********************************************************** * Giant Gram 2000 FAQ v2.0 * * by Professer Revolution(ProfesserRevolution@neo.rr.com)* * This document is copyright(c)2000 by the author * * Giant Gram 2000 is (c)2000 by Sega Co Ltd * ********************************************************** WARNING! This document is intended for personal use, and may be shared on the internet provided you have permission from the author, proper credit is given, and it isn't changed in any way. This document may not be printed in a magazine or any other for-profit publication, this document may not be used as incentive to buy a product. And above all, don't steal info from this FAQ and call it your own. This FAQ can be found at: GameFAQS(www.gamefaqs.com) Wrestling Games(www.wrestlinggames.com) Cheat Code Central(www.cheatcc.com) Cheat City(www.cheatcity.com) Any other site listing this FAQ has not been given my permission to use it, if you see this document at any sites other than the ones listed please notify me right away. ---------------- Revision History ---------------- v2.0--Edit Mode info added -Tips and Tricks section added -Thank You section added -Alvin Muolic and RiGGS added to Thank You's -Added "W-MAX" info under the Burning sub-section -A little grammar, spacing correction v1.0--Everything but Edit Mode info is in ======================================================================== CONTENTS ======================================================================== 1. INTRODUCTION 2. CONTROLS 3. BASIC GAMEPLAY 4. WRESTLER LIST 5. ARCADE MODE 6. HISTORY MODE 7. VS MODE 8. EDIT MODE 9. PRACTICE MODE 10.WATCH MODE 11.BACK UP 12.OPTIONS 13.TIPS AND TRICKS 14.THANK YOU'S 15.NEXT REVISION 16.ABOUT THE AUTHOR ======================================================================== 1. INTRODUCTION ======================================================================== Welcome to my FAQ for the Sega Dreamcast game "Giant Gram 2000: All Japan Pro Wrestling 3." Giant Gram 2000 is a Sega/WOW(formerly AM2 Division) developed puroresu title featuring wrestlers from the All Japan wrestling promotion in Japan, as well as a good deal of legendary wrestling figures. Actually only a few of the wrestlers featured in this title(that aren't Legends, of course) are still in the All Japan promotion. If you follow Japanese pro wrestling(puroresu for short)even remotely, you probably know by now that 95% of the All Japan roster has defected to the Mitsuharu Misawa-run NOAH promotion. Without getting into a whole history lesson here, All Japan is practically defunct. The only native worker who didn't defect is Toshiaki Kawada, and the rest of the roster is made up of middle card gaijin like Steve Williams, Mossman, Johnny Smith, etc. So let's just be glad that this 3rd(and most likely, last) installment of the AJPW series by Sega was actually released. There have been quite a few additions, changes, and tweaks made from Giant Gram to GG2K. The roster of wrestlers has been greatly increased, now including more of the All Japan roster and even some legendary pro wrestling figures from Japan and the US like Rikidozan, Bruno Sammartino, and Bruiser Brody. The control has been tightened, it's not as easy to block every strike your opponent throws now, likewise you have to be a bit more precise with your commands when attempting moves. There's a greater number of double team moves, and the Burning system has been overhauled. It's now possible to activate your Burning while standing and pull off a special Burning combo/manuver that's devastating. The computer AI is also improved, CPU opponents will actually use the One Step Reversal/Burning feature to kick out of falls this time. Some of you may have read some of my other FAQs, the move list from the original Giant Gram im particular, so you may know my style of writing. If not, it's very straightforward, and somewhat robotic. I try to relay as much information as possible in a way that's easy to read and comprehend. This is also known as the boring method^_^ BUT in games like this, where there's little info available about if you don't live in Japan, the boring style is usually the most helpful. I also repeat phrases over and over when describing things. Like commands and alternate commands. If this bugs you , sorry, but I do it to try and be as clear as possible with my info. Hopefully you find this document useful to you, and it helps you enjoy the game more than before. When you see page numbers in paranthesis, this means I'm using info from the game's instruction manual that's from these pages. My descriptions aren't word for word translations of the stuff on them, becuase I'm not fluent enough in Japanese to do that. Rather, it's my paraphrasing of what's on those pages, to the best of my knowledge. I'm not perfect, and certainly there are people out there who know more Japanese than me, so if you see any mistakes, omissions, whatever, be sure to drop me a line. I'll credit you for the correction, addition, etc. Any comments are also always welcome. My E-mail is at the top and bottom of this document. ======================================================================== 2. CONTROLS ======================================================================== (pgs 5-6) ----------- Control Pad ----------- DPad- Move wrestler, use in conjunction