_ _ _______ __ __ ________ | | | | .| _____| | | / \ __| _____ \ ___ } |_____| |/ | |__ŻŻ || |/ /\ \ _/ } | \ \ / | _____ |_ | __| |__/ /__\ \ | |___ | | _ _____/__.- } | __.-| | [ | __.--- / ______ \ | |_____/ / \______ __________ | | --- |/| -| ŻŻŻŻŻ| -/ / -----\ \. |________/ _________ Ż Ż ŻŻŻŻŻŻŻ Ż Ż '----' _ _ _ _ __ _ _________ _______ _______ | | | |__| | | |--| \ | | |___ ___| | _____|--| ___ \__ } |_____| | } | | | | \ | | | | } |__ | |'--) | __| _____ | | | ___| |_ | |\ \| | | | | __| | ŻŻŻ _/-. | | ____| |_/| |____| | | | \ |____ | |.----| | ----._.| |ŻŻ\ \___ --| | _.- | | -\ /_/| |Ż \ | ----| |-._/Ż|\ ŻŻŻŻŻ| | | \ \ Ż Ż ŻŻŻŻŻŻŻŻ Ż ŻŻ Ż ŻŻŻŻŻŻŻ Ż Ż _______________________ _______________________ __________________:- Version 0.1 -:__________________ ŻŻŻŻŻŻŻŻŻ ________.--- Copyright (c)2001 ---.________ \______.- Chris Bryant -.______/ \__ Nathan Tsui __/ ======================================================================= T A B L E o f C O N T E N T S ======================================================================= [ 1] Introduction [1a] About the Authors [1a.1] Chris Bryant [1a.2] Nathan Tsui [1b] Contact Info [1c] Guide Info [ 2] Basics [2a] Story [2b] Gameplay [2c] Controls [ 3] Characters [3a] Jack Wade [3b] Angela Stern [3c] Chief Hawke [3d] Others [ 4] Items & Weapons [4a] Items [4b] Weapons [ 5] Walkthrough [5a] Disc 1 [5b] Disc 2 [ 6] L.E.I.L.A. [6a] C License [6b] B License [6c] A License [6d] AAA License [ 7] Bosses [ 8] Miscellaneous [ 9] F.A.Q.s [10] Credits [11] Version History [12] Copyright Info ======================================================================= [ 1] I N T R O D U C T I O N [ 1] ======================================================================= Welcome! Thanks for choosing Chris "dreammastah" Bryant and Nathan "Segaholic2" Tsui's Headhunter walkthrough! We guarantee that you will not be disappointed with our work. We've labored hard to make sure that you, our readers, are getting the very best in text-based guides. :) So far this walkthrough is not yet complete, but we have already gotten a LOT done. We have an in-depth walkthrough, detailed maps of levels, tactical boss strategies, and MUCH MORE! Keep it right here, 'cause we ain't quitting 'til we've got the whole game wrapped! - C H R I S a n d N A T H A N ----------------------------------------------------------------------- [1a] A b o u t t h e A u t h o r s [1a] ----------------------------------------------------------------------- Just some info here about your two FAQ writers: Chris "dreammastah" Bryant and Nathan "Segaholic2" Tsui. ------------------------------ [1a.1] Chris Bryant ------------------------------ Also known as "dreammastah". Chris is 17 and lives in California. This is his first FAQ, and he'll write more here in a later version. ------------------------------ [1a.2] Nathan Tsui ------------------------------ Nathan "Segaholic2" Tsui is also 17, and lives in Texas. He's written a few walkthroughs before, and enjoyed working with Chris on this project. More coming soon. ----------------------------------------------------------------------- [1b] C o n t a c t I n f o [1b] ----------------------------------------------------------------------- If you have any comments, questions, or suggestions, please feel free to send them to: headhunter_faq@yahoo.com Regarding questions: Do NOT ask questions that are answered in this guide. READ the guide before sending questions. We do not enjoy receiving e-mails asking questions that are clearly answered in this walkthrough. ----------------------------------------------------------------------- [1c] G u i d e I n f o [1c] ----------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * NOTE: This FAQ can be hosted ONLY at GameFAQs and Nathan * * "Segaholic2" Tsui's website for the time being. If you find this * * guide at any other website, e-mail headhunter_faq@yahoo.com and * * report it immediately. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * As this guide is very in-depth, we have detailed map layouts of levels. We've included the standardized Map Key, which is used in all maps in this guide. More Guide Info will come, if needed. ---------------------------------------- [1c.1] Map Key ---------------------------------------- There are many maps and diagrams in this guide. This is the Map Key, which is used for all maps in this guide. The entire Map Key will not always be shown in the Map Keys that accompany maps. _______________________________________________ | MAP KEY | |===============================================| | START/END = X | Enemy = E | | Door = D |- - - - - - - - - - -| | Cover = # | Enemy Patrol Route: | | Movable Object = M | | | Explosive Object = % | EXAMPLE | | Stairs = ~ | E > . . . > . . | | Water = ` | ^ __ |ŻŻŻŻ| . | |- - - - - - - - - - - - -| . | || |_ v | | Item of Interest = ! | ^ |__|| |. | |- - - - - - - - - - - - -| . | |. | | Adrenaline = @ | . |______|. | | Res. Grenade = * | . ___________ v | | Prox. Mine = 8 | ^| |. | | Health Pack = + | .|___________|. | | Ammunition = $ | . . < . . . < . | | Temporary Item = I# | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ START/END = X Marks the Start and End of each area. Door = D Marks doors on the map. Double-doors are marked with two D's next to each other. Cover = # Denotes immovable objects on the map that can be used for cover from enemy fire. Either crouch behind them, or if possible, press (Y) to to "stick" to them, just like walls. Movable Object = M Objects that can be moved (usually crates). Explosive Object = % Objects that can be blown up by shooting at. Useful for taking out any enemies that might be nearby. Stairs = ~ Stairs, leading to a higher floor or level. Water = ` Water. You can wade in it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Item of Interest = ! Items in the area that you can interact with, but not pick up. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adrenaline = @ 1 Adrenaline. Res. Grenade = * 1 Resonator Grenade. Prox. Mine = 8 1 Proximity Mine. Health Pack = + 1 Health Pack. Ammunition = $ 1 Ammunition. For various weapons. Weapon used for may not always be specified in map or walkthrough. Temporary Item = I# (e.g. I1, I2, I3, etc...) Items that you can pick up and use. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Enemy = E - An enemy. Arrows and periods denote the enemy's patrol route. ======================================================================= [ 2] B A S I C S [ 2] ======================================================================= ----------------------------------------------------------------------- [2a] S t o r y [2a] ----------------------------------------------------------------------- (Taken straight from the official Headhunter website: http://www.anticrimenetwork.com/) The Headhunter World The future is here and it's a dangerous place, especially when you don't know who you are, who is trying to kill you, or why... Welcome to California in the early 21st century. The new economy has changed the legal system and everything is measured in money. Human capital has a new meaning as the actual value of someone's life is based on their wealth or contribution to society. Preserving these citizens is the prime importance to the government, and this 'the wealthy must stay healthy' approach has led to a strong demand for body implants, both artificial and 'real' (artificial implants are considered second-rate by wealthy citizens). Criminals are the prime targets for real implants, and so they are captured using non-lethal weapons to preserve their organs. Leading the war against crime is the Anti-Crime Network (ACN), an elite force of privatized law enforcers. Like bounty hunters of old, the ACN's Headhunters track down the city's most wanted, wherever they may hide. Combining combat skills and cunning with the latest high-tech weapons, the Headhunters are turning the criminal tide. The Beginning... "Restrained... can't move. Where am I?" Jack awakes only to find himself locked onto what seems to be an operating table. Looking around, his blurred vision, can just make out what seems to be a mysterious laboratory. A man dressed in a lab coat comes into view and then Jack remembers how much he hates being restrained... "Security, hit the alarms! We have a situation!" Jack gets himself together and, fighting his pain, breaks free. Shots are fired and Jack makes for the main doors. Taking down lab personnel whenever they come into view, he heads for the exit and escapes his captors. However, it isn't long before Jack clutches his head in his hands and falls to the ground, unconscious, later to wake in a hospital bed suffering from chronic amnesia. His memory is obscured by a dark void. Why was he in a laboratory? Why can't he remember anything? A visit from his former boss, Hawke, helps Jack recall his role as a leading ACN law enforcer, but Hawke also breaks the bad news: Jack's license has been revoked. He persuades Jack to regain his Headhunter status by re-applying for his license, which will help him track down his enemies and seek the truth. His old friend Angela Stern, daughter of the assassinated ACN founder Christopher Stern, then asks for Jack's help and expertise in tracking down her father's killers. In this world of deceit and betrayal, where motives and loyalties are unclear, Jack must scour the city in a quest for knowledge, uncertain who to trust and facing enemies around every corner... ----------------------------------------------------------------------- [2b] G a m e p l a y [2b] ----------------------------------------------------------------------- NOT FINISHED YET **Gameplay (Skill Points) **Pause Menu **Options **Save Files [9] ____\ ______________________________________________________ | ___\______________________ _________ | | |__________________________| | | | | GREYWOLF [7] | | | ____/ | | | / | | | | [8] | |_________| | | | | | | | | | | | | | | | [2] | | / | |/ | [6] [1] / | _____HEALTH_PACK____ JACK WADE / | | == | _--_ | .----| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | <| (__) ||____||//ŻŻŻ |> ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | |______|______|______| .---- 10 - (ŻXŻ) | | \/ //ŻŻŻ | Ż Ż \ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ\ | | \ [3] [4] [5] 1. Player Name 2. Player Health Meter 3. Equipped Weapon 4. Ammo in Clip 5. Total Ammo 6. Quick Selector 7. Radar 8. Boss Name 9. Boss Health Meter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ____________________________________________________________ | __________ | | | | | | [4] | | | | | | | | | | | | | | | | |__________| | | | | | | | | | | | | | | | | [1] |_| | | | GEAR | | __ _ _ | | [2] __)| | | | | |__ |_| | KMH | | | | [3] |||||||||||||||||||| | | | ------------------------------------------------------------ 1. Current Gear 2. Speed (Kilometers Per Hour) 3. Torque 4. Radar ----------------------------------------------------------------------- [2c] C o n t r o l s [2c] ----------------------------------------------------------------------- __/ \__ / ___ _______ \_______ /[1]/ \ | | \ \ | ( o ) | | [3](Y) | 5. |L| and |R| | \___/ | | (X) (B) | Triggers behind | _ |_______| (A) | controller | _| |_ | | |_ o _| | | [2]|_| | | /\ | | [4]/__\ | ---------------------------------------- [2c.1] Menu Controls ---------------------------------------- /---+-----------------------+-----------------------\ | # | Button | Menu Controls | +---+-----------------------+-----------------------+ | 1 | Analog Joystick | move cursor | +---+-----------------------+-----------------------+ | 2 | Digital Pad (D-Pad) | move cursor | +---+-----------------------+-----------------------+ | 3 | (A) Button | select/scroll down | +---+-----------------------+-----------------------+ | 3 | (B) Button | cancel/back | +---+-----------------------+-----------------------+ | 3 | (X) Button | scroll up | +---+-----------------------+-----------------------+ | 3 | (Y) Button | (no function) | +---+-----------------------+-----------------------+ | 4 | START Button | (no function) | +---+-----------------------+-----------------------+ | 5 | |L| and |R| Triggers | cycle menus | \---+-----------------------+-----------------------/ Move Cursor - Press the Analog Joystick or D-Pad to cycle through the selectable menu items. Select - Press the (A) Button to select the currently highlighted menu item. Cancel - Pressing the (B) Button will cancel your current choice, or exit to the previous menu. Cycle Menus - When there are multiple windows available, use the |L| and |R| Triggers to cycle through them. Scroll - When reading long documents, use the (A) Button to scroll down, and the (X) Button to scroll up. ---------------------------------------- [2c.2] Game Controls ---------------------------------------- /---+-----------------------+-----------------------\ | # | Button | During the Game | +---+-----------------------+-----------------------+ | 1 | Analog Joystick | move character | +---+-----------------------+-----------------------+ | 2 | Digital Pad (D-Pad) | weapon select | +---+-----------------------+-----------------------+ | 3 | (A) Button | action/shoot | +---+-----------------------+-----------------------+ | 3 | (B) Button | roll/dodge | +---+-----------------------+-----------------------+ | 3 | (X) Button | center camera/ | | | | switch targets | +---+-----------------------+-----------------------+ | 3 | (Y) Button | press against wall | +---+-----------------------+-----------------------+ | 4 | START Button | pause game | +---+-----------------------+-----------------------+ | 5 | |L| Trigger | duck/crouch | +---+-----------------------+-----------------------+ | 5 | |R| Trigger | aim weapon | \---+-----------------------+-----------------------/ Move Character - Press the Analog Joystick in the direction you want to move. Duh. Quick Weapon Select - Pressing LEFT and RIGHT on the D-Pad will cycle through the available weapons. Quick Use/Equip - Press DOWN on the D-Pad when highlighting Adrenaline or Health Packs to quickly use them. Press DOWN on the D-Pad to equip the selected weapon from the Quick Select Menu. Reload - Press UP on the D-Pad to reload your current weapon. Action/Shoot - When an item is available to pick up or look at, a red target cursor will appear over it, and your character will look in its direction. Press (A) to investigate the item. The (A) Button is also used to fire your equipped weapon. For throwing weapons (such as the Decoy Shells and Grenades), the longer you hold down the (A) Button, the farther you throw your weapon. Note that you have to be in Targeting Mode (hold down the |R| Trigger) to fire your weapon. Roll/Dodge - Press the (B) Button to perform a roll/dodge move. This is very useful for dodging enemy fire, and is handy for crossing corridors or ducking behind crates. Center Camera - Press the (X) Button to center the camera behind your character. Rotate/Walk Backwards - When you hold down the (X) Button, you can rotate in a circle and walk backwards (similar to Resident Evil). Sort of handy for tight corners. Press Against Wall - Press the (Y) Button to squeeze against walls. This allows you to walk across tight ledges and peek around corners, so you can see around the corner without being shot. Press the |R| Trigger to quickly go into Targeting Mode and jump around the corner with your gun ready. Release the |R| Trigger to dodge back. Press the (Y) Button to "un-stick" yourself from the wall. Duck/Crouch - Hold down the |L| Trigger to crouch down. You can still move around while crouching. This is especially useful for walking quietly under short cover. Crouching can also be used in conjunction with Rolling and Targeting Mode. When you crouch, your accuracy improves, and you also become a smaller target for enemies. Spiffy! Aim Weapon/Targeting Mode - Hold down the |R| Trigger to enter Targeting Mode. When in Targeting Mode, you can move around, but you will always face straight forward. Hold down (X) to rotate. You can also crouch while in Targeting Mode, but you CAN'T be in Targeting Mode, crouch, and move around. Press the (X) Button to cycle through targets. Switch Targets - When in Targeting Mode or when "stuck" to a wall, press the (X) Button to cycle through target-able enemies/items. You'll know if you can target multiple items when you see the small cursors on the screen. The red cursor is the item/enemy you are currently targeting, and white cursors are items and enemies that are also target-able. Stealth Kill - (this move works with any weapon equipped) Hold down the |R| Trigger to enter Targeting Mode. Approach the enemy from behind, so he doesn't know you're there. When you are directly behind the enemy, press the (A) Button to quietly and quickly dispose of your target. Climb Ledges - When up against a short ledge, push against it with the Analog Joystick to hoist yourself up. Pull/Push Items - Press and hold (A) to grab onto certain items. Move around in the direction you want to pull or push the item. Pause Game - Press the START Button to pause your game. In the Pause Menu you can access such stuff as your weapons and items, documents, map, and game-save features. ---------------------------------------- [2c.3] Motorcycle Controls ---------------------------------------- /---+-----------------------+-----------------------\ | # | Button | Motorcycle Controls | +---+-----------------------+-----------------------+ | 1 | Analog Joystick | turn | +---+-----------------------+-----------------------+ | 2 | Digital Pad (D-Pad) | (no function) | +---+-----------------------+-----------------------+ | 3 | (A) Button | mount/dismount | +---+-----------------------+-----------------------+ | 3 | (B) Button | back up | +---+-----------------------+-----------------------+ | 3 | (X) Button | change camera | +---+-----------------------+-----------------------+ | 3 | (Y) Button | (no function) | +---+-----------------------+-----------------------+ | 4 | START Button | pause game | +---+-----------------------+-----------------------+ | 5 | |L| Trigger | brake | +---+-----------------------+-----------------------+ | 5 | |R| Trigger | accelerate | \---+-----------------------+-----------------------/ Accelerate - The basic motorcycle function. Press the |R| Trigger to gun your bike's motor. The harder you press the |R| Trigger, the faster you accelerate, so to avoid popping wheelies (during which time you can't turn your motorcycle), press down on the |R| Trigger slowly and evenly, just as you would accelerate a real motorcycle. Brake - Press the |L| Trigger to brake. Just like with acceleration, the |L| Trigger is sensitive to how hard you press it, so the harder you press the |L| Trigger, the harder you will brake. Turn - Use the Analog Joystick to direct your motorcycle in the direction you want. The more Skill Points you have, the easier it is to control your bike. Change Camera - Press the (X) Button to cycle through 3 different camera angles. Back Up - Press and hold down the (B) Button to slowly walk your motorcycle backwards. You can only perform this move from a complete stop. Mount/Dismount - Press the (A) Button next to your motorcycle to mount it. Press the (A) Button in red zones to dismount from your bike. You can only dismount from a complete stop (doing otherwise wouldn't be too healthy for you). Pause Game - Press the START Button to access the full Pause Menu. ======================================================================= [ 3] C H A R A C T E R S [ 3] ======================================================================= NOT FINISHED YET ----------------------------------------------------------------------- [3a] J a c k W a d e [3a] ----------------------------------------------------------------------- Career