Airforce Delta __ _ _______ ______ ____ _______ ______ _______ / \ | | | ___ | | ____| / __ \ | ___ | / ___ | | _____| / /\ \ | | | |___/ | | |___ | / \ | | |___/ | | / \| | |____ | | | | | | | __ / | ___| | | | | | __ / | | | ____| | |__| | | | | | \ \ | | | | | | | | \ \ | | | | | __ | | | | | | | | | | \__/ | | | | | | \___/| | |_____ |_| |_| |_| |_| |_| |_| \____/ |_| |_| \______| |_______| _______ _______ _ _________ __ | ____ \ | _____| | | |___ ___| / \ | | \ | | |____ | | | | / /\ \ | | | | | ____| | | | | | | | | | | | | | | | | | | | |__| | | |____/ | | |_____ | |_____ | | | __ | |_______/ |_______| |_______| |_| |_| |_| _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | Author -- Neil Stump | | | | Email --- neil(dot)stump(at)gmail(dot)com | | | | Version - 1. | | | | Date ---- 13 June 2006 | | | | Neil Stump copyright 2006 | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| +---------------------------------------------------------------+ | Websites with permission to post this Guide: www.gamefaqs.com | +---------------------------------------------------------------+ _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | TABLE OF CONTENTS | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| _ _ | | 1) Version History (1VHY) | | | | 2) Controls (2CTL) | | | | 3) HUD [Heads Up Display] (3HUD) | | | | 4) Radar (4RAD) | | | | 5) Aircrafts (5AIR) | | | | 6) Missions (6MIS) | | | | 7) Tips (7TIP) | | | | 8) Unlockables (8UNL) | | | | 9) Thanks (9THA) | | |_| |_| _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 1) Version History (1VHY) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| Version 1.0: Final Version _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 2) Controls (2CTL) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| This game allows both Novice and Expert play, but the default setting is for Novice. To change to Expert after the achievement of proficiency, go into "Controller" in Options. You can also re-assign button settings here. +-----------------+ | Novice Controls | +-----------------+ R Trigger Button (Trigger R) ------- Rightward Horizontal Movement Y Button --------------------------- Increase Speed B Button --------------------------- Decrease Speed A Button --------------------------- Launch Missles X Button --------------------------- Fire Machine Guns Y and B Buttons -------------------- Switch Perspectives Start Button ----------------------- Pause On/Off Directional Button (D-Button) Down - Wide Area Map Display On/Off Directional Button (D-Button) Up --- Switch Targets Analog Thumb Pad ------------------ Aircraft Control L Trigger Button (Trigger L) ------- Leftward Horizontal Movement +----------------+ | Expert Control | +----------------+ R Trigger Button (Trigger R) ------- Increase Speed Y and B Buttons -------------------- Switch Perspectives A Button --------------------------- Launch Missles X Button --------------------------- Fire Machine Guns Start Button ----------------------- Pause On/Off Directional Button (D-Button) Down - Wide Area Map Display On/Off Directional Button (D-Button) Up --- Switch Targets Analog Thumb Pad ------------------- Aircraft Control L Trigger Button (Trigger L) ------- Reduce Speed _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 3) HUD [Heads Up Display] (3HUD) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| Speed Vector Meter -- Positioned at the center of the aircraft horizon this meter indicates the nose direction in which your aircraft is about to proceed. Missile Range ------- Indicates the current range in which lock-on targeting can be performed. However, lock-on targeting cannot be accomplished in cases where the distance to the target is too far, even if it appears to be in range. Aircraft Horizon ---- Shows the horizon reference for the aircraft. Together with the pitch contrast line, this provides aircraft roll angle (left/right tilt) and pitch angle (up/down tilt). (The horizontal bar that runs across the screen) Speedometer --------- Displays the current speed of the aircraft. Standard display is in km/h (kilometers), but this can be optionally changed to kt/h (knots) (The number displayed on the left of the screen) Altimeter ----------- Indicates the height (altitude) of the aircraft above the ground. Standard display is in meters, but this can be optionally changed to feet. (The number displayed on the right of the screen) Direction Meter ----- Shows the direction