringing and boosting a bit. This way you'll slowly build up boost power, and after a while you can push forward to take over Malfoy. There's a renegade Bludger - the little iron balls - continually chasing you; when it pelts after you simply move away and it'll miss. When you reach the Snitch, press A when the picture moves into your hand to win! Whether you win or lose, you won't get House points (BAH?!??!), and you will be treated to a cutscene in which Harry gets bashed by a Bludger. Hospital Wing --------------- Hermione will chat with you, and tell you that since you're in the Hospital Wing, it's high time you looked for the second Polyjuice Potion ingredient: Leeches. MAIN TASK 20 : Leeches Ingredient ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - There's a pot of Leeches somewhere in the Hospital Wing, that can be used for the Polyjuice Potion. Go and get it. Items - Leeches Sickle Knut x 10 Jellybean x 28 Chocolate Frog x 7 Head west through the doorway and then south through another door, and you will come upon a useful Invisibility Cloak! Grab it and use it to make your way down the corridor and the next one after that, undetected. In the second corridor with two prefects, head down to the end and enter the doorway; open the chest for a Pumpkin Pasty and refill your Wiggenweld Potion if required, then destroy the Troll loitering around the bathroom cubicles. It will drop a Dungbomb so RUN!! Flip the lever to open a gate, then exit the bathrooms and head through the gate. Open the chest for a Sickle then dodge the prefect marching around the corridor. Head up the stairs past the prefect and into a roundabout corridor. Flip the lever at the northeastern corner to open the gate in the room, and go through it; search the left wardrobe for a Knut, then claim the Leeches just nearby. If you need it, search the wardrobes west for a Cauldron Cake; otherwise just retrace your steps out of the Hospital Wing, and to the Portrait Room. Portrait Room --------------- Take the Portrait to Floor 7. Floor 7 --------- Go down to Floor 6. Floor 6 --------- Here, you'll find a gold door; unlock it with Alohomora and you'll enter a bonus room! Get the Jellybean in plain view and smash the pot for another . Vaporise the cobweb to uncover a lever, then flip it to open the gate and start! Follow the corridor until you reach a large room. Search the portrait in the northwestern corner of the room for a Jellybean and smash the pot for another . Push the two stone blocks in the eastern corner onto the switches to open a gate nearby, then head through for a Chocolate Frog from the chest . Search the portrait inside the room for another Jellybean . Then back to the western wall of the previous, large room, and through the door; smash the barrels for a Jellybean , open the chest for a Chocolate Frog and vaporise the cobweb for a Jellybean . Retreat into the large room again and this, make your way into the doorway at the northern wall and you will enter a roomy classroom. Don't forget the Jellybean to the left of the doorway and search the desks for another 2 . Search the wardrobe next to the shut gate for a Jellybean and get the partially concealed one behind the globe . Drag the wooden chair next to the rich table onto the switch between them and head through the gate that slides open, into the very last room. Here, search the chests and wardrobe and destroy the cobweb for 3 Jellybeans and a Chocolate Frog . My, wasn't that quite a goodie gala? Exit back to Floor 6 and descend to Floor 5. Clear the Ectoplasm door with Skurge and enter the room...for another bonus! Smash the pot inside the study for a Jellybean and examine the lighter-coloured, cracked wall west. It slides open to reveal a secret room! Enter and when you reach the corridor furnished with armors, examine the yellow framed portrait for a Jellybean and smash another pot north for another . Flip the lever to open the gate, and enter the bare room with nothing but a pot and a chest. Smash the pot for a Jellybean and claim the Chocolate Frog from the chest . Backtrack to the study and enter the ordinary door on the northern wall. Examine the very first portrait you see for a Jellybean and smash the glass phials for another one . Vaporise the cobweb for yet another and follow the rest of the corridor to the doorway. In the next room, examine the desks for another two Jellybeans and go through the door in the classroom, for a Chocolate Frog from the chest and yet another Jellybean from the pot . Exit the bonus room and...you've made off with another haul! Now go back up to Floor 7...but wait, before going back to your Common Room, enter the Reading Room to the left! Reading Room -------------- In here, keep going until you see two small statues flanking a lighter- coloured portion of the wall. Transfigure them and hey! It's a secret passage! Follow the path and when you reach the first obstacles, keep going south and you will find a narrow pathway guarded by a Spiked Ball. Avoid getting beaned by it and follow the path for 9 Knuts and a Jellybean ! Head out and past the other obstacles, and you will reach an Ectoplasm door. Skurge it and go through; smash the barrels for a Cauldron Cake, and examine the wardrobe for a Jellybean . Flip the lever to open a gate that leads to a chamber full of chests! Open them all to get LOADS of goodies: A Wizard Card, two Knuts and a Chocolate Frog !! Now exit the Reading Room and get back to the Common Room. Gryffindor Common Room ------------------------ Talk with Ron and Hermione at the fireplace, and Hermione will give you a task before she heads off once again. Now pass the fat lady portrait and continue down the corridor, then down the corridor opposite the two lit Wizard Candles. Look, there's two small statues and a locked gate; what do you do?? TRANSFIGURE THE STATUES! The gate will slide open, so enter and take a left. Head past the Spiked Balls and vaporise the cobweb for a Knut, then dodge the walking gold Living Armor and drag the stone block onto a switch to open a gate. Enter and pass the various obstacles to flip a lever at the end. It opens yet another gate; go back and through it. Receive your Owl Post: "Hi Harry, stay alert Harry, some walls are not what they seem. Look out for one-way walls that open up from one side when you approach them, but seal back up when you are on the other side. - Hermione" With that in mind, blow away the marching Living Armors for a Knut, and smash the barrel (but ignore the Dungbomb-trapped chest) for another Knut. Sweet money...now unlock the gold door and get the Knut from the wardrobe south. Then blow away the three Doxies north for a Cauldron Cake, and annihilate the cobweb in the corner for a Jellybean . Then step onto the white-tiled portion of the room and open the unlocked chest for a Chocolate Frog , then blow open the locked one for a Sickle. Now step up to what looks like a blocked doorway; it's a one-way door, which fades away when you approach, and shuts back when you go through (so you can't retreat back in). That business of fully exploring the Common Room being done, now exit it and go to Moaning Myrtle's bathroom. Remember, it's on Floor 2! MAIN TASK 21 : Moaning Myrtle's Bathroom ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Hermione is waiting in Moaning Myrtle's Bathroom; find her. Items - Jellybean Chocolate Frog Moaning Myrtle's ------------------ Simply use the Portrait Room shortcuts. At the bathroom, you'll chat a bit with your chums, and Hermione tells you to go look for a third ingredient: Boomslang Skin. Go out into the corridor and follow it until you reach an Ectoplasm door; Skurge it and enter. Flip the lever in the northwestern corner for a chest which reveals a Jellybean , then open the other one for a Chocolate Frog . Refill your Poison Antidote Potion if required, then exit Moaning Myrtle's and head down to the Entrance Hall. MAIN TASK 22 : Snape's Private Stores ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - You need a third ingredient for Polyjuice Potion: Boomslang Skin. Unfortunately, it's in Snape's stores and he's very, very severe on you. Sneak around and get the Skin without