Magic: the Gathering FAQ v1.00 (7/11/01) by Gene ------------------------------------------------ Magic: the Gathering 1 Player 1 Disc Genre: Strategy Card Game Memory: 6 Blocks VGA Box Support, Visual Memory and Memory Card 4X Support 1) Introduction 2) Frequently Asked Questions 3) How to play 3.1) Controls 3.2) Game menus 3.3) Magic Heart 3.4) Playing the Computer AI 4) Walkthrough 4.1) Collecting the Gems 4.2) The Balance Tower 5) Card Lists 5.1) Sixth Edition Cards 5.2) Other Cards 5.3) Dreamcast Cards 6) Secrets 7) Miscellaneous / Et Cetera 1) Introduction --------------- This game was released on June 28th, 2001 in Japan for the Dreamcast. It is a strategy card game using the Magic: the Gathering (MtG) game world and system. This FAQ will be only a FAQ directed at the questions for players familiar with the game of MtG and are wondering whether to purchase this game, or how to play it. For more information on the card game, Magic the Gathering, go to Wizards of the Coast Homepage (http://www.wizards.com). 2) Frequently Asked Questions ----------------------------- Q) What is Magic: the Gathering? A) It is a card game designed by Richard Garfield and produced by Wizards of the Coast. Q) Do I need to know how to play MtG before playing this game? A) No, there is a tutorial in the game, as long as you understand Japanese. Q) Is there any network support? A) No. Unfortunately, there isn't any. I guess that Sega didn't put enough development into this game. I think it was originally planned to have network support, but in the end it didn't happen, probably due to Sega's financial woes among software related problems and the halting of Dreamcast production. Q) What sets are the cards from? A) Almost all of the 354 cards come from the 6th edition classics set, except a few from Tempest, Alliances and the Classics set. There are ten new Dreamcast only cards found in this game. Q) What are the Dreamcast specific cards? A) See the Card List section. Q) How is the computer AI? A) It is barely adequate. Don't expect it to pull any surprises. It basically is too defensive. It will kill you off when it knows that it can. But, otherwise, it doesn't play that well. Q) Do I need to know Japanese to play this game? A) It depends on how well you know MtG. If you can recognize the cards, you will have a much easier time. But, if you don't know the cards, you will need to know Japanese to figure them out. The menus are also in Japanese, but