Rayman 2: The Great Escape (N64 Version) Boss & Mini-Game Guide by Francis Rogers. This guide is (c)2000 Francis Rogers. -------------------------------- This is a Boss & Mini-Game Guide for the great game Rayman 2: The Great Escape. I wrote it using the N64 version, but I'm pretty sure the others are the same. Revision History -------------------------------- 1.0 (3/18/2000) The guide's first release. Boss Guide -------------------------------- The bosses in Rayman 2 are pretty easy. Most are just puzzles. However all of them require strategy, so that's why I wrote this part of the guide! Axel: Guardian of Water & Ice Difficulty:** Level: The Sanctuary of Water & Ice This guy's easy. When you start out, grapple overhead on a Purple Lum. Grapple from Purple Lum to Purple Lum until you reach an icicle. Blast it to put Axel on ice. The Guardian of the Cave of Bad Dreams Difficulty:*** Level: The Cave of Bad Dreams This guy's harder. Dodge the fireballs, then shoot the skulls to make platforms. Do this to reach his platform. Repeat twice. Then grapple onto the Purple Lum, repeat the first part, and jump across the platforms. Repeat the first part twice (once in midair) to make your bad dream run away from you. Umber: Guardian of Stone & Fire Difficulty:* Level: The Sanctuary of Stone & Fire This guy's super easy. Just use the Purple Lum to get on top of his head. Then, simply jump off when he drowns in the lava. Foutch: Guardian of Rock & Lava Difficulty:**** Level: Beneath the Sanctuary of Rock & Lava This guy's pretty hard. Run from him, because touching him spells instant death for you. Run around the path, and jump on the web so you can hit the "lavacicle". Repeat 2 more times to rid yourelf of Foutch once and for all. Clark Difficulty:*** Level: Tomb of the Ancients Since Clark's your friend, you can't hurt him. (Must be because of his super-huge chin.) Instead, you must aim for the pirate control box on his back. Hit all 3 buttons in the room, then have him trip on the laser. Then, hit the control box on his back. Repeat this 5 or 6 times to get your friend back to normal (and finish the level). The Glorgoth Difficulty:***** Level: The Crow's Nest Now, a super hard boss. First, hit the bombs he fires to bounce them back to him, avoiding his jump and laser-ball attacks. After he's hit 3 times, he'll blast through the floor and you'll go with him. Now, you have a flying shell! Go into one of the tunnels, and grab a power sphere. Use it to fire at his hands, and he'll slip in the lava. Once you've drained over half his health, he'll start to make the lava rise. Quickly get the power spere and blast his hands to lower the lava. Repeat until he's dead, and you'll beat the game. Mini-Games ------------------------- The Barrier Machine Difficulty:* Level: The Fairy Glade Just carry the Kegs to the machine, and throw the Kegs at the huge band-aids. To blast the missile bombs, throw the Keg up, and punch it. Once you've blasted all 3 band-aid's, Ly will be free. Go see her for your 2nd Siver Lum (Purple Lum Grappler). The A/C Room: Difficulty:* Level: The Fairy Glade Just use your helicopter to go in the gusts made by the massive fan at the top of the room, then use the Purple Lum to finish. Sssssam's Waterskiing Difficulty:** Level: The Marshes of Awakening Basically, you ride around in back of Sssssam. Just avoid the enemies & poles. Near the end of the 1st section, he'll circle the same tree tons of times, giving you time to grab the cages. Advice: duck. Also, a switch in the 1st section gives you Red Lums. Time Race 1 Difficulty:*** Level: The Walk of Life Basically, follow Ly. Every time you reach a power pad, you get more time, plus it's a checkpoint. Very hard to explain. Icy Slide Difficulty:* Level: The Sanctuary of Water and Ice Very easy. Just slide down to the boss. Missile Shell Riding Difficulty:** Level: The Menhir Hills You ride on a missile. Just