>>>>>>>Sonic Adventure 2<<<<<<<<< >>>>>>>>>>>FAQ/Guide<<<<<<<<<<<<< >>>>>>>>>Written By SuperSonic_<<<<<<<< >>>Email: Greenday70@yahoo.com<<< ********************************************************************** Sonic Adventure 2 Walkthrough v1.0==================================================================== == ***Reproduction Laws** This FAQ can be posted anywhere, just DO NOT edit the text in any way. This FAQ can always be found on www.gamefaqs.com. Also tell me if your going to put it on your site...DO NOT link to this page. ***Copyright** This FAQ is copyrighted under a reproduction law. If this FAQ is unlawfully copied or reproduced in any manor that goes against the copyright, legal action will be taken. ************** Update History ============== June 23 '01 - v0.0 - Got Sonic Adventure 2 + beat Hero side June 24 '01 - v0.0 - Beat Dark Side + Started FAQ/WALKTHROUGH June 28 '01 - v0.1 - Continued FAQ added basics. Added character bios, move list. Added Hero Walkthroughs 1-12. June 29 '01 - v0.5 - Added hero walkthrough 13-16, Added Items section and final hero boss June 30 '01 - v0.6 - Argghh, my damn game erased again. Today the FAQ is first posted. There are alot of marginal errors and space problems. I will try to fix these in this version...Sorry if this causes any inconveniences. Aug 01 '01 - v1.0 - Heh being up all night I didnt even notice the day change O.o;. So I guess its August already...Today I'll add to the Dark Walkthrough, thats about it. ***************** Table Of Contents ================= 1)Update History 2)TOC 3)Introduction 4)Story 5)Game Basics 5.1)Character Intro's 5.2)Items 5.3)Upgrades 6)Hero Walkthrough ------------------------------------------------------- Introduction ------------------------------------------------------- Well after purchasing SA2 I realized it was more of an action game than an adventure game. But what the heck, it still has elements that show its adventurous side such as the Treasure Hunts levels. Much like it's predecessor, SA1, SA2 features much of the same elements, actions stages, powerups, characters, and that awesome speed you get as Sonic, and now as Shadow. Losing the adventure fields and that stupid Cat, the game looked like a winner from the start. Although im not going to get into weather the game was good or not...because it could have been ALOT better. Rather I will offer hints and suggestions to people who may get stuck at certain parts. Not so much a walkthrough as much as it can be, after all it's only an action game, I will feature Boss strategies, Item locations, and places that are common for people to get stuck. These, i believe are much more important than just a vague run-through of the level because these areas are often overlooked. ********************************** 4)Story ================================== Ok children sit back and enjoy the story... **HERO** It was just another ordinary day...until Sonic, hero of justice, is accosted by a secret military force code named G.U.N. **Now..hmm while watching the video in the game it shows a perfectly clear image of a mysterious black hedgehog robbing a bank..now who in their right minds would think that this was Sonic??? He's not evil or black. G.U.N. would be the answer to that, whoever or whatever they are, they're robots replace the normal 'robotocized animals' that normally appear in Sonic games. You will only see a few of Robotniks henchmen in the Pyramid levels(those coconut bomb throwing monkeys from hell).** Escaping the confines of a high security helicopter, Sonic leaps down to the city streets in an effort to flee his captors. Suddenly, a mysterious black hedgehog ^_^ appears in front of him, grasping a Chaos Emerald (hmm) in his hands. Meanwhile, across the globe, unexplained incidents occur following the declaration of world conquest by Eggman himself. **Ok, ok..Chaos Emerald, world conquest..the theme for any good Sonic game. I just want to point out one thing. HIS NAME IS NOT EGGMAN OR DR.EGGMAN!!! SOnic gave him that name to poke fun at his egglike shape...this name, in earlier series, angered Dr.Robotnik. Ironically in the game he calls himself Eggman O.o;.** Once aware of the connection between Shadow and Dr.Eggman (Argh), Sonic begins his quest to stop their evil plan, helped along the way by his old friends Tails and Knuckles. **Well Knuckles wasnt really his friend but oook..I guess. It was also the first game since Sonic 1 (excluding Sonic R, Blast, and some others) that Tails was not present in Sonic levels.** While searching for a Top Secret weapon known only as "Shadow" the evil genius, Dr.Eggman (-_-), penetrates the security of a high-level military base. Deep inside the compound, Dr.Eggman (...) discovers that the weapon is actually a black hedgehog claiming himself as the "ultimate life form", a creature known as Shadow. Just as they begin to revel in their plan for destruction, the villains are startled by a menacing bat named Rouge who offers her help as well. Thus, the plot to conquer the world begins. (above taken from the Sonic Adventure 2 booklet, Copyright Sega 2001) ************************* 5)Game Basics ========================= Here is where the basics of the game will go, such as items, character intro's, controls and so on and so forth will go. ----------------------- 5.1)Character Bio's ----------------------- Name: Sonic Age: 16 Species: Hedgehog Games: -Sonic (MS/GG) -Sonic 2 (MS/GG) -Sonic the Hedgehog (G) -Sonic the Hedgehog 2 (G) -Sonic the Hedgehog 3 (G) -Sonic + Knuckles (G) -Sonic Spinball -Sonic 3D Blast (G/CD/STRN) -Sonic R (STRN) -Sonic Chaos (GG) -Sonic Quest (GG) -Sonic Triple Trouble (GG) -Sonic Adventure (DC) -Sonic Shuffle (DC) -Sonic Adventure 2 (DC) Info: The fastest Hedgehog on the Earth* (?!?) has a little competition. Mistaken for an escapee, Sonic is being chased by a secret military organization. He'll have to catch up with the mysterious black hedgehog in order to thwart Dr.Eggman's latest plan to conquer the world. *This is the first reference to the 'Sonic World' as being Earth. Wasn't it always Mobius? Moves: +Somersault (B)- New to SA2 now you can break wooden containers and roll under gaps in walls and such. It's more usefull when you get the Upgrade. Rolling into enemy's with sheilds is also usefull as this moves *test*is the same as Rouge's kick and Knuckle's punch. +Homing Attack (A button while airborne) - Returning with style from SA1, this very usefull attack will help you out countless times. From vertical poles to secret enemy pathways, this attack is a must. +Spin Dash (Hold down B and release) - One of my favorite moves. Originating in StH 2 this moves alows for maximum speed and damage. Rolling into a ball and ramming into an enemy gives you a great feeling especially when used to go down a hill. Learn to skillfully use this attack as it will come in handy. +Grinding (Jump on Rail) - Very cool and very fast. That's what Sonic has meant for all these years and now he has the infamous 'Soap' shoes. Grinding on street rails to space rails the moves and tricks you do will prove your skill. Transferring is a key part when you play levels such as Final Rush. To transfer press the direction you wanna go in and B and sonic will, hopefully, quickly transfer to the adjacent rail. If he just jumps try to land on the rail anyways...but when your in Space watch that you dont fall and burn up in the atmosphere. +Light Dash (B near ring) - Hmph. This is an upgrade collected by both characters Sonic and Shadow (see 'Upgrade' section for details). After this is found you can use the Light Speed Dash. Whoopee. Different from SA1 in which you charged up and then let go of the button near a line of rings, here all you have to do is be near rings and hit B. Easier? NO! This sometimes makes it hard. Sometimes when you go to do it near some rings it won't work and you'll somersault. In cases where the rings are over a gap, this malfunction could be fatal. X.x! o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- o-o-o Name: Shadow Age:?? Species:Hedgehog Games: -Sonic Adventure 2 (DC) Info: The black hedgehog that