Capcom VS. SNK 2 - Millionaire Fighting 2001 Movelist FAQ 5.3 (9/12/01) Written by columbo adoh@earthlink.net _________________________________________________________ Table of contents 1) Legal Issues 2) Introduction 3) Conventions 4) Game Data 5) Character Moves 6) Special Intros 7) Hidden Bosses 8) Cameos 9) Credits 10) Version History _________________________________________________________ 1) Legal Issues You may not reproduce, sell, or distrubute this faq without my concent. You can however print this guide for your own personal use. Capcom VS. SNK 2 is a registered copyright of Capcom 1987-2001. Copyright (C) 2001 By columbo. _________________________________________________________ 2) Introduction This is my second FAQ I have written and so far a lot of people seem to like it ^_^. After a few hours spent at CTF (ChinaTown Fair) I have compiled new data for a couple of characters. A great deal of spare time has been spent getting every detail and aspect of Capcom VS. SNK 2 correct, so enjoy. _________________________________________________________ 3) Conventions DIRECTIONS: f = foward uf = up/foward b = backwards ub = up/back u = up df = down/foward d = down db = down/back QCF = quarter circle forward (d, df, f) QCB = quarter circle back (d, db, b) HCF = half circle forward (b, db, d, df, f) HCB = half circle back (f, df, d, db, b) DP = "dragon punch" motion (f, d, df) BDP = backward "dragon punch" motion (b, d, db) 360 = rotate the joystick in a full circle. 720 = rotate the joystick in a full circle twice. BUTTONS: P = any punch PPP = all punches K = any kick KKK = all kicks LP = light punch LK = light kick MP = medium punch MK = medium kick HP = hard punch HK = hard kick (air) = Can be done in the air or on the ground. (air only) = Must be done in air. (close) = Move must be done close to opponent. (Lv3/MAX only) = Can only be done at level 3 in Capcom or max in SNK. / = Or (When used between two moves, they are interchangeable) ~ = Cancel into another move. COMMON NOTATIONS: Taunt Press Start. Throw HP or HK up close. Dodge LP + LK Guard Cancel f + MP + MK Delayed Stand PPP Forward Evade f + LP + LK Dash/Running f, f Hop backward b, b Quick Jump d, u (quickly) GROOVE NOTATIONS: Custom Combo (A Groove only) HP + HK Parries (P Groove only) f or d just before being hit. Charge-Up (S Groove only) Hold HP + HK MAX Mode (N Groove only) HP + HK GCE (N Groove only) LP + LK during block. Just Defended (K Groove only) Block just before being hit. Note: The button used in a super determines the level of a super, for example: LP = level 1, MP = level 2, HP = level 3. _________________________________________________________ 4) Game Data RATIO SYSTEM: The horrid Ratio system that was present in Capcom VS. SNK has changed for the better. Characters are not labeled with a Ratio level anymore; instead, you can select your characters to fill a team of up to three, and then switch the Ratio levels in between them. A team of three can have two characters at Ratio 2 and one at Ratio 1; or you can have a team of two characters at Ratio 2; or one character at Ratio 3 and one character at Ratio 1; and one character can be at Ratio 4. EX CHARACTERS: There are no more EX and regular version of characters. Characters seem to be a mesh between the two, now. For example: Ryo has his leaping chop move and his Zanretsu Ken. Cammy has the Axle Spin Knuckle and the Cannon Strike as well as her standard collection of moves. Overall the characters feel a lot more "complete". AESTHETICS: First I must say, Capcom VS. SNK 2 looks very nice and detailed. The backgrounds are reminiscent of Marvel VS. Capcom 2, everything is well animated and the 3Deffects are incredible. The backgrounds change in between rounds as well. Also expect A LOT of cameos, you'll see tons of familer faces popping up. Everyone from the Ikari Warriors to Darkstalkers to Power Stone make an appearence. GROOVES: Capcom VS. SNK 2 has six different grooves for your fighting pleasure, here are the grooves and an explaination on how they work. C-Groove (Standard Capcom Groove) All three levels of Super Combos are availible, Air Blocking, dashing, and Counter Attacks are present. Meter gains 4 points on a hit, 1.3 on a guard, 0.4 when attack is missed. Meter also rises when you are hit by a opponent or guarding attacks. You can also cancel supers in this groove, for example: you can cancel a level 2 super into a level 1 super that does as much damage as a level 3 super. Canceling specials into supers and vice versa are easier in this groove. Power up: Lv1: x1.01, Lv2: x1.02, Lv3: x1.05 A-Groove (Street Fighter Alpha 3: V-ISM) Only one level is availible, 'Running' and 'Counter Attacks' are present. Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is missed. Meter also rises when hit by opponent or guarding attacks. When executing the Custom Combo, 5 frames of time where only the player can move exists, allowing for an attack if the opponent is not already guarding. You cannot block during a Custom Combo. Level 1 supers are availible when meter is at 50% or higher. If the Custom Combo is interrupted, you will still have a remaining meter minus 50%. Any attacks during a Custom Combo won't make your opponent dizzy, stun value is set at 0. Also 2 seconds is not required for charge moves during a Custom Combo. P-Groove (Street Fighter 3: Third Strike) Only level 3 supers are availible in this groove, 'Air Blocking' and 'Guard Cancel' are not present. Meter gains 1.1 points on a hit, 0.4 on a guard, 0.1 when attack is missed. Meter also rises when Parrying, getting hit by the opponent or guarding attacks. Parrying input lasts for 8 frames on ground and 7 frames in air if lever is positioned neutral within 3 frames after input. If a direction is held, the parrying will last 4 frames instead. Parrying is also much tighter this time around. S-Groove (Basic SNK Groove) Level 1 supers are unlimited when your life is below 15%, level 3 supers are availible when your life is low and when your super meter is full. Guard Canceling is unavailble but short jumps and dodge are present. Meter rises when powering up, and also when hit or guarding attacks. Max Meter: x1.15 (Lasts for 166 counts on timer) N-Groove (King of Fighters '98) 'Running', 'Safe Fall', 'Guard Cancel' and short jumps are present in this groove. If a 'Power Max' is performed, your damage ratio increases by 20% and level 3 supers becomes available. Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is missed. Meter also rises when hit by opponent or guarding attacks. Max Meter: x1.2 (Lasts for 150 counts on timer) K-Groove (Garou: Mark of the wolves) When your super meter is full, your attack power is increased by 35% and the maximum damage the character takes is decreased by 1/8th (similar to the T.O.P. in Garou). Meter gains 1/12th when Just defended. Meter also rises when hit by opponent, but not when guarding attacks. 'Just Defence' input lasts for 6 frames- if the lever is moved during the time, the Just defence will lose its input. When executing multiple Just Defences, the lever must be put to neutral for 6 frames after the Just Defence input has ended, or it will not take effect. During MAX: (Lasts for 180 counts on timer) Normal moves: x1.35 Special moves: x1.3 Super moves: x1.1 BASIC GROOVE FEATURES: Safe Fall (A-Groove, S-Groove, N-Groove, K-Groove): IMO this is better than Tactical Recovery, when performed correctly you will tech roll backwards a short distance, also you hit the ground and rise quickly. You perform Safe Falls by pressing 2 punch buttons upon being knocked down. Short Jumps (P-Groove, S-Groove, N-Groove, K-Groove): Short Jumps are performed by quickly tapping up, the benefits of this feature are to a solid offensive strategy. They inable you to inside your opponent and pressure your opponent (good ex. of this is Iori) into making stupid mistakes, also some anti-air moves won't work as effectivly against a short jump as opposed to a regular jump. Running (N-Groove. K-Groove): If your a KOF veteran you'd pretty much know what to expect, there is a bit of lag time after when you stop; that's if you don't cancel the run into anything. Also running speeds also vary from each character, for ex: Zangief run speed is about equal to Balrog's (Vega) walk. Running in general is a little slower than in the KOF games. Air Blocking (C-Groove): Air blocking isn't as potent as you would expect, you can block anything in air except ground based moves and supers. Making a lot of anti-air moves such as Guile's Flash Kicks obsolete. Counter Attacks (C-Groove, A-Groove, S-Groove, N-Groove): Basically Alpha counters from SFA3, not very effective. They do little to no damage depending on how much life your opponent has, also counter attacks can be blocked. Counter Attacks are done by pressing f+MP+MK when blocking. Dashing (C-Groove, A-Groove, P-Groove): Regular forwards/backwards hop, nothing new here. Roll (C-Groove, A-Groove, N-Groove): Rolls are still invulnerable to low attacks and vulnerable to throws, but there is a bit of lag time at the end of a roll. Dodge (S-Groove): Dodge causes your character to sidestep into the background while temperory avoidingall incoming attacks except throws. The best thing about dodges is that they don't leave you vulnerable to attacks after it's done. Also while your in "dodge mode" you can perform two different attacks with either P or K. One of the attacks sends your opponent sailing across the screen while the other is a weak version that is bufferable into specials/supers. Counter Roll (N-Groove): Similar to Counter Attacks except that you roll instead of attacking. Now this itself is very useful against scrubs who abuse specials and supers. Counter Rolls are performed by pressing f+LP+LK or b+LP+LK. Tactical Recovery (C-Groove, P-Groove): Similar to the delayed get-up's in Capcom VS. SNK. You can perform a tactical recovery by pressing any 2 punches upon being knocked down. ARCADE MODE: Ratio Match - Standard ratio match, self explaintory. 3 on 3 Match - Three on three match, King of Fighters style. Single Match - One on one match, Street Fighter style. VS MODE: Standard VS match, nothing new here. REPLAY MODE: You can watch saved matches from either your memory card (ps2) or your VMU (dreamcast). SURVIVAL MODE: All Survival - Fight every character in the game and you can only regain life depending on how well you did at the end of each match. Infinite Survival - Self explaintory. TRAINING MODE: Very similar to Marvel VS. Capcom 2 training mode, also there is a special 2D grid background made just for training mode. COLOR EDIT/NAME EDIT MODE (Needs to be unlocked): As in Capcom VS. SNK you can edit your characters colors to your likeing, but you can choose more than 15 colors this time. Name edit is pretty self explaintory, to select your new EX character hit start on the normal character in arcade/ect mode. GROOVE EDIT MODE (Needs to be unlocked): With this option you can create and tweak your own groove to your likeing. You can create up to 2 grooves, but you must have EX MODE turned on for your grooves to appear in the arcade/ect modes. You start off with 4000 points towards creating your groove, I'm not sure if this is the max points you are allowed to have or you can earn more points. Everything is completely tweakable, from the groove power meters to the groove abilities (parrying, just defence, air block, dodge/roll, ect). BOSS BATTLE MODE (Needs to be unlocked): After you unlocked this mode, you can fight the hidden bosses (Shin Gouki, God Rugal) anytime you wish without having to earn any GP ratings. ^_^ NETWORK: As of now this a Japan only feature, but until Capcom VS. SNK 2 comes stateside this feature will hopefully be included. Basically you use your PS2/Dreamcast modem to dial up to your opponent and duke it out (very addictive). _________________________________________________________ 5) Character Moves If any of the moves I listed here are incorrect please, send me a E-mail. CAPCOM SIDE ---------------------------------------------------------- Balrog: (Vega) Street Fighter 2 THROWS Rainbow Suplex b/f + HP Stardust Drop u/d + HP (air only) Cresent Line u/d + HK (air only) SPECIAL