you can figure them out pretty easily. Q) Is the game going to be released in other markets, like America or Europe? A) There are no plans for Sega to release the game elsewhere. Q) Are there any plans to release other sets later with different cards? A) Sega has not mentioned any plans yet. 3) How to play -------------- 3.1) Controls ------------- The controls are as follows: The directional pad moves between cards and in menus L and R buttons scroll between cards, zoom in and out on the playfield A button selects a card or option, or taps a card X button skips past effects or taps for mana automatically B returns or cancels 3.2) Game Menus --------------- You will see the game menu on the left side with all of the cards in play before you. Here is the listing of the menu: (if any) (if any) (if any) (if any) When skipping through phases (by pressing the X button), you will access another menu. Top option skips until the beginning of your turn Middle option skips until the combat phase of your opponent Bottom option skips until someone draws a card During skipping, the B button, will stop. It will always be interrupted by combat. 3.3) Magic Heart ---------------- Magic Heart is the town where you begin the game and can return between battles. It is a safe place for you to edit your decks, and battle other random opponents if you wish. You will always begin your save games in Magic Heart. The menu of Magic Heart: Deck edit - edit and build new decks View all cards - view all of your cards out of the total 354 available View gems / Battle - view all of the gems that you have collected and battle any of the opponents that you have already defeated. You can do this once you have collected a gem from that opponent. Some opponents have multiple decks to play against. You cannot play any of the characters from the Balance Tower Fight random opponent - You will fight a random opponent and are rewarded with extra cards if you win Options Sound - stereo or mono Sound effects - on or off Visual effects - on or off BGM - on or off Go to another place - Visit another place on the game map 3.4) Playing the Computer AI ---------------------------- The computer AI is relatively easy. But, there are some things to note about playing it. First of all, you should know that the computer AI will start with several cards pre-determined in its hand. It can vary from enemy to enemy, but you will soon notice a pattern of cards that they will start with