resembles Sonic. Shadow is the ultimate life form created by Professor Gerald (Robotnik's grandfather). Shadow has a Special Ability called "Chaos Control" (yet another of the endless powers of the chaos emerald; Sonic can also use Chaos Control), which allows him to warp through time and space or down the block using Chaos Emeralds. After telling Dr.Eggman about the existance of the Eclipse Cannon (on the ARK), Shadow encourages Dr.Eggman to join up and help conquer the world. Moves: +Somersault (B)- New to SA2 now you can break wooden containers and roll under gaps in walls and such. It's more usefull when you get the Upgrade. Rolling into enemy's with sheilds is also usefull as this moves is the same as Rouge's kick and Knuckle's punch. +Homing Attack (A button while airborne) - Returning with style from SA1, this very usefull attack will help you out countless times. From vertical poles to secret enemy pathways, this attack is a must. +Spin Dash (Hold down B and release) - One of my favorite moves. Originating in StH 2 this moves alows for maximum speed and damage. Rolling into a ball and ramming into an enemy gives you a great feeling especially when used to go down a hill. Learn to skillfully use this attack as it will come in handy. +Grinding (Jump on Rail) - Very cool and very fast. That's what Sonic has meant for all these years and now he has the infamous 'Soap' shoes. Grinding on street rails to space rails the moves and tricks you do will prove your skill. Transferring is a key part when you play levels such as Final Rush. To transfer press the direction you wanna go in and B and sonic will, hopefully, quickly transfer to the adjacent rail. If he just jumps try to land on the rail anyways...but when your in Space watch that you dont fall and burn up in the atmosphere. +Light Dash (B near ring) - Hmph. This is an upgrade collected by both characters Sonic and Shadow (see 'Upgrade' section for details). After this is found you can use the Light Speed Dash. Whoopee. Different from SA1 in which you charged up and then let go of the button near a line of rings, here all you have to do is be near rings and hit B. Easier? NO! This sometimes makes it hard. Sometimes when you go to do it near some rings it won't work and you'll somersault. In cases where the rings are over a gap, this malfunction could be fatal. X.x! o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- o-o-o Name: Miles "Tails" Prower Age: 8 Species:Fox Games: -Sonic 2 (MS/GG) -Sonic the Hedgehog 2 (G) -Sonic the Hedgehog 3 (G) -Sonic Blast (G) -Sonic R (STRN) -Sonic Chaos (GG) -Sonic Adventure (DC) -Sonic Shuffle (DC) -Sonic Adventure 2 (DC) Info: This fox boy with two tails can create mechanical invetions that rival those made by Dr.Eggman. This time, Tails pilots his latest walker, "Cyclone"(Hmm I thought it was the Tornado 2). He will support Sonic completely with his mechanical abilities. Arghh why did they have to put him in the robot suit. He was much cooler as normal Fox. Moves: +Volkan Cannon (B) Pressing B will shoot out a small missle/bullet and a red homing beam. The Volkan bullets are good for destroying wooden crates and with the upgrade, metal ones. They can also destroy enemies and certain doors. +Propeller Punch (B near enemy) Kind of pointless since pressing B will shoot out a bullet. Use this when fighting Robotnik or when upclose to an enemy as the usage says. +Lock-On (Hold B) Used to lock onto enemies. The red laser that appears when pressing and holding B will somewhat lock on to a nearbye enemy or explosive. Remember those guys with sheilds? Well all the other characters can attack around the legs as that little Chao thing says but Tails can't. Well to kill them just lock-on to them and wait, they will soon open up and shoot at you. Release and kill them. It's that easy! +Lock-On Missiles (Release B after holding it and locking on) Pretty obvious. Just use your common sense, after locking on let go and BOOM the enemy is dead. +Hovering (Hold A) After getting the upgrade you can use this. One of the most usefull gadgets. With this you can clear large gaps and even slow your decents. On space level the hovering power mixed with the low gravity will propel you up. Use it wisely. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- o-o-o Name: Dr.Robotnik Age:?? Species:Human? I.Q:300 Games: -Sonic (MS/GG) -Sonic 2 (MS/GG) -Sonic the Hedgehog (G) -Sonic the Hedgehog 2 (G) -Sonic the Hedgehog 3 (G) -Sonic + Knuckles (G) -Sonic Spinball (G) -Dr.Robotniks MBM (G) -Sonic 3D Blast (G/CD/STRN) -Sonic R (STRN) -Sonic Chaos (GG) -Sonic Quest (GG) -Sonic Triple Trouble (GG) -Sonic Adventure (DC) -Sonic Shuffle (DC) -Sonic Adventure 2 (DC) Info: HE IS NOT DR.EGGMAN. Eggman was just a name Sonic called him to belittle him.** An evil scientist and a self-proclaimed genius with an amazing IQ of 300. A renowned authority on robotics, Robotnik, joins forces with Shadow and Rouge in a plot to conquer the world. Once he has collected all the Chaos Emeralds, he plans to take care of his lifelong rival, SOnic, once and for all. Not only is this the first game where you can play as the evil side*, its the first time you can play as Robotnik. *Knuckles wasn't evil just under the influence of Robotnik. **There is some controversy over weather his name is Dr.Robotnik or Dr.Eggman. So far I have been told on two accounts, and found on segahd.net that Dr.Eggman is his Japanese name, and SoA is just going back to old names. Although, as I have explained, In the Sonic cartoon Sonic, on many different accounts has called Dr.Robotnik, Dr.Eggman. Calling him this gets Dr.Robotnik angry. So I have yet to choose my side on this. Moves: +Volkan Cannon (B) Pressing B will shoot out a small missle/bullet and a red homing beam. The Volkan bullets are good for destroying wooden crates and with the upgrade, metal ones. They can also destroy enemies and certain doors. +Punch (B near enemy) Kind of pointless since pressing B will shoot out a bullet. Use this when fighting Tails or when upclose to an enemy as the usage says. +Lock-On (Hold B) Used to lock onto enemies. The red laser that appears when pressing and holding B will somewhat lock on to a nearbye enemy or explosive. Remember those guys with sheilds? Well all the other characters can attack around the legs as that little Chao thing says but Robotnik can't. Well to kill them just lock-on to them and wait, they will soon open up and shoot at you. Release and kill them. It's that easy! +Lock-On Missiles (Release B after holding it and locking on) Pretty obvious. Just use your common sense, after locking on let go and BOOM the enemy is dead. +Hovering (Hold A) After getting the upgrade you can use this. One of the most usefull gadgets. With this you can clear large gaps and even slow your decents. On space level the hovering power mixed with the low gravity will propel you up. Use it wisely. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- o-o-o Name:Knuckles Age: 15 Species:Echidna Games: -Sonic the Hedgehog 3 (G) -Sonic + Knuckles (G) -Knuckles Chaotix (STRN)? -Sonic Adventure (DC) -Sonic Shuffle (DC) -Sonic Adventure 2 (DC) Info: The guardian of the Master Emerald, Knuckles takes his residence on Angel Island. (Wasn't his house AND Master Emerald on Mushroom Hill in Sonic and Knuckles?). He is known as a treasure hunter, but is a skilled martial artist too (?!). Ever since the Master Emerald was shattered, Knuckles has made it his mission to collect each and every shattered piece. Moves: +Punch (B) Pressing B will release Knuckles' anger in a flash of fury. He will use his right hook, his left hook, and a matrix style tornado punch if pressed in succesion. This can be used to kill enemies and wooden crates. When upgraded you can blow up metal crates. +Glide (Hold B while airborne) Ahh yess Knuckles' trademark move. For some reason he can glide. The reason I never knew but he has had this move sinc the earl SnK days and still has it today. This can also be used to kill enemies and is similiar to Tails/Robotnik's Hover. +Climb Wall (Bump into wall while gliding) Remember when Hyper Knuckles would glide and then soar into a wall causing an Earthquake and killing all the enemies? Too bad it's not like that here, but hey you can still climb, not bad for an Enchidna, eh? +Swim (B to dive, A to go up) As in most Sonic games there are swimming levels. But now they actually swim instead of just falling slowly..YAY! Holding down B and diving will send you down deep into the fathoms of the water. Holding down B will enable you to walk on the waters floor and jump like in old Sonic games. Don't stay under for too long or that very fitting music from the old sonic games will start playing and you'll have about 7 seconds to surface. Knuckles, however, if Upgraded can stay under water indefinately. +Dig (Jump, then hit B) Very useful in finding the missing emerald pieces and keys. You can't dig though until you get the Upgrade. You can also dig into a wall while climbing which is also useful. Low on rings? Need a shield? Just dig...chances are you'll find something. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- o-o-o Name: Rouge Species: Bat Age:16? Games: -Sonic Adventure 2 (DC) Info: As a hunter who devotes her life to the pursuit of jewels, Rouge is determined to make herself rich. She is passionate about her work, and once she's set her sights on a new treasure, she stops at nothing until she gets it. In order to collect the many pieces of the Master Emerald, she offers to help Shadow and Dr.Robotnik-but her true identity remains a mystery to them both. Moves: +Kick (B) Pressing B will show you what this bat is made of. She will kick her way towards any treasure. This can be used to kill enemies and wooden crates. When upgraded you can blow up metal crates. +Glide (Hold B while airborne) Having wings enables this couragous bat to glide, wonder why she cant fly? Tails doesnt even have wings and he can fly..hmm. This can also be used to kill enemies and is similiar to Tails/Robotnik's Hover. +Climb Wall (Bump into wall while gliding) Being a bat enables her to climb and scale almost any structure. All you have to do is glide into a wall and you'll be climbing in no time. +Swim (B to dive, A to go up) As in most Sonic games there are swimming levels. But now they actually swim instead of just falling slowly..YAY! Holding down B and diving will send you down deep into the fathoms of the water. Holding down B will enable you to walk on the waters floor and jump like in old Sonic games. Don't stay under for too long or that very fitting music from the old sonic games will start playing and you'll have about 7 seconds to surface. +Dig (Jump, then hit B) Very useful in finding the missing emerald pieces and keys. You can't dig though until you get the Upgrade. You can also dig into a wall while climbing which is also useful. Low on rings? Need a shield? Just dig...chances are you'll find something. -------------------- 5.2)Items -------------------- This section will go over the many items found in Sonic Adventure 2. Name: High Speed Shoes Info: Once found your character will experience about 30 seconds of incredible speed. This item was found in the earlier Sonics. It is quite useless here because this game requires you to actually think before running. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Name: Invincibility Info: I have never found this, but you might have guessed what it does. Also in the earlier Sonics, this makes your character not able to be hit. Your character can't lose his rings, or die. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Name: Ring Box Info: The very common box 'o' rings. Comes in 5 rings, 10 rings, and 20 ring sizes. Nice if you have 80 rings and are looking for that last 20 to get a 1-up. Also useful if you need some rings to carry so you die when hit. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Name: Shield Info: When I first got this I thought it was a Water Sheild like in StH 3, after dying underwater I soon realized it wasnt. It's just an ordinary shield like the one in StH 2. It's very helpful. Similiar to Invincibility only if you get hit you lose it, but you don't lose your rings. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Name: Magnetic Shield Info: Sort of like the Thunder Shield except for the double jump. This one collects nearby rings which is VERY useful for the 2nd Missions on levels. It also has the same properties as the Shield. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Name: Extra Life Info: Shaped like the head of your character, this will add another life to your lives. Kind of rare but always there when you need em. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Name: Health Info: this item is only found in Tails/Eggman levels. It restores your machines HP. Unlike the rings which just do a little amount, this one will max it at 100%. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Name: Bomb Info: Very, very useful. Once this is gotten it will kill all of the enemies in sight. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox ----------------- 5.3)Upgrades ----------------- This section will cover character Upgrades and where they are located. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Sonic ------ 1)Light Shoes - Stage #04:Metal Harbour - Basically the "Ancient Light" from SA1 only no charge up time. Read walkthrough, Hero section, for exact location. This upgrade is neccesary to complete the level. 2)Bounce Bracelet - Stage #11:Pyramid Cave - Pretty nifty new Sonic move. Just jump and press B and you will Bounce. Use bounce to kill enemies or reach high places. 3)Flame Ring - Stage #15:Crazy Gadget - Very useful for breaking steel boxes. Also upgrades your roll attack. 4)Magic Gloves - Stage #01:City Escape - Most people don't get these, I didnt. It isnt required and you need to have gotten the Bounce Bracelet and the Flame Ring to get it. Just press X near an enemy to to pick em up and throw em at another enemy. 5)Ancient Light - Stage #05:Green Forest - I have never gotten this, when I do I will post what it does. 6)Mystic Melody - Stage #16:Final Rush - This is a very useful item. It makes you able to play a song. Play the song near the greenish shrine- likee thing in order to activate a hidden route. In level 16, about 2/3's into the game when you are grinding a rail you should see a platform with a rocket on it. Try to jump to it. This will take you to another platform with an extra life and the Power-up. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Knuckles -------- 1)Shovel Claw - Stage #06:Pumpkin Hill - At the start of level 6 just walk forward. This enables you to dig. 2)Hammer Gloves - Stage #12:Death Chamber - In the beginning just walk forward, hit the switch, walk into the hallway, and on your left are some boxes. Break em and upgrade. These enable you to break metal boxes. 3)Air Necklace - Stage #08:Aquatic Mine - I have yet to find this. I will post more on it when I do. 4)Mystic Melody - Stage #02:Wild Canyon - Its in the area with all the windmills. Go to the canyon where the statue is,not the area where the sphinx head is,the other way. Climb above the head until you find a painting like in the pyramid levels. Dig through it to find the mystic melody. (Emailed to me by Matthew) 5)Sunglasses - Stage #14:Meteor Herd - I have yet to find this. I will post more on it when I do. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Tails ------- 1)Booster - Stage #07:Mission Street- This is the same upgrade that E-102 Gamma got in SA1. It just enables you to hover over gaps, or give you a slower descent. 2)Bazooka - Stage #13:Eternal Engine- All it does is give you a bigger bullet to shoot out, not a big deal. 3)Mystic Melody - Stage #10:Hidden Base - I have yet to get this. When I do I will post more on it. 4)Laser Blaster - Stage #03:Prison Lane - I have yet to get this. When I do I will post more on it. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Shadow ------- 1)Air Shoes - Stage #09:White Jungle - Exact replicas of the Light Shoes. 2)Flame Ring - Stage #04:RadicalHighway- Read Above(Sonic). Requires Air shoes. 