MOVES Rolling Crystal Flash Charge b, then f + P Scarlet Terror Charge b, then f + K Sky High Claw Charge d, then u + P Flying Barcelona Attack Charge d, then u + K Izuna Drop Charge d, then u + K, then f/b/d + P Sankaku Tobi Jump against wall, press uf Backslash PPP Short Backslash KKK SUPERS Flying Barcelona Special Charge db,df,db,uf + K, then P Rolling Izuna Drop Charge db,df,db,uf + K, then f/b/d + P Scarlet Mirage Charge b, then f,b,f + K Red Impact Charge b, then f,b,f + P (Lv3/MAX Only) COMMENTS -Claws must be attached for Balrog's Red Impact super to do damage. ---------------------------------------------------------- Blanka: Street Fighter 2 THROWS Head Bite and Kick b/f + HP (Hit P rapidly) Head Bite and Roll b/f + HK SPECIAL MOVES Rolling Attack Charge b, then f + P Vertical Rolling Charge d, then u + K Backstep Rolling Charge b, then f + K Electric Thunder Hit P rapidly Surprize Forward f + KKK Surprize Back b + KKK Rock Crush b + HP Amazon River Run df + HP Forward Kick db + HK SUPERS Direct Lightning Charge b, then f,b,f + P Shout of Earth Charge d, then db,df,u + P (Hit P rapidly) Ground Shave Rolling Charge b, then f,b,f + K ---------------------------------------------------------- Cammy White: Super Street Fighter 2 THROWS Air Frankensteiner u/d + HK (air only) Flying Neck Hunt u/d + HP (air only) Hooligan Suplex b/f + HP Frankensteiner b/f + HK SPECIAL MOVES Spiral Arrow QCF + K Cannon Strike QCB + K Cannon Spike DP + K Axle Spin Knuckle HCB + P Hooligan Combination db,QCF,uf + P Cannon Strike Press K during Hooligan Combination Razor Edge Slicer Neutral after Hooligan Combination Fatal Leg Twister b/f + K (close to the head after H.C.) Cross Scissor Pressure b/f + K (close to the body after H.C.) SUPERS Spin Drive Smasher QCF,d,df + K Reverse Shaft Breaker QCB,d,db + K (Hit K rapidly) ---------------------------------------------------------- Chun-Li: Street Fighter 2 THROWS Koshuu Tou b/f + HP SPECIAL MOVES Kikou Ken HCF + P Hyakuretsu Kyaku Hit K rapidly Tenshou Kyaku Charge d, then u + K Yousou Kyaku d + MK (air only) Tenshin Shuu Kyaku df + HK Sankaku Tobi Jump against wall, press uf SUPERS Kikou Shou QCF,QCF + P Hoyokusen QCF,QCF + K TARGET COMBOS 1. Jump then, df + HP, HP COMMENTS -Kikou Ken distance is determined by the button used. (Ex: LP travels long, HP travels short) -Kikou Shou can negate normal projectiles. -Chun-Li is no longer her CVS counterpart, she is more like a SF3 hybrid. ---------------------------------------------------------- Dan Hibiki: Street Fighter Alpha THROWS Seoi Nage b/f + HP Otoko Nage u/d + HP (air only) SPECIAL MOVES Gadouken QCF + P Koryuken DP + P Dankukyaku QCB + K Kuuchuu Dankukyaku QCB + K (air only) SUPERS Shinkuu Gadouken QCF,QCF + P Koryurekka QCF,QCF + K Hishoburaiken QCB,QCB + K Chouhatsu Densetsu QCF,QCF + Start Chouhatsu Shinwa QCB,QCB + Start (Lv3/MAX Only) TAUNTS Zenten Chouhatsu QCF + Start Kouten Chouhatsu QCB + Start Shagami Chouhatsu Hold d, press Start COMMENTS -Dan plays a lot like his original SFA incarnation, which is good. ---------------------------------------------------------- Dhalsim: Street Fighter 2 THROWS Yoga Noogie b/f + HP (Hit P rapidly) Yoga Throw b/f + HK SPECIAL MOVES Yoga Fire QCF + P Yoga Flame HCB + P Yoga Blast HCB + K Yoga Teleport HCF + PPP or KKK Drill Zutsuki d + HP (air only) Drill Kick d + K (air only) SUPERS Yoga Volcano QCF,QCF + K Yoga Stream QCF,QCF + P Yoga Tempest HCB,HCB + P (Lv3/MAX Only) COMMENTS -Dhalsim has regained all of his pokes, so he is a much bigger threat than his CVS incarnation. ---------------------------------------------------------- Eagle: Street Fighter THROWS None confirmed. SPECIAL MOVES Manchester Black QCB + P Canterbury Blue QCF+ P Oxford Red HCF + K Liverpool White QCB + K St.Andrew Green DP + P SUPERS Manchester Gold QCB,QCB + P Union Jack Platinum QCF,QCF + P COMMENTS -St.Andrew Green has three different angles. -Taunt makes him spin his staffs while smiling slowly. ---------------------------------------------------------- Edmond Honda: Street Fighter 2 THROWS Tawara Nage b/f + HP Saba Ori b/f + HK Tsuriyane Nage u/d + HP (air only) SPECIAL MOVES Hyakuretsu Harite Hit P rapidly Super Zutsuki Charge b, then f + P Super Hyakkan Otoshi Charge d, then u + K Ooichou Nage 360 + P (close) Harai Geri b/f + HK Sumo Press d + HK (air only) SUPERS Onimusou Charge b, then f,b,f + P Orochi Kudaki 720 + P (Lv3/MAX Only) ---------------------------------------------------------- Gouki: (Akuma) Super Street Fighter 2 Turbo THROWS Seoi Nage b/f + HP Tomoe Nage b/f + HK SPECIAL MOVES Gou HadouKen QCF + P Shakunetsu HadouKen HCB + P Gou ShouryuKen DP + P Zankuu Hadouken QCF + P (air only) Tatsumaki Senpuu Kyaku QCB + K (air) Hyakki Shuu DP + K Hyakki Gouzan Neutral after Hyakki Shuu Hyakki Goushou After Hyakki Shuu, P Hyakki Gousai After Hyakki Shuu, b/f (Near opponent's head) Hyakki Goudan After Hyakki Shuu, K Hyakki Goutsui After Hyakki Shuu, b/f (Near opponent's body) Tenma Kuujin Kyaku Jump uf, d + MK at peak of jump Ashura Senkuu DP/BDP + KKK or PPP SUPERS Tenma Gouzankuu QCF,QCF + P (air only) Messatsu Gou Shouryuken QCF,QCF + P Messatsu Gouhadou HCB,HCB + P Shun Goku Satsu LP,LP,f,LK,HP (Lv3/MAX only) ---------------------------------------------------------- *Shin Gouki* (Akuma) Capcom VS. SNK 2 THROWS Seoi Nage b/f + HP Tomoe Nage b/f + HK SPECIAL MOVES Gou HadouKen QCF + P Shakunetsu HadouKen HCB + P Gou ShouryuKen DP + P Zankuu Hadouken QCF + P (air only) Tatsumaki Senpuu Kyaku QCB + K (air) Hyakki Shuu DP + K Hyakki Gouzan Neutral after Hyakki Shuu Hyakki Goushou After Hyakki Shuu, P Hyakki Gousai After Hyakki Shuu, b/f (Near opponent's head) Hyakki Goudan After Hyakki Shuu, K Hyakki Goutsui After Hyakki Shuu, b/f (Near opponent's body) Tenma Kuujin Kyaku Jump uf, d + MK at peak of jump Ashura Senkuu DP/BDP + KKK or PPP SUPERS Tenma Gouzankuu QCF,QCF + P (air only) Messatsu Gou Shouryuken QCF,QCF + P Messatsu Gouhadou HCB,HCB + P Kongou Kokuretsu Zan HCB,HCB + K (Lv3/MAX only) Shun Goku Satsu LP,LP,f,LK,HP (Lv3/MAX only) COMMENTS -Zankuu Hadouken lanches twice in air. -Shun Goku Satsu goes full