in their initial draw, especially the final bosses. I believe this is used to balance out the Computer AI difficulty. It is easy to tell when the computer has some instants to play, especially counterspells because you will notice lag while the computer is thinking between phases. Keep an eye out for this and you can tell if the computer's holding an instant, such as a counterspell. Also, the computer doesn't hold back a lot of cards. It will use it almost as soon as it can. The computer AI is far from perfect. It has some problems with some cards and abilities. In these cases, it usually just can't detect the special abilities of the cards. However, in other cases, the computer will misjudge when to use the card. I've even seen it kill itself. The computer AI has some difficulties with the following cards / abilities: - Any ability that augments Power/Toughness in combat - Land that inflicts damage to produce mana - Armageddon / Boil - Fog Elemental - Fyndhorn Brownie - Nevinyrral's Disk - Radjan Spirit 4) Walkthrough -------------- This is a quick strategy guide for Story mode. 4.1) Collecting the Gems ------------------------ There are the five places that you can visit for battle besides Magic Heart, the original town. They represent a color that you will battle in each place. You can play them in any order that you wish. None of them are extremely hard if you are an intermediate player. You will, of course, have to build up your deck and keep editing it to make it stronger, but none of these opponents are particularly strong. After defeating a boss or a sub-boss, you will receive a gem once you have all of the gems, you can continue to the Balance Tower. You can choose whichever sub-boss that you want to fight. You will have to beat the bosses twice to receive the final gem of that color. The five places, their colors and their bosses are: Murg - Black Boss: Hapto Sub-bosses: Haruuz the Imp and The Black Knight, Vice Camat Island - Blue Boss: Wanallan Sub-bosses: Kasheem the Faery and the Merfolk, Saji Lydar Forest - Green Boss: Tantanick Sub-bosses: Fellores the Elf and the Treefolk, Element Yeluk - Red Boss: Ashuza Sub-bosses: Vestas the Djinn and the Minotaur, Haakuun Tornell - White Boss: Harellia Sub-bosses: Oran the Griffon and The White Knight, Rack 4.2) The Balance Tower ---------------------- After collecting all of the gems from the various places, the Balance Tower appears in the middle of the map. When you