of the nose. Standard dislay is NEWS (north, east west, south), but this can be optionally changed to degrees. (Located at the top of the screen) Timer --------------- Displays the time limit for accomplishment of the mission. Depending on the mission, time elapsed is shown. (Located in the upper right of the screen it is displayed like so: --'--"--) Damage Meter -------- Indicated the level of damage sustained by the aircraft. When the gauge runs down to zero, the aircraft crashes and is lost. (Located directly under the timer) Clock --------------- Displayed only when needed for a particular mission. (Appears in the upper right hand section of the screen) Engine Thrust Meter - Indicates engine output (Appears in the upper left hand section of the screen in a colored numerical digit) Enemy Designator ---- Shows direction of enemy being pursued. (Appears around the circular ring on the screen) Radar --------------- Shows the surroundings of your aircraft. Depending on the position of enemy aircraft, display automatically changes among S, M, and L (short, medium, and long). All enemy craft normally appear on the radar unless special conditions (bad weather, radar-resistance of enemy craft, etc.) are in effect. (Bottom right of screen) Missile counter ----- Shows the number of remaining missiles on board. A missile is in launch mode when the missile symbol above the number is lit. If the missile symbol is not lit, this means that a missile is currently being prepared for launch, and cannot yet be launched. (Lower left hand of screen) Message Indicators -- Indicators appear below the screen when necessary. There are four different types of indicators. Missile ----------- This is constantly displayed beneath the Missile Counter, and flashes when an enemy missile is approaching. Hit --------------- Flashes when your missile has successfully hit an enemy. Lock-on ----------- Flashes green when you have locked on to an enemy craft, or red when an enemy has locked on to your aircraft. Call -------------- Light up when some form of communication is being received, and flashes thereafter. Turns off when the communication has been completed. Lock-on Range Radar - Displays the distance between your aircraft and the selected target container. When the distance to your aircraft becomes closer, the triangle descends. When the triangle enters a thick portion of the line, lock-on is enabled (distance is close enough for lock-on). Pitch Contrast Line - Moves according to the tilt of the aircraft, and shows the extent and direction in which the aircraft is tilting. A posotive angle (upward pitch) is indicated by a solid line, while anegative angle (downward pitch) is indicated by a broken line. (middle of screen) Target Container ---- An enemy is marked when it comes within a certain distance and appears on the screen. There are three types of marks, which change according to relevant conditions. Marks ------------- The shape of the maker changes depending on the type of target. Squares indicate aircraft, while pentagons indicate objects on the ground. Solid square with marks all around --- Lock-on is in effect (air) Solid pentagon with marks all around - Lock-on is in effect (ground) Solid square ------------------------- Within missile range (air) Solid pentagon ----------------------- Within missile range (ground) dashed square ------------------------ On screen, but not yet in missile range (air) dashed pentagon ---------------------- On screen, but not yet in missile range (ground) The color changes to red when your aircraft locks on to an enemy. Message Caption ---- Displayed when some form of communication reaches your aircraft (upper left hand area) Gun Sight ---------- Appears when the distance to a locked-on enemy declines to a certain point. enemies are easier to hit with maching gun fire when positioned at the center of the sight. Gun Course --------- Shows the projected line of gun fire. Gun Sight ---------- Sight the machine guns. Enemies are easy to hit when positioned at the center of the sight. A distance meter also appears, showing the distance to enemies in the vicinity. _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 4) Radar (4RAD) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| Radar Blips ---------- Each kind of blip (square or triangle) that appears on your radar has a particular meaning. +--------+ | Colors | +--------+ Red ------------ Target (enemy which must be eliminated in