**************************************************** * Segagaga FAQ/Walkthrough v1.0 * * by Professor Revolution * * This document is copyright(c)2004 by the author * * The game is (c)2001 by Sega Co. Ltd. * **************************************************** WARNING! This guide is a GameFAQs only document and may not be reproduced or displayed, in part or whole, on any other website or in any other form of media. This document may not be sold or used as incentive to buy a product. This document is intended for personal and private use. =============== Version History =============== <12/19/04> v1.0--Walkthrough complete -All other sections started ============================================================================ CONTENTS ============================================================================ 1. INTRODUCTION 2. BASIC GAMEPLAY 2-1. RPG PART 2-1-1. THE RPG WORLD 2-1-2. THE HIRING PROCESS 2-1-3. THE RPG MENUS 2-2. SIM PART 2-2-1. THE SIM WORLD 2-2-2. THE GAME PRODUCTION PROCESS 2-2-3. THE SIM MENUS 3. WALKTHROUGH 3-1. CHAPTER 1 3-2. CHAPTER 2 3-3. CHAPTER 3 3-4. CHAPTER 4 3-5. CHAPTER 5 3-6. CHAPTER 6 3-7. CHAPTER 7 3-8. CLEAR FILE GAME 4. ARCHIVE 4-1. CREATED GAMES 4-2. STAFF MEMBERS 4-3. CREATED HARDWARE 4-4. ITEMS 4-5. MOVIES 4-6. ENDINGS 5. THANK YOU'S 6. TO DO LIST 7. ABOUT THE AUTHOR ============================================================================ 1. INTRODUCTION ============================================================================ Welcome to my guide for the Sega/Hitmaker-developed title "Segagaga." This game came out only in Japan in 2001 for the Dreamcast and has since gained a kind of cult-hit status among importers and Segaphiles. If you've never played SGGG before, or you picked it up but only played a few minutes because you didn't know what was going on allow me to fill you in. The game is officially billed as a "Sega Simulation" in typical Sega tongue-in-cheek style. In the year 2025 Sega is in the dumps. They only control 3% of the video game market and their last product was a complete failure. Out of desperation, Sega's chief starts "Project Segagaga" which basically puts a couple of typical anime pre-teens in charge of the whole company for a couple of years. It's up to you the player, as one of those anime pre-teens, to restore order to the company and start pumping out some quality games so Sega can once again dominate the game market. Basically, you have to clear an R&D section in the RPG Part, hiring some of the "monsters" you defeat to become part of your staff. Once the section is clear you have to put your staff to work in the Sim Part to get them making games. While they're making games you have to keep the staff healthy and happy in order to get a quality game done in time. So what you've got is part RPG, part tamagotchi, and part business sim all wrapped up into one weird game. And as you delve deeper into the depths of Sega the game throws in a touch of drama, some mini-games, and plenty of Sega character cameos. Still not make any sense? Well, hopefully it will as you read more of the guide and make your way through the game. My goal with this guide is to make it the most complete and comprehensive source of information about Segagaga available. Keep in mind though that most of the translations aren't literal. I know basic Japanese grammar and quite a few kanji but I still get confused by some of the verb conjugations and higher level kanji and all that fun stuff. So what I'm saying is, I can get you through the game, but I can't relay every little nuance while I'm doing it. I'll do the best I can to let you in on all the little jokes and stuff, but there's definitely going to be a few missed finer points. As always, if you have any useful information to add to this guide, E-mail it to me and I'll give you credit if I use it. My E-mail address changes alot so check my contributor page at GameFAQs for the most up-to-date one. Thanks and enjoy! ============================================================================ 2. BASIC GAMEPLAY ============================================================================ Segagaga is really it's own story, using Sega and the game industry in general as the backdrop. The story is broken up into chapters, and within those chapters you have to play through several different kinds of mini- games. The most prominant "parts," as the game calls them, are the RPG Part and the Sim Part. In most of the chapters you'll be switching back and forth between the two to accomplish some goal, but in a few chapters you'll have to play some other mini-games. The small mini-games are pretty self-explanatory so I cover the controls and everything for them in the Chapter walkthrough sections where they appear. The guide follows the Chapter setup of the game, but the two main game modes need some more in-depth explanation. So now we'll look at the RPG and Sim Parts a little more closely. ============= 2-1. RPG PART ============= If you've played any kind of RPG game before then you know what to expect during this part of the game. You wander around the "dungeons" fighting random monsters, talking to the denizens, and solving puzzles to advance deeper and deeper until you finally confront the "boss" of the level. Once you defeat the boss the level is clear. SGGG throws in a few quirks to this formula though: First, if you are defeated in battle you don't die but instead you lose a month of development time which is very BAD. You also lose a month if you have to leave the R&D section(again, BAD!). Second, you have to hire some of the "monsters" you defeat in battle to create your staff. We'll discuss this in a bit. Clearing the RPG sections of the game isn't that difficult, it's much easier than a typical Japanese RPG. You basically just attack until the thing you're fighting dies, and then heal when your HP gets low. Rinse and repeat for every battle. The only time you need to deviate from this formula is during some of the boss fights. Then you have to use some of the "hattari" skills, but they still aren't that hard. You should fully expect to make it through the three main R&D sections without being defeated. The only trouble you may have is with some of the puzzles you need to complete to advance, be it finding a certain object or talking to a particular person. Luckily, you have this guide to get you through those parts, you lucky dog! Onward! -------------------- 2-1-1. THE RPG WORLD -------------------- There are five RPG "dungeons" in the game. The three R&D sections (A,B, and C), the Comic-con area that pops up in Chapter 7, and R&D D which is a 1st person-view dungeon. R&D D and the Comic-con are more like little bonus dungeons that appear near the end of the game, so the bulk of the RPG part of the game is comprised of R&D A,B, and C. Again, if you've played any kind of RPG game ever, you'll know what to expect. You walk around the R&D departments talking to people and looking for the next "trigger" that will let you advance deeper into the department. If you stand still for a second, your health and hattari points will pop up in the upper left-hand corner. As you're walking you'll get into random encounters with "enemies" (staff members, staffers, monsters, et al), signaled by the little "!?" appearing over your character's head and the screen cutting away. The battling process in SGGG is very simple. You can attack, use your hattari or an item, or try to run away. You have Attack and Defense stats and all that good stuff, and there's a few items you can buy from the 3 shops in the game that improve your stats like weapons and better clothes and all that. The "hattari" skills are like magic in any other RPG, they let you heal, attack wth various elements, etc. Pretty straight-forward stuff. Also, if you want to avoid random encounters you can run by holding down the B button, you won't fight until you start walking around again. Like all RPGs you want to keep your health and "magic" points up with items and spells as you traverse the dungeons. The items, again, you buy from the shops, and the spells/hattari you learn as you level up or defeat certain staffers. The two main items you need to be concerned with for the RPG part of the game are the "Drink E" and "Book" (not literal translations, obviously). The Drink E item refills around 20 points of health, and the Book refills 10 points or so of hattari.The Drink E item can also be used in the Sim Part of the game, which makes it doubley useful but also means you want to try and stick to healing with spells rather than with the Drink E's most of the time. The more Stamina items you have for the Sim Part the better! The only real curve the game throws you in the RPG part of the game is that you have to "negotiate" with some of the defeated enemies. You do this to hire them onto your staff for the Sim Part of the game. Let's take a closer look at this hiring process now. ------------------------- 2-1-2. THE HIRING PROCESS ------------------------- Most of the time when you defeat an enemy in SGGG it just fades away and you get the usual scroll of numbers showing you how much money and EXP you earned from the fight. But occasionally the enemy will stick around and after the roll of numbers you get the chance to negotiate them onto your staff. You'll be presented with a question and two options. The top option is always the affirmative, and the bottom is the negative. Most of the time the top option (literally "do the speaking" or just "speak" in less technical terms) takes you to the negotiating screen, but sometimes you get the chance to just hire the staffer for a basic contract. The Kanji for the two options will be different if this chance occurs. The only time you want to let someone just join up is if it's a high level staffer found in R&D C, or you're on your 3rd or 4th playthrough and are just trying to fill out your Archives list. Okay, so most of the time we'll be negotiating. When you select the affirmative, top, option the screen will fade with just a picture of the staff member you're about to try and hire. If you get a little extra message with the kana for "director" during this time it means the staffer can change into a Director after it's worked on a couple games, or been working for a certain number of months. I'm still not sure exactly what triggers the change. I'm trying to put together a list of all the staffers, where you can find them, if they can become directors, etc etc but I'm not sure when that will see the light of day. But anyway, onward! The negotiating screen is setup as follows: The top of the screen shows the question the staffer is asking you, directly below that is your list of three possible answers. On the left side is the "agreement" meter, and on the right is the list of the staffer's stats. Your goal is to answer the questions "correctly" so that the staffer will want to work for you. You have to fill the agreement meter up to the white bar to hire the staffer. This is the hardest part of the game for those of use who don't understand any/very little Japanese, but I do have a few tips that should make it easier: 1. Look for kana/Kanji in the answers that match the staff member's name. The most obvious example of this is the "moe moe" Designer found in R&D C. His agreement limit is high, but you can find the kanji for "moe moe" in most of the answer choices. 2. The answers that are all numbers are what you will agree to pay the staffer. Naturally the highest number of the three raises the agreement meter. The middle number makes no change and the lowest lowers it. If you're desperate to hire that particular staff member you can always choose the highest number, but it's not a very good idea to do it all the time and you'll go broke. 