3)Mystic Melody - Stage #14:Final Chase - I have yet to get this. As soon as I do I will post more info. 4)Ancient Light - Stage #11:Sky Rail - See above(Sonic). xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Rouge ------- 1)Pick Nails - Stage #05:Egg Quarters - Since Rouge's levels are fairly small you should have no problem finding it. Required to beat the level, enables you to dig. 2)Iron Boots - Stage #12:Mad Space - Ever wanted to kick those steel boxes? Well now you can with this upgrade. 3)Treasure Scope - Stage #08:Security Hall - Requires the Iron Boots and Mystic Melody. Once I get this item I will post more info on it. 4)Mystic Melody - Stage #02:Dry Lagoon - Requires Pick Nails. I have yet to get this item once I do I will post more. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Dr.Robotnik ----------- 1)Jet Engine - Stage #06:Lost Colony - Same as Booster. Read above. 2)Large Cannon - Stage #07:Weapons Bed - It upgrades the little bullet you shoot out when you press A to a larger bullet. 3)Laser Blaster - Stage #01:Iron Gate - Requires Large Cannon. Once I get this item I will post more on it. 4)Protection Armor- Stage #13:Cosmic Wall - Very useful, if you see it, get it. It will give you more HP, and stronger armor. 5)Mystic Melody - Stage #03:Sand Ocean - Requires the Jet Engine. Once I get this item I will tell you more on it. xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox Section 5 o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o HHH HHH EEEEEEE RRRRRR OOOOO HHH HHH EEE RR RRR O O HHHHHHHH EEEEE RR RR O O HHH HHH EEE RR RR O O HHH HHH EEEEEEE RR RR OOOOO o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=The Hero Missions=*= These missions feature the 3 basic Hero characters, Sonic, Tails, and Knuckles. I will give a basic runthrough of what to expect and common "stuck points"* *Places where you might get stuck. Not literally... How to read the Walkthrough: First the level will be displayed - =*=Level #=*= Then the character - Character: Name Next any Special move or element involved - Special: Element The skills that are needed for succesful - Skills: Neccesary Moves Here completion are next The level of difficulty is next, the -Difficulty Level:One of the Below levels are: +Boringly Easy - This is when a level is so easy you dont even want to play it. Usually these are Tail/Robotnik levels. +Easy - Levels like this are usually beatable in one or two tries. +Medium - May take a while to get past but are still on the easy side +Challenging - The best kind of levels, just the right amount of difficulty but not too much makit impossible +Hard - These levels require a few more tries than normal and might even require you working on a skill +Annoyingly Hard- Not so much "harder" but just annoying. Levels like Knuckles/Rouge levels usually get this rating. Basically they arent fun at all and become a chore. +Very Hard - Fun for the expert game as they present a challenge. Not so fun for the mediocre gamer as they present a chore. +INSANE - These are what make Last Levels, Last Levels... Lastly is the mission statement, basically -Mission: Mission Statement it is what you must accomplish to beat the level. On some Boss levels you will find the number of hits it takes to kill the boss. -Hits: # of Hits o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 01=*= +City Escape+ Character: Sonic Special: Street Board Skills Needed: Grinding, Basic Jumping, Basic Running Difficulty Level: Easy Mission #1: Escape Military Pursuit Walkthrough: This level is very fun actually. More of an intro to Sonic Adventure 2 than anything else. You start out on a StreetBoard. It's very sensitive so watch the turn. Just tap the stick lightly to move left or right. Collect rings for extra lives and jump off ramps by pressing 'A' after going up a ramp. After awhile you will lose your board and take your first steps in SA2. Just basically run straight and follow the arrows. You will occasionally come up to a grind rail or quarter pipe. Practice your grinds as you will use this skill alot more in the latter part of the game. Use your Jump Dash to kill enemies and just basically follow the path and you will find yourself at the goal. Points where you might get stuck: If you get stuck on this level you better hone down your Sonic skills because bigger challenges await you. Personally I havent found any but if you are stuck EMAIL ME at Greenday70@yahoo.com. =*=Boss-F6T BigFoot=*= Character: Sonic Special: N/A Skills Needed: Homing Attack Difficulty Level: Easy Hits: 4 Mission: Destroy the Boss Strategy: This guy really needs no advice. Although he is more challenging than the first boss of SA1. He will fly in the air, then he will shoot bullets at you. When he does this run towards him BEFORE he starts shooting and you should have no problem dodging the bullets. Next he will land. Just wait till he's done firing homing missiles(dodge them ofcourse) and jump and home into him. When you jump be careful to get as high as you can infront of him before you home otherwise you'll hit his arm or stomach and lose your rings. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 02=*= +Wild Canyon+ Character: Knuckles Special: Air Currents Skills Needed: Climing, Gliding, Hunting Difficulty Level: Annoyingly Hard Mission #1: Find 3 emerald pieces. Strategy: Most people say that there can be no Walkthrough for Knuckles/Rouge's levels but actually there is. There are only so many places for emeralds to be. About 10 or so. If someone would map out each place that would be great, but take away from the fun or uh, well its not fair that we had to go through pure hell finding stupid emerald pieces and you dont so bleh ;P. Anyways I can give you strategy. When you start out your underground. Sometimes there is an emerald piece there, to find out just glide around and see if it blinks. If not take the air current up. Once outside glide around. TV's are helpful only if you known the area or have found an area near the emeralds. Basically just glide around, it's a fairly small level and glifing around should locate something. Once you get a green blinker move around until it gets yellow. Then once it's red use the TV hints to find an exact location. This level took me about 20 minutes to complete the first time and about 4 minutes when I went back and did it. So just take your time, these levels are not about speed. If your into to Chao then you can find a key at the foot of the statue thee furthest away from where you start. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Boss-Dr.Robotnik=*= Character: Tails Special: N/A Skills Needed: Lock-On Missile, Volkan Attack, Propeller Punch Difficulty Level: Easy Hits: 4 Mission: Kill the Boss Strategy: This is very easy. Just keep attacking him and collecting coins. You should be able to beat this the first time. =*=Level 03=*= +Prison Lane+ Character: Tails Special: Lifts Skills Needed: Lock-On Missile, Volkan Attack Difficulty Level: Boringly Easy Mission: Get to the core of the prison Walkthrough: Start out and collect rings incase you get hit you will have rings to collect and heal yourself. If Tails has 0 rings and gets hit he does not die! This is good and bad though as you soon find out. Kill enemies to open doors. Its basically a straightforward level. A good strategy for this level is when you get into the middle of a room just hold down B and lock on everything in the room by spinning. Points where you might get stuck: When you are in a cage like jail cell walking you might come across a locked door. You need to kill and enemy to open it. Aim towards the screen and hold down B it should lock on. You might also get stuck in a room with two platforms. One just goes up nowhere (I think its in the Chao Key room) and the other goes up to an unlocked door. Go to the one that just goes up and aim towards the screen and lock on. It should catch and enemy and kill it opening the other door. If there are any other places you get stuck on email me at Greenday70@yahoo.com. I am usually always on so I will get back to you asap. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 04=*= +Metal Harbour+ Character: Sonic Special: Lift Rope's Skills Needed: Light Speed Dash Difficulty Level: Medium Mission: Escape Walkthrough: This is also a fun level like the first. It's Sonic's second level and the third for the hero section. It can be challenging at parts but after a few tries you get the hang of it. Start off by doing a few ramps and loops. Then you will come to an area with a few baddies over a gap. Holy Crap! What do I do?! Dont worry it's actually easy. if you havent already figured it out you just jump and home attack the guys in succesion. Don't do it to fast. Hang left for another bounce to an extra life! Continue, it's not too hard. Upgrade #1 [Light Speed Dash] When you get to a place that looks like you cant go anywhere look to the left, you should see a Lift Rope which is like a red hook with a rope. When you jump on it, it should take you up. Now jump toward the screen, home if you have to, to a green upgrade circle. Jump on it and scroll through the instruction. You now have light speed dash!!! Similiar to it's counterpart in SA1 except you dont charge it up. Continue on your way collecting rings and using your new Light Speed Dash. Take it slow for there are a few places that use the light speed dash and if you zoom past you will fall to your doom. You will start to ascend a tower like area. When you get to a wall with a Chao next to it and a small opening on the bottom just hit B and somersault underneath it. Just follow the path and you should come to a travel rocket. Take that to the Rocket Silo. It is a yellow girder path and you run up it, you have 15 seconds to do so, dont worry you'll make it. [Try to beat my time of 10'09'']Bounce on the Sproingy and Pull down the lever. Time for some more Street Boarding, only this time inside a rocket. Once again the controls are sensitive. Try to collect the many rings and the 1-Up. Places you might get stuck: I havent found any besides what I explained below. If you have any please email me at Greenday70@yahoo.com. =*=Boss-Shadow=*= Character: Sonic Special: N/A Skills Needed: Homing Attack Difficulty Level: Medium Hits: 4 Mission: Kill Boss. Strategy: He can be challenging if your not quick. Although the hardest part is staying on the island. With bad camera angles and fast action you will find yourself often falling off into the water. Just home into him, if he jumps try to jump away because he will home you. Always keep a few rings on you. If you find he's not dying and he keeps blocking you try the roll method, just get behind him and roll. Or you can spindash into him from behind. =*=Level 05=*= Character: Sonic +Green Forest+ Special: Bungie Rope, Rope Swinging Skills Needed: Jumping, Spring Bouncing Difficulty Level: Medium Mission: Get off island in 8 minutes Walkthrough: Since it's a timed mission you better hurry your ass up. It's Sonic though so it should be a problem. You start off in a U shaped branch(?). Try not to go too far to one side or you will end up falling off, although if you are good you can grind on the side and use a shortcu sproingy at the end of the branch. This level is pretty much straight foward. There is one part with Sproingy's it's a little challenging, not much though. If you just let the sproingy's guide you, you should have no problem. The end is also a bit tricky. Try to run across as fast as you can. If you don't make it, which i dont think you can, just use a hidden sproingy on the bottom. Bounce on it and the Goal is yours. This is the last Sonic level for awhile. Places where you might get stuck: Once again I didnt find any, Sonic levels are pretty much straight forward. If you find any email me at Greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 06=*= +Pumpkin Hill+ Character: Knuckles Special: Digging Skills Needed: Shovel Claw (Digging) Difficulty Level: Annoyingly Hard Mission: Find the 3 emerald pieces Strategy: Knuckles is back for his return from hell!! This level will test your sanity as well as your patience. The level is bigger than Wild Canyon. Alot bigger! Upgrade #2[Shovel Claw] When you first start go forward and go to the green Upgrade Circle and get yer claws on. Now you can finally dig. This just opens up more possibilities of where Sega can hide the emerald. I usually chech the nearby TV and then fly up to a hill with a Castle/Church thing on it. Usually there is one in the Church OR at the bottom of the mountain with the Church on it on a platform with a lonely tombstone. Also check the Pumpkin heads sometimes its there. If not here just fly around, collect TV clues and wait for it to blink. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 07=*= +Mission Street+ Character: Tails Special: Falling Platforms Skills Needed: Hovering Difficulty Level: Hard Mission: Evade the forces Walkthrough: You start out on a street. Run through it watching out for baddies that drop from the sky. Shoot them and continue. When you pass the tunnel you come to a spot where the bridge starts to fall apart. Continue. There should be another place where the road falls. If you playing it for the second time hover, if not drop. Upgrade #3[Hovering Add-On] You should come to another street and a baricade telling you to go right. Jump over it and get the Upgrade. You can now Hover. Jump and hover over the next stretch of breaking roadway. Keep going and you will see a shadow, well you probably wont see it and you will get smashed and after you get hit the Chao will tell you to watch out...But try to watch out. If you want you can jump on it but sometimes it takes a long time to go back up. You can take the winding roadway up, killing baddies and pillars. When you reach the top be carefull. Jump from the end of the roadway NOT the black smasher thing or you will fall. Keep going, hovering across roadway and killing enemies. If you get up to a caged part look for a missile. It should be directly infront of it(meaning if this is the wall '||' its here --->(missile)) Well anyway you should find it. Now keep going trying not to fall. Break pillars and shoot all enemies. You should make it to the goal. Places you might get stuck: There is a place I got stuck. Its at a point where there are 2 pillars and roadway infront of them. The roadway falls and if you try to jump and hover you wont make it. try instead to break the pillars. One will fall giving you a makeshift bridge to use. If there are any others email me at Greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 08=*= +Aquatic Mines+ Character: Knuckles Special: Water Level Switches Skills Needed: Swimming Difficulty Level: Annoyingly Hard Mission: Find the three emerald pieces Strategy: This level is the third of the HELL series. All I can do is tell you where the switches are. The 3rd(Lowest Level)requires you to go, from where you start, and find a Rope Lift hook thing. Go up and search the top corridors, maybe if your lucky one is up there. The other two switches are on the main level right next to each other. Basically swim/hover everywhere. As I am writing this now i did not get Knuckle's Aqua Bracelet. I couldn't find it/didnt even know to look for it since it isnt required. If you find it email me where it is, I'll give you full credit. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 09=*= +Route 101+ Character: Tails Special: Car Skills Needed: Driving Skills Difficulty: Boringly Easy Mission: Chase the president Strategy: Just race. Have fun. Relax. This is not only easy but a little boring. Collect rings and knock grandma off the road. Just dont fall off. Press A for gas. I havent found a brake yet but I found that releasing then re-pressing A on turns helps out immensly. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 10=*= +Hidden Base+ Character: Tails Special: Quicksand Skills Needed: Hovering, Lock-On Difficulty: Hard Mission: Find the Hidden Base Walkthrough: One thing to keep in mind on this level, dont go in the quicksand or you die. Move forward and target everything you can. The dynamite on the columns will lower platforms for you. Everything is pretty much straightforward. When you get up to the part with Doors, just shoot the ones that have Robotniks face on them. Shoot everything basically. When you are inside temples and are using lift ropes when you get to the top DONT just hop off, Aim all around the room and kill all of Robotniks Monkeys(these are the only enemy controlled by robotnik besides the spike balls). This is in a few rooms. There is really no walkthrough I can give because it's very obvious on where to go. Places you might get stuck: You get to a place with Robotnik doors and blow em up. You can two ways, both are identical and seem to lead nowhere. If you look they both have red-like doors with some egyptian thing on them...if you dont see these just shoot everything until something reacts. If there are any other places you get stuck please e-mail me Greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 11=*= +Pyramid Cave+ Character: Sonic Special: Hourglass Switches Skill Needed: Grinding Difficulty Level: Hard Mission: Get to the end of the Pyramid Walkthrough: I kind of like this level because it reminds me of 'Lost World' on SA1. You start out in a tube like structure. Run down and jump through those rings if you want for more points. Collect rings and the such. The room you end up in is one with a Time Switch. Bounce on it and move those legs because the door it opened (infront of you) will close soon. Keep navigatinf through tunnels, loops and amazing jumps over fire. Upgrade #4[Bounce Bracelet] Soon you will come upon the next upgrade item. The bounce bracelet. This nifty bracelet will help you bounce like a basketball and kill enemies, reach high platforms, and reach high rope lifts. When you some to a room with a locked door, just pick up the key and drop it near the keyhole. The second keyed door is a bit trickier. Follow the path normally, grinding and jumping. When it looks like your stuck just use the bounce bracelet by jumping and pressing B numerous times. get the key, pick it up. Now watch out because you are very vulnerable with the key and alot of your moves are disabled. Make your way back and place it in the slot. There is soon going to be a timer with three doors behind it. Hit the timer. RUN! If you roll under the third door you can make it, if not just jump on the poll and grind it. Hit another switch and run to the goal, not too hard right? Places where you might get stuck: One place with stacked white boxes which form a stair like system with 2 levels and 2 E-100's seem to be unreachable use your bounce, cant reach that rope lift, use your bounce, get the hang of it? If there is anywhere else you get stuck just email me at greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 12=*= +Death Chamber+ Character: Knuckles Special: Secret Walls Skills Needed: Hammer Gloves Difficulty Level: Annoyingly Hard Mission: Find 3 gate keys Strategy: This level can be overbearing at times, but stick in there. In the beginning you might find yourself stuck. Hit the switch and run into the corridor. Upgrade #5[Hammer Gloves] But stop about half way and look for some wooden boxes. Break them and get the Hammer Gloves. You can now break through steel crates. Go back to the main room and break through the crates. Personally, once I found them the level was kinda easy. Just explore it first and then get clues. It's not as hard as it seems. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Boss-Big Boom Boo=*= Character: Knuckles Special: N/A Skills Needed: Climbing, Digging, Running Difficulty Level: Medium Hits: 4 Mission: Kill The ghost Strategy: This one is not hard at all if you know what your doing. Basically in the beginning run. He will throw blue fire globs at ya. After awhile he will stop, dont let him at of your site though(dont get too far ahead). He will do a fire wall thing. Just keep running until you see the small ghost holding the switch behind him. Glide into the small ghost and hit the switch, the top windows will open and light will enter the room. I thought it was vampires that were afreaid of ghosts...anyways he will get small and burrow under ground, follow his shadow and dig into it when it stops or when u get a good shot. This can be annoying at times and it might take a few tries. After you dig him up just chase him down and glide into him. The next 2 times are easy. The last time when you hit the switch he gets smart and goes fast and far, and the bad camera angles, like when your running and the camera flips, will annoy the hell out of you. After the fourth hit he will die...whew...o.o; o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Boss-Egg Golem=*= Character: Sonic Special: N/A Skills Needed: Platform Jumping Difficulty: Medium Hits: 4 Mission: Kill Egg Golem Strategy: If you have played the Dark Side than you have faced him before. There's good news and bad news. There are no platforms if you fall. The good news is Sonic doesn't die in quicksand as easily. If you fall just bash the A button and move toward a lift rope. Basically just avoid his attacks. Keep running in one direction. When you get behind him you should see several platforms on his back. Jump on the bottom one. Dont worry he wont move while your on, but the platforms will. Jump to the next one, and the next one. Now here's what to do. The next 3 are small and have yellow buttons on the end just home, home, home, and the home into the switch on his head. Dont stay on too long or he will use electric shock on you. Hit him 4 times and you win. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 13=*= +Eternal Engine+ Character:Tails Special: Space Skills Needed: Hover, Volcan Cannon Difficulty: Very Hard Mission: Destroy the Power Generator Walkthrough: This level is very taxing. Not only is it more difficult enemy wise, but you have to watch what your blowing up, it could be the ticket to Deathville. Walking into the first room kill the enemy's. WATCH CLOSELY what you aim at. Blowing off doors and floors ramps is very bad. Opened walls can suck you out into space. You should soon get to a room that requires a switch, its locked. Backtrack and go to the only room you haven't been in. BE CAREFUL don't blow away the door behind the crates or you wont be able to hit the switch without being sucked out into space. Hit the switch and continue. Watch above for shadows and manouver the lifts to the tope watching out for airborne enemies. Those bomb guys will blow you away, so watch out for them. Now comes the next breed of baddy. At first I thought that Chaos had returned!!! But then the friendly Chao explained it was a test expiriment. I wonder if it was based off Chaos...hmm. Well to kill these thing, home into them and walk close, if your not close enough they will pop their head out quick and the pop em back in so as to shield themselves. Just get close and kill them when they pop out and try not to get hit. Continuing on, be wary of what your aiming at and shooting. Blowing up the wrong things can make this level alot harder. Next is what I call the Lazer Maze, avoid the lasers and baddies as you manuever to the platforms. Once there just hover to the one with the dorr and get the chockpoint. It's basically straightforward after this. Just remember, when doing the Lazer Maze, to hover,move your guy inbetween the lasers, drop, hover, move your guy inbetween the laser, etc. Places where people might get stuck: This level is hard to get lost in but if you do Email me at Greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 14=*= +Meteor Herd+ Character: Knuckles Special: N/A Skills Needeed: Climbing, Digging Difficulty: Annoyingly Hard Mission: Find the 3 Emerald pieces Strategy: Not as much fun (i use the term 'fun' loosely) as the Rouge counterpart, but a pretty cool level. Like the others, this level will take you upwards of 10 minutes if you havent played it before. Search the bottom first for TV hints and the occasional 'lucky' emerald piece. The chances are it's not on the bottom of this INSANELY HUGE level. My strategy was, after getting the TV hints, was to climb to the top and hover down. While hovering down I would circle the map waiting for it to blink. Once I knew where the location was I could use the hints