Cyclops FAQ for Marvel Vs Capcom 2 V1.0 FAQ Written by Z-Force (z-force@execpc.com Table of contents I. Introduction, thanks, and disclaimer II. Version History III. Places to Get this FAQ IV. Character Introduction V. Legend VI. Colors VII. Assist Types VIII. Basic Moves IX. Special Attacks X. Super Combos XI. Strategies Introduction This FAQ is copyrighted by me, Z-Force. I don't mind if you want to take this FAQ and put it on your website, as long as you e-mail me first, mainly so I can list you under my list of places to get the FAQ. Do not try selling it or otherwise using it to make a profit. Also, I want to thank all of the people who e-mail me with info and stuff, for this and my other FAQs as well. Version History V1.0 The Very first version Places to get this FAQ www.gamefaqs.com www.geocities.com/~z-force (my homepage) Cyclops Introduction I don't follow comics much, but I know that Cyclops (aka Scott Summers) is the leader of the famed team of mutants known as the X-Men. Gamewise, he made his first appearance in X-Men, Children of the Atom. He was also present in the 1st to VS series games, and made an appearance in MvC1 as a helper. Now he has returned in MvC2 to wreak havoc on your foes. He is a very powerful character, who plays sort of like Ryu. IMO, he's better, but that's for you to judge. Legend (all moves assume character is facing right) Throughout this FAQ, I'm going to assume that you are at least somewhat familiar with this game and that you now the basics. If not, I recommend Kmegura's FAQ at gamefaqs.com, as it will tell you everything that you would want to know. f = Forward b = Back u = up d = down df = Down forward db = Down Back uf = Up forward ub = Up Back P = Punch LP = Light Punch HP = Hard Punch K = Kick LK = Light Kick HK = Heavy Kick PP = 2 Punches KK = 2 Kicks A1 = Assist 1 A2 = Assist 2 Colors LP = Blue HP = Light Blue A1 = White-Blue LK = Dark Grey HK = Dark Grey, different colored visor A2 = Black Assist Types With all 3 types, he uses the Mega Optic Blast as a super assist. This assist is very powerful and compliments any super assist combo well. Alpha: His assist and Variable counter is the Optic Blast. This is a good all purpose assist to use. Beta: His assist and Variable counter is the Gene Splice. This can counter jumpers, and you can combo it with your own Gene Splice or possibly another move. Gamma: His assist and Variable Counter is the Cyclone Kick. This is the least useful assist, but is still useful as a poke, or combo move. I recommend using either the Alpha or Beta Assist types, depending on your style of play Basic Moves LP Standing Just a basic jab. It's slower than other jabs though, so not as useful. LP Ducking A basic ducking punch, again nothing special about it LP Jumping Another basic punch. Nothing special, but good for opening a combo. HP Standing Cyclops shoots a small blast of energy. In other words, an instant projectile. This is very useful, as you can imagine. Use it to pressure your foes. HP Ducking Same as above, but fired lower. HP Jumping A strong punch in midair. Designed more to hit people up high, you have to be pretty deep to hit a normal standing opponent. LK Standing A basic mid kick. Faster than the LP, good as a poking attack. LK Ducking A very low kick. Slow, and not very useful LK Jumping A kneedrop. Very nice to use as a combo opener. HK Standing A spinning roundhouse kick. Can knock out jumpers, and also comes out with good speed. HK Ducking A basic footsweep. Good range. HK Jumping A somersault kick. Good width, makes it a good aerial attack. You have to be deep to hit a standing foe. Special Attacks Optic Blast: d, df, f, P Cyclops zaps his foes with an energy blast. Use LP for a low one, and HP to fire one upward. Useful in projectile wars, you should be able to win most of them Gene Splice f. d. df. P A jumping uppercut attack. Use the LP version as an air counter, and the HP version, which is wider, in combos. You can get more hits and damage by ramming on the buttons. Optic Sweep f, df, d, P A low angled Optic Blast. Functions like a sweep kick, but with better range. Optic grab: f, df, d, db, b, P up close A throw move where Cyclops grabs his foe and blasts them skyward. Use uf or ub to send them flying in other directions. Cyclone Kick: d, db, b, K A double Kick Attack. Best used as a poking move or a combo ender. Pretty good recovery time. Rushing punches: Charge b, f, P, then P or K rapidly Cyclops charges the foe, throwing a barrage of punches. Useful as a surprise move or in combos. Running Throw: Charge b, f, K Cyclops runs at his foe. If he gets them, he throws them for decent damage. The start up time is pretty bad, so I'd advise against using it. Other notes: Cyclops has a throw with db + K. He can do different jumping attacks by holding down plus a button. He can double jump, by pressing up twice. Finally, you can do a double kick by double tapping HK. Super Combos Super Optic Blast: d, df, f, KK You do a big optic blast, which you can control. Pretty damaging, but why use that when you also have the... MEGA Optic Blast: d, df, f, PP The granddaddy of all Beam Supers. Cyclops shoots a HUGE blast of energy that fills up the screen. Does Heavy damage and looks awesome. Also compliments other beam supers very well. Strategies