__ ___ ____ \ \ / / \ | _ \ \ \ /\ / / _ \ | |_) | \ V V / ___ \| _ < _ __\_/\_/_/ _ \_\_|_\_\____ | | / _ \ / ___| |/ / ____| _ \ | | | | | | | | ' /| _| | | | | | |__| |_| | |___| . \| |___| |_| | |_____\___/ \____|_|\_\_____|____/ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Warlocked: FAQ/Walkthrough % % For: Gameboy Color only % % By: Mike Meevasin % % Version 1.01 % % mmeeva@hotmail.com % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The latest version of this FAQ can and will always be found at Gamefaqs: http://www.gamefaqs.com Author's Note: I apologize for the lack of updates. I recently started school, and along with my job it has been taking up most of my time. However the FAQ is now back on track and hopefully I will be able to finish the Beast Campaign by the end of this week. %%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Without the help and contribution of these people, this FAQ could not have been possible. - Steven Kapp (KappM@email.msn.com) for providing the info for the remaining wizards. - A big thanks to ShdwRlm3 (ShdwRlm3@aol.com) for providing tons of info. (Gameshark codes, and tips for the Poker mini-game) - Nintendo.com for revealing one of the Check Codes. - Shadow Warrior (shw_war@nightmail.com) for more Check codes. - Jo Mc'Fro (exitebike53@yahoo.com) for some corrections. Check out JOJOFACE's FAQ on Warlocked. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -------------------------------------- %%%Table of Contents%%%%%%%%%%%%%%%%%% I. Revision History II. FAQ III. Basics/Units/Buildings/Wizards IV. Missions V. Multiplayer VI. Secrets and Misc. Stuff VII. Credits/Disclaimer -------------------------------------- ****************************************** I. Revision History ****************************************** Version 1.01 (12/16/00)" - Minor corrections in various areas. Version 1.0 (09/23/00): - Beast Campaign complete. - Some Check Codes added. Version 0.8 (09/17/00): - Human Campaign complete. - Wizard descriptions complete. - Two check codes added. Version 0.6 (08/13/00): - Missions updated. - Some more descriptions for wizards added. - New section added. Version 0.3 (08/10/00): - Added in the missing wizards. - Fixed up the Wizards section to make it easier to read. - Missions updated. Version 0.01 (08/03/00): - First version. - Whatever Wizards I can confirm are on the Wizard list. - Started up the Missions section. ****************************************** II. FAQ (Frequently Asked Questions) ****************************************** None yet. ****************************************** III. Basics/Units/Buildings/Wizards ****************************************** ---Basics--- If you've played any type of Real-time Strategy (RTS) game you should have a pretty good idea how this game works. If not read this section to learn how to play. Controls: A Button: Selects a unit Hold A and use the D-Pad to select multiple units Hold A to deselect a unit Select a group, and press A + Select to form group A Tap A twice on a unit to select all those units Press A + Select to reselect group A Press A + B to demolish your own building B Button: Select a group, and press B + Select to form group B Press B + Select to reselect group B Press A + B to demolish your own building Hold B and use the D-Pad to move the cursor faster Select: Reselect the last unit/group Press A or B + Select to select group A/B. Start: Pause Units: Grunt (Human)/Goblin (Beast) Cost: $50 Built at: Main Hall Ability: Worker units, used to collect resources, construct and repair buildings and demolish enemy structures. Knight (Human)/Warrior (Beast) Cost: $100 Built at: Barracks (Human)/Brawling Pit (Beast) Ability: Attacking units, specialized in hand to hand combat. Elven Archer (Human)/Skeleton (Beast) Cost: $50 + 10 Fuel Built at: Barracks (Human)/Brawling Pit (Beast) Ability: Long range attackers, weaker than Knights/Warriors. Dragon Cost: None Built at: Main Hall (Need to find Dragon Egg first) Ability: Very powerful units, can only be attacked by a Guard Tower, or Elven Archer/Skeleton. Can only command one dragon, however you can have Dragons in reserve. Buildings: Farm Cost: $100 + 20 Fuel Purpose: A farm is used to create 5 more units. Guard Tower Cost: $100 + 40 Fuel Purpose: Attacks any enemy units within its range. Barrack (Human)/Brawling Pit (Beast) Cost: $100 + 40 Fuel Purpose: Used to train Knights/Warrior and Archers/Skeletons Press A to make Knight/Warrior/B for Archer/Skeleton Main Hall Cost: None, cannot build Purpose: Train Grunts/Goblins and raise dragons Temple Cost: None, cannot build Purpose: Store and summon your wizards here ---The Wizards--- Wizards are powerful additions to your army and are extremely useful. Also note that the wizards have alignments. Meaning that they will either work for the Human Side, the Beast Side, or any side. Also note that not all wizards can be found in the game, you will have to trade with others in order to collect them all, boy does that sound familiar or what? Also note that there have been reports of 27 different wizards however Pocket IGN reports there being more so be sure to keep searching for any hidden Wizards. Name: Bombwiz Alignment: Mercenary Description: An expert in high explosives, Bombwiz is a dangerous and extremely volatile character! His magical power changes enemy units into flash-bombs which explode damaging any nearby units or buildings. Usefulness: This wizard is pretty useful but also a bit dangerous. When he turns an enemy into a bomb, the bomb has the chance of hurting your men as well. That's about the only flaw to him. Name: Brickwiz Alignment: Mercenary Description: Tired of unskilled workers and poor quality materials? Need a low-cost way to improve defenses? This wizard could be the answer! His magic mortar will strengthen the foundations of your Guard Towers! Usefulness: This wizard is useful for base defense. When you have him out your Guard Towers are much stronger, and thus more difficult to destroy. This can be a lifesaver if you're being attacked and you can't get your forces there in time. Name: Chickenwiz Alignment: Human