cop turned professional headhunter, best of the best. Mentally resourceful and physically unmatched. Tough and independently-minded, a man of few words with a dry line in wit. Finds himself at the start of the story with no memory, few friends, and a revoked license. Hired by Angela Stern to find her father's killer, he may just uncover the truth of what happened to himself along the way... ----------------------------------------------------------------------- [3b] A n g e l a S t e r n [3b] ----------------------------------------------------------------------- Bright and resourceful, with an MIT education and plenty of attitude. More than capable of fighting her corner with a keyboard, a fist or a gun. Only daughter of murdered ACN boss Christopher Stern. Burns with hatred for the man responsible, the Syndicate's mysterious criminal boss. Hires Jack to find him: a partnership which moves from wary co- operation to respect and affection, and... ----------------------------------------------------------------------- [3c] C h i e f H a w k e [3c] ----------------------------------------------------------------------- ----------------------------------------------------------------------- [3d] C r i m i n a l s [3d] ----------------------------------------------------------------------- ----------------------------------------------------------------------- [3e] O t h e r s [3e] ----------------------------------------------------------------------- ======================================================================= [ 4] I T E M S & W E A P O N S [ 4] ======================================================================= NOT FINISHED YET ----------------------------------------------------------------------- [4a] I t e m s [4a] ----------------------------------------------------------------------- NOT FINISHED YET Shades Jack Wade's infamous black shades. Equipping them is for aesthetic purposes only. Angela Stern can also equip them. Stern Mansion Keycard Only used in the beginning of Headhunter. Angela Stern gives it to you so you can unlock the elevator in her house to continue. ----------------------------------------------------------------------- [4b] W e a p o n s [4b] ----------------------------------------------------------------------- About ENP Technology... [ENP Weapons] Developed by Biotech Corporation, Electric Neural Projectile (ENP) technology has been licensed by all leading weapons manufacturers since the abolition of conventional weapons. Combining neuro-stimulants with a motor cortex scrambler, ENP weapons are capable of causing severe pain and eventual brain death without damaging valuable internal organs. Superior to conventional weaponry in range, accuracy, and stopping power, all ENP weapons are manufactured under LEILA control to strict government standards. Possession of conventional firearms is an offense under Anti-Social Actions laws, punishable by compulsory organ donation. [ENP Ammunition] Similar in appearance to conventional bullets, ENP 'smart shells' combine a chemical payload with an electrical charge which together attack the target's nervous system. The shell cashing penetrates the body, then disintegrates and discharges its chemical payload. The disintegration process creates the electrical charge, converting the kinetic energy of the shell to electrical energy. This reaction only occurs on impact with organic tissue. If the smart shell hits a non-organic target, it continues to penetrate without disintegrating, inflicting the same collateral damage as conventional weapons. [ENP Effects] The chemical payload of the ENP shell violently over-stimulates the body's nervous system, eventually forcing the brain to shut down to all stimuli. At the same time, signals from the motor cortex region of the brain are scrambled by the shells electrical charge, further incapacitating the target. Initial effects on the target include dizziness, disorientation and partial or total paralysis. This is rapidly followed by extreme pain as the target's brain synapses fry. Repeated impacts result in total brain death while leaving all other organs intact. [ENP Tagging] ENP technology allows for the automatic 'tagging' of any registered criminal fitted with a CCS implant. ENP weapons transfer a unique ID into every bullet, drawn from the user's fingerprints on the shell casing. This biochemical signature is then registered in the target's CCS implant by the burst of electrical energy on impact. The target's control chip draws power from the electrical discharge of the bullet and relays the signature ID to LEILA. This immediately identifies the agent responsible for shooting the criminal and establishes his right to a share of bail bond values listed on the Criminal Exchange. ----------------------------------------------------------------------- .--[ Stimulator Automatic ]--. / Manufacturer: Smith & Easton \ | Origin: USA |______________________________________ | | | ENP handgun, standard ACN issue. A versatile weapon carried by | | all Headhunters, it is particularly useful against multiple | | enemies due to its fast rate of fire. A custom upgrade offers | | increased mag capacity and firing rate. | | | | Widely adopted by military and law enforcement agencies, the | | Stimulator is also the only ENP weapon to be licensed for personal | | protection. | |_____________________________________________________________________| .-[ Firing Rate: Medium. | |-[ Clip Size: 10 rounds. Unlimited Ammo. | |-[ License Required: C | |-[ Controls: While in Targeting Mode, press (A) to fire. | |-[ Tactics: Not yet... | |- - - - - - - - - - - - - [ With Upgrade ] - - - - - - - - - - - - - - | |-[ Firing Rate: Medium-fast. | |-[ Clip Size: 16 rounds. Unlimited Ammo. | '-[ License Required: B - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .------[ Resonator Grenade ]------. / Manufacturer: General Munitions, Inc. \ | Origin: USA |_____________________________ | | | ENP hand grenade that generates a sonic boom with a wave-form | | similar to that of a conventional explosion but harmless to non- | | organic material. Organic targets within range suffer severe neural | | damage. | | | | The Resonator was developed for counter-terrorist operations, | | allowing the use of a grenade without the usual destruction of | | property. It has since found favor with law enforcement agencies. | |_____________________________________________________________________| .-[ Firing Rate: Medium-slow. | |-[ Explosion Radius: Medium. | |-[ Maximum Capacity: 5. With Action Belt: 7. | |-[ License Required: C | |-[ Controls: While in Targeting Mode, tap (A) to throw the grenade a | short distance, and hold (A) to throw the grenade a long | distance. | '-[ Tactics: Not yet... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .-[ 'Scorpion' Neurostunner ]-. / Manufacturer: Smith & Easton \ | Origin: USA |_____________________________________ | | | Small silenced handgun with modified ENP ammunition that | | scrambles signals from the motor cortex region of the brain, | | incapacitating the victim for a limited time. Needs a short period | | of charging before a shot can be fired. Useful in stealth | | situations. | | | | Neurostunner technology was developed at the request of national | | security services seeking a discreet, non-lethal solution for | | intelligence and counter-intelligence operations. | |_____________________________________________________________________| .-[ Firing Rate: Slow. | |-[ Clip Size: 1 shot per clip. | |-[ License Required: C | |-[ Controls: While in Targeting Mode, hold (A) to charge. When fully | charged, release (A) to fire. | '-[ Tactics: Not yet... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .-------[ Decoy Shells ]-------. / Manufacturer: General Munitions, Inc \ | Origin: USA |______________________________ | | | Shells for the Stimulator Automatic can be thrown as a decoy to | | lure enemies away. Very useful for stealth situations. | | | | Decoy shells need to be equipped as a regular weapon. | |_____________________________________________________________________| .-[ Firing Rate: Medium-slow. | |-[ Maximum Capacity: Unlimited shells. | |-[ License Required: C | |-[ Controls: While in Targeting Mode, tap (A) to throw the shell a | short distance, and hold (A) to throw the shell a long | distance. | '-[ Tactics: Not yet... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .-[ Regulator Shotgun ]-. / Manufacturer: Greening \ | Origin: USA |___________________________________________ | | | Very powerful ENP weapon that causes a great deal of damage but | | is relatively slow to reload and fire. Its stopping power and | | ability to pierce body armor make it particularly suitable for | | close combat and room clearance situations. | | | | Popular with ACN-street patrols, the Regulator's fearsome | | reputation frequently prevents disorder without a shot being fired. | | Headhunters have found it ideal for limiting resistance when making | | arrests. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ .-[ Firing Rate: Medium-Slow. | |-[ Clip Size: 8 shells per clip. | |-[ License Required: B | |-[ Controls: While in Targeting Mode, press (A) to fire. | '-[ Tactics: Not yet... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .---[ 'Camo-Kaze' Proximity Mine ]---. / Manufacturer: General Munitions, Inc \ | Origin: USA |______________________________ | | | ENP mine with the latest in stealth technology which renders it | | virtually invisible. Fitted with a motion sensor, the mine explodes | | when someone comes close. An activated mine can be detonated from a | | distance by shooting at it. | | | | The 'Camo-Kaze' draws it's nickname from a number of incidents in | | which the camouflaged mine was inadvertently detonated by its user. | | Operatives should beware of setting off their own mine. | |_____________________________________________________________________| .