3. Most of the time you'll be guessing. Don't take too long but try to remember what the answer you chose was since questions are repeated alot. If you choose the bottom answer out of a particular set of answers and it lowered the agreement meter, when you see them pop up again for the same kind of staff member, try a different answer. Also, different types of staffers like different things, so if you recognize a set of answers and the top one worked for the "otaku" designer that means it probably won't work for the "diseased" programmer. Your goal is to try and get the staff member for the lowest possible amount, so you're tyring to raise the agreement meter with the non-number questions so that you can choose the lowest or middle number when the contract questions pop up. If you manage to raise the agreement meter to or above the white bar then you'll hire the staff member and get the chance to name him/her/it. If not, then the whole thing was a waste of time. Okay not really but it feels like it sometimes. I hope to include some more tips in future updates. -------------------- 2-1-3. THE RPG MENUS -------------------- [Y MENU] Item Staff + Hattari Rest [ITEM MENU] Use Equip + Rest Drop [BATTLE MENU] Attack Hattari + Item Run ============= 2-2. SIM PART ============= The Sim Part of the game is where you'll be spending most of your time. Here is where you put together a staff from the people you've hired in the RPG part and make games. This is also the hardest part of the game to do consistently well in. Hopefully with this basic guide you'll understand it a little better and make some good games! -------------------- 2-2-1. THE SIM WORLD -------------------- When you've cleared an R&D section you can then use it to make games. This turns the R&D section into a one-room studio that shows your staff members hard at work. On the top left of the screen is a little window with the date and three percentage numbers. The top number is the completion percentage, the middle number is the quality percentage(or something to that effect), and the bottom number is the cooperation percentage (how well your staff is getting along). When the top number hits 100% then the game you're currently making is finished, your goal is to get the middle % as high as possible before the top number reaches 100% but not take forever in doing so. The bottom number seems to control the "intangibles" like luck. With a higher number you're more likely to have good events take place and have a good "moe moe" outcome(explained later). The top right corner just shows what studio you're currently in, A, B, or C. If you have more than one studio making a game you can switch between them using the L and R Triggers. The bottom right of the screen is the message window, it tells you what happens during events and other stuff. The botom left corner shows the command window, you're options are as follows (all explained in the next section): Commands View Staff + Overall view Options The middle of the screen shows your staff members working away. If they're low in any particular stat (explained below) they'll have some kind of bad icon over them, otherwise they should appear normal or have a sparkle or happy face over them and be standing upright. Now we'll look at game production a little more in-depthly. ---------------------------------- 2-2-2. THE GAME PRODUCTION PROCESS ---------------------------------- For a full studio you have to have seven staff members, and you can hold up to 30 staffers at a time. Each staff member has a class: Director Designer Programmer The Director determines what type of game will be made and when it's going to come out. There's three different kinds of directors in SGGG, all can make a good game but two of them need to be controlled a little. The first type will make a game quick but it won't be very high quality, these guys you need to tell them to focus on quality more (explained in a bit). The second kind of director will make a decent quality game in a reasonable amount of time, these guys you can mostly leave alone, although you'll have to tell them to hurry sometimes. The third type of director will make an awesome game but they take FOREVER to make them. These guys you have to constantly tell to focus on completion rather than quality. Directors have RED names in the RPG part of the game. I don't really know what affect the designers and programmers have on the games you make. Naturally higher stat numbers (explained below) are better but other than that I'm not sure. I've had a director make the same game with totally different staff members many times. If anyone has any useful info about this please send it in! All the staff members have stats that affect how well they do their job. They start out full at the beginning of the game making process and are used up as time wears on. You can use items to refill these stats, which is covered next. The four main stats for the staff members are: Stamina Determination Talent Cooperation They're shown in this order on the staff bio screen on the left, and on the right on the negotiating screen in RPG mode. Stamina is overall health, if this gets low a little skull will float above and then rotate around the staffer. If this gets down to zero the staff member will be unable to work anymore and leave (or die, it seems). Determination, I think, helps with the release of the game you're working on. When this gets low the staff member will fall asleep (Zzz's appear above them). Talent, again I think, deals with the quality of the title. When this gets low the staffer gets confused (a thought bubble with "X" in it). Cooperation is how well the staffer gets along with everyone else, which determines the luck of events and your "moe moe" roulette thing. WHen this gets low a little red, angry face appears over the staff member. NOTE: I'll have more info on all the items in the next update, but this general overview will get you started. Certain items will replenish the different stat categories. The Drink E's and UN's will always work on the Stamina stat. The different breads help the Talent stat, and various items help with the cooperation stat(look for the kanji in the item description in the shops). The only stat that's tricky is the determination stat. Some staff members are classified as "mania" and others are "charisma" If you can't read the kana, mania is made up of three kana and charisma is 4. Check the staffer's bio screen (left command option, then select staff member to view) and check the third column down on the right. The girl figures only work on "charisma" staffers, and the mail only works on "mania" people. Finally, the "?" mark items refill all stats and have good effect on all staff members. There are other items as well, I'll have more info about all the items in the next update Along with the items, the top option of commands deals with the stats as well. Instead of just adding to one stat though, they take from one or two to add to the others, so you have to be careful. The Commands are as follows: LEFT COLUMN 1. Determination and Talent up, Stamina down 2. Talent up, Determination down 3. Determination up, Cooperation down RIGHT COLUMN 4. Stamina up, Determination and Talent down 5. Cooperation up, Determination and Talent down 6. "Moe moe" Uses 3 Charisma points for a random effect I'm still in the process of figuring out all the "moe moe" options, I hope to have them all mapped out in the next couple of updates. Again, if you have any info on this send it my way! Now that you know about the staff and what to do with them we can make some games! Each studio needs: 1 Director, 3 Designers, and 3 Programmers. You can set them up by using the "staff area" option on the world map (in the middle, lowest option when R&D D isn't on the map) or by selecting the "change people" option from the bottom command menu in-studio (that menu we'll cover in a bit). Hit Y on the staff screen to order the staff roll with Directors(red), then Designers(Green), then Programmers(white). Select the staff member you want from the roll by highlighting it and hitting A, then hit the R Trigger or right on the D-pad to go to the R&D screen. Highlight the box you want put the staffer in and hit A to place him there. If someone's already in a position it will be filled in red. Also, you can only put staffers in their appropriate row of spots, all others will be filled with an "X." When you have all the spots filled you're set to make a game with that studio. You can then exit the staff area by hitting B and selecting the left option. GAME MAKING ----------- Select an R&D section that's filled (blue tag above it on world map) and the game making process gets underway. You have to actually be in the studio for any progress to be made, so if you were to setup R&D A after clearing it then you go and clear R&D B, no progress on the game in R&D A will be made during the month's rest after clearing B. If you have more than one studio making a game, they'll make them simultaneously and you can switch back and forth between them with the triggers. As long as you're in one R&D section they'll all continue work on their games. As you sit in the R&D sections days will pass, hit Y to speed up the passage of time. To keep track of the overall stats of the studio you're in choose the right command option. The most important numbers are the budget on the bottom of the right column and the release date on the bottom right. You always want those numbers in white or yellow, red is bad! If the budget gets in the red, fire everyone but one production studio...or if a game is near completion try to make it and hopefully it's release will bolster your budget. If you run out of money the game ends, so just restart from the last save. Oh yes, save OFTEN and in different files during a bout of heavy game making. Things can run very smoothly or they can turn B-A-D quickly. If you run up against a string of bad events that wreck your release date and quality, just soft reset (ABXY and Start all at once) and restart from an earlier save. At 40% the game will reach Alpha status and the director will talk to you about the game, he only gives a little information at this point. At 75% and Beta status you learn more like the genre and style and all that. You're also asked a question and given three options. This is very important and determines how long the game will take to come out. The three answers are: 1. Quicker! (focus on completion) 2. Continue as is 3. Do your best! (focus on quality) If you choose the 3rd option you'll be presented with another set of answers: 1. Not this method, abandon it now (new game style?) 2. Think of your best! (focus on quality, completion % goes down usually) These answers may be the key to producing different games with the same director. I'll have more info in future updates after I've messed around with it a bit more. You can also bring up these questions and answers with the second option in the bottom command menu any time after Alpha status (40%). There are numerous events that can happen during game-making. If a good event is happening you'll hear fast, upbeat music. If it's a bad event you'll get slow, unhappy music or frantic, scared music. Most events just ad or take away from staff member's stats, but some require you to answer questions. Usually it's just a staff member asking a question and you'll have three options. If it's not the director asking you then your answer will only affect that staffer, any director questions will affect the game as a whole. It's good to have the overall stats up when a director is asking you about the game, so you can see what affect your answer has on the game's release date. If it's a bad affect, try to remember some of the characters in the question and which option you picked to avoid picking it in the future. The worst event that can happen is the BUG! event. A bug gets into the system and affects all the data and the staff asks you what to do. Depending on which answer you give you'll save the data or cause a huge delay, the "correct" answers are random so just guess. You'll know you guessed right if you're only asked one question, if you're asked 2 or 3 or more it's not going so well. Sometimes staff members will either mutiny for a higher salary or a single staffer will higher an agent to get him higher pay. For a mutiny you have no choice but to pay the people the raise, for the second event you can choose to increase their pay a little, a lot, or the bottom option is not at all. If you choose the bottom option then most of the time the staff member will quit and you'll have to replace him. And finally, sometimes staffers will just scream and run away for a week or two due to personal problems. If you don't fill in their spot they'll come back refilled and gain some stats, if you fill in their spot they'll be put back in the staff roll list. Usually it's best to let them come back, but if you're on a tight time frame then you may have to replace them. If a director runs away you HAVE to let them come back, unless you're under 10% completion or so. Replacing staff members is done in the same way as filling them in at the beginning of the game making process. If you replace one or two staff members it shouldn't affect the game too much, but replacing three or more staffers will usually cause a delay. Replacing a director will scrap the game altogether and you'll have to start at 0% again. You want to stay away from doing this, only do it if the director just WON'T get a game out on time (constant delays, always leaving, etc). To