with buttons for moves X Button- Strike A Button- Grapple, Block, Guard B Button- Throw, cover for Fall Y Button- Ring in/out, Tag partner, use with DPad to run towards ropes Triggers- Appeal, use together for Burning and One Step Reversal ------------ Arcade Stick ------------ Stick- Move wrestler, use in conjunction with buttons for moves X Button- Strike A Button- Grapple, Block, Guard B Button- Throw, cover for Fall Y Button- Ring in/out, Tag, use with Stick to run towards ropes C Button- Appeal, use with Z for Burning and One Step Reversal Z Button- Appeal, use with C for Burning and One Step Reversal ======================================================================= 3. BASIC GAMEPLAY ======================================================================= ------------------- Quick Reference Key ------------------- "X" The X Button "A" The A Button "B" The B Button "Y" The Y Button "," used in a string of commands to seperate individual ones : X, A, B "<-" DPad away from the opponent "->" DPad towards the opponent "up" DPad up "dn" DPad down "+" hit commands/buttons at the same time: X+Y "..." wait a short moment before hitting the next command -------- Overview -------- THe gameplay in GG2K is certainly tipped to the arcade side of the scale, but it seems a bit more sim-like than the first. It's not like AJPW featuring Virtua for the Saturn or anything, but there are a few factors that seem to have been "toned down." For example, the clock isn't as fast as it was in GG. Instead of 5 minutes for a 30min time limit match, you seem to get a good 8 or 9. And 60min matches can last a good 12 and beyond. The damage scale seems to make more sense as well. Smaller moves don't take off large amounts of energy any more. Everything seems to have been refined quite nicely. Here's the break- down: ---------------- 3 Button System (pgs.6 and 7) ---------------- Although you'll be using all of the buttons on your controller, the 3 main offensive buttons are X, A, and B. X is to Strike(punch, elbow, binta[slap]) A is to Grapple B is to Throw(Body Slam, Suplex, Power Bomb) Giant Gram2K uses the "Rock, Paper, Scissors" wrestling method to determine the priority of moves and attacks: Strike beats Throw Throw beats Grapple Grapple beats Strike So if you were to attempt a Grapple and your opponent attempts a Throw, your opponent's move will have priority and you'll be Thrown. But if you attempt a Grapple and your opponent attempts a Strike, your Grapple will have priority and you'll Grapple the opponent. It seems like a simple method, but the gameplay in GG2K is so deep you hardly release such a simple method is in play. Once you are in a Grapple with an opponent, the controls change slightly, but the buttons maintain the same general usage. Using the A button and up or down on the DPad/Stick will switch you to a Side Grapple, hitting A while in a Side Grapple will shift you to a Back Grapple. The X button is still for strikes, along with some simple holds like Sleepers and Headlocks, and the B button is still for Throws. In a grapple though, you have to use the DPad/Stick along with the buttons to perform different moves. For Example, say you're playing as Misawa and are in a Grapple with the opponent. Hitting X will perform a Headlock, hitting up,X will perform an Elbow Stamp, and hitting down,X will perform a Jump Kick. Hitting B will perform a Body Slam, hitting up B yields nothing, and hitting down B performs a Tiger Driver. ------ Combos ------ There are two types of combos in the game. True Combos, and Move Combos. True Combos are like what you might find in a fighting game. Hitting a string of buttons will make your character perform a string of moves. True combos start with, and mostly involve, Strikes and can end with either a knock down Strike or a Throw. True Combo(bottom pg 7) A short simple example of a True Combo would be: X, A, B This means you hit the X Button, then the A Button, then B. Again using Misawa as an example, hitting this button combo would make him peform: Elbow, Grapple, Body Slam Timing is important in True Combos, especially when you incorporate Grapples. Using the simple X, A, B combo and Misawa again, you'd want to wait just until Misawa starts to grab the opponent for the Grapple to hit the B button. If you just hit XAB real fast, you may get the Grapple, but after that you won't perform anything and the Grapple will be broken. Let's look at a True Combo that's a bit more involved: X, X, A, <-B In this combo you would hit the X button twice, then A, then away from your opponent and the B button. You don't want to hit away and B simultaneously, instead hit away, then B with a tiny pause in between. Once again, I'll use Misawa as an example of what you'd perform if you hit this string of commands: Elbow, Elbow, Grapple, DDT Strike buttons can be hit rather quickly, but again you don't want to just hit XXA<-B real fast. It'd be more along the lines of: XX,A...