============================================ >>>>>>>>>Advance Wars: Secrets FAQ<<<<<<<<<< ============================================ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* A Secrets/Unlockables FAQ By Super Nova For Advance Wars (GameBoy Advance) supernova54321@hotmail.com Version Final - Last Updated 28/3/03 *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Table of Contents 1. Introduction 2. Version History 3. Secrets & Unlockables 3.1 Commanding Officers -Andy -Max -Sami -Olaf -Grit -Kanbei -Sonja -Eagle -Drake -Sturm -Nell 3.2 Battle Maps -Special Maps -Vs. Maps -Pre-Deployed Maps -3P Maps -4P Maps -War Room Maps -Map Cases -COs 3.3 Secret Missions -Path 1 -Path 2 -Path 3 3.4 Final Battle Combinations -Andy -Max -Sami -Olaf -Grit -Kanbei -Eagle -Drake -Rewards 3.5 Other Secrets -Field Training Rewards -Flashing Menu Icons 3.6 Codes 4. My Progress 5. Credits 6. Legal Disclaimer ========================= )))))1. Introduction((((( ========================= Advance Wars is one of those games with a huge number of secrets. There are hundreds of maps, special missions, COs and so on to unlock, but no-one has written a secrets FAQ yet, so here you go. I hope it helps, and it should clear up some misconceptions and rumours (like having to get all S-ranks to unlock Nell). NOTE: I've been experimenting with ASCII headings, so if some look a little weird then forgive my poor taste. This guide is Copyright (c)2003 Duncan Hardy (Super Nova). ============================ )))))2. Version History((((( ============================ Version Final Submitted 28/3/03 OK, this really is the final version. I've added some Gameshark codes, essential for all secrets guides, but overlooked by me. Version Final Submitted 25/3/03 Two versions ought to just about do it for this FAQ - I really can't see what remains to add to it. I included the My Progress section, and don't see what else can be added. Only minor corrections will be made in future. (I have other FAQs in the pipeline anyway, so I don't want to add any more to this one). Version 1.0 Submitted 15/3/03 There is more or less everything needed here. I have covered every secret and unlockable I know of, but if you have any additions/ corrections to make feel free to email me, I'd be grateful of any help. ================================== )))))3. Secrets & Unlockables((((( ================================== _______________________ /3.1 Commanding Officers\ ^^^^^^^^^^^^^^^^^^^^^^^^^ Here is the complete list of COs, how to unlock them and how to use them. I've added some strategies for each which should make unlocking other secrets easier. .......... --[Andy]-- '''''''''' Game Description: Mechanical wizard with good all-around skills. Description: Andy is the worst CO. Definitely. You can say "he's good all round, and has no real weaknesses", but no strategy can be planned with Andy that is guaranteed to work. With Sami, you know that if you storm the opponents HQ with five mechs you will capture it, unless you have undergone lobotomy. It's a shame that you must use him so much in campaign mode. All right, to be fair to him he is a beginner's best friend, as he will work adequately whatever strategy you use. It's just a pity that he won't excel at anything either. Attributes: All units have no strengths or weaknesses. CO Power: Hyper Repair. Recovers 2HP (maximum of 10) to every troop and gives them a 10% attack bonus. Useful after Tsunami (Drake's CO power). How to Unlock: Unlocked by default. ......... --[Max]-- ''''''''' Game Description: Gung-ho strongman. Tops at direct combat, weak over distances. Description: Max is one of the more useful COs. Some maps are made for him, but he will need some resources in order to build the necessary troops to win. He has a 50% attack bonus with all his direct attack units (tanks, Mid tanks, A-Airs, recons, bombers, fighters, copters subs and cruisers) and will tear apart anyone without exceptional defense. With Max Force, his power, only Kanbei and Vs. Sturm will not lose their non-tank units in one hit. Unfortunately, Max has a 10% decrease in long-range power, and has one square less range. This makes his artillery useless and his rockets poor. As a result, the best strategy to use with Max is all-out combat in the open. If there is a field, at least 6x6 squares, he should move in for the kill on any units there. This makes him a great choice for such missions as Kanbei Arrives!, where he can charge in and destroy all opposition. Where Max will fail is in narrow "bottlenecks", where enemy snipers will make quick work of him as only one unit can attack at a time. Attributes: Direct units have a 50% attack bonus. Long-range units have a 10% decrease in power and one square less range. CO Power: Max Power. Gives direct units a 25% attack bonus and other units 10%. Direct units also move one square further. How to Unlock: Unlocked by default. .......... --[Sami]-- '''''''''' Game Description: Infantry unit specialist. Has trouble with other ground troops. Description: One of the best COs. She has two techniques which can complete every single War Room map with at least a B-rank. Because her infantry and mech units have a 20% attack bonus, they can attack larger units effectively while saving money. It takes four of Sami's mechs to kill one medium tank on full HP. The cost of four mechs is 1200G. The cost of one Mid tank is 1600G. Do you see how quickly you save money? The other main advantage Sami has is her superior capturing skills. She captures 50% faster than normal, so you have to wound an infantry unit to 6HP to stop it from capturing in two turns. This makes capturing HQs easier, as you can take one attack from a weak unit and still finish capturing the next day. Her CO power helps her move her units further so they can reach their destination with as little resistance as possible. The strategies to use in the War Room maps are both cheap and both work. One is to load a transport (APC, lander or T-copter) with an infantry unit and move straight towards the HQ. Drop the infantry off and next turn start capturing. Any units in the area will go for your transport, and any extra units built will be too late to stop you from finishing the mission. However, it is advisable to send several transports in for the kill, so that you increase your chances of having a unit healthy enough to capture in two moves. Any extra wounded units can surround the infantry in question and protect it. The other strategy to use is "mech flood". This involves building as many mech units as possible and sending them forward towards the enemy HQ. Mechs can capture cities and attack large enemies at the same time, and opponents trying to build more expensive units will be overwhelmed. This workd every time as long as you secure all factories quickly and there are no sea/air units. Attributes: Infantry and mech units have 20% attack bonus and 10% defense bonus. Direct units have 10% less power. Can capture 50% faster than any other CO. CO Power: Double Time. All infantry and mech units have 1 movement cost over all terrain and can move an extra square. They also gain 30% extra attack power, while other units gain 10%. How to Unlock: Unlocked by default. .......... --[Olaf]-- '''''''''' Game Description: Easily affected by the climate. Strong in snow, weak in rain. Description: What do you get if Santa Claus dyes his beard and changes his clothes? OK, enough jokes, as Olaf is another pretty bad CO. He is quite good all round and has no weaknesses, but again this makes strategy planning difficult. Luckily there is his immensely useful CO power. As long as he is playing alone, this will practically immobilise an enemy force, particularly Max's or Grit's as they run on treads and tires, which find moving very difficult in snow. Sturm, who has a 1 movement cost over all terrain, will suddenly find himself stuck. The snow also dramatically slows air units, so Eagle is easy to beat with Olaf. Unfortunately rain makes Olaf's units have 1 movement cost more than everyone else, making him immobile. Because Drake causes a lot of rain and is not affected by it I don't recommend facing him with Olaf. A strategy I found works well in Vs. with Olaf revolves around preventing the enemy from getting to you. It works best in large maps with many factories and airports. Early on, as soon as the enemy has some A-Air/tank units, send T-copters and APCs towards him/her as fodder. When six APCs/T-copters have been destroyed Olaf can use his power. Use this