===================================================================== -- FIRE PRO WRESTLING -- GENERAL FAQ VERSION 2.0 29/04/02 Janus Operative janus79057@hotmail.com ===================================================================== Table of Contents 1. Introduction 2. Controls 3. Game Tips 4. Game Modes 5. Audience Mode 6. Questions 7. Extras 8. Ending ===================================================================== 1. Introduction ===================================================================== Fire Pro Wrestling Ace for the GameBoy Advance is the second game in the Fire Pro series to be released outside of Japan. And that's quite monumental in itself, as the only other Fire Pro game to reach America was released a while ago on a older console. The game is, obviously, based around wrestling, and with its incredibly deep roster and accurate fighting engine that depicts various different wrestling styles, it's certainly one of the most comprehensive wrestling games to appear on a 16-bit console (if you consider the GBA to be 16-bit, I guess). Unfortunately, the recognisable names aren't there and Western fans may be slightly less exciting fighting as fictional brawler Steve Majors instead of the WWF wrestler Steve Austin. The differences between the real wrestler and the fake version are easy to spot, though, and you can change them to their real life personas in the game's titanic edit mode. FPW can be very hard tough to play, though -- the complex controls will likely cause a gamer with a short attention span to become bored. But this is where my FAQ comes in! It is designed to help you beat the wrestlers you come across, whether they are big, small, brawlers or submission experts. I'll help you knock them down for the count, or submission depending on your preference. The FAQ also covers some of the modes and match types that you come across in FPW. So, hopefully, this is the best resource on the web for general information on the GBA incarnation of FPW. And if anyone tells you otherwise... put them in a sleeper! ===================================================================== 2. Controls ===================================================================== Seeing as the manual for FPW is very accurate and helpful, this part is comprised mostly of the instructions written in there. It isn't completely copied, though (I have to say this otherwise you'll think I'm one of those sketchy KB cheats!). I have written some addition comments to provide further help where needed. STANDING CONTROLS Control Pad: Move the wrestler. B Button: Weak attack. A Button: Medium attack. A&B Buttons: Strong attack. R Button: Run; use with control pad. L Button: Breathe. Select: Taunt. FRONT GRAPPLE The wrestlers grapple automatically when they are close to each other. However you must be quick to get your move in. B Button: Weak moves. A Button: Medium moves. A&B Buttons: Strong moves. NOTE: To perform different moves press one of the above button combinations with a direction on the control pad. R Button: Whip opponent into the ropes. L Button: Headlock opponent. BACK GRAPPLE This works the same as the front grapple; just walk close to an opponent and be quick to get the move in. The above NOTE also applies to the back grapple. B Button: Weak move. A Button: Medium move. A&B Buttons: Strong move. R Button: Throw. OPPONENT ON MAT B Button - Near Head: Pull opponent to feet. - Near Feet: Pull opponent to feet. - In Middle: Roll opponent. A Button - Near Head: Move on upper body. - Near Feet: Move on lower torso. A&B Buttons: Attack opponent with ground moves. Select: Taunt. L Button: Drags opponent around the ring. RUNNING CONTROLS Control Pad: Changing direction halts the wrestler. B Button: Weak attack. When opponent has been thrown into the corner by a hammer throw this is used as a diagonal attack. A Button: Strong attack. These are the basic controls that should get you through most of the game, though in the manual are some counter moves you may want to look up -- countering isn't too much of problem if you don't go for the big moves right off the bat, though. Bad timing can also lead to a counter move. Most of the second part of the grappling sub section (below) applies to counter moves, too. ===================================================================== 3. Game Tips ===================================================================== This is the meat of the guide; the ham and chips, the bread and potatoes, the celery and leaks... it's a collection of strategies and tips that will, hopefully, help you in Fire Pro Wrestling. As with the previous section, the manual helps out a great deal and some of this section features tips that are also in the manual (*GASP* He's cheating again!). Though I've tried to explain them in greater detail and there are only a small number of tips that I used from the book -- the majority of this section is made up of my own thoughts and opinions. This section is split up into the following parts: I. Grappling II. Breathing III. The Body IV. Misc. Tips --------------------------------------------------------------------- I. Grappling --------------------------------------------------------------------- Pulling