give items and replace people and various other things, you need to use the bottom option of the commands. This brings up another long vertical menu with the following options: Items -Brings up list of items to use on staff Game Direction -Talk to director about game (explained above) Dogma Game Release -Shows release date of Dogma's next game ? -Haven't figured out yet Staff Change -Go to the staff screen Game Budget(?) -Raise the budget for the game (I think) Staff Salary -Choose staff member, then raise or lower salary Force Game Release -Top option continues work, bottom releases game Exit to World Map -Exit game making When a game is completed you have the option to release it (top) or to continue work on it and try to improve the quality(bottom). Usually it's best to release a game when it's done and rest the staff (left option after game release stats). If a game gets done very early and is low quality, you may want to keep working on it and use the Game Direction option to try and improve the quality. After releasing a game you'll see how many you sold, how much money you made, and finally what game you made. The R&D section that made the game will be empty and awaiting use for the next game or for more RPG mode staff gathering. In general it's best to have the long games use R&D A since you never have to go back. The other games should use B and C since you have to go back to them from time to time in the game for staffers and to level up, etc etc. There's also an R&D D that deals with hardware, that's covered in the Chapter 7 section of the walkthrough. Unfortunately you don't get to hire any of the staff members you fight down there, but they do occasionally walk-in and ask you to hire them when you're making a game. This happens with alot of the important characters in the game, so usually it's a good idea to hire the people that walk-in. If you're low on budget though you may have to pass (uusually only a problem your first time through). What's covered here should help you get through most of the game making parts of the game, but as with everything else I'll be adding more info as I figure it out and it gets sent to me, so look for more and better descriptions in future updates! -------------------- 2-2-2. THE SIM MENUS -------------------- [R&D SCREEN COMMANDS] Commands View Staff + View Overall Stats Options [COMMANDS MENU] LEFT 1. Determination and Talent up, Stamina down 2. Talent up, Determination down 3. Determination up, Cooperation down RIGHT 4. Stamina up, Determination and Talent down 5. Cooperation up, Determination and Talent down 6. "Moe moe" Uses 3 Charisma points for a random effect [OPTIONS MENU] Items -Brings up list of items to use on staff Game Direction -Talk to director about game (explained above) Dogma Game Release -Shows release date of Dogma's next game ? -Haven't figured out yet Staff Change -Go to the staff screen Game Budget(?) -Raise the budget for the game (I think) Staff Salary -Choose staff member, then raise or lower salary Force Game Release -Top option continues work, bottom releases game Exit to World Map -Exit game making ============================================================================ 3. WALKTHROUGH ============================================================================ This Walkthrough is aimed at getting you through your first run in Segagaga. It's not a very long game, and once you go through it the first time you should be familiar enough with the game mechanics to make every subsequent run-through fairly easy. Be forewarned, you're not going to see everything your first time playing the game, in fact, the first run is pretty much just trying to survive against Dogma to make it to the end of the two years. There are only two ways to completely lose the game (Game Over): First, if you run out of money, which you only have to worry about in the early chapters. Second, if your market share drops to 0%, you have to worry about this in the final chapter. Alright, let's get started! ----------------- TITLE SCREEN MENU ----------------- 1. New Game 2. Continue 3. View Archive 4. Options NOTE: On the Save/Load screens the option left of the "/" is always the affirmative (i.e. "Save this file Yes/No?" and such) ============== 3-1. CHAPTER 1 ============== First, enter your name then the name of the girl. Now sit back and watch the opening movie. You'll end up in the top of the main Sega tower in front of the company president and the VP(?)Alice. They talk for a while then another movie plays showing Alice leading you down to the R&D sections. You end up at the top of the tower again in what I'll call the "Advice screen." Whenever you select the top of the tower from the world map screen you end up here. When Alice finishes, select the top option to continue, or the bottom one to hear everything again. Now you'll have control. The menu on the left is as follows: Hear Advice View Stats + Leave Save/Load We haven't done anything so there's no use saving or viewing the dismal stats. Choose the right option and you'll see the world map. Go to the left-most option and select it. You'll end up in the shop with 20,000 yen to blow. I suggest picking up the Pico Hammer, 4 books, and 4 E Drinks for your first foray into the dungeons. Exit the shop and then highlight R&D A (with the sign over it) and enter it. Finally some action! Even though you can run around and skip most battles, you should fight alot here in the beginning to build up your levels. You need to be at least level 10 to fight the "boss" of this dungeon, and if you skip a bunch of fights early on you'll get stuck walking around near the end of the dungeon waiting for battles. So just walk through most of this part to keep steadily leveling up. Also, you don't have to hire anyone just yet, but if you want to build up your archives then you should try to hire at least one of each type of enemy you encounter. You can always fire them later on to save money. A couple enemies are found all through- out the dungeon, but most are only found in certain rooms. If there's a person/thing/whatever standing around that you can talk to then that's where that type of enemy tends to hang out. First thing to do, equip the Pico Hammer. Hit Y, then choose the top option, then the left option. Highlight the hammer and press A and the red Kanji sign will cover it, meaning it's being used. Alright, now we begin the guide proper. Walk up, past the desk, to the red guy "Flag Man" and talk to him, then go right. No need to go into the Flag Room yet, but just remember that it's here. Talk to the human looking guy just past the Flag Room and then go up past him and then right, and back down to where you can go left through two nearby doors or right to where a human-looking guy is standing. Go left first and fight some of the Programmers and Designers in the left-most room, and a couple in the narrow upper room with the beds. Then go right and talk to the Director to fight him. It only takes a couple whacks and he goes down(and joins your staff!). This is one of the heads of the old Sega A&M divisions, but I'm not sure which one. Anyway... Go straight up and talk to the lone guy playing the arcade game to hear the Sega chime, then go back down to the right. Fight some of the enemies in the two rooms here. The upper room has more Directors and the lower room has Programmers. You want to get up to level 4 or so around here. Then keep heading right in the hallway and you'll come to a bigger room with a few "bulk staff" guys standing around. The enemies in here can actually do more than 1 or 2 points of damage so watch your HP as you move around this room and fight to get to Level 6. Once you're at Level 6 or above, talk to the human guy in the black jacket (I think this is supposed to be Yu Suzuki) to fight him. It only takes a few whacks to beat him and he'll regain his sanity. After listening to him and watching the movie about the Programming Chief, go up the now-open pathway and talk to the Programming Chief in the yellow bear suit. The screen will fade to black and you'll end up by good ol' Suzuki-san again. After the SGGG girl comes and talks to you, talk to the black jacket guy again. Now you need to go to the Dreamcast in the middle of the room you're in and touch it with A. To get to it just go back to the left side of the room and then up so you're near the exit of the room. Go right and then down and you'll see the DC on the counter or desk or whatever. Touch it and it will give you three steps you need to complete. First you need to get the Golden Flag seed, then some Flag Water, and then finally you need to plant the seed in the Flag Room to grow the Gold Flag. Check your inventory after listening to the DC to see if you already have the Gold Flag Seed. It will be the bottom item in the right column, it's a seed with a big, white F on it. I thought that the DC gave it to you when you talked to it, but it turns out you have to get it from an enemy. The other SGGG walkthrough says you need to fight the Programmers in the room with the beds in it to get the seed, since I'm not sure myself I'll just reiterate that author's advice. Keep fighting until you acquire the F-Seed. Now we need to get the Flag Water. The only way I've found to do this is to exit the dungeon and go back to the Shop. Doing this causes you to lose a month since you leave the dungeon, but it's the only way I've found to actually get the Flag Water. I've looked all over in the dungeon itself, checked every nook and cranny and corner, talked to everyone, etc. and I'm still unable to find it anywhere. I'd like to think you could do this step without exiting and losing the month of time, but so far it's a no-go. Soooo, head all the way back to the entrance of the dungeon and exit. Choose the left option to exit the dungeon then highlight the shop (lower left option, remember?) and enter it. The pretty anime shop keeper will notice the Flag Seed and give you the Flag Water. Highlight R&D A and enter it again. Go up to the Flag Room to the highest pot on the left side. There should be 4 flags already raised in the room, your goal for this dungeon is to fill in all the pots, which happens auto- matically as you progress. If you examine the pots they show what you did or need to do to make the flag sprout. I can't read it all either but I thought I'd throw that in there just FYI. Okay, go to the last pot in the left row and face it, you'll plant the seed, water it, and then wait. Just keep hitting A to skip through all the (......) lines and then finally the gold flag will sprout and you'll collect it. Head all the way back to where the black jacket guy/Yu Suzuki is standing and talk to him again. After the movie he'll move for you to pass. Go to the bear guy again, heal if you need, then talk to him to fight. At Level 7 or so it should only take a few attacks to take him down. Once the Programing Chief is beaten, go to the gold door to the left of him and touch it to unlock it. Go down and then talk to the girl in the lounge area. Go up the right side of the room and hit the red button on the table to clear the smoke. The girl will leave through the top door, and you should follow. In this section you can either go right and level up and hire a few more staff member types, or go left and immediately fight the Design Chief. It doesn't matter which you choose but make sure to be fully healed when you go to fight the Design Chief since it's the first fight that's kinda challenging. When you're ready, head left into the Design Room. As you enter you'll overhear an argument between the Design Chief and a few of his staff. Once they're done, go up to the big Chief behind the desk and talk to him. He'll blabber on for a bit and then finally you'll fight him. The first thing he does is use his "freeze" ability(not a literal translation, obviously) on you so you can't do anything for a few turns. He'll whack away at you while you're helpless until finally your SGGG partner comes in for the save. Once you can take part in the battle again, use your healing power. Now the battle can either last a few more rounds or it's possible that the girl will beat the Design Chief in one turn. To be safe, heal a couple times before you start attacking. When you're health is almost back to full, just keep attacking until the Design Chief goes down. I've never seen him use the "freeze" move twice in this battle but I'm sure it's possible, hence the need to keep your health up. The good news is once you beat this guy you get his freeze move, and you will USE it ;) After the fight go left and open the gold door. Then go all the way to the left until you hit the wall, then go all