move during which the enemy can't move far to get your units into a strong position, or capture as many properties as you can. Don't try this in War Room though. Attributes: All units have no strengths or weaknesses. CO Power: Blizzard. Causes snow, which slows other COs, and gives a 10% bonus attack power to all units. How to Unlock: Unlocked by default. .......... --[Grit]-- '''''''''' Game Description: A master of distance attacks. Dislikes direct combat. Description: Grit is a powerhouse if used correctly, but requires a lot of resources. Artillery units are cheap and easy, but need to be protected by Mid tanks (tanks are too weak and get destroyed by all). Rockets and Battleships cost a lot if you have few cities. You see, Grit relies on his long range units, the most powerful in the game, to defeat enemies at the front line, engaged in combat with his weaker direct units. Buying many cheap artillery is better than buying rockets for him, but the best if you can afford it is a battleship, which destroy one of Kanbei's Mid tanks on a city with one hit when he uses his power. Like Max, Grit's CO power increases his long range power dramatically, and gives them two square extra shooting distance. In a small map nothing can escape his wrath. It's a pity that his other units are the weakest of their kind in the game; that goes for infantry as well as tanks. Grit is a defender, not an attacker, which makes him useless in the final battle. He very rarely wins by destruction (killing all enemy units) as he finds it hard to follow up retreating enemies. I find it best to capture the enemy HQ using a sneakily deployed infantry unit and transport, covered by an artillery/rocket/battleship if possible. Grit excels in Fog of War maps, as he simply has to hide his long range units in a forest or reef and use transports as decoys to draw the enemy into his attack range. Attributes: Long range units have normal firepower compared to Andy but have a longer range (1 square). His other units all suffer from a 20% attack descrease. CO Power: Snipe Attack. All long range units get a 65% attack bonus and two extra squares of attack range. Other units get 10% extra attack power. How to Unlock: Use Max in Mission 4: Max Strikes! in campaign mode. When you complete the current campaign he will be available to buy from Hachi for 50 Coins. See sections 3.3 and 3.4 for details on what paths to take to unlock Grit. ............ --[Kanbei]-- '''''''''''' Game Description: Superior overall unit strength, but expensive to deploy. Description: Oh boy! I think that Kanbei is the cheapest and easiest CO to use in the game, as he requires no strategic thinking. All of his troops have an extra 20% attack and defense, which makes for a tough enemy to destroy in one hit, even for Max. His only drawback is the sheer expense of his units. They all cost 20% more than usual (so one infantry costs 1200G). As a result, you need vast resources or a lot of money per property to succeed. Or of course you can simply play in a pre-deployed map and crush the opponent >:). Almost any strategy will work with Kanbei, as his troops excel in every field. Try to capture many cities, and remember that although it may be tempting just to build waves of tanks ALL of his units are powerful; you could go long range too. In fact, his long range units are more powerful than Grit's (but not with Snipe Attack). Attributes: All units have 20% extra attack and defense. No stats disadvantages but troops cost 20% more to deploy. CO Power: Morale Boost. Increases attack and defense of all units by a further 20%. How to Unlock: Finish campaign mode, taking any path. Kanbei will then be available to buy from Hachi for 50 Coins. ........... --[Sonja]-- ''''''''''' Game Description: Tactician who values intel over everything. Tops in fog of war, but is often unlucky. Description: I pretty much never use Sonja, except in Fog of War, as this is her speciality. She has an extra sqaure of vision, and her CO power allows her to see a further two squares as well as in forests and reefs. This means that she can see all concealed enemies for miles around, and that even in Royal Channel, the largest map in the game, she would only need 26 recons to see the whole map. She also has the advantage of her enemies not seeing her HP (this does not work against a computer opponent). On the down side, she is "unlucky", meaning that she often does up to 20% less than the game says. Planning a strategy in Fog of War is as simple as building a few recons, placing them in strategic forest locations and sending an APC guarded by a tank/A-Air or two. She should build many artillery and hide them in forests, then when an enemy appears in her recons' vision range she should take aim and fire. This requires a lot of luck. Out of Fog of War using Sonja is a bad idea. If you must, make sure it is against a human, so you can exploit the confusion created by the opponents blindness concerning your HP. Create many of the same unit and turn off battle animations so that the opponent has no which troop has what life. Note that a computer controlled Sonja does not suffer from her bad luck. Attributes: All units have normal attack and defense but are "unlucky" and will do less damage than stated. Sonja has one extra vision range. CO Power: Enhanced Vision. Sonja can see a further two squares in Fog of War, and can see into forests and reefs without her units having to be right next to them. Gives all units a 10% attack bonus. How to Unlock: Complete the three Kanbei missions in certain time limits (more details in sections 3.3 and 3.4). When you finish that Campaign she will be available to buy from Hachi for 60 Coins. ........... --[Eagle]-- ''''''''''' Game Description: King of the skies. Air units are matchless, but has weak naval units. Description: One of the best COs in the game, and he requires very little strategic thinking to work well. Eagle has large attack bonuses for all his air units, and they use less fuel than others. He can easily build an army of fighters and bombers to eradicate any opposition in a map with many airports and cities. However, he struggles in small maps with no air units. His sea units also have huge attack decrease. It's alomost worthless building ports with him. What makes Eagle so useful is his ability to smash into the enemy and take them down quickly before they an retaliate. His air units help with this, but what really gets the job done is his CO Power. It allows all non-infantry/mech units to move again, allowing you to finish off damaged units or retreat after attacking a portected unit. The only disadvantage with this is that it makes Eagle much more vulnerable for the next turn. The way to win with Eagle is simply to go all-out against the enemy, building mainly bombers and Battle copters, with Mid tanks to take out A-Airs and missile launchers, Eagle's worst enemies. Capture all nearby territory swiftly while killing enemy infantry with copters to prevent them from capturing. When the enemy has little territory left charge in and use you power to hopefully end the match in one final move. Attributes: Compared to normal aircraft, Eagle is 15% more powerful, and his air units consume less fuel. Fighters and bombers not ordered to move only use up two fuel and copters use none. All air units have 10% extra defense. His navy is 20% less powerful than usual. CO Power: Lightning Strike. All units except mech and infantry who have already moved can move again, including newly built one. However, they have a 20% attack decrease. They also take 30% extra damage for the next day. How to Unlock: Use Sami for the four Green Earth missions (see section 3.3-3.4) and when you finish campaign mode he will be available for purchase at a price of 80 Coins. ........... --[Drake]-- ''''''''''' Game Description: Naval units rule the seas, but has trouble with air units. Rain seems to follow him. Description: Drake is more or less the opposite of Eagle in that he has strong ships and weak air units. However, he does not have Eagle's sheer power because ships don't pack a punch like planes and his CO Power is more annoying than effective. His ships have no offensive bonus but have 20% extra defense and can move one square further than other COs'. Another advantage Drake has is his ability to randomly conjure up rain. It comes often when you play as him (although the weather needs to be set to "random") and it doesn't affect him at all. Drake needs to make use of his souped-up battleships