Gaiamaster Kessen! FAQ v1.02 (8/20/01) by Gene ---------------------------------------------- Gaiamaster Kessen! (DC) 1-4 Players 1 Disc Genre: Board Game (Table) Memory: 24 Blocks VGA Box, Puru-puru, Visual Memory support 1) Introduction 2) Frequently Asked Questions 3) How to play 3.1) At the Main Menu 3.2) Screen Layout 3.3) The Game Basics 3.4) Game Strategy 4) Game Rules 4.1) Game Squares 4.2) Stores 4.3) Combat and Event Cards 4.4) Combat 4.5) Tag Mode Rules 4.6) Lucky! 5) Characters 5.1) Character List 5.2) Character Comparison 6) Story Mode 6.1) Story Mode Walkthrough 7) Card Lists 7.1) Combat Cards 7.2) Event Cards 8) Maps 9) Version Differences 10) Secrets 11) Miscellaneous / Et Cetera 1) Introduction ---------------- The world belongs to the mortals no more. A phantasmal land in the sky covers the sun, moon and all stars. It is the fatal time of every century. It is the time of Gaiamaster, the divine gnome which throws continents into chaos! None of human laws have an authority from this moment. Literally, only the Gaiamaster rules the universe. None of earthly powers is strong enough to break the dominion of gods in the aerial land. Now, the earth is a game board and mortals are pieces for the play! This game is an original fantasy board game for the Japanese Dreamcast that was released in Japan for 5800 yen. It is the second game of the series. There was originally a Playstation game and the series also appears on the Game Boy color system. 2) Frequently Asked Questions ------------------------------ Q) Can I play it without much knowledge of Japanese? A) Well, it isn't that bad. There are a lot of pictures of things and there are only a few commands which you use regularly. There isn't much English, but it is easily playable without much knowledge of Japanese. The game is quite simple to play. Q) Does the computer AI cheat? A) Yes! Did you have any doubt? Well, I can't prove it, but I would bet my life on it. Q) How is the ranking or score computed? A) The score is computed by adding you Zenny plus the value of your properties. This includes their location, buildings and their height. 3) How to play --------------- This is a board (tabletop) game. Your objective is to have the most Zenny (gold) at the end of the game. The game is similar in some ways to a computerized version of monopoly. There is a Go space where you collect your salary. You collect property and when another player lands on your property, they must pay up. However, there is also combat, skill cards that are used to fight in combat and event cards to use during movement on the map. 3.1) At the Main Menu: ----------------------- Story Mode ---------- After the opening movie, you choose your character for the duration of the Story mode. You cannot change after this point, so make your decision wisely. Then, you will begin your missions. They are different variations on the basic game. Sometimes you have to eliminate your opponents within a certain time limit, etc. You can save your game at any time during a mission and also between missions. In this mode, you gain skill points and you can increase the power of your combat cards. There are also some routes and choices which you make during the game that will affect the outcome. Battle Mode ----------- Battle mode is a simple standalone game. But, you can't save the game in Battle mode. Also, Skill points don't go up for your combat cards as they do in Story mode. It begins with the character select screen. When choosing a character, it asks you if you want to download skill data for them from your memory card. After selecting your character, you choose a map to play. After the game is over, you can see everyone's ranking. There are different versions of Battle mode to choose at the start: Battle Royale Quick Battle Royale Normal Tag Battle Quick Tag Battle Normal Normal - Normal Quick - Players start with extra cards and properties. Battle Royale - Every character for themselves Tag Battle - Team battle **Note: you can't save the game in progress in Battle Mode. Skill List ---------- Here you can view the skills that you've acquired from Story mode. You can also load them from memory. Options ---------- Here are the list of options to choose from: (Start buttons exits) Other Options - Go to the other Options menus (Rules, Salary, Sound) Camera Mode - Select the Camera or view (Dramatic, Normal, Panoramic) Difficulty Level - Choose the difficulty of the computer (Easy, Medium, Hard) Message Speed - Change the speed of message display (Fast, Regular) Message Advance - Advance to the next message with a button (On, Off) Voice - Toggle the character voices in the game (On, Off) Animation - Toggle the character animations (On, Off) Vibration - Toggle the vibration setting (On, Off) Default - Return to the defaulted options Rule Options: -------------- Turns - Select the number of turns for the game (10 - 99) Starting Zenny - Select the amount of Zenny each player starts with (1000 - 5000) Starting Property - Select the number of properties each player starts the game with (0 - 3) (normal mode only) Lucky - Toggle the Lucky abilities of the characters (On, Off) Default - Return to the defaulted Rule options Salary Options --------------- Passing Go - Each time a character lands on or passes the starting space, this much Zenny is added to their total (100 - 500) Bonus Salary Start Turn - Determines the starting turn for bonus salary added to the basic (1 - 99) Bonus Salary End Turn - Determines the ending turn for bonus salary added to the basic (1 - 99) Bonus Salary Amount - Determines the amount of bonus salary (0 - 50) Default - Return to the defaulted Salary Options Sound Options ------------- Audio - Select Stereo or Mono BGM Test - Test the BGM Default - Return to the defaulted Sound Options In-Game Options ----------------- By pressing the start button during a game, another menu is presented. Camera Mode - Select the Camera or view (Dramatic, Normal, Panoramic) Message Speed - Change the speed of message display (Fast, Regular) Message Advance - Advance to the next message with a button (On, Off) Voice - Toggle the character voices in the game (On, Off) Animation - Toggle the character animations (On, Off) End Turn (Battle mode) - Selects the number of turns until the end of the game Player Setup (Battle mode) - You can choose the control of the characters from COM to human players Objective (Story mode) - Displays mission objective Vibration Control - Toggle the vibration (On, Off) 3.2) Screen Layout ------------------------- In the top left corner, there is the turn number. In the bottom left, there is the players display with HPs, Zenny, etc. The Crown shows the current leader In the bottom right, there is the game menu: (from left to right) - Roll Dice Move on the game board by rolling two dice. - Use Card Use an Event card if you have one. - Buy / Sell Property and Stores The First Sub-menu is to buy stores The Second Sub-menu is to sell stores or property at half their value - Information Menu Brings up a new screen, you can press L,R to view these screens: - Skill data - Your character's status - All player's status - Current Ranking - Save (Story Mode only) 3.3) The Game Basics: ---------------------- The game board is divided into squares. They are many types of squares, but the basic square is the property square when a player lands on a property square, they may purchase it. Later, if another player lands on it, they must pay you rent. You may also build stores to affect the rent paid and the effects that occur when you land on the square. The game board is also divided into areas. An area is a row of property squares together between non-property squares. An area can be from 2 to 4 property squares long. If a player controls 2 squares in an area, the rent is doubled. If a player controls all the squares in an area, the rent is quadrupled. You move around the board by rolling two dice for movement or using an event card to go a determined number of squares. Before your movement, you may use event cards or purchase stores on your property. Event cards are cards that affect the game board, your movement, etc. You may use as many as you want before your movement. Your turn ends after you have moved and all of its effects are resolved. Battles between characters can also occur and affect your property and your Zenny. If you lose all of your Zenny, your cards and property go to the player that forced you into debt. 3.4) General Strategy ---------------------- - If you can use an event card to get a new one, then you should do it. - Concerning dice rolls, remember 7 is statistically the most common, followed by 6+8, 5+9, etc. Remember this especially for the Tavern mini-game. - Try to get off to a fast start, and buy everything you can. - Try to control the board through event cards. They can make the difference in a game. - The computer doesn't have any foresight, especially when it comes to choosing