the way up the narrow hallway and then right, into the room with the two crying Directors and all the old Sega machines (most are fake, so don't go running around looking for the R-720 in Walmart). Talk to the guy up near the top of the room and he'll complain about his missing poster. Stay in this room and check out the old Sega models and fight the directors for a little bit to level up, hire one of them if you're going for a full archive. When you're ready, go all the way back to the Design Chief's room, then right and into the next room. Talk to the pixelly guy in this room and he'll give you the missing poster. After scanning it over, fight a few times in this room again. You should be at or near Level 10 by now. Head back to the Director's room and talk to the upper crying guy again and you'll give him the poster. He'll move (I'm not sure who the big-headed guy with the red bug-eyes is but we'll be seeing him later one) and open the path to the final door. First though you have to make it through the graveyard of all the fallen programmers who tried to create a "million seller" game. You need to fill in all the empty spaces with a lotus. Talk to FlagMan who's next to the graveyard and then you'll begin: Enter the graveyard by going Right (R) then: D, D, R, U, U, R, U, R, R, R, D, L, D, D, L, L, D, L, D, R, R, R, U, R The SGGG girl will talk a little and then you can go all the way to the last door of the level at the top-right corner. If you're Level 10 go ahead and touch the door to begin the final fight, if not then just walk around this area near the door and fight until you level up. Make sure you're fully healed and have all your hattari points before entering the door. The final fight of ths R&D section is with a militaristic Director. He'll be yelling at his staff and then notice you. After some brief dialouge the fight begins! This is definitely the toughest fight of the game so far. To make it easier, the first thing you should do is use your new hattari skill of freezing. It's the third one down in the hattari sub-menu, it starts off costing 5 points. Use it then whack away a few times at the director until he attacks back. You can withstand about 2 or 3 attacks from him, then freeze him again and heal and then attack until he can move again. Just keep freezing and attacking him until he goes down. It will take about 8 or 9 regular attacks to beat him at Level 10, so you'll have to freeze him a few times. This is the only hattari skill where the costs goes up as you level up, so use it now while it only costs 5 little points! Once the director is defeated it's MISSION COMPLETE and time to watch Moguton and Onee-san's Game Lecture. I don't know if this puppet show is supposed to be a meta-narrative or just a goofy TV show about games, I can't follow it. ============== 3-2. CHAPTER 2 ============== After beating R&D A Alice will explain the game creation process and you'll end up in the Advice Room. Choose the bottom option to Save and then exit the Advice Room. You can put people to work now, but I prefer to clear both A and B and then make the first game. You get some better staff members in R&D B that help you put out a higher quality 1st game, which is very helpful in the long run. So leave R&D A alone for now and prepare to clear B. *** After you've cleared the game once and actually have a decent budget in the early chapters you can hire more people in R&D A and actually spend a little time making a game or two right here, but for the 1st timer it's best to wait. *** Go to the shop and fill up on Drink E's and books, I like to have 10 of each going into section B. Also, buy the Leather Jacket for some extra defense, it's 20,000 yen but definitely worth it. When you're all set exit the shop and select R&D B on the tower screen. First thing, equip the Leather Jacket. Again, hit Y, top option, left option, and then highlight the jacket and hit A. Now that we're stylin' and well defended walk up the red carpet to the main lobby. Before we delve into this dungeon let me reiterate that you want to walk as much as you can so you can fight and level up. By the time you're done with this dungeon you should easily be around level 30. You'll use some of your Drink E's and books during the first half of the dungeon or so, but after that you should be killing the random enemies in one hit, which lets you get EXP and items without much risk. Okay, here we go! Now...I honestly have no idea why there's a giant lobster on top of a big Dreamcast in this main, circular room. It speaks but in a weird way that uses Katakana for native Japanese words so I REALLY have no idea what it's saying (besides FREEEEEEEEEEEE! of course). Anyway, once it's done squealing, talk to the 5 people around it and they'll disappear. Once they're all gone LAN Man will appear, LAN Man is like Flag Man but blue and he has an antenna on his head instead of a flag. Go to where LAN Man was and stand on the glowing teleporter and hit A to warp to the area below and to the right. Go right and talk to LAN Man, it's a lengthy conversation about R&D B and it's leaders, LANs, and RPGs(And how RPGs are copyrighted by Bandai, in-joke I guess). After the long talk go through the door below and head to where LAN Man is standing again. He'll disappear, so follow him by going down the right side of the room. Talk to him again and he'll give you the "Mobile LAN" (which looks suspiciously like a Game Gear) and talks about one of the R&D Leaders in the next room. After the talk, go into the room on the right and talk to the guy standing next to the giant DC. Once again, I have to admit I really have no idea what is going on during this conversation. Why does the other guy pop out of the DC? Why is he in there in the first place? Who knows? Once the conversation is over LAN Man comes in and talks a little more as well. When all that is done, go to the now-glowing teleporter at the top right corner of the room and hit A to warp. In this room you have to fight the two Mecha-fan designers, it doesn't matter what order. They both take about 5 hits at Level 13. This small room is a good place to level up, but you run into the "boss" monster of the area alot in here so be careful not to waste all your items. If you do run into the big mecha enemy use the same tactic as below. When the two Mecha Designers disappear, go down to the lower room and you'll fight the Mecha Director. Heal and then talk to him to fight. To beat him easily, use the "freeze" hattari and attack three times, then just trade hits a couple times and he'll go down. Once you defeat the big Mecha go back up to the higher room and teleport back to the room with the big DC in it. Speak to the guy next to the DC again and a whole big scene plays out. The crazy looking Leader of another section pops out and says some stuff I can't follow. When all the talking is done, go back to the entrance of this whole section and teleport back to the main lobby. Go left and use the now-active teleport on the lower left side of the lobby. From the teleporter go down through the door to what looks like a city street set. Walk around and talk to the staff people here and fight a little. When you've leveled a couple times, and hired 1 of both kinds of enemies here if you're doing that, go down to the end of the street and you'll be caught by the crazy looking guy. He accuses you of being a spy and takes you to the "jail" in this section. When you have control again, go to the left side of your cell and talk to the guy with glasses. He tells you to use the Mobile LAN to call for help, but you have to be in the right spot. When you're done talking go to the top right corner of the cell and hit A to use the Game Ge...er, Mobile Lan device. LAN Man will appear and free both you and the chubby guy with glasses. When you're outside the jail cell, fight a couple times in this room to pick up some decent Programmers, then heal completely and go down and talk to the crazy looking guy again. After a brief chat you'll fight him. He can do decent damage so use the standby formula of freezing with your first move and then attacking three times, freezing again, then attacking three more times. If he's still around after the first 6 attacks (hopefully go get a critical or two in there)then freeze him a third time and heal for a couple turns then just duke it out a couple more rounds and he'll go down. Once you win there's another lengthy dialogue. Head right and you'll end up back on the street set. You should stay in this area and fight and level up until you get to Level 20. It won't take long and it will help you gather items in the next part. Once you're at Level 20 go up and use the teleporter to warp back to the main lobby. Walk around here for a bit and fight. You should beat any "monster" you come across in this area in one hit, and they drop plenty of Drink E's and Books. So stick around and collect some items and hire some different staffers. Also, if you go to either end of the short path- ways at the right and left sides of the lobby there's two unique monsters that offer to fight you, but they recommend you get to Level 60. You'll get wasted if you try to take them on now, but remember them for later, they have awesome stats. When you're done fighting and collecting, go back to the lower-right teleporter and warp. Make your way back down and the right, to the room with the giant DC again. Talk to the guy next to the DC, then to LAN Man once he appears. When he's done talking go back to the teleporter at the entrance to this area and talk to LAN Man again. He's lost his Mobile LAN and wants you to find it. Easy enough, just go down to the big room below and move near the DC on the lower-left portion of the long white desk near the bottom of the room, near the tall guy. Hit A and you'll recover the device. Go back up and use the teleporter. Talk to LAN Man in the main lobby and the lights will go out. Make your way around to the left and keep following LAN Man. After you "catch" him three times the lights will come back on. Make sure you're health isn't too low and then go left and talk to the guy in the karate outfit near the door. This triggers a series of fights with the "macho" type of staff members. I don't know what all the numbers on the screen mean before each fight, but just keep fighting until the crowd disappears. It should take 5 fights. When the path is clear go up into the dojo-style room and walk around and fight and hire some guys in here until you're at least Level 25. When you're done, go right and through the upper portion of the white room and through the door to the next dojo-looking room. Listen to the conversation then go up to the Leader of this section and talk. After a brief chat the screen will go blank and you'll be in a small room with a line of people. Talk to each person to make them disappear and make your way to the left. When you finally get to the teleporter, use it. Talk to LAN Man and he'll tell you about finding the "deprogrammer" (?) in Akiharaba. After the conversation you'll be warped to the city area. Go up(notice all the signs, booo!) to the second screen. On this screen there's two doors you can go in. The second shop of the game is at the opposite end of the screen, by the "LOVE" sign, and the store where you can find the guy you're looking for is the door to the right of the IN-> sign. I suggest going into the real store and picking up the "Togu Bat" for some increased attack power, then go into the other store. In the computer store go to the door at the back end of the shop, LAN Man appears and talks a little more. Go in the door and make sure you're healed, then go up to the DePro guy in the mask and talk to him to fight. It takes about 6 attacks to defeat him, so just "freeze->attack x3" twice and he should go down. You get the UFO "hattari" skill by beating him. After the fight you'll be taken back to the entrance of R&D B. Go up to the top teleporter, behind the lobster and make your way through the dojo room to the Leader's room again. Heal if you need and then talk to the Deprogrammer guy next to the Leader. After some talking you'll fight the Leader. It takes 5 hits at Level 28 to take him down, soooo you know the drill. Just freeze him once and attack thrice, then trade hits for a couple rounds and he'll go down. Once the Leader is defeated the real spy shows up and blabs on for a bit. Then it's fighty time again. Just freeze the guy and whack him three times to win. Once you beat the spy there's a whole lotta talking that takes place. Stuff about games and data and then the SGGG girl shows up and scares the three leaders into giving you their GD Roms (or something