screen and hits 33 times instead of 15. -Speed matches Riot Blood Iori. ---------------------------------------------------------- Ken Masters: Street Fighter THROWS Seoi Nage b/f + HP Jigoku-Guruma b/f + HK Jigoku-Fuusha u/d + HP (air only) SPECIAL MOVES Hadouken QCF + P Shoryuken DP + P Zenpou-Tenshin QCB + P Tatsumaki Senpuu Kyaku QCB + K (air) Nata otoshi-geri HCF + WK Kamabarai-geri HCF + MK Oosoto mawashi-geri HCF + HK Inazuma Kakato wari f + MK Ryusenkyaku BDP + K SUPERS Shouryureppa QCF,d,df + P Shinryuken QCF,d,df + K (Hit K rapidly) Shippu Jinraikyaku QCB,QCB + K (Lv3/MAX Only) ---------------------------------------------------------- Kyosuke Kagami: Rival Schools THROWS None confirmed. SPECIAL MOVES Cross Cutter QCF + P Denjin Upper DP + P Shadow Wave QCF + P (air only) Shadow Breaker QCB + P Shadow Cut Kick QCF + K (air only) SUPERS Saikyo Cross Cutter QCF,QCF + P Super Denjin Upper QCB,QCB + P Double Shadow Cut Kick QCF,QCF + K (air only) Final Symphony QCB,QCB + K (Lv3/MAX Only) Final Symphony Remix HCB,HCF + K (Lv3/MAX Only) ---------------------------------------------------------- Maki: Final Fight 2 THROWS None confirmed. SPECIAL MOVES Bushin Izuna Otoshi QCF + P Hayagake QCF + K Hayagake: Kyuuteishi QCF + LK, then K (LK stops) Hayagake: KageSukui QCF + MK, then K (MK does a slide) Hayagake: Kubikari QCF + HK, then K (FK does a mid-level hit) Piledriver HCF + P (air only) Triangle Leap QCB + LP (air only) Air Grab QCB + MP/HP (air only) Air Drop QCB + LK (air only) Dive Kick QCB + MK/HK (air only) Gyaku Sakigake QCB + LK, then K (LK stops) Gyaku Sakigake QCB + MK, then K (MK does a high jump) Gyaku Sakigake QCB + HK, then K (HK does a far high jump) Tornado KKK (takes off life) Sankaku Tobi Jump against wall, press uf Final Fight Chain LP,MP,HP,HK SUPERS Bushin Hassou Ken QCF,QCF + P Super Gyaku Sakigake QCF,QCF + K (Hit K rapidly) Super Bushin Izuna 720 + P (air) ---------------------------------------------------------- Mike Bison: (Balrog) Street Fighter THROWS Gut Bomber b/f + HP Kuuchuu Head Bomber u/d + HP (air only) SPECIAL MOVES Dash Straight Charge b, then f + P Dash Ground Straight Charge b, then df + P Dash Uppercut Charge b, then f + K Dash Ground Uppercut Charge b, then df + K Turn Punch Charge any PPP/KKK then release Buffalo Headbutt Charge d, then u + P SUPERS Crazy Buffalo Charge b then f,b,f + P Gigaton Blow Charge b then f,b,f + K (Lv3/MAX Only) COMMENTS -The Turn Punch has 10 levels, when you release the button at level 10 he'll say Final! and deliver the most damaging version of the Turn Punch. Level Charge for 1 2 sec. 2 3 sec. 3 4 sec. 4 7 sec. 5 13 sec. 6 20 sec. 7 28 sec. 8 38 sec. Final 48 sec. ---------------------------------------------------------- Morrigan Aensland: Darkstalkers THROWS Shoulder Throw b/f + HP Extended Arm Throw b/f + HK SPECIAL MOVES Soul Fist QCF + P (air) Shadow Blade DP + P Vector Drain HCB + P (close) Shell Kick d + K (air only) SUPERS Soul Eraser QCF,QCF + P (air) Cardinal Blade QCF,QCF + K Valkirie Turn HCB + K,K (air only) Darkness Illusion LP,LP,f,LK,HP (air) (Lv3/MAX only) COMMENTS -Darkness Illusion travels full screen now. ---------------------------------------------------------- Rolento Schugerg: Final Fight THROWS Colonel Carrier b/f + HP Deadly Package b/f + HK Fatality Package u/d + HP (air only) SPECIAL MOVES Patriot Circle QCF + P (Perform 3 times) Stinger DP + K, then P/K Mekong Delta Air Raid QCB + P, then press P Mekondelta Escape QCB + K then P or K Mekong Delta Attack Press PPP, then P when you land Scouter Jump KKK Spike Rod d + MK (air only) Fake Rod f + MK SUPERS Mine Sweeper QCB,QCB + P Steel Rain QCF,QCF + K Take No Prisoners QCF,QCF + P ---------------------------------------------------------- Ryu Hoshi: Street Fighter THROWS Seoi Nage b/f + HP Tomoe Nage b/f + HK SPECIAL MOVES HadouKen QCF + P Hadou no Kamae QCF + Start Shakunetsu Hadouken HCF + P Shoryuken DP + P Tatsumaki Senpuu Kyaku QCB + K (air) Sakotsu Wari f + MP Senpuu Kyaku f + MK SUPERS Shinkuu Hadouken QCF,QCF + P Shinku Tatsumaki Senpukyaku QCB,QCB + K Shin Shouryuken QCF,d,df + K (Lv3/MAX only) ---------------------------------------------------------- Evil Ryu: Street Fighter Alpha 2 THROWS Seoi Nage b/f + HP Tomoe Nage b/f + HK SPECIAL MOVES HadouKen QCF + P Hadou no Kamae QCF + Start Shakunetsu Hadouken HCF + P Shoryuken DP + P Tatsumaki Senpuu Kyaku QCB + K (air) Sakotsu Wari f + MP Senpuu Kyaku f + MK Ashura Senkuu DP/BDP + KKK or PPP Tenma Kuujin Kyaku Jump uf, d + MK at peak of jump SUPERS Shinkuu Hadouken HCB,HCB + P Messatsu Gou Shouryuken QCF,QCF + P Shun Goku Satsu LP,LP,f,LK,HP (Lv3/MAX only) ---------------------------------------------------------- Sakura Kasugano: Street Fighter Alpha 2 THROWS Sakura Jime b/f + HP Sailor Shoot b/f + HK SPECIAL MOVES Hadou Shou QCF + P Shou'ou Ken DP + P Shunpuu Renkyaku QCB + K (air) Crouch Forward After Shunpuu Renkyaku, QCB + LK Forward Kick After Shunpuu Renkyaku, QCB + HK Ouka Kyaku QCF + K (air only) Sakura Otoshi DP + K,P (Hit P three times) Flower Kick f + MK SUPERS Shinku Hadouken QCF,QCF + P Haruissen QCB,QCB + K Midarezakura QCF,QCF + K COMBOS 1. d + LK, LK ~ DP + FP COMMENTS -Sakura Otoshi makes her rise higher with each hit. ---------------------------------------------------------- Vega: (M.Bison) Street Fighter 2 THROWS Deadly Throw b/f + HP Deadly Rise b/f + HK SPECIAL MOVES Psycho Vanish DP + P Psycho Impact Charge b, then f + P Double Knee Press Charge b, then f + K Head Press Charge d, then u + K Somersault Sky Diver After Head Press, Press P Somersault Skull Diver Charge d, then u + P, then P in air Vega Warp DP + KKK or PPP SUPERS Heartbreak Despair Charge b, then f,b,f + P Knee Press Nightmare Charge b, then f,b,f + K ---------------------------------------------------------- Victor Sagat: Street Fighter THROWS Tiger Carry b/f + HP Tiger Rage b/f + HK SPECIAL MOVES Tiger Shot QCF + P Ground Tiger Shot QCF + K Tiger Uppercut DP + P Tiger Crush DP + K Tiger Knee d,df,f,uf + K SUPERS Tiger Raid QCB,QCB + K Tiger Genocide QCF,QCF + K Tiger Cannon QCF,QCF + P Ground Tiger Cannon QCB,QCB + K COMBOS 