<-B This next example is just like the first, except there's an extra press of the A Button in there: X, A, A, B The second press of the A button will switch you from a Front Grapple to a Back Grapple, there are no Side Grapples in True Combos. I just use "switch" for short when describing the switch from Front to Back Grapple. So, sticking with Misawa, if you hit this string of commands, you'd perform: Elbow, Grapple, Switch, One Turn Backdrop The timing would be: X, AA...B You want to hit the A button twice quickly, then wait until your wrestler is sliding to the back of the opponent to to hit the B button. Note that these are just very simple examples of True Combos. You don't have to stick with just simple button commands. It's much more effective, and more fun^_^ , to throw some complex commands into your True Combos. They'll have to be more character specific than the simple ones, but you can really pour on the hurt with them. Using Misawa one last time a good combo would be: -> X, <- X, A, A, -> B, B Which would yield: Spin Kick, Back Elbow, Grapple, Switch, Release Tiger Suplex The timing would be: -> X, <- X, AA...->B...B The upside of performing True Combos is that the timing for the Throws is changed slightly, which is good for throwing off Reversal attempts. We'll get into Reversals later. The Downside of True Combos is that they start with Strikes, which can easily be blocked, guarded, or countered with a Grapple. If you get Blocked, the combo is stopped outright, if the opponent just Guards however you can continue. If you don;t know what Block, Guard, etc mean yet. Don't worry, you will. ----------- Move Combos ----------- Move Combos are much simpler than True Combos. Certain moves have variations that can be performed by hitting a certain command within a certain timeframe during that move. Basically you could equate them to a chain throw in a fighting game, only much simpler. Some of the variations are minor, while some are extreme. And some are a real combo of moves. I know, let's use Misawa as an example again^_^ A minor variation would be: From Back Grapple: <- B...B This would turn a regular German Suplex into a Release German Suplex. ANother variation of the German Suplex would be the German Suplex Hold. To do this, you'd just hold the B Button down during the Suplex. This is known as "Charging." Charging is another minor Move Combo, that usually turns moves into holds for Fall attempts. A Move Combo that drastically alters the move being performed would be: Opponent outside ring, Misawa inside: -> X...A...-> X The first "-> X" causes Misawa to start his Elbow Suicida move, but hitting the A Button as he approaches the ropes causes Misawa to fake the move(called "Feint") and stay in the ring(with a cool little acrobatic flourish, no less). The next "-> X" then causes Misawa to perform his Plancha Suicida. So you see, this Move Combo greatly affects how a move is peformed, changing it completely to be exact^_^ Learning the timing of the Move Combos is the key to performing them. Consult my Move List for tips on the timing of each Move Combo. Then there are certain moves which can only be performed by comboing it off of another move. The perfect example would be Misawa's Tiger Driver '91, which can only performed like so: Your Burning Guage must be at MAX: ->,dn B...dn B The "->,dn B" starts the Tiger Driver(note that you can't use the Tiger Driver from the Front Grapple to combo into the '91), once Misawa "dips" his knees to lift the opponent up hit "dn B" and Misawa will perform the deadly Tiger Driver '91 insteadof the regular Tiger Driver. ------- Defense (pg 8) ------- The Defense in GG2K relys mainly on the A Button. There are 3 ways to Defend yourself: Reversal Any Strike or Throw in the game can be Reversed, some are easier to Reverse than others, but they are all reversed in the same manner. At certain points during a move the word "REVERSAL" will appear on the screen near the bottom. To successfully reverse a move you have to hit the A Button when the "REVERSAL" word is on the screen. Some moves can be reversed at several points during the moves, and sometimes you can reverse the Reversal. Reversals are the single most important thing to learn in this game if you want to be successful. Spend some time in the Practice Mode and just try to Reverse everything your opponent does. Some wrestlers have individual special Reversals for certain moves or situations as well. Block Blocking is only effective against Strikes. Hitting "-> A" when an opponent Strikes at you will block that Strike. A Tekken-like spark will flash if you successfully block a Strike. Once again, timing is the most important factor in mastering this technique. Guard Guarding is somewhat like Blocking, but there are a few fundamental differences. You still take some damage from Strikes while Guarding, and you don't interupt the opponent's combo. Guarding is useful in setting up a counter, or if you have trouble timing a Block for certain Strikes. The Guard is useful for countering when an opponent throws a flurry of Strikes, after he goes through the combo he'll be vulnerable or off balance at least. Now you can rush in and grab him for some damage. With Guarding, you have to be willing to take some damage in hopes of causing alot of your own. -------------- Burning System (pg 9) -------------- Above the Stamina Bars and wrestlers' names, is the Burning Guage. At first, you won't see it. That's because it starts out empty and builds as you perform and reverse moves during the match. The Guage is measured by flames that appear above your wrestler's name. Once the guage is completely filled, the word MAX will appear in the flames. Some moves, usually the most damaging, can only be