off grappling moves is heavily reliant on the timing of your button presses. The wrestlers will lock arms when they get close to each other, then as soon as their arms meet press the buttons. It helps to keep your fingers over the buttons you want to use to pull off the move; so you have to know what move you are going to do then when the arms touch each. If you did it correctly you should pull the move off and have the advantage. But it only takes the smallest of margins to succeed or fail. If you're either too early or too late to press the buttons your opponent will get the move. However, even if you manage to get the move in the opponent may still counter it, which is why it is best to start with weak attacks (B Button moves) and work your way up to strong attacks (A&B Button moves) over the course of the match. But don't go by the timer. Go by your control of the match (e.g. if it is late into the match but your opponent has had the advantage for ages, don't try a strong move. Try weaker moves to try and regain some control). --------------------------------------------------------------------- II. Breathing --------------------------------------------------------------------- One of the most important aspects in Fire Pro Wrestling is the breathing of your wrestler. And although that sounds like common sense it is surprisingly easy to forget breathing when you are caught up the match. When this happens the bout effectively becomes a handicap match because your lack of oxygen intake wears you down and you'll start to weaken (this is a very scientific game)! So every now and then press the L Button, and hold it down if you have the time. It's obviously not a good idea to do this in the heat of the action, but if you have a few seconds to spare - you are on your own outside of the ring, on the opposite side of the ring, in between attacks, etc. -- it is advisable to take a breather! --------------------------------------------------------------------- III. The Body --------------------------------------------------------------------- The body is a fairly strategic thing in FPW, and correctly planning your moves so that you concentrate on one specific area can give you an advantage. For instance, if you work on the neck of an opponent and hit him with several piledrivers, his neck will weaken and a knockout becomes more likely. The effect of multiple attacks to certain body parts varies, and a detailed list of the effects is listed on page 32 of the manual. While singling out a body part can have its advantages, be sure not to get too predictable. And that applies for any situation. Mix and match your moves to instil an element of surprise. --------------------------------------------------------------------- IV. Misc. Tips --------------------------------------------------------------------- The following are some tips that don't really fall into to any individual category or aren't big enough to warrant an entire section. There are a lot of general tips so this section is quite large. Well, larger than the above sections anyway. Which is why I bullet-pointed the list and gave each point a subheading! o Play to your strengths: If you are a submissions expert and you are facing a highflying wrestler then you are going to try to slow your opponent down with lot of submissions attacks. What you won't do is try to match style for style and go for highflying attacks. As the opponent will be much quicker and more adept at the wrestling style. This applies to all wrestlers. Use the abilities of your fighter's style to counteract the abilities of your opponents style, don't try to match them. o Pinning: There is no outright pinning button in Fire Pro Wrestling. Although the most common button press is A&B by the downed torso of your opponent. To find out for sure what your pin is and how to do it go to the edit menu and select wrestler models. Go to your wrestler and press A. Now look at the moves of your wrestler and find the pinning move. You'll now know what it is and how to do it. o Corner attacks: Although I don't tend to rely on corner attacks too much, they can be useful of you want to inflict a greater amount of pain on an opponent. The only downside, and quite a major one, is that you leave yourself open to reversals and missing the target. If you are playing with a quick wrestler it can be a good idea to use highflying/quick corner post attacks. But a big lumbering giant shouldn't climb the posts too often. o Too hard? If you are finding Fire Pro Wrestling too hard set the computer difficulty level to 1 on the "com level" option before starting a match. This difficulty level is pathetically easy, so once you win a match move it up a notch. Carry on in this manner -- moving the level up one every time you master that level until you reach 8, 9 or 10. You won't reach this level over night but with a bit of practise you'll be as good as m... er, I mean as good as the FPW masters! o Counters: In the manual are some counter moves you may want to look up - but countering isn't too much of problem if you don't go for the big moves straight away. Bad timing can also lead to a counter move, especially when you perform a grapple