like that). Then you teleport to the main lobby and the girl puts the GD-ROMS into the big DC, which hurts the lobster somehow. Make sure you're complete filled in Health and Hattari points then go up and talk to the lobster to trigger the final two fights of this dungeon. The first lobster fight isn't too hard, just freeze -> attack X3 a couple times, then freeze him a third time and heal twice and then the next hit should take him out. If not just trade hits for a couple rounds to finish him(don't let your health get too low though, there's another fight). Once you beat the programming lobster a short cutscene takes place with the guy "controlling" the lobster popping out the big DC, but then the big lobster comes to life on it's own or something and you have to fight it again. It's stronger this time (see all the guns?) but you also have the SGGG girl to help you. You know the drill, freeze and attack and heal when you need to. Sometimes the freeze hattari will miss, or the lobster counters it or something, so watch out for that. Just use the skill again the next round. The girl actually does tons of damage in this fight, so you can conentrate on trying out some of your other hattari skills and use items to keep both health and hattari points in good shape. After quite a few rounds the lobster will eventually be defeated and the dungeon is cleared. MISSION COMPLETE! (But we're still in Chapter 2) Before you can enter R&D C you have to complete a game. While it's possible to have both R&D A and B working, you don't really have the budget to support the creation of two games right now. Sooo, just concentrate on making one really good one for the time being. Exit the Advice screen and go to the bottom option of the Sega Tower on the map screen, this is where you can mess around with the staff members. *** If this isn't your first time through you can get both R&D departments active at this point in the game. Dogma's games don't damage your market share that much in these early chapters so if you can squeeze out a couple high-quality titles you'll be in good shape for later on. *** The three people you definitely want on the staff are a Macho Director (in a white karate suit(from R&D B, should have all stats in the 120's or so), the big grey Mecha Designer, and Yu Suzuki's big head as a Programmer. Fill in the other 4 spots with a mix of people from R&D A and B. Here's a hint, hit Y on the staff role to re-order everyone into position with the Directors first, Designers second, and Programmers lowest. When you have all 7 spots in R&D A filled it's time to fire all the other people you've hired. Yes, it seems harsh and wasteful but you don't have the budget to support them yet. Select a person on the staff list and then go to the option on the lower right corner of the R&D sections screen to fire them (Yes/No?). Once they're all fired, hit B and then select the left option to exit. Go to R&D A and enter it and you'll see everyone at work. They SHOULD all be sparkling and glowing blue, and there shouldn't be any weird effects on anyone yet. Hopefully the second meter (quality) starts at 50% if you're lucky. All you can do now is hit Y and fast-forward some. Watch the two meters on the top left and make sure both are continuously going up, with hopefully the second one going up much faster and higher and than first. Various events take place, like staff members discovering how to do something quicker or better, or two staffers becoming friends, or even someone leaving for a week or two due to personal problems. All these events raise or lower individual stats, some (like people leaving) affect the game's release date. After you've sat and held Y for awhile, go to the items list (bottom option, then first sub-menu option) and use one of the ?'s to give everyone a boost. Maybe after the game has reached Alpha status at 40%. Keep an eye on your budget by selecting the right menu option and checking out the bottom number. You should have just enough funds to put out a near 300% quality game though. (My first always ends up being Bare Knuckle [Streets of Rage] for some reason). Also during this time the military- looking director will pop up asking for a job, you SHOULD be able to take him on without using up too many funds, so go ahead and get him, he has 150 in all stats so he's a good guy to have later to make a quick, decent game. A game journalist will also sneak into the studio from time to time to ask you about the game's completion date. I don't know what this does so I usually just hit B for the "no comment" answer. After the game reaches the Alpha and Beta stages the Director will tell you about the game progress, and then ask what direction they should take. The options are as follows: 1. Focus on completion, not quality 2. Balance completion and quality 3. Focus on quality, not completion -If asked a 2nd question after answering this: -Keep working at current completion % -Lower completion % to improve quality (only happens sometimes) Quality shouldn't be a problem, and after the Beta stage it should already be at 230% or so. Use your second (and probably last) "?" at this time to help the staff finish strong. Once the game is complete select the left option to release it and then you'll see what you made, how well it sold, and how much more market share you gained. A good quality game will shoot you up to about 15% or so, not a bad start. *** In subsequent runs through the game you won't want to use your ?s this early, but for the first time through it's fine. *** ============== 3-3. CHAPTER 3 ============== Once the game is released you get another little puppet show, and then a long cutscene showing Dogma games sending a recruiter or something to harass the SGGG kids. After all that you'll be back in the Advice Screen and Alice will tell you about Dogma games. From now on they'll be putting out games as well, so the business sim parts get even tougher (hooray...) We don't have to worry about that now though, R&D section C has opened up and we need to go conquer it! Save your game and then exit the Advice screen. You should have plenty of items still, but go to the shop for some books and Drink E's to get to around 15 again if you need. When you're ready go to R&D C and enter it. After we clear this section we're going to be making games again, so hire enough people of each type to fill up a studio (3 Designers and Programmers, you should have the military-style director already and also hire one from here) --------- 1ST FLOOR --------- STAFFERS IN THIS AREA: Director Drill Macho Designer Tank Macho Programmer Missle Macho Programmer Squid Macho Programmer Macho Buster From the entrance go right and then up into the small office at the top of the screen, talk to the goatee guy behind the desk. After the dialogue, exit the office and go right, then go down (remember to walk and fight during all this). After going under the second arch, go right and talk to the guy standing in front of the black box with 000 on it, the Debug machine I guess. The guy will tell you he's tired, which prompts C-MAN to come out and talk for a little. After the conversation is done go back up to the small office and talk to the goatee guy again. Now go back down to the 2nd debug machine and talk to C-Man who's standing next to it. Once he leaves it's time to do some quality control! Look up and hit A to start Debugging. All you have to do is wait for the GDs to pop up, if there's a bug on it hit A, if not don't hit anything. After debugging for awhile C-Man will come back out and speak for a bit, then it's back to the grind. After finishing another round of debugging your SGGG partner will walk in and talk to you. This prompts the surrounding workers to surround you chanting "mo-e mo-e!" (Anyone know what this means?) which (understandably) scares the girl off. C-Man comes back out and talks about how the guys want to "moe moe" the girl for sure or something. After all this, it's back to debugging. Once your score is 350 (I think this is the trigger) C-Man pops back in and talks, then the nerdy cardplayer guy who sits next to the office. When they're both done, go back up to the small office and a long conversation about "moe" with the "Creator" will take place. When that's done go back to your lowly debug station and debug some more, until you get to 600. Once more, C-Man will come out and then the nerdy guy, and once more you should go back up to the small office when they're done talking. Time for a little drama. After everyone is done yapping and C-Man yells for a little, go to the shelf to the right of the big white creator guy and hit A to find the "dot com girl poster" which sets off more conversation and drama. Then you have to fight the goatee guy. He's not too hard, it should about 4 hits if you've been fighting and leveling up like you should be. Once you win, talk to C-Man and he'll give you the card to go up to the next level. Soooo, go back to the steps near the entrance at the left and go up the right set of stairs. --------- 2ND FLOOR --------- STAFFERS IN THIS AREA Aimless Director Go right and then up into the small office where the creator guy is standing. More drama unfolds with yelling employees and C-Man and all kinds of nonsense. After everything calms down it's time to walk around the entire floor and talk to everyone up there, about 30 people in all. They will give you different kinds of "keywords" for some reason, some will fight you before giving it to you. I think these are supposed to help you in the quiz that's coming up but I'm not sure since they stay in your inventory for the rest of the game. Once you've spoken to everyone on the floor it's time to go back up to the small office and take a short quiz about game creation or something. If you mess up and miss an answer and don't get the 100% you need to pass just walk out of the office, down past the 1st guy in the middle hallway and then turn around and go back up into the office (all the people will be back in there) and start again. Lucky for you, I've got the answers here! The questions don't have a number at their beginning so the first number here represents what order the question shows up. The second number is the position of the answer from the top answer(top option being "1" and then down). 1. 5 2. 2 3. 2 4. 1 5. 2 6. 1,3 7. 7,8 After the quiz you get the card to the next level up. After the long dialogue go to the steps to the left and up. --------- 3RD FLOOR --------- STAFFERS IN THIS AREA Director Drugstore chubby, shirtless Director "Orega-orega" Director Programmer "dirty" Programmer Assembly Wizard "cute" Programmer Designer Techie "cute" Designer (pink hair) After stopping to look at the sign(automatically), walk to the white square just in front of it and you'll find some kind of item. Whether this is important for clearing the area or not I'm sure, I think it's just an item you can use in the Sim Part. Anyway, once you have it go right and talk to the fat, shirtless guy with a dark face. He tells you about the Project Number card he's willing to give IF you can find something he wants. Now we have to do some running around and talking and trading. First, go up into the small office where the creator is waiting and talk to him. Then exit and talk to the hairy guy just to the right of the office for a mandarin orange. (I suggest going into each of the six different rooms to fight and hire 1 of each of the staffers in there, but for now I'll just tell you how to get through this part.) Go to the middle room on the right with the big-headed guy in a sportscoat and talk to him, he'll fight you but it should only take you a couple hits to beat him, and he joins up. After that fight talk to the grey guy in the top room on the left and you get something, this prompts the creator to come out and talk for a bit. Once the creator is done talking, go to the steps and go down to the 2nd floor. Go all the way to the right, past the small office on this floor, to where a guy is standing near the little construction site. Talk to him and he trades you a card for whatever the 1st guy gave you. Then go to the guy on this same floor who's on the left side of the hallway just below the office. (The one you had to walk past to clear the office if you messed up on the quiz earlier). He trades you for another card. Now go to the stairs to go down, before you do the SGGG girl will call. Once she gets cut-off go down the steps and talk to the nerdy guy just past the small office. He trades you a game or something for the card you have. Now go to the office on this floor and talk to C-Man, he trades you a letter or game design sheet or something for the