event cards. It never saves anything, so keep that in mind. - Build early, especially for the stores that are closest to players. - Buy almost every property that you can because the land value is the same for your score. - Don't pick fights unless you are a strong battle character. - When you start a fight, make sure that you have some property nearby to heal yourself after it. - Change stores to temples when you need them. - Remember that most times you don't have to kill everyone. If you're winning, then don't rock the boat or you might end up losing. The computer will rarely attack your areas unless they can gain from it. - The computer players usually only use earthquakes on the own cards first. - In combat, use your slow cards in the early rounds. Speed only matters if one player is about to die or in the last round of combat. 4) Game Rules -------------- 4.1) Game Squares ------------------ The Game has many different squares that affect the game in different ways: Property Squares - These are the basic squares of the game. When you land on a property square, you may buy it. - The cost of the square depends on the terrain. The price will rise as you move from the starting square. The most expensive property square is the last square before the Go square. - You may build stores on the property squares. The price of the stores depends on the store and also the terrain (same as above). Go Square (Starting Square) - This is the square where all of the players begin the game. - When you land on or pass this square you receive four beneficial effects: - You are paid a basic salary (default 300 Zenny) - You receive 50 HPs, but cannot exceed your maximum - You receive a Combat Card (cannot exceed your maximum of 5) - You receive an Event Card (cannot exceed your maximum of 8) Battle Square - When you land on this square, you may choose to begin combat with another character. - You choose the location of the fight (and the player) or cancel. Event Square - You receive an Event Card when you land on this square (cannot exceed your maximum of 5) - There are some Event Cards that have immediate effects such as gain/lose gold, etc. Tavern Square - This sends the player to the Tavern Mini-game when you land on this square. - The Tavern Mini-game is a simple game where the player may earn extra Combat cards. - In the top left of the screen you will see the two dice under the last time box. - You must choose if the next roll will be higher or lower than that roll, you choose BIG for higher or SMALL for lower. If you are correct, you receive the Combat card displayed. Then, that roll becomes the last roll and you can choose to try again if you want or stop. This continues until you have five Combat cards, or you are wrong. - If you lose, you lose all of the Combat cards gained. Route Arrow Square - This square is an intersection. Movement continues in the way that the arrow is facing. When you land on it, you may choose to change its direction, otherwise It can only be changed by the Route Change Event Card. Fluctuating Route Arrow Square - This square is an intersection. Movement continues in the way that the arrow is facing. The arrow changes once all of the players have finished a turn, and keeps changing in this fashion. Income Tax Square - When landing on this square, you are charged a tax of 20% of your current Zenny. - The tax goes is accumulated in the Pool Square. Land Tax Square - When landing on this square, you are charged a tax of 20% of your current land value, including stores. - The tax goes is accumulated in the Pool Square. Pool Square - When landing on this square, you receive the pool that has accumulated from the taxes charged to all the players. Warp Square - When landing on this square, you are transported to another part of the game board. 4.2) Stores ------------ Stores are an important part of the game. They can bring you a greater income and they can also give you cards and other effects. You may build a store on any property square that you own that does not already have a store. You can sell any store that you own for half of the cost. When you have a store on a property, the rent is doubled. If combat occurs on a square with a store, the defending player's HPs are increased by 10 (can exceed maximum for the duration of the battle). There are six types of stores: Weapons - If you land on a Weapons store, you are given two Combat cards (can't exceed maximum of 8). Alchemist - If you land on an Alchemist