from behind and mess the timing up. Most of the second part of the grappling sub section (above) applies to counter moves too. And yes, I did write this in the last part of the control section but I'm sure some of you missed that. =D o Test of strength: The test of strength sometimes occurs when you both are accurate with the timing of your move in a grapple. To win this test and regain the advantage, tap left and right as fast as possible. You'll either snap out of the move and be back to a neutral position opposite the opponent or pull off a move. ===================================================================== 4. Game Modes ===================================================================== This section covers all of the main game modes in Fire Pro Wrestling with the exception of the Audience Mode. The section is ordered like the main menu, with the exhibition modes coming first and survival match last. Normal From the main exhibition mode menu you can select four options: normal, deathmatch, gruesome and battle royal. Normal is essentially the option that covers all of them -- it just takes you a little longer to configure each setting. However it is also the gateway to the tag and handicap modes and tips on those modes will follow shortly. The only other option available nowhere else is the "American" option setting. It's the option that allows you to play in a conventional ring with no other gimmicks, like cages. So all the game tips should apply to this mode. Deathmatch Deathmatches are matches that take place in an electric cage with explosives littered around the ring (they must be paying these guys well!). After a set time the explosives even blow up. So what you are looking at is a regular ring and match with an electric cage and a time limit added on. Basically all the extra tips you should need is to stay away from the cage, if you didn't know already... And try to end the match before the whole thing goes up. However, if this isn't possible you'll have to try to pick yourself up and carry on. Don't restart with the same plan you had before, though -- both of you will be damaged. So it is best to start back with weaker/medium attacks and work your way quickly to strong attacks. Don't rush it, though. Gruesome The gruesome style -- submission only wins and octagon rings (heh) is really shootfighting, and a damn good shootfighting mode at that. As well as a submission only wins, a knockout can decide the match, which means that it is best to use the natural shootfighters for this match rather than wrestlers from the American federations and lightheavywieght ranks. Though there are some exceptions though (Ken Shamrock, etc.). However, it is best to use the wrestlers from the BLADE division -- the Fire Pro equivalent to PRIDE. These wrestlers are natural shootfighters, with lots of submissions, holds and knockout blows (I did it again!) and you'll rarely see them powerbombing a opponent. Battle Royal The battle royal is a four way fight where you must beat the opponents either by the normal ways or by knocking them over the ropes. Knocking them over the ropes is best achieved when the opponent has been weakened and you are attacking them by the ropes. The normal battle royal rules are somewhat easier to fight under. And the double team tag moves apply to the mode. A list of tag match controls are on page 27 of the manual. However, there isn't much point in interfering with any attempts by your opponents to eliminate another opponent. It's best not to look out for others and just look after yourself in battle royals. Multiplayer The two main multiplayer modes in the game aside from the battle royal are the handicap and tag matches. There isn't a lot to say about either of the multiplayer modes other than win. Okay, maybe a bit more than that... Read page 27 in the manual and grasp all of the moves as they come in handy in the match. Be especially sure to use double team moves and cut plays. As they can be all the difference in the pace of a tag match or handicap match. Though if you're facing two opponents I think you know what to do. Hit and run! Also watch out for when the enemies perform cut plays as they can have a huge impact on turning a match around. Survival Fighting a continuous series of matches is quite hard. So it's best to fight as strong wrestlers who can use their strength and ability with more powerful attacks. As these wrestlers can try to squash their way through as many of the first matches as possible before they start to slow. However, it is important to bide your time and look for openings in your enemies defence if you're at the end of the match when you're slow and tired. Having said that, submission experts are also good for this mode. They can keep slow you enemy down so you don't have to perform many big attacks to down them. ===================================================================== 5: Audience Mode ===================================================================== The Audience Mode in Fire Pro Wrestling is a unique feature in the game that makes you think about playing to the audience. Whereas other games want you to just win the matches, Fire Pro Wrestling's Audience Mode requires