performed when the Burning Guage is full. With Misawa these moves are the Tiger Driver'91 and Tiger Suplex'85. Once the Burning Guage is full you can also activate the "Burning." There are two forms of Burning, the regular Burning and the One Step Reversal. While activated, the word BURNING will appear above your wrestler's name and a timer of percentage points will appear over your Stamina. The timer quickly counts down to 0%, when it does your Burning is over and you'll have to fill your Burning Guage again to activate it once more. While the Burning is active you can't be pinned. You activate the regular Burning by hitting both triggers/C+Z, or A+B+X+Y as you're standing in the ring. The action will pause and your wrestler will be shown close up, glowing and with a battle cry below him. WHen you activate Burning, you gain a full bar of energy. To activate the One Step Reversal, hit both Triggers/C+Z, or A+B+X+Y as you're about to get pinned. The One Step Reversal is like one last chance to overcome your opponent if you're close to losing. You should only use it if you have no energy left and won;t be able to kick out of a pin attempt. The closer to 3.00 the count is when you use the One Step Reversal, the more percentage points there will be on the timer. Every- thing else is just like the regular Burning. Aside from all the other pluses that the Burning grants you, there's also the devastating "Burning Combination." To use it you have to have the Burning active, then hit both Triggers/C+Z, or A+B+X+Y when you're close to the opponent. Pulling off the Burning Combination is like trying to pull of a throw, if you're able to Throw the opponent then the Combination will be performed, if not it won't. Attempting the Burning Combination uses up the rest of your percentage timer regardless of if you perform it or not. Check the movelist for the individual Burning Combinations for the wrestlers. In a Tag Match, when both partners are at MAX you can activate the "Double Burning" feature. Just hit both Triggers/C+Z or A+B+X+Y and after your wrestler's close up, your partner will climb into the ring. If you can connect with a United Attack, it will be a more spectacular one. If you're using one of the real life Tag Teams(Misawa/Ogawa, Team No Fear, The Movement), the Double Burning feature is the key to performing their signature moves(Double Tiger Driver, Sandwich Axe Bomber, Movement Crusher/Drop). ------- Running (pg 10) ------- There are two ways to start running at your opponent. Tap towards your opponent twice, or tap towards the ropes and hit Y. Hit X while running to perform a Dash Attack. The "<- Y" method will make your wrestler run and rebound off the ropes then run towards the opponent, the Dash Attack will do more damage using this method, but it's easier to see it coming and counter it as well. ----- Falls (pg 10) ----- This is what you're going for^_^ The Fall, the pin, the win! To attempt to pin your opponent and win the fall, hit the B button when they're down. Of course, you have no real chance of winning the Fall until your opponent's Stamina Guage is in the red bar. To try and kick out of a pin attempt, hit any of the buttons and wiggle the DPad/Stick left and right. You should be able to kick out of most pin attempts until you get below half of your red Stamina Guage bar. After that you better start thinking about using the One Step Reversal. --------------------- Building a Good Match (pg 11) --------------------- Aside from just winning a match, you want to put on a good show for the audience. You can do this by starting a match with simple moves and streches, and building up to your more powerful moves to finish the opponent off. This is the All Japan style! There are four basic steps to building a good match that the audience will really enjoy(which is your "score" in this game BTW): 1. Start simple, wearing the opponent down with strikes and stretches 2. Begin using more powerful Strikes and some Throws 3. Use some of your more powerful manuvers, begin using Signature moves 4. Build to a big finish, create a good finishing sequence A good finishing sequence is a string of powerful, high impact moves. Sticking with the Misawa theme, a good finishing sequence would be a Release German, a Release Tiger Suplex, and finally a Tiger Driver. Some of his most powerful moves performed in such a short period of time would surely be too much for any opponent to withstand. The bigger and better your finishing sequence, the more the audience will like the match. Burning Combinations are great to use as the "finisher" to your finishing sequence. ------ Damage (pg 11) ------ As you wrestle a match, you will take and give damage to various body parts. When significant damage has been done to a particular body part, the screen will flash and the damage meter for that body part will be shown. When a body part's damage meter reaches 100%, that part is broken. If the opponent puts a submission hold focusing on that part of the body on you, chances are you'll give up. Damage is measured for: Face Neck Right Arm Left Arm Back Right Leg Left Leg ----------- Tag Matches (pg 12-13) ----------- There are a few commands that are specific to Tag Matches only. These are: Tagging Hit the Y button when you're near your partner to Tag them into the match. You also use the Y button to call