1. Jump then press FK, (land) d + LK ~ Tiger Raid (Lv2), DP + HP ---------------------------------------------------------- William F. Guile: Street Fighter 2 THROWS Shoulder Throw b/f + HP Front Suplex b/f + HK Body Slam u/d + HP (air only) Backbreaker u/d + HK (air only) SPECIAL MOVES Sonic Boom Charge b, then f + P Somersault Kick Charge d, then u + K Rolling Sobat b/f + MK Spinning Backfist f + HP SUPERS Sonic Hurricane Charge b, then f,b,f + P Total Wipeout Charge b, then f,b,f + K Somersault Strike Charge d, then df,db,u + K ---------------------------------------------------------- Yun: Street Fighter 3 THROWS None confirmed. SPECIAL MOVES Zesshou Hohou QCF + P Tetiuzan Kou DP + P Kobokushi QCB + P Nishoukyaku DP + K Zenpou Tenshin HCB + K (close) Raigeki Shuu Jump u/uf, then df + K SUPERS Raijin Mahken QCF,QCF + P Raishin Mahhaken QCF,QCF + K Youhou QCB,QCB + P (Lv3/MAX Only) Hiten Souryuu-jin QCB,QCB + K (air only) (Lv3/MAX Only) TARGET COMBOS 1. MP, HP, b + HP 2. Hold d, MP, HP 3. LP, LK, MP COMMENTS -Kobokushi can destory normal projectiles. -The MP/HP versions of Tetiuzan Kou can be followed up with an attack. ---------------------------------------------------------- Zangief: Street Fighter 2 THROWS Pile Driver f + HP Back Drop b + HP Kamitsuki b/f + HK SPECIAL MOVES Double Lariat PPP Quick Double Lariat KKK Banishing Flat DP + P Screw Piledriver 360 + P (close) Atomic Suplex 360 + K (close) Flying Power Bomb 360 + K SUPERS Final Atomic Buster 720 + P (close) Aerial Russian Slam QCF,d,df + K ---------------------------------------------------------- SNK SIDE ---------------------------------------------------------- Athena Asamiya: King of the Fighters '94 THROWS Bit Throw b/f + HP Psychic Throw b/f + HK Psychic Shoot u/d + HP SPECIAL MOVES Psycho Ball Attack QCB + P Psycho Sword DP + P (air) Phoenix Arrow QCB + K (air only) Super Psychic Throw HCF + P Psycho Reflector HCB + K Psychic Teleport HCF + K SUPERS Shining Crystal Bit HCB,HCB + P (air) Crystal Shoot During Shining Crystal Bit, QCB + P (Hold to delay) Phoenix Fang Arrow QCF,QCF + K (air only) COMMENTS -The distance of the Psychic Teleport is determined by the button used. (Ex: LK goes short, MK is half screen, HK is full screen) -Psycho Reflector can negate projectiles. ---------------------------------------------------------- Benimaru Nikaido: King of the Fighters '94 THROWS Front Suplex b/f + HP Catch and Shoot b/f + HK Spinning Knee Drop u/d + HP (air only) SPECIAL MOVES Raijin Ken QCF + P (If HP version is used, press P,P) Iai Geri QCF + K Handou Sandan Geri After Iai Geri, d,u + K Inazuma Kick DP + K Kougan Corridor HCB,f + P (close) Shinkuu Katate-goma HCB + K (press PPP + KKK to cancel) Drill Kick d + HK (air only) SUPERS Raikou Ken QCF,QCF + P Denei Spark QCF,QCF + K Electrigger HCB,HCB + P (close) ---------------------------------------------------------- Chang w/ Choi: King of the Fighters '94 THROWS Hagan Geki b/f + HP (Hit P rapidly) Kusari Jime b/f + HK SPECIAL MOVES Tekkyuu Dai Kaiten Hit P rapidly (Press PPP to cancel) Tekkyuu Funsai Geki Charge b, then f + P Dai Hakai Nage HCB,f + P (close) Flying Slash HCB + K (Choi's move) Tatsumaki Shippuu Zan DP + K (Choi's move) Senpuu Hi En Sashi HCF + K (Choi's move) SUPERS Tekkyuu Dai Bousou QCF,HCB + P Shin! Super Shinkuu Zan HCB,HCB + K (Choi's super) ---------------------------------------------------------- Geese Howard: Fatal Fury THROWS Shinkuu Nage b/f + HP SPECIAL MOVES Reppu Ken QCF + LP/MP Double Reppu Ken QCF + HP Shippu Ken QCB + P (air only) Gedan Atemi Nage HCB + LP Chuudan Atemi Nage HCB + MP Joudan Atemi Nage HCB + HP Jaeiken HCB + K SUPERS Raising Storm db,HCB,df + P Deadly Rave HCB,f + LK,LP,LP,LK,LK,MP,MK,HP,HK, QCB + HP ---------------------------------------------------------- Haohmaru: Samurai Shodown THROWS Ground Throw b/f + HP Backflip b/f + HK SPECIAL MOVES Ougi SenpuRetsuZan QCF + P Fake SenpuRetsuZan QCF + K Ougi KogetsuZan DP + P Ougi ResshinZan QCB + P SUPERS Hiougi TenhaFujinZan HCB,f + P Tenha Danku Retsu Zan HCB,f + P (close) (Lv3/MAX Only) COMMENTS -Haohmaru can do insane guard damage with his normal moves, especially his FP. ---------------------------------------------------------- Hibiki Takane: Last Blade 2 THROWS None confirmed. SPECIAL MOVES Touma ni te Kiru Nari QCF + P Chikayori te Kiru Nari DP + P Dash Cutter DP + K Suigetsu o Tsuku Nari HCB + P I o Awasu Nari HCF + K Kami Hitoe KKK Ma o Tsumeru After Kami Hitoe, f + K Moko Koto After Kami Hitoe, b + K SUPERS Hasshou Suru Shinki Nari QCB,HCF + P Shi o Osorenu Kokoro Nari f,HCF + P (Lv3/MAX Only) Shikabane o koete iku nari HCB,f + LK,LP,MP,HP, Then LP,MP,HP,LP,MP,HP or LP,MP,HP,LK,MK,HK or LK,MK,LK,HK ---------------------------------------------------------- Iori Yagami: King of the Fighters '95 THROWS Sakahagi b/f + HP/HK SPECIAL MOVES 108 Shiki: Yami Barai QCF + P 100 Shiki: Oniyaki DP + P 127 Shiki: Aoi Hana QCB + P 212 Shiki: Kototsuki In HCB + K Ge Shiki: Yuri Ori b + LK (air only) Ge Shiki: Goufu In f + LK Kuzukaze HCB,f + P (close) SUPERS Ura Shiki 180: Ya Sakazuki QCB,HCF + P (Hold to delay) Kin Sen Ni Shiki 1201: Ya Otome QCF,HCB + P ---------------------------------------------------------- Riot Blood Iori Yagami: King of the Fighters '97 THROWS Sakahagi b/f + HP/HK SPECIAL MOVES 108 Shiki: Yami Barai QCF + P 100 Shiki: Oniyaki DP + P 127 Shiki: Aoi Hana QCB + P 212 Shiki: Kototsuki In HCB + K Ge Shiki: Yuri Ori b + LK (air only) Ge Shiki: Goufu In f + LK Kuzukaze HCB,f + P (close) SUPERS Ura Shiki 180: Ya Sakazuki QCB,HCF + P (Hold to delay) Kin Sen Ni Shiki 1201: Ya Otome QCF,HCB + P COMMENTS -Movement is faster than regular Iori. ---------------------------------------------------------- Joe Higashi: Fatal Fury THROWS Hiza Jigoku b/f + HP (Hit P rapidly) Leg Throw b/f + HK SPECIAL MOVES Hurricane Upper HCF + P Tiger Kick DP + K Slash Kick HCF + K Bakuretsu Ken Hit P rapidly Bakuretsu Finisher After Bakuretsu Ken, QCF + P Golden Heel QCB + K SUPERS Screw Upper QCF,QCF + P Bakuretsu Hurricane Tiger Kakato QCF,HCB + P Double Cyclone Upper QCB,QCB + P (Lv3/MAX Only) ---------------------------------------------------------- Kim