avoid the objects. in the 2nd section, make a big jump from the bridge to the next bridge for some Red Lums. Bad Dreams Slide Difficulty:*** Level: The Cave of Bad Dreams You're on a slide. However, the Guardian is right behind you! Just shoot the green crystal things and don't jump, or bump into anything. Good Luck! Shell Temple Difficulty:*** Level: The Sanctuary of Stone and Fire This is like the first missile shell ride. However, it's harder, and has some trouble spots like the pit-bridge and thin ledge. On the pit-bridge, just speed up and jump. On the thin ledge, just be careful. The Slide of the Lums Difficulty:** Level: The Sanctuary of Stone and Fire This is basic, but a bit tricky. Slow down when you come to a sharp turn,jump when you see fire, and grapple when you see a Purple Lum. There's a lot of Red Lums here, hence the name I gave it. Keg Ride Difficulty:* Level: The Echoing Caves Basically, you just ride a Keg on a long stretch. That's all. Very simple and easy. Chair Lift Difficulty:*** Level: The Top of the World This is one of the coolest parts of the game! You ride on a Chair to the enemy's base. Just avoid getting squashed on the edges, and don't get sick! Time Race 2 Difficulty:** Level: The Walk of Power This is like Time Race 1, only easier and shorter. The only trouble spot is on the lily pad lake. Just wait patiently for a lily pad to come by, then jump on it to the next platform. The Wind Tunnels Difficulty:**** Level: Under the Sanctuary of Rock & Lava Very complicated and difficlult. Fly through the tunnels of wind to get to the boss. My only tip: use the stabilizer. Secret Lum! Difficulty:** Level: The Tomb of the Ancients This gets you the super-secret 1000'th Lum(!), which apparently has no use (except it gives you full health). In Tomb of the Ancients, before going down the hole leading to the 2nd section, fly to the left (when facing the hole) and go in the corridor. Fight the 6 pirates, then get the lum in the left hole (the "skull's" "right eye".) Slide down the slide to continue. BIG NOTE: I got this from David Wouters's Rayman 2 FAQ. (I put this note in because of copyright law.) Pilot a Pirate Ship Difficulty:**** Level: The Iron Mountains You can pilot a pirate ship here! (Hence the name.) You have limited health, so don't get hurt. Rescue the babies from each of the 4 mines and return them to Uglette (Globox's wife), shooting all the buildup in your way. Here's a map of the way you should go: __________ | |N(2) Key W(3)| | -------- | | E(4) S-South Mine ---------+------------| N-North Mine |------------| W-West Mine |S(1) E-East Mine | U-Uglette(Start,Finish) |U(5) 1-5-Suggested order Prison Ship Slidin' Difficulty:**** Level: The Prison Ship This is straight forward but hard. Avoid the lava & obstacles in the 1st part. In the 2nd part, hit switches to activate passage ways and de-activate obstacles. Note: Circle the exit hole for 9 hard-to-get Yellow Lums. Flyin' Shell Ride! Difficulty:***** Level: The Prison Ship This part's super hard, so I'll put in a detailed walkthrough. Fly up, into the opening, then fly under the big black wall. Fly up, then straight, then down the stairs. Fly through the pole tunnel, then through the next pole tunnel, then through the laser tunnel Note: If you fly out the huge opening, you'll find a long cut with a Super Yellow Lum. Fly up through the last pole tunnel to get to the boss. Copyright Info ---------------------- This FAQ is (c)2000 Francis Rogers. Rayman 2 is (c)1999 Ubi Soft. This FAQ was not sponsored or endorsed by Ubi Soft. Also, a few notes on using this FAQ: Right now only GameFAQs can use my FAQs without asking (I send them there myself) I'd like it if this FAQ were in a magazine or CD-Rom or somewhere else, but since you might call it your own, e-mail me at FRogers@ix.netcom.com for permission. Otherwise, I can sue you. Which do you like more? ----End of File----