to win any major battles, as they take down units very easily. His CO Power is in some ways useful as it damages every enemy unit by 1HP. This costs the enemy a lot of money in healing and prevents infantry units from capturing in two turns (unless you're fighting Sami). If the HQ is accessible by sea send your battleships to destroy nearby units and drop some infantry off with your far-moving lander. Capturing the HQ will be a piece of cake with your battleships providing cover. Attributes: His Sea units have 20% extra defense and can move 1 square further than normal. His air units have 20% less attack power. CO Power: Tsunami. A huge wave does one damage to all enemy units, but will no destroy. All of Drake's units get a 10% attack bonus. How to Unlock: Use Andy for the four Green Earth missions (see section 3.3-3.4) and when you finish campaign mode he will be available for purchase at a price of 60 Coins. .......... --[Nell]-- '''''''''' Game Description: Well-balanced with no weak points. Born under a lucky star. Description: Another "all-rounder"; bad news. No strategy works with Nell as you can't rely on her speciality, annoyingly random good luck. It sometimes works, doing more damage than stated, but because you can't be sure whether it will work or not your plans can sometimes go awry. Just build a well-balanced team, and remember to assume the worst at all times; if it says you'll do 50% damage then assume that this will be the case. If it does more, great, and if it doesn't, never mind. The annoying thing about her power, which gives her enough luck to do huge amounts of damage when only meant to do a little, is that it can trigger the enemy CO attack when you don't want it to. The only strategy I can give you for Nell is more of a tip; save regularly, so that if you wanted to do more damage, or didn't want to trigger the enemy's CO Power, you can go back a bit and try again. Attributes: All units have normal strength, but often do more damage than stated. CO Power: Lucky Star. Units do much more damage than the game tells you - sometimes up to 50% more. How to Unlock: Unlock every other CO (including Sturm) then finish Advance Campaign with any rank. Ignore the popular rumours about having to complete Campaign, Advance Campaign and the War Room Maps with S-ranks as they are false - I have Nell to prove it. ........... --[Sturm]-- ''''''''''' Game Description: None (cannot use in War Room). Description: El Grand Cheapo! Or at least he would be, if he was the Campaign mode Sturm. The Sturm you buy is quite weak compared to the one you fight, and he is not always easy to use. He has a 20% defense bonus and all terrain only as 1 movement cost for all his units. This means that forests that normally slow players are like roads for him. His defense also means that a Mid tank on his own city will take four attacks from two enemy Mid tanks to bring down, even if he doesn't attack back. His power is nowhere near as strong as Campaign Sturm's, as it only does 4HP worth of damage and hurts his own troops. Sturm can also only be used in Link and Vs. Modes - not War Room. In this sense he is unique. Planning a strategy with Sturm is simple. He does not attack well (-20% attack) so just avoid enemies and block up entry routes at choke points with Mid tanks, covered by artillery. Then use your superior speed to run across any forest shortcuts to the enemy HQ. Your CO Power automatically targets the highest concentration of enemies, so make sure that they are far away when you use it to avoid damaging your own units. Attributes: (Vs. Sturm) All units have +20% defense and -20% attack. They have 1 movement cost over all terrain they're allowed to cross except in snow. (Campaign Sturm) All units have +20% attack and -20% defense. Same thing as Vs. Sturm for movement. CO Power: Meteor Strike. (Vs. Sturm) A meteor hits a 5x5 area and does 4HP worth of damage to all units in its range. Will not kill. Gives 10% attack bonus. (Campaign Sturm) A meteor hits a 5x5 area and does 8HP worth of damage to all units in its range. Will not kill. Unkown whether an attack bonus is given or not. How to Unlock: Unlock every other CO except Nell, then purchase from Hachi for 100 Coins. _______________ /3.2 Battle Maps\ ^^^^^^^^^^^^^^^^^ Here is the complete list of everything you can purchase from Hachi at Battle Maps. I have included all the intel you are given about each map when you start a Vs. battle in one (the number of cities, airports and factories). I have also included map cases and COs, with prices, as you may want to know how much money to save up. As a side note, special maps Shark Strait and Royal Channel cost 100 Coins as they are huge. .................. --[Special Maps]-- '''''''''''''''''' +-------------------+--------+-------+----------+-------+ | Name | Cities | Bases | Airports | Ports | +-------------------+--------+-------+----------+-------+ | Bean Island | 18 | 8 | 0 | 0 | | Crater Isle | 19 | 10 | 0 | 0 | | Triangles | 18 | 8 | 4 | 0 | | Ball Islands | 26 | 10 | 6 | 5 | | Coral Lagoon | 12 | 8 | 0 | 0 | | Puzzle Trio | 31 | 6 | 6 | 7 | | Fist Peninsula | 20 | 6 | 0 | 0 | | Deer Harbor | 47 | 8 | 6 | 4 | | Alara Range | 22 | 7 | 7 | 0 | | Lost River | 25 | 9 | 5 | 0 | | Volcano Isle | 15 | 7 | 2 | 0 | | Turtle Atoll | 37 | 7 | 0 | 4 | | Squash Island | 21 | 7 | 6 | 4 | | Cube Keys | 22 | 9 | 7 | 0 | | Mirror Islands | 25 | 6 | 3 | 0 | | Shark Strait | 56 | 10 | 14 | 8 | | Royal Channel | 59 | 10 | 9 | 8 | +-------------------+--------+-------+----------+-------+ .............. --[Vs. Maps]-- '''''''''''''' +-------------------+--------+-------+----------+-------+ | Name | Cities | Bases | Airports | Ports | +-------------------+--------+-------+----------+-------+ | Little Island | 8 | 4 | 0 | 0 | | Sun Canal | 18 | 7 | 0 | 4 | | Beaker River | 12 | 8 | 6 | 0 | | Star Islands | 14 | 10 | 8 | 8 | | Eon Springs | 16 | 8 | 6 | 0 | | Portal Bridge | 12 | 8 | 4 | 0 | | Sabre Range | 4 | 8 | 0 | 0 | | Asphalt Maze | 4 | 8 | 0 | 0 | | Cog Isle | 0 | 4 | 0 | 0 | | Zero Wood | 2 | 5 | 0 | 0 | | Switchback | 16 | 12 | 0 | 0 | | Ruby Keys | 19 | 8 | 4 | 4 | | Rainy Haven | 18 | 5 | 4 | 6 | | Rail Strait | 28 | 5 | 0 | 3 | | Tribe Islands | 28 | 8 | 0 | 6 | | Vision Bridge | 19 | 13 | 0 | 8 | | Piston Dam | 20 | 6 | 8 | 0 | | Hat Harbor | 16 | 9 | 10 | 0 | | Swan Cove | 23 | 11 | 0 | 6 | | Go Islands | 22 | 7 | 0 | 6 | +-------------------+--------+-------+----------+-------+ ....................... --[Pre-Deployed Maps]-- ''''''''''''''''''''''' +-------------------+--------+-------+----------+-------+ | Name | Cities | Bases | Airports | Ports | +-------------------+--------+-------+----------+-------+ | Brace Range | 6 | 0 | 0 | 0 | | River Range | 11 | 0 | 0 | 0 | | Moon Isle | 8 | 0 | 0 | 0 | | Mint Plateau | 8 | 0 | 0 | 0 | | Jewel Canal | 8 | 0 | 0 | 0 | | Wrench Island | 10 | 0 | 0 | 0 | | Rapid Ferry | 8 | 0 | 0 | 0 | | Bundle City | 58 | 0 | 0 | 0 | | Scarab Road | 14 | 0 | 0 | 0 | | Pointing River | 12 | 0 | 0 | 0 | | Liaison Wood | 5 | 0 | 0 | 0 | | Delta Heights | 11 | 0 | 0 | 0 | | Poem Cape | 6 | 0 | 0 | 0 | | Blue Lakee | 6 | 0 | 0 | 0 | | Coil Range | 16 | 0 | 0 | 0 | | Leaf Haven | 0 | 0 | 0 | 0 | | Battle Cube | 16 | 0 | 0 | 0 | +-------------------+--------+-------+----------+-------+ ............. --[3P Maps]-- ''''''''''''' +-------------------+--------+-------+----------+-------+ | Name | Cities | Bases | Airports | Ports | +-------------------+--------+-------+----------+-------+ | Pyramid Cape | 21 | 12 | 0 | 0 | | Bead Islands | 35 | 9 | 0 | 6 | | Clover Keys | 13 | 9 | 4 | 0 | | Keyhole Cove | 24 | 15 | 9 | 9 | | Fork River | 29 | 12 | 0 | 0 | | Mantis River | 21 | 13 | 5 | 0 | | Channel City | 21 | 10 | 0 | 3 | | Ink Canal | 28 | 12 | 5 | 6 | | Shield Hills | 22 | 11 | 0 | 0 | | Peril Maze | 22 | 9 | 10 | 0 | | Gem Creek | 30 | 6 | 4 | 3 | | Glass Heights | 24 | 12 | 0 | 0 | | Devil's Inlet | 23 | 12 | 10 | 0 | | Shear Port | 26 | 15 | 0 | 6 | | Liar's Cove | 26 | 13 | 4 | 4 | | Nail Canal | 22 | 11 | 0 | 0 | | Atlas River | 31 | 12 | 7 | 0 | | Eel Channels | 23 | 13 | 0 | 7 | | Jab Peninsula | 20 | 12 | 5 | 6 | | Thorn Islands | 25 | 14 | 5 | 3 | +-------------------+--------+-------+----------+-------+ ............. --[4P Maps]-- ''''''''''''' +-------------------+--------+-------+----------+-------+ | Name | Cities | Bases | Airports | Ports | +-------------------+--------+-------+----------+-------+ | Four Corners | 16 | 8 | 1 | 0 | | Rocket Cape | 22 | 20 | 0 | 0 | | Crop River | 45 | 21 | 11 | 0 | | Tween Isle | 28 | 8 | 0 | 6 | | Rival Islands | 20 | 20 | 8 | 8 | | Loop Road | 22 | 12 | 0 | 0 | | Plus Canal | 24 | 16 | 0 | 0 | | Islas Five | 32 | 16 | 12 | 0 | | Patriot Cave | 25 | 20 | 6 | 8 | | Web River | 22 | 20 | 0 | 0 | | Cap Narrows | 18 | 16 | 6 | 0 | | Jay Islands | 40 | 8 | 0 | 4 | | Chain Canal | 32 | 18 | 6 | 10 | | Spring Lakes | 29 | 15 | 0 | 0 | | Tatter River | 42 | 24 | 11 | 0 | | Island X | 13 | 18 | 4 | 6 | | Alakule | 30 | 19 | 0 | 0 | | Traitor River | 29 | 21 | 0 | 0 | | Fable Hills | 14 | 26 | 12 | 0 | | South Cape | 30 | 21 | 0 | 11 | | Glory Islands | 39 | 19 | 10 | 14 | +-------------------+--------+-------+----------+-------+ ................... --[War Room Maps]-- ''''''''''''''''''' +-------------------+--------+-------+----------+-------+ | Name | Cities | Bases | Airports | Ports | +-------------------+--------+-------+----------+-------+ | Spann Island | 11 | 8 | 0 | 0 | | Moji Island | 24 | 8 | 0 | 0 | | Duo Falls | 23 | 10 | 5 | 0 | | Sole Harbor | 22 | 8 | 0 | 3 | | Pivot Isle | 17 | 10 | 4 | 3 | | Land's End | 23 | 12 | 3 | 0 | | Kita Straight | 31 | 9 | 0 | 7 | | Point Stormy | 24 | 14 | 4 | 4 | | Ridge Island | 17 | 8 | 0 | 0 | | Mial's Hope | 29 | 14 | 9 | 0 | | Bounty River | 27 | 16 | 0 | 8 | | Toil Ferry | 17 | 8 | 8 | 6 | | Twin Isle | 29 | 8 | 0 | 0 | | Dire Range | 31 | 14 | 10 | 0 | | Egg Islands | 26 | 18 | 0 | 9 | | Terra Maw | 27 | 16 | 5 | 5 | | Stamp Islands | 26 | 19 | 13 | 11 | | Rivers Four | 26 | 17 | 0 | 0 | | Ring Islands | 43 | 24 | 0 | 15 | | Last Mission | 31 | 20 | 10 | 0 | +-------------------+--------+-------+----------+-------+ ............... --[Map Cases]-- ''''''''''''''' There are two Map Cases in the game: Special and Vs. Existing map types when you start off are Pre-deployed, 3P, 4P and War Room. The extra map cases are definitely worth buying, as the special maps in particular are better designed than the others. They retail at a price of 100 Coins (Special) and 50 Coins (Vs.). Since you start off with plenty of maps to play in, I wouldn't worry too much about purchasing these. I only did this after playing Advance Campaign a few times, since you get double the coins when playing there. I think I also ought to include here that you can purchase Advance Campaign for 1 Coin from Hachi after finishing Campaign mode with any rank. ......... --[COs]-- ''''''''' For more information on unlocking and using COs, see sections 3.1 and 3.3. +-------------------+-----------------+ | Name | Price | +-------------------+-----------------+ | Grit | 50 Coins | | Kanbei | 50 Coins | | Sonja | 60 Coins | | Eagle | 80 Coins | | Drake | 60 Coins | | Nell | 80 Coins | | Sturm | 100 Coins | +-------------------+-----------------+ ___________________ /3.3 Secret Missions\ ^^^^^^^^^^^^^^^^^^^^^ There are several paths you can choose to take in the Campaign mode, which will affect both your team in The Final Battle and who you unlock. Path 1 is obligatory; you have to take 1a or 1b, which result in different missions but take you to the same place. Paths 2 and 3 however do not have to be taken; it all depends on what you do in previous missions. Path 3 is just one mission, Rivals! It would not normally occur, but is a hidden mission. This is the list of hidden missions, which you do not have to do (not including missions where there is an alternative mission): Olaf's Sea Strike Divide and Conquer Sami Marches On! Sonja's Goal Rivals! Please note that the object of this section is not to provide a walkthrough for these missions (other FAQs do that); it is merely to describe the secret missions to you, so you can decide whether to take them on or not. ............ --[Path 1]-- '''''''''''' Path 1 is split into two possibilities, which I have labelled 1a and 1b. In order to take path 1a use Andy on mission 4: Max Strikes! You will get Grit in The Final Battle! and he will be unlocked after the campaign is over. 1a: Max Strikes! ================ With Andy Olaf has a large force to the East, headed your way via a bridge to the north. He also has a small navy. You have a smaller force but some bases. The easiest way to do the map is to use APCs to bait his navy, create a diversion with your troops up north and send your lander across to his HQ, loaded with an infantry and a tank. 1a: Max's Folly? ================ Grit has ambushed you, and in this mission your objective is to survive five days with limited troops and your HQ the other side of the map. I just baited Grit's long range units and sent a couple of tanks down the road to kill the infantry who tries to capture your base for a perfect S-rank. 1a: Olaf's Navy =============== Another easy mission as long as you are simply trying to get past it. You have to send your land forces up north to capture Olaf's HQ while letting you navy get wasted. HOWEVER, if you wish to unlock the TRUE secret mission of Advance Wars you will have to use all of your tactical skill to defeat all of Olaf's units, including his navy. Make use of forests and reefs, and use your long-range land units to help defeat the navy, as your ships cannot survive alone. If you rout Olaf he will be very upset and the hidden level of the game will appear. 1a: Olaf's Sea Strike ===================== Olaf, angry at his defeat, wants another naval battle. This time it's quite hard, and you have to use all your units as bait to get your key transport and infantry to capture the enemy HQ. In order to take Path 1b you must choose Max for Max Strikes! You will get Max in The Final Battle!, but Grit won't be unlocked. 1b: Max Strikes! ================ This is even easier as Max, and you simply have to tear into the enemy with your troops. Max's +50% offensive bonus makes mincemeat of Olaf's troops, and it is much easier to win by rout, rather than by capture. 1b: Sniper! =========== You face Grit again, and Andy is your best bet. I find this a very fun mission to replay when going for a S-rank. You can try to dodge Grit's long range units, but in Fog of War this is not easy, and there are many hidden ambushes waiting for your HQ-capturing infantry. 1b: Blizzard Battle =================== This is the first "property race" in tha game, and your primary objective is to capture 15 bases. I recommend building APCs to block up the bridges, using Andy, and sending your Infantry to capture every city on your side of the river plus the one on the other side of the lower bridge. 1b: History Lesson ================== You have to use Max for this one, and it's very hard to pull off a good rank. Grit has loads of hidden units near where you start, and you have to uncover and destroy them quickly to avoid being blasted to smithereens and getting a low technique score. ............ --[Path 2]-- '''''''''''' This path is not obligatory, and there are no alternative paths; you either do this or you don't. All three missions in Path 2 are against Sonja, and to access them you must finish Kanbei Arrives! in less than 8 days, Mighty Kanbei! in less than 10 days and Kanbei's Error? in less than 12 days. The rank you get is irrelevant, contrary to what popular rumours have suggested. Doing the Sonja missions will unlock Kanbei in The Final Battle!, unless you override him by completing the criteria for Eagle. 2: Divide and Conquer ===================== As with the other two Sonja missions, this Max level is Fog of War. It is, however, ridiculously easy. I found following the road Northeast and hiding your units in forests where possible the best solution, then capturing the enemy's HQ. 2: Sami Marches On! =================== This has some funny dialogue at the beginning, and is another property race. You have units on a Nortwest island and have to build more to capture fifteen cities on the middle northern and southern islands. 2: Sonja's Goal =============== The hardest of the Sonja missions, Andy must move his outnumbered troops from his HQ to the south through treacherous land and sea terrain to Sonja's Headquarters to the North. ............ --[Path 3]-- '''''''''''' The four Green Earth missions offer the most choice in terms of secrets. Using Andy or Sami for all four will get you different outcomes, as will using Max or a mixture of all three. Using Sami unlocks Eagle for The Final Battle!, as well as Rivals! On the other hand, Andy unlocks Drake. Max/mixture unlocks Sami, unless you got Kanbei by doing the Sonja missions. Andy missions have 3a, Max missions 3b and Sami missions 3c - you get a different level for each CO. 3a: Captain Drake ================= This very easy mission pits you against Drake in a race to capture as many properties as you can. He is in the Southeast corner, you are in the Northwest. You need to capture the middle island cities and save your CO Power for use after his, to cancel out its effects. 