game. Now go back to the stairs, you'll use the phone and the nerdy guy will come and talk for a little, then go all the way back up to the 3rd floor. On the 3rd Floor, talk to the fat, shirtless guy near the office again and he'll give you the project number for the letter. Take this and go talk to the creator in the office. This sets off a long piece of dialogue and drama that ends in you being thrown down into the basement. -------- BASEMENT -------- STAFFERS IN THIS AREA: Designer "moe moe" "cute" Programmer Designer Polygonjin Excessive Drinker Programmer In the basement, go down and talk to the weird-looking guy in the middle of the room, then go up to the top right of the room and talk to the goatee guy, then go back and talk to weird guy again. Now you have to use your cell phone to call the SGGG girl. Go back to where the goatee guy was standing and stand on the little antenna symbol on the floor, then hit A to use the cell phone. The creator will show up and fight. It should only take 2 hits at level 44 or so to take him down. Go back to the weird guy and speak to him from below/in front otherwise he won't talk to you. (You can also take this time to hire some "moe moe" and polygon designers before talking to the weird guy) The girl will show up and talk, and of course all the guys go nuts again(if only they could see her later, hah!). This causes a long dialogue and some funny little still-shots where the weird guy gets to touch the girl (on the arm at least) and somehow this lets everyone get over their obsession with "Moe-Moe." It's like harmless daydreaming or something, I still don't know. BUT you do learn the "Moe Moe" Hattari skill, which will come in handy shortly. After the long cutscene an elevator will pop up and take you up the floors of the building, you have to stop and fight someone on each floor, so be sure to be mostly healed. You get a chance to heal before the final boss so don't worry about it if you're not full. On the first floor you have to fight the nerdy card guy, it should only take 2 hits or so. Then you go up and fight some weird director, again it should only take a couple of hits. After this fight Flag-Man shows up to keep the peace, then you head up to the 3rd floor where you have to fight the creator guy again. Once again it only takes a couple hits, this time LAN Man shows up as you continue upward to the 4th Floor. --------- 4TH FLOOR --------- STAFFERS IN THIS AREA "wizard" Director When you gain control of your guy again, fully heal and fill your hattari points, this next battle can go wrong in a hurry(but 95% of the time you'll breeze through it, so don't get too worried). If you want to save yourself some trouble at the cost of a few items, walk around the middle of the room here and fight a "wizard-looking" Director and hire him(or however many it takes). Then go down and you'll see who's hoarding all this money: C-MAN! And now of course you have to fight him and knock some sense into him, nice chain though! The first thing you want to do in the fight is freeze C-Man, the freeze hattari costs about 23 points now but it's still worth it. Use it then use your new "Moe moe" hattari (6th one down) to get C-Man thinking of an anime girl and lower his defenses. If you don't use the "moe" skill then your attacks will only do 1 point of damage. Attack until he becomes un- frozen, then freeze him again and continue attacking, if the "moe" effect wears off then use it again when he's frozen. It should take 5 or 6 attacks doing 125 or so damage to finish C-Man off. Once C-Man is defeated he agrees to help you and joins your staff as a director (he has high stats but his games take forever to come out!). There's also a short cutscene with the SGGG girl talking to the weird guy about the possibility of their being a section D (dun dun duuuun!) MISSION ACCOMPLISHED (but there's more to do in this chapter) ----------------- MAKING MORE GAMES ----------------- SAVE! Now you have to get back to making games. You should still have your staff from when you made your first game, plus enough people from R&D C to get two games going. Technicaly you can have all 3 studios working on a game but you still don't really have the budget, so it's better to make two really good games to gain more market share and higher profits. Also, this time Dogma games will release one game that doesn't do much damage to your market share, but the chapter ends when they release their mega-title "Caroline's Moe Moe Paradise!" They may or may not release a second game on 12/20/2025 also, it depends on when they release Caroline's game. Your goal now is to get out two good quality games before they release Caroline's. You have more money and some better staffers this time around so it shouldn't be hard to do this. You want to mix up your staff from the first game with the people you just got from R&D C. As for directors, use the big-headed guy you fought in R&D C and either the military guy you hired before or the wizard-looking director from the top floor of R&D C. If you didn't hire the military guy then just use the wizard guy, obviously. C-Man is available to use, but I've never used him and put out a game on time with him for this part. If you've messed up and somehow only have the "oba oba director" (big head guy), C-Man, and the Macho Director from the first game(or you just want to play around in the RPG mode some more), then go ahead and go back to R&D C and level up and upgrade your staff. See the next section below for more info on this. If you're set, continue reading below. Use any RPG money you've gained to go to the Sega shop and buy "?'s." I stick to the 30K type, you can probably afford about 3. So you should have 4 or so going into this development cycle. Spend the rest on Drink E's to give your staff in case of emergencies. Once you've got the "?'s" and your staff setup from the staff screen, go into the R&D studios and start making some games! I can't really guide you step by step in creating the game since it's so random, but most of the time you can just bring up the "overview" menu and hold down Y to speed the process along. Make sure the release date on the right side is always in white or yellow, if it's in red then Caroline's game will come out before it and you won't get to finish. Use your "?'s" at various times to fill everyone's stats back up and just go through the events and ailments as they happen. Again, it shouldn't be too hard to release a couple near-300% quality games within the time frame you're given. This will shoot your market share up significantly. If a director or someone leaves for a week, when they get back tell everyone to work faster, then use a "?" after they've been going at it for awhile. *** On the 2nd time through and beyond this part is a little tougher. You want all three studios making a game, so be sure to hire all the people you need during your first trip through R&D C. Also, don't blow all your cash on "?s" you'll need to buy some regular items. *** During the development process staffers will come up and ask you questions, depending on your answer certain stats will go up and others down. The only time this really affects the game's release date is if it's the Director, then you have to be careful. Usually the middle answer is the "middle of the road" one that won't change too much. At 40%(Alpha) and 75%(Beta) the director will talk to you about the game, the genre and style and all that. Then you get asked what direction to take the game. As long as the game is over 230% or so at the Beta stage you're in good shape so choose the middle option. If it's taking too long to make the game, choose the top option, and if the game will be out too early and is still under 200% quality then choose the bottom option. Once the games reach 100% completion, release them and see how you fared. You _should_ manage to get over 30% of the market share, which gets you a nice message from Sega's president. (I think you get more money, too but I'm not sure...) *** Once again, if you're doing this for the 2nd or 3rd or whatever time you'll want 300% or above games and all three studios working. This your best chance to nab market share. *** ------------------------------- LEVELING UP AND UPGRADING STAFF ------------------------------- If you manage to release both games well before the 12/20/2025 deadline, like in month 10 or so, or you just want to level up and get some better staffers, then you can take a month and go back into R&D C. Fire the directors you just used and a couple of your lowest level programmers and designers(not all of them though, it's good to keep a few around for their lower salaries). Or if you're going in before creating the games, just fire the Macho Director who made your first game (or whichever director made your first game if you're doing things differently). Then go back into R&D C and do some hiring and leveling up, if you're patient enough go ahead and get up to Level 60. I usually give up around level 55 or so. The guys you definitely want to pick up are: 3 Directors-The round guy with thought bubbles all around him (2nd floor) -The "drugstore" director with a big head and bunch of bottles -The wizard guy on the top floor if you didn't just use him 2 Designers-Another "Techie" Designer with all the arms and gadgets -A "cute" Designer, big head with pink hair (both on 3rd floor) 3 Programers-Another Assembly Wizard with the big grey head -A "dirty" programmer with white hair and beard -A "Macho Buster" with the flying robot body Again, if you're doing all this BEFORE making your games then you might not want to get ALL of these people, but if you've got the time (real time, not game time) to go around and do all this then go right ahead. Once you have everyone you want and have leveled up all you want exit the R&D area and take your month's rest. If you've already made your games, then you'll probably go right to the Advice Screen and see Dogma's 2nd game get released and then Caroline's game right in a row, oof. If you're just starting your games go back up to the beginning of this section and read from there. Once Dogma releases "Caroline's Moe Moe Paradise" the chapter ends and things start getting a little rough for our SGGG crew. On the bright side there _is_ another puppet show. ============== 3-4. CHAPTER 4 ============== This short chapter starts with a movie and you going down to where R&D D is located. When you're put in the first-person view(ahh, memories of Phantasy Star...) go forward once and a white rabbit will show up and talk to you about the Tera Drive and game characters and stuff. When he's done, keep moving forward and you'll get paged back up to the Advice Room. A guy from SEGA in the US (or so he says...) has shown up and takes over. After a long dialogue try to go back down to R&D D, you'll be blocked and end up back in the Advice room. Your partner hatches a plan to get you in, so after the talking exit the advice room and go back down to R&D D. You'll enter, keep moving forward until the girl shows up, then just keep moving forward all the way to the end. There's nothing around the turns for you to see in this Chapter, so you're not missing anything by not taking any turns. When you reach the end of the dungeon a long movie plays with a whole bunch of stuff going on. Eventually the US guy shows up and captures you both. He takes the girl away and whisks you back up to the Advice Room and the start of another chapter. I told you it was short! ============== 3-5. CHAPTER 5 ============== You'll be in the Advice room with the US guy. Answer yes to both of his question ("hai" it's the bottom option, with only two kana symbols) and he'll put you in charge of Studio P. You're not actually supposed to get anything done. I guess this is some producer or director venting about game companies, becuase you're given a low level staff and no money. Just hold down Y until the US guy calls you up to the Advice room. He'll do this a number of times so just keep holding Y when you're in the Studio, don't bother with any items. This is a good chance to try out some of the commands though. Mess around with them for a bit until the US guy finally gets sick of you (after cutting your staff and complaining the whole time). You'll be put out of your misery after a few months (game time), but you're also kicked out of Sega! This leads to a cutscene and another puppet show and it's on to Chapter 6. Alternately, you can answer No (iie) to the guy's questions and you'll skip the whole "Studio P" shenanigans. I'm not sure if this affects what ending you get or not. I think it saves time though. ============== 3-6. CHAPTER 6 ============== As