Description: Deeply traumatized after being plucked and greased by a gang of hungry goblins, this Wizard is now under the protection of Queen Azarel and has become an ally of the Humans, using his magical powers to change enemy units into chickens. Usefulness: A useful wizard, but not as useful as some of the other wizards. It would probably be better to use wizards like Goldwiz or Fuelwiz. Name: Chief Zog Alignment: Beast Description: Fearless and cruel, he commands the Beast forces in the war against the Humans! His presence on the battlefield fills the new recruits with bloodlust. Usefulness: The leader of the Beasts is one of the most useful wizards you can have on your side. When you summon him, the time it takes to make Warriors and Archers decrease. This is extremely useful when trying to amass an army as quickly as possible. Name: Crowwiz Alignment: Mercenary Description: This wizard is adept in the arts of transformation and possession. His magical power changes any friendly unit into a crow, which he can possess and use as a winged spy! Usefulness: This wizard is very useful. Being able to explore the whole map can be a huge advantage to you. Plus the Crow can attack buildings such as Farms and Barracks/Brawling Pits, and Knights/Warriors without fear of retaliation. However the crow has a very low attack power, and can be killed very easily. Name: Elvenwiz Alignment: Human Description: This master of Elven magic is from the Grey Forest of Dern and is a powerful ally of the Humans. His magical power changes any unit into a battle-ready Elven Archer. Usefulness: I personally find this wizard to be a bit useless. I myself hardly use Archers, but if you have a dragon to face, turning a couple of grunts into Archers will definitely save on some precious resources. Name: Firewiz Alignment: Mercenary Description: Ideal for barbecues Firewiz can turn up the heat until your opponent sizzle! His magic causes enemy units to burst into flames and vanish in a puff of smoke. Usefulness: A useful wizard. Not exactly one of my favorites, but he gets the job done. Personally I would rather use Windwiz or Stormwiz, but that's probably just me. Name: Fuelwiz Alignment: Mercenary Description: As old as the Earth, and as Green as the hills, this wizard is one with mother nature. His magic recycles any unit into environmentally kind energy packets adding 10 fuel to your resources. Usefulness: If your low on fuel you will probably want to consider using this wizard. It's better to use your enemies to your advantage than to kill them anyways. ^_^ Name: Goldwiz Alignment: Mercenary Description: Greedy for riches, this wizard has spent years learning the art of alchemy. His magical power transmutes any unit into a sack of gold, adding $50 to your treasury. Usefulness: Like Fuelwiz, Goldwiz turns your enemies into Gold. Use if your low on Gold and there are no more mines available. Name: Icewiz Alignment: Mercenary Description: How cool am I? When the action gets too hot to handle, this wizard will help you chill out! His magical power changes enemy units into snowmen, who quickly melt into a puddle of slush. Usefulness: Transforming your enemies into snowmen is useful, but it pales into comparison to the usefulness of Goldwiz and Fuelwiz. Name: Mudwiz Alignment: Mercenary Description: Yuuuuuukkk! Master of all that oozes, Mudwiz is from the fetid bogs of Nid! His magical power changes enemy units into mudmen, who quickly sink into a pool of slime. Usefulness: Like Icewiz, Mudwiz will turn your enemies into Mud. If you don't have Goldwiz, Fuelwiz, or even Bombwiz you can use this wizard, but again it's not as useful. Name: Mysticwiz Alignment: Beast Description: A master of herbal remedies, he is a wise and powerful ally of the Beasts. His magical power changes Human units into life-hearts, which restore the health of nearby Beast units. Usefulness: This wizard is one of the best wizards in the game. His power turns enemies into hearts for healing. A great way to save on resources, especially if you are running low. Name: Necromancer Alignment: Beast Description: This deathly mage inhabits the realm of lost souls and summons his servants to aid the Beast forces. His magical power changes any unit into a battle-ready Skeleton Archer. Usefulness: Like Elvenwiz, this wizard turns enemies into Skeleton Archers. Again I personally feel that Archers are not as useful as Warriors, but that may just be me. Name: Pigwiz Alignment: Beast Description: This sow's offspring escaped being spit-roasted on Azarel's feast day and is now an ally of the beasts, who prefer the taste of rotten man-flesh to burnt pork. His magical power changes Human units into squealing pigs. Usefulness: This wizard basically has the same power as Chickenwiz, but like the name says Pigwiz turns your enemies into pigs. Name: Poisonwiz Alignment: Mercenary Description: Once the apprentice of Toxicwiz, this young and studious wizard has applied his talents of the research of deadly poisons! His magic venom will add a lethal sting to the tips of you arrows! Usefulness: This wizard makes Archers a bit more useful. Adding poison tip darts to their attacks helps kill enemies much quicker, and works well as backup for your army. Name: Poxwiz Alignment: Mercenary Description: Aaaaaaachoooo! This wizard is not to be sneezed at at! His contagious magic both friendly and enemy units with fatal Blobby Pox! Victims swell up an pop, spreading the pox to nearby units! Usefulness: Poxwiz's power allows you to "infect" your enemies with a disease that other units can catch. Best used in a group scenario. Name: Quakewiz Alignment: Mercenary Description: This mighty wizard flattens buildings with a shout and makes the Earth tremble at the tap of his foot. His magic shakes the foundation of the buildings, causing them to collapse. He also causes moderate damage to units. Usefulness: Quakewiz's power is best used against Towers and the Main Hall. Since both have defensive capabilities, it is a little harder to destroy them with your men, but Quakewiz makes things much easier. Name: Queen Azarel Alignment: Human Description: Brave and beautiful, she commands the Human forces in the war against the beasts. Her presence on the battlefield gives encouragement to the new recruits. Usefulness: Like Zog, when you have Queen Azarel on the battlfield the training time for your army decreases allowing you to gather your army a lot quicker. Name: Sage Alignment: Human Description: Learned in the art of healing, she is a powerful and benevolent ally of the humans. Her magical power changes Beast units into life-hearts which restore the health of nearby Human units. Usefulness: This wizard turns your enemies into hearts, which can then be used to heal your army. A must have Wizard for nearly any army. Name: Sleepwiz Alignment: Mercenary Description: Zzzzzzzzz... Do not disturb! This wizard likes nothing better than snoozing all day. His magic sends enemy units into a deep slumber, leaving them open to attack. Usefulness: With this wizard you can put your enemies to sleep, allowing you to attack them with no damage to yourself. Or you can have another wizard come along and transform it into something, or just destroy it. Name: Smithwiz Alignment: Mercenary Description: Unlike his brother Quakewiz, Smithwiz is a gentle giant, preferring to work in his forge rather than demolish buildings. His magic toughens armor and will make Knights or Warriors more resistant to damage. Usefulness: This is another wizard that you will definitely want in your army. His power increases the defense of your Knights/Warriors, thus giving you an advantage over your opponent. Name: Stealthwiz Alignment: Mercenary Description: Rarely seen, this deceptive wizard can help your units evade detection! His magic cloak confers invisibility upon your units, which lasts until they engage that enemy in combat. Usefulness: This is one of the coolest wizards in the game. His power allows you to turn your army invisible until they attack. This is a great way to sneak up on unsuspecting enemies, plus this wizard's power also work well for your workers, allowing them to gather resources without fear of being attacked. Name: Stormwiz Alignment: Mercenary Description: A master of the elemental forces, this wizard is proof that lightning can strike in the same place twice! His magic invokes an electrical storm, which kills ground units nearby. Usefulness: Stormwiz's power allows you to attack your enemies with lightning bolts. A good wizard to have along as backup to your army. Name: Sweatwiz Alignment: Mercenary Description: Workers taking it too easy? Resources too far away? Send for Sweatwiz to whip lazy minions into a frenzy of activity! His magic power makes worker units super fit, speeding up transport of Fuel and Gold. Usefulness: This wizard comes in handy quite a bit. Allowing you to gather resources twice as quick assures you that you will have a good head start against your opponent. Plus the ability to build buildings twice as fast is another great thing about this wizard. Name: Telewiz Alignment: Mercenary Description: An adept at telekinesis, this wizard can move objects solely by the power of the mind! His magical power teleports any unit to a random area- useful for opening unexplored territory and confusing enemy units. Usefulness: This wizard seems useless to me. The power does seem nice, but since the warping is random, it's more useful for map revealing than anything else. Even then Crowwiz does a better job at this. Name: Toxicwiz Alignment: Mercenary Description: Anyone smell gas? This maker of noxious fumes will bring tears to the eye of your enemies! His toxic gas cloud kills and nearby units while it lingers in the air. Usefulness: A useful wizard to use if your opponent groups their men into one big group. Just use Toxicwiz's power on one of the forces in the middle of the group, and watch as his army slowly suffers. Name: Windwiz Alignment: Mercenary Description: This native of the windswept plains can invoke a tornado to blow your enemies into oblivion! His magical power summons a whirlwind which wipes out nearby units and damages buildings. Usefulness: This has got to be one of the strongest wizards in the game. His wind attack can decimate ground units with little effort, and his Wind Power is enough to destroy most buildings with one attack! ****************************************** IV. Missions ****************************************** Prologue... Azarel's Castle on the Ice plains... "My Brave knights, the enemy is at the door... Now is our darkest hour!" "Have courage, and steel yourselves for the battle that lies ahead..." "I see a tower, Dark and Twisted, beyond the Fire Mountain..." "Guarded by a Dragon's Gaze..." "Our foe, Chief Zog, awaits us!" "Now summon the wizards, and let the battle commence!" ***A little note about the Campaigns.*** Like in any Real Time Strategy games there are many ways to accomplish your goal, Warlocked is no exception. The strategies I describe below are not the only way to beat these missions. Try experimenting with what you got and see if that brings you success. ---Human Campaign--- ---Mission 1: Harvest--- Objective(s): Mine 500 Gold Collect 100 Fuel Build 3 Farms This mission is very easy and should require no help at all. This level is meant to help you get into the game and learn the basic controls. Just be sure to explore the map and gather any scrolls or treasure chests you might find. ---Mission 2: Army Training--- Objective(s): Wipe out the Beasts In this mission you will be learning about your warriors and attacking with them. Use one of your Grunts to explore the area and let the others gather Fuel and Gold. As soon as you have the available resources build a Barracks and start making Knights. After you get around 3 or four Knights, head to the upper-right corner of the map. Defeat the warriors and get your first Wizard! Now clear out the other Warriors with your Knights and clear this stage. ---Mission 3: Tree of Evil--- Objectives: Return Wizard to the Temple Destroy Guard Towers Destroy Tree Lair As the mission begins, set two of your workers to gather fuel, and the other two set to gather gold. Next you should look for the wizard so that he