store, you are given two Event cards (can't exceed maximum of 5). Arena - If you land on an Arena, you can begin combat with another player. - Your opponent's HPs are reduced by 25%. Hospital - If you pass a Hospital, you receive 30 HPs (can't exceed maximum). - If you land on a Hospital, your HPs are restored to their maximum. Monastery - If you land on a Monastery, you cannot be involved in any combat. - You cannot engage in combat if you are on a Monastery square. Bank - The rent is quadrupled for a Bank. 4.3) Combat and Event Cards ---------------------------- (for a complete listing of the cards, see Section 7) Combat cards are used in combat only. You may hold a maximum of 8. If you use a Combat card, it may be used again in another battle. Event cards are used on the game map only. You may hold a maximum of 5. Once Event cards are used, they disappear. Combat cards may be obtained from: - Passing the Go square - Tavern Mini-game - Landing on your own Weapons Store - Forcing another player out of the game Event cards may be obtained from: - Passing the Go square - Landing on the Event square - Landing on your own Alchemist Store - Forcing another player out of the game Combat cards have attack power and attack speed displayed on them. Attack power is displayed at the top of the card. Attack speed is displayed at the bottom of the card. Items have no Attack power. 4.4) Combat ------------ There are three ways that Combat can begin: - A player lands on a Battle Square and decides to begin combat - A player lands on their own Arena Square and decides to begin combat - A player uses a Battle Card - A player lands on the same square as another player - Before Combat begins, you must choose the location of the battle. - The place of combat affects the HPs of the defending player. The presence of a Store, the height of the property square and the value of the property square affect the HP bonus. The attacking player may pay to reduce the HP bonus from the value of the property square by paying him Zenny. - You can't fight another player unless they control at least one property square. The Battle screen: The screen is divided into attacker and defender, with their portrait and HPs. Both players are dealt four cards from their Combat cards. These are displayed in the middle of the screen. Players choose the card that they wish by pressing the corresponding button on the joystick. - In one round you can use one Item Card and one Combat Card maximum. - You can only use a single Combat card once per battle. - The card with the highest Attack Speed is used first. If there is a tie in Attack Speed, then the Defending player goes first. - A player loses if they have lower HPs than the other player at the end of the third round or if their HPs are reduced to zero at any time in the battle. - If a defending player loses Combat, then their property where the battle took place is given to the other player. - Every time you lose all HPs, you lose 200 Zenny and your HPs are restored to their maximum. - Damage is computed from the attacking Combat card's attack strength. - Damage can be multiplied by Critical hits or from Lucky! - Higher skill level means a higher chance of a Critical hit. - Multipliers have a cumulative effect. - 10 Skill points are rewarded to each use of a weapon. - 20 Skill points are rewarded to each use of a weapon as a killing blow. 4.5) Tag Mode Rules -------------------- - Teams share areas for collecting property - Teammates cannot attack eachother - Landing on your teammates square has no effect - Teammates share one score, when at zero, the game is over 4.6) Lucky! -------------------- Sometimes a character is Lucky! You will see the word Lucky appear above your character. This can happen from almost anything and at any time. Battle characters can be lucky in battle where Technical characters are can be lucky on the game board. When you are lucky, you activate your character's special ability. But, this ability can be switched off in the Options menu. 5) Characters --------------- 5.1) Character List Jiggar the Treasure Hunter -------------------------- Background - He is still a young boy. He is looking for a magic elixir that can cure all disease. He is hoping to find it in Gaiamaster. Character Type - Strong Starter (Technical) Lucky Ability - Receives a free turn (55% chance) Standard Weapon - Bowie Knife Happy Animations - Snaps his fingers Standing Animations - Pulls out a map Sad Animations - Sits on