this chapter begins you find yourself on the very fringe of the game industry, as a lowly video game store employee. Just wait and watch and feel the depression as various customers come up and bother you. When you can finally move again walk around the store a bit to check out the Sega stuff, then go to doors at the bottom. You'll be stopped by some guy from Marketing or something and talk for a bit. Then leave the store and sit back and watch the long cutscene featuring none other than former Sega superstar Alex Kidd. His movie tells about how he was once the main guy at Sega, but then Sonic came along and everyone forgot about him. After rambling on for awhile he takes you to a bar where the military guy is hanging out. He's been demoted from a director to doing menial tasks for the company. He asks you a series of questions, answer them thusly: Yes (hai, remember how it looks?), No, No, Yes Apparantly you agree to help him out with his crappy jobs the next day, and he and Alex go walking off down the street. The next day you meet the military guy at Sega, but you don't get to go back in yet. You have to help him out with a couple of jobs. First you go to Sega's High Tech Land and have to clean the arcade machines. Then you have to help stack DC's for shipping. The arcade cleaning game is pretty easy, just go to the darkened machines using the D-pad and tap A and B back and forth rapidly to wipe them until they're sparkling. You have 20 seconds to clean the machines, this goes on for 4 rounds. After clearing High Tech Land you're taken to the shipping area. This mini game is a little puzzle game. You have to kick all 6 DCs on the floor onto the waiting elevator on the top right corner. This lasts 5 rounds: ------- ROUND 1 ------- 1. Kick the three boxes below the lift UP onto it 2. Kick the box left of the lift RIGHT ------- ROUND 2 ------- 1. Kick two right-most boxes UP onto lift 2. Kick the two boxes left of the lift UP, then RIGHT. Start with the one closer to the lift, right of the wooden box 3. Of the two remaining boxes, kick the top one UP onto the lift, then RIGHT 4. Kick remaining box UP onto lift ------- ROUND 3 ------- 1. Kick the two boxes just below the lift UP onto it 2. Kick the lower right box UP onto the lift 3. Of the two boxes in the upper left corner, kick the lower one RIGHT onto the lift 4. Kick the lowest left box RIGHT, then UP, then LEFT, then UP (it will be against the other DC box now), then kick it RIGHT 5. Kick the remaining box RIGHT onto lift ------- ROUND 4 ------- 1. Of the 4 boxes just below the lift, kick the right-most two UP 2. Kick the middle box(below right box of the remaining two under the lift) RIGHT, then UP 3. Kick the lowest box UP 4. Kick the left-most box UP then RIGHT 5. Kick the final box UP ------- ROUND 5 ------- 1. Kick the 2nd box from the bottom RIGHT, leave it here 2. Kick the 2nd box from the top RIGHT, then up, then kick the box from the last step UP 3. Kick "middle" box UP(against top DC box), then RIGHT 4. Kick the lowest box UP, then RIGHT 5. Of the top top boxes, kick the one closer to the lift RIGHT 6. Kick the remaining box RIGHT Once you've cleared this minigame the military guy gives you some numbers (78-56-84), I don't know if they're important or not but there they are. You also get a chance to save. Select the top option to save. Then you end up back down where the US guy is holding the SGGG girl captive in a tank of water for some reason. You fight the US Guy once in normal form, just attack 3 times to beat him, and then he turns into uhh, something and beats you in one blow. This leads to another cutscene with the SGGG girl saving you. Enjoy your brief glimpse of teenage anime booty and then get ready for Chapter 7! ============== 3-7. CHAPTER 7 ============== Chapter 7 is the last, and hardest chapter. Dogma will release at least games in the remaining time before the end of 2027 and they all take away at least 15-20% of your Market Share. This is also the longest stretch of game making in the entire SGGG game, so you can't rely on a bunch of "?'s" to get you through, you'll actually have to do some resource managing and commanding. Stamina drinks are your best friend for this last bit of gameplay. BUT! Don't dive right into the game-making yet! The first thing you want to do is clear R&D D so you can use the Tera Drive. The Tera Drive lets you create a piece of hardware, but you can only do it once per game(as in only once per run-through of the entire Segagaga game). More on this later. There's some tough staffers down in R&D D, luckily you don't lose any time if you have to leave and re-enter. To avoid this annoyance, make sure you have at least 15 each of Drink E's and Books. SAVE! You'll be saving alot in this chapter, in case anything goes really, really wrong, and this is the perfect time. If you get killed down in R&D D just soft reset and load from this save. ----- R&D D ----- When you're set, choose R&D D from the map screen. When in 1st person view, move forward once. You're asked if you want to go to the Tera Drive, you can't do anything with it until you clear this dungeon of staffers so choose the bottom option (iie). Instead of trying to Direct you around the dungeon, I whipped up a little ASCII map. Hopefully you can decipher it! Each "-" and "|" represents a step. The staff people marked with "*" don't do too much damage, so you don't have to use your freeze skill on them. If there's no "*" before their number, freeze'em! The enemies are numbered in the order you should fight them. [KEY] S = Start x = Dead End * = Don't use freeze Hattari on this enemy, just fight ! = Learn a new Hattari skill from this enemy 1. Get Bass Designer 2. Samba De Amigo Designer 3. Alex Kidd Director 4. Zombie Programer 5. Designer Girl (?) 6. Opa Opa Programer (learn 16t Hattori) 7. Paku Paku Designer 8. Dragon Designer 9. NiGHTs Programer 10. Paku Paku Designer 11. Paku Paku Panda Designer 12. Paku Paku Cat Designer 13. Ri-Star Designer 14. Nei Designer 15. Sonic Designer (learn Harinezume hattari skill) x | -----+----- | | | *13_| |--- |_ 12* |9_ | | | 14_| | | | |_ 11* |8_| | | | 15!_| | | | |_ 10* |7_| | | | | |-+-----| x | 3 _ | _ 6! | | | 2 _| | |_ 5 | | | *1 _| | |_ 4* | | | |---+---| | S Each time you defeat a staffer down here(face them and press A to fight) they add an option to the Tera Drive. You have to defeat all the staff monsters in order to activate the Tera Drive. Just use the "easy chair" Hattari when your health gets low, and refill your hattari points with books. Once you've cleared R&D D, don't make your hardware right away. Wait until it's close to Christmas for a higher profit. More on making hardware later. Exit R&D D, answer "iie" to using the Tera Drive again to get out, then SAVE again. Now you're probably above level 60 by now. Which means you can go back to R&D B and get the two unique staff members in there. Their stats aren't that great, but you'll definitely need to hire some more staffers to swap out here and there for this long run of game making. You can decide if you want to get these two Programmers(the cross hair one can become a director as well) and some other people from R&D B, or if you just want to go back to R&D C again. You have one other area that pops up that will get you three more staff members as well (plus some random walk-ins) so you don't have to go nuts. You DO want all three studios working on a game though. ---------------------------- STARTING YOUR GAMES/HARDWARE ---------------------------- In theory it's good to have 1 high-quality game that takes a LONG time to make in production plus a good, solid 200-300% game and then a couple quick hitters coming out every few months to boost your money(but make sure they're around 100% quality). For the loooong game, use C-Man or the "idea" guy Director and put them in R&D A with the best staffers you have for each position. You'll have to keep an eye on them to keep them on schedule. For the other two games, use whatever directors you have left and fill up their studios. The wizard guy from R&D C or the red cloud-looking guy from R&D B make good games that come out on time, while most of the lower-level directors make the quick hitters that don't do much. One good thing about the "quickies" is that if you put a staff member that can become a director on a couple quick games then they'll become a director quickly so you don't have to go back and find any in the dungeons. So far I've had these people change class: Assembly Wizard Programmer(big, grey head with wires from R&D C) Programming Chief (yellow bear suit from R&D A, walk-in) Cross-Hair Programmer (big crosshairs from R&D B, level 60 to fight) Designer Mecha Best (grey and red robot, from R&D B) "full bottle" Designer (big bottle, walk-in) A couple of the "dot" people from R&D A The eggplant guy (walk-in) You should be able to get out a quickie game, and a decent game and make okay progress on your "big" game before Dogma release theie first game on 4/10/2026. Between that and the second one on 8/13/2026 you want to have another quickie and a solid title out and be at least past the alpha of your mega title. Dogma's biggest game comes out just before christmas, from 12/20 to 12/23/2026. Hopefully your mega-title is ready for christmas. After your release 2 quick and 2 decent games, concentrate on your megatitle. Swap out staff members if all their stats are getting low, do it 1 or 2 at a time so it doesn't affect the release date. Use any profits from the released games to buy more items to help. You MUST get this game out! Once christmas draws near, take a break from game making and head down to the Tera Drive to work on some hardware. Hopefully you're still in decent shape market share-wise, so a double blast from a great game and a good piece of hardware will shoot your share (and profits) up for a good run in 2027, the final year. TERA DRIVE ---------- Exit the game-making studio, SAVE on a seperate file(not your main one) just in case you release a real clunker, and then choose R&D D from the map screen. Hardware usually takes over a week to get ready so give youself enough time to get it out in the 12/20-12/24/2026 range. Move forward and answer Yes (hai) to go to the Tera Drive. The menu options are as follows: Place Orbs Advice + Leave ?? Choose the top option and a menu will pop up with all the orbs you collected by defeating the staff people down here before. You get to choose three, but they all have to be from the same column, so choose your first one wisely! I really don't know much about the orbs yet, but I'm working on it! So for now, just choose three from the same column and they'll be placed on the three spots in the Tera Drive. A new menu will pop up: Use Advice + Leave You also have two meters at the top left of the screen, just like in the game studios the top one shows the completion percentage and the lower one shows the quality rating. And just like with the games, you want to get the lower meter as high as possbile before the top one reaches 100%. How do you do this? By choosing the top option the orbs begin flashing different colors, hitting the A button will stop them one at a time- from the top left, to top-right, then bottom orb- and depending on what color you stop them on the meters go up or down. I'm still working on all the colors (and still trying to figure out just how many there are, some are veeery similar and my slight color blindness doesn't help!) but here's what I've figured out so far: Black - BAD! Quality drops 5-10%! Red - Good! Quality goes up 3-8% Gold - Good Earns you some money, quality goes up a little Still left to figure out are White, light Blue, and Green (any more?). Naturally getting all three orbs the same color is the best, but getting 2 out of 3 will get you a smaller reward. Each time you "spin" the orbs the completion meter goes up and time passes. I _think_ you get 3 uses per day. So every 3 spins (again, I think) the day advances by one. Once the top meter reaches 100% you'll see what you've made and how it affects your market share. Again, ideally you'll be releasing your (hopefully good) piece of hardware and big game close to each other, near christmas to boost your Market Share. On your first run it's hard to get above 50% Market Share, but it's possible if you don't release too many clunkers and your hardware is good. Once your megatitle is released, or is hopelessly delayed into 2027, brace yourself for Dogma's big Xmas release around 12/20. It will knock your share down 20% or so. Luckily they only have a couple titles for 2027 so you have some wiggle room. Get the other R&D sections up and running again with new