can join your side. Gather your three Archers, and head north of where the Gold Mine is. Only one Warrior stands in your way, and your three archers should be able to handle them very easily. Now head through that forest path and you will find your second Wizard. You should now have enough resources by now so let one of your Grunts build a Barracks, also train one or two more Grunts at the Main Hall and set them to gather resources and build a farm or two. Now start pumping out Knights, forget about Archers there aren't too useful here, and start attacking the enemy forces. If you wish you should start using your wizards. Because the game randomly assigns a Wizard to certain scenarios, I'm not sure how helpful your wizard will be in any scenario so you will have to decide whether or not to use them. The Evil Tree and Guard towers should go down in no time. ---Mission 4: Snow Forest--- Objectives: Destroy the Ice Lair When the level begins immediately set two workers to gather gold and the other two to gather fuel. Make one more worker and set him to do whatever you currently need. Next build up your Knights, until you have about 5 or 6. Now head South of where your base is and destroy the small force down there. This will eliminate the Beast's only Brawling Pits, stopping them from creating any more warriors or archers. If you head down some more and a little to the right you will find a temple for summoning your wizards. If you are low on knights train a few more and head to the East. Destroy the Guard Tower and the small beast force there and head up the ramp to find another wizard to join your army. Now you can prepare the assault against the Ice Lair. The Ice Lair is heavily guarded and will probably take you a few assaults before you can bring it down. If you have a wizard that can help backup your army bring it along. In no time you will be able to take down the Ice Lair. ---Mission 5: Rescue Azarel--- Objectives: Rescue Queen Azarel As the mission begins set your workers to gather gold and fuel. Now create a Barrack and start making some Knights and Archers. When you have around 5 units head West of your base. There you'll find a Blue Scroll. The game hints to you about building Guard Towers near the castle walls to eliminate the Skeleton Archers. I would recommend doing this. Your forces could take heavy damage as you try to scale the castle walls. After defeating the Archers explore the bottom half of the map and destroy the Brawling pits as well as the Beast farms. As you go up the main castle walls beware of the dragon that guards the Queen. You will not be able to avoid the dragon, no matter which side you try to save her on. So bring in some archers and destroy the dragon before you attempt to rescue the Queen. After that you should have no problem bringing the Queen to the temple. ---Mission 6: Home Run--- Objectives: Return to Main Hall Destroy Ice Lair Your first objective in this mission is to return to your base. The most direct approach (going left) is heavily guarded so you must find another way around. Approach the castle wall and instruct one of your grunts to repair the stairs, follow the path until you are brought back down to the ground. Now head a little to the left and then up, hugging the trees while trying to avoid the Beast Warriors. You may have to engage one, but you can take it out with little effort. After heading up tell one of your men to head to the right to find the baby dragon. Bring it along with you. Now head to the left and up the other castle wall. As soon as you see a path leading down, go that way. You will not want to engage the Beast's forces just yet. As you head down you will need to repair one more broken stairs, but after that you will be back at your base ready for your assault. Place the baby dragon into the Main Hall and in about a minute it will grow up into an adult dragon. Build your forces and then head to the right of your base. There you will find one more wizard to join your army. After that head North of your base and destroy the Ice Lair. ---Mission 7: Sleepwalking--- Objectives: Find the Wizard Return to temple In this mission you will be controlling two and only two Grunts so be very cautious in this stage. Leave one grunt at the starting point just in case one dies, this way you have another chance of completing this stage. Now you will also notice these metal spikes around the castle, these are traps used to kill the warriors so use them. Now from the starting point head down and use the trap to kill the warrior. Now head down until you see the next trap, kill the Warrior and head to the right. Be very careful as you head to the right, you will not want any of the Warriors following you. One way to avoid them is to creep along the wall, to the point where you are practically hugging the wall. Now head up the stairs. Use the path to the right to avoid the Warrior and then head left at the place where the Skeleton Archers are. Be sure to hug the wall here as you don't want the Warrior spotting you. Now head up and left and again creep along the walls to avoid detection. Now head down the stairs, you will probably attract the attention of the Warrior as you go down the stairs. If that does happen just use the trap to kill him. Now that you have Sleepwiz use her powers to put the Warriors below you to sleep. Head down the same way from where you started, but instead of going right through the trap head down, and then to the right. You will finish this mission in no time. ---Mission 8: Frozen Sea--- Objectives: Defend the Main Hall Destroy Beast Buildings As you begin the mission quickly gather as many resources as you can. Beware of the Skeleton Archers that are hidden within the trees. Get your Grunts to get as close as possible, then use a wizard to destroy them. As soon as you have enough resources build a Guard Tower or two close to your main hall. This will help you repel the attacks from the Beast army. After awhile the Beast will stop attacking, this will be your chance to strike back. Gather your army and head to left of your base, and destroy everything around there, and be sure