being caught. Items - Boomslang Skin Jellybean x 10 Chocolate Frog x 3 Entrance Hall --------------- Go to the Belowground. Belowground ------------- Here, keep south until you go through a door. Receive your Owl Post: "Hi Harry, watch out for Snape. Looks like he's guarding his office, pacing backwards and forwards in this area (the very corridor you are in now!). You don't want him catching you, he'll throw you right back out into the Entrance Hall. - Ron" Keep that in mind; Snape will also knock off 10 House points if he catches you!! Anyway, go forward and follow the corridor. Dodge Snape as you go, then flip the lever at the end to open a gate. Go through it and obtain the Jellybean in plain view and flip a lever to open the trapdoor. Go onto it and press B to drop down. On the next floor, Colin Creevey, the annoying camera-boy, calls for help. Simply flip the lever next to his cell to free him and he gives you a free Wizard Card in return. Proceed south and get the Jellybean between the two Spiked Balls , then flip the lever in the room to open a gate. Go through it and unlock the chest for a Jellybean . The path will split; take the east path and get across the chasm using the moving platforms, but avoid getting torched by the Wallfires. Follow the platforms to a chest and Jellybean . Get the Knut from the chest and go back over the platforms. This time, take the south path and leap over the spikes onto the platforms. Avoid the various obstacles, getting a Jellybean over a spike pit as you go and flip the lever to enter the next chamber. Snag a Jellybean from the spike pit and get a Chocolate Frog from the chest . Go up the stairway, seemingly into oblivion... ...then flip the two levers you come to. One opens the gate in front of you, the other activates a moving platform. Go out into the corridor, which is the same one guarded by Snape, then go west and the moving platform activated, it shouldn't be too hard to get over. Receive your Owl Post at the other end: "Hi Harry, it's me again. Just wanted to warn you to watch out for Filch patrolling this area (the corridor you are in!). If he catches you he'll throw you out or worse, report you to Snape. - Ron" Surprise, surprise, Filch is patrolling the very corridor you're in! You've got to be careful. Flip the lever on the wall to open a gate; enter and smash the pots for a Jellybean and follow the corridor (past Filch) to a doorway. Enter and knock out the Doxies to open a gate, then take the Cauldron Cake they dropped and head through the gate. Make a right and get the Jellybean from the chest behind the Spiked Ball , then head back west and flip the lever. Blast the barrel onto the switch to open a gate, then open the chest to the left of the gateway for another Chocolate Frog . Head through the gateway and follow the corridor, opening a chest for a Jellybean on the way and knocking out a Troll to open a gate. At the end of the corridor is a chest containing yet another Chocolate Frog ! Go through the gate and flip the lever, then receive your Owl Post: "Hi Harry, when you manage to sneak into Snape's office to collect the ingredients, you can get him to open the door by creating a distraction. But be careful, you'll have to hide behind the curtain here (map marks out a room in Snape's office) if you don't want to get caught. - Ron" You here what the man said, eh? Well then, enter and first gett he Boomslang Skin from a shelf, then smash a glass phial to get Snape's attention; he'll enter the office and pace around. It's easy enough to avoid him, but first enter the room through a curtain and blast the cobweb for a Jellybean , then dodge Snape and exit his office through the door he opened. From there, exit Belowground. Entrance Hall --------------- Go to the Great Hall for your next task. MAIN TASK 23 : Duelling Club ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Your teacher, Gilderoy Lockhart, has set up a Duelling Club to teach you how to duel. Attend it at the Great Hall Great Hall ------------ Inside, you'll encounter your big-headed teacher Gilderoy Lockhart who sets you up for a duel with Draco Malfoy. Instead of disarming, Draco sets a snake on you. Harry sets it off and Hermione tells you that you can talk to snakes (???). When you exit, Hermione tells you to meet her in the Grounds for the last ingredient - Fluxweed. Hogwarts Grounds ------------------ Make your way along the footpath and to the second portion of the Grounds. Get to the Greenhouse, which is at the wooden fence west of the two white arches at the footpath. Talk to Hermione, who warns you about a full-grown Venomous Tentacula, then enter the Greenhouse. MAIN TASK 24 : Venomous Tentacula ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - The Venomous Tentacula has the last ingredient for your Polyjuice Potion. Destroy it and collect the fluxweed. Items - Fluxweed Nothing much to say - when you enter you'll be confronted by a large, full-grown Venomous Tentacula. With 10 stamina zaps you should easily be able to take it. Simply pelt it with Incendio and it will go down, allowing you to reach the Fluxweed. Exit and you will have a talk with the gleeful Hermione, who gives you your next task. Then the day fades out. MAIN TASK 25 : Myrtle's Bathroom 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Hermione is waiting in Moaning Myrtle's bathroom to get started on the Polyjuice Potion. Meet her there. Subtasks - Dumbledore's Office Items - Jellybean x 5 Chocolate Frog Gryffindor Common Room ------------------------ Go downstairs and out of the Common Room. Floor 7 --------- Hmmm, the Portraits to the Portrait Room are unusable; what can be happening? Nevertheless, start making your way downstairs. Hagrid will give you a warning on the way, then lets you resume. Halfway, you'll encounter a stiff body lying on the ground, petrified. Peeves will see you and start a ruckus, and your Transfiguration teacher comes running, then brings you to Dumbledore's office. Enter. --------------------------------------------------------------------- Subtask 1 : Dumbledore's Office --------------------------------------------------------------------- Objective - Harry has been caught with a petrified body near him. Get him to meet Dumbledore and clear this matter up. Dumbledore's Office --------------------- Inside, slide open the secret wall and follow the corridor to a large room with three ways. Take west and open the locked chest with Alohomora for a Jellybean . Then unlock the gold door and follow the passage to the trophy, which, obviously, contains shelves loaded with trophies. Open the wardrobe in the corridor for a Jellybean and examine the yellow-framed portrait for a Pumpkin Pasty. Smash the two pots in the room for another Jellybean , then exit the Trophy Room. This time, take the east way and transfigure the small statue to open a gate. Slip through and blow away the two Living Armors to clear the way for a Chocolate Frog from the chest! Then exit the small chamber and take the middle door this time. Head through the shiny-tiled room and into another study. Examine the yellow- framed portrait for a Jellybean and smash the pot for a Sickle, then go up the stairs into Dumbledore's study. Dumbledore will amble in and chat with you before Hagrid barges in and speaks up (unnecessarily) for you. You then leave and meet Ron and Hermione in the Great Hall, where they chat a bit about the Polyjuice Potion before leaving. First, go back to Dumbledore's Office and head to his study, then examine the yellow-framed portrait behind his desk for a Jellybean . Check the chest for your last Beast Wizard Card... "Well done, you've collected all five 'Beasts' Wizard Cards. Now you can view the Bestiary in your Notebook." Also in the office is Fawkes, Dumbledore's pet phoenix. Then go back down to the Entrance Hall. Entrance Hall --------------- Go to Moaning Myrtle's bathroom on Floor 2. Moaning Myrtle's ------------------ Here, follow the corridor and enter the toilet which Myrtle haunts; Hermione is standing beside a cauldron of bubbling red liquid. You will drink some and turn into one of Malfoy's friends. MAIN TASK 26 : Meeting Ron ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Meet Ron on Floor 1. Simply exit the bathroom and go to Floor 1. Floor 1 --------- Ron is standing at the entrance, and briefs you on where to go. So take south and into the... Slytherin Dungeons -------------------- Follow the corridors and through the door into the Slytherin Common Room. Look, it's that bloody creep Malfoy! Chat with him and he spits all sorts of vile stuff about Harry (you) and Ron's father, Arthur Weasley. He then trundles off...simply exit the room through the northern door and knock out the Troll stomping around the desks, to open a gate and get a Cauldron Cake. Tramp through the gate and along the narrow pathway, and Skurge the Ectoplasm-sealed door. Enter the room - it's a dormitory - and Skurge the fake statue at the northeastern corner. Drag the pedestal onto the switch in the middle of the dormitory to open a gate, then head through and down the steps, past the gold Living Armor and rapidly-firing Fire Jet. Dodge the varous obstacles and prefects, and flip a lever to open another gate. Head through and claim your Invisibility Cloak, then walk past the patrolling prefect and flip the lever on the other side to open a gate. Go into the corridor and open the gate using the lever, then exit the Slytherin Dungeons through the door at the end. MAIN TASK 27 : Sneak to the Entrance Hall ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Meet Ron at the Entrance Hall. From Floor 1, return to the Entrance Hall. This sort of task is a joke, really. Entrance Hall --------------- Here, meet Ron at the bottom of the steps. He'll tell you to meet Hermione at Moaning Myrtle's bathroom, then go there himself, so follow after. Don't you forget, it's on Floor 2. MAIN TASK 28 : Myrtle's Bathroom 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - After your trip to Slytherin Common Room, it's time to report back to Hermione. Moaning Myrtle's ------------------ Here, you'll be treated to a long, long cutscene. Filch nearly sees you three, then you hear Myrtle's scream. Entering the bathroom, you find a diary, which is taken back to the Common Room and examined. Harry finds lots of useful information back in the Common Room, then gets ready for another task. MAIN TASK 29 : Hagrid's Hut ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - You've found out some useful stuff about the Chamber of Secrets; now interrogate Hagrid for more. Items - Jellybean x 4 Gryffindor Common Room ------------------------ Exit the Common Room and go down to the Entrance Hall through the Portrait Room shortcut. Entrance Hall --------------- Exit the castle. Hogwarts Grounds ------------------ First, go east and transfigure the large boulder for a Jellybean . Then proceed along the footpath to the second portion of the Grounds. You will automatically come to Hagrid's Hut, where Hagrid and Dumbledore are finishing up a conversation and walking away. Harry will find a key on the ground, then see some spiders sneaking into the forest; when you regain control, first go east of the wooden fences along the footpath and transfigure the boulder there for a Jellybean . Search the bush nearby for a Knut, then transfigure another boulder east of the white marble arches at the footpath for yet another Jellybean . Then clear away the cobweb to the left of Hagrid's Hut for your very last Jellybean ! You are told that you may access a mini- game at the main menu of the game. Now enter Hagrid's Hut. Hagrid's Hut ------------- Go through it and out the door on the other side. Shatter the orange thing for a Knut, then go through the brown door leading into the forest. Spider Trail -------------- Inside, you will see two sets of spiders crawl away; the second bunch crawls into a lair somewhere along the pathway ahead. Follow the worn pathway and blow away the four Spiders you encounter for a Knut, Cauldron Cake and Sickle. Then go through the place where you saw the second bunch of spiders enter. Aragog's Lair --------------- Harry walks up to a massive, wrigging spider, called Aragog. After an awkward talk, Aragog nearly has you killed...until Ron shows up with the car used to fly to Hogwarts! MAIN TASK 30 : Dormitory 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Examine your trunk. Gryffindor Common Room ------------------------ Here, you thank Ron for saving you. Now go up to your Dormitory and examine the large brown trunk next to a bunk. Then return to the study in the Common Room and talk to Hermione. Ron soon appears, and he's in a shock - his sister, Ginny Weasley, is reported to be taken into the Chamber of Secrets! Hermione runs off to search for a clue, and the day fades out. When you regain control, go downstairs and chat with Ron. He will make his way to Moaning Myrtle's bathroom (Floor 2), and so should you. MAIN TASK 31 : Floor 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Meet Ron at Floor 2. Floor 2 --------- Just outside Moaning Myrtle's bathroom, you'll encounter Professor McGonagall, who imforms you of an attack and instructs you to make your way to the Hospital Wing on Floor 4. MAIN TASK 32 : The Hospital Wing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Objective - Get to the Hospital Wing to find out who's been attacked. Hospital Wing --------------- Inside, you'll find that this time, Hermione herself was attacked and petrified. In her right hand, contains a final clue: it identifies the monster who's been doing all the petrifying! With that, head straight for Moaning Myrtle's bathroom on Floor 2 again. Moaning Myrtle's ------------------ Enter her bathroom and talk to her. She'll give you a clue, then you will cross over and open a secret passageway at the sink. Down there, Ron is blocked off by some stones. You'll have to carry on on your lonesome, so head through the sewer passageway. In the next room, you'll meet the guy behind all this: Lord Voldemort, in a spectral form of his boyish days, Tom Riddle. He summons some snakes, which are easy to blow away with a charged Incendio. When you destroy them all, enter the large entrance. Inside is your final hurdle... +-----------------+ | BOSS : Basilisk | +-----------------+ Attacks : - eels around the room and tries to hit you - spits some poisonous goo at you Final bosses NEVER come this easy. Anyway, all you have to do is to hit the tail over and over again, preferably with Incendio. The Basilisk, being blinded by a phoenix beforehand, is pretty much blind. Just pelt its tail with Incendio, and it turns redder and redder...when it explodes, you save the day...again! After that, you'll bring Ginny Weasley out, and if at the end Dumbledore announces your House's victory, well done! Enjoy the cheesy ending, if you actually like that sort of thing... ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || E N E M I E S || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are two types of enemies in this game: the organic, living ones and the non-living obstacles. __ __ _/ _|__________________________________________________________|_ \_ | B E S T I A R Y _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ I: Gnome ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : Little yellow critters. Attacks : Run up to you and claw you Found in : Hogwarts Grounds Gnomes pop up from Gnome Stumps, mainly found in the Hogwarts Grounds. use either charged Incendio or Flipendo to dispose of them; Incendio is more powerful against these critters. Destroy their Gnome Stumps with a few charged-up Incendio. II: Orange Snail ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : Small snails which leave an orange trail behind them. Attacks : Crawl towards you Found in : Gringotts Bank You call these enemies? They're slow and couldn't catch you for nuts! Too easy! Dispose of them with charged Flipendo. III: Fire Crab ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : Little crabs with a large, metallic carapace on their body. Attacks : Crawl to you and breathe flames Found in : Magical Menagerie Gringotts Bank Dungeons Transfiguration Class Fire Crabs are slightly beefier than Orange Snails, but they're slow all the same. Their hard carapace won't stand up to a