order to accomplish the mission) Yellow --------- Enemy (non-target enemy) Blue ----------- Friend Green ---------- team which must not be attacked +--------+ | Shapes | +--------+ Triangle ------- Indicates an airplane. The triangle appears larger when the enemy craft is at a higher altitude than your own, while it appears smaller if the enemy is at a lower altitude. Square (large) - Item on the ground, or miscellaneous object. Square (small) - Indicates a missile. Those launched from your own plane appear white, while those launched by enemy planes appear yellow. +-------------------+ | Target Designator | +-------------------+ Depending on the mission, three types of triangles will be displayed on radar. These triangles represent the objects that are nearest to your aircraft. Orange - The nearest aircraft that is a target Red - Targets other than the nearest aircraft Blue - The nearest friendly aircraft _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 5) Aircrafts (5AIR) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| Aircraft Number 1: E.E. Lightning/F6 Price - 8,000,000 Credits Speed - 4.2 Power - 2.9 Defense - 2.7 Mobility - 2.8 Aircraft Number 2: F-5E TigerII Price - -,---,--- Credits Speed - 2.8 Power - 2.7 Defense - 2.5 Mobility - 3.0 This lightweight fighter features stable handling and a simple, highly reliable structure. Currently used by the air forces of over 20 countries, its avionics continue to be modernized. (From Instruction Manual) Aircraft Number 3: MiG-21 Fishbed Price - 100,000 Credits Speed - 4.1 Power - 4.1 Defense - 3.0 Mobility - 2.7 Featuring good handling and maneuverability stemming from small size and light weight, over 10,000 of these best-selling fighters have been delivered around the world. They continue to play a leading role in developing countries. (From Instruction Manual) Aircraft Number 4: Kfir C.7 Price - 120,000 Credits Speed - 4.4 Power - 2.9 Defense - 2.8 Mobility - 2.7 Aircraft Number 5: F4-E PhantomII Price - 200,000 Credits Speed - 4.4 Power - 2.9 Defense - 3.4 Mobility - 2.8 Formerly used by the Western Block countries as the mainstay carrier-based fighter. Its superior aerodynamics and large payload give it a continued role today, primarily in air command and air defense. (From Instruction Manual) Aircraft Number 6: Sea Harrier Price - 6,200,000 Credits Speed - 2.0 Power - 3.4 Defense - 2.2 Mobility - 2.9 Aircraft Number 7: Mirage 2000 Price - 180,000 Credits Speed - 4.0 Power - 3.0 Defense - 2.4 Mobility - 2.9 Aircraft Number 8: MiG-31 Foxhound Price - 280,000 Credits Speed - 4.9 Power - 3.2 Defense - 3.6 Mobility - 3.3 Aircraft Number 9: F-20 Tigershark Price - 300,000 Credits Speed - 4.0 Power - 3.8 Defense - 2.2 Mobility - 3.3 Aircraft Number 10: AV-8B Harrier II Price - 6,000,000 Credits Speed - 2.0 Power - 3.4 Defense - 2.2 Mobility - 2.9 Aircraft Number 11: MiG-29 Fulcrum Price - 220,000 Credits Speed - 4.0 Power - 3.4 Defense - 3.5 Mobility - 3.8 Along with the Su-27, this lightweight fighter was designed to counter the F-15 and F-16. With strong maneuverability based on small size and an aerodynamic shape, it appears to be more than a match for its Western rivals. (From Instruction Manual) Aircraft Number 12: F-16 Fighting Falcon Price - 260,000 Credits Speed - 4.0 Power - 3.2 Defense - 3.0 Mobility - 3.9 This lightweight tactical fighter representative of current Western single engine single seaters. Its blended wing body and other features incorporate the latest available technology. (From Instruction Manual) Aircraft Number 13: F/A-18C Hornet Price - 300,000 Credits Speed - 3.0 Power - 3.2 Defense - 3.1 Mobility - 3.3 Aircraft Number 14: F/A-18E Super Hornet Price - 350,000 Credits Speed - 3.2 Power - 3.3 Defense - 3.1 Mobility - 3.4 Aircraft Number 15: Tornado F3 Price - 300,000 Credits Speed - 4.2 Power - 2.9 Defense - 3.5 Mobility - 3.4 Aircraft Number 16: A-10 Tunderbolt II Price - 180,000 Credits Speed - 2.0 Power - 2.3 Defense - 5.0 Mobility - 3.8 The two turbofan engines mounted on the fuselage give this surface attack plane a distinctive appearance. Its 30mm cartridge guns and large scale weapons capacity provide unrivaled firepower. (From Instruction Manual) Aircraft Number 17: F-14D Tomcat Price - 450,000 Credits Speed - 4.6 Power - 3.0 Defense - 4.0 Mobility - 3.1 Main carrier-based VG wing fighter for the US Navy. With multi-purpose attack capabilities, a long radius of activity, and superior handling, it was the