you grab the Dragon Egg. Next head South of your base and destroy the Beast there and there Brawling Pits. You should also see another Dragon Egg, get it and bring it back to your Main Hall. From there work your way left, you will also find a wizard trapped behind ice, and one more Dragon Egg. Be sure to claim the wizard and egg before you complete your objectives. ---Mission 9: Spider's Lair--- Objectives: Defend the Main Hall Destroy Giant Spider In this scenario the enemy will be sending units to attack you almost constantly. Most of the forces tend to come from below, so gather a small force to take out the Brawling Pit at the very bottom of the map. Be sure to rescue the wizard that is around there as well. When you've destroyed the Pit, the enemy attacks will now come from the East. Set up a few Guard Towers and a couple of Knights to defend the Main Hall. Now head back down and somewhat in the middle of the map, here you should find a Dragon Egg. Hatch it and return it to your base. Now make a few Knights and send them East and then up the ramp. Defeat all of the Skeleton Archers and send your Dragon up there. Destroy the Beast's Guard Tower, and you should be able to destroy the Spider Lair with no problems. ---Mission 10: Desert Thieves--- Objectives: Defend the Main Hall Build ten farms In this scenario you will find that the trees you need to complete this mission is guarded by the enemy, and quite heavily. The first thing you want to do is to grab all your Grunts and let them mine for gold. Next build as many Knights as you can and head to the West. There you will find a small force guarding a Wizard. Destroy that force as well as the Brawling Pit, or else the enemy will begin to attack your Main Hall. Now that you have Stealthwiz, use his power to turn one or more of your Grunts invisible and send them up their to start gathering resources. You will have no fear of retaliation, so do not worry about them being attacked. There are also two Dragons in this map, one near the place where you rescued the wizard and the other in the top-right corner of the map. ---Mission 11: Dragon's Horde--- Objectives: Destroy the Beasts The first thing you want to do is to get rid of the Dragon that is guarding the Gold Mine. Summon Stealthwiz, and cast his spell on four of your Grunts and instruct them to mine for gold. Let the other grunts mine the rocks. When you have a decent amount you can either build a Barracks and train Archers, or build a Guard Tower next to the Dragon and repair it as it takes damage. Once the dragon is gone you should have little problems from here. Just be sure to get the wizard to the right of your base and you'll beat this map in no time. ---Mission 12: Mines of Gordo--- Objectives: Destroy all beasts Destroy Beast Lair Set your Grunts to gather Gold, and at least one Grunt to gather Fuel from the mushrooms right below the Gold Mine. Keep this up until you have completely mined the Gold Mine, and the Mushrooms right below the Gold mine. Next build a Farm near the top of your base, this way you seal off the enemies path when they begin to attack you. Build a Barrack and train a few Knights and head South of your base. Use a Grunt to tear down the Wall, grab the wizard there, and clear out the Beast forces there. By now the Beast forces should have begun to send their units against you. Set a couple of Knights and one Guard Tower to watch over your Main Hall and you shouldn't have to worry too much about your Main Hall being attacked. Now gather a couple more Knights and head to the top right corner of the map and take out the Beast Brawling Pit. Next head downwards and clear out any Beast forces and buildings along the way. Next gather a few Archers and some more Knights before attacking the Beast Main Hall. You shouldn't have any problems disposing of the enemy at this point. ---Mission 13: Zog's Fortress--- Objectives: Destroy all Beasts This is the final mission of the Human Campaign and one of the most time consuming missions, but not necessarily the most difficult. As usual set your Grunts to gather Fuel and Gold. While they are doing that, summon Stealthwiz and cast his spell on one of your Grunts. With the now cloaked Grunt head straight up the middle of the map and you should see two Brawling pits and one Farm. Use that Grunt to demolish the buildings and leave him there for the time being. If you want you can repair the bridge and rescue the wizard, but for now you will probably not be able to bring both back to your base. Next gather a few Knights and grab the Dragon near your base. Save this Dragon for the final assault. If you want gather a few more Knights and head to the right. You will find another set of Brawling Pits, use your Knights and destroy the Pits. There is one more Brawling Pit in the very center of the map, destroy them and you will no longer have to worry about the enemy making any more units. Now clear any Beast buildings and Beast forces before heading for the Beast's main Hall. With the scattered Beast forces destroyed you will now be ready to demolish the Beast Main Hall. The Main Hall is heavily guarded by Warriors, Skeleton Archers, a dragon, and two Guard Towers, so you may have to make multiple attacks before you finally destroy them all. You may want to set up a Barrack near the entrance so that you can assault the Main Hall quicker. After you destroy the last of the Beast Force, sit back and watch the ending, after all of this you deserve it. ---Beast Campaign--- ---Mission 1: Flesh Farms--- Objectives: Build 3 Farms Mine 500 Gold Gather 100 Fuel A very simple mission, if you've already tackled the Human Campaign than this should be a snap. If you just started playing the game on the Beast campaign, then this is the best place to start learning the basics of the game. Complete the objectives and move on to the next mission. ---Mission 2: First Blood--- Objectives: Wipe out the Humans This map is also a very simple map and introduces you to more of the Beast Army. You will want to concentrate on building a Brawling Pit and training some Warriors. Just send them out and destroy all of the