-[ Firing Rate: Slow. | |-[ Explosion Radius: Medium-Large. | |-[ Maximum Capacity: ?? With Action Belt: 5. | |-[ License Required: C | |-[ Controls: While in Targeting Mode, press (A) to place and activate | the mine. | '-[Tactics: Not yet... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .-[ Agitator Sub-Machine Gun ]-. / Manufacturer: Suno \ | Origin: Far East |____________________________________ | | | Automatic ENP weapon that fires at a very fast rate. Due to the | | powerful recoil, it is best to shoot in short bursts so as not to | | lose aim. Its power and speed make it particularly useful against | | massed enemies and moving targets. | | | | Though developed overseas using unlicensed technology, the | | Agitator is commonly used by US Special Forces. Its wide-ranging | | organ-friendly firepower has also proved useful for crowd control | | applications. | |_____________________________________________________________________| .-[ Firing Rate: Fast. | |-[ Clip Size: 30 rounds per clip. | |-[ License Required: A | |-[ Controls: While in weapon mode, press (A) to fire. To fire | repeatedly, press and hold (A). | '-[ Tactics: Not yet... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .-[ Liquidator Missile Launcher ]-. / Manufacturer: Shamal \ | Origin: Middle East |_________________________________ | | | Fires a heat-seeking missile towards the target. The modified ENP | | warhead explodes on impact inflicting massive damage. A devastating | | weapon, but ammunition is scarce. Not suitable for use in confined | | spaces. | | | | Adapted from conventional weapons for rebel insurgents, the | | Liquidator gained notoriety during the Middle East War. The custom- | | made ENP ammunition has to be imported from the war zone. | |_____________________________________________________________________| .-[ Firing Rate: Slow. (??) | |-[ Clip Size: 1. (??) | |-[ Explosion Radius: Medium. (??) | |-[ License Required: AAA | |-[ Controls: While in Targeting Mode, press (A) to fire. | '-[ Tactics: Not yet... ======================================================================= [ 5] W A L K T H R O U G H [ 5] ======================================================================= ----------------------------------------------------------------------- [5a] D i s c 1 [5a] ----------------------------------------------------------------------- ---------------------------------------- [5a.1] Escape ---------------------------------------- _____________ | Escape [1] | |=============| | X = START | __ _ _ | # = Cover | ________| | E = Enemy | .-'\.-'# # ŻŻŻŻŻŻŻŻŻŻŻŻŻ \E to [A] _.-' # # START ___ _.-'# /ŻŻŻŻŻŻŻŻ|__ _ _ \ __________| |____.-' .-' | X # # # \ | _.-' \.-' |_______ # # .-' |___|ŻŻŻŻŻŻ|E | ŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ _______________|E |________________ | # | |E ___ _______ ________X| Ż| | |___| |E | \ _|# | ŻŻŻ EXIT | | _____________ |_ #| | Escape [2] | | | |=============| _ _ __| | | X = EXIT | | | # = Cover | from [A] | | E = Enemy | _ _ __ | ŻŻŻŻŻŻŻŻŻŻŻŻŻ |E | ŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - You must escape the laboratory, equipped with only a Stimulator Automatic and your Shades. This will be your first encounter with real enemies, so be careful. Be aware of the fact that your health is constantly draining, so don't waste too much time. Use the crates on each side on the hallway to your advantage. When you first come across the crates, an enemy will jump out from the right side. Take cover and get ready to take him out. Use |L| to duck when you need to reload. Don't worry about ammunition, you have an unlimited supply. Move on to the next set of crates. The enemy will come from the left side; use the same tactics as before to finish him. When you approach the next area, you'll have a chance to try out the sneak technique. On the right side, there are two crates stacked on top of each other. Walk up to them and press (Y) to put your back to the crates. You can now look around the corner without being shot. Hold |R| and fire away at the lone enemy on the right side. There are two more enemy encounters before you reach the exit. Use the tactics you've learned so far and send them packing. When you reach the end, press (A) to open the door. ---------------------------------------- [5a.2] Stern Mansion ---------------------------------------- _____________________________ __________ | Stern Mansion | | \ |=============================| | \ | @ = Adrenaline x1 | | |________ | ! = Item of Interest | | | | |- - - - - - - - - - - - - - -| |___ | | | I1 = Stern Mansion Keycard | __________ | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |I1 !| |@ | | !! |____|__ ___.________|________ | D ' | |! D______ ____._________________| | ! | |X| | ! | Ż\ | | Elevator / EXIT |__________| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Stern Mansion is where you find yourself now. Angela Stern is behind the bar, but you can't talk to her until you've gathered some information from around the room you're currently in. You'll have to search around. Look on the bar in front of you for two documents. Turn around and inspect the portrait on the wall. Next, inspect the certificate above the fireplace and the papers on the table. An automatic cut-scene will begin with Angela Stern after you've finished. During the cut-scene you will receive the Stern Mansion Keycard. Before you leave, turn left near the elevator and on the bench you will find some Adrenaline. Make your way to the elevator and press (A) to use the Keycard. In the garage, you'll find that you now have a motorcycle. Leave the garage, turn right, and head through the checkpoint into North District. ---------------------------------------- [5a.3] North District ---------------------------------------- OBJECTIVES: 1) Earn 250 Skill Points, then go to LEILA and obtain a license. Before you can find out more about your past, you have to earn your credibility again by obtaining licenses at LEILA. To earn Skill Points, ride at top speed through the city without hitting anything. The best places to do this are the long straight-aways, which you can find by looking at your map. After you obtain 250 Skill Points, an orange dot will appear on your radar, which is LEILA. Head to LEILA and stop in the orange area. To dismount, press (A) at a complete stop. You have to earn your C License (see chapter [6a]: L.E.I.L.A.) before continuing with the game. OBJECTIVES: 1) Track down Greywolf and question him about Fulci's whereabouts. 2) Greywolf should be at either the abandoned Amco factory or the closed-down gas station in the North District. 3) Locate the informers and try to get information about Greywolf from them. Time to nab your first bad guy. Get on your bike and head over to the closed-down Gas Station. ---------------------------------------- [5a.4] Gas Station ---------------------------------------- _____________ _______________________ | #####| | Gas Station [1] | |! E *#| |=======================| _________________| E I1####| | @ = Adrenaline x1 | |# # # | | * = Res. Grenade x5 | | *# # #| | + = Health Pack x1 | | #######_______________ #| |- - - - - - - - - - - -| | ^ #| ##| #| | % = Explosive Item | | . | # # *| | |- - - - - - - - - - - -| |!. #|______D_____________|## | | I1 = Car Battery | | . #| !|____________D! | | I2 = Car Wash Token | | . |______D|____| + |## | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | E | | ! E | E <---- If you make too | . | # |_D | | much noise | . |* # | |~~| | | |#. | # | |~~| | | | . | # | |I2| ! |## #| | v | # | ŻŻ | #| | |___D___|____________| M*#| |# # | |#### % % # | | @ % % | |____________________X__________| \ Entrance - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Angela will mark the locations of the two informers on your VM. When you arrive, there are two punks doing some target practice in the back of the gas station. If you look to your right first, you will find a grenade behind a box. After you collect the grenade, head over to the left side of the gas station. There is some adrenaline on the crates at the front of the alley. One Wolfpack member is patrolling this area. Wait until he turns his back, then quietly dispose of him with the Stealth Kill, so as to not alert anyone else. Now head to the very back and you'll have a little shootout with the two you saw when you entered. If you are too noisy, someone may come from the right side. The conservative way to take out the two thugs is to lure them over one at a time using the Decoy Shells. The Car Battery and a Grenade are near the cans they were using for target practice. One informer is dead in the burning car. You can't get to him unless you have the Fire Extinguisher, so return to the front of the Gas Station and enter. In the far-left aisle there is another Grenade waiting for you. Go behind the counter. You will find one door is locked and one is open; enter the open door. Inside is a Wolfpack member working on something. You can easily sneak up behind him and break his neck. Pick up the Health Pack on the table. Find the white control panel and press the button. A cord will blow out and the lift will stop. On the wall near the door, there is a slot for the Car Battery you found. Press START, go to your Item Menu, select the Car Battery and press (A), then select Use. This will move the engine. Walk down the ramp to find a Car Wash Token, then move the engine back so you can access the locker later. Leave this room and you will see that some more Wolfpack members have come to bother you. Take cover behind the shelves. If you want to have some fun, aim for their bikes and the gas pumps for big explosions. >:D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After acquiring _____________ _________________________ Fire Extinguisher |I4 #####| | Gas Station [2] | | |! *#| |=========================| ______v__________| #####| | @ = Adrenaline x1 | |# < . E . . # # | | * = Res. Grenade x5 | | *#. . > # #| | + = Health Pack x1 | | #######_______________ #| |- - - - - - - - - - - - -| | #| ##| #| | % = Explosive Item | |! # # E *| | |- - - - - - - - - - - - -| | #|______D_____________|## | | I1 = Locker Key | | #|I1 !