the ground pouting Strategy - There isn't much strategy to him. He is the most basic character. His Lucky ability gives you another turn and you can't plan on it happening or not. He's not strong in combat, so don't expect to overwhelm your opponent often. His Bowie Knife doesn't help much either. He is the worst character. Meg-Meg the Warrior ------------------- Background - She used to work at a blacksmith making weapons and then became a great warrior. However, she is still looking for a boyfriend. She hopes that maybe she can find a good man in Gaiamaster. Character Type - Technical Lucky Ability - Receives Double Income (60% chance) Standard Weapon - Battle Axe Happy Animations - Raises her axes in triumph, jumps in the air Standing Animations - Sits on the ground Sad Animations - Sits down and weeps Strategy - Meg-Meg is a good character, but you don't have to do anything special to win with her. She is okay in basic combat because her Battle axe is quick, but still not that strong. Princess Tiara -------------- Background - She has lead a secluded life under her father's protection until now. She doesn't really understand the ways of the world. But, she has a kind and strong heart. She becomes an Angel knight in battle. Character Type - Strong Starter (Technical) Lucky Ability - Receives a free property (15% chance) Standard Weapon - Rapier Happy Animations - Jumps in the air Standing Animations - Doesn't do much, waves her fan Sad Animations - Collapses in embarrassment Strategy - She is another easy character to play because you can't plan on her being lucky as part of your strategy. She is not bad in combat, but will lose often to the stronger characters. Galahad the Paladin ------------------- Background - He is a famous knight that wanders the land fighting evil and helping the people where he is needed. He is looking for a sovereign to guide him. Character Type - Battle Lucky Ability - Double Power Missile Attacks Lucky Chance Table Round 1st 2nd 3rd Type A (1%) 100% 100% 100% Type B (20%) 90% 50% 0% Type C (69%) 100% 0% 0% Type D (10%) 0% 0% 0% Standard Weapon - Claymore Happy Animations - Raises his sword Standing Animations - Wipes his brow Sad Animations - Kneels and cries Strategy - He is really strong in combat because his basic weapon is not that bad, but his speciality is missile weapons which are the best category. The Blood Spear is really good and there are many fast weapons. He is very strong in combat and use that to your advantage. He starts with a good basic weapon too. * Doesn't anyone else find it strange that the Paladin's strength is missile weapons? I thought that Paladins value honor. I can't see the honor in fighting from a safe distance from your enemy. Sinbad the Bandit ----------------- Background - He is an unknown who came from the desert. He is looking for a suitable woman who seeks adventure like he does. He loves adventure and was naturally attracted to Gaiamaster. Character Type - Technical Lucky Ability - Steals from another player half of their Zenny (100% chance) Standard Weapon - Jyanbya Happy Animations - Stands proud Standing Animations - Sad Animations - Collapses to the ground Strategy - Another lucky character that you can't plan on using to your advantage. When he is lucky it can really help, but you can't count on it at all. He's average in combat. Samurai Warrior Yasutsuna ------------------------- Background - Yasutsuna comes from the Eastern part of the world. He is a warrior with great honor and he is looking for another great warrior to battle. Character Type - Battle Lucky Ability - Double power Sword Attacks Lucky Chance Table Round 1st 2nd 3rd Type A (1%) 100% 100% 100% Type B (20%) 90% 50% 0% Type C (69%) 100% 0% 0% Type D (10%) 0% 0% 0% Standard Weapon - Katana Happy Animations - Swings his sword Standing Animations - Eats his meal Sad Animations - Collapses to his knees Strategy - He's pretty good too. His Katana is one of the best starting weapons and he can be lethal due to his attack bonus. Again, because he is a Battle character, attack often. Ninja Master Hayate ------------------- Background - Hayate comes from the Eastern part of the world. He is a mysterious Ninja and silently crept into the Gaiamaster world. Character Type - Battle Lucky Ability - Invulnerable for one round Lucky Chance Table Round 1st 2nd 3rd Type A (1%) 100% 100% 100% Type B (15%) 100% 50% 0% Type C (74%) 100% 0% 0% Type D (10%) 0% 0% 0% Standard Weapon - Kunai Happy Animations - Stands in his prayer stance Standing Animations - Goes invisible Sad Animations - Explodes! Strategy - He can be absolutely wonderful in combat due to his lucky ability. Due to this fact alone, he is probably the best starting character. But, be careful not to attack too often because you may still lose. Goliath the Rogue Priest ------------------------ Background - Goliath is still barely a priest. But he is very devoted to three things, money, women and beer. However, he still strives for perfection--to cultivate his physique. Character Type - Technical Lucky Ability - Doesn't have to pay Lucky Chance Table Cost of Payment Chance 0-100z 20% 101-300z 30% 301-1000z 45% 1001z- 65% Standard Weapon - Mace Happy Animations - Kisses his Ankh, Flexes his muscles Standing Animations - Takes a drink Sad Animations - Takes a drink Strategy - His mace is average, but otherwise he is not too great in combat. But, he can be wonderful in the game because of his Lucky ability. But, you can't count on it at all, just pray. * He's in love with the Princess (watch when she changes in battle) Agathe the Witch ---------------- Background - Agathe is not an evil witch. She is tired of cursing people and she is very lonely. She often recalls her loneliness to herself. The last time that she ventured out into the world was the Great council of the Witches. Character Type - Battle Lucky Ability - Double power Magic Attacks Lucky Chance Table Round 1st 2nd 3rd Type A (3%) 100% 100% 100% Type B (27%) 90% 50% 0% Type C (60%) 100% 0% 0% Type D (10%) 0% 0% 0% Standard Weapon - Gypsy Tower Happy Animations - Jumps in the air, raises her fist in triumph Standing Animations - Pets her cat, stirs her brew Sad Animations - Collapses to the ground Strategy - Agathe is an okay character, just one of the battle characters. Her original weapon is fast, but not very strong. Songoku ------- Background - Songoku is a Chinese fable character. He is a clever half-monkey that travelled with a famous Buddhist priest. Character Type - Battle / Technical Lucky Ability - 4 dice (25% chance), Store card???(50%chance) 2x power with any weapon Lucky Chance Table Round 1st 2nd 3rd Type A (5%) 100% 100% 100% Type B (20%) 90% 50% 0% Type C (25%) 100% 0% 0% Type D (50%) 0% 0% 0% Standard Weapon - Priest's staff Happy Animations - Spins his staff, plants his staff Standing Animations - Doesn't do much Sad Animations - Sits and pouts Strategy - Quite powerful, but not very fun or interesting to play. Dante ----- Background - ???? Character Type - Battle / Technical Lucky Ability - 2x power with any weapon, Earthquake, Symbol (10%), Store card (50%) Lucky Chance Table Round 1st 2nd 3rd Type A (5%) 100% 100% 100% Type B (20%) 90% 50% 0% Type C (25%) 100% 0% 0% Type D (50%) 0% 0% 0% Standard Weapon - Infinity Gun Happy Animations - Laughs and glows! Standing Animations- Just floats Sad Animations - Collapses into rubble Strategy - Powerful, but lacks any real strategy. Dark Background - ???? Character Type - Battle Lucky Ability - 2x power with any weapon, every weapon is special Standard Weapon - Blacksword Happy Animations - Raises his sword Standing Animations - Plants his sword Sad Animations - Scratches his head Strategy - Powerful in combat, but pretty boring for a boss. Variel Background - She is your guide in Story mode Character Type - Technical Lucky Ability - All char's Lucky abilities Standard Weapon - Pixie Knife Happy Animations - Flies around Standing Animations - Flies around Sad Animations - Falls to the ground Strategy - She is powerful if you can avoid combat, or if you have some powerful combat cards to back you up. Later in the game, she can be really powerful, especially on the game board. She is better on smaller maps. Note- 20 HPs max in battle 5.2) Character Comparison --------------------------- Here is my character comparison. Of course, it can change due to the level of luckiness, random chance, map size, etc. Some characters are quite the same (such as the battle characters), but there is still quite a difference in total. Combat ------ 1 Hayate (invincible) * Dark (2x attack power) 2 Dante (2x attack power) 3 Songoku (2x attack power) 4 Galahad (2x attack power) 5 Yasutsuna (2x attack power) * Variel (all char's powers) 4 Agathe (2x attack power) 5 Tiara (no bonus) 5 Meg-Meg (no bonus) 5 Goliath (no bonus) 5 Sinbad (no bonus) 5 Jiggar (no bonus) Technical --------- * Variel (all char's powers) 1 Tiara (free property) 2 Meg-Meg (double income) 3 