your partner into the ring when you're in a submission hold or being pinned. You can also Tag your partner in while you have the opponent in a grapple, back up close to your partner and hit Y to tag them in as you hold the opponent. Double Team Moves You perform Double Team Moves by hitting A+B, X+Y, A+X, or Y+B. There are a few different situations that will yield different Double Team Moves: Hammer Throw Attack You perform a Hammer Throw Attack when you Tag in your partner while Grappling your opponent and hit A+B,X+Y,X+A, or Y+B. Your partner and you will toos the opponent into the ropes and perform a double attack on the rebound. Double Attack You perform a Double Attack when it's 1 on 2 in your opponents' favor. Hitting A+B,X+Y,X+A, or Y+B while close to one of your opponents will cause you to do a Double Attack which is usually a series of Strikes on both opponents. A Double Attack will knock the opponent's partner out of the ring. Spirit Attack When all 4 wrestlers are in the ring, hitting A+B,X+Y,X+A, or Y+B will when you're close to either opponent will cause you and your partner to perform a Spirit Attack. In a Spirit Attack you each attack one opponent with a signature move, and your opponent's partner will be knocked out of the ring. Leaving them open to receive a: United Attack United Attacks are performed when it's 2 on 1 in your favor and you hit A+B,X+Y,X+A, or Y+B while close to your opponent. A United Attack is just what it sounds like. You and your partner unite to attack the opponent. Some wrestlers have special United Attacks that they only perform with certain other wrestlers as their partners. Note that when your or your opponent's partner is knocked out of the ring they'll be unable to re-enter for a certain period of time. During this time a large red x will appear over their name. This is the time you want to go for the pin if you can! ----------------- On Screen Display (pg 14-15) ----------------- Stamina Guage The Stamina Guage is located under each wrestlers' name near the top of the screen. The Stamina Guage is seperated into 3 bars of energy. You start out in the green bar, you're in tip top shape while in the green bar. Once all your energy is drained from the green bar, you switch to the yellow bar. You're still not in danger of getting pinned yet, but you're getting close. Once all the yellow energy is gone, you only have the red bar left. Once you're down to the red bar you're close to getting pinned. Burning Guage The Burning Guage is located above each wrestlers' name, it's represented by flames that build as the match goes on. Once the Guage is full, the word MAX will appear in the flames. Most wrestlers have moves that can only be performed while the Burning Guage is at MAX. Likewise, you can only activate the Burning feature when the guage is full. Time Limit The Time Limit appears in the very center of the screen at the top. If you have the Time Limit off, then there will be no time limit shown. The time will count down as the match goes on. Reversal At certain points curing a move the reversal sign will flash near the bottom of the screen in the center. Hitting the A Button while this sign is on screen will cause the would-be recipient of the move to Reverse out of the move with either a counter or just escape. Move Name The name of the move currently being performed, along with the command for the move are shown at the very bottom of the screen. Pause Menu Hit the Start button during gameplay to bring up the Pause Menu: Return to Game Wrestler Select(stay in current Mode) Style Select (stay in current Mode) Title Menu (return to the main menu) ---------- Title Menu (pg 16) ---------- Arcade Mode (1-2P) History Mode (1P) VS Mode (1-8P) Edit Mode (1P) Practice Mode(1P) Watch Mode Back Up Options ----- Rules (pg 17) ----- You can win a match by: Fall You pin the opponent for the count of 3 Give Up You make the opponent submit by applying a hold to a broken body part, or break a body part while in a submission hold Referee Stop If you break 3 parts of an opponent's body, the referee will stop the match and name you the winner Time Limit IF the Time Limit runs out, the winner of the match is determined by who has more Stamina left ---------- Post Match (pg 17) ---------- After the match, the winner will be standing in the middle of the ring and the referee will raise his hand. The amount of time it took to win is shown and the winning manuver is shown below it. The winner's name will have a green O next to it and the loser's name will have a red X. In Arcade Mode, the amount of fans you won with the match are shown on the bottom left, and the total amount of fans you have is displayed on the bottom right. ======================================================================== 4. WRESTLER LIST ======================================================================== The roster in this game is pretty big. I've divided it up into the 3 Main categories: All Japan Wrestlers, Legends, and Secret Wrestlers. The Secret wrestlers will be added as I unlock them. ------------------- All Japan Wrestlers ------------------- Mitsuharu Misawa Toshiaki Kawada Akira Taue Kenta Kobashi Jun Akiyama Yoshinari Ogawa Takao Omori Yoshihiro Takayama Hiroshi Hase Tamon Honda Masahito Kakihara Kentaro Shiga Stan Hansen Vader Steve Williams Johnny Ace Mike Barton