enter there are three consecutive bosses to overcome before winning the game. They are the three forms of the demon that is plaguing the realm. These are the toughest decks in the game. I found that Nevinyrral's Disk is particularly useful, especially against the first deck. After completing the Balance Tower, you will see the staff roll and your record against your opponents. After completing the game once, you can only play the Balance Tower afterwards, unless you start a new game. However, you can still fight all the opponents from the View Gem / Battle menu in Magic Heart. 5) Card Lists ------------- Here are all the cards in the game: 5.1) Sixth Edition Cards (335) ------------------------------ yLandz Forest/X Island/“‡ Mountain/ŽR Plains/•½’n Swamp/À yLand Uncommonz Crystal Vein/…»z–¬ Dwarven Ruins/ƒhƒ[ƒt“sŽs‚Ì”p‹• Ebon Stronghold/Ž½•‚Ì—vÇ Havenwood Battleground/ƒwƒCƒ”ƒ“ƒEƒbƒh‚ÌŒÃíê Ruins of Trokair/ƒgƒƒEƒPƒA‚Ì”p‹• Svyelunite Temple/ƒVƒ”ƒBƒGƒ‹ƒiƒCƒg‚ÌŽ›‰@ yLand Rarez Adarkar Wastes/ƒAƒ_[ƒJ[rŒ´ Brushland/’á–Ø—Ñ’n City of Brass/^èJ‚Ì“s Karplusan Forest/ƒJ[ƒvƒ‹[ƒUƒ“‚ÌX Sulfurous Springs/—°‰©ò Underground River/’n’ê‚Ì‘å‰Í yArtifact Uncommonz Ashnod's Altar/ƒAƒVƒ…ƒmƒbƒh‚Ì‹Ÿ‹]‘ä Charcoal Diamond/’YF‚̃_ƒCƒAƒ‚ƒ“ƒh Crystal Rod/…»‚Ìñ Dragon Mask/ƒhƒ‰ƒSƒ“‚̉¼–Ê Fire Diamond/”êF‚̃_ƒCƒAƒ‚ƒ“ƒh Fountain of Youth/Žá•Ô‚è‚Ìò Glasses of Urza/ƒEƒ‹ƒU‚̊ዾ Iron Star/“S‚̯ Ivory Cup/Û‰å‚Ì”t Lead Golem/‰”‚̃S[ƒŒƒ€ Mana Prism/ƒ}ƒiEƒvƒŠƒYƒ€ Marble Diamond/“û”’F‚̃_ƒCƒAƒ‚ƒ“ƒh Moss Diamond/‘ÛF‚̃_ƒCƒAƒ‚ƒ“ƒh Mystic Compass/”é‹V‚̃Rƒ“ƒpƒX Obsianus Golem/•—j΂̃S[ƒŒƒ€ Ornithopter/‰H‚΂½‚«”òs‹@ŠB Patagia Golem/—ƒ–Œ‚̃S[ƒŒƒ€ Phyrexian Vault/ƒtƒ@ƒCƒŒƒNƒVƒA‚Ì‘ Rod of Ruin/”j–ł̃ƒbƒh Skull Catapult/é‘éƒJƒ^ƒpƒ‹ƒg Sky Diamond/‹óF‚̃_ƒCƒAƒ‚ƒ“ƒh Soul Net/°‚Ì–Ô Throne of Bone/œ‚Ì‹ÊÀ Wooden Sphere/X‚Ì•ó‹… yArtifact Rarez Aladdin's Ring/ƒAƒ‰ƒWƒ“‚ÌŽw—Ö Amber Prison/àæà߂̘S Ankh of Mishra/ƒ~ƒVƒ…ƒ‰‚̃Aƒ“ƒN Bottle of Suleiman/ƒXƒŒƒCƒ}ƒ“‚Ì’Ù Cursed Totem/Žô‚í‚ꂽƒg[ƒeƒ€‘œ Dancing Scimitar/—x‚é‰~ŒŽ“ Dingus Egg/•s–¾‚Ì—‘ Disrupting Scepter/”j—ô‚̉¤â” Dragon Engine/ƒhƒ‰ƒSƒ“EƒGƒ“ƒWƒ“ Flying Carpet/‹ó”ò‚ÔãOŸ~ Grinning Totem/‚É‚â‚É‚â΂¢‚̃g[ƒeƒ€‘œ Howling Mine/–i‚¦‚½‚¯‚ézŽR Jade Monolith/ãʼn‚̃‚ƒmƒŠƒX Jalum Tome/ƒWƒFƒCƒ‰ƒ€”é–{ Jayemdae Tome/ƒWƒFƒCƒ€ƒf[”é–{ Meekstone/ŽãŽÒ‚ÌÎ Millstone/ΉP Pentagram of the Ages/¯‘š‚̃yƒ“ƒ^ƒOƒ‰ƒ€ Primal Clay/Œ´‰‚Ì“y Snake Basket/ŽÖ‚©‚² Storm Cauldron/—’‚̑劘 Teferi's Puzzle Box/ƒeƒtƒFƒŠ[‚Ì×H” The Hive/–I‚Ì‘ƒ Wand of Denial/”Û’è‚̃ƒ“ƒh yBlack Commonz Blood Pet/ƒuƒ‰ƒbƒhEƒyƒbƒg