Knights scattered about the map. Be sure to get the wizard in the lower-left corner. ---Mission 3: Search and Destroy--- Objectives: Build Brawling Pit Train Solider Units Capture the Wizard Destroy the Human Main Hall This will be the first real challenge you will face in the Beast campaign, but it shouldn't be too hard. Gather resources and then construct a Brawling Pit. I recommend making about 3 Warriors. This should be more than enough for now. Now send those 3 Warriors to the upper-right corner of the map, and IGNORE THE GRUNTS. In the very corner of the map you will find a Human Barracks. Destroy it and you will no longer have to worry about any retaliation as you attack the Main Hall. For the Human Main Hall you will need a bigger force in order to take it down. It may take a few attempts at it, but the Human Main Hall will soon fall with repeated attacks. ---Mission 4: Sand Canyons--- Objectives: Destroy Human Units Destroy Human Main Hall When the mission begins set your Grunts to gather Fuel and Gold. When you have enough resources construct a Brawling Pit. Gather a few Warriors and head to the bottom-right corner of the map. Dispatch the one Knight there and the Farm, be sure to take out the two archers atop the hill. Next set your target on the top-left corner of the map. Along the way you will find a wizard atop a hill, be sure to rescue him and have the wizard join your forces. When you reach the top-left corner of the map be sure to destroy the Human forces there along with the Barracks and Farm. Now your next target will be the Human Main Hall. Gather your army and head to the lower-left corner of the map. Be sure to destroy the Barracks along the way. This way you will have to worry a little less about any counterattacks. Destroy the Main Hall and any Human Units that you may have missed to complete the mission. ---Mission 5: Burning Bridges--- Objectives: Repair Bridges Destroy Human Main Hall Return Chief Zog to the Temple The first thing you will want to do in this mission is to get rid of the Human Barracks. As soon as you have enough resources, build a Barracks and some warriors. Now head straight up the middle of the map, and try to avoid the Human forces that are laid out across the map. When you reach the top you will find a Guard Tower and two Barracks; destroy the buildings and you will no longer have to worry about any attacks. Now clear any Human units that are still around before going for the bridges. I suggest heading for the left bridge first. A dragon is guarding the bridge, so gather some Skeleton Archers before attempting to rescue Chief Zog. After you rescue Zog head for the right bridge. Destroy the Human forces there, and the Main Hall to complete your objectives. ---Mission 6: Hidden Temple--- Objectives: Find the Temple of the Spider Queen Return the Wizard to the Temple In this mission you will have to use stealth rather than force. First gather your forces and follow the trail of footprints you see on the desert floor. I suggest taking each unit through the path one at a time. This prevents attracting the attention of any of the Humans and will increase your chance for survival. After you reach the end of the footprints you will find two of your Farms and a Brawling Pit. Check the area to the right of the farm to find a treasure chest. Now head straight up from there, and you will find the Spider Queen. Use your grunts to gather the Fuel you passed by, and grab the treasure to the right of the Fuel. Use the gold you have and create a few Warriors. Use these, plus the ones you already have to dispatch the Human force guarding the Dragon Egg. Take the egg back to the Queen and wait for it to hatch. When it does hatch use the Dragon to attack the Main Hall. You should have very little trouble rescuing the wizard from here. ---Mission 7: Plague--- Objectives: Rescue the Wizard Wipe out the Humans This mission is very difficult and will require a lot of planning if you are to be successful. First try to lure the two Knights guarding the stairs towards your Main Hall. After you are rid of those two Knights set three of your Grunts to stand in front of the pathway into your Main Hall, and just let them stand there. This will stop the Humans from attacking your Main Hall, since that's the only thing they were programmed to attack in this level. Now use your fourth Grunt to find the wizard on this level. Head up the left stairs and you will find the Wizard being guarded by the Humans, but you should be able to get near him without alerting them. Now use Poxwiz's power on the enemy. Beware, his power will affect units nearby a unit that is already infected. When you've cleared a safe enough path use the Grunt you used to rescue Poxwiz to take down the Farms and enemy Barracks. Repeat this process until all of the Farms and Barracks have been taken care of. Now use Poxwiz to kill any Human units still left to complete this mission. ---Mission 8: Cavern of Jinzu--- Objectives: Wipe out the Humans Return the wizard to the Temple In this mission have one Grunt gather fuel in the upper-left corner of the map and have the other Grunt gather gold. When you have enough gold, make two more grunts to help you out, and then construct a Brawling Pit. After you train a couple of Warriors I suggest destroying the Human forces in the bottom part of the map. This seems to be the only part where the computer actually attacks you back. On the top part of the map the Humans are blocked off by the gate, so be sure NOT to destroy it. When you've cleared the Human forces below the top part should pose no problems whatsoever. Be sure to rescue the wizard in the top-right corner of the map. ---Mission 9: Elven Forest--- Objectives: Wipe out Enemy Units In this map you are surrounded on all sides. If possible leave as many trees as you can. This will provide you with some defense and the enemy will have a harder time reaching your Main Hall. Also seal up the bottom part of your "wall", the enemy tends to focus their attacks on this section. Now, head in the lower-right corner of the map and destroy any Human units/buildings there and get the