|I5__________D! | | I2 = Electric Cord | | |______D|____| + |## | | I3 = Fire Extinguisher | | | X| ! | | | I4 = Crow Bar | | | # |_D | | | I5 = Amco Keycard | | |* # | |~~| I3 | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |# | # |I2|~~| | | | | # | |__| ! |## #| | | # | | #| | |___D___|____________| M*#| |# # | |#### % % E % # | | @ % % % E | |_______________________________| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Go to the left side of the building again and use the Car Wash Token on the toll. Be ready, because the door behind you opens once you use the Token. An enemy comes out; kill him, then go to the very back of the garage to pick up another Grenade. Head into the door. To the right on the table is the Locker Key. You can't repair the power unit just now, but remember this location. Unlock the door that was locked before and go back to where you use the car battery. You can now unlock the locker using the Locker Key. Inside you'll find a piece of Electric Cord. Return to the broken power unit and use the Electric Cord to repair the blown cable. The lift with the car will lower completely now. Get the fire extinguisher inside the old car. Return to the burning car outside. Using the Fire Extinguisher, put the fire out. Open the door, and the dead informant will fall out, holding the Crowbar. Collect the Crowbar and go to the right side of the building where a door is nailed shut between two stacks of crates. Use the Crowbar to remove the wood and open the door. Walk to the end of the hall to find the second informer - he's dead, just like the first informant. Next to his body you'll find an Amco Keycard. You'll have a small confrontation with Grey Wolf as you are leaving the Gas Station, so now it's time to follow him to the Amco Factory. ---------------------------------------- [5a.4] AMCO Factory/Wolfpack HQ ---------------------------------------- OBJECTIVES: 1) Follow Greywolf to the abandoned Amco factory and question him about Fulci's whereabouts. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____________________________________ Elevator |8. < . . . . < . . . ################| / to 2nd | . ###### ###### . ################|_/ and 3rd | . ###### ###### ^ ####### #####||Ż X| floor | . ###### ###### . ### ||~|Ż _______________________ | v ###### ###### . . . E ||~||~| | Wolfpack HQ F1 | | . % . . . > . E I1|| | |=======================| | . . % %# I2|| | | @ = Adrenaline x1 | | . ###### ^ ###### || | | * = Res. Grenade x1 | | . ###### . ###### ### #####||# | | 8 = Prox. Mine x1 | | v ###### . ###### ### #####||# !| |- - - - - - - - - - - -| | . ###### . ###### ### ###||# | | ~ = Stairs | | . . . > . D E ### || @| |- - - - - - - - - - - -| ŻŻŻŻŻŻŻŻŻŻ[A]ŻŻŻŻ^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | I1 = Walkie-Talkie | ^ | If you | I2 = Padlock Key | : make too much ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ : noise v ___[A]_____________________________ |# ! ############ ||. > ! | | ## ###### ~~. E | | ||. < . *| | ####### "=======| | ## ####### #### | |####### ## | |####### X ## ########| ŻŻŻŻŻŻŻŻŻŻ\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ \ START - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Enter the Amco factory. To the right an enemy is guarding a door. Kill him. A grenade is on the barrels where he was. There is a small locker with a padlock on it, and a door which requires a magnetic keycard to access. You can't do anything here, so go to the far left of the factory. The door there will open after you've used your Amco keycard. OBJECTIVES: 2) Greywolf is holding a meeting on the third floor. You must get to the meeting room on the third floor where Greywolf is. Start by killing everyone down here. :) Pick up the walkie-talkie and padlock key on the crate near the stairs. You can't use the freight elevator, as it's stuck on the second floor. The power isn't on, so you can't use the other elevator either. Head back outside. Use the padlock key on the small locker you saw before. Now the power's on, so you can use the elevator. Go back inside. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____________ | | _____________________________ Elevator | ______ | | Wolfpack HQ F3 [1] | \ | | | D |=============================| \_| | | #| | * = Res. Grenade x1 | |X___| | | | 8 = Prox. Mine x1 | _____ | | |- - - - - - - - - - - - - - -| |8 | |___| | | I1 = Truth Serum | |_________D D | I2 = Document: | _____| | | "Interrogation Report" | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | ____| | |* !| |ŻŻŻŻŻŻŻŻŻŻD D | I2 #| D | I1 #| | | #| | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Take the elevator to the third floor. No enemies are here ...yet... so don't worry about being shot. The first door on your left is locked. Keep walking, and go into the first door on your right. In one of the stalls is a Proximity Mine. Go back in the hallway. In the darkness next to the freight elevator, there is a Grenade. When you approach the meeting room door, Jack will listen in on the meeting at hand. You can't go in just yet, so enter the room across the hall. On the table is a document labeled 'Interrogation Report'. Read it, then pick up the truth serum. Back to the hallway you go. As soon as you do, a door down the hall will be busted open by an enemy, so get ready to shoot. Enter the room he came from. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _______________________ | Wolfpack HQ F2 [2] | |=======================| | * = Res. Grenade x3 | | 8 = Prox. Mine x1 | | + = Health Pack x1 | |- - - - - - - - - - - -| | I1 = Locker Key | | I2 = Broken Emblem | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________________ | |!M ###|###### |# @ | | | ______ |___________D_______ D _|.. |____| 8| | | | D E < . . . > v. | | _| | | #|________ D # # .^ |##### | |X___| | | | Ż|ŻŻŻŻŻŻŻŻŻŻ|.. |##I1# | _____ | |* | |>.#| | |8 | |___| |ŻŻŻŻŻŻ | | . |##### | |_________D E D #| | ^ | M | _____| |__________##|__________| . |##### | | | | . D | | | | . |__________| ____| | | E#|## I2 | |* !| | |# | |ŻŻŻŻŻŻŻŻŻŻD D | |# | | #| D | D | | #| | | | *| | #| | |___|_ | ŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | | | + | ŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - You can find a grenade in the room to the left of the next door you come across. Enter the other door. There is an enemy with his back to you on your right; break his neck. Another enemy will come from the right side, walking down the hallway. Take him out. Head down the hall- way and go in the door on your left. Open one more door, and you will see a crate that is blocking a poster. Pull the crate back by standing next to the crate and holding (A) and pushing back and inspect the poster. The poster says: "Wolfpack Rules Since 1993" Remember that.. Go back into the hallway. If you turn left, you can find some adrenaline in a small room. Go down the right side of the hallway now, and enter the first door on your left. Drag the crate out from between the two shelves, and position it between the shelves next to it so you can reach the locker key. Now go in the room farther down the hall. To your right there is a health pack and your left, the locker you need to unlock. Inside you'll find a broken emblem. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _______________________ | Wolfpack HQ F2 [3] | |=======================| | * = Res. Grenade x3 | | 8 = Prox. Mine x1 | | + = Health Pack x1 | |- - - - - - - - - - - -| | I1 = Wolfpack Emblem | | I2 = Document: | | "Codelock Info" | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________________________________________________ | |! M ###|##### |# @ | | | ______ | D D | |____| 8| | | | DŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻ | | _| | | #|______ D # # |##### | |X___| | | | Ż|ŻŻŻŻŻŻŻŻŻ| |##### | | | |* | | #| M | Elevator | |ŻŻŻŻŻ | | |##### | D D #| | | | _____| |________##|_________| |##### | | | # #### # | D__________| ____| E | # ## # | #|## | |* !| | |# | |ŻŻŻŻŻŻŻŻŻŻD E D ########## | |# | | #| D ########### | D | | #| | #########! | | *| |_________#|___| I1I2| | | ŻŻŻ| | #### #### !|ŻŻŻŻŻŻŻŻŻ| | | | D~~ to [B]| | + | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - When you exit the room, Greywolf will contact you on the walkie-talkie, you can choose (Yes) or (No) if you want to answer the call or not. Greywolf is suspicious, so he will send two men to check it out. Navigate your way to the locked door you encountered when you first arrived on the third floor. You will unlock it. Use (Y) to hide behind the crates. Down the hall there are two Wolfpack members packing heat. One has a shotgun, so be careful! Throw a grenade their way by holding (A) for a long throw. They should both be taken care of after it detonates. Walk over to the meeting room door and you'll talk to Greywolf once again using the walkie-talkie. Time to open the door and take care of business. The door requires a 4-digit number to open. Remember that poster? Yep, the code is 1993. Enter it, and prepare to face your first boss, Bruce (see Chapter [7], Bosses). You should take out Bruce without breaking a sweat. Inspect the locker near the meeting table. You will find a Wolfpack emblem and another document, labeled 'Codelock info'. Read the doc, then press the red button on the table. It will trigger an enemy to come to your position, so be ready. An easy way to kill him if you are low on health is to setup a proximity mine at the entrance of the meeting room and just wait and hide. Go back to the elevator and select the second floor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ______________________ |###| | Wolfpack HQ F2 | |###|____ |======================| _| | + !