you to put on a spectacular match. Showing all the expected moves and performances of a particular style. The styles you are able to play in are: Strong Style King's Road Style Showman Style Stoic Style Lucha Style Hardcore Style Free Style Individual sub sections for each style are laid out in this section. The goal of this part of the guide is to help you win each style. So each sub section will go into as much detail as possible but you should also remember the game tips as well as the specific tips for each style. And at the end there is a section with general help that I have picked up from message boards and stuff that didn't specifically apply to any style sub section. --------------------------------------------------------------------- Strong Style --------------------------------------------------------------------- Correct me if I'm wrong... but Strong Style seems to be the mode that requires the most physical involvement in a match. This means you need a 30 minute fight with a lot of back and forth action. Don't let the match get boring though, keep it interesting and enjoyable to watch. Use a reversal to show your defensive ability and then execute a strong powerful move to entertain the fans or something like that. And keep it even until the end. There's nothing the audience hates more than a five minute squash victory. Too many criticals/knockout moves don't tend to impress either. I like using a big knockout move for my finisher, though! You need to use a lot of powerful moves -- to cover the offensive abilties. So find a wrestler with some strong moves that will please the fans. However, at the same time look for a wrestler that is able to counter and take a lot of damage. He'll need to keep going for a long period of time, after all. You also need to make sure the fight is fairly even throughout, which means being able to absorb damage and then hand it out again is crucial. Then finishing a match with a good knockout move or your finisher is a good idea. Try to use a wide range of different strong powerful moves, too, and remember that varying your attacks will please the fans. To do this you need a range of attacks to choose from in the first place! Without all the rambling: - Have a long evenly matched fight. - Show good offensive moves. - But be good at defence too. - Don't get boring, vary your attacks. And when he breezed through Strong Style the skies opened, and down came a flood of wrestlers... APW: None AWG: None ECLIPSE: None H-CLASS: None BRAWLERS: None BLADE: None GRAPPLE: None FREE: None LEGEND: Commandant, Carlos Klauser The Champ, R.J Faze VJP: The Legend, Victory Musashi The Patriot, Hurricane Rikimaru Dr. Voodoo, Zombie Masa The Master, Kazuki Yamamoto Drill Sgt. Ittetu Wakamoto Fantastic Hero, Mask De Panther Mad Bomber, Dynamic Kid Dark Hunter, Toshiaki Igarashi BLACK: None OJP: None NOVA: None IW: None YUKIGUNI: None DRAGON: None --------------------------------------------------------------------- King's Road Style --------------------------------------------------------------------- King's Road sets the clearest guidelines, yet executing these guidelines is quite hard. Basically you must have a long (15 minutes or so) fight that switches back and forth with both fighters being in control for parts of the match. So it is best to pick a strong offensive and defensive wrestler. But you must make sure you win the match. So it's quite like a normal exhibition match with the added burden of making sure your opponent has an even share of control over the match and then winning at the end. It's good to end with a knockout move but don't use them all through the match. Try to keep things evenly balanced for the most part. In one small paragraph: - Have an even fight. - Have a long even fight. - Win the long even fight. - Keep things balanced. Pull through and live like a king by playing with these elite wrestlers from the roster... APW: None AWG: None ECLIPSE: None H-CLASS: None BRAWLERS: None BLADE: None GRAPPLE: None FREE: None LEGEND: Zeus the Moose, Rikiozan The Brain, Big G.Bull The Inventor, G.O Bright VJP: None BLACK: None OJP: Super Giant, Great Shiba The A-Bomb, Tommy Bomber The 49er, Gold-Arm Yajima Dr. Nuke, Kerry Boggy The Peacemaker, John Peace Lone Star, Harry Texan Jr. NOVA: None IW: None YUKIGUNI: None DRAGON: None --------------------------------------------------------------------- Showman Style --------------------------------------------------------------------- Showman Style is the mode that most accurately captures the WWF type of wrestling. You need to play the crowd -- use the taunt a lot, use signature moves, etc. It's a very simple mode if you watch WWF because you'll know exactly what to do. Just get out there and wiggle the people's eyebrow! It's obviously best to pick someone who appeals to the fans as that is the simplest way to get them cheering and enjoying the match. The obvious choice is The Salesman from the APW stable -- otherwise known as The Rock. He has some great taunts and crowd pleasing moves. If you can manage to copy his whole spinebuster-taunt-elbow routine you're on for a high percentage. But with virtually any wrestler from most organisations the guidelines