baby dragon as well. Once you have the dragon things should be much easier. Use the dragon plus some warriors to finish off the rest of the Human units. Be sure to get the wizard that is in the top-right corner of the map before finishing this mission. ---Mission 10: Dark Tides--- Objectives: Defend the Tree Base Wipe out the Humans Destroy the Human Main Hall In this mission the enemy will be CONSTANTLY attacking you. Your army of Warriors and Skeleton Archers should be able to hold off all of the attacks. While your men are defending your base, use either your Grunt or Dragon to attack the enemy. Focus your attack on the Barracks and Farms, so that the Humans will have very little to attack you with. Also be sure to grab the Wizard at the top of the map, along with the Dragon Egg. Eventually the computer will stop, but you will probably be in pretty bad shape. If you still have your Dragon you can use him to destroy the Main Hall without far of attack, and kill any leftover Human units scattered around the map. ---Mission 11: Dragon Tree Siege--- Objectives: Defend the Tree Base Wipe out the Humans This map is pretty easy and shouldn't cause you too much problems. Just use your dragon to destroy the Barracks and Farms scattered about. If the dragon still has enough energy just use it to wipe out the rest of the Human forces. If it's too weak just gather your three Warriors and wipe out the remaining forces. ---Mission 12: Snowbound--- Objectives: Wipe out the Humans Destroy the Human Main Hall In this map you are open to attacks from nearly all side. If possible, try to seal off parts of your base, but not entirely. This should buy you some time, and stop a constant enemy attack. The bottom part of your base is the place where the enemy attacks so focus your defense there. As an added defense place Skeleton Archers atop the wall. As soon as you manage to get a good defense up, get some Warriors and Skeleton Archers and clear the top part of the map of Humans. Be especially careful of the dragons in this map. The Humans have three dragons scattered across the map, and you will need to destroy all of them to win this mission. After you clear the top portion the bottom half of the map shouldn't cause too much more of a problem. ---Mission 13: Azarel's Castle--- Objectives: Wipe out the Humans Destroy the Human Main Hall This is the final mission for the Beast Campaign, but it is not the hardest, just a little time consuming. As usual set your Grunts to gather resources, and construct a Guard Tower or two for added defense. Now construct a Brawling Pit and train some Warriors. I suggest starting on the bottom left side of the map and work your way up from there. This way you will be rewarded with a wizard and two dragons. Now you can begin to assault the main Human force. The enemy has two dragons, and many units coming after you, so use everything that you can throw at the enemy. Warriors, Skeleton Archers, Dragons, or Wizards and the enemy will soon fall. Congratulations you've won the Beast Campaign. ****************************************** V. Multiplayer ****************************************** Well this part will probably be a little bare. Unfortunately most people I know don't like Gameboy Color Games, thinking that it's too kiddy, and not up to other systems like the Playstation, Nintendo 64, or the Dreamcast. While the others that do have a GBC wouldn't know a good game if they saw one. So I'm leaving this section open to anyone that wants to contribute anything. ****************************************** VI. Secrets and Misc. Stuff ****************************************** ///////////// /Check Codes/ ///////////// Enter the following codes in the Check Code section: GQBLYNPQKR- enables the Arcade mini-game Goblin Poker. SLYDRS- enables the Arcade mini-game Sliders. LVCKYQVYYN- enables Human ending VGLYDWRVS- enables Beast ending WRYTRS- enables credts CHCKNBVRGVRS- enables Beast & Human endings, credits NCQFFY- enables all levels ///////////////// /Gameshark Codes/ ///////////////// Here are numerous Gameshark codes to enhance your gaming experience (in other words, cheat your way through). All have been hacked by ShdwRlm3. Inf. Gold (Humans) 01FFB9C7 Inf. Fuel (Humans) 01FFBBC7 Inf. Gold (Beasts) 01FF85C7 Inf. Fuel (Beasts) 01FF87C7 I'm aware that Gameshark.com already has codes for Inf. Gold and Fuel, but as you can see, these are different. Interact's codes aren't very stable. If you leave them on, then the game will become very glitched. If you turn them off, then your Fuel and Gold go back to 0. With my codes, the game still becomes glitched if you leave the codes on. However, if you turn the codes off, the Fuel and Gold stays :) Also, if you leave the codes on while you're mining or cutting down trees/rocks, then your Fuel and Gold will go up in increments of 255 and 2550, respectively. To un-glitch the game, turn off the codes, then Press Start to go to the menu screen. Go back to the game and everything should be peachy as usual. The best way to use the above codes is just to turn the Gameshark on and off whenever you need money. Now on to what you've been waiting for! This took me more than an hour to hack (and I had to delete my saves to make it easier to find them), so I hope those who don't have the opportunity to trade with others appreciate them :) Make sure you check out the notes on this code before trying it out. The notes are after the Quantity Digits. Wizard Modifier 01XXF9C7 Replace the XX with one of the Code(s) below. Human Side Beast Side ==================================== |Code|Wizard |Code|Wizard | |0E Chickenwiz |0F Pigwiz | |10 Elvenwiz |11 Necromancer| |12 Icewiz |13 Icewiz | |14 Sage |15 Mysticwiz | |16 Sleepwiz |17 Sleepwiz | |18 Stormwiz |19 Stormwiz | |1A Firewiz |1B Firewiz | |1C Bombwiz |1D Bombwiz | |1E Goldwiz |1F Goldwiz | |20 Poxwiz |21 Poxwiz | |22 Quakewiz |23 Quakewiz | |24 Telewiz |25 Telewiz | |26 Toxicwiz |27 Toxicwiz | |28 Queen Azarel|29 Chief Zog | |2A Windwiz |2B Windwiz | |2C Crowwiz |2D Crowwiz | |2E Smithwiz |2F Smithwiz | |30 Stealthwiz |31 Stealthwiz | |32 Sweatwiz |33 Sweatwiz | |34 