3a: Naval Clash! ================ Things don't get much easier; you simply have to make a missile launcher surivive ten days. Your HQ is in the middle of the map, and you have to move the launcher to the northern shores using a lander and reef cover. You then simply have to move it into a forest and wait ten days. If you're going for a good technique score it's slightly harder, but still possible. 3a: Wings of Victory! ===================== This time against Eagle, Andy has few air units compared to his opponent and must somehow navigate a transport copter and a fighter from the west HQ to Eagle's in the east. I found S-ranking this very difficult, and don't recommend you try until you've played for a long time. Victory with any rank, on the other hand, is something even a beginner can achieve. 3a: Battle Mystery! =================== Instead of protecting a unit, Andy has to destroy one in this mission. In the small central-eastern pool is a cruiser vital to Drake's strategy which is easy enough to destroy, but well guarded. I unloaded a Mid Tank on the central land strip and moved it east to destroy any long range units that threaten your navy. The navy can then stomp in and, using landers as battleship decoys, destroy the troublesome unit. Using Max for all four missions will get you Sami in TFB!, so if you want her or Kanbei you should play his version of the Green Earth missions. 3b: Captain Drake ================= As easy as Andy's first mission, Max is supplied with a navy to rival Drake's, and simply needs to push southward, routing the enemy units, and concentrating on his worst enemy: the battleship. 3b: Naval Clash! ================ Max has a very hard time in his second Green Earth mission. He must defeat Drake's forces in fifteen days, and Drake plays on the defensive here. As promised, I won't be writing a walkthrough (phew!) but I'll remind you that using a mixture of COs produces the same result as using Max, so you may want to use someone else here. 3b: Wings of Victory! ===================== As in Captain Drake, you have a superior force to Eagle and you simply have to flatten him quickly and with few casualties to get a high rank. Your troops are massed to the west and his to the east. Much more fun to play than Andy or Sami's version. 3b: Battle Mystery! =================== Another rough ride here, this time with Drake owning a massive force to the north which delivers a crushing blow to your southern troops. The only option I had was to capture the enemy's HQ, ensuring that I triggered his CO Power when my designated infantry was in a lander. Finally, you need to use Sami for all four missions if you want Eagle in TFB!, Rivals! and Eagle as an unlockable character. You're in for a rough ride though, as Sami's missions are the hardest. The final mission in this path is Rivals!, which only Andy can play. 3c: Captain Drake ================= This is a Fog of War Capture mission, which would normally work to Sami's advantage. However, you are hampered by the ever-annoying Tsunami, which makes capturing harder. While Sami can still capture in two moves with a unit on 9HP, the on hit point can make the difference between your infantry dying unsuccessful or capturing a city before the enemy arrives. A real toughie to score highly in, Drake has control of a long thin peninsula which he swiftly swarms over. This is where all the property is. See the problem? I think there's a way of capturing his HQ, and if you were to discover this it would seriously increase your chances here. 3c: Naval Clash! ================ This is a protection mission in that you have some units to the south of Drake's landmass, two of which (the landers) cannot be destroyed. However, unlike Andy, who has to stay alive for a certain time limit, you also have to complete the mission. I just unloaded my tanks and infantry on the south peninsula and forest-hopped to the HQ. The sea battle is irrelevant unless you want a high power score to get S-rank. 3c: Wings of Victory! ===================== Sami has a very similar mission to Andy, only she has less units and Eagle has more. The map is virtually identical: Eagle is northeast and you are southwest. You also need to follow the same strategy of sending an infantry to his HQ, but you have the bonus of the unit being allowed some damage and still being able to capture in two moves. You will need to be more intelligent in terms of other units than you would have done with Andy. 3c: Battle Mystery! =================== This mission is pretty easy, which makes a nice change. You have to rescue an infantry unit from near Drake's troops and survive another ten days. You have an army to the southwest, but, more importantly, some transport copters to carry the infantry unit away. Just beware the large force of tanks and A-Airs Drake has to try to scupper your escape plan. 3c: Rivals! =========== This is, in my opinion, the hardest mission in the game. Yes, harder even than The Final Battle!, in its own way. You are Andy, and you have a tiny force and have to build a copter and an escort of fighters to take your infantry to the opponent's HQ and capture it. This is made very hard by the fact that he has a large initial force and keeps building fighters. Incidentally, this mission took me longest of all on Advance Campaign. It's Fog of War, Eagle has even more troops and you have two mechs and an infantry. It took me 24 hours of combined gameplay experimenting with moving my chopper and two fighters to finally capture his HQ, but the reward was worth it: an S-rank for the mission, an overall Advance Campaign S-rank (942 points) and of course Nell. _____________________________ /3.4 Final Battle Combinations\ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Final Battle! is full of secrets which must be unlocked earlier in the game (and are detailed in section 3.3). The purpose of this chapter is to explain in full detail how to obtain each CO and how to use him/her, and finally what your reward is depending upon each combination. Remember that you can only have three COs each time you play the battle. .......... --[Andy]-- '''''''''' The one Commanding Officer you could really do without is the one obligatory one. Whatever happens in the game, you will always end up with Andy in the middle of the two mountain ranges. Andy always gets beat up, as Sturms' troops will go straight for him. Your main objective is to hold out for long enough until your right character can send reinforcements. It's best to defeat what you can then continuously build APCs, as they can take two Mid tank shots and will draw enemy fire away from Andy's more useful people. Try to capture the airport and base by the time Sturm arrives. ......... --[Max]-- ''''''''' In my opinion Max is the best CO to have on the left, unless you prefer Olaf. His +50% attack bonus against Sturm's -20% defense bonus means 70% attack rating! He has a decent tank initial tank force and four A-Airs to boot. To unlock him, you must use Andy in Max Strikes! .......... --[Sami]-- '''''''''' If you get Sami she will appear on your right. Her troops are obviously infantry-based, but she gets some tanks and the essential A-Airs that you need to take out Sturm's air force. Use her infantry, a unit the enemy can't resist killing, to lure Sturm's troops into attack range then use the immensely effective mech flood. Build mechs on all your bases and send them left to attack Sturm's invasion force. Mechs can capture as well as attack, so you should recapture lost cities and destroy tanks and A-Airs with ease. The one unit Sami struggles on is the Mid tank - you'll need four healthy mechs to take one out. Fortunately, Sturm has only three in his initial force and doesn't build many more. To get Sami use Max/a mixture of all three COs in the four Green Earth missions (see 3.3). .......... --[Olaf]-- '''''''''' As Olaf is well rounded, he can send both tanks and artillery to assist Andy from the north. He can also make a great bait for the first meteor strike; 3x3 square of two missiles and three APCs (nothing in the middle). Later add your rockets and new APCs to the pile and you'll divert it again. Olaf's CO power is very useful in that it is the only thing that can stop Sturm's 1 movement cost over all terrain. Use it when your allies do not need to move to far that particular move and have long range units ready to blast Sturm. To get Olaf you must use Andy in Max Strikes! and defeat all of his units in Olaf's Navy, which unlocks the secret mission Olaf's Sea Strike and allows Olaf to help you in The Final Battle! .......... --[Grit]-- '''''''''' The worst team mate to have on the left is Grit. Although he can provide cover for Andy's troops across the mountains, he needs more resources and is useless in the final onslaught against Sturm's base. He is best used for diverting meteor strike with his expensive long range units, with APCs. Another tactic I found quite useful with Grit is to send a constant stream of A-Airs round the bottom of the left mountain range to help Andy from behind. To get Grit, use Max in Max Strikes! ............ --[Kanbei]-- '''''''''''' Kanbei's troops have excellent defense and attack, so his souped-up units make quick work of Sturm. He is best paired with Max, as between them they can mash Sturm up from both sides. His initial force is large, but will have to last you a while, since with limited resources Kanbei cannot build many units. Make sure his infantry capture all the bases at the top of his strip. Also make sure meteor strike does not land on his troops, as they are too expensive to waste. To get Kanbei you must finish his three missions in 8, 10 and 12 days respectively and complete the Sonja missions. ........... --[Eagle]-- ''''''''''' Eagle is by far the best ally to have, if only because his initial force conatains aircraft, meaning he can take out Sturm's dangerous air force much more easily than anyone else could. He is on the right, and gets some Mid tanks to help. Anyone can work out a strategy with him, and in the latter stages of the battle his CO power really helps speed up Sturm's defeat. He can also send his bombers to destroy any units Sturm hides in a bid to prolong the battle. To get Eagle you should use Sami for the four Green Earth missions, but bear in mind that you will have to complete Rivals! after TFB! ........... --[Drake]-- ''''''''''' I've heard others say that Drake is a great asset in TFB!, but I find him to be the worst CO to have on the right. His troops have normal attack power, but his CO power does no real damage, and serves only to waste Sturm's money (in repairs). To be fair, it can also slow infantry, but it isn't in the same league as Lightning Strike! or Morale Boost! It should also be noted that Drake doesn't bring his ally, rain to this battle. He really can do nothing out of the ordinary other than send wave after wave of Mid tanks (assuming he has the money to do so) to assist Andy. He can also not make use of the airport north of his HQ, as building -20% planes is a waste of money. To get Drake use Andy in the four Green Earth missions. ............. --[Rewards]-- ''''''''''''' Here I have detailed what you will unlock with each CO combination after finishing campaign mode (not including Advance Campaign, which you unlock in each case). Find your combination to find what you'll unlock. Andy, Max and Sami - Kanbei becomes available for purchase. Andy, Max and Kanbei - Kanbei and Sonja become available for purchase. Andy, Max and Drake - Kanbei and Drake become available for purchase, as does Sonja if you did her missions. Andy, Max and Eagle - Kanbei and Eagle become available for purchase, as does Sonja if you did her missions. Andy, Olaf and Sami - Kanbei becomes available for purchase. Andy, Olaf and Kanbei - Kanbei and Sonja become available for purchase. Andy, Olaf and Drake - Kanbei and Drake become available for purchase, as does Sonja if you did her missions. Andy, Olaf and Eagle - Kanbei and Eagle become available for purchase, as does Sonja if you did her missions. Andy, Grit and Sami - Kanbei and Grit become available for purchase. Andy, Grit and Kanbei - Kanbei, Grit and Sonja become available for purchase. Andy, Grit and Drake - Kanbei, Grit and Drake become available, as does Sonja if you did her missions. Andy, Grit and Eagle - Kanbei, Grit and Eagle become available, as does Sonja if you did her missions. _________________ /3.5 Other Secrets\ ^^^^^^^^^^^^^^^^^^^ ............................ --[Field Training Rewards]-- '''''''''''''''''''''''''''' If you successfully complete the last mission in field training (Fog of War) for the first time, a whole host of new options will become available. They are listed here: oCampaign oBattle Maps oWar Room oStats oSpecial Intel (Field Training Mission) There are other FAQs that tell you what these do (you should know anyway); I just tell you how to unlock them. I just thought I'd also include that you can get a special dialogue from Nell if you complete the Field Training Mission Dogfight! in two days. She says: "What? You finished the map in two days? That's very impressive, !" Or something like that. ......................... --[Flashing Menu Icons]-- ''''''''''''''''''''''''' By meeting certain criteria, you can get the menu icons to flash Gold. This is how: Flashing Field Training: Complete every field training mission with an A-rank. Flashing Campaign: Complete Advance Campaign with any rank. Flashing Battle Maps: Buy every map, item and CO. Flashing War Room: Get an S-rank in every War Room mission. ^(UNCOMFIRMED!)^ Flashing Rank: Get the best rank (1: Gold Dragon) by earning coins. Flashing Records: Complete every War Room map with any rank. Flashing Stats: Get both Records and Rank to flash. ___________ /3.6 Codes \ ^^^^^^^^^^^^^ These are codes for the Code Breaker GBA, from cmgsccc.com. # Description Code ------------------------------------------------------- 9F50A234 5E0D 1E Enable Code (Must Be On) C5091D9C 0F9C 941A1AEE 77B1 1 Always Day 1 0E5B395C 1A96 2 Infinite Coins FF327049 D07F 3 P1 Infinite G DF3AB051 C12B BE41BA47 F02B 4 P1 No G 38C50F0E F687 39840F0C FE87 5 P2 Infinite G 8B2C287A 599E EA57226C 689E 6 P2 No G 6CD39725 6E32 6D929727 6632 7 P3 Infinite G A7203AEA 38B8 C65B30FC 09B8 8 P3 No G 40DF85B5 0F14 419E85B7 0714 9 P4 Infinite G D33E20DA A98D B2452ACC 988D 10 P4 No G 34C19F85 9E21 35809F87 9621 11 P1 Infinite CO Power E732F0E9 B0D8 12 P1 No CO Power 18CD0D1E F787 13 P2 Infinite CO Power B32468C2 286D 14 P2 No CO Power 4CDB9535 6F32 15 P3 Infinite CO Power 87287AF2 A958 16 P3 No CO Power 78D78705 EE07 17 P4 Infinite CO Power EB366062 D87E 18 P4 No CO Power 14C99D95 9F21 19 Move All Around The Map 72452BCE 0231 73042BCC 0A31 20 P2 Has No Buildings Captured 6CC19515 EF22 21 No Fog Of War 6845A70E 0732 22 Always Fog Of War 68C5074E 05B2 23 Always Get S Rank 3116ACFC 1D15 24 Press Select To Win Capture Battles 0CDA3EAE 9586 B116EDF8 1D15 25 Always Nell 1ACD0917 F387 26 Always Andy 1ACD0917 F307 27 Always Max 1ACD0917 FB87 28 Always Olaf 1ACD0917 FB07 29 Always Sami 1ACD091F F387 30 Always Grit 1ACD091F F307 31 Always Kanbei 1ACD091F FB87 32 Always Sonja 1ACD091F FB07 33 Always Eagle 1ACD0917 F3A7 34 Always Drake 1ACD0917 F327 35 Always Sturm 1ACD0917 FBA7 36 Nell Always CO 5A4DA327 6017 37 Andy Always CO 5ACD0367 6297 38 Max Always CO DB0CA325 6817 39 Olaf Always CO DB8C0365 6A97 40 Sami Always CO 584DA62E 6417 41 Grit Always CO 58CD066E 6697 42 Kanbei Always CO D90CA62C 6C17 43 Sonja Always CO D98C066C 6E97 44 Eagle Always CO 5E49B327 603B 45 Drake Always CO 5EC91367 62BB 46 Sturm Always CO DF08B325 683B 47 Play Against Nell 0E5B3B0C F8A2 48 Play Against Andy 0EDB9B4C FA22 49 Play Against Max 8F1A3B0E F0A2 50 Play Against Olaf 8F9A9B4E F222 51 Play Against Sami 0C5B3E05 FCA2 52 Play Against Grit 0CDB9E45 FE22 53 Play Against Kanbei 8D1A3E07 F4A2 54 Play Against Sonja 8D9A9E47 F622 55 Play Against Eagle 0A5F2B0C F88E 56 Play Against Drake 0ADF8B4C FA0E 57 Play Against Sturm 8B1E2B0E F08E Your Unit Codes Unit 1 Codes 58 Max HP 4EDB581A E2A2 59 Max Rds 66D31ACE 83A0 60 Max Gas CC5BFD53 E422 61 Press L To Move Unit Again 0EDA3BA7 9986 6653BB8E 8120 Unit 2 Codes 62 Max HP 0CC95413 F6A2 63 Max Rds 24C116C7 97A0 64 Max Gas 8E49F15A F022 65 Press L To Move Unit Again 0EDA3BA7 9986 6057AF87 8504 Unit 3 Codes 66 Max HP 0ACD401A F286 67 Max Rds 22C502CE 9384 68 Max Gas 884DE553 F406 69 Press L To Move Unit Again 0EDA3BA7 9986 2245A38E 9104 Unit 4 Codes 70 Max HP 68D74E03 E786 71 Max Rds 40DF0CD7 8684 72 Max Gas EA57EB4A E106 73 Press L To Move Unit Again 0EDA3BA7 9986 445BBD97 8420 Unit 5 Codes 74 Max HP 2EC1520A F3A2 75 Max Rds 06C910DE 92A0 76 Max Gas AC41F743 F522 77 Press L To Move Unit Again 0EDA3BA7 9986 0649B19E 9020 Unit 