premier fighter in the world during the 1980's. Unfortunately, it is now being steadily retired. (From Instruction Manual) Aircraft Number 18: F-15E Strike Eagle Price - 470,000 Credits Speed - 5.0 Power - 3.7 Defense - 4.0 Mobility - 3.9 Aircraft Number 19: F-117A Nighthawk (Stealth) Price - 480,000 Credits Speed - 2.0 Power - 2.1 Defense - 3.0 Mobility - 4.0 The world's first stealth fighter, developed under a cloak of secrecy. Its peculiarly angular form sacrifices agility, but makes up for this by means of stealth capabilities. (From Instruction Manual) Aircraft Number 20: Su-27B Flanker Price - 320,000 Credits Speed - 4.6 Power - 3.4 Defense - 3.7 Mobility - 3.1 Aircraft Number 21: F-115/MT Active Price - 700,000 Credits Speed - 4.8 Power - 3.8 Defense - 3.9 Mobility - 4.0 Aircraft Number 22: JAS39 Gripen Price - 380,000 Credits Speed - 4.2 Power - 3.0 Defense - 2.8 Mobility - 3.9 Aircraft Number 23: Rafale Price - 420,000 Credits Speed - 4.0 Power - 3.7 Defense - 3.0 Mobility - 3.8 Aircraft Number 24: Su-34 Platypus Price - 340,000 Credits Speed - 3.3 Power - 2.6 Defense - 3.8 Mobility - 3.4 Aircraft Number 25: EF2000Typhoon Price - 480,000 Credits Speed - 4.0 Power - 4.0 Defense - 2.8 Mobility - 3.4 Aircraft Number 26: Su-37 Flanker Price - 500,000 Credits Speed - 4.0 Power - 3.2 Defense - 3.6 Mobility - 3.9 Aircraft Number 27: YF-23 Blackwidow (Stealth) Price - 650,000 Credits Speed - 3.6 Power - 5.0 Defense - 3.3 Mobility - 4.4 Aircraft Number 28: S-37 Berkut (Stealth) Price - 800,000 Credits Speed - 3.6 Power - 4.0 Defense - 3.9 Mobility - 4.6 This new prototype fighter takes advantage of a three-surface shape, secretly developed in Russia. The maneuverability provided by its unusual forward-slanting wings make it the world's strongest dogfighter. (From Instruction Manual) Aircraft Number 29: F-22 Raptor (Stealth) Price- 600,000 Credits Speed - 5.0 Power - 5.0 Defense - 3.8 Mobility - 4.6 Chosen as the next-generation fighter replacing the F-15 according to the ATF plan by the US Air Force. Highly maneuverable and stealth equipped, this state-of-the-art aircraft should dominate the skies for years to come. (From Instruction Manual) Aircraft Number 30: JSFX-32 (Stealth) Price - 550,000 Credits Speed - 3.0 Power - 3.3 Defense - 3.4 Mobility - 3.5 Aircraft Number 31: MiG- 1.44 MFI Price - 5,000,000 Speed - 5.0 Power - 4.3 Defense - 3.8 Mobility - 4.2 _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 6) Missions (6MIS) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| THESE MISSIONS ARE BASED OFF OF THE HARD DIFFICULTY LEVEL. (Note: By following the radar, along with the Enemy Checklist for each level, the maximum payout on the mission can be obtained. Also destroying enemies with your machine gun rather than with your missiles will boost the money earned for each craft destroyed.) MISSION 1: HOME AIR DEFENSE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 What is thought to be a squadron of large bombers from Zabayral has penetrated Laconian airspace. Your mission is to completely destroy the enemy B1 bombers that have invaded the skies over the city of Naxos. Multiple unmarked fighter plames presumed to be People's Federation Air Force crafts are on an incoming course heading towards the Delta Base. Your mission is to target this air squadron, presumed a People's Federation Air Force Strike team, for elimination. The enemy is most likely a squadron of large bombers on a bombing raid of our base. You are to carry out a preemptive assault. _ Enemy Checklist: B-1B |_| B-1B |_| B-1B |_| F15E |_| M2000 |_| F16 |_| Unlockables: MiG-21 Fishbed Kfir C.7 MISSION 2: FEDERATION FLEET OBSTRUCTION Mission Type ------- Story Mission Mission Time Limit - 07'00"00 Your forces have received word that the main enemy fleet is massing in the Despard Islands (located in the seas controlled by Locania) in preperation for an invasion. Completely destroy the ships currently converging from all directions. We have intelligence of an impending rendezvous in the Despard Island area of major enemy battleships dispersed in different regions. Its success means the mobilization of a poweful fleet. Your mission is to strike the enemy battleships before the rendezvous. The defensive capabilities of an individual battleship are limited, but once a fleet has been assembled, our hands will be tied. Prevent this at all costs. _ Enemy Checklist: Sea Harrier |_| DESTROYER |_| DESTROYER |_| DESTROYER |_| Su-34 |_| F/A-18C |_| Rafale |_| F-14D |_| F-14D |_| Rafale |_| CARRIER |_| CARRIER |_| DESTROYER |_| CARRIER |_| Unlockables: F-4E PhantomII Mirage 2000 MISSION 3: MILITARY SUPPLY BASE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 The largest military supply base for your army has been captured by forces from Zabayral. Your mission is to render the factories unusable by the enemy. Attack and destroy land-based facilities and fuel tanker trucks. We have been tricked. The enemy fleet was nothing more than a diversion while they made their landing from another direction. The enemy now has control of the largest of our military supply bases. Your mission is to destroy the seized supply base and ensure that it is as useless to them as it is to ours. You have the command's go-ahead to decimate the facility. _ Enemy Checklist: Kfir |_| Kfir |_| TANK TRUCK |_| TANK TRUCK |_| TANK TRUCK |_| Mig-21 |_| M I |_| M I |_| TANK TRUCK |_| TANK TRUCK |_| TANK TRUCK |_| FACILITY |_| F-4E |_| F-4E |_| TANK TRUCK |_| TANK TRUCK |_| TANK TRUCK |_| F-5E |_| Lightning |_| FACILITY |_| FACILITY |_| FACILITY |_| LEOPARD |_| LEOPARD |_| M I |_| TANK TRUCK |_| TANK TRUCK |_| TANK TRUCK |_| TANK TRUCK |_| TANK TRUCK |_| TANK TRUCK |_| Unlockables: MiG-31 Foxhound F-20 Tigershark MISSION 4: HIGH-VELOCITY RECON PLANES Mission Type ------- Story Mission Mission Time Limit - 10'00"00 Your mission is to shoot down an enemy SR-71 high-velocity reconnaissance plane that has been confirmed to be flying over the mountainous terrain near the border. Time you attack to coincide with the spy plane's slowdown for mid-flight refueling. Our ground forces have almost completed their removal of landed enemy troops. We have plans to attempt a landing of our own in hostile territry, but it is highly probable that the enemy's high-velocity reconnaissance planes will give them the means to detect our landing site. Your mission is to neutralize these high-velocity reconnaissance planes. Because their speed gives them a high degree of invulnerability during flight, you will make your attack during the recon planes' aerial rendezvous with the fueling jet. Do not miss this assault window. _ Enemy Checklist: SR-71 |_| KC-135R |_| SR-71 |_| Unlockables: MiG-29 Fulcrum F-16 Fighting Falcon MISSION 5: DOGFIGHT Mission Type ------- Story Mission Mission Time Limit - 10'00"00 You are ordered by Air Command to strike PFAF's aerial force at Zeta Base. This is essential in procuring air control for out ground troops once they have successfully landed. Your mission is to inflict maximum damage on the air squadron. Also, there are unconfirmed sightings of our former comrades at the Zeta Base. Keep in mind that the top squadron of our - former - Dzavailar Foreign Air Corps was stationed at that base. No possibility can be discounted: watch your back. _ Enemy Checklist: F-4E |_| MiG-21 |_| F-4E |_| F-20 |_| JAS39 |_| F-4E |_| MiG-29 |_| F-4E |_| F-4E |_| F-22 |_| Unlockables: F/A-18E Super Hornet MISSION 6: ESCORT MISSION Mission Type ------- Story Mission Mission Time Limit - 10'00"00 We have a request from the government. A group of freed Laconian prisoners in Khalavar, one of the Federation's provincial capitals, is being transported by a civilian aircraft and needs an escort. Your mission is to accompany and guard the plane from the time of its takeoff from the airport. These are civilians who were detained when the war broke out. Bring them home safely. The plane is scheduled for departure at 00:00. Also, enemy ground forces appear to be gearing up to recapture Khalavar. They are armed with anti-aircraft guns: destroy these and secure the plane from attack. _ Enemy Checklist: M I |_| M I |_| MISSILE POD |_| MISSILE POD |_| GUN POD |_| GUN POD |_| MISSILE POD |_| GUN POD |_| DESTROYER |_| DESTROYER |_| CARRIER |_| K fir |_| K fir |_| MiG-21 |_| MiG-21 |_| F-20 |_| F-20 |_| F-14D |_| F-14D |_| DESTROYER |_| DESTROYER |_| CARRIER |_| Unlockables: Tornado F3 MISSION 7: THE GORGE BASE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 An attack is being mounted on an enemy supply base in the Algoss province in order to assist our ground forces to penetrate into the interior regions. Your mission is to confirm the prescense of an eradicate the enemy supply base hidden in the mountains. The site is a natural fortress, impregnable to land assault. In addition, the air space above the gorges is saturated with their aerial defense network. We reccomend that you fly