Johnny Smith Wolf Hawkfield Maunakea Mossman ------- Legends ------- Giant Baba Rikidozan Jumbo Tsuruta Bruiser Brody Gary Albright The Destroyer Fritz Von Erich Bruno Sammartino Bobo Brazil Gene Kiniski Don Leo Johnson ---------------- Secret Wrestlers ---------------- ========================================================================= 5. ARCADE MODE ========================================================================= Arcade Mode is the port of the Arcade version of the game in Japan. Your goal is to win 8 matches and pick up as many fans during those matches as you can. If you gain enough fans you'll get to enter your name in the Top 10. Select Arcade Mode from the Title Menu: Select Single or Tag style matches Select your wrestler(s) ========================================================================= 6. HISTORY MODE ========================================================================= History Mode has replaced the Tournament Mode from the last game as the key to unlocking the game's secrets. In History Mode you must recreate 12 of the greatest matches in All Japan's history(in Sega's opinion anyway, heh). You do this by performing specific moves when prompted to. Each match has a certain number of "hits." These are the total number of moves you have to perform. The counter for these hits is located in the bottom-right of the screen in big green numbers. When a "hit" is about to come up, the numbers will start to blink. After a few seconds the move you have to perform shows up in the top-center of the screen, along with a small timer underneath it. You have to perform the move listed within the amount of time given or you'll MISS! the hit and lose percentage points. If you do perform the specified move within the time given, you'll get an OK! for that hit and gain percentage points and fans. The key to unlocking secrets is to beat all of the Historic Matches with more than 80% Accuracy and gaining more than the listed number of fans. It's possible to recieve BONUS points every now and then as well, I guess these are for performing moves that actually took place between the "hits" you must complete. The matches are as follows: ------- Match 1 ------- Giant Baba vs Stan Hansen 4/2/82 Goal: 10500 Fans 80% Accuracy 10 Hits ------- Match 2 ------- Jumbo Tsuruta/Giant Baba vs Stan Hansen/Bruiser Brody 4/20/82 Goal: 7200 Fans 80% Accuracy 8 Hits ------- Match 3 ------- Jumbo Tsuruta vs Stan Henson 4/18/89 Goal: 5000 Fans 80% Accuracy 9 Hits ------- Match 4 ------- Mistuharu Misawa vs Jumbo Tsuruta 6/8/90 Goal: 14800 Fans 80% Accuracy 15 hits ------- Match 5 ------- Mitsuharu Misawa vs Stan Hansen 3/5/94 Goal: 16300 Fans 80% Accuracy 12 Hits ------- Match 6 ------- Mitsuharu Misawa/Kenta Kobashi vs Toshiaki Kawada/Akira Taue 12/9/95 Goal: 16300 Fans 80% Accuracy 16 Hits ------- Match 7 ------- Toshiaki Kawada vs Mitsuharu Misawa 1/22/99 Goal: 3200 Fans 80% Accuracy 22 Hits ------- Match 8 ------- Mitsuharu Misawa vs Vader 5/2/95 Goal: 65000 Fans 80% Accuracy 15 Hits ------- Match 9 ------- Jun Akiyama vs Takao Omori 9/4/99 Goal: 16300 Fans 80% Accuracy 16 hits -------- Match 10 -------- Kenta Kobashi/Jun Akiyama vs Takao Omori/Yoshihiro Takayama 10/30/99 Goal: 16300 Fans 80% Accuracy 16 hits -------- Match 11 -------- Jun Akiyama vs Mitsuharu Misawa 2/27/00 Goal: 16300 Fans 80% Accuracy 17 Hits -------- Match 12 -------- Kenta Kobashi vs Vader 2/27/00 Goal: 16300 Fans 80% Accuracy 19 hits ========================================================================= 7. VS. MODE ========================================================================= VS. Mode is where you can play a quick match with a friend or two, or set up an entire tournament or carnival for some longer lasting action. The First two options are simple enough, your basic Single and Tag Match. The One Night Tournament is where you can setup a single elimination tournament for up to 8 players. The Champion Carnival is like a mini-league. You select up to 8 wrestlers, who then have a series of matches against each other. Instead of single eliminaton, each wrestler is awarded points for the outcome of his matches. A Win is 3 points A Draw is 1 point A Loss is 0 points The World's Strongest Tag Team is just like the Champion Carnival, except with Tag Teams. Starting from the Single option, hitting Left on the DPad would scroll through the match options in this order: ------------- Singles Match ------------- Select Player/COM setup Select Wrestlers Select Arena or Hall --------- Tag Match --------- Select Player/COM setup Select Wrestlers Select Arena or Hall -------------------- One Night Tournament -------------------- Select 4 or 8 Man Tournament Select Left 2/4 Slots Select Right 2/4 Slots A Button toggles between player controlled wrestler slot(PLY) or computer controlled wrestler slot(COM). Up/dn moves cursor from slot to slot, and <-/-> scrolls through list of wrestlers. ----------------- Champion Carnival ----------------- Select 4, 6, or 8 Man Carnival A Button toggles between player controlled wrestler slot(PLY) or computer controlled wrestler slot(COM). Up/dn moves cursor from slot to slot, and <-/-> scrolls through list of wrestlers. -------------------------- World's Strongest Tag Team -------------------------- Select 4, 6, or 8 Team Carnival A Button toggles between player controlled