Goliath (don't pay) 4 Sinbad (stealing) 5 Dante (earthquake, store card) 6 Songoku (4 dice) 7 Jiggar (free turn) 7 Hayate (no bonus) 7 Agathe (no bonus) 7 Galahad (no bonus) 7 Yasutsuna (no bonus) * Dark (no bonus) Total ----- * Variel (all char's bonus) 1 Dante (2x attack power, earthquake, store card) 2 Hayate (invincible) * Dark (2x attack power) 3 Tiara (free property) 4 Meg-Meg (double income) 5 Goliath (don't pay) 6 Songoku (2x attack power, 4 dice roll) 7 Sinbad (stealing) 8 Galahad (2x attack power) 9 Yasutsuna (2x attack power) 10 Agathe (2x attack power) 11 Jiggar (free turn) 6) Story Mode walkthrough -------------------------- At the start of Story mode, you will select your character for the duration of it. You can't change later, so choose wisely. You can save at any time during a game in Story mode and you will also be allowed to save at the end of each mission. If you fail a mission, you can continue and re-try if you want. You are awarded skill points for using your Combat cards in battle. There are separate points for each card. Once you receive enough points, your level with that card increases, to a maximum of five. At the end of each mission, you are awarded points on all the cards that you have, depending on the difficulty setting. You receive 20 on Easy, 40 on Medium and 80 points on Hard. There are multiple routes in the Story mode as explained below, beginning after the 4th Mission. Mission 1 Map: Ship Goal: defeat Agathe in 30 turns Enemies: Agathe Mission 2 Map: City Goal: defeat Yasutsuna Enemies: Yasutsuna Partner: Galahad Mission 3 Map: Swamp Goal: defeat enemies Enemies: Hayate Partners: 2 Galahads team Mission 4 Map: Pyramids Goal: Winner after 20 turns Enemies: Sinbad Hayate and Jiggar Intermission: choose Swamp Mission 5 Map: Swamp Goal: Winner after 20 turns Enemies: 2 Sinbads Partner: Tiara Intermission: choose MegMeg Mission 6 Map: City Goal: Defeat computer opponents Enemies: Tiara, Galahad Partner: MegMeg Mission 7 Map: Tundra Goal: Defeat enemies Enemies: 2 MegMegs Partner: Tiara Mission 8 Map: City Note: You play Jiggar Goal: defeat enemy Jiggar Enemies: Jiggar, galahad as a team Mission 9 Map: City Goal: defeat enemies Enemies: Sinbad, Agathe, MegMeg Mission 10 Map: City Goal: defeat enemies Enemies: Yasutsuna, Hayate, Galahad Intermission dark clouds, and Dark appears Mission 11 Map: Hell Goal: winner after 20 turns Enemy: Dark Note: Dark has a permanent Shield card in effect Intermission: choose Swamp Mission 12 Map: Swamp Goal: winner after 30 turns Enemy: Variel Mission 13 Map: Swamp Goal: defeat Agathe Enemy: Agathe Intermission: Agathe gives you a card Mission 14 Map: Pyramids Goal: defeat goliath Enemies: Goliath Agathe Songoku Mission 15 Map: Castle Goal: defeat Yasutsuna Enemy: Yasutsuna Mission 16 Map: Ship Goal: winner after 30 turns Enemies: Jiggar and Songoku Mission 17 Map: Hell Goal: winner after 30 turns Enemies: 3 Dantes Mission 18 Map: Gaia Goal: defeat all opponents Enemies: 3 Hayates as a team Intermission: choose not to borrow (right) Mission 19 Map: Gaia Goal: defeat Dark Enemies: Dark Hayate Hayate as a team Mission 20 Map: Gaia Goal: defeat Dark team Enemies: 3 Darks as a team 7) Card List ------------ 7.1) Combat Cards ----------------- For the combat cards, here is the legend: Card Rarity, Card Name, Attack Power, Attack Speed, Special Notes Character Combat Cards ---------------------- * Bowie Knife 15 (4) Jiggar only * Claymore 18 (4) Galahad only * Jyanbya 15 (4) Sinbad only * Mace 18 (3) Goliath only * Katana 20 (3) Yasutsuna only * Rapier 18 (4) Tiara only * Battle Axe 18 (4) Meg-Meg only * Kunai 15 (5) Hayate only * Gypsy Tower 15 (4) Agathe only * Infinity Gun 20 (3) Dante only * Priest's Staff 18 (5) Songoku only * Pixie Knife 10 (5) Variel only * Black Sword 20 (3) Dark only Swords (red background) ----------------------- C Fencing Sword 22 (3) C Hammer 26 (1) Easy to get a critical hit C Longsword 20 (4) U Quicksword 30 (5) U Stormsword 48 (2) R Darksword 60 (2) R Excalibur 52 (4) Magic (purple background) ------------------------- C Fireball 20 (3) C Snowstorm 26 (1) Easy to get a critical hit C Thunder Bolt 24 (5) U Hurricane 32 (2) U Earthquake 40 (2) R Meteor Shower 55 (1) R Dark Meteor 53 (3) Missile (green background) -------------------------- C Darts 18 (5) C Blood Spear 24 (1) Heals user half of the damage it inflicts C Bow 24 (4) Easy to get a critical hit U Phase Ray 36 (5) U Crossbow 30 (5) R Fire Bow 50 (4) R Ice Bow 54 (2) Items (blue