withing the gorges, and be on guard against making contact with the rock face. _ Enemy Checklist: GUN POD |_| GUN POD |_| AH-64D |_| Mi-24 |_| GUN POD |_| GUN POD |_| BASE |_| GUN POD |_| GUN POD |_| GUN POD |_| BASE |_| BASE |_| GUN POD |_| BASE |_| AH-64D |_| BASE |_| Mi-24 |_| BASE |_| BASE |_| Unlockables: A-10 ThunderboltII MISSION 8: POW RESCUE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 Our intel department has discovered the whereabouts of a POW camp. The Army Special Forces rescue team is on its way as we speak. Your mission is to secure the air space above the camp perimeter. The rescue team is being extracted by a chopper. This calls for neutralization of enemy air facilities as well. Ensure the rescue mission's success at any cost. _ Enemy Checklist: GUN POD |_| Mi-24 |_| B-2 |_| MiG-21 |_| GUN POD |_| Mi-24 |_| GUN POD |_| POW CAMP |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| F-4E |_| GUN POD |_| POW CAMP |_| F-4E |_| F-4E |_| GUN POD |_| POW CAMP |_| Unlockables: F-14D Tomcat MISSION 9: NUCLEAR TRANSPORT BLOCKADE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 We have information from one of the freed prisoners that the People's Federation is exchanging uranium for advanced weaponry with industrialized nations. Taking out the uranium mine will ensure a drop in the enemies war capability. Your mission is to destroy the uranium mine as well as the transport rail line to the north of Khalavar. Fierce resistance from the enemy is guaranteed, given the strategic importance of the these sites. Good luck. _ Enemy Checklist: M2000 |_| M2000 |_| TRAIN |_| DORA |_| TRAIN |_| CARGO |_| TRAIN |_| TRAIN |_| DORA |_| Unlockables: F-117A Nighthawk (Stealth) F-15S/MT Active MISSION 10: OIL REFINERY SEIZURE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 Our Military Command has decided to make the severing of the enemy supply route and annihilation of their war reserve our top priority. Striking key production and supply points constitute an indirect assault against the enemy's war resources. Your mission is to secure the oil refinery to the south of Gholanda. The petroleum facility should prove an advantage to our invading forces, and you are ordered not to fire upon any of the related facilities. In addition, we have reports of enemy air squads approaching in anticipation of our attack. Secure the facility before their defenses are complete. _ Enemy Checklist: PARATANK |_| PARATANK |_| PARATANK |_| PARATANK |_| PARATANK |_| C-5B |_| PARATANK |_| PARATANK |_| PARATANK |_| PARATANK |_| C-5B |_| MISSILE POD |_| F-16 |_| F-16 |_| PARATANK |_| Tornado |_| Tornado |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| M I |_| MISSILE POD |_| A-10 |_| A-10 |_| M I |_| MISSILE POD |_| Unlockables: JAS39 Gripen MISSION 11: CEASEFIRE CONFERENCE SECURITY Mission Type ------- Story Mission Mission Time Limit - 10'00"00 Our government and the People's Federation government have accepted the U.N.'s offer to arbitrate. The negotiations are to be held in coastal city of Gholanda adjoining the zone under our military control but according to intelligence reports, the Federation government plans to attack the conference hall using men disguised as members of our forces. Your mission is to defend the high-rise housing the conference hall. The success of their plot cold mean the ranging of the international community against us. We cannot simply concede defeat: their plan must be stopped. _ Enemy Checklist: EF2000 |_| M.R.M.T. |_| EF2000 |_| M.R.M.T. |_| B-2 |_| F-20 |_| M.R.M.T. |_| M.R.M.T. |_| M.R.M.T. |_| M.R.M.T. |_| M.R.M.T. |_| M.R.M.T. |_| M.R.M.T. |_| M.R.M.T. |_| Unlockables: Rafale MISSION 12: THE SILVAN FORTRESS Mission Type ------- Story Mission Mission Time Limit - 10'00"00 The Federation's conspiracy has been exposed to the world. The international community is beginning to back our side. The Military Command has decided to take this opportunity to mount an attack on all fronts. Our corps will be mountaining an offensive against an enemy fortress apprehended by a military satellite. Your mission is to neutralize an enemy fortress hidden in the forest. We also have reports that this fortress houses a giant-class bomber plane carrying nuclear payload. Fly in towards the point of two rivers' convergence. _ Enemy Checklist: Rafale |_| Rafale |_| ATTACK SHIP |_| ATTACK SHIP |_| ATTACK SHIP |_| AV-8B |_| Rafale |_| XBC-97 |_| Rafale |_| GUN POD |_| GUN POD |_| MISSILE POD |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| MISSILE POD |_| XBC-97 |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| YF-23 |_| YF-23 |_| YF-23 |_| YF-23 |_| M I |_| M I |_| Unlockables: EF2000 Typhoon MISSION 13: THE FORT BASE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 We have a request for assistance from the Army. A medieval castel in the mountain regions has been fortified into a virtually impregnable base, and they can't get even near it. Your mission is to infiltrate the castle fortress. This would normally fall under the Army's jurisdiction, but the site must have significant ground defenses for them to come crawling to us. A thorough ground defense means a high level of air defenses. The Army will owe us one if we pull this off. Let's retire the castle ourselves. _ Enemy Checklist: GUN POD |_| Su-27B |_| Su-27B |_| AIR SHIP AA |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| AIR SHIP AG |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| F-22 |_| Mig-29 |_| JSF |_| F-22 |_| JSF |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| GUN POD |_| Unlockables: Su-37 Flanker MISSION 14: SATTELITE INTERCEPT MISSION Mission Type ------- Story Mission Mission Time Limit - 01'45"00 An emergency communication just came in from the Command. The orbit of a large Federation military satellite is degrading, and the satellite has already begun its descent to the ground. The estimated site of impact is judged to be in the vicinity of the former Federations capital that was liberated by our forces. Your mission is to intercept the falling satellite. Target the satellite's wing area and change the trajectory of its descent. There's very little time - get to it! _ Enemy Checklist: SATELLITE |_| Unlockables: YF-23 Blackwidow (Stealth) MISSION 15: THE ICE FLOE BASE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 We have a Navy comunication requesting assistance. The Federation Navy has been active in their use of submarines to attack transport ships. Your mission is to search out and destroy the submarines' base of operation. Unfortunately, the location of the enemy base is unclear. The area is heavily snowbound, rendering radar sweeps ineffectual. Track the course of icebreakers heading for the base. _ Enemy Checklist: ICEBREAKER |_| ICEBREAKER |_| EF2000 |_| EF2000 |_| GUN POD |_| GUN POD |_| MISSLE POD |_| SUBMARINE |_| SUBMARINE |_| SUBMARINE |_| NC SUB |_| GUN POD |_| SUBMARINE |_| Unlockables: F-22 Raptor (Stealth) MISSION 16: THE MOUNTAIN BASE Mission Type ------- Story Mission Mission Time Limit - 10'00"00 We are comencing an attack on our former Federation of Dzavailar AFB, the Alpha Base. Just as in Zeta Base, the resistance we will be enountering, will be offered by our former comrades. They are now the enemy, and nothing more. You would be too new at the corps to know, but the Alpha Base is built using natural caves in the rock terrain. Use Caution. _ Enemy Checklist: AA RADAR |_| GUN POD |_| GUN POD |_| F-20 |_| F-20 |_| B I |_| A.E. SEEKER |_| GUN POD |_| AA RADAR |_| AA RADAR |_| F-117A |_| F-22 |_| GUN POD |_| F-22 |_| YF-23 |_| JAS39 |_| F-117A |_| YF-23 |_| CEIL GUN |_| B2 |_| YF-23 |_| Unlockables: JSF X-32 (Stealth) MISSION 17: MOBILE INFANTRY Mission Type ------- Story Mission Mission Time Limit - 10'00"00 Our forces are planning a landing on the Klonne Island, the stronghold of the People's Federation government. Our mission will be to precede the landing with an eradication of the remaining enemy fleet. There are unconfirmed reports of large vessels left in the fleet. There are also indications that the survivors of the old Air Force will be joining the fray en masse. This will not be an easy flight. _ Enemy Checklist: S-SHIP |_| S-SHIP |_| S-SHIP |_| S-SHIP |_| X-36 |_| X-36 |_| S-SHIP |_| GUN POD |_| LABORATORY |_| AA RADAR |_| MISSILE POD |_| GUN POD |_| MISSILE POD |_| CV-X |_| HANGAR |_| CTRL TOWER |_| MISSILE POD |_| S-SHIP |_| F/A-18C |_| X-36 |_| X-36 |_| MISSILE POD |_| MISSILE POD |_| FACILITY |_| HANGAR |_| HANGAR |_| HANGAR |_| CV-X |_| CV-X |_| CV-X |_| CTRL TOWER |_| S-37 |_| Unlockables: None MISSION 18: THE ISLAND FORTRESS Mission Type ------- Story Mission Mission Time Limit - 10'00"00 The Federation capital has been liberated by our ground forces. The leaders of the People's Federation have moved their operations to the fortified off-shore city of Meloss, and are calling for continued fighting. We will neutralize this fortress