Bog Imp/ÀƒCƒ“ƒv Bog Rats/ÀƒlƒYƒ~ Coercion/‹­—v Drudge Skeletons/å¿‚­Š[œ Dry Spell/Š£‚«‚ÌŽô•¶ Enfeeblement/Žã‘̉» Fatal Blow/–½Žæ‚è Fear/ˆØ•| Feast of the Unicorn/ˆêŠpb‚Ì‹À‰ƒ Feral Shadow/Žc”E‚ȉe Gravedigger/ƒOƒŒƒCƒuƒfƒBƒK[ Howl from Beyond/”Þ•û‚©‚ç‚Ì—Y‹©‚Ñ Kjeldoran Dead/ƒLƒCƒFƒ‹ƒh[‚ÌŽ€ŽÒ Lost Soul/–À‚¦‚é° Painful Memories/’É‚Ü‚µ‚¢‹L‰¯ Python/ƒjƒVƒLƒwƒr Raise Dead/Ž€ŽÒĶ Razortooth Rats/ƒJƒ~ƒ\ƒŠƒlƒYƒ~ Scathe Zombies/ƒXƒPƒCƒYEƒ]ƒ“ƒr Syphon Soul/‹z° Terror/‹°•| yBlack Uncommonz Abyssal Specter/[•£‚ÌŽ€—ì Agonizing Memories/‹ê–ã‚Ì‹L‰¯ Blight/r”p Blighted Shaman/”j–ł̃Vƒƒ[ƒ}ƒ“ Bog Wraith/À‚̈«—ì Dread of Night/–é‚ÌíœÉ Evil Eye of Orms-by-Gore/ƒI[ƒ€ƒYƒoƒCƒSƒA‚̎׊á Gravebane Zombie/•æ‚¢‚炸‚̃]ƒ“ƒr Hidden Horror/‰B‚³‚ꂽ‹°•| Leshrac's Rite/ƒŒƒVƒ…ƒ‰ƒbƒN‚Ì”é‹V Mind Warp/¸_˜c‹È Mischievous Poltergeist/ˆ«‹Y‚ȃ|ƒ‹ƒ^[ƒKƒCƒXƒg Perish/”ñ‹Æ‚ÌŽ€ Pestilence/•Ž€•a Strands of Night/–é‚Ì’f•Ð Stupor/•ð‘R yBlack Rarez Abyssal Hunter/[•£‚ÌŽël Ashen Powder/Ž€ŠD‚̔镲 Derelor/ƒfƒŒƒ[ Doomsday/ÅŒã‚ÌR”» Fallen Angel/‘“VŽg Forbidden Crypt/‹ÖŠõ‚Ì•æŠ Greed/æ×~ Hecatomb/‚ ‚Ü‚½‚̶‚¯æÑ Infernal Contract/–»•{‚ÌŒ_–ñ Necrosavant/ƒlƒNƒƒTƒ”ƒ@ƒ“ƒg Nightmare/–²–‚ Rag Man/l‚³‚ç‚¢ Sengir Autocrat/ƒZƒ“ƒMƒA‚Ì]b Stromgald Cabal/ƒXƒgƒ[ƒ€ƒKƒ‹ƒh‚̉A–d’c Vampiric Tutor/‹zŒŒ‚Ì‹³Ž¦ŽÒ Zombie Master/ƒ]ƒ“ƒrŽg‚¢ yBlue Commonz Boomerang/ƒu[ƒƒ‰ƒ“ Counterspell/‘ÎRŽô•¶ Dream Cache/–²‚Å‚Ì’™‚¦ Flight/”òs Fog Elemental/”Z–¶‚̸—ì Gaseous Form/ƒKƒX‰» Horned Turtle/ŠpŠC‹T Inspiration/—슴 Memory Lapse/‹L‰¯‚ÌŒ‡—Ž Merfolk of the Pearl Trident/^ŽìŽO³–µ‚Ìl‹› Phantasmal Terrain/Œ¶‰e‚Ì’n Prodigal Sorcerer/•ú“ –‚pŽt Psychic Venom/’n‚Ì“Å Remove Soul/—ì°•ú’€ Sage Owl/•¨’m‚èƒtƒNƒƒE Sea Monster/ƒV[Eƒ‚ƒ“ƒXƒ^[ Spell Blast/Žô•¶”j Storm Crow/—’‰_‚̃Jƒ‰ƒX Tidal Surge/‘Å‚¿Šñ‚¹‚é‘å”g Unsummon/‘—ŠÒ Vodalian Soldiers/ƒ”ƒH[ƒfƒCƒŠƒA‚Ì•ºŽm Wind Drake/•—‚̃hƒŒƒCƒN yBlue Uncommonz Abduction/—U‰û Air Elemental/‘å‹C‚̸—ì Browse/E‚¢“Ç‚Ý Chill/Š¦‚¯ Glacial Wall/•X‰Í‚Ì•Ç Harmattan Efreet/ƒAƒ‹ƒ}ƒbƒ^ƒ“EƒCƒtƒŠ[ƒg Insight/Ž©ŒÈ“´Ž@ Mystical Tutor/_”é‚Ì‹³Ž¦ŽÒ Phantom Warrior/Œ¶‰e‚ÌíŽm Power Sink/–‚—ÍÁ’¾ Prosperity/”ɉh Relearn/•œK Segovian Leviathan/ƒZƒSƒrƒA‚Ì‘å‰ö‹› Soldevi Sage/ƒ\ƒ‹ƒfƒ”ƒB‚ÌŒ«l Wall of Air/‘å‹C‚Ì•Ç Wind Spirit/•—‚̸ yBlue Rarez Ancestral Memories/‘cæ‚Ì‹L‰¯ Daring Apprentice/‰ÊŠ¸‚È’íŽq Deflection/•ÎŒü Desertion/’DŽæ Diminishing Returns/æׂè‚ÌŽû‰v Flash/‘MŒõ Forget/–Y‹p Juxtapose/‘Î’u Library of Lat-Nam/ƒ‰ƒgEƒiƒ€‚Ì}‘ŠÙ Lord of Atlantis/ƒAƒgƒ‰ƒ“ƒeƒBƒX‚̉¤ Mana Short/ŒÍŠ‰ Polymorph/•Ïg Psychic Transfer/¶–½“]ˆÚ Recall/‰ñ‘z Sibilant