team slot(PLY) or computer controlled team slot(COM). Up/dn moves cursor from slot to slot, and <-/ -> scrolls through list of wrestlers. ========================================================================= 8. EDIT MODE ========================================================================= Edit MOde is where you can create and train a wrestler, it's much improved over the original game's Edit Mode. There's more moves to learn, costume accessories, and there's a couple key additions like the ability to unlearn moves. Much of the information in this Section was generously sent to me by Alvin Muolic, the creator of the FAQ for the original GG, and I just did some simple rearranging, renaming, or additional bits of info. A big, Big, BIG THANK YOU to Alvin for the info. After selecting Edit Mode from the Title Menu, you have the following four choices: -Wrestler Create (Select the look, fighting style, and name of your wrestler) --Select Technical, Power, or Submission type of wrestler ---Name wrestler ----Name wrestler's Catch Copy("THe Great One", etc) -----Do you want to keep this wrestler? -Load Wrestler (Load a previously created and saved wrestler from GG2K) -Load Edit Wrestler from original Giant Gram (If you have a created wrestler from the original Giant Gram saved on a VMS, you can load it from here) -Title Menu (Go back to the Main Menu) There are three screens to play with after you load your wrestler: -The default screen is called the "status" screen -The screen you get by pushing the L trigger is called the "locker room" -The screen you get by pushing the R trigger is where you edit your moves ------------- Status Screen ------------- At the status screen, the orange bars (from left to right) are: -train wrestler (pick an opponent and learn moves/improve your wrestler) -save wrestler -load wrestler -delete wrestler -return to main game menu On the left side of the screen, the following information is shown: -Amount of time you've played this wrestler -The wrestler's level -Popularity (roughly corresponds to the fans you've won over) -Power (from E to SS (E, D, C, B, A, S, SS), though I suspect that SSS is available) -Stamina -Spirit -Wrestler affliation/alliance(the guy you've trained with the most) -Signature Moves (max of two; the two moves you've used the most) On the right side of the screen, the wrestler type is shown (e.g., "suplex type"), underneath that is a graph showing your wrestler's ability in the 4 move categories: Strike | Suplex-+-Power | Submission On the very bottom right corner of the screen is a graph of your wrestler's body, if you are damaged in a certain part of your body the graph will turn red in that area. You should wait and heal a little if any of your boy parts get too damaged. ----------- Locker Room ----------- At the locker room screen, the following options are: -Shop (select masks, shirts, elbow pads, gloves, pants, boots for your wrestler; as your wrestler goes up in experience, the number of choices you have for each category increases. At the bottom of the screen is the percentage in the category you've unlocked) -Change Signature Move Name (the two moves you've used the most) -"Serif" (change your burning move text, interview speech text, and eye-catch copy text) -Name (modify or change your name) -Catch Copy (your wrestler's "other" name or description; an example would be calling The Rock, "The Great One", or some other wrestler "Crusher of Dragons") -Modify Wrestler's Weight ------------ Moves Screen ------------ The edit moves screen lists the following: -Combine/Trade Moves (pick two moves you don't want and get a new one; if you get the option to select "yes" or "no" (hai/iie)then it's worked, and you get a level one version of some move. -Delete Move(don't like a move you've learned? delete it) -Appeal (pick your appeal moves) -Two "Platon" (Covers a range of moves you can assign: Hammer Throw Attack, Double Attack, Spirit Attack, and two United Attacks) -Tag Attacks (pick your two tag attacks: one for when you're tagged in by your partner, the other for when the opponent is down) -Tactics (assuming this is for AI controlled wrestlers; notice the color corresponds to the life bar. Reads from top to bottom as "aggressive", "normal", and "defensive"). To use your Edit Wrestler in different game modes, load him from the blank boxes at the bottom of the wrestler select screen. ========================================================================= 9. PRACTICE MODE ========================================================================= Practice Mode is where you can hone your skills. If you're having trouble pulling off a certain manuver, or want to learn the Reversal timing of something, or just fool around, Practice Mode is here for you. Select Single or Tag Match Select wrestlers Once the Practice Mode starts, hitting Pause will bring up the following menu: 1P Pause Return to Game Your Position -stay the same -center of the ring -near the ropes -near the corner -edge(opponent outside ring, you near ropes) -Apron side(you near ropes, opponent climbing onto apron) Opponent's Position -standing -down, face up -down, face down Wrestler Select Style Select Title Menu While the game is paused in Practice Mode you can up the Stamina Bars by holding down the L Trigger, and increase the Burning Guage by holding down the R