background) ----------------------- U Heal (7) Heals 30 HPs U Heal (7) Heals 60 HPs U Shield (7) Halves the damage your receive U Freeze Items (8) Enemy can't use any items U Steal Item (6) Allows you to steal an item from enemy (no attack) U Power up (7) Doubles your attack power R Power down (6) Enemy can't attack R Resurrect 100 (7) Heals 100 HPs, used automatically if you die R Delete (7) Destroys enemy's card R Golem (7) Trade attacking cards? R CFC (6) Lowers attack? R Angel (6) All or nothing attack R Attack book (7) Double chance of Critical 7.2) Event Cards ----------------- For the event cards, here is the legend: Rarity, Card Name, effect, size C Battle Card - Starts combat with another player. R Card Exchange - Allows you to swap two Combat Cards with another player. U Lily Spring Fountain - Rent 30% increased (1) U Angel - Rent 70% increased (1) R Windmill - Rent 100% increased (2) R Cathedral - Rent 200% increased (2) U Skull - Rent 10% decreased (1) U Guillotine - Rent 50% decreased (1) R Dark Tower - Rent 70% decreased (2) R Dark Castle - Rent 90% decreased (2) U Earthquake - Destroys any structure from an event card C Move 1 - Move 1 space C Move 2 - Move 2 spaces C Move 3 - Move 3 spaces C Move 4 - Move 4 spaces C Move 5 - Move 5 spaces C Move 6 - Move 6 spaces U 3 Dice - Roll 3 dice for this turn's movement U 4 Dice - Roll 4 dice for this turn's movement R Free Property - Let's you buy any unowned property square R Route Change - Change the Route Arrow square's direction R Death Ray - Destroys all the stores in an area R Lava Burst - Nullifies the effects of stores for your turn 8) Maps ------- Legend: X: Property Square G: Go Square P: Pool Square W: Warp Square E: Event Square T: Tavern Square L: Land Tax Square I: Income Tax Square A: Arrow Square B: Battle Square Ship ---- EXXXP X X X X X X B G X X X X X X TXXXE City ---- EXXXT AXXXP X X X X X X E EXXXB B G X X X X X X EXXXE TXXXE Castle ------ E T P X X X X X X EXXXT E E TXXXE L I I EXXXT B A TXXXE X X X X X X G B E Desert ------ EXXXP E B B X X X X X X X X X W E W T W X X X W G X X X EXXXE Swamp ----- BXXXT I X X X X X X W P E X X X X X X X X X E T G T B X X X X X X X X X X X X E A E X X X X X X E LXXXT Hell ---- BXXXE GXXXX B X X X X X X PXXXBXXXT Tundra ------ G W W B W B W W WXXXP EXXXW X X X E X T X X T E W W T E EXXXW WXXXE X X X T X T X X W T E E T W Gaia ----- T EXXXBXXXT E L P X X X X X X E AXXXTXXXA G X X X X X X I T E AXXXEXXXB E 9) Version Differences ---------------------- As earlier stated, the original game came out on the Playstation. Is this a new version or a new game? Well, it is best described as an upgrade, not a full new game. But, what else would you expect from the company that made 9 versions of Street Fighter 2? Anyway, here are the major differences between the Playstation and the new Dreamcast versions: - Full polygon graphics engine - Better sounds (voices and BGM especially) - Boss characters are now playable from the start - New item cards - New story mode - Faster loading and saving times - Maps are re-done - 2 new boss characters (playable after completion of Story mode) 10) Secrets ----------- - In Story mode, put the game level to Easy. Then, just before completing each mission, save and set the game level to Hard. When you finish the mission, you will receive 80 skill points for your weapons. Then, put the game level back to Easy again. - Variel and Dark are playable after beating Variel in Story mode, and completing Story mode entirely for unlocking Dark. - CFC card stands for Capcom Fan Club 11) Miscellaneous / Et Cetera ----------------------------- Capcom's Homepage: http://www.capcom.co.jp Thanks to Capcom for making this game. Thanks to Capcom for omitting a load feature in the game. I really enjoyed having to soft reset every time I wanted to start over. (sarcasm) This FAQ is not associated with Capcom, Sega, or any of its products either software or hardware. The respective companies retain all copyrights of their products mentioned in this FAQ. Feel free to email any advice or suggestions! Due to time constraints, do not expect a reply on email. Other FAQs written by me: - Tetris with Cardcaptor Sakura: Eternal Heart (PS) - The Typing of the Dead (DC) - The Great Khan Game (Card game) - Hundred Swords (DC) - Advanced World War (DC) - Blood the Last Vampire (PS2) - Culdcept Expansion (PS) - Dioramos (PS) - Gaiamaster (PS) - Magic the Gathering (DC) - One Piece Mansion (PS) -- 8/20/01 Gene(intv@canada.com)