to help me. Also If you find yourself with an emerald you can't find, and say you have already found 2, just die. Time will reset to when you got your 2nd emerald + you get a new, hopefully easier, location where the emerald piece is. =*=Boss-Rouge=*= Character: Knuckles Special: N/A Skills Needed: Climbing, Drill Dive, Punch Difficulty: Medium Mission: Beat Rouge Strategy: Well not much to say here. In the beginning you will be on the bottom. Try to kick her and get a few hits in while on the bottom. The Chao hint says to only have like 1 ring on you at a time. DONT LISTEN TO THEM. Grab as many rings as you can, try to grabe them all. If she gets them she might pull off a Dark attack. After the bottom gives way and you float up you will find yourself not being able to locate her. If this happens she is usually on the bottom most ledge in the corner. Just fly over her and drill dive down by pressing B. A few more hits and she should be dead. Be careful to avoid her Dark attacks. I found that if I was gliding while her cameo appeared, after she attacked she couldnt hit me. NOTE**She will attack you by saying something like "Get ready" and then the screen will switch to her face showing her summoning the attack. YOU CAN move while this is going on. And move you must, it's very easy to dodge once you understand this. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 15=*= +Crazy Gadget+ Character: Sonic Special: Gravity Switches Skills Needed: Upside-down Vision Difficulty: INSANE Mission: Get to Robotnik Walkthrough: AHHH this level is crazy!! As the name implies, you will test your limits on this level. When you start run forward. You should see a rail on the ceiling, this is just some of whats to come. Grab the rail(yes you can handslide) and slide down. In the next room you will see the Chaos lookalike aka Blue Bastard, and a Gravity Control Switch. Much like in the last level of Sonic + Knuckles you can switch the gravity and enable you to walk on the ceiling and even the walls. Jump up and continue, when you see the next Gravity Control Switch press it and return to normal view. Kill the Chaos Lookalike and bounce up to the hook. You will soon come to a room with a glass container in it. Break it and enter the tube. After a pretty cool ride you end up in a room with 2 baddies. Kill them the old fashioned way or just bounce up and get the Bomb Item. Next there are 3 Holes. One Red, One Blue, and One Yellow. If it's the same for every game the Blue one takes you out of the level, the Red one, i think, will give you an extra life, and the Yellow one will give you a powerup. Use your somersault. and activate the next checkpoint. Now will be your first time grinding a rail upside- down. It's not too hard just stay on it. Also be careful when getting on the rail. Continue on and kill the baddy up ahead. Keep going and you will come up to a part which makes this level insane. Four baddies and then some rings, you know what to do. Home, home, home, home, **JUMP**, and then hit B for the lightspeed dash. If you do not jump after the last home you will just fall or bounce downwards to your DeAtH. Keep continuing onward until you get to a somewhat taxing sequence. Places you might get stuck: In the beginning there is a chaos lookalike and a hook rope above him. Ive killed the chaos beast but I forgot to bounce up. I am now stuck in the room. If you get into a cituation like this just use the Bounce maneuver. You can bounce really high and grab the lift hook. In the room with the 3 switchs <-/ ^ / -> always take the --> one. The ^ one will kill you. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Boss-Eggman=*= Character: Tails Special: N/A Skills Needed: Lock-On Difficulty: Easy Mission: Kick Eggmans ass Strategy: This is the easiest boss in the game. That fat scientist appears infront of Tail and starts to attack. There are no rings on this level. Just basically keep moving, watch where your going, and lock-on to him. Sooner or later he will do a huge energy wave attack. =*=Level 16=*= +Final Rush+ Character: Sonic Special: Grind Rails Skills Needed: Grinding Skills Fast Reflexes Difficulty: INSANE Missiom: Make your way to the cannon Walkthrough: This level is very very hard. Don't get discouraged though after a few tries you should be able to make it. It's, again, a straightforward level. Don't worry about getting lost(it is pretty big)but there are so many different ways to take that you'll never take the same way twice. Grinding is a key part of this level. Instead of just grinding though, you will encounter places where the track ends, so transferring is key. Also jumping off rails and landing on platforms is a skill you must conquer. One of the most important and difficult skills, though, is grinding vertical poles. When you come across this just jump towards it and hit A to pull off a homing attack which will take you up. If you find yourself coming to a place where you can't seem to go any further, just look around, take other tracks and you'll do fine. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Final Boss-Shadow=*= Character: Sonic Special: N/A Skills Needed: Homing Attack Difficulty: Hard Hits: 6 Mission: Kill Shadow Strategy: This boss is not that hard. Basically just run forward as the arrows indicate and ALWAYS stay behind Shadow. The first 3 hits should come as no problem. Just home him when he gets close. The last 3 are a little bit more challenging, but you'll get the hang of it. If you remember earlier when you fought Rouge, you'll remember she did a black attack. For Shadow to do this you must let him get pretty far ahead, he will then use his attack(its like Sonic Wind, but Shadows version). The screen will switch to his face, and show him doing the move. WHILE THE SCREEN is fully focused on him JUMP. Then jump again when the screen switches back to you. You should be able to avoid his attack. You will then see Shadow standing there for a good 3 seconds, enough to make your attack. After you get this down he is no problem. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | | CONGRATULATIONS - YOU HAVE SUCCESFULLY COMPLETED THE HERO SIDE!!! | | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o Section 6 o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o DDDD A RRRRRR KK KK DD DD AAA RR RR KK KK DD DD AA AA RR RR KKKK DD DD AAAAAAA RRRRR KK KK DD DD AA AA RR RR KK KK DDD AA AA RR RR KK KK o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=The Dark Missions=*= New to Sonic games, you can now play as the Dark side (I know In SnK Knuckles was evil and you could play as him, but forget that for a second)These missions feature the 3 basic Evil characters, Shadow, Dr.Robotnik, and Rouge. I will give a basic runthrough of what to expect and common "stuck points"* *Places where you might get stuck. Not literally... How to read the Walkthrough: First the level will be displayed. - =*=Level #=*= Then the character. - Character: Name Next any Special move or element involved - Special: Element The skills that are needed for succesful - Skills: Neccesary Moves Here completion are next. The level of difficulty is next, the - Difficulty Level:One of the Below levels are: +Boringly Easy - This is when a level is so easy you dont even want to play it. Usually these are Tail/Robotnik levels. +Easy - Levels like this are usually beatable in one or two tries. +Medium - May take a while to get past but are still on the easy side +Challenging - The best kind of levels, just the right amount of difficulty but not too much makit impossible +Hard - These levels require a few more tries than normal and might even require you working on a skill +Annoyingly Hard- Not so much "harder" but just annoying. Levels like Knuckles/Rouge levels usually get this rating. Basically they arent fun at all and become a chore. +Very Hard - Fun for the expert game as they present a challenge. Not so fun for the mediocre gamer as they present a chore. +INSANE - These are what make Last Levels, Last Levels... Lastly is the mission statement, basically -Mission: Mission Statement it is what you must accomplish to beat the level. On some Boss levels you will find the number of hits it takes to kill the boss. -Hits: # of Hits o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 01=*= +City Escape+ Character: Dr.Robotnik Special: N/A Skills Needed: Lock-On Difficulty Level: Boringly Easy Mission #1: Get to the end... Walkthrough: Points where you might get stuck: If you get stuck on this level you better hone down your Sonic skills because bigger challenges await you. Personally I havent found any but if you are stuck EMAIL ME at Greenday70@yahoo.com. =*=Boss-B-3X HotShot=*= Character: Shadow Special: N/A Skills Needed: Homing Attack Difficulty Level: Easy Hits: 4 Mission: Destroy the Boss Strategy: This guy really needs no advice. Although he is more challenging than the first boss of SA1. He will fly in the air, then he will shoot bullets at you. When he does this run towards him BEFORE he starts shooting and you should have no problem dodging the bullets. Next he will land. Just wait till he's done firing homing missiles(dodge them ofcourse) and jump and home into him. When you jump be careful to get as high as you can infront of him before you home otherwise you'll hit his arm or stomach and lose your rings. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 02=*= +Dry Lagoon+ Character: Rouge Special: Lagoons Skills Needed: Climing, Gliding, Hunting Difficulty Level: Annoyingly Hard Mission #1: Find 3 emerald pieces. Strategy: Most people say that there can be no Walkthrough for Knuckles/Rouge's levels but actually there is. There are only so many places for emeralds to be. About 10 or so. If someone would map out each place that would be great, but take away from the fun or uh, well its not fair that we had to go through pure hell finding stupid emerald pieces and you dont so bleh ;P. Anyways I can give you strategy. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Boss-Tails=*= Character: Dr.Robotnik Special: N/A Skills Needed: Lock-On Missile, Volkan Attack, Punch Difficulty Level: Easy Hits: 4 Mission: Kill the Boss Strategy: This is very easy. Just keep attacking him and collecting coins. You should be able to beat this the first time. =*=Level 03=*= +White Forest+ Character: Shadow Special: Lifts Skills Needed: Difficulty Level: Easy Mission: Walkthrough: Points where you might get stuck: When you are in a cage like jail cell walking you might come across a locked door. You need to kill and enemy to open it. Aim towards the screen and hold down B it should lock on. If there are any other places you get stuck on email me at Greenday70@yahoo.com. I am usually always on so I will get back to you asap. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 04=*= ++ Character: Special: Skills Needed: Difficulty Level: Mission: Walkthrough: Places you might get stuck: I havent found any besides what I explained below. If you have any please email me at Greenday70@yahoo.com. =*=Boss-Sonic=*= Character:Shadow Special: N/A Skills Needed: Homing Attack Difficulty Level: Medium Hits: 4 Mission: Kill Boss. Strategy: He can be challenging if your not quick. Although the hardest part is staying on the island. With bad camera angles and fast action you will find yourself often falling off into the water. Just home into him, if he jumps try to jump away because he will home you. Always keep a few rings on you. If you find he's not dying and he keeps blocking you try the roll method, just get behind him and roll. Or you can spindash into him from behind. =*=Level 05=*= ++ Character: Special: Skills Needed: Difficulty Level: Mission: Walkthrough: Places where you might get stuck: Once again I didnt find any, Sonic levels are pretty much straight forward. If you find any email me at Greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 06=*= ++ Character: Special: Skills Needed: Difficulty Level: Mission: Strategy: o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 07=*= ++ Character: Special: Skills Needed: Difficulty Level: Mission: Walkthrough: Places you might get stuck: There is a place I got stuck. Its at a point where there are 2 pillars and roadway infront of them. The roadway falls and if you try to jump and hover you wont make it. try instead to break the pillars. One will fall giving you a makeshift bridge to use. If there are any others email me at Greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 08=*= ++ Character: Special: Skills Needed: Difficulty Level: Mission: Strategy: o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 09=*= ++ Character: Special: Skills Needed: Difficulty: Mission: Strategy: o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 10=*= ++ Character: Special: Skills Needed: Difficulty: Mission: Walkthrough: Places you might get stuck: o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 11=*= ++ Character: Special: Skill Needed: Difficulty Level: Mission: Walkthrough: Places where you might get stuck: One place with stacked white boxes which form a stair like system with 2 levels and 2 E-100's seem to be unreachable use your bounce, cant reach that rope lift, use your bounce, get the hang of it? If there is anywhere else you get stuck just email me at greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 12=*= ++ Character: Special: Skills Needed: Difficulty Level: Mission: Strategy: o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*==*= Character: Special: Skills Needed: Difficulty Level: Hits: Mission: Strategy: o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Boss-Knuckles=*= Character: Rouge Special: N/A Skills Needed: Climbing, Drill Dive, Punch Difficulty: Medium Mission: Beat Knuckles Strategy: Well not much to say here. In the beginning you will be on the bottom. Try to kick her and get a few hits in while on the bottom. The Chao hint says to only have like 1 ring on you at a time. DONT LISTEN TO THEM. Grab as many rings as you can, try to grabe them all. If she gets them he might pull off a lightening attack(umm when did he get this? and how does he do it?). After the bottom gives way and you float up you will find yourself not being able to locate her. If this happens she is usually on the bottom most ledge in the corner. Just fly over her and drill dive down by pressing B. A few more hits and he should be dead. Be careful to avoid her Dark attacks. I found that if I was gliding while his cameo appeared, after he attacked he couldnt hit me. NOTE**She will attack you by saying something like "Get ready" and then the screen will switch to his face showing her summoning the attack. YOU CAN move while this is going on. And move you must, it's very easy to dodge once you understand this. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 13=*= ++ Character: Special: Skills Needed: Difficulty: Mission: Walkthrough: Places where people might get stuck: This level is hard to get lost in but if you do Email me at Greenday70@yahoo.com. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o =*=Level 14=*= ++ Character: Special: Skills Needeed: Difficulty: Mission: Strategy: =*=Final Boss-Sonic=*= Character: Sonic Special: N/A Skills Needed: Homing Attack Difficulty: Hard Hits: 6 Mission: Kill Shadow Strategy: This boss is not that hard. Basically just run forward as the arrows indicate and ALWAYS stay behind Shadow. The first 3 hits should come as no problem. Just home him when he gets close. The last 3 are a little bit more challenging, but you'll get the hang of it. If you remember earlier when you fought Rouge, you'll remember she did a black attack. For Sonic to do this you must let him get pretty far ahead, he will then use his attack(its Sonic Wind). The screen will switch to his face, and show him doing the move. WHILE THE SCREEN is fully focused on him JUMP. Then jump again when the screen switches back to you. You should be able to avoid his attack. You will then see Shadow standing there for a good 3 seconds, enough to make your attack. After you get this down he is no problem. ***************************** Still to Come ============================= 1.)Completion of Dark Walkthrough 2.)Last? Walkthrough 3.)Codes 4.)Hints 5.)More Copyright L.A. 2001