Trigger. ========================================================================= 10. WATCH MODE ========================================================================= Watch Mode lets you watch the computer go up against itself in a Single or Tag match. Watch mode is good for finding out new moves, learning the timing of various manuvers, and it;s good for getting familiar with the gameplay as well. I'll definitely by using it to watch some of the secret wrestlers I unlock. Select Single or Tag style match Select wrestlers Select Arena or Hall ========================================================================= 11. BACK UP ========================================================================= (Save) (Load) [File Description] /Port A\ /Port B\ /Port C\ /Port D\ slot 1 slot 1 slot 1 slot 1 slot 2 slot 2 slot 2 slot 2 *The game doesn't auto load or save, so be sure to always Load when you first start the game, and Save when you're about to quit. ========================================================================= 12. OPTIONS ========================================================================= Level: Easy Medium Hard Stamina: 1P 50% 75% 100% 125% 150% 2P 50% 75% 100% 125% 150% 3P 50% 75% 100% 125% 150% 4P 50% 75% 100% 125% 150% Stamina Guage: Showing Hidden Reversal Point: Showing Hidden Time Limit: 30min 60min No limit Screen: Normal Wide Puru Puru Pack: Off On . . Sound: (Hit A for sub menu) Audio: Stereo/Mono Sound Test: Sound Effect Crowd Announcer Background Music Volume: Sound Effect Crowd Announcer Background Music Return to Defaults Exit Sound Menu Key Assign: (Hit A for sub menu) 1P Type 1/Type 2/Type 3 2P Type 1/Type 2/Type 3 3P Type 1/Type 2/Type 3 4P Type 1/Type 2/Type 3 Type 1 Y: Various B: Throw A: Grapple X: Strike L/Z: Appeal R/C: Appeal Burning: L/Z+R/C or A+B+X+Y Double Team: A+B/A+X/B+Y/X+Y Type 2 Y: Grapple B: Appeal A: Various X: Strike L/Z: Throw R/C: Appeal Burning: B+R/C or A+X+Y+L/Z Double Team: A+X/X+Y/A+L(Z)/Y+L(Z) Type 3 Y: Appeal B: Grapple A: Strike X: Various L/Z: Appeal R/C: Throw Burning: Y+L/Z Double Team: A+B/A+X/B+R(C)/X+R(C) Return to Defaults Exit Key Assign Menu Return To Defaults Exit Options ========================================================================= 13. MISC. TIPS AND TRICKS ========================================================================= This is the section for any little tidbits of info that I don't know where else to put. From RiGGS(johnnyclef@earthlink.net): I found this out by accident the 2nd day I had it. After the second wrestler(s) step(s) into the ring, hold all A+B+X+Y until the formal introductions. Instead of the introductions, you'll bumrush the opponent(s) and then taunt to add insult. When you start the match, they'll have a chunk taken off their life. Pretty funny IMO MORE TO COME ========================================================================= 14. THANK YOU'S ========================================================================= Alvin Muolic--For the big, large, huge amount of info on the Edit Mode. Be sure to check out his FAQ for the original Giant Gram game on the DC. I seriously can't thank you enough^_^ RiGGs(johnnyclef@earthlink.net)--For the skip intro trick ========================================================================= 15. NEXT REVISION ========================================================================= The Next Revision will have even more Edit Mode info in it, as well as the secret options finally. Plus any other useful stuff I find out or get sent. My focus will now shift to the Move List, which I'm starting to work on already. If you're familiar with my Move list for the original Giant Gram then you know should know what to expect. Look for it soon! ========================================================================= 16. ABOUT THE AUTHOR ========================================================================= This is just one of a few FAQs I've written, all of which are available at GameFAQS. A few my FAQs are on various other websites (usually with proper creditO_o) as well. I hope this or any of the other FAQs I've written help you in some way, or allow you to enjoy a game more than before, or maybe just get a good read out of it. If you have any questions about this game, or any other I've written a FAQ for, feel free to drop me an E-Mail. BUT keep in mind a few things: 1. Please don't ask when the next revision will be out, or if I can send it to you. I don't really have a set schedule for these things,and you can pick up the FAQ(s) at GameFAQs. 2. Please don't ask about something already covered in the FAQ. Usually once a FAQ comes out I'm swamped with E-Mails and skip ones that are covered in the FAQ. If it's really desperate I may answer, but otherwise everything I know is in the FAQ. 3. Don't mail asking for codes, I don't have a Gameshark or keep track of cheat codes or anything. Other than that, I try to answer every single E-Mail I get and am usually pretty good at getting back to people quickly, but sometimes I lose letters in my computer or forget to keep them as new. If I don't answer in a week or so it's safe to say I screwed up somehow^_^ My E-Mail address: ProfesserRevolution@neo.rr.com I used to have a web site, but I never updated it and now I don't even have my AOL account anymore, so I scrapped it. === END ===