directors. You'll probably be very low on cash and items at this point, luckily after Dogma releases their Xmas game another mini-dungeon pops up on the map screen. ---------------- COMIC CONVENTION ---------------- Scroll to the very-left option on the map screen, past Akiharaba, to go to the Comic convention. After the weird intro movie you'll be in the big single room that is the Comic-con. A guy shows up and takes away all your items so you're on your own for this section. Don't fret, everyone in here is easy, there's just alot of them. MAKE SURE you go to the comic con when it pops up on the map screen, it only appears once. The room has three long tables in it. Around Tables A and C are lines of the "Otaku" Designers and Programmers. You have to fight them all to make them disappear, then talk to the "monster" looking people on the other side of the tables to have them join you. You also get a couple people standing between the tables. Start with the line around Table A, beat all the otaku guys and then talk to the green big-head guy and he joins you. Then go up and talk to the nerdy guy in the white shirt to fight him, he joins after you win. Go past Table B and down and fight the cartoon-looking guy to get him on the staff. Then go to Table C and fight all the "otaku" people all around the table again, then talk to the nerdy guy in the top-right corner to get something, then talk to the green gas-cloud guy to get him to join up. I think that's all there is to do here, so go down to the doors on the bottom wall and choose "hai" to exit. Time for a "compulsoly" rest. -------------- THE FINAL YEAR -------------- After visiting the comic-con you'll have over 100,000 yen to spend on your final year. I suggest not even buying any "?'s" and instead concentrating on Drink UNs and other stat-filling items. Between all the items you can buy and your commands you should be able to pull off one BIG Xmas title using C-Man/"aimless" guy and a couple more good titles, using a couple of your newly changed directors, for 2027 to keep your market share up. If you're still working on your big title from last year, only put one other R&D section to work until it finally gets done. When it's finally complete, start on your "big" title for this Christmas and begin your second "good" title. Once the end of 2027 rolls around Project SGGG comes to an end. You get your ending (probably not that good if it's your first time through), then some credits, then a final puppet show. Then you'll be asked if you want to save. Choose the left option to save. This creates a "Clear File" that you can start a new game from. ==================== 3-8. CLEAR FILE GAME ==================== Starting a new game with your clear file lets you go through the game again but with some changes. The story and timeline don't change but there are some significant changes, as explained in the blue screen shown after saving your game: 1. You can skip messages (in any menu hold X and hit L to turn ON) 2. You start with 100,000 yen instead of 20,000 3. You level up faster 4. Your starting Market Share (and budget!)is higher Choose the right option to go back to the title screen, then load your Clear File to dive right in again! For every subsequent run you can concentrate on making more games than you could afford the first time around. You basically want all the R&D studios pumping out games as soon as you clear them. Other than that it's the same basic premise, but you should hopefully end up with a much higher market share when 2027 rolls around this time. Here's some quick tips: CHAPTER 1 - Hire more of the "dot" people just after the lounge area, a couple of them can become directors. You want to hire all the people you need the first time through every dungeon this time to have more time for making games. CHAPTER 2 - Make a game before going into R&D B, then two once it's clear CHAPTER 3 - After clearing R&D C, get all three studios making a game. Get up to Level 60 the first time through R&D C to be ready to go through R&D D in Chapter 7. After finishing a game start on another one right away. CHAPTER 7 - Clear R&D D right away, go through R&D B to get the two unique programmers when it's open. Go to the Comic-con as soon as it's available to keep your money up. I'll add more to this section in future updates. ============================================================================ 4. ARCHIVE ============================================================================ In order for anything to be added to your archive you must have had it in the game. You have to make the games, buy the items, and hire the staff members. And yes, the archive carries over with your Clear File. Breathe easy! ================== 4-1. CREATED GAMES ================== ----------- SEGA MARK 3 ----------- 001. 002. 003. 004. Fantasy Land 005. 006. 007. 008. After Burner 009. 010. Super Wonder Boy 011. 012. Space Harrier 3D 013. Pachinko II 014. Kid Angel Cutie 015. 016. 017. --------- MEGADRIVE --------- 001. 002. 003. 004. 005. 006. 007. 008. 009. 010. 011. 012. 013. 014. 015. 016. 017. 018. 019. 020. Bare Knuckle (Streets of Rage) 021. 022. 023. 024. 025. 026. 027. Alien Soldier 028. Ristar the Shooting Star 029. 030. 031. Shining and The Darkness 032. 033. 034. Quiz (?) 035. Ecco the Dolphin 036. 037. 038. ------- SEGA CD ------- 001. 002. 003. Shining Force CD --------- GAME GEAR --------- 001. 002. 003. 004. 005. 006. 007. 008. 009. 010. 011. 012. 013. ----------- SEGA SATURN ----------- 001. 002. The House of the Dead 003. 004. 005. 006. 007. 008. 009. 010. 011. 012. 013. 014. 015. 016. 017. 018. 019. 020. --------- DREAMCAST --------- 001. 002. 003. 004. 005. 006. 007. 008. 009. 010. 011. 012. ------ ? GAME ------ 001. ================== 4-2. STAFF MEMBERS ================== 001. Assembler Wizard Programmer 002. Techie Designer 003. 004. Otaku Designer 005. 006. Influenza Programmer 007. Fat Programmer 008. Arcade Programmer 009. Game Reporter Designer 010. One Eye Programmer 011. Crying Director 012. Royal Director 013. 014. 015. Mecha Best Designer 016. Dirty Programmer 017. Orega Orega Director 018. 019. "Minus" Designer 020. Section Leader Director 021. "Guuma" Director 022. "Meshi" Programmer 023. 024. Mane Mane Director 025. 026. Drugstore Director 027. "Noriokure" Programmer 028. 029. Haphazard Director 030. "Tetsuya tsuzuki" Programmer (Continually up all night?) 031. "Moe moe" Designer 032. "riteeku" Designer 033. Clumsy Designer 034. R&D A Director 035. Program Chief Programmer 036. 037. Otaku Programmer 038. "wizard" Director 039. green blob Designer 040. Excessive Drinker Programmer 041. "cute" Designer 042. "cute pink" Programmer 043. "double gold" Programmer 044. "nerdy" Director 045. Programmer Yu 046. Honkon A Designer 047. Big Arcade Designer 048. Macho Director 049. Macho Designer 050. 051. 052. 053. Macho Designer pink 054. Squid Macho Programmer 055. Tank Macho Designer 056. Drill Macho Director 057. Missle Macho Programmer 058. Macho Buster Programmer 059. Section Leader Designer 060. Section Leader Programmer 061. Lobster Programmer 062. 063. 064. 065. 066. C-Man Director 067. Lobster 2 Programmer 068. "Root" Programmer 069. "mindanao" Programmer 070. Dragon Programmer 071. Zombie Programmer 072. "girl" Designer 073. Get Bass Designer 074. "maminoki-san" Designer 075. "machimada-san" Designer 076. "sashibon-san" Designer 077. Full Bottle Designer 078. Otaku Best Programmer 079. 080. 081. 082. Paku Paku Cat Designer 083. Paku Paku Monkey Designer 084. Paku Paku Panda Designer 085. Ristar Designer 086. Tree Programmer 087. Crosshair Programmer 088. 089. Princess of Dot Designer 090. Dot King Designer 091. Dot Guy Designer 092. Big Dirty Programmer 093. 094. 095. 096. 097. 098. 099. 100. Alex Kidd Director 101. Nei Designer 102. Opa Opa Programmer 103. Sonic Designer 104. Cool Director (US guy) 105. 106. 107. Samba de Amigo Programmer 108. NiGHTs Programmer ===================== 4-3. CREATED HARDWARE ===================== 001. 002. 003. 004. 005. 006. 007. 008. 009. 010. 011. 012. 013. 014. 015. 016. 017. 018. 019. 020. 021. 022. 023. 024. 025. "HAM" Hamster CPU 026. 027. 028. 029. 030. 031. ========== 4-4. ITEMS ========== 001. Harisen Fan 002. Pico Hammer 003. Togu Bat 004. 005. 006. Outer +1 007. Leather Jacket 008. 009. "aruma2" Suit 010. 011. Drink E 012. Book (homo-rudensu?) 013. 014. 015. Girl Figure 016. Girl Mail 017. 018. 019. Intelligence Bun 020. 021. UN Drink 022. 023. Girl's Tear(?) 024. 025. 026. 027. Source of sending(?) (question mark) 028. 029. 030. Golden Flag seed 031. 032. 033. "rea" Card 034. Flag Water 035. Gold Flag 036. Cell Phone 037. "moe" Poster 038. Mobile LAN 039. LAN-Man's Mobile 040. Development GD-A 041. Develpoment GD-B 042. Development GD-C 043. Level Card 044. Level Card 045. Straw Stick 046. Mandarin Orange 047. Paper 048. Branch 049. R&D C card 050. Poster "magudon" 051. R&D C letter 052. Project number card 053. Tera Drive Orb 054. Tera Drive Orb 055. Tera Drive Orb 056. Tera Drive Orb 057. Tera Drive Orb 058. Tera Drive Orb 059. Tera Drive Orb 060. Tera Drive Orb 061. Tera Drive Orb 062. Tera Drive Orb 063. Tera Drive Orb 064. Tera Drive Orb 065. Tera Drive Orb 066. Tera Drive Orb 067. Tera Drive Orb 068. Keyword =========== 4-5. MOVIES =========== 001. Pre-Game 002. Pre-game 2 003. Opening 004. Opening 2 005. Tera Drive descent 006. R&D A opens 007. R&D B opens 008. R&D C opens 009. Tera Drive 010. SGGG girl captured 011. Defeating Cool 012. SGGG girl memory 013. 014. 015. 016. 017. 018. 019. 020. 021. 022. 023. Mogutan and Onee-san title 024. Mogutan and Onee-san Chapter 1 025. Mogutan and Onee-san Chapter 2 026. Mogutan and Onee-san Chapter 3 027. Mogutan and Onee-san Chapter 4 028. Mogutan and Onee-san Chapter 5 029. Akiharaba intro 030. Comic-con intro 031. "...No Comment" 032. Dogma Pyramid 033. Going to R&D D 034. 035. Dogma intro 036. Visiting SGGG girl ============ 4-6. ENDINGS ============ 001. 002. 003. 004. 005. 006. Leave games and grow old 007. U-F-O 008. 009. 010. Dogma controls all! 011. Game Over ============================================================================ 5. THANK YOU'S ============================================================================ Rich Depping For the original SGGG walkthrough that got me started with the game Rose4256 and Duo Maxwell For the original Business Sim FAQ Kayazumi For the story walkthroughs CjayC For GameFAQs,naturally ============================================================================ 6. TO DO LIST ============================================================================ 1. More Sim Part information 2. More Tera Drive information 3. Complete Archives section If you have any Archive info not already included, please E-mail me with it and I'll add it to the list. I'll add your name to the Thank You section. If you're sending in Created Hardware info, if possible include what orbs you used to create it and what the 2nd meter was when you finished. Thanks! ============================================================================ 8. ABOUT THE AUTHOR ============================================================================ This is just one of a few FAQs I've written, all of which are available at GameFAQS. A few my FAQs are on various other websites (usually with proper creditO_o) as well. I hope this or any of the other FAQs I've written help you in some way, or allow you to enjoy a game more than before, or maybe you just get a good read out of it. If you have any questions about this game, or any other I've written a FAQ for, feel free to drop me an E-Mail. BUT keep in mind a few things: 1. Please don't ask when the next revision will be out, or if I can send it to you, or if I can help you with a part not covered in the FAQ yet. I don't really have a set schedule for these things, and you can pick up the FAQ(s) at GameFAQs. 2. Please don't ask about something already covered in the FAQ. Usually once a FAQ comes out I'm swamped with E-Mails and skip ones that are covered in the FAQ. 3. Don't mail asking for codes, I don't have a Gameshark or keep track of cheat codes or anything. 4. Don't ask if you can use the FAQ on your site. I just put my stuff up on GameFAQs now for various reasons that I won't go into. Good luck with your site and all that, but consider this a pre-emptive "no thanks." Other than that, I try to answer every single E-Mail I get and am usually pretty good at getting back to people quickly, but sometimes I lose letters or forget to keep them as new. If I don't answer in a week or so it's safe to say I won't be getting back to you, sorry. My E-Mail address is available on my contributor page at GAMEFAQs === END ===