Kaphwan: Fatal Fury 2 THROWS Sakkyaku Nage b/f + HP Kubi Kime Otoshi b/f + HK SPECIAL MOVES Hangetsu Zan QCB + K Haki Kyaku d,d + K Hishou Kyaku QCF + K (air only) Kuusajin Charge d, then u + P Hien Zan Charge d, then u + K Neri Chagi f + HK Tenshou Zan After HK Hien Zan, d + HK Stance Change After HK or Neri Chagi, Hold HK Side Jump HK After stance change, b,f + LP Reverse Neri Chagi After stance change, HP Spin Side Kick After stance change, LK SUPERS Hou'ou Tenbu Kyaku QCB,db,f + K Hou'ou Kyaku QCF,HCB + K (air only) Houou Hiten Kyaku QCF,QCF + K ---------------------------------------------------------- King: Art of Fighting THROWS Hook Buster b/f + HP Hold Rush b/f + HK SPECIAL MOVES Venom Strike QCF + K Double Strike QCF,QCF + K Surprise Rose DP + K Trap Shot BDP + K Tornado Kick HCB + K Mirage Kick QCB + P SUPERS Illusion Dance QCF,HCB + K Silent Flash QCB,QCB + K COMBOS 1. Jump then press FK, (land) d + LP ~ QCB + P, DP + K ---------------------------------------------------------- Kyo Kusanagi: King of the Fighters '94 THROWS Hatsugane b/f + HP Issetsu Seoi Nage b/f + HK SPECIAL MOVES 114 Shiki: Ara-Gami QCF + LP/MP 128 Shiki: Kuno-Kizu QCF + P after Ara-Gami 127 Shiki: Yano-Sabi HCB + P after Ara-Gami, or P after Kuno-Kizu 125 Shiki: Nanase K after Ara-Gami > Kuno-Kizu/Ara-Gami > Yano- Sabi Ge Shiki: Migiri Ugachi P after Ara-Gami > Yano-Sabi Ge Shiki: Nakaku Otoshi d + HP (air only) 105 Shiki: Doku-Gami QCF + HP 401 Shiki: Tsumi-Yomi HCB + P after Doku-Gami 402 Shiki: Batsu-Yomi f + P after Tsumi-Yomi Oboro Guruma DP + K 75 Shiki Kai DP + K,K R.E.D. Kick BDP + K 100 Shiki: Oni Yaki DP + P 202 Shiki: Kototsuki You HCB + K 88 Shiki df + HK SUPERS Ura 108 Shiki: Orochi Nagi QCB,HCF + P Final Showdown QCF,QCF + P ---------------------------------------------------------- Mai Shiranui: Fatal Fury 2 THROWS Shiranui Gourin b/f + HP Fussha Kuzushi b/f + HK Yume Zakura u/d + HP (air only) SPECIAL MOVES Kachou Sen QCF + P Ryu Enbu QCB + P Hissatsu Shinobi Bachi HCF + K Musasabi no Mai(Chijou) Charge d, then u + P Sun Fire Samba Charge d, then u + K Musasabi no Mai(Kuuchuu) QCB + P (air only) Sankaku Tobi Jump against wall, press uf SUPERS Super Deadly Ninja Bees QCB,HCF + K Crimson Firebird Diver QCB,QCB + P (air only) Swan's Fandango QCF,QCF + P ---------------------------------------------------------- Nakoruru: Samurai Shodown THROWS Takedown Stab b/f + HP Climbing Stomp b/f + HK SPECIAL MOVES Annu Mutsube BDP + P Lela Mutsube QCF + P Amube Yatoro HCB + P Shichikapu Etu Brute HCF + K Mamahaha Nitsukamaru QCB + K Attack while on Mamahaha WK/MK or WP/MP while on Mamahaha (Eagle) Descent from Mamahaha FK While on Mamahaha Yatoro Pokku FP While on Mamahaha Shichikapuai QCF + P while on Mamahaha Kamui-Mutsube QCB + P while on Mamahaha Sankaku Tobi Jump against wall, press uf SUPERS Shichikapu Kamui Irushika HCB,HCB + P Elelyu Kamui Risse HCB,HCB + K Shirikoro Kamui Nomi QCF,QCF + K (PPP + KKK to cancel) (Lv3/MAX Only) ---------------------------------------------------------- Raiden: Fatal Fury THROWS Pile Driver b/f + HP Bear Hug b/f + HK SPECIAL MOVES Giant Bomb Charge b, then f + P Poison Spray HCB + P Super Drop Kick Hold KK then release Thunder Crush Bomb 360 + K (close) Raiden Combo - Body Blow BDP + P Headbutt After Body Blow, QCB + P Front Suplex After Body Blow, QCB + K Jumping Lariat Drop DP + P SUPERS Destruction Drop 720 + K (close) Flame Breath HCB,HCB + P Crazy Train QCF,QCF + P ---------------------------------------------------------- Rock Howard: Garou: Mark of the Wolves THROWS Kokuu Sen b/f + HP SPECIAL MOVES Reppuken QCF + LP/MP Double Reppuken QCF + HP Rising Tackle Charge d, then u + P Hard Edge QCB + P RageRun Type Dunk QCB + WK RageRun Type Save QCB + MK RageRun Type Shift QCB + HK Shinkuu Nage 360 + P Breaking PPP From Shinkuu Nage Rasetsu Hold on to PPP during Breaking Crack Counter QCF + K SUPERS Raging Storm QCF,QCF + P Shining Knuckle QCF,QCF + K Deadly Rave Neo HCB,f + LK,LP,LP,LK,LK,MP,MK,HP,HK, QCB + HP COMMENTS -His special moves has a little lag on it. -If Ragerun moves are done close, he will teleport behind the opponent. ---------------------------------------------------------- Rugal Bernstein: King of the Fighters '94 THROWS Scorpion Deathlock b/f + HP Scorpion Blow b/f + HK SPECIAL MOVES Reppuken QCF + P Kaiser Wave f,HCF + Hold P then release Dark Brarrier HCF + K Genocide Cutter DP + K Godpress HCB + P Dark Smash QCF + P (air only) Double Tomahawk f + MK SUPERS Gigantic Pressure QCF,HCB + P Total Annihilation QCF,QCF + K ---------------------------------------------------------- *God Rugal Bernstein* Capcom VS. SNK 2 THROWS Scorpion Deathlock b/f + HP Scorpion Blow b/f + HK SPECIAL MOVES Reppuken QCF + P Exicution HCF + P Dark Brarrier HCF + K Genocide Cutter DP + K Godpress HCB + P Ashura Senkuu DP/BDP + KKK or PPP SUPERS Shun Goku Satsu LP,LP,f,LK,HP (Lv3/MAX only) COMMENTS -Speed matches Riot Blood Iori. ---------------------------------------------------------- Ryo Sakazaki: Art of Fighting THROWS Hyouchuu Wari Nage b/f + HP Tomoe Nage b/f + HK SPECIAL MOVES Ko'ou Ken QCF + P Kohou DP + P Zanretsu Ken f,b,f + P Kyokugen-ryuu Ren Bu Ken HCB + P Hien Shippu Kyaku Charge db, then f + K Hyouchuu Wari f + MP SUPERS Ryuuko Ranbu QCF,HCB + P Haoh Sho Koh Ken F, HCF + P Tenchi Hakoken QCF,QCF + P (Lv3/MAX Only) ---------------------------------------------------------- Ryuhaku Todo: Art of Fighting THROWS None confirmed. SPECIAL MOVES Kasane Ate QCF + P Downward Kasane Ate QCF + P (air only) Tatsumakisouda HCB + P Vertical Kasane Ate DP + P SUPERS Cho Kasane Ate QCF,QCF + P Kuzu Otoshi QCF,HCB + P COMMENTS -Todo is a very techincal fighter, he may seem weak at first but with practice he can be a serious problem. ---------------------------------------------------------- Ryuji Yamazaki: Fatal Fury 3 THROWS Shime Age b/f + HP Bun Nage b/f + HK SPECIAL MOVES Hebi Tsukai(Joudan) QCB + LP (Hold to delay) Hebi Tsukai(Chuudan) QCB + MP (Hold to delay) Hebi Tsukai(Gedan) QCB + HP (Hold to delay) Hebi Damashi During Hebi Tsukai Hold press HK. Sadomaso HCB + K Sabaki