Morrigan FAQ for Marvel Vs Capcom 2 V1.1 FAQ Written by Z-Force (z-force@execpc.com Table of contents I. Introduction, thanks, and disclaimer II. Version History III. Places to Get this FAQ IV. Character Introduction V. Legend VI. Colors VII. Assist Types VIII. Basic Moves IX. Special Attacks X. Super Combos XI. Strategies Introduction This FAQ is copyrighted by me, Z-Force. I don't mind if you want to take this FAQ and put it on your website, as long as you e-mail me first, mainly so I can list you under my list of places to get the FAQ. Do not try selling it or otherwise using it to make a profit. Also, I want to thank all of the people who e-mail me with info and stuff, for this and my other FAQs as well. Version History V1.0 The Very first version V1.1 (6-6-2000) Added some combos to the strategy section, sent in by ONI2731 Places to get this FAQ www.gamefaqs.com www.geocities.com/~z-force (my homepage) (Character) Introduction Morrigan is of course, everyone's favorite succubus from the Darkstalkers/Vampire Hunter Series. She also has made appearances in both Marvel vs Capcom games. She's a pretty powerful character, who plays sort of like Ryu or Ken, but with several differences. Legend (all moves assume character is facing right) Throughout this FAQ, I'm going to assume that you are at least somewhat familiar with this game and that you now the basics. If not, I recommend Kmegura's FAQ at gamefaqs.com, as it will tell you everything that you would want to know. f = Forward b = Back u = up d = down df = Down forward db = Down Back uf = Up forward ub = Up Back P = Punch LP = Light Punch HP = Hard Punch K = Kick LK = Light Kick HK = Heavy Kick PP = 2 Punches KK = 2 Kicks A1 = Assist 1 A2 = Assist 2 Colors LP = Black outfit with Green Hair HP = Purple Outfit with light pink hair A1 = Red Outfit with pink hair LK = Red outfit with yellow hair HK = Dark Purple outfit, yellow hair A2 = Red outfit with blonde hair Assist Types Alpha: Her assist is to leap in and perform a Shadow Blade Attack Her super assist is the Silhoutte Blade. Her variable Counter is the Shadow Blade Beta: Her assist and variable counter are both a Soul Fist. Her super assist is the Soul eraser Gamma: Her assist is the Soul Fist. Variable Counter is the Shadow Blade. Super assist is the Silhoutte Blade. Out of the 3, I recommend Beta. Mainly because the fireball style assist is always useful, and her Soul Eraser is her most versatile attack, and combos well with other super moves, especially beam supers. Basic Moves I'm not going to cover the medium moves, because they are only used in combos for this game. LP Standing Morrigan whips her opponent with her hair. A pretty standard jab attack, you can rifle them off pretty quickly which is a plus. LP Ducking A short poke attacks. Up close, it hits twice LP Jumping Morrigan takes a stab with one of her wings (I think) You have to be pretty deep to hit with it. Not very useful IMO HP Standing Several spears shoot out. This is a good move to use in many instances. It also has the advantage of being able to hit short opponents (mainly Roll and Kobun) HP Ducking A large blade will come out of the ground. This move is her launcher, and also a decent ground to air attack HP Jumping Several Tentacles (for lack of a better term) appear to strike the foe a pretty solid attack, but nothing really special LK Standing A low kick to the shins (or maybe the head, depending on who you're fighting) Pretty standard light kick attack. Can be executed rapidly LK Ducking A quick low kick. Not as fast as other moves, and should be used sparingly. LK Jumping A knee attack. It's slightly more effective than her flying LP. HK Standing A powerful upwards kick. Can hit aerial opponents if time right. HK Ducking A basic sweep kick. Useful for taking the opponent down and such HK Jumping A standard flying kick. Pretty good range, and a good combo starter. Special Attacks (The list of Special Attacks was taken from Kmegura's FAQ, although the strategies/comments are my own) Soul Fist: d, df, f, P A basic fireball. It has advantages though. It's pretty fast, does good damage, and has a wide range. You can do this move in the air, and it will travel down at a 45 degree angle, making it useful for keep away, and poking attacks. Shadow Blade f, d ,df, P Similar to the infamous Shoryuken attack. With LP, it has short range, and hits once, making it better suited as an air defense. With HP, it has a wider arc, does up to 5 hits, and does more damage, making it a useful combo ender. Vector Drain: f, df, d, db. b, P A grab and throw move. It does good damage, but you have to be very close to hit with it, otherwise, you leave yourself wide open. Shell Kick d, db, b, K in mid air Morrigan floats down with a drill as a kick. She floats in the direction you were jumping. This move can be used as a combo starter if you are good, or an escape move. Shell Pierce d + HK in midair Morrigan drops straight down with a drill kick. This move is hard to connect with, but if you hit, she floats away, making it a good escape move. Vernier Dash In midair, tap f, f, plus PP, to go straight, u + PP to go up, or d + PP to swoop down This move is pretty useful to know, because it changes her jump trajectory, which can throw off the enemy's timing. Necro Desire f + HK A somersault type kick. Can get up to 4 hits. Mysterious Arc db + HP A powerful sweeping blade attack. Does good damage, and is a useful alternative to her normal HP Super Combos Soul Eraser d, df, f, PP A standard beam super. It has wide range though, and does good damage. If you mash the buttons, you can get more hits. Darkness Illusion d, df, f, KK Morrigan floats toward her opponent. If she hits, another Morrigan appears, and she beats the living hell out of her foe, for 30+ hits and a lot of damage. This move can also be done in the air. The problem with this move is that it's very easy to see coming and you can block or counter. Only use this move if you are confident you will connect Silhoutte Blade f, d, df, PP Lilith appears from out of the ground and does a series of uppercuts. This move is not too useful IMO, except maybe as an air counter. The opponent has to be close to get all of the hits in. Stick with the soul eraser. Strategies and combos These combos were sent in by ONI2731 jump in LP,LK,LP, standing LP, LK, LP, LK, ducking HK, Silhoutte Blade jump in LP, LK, LP, standing LP, LK, LP, ducking HP, S. jump LP, LK, LP, down HK, shell kick (d, db, b, HK) , cancel for Darkness illusion infinite: jump in HP, standing LP, ducking HP,S. jump LK, LP, down HK, shell kick HK .........standing LP, ducking HP, well you get the point dash in LP,HP,(beam/capture assist)soul fist HP, soul eraser