Spirit/•—–‚è‚̸ Zur's Weirding/ƒYƒA[‚̉^–½Žx”z yGreen Commonz Cat Warriors/”L‘°‚ÌíŽm Elven Cache/ƒGƒ‹ƒt‚̉B‚µêŠ Fog/”Z–¶ Fyndhorn Brownie/ƒtƒBƒ“ƒhƒz[ƒ“‚̃uƒ‰ƒEƒj[ Giant Growth/‹‘剻 Giant Spider/‘å’wå Gorilla Chieftain/ƒSƒŠƒ‰‚ÌU’· Grizzly Bears/ŠDFŒF Llanowar Elves/ƒ‰ƒmƒ[ƒ‹‚̃Gƒ‹ƒt Panther Warriors/•^‚ÌíŽm Pradesh Gypsies/ƒvƒ‰ƒfƒbƒVƒ…‚Ì•Y”‘–¯ Rampant Growth/•s‹ü‚ÌŽ©‘R Redwood Treefolk/ƒŒƒbƒhƒEƒbƒhEƒcƒŠ[ƒtƒH[ƒN Regeneration/Ķ Scaled Wurm/b—؂̃[ƒ€ Shanodin Dryads/ƒVƒƒƒm[ƒfƒBƒ“‚̃hƒ‰ƒCƒAƒh Stalking Tiger/”E‚ÑŠñ‚éŒÕ Stream of Life/–½‚Ìì Trained Armodon/ŒP—û‚³‚ꂽƒA[ƒ‚ƒhƒ“ Tranquility/•½‰¸ Vitalize/‚Ý‚È‚¬‚銈—Í Wild Growth/”É–Î yGreen Uncommonz Creeping Mold/”E‚ÑŠñ‚éƒJƒr Elven Riders/ƒGƒ‹ƒt‚Ì‹RŽè Fallow Earth/‹xk’n Familiar Ground/’nŒ³‚Ì—˜ Femeref Archers/ƒtƒFƒƒŒƒt‚ÌŽËŽè Fyndhorn Elder/ƒtƒBƒ“ƒhƒz[ƒ“‚̌ØV Lure/Šñ‚¹‰a Radjan Spirit/ƒ‰ƒWƒƒƒ“‚̸ River Boa/ƒŠƒo[Eƒ{ƒA Summer Bloom/‰Ô·‚è‚Ì‰Ä Thicket Basilisk/–΂݂̃oƒWƒŠƒXƒN Uktabi Orangutan/ƒE[ƒNƒ^ƒr[EƒIƒ‰ƒ“ƒE[ƒ^ƒ“ Unseen Walker/Œ©‚¦‚´‚é—·l Untamed Wilds/rX‚µ‚«Ž©‘R Warthog/ƒCƒ{ƒCƒmƒVƒV Worldly Tutor/‘­¢‚Ì‹³Ž¦ŽÒ yGreen Rarez Birds of Paradise/‹ÉŠy’¹ Call of the Wild/–춂̌ĂѺ Dense Foliage/ŒQ—t Early Harvest/‘“E‚Ý Elder Druid/ãÀƒhƒ‹ƒCƒh Elvish Archers/ƒGƒ‹ƒt‚ÌŽËŽè Hurricane/ƒnƒŠƒP[ƒ“ Living Lands/¶‚«‚Ä‚¢‚é‘å’n Maro/ƒ}ƒ[ Nature's Resurgence/Ž©‘R‚Ì•œŠˆ Rowen/“ñ“x–Ú‚ÌŽûŠn Tranquil Grove/•½‰¸‚ÌŽ÷—Ñ Uktabi Wildcats/ƒE[ƒNƒ^ƒr[EƒƒCƒ‹ƒhƒLƒƒƒbƒg Verduran Enchantress/V—΂̗–‚pŽt Waiting in the Weeds/‘‰A‚Ì‘Ò‚¿•š‚¹ Wyluli Wolf/ƒƒCƒ‹[ƒŠ[‚̘T yRed Commonz Anaba Bodyguard/ƒAƒi[ƒo‚̃{ƒfƒBƒK[ƒh Anaba Shaman/ƒAƒi[ƒo‚̃Vƒƒ[ƒ}ƒ“ Balduvian Barbarians/ƒoƒ‹ƒfƒ…ƒ”ƒBƒA‚̔ؑ° Firebreathing/‰Š‚̃uƒŒƒX Fit of Rage/ŒƒV Flame Spirit/‰Î‰Š‚̸ Giant Strength/‹l‚Ì—Í Goblin Digging Team/ƒSƒuƒŠƒ“ŒŠŒ@‚è•”‘à Goblin Elite Infantry/ƒSƒuƒŠƒ“¸‰s•à•º•”‘à Goblin Hero/ƒSƒuƒŠƒ“‚Ì—EŽm Lightning Blast/“dŒ‚”j Mountain Goat/ƒVƒƒCƒƒ„ƒM Pyrotechnics/”­‰Î Raging Goblin/“{‚苶‚¤ƒSƒuƒŠƒ“ Sabretooth Tiger/Œ•Ž•ŒÕ Shatter/•²Ó Shock/ƒVƒ‡ƒbƒN Spitting Earth/‘å’n‚Ì”òâI Stone Rain/΂̉J Talruum Minotaur/ƒ^[ƒ‹ƒ‹[ƒ€Eƒ~ƒmƒ^ƒEƒ‹ƒX Tremor/”÷k Viashino Warrior/ƒ”ƒB[ƒAƒV[ƒm‚ÌíŽm yRed Uncommonz AEther Flash/ã“V‚Ì‘MŒõ Blaze/–҉ΠBoil/•¦“« Burrowing/ŒŠŒ@‚è Conquer/ª•ž Fire Elemental/‰Š‚̸—ì Flashfires/–ì‰Î Goblin Recruiter/ƒSƒuƒŠƒ“‚Ì’¥•å•º Hulking Cyclops/‹‘̂̃TƒCƒNƒƒvƒX Orcish Artillery/ƒI[ƒNœW‹|‘à Orcish Oriflamme/ƒI[ƒN‚ÌŒRŠø Pillage/—ª’D Spitting Drake/‰Î‚«ƒhƒŒƒCƒN Vertigo/‚ß‚Ü‚¢ Volcanic Geyser/—nŠâ•¬‰Î Wall of Fire/‰Š‚Ì•Ç yRed Rarez Balduvian Horde/ƒoƒ‹ƒfƒ…ƒ”ƒBƒA‚Ì‘åŒR Crimson Hellkite/^g‚̃wƒ‹ƒJƒCƒg