| | + = Health Pack x1 | |X | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż\ŻŻŻŻŻŻŻŻ \ Elevator - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - On the second floor is a punching machine and a health pack. You will use the punching machine to create an emblem so you can open the door to the roof. Insert the Wolfpack emblem into the machine and engrave the following: B E F O R E T O A F T E R _ _ _ _ _ _ _ _ | | | | | | | | > |X| | | | | |X| Ż Ż Ż Ż Ż Ż Ż Ż _ _ _ _ _ _ _ _ | | | | | | | | > |X| |X| |X| |X| Ż Ż Ż Ż Ż Ż Ż Ż _ _ _ _ _ _ _ _ | | | | | | | | > | | |X| |X| | | Ż Ż Ż Ż Ż Ż Ż Ż _ _ _ _ _ _ _ _ | | | | | | | | > |X| | | | | |X| Ż Ż Ż Ż Ż Ż Ż Ż - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - With the new emblem in your possession, go back to the third floor. Enter the meeting room and use the new emblem on the door on the right. It will open it and give you access to the roof, where Greywolf has fled. Open the door, go up the stairs, and get ready for your first true boss fight! See Chapter [7], Bosses, for details. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ____________________________________ _____________________ |### %| | Wolfpack HQ F4 [1] | |###% +| |=====================| |### ######### ######### | | + = Health Pack x1 | |### ######### ######### | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |### ######### ######### %| |### #########% ######### #|___ | #########% ######### D | | % |~~~| |### __________________|~~~| |#################| from [B] ~~~ | |#################| ~~~ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż Ż ŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____ ______________________ | * | | Wolfpack HQ F4 [2] | |+ | |======================| ______________________________|__D__| | * = Res. Grenade x1 | |### %| | + = Health Pack x2 | |###% +| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |### ######### ######### | |### ######### ######### | |### ######### ######### %| EXIT |### #########% ######### #| / | #########% ######### D X | % | |### __________________| |#################| |#################| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After you've beaten Greywolf, you can go into the ammo room and pick up a Health Pack and a Grenade. Help yourself, then leave. ---------------------------------------- [5a.5] Palmera Mall ---------------------------------------- START _/__ _______________________ |X_ |__________________ | Sewers (Palmera Mall) | |_________________ _ | |=======================| |`````````````````````| | | 8 = Prox. Mine x1 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|`|8| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |`| | |`| | |`| |______________ |`| ______ _ | |`| |````````````| | |`| |````````````| | If you |` ŻŻŻŻŻŻŻŻ|```| X - EXIT make too ----E|ŻŻŻŻ|Ż|^|```| ! much noise |`| |_ |! E|___ | |`|_ | |_|v<_E_> | |```| ! | |```| | |Ż|`| | | |```| | | ` | | |```|_| | |`|_|_ __|ŻŻŻŻŻ| | | |`````|````````| ! | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Enter the sewers. Head along the narrow path and pick up the Proximity Mine. Walk ahead a little bit and then watch the cut-scene. Take out the two guards there (using a Grenade is the easiest method; you can get both at once and avoid setting off their alarms). Search out the small area and then head up the ladder to the Garage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ______________________________ | Palmera Mall B2 (Garage) [1] | |==============================| | * = Grenade x1 | | 8 = Prox. Mine x1 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ START If you make | too much noise _______|_________|__________________ | # | # | # # #| ____________| # X # | # # #|__ | # # E # # | | |___ |_______________________ | | # # # # 8| | # !|_____ _____| # #####| | | | | | # # # # | | # # #####| | # # # | | # % % %#####| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|##### E | | # | ____ | # | | |___ | #####| | ## |____________|##### | |__### # | | ## # . . | to | # # . . # # | | [A] | | ^ v | | > . . . . | | | | . . . . #####| | | | . < . . E . . . # | | | | . # . ^ v . . / | | | # . # < . . . ^ v # / | |___________| # . # .# . .# . ## / | > . . . > . E . ## / | E . . . < . * ##/ | # E | # # # # / | #| | E # # / | #| | | E # # / |________#|_|_|__|___________#_______________#_________/ | | | | | | | | If you make too much noise - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - You start off in the parking garage. Head towards the left and grab the Proximity Mine laying next to the wastebasket next to the non- responding elevator. After this, turn right and take out the terrorist standing behind the car. If you want, you can shoot the gas trail to blow him up, but that will alert everyone in the Garage, and bring several extra enemies running. The safer way is to simply sneak up behind him (he's deaf and has no sense of touch, obviously) and break his neck using the Stealth Kill. Continue onwards into the garage and hide behind a car. Watch the 2 terrorist guards' patterns. Sneak up on them when their backs are turned and snap their necks. Proceed up to the next level of the garage, but not before you grab the Resonator Grenade next to the car in the bottom-right of the map. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ______________________________ | Palmera Mall B2 (Garage) [2] | |==============================| | * = Grenade x1 | | $ = Ammo x1 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________ EXIT ____________ .-' '-. \ | ! | / \ X D E E * | | .-'ŻŻŻŻŻŻŻŻŻŻŻŻŻ'-. | | | | | | | | #####| | | ____| | | | | | ________| |__________| # | | | |##### # | | from | #####| #####| | [A] | | | | | |##### | | # | | |##### | | | # #####| # | |###### | | | | | | |#### | | # #####| | $ # | | # # # # #| | # # #| | # # #| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No one should be in the immediate vicinity when you get to the next big parking area. Head forwards, and if you're low on Shotgun bullets, pick up the ammo lying next to the pillar. If you're not, head to the left and walk past the parked limousine. The limo's alarm will go off, alerting the 2 terrorists to your presence. Take them out with the Shotgun and then head back and pick up the ammo. If you wish, check out the bomb on the wall. Also make note of the Resonator Grenade to the right. When you're finished with this area, head into the door marked "Stairs". - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____________ ______| *|______ To | | # # | #| Sewers (Palmera Mall)| # | # # | 8 | _________\__________|_D_#_$|#_____D_____#| D # |________ | ### MX | ## . . < . . # . .Ż>ŻŻŻŻ | | | < . ### . E . . > .## ____| |# # |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ^ | |# # #| | . | |# # #| | . | | #| | . | |# #######| | ^ | |-- --------|____ | . | |# | | _____ | . | |# # D *$ | |+ | | .#| |# # |____| | | | ^ | |# # |_________________|__D__|__________| . | | | # v . . . < E > . < . . . < . . | | ##### < . . . . # . > . . > ### #| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻDŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ^ _____________________ : | Palmera Mall B1 | v From Palmera Mall B2 (Garage) |=====================| ________D___ / | * = Res. Grenade x2 | | X D | 8 = Prox. Mine x1 | | _______\| | + = Health Pack x1 | |~~~| \ | $ = Ammo x2 | |~~~| START ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | to |[B]| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Now you can choose to either go up the stairs, and closer to Angela, or you can head to the door on your immediate right. If you go up the stairs, skip the next paragraph. This route will take you to an area packed full of goodies for you. Here, you will face 3 enemies (more, if you alert the guards). Take out either one of the guards that you start out close to silently. Then approach the other one quietly and either break his neck, or blast him close-range with the Shotgun. Then go and take care of the last terrorist. After you've dealt with the guards, head around this area and pick up all the items (you won't be able to get to some of them when you come to this area later, so pick them up now). Now head back out and go up the stairs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _______ | | ________________________________ | | | Palmera Mall F1 | |~~~| | |================================| |~~~| | | @ = Adrenaline x1 | to | 8 = Prox. Mine x1 | [C]^ ^ | $ = Ammo x1 | : : | - - - - - - - - - - - - - - - -| ! v v | I1 = Security Control Card | from [B] | I2 = Document: "Proj melinium" | |~~~| | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |~~~| | | | |_____D_| _D_ ^ | | : _______| | : / _____| | : / /| @| | : / / | | : / / |____| | v / / | |_________D___ / / | E | / /__________| E \__________#_| | |####### | \ \ | |# # | |\ After acquiring Security | D! $ | | Control Card and Document | |ŻŻŻ| | | | | | | | | |______| |___________ | | | |##!##I1I2##| | | ____| | > . . v | | | | ' D . . |__ | | |____. | . E | | | | | | ^ . . < #| | | |_______ | |_ ________| | |_______ | | | ######| | | | |# | 8| | | | | | #######| | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - There is not much to do the first time you come to this area. Turn left at the cross-way and head into the first door you come across. Go to the back of the room and inspect the air vent there to open it up. Now hit (A) to climb into the air duct. Turn left and walk down to the very end of the passage. A cut-scene will play. Leave the air duct via the vent and go into the previously locked security room (occupied by a terrorist; beware, he has a Shotgun). Take the lone sentry out and grab the Security Control Card and Document lying on the desk. If you need it, go to the back room and pick up the Proximity Mine. Head out and dispose of the new terrorists carefully, as they use Sub-Machine Guns. Now backtrack down into the sewers (you can go through either the Basement or the Garage). If you choose the Basement, there will be new terrorists in different positions, so be ready for them. The Garage remains devoid of enemies (for now). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ____ |__ |__________________ |_________________ _ | |`````````````````````| | _______________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|`|8| | Sewers (Palmera Mall) | |`| | |=======================| |`| | | 8 = Prox. Mine x1 | |`| |______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |`| ______ _ | |`| |````````````| | |`| |````````````| | |` ŻŻŻŻŻŻŻŻ|```| X---START/EXIT |`| |ŻŻŻŻ| | |```| | |`| |_ |! |___ | |`|_ | |_| ___ | |```|E! | |```| | |-|`| | | |```| | | ` | | |```|_| | |`|_|_ __|ŻŻŻŻŻ| | | |`````|````````| X---START/EXIT | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - In the sewers, there is an enemy staring at the circuit board. Take him out and insert (read: use through the Item Menu) the Security Control Card into the circuit board. Then head back up to the mall. If you take the Garage route, the terrorists will have re-spawned in the exact same positions as before, so use the same strategy that I gave you. On the second level of the Garage, the terrorists have NOT re-appeared, so don't worry about them there. If you use the Basement, there are no enemies (unless you didn't kill them on your way down). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ______________________ | Palmera Mall F1 | |======================| | @ = Adrenaline x1 | | * = Res. Grenade x1 | | 8 = Prox. Mine x1 | | + = Health Pack x1 | ______________________________ | $ = Ammo x1 | _.-' M | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _.-' # # _!_| _.-' ___________ v . > . . < . v | _______________________.-' ~~~~~~~ [C]| . #### ^ #### . | | ŻŻŻŻŻŻŻŻ| Ż| . #### . #### E | | # # ________| _| . #### v #### . | | E . . < . . . < ~~~~~~~ [C]| ^ . > . . < . ^ | | . . < . > . . < . > . . < ŻŻŻŻŻŻŻŻŻŻŻ | | . .########### . ##### v # # | | . ^########### . ##### . . < . > . E | | v v########### . ##### |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | . . # ^ #| _______ | . .> . . > . . . #|| | | ^ # . # #* #|| | | . < ||~~~| | |____ _____________________D____||~~~| | ___|__D__|___ ^ to | | : [C]^ ^ | # # | : : : | # # # | : ! v v | # | : [B] | # # # | : |~~~| | | # # # | : |~~~| | | __ | : | | | /+ \ | v |_____D_| |_____________| _D_ ^ | | : _______| | : / _____| | : / /| @| ^ | : / / | . | : / / |____| . | v / / | . |_________D___ / / | ^ | / /__________| . ___________#_| | |####### | . | | |# # | . | | D! $ | E | | |ŻŻŻ| | . | | | | ^ | | | |______| E |___________ | | | |##!########| | | ____| | | | | | ' D |__ | | |____. | | | | | | | #| | | |_______ | |_ ________| | |_______ | | | ######| | | | |# | 8| | | | | | #######| | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Switch to the Shotgun immediately after the cut-scene ends. Blast the first terrorist as he walks by and get ready for the next one. Blast him the moment he pops out. With the enemies taken care of, head into the security room and hit the button on the desk. The door to the main shopping area will unlock. Proceed to the shopping area. In the shopping area, hold still for a couple seconds. A terrorist will walk past you (they've got no peripheral vision, I'll tell you that). Let him pass you and then sneak up and snap his neck. Take out the other guard in a similar fashion. Then head behind the escalators and dispose of the last guard. If you end up alerting the guards to your presence, two more terrorists will enter the area. After you clear the area of enemies, check if you are in need of Health Packs, as there are 2 in the immediate area. One is in the room to the bottom-left of the main area. The other is upstairs, on the far left of the map. After you've gotten what you need, head to the elevator in the top-right of the bottom level. Drag or push the cart off of the elevator and take a ride up to the second floor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____________________ _.-' | _.-' __________ | _.-' _.-' _____| | ___________________________.-' _.-' [D]~~ | | # _.-' ŻŻŻŻŻŻŻ| D [E] | ___ _________________.-' _______| $ D | / | | [D]~~ | | / | | ŻŻŻŻŻ| | | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |+ | | | | | | \ | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | \___| |_________________________| #| | #| |___________________________________________| Entrance ______________________ __________________| | Palmera Mall F2 | | X| |======================| | # ! | | * = Res. Grenade x1 | | ^ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 8 = Prox. Mine x1 | | . | | + = Health Pack x1 | | E | | $ = Ammo x1 | | . | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | . | | v |___ | . #| [E] D . #| Angela _______ D . # | / ______| | | v ___| __X_____________| ### |___ | | #| | ! |[C]| | | ^ | |__________________ |~~~| | | . | |### | |~~~| | | E | |#8 | | | | . #| |###### | |_____D_|_________| v | |ŻŻŻŻŻŻ | | | ### | ______________________| | *## D | |_________|____| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is the last area, and it's relatively simple. Sneak up on the first terrorist and Stealth Kill him. Then take out the other enemy by any means. Go into other room and pick up the Resonator Grenade and Proximity Mine if you want, then go to the end of the hallway and inspect the elevator shaft. After the cut-scene, inspect the nearby fire-hose to pull Angela out. After this, everywhere a bomb was planted, there will be a huge mess of rubble which you cannot get past. Go back and unlock the doors to the main shopping area of the mall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ______________________ | Palmera Mall F1 | |======================| | @ = Adrenaline x1 | | * = Res. Grenade x1 | | 8 = Prox. Mine x1 | | + = Health Pack x1 | ______________________________ | $ = Ammo x1 | _.-' M | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _.-' # # ! | _.-' ___________ |ŻŻŻ _______________________.-' ~~~~~~~ [C]| #### #### | | ŻŻŻŻŻŻŻŻ| Ż| #### #### | | # # ________| _| #### #### | | ~~~~~~~ [C]| | | ŻŻŻŻŻŻŻŻŻŻŻ E | | ########### ##### # # | | ########### ##### | | ########### ##### E |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | # #| _______ | E #| | | | # # #* #| | | | | |~~~| | |____ _____________________D____| ŻŻŻ | ___|__D__|___ ^ | | : ^ ^ | # # | : : : | # # # | : v v | # | : [B] | # # # | : |~~~| | | # # # | : |~~~| | | __ | : | | | /+ \ | : |_____D_| |_____________| _D_ ^ | | : _______| | : / _____| | : / /| @| | : / / | | : / / |____| | v / / | |__________D___ / / | | / /__________| ____________#_| | |####### | | | |# # | | | D! $ | | | |ŻŻŻ| | | | | | | | | |______| |___________ | | | |##!########| | | ____| | | | | | ' D |__ | | |____. | | | | | | | #| | | |_______ | |_ ________| | |_______ | | | ######| | | | |# | 8| | | | | | #######| | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - It will be very foggy and there will be heavily-armed ACN agents patrolling the area. You will now be limited to using the NeuroStunner and Decoy Shells as weapons. Pick up the NeuroStunner bullets there, if you need them, and head down the escalator. Avoid the ACN guards and the laser beams coming from the roof. Use the Decoy Shells to draw the guards away from the door and use the NeuroStunner to zonk a guard if you have to. Mainly, though, just distract the guards for a second and then make a dash for the door. After you head down the stairway, the only exit is through the basement. Go there, and take out the lone terrorist. Head back down to the sewers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____________ ______| |______ EXIT To | | # # | #| Sewers (Palmera Mall)| # | # # | | _________\__________| D # |#_____D_____#| D # |________ | ### CX | ## Ż ŻŻŻŻ # Ż ŻŻŻŻ | | | ### ## ____| |# # |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |# ^ # #| | | |# . # #| | | | E #| | | |# . #######| | | |ŻŻ . ŻŻŻŻŻŻŻŻ|____ | | |# . | | _____ | | |# v # D *$ | |+ | | #| |# . # |____| | | | | |# . # |_________________|__D__|__________| | | . > . . | # ####### | | ##### . > . . . > # ####### #| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻDŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ^ ____________________ : | Palmera Mall B1 | v |====================| _________D__ | * = Grenade x1 | | | | + = Health Pack x1 | | ________| | $ = Ammo x1 | | |~~~| -------------------- | |~~~| | | from [B] | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ____ |__ |__________________ |_________________ _ | |`````````````````````| | _______________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|`|8| | Sewers (Palmera Mall) | |`| | |=======================| |`| | | 8 = Prox. Mine x1 | |`| |______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |`| ______ _ | |`| |````````````| | |`| |````````````| | |` ŻŻŻŻŻŻŻŻ|```| | |`| |ŻŻŻŻ|Ż|#|```| X - EXIT |`| |_ |###|___ | |`|_ | |_|##___ | |```|!| | |```| | |Ż|`| | | |```| | | ` | | |```|_| | |`|_|_ __|ŻŻŻŻŻ| | | |`````|````````|X - From Palmera Mall B1 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ---------------------------------------- [5a.6] Millennium Bank ---------------------------------------- __________________________ If you make | Sewers (Millennium Bank) | too much noise ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | EXIT _____v____________/ | _ E /| | | __________X_| | | _______ | | | | |____| ___| | | ___| | E | _.-' ________ | _.-'\_.-' _.-' | \ _.-' ___________| _.-' _.-' _.-' START .-' _.-' _.-' _|_____________\.-' E _.-' | X _.-' |_________________.-' - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Head through the sewers and take out the guards. These guards appear to be of the lazy sort, because they do not like to patrol. They will not move and simply stare straight ahead. This direction unfortunately happens to be the direction you're coming from, so there is no way that you are able to sneak up on these guards. Take them out using your choice of combat techniques. Head on to Millennium Bank. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START _|________________________________ | X ' | #### | | . DD +| | ##$8 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ~~ŻŻŻŻŻŻŻŻŻŻ|# | | | _______ |#E| E | | ## ## |! | | | # # |ŻŻ E | | ## ##### ## ~D | |! # # ~D #### | | ## _______ ## | ## #### | | |ŻŻŻŻŻŻŻŻŻŻ | #### | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Head forwards and snag the Health Pack. Equip Resonator Grenades and lightly toss one into the room ahead. Switch back to the Stimulator and strafe into the room. Take out the terrorist who is in there, if he's still alive, and then dispose of the other 2 terrorists outside. Now use the computer (Action). Select "Yes" to push the button to open up the security doors. Go through the doors and take to door on the left to get out to where the terrorists were. Pick up the Proximity Mine and the Shotgun Ammo on the table, then head into the back room. Inspect the electronic lock (the "!" on the map) in front of the glass doors. (See chapter [7], Bosses) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ~~ŻŻŻŻŻŻŻŻŻŻ| | _______ | | ## ## | | # # | | ## ##### ## ~D |! # # ~D | ## _______ ## | | | | #### | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ======================================================================= [ 6] L . E . I . L . A. [ 6] ======================================================================= NOT FINISHED YET ======================================================================= [ 7] B O S S E S [ 7] ======================================================================= NOT FINISHED YET A basic tip for all bosses: DO NOT use the Quick Select to use a Health Pack or an Adrenaline. If you are going to use those items, do so in the Pause Menu. Otherwise, you'll leave yourself vulnerable for a second or two, and that may be all the big baddie needs to finish you off. ----------------------------------------------------------------------- [7a] B r u c e [7a] ----------------------------------------------------------------------- ____________________ | # #### # | _________________ | # ## # | | SUB-BOSS | | | | Bruce | D ########## | |- - - - - - - - -| D ########### | | Wolfpack HQ F3 | | ########## | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | #### #### |ŻŻŻ |________________| Bruce is pretty much exactly the same as you, with a slightly longer health bar (though you can't see it). Once the battle begins, hold down |R| and blast him while moving to the left. Once you empty your clip, crouch behind the rack that you should have walked behind. Reload in safety, then pop back out and blast him some more. Crouch whenever you can in order to avoid taking too many hits. Use rolling to your advantage. If you see Bruce pulling a Resonator Grenade out of his pocket, blast him. You may be able to get him to drop it and get him blown by his own Grenade. Blast Bruce over and over, and don't stop, since you aren't able to see his health bar. Use Health Packs and Adrenaline as necessary, but remember that Greywolf comes next. ----------------------------------------------------------------------- [7b] G r e y w o l f [7b] ----------------------------------------------------------------------- ____________________________________ _________________ |### %| | BOSS | |###% +| | Greywolf | |### ######### ######### | |- - - - - - - - -| |### ######### ######### | | Wolfpack HQ F4 | |### ######### ######### %| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |### #########% ######### #| | #########% ######### | | % | |### __________________| |#################| |#################| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Greywolf runs around the roof, shooting his bazooka-type weapon at you (beware, it has a small blast radius). The main idea here is to shoot the heck out of him (duh). Keep in mind that there is a Health Pack to the far right of where you start, so make sure to nab that at the beginning of the fight if you don't already have one. Stay in the middle of the arena, and always keep your gun pointed at Greywolf. Shoot him a couple times whenever he pops out, then roll back to safety in-between the two big buildings, and reload. Keep an eye on the map and come out on the side where Greywolf is headed. Shoot him when he appears, roll away, and reload. Occasionally Greywolf will dash across to the other side of the arena, giving you easy shots. Unload your Stimulator on him whenever he does this (this is why you should keep your gun fully loaded all the times). When Greywolf's health has been reduced to approximately 1/5, he will back up into a corner (the bottom-left corner, according to the map). Then he will start shooting to the left and right, randomly. The easiest way to dispose of him here is to stay to the right side of him (top-left corner of the map). Hide behind the building, away from Greywolf's line of fire. Watch the map, and when Greywolf turns away, strafe out and blast him several times, then roll back to safety. Lather, rinse, repeat. ----------------------------------------------------------------------- [7c] R a m i r e z / S a f e t y D o o r [7c] ----------------------------------------------------------------------- ______________________________ | ~~ | | _______ | _____________________ | ## ## | | BOSS | | # # | | Ramirez/Safety Door | | ## ##### ## ~| |- - - - - - - - - - -| |! # # ~| | Millennium Bank | D ## _______ ## | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ D | | #### | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This guy is a pain in the butt to try and figure out what to do, but once you get the strategy down, he's easy. Ramirez will launch his pet spiders at you, 3 at a time. Once they spot you, they will rush at you at full speed, and then jump at you. If they connect fully with you, they can take away half of your Health Meter. They can be destroyed with 2 shots from your Stimulator. The first shot will stun the spider, and they will sit in the same place for a few seconds, and then they will explode. The second shot will make the spider explode prematurely. The tactic is to use the spiders against the Safety Door (the one Ramirez is standing behind, in the far bottom-left corner). Destroy 2 of the spiders in a wave, then shoot the last spider once. Run over to the stunned spider and press (A) to "use" it. The camera will switch to a First-Person view of the spider. Aim the spider towards the Safety Door with the joystick, and then press (A) to start the spider running. Steer the spider at the door, and press (A) when you are close to the door to make the spider jump and hit the door. The spiders can only jump a certain distance, and they will inflict the most damage on the Safety Door at the climax of their jump. If you time the jump right, you can take out the Safety Door easily in less than 5 spiders. ======================================================================= [ 8] M I S C E L L A N E O U S [ 8] ======================================================================= NOT FINISHED YET ======================================================================= [ 9] F . A . Q . s [ 9] ======================================================================= NOT FINISHED YET Q. What is Headhunter? Q. Where can I buy Headhunter? Q. Where can I import Headhunter from? Q. How much does it cost to import? ======================================================================= [10] C R E D I T S [10] ======================================================================= NOT FINISHED YET Chris "dreammastah" Bryant - Came up with the idea, and co-authored the FAQ. Worked mainly on walk- through and weapons sections (so far). Nathan "Segaholic2" Tsui - Co-author and editor. Did random work on the FAQ, including some writ- ing, layout, clean-up, etc... Jason "Double -S-" Tsui - Assistant. Also known as "ASCII-Master". Mapped out ALL the levels, and did most of the work on the FAQ ASCII title. ======================================================================= [11] V E R S I O N H I S T O R Y [11] ======================================================================= Version 0.1 (108 kb) - Work Completed 1:16 PM 11/17/2001 First version of this FAQ. Expect much more soon! :) Version 1.0 will come when the Walkthrough and Boss Strategies are complete. -ASCII title created -Disc 1 Walkthrough almost complete -Disc 1 Boss Strategies complete ======================================================================= [12] C O P Y R I G H T I N F O [12] ======================================================================= Headhunter, the Headhunter logo, and all other related characters and titles are (c)Copyright and Trademark AMUZE. Headhunter was developed by AMUZE, and is published by Sega Corporation for the Dreamcast, and by Sony Computer Entertainment for the PlayStation2. This FAQ is Copyright (c)2001 Chris "dreammastah" Bryant and Nathan "Segaholic2" Tsui. Chris Bryant and Nathan Tsui alone reserve the right to make changes to or update this FAQ. Any unauthorized changes are not approved of by Chris Bryant and Nathan Tsui and are prohibited by law. What that basically means is that you can give it to whoever you want as long as you do not change one letter of it and don't put your name where ours are (a.k.a. stealing). /##===-------------------------===##\ { Headhunter Complete Walkthrough } \-> by Chris Bryant & Nathan Tsui <-/ \##===-----> (c)2001 <-----===##/ \ All Rights Reserved / \##===---------===##/