city: you have orders for an all-out assault. Proceed with caution. _ Enemy Checklist: Su-27B |_| Su-27B |_| MISSILE POD |_| FACILITY |_| GUN POD |_| FACILITY |_| MISSILE POD |_| GUN POD |_| GUN POD |_| FACILITY |_| MISSILE POD |_| TOWER |_| HANGAR |_| GUN POD |_| HANGAR |_| TOWER |_| MISSILE POD |_| GUN POD |_| MISSILE POD |_| GUN POD |_| MISSILE POD |_| FACILITY |_| Unlockables: None MISSION 19: THE TRUE ISLAND FORTRESS Mission Type ------- Story Mission Mission Time Limit - 10'00"00 It appeared as though our assault had silenced the fortress city, but we only succeeded in damaging its surface strata. The Federation government is urging our forces to surrender, with one finger on the nuclear missile hidden away within the fortress. We will not succumb to their ludicrous threats. Your mission is to prevent the launch of the nuclear missile, and to neutralize the fortress. This will be the last battle, and their resistance should be that much more fierce. Remove these obstacles, and clear the way to peace. We're counting on you, lieutenant. _ Enemy Checklist: F-14D |_| F-14D |_| JSF |_| JSF |_| F-22 |_| F-22 |_| YF-23 |_| YF-23 |_| MISSILE POD |_| FCIL. BLD. |_| GUN POD |_| MISSILE POD |_| MISSILE POD |_| MISSILE POD |_| MISSILE POD |_| FCIL. BLD. |_| MISSILE POD |_| GUN POD |_| GUN POD |_| MISSILE POD |_| FCIL. BLD. |_| FCIL. BLD. |_| NC MISSILE |_| NC MISSILE |_| FCIL. BLD. |_| FCIL. BLD. |_| GUN POD |_| MISSILE POD |_| NC MISSILE |_| NC MISSILE |_| FCIL. BLD. |_| MISSILE POD |_| GUN POD |_| GUN POD |_| MISSILE POD |_| NC MISSILE |_| NC MISSILE |_| Unlockables: None MISSION 20: THE CONFRONTATION Mission Type ------- Story Mission Mission Time Limit - 10'00"00 I have a message for you from Colonel Zan Daas. the commander of the former Dzavailar Air Force. It says, 'I will be on the beach of the fortress city.' The colonel was one of the leaders of the Federational Revolution. No doubt many of the old military's soldiers followed him into this war out of personal loyalty to him. A People's Revolution delegate has just requested the opening of a peace dialogue. Go and finish our war. _ Enemies: MFI |_| Unlockables: Any Difficulty: Sea Harrier AV-8B HarrierII F/A-18C Hornet F-15E Strike Eagle Su-27B Flanker Su-34 Platypus S-37 Berkut (Stealth) Normal: MiG-1.44 MFI Hard: E.E. Lightning/F6 _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 7) Tips (7TIP) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| -Start out playing in one of the lower difficulties and get used to it then work your way up. -When you are locked on do all the evasive maneuvers you can, it is just common sense that getting hit is not good. -Always use the best plane you have available -Save after each mission so if you get shot down you can reload without having to buy a new plane. -Shoot enemies down with guns if possible, it conserves missiles and it scores you more money. -Complete missions as fast as possible, but be thourough you need to do your best to take out as many enemies as possible, other than the required ones, and get the fastest copletion time it keeps you from getting shot down and it gives you more money for completion time. -Focus on the mission requirements first. -Be smart _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 8) Unlockables (8UNL) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| Mission 1: MiG-21 Fishbed Kfir C.7 Mission 2: F-4E PhantomII Mirage 2000 Mission 3: MiG-31 Foxhound F-20 Tigershark Mission 4: MiG-29 Fulcrum F-16 Fighting Falcon Mission 5: F/A-18E Super Hornet Mission 6: Tornado F3 Mission 7: A-10 ThunderboltII Mission 8: F-14D Tomcat Mission 9: F-117A Nighthawk (Stealth) F-15S/MT Active Mission 10: JAS39 Gripen Mission 11: Rafale Mission 12: EF2000 Typhoon Mission 13: Su-37 Flanker Mission 14: YF-23 Blackwidow (Stealth) Mission 15: F-22 Raptor (Stealth) Mission 16: JSF X-32 (Stealth) Mission 17: None Mission 18: None Mission 19: None Mission 20: Any Difficulty: Sea Harrier AV-8B HarrierII F/A-18C Hornet F-15E Strike Eagle Su-27B Flanker Su-34 Platypus S-37 Berkut (Stealth) Normal: MiG-1.44 MFI Hard: E.E. Lightning/F6 _ __| |__________________________________________________________________ _ |__ __________________________________________________________________| | | | | | | | | 9) Thanks (9THA) | | | | __________________________________________________________________| |__ |_| |__________________________________________________________________ __| |_| GameFAQs Sega Konami