6 Codes 78 Max HP 54DB5CB3 06B1 79 Max Rds 7CD31E67 67B3 80 Max Gas D65BF9FA 0031 81 Press L To Move Unit Again 0EDA3BA7 9986 004DA597 9404 Unit 7 Codes 82 Max HP 52DF48BA 0295 83 Max Rds 7AD70A6E 6397 84 Max Gas D05FEDF3 0415 85 Press L To Move Unit Again 0EDA3BA7 9986 7A57AB2E 6117 Unit 8 Codes 86 Max HP 10CD44B3 1695 87 Max Rds 38C50667 7797 88 Max Gas 924DE1FA 1015 89 Press L To Move Unit Again 0EDA3BA7 9986 3C41B727 7533 Unit 9 Codes 90 Max HP 76D35AAA 03B1 91 Max Rds 5EDB187E 62B3 92 Max Gas F453FFE3 0531 93 Press L To Move Unit Again 0EDA3BA7 9986 5E5BB93E 6033 Unit 10 Codes 94 Max HP 34C156A3 17B1 95 Max Rds 1CC91477 76B3 96 Max Gas B641F3EA 1131 97 Press L To Move Unit Again 0EDA3BA7 9986 585FAD37 6417 Unit 11 Codes 98 Max HP 32C542AA 1395 99 Max Rds 1ACD007E 7297 100 Max Gas B045E7E3 1515 101 Press L To Move Unit Again 0EDA3BA7 9986 1A4DA13E 7017 Unit 12 Codes 102 Max HP 58DF4C33 6697 103 Max Rds 70D70EE7 0795 104 Max Gas DA5FE97A 6017 105 Press L To Move Unit Again 0EDA3BA7 9986 7453BFA7 0531 Unit 13 Codes 106 Max HP 1EC9503A 72B3 107 Max Rds 36C112EE 13B1 108 Max Gas 9C49F573 7433 109 Press L To Move Unit Again 0EDA3BA7 9986 3641B3AE 1131 Unit 14 Codes 110 Max HP 7CD35E23 67B3 111 Max Rds 54DB1CF7 06B1 112 Max Gas FE53FB6A 6133 113 Press L To Move Unit Again 0EDA3BA7 9986 3045A7A7 1515 Unit 15 Codes 114 Max HP 7AD74A2A 6397 115 Max Rds 52DF08FE 0295 116 Max Gas F857EF63 6517 117 Press L To Move Unit Again 0EDA3BA7 9986 525FA9BE 0015 Enemy Unit Codes Unit 1 Codes 118 Press Select For 1 HP 0CDA3EAE 9586 24533DDE 9584 119 Press Select For No Rds 0CDA3EAE 9586 24533D9E 9584 120 Press Select For 1 Gas 0CDA3EAE 9586 25123DDC 9D84 Unit 2 Codes 121 Press Select For 1 HP 0CDA3EAE 9586 664131D7 8184 122 Press Select For No Rds 0CDA3EAE 9586 66413197 8184 123 Press Select For 1 Gas 0CDA3EAE 9586 670031D5 8984 Unit 3 Codes 124 Press Select For 1 HP 0CDA3EAE 9586 604525DE 85A0 125 Press Select For No Rds 0CDA3EAE 9586 6045259E 85A0 126 Press Select For 1 Gas 0CDA3EAE 9586 610425DC 8DA0 Unit 4 Codes 127 Press Select For 1 HP 0CDA3EAE 9586 025F2BC7 90A0 128 Press Select For No Rds 0CDA3EAE 9586 025F2B87 90A0 129 Press Select For 1 Gas 0CDA3EAE 9586 031E2BC5 98A0 Unit 5 Codes 130 Press Select For 1 HP 0CDA3EAE 9586 444937CE 8484 131 Press Select For No Rds 0CDA3EAE 9586 4449378E 8484 132 Press Select For 1 Gas 0CDA3EAE 9586 450837CC 8C84 Unit 6 Codes 133 Press Select For 1 HP 0CDA3EAE 9586 3E533977 7197 134 Press Select For No Rds 0CDA3EAE 9586 3E533937 7197 135 Press Select For 1 Gas 0CDA3EAE 9586 3F123975 7997 Unit 7 Codes 136 Press Select For 1 HP 0CDA3EAE 9586 38572D7E 75B3 137 Press Select For No Rds 0CDA3EAE 9586 38572D3E 75B3 138 Press Select For 1 Gas 0CDA3EAE 9586 39162D7C 7DB3 Unit 8 Codes 139 Press Select For 1 HP 0CDA3EAE 9586 7A452177 61B3 140 Press Select For No Rds 0CDA3EAE 9586 7A452137 61B3 141 Press Select For 1 Gas 0CDA3EAE 9586 7B042175 69B3 Unit 9 Codes 142 Press Select For 1 HP 0CDA3EAE 9586 1C5B3F6E 7497 143 Press Select For No Rds 0CDA3EAE 9586 1C5B3F2E 7497 144 Press Select For 1 Gas 0CDA3EAE 9586 1D1A3F6C 7C97 Unit 10 Codes 145 Press Select For 1 HP 0CDA3EAE 9586 5E493367 6097 146 Press Select For No Rds 0CDA3EAE 9586 5E493327 6097 147 Press Select For 1 Gas 0CDA3EAE 9586 5F083365 6897 Unit 11 Codes 148 Press Select For 1 HP 0CDA3EAE 9586 584D276E 64B3 149 Press Select For No Rds 0CDA3EAE 9586 584D272E 64B3 150 Press Select For 1 Gas 0CDA3EAE 9586 590C276C 6CB3 Unit 12 Codes 151 Press Select For 1 HP 0CDA3EAE 9586 325729F7 11B1 152 Press Select For No Rds 0CDA3EAE 9586 325729B7 11B1 153 Press Select For 1 Gas 0CDA3EAE 9586 331629F5 19B1 Unit 13 Codes 154 Press Select For 1 HP 0CDA3EAE 9586 744135FE 0595 155 Press Select For No Rds 0CDA3EAE 9586 744135BE 0595 156 Press Select For 1 Gas 0CDA3EAE 9586 750035FC 0D95 Unit 14 Codes 157 Press Select For 1 HP 0CDA3EAE 9586 165B3BE7 1095 158 Press Select For No Rds 0CDA3EAE 9586 165B3BA7 1095 159 Press Select For 1 Gas 0CDA3EAE 9586 171A3BE5 1895 Unit 15 Codes 160 Press Select For 1 HP 0CDA3EAE 9586 105F2FEE 14B1 161 Press Select For No Rds 0CDA3EAE 9586 105F2FAE 14B1 162 Press Select For 1 Gas 0CDA3EAE 9586 111E2FEC 1CB1 These are Action Replay codes, from codejunkies.com. (m) 89c909cb d53be1f2 fe2e7065 3fe3aaf0 Health slot 1 4221af2d 5bbb6350 Gaz slot 1 769e4745 5b44ad77 Health slot 2 fda09a4e 4a4bc5f9 Gaz slot 2 18ad669c e84704f4 Life slot 3 f1fbaf2a ca697334 Gaz slot 3 b2d1f19f 4c8526b1 Life slot 4 a380e2d0 635ba7ef Gaz slot 4 28e322a1 e2978ff9 Life slot 5 13ab56ec e2cddaa6 Gaz slot 5 89f1317f dee54049 Life slot 6 9577defe 7682711a Gaz slot 6 900ff155 ba91899d Life slot 7 d137f441 64ff6276 Gaz slot 7 a1ade4b0 e17c9e0f Life slot 8 30dd8cff f27f3f87 Gaz slot 8 9c9b44bb a2faaa34 Life slot 9 6b60c18f 065d6672 Gaz slot 9 7af96c78 6c105eca Life slot 10 35d788f6 0b091d6b Gaz slot 10 967a4cc0 4650495b Life slot 11 3b2c743e 4bf983c6 Gaz slot 11 e8dd8d6a 4a5c9f67 Life slot 12 19d6a4f7 1999d3e3 Gaz slot 12 e0ccdeec b857525f Life slot 13 bba8497a 4f8a13f0 Gaz Slot 13 7c72a56f 63fae273 Life slot 14 9987c545 fc41104c Gaz slot 14 637337de defd4c9a Life slot 15 aac3b1e0 0a786861 Gaz slot 15 5be347ef c07738de ARB 1 hit kill enmy b9fbef5c 9e0a98ce 08a65ca9 d29b7717 12707fb2 3b6986a1 08d9bb8c cafe63d8 53944878 9f4cbd27 b58c93ba 392f21d5 5c4e91f8 3ffedf34 44e1e7d1 1f30f6e9 6f579497 ad170999 60e4a643 79c76216 e6b23cfc f7e66e6b 08f1e29f 9222aa25 9f54a5d4 8807675f d16c846e aff363af 941d8e11 4a34f2f8 2b913f09 833b8bba 33d6f694 e6d0d2f7 b04c67e6 de72a8bb 5b579279 615d8ee6 ab5466da 4cb005e4 f0f672fa 660a36fa d6c18b4f f4fc4014 2b874dd6 ad4abfed bf3475cc 75453863 4b252d1a fb58a06f 3c71e542 cd8654a6 7d1ebaa8 1b1af904 ca3437dd 2e93be71 INF Gaz Anybody b6db23b9 731cfd10 Max SP 4b27c76f 0dd7eb87 da31136a 443ba11e 7f7cb168 aa2ca4d0 Enemy no SP 51e07a1f 31a118a3 Max income 18c2217c c70d1194 ARB slow motion 78960794 27667199 Inf ammo 1bbfe503 435bfb5a 7e2e05cf e7177ad8 2ad8233c 608874c8 d85834e2 7c7ed813 0be7dd5f ed2c7e81 7da8c6ca 81ea9026 e81be1bc 585d0401 17a5a90c 3aa6d670 d8baa1c4 ec08e205 661233b2 7859ae37 b53cd384 91911df4 0d4b301d 7b66eef5 fd27d42f f5b8a634 ed4c375d f48cc115 3dc3f916 ff99f4cb d09f5884 8f0bd82e cd66e200 0b253982 bc3e059d 0f11d1ea b5938fd0 fba8f696 e4a5381b 341ac692 6f2f42b7 dfeb70ad Instant win 3a08bb1d 30bb2ed3 b673260d 23122609 9656fa7d 7749d681 7ff059c1 5cc9e279 2dad267e 358f5ceb 9aee94a4 c09b23ee 4c0d2246 23cfe569 728d08d8 93b05ebc fd600222 5be7812f 5043b2af b5074b33 1f12cc6f 4a2b8edc d68d4275 1d590f17 d5b041cd 1047e198 e2d3e379 5fd3dcbd 9159c5ca 1f542f8e 3c3475e6 25d09b0a aa4f1c8e 19c322c2 d137d482 dbe2efd2 23006f95 c2d3a864 af713b19 fbf38c3c 5b40f1df be1b95a3 bd4e9a52 1d20d8ad ARB enemy 1 HP b9fbef5c 9e0a98ce 08a65ca9 d29b7717 12707fb2 3b6986a1 08d9bb8c cafe63d8 53944878 9f4cbd27 b58c93ba 392f21d5 5c4e91f8 3ffedf34 44e1e7d1 1f30f6e9 6f579497 ad170999 60e4a643 79c76216 e6b23cfc f7e66e6b 08f1e29f 9222aa25 9f54a5d4 8807675f d16c846e aff363af 941d8e11 4a34f2f8 2b913f09 833b8bba 33d6f694 e6d0d2f7 b04c67e6 de72a8bb 5b579279 615d8ee6 ab5466da 4cb005e4 f0f672fa 660a36fa d6c18b4f f4fc4014 2b874dd6 ad4abfed bf3475cc 75453863 4b252d1a fb58a06f 3c71e542 cd8654a6 7d1ebaa8 1b1af904 ca3437dd 2e93be71 Have All Maps 84beda0f 7ed8a704 34f7c7ac 04e6121c Unlock Characters c7584adc 672920a2 Adv. Campaign Open e1e9e5a3 e249c439 Inf Funds 43c46f85 f3ae8d9d Enemy No Funds 268e7a65 11a12b48 Max Incoming Funds af20a909 0ecbdae1 Enemy No Incom Funds 62008cc0 52235c36 Strum No Funds 5bcc9bab 92b89ef9 Strum No Incom Funds 201aff2e 655a162a Inf Coins 974f426e ff0296af Instant Win 15043270 6d0e077f Dead AI 16e606fc 93f2377f 4f0bfaa4 9377d260 b0ef3e3b cc7e7110 ef17a4f6 1330bbf8 0e5824ec 9a6e486a 270f3e71 c0da8383 7f58ab9c 43e4fe4e 51664e9f e38d11f7 4c5f46e6 67b85174 4d299bf6 55608e3b 11561aa6 e92dc9fb f2027c47 cdf03bb5 57dab502 4b5017eb 1e679551 77196ffd 41d6638c f01bed70 4d06c4e5 d1d70018 a28486b6 05af2452 Strum Dead AI 8924ad8c 0d202e4f 6904290b 8c9761a6 a12ce473 cfc1cc72 3120b602 e77f57f2 7f3fd86e a6edea06 8e14b97b 9b8dc9c0 01a25974 24b9996a 44f691fe bb6bd805 d71be007 d2ef7e11 a7f77421 ace4f4c9 9e428646 4dca75b2 3ddaa309 b80807dd 947eb415 bfc9ef1f 86c3912b c73d9f05 c9d317e4 289cf01b ffa45e61 fbb9680c 14af2ebe 5bd06d64 20f8722a 96eb025a e1c920ea 696a345a 1865025e c3941f88 9f0b8267 48943761 4aaeea2d 8024f49f 3aed8a56 a3f73927 253ca862 e03eb789 Max Power Up 4b27c76f 0dd7eb87 Always S Rank 7fb9253e 6cdb8a2f Max Bases Captured 2a5adb36 4d471453 Zero Bases-Enemy 078b2552 b92883e0 Always Day 1 202fc6fd 228badf8 Unit 1 Inf HP 4d667898 860f25d9 Unit 1 Inf Rounds d4fb4516 c6176810 Unit 