no Aikuchi DP + P Yaki Ire DP + K Bai Gaeshi QCF + P Bussashi f + LP SUPERS Bakudan Pachiki HCB,f + P Yondan Drill HCB,HCB + P (Hit P rapidly) ---------------------------------------------------------- Terry Bogard: Fatal Fury THROWS Grasping Upper b/f + HP Buster Throw b/f + HK SPECIAL MOVES Power Wave QCF + P Burning Knuckles QCB + P Crack Shot QCB + K Power Dunk DP + K Rising Tackle Charge d, then u + P Rising Upper df + P SUPERS Power Geyser QCB,db,f + P Buster Wolf QCF,QCF + K COMMENTS -Buster Wolf comes out faster. ---------------------------------------------------------- Vice: King of Fighters '96 THROWS Death Blow b/f + HP Back Rush b/f + HK SPECIAL MOVES Nail Bomb HCF + P (close) Gore Fest HCB,f + P (close) Tranquility After Gore Fest, QCF + P Mayhem QCB + P De-cide HCF + K De-cide Slayer DP + K Outrage QCB + K Ravenous QCB + K (air only) SUPERS Negative Gain HCB,HCB + K Withering Force QCF,QCF + P ---------------------------------------------------------- Yuri Sakazaki: Art of Fighting 2 THROWS Oni Harite b/f + HP Silent Nage b/f + HK SPECIAL MOVES Ko'ou Ken QCF + P Saiha QCB + P Raiou Ken QCF + K Yuri Chou Upper DP + P Double Chou Upper After Yuri Chou Upper, DP + P Hyakuretsu Binta HCB + K En Yoku f + MK SUPERS Haoh Sho Koh Ken f,HCF + P Hein Hou Kyaku QCF,HCB + K Hien Rekko QCF,d,df + P ______________________________________________________ 6) Special Intros Here are the confirmed special intros so far. Benimaru/All females - Benimaru tosses a heart in the air before he shocks his hair so it stands on end. Benimaru/Kyo - In some stages Goro Daimon will watch from the background. ---------------------------------------------------------- Chang/Eagle - Chang picks his nose and flicks a booger at Eagle. Eagle then blocks the booger with one of his staffs. Chang/Kim - Chang points at Kim while saying something. When he finishes, Kim just shakes his head. ---------------------------------------------------------- Chun-Li/Mai - Same as before, slighty different. Chun-Li/Yamazaki - Hon-Fu (from FF3) jumps in to protect Chun-Li, but is quickly dispatched by a Hebi Tsuki from Yamazaki. Chun-Li/Yun - Yun politely bows and Chun-Li does the same. ---------------------------------------------------------- Dan/Ryo - ? Dan/Yuri - Yuri does Dan's victory pose while Dan does his regular taunt and his victory pose. ---------------------------------------------------------- Geese/Rock - Rock says something to his father in a angry tone. Geese does his normal intro. Geese/M.Bison(Vega) - Geese hits M.Bison's cape with a Double Reppu Ken. ---------------------------------------------------------- Iori/Kyo - They show their respective flames while taunting one another. Iori/M.Bison(Vega) - M.Bison says "Sono kubi kakitaryaru!" (I will cut your neck!). Iori replies, "Doushita?, Sugu rakunish teyaru!" (What's wrong? I'll end your suffering quickly!) then shoots fire at him which Vega hops over. ---------------------------------------------------------- Ken/Terry - Ken picks up Terry's hat and tosses it to him and says "Sore!" (Here!) ---------------------------------------------------------- Kim/Evil opponents - Kim faces the background and says, "Akurai Yirosan!" (Evil is Unforgivable!), turns around and yells "Ha!" in a fighting stance. ---------------------------------------------------------- King/Ryo - King has a hat on, then throws it away. Ryo does his normal pose. King/Sagat - King says to Sagat, "Ateni narua" (I can trust you) who simply laughs. ---------------------------------------------------------- M.Bison(Vega)/Chun-Li - ? M.Bison(Vega)/Vega(Balrog) - Vega spins and tosses a rose. ---------------------------------------------------------- Mai/Joe - ? ---------------------------------------------------------- Maki/Todo - ? ---------------------------------------------------------- Nakoruru/Yun - Yun politely bows with his cap off to Manali, who is standing next to Nakoruru. ---------------------------------------------------------- Rolento/Hibiki - Rolento throws a knife at her while she's tieing her shoelaces. ---------------------------------------------------------- Rugal/Guile - A statue of Guile is between the two fighters. Guile cuts it in half with a Sonic Boom. Rugal uses a Reppu Ken to destroy the remains of the statue. Rugal/M.Bison(Vega) - Rugal says "Sonotch karamo watashingo torikum dekurio!" (I will take your power from you!). Rugal's panther growls at M.Bison. ---------------------------------------------------------- Ryu/Ken - They both tap their fists together. Ryu/Kyo - Kyo shoots fire towards Ryu and says "Humph..Sono tedo Jado jenaika? Honkide Ikuze!" (Humph..My power doesn't scare you? Well I'm gonna' show you everything that I have, LET'S GO!) Ryu/Ryo - They both jump backwards into their fighting positions (a la Art of Fighting). ---------------------------------------------------------- Sagat/Dan - ? Sagat/Ryu - Ryu tightens his belt as Sagat clenches his glowing scar while staring at Ryu. ---------------------------------------------------------- Terry/Geese - Terry clenches his fist as Geese snickers. Terry/Rock - Terry gives a thumb's up while calling Rock "Rookie", and Rock replies with "Tekagen nashi daze, Terry!" (I'm not gonna lay off, Terry) ---------------------------------------------------------- Vega(Balrog)/All females - Vega removes his mask, spins and bows. If Vega wins, he will toss a rose over his opponent's fallen body. Vega(Balrog)/Blanka/E.Honda/Raiden - Vega turns his back and shakes his head in disgust. ---------------------------------------------------------- Vice/Cammy - Vice taunts Cammy while Cammy does her normal intro. Vice/Rugal - Mature appears behind Vice and says, "Isatsua Muki daiyo!" (Let's skip the introductions) and bows to Rugal who says, "Yo karo Zenyo kude Kurugai" (Well then, Show me your true power). ---------------------------------------------------------- Yamazaki/Maki - ? Yamazaki/Terry - Yamazaki throws a dagger at Terry and says "Tsukuyo" (Take this). Terry breaks it with a punch. Yamazaki replies, "Kokay suruzo kora!" (You'll pay for that!) ---------------------------------------------------------- Yuri/Ryo - Yuri poses and says to Ryo, "Oni-Chan, Kakugo suruchi!" (Brother, PREPARE YOURSELF!). Ryo then shakes his head in embarassment. Yuri/Sakura - Yuri poses and says, "Osu!" (greetings) and Sakura replies, "Kotchira koso, Yoroshiku onegai shimasu" (Thank you, I'm pleased to meet you) and bows. ---------------------------------------------------------- Zangief/Eagle - Eagle does his Manchester Black and Zangief does his Double Larait then they bounce off each other a few times and taunt each other. Zangief/Raiden - They grapple with each other before jumping into their fighting positions. _________________________________________________________ 7) Hidden Bosses To reach the hidden bosses, you must get a good enough GPS (Groove Point System) score. Here are a few tips: 1. Finish the round with a super. 