Fuelwiz |35 Fuelwiz | |36 Mudwiz |37 Mudwiz | |38 Poisonwiz |39 Poisonwiz | |3A Brickwiz |3B Brickwiz | ==================================== You can only use Wizards on the side that they usually ally with. Sorry, no Queen Azarel for the Beasts :( Not that it matters, of course, since each exclusive Wizard for each side has a counterpart on the other side. Alrighty, now for the important stuff. The Wizard Modifier code works kinda weird. First enter the code and start the game with the Gameshark off. Load up your saved game (or start a new mission) and turn the Gameshark on then back off. Look in your Wizard Data screen on the Pause Menu and search for the Wizard you wanted to add. It should now be there (the Wizard are listed in alphabetical order, by the way). You can now summon it from a Temple. To save a Wizard permanently, make sure to beat the mission you are on (if you want to get Wizards easily, then beat the early missions). You should see the Wizard on the Armies screen (the one that says "Your army has gained the following:"). Congrats, you just gained a new Wizard! If you don't beat the mission, any Wizard you acquire normally will overwrite the Wizard you used a code to get. And if you attempt to use the code again, your new Wizard will replace the old one you used a code to get. Also, even if you do beat the mission, and Wizard you acquire normally will be overwritten by the Wizard you used the code to get. Final Note- I am not responsible for any mishaps that occur with the Gameshark codes. I've tested the codes and explained any glitches extensively. I'm confident that the codes work, but make sure you read my notes and use them with caution (or at your own risk). Also, to stop glitching, you can manually turn off the SFX in the Options menu. You see, it was the digitized voice that cause the game to glitch while using a Gameshark. /////////////////////////////////// /WELCOME TO THE GOBLIN GAMING HALL/ /////////////////////////////////// Weary of War? Tired of conquest? Or do you just want more gold without sending those poor grunts down the mines? Whatever your reason, this is the place for you! Several years ago Bob, a hardworking Goblin for the Army of Chief Zog, found a minehidden deep within the mountain area of Jinzu. The riches obtained so pleased Chief Zog that he ordered Bob be granted a pardon from his army duties in addition to a share of the gold. With both fortune and freedom, Bob was at last able to fulfill his ambition to open the first fair gaming hall in the town. Thus it was that the GOBLIN GAMING HALL was founded, and it is known throughout the land as the only place you can find a fair game of poker. HOW TO PLAY To play poker, you need at least $10. This is the cost of a single game. When you press DEAL, your stake of $10 is removed from you war chest, and you are given 5 cards. You then have the option to HOLD some or all of your cards before exchanging the cards with the DRAW button. Any cards which weren't held will be exchanged. The cards you now have are your final HAND and may win you some gold. If you win, your $10 will also be refunded. The simplest win is a pair of cards. A pair is two cards of the same value. However, the value of the cards in the pair must be JACKS or higher. This is called JACKS OR BETTER, and you will win $20. The next winning hand consists of two different pairs of cards. In this case there is no minimum value required. This is called TWO PAIRS, and will win you $40. If you are lucky enough to get three cards of the same value, you will win even more gold. This is called THREE OF A KIND, and will win you $60. If the cards in your hand are sequential, you will win again. For example: 2, 3, 4, 5 and 6 would win in this way. This is called a STRAIGHT, and will win you $80. Bob has decreed that an ACE counts high, and therefore Ace, 2, 3, 4, 5 is NOT a winning hand. If all your cards are of the same suit, even more gold is coming your way. This is called a FLUSH, and will win you $100. Got a pair of cards and a set of three? Congratulations, you win again. This is called a FULL HOUSE, and will win you $150. With four cards of the same value, you would expect more money, wouldn't you! This is called FOUR OF A KIND, and will win you $300. The combination of a STRAIGHT and a FLUSH will grant still a greater prize! This is called s STRAIGHT FLUSH, and will win you $500. Finally, we have the rarest hand of all. If you hold a FLUSH of values 10, Jack, Queen, King and Ace, your war chest will begin to bulge! This is called a ROYAL FLUSH, and will win you $1000. There you are. The rules are simple, and Bob plays a fair game. Well, what are you waiting for? Game on... ------------- Wizard Tricks ------------- - If you have Chickenwiz/Pigwiz and Firewiz you can earn yourself some food for your army. Use Chicken/Pigwiz to turn your enemy into that animal, then use Firewiz to have Roast Chicken or Pig. :) ****************************************** VII. Credits/Disclaimer ****************************************** This FAQ is copyrighted by Mike Meevasin. Warlocked is made/owned/copyrighted/whatever by Nintendo and bits studios. You may freely use this FAQ for noncommercial purposes if it is not altered, you ask me first, with the exception of the sites listed below, and I am credited. Nemesis: http://faqdomain.cjb.net Al Amaloo: http://vgstrategies.about.com/games/vgstrategies/ Also if I do give you permission to use this FAQ, please try to keep up with the latest version of this FAQ. %%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Without the help and contribution of these people, this FAQ could not have been possible. - Steven Kapp (KappM@email.msn.com) for providing the info for the remaining wizards. - A big thanks to ShdwRlm3 (ShdwRlm3@aol.com) for providing tons of info. (Gameshark codes, and tips for the Poker mini-game) - Nintendo.com for revealing one of the Check Codes. - Shadow Warrior (shw_war@nightmail.com) for more Check codes. - Jo Mc'Fro (exitebike53@yahoo.com) for some corrections. Check out JOJOFACE's FAQ on Warlocked. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%