charged Flipendo. Fire Crabs may also be jammed into alcoves in walls and breathe fire at you as you walk past. IV: Doxy ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : Tiny, brown, flying creatures Attacks : Flits at you and tries to poison you Found in : Dungeons Flitwick's Office Transfiguration Class Gryffindor Common Room Belowground Doxies are slow, but you can't let them touch you; if they do, they'll inflict a poisonous sting on you. Simply blast them out of existence with a charged Flipendo. V: Troll ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : A big, small-headed, lumbering monster with a club Attacks : Tries to smash you with its club Found in : Dungeons Hospital Wing Belowground Slytherin Dungeons Trolls may look terrifying, but they are slow and stupid. If you let them get close, they will roar and take a huge swipe with their club! Distract them with Dungbombs and pelt with three charged Flipendo shots to knock this monstrocity out. VI: Living Armor ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : A suit of armor...duh! Attacks : Swings its halberd at you if you come too close Found in : Reading Room Flitwick's Office Library Moaning Myrtle's Library (Restricted) Transfiguration Classroom Gryffindor Common Room Slytherin Dungeons Living Armors come in either silver or gold. Silver ones can be blown to pieces with Flipendo, but gold ones are totally invincible. Some Living Armors march around; the silver ones take two charged Flipendos. You can spot out the dangerous, stationary ones by looking for whether they are poised to strike. Silver, stationary ones take a charged Flipendo shot to destroy. VII: Basilisk Lair Viper ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : Snall snakes Attacks : Crawl towards you and try to bit you Found in : Uh...Basilisk Lair ^_^ Before facing the Basilisk, you will have to face several of these. Despite their numbers, they're slow, and can be easily disposed of with a charged Incendio. But if you actually blunder into them, they'll inflict a poisonous bite on you. __ __ _/ _|__________________________________________________________|_ \_ | N O N - L I V I N G O B S T A C L E S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ These things are inorganic, but they delay your progress and pose a threat to your existence. They usually can't be destroyed. I: Wallfire ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : A monster head stuck on the wall Attacks : Breathes fire Easily averted. Some can be swivelled around to avert them even easier. II: Wallbullet ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : A monster head stuck on the wall Attacks : Fires a bullet in a single line Easily averted. Looks like the Wallfire. Some can be swivelled around to avert them even easier. III: Fire Jet ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : A small spout in the floor Attacks : A jet of flame ejects and stays lit for a varied time Some Fire Jets fire more rapidly than others. You can't jump over the jet, by the way. IV: Spike Pit ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : A series of holes in the floor Attacks : Spikes stick out of the holes occasionally These can be jumped over and are not much of a threat. V: Spike Ball ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look like : A big, black iron ball with spikes on it Attacks : Rises then drops to the floor/Spins around a pillar Spike Balls, as mentioned, either drop to the ground then rise again, or spin around a short pillar. Certain Spike Balls spin at a different radius from the pillar at a different speed. ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || M O N E Y L O C A T I O N S || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Yes, you can get and save up money in Chamber of Secrets! Not that it will be for much use, though...the use of money is still under a stranglehold and you can only buy very few things, mainly your trick items (i.e. Dungbombs, Stink Pellets and Luminous Balloons). In case you didn't know, in the wizarding world of Harry Potter, Knuts, Sickles and Galleons are used as currency (no, don't worry about inflation just yet :) ). Knuts are little, bronze coins with a hole in the middle. Silver Sickles are worth 30 Knuts. Galleons...you only get one in the whole game, so they don't really matter. You only use your money to, as said, buy trick items from Gambol and Japes or Fred and George's Shop, and your Potion Kit in Diagon Alley. Aside from that, money bears no more use. They are hidden in very funny places anyway, and deserve a mention in this guide. Gringotts Bank ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. A Knut can be found in the very first Item Chest on a ledge. 2. The very first Fire Crab in a chamber yields one when you destroy it. 3. The very first Anvil will reveal a Knut when you destroy it. 4. Pull a lever next to the very first gem cart to get a chest containing a Knut. 5. Another Anvil, another Knut. 6. In one of the barrels is another Knut. 7. A Sickle is on a platform over the lava, which you can get to after jumping over a few platforms. 8. There's a handful to be found at the beginning of the second area. 9. In one of the Anvils nearby the chest containing the blue Gringotts Gem. 10. Push a gem cart off its tracks for a Sickle. 11. Blow up a nearby Anvil for another Knut. 12. After the series of crushing blocks, there's another Anvil containing a Knut. 13. The Anvil near the gem cart which contained the gold Gringotts Gem contains a Knut. 14. Harry will take a Galleon from his vault. From here, you don't really have to worry about monetary problems. Gryffindor Common Room ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Near the Gryffindor shield at the stairway leading to your dormitory is a wall with several boards, one of which is darkened; examine that one for a Sickle. 2. A pot on the stairway leading to your dormitory contains a Sickle. Reading Room ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. A pot in the room which Percy paces around in contains a Knut. 2. In the room which you open with Avifors, there's a very narrow pathway behind a Spiked Ball which holds 9 Knuts! Hogwarts Grounds ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. In the bush next to the Owl Post stand in the first portion of the Grounds. Dungeons ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. In one of the rooms next to Filch (which you get to using the Invisibility Cloak) you can pull a lever to get a chest containing a Knut. 2. One of the cobwebs in the Dungeons contains another Knut. Library (Restricted) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. A cobweb conceals a Knut. 2. A chest near a Spiked Ball contains another Knut. 3. A corridor guarded by a prefect has a chest which contains yet another Knut. Hospital Wing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. A wardrobe near a pot of Leeches contains a Knut. Moaning Myrtle ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. A well-hidden pot behind the pillar at the hallway leading to the Restricted Section of the Library contains a Knut. ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || W I Z A R D C A R D S || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ All Wizard Cards give you extra information when you select them with the A Button. Flip them round with the A Button. There are 5 Types: Beasts (top row), Potions (2nd from top), Locations (middle), Quidditch (2nd from bottom) and Charms (bottom). All cards are listed from left to right. __ __ _/ _|__________________________________________________________|_ \_ | B E A S T _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Collecting all 5 Beast cards will give you the option to view a description on all minor enemies found in the game. This can be viewed in your notebook. Personally, I haven't seen a Gytrash. Gulliver Pokeby (1750 - 1839) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Expert on magical beasts. First to identify meaning of Augurey song. Location : In a chest in Dumbledore's study. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Derwent Shimpling (1912 - Present) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Ate an entire Venomous Tarantula for a bet and survived though is still purple. Location : In a northeast corner of the southern portion of the Grounds. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herpo the Foul (Ancient Greek) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : First known creator of the Basilisk. Location : In the secret chamber of the Reading Room. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Newt Scamander (1897 - Present) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Celebrated author of 'Fantastic Beasts and Where to Find Them'. Location : Colin Creevey gives you this after freeing him from his cell ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gondoline Oliphant (1729 - 1799) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Famous for studies of life and habits of trolls. Clubbed to death while sketching. Location : Ginny gives you this after you buy her a Potion Kit (Main Task, Subtask 1) __ __ _/ _|__________________________________________________________|_ \_ | P O T I O N S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Getting all 5 of the Potions cards will give you 5 phials of Girding Potion (yellow stuff), which protects you for 20 seconds against harm. Hesper Starkey (1881 - 1973) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Witch who studied the use of phases of the moon in potion- making. Location : In a chest on a ledge behind the Whomping Willow. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Beaumont Marjoribanks (1742 - 1845) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Pioneer of Herbology. Discovered Gillyweed. Location : It is inside a chest lying in the bonus room sealed by the portrait of an old witch in the Portrait Room. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gaspard Shingleton (1959 - Present) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Celebrated inventor of the Self-Stirring Cauldron. Location : In a chest inside the gold door-locked room in Moaning Myrtle's Bathroom. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Clover Hipworth (1742 - 1805) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Inventor of the Pepperup Potion, cure for the common cold. Location : On a ledge in the Avifors challenge room. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sacharissa Tugwood (1874 - 1966) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Pioneer of Beautifying Potions. Discovered the properties of Bubotuber Pus. Location : In a chest inside the Great Hall. __ __ _/ _|__________________________________________________________|_ \_ | Q U I D D I T C H _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Allows you to play Quidditch from the Main Menu. Bowman Wright (1492 - 1560) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Famous for developing the Golden Snitch. Location : Madam Hooch gives you this after completing the first Flying Lesson challenge. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gwenog Jones (1968 - Present) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Captain of the only all-female national Quidditch team, the Holyhead Harpies. Location : Oliver gives you this after completing the second Flying Lesson challenge. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cyprian Youdle (1312 - 1357) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Only Quidditch referee ever to die during a match. Location : You get this after completing the 3 Rings Practice challenge in the Broom Shed. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Devlin Whitehorn (1945 - Present) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Founder of the Nimbus racing broom company. Location : Beat the Ring Practice 2 challenge in the Broom Shed. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Roderick Plumpton (1889 - 1987) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Seeker for England's Quidditch Team. Holds the record for the fastest capture of the Snitch. Location : Beat the Flitterby 2 Challenge in the Broom Shed. __ __ _/ _|__________________________________________________________|_ \_ | C H A R M S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Collecting all 5 Charms cards will give you another spell: Alohomora. With Alohomora, you can unlock gold doors and locks. Merwyn the Malicious (Dates Unknown) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Credited with the invention of many unpleasant jinxes and hexes. Location : Found in an alcove when you hanker after the fifth Golden Star in the Leviosa Challenge. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bridget Wenlock (1202 - 1285) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Famous Arithmancer. Established the magical properties of number seven. Location : In a secret room in the Portrait Room. Open it by first examining a darkened board on the northern wall, then pushing the chair onto the switch that is revealed. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Felix Summerbee (1447 - 1508) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Inventor of Cheering Charms. Location : In a chest in the challenge inside Flitwick's Office (not to be confused with the Leviosa Challenge). ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ignatia Wildsmith (1227 - 1320) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : The witch who invented Floo powder. Location : Found in a locket in a chamber opened when you light two Wizard Candles in the Gryffindor Common Room. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Quong Po (1443 - 1539) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Chinese wizard who discovered the uses of powdered Fireball eggs. Location : Inside the bonus room sealed by the portrait of a wizard with a red cloak around his shoulders in the Portrait Room. __ __ _/ _|__________________________________________________________|_ \_ | L O C A T I O N S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Godric Gryffindor (Dates Unknown) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses. Location : George gives you this after you complete the fourth Bean Challenge. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Salazar Slytherin (Dates Unknown) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses. Location : George gives you this after you complete the second Bean Challenge. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rowena Ravenclaw (Dates Unknown) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses. Location : George gives you this after you complete the third Bean Challenge. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Helga Hufflepuff (Dates Unknown) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses. Location : George gives you this after you complete the first Bean Challenge. ______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Daisy Dodderidge (1467 - 1555) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description : First landlady of the Leaky Cauldron. Location : Supposedly found in the secret room you open when you connect the GameCube to the GBA. ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || C O L L E C T I B L E L O C A T I O N S || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The 100 pink, tomato-flavoured, bouncing Jellybeans and brown, jumping Chocolate Frogs are scattered around the castle either in plain view, concealed in portraits or cobwebs, or in chests and pots. Smash green pots with two blasts of Flipendo. This section will cover the locations of Jellybeans and Chocolate Frogs, and contains maps of most of the areas to help you, so you don't have to wreck that Start button whenever you're lost - just refer back here! The maps are arranged in this order: - Dumbledore's Office - Hospital Wing - Floor 5 Bonus - Floor 6 Bonus - Gryffindor Common Room - Reading Room - Library - Moaning Myrtle's - Library (Restricted) - Hogwarts Grounds - Transfiguration Classroom - Flitwick's Office - Leviosa Challenge Room - Slytherin Dungeons - Belowground There are not exactly to scale with the maps in-game, but they're accurate enough. These are final, so I won't change them. EVER! --------------------------------------------------------------------- LEGEND : | or _ or / or \ = walls = = secret wall P = portrait 0 = platform ` = path of a moving platform > = edge of ledge WW = Whomping Willow . = pathway Q = Quidditch Practice Ground BS = Broom Shed BC = Bean Challenge --------------------------------------------------------------------- __ __ _/ _|__________________________________________________________|_ \_ | C A S T L E S T O R E Y S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : There are goodies hidden in various areas of the castle OUTSIDE the mapped ones. Either I didn't bother to chart out these areas (owing to their simplicity) or they were uncharted in the first place. Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. In a pot on the Entrance Hall. 2. In a locked chest on the higher floor of the Entrance Hall. 3. In a portrait on the higher floor of the Entrance Hall. 4. In a pot on Floor 1. 5. In a pot on Floor 4. 6. In a pot on Floor 5. 7. In a pot on Floor 7. __ __ _/ _|__________________________________________________________|_ \_ | D U M B L E D O R E ' S O F F I C E _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : Dumbledore resides here, but you can't find him here throughout the game. Wonder why :) Also, unlike the book, you don't need a password to enter it after Professor McGonagall opens it. In his office lies his pet phoenix, Fawkes. _____________ | | | Dumbledore's| | Study | | | |____ ____| | | __| | / | / | | | | | \ | ________ \__ _| | | ___| |___ | |_ | | | Trophy | | | | Room | | | | |_____ | | | | | | |_________ | | | | __| |___ ___| | | _______| |______ | | | | __ | |_| |_____| | | _ ________| |___| |_____ _____| | | | | | | ___________ | | | |__ | = __ To Floor 4 | | | | |____| |___________| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. In a locked chest in a corner at a three-way junction. Use Alohomora. 2. There's one in the wardrobe along a corridor. 3. One of two pots in the Trophy Room contains a Jellybean. 4. Examine the yellow-framed portrait in a study for one. 5. In the yellow-framed portrait behind Dumbledore's desk. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. In a chest guarded by two Living Armors. __ __ _/ _|__________________________________________________________|_ \_ | H O S P I T A L W I N G _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : When they are Petrified by the monster in the Chamber of Secrets, all victims are sent here. Prefects regularly patrol its corridors, and most wardrobes and phials here are empty. _______ | | | | | |______________ | | |_______ ____________| | |____________ | __________ | | | | | | | | | | |__________| | | ___________| | | | | _____ | | | | | | | | | | ___ | | | | | |_| | | | | _ | __________________ | |_ | | | | | | | | | | | |_| Main |_ | | | | | _ Bedroom _ To Floor 3 | | | | | __| | | | | | | | |__ |__________________| | | | | | | | | | | | | | | | | |_____| | |_| | | _ | |____| | | ______ | | | | | | __| ___| | | | |___ | | | |_| | | _ | |_________| |___| __ __ _/ _|__________________________________________________________|_ \_ | F L O O R 5 B O N U S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : This bonus room is, obviously, on Floor 5, and true to its name, is really a bonus room. No enemies, but you must search EVERYWHERE to find the numerous goodies hidden in the multitude of portraits, chests and pots. This bonus room can only be opened with Alohomora. _________ | | | | | | ______ | |_| | | _ | |_____ _| |______| _____| |_ | | | ___| | | | | _______ _____ | | | | | | |_ _| | |_| | _| |__ | _ | / \ |_______| | |_____ / \ | | | _ | _____ = _ To Floor 5 |_____| \ / \______/ Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. The pot in the first room contains a Jellybean. 2. In a yellow-framed portrait littered with armors. 3. A pot slightly north to the armor-lined corridor contains one. 4. In a room containing a pot and a chest, there is a Jellybean in the pot. 5. After entering the wooden door in the first room, examine the very first portrait to get one. 6. There's another in the bunch of glass phials. 7. A cobweb near the glass phials conceals another. 8. Examine the desks in the classroom for two more. 10. A pot behind a door in the classroom contains another Jellybean. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. In a room containing a pot and a chest, there is a Chocolate Frog in the chest. 2. Through a door in the classroom is a chest containing another Chocolate Frog. __ __ _/ _|__________________________________________________________|_ \_ | F L O O R 6 B O N U S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : Again, its name alone tells you that it's on Floor 6. And once more, it contains no foes. If you leave not a stone unturned, the riches in this room are yours. Obviously, this bonus room is protected by an Ectoplasm-sealed door, which you open only with Skurge. ______ _____________ | | | | | |_| | | _ | |______| | | | | | | |______ ____| ___________ ______| |____ __ ___ | |_| |_| |__| | | _ _ | |___________| | | | | |____ ___| |_________| | | | | | | | | | | _________ | |_| |_ | _ _ To Floor 6 |____| |_________| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. In plain view when you first enter. 2. Inside a pot in the first room. 3. Check the portrait inside the first large room after the first corridor to find one. 4. A pot nearby the portrait holds another. 5. Inside a portrait in a room with a chest, and opened by pushing with two stone blocks onto switches. 6. There's one inside one of the barrels in the bonus room. 7. Burn away a cobweb for a Jellybean. 8. To the left of the doorway leading to a classroom. 9. Two are hidden inside the desks of the classroom. 11. In a wardrobe beside a shut gate in the classroom. 12. Almost totally concealed by a globe is yet another one. 13. 3 are inside chests and wardrobes, as well as a cobweb, all in the same area. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Inside a chest behind a gate openable by pushing two stone blocks onto switches. 2. You can find one in a bunch of chests and wardrobes. __ __ _/ _|__________________________________________________________|_ \_ | G R Y F F I N D O R C O M M O N R O O M _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : This is where you and your fellow Gryffindors live and study. At the top floor is your dormitory, where the bunks, trunks and whatnots are. You will frequently meet Ron and/or Hermione is either the dormitory or the study of the Common Room. There are numerous secret rooms and chambers in the Common Room, but you need Avifors and Skurge to be able to explore the deepest bowels of this large area. ____ | __| | | | | | | | | | | | | _______| | ____ | _______| | __| | | | | | | | | | |___________________| | __ |___________ _________| | | _________ | | | | | | | | | | |Dormitory| ___________| |___ ___________||_____ | | | |_| | | | P _______________________ ______| |___ ___| ___| |_ | | | | | | | | | | ___| | | | | | |_ | | | | | _| Study | _____________| |_____ _ | | |___ | | | | | | | | |______ | __________________| | | | |_________| ______ | | | | | | | ____| | |_____________ |_| | |_______________| | | ___________ | ___| | |_| |_| __| |____ _ _ | | | | ____| |____| |_____| |______| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. In a pot between two suits of armor. 2. In a portrait along the stairway leading to your dormitory. 3. In a wardrobe inside your dormitory. 4. One is inside a chest behind an Ectoplasm-sealed door. 5. Another is at the end of an obstacle-filled corridor, in a room sealed by an Ectoplasm. 6. Vaporise a cobweb inside the room openable by transfiguring two statues to get a Jellybean. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. There's one inside a chest, that lies in the room openable by transfiguring two statues. __ __ _/ _|__________________________________________________________|_ \_ | R E A D I N G R O O M _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : The Reading Room obviously contains a hell lot of books and bookshelves. Percy paces about in the bookroom, but Fred and George have surreptitiously set up a small trick shop in the Reading Room. They have also set up a "shortcut" which is full of obstacles and puts you at just as much risk of getting caught by Percy anyway. Their shop is slightly less well-stocked than Diagon Alley's Gambol and Japes (that's not speaking much either...what happened to the economy?). Behind their shop lie the 4 Bean Challenges. George will supervise you with those...but he also speaks of the reward you get for collecting all 100 pink tomato Jellybeans. ________________ | ____________ | | | | | | | | | | | | | | | | | | | | | BC4 __________ __| |_ ________| |______ | |_ | Fred | | | | | _| | | and |_| |_| | BC3_ | | George's _ _ | | | |____ ___| |______| | Bookroom | _| |______| |____________ | | BC2_ | | | _| _____________________| |_____________ | BC1_ | | | |____| _______ _____| | | | | ___ |______ | | | | | To Floor 7 | | _______| | |__________ |___ _| | _______| _____| |____ | | | | | | | |______| | | ________| | | . |____________| . ...................... Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. Smash a pot at the northwestern corner of the room Percy patrols in for one. 2. A barrel guarded by a Wallbullet in the secret shortcut to Fred and George's Shop contains one. 3. In a pot at the corner nearby the Bean Challenges. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. In a chest at the corner nearby the Bean Challenges. __ __ _/ _|__________________________________________________________|_ \_ | L I B R A R Y _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : The Library is open to all students, which is why it is a breeze compared to its counterpart, the Restricted Section. All bookshelves don't seem to hide anything useful, so don't bother searching them. _______ | | ____________| |______________________ | To Floor 2 | __________ __________ _________ ______ | | | | | | | ____| | | |_____ | | | | | | | __________| |__ | | | |_ | | | > __ __ | | | | | | | | > | | | | | | | | |_________| |__ |_> | |__| | | | | |______ | | | | |____ | | ______| | | | | | | |___ | | | | __ | _ | |___ | | | | | | | | | | | | | |________ _______| | |__| |__| | | |_______| | ____| | |____________| |___________| |_______| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. Examine the portrait of the bearded wizard next to a cobweb in the corner for one. 2. The nearby cobweb has another. 3. In a chest on a ledge reachable only if you use a Leviosa block. 4. In a chest near the gate opened by enchanting two Leviosa blocks onto switches. 5. A pot between some stationary silver and gold Living Armors contains a Jellybean. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. In a chest inside a small chamber near the Library entrance. 2. In a chest at the middle of the second room containing a stone block and a switch. __ __ _/ _|__________________________________________________________|_ \_ | M O A N I N G M Y R T L E ' S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : Moaning Myrtle lives - or rather, died and now haunts, whichever way you want to put it - in this dingy area. She haunts only the rightmost bathroom, and this area is linked to the well-guarded Restricted Section of the Library. Here, there is a room locked by a gold door...and little does Myrtle know, her toilet holds some very special use. _________ | | ____________ _____________ | || || | | || || Myrtle's | | || || Bathroom | | ||_____ ____||_____ _____| ______________ | |______| |___________| |________| To | _ ___________Floor | | | __________________________| 2 |___ ___| |____ | ________| |______ | | | | | | |_____ _ | | | | | | | | | |______| |__| | |______________ | To Restricted Section |__________________ Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. One of the two pots behind Dumbledore when you first meet him contain a Jellybean. 2. Along the corridor, there's a cobweb which conceals one. 3. In the room behind the gold door, there's a wardrobe that contains one. 4. The only barrel in the gold-door-locked area contains another one. 5. Flip the lever in the toilet behind the Ectoplasm-sealed door to get a chest which contains one Jellybean. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. A chest in the very first room of the gold-door-locked area contains one. 2. The chest in plain view behind the Ectoplasm-sealed door contains one. __ __ _/ _|__________________________________________________________|_ \_ | L I B R A R Y ( R E S T R I C T E D ) _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : Students not allowed to come in at their own will. It's written all over this place, what with Living Armors and prefects skulking around. Think of this place as an R-Rated Movie theatre. However, this place is as void of goodies as a ladybug's bottom... ______ | | |__ _| | | _____________| | | ___| | ____ | | |____| | ___ | ________| | |___| | | | | ______| | | ___ | | | | | | ______ | | | | | |_| | | |___________ |________ | | | | | |___|_________ | | | | | | | | |_| | ___ | | | _ | | | | | |___| | |___| | | | | | | | |_______ | | | ___| | | | | | | | |__ |_| | |________| __ __ _/ _|__________________________________________________________|_ \_ | H O G W A R T S G R O U N D S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : The map makes it look small, but it is in truth really, really big. At least the second part of the Grounds is. The first part, just outside the castle, contains the Whomping Willow, the world's first tree with a temper. The Grounds are where Quidditch practice goes on. The bushes and boulders are also loaded with goodies. _____________ _____ | | | | | WW | | | | | | | | | | _| | _____| | | |..... | ___ | | | . | __| | | | |___ . _|| | | | ___|.|__| | | |___| . | | . |____ | Green- . Q | | House . Q BS | | . | | . Q | |____________._______________| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. In a cobweb behind the Whomping Willow. 2. 5 bushes in the Grounds contain 5 Jellybeans. 7. In a locked chest in the north-western portion of the Grounds. 8. Transfigure 3 large boulders with Avifors for another three. 11. The cobweb next to Hagrid's Hut conceals another. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. In a chest at the northeast corner. __ __ _/ _|__________________________________________________________|_ \_ | T R A N S F I G U R A T I O N C L A S S R O O M _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : Here, you will learn Avifors and go through a challenge to collect 25 Golden Stars. Naturally, there won't be much goodies to get. It's a lesson, isn't it?! __ |_ \ \ \ __________ \ \ | |____ | | | | | | |_______ | | |_ ___________ | ____| | _| | _______ |__| |______| | | | |____ ________| | |__ | | ___ | | _| |______ ___ |>>>| | | | ___ |___| | | |____| | | | | ___ | | ___ | |____| | | | | | | |____| | | | | |__ | _______| | | | ______ | | | | |___| | | | |__ __ | _____| | |_| | | | _| | ________ |________ | | | | || | ______ | |_| | | || | | | | _______| |_____||_ __| | |_| | | | | _ | _____| | | | | |__________ |_> | | |______| |__________ | |___ | ________ _______ | | | | | |_| |_ | | | | | _ _ To ____ | | |___| |________| | | Floor | | | |___________________________ | ____| 1 | | | _ |__| |__ | | | ______| | _ | | |__| |______ | | | | | | |_________________| |_____| | | |________________| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. Transfigure the first large boulder in the room sealed by two transfigurable statues. 2. There's another next to a Golden Star, within reach of a swinging Spiked Ball. 3. Through the doorway guarded by several gold Living Armors, there's a large boulder you can transfigure for another Jellybean. 4. There's one next to two Golden Stars, within the radius of a swinging Spiked Ball. 5. In a portrait next to a Spiked Ball. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. In a chest next to a Star in a corner. 