2. Win the round with a perfect. 3. Use a character with high hitting combos or supers. (Ex: Terry Bogard) 4. Use a Ratio 4 character. 5. Get the finest K.O. After 4-5 stages, a Ratio 4 Vega (M.Bison) or Geese will interupt the game unless you are fighting very badly. After that, the final stage begins. The last stage is held under the Osaka Castle, in a tournament ring similar to a squared circle for wrestling. Your opponents are normal characters. Now depending on how good you did, one of three things will happen. First, if you beat your opponent on the last stage held under the Osaka Castle and you didn't fight a boss, this means you did poorly. You will basically be given an award at the ceremony and no ending will be shown. Second, if you did ok, a mystery opponent will be looking down at the ceremony and lighting will flash in the background. Either Gouki (Akuma) or Rugal, will be waiting at the roof of the Osaka castle for a duel against each other and will take time off and fight with you as a warmup. The characters are their normal selves at Ratio 4. The stage is on the rooftop of the Osaka castle (raining), resembling a bit of Ryu's Suzaku castle back in SF2. When beaten, Gouki or Rugal will comment that the player was not worth their time, and goes on to fight their true adversary (Rugal or Gouki) who appears in the background. No ending will be shown. Third, if you did really good, either Gouki (Akuma) or Rugal have finished their duel and will turn into the God of fighting and challenge you with their new power. Both bosses have zero recovery time from dizzyness, and are Ratio 4's. The stage is specially designed for them; the city of Osaka burning into flames, with the castle in the background. When beaten, a ending will be shown. There are now endings per character (w00t), but they're only in text messages below the screen, as the staff roll scrolls along. Here are the Groove Point Ratings for the different endings. First Ending: Vega (M.Bison) - 0-299 GP Geese - 0-299 GP Second Ending: Gouki (Akuma) - 300-799 GP Rugal - 300-799 GP Third Ending: Shin Gouki (Akuma) - 800-1999 GP God Rugal - 1200+ GP ABOUT THE BOSSES: Shin Gouki (Akuma): Shin Gouki plays very similar to regular Gouki except that he hasthe power of Orochi flowing through him. In his pre-bout intro, the words "Man of God" show up on his back in kanji instead of "Heaven". Also his movements have increased as well, about the same speed as Riot Blood Iori. But he is rather easy to defeat since the CPU throws so many Hadoukens. God Rugal Bernstein: Definitely the harder of the two bosses. In his pre-bout intro, he tosses Gouki aside like trash (ouch). His skin color is similar to Gouki's, also his outfitis normal Rugal's outfit except that it's ripped in certain places. His Genocide Cutter has priority over just about anything and he can take out Ratio 1's within 3 moves. ______________________________________________________ 8) Cameos Here are the following characters that make cameos in the backgrounds and in the game. CAPCOM Location Alex (Street Fighter 3) Sand Dunes Batsu (Rival Schools) Dudley (Street Fighter 3) British Street Edge (Rival Schools) Elena (Street Fighter 3) Fokker (Power Stone) Sand Dunes Gan (Rival Schools) Hinata (Rival Schools) Hsien-Ko (Darkstalkers) Rotating Platform June (Star Gladiator) Rotating Platform Mei-Ling (Warzards) Rose (SFA 2) British Street Rouge (Power Stone) Yang (Street Fighter 3) N/A SNK Location Bao (KOF '99) Billy Kane (Fatal Fury) British Street Chin (KOF '96) Choi (KOF '94) Clark (KOF '94) Goro Daimon (KOF '94) Festival Stage Heidern (KOF '94) Honfu (Fatal Fury 3) N/A Kasumi (Art of Fighting) Kensou (KOF '96) Kyoshiro (Samurai Shodown) Festival Stage Leona (KOF '96) Sand Dunes Lilly Kane (Fatal Fury) Manali (Samurai Shodown) N/A Mature (KOF '96) Ralf (KOF '94) Takuma (Art of Fighting) Xiang Fie (Fatal Fury) Rotating Platform ______________________________________________________ 9) Credits Madman's Cafe (www.mmcafe.com) Credit goes out to MMCafe for information on the grooves, hidden bosses, character moves, and Capcom VS. SNK 2 beta test reports. Shoryuken (www.shoryuken.com) I also had a great pool of resource to draw from here as well, thanks to all the great people that make this site happen. GameFAQS (www.gamefaqs.com) For hosting all my faqs and for being a excellent site. Cheat Code Central (www.cheatcc.com) For hosting my faq. PS2 Domain (www.ps2domain.net) For hosting my faq. Mr.Rom's EmuNews (emunews.topcities.com/) For hosting my faq. Saotome Hangout (www.geocities.com/saotomehangout) for hosting my faq. I would also like to thank the following people for supporting me, without their help this FAQ would be very incomplete and inaccurate. Jason La (jasonla@pobox.com) - For helping with the movelist. Jazzie Don (jazzie_d@usa.com) - For helping with the character intros. Tyler - For help with the movelist. Willie Hawkins - For helping with the movelist. Wueno Garcia Lopez - For helping with the movelist. Suichi - For helping out with the character intros and movelist. _________________________________________________________ 10) Version History Version 5.3 - Latest version was posted on 9/12/01. Maki's movelist corrected, minor corrections.