Earthquake/’nk Fervor/”Mî Final Fortune/ÅŒã‚Ì“q‚¯ Goblin King/ƒSƒuƒŠƒ“‚̉¤ Goblin Warrens/ƒSƒuƒŠƒ“‚Ì‘ƒŒŠ Hammer of Bogardan/ƒ{ƒK[ƒ_ƒ“‚Ì’È Illicit Auction/–³“¹‚Ì‹£‚è Inferno/ƒCƒ“ƒtƒFƒ‹ƒm Jokulhaups/ƒWƒ‡[ƒNƒ‹ƒz[ƒvƒX Manabarbs/–‚—Í‚Ì‚Æ‚° Reckless Embermage/–³–d‚È‚éƒGƒ“ƒo[‚Ì–‚“¹Žm Relentless Assault/˜A‘±“ËŒ‚ Shatterstorm/•²Ó‚Ì—’ Volcanic Dragon/‰ÎŽR‚̃hƒ‰ƒSƒ“ yWhite Commonz Armored Pegasus/ŠZ‚̃yƒKƒTƒX Circle of Protection : Black/•‚Ì–hŒä‰~ Circle of Protection : Blue/‚̖hŒä‰~ Circle of Protection : Green/—΂̖hŒä‰~ Circle of Protection : Red/Ô‚Ì–hŒä‰~ Circle of Protection : White/”’‚Ì–hŒä‰~ D'Avenant Archer/ƒ_ƒuƒiƒ“ƒg‚ÌŽËŽè Disenchant/‰ðŽô Ekundu Griffin/ƒC[ƒJƒ“ƒhƒD[EƒOƒŠƒtƒBƒ“ Healing Salve/Ž¡–ü‚Ì“îp Hero's Resolve/—EŽm‚ÌŒˆˆÓ Infantry Veteran/—ðí‚Ì•à•º Mesa Falcon/ƒƒTEƒtƒ@ƒ‹ƒRƒ“ Pacifism/•½˜a‚ÈS Regal Unicorn/c’éˆêŠpb Remedy/Ž¡—à Resistance Fighter/ƒŒƒWƒXƒ^ƒ“ƒX•º Samite Healer/ƒTƒ}ƒCƒg‚Ì–ü‚µŽè Standing Troops/í”õŒR Tundra Wolves/ƒcƒ“ƒhƒ‰˜T Venerable Monk/‚ ‚肪‚½‚¢˜VC“¹Žm Warrior's Honor/íŽm‚Ì—_‚ê yWhite Uncommonz Ardent Militia/Œ£g“I–¯•º’c Castle/é•Ç Daraja Griffin/ƒ_ƒ‰ƒWƒƒEƒOƒŠƒtƒBƒ“ Divine Transformation/_«•ÏˆÙ Enlightened Tutor/Œå‚è‚Ì‹³Ž¦ŽÒ Heavy Ballista/dƒoƒŠƒXƒ^•”‘à Kismet/h–½ Light of Day/“ú’†‚ÌŒõ Longbow Archer/’·‹|•º Reprisal/•œ‹w Serra's Blessing/ƒZƒ‰‚Ìj•Ÿ Spirit Link/°‚ÌãJ Staunch Defenders/Œ˜˜S‚È–h‰q‘à Unyaro Griffin/ƒEƒ“ƒ„ƒEƒOƒŠƒtƒBƒ“ Wall of Swords/Œ•‚Ì•Ç Warmth/’g‹C yWhite Rarez Animate Wall/“®‚­•Ç Archangel/‘å“VŽg Armageddon/ƒnƒ‹ƒ}ƒQƒhƒ“ Celestial Dawn/“VŠE‚ÌŒŒõ Crusade/\ŽšŒR Ethereal Champion/“Vã‚Ì—EŽÒ Exile/—¬ŒY Icatian Town/ƒAƒCƒPƒCƒVƒA‚Ì“sŽs Kjeldoran Royal Guard/ƒLƒCƒFƒ‹ƒh[‚̋߉q‘à Order of the Sacred Torch/¹‚È‚é“”‰Î‚Ì‹RŽm’c Pearl Dragon/^Žì‚̃hƒ‰ƒSƒ“ Reverse Damage/ƒ_ƒ[ƒW”½“] Serenity/ÃŽâ Sunweb/‘¾—z‚Ì–Ô Tariff/ŠÖÅ Wrath of God/_‚Ì“{‚è 5.2) Other Cards (9) -------------------- yBlack Commonz Death Pits of Rath/ƒ‰[ƒX‚ÌŽ€‚Ì“Þ—Ž (Tempest) yBlack Rarez Bad Moon/•s‹g‚ÌŒŽ (Reprint) yBlue Commonz Manta Riders/–fˆÕ•—ƒ‰ƒCƒ_[ (Tempest) yWhite Uncommonz Swords to Plowshares/Œ•‚ðŒL‚É (Reprint) yArtifact Rarez Nevinyrral's Disk/ƒlƒrƒjƒ‰ƒ‹‚̉~”Õ (Reprint) Winter Orb/“~‚Ì•ó‹Ê (Reprint) yLand Rarez Thawing Glaciers/—Z‚¯‚ä‚­•X‰Í (Alliances) 5.3) Dreamcast Only Cards (10) ------------------------------ yBlack Rarez Hapato's Might/ƒnƒpƒgƒD‚̃J Instant 2B - Target creature receives +X/+0 where X is a random number from 0 to 6. Murgish Cemetery/ƒ}[ƒMƒbƒVƒ…‚̗쉀 Enchantment 4BB - 3B, Discard a card from your hand to bring a X/X black token