2. Ransack the chest in a room with three Doxies for another. __ __ _/ _|__________________________________________________________|_ \_ | F L I T W I C K ' S O F F I C E _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : There's more to Flitwick's Office than just the Leviosa Challenge. Once you have Wingardium Leviosa, you can explore the very bowels of his unorthodox room. To To Leviosa Floor Challenge __ 2 Room ____|>>|______ __| |__________| |___ ___ | | | | | | | | |_________ _________| | | | | _________| |___________| | | | | _ | |______ _____| |_____________________| | | ______| |_____ _______________________| | | | | _ | |_______ ____| | _________| |_______ _| _____| |____ | | _______ ___ _| |______ | | | |_| | | | | | | | | _ | | | | | | |_| | | | | | | | | _ | | | | | | | |____________| | | | |_| | | | |___| |_________ | | | |___| |__________| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. Found inside a pot on a table at one end of a long corridor. 2. Found inside one of the desks where two Doxies hang around. 3. Inside a pot beside a bed in the room containing a Charms-type Wizard Card. 4. Drop a chest using a lever in the gold-door-locked room and open it to find a Jellybean. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Inside a chest within a chamber (in the gold-door-locked room) which is opened by dragging a stone block onto a switch. 2. On a ledge reachable only by using a Leviosa block, at the very north-western room of Flitwick's Office. __ __ _/ _|__________________________________________________________|_ \_ | L E V I O S A C H A L L E N G E R O O M _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : Here, you will learn Wingardium Leviosa and go through a challenge to collect 25 Golden Stars. Naturally, there won't be much goodies to get. It's a lesson, isn't it?! ______ _ _______ ___ | |_____| | | |_| |_| _______| | _ _ | | _| |___| | | | | _ | | ___ | | | | | | | | ______________ | | | | |__ _| _____|>>>| | _ |__| | | | | | ____ | | | | | | | |_______| | | |___| _____ | |_______| | __||_______| | _______ | | _____| | | | | __| | | | | | | | | | _______| _| ______| | | | | | | | | | | | | _| | | | | |__________| | | | |___ | | | | | |_ | | | | | | | | |___ | | | | | | |_____ | | | | | | |____________ | | | | | _| |_________ | | | | | | | | | |___| | | | | | |_________| | | | | | | | |____________________ __| | |______________________________ | | __| | | __ __ | | | |__| |____| |__| | |______________________| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. There's one to be found in a chest near a barrel-spilling gap. 2. Another one is in a pot with a few barrel-spilling gaps. 3. On a ledge reachable using only a Leviosa block, there will be two chests, one of which contains a Jellybean. 4. One is guarded by a Spiked Ball. 5. Before the final stretch of carpeted corridor, there's one in a wardrobe. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. There's one to be found in a chest near a barrel-spilling gap. 2. On a ledge reachable using only a Leviosa block, there will be two chests, one of which contains a Frog. __ __ _/ _|__________________________________________________________|_ \_ | S L Y T H E R I N D U N G E O N S _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : In other words, this is the Slytherin Common Room, and they have, likewise, a study and a dormitory. Once you get a forbidden potion, you can gain access to this place disguised a Slytherin, with green-lined robes in contrast to Gryffindor's red. And likewise, there's lots of obstacles, as well as Slytherin prefects, guarding their room against potential trouble. _________ | | | | | | | |_______________ |____________ ________ | _________| | | | | _________| | | | | _| |_ | | | | _________| | | | | _________| | | | | | | | | ____| | | | | | _____| | | | | _____| |___ ____| | | ___| |____ | | | | | | ____| | | | |_ | | | | | | |_________ _| | |_____ | |____ | | | To | | | | Floor 1 |___ ____| | | _| |_________| |______ | __| | _ | | |________ | | | ________| | | | | |___| |______ | | ____| ______| |__| |__ | _ | | | | _| |___________| | | | | | | |___| __ __ _/ _|__________________________________________________________|_ \_ | B E L O W G R O U N D _| | Ż\ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|__/Ż ŻŻ Overview : I prefer to call this "Underground", but what the heck. The first portion is called "Belowground" and Snape's office is located here. Naturally, you'd have to go through hell to enter it, and you know Snape hates your guts. I: First Area ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Entrance Hall | | | | | | ___ | | | | | |_________ To ____| | | _ Second Dungeons ___ ____ | | | _________| | |_| |_| | | | | _ _ | | | | | | | | |_| | | | | | | _ | | | |____| |___ __| | | | |______ ___| |__ | | | | | | | | _______ |___ ____| |________| | |_| | ________| |____ __________| _ | | | | | | | |_________ | |_______ ____| |_______| _________| | ` | | | | _`_ To |_________ ___| | | Second _________| |___ | | Dungeons | _ | | |__________ | | |________| | _ ______| | |____________| | | | | | | | |_____________________| |_| Jellybeans ŻŻŻŻŻŻŻŻŻŻ 1. In a small chamber with the trapdoor. 2. There's another between 2 Spiked Balls. 3. Before the chasm with Wallfires, there's a chest containing one. 4. Hop across the platforms guarded by Wallfires to get another Jellybean from a small platform. 5. One is found over a spike pit. 6. Close to a chest containing a Chocolate Frog is another over a spike pit. 7. In the chamber next to the corridor which Filch patrolls, are a few pots, one of which contains a Jellybean. 8. In a chest behind a Spiked Ball. 9. In a chest in the corridor with a Troll. 10. Concealed by a cobweb in the southern curtained room of Snape's office. Chocolate Frogs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Next to a spike pit is a chest containing a Chocolate Frog. 2. To the left of the gateway before a room with a Troll. 3. At the end of the corridor after the Troll. II: Second Area ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Where the first area was patrolled by Snape, Filch, the school caretaker and hater of young wizards, mucks around here with his cat Mrs. Norris. Both of them patrol this area. There's lots of opportunity for you fall down chasms, given that you'll have to cross plenty of platforms, so jump carefully or you'll be in for the high dive. To _________ First | | ___ Dungeons | |_| _|```0 | | |___ _ | | |__ ___| | |_| 0 | | | | 0 | | | | 0 0 | | | | 0 |__ _| |_________| _ 0 __| |_ ____| | __ |______| 0 0 |______| | | |__| ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || F R E Q U E N T L Y A S K E D Q U E S T I O N S || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here are some questions which players have asked repeatedly. If you mail me a question regarding the game and it is contained in this section, it will be ignored. Q : How do you dodge barrels? A : Jump over them. Q : Do you do Harry Potter and the COS for GameBoy Color? A : No! Q : If I fail the challenges Oliver Wood puts forward, will I lose the Wizard Cards for good? A : No...you can still practice in the Broom Shed south of the stone- walled Quidditch practice area and take on the challenges all the same. Q : I failed to collect all 50 Golden Stars! Will I get another chance? A : Certainly. Simply go through the challenge again, from the beginning, then look more carefully. Better yet, follow the walkthrough as you go. ______________________________________________________ /-.-.-.-.-.-.-.-.-.//||| |||\\-.-.-.-.-.-.-.-.-\ /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ || L E G A L S T U F F || ____\/______________________________________________________\/____ /-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This FAQ is protected by Singapore Copyright Law and is for private and personal use only. No part or whole of this document may be reproduced in any form, written or otherwise. This document is free and may not be used for commercial use, like reproducing in CDs and selling them. This document may not be altered, doctored or referenced in any way without permission from the author (lisaho@singnet.com.sg). This FAQ was created by me, Ernest Ho (lisaho@singnet.com.sg) and All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. No other publishers/societies may use this FAQ apart from GameFAQs (www.gamefaqs.com) and GBA World (www.gbaworld.net). Remember, plagiarism is a crime punishable by law.