1 Inf Gas f702a70b 4265a6be Unit 2 Inf HP 810e9d04 a8b3c1f5 Unit 2 Inf Rounds 8fa6912a d16615ea Unit 2 Inf Gas 9093aacf 181d1b44 Unit 3 Inf HP d0028245 c798924d Unit 3 Inf Rounds 7cfa1a19 c15a9472 Unit 3 Inf Gas a3c69dc2 6c259ec8 Unit 4 Inf HP 5e1f74dc 91390a8f Unit 4 Inf Rounds bc408c9c 86ee99fe Unit 4 Inf Gas 12224c21 faa22f91 Unit 5 Inf HP 472a10ed 9954456c Unit 5 Inf Rounds 57c11499 e2645332 Unit 5 Inf Gas e5e0d5c8 e9603b48 Unit 6 Inf HP a2c42c16 1678923f Unit 6 Inf Rounds d8613d09 70ef1152 Unit 6 Inf Gas 2e7cee65 1c37dfea Unit 7 Inf HP aeea31e3 e6fd5db6 Unit 7 Inf Rounds b57d6294 175581de Unit 7 Inf Gas cf282ded f505d949 Unit 8 Inf HP aa5ec739 7fd9a4f0 Unit 8 Inf Rounds c238ad0b 89d633a2 Unit 8 Inf Gas f03f505f 5faca2ee Unit 9 Inf HP 30dbc728 7dd2dfcf Unit 9 Inf Rounds 1f3faf99 cdea0396 Unit 9 Inf Gas ce4cd7f3 2216f1e9 Unit 10 Inf HP 53115fc1 6c4e185a Unit 10 Inf Rounds c3dd0c21 1c03ce5f Unit 10 Inf Gas 0e31eb37 72c6ea2e Unit 11 Inf HP 3c0606e2 1ff27f72 Unit 11 Inf Rounds 057cb849 609ae75e Unit 11 Inf Gas 7a1db07b 3ecf0752 Unit 12 Inf HP 1672e66e 93553156 Unit 12 Inf Rounds ae85ce3a 75ded95f Unit 12 Inf Gas ca5e4dbb 18528f29 Gunfighter 7a8b0aed b462bed9 Air Ace ee9ed666 3a969b02 Max Strikes d36611b0 d2ee94a4 Max Folly d3fd7394 75e1a890 Sniper 9879b538 9fced6c0 Olafs Navy fa39d9e5 95dc480d Blizzard Battle b8d7bce3 8f099ee5 History Lesson 64db1dee 6c6bb149 Samis Debut 4f184edf f3a30b45 Kanbei Arrives 6f25c356 22761179 Mighty Kanbei db4fbb6c 70be2eff Kanbeis Error e1a292c7 de6d652e Divide and Conquer 5e96041f 4e923eb6 Sami Marches On e3dd0ec4 e2d05a14 Sonjas Goal 3bdeff85 534c6c83 Captain Drake 52c368f5 72d97757 Captain Drake Dif 8c386471 53a9cc18 333f850f def04982 Naval Clash 64af577f 1808d4a8 Naval Clash Dif 8d2a2f31 ecdc7be4 d0eedfa8 f5fcfacc Wings of Vic b957c0dc 12cd5602 Wings of Vic Dif 9c75da39 5dfefdf0 3bae9f88 bf6eefa6 Battle Mystery eec39a10 3e5ebc65 Battle Mystery Dif ac48fbed 3287c097 8b852e46 2da7f985 Andy Times Two 00d66762 c2013431 Enigma ad214791 7de47453 The Final Battle dfd96ded 9c23498d Rivals fb8965e2 35e0fbde Olafs Sea Strike 73a80dd5 b8b6802f AR Button for Slow 78960794 27667199 Finally, here are the Gameshark codes for this game, from gameshark.com. Must Be On [M] Version 1.0 F81EA499C8DE272D 5E7259C697C500BE Must Be On [M] Version 1.1 54CDE45A07775965 5E7259C697C500BE Press GS Button for Slow 7896079427667199 Always day 1 202FC6FD228BADF8 Inf Funds 43C46F85F3AE8D9D Enemy No Funds 268E7A6511A12B48 Max Incoming Funds AF20A9090ECBDAE1 Enemy No Incoming Funds 62008CC052235C36 Unit 1 Always S Rank 7FB9253E6CDB8A2F Have All Maps In War Room 84BEDA0F7ED8A704 34F7C7AC04E6121C Max Bases Captured (Quick Win) 2A5ADB364D471453 Note: This code will give you a quick win on Campaigns that you need to capture a certain amount of bases. Zero Enemy Bases Captured 078B2552B92883E0 Note: This code will not allow your opponent win on Campaigns that you need to capture a certain amount of bases. Max Power Up 4B27C76F0DD7EB87 1 Kill Win 150432706D0E077F Does not work in The Final Battle Note: You MUST turn off the animation in battle for code to work. This code allows you to win by kill one enemy in campagns that you have to kill all enemeies or capture enemy base. Advance Campaign Open E1E9E5A3E249C439 Note: Hold the select button down when selecting a new campaign. Dead AI 16E606FC93F2377F 4F0BFAA49377D260 B0EF3E3BCC7E7110 EF17A4F61330BBF8 0E5824EC9A6E486A 270F3E71C0DA8383 7F58AB9C43E4FE4E 51664E9FE38D11F7 4C5F46E667B85174 4D299BF655608E3B 11561AA6E92DC9FB F2027C47CDF03BB5 57DAB5024B5017EB 1E67955177196FFD 41D6638CF01BED70 4D06C4E5D1D70018 A28486B605AF2452 Does not work in The Final Battle Note:You MUST turn off the animation in battle for code to work. Unlock Characters C7584ADC672920A2 Note: Does not unlock Strum. Inf Coins 974F426EFF0296AF Strum Dead AI 8924AD8C0D202E4F 6904290B8C9761A6 A12CE473CFC1CC72 3120B602E77F57F2 7F3FD86EA6EDEA06 8E14B97B9B8DC9C0 01A2597424B9996A 44F691FEBB6BD805 D71BE007D2EF7E11 A7F77421ACE4F4C9 9E4286464DCA75B2 3DDAA309B80807DD 947EB415BFC9EF1F 86C3912BC73D9F05 C9D317E4289CF01B FFA45E61FBB9680C 14AF2EBE5BD06D64 20F8722A96EB025A E1C920EA696A345A 1865025EC3941F88 9F0B826748943761 4AAEEA2D8024F49F 3AED8A56A3F73927 253CA862E03EB789/p Strum No Funds 5BCC9BAB92B89EF9 Note: This code is for the final battle only. Strum No Incoming Funds NOTE: 201AFF2E655A162A This code is for the final battle only. All level codes must be used one at a time Gunfighter 7A8B0AEDB462BED9 Air Ace EE9ED6663A969B02 Max Strikes D36611B0D2EE94A4 Max Folly D3FD739475E1A890 Sniper 9879B5389FCED6C0 Olaf's Navy FA39D9E595DC480D Blizzard Battle B8D7BCE38F099EE5 History Lesson 64DB1DEE6C6BB149 Sami's Debut 4F184EDFF3A30B45 Kanbei Arrives 6F25C35622761179 Mighty Kanbei DB4FBB6C70BE2EFF Kanbei's Error E1A292C7DE6D652E Divide and Conquer 5E96041F4E923EB6 Sami Marches On E3DD0EC4E2D05A14 Sonja's Goal 3BDEFF85534C6C83 Captain Drake 52C368F572D97757 Captain Drake Different Maps 8C38647153A9CC18 Note: This code will give you different maps for some characters. Captain Drake More Different Maps 333F850FDEF04982 Note: This code gives you different maps for some characters. Naval Clash 64AF577F1808D4A8 Naval Clash Different Maps 8D2A2F31ECDC7BE4 Note: This code gives you different maps for some characters. Naval Clash More Different Maps D0EEDFA8F5FCFACC Note: This code gives you different maps for some characters. Wings of Victory B957C0DC12CD5602 Wings of Victory Different Maps 9C75DA395DFEFDF0 Note: This code gives you different maps for some characters. Wings of Victory More Different Maps 9C75DA395DFEFDF0 Note: This code gives you different maps for some characters. Battle Mystery EEC39A103E5EBC65 Battle Mystery Different Maps AC48FBED3287C097 Note: This code gives you different maps for some characters. Battle Mystery More Different Maps 8B852E462DA7F985 Note: This code gives you different maps for some characters. Andy Times Two 00D66762C2013431 Enigma AD2147917DE47453 The Final Battle DFD96DED9C23498D Rivals FB8965E235E0FBDE Olaf's Sea Strike (Secret Level) 73A80DD5B8B6802F ======================== )))))4. My Progress((((( ======================== This is an idea I got from Uiru's FAQ - a section telling you my progress. If achieve this you're guaranteed to have unlocked every secret in the game. (NOTE: If I've achieved a S-Rank in a mission, that doesn't mean you can email me asking me how to do it. Rank 1 - Gold Dragon Campaign Mode: S-Rank, 982 Points Advance Campaign Mode: S-Rank, 953 Points Field Training: 14 A-Ranks Battle Maps: All COs, cases and maps unlocked War Room: (Didn't list points, it would take too long) Spann Island: Sami, S-Rank Moji Island: Sami, S-Rank Duo Falls: Eagle, S-Rank Sole Harbor: Max, S-Rank Pivot Isle: Eagle, S-Rank Land's End: Andy, S-Rank Kita Straight: Grit, S-Rank Point Stormy: Sami, S-Rank Ridge Island: Sami, S-Rank Mial's Hope: Sami, A-Rank Bounty River: Drake, S-Ranks Toil Ferry: Eagle, A-Rank Twin Isle: Max, B-Rank Dire Range: Sami, A-Rank Egg Islands: Sami, S-Rank Terra Maw: Grit, A-Rank Stamp Islands: Sami, A-Rank Rivers Four: Sami, B-Rank Ring Islands: Sami, S-Rank Last Mission: Sami, S-Rank ==================== )))))5. Credits((((( ==================== The following deserve a mention: -GameFAQs.com, for being home to the best FAQing community on the web, and hosting this FAQ. Also, I found a link to the sites mentioned below at GameFAQs, so it gets credit for that too. -Gameshark.com, as it's from there that I got the gameshark codes found above. -cmgsccc.com, as I got a load of Code Breaker GBA codes from there. -codejunkies.com, for they had Action Replay codes I used in this FAQ. -Nintendo/Intelligent Systems, for making the best portable strategy game ever. -Myself, for persevering with my FAQ writing to create (what I like to think of as) useful guides for the gaming community. ============================= )))))6. Legal Disclaimer((((( ============================= This guide is Copyright (c)2003 Duncan Hardy. It is for personal use only, and the only place in the public domain in which it may be found is GameFAQs . No other web site has permission to use it right now. Violation of the above terms might result in legal action, but probably won't. However, I will do all I can to prevent you from using my guide if you steal it. So save me the hassle of chasing you and leave it alone. Advance Wars is owned by Nintendo and Intelligent Systems. I am in no way affiliated with either company. ~FIN~ =======================================================================