are the same. You must taunt a lot and play to the crowd. Knock a wrestler down then taunt, throw him out of the ring then taunt, etc. However, let the other wrestler get some chance to take control and don't rush to fight back. If you can pull off some close falls (let the count get to 2 before kicking out) the crowd will get even more excited. Also use your finisher in the closing stages of the match -- and if you do you need to win or the other guy needs to kick out of a pin (as mentioned before). Essentially copy what you've seen on T.V, I guess. For those short on attention: - Taunt a lot. - Play the crowd and get them excited. - Have a few near falls. - Only use finishers near the end. - Copy the typical WWF style matches. - Make it dramatic! And when the happy, full-of-excitement fans go home, you can play around with these wrestlers... APW: The Lastman, Omega The Runner, Kleebo Godfather, Madman Musci AWG: Darkman, Killa Kalani Slim Jim, Mr. Mann ECLIPSE: None H-CLASS: None BRAWLERS: None BLADE: None GRAPPLE: None FREE: None LEGEND: The Mountain, Giant Rozhmov Mad Dog, Dick Maverick Shamrock, Moss McLand VJP: None BLACK: None OJP: None NOVA: None IW: None YUKIGUNI: None DRAGON: None --------------------------------------------------------------------- Stoic Style --------------------------------------------------------------------- Stoic seems to mean the same as shootfighting in this game. Beating the mode is fairly simple. Pick someone from the BLADE group and try to destroy your opponent as quickly and decisively as possible. Use strong attacks and submissions -- both are related to shootfighting. Also, try to knockout your opponent and dominate them. However, it is best not to use wrestlers for this match or wrestling moves. Use fighters that are shootfighters with good submissions and striking moves. A pretty short explanation but phrase "decisive and efficient victories" is fairly self explanatory, I hope. But I'll sum it up for you: - Fight, don't wrestle. - Strong submissions and strikes are the key. - Knockouts also help. - Quick and decisive wins are a must. When you beat the Stoic Style the following wrestlers can be selected from the roster... APW: None AWG: None ECLIPSE: The Fight King, Akira Saeba H-CLASS: The Clone, Makoto Higaki BRAWLERS: The Killer, Bos Docken BLADE: None GRAPPLE: Mr. Perfect, Nick Stacy The Titan, Hercules Alevin The Stylist, Andre Fagg FREE: None LEGEND: The Lost Boy, Neverland Roche VJP: None BLACK: None OJP: None NOVA: None IW: None YUKIGUNI: None DRAGON: None --------------------------------------------------------------------- Lucha Style --------------------------------------------------------------------- The Lucha Style gives perhaps the simplest guidelines for getting a high percentage. But it is a style where achieving the guidelines is considerably harder than working them out. Or, more simply, Lucha is a style that requires you to employ lots of quick moves and flying attacks into your matches. It's a mode that will likely see a lot of back and forth action because of the unpredictability of high flying and quick lucha moves. One minute you can have a match sealed and then you get countered. Back and forth action is loved by the fans though. You should look through the wrestler's move lists until you locate a wrestler with a great number of highflying and quick moves. This wrestler should be someone you are comfortable with so that you can use lots of quick moves with ease. Another important point is the corner posts. You should use them to maximum effect. Jump off them onto a wrestler standing outside the ring, use them for moves off of, moonsault off them, etc. Just make sure you put on a great, high flying show. And let the other player get some high flying moves in too, for a more dramatic fight. But don't forget the basics completely. Use quick grapple attacks you buy yourself some time for the big moves. A quick recap for those that care: - Pick a wrestler with quick moves. - Use the quick moves. - Don't forget the game basics though. - And use the corner posts to maximum effect. - finish with a quick, lucha pin - hurricarana, etc.. Fly to a high percentage in each match and he following superstars become available for leaping around with... APW: None AWG: None ECLIPSE: None H-CLASS: None BRAWLERS: None BLADE: None GRAPPLE: None FREE: None LEGEND: None VJP: None BLACK: None OJP: None NOVA: None IW: None YUKIGUNI: The Condor, Maschera Condor The Eagle, Maschera Eagle DRAGON: Shining Dragon, Azteca Dragon --------------------------------------------------------------------- Hardcore Style --------------------------------------------------------------------- Of all the styles in the game, I found Hardcore to be the simplest style to get a high percentage in. The definition of a hardcore fight is also the simplest of all the styles, in my opinion. And you should go into a hardcore fight knowing exactly what the crowd will expect of the match. At the top of the agenda are illegal moves and weapon attacks. For this you will need a wrestler with an arsenal of hardcore attacks. The most obvious fighter to pick is Master "Crazyman" Tohgoh. He is listed in the FREE organisation of wrestlers. And he has an assortment of hardcore attacks. These attacks -- such as the big fire, biting, fork attack, etc. -- are perfect for the style because of their brutality. Make sure you use these moves a lot and the crowd will be pleased. Togah isn't the only good wrestler, though; look at the wrestler moves in the edit mode and pick yourself a fighter that you like with an assortment of hardcore moves. It _is_ also a good idea to get yourself a bit bruised and beaten, though. Especially if you are the victim to some hardcore attacks. As the crowd love that. The sick bastards. Another factor that must play a part in your match is fighting outside of the ring. Not for a few minutes though, at least half of the match should be played in and out of the ring -- alternating between both areas. It is slightly easier to play in the ring, but fighting outside of it will attract more interest from the crowd. And that makes it essential. You should perform powerful moves while outside -- make use of the harder floor as the crowd will enjoy it. A few whips into the rings and railings help as well. So, the main factors are: - Using brutal, hardcore attacks. - Having an even fight with both wrestlers getting beaten. - Fighting outside of the ring. And, once you beat the mode, the following wrestlers become available for general consumption... APW: None AWG: None ECLIPSE: None H-CLASS: None BRAWLERS: None BLADE: None GRAPPLE: None FREE: Kabukiman, The Kagura The Arab, Abdullah Danger The Untamed, Mad Tiger LEGEND: The Mongolian, Mongol Kahn VJP: None BLACK: None OJP: None NOVA: None IW: White Thunder, Haichi Mad Bull, Ryoko Kishita YUKIGUNI: None DRAGON: None --------------------------------------------------------------------- Free Style --------------------------------------------------------------------- Free style is the strangest mode in the game. I think the game is trying to get you to perform well with your wrestler. This means you need to use his full range of moves to proper effect. A lucha wrestler, for example should use a full arsenal of flying attacks and quick moves. It is a strange mode though and it's odd that they included it as it doesn't appear to have any strict guidelines. Nor can you win any wrestlers when you complete it. Just wrestle a good match with your wrestler's abilities in mind and you'll get a high score, I think. Nothing much else needs to be said here... --------------------------------------------------------------------- General Help --------------------------------------------------------------------- The general rule of thumb is to think about how would you as an audience member would react to the match. If you saw two prestigious Luchadores on a card, and the match consisted of single domination by one of them using powerbombs, punches, and a ton of rest-holds for about twenty-eight minutes without either participant leaving the ground, would you be satisfied? I don't think you would, neither would the rest of the audience. If you saw a match that raised the expectation of both wrestlers taking big bumps and being on the verge of collapse at the end, (Strong Style), would you be happy if it ended three minutes into it with a small package pin? Know what the audience wants, and give it to them. Also, as a general rule, the audience tends to love a few late two- counts. Turn the volume up and listen. 1. 2. *ref shot shows him holding up two fingers as the wrestler kicks out* A few big moves later, some showboating, and a big off-the-turnbuckle move and another pin attempt nets the same result, and then one hits a pinning finisher. 1! 2! OH!!! You'll hear them scream as the wrestler avoids the three-count. You can have a lot of fun playing the audience. Just try to keep a wicked grin off your face as you hear a female fan scream when they one of the wrestlers gets opened up. Cackle in glee as the audience gasps after a big move on an already mauled opponent. Hear them erupt when you land your finisher. This is why we love Fire Pro, and it's what gets the big scores for the most part. In addition, remember what goes on the highlight reels. A CRITICAL! (knockout move) is an amazingly effective move that the audience will remember for some time to come, and you can bet that all of your little virtual fans will download a clip of your CRITICAL! Chokeslam that sent your opponent to the hospital off of the internet when they get home. I rarely have a match that ends with a CRITICAL! not get over 90% fan satisfaction. In addition, the winning criteria in audience matches consists of a certain amount of matches won, and a certain average percentage. Both criteria must be met in order to advance. In addition, both should be easily visible on screen in the match-ladder screen where you have the option for Advice, Match, Save, and Exit if you hit B or A, I believe. - Written by Crimson Coyote ===================================================================== 6: Questions ===================================================================== The last chance saloon. Q. I've had FPW for almost a month and I'm pretty good. But in one aspect of the game I suck, and that is tag team. I can't tag in my partner! How do you do it? A. This could possibly be the most common question. Just use the shoulder button marked with an L! Simple. Q. Is it possible to get weapons (aside from things like the sickle and fork attacks), like chairs and (dare I wish) explosives? A. Well, the ring can be explosive... But there aren't really any actual weapons as such. Q. Do you know of a way to reset the cart to its factory defaults? I purchased it used and someone had changed everything around... A. While the game is saving, turn it off. This will restore the factory defaults. Or so I understand (I haven't tried it). Q. In the introduction of the FAQ, you said that Fire Pro Wrestling A was the second Fire Pro game to be released outside of Japan. What was the first one and what system was it for? A. History lesson time! It's actually called Hal Wrestling, and it's for the GameBoy. I haven't played it so I can't comment on its quality or its Fire Pro likeness... But it is made by the Fire Pro team and the review on GameFAQs is pretty positive. Q. I accidentally erased a wrestler in the game, do you know how to get it back? A. You could restore the factory defaults. But other than that, I don't think you can undo a deletion. Sorry. =T Finally, one cool series of emails and a helpful hint! Q. I've got a small problem with my FPW. I wasn't sure who to turn to, so I figured you might know. When I play regular matches in FPW, I can dominate the whole match and only let through a few blows. Still I have big problems to pin my opponent. Winning by submission isn't much of a problem, but if I want to finish the match with a pin it takes ages. Mostly 40- 60 minute matches (and I only play on level 1,2 or 3, cause I suck). I must be doing something wrong; is there any combination or trick to make the pin more effective? I just press A+B at my opponents feet, but it's not working very well. A. Switch to American rules! !. Thanks A LOT. Changing to American setting did it. 4.36 against Saturn; a few left and rights, a piledriver followed by the evenflow DDT and he was through. Thanks again, you're a life saver. =D ===================================================================== 7. Extras ===================================================================== --- All Hidden Wrestlers --> Choose the name edit option from the edit wrestler mode and enter the nickname as ALL, then enter the first name as STYLE and CLEAR for last name. Turn exchange off and leave middle blank. Now go to the audience mode and start or load a game. Overwrite any data if you have too, then exit the mode. All the secret wrestlers should be saved and stored on the cart. ===================================================================== 8. Conclusion ===================================================================== Version 2.0 I changed some sections, fixed some errors and included some questions. This will probably be the last update. Version 1.0 This is a fairly complete version of the guide. The Audience Mode section is here and that is the main focus of the guide -- and probably the reason Fire Pro Wrestling is on the request list. Future updates shall be minor compared to this one. They'll probably include questions and extras. And, depending on reader input, additions to the general tips sub-section of the Audience Mode section. The CCS (below) will now end as well. Current Completion Status (estimated) 100% Version 0.5 The exhibition section has been changed to the game modes section. And as far as I'm concerned everything up to and including that mode is fairly complete. However, I welcome contributions for the sections past the game modes section. And the FAQ is now halfway complete. The next update should feature a huge section on audience mode and hopefully some more content to the Q and A and extras section -- bringing the guide up to a full dot. Current Completion Status (estimated) 50% Version 0.2 I added a section on the exhibition mode -- covering the types of matches, rules and tips for each type of match. I also removed the big ugly header and started the questions section. Next update should feature a section about multiplayer matches (battle royals, etc.) and some survival match tips, possibly... Current Completion Status (estimated) 40% Version 0.1 A very incomplete version of the guide. But most of the game tips section is present and that is the main focus of the guide. I will update very shortly with the rest of the guide. Current Completion Status (estimated) 30% Thanks to... o Chained Angel for correcting an error o CJayC for hosting my guides o Crimson Coyote for a great tip ===================================================================== Legal Information ===================================================================== This document and everything in it is copyright 2002 Janus Operative. It can be printed out and used for personal uses but it may not be used for financial gain. This includes publishing it in a magazine, on a website, etc. without prior consent from me. Stealing sections and copying chunks of it is also prohibited and will result in a stern frown from me and my team of well paid lawyers. ;D =====================================================================