into play where X is a random number from 2 to 6. yBlue Rarez Camato Scout/ƒJƒ}ƒ[‚ÌËŒó Summon Merfolk (2/3) 1UU - When Camato scout comes into play, it gains landwalk of a random basic land type. Saji's Torrent/ƒTƒW²‚ÌŒƒ—¬ Instant 1U - Tap X creatures where X is a random number from 0 to 5. yGreen Rarez Lydari Druid/ƒŠƒ_ƒ‹‚̃hƒ‹ƒCƒh Summon Druid (2/2) 2G - When Lydari Druid comes into play, all lands are transformed permanently to a random basic land. Lydari Elephant/ƒŠƒ_ƒ‹‚ÌÛ Summon Elephant (X/Y) 4G - X and Y equal random numbers from 3 to 7. yRed Rarez Velican Dragon/ƒ”ƒFƒŠƒJƒ“ƒhƒ‰ƒSƒ“ Summon Dragon (5/5) 5RR - Flying, when Velican Dragon is blocked, it receives +X/+O until the end of turn, where X is a random number from 0 to 5. Ashuza's Breath/ƒAƒVƒ…ƒU[‚̃uƒŒƒX Sorcery 1R - all creatures take X damage, where X is a random number from 0 to 2. yWhite Rarez Arden Angel/ƒA[ƒfƒ““VŽg Summon Angel (4/4) 4WW - During your upkeep, if Arden Angel is in the graveyard, there is a 1 in 4 chance that you can bring it directly into play under your control. Tornellan Protector/ƒg[ƒlƒbƒ‰ƒ“‚̔݌ìŽÒ Summon Cleric (1/2) 2W - Tap, this turn damage dealt to target player or creature is reduced by X, where X is a random number from 1 to 3. 6) Secrets ---------- If you put the game disc into your PC, you can view Sample.bmp, the world map with a BMP-compatible viewer. 7) Miscellaneous / Et Cetera ---------------------------- Thanks to Sega and for making this interesting game! Thanks to Another Plane for the card lists. This FAQ is not associated with Sega, or any of its products either software or hardware. Sega retains all copyrights of its products mentioned in this FAQ. Sega Homepage: http://www.sega.com Sega's MtG Homepage: http://www.sega.co.jp/dreamcast/software/mtg/ This FAQ is not associated with Wizards of the Coast, or any of its products. Wizards of the Coast retains all copyrights of its products mentioned in this FAQ. Wizards of the Coast Homepage: http://www.wizards.com This FAQ is best viewed in Japanese Notepad or a Japanese text-based editor. If you like card strategy games, try Culdcept Second (DC). Other FAQs written by me: - Tetris with Cardcaptor Sakura: Eternal Heart (PS) - The Typing of the Dead (DC) - The Great Khan Game (Card game) - Advanced World War (DC) - Dioramos (PS) - Blood: The Last Vampire (PS2) - Hundred Swords (